#VERSE ;; The Dark Urge (Baldur's Gate 3)
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BHAAL'S ASSASSIN, HIS DAGGER, HIS DAUGHTER.
#baldur's gate 3#bg3#bg3 spoilers#the dark urge#enver gortash#bhaalspawn#bhaal#enver gortash x the dark urge#verse: bloodhail#durge maeve#bg3edit#mine*
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Our paths are pathed
The same shade
o shameful red
This tiresome trail
I shall walk with you
For our soles are soaked
This shade
o shameful red
#cadaver and astarion#cadaver the dark urge#bg3#baldur's gate 3#bg3 dark urge#bg3 astarion#durge oc#the dark urge#astarion ancunin#astarion#Durge#durgestarion#durge x astarion#astarion x durge#bloodurge#free verse poetry#poetry#free verse poem
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book of dark urge
1
1:1 Forgive me, father, 1:2 for I cannot help but admire the Chosen of your sworn foe: 1:3 Enver Gortash's genius will take us far, but fear not - 1:4 those of Bane always fall to the same folly: they cannot see the beauty of obliteration. 1:5 The Absolute hoax will garner false love from our new slaves, 1:6 but once I've built a large enough army, I will use our hold upon the Absolute's slaves to begin this vile world's end.
2
2:1 I can see the path through Gortash's brilliant plan. 2:2 Gortash, Ketheric and I will seize the Netherese relics that control the Crown, and then use the Crown to command the illithid Grand Design. 2:3 The Dead Three, age-old foes, our dire patrons, will be bosom friends for a time.
3
3:1 Father, you created me to be the last soul alive. 3:2 When the time is right, and my power is assured I will slaughter Gortash and Ketheric upon your altar, 3:3 where I myself hope to die when the world itself is gasping its last.
3:4 At the end of this all, Father, there will be not a single creature living. 3:5 Everyone will die. 3:6 Everyone will die for YOU. 3:7 I will make you proud.
#average durgetash mood is quoting the whole durge prayer of forgiveness letter from memory. like yeah i know the bible#if i was better at latin i'd givd it a latin name#durgetash#the dark urge spoilers#bg3 spoilers#*throws dart at text* yeah that looks like a good verse#spoilers#baldur's gate 3#bg3
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The Devil and the Sorcerer
Arrogance.
That is his greatest folly. It may not always be this way, but thus far it has always been.
And ensconced within that arrogance - a byproduct of that folly - is a certain level of unpreparedness he did not think himself capable of. He is a strategist, and an excellent one at that. Yes, he has been outplayed time and again by the sire he sprung from, but there is no other more equipped to play the grand game than he.
The gambit of gods and devils, of arch-fiends and so-called divine things.
But you know what they say, don’t you? Make a plan, and Fate laughs.
Because for all his strategy and mastery of the divine game, nothing could have prepared him for -
“Open your eyes. Let me see you.”
Everything is impossible heat and inescapable, unstoppable pressure. Each thrust of Dekarios’ hips drives the madness of the entire situation higher and higher up his spine until he’s not entirely sure he can ever recover his former, seemingly saner reality.
Some part of him wants to lash out, wants to shove at that broad chest marked by allegedly misplaced ambition and snarl out a grating ‘you do not get to see me - you do not deserve to!’
But it’s the other way around, isn’t it, little Devil?
It is he who is unworthy - unworthy of opening his eyes to find the man above him gazing at him as if he was some previously unknown form of magic. Unworthy of the way Gale Dekarios touches him like his body isn’t some infernal machine, bred and built and brutalized for war.
For the short drop of a miserable existence and the sudden stop of a merciless death.
Not for -
“There you are,” and Dekarios - ‘say my name. Please, I want to hear it’ - smiles. It’s a tender thing, crooked and a bit wondering; Gale Dekarios smiles more with his expressive, autumn-warm eyes than his mouth, and right now those eyes are fixed on him and all he knows is fire.
His greatest folly has always been arrogance - but his ruin would surely be this. It would be the way Gale Dekarios kisses him, one staff-calloused, spell-weaving hand supporting the nape of his neck, thumb pressed along the hinge of his jaw; it would be the way he moves inside him, thick and gouging and throttling.
And it would be the fact that his heart was undeniably out of reach. Especially for something like him. For what fiend could ever compare to a God?
“Don’t run,” Gale exhales against his ear; every muscle in his body clenches in response, keeping him firmly suspended in place beneath the man inside him, surrounding him.
Possessing him.
At least, it feels like possession. What kind of man could possess the devil? Therein lies the problem: he did not anticipate Gale Dekarios of Waterdeep. Not in his wildest machinations or imaginings could he have predicted a man like this. He could not have invented a man like this.
Though surely he needed him. Needs him.
A cruel thing, then, when he wakes alone in a bed far too big, the imitation of Gale Dekarios’ imagined touch fading like summer on his skin.
Anger replaces desire and he shuts his eyes.
Arrogance. It has always been his greatest folly.
But this… this obsession will be his ruin.
#and now we delve into the second main pov of the land of gods and monsters#it’s so obvious but whoever wants to guess lmao#I had to give Gale a romance and this one makes me FERAL#Baldur’s Gate 3#it’s not a Tav or Dark Urge#Gale Dekarios#the land of gods and monsters verse
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@shemurder asked: "29. a kiss on the inside of the wrist." // spots to kiss;; open
It is truly a wonder Morgana is still speaking with him. Even more so to allow him near, with a kiss nonetheless, well, it is far more forgiveness than Gale could possibly deserve. The way he spoke to her, doubted her in Gortash's throne room, it was inexcusable, no matter how grand the shock. A Bhaalspawn, how could they have ever known the depths of such brutality? Though she is far more than simply an agent of Bhaal, she is Morgana and that will never change no matter who she once was. Gale would do right to remember such truths.
"I'm sorry and I know that is hardly enough," he apologizes and his voice is broken, a kiss pressed to the inside of her wrist. "You stood by me despite my initial deception, despite the orb. I intend do to the same for you, always." Because he trusts her, cares for her so deeply. "To think I am the cause to have you doubt me, I was wrong."
#✨— — ask memes answered;; open#✨— — replies & interactions;; shemurder#✨— — traveling companions;; the dark urge#✨— — verse;; act 3 (to baldur’s gate)
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Btw this scene makes me emotional, my baby is beautiful and hearing Anika with her own voice in an actual cutscene is a joy. I have all the reasons to share this here even if it's barely edited, you're welcome ♥
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I love my non-binary Drow bitch your honor.
#☠⟼❛ꜱᴄʀᴇᴇɴ ʀᴇꜰʟᴇᴄᴛɪᴏɴ❜ / visage#/ baldurs gate 3 verse tbt.#no spoilers here luckily since there’s like zero context but 👀#this is on their dark urge run#and likely their dark urge au verse but tbh they look exactly the same in their normal BG verse so—#did they change a lot on appearance since when I first played? yes.#improvement—
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The dark is endless. The skies drip ink. It's late in the night, late enough that even the owls now sleep, and in the absence of their hooting and the chirrup of the crickets, there looms nothing but starlight and moons and trees. Here in this hour, only foul things don't sleep, and Cường, restless, hears Verin stir awake -- no, Verin jolt sudden. Another foul dream. "Nightmare, huh?" He knows. He's laid an arm's reach beside her, void-deep eyes twinkling to the stars. How shrewd, those eyes, sharp, keen, brilliant. "It's always one after the other with you these days. You really do have your way with choosing very poor bedmates, you know."
@bellecosebabe.
#bellecosebabe#I left this vague. Could be their usual verse and they're in the woods with Verin's bad dreams (general)#Or... Baldur's Gate 3 verse and Verin's Dark Urge..
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✨ 𝐎𝐏𝐄𝐍 𝐒𝐓𝐀𝐑𝐓𝐄𝐑 ✨ 「 𝐎𝐩𝐞𝐧 𝐭𝐨 ─ Anyone! 𝐌𝐮𝐬𝐞 ─ Hope Wildheart 」
“I could corrupt you. It would be easy.” Hope said, the urges and how they affected her already being public knowledge. She couldn't help but ask the others, wanting to see if this was an influence caused by the tadpole wriggling around in her brain. It seemed it was only a problem for her, making her feel uncomfortable. She had to get a hold over this. It didn't help she had amnesia too, unable to recall memories prior to waking up besides her own name. At least she had that. "But I don't want to. I want to fight this, I just...I don't know how. Do you know how?"
#starwrittenfates open starters#𝐌𝐔𝐒𝐄 ⟫ Hope Wildheart#VERSE ;; The Dark Urge (Baldur's Gate 3)#bg3 rp#indie bg3 rp#dnd rp
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𝐓𝐇𝐄 𝐔𝐑𝐆𝐄*
Carrd template loosely inspired by The Dark Urge from Baldur's Gate 3.
✧ Features: A clean carrd layout, semi-minimalistic. Highly customizable. Tested to be mobile friendly but that may vary by device. Contains a page for guidelines, a bio page with stats and notes, a page for verses, a page for connections / affiliates / npcs, and a page for links. Elements are linked via style to make changing the colors easier. If you have any issues or questions about editing the carrd, you are more than welcome to inbox me here on my tumblr and I will try my best to help you!
✧ Terms of Use: Like / Reblog if you use, please. Do NOT use this for illegal content or to promote hate (this includes "burn books" and callout / vent blogs). Do NOT remove the credits or make them invisible somehow. Edit as you wish, but no matter how much you change it, do NOT claim it as your own!
✧ Price: $5 for early access now FREE / pay what you as of September 12th. If you want to help a girl out with a tip, I'd greatly appreciate it 💗 ( Important Note! This template requires Pro Lite or higher to use due to the number of features included ! )
【 DEMO ✧ DOWNLOAD 】
#[my carrds]#[my templates]#[made by mari]#carrd template#rp carrd template#rp template#rp resources#carrd#free carrd template#free rp template#premium carrd template#paid carrd template
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"Hm, yes, it would appear so." The wizard agrees, adjusting his form with little movement, merely enough to peak his gaze around the corner. "I suppose I could cast a disguise spell. One would allow us to pass through the street full in yet entirely unnoticed until—" Flustered, the words are caught dry within the back of his throat, swallowing them down before he continues to make a fool of himself.
"You... want to stay here? With me?" And in such close vicinity nonetheless. For a man seemingly as skilled with words as Gale of Waterdeep, he is surprisingly flimsy finding them. "Perhaps, there are more appropriate venues intended for spending time together?"
she lets out a breathless laugh at his reaction, sharp teeth gleaming in the dark of their little hiding spot. he was right — they had to avoid violence as much as possible while in the city, and this was certainly no time for flirting. but she couldn't help it. ❛ knowing the likes of gortash, it's very possible that he sent those thugs after us. not to attack us, but to ruin our image. ❜
her breath has finally caught up to her and morgana settles against the wall, finding herself comfortable. after all, it might be a moment before they could leave. those thugs did seem content in chasing them. ❛ on the contrary, gale. i'd prefer to spend my afternoon with you, opposed to getting my hands dirty. especially in a close vicinity. ❜
#✨— — replies & interactions;; shemurder#✨— — traveling companions;; the dark urge#✨— — verse;; act 3 (to baldur’s gate)
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Hold me tight
But not so tight I cannot breathe
For my breath has been stolen from me
One too many times
But you know your strength
And understand mine
And for that I am grateful
Featuring Cadaver and Astarion
#cadaver the dark urge#cadaver and astarion#had this idea for a poem and couldn’t rest until I made a post about it#bg3#baldur's gate 3#the dark urge#astarion ancunin#bg3 astarion#bg3 dark urge#astarion#durge#dark urge bg3#astarion bg3#the pale elf#free verse poem#original poem#durgestarion#durge x astarion#astarion x durge#bloodurge#the dark urge x astarion#dark urge x astarion#astarion x m!durge#astarion x male oc
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Baldur's Gate 3 Companion!Tav Ask List by @paarthursass
Please check their List here, it's literally a top tier list
(contains major spoilers for the game, and for some dark urge runs as well)
Had to redo this, but finally I'm satisfied with the result. Here's my drow Soulknife Rogue (please oh please adapt this subclass for the game) Arnafein Rilynghym.

General
1.Where can your Tav be recruited? Are they first encountered on the Nautiloid, or in the Nautiloid crash region? Or are they not recruitable until a later act?
He can be recruited not too far away from the Blighted Village area, in the forest outcropping.
He’ll be there with a pair of poorly equipped young tieflings and a group of goblins, trying to cool things down between the two and convince the goblins to leave the tieflings only to him. The player/party members might catch on some details in his facial expression that would be giving away a lie, as well as his attempts to place himself between tieflings and goblins.
As the player’s group comes closer, the player (and other companions, which is important) and Arno are connected through their tadpoles, though much more painfully than in other cases (the narrator might even comment on that). Arno would recognize in you another survivor that escaped the nautiloid and through pain would telepathically ask you to play along. After that with more demand addressing the goblins as “another True Soul came to look for them, so would they finally let them do their fucking job?” The player might choose the Deception/Persuasion route to play along with Arno, to simply attack the goblins (in which case both tieflings and Arno would help out) or attack Arno and tieflings under the guise of him “being the survivor, that Absolute cultists are looking for” (in this case tieflings would die and Arno will be captured and interrogated by Minthara).
2.Do the other companions have special comments or reactions upon recruiting your Tav?
Gale – A friendly drow! That’s a rarity in this place, as far as I can tell. Let’s hope this won’t be a double-crossing situation though.
Shadowheart – Arno seems well versed in dealing of these cultists. I just hope he won’t stick his nose in other’s thoughts – we have more than enough mind-probing as it is.
Astarion – Well that was a spectacle. I hope our newest addition won’t stop to help any stray or poor thing in need.
Wyll – It takes a lot of inner strength to stand by those in need, especially under the weight of your own troubles. Arno would be a good addition to our group.
Karlach – Well Arno seems to know some shit around here. Now we don’t need to blindly walk around in search of the bad guys place.
Lae’zel – The elf’s knowledge of this place seems useful. Can’t say the same of his handling of tadpole’s effects. We ought to be careful.
3.Does your Tav have any comments or advice when you recruit other companions?
Gale – Having a wizard around should improve our chances of survival. Though I’m sure as hell won’t be asking him about any teleportation.
Shadowheart – It’s good to have a helping cleric’s hand with us. However, the choice of name does bring a bit of ominous feel to this acquaintance.
Astarion – The whole knife play was a bit too on the nose for be, but I can understand his reaction. Let’s hope his bloody tendencies will be the problem of our enemies, and not ours.
Wyll – The Blade of Frontiers… Well, the name does sound grand, though cannot say I heard of it before.
Karlach – Karlach’s spirit sure will brighten up our company. I just hope we won’t wake up to the actual hellfire.
Lae’zel – The gith looks like a tough fighter. But don’t expect me to go on errands for her.
4. What sort of general actions raise or lower their approval?
Raise:
Empathy and Compassion towards weaker or struggling.
Supporting freedom, autonomy and choices that align with his desire to break free from societal expectations.
Sharing a sarcastic sense of humor can lead to a bond with him, as he appreciates this attitude. Engaging in witty banter and humor is a plus.
Illegal activities aimed at helping others.
Lower:
Disregarding or belittling others' struggles or doubts, particularly in moments of their vulnerability, resonating with his own past of self-doubt and anxiety.
Yielding to controlling individuals or behaving subserviently in the face of authority.
Aggression towards the weak.
5. Are there any instances where your Tav can permanently leave the party, depending on player character actions?
The first instance is tied to letting Minthara join a party (murdering of tieflings would significantly lower Arno’s approval, but letting Minthara join the party would be the point of conflict, in which Arno will go a separate path).
The second instance would be tied to possible betrayal, around end of Act 2 – a group of drow agents, which would represent the house Rilynghym (Arno’s family), will ambush the party. They are tasked with bringing Arno back home, as well as extracting Githyanki prism.
Depending on the level of approval, the player can persuade Arno to go about this peacefully (understand that there was more at stake and they needed the Gith’s prism), persuade Arno to attack the spies or Arno will turn his back on the group altogether.
6. Do they have any secrets that can be revealed? What are the prerequisites for this secret coming to light?
The Player would find out in Camp that Arno has partial amnesia, and remembers some parts of his childhood and his family, but not the last 3 months since he left home. As the adventure progresses, he’ll start to remember more and more, as well as start having a repeating blurry dream of his mother calling out to him, but he would understand any of her words.
As the game progresses, he would remember that his house (a drow house Rilynghym, that settled on the surface, in Neverwinter), that specializes in espionage and infiltration, sent their agents to infiltrate the cult of the Absolut and acquired information about some sort of artefact. The spies disappeared in Baldur's Gate, and as Nathiira received the news, Arno (who wanted to finally prove to his mother that he is worthy of her trust and can help the house on an equal footing with everyone else) suggested that he could investigate the matter. This provoked the conflict between mother and son, which ended in Arno being put in a cell. He escaped the imprisonment and ventured to Baldur’s Gate on his own.
In Baldur's Gate, Arno found out that the spies were supposed to steal a specific artefact for their house, but they were discovered by the cultists and taken as prisoners. All but one.
The spy, named Tsabran, a loyal servant of Matron Nathiira, managed to avoid the cultists and got in touch with Arno, telling him everything that happened. He explained that the spies, were trying to steal an artefact of incredible power created by the cultists. However, their hideout was discovered, and the cultists caught all the spies except Tsabran.
The artefact was supposed to have a power of a mini-version Elderbrain, allowing its wielder to enhance telepathic influence on intelligent creatures, and even subdue large groups of creatures to their will. It had to work in the hands of those who have psionic abilities, enhancing them tenfold. (Note: the artefact can unlock the ending, where instead of someone becoming an illithid, Arno will use the artefact and his own psychic skills to suppress Elderbrain) Together, Tsabran and Arno devised a plan to steal the artefact and bring it back to Matron Nathiira. They managed to get to the room with the artefact through secret tunnels. However, before Arno could check the artefact for traps, Tsabran lifted it off the pedestal and thus activated the alarm. The two had to flee, but Arno was wounded during the escape. He hoped for help from Tsabran, but the latter left him behind, running away with the artefact. That's how the cultists captured Arno.
7. Do they have their own personal quest that spans the course of the game? Can it take different branching paths depending on the choices the Player Character makes?
Arno’s personal quest would be focused on him slowly regaining his memories of past months, and in the process fighting the memories of emotional abuse and neglect from his mother, that led to his anxiety and feeling of never being enough. As he would regain memories he would have more and more doubts, if chasing after mother’s approval is really what he wants from life, especially if it goes against his moral code.
Player can help him find confidence in himself, support his attempts to make his own decisions in spite of what was drilled into his head for decades (and became part of his sub-conscious behavior; for example him having a sweet tooth but denying himself any sweet food due to previous prohibitions from his mother)
Alternatively, Player can insist on the notion, that Arno’s mother was right, that he wasn’t ready for any sort of adventure like this, and specifically his lack of skills, patience and knowledge were the reason of his troubles. That Arno’s mother only tried to protect him and their house, to give them a better life.
Toward the end of Act 2, MC with Arno is ambushed by members of House Rilynghym, who were sent by Nathiira to bring Arno home, as well as retrieve Gith's prism with him (when asked, the spies would answer that Nathiira found out about the prism and its influence through telepathic connection with Arno).
At that moment, Arno will remember the captured spies in Baldur's Gate and tell the newcomers that the situation has become much more important and dangerous than possessing some artefacts and gaining more power for their house.
Depending on the Player's actions and the level of approval with Arno, the situation will go in different directions:
Arno confidently tells the spies to go back home, because the existence of the cult threatens their house as well.
Arno and the Player fight the spies to keep the prism. Arno does not approve of this, but is persuaded by the Player to fight on their side.
Arno joins the spies, having more faith in his mother's judgment. He and the spies will die in the battle.
In 3rd act, as the group reaches the Baldur's Gate, during one of the nights, Arno’s mother will get in touch with him via telepathic projection – all of the companions infected with the tadpole will see and hear her as well, as part of their shared connection. She will say that she is very disappointed that he did not return with the spies when he had the opportunity.
Nathiira says “I've been very patient, considering your completely stupid and irresponsible behavior. Go back home, now.” Аrno exhaled, nervously gesturing towards his mother “Can't you listen to me for once? I'm trying to explain, that what's happening in Baldur's Gate is a threat to the entire region. And our family, too.” There is a tense pause. As Nathiira looks at him with her familiar calculating look, Arno looks down, slightly lowering his head as well “Just, listen. I can't just leave, not with this... thing in my head. So I can look for Tsabran and the artifact. Show you that I can do this.” Nathiira is silent for a few moments, closely looking at her son before finally exhaling: “You won't just drop this, would you? Fine. This is your task now. The last time Tsabran sent us a message, he mentioned that he was hiding somewhere deep and wet.” Arno breathes a sigh of relief and Nathiira speaks again: “Arnafein” there is a long pause, where she considers what to say before finally settling on her choice “Don't let me down.”
The group will go in search of Tsabran in the underground part of the city.
When the group finds Tsabran, it turns out that the artifact has begun to negatively affect his mind, making him more neurotic, full of paranoia and hallucinations. Because he was not a psionist himself, the artifact could not find enough power in his mind and his brain literally began to melt from it.
At that moment, Tsabran was obsessed only with the idea that he was the one who had to deliver the artifact to Matrona and receive her recognition and gratitude. The group had fight to get the artifact. In battle with Tsabran, he’ll have control over some civilians and creatures from sewers, all while screaming about how he will prove the Matron his loyalty and usefulness. Arno will recognize some of the civilians from the 1st day they entered Baldur’s Gate.
As Arno defeats Tsabran and takes the artifact, the telepathic projection of Nathiira appears, noting that she felt the artifact’s power through their connection.
The projection of Nathiira comes closer, with fascination looking at the artifact “Incredible isn’t it? Imagine how much influence we might gain with this in our hands. No-one will ever dare to even think of harming our house ever again.” Arno shakes his head “Mother this artifact won’t bring us any good. It breaks people, strips them of their will, it’s not-” Nathiira interrupts him “It’s exactly what we need to survive, Arnafein. This will finally give us the protection we needed. Any politician, any noble, any rival of ours now can be brought under our control. They won’t be harmed, they just won’t think about harming us” Arno exclaims “It will harm them, mother, this is exactly what taking away freedom of their mind is!” Nathiira huffs and waving him away with a hand “Oh, don’t be such a child, they will be fine! It’s better than getting rid of them all-together.” After a moment, she adds, more steel in her voice “You wanted to prove yourself to me. This is your chance. Do as I say - bring us the artifact.”
Depending on Players choice, Arnafein either will agree to bring the artefact home or will say that he’ll give the artifact to the Harpers for protection.
Choice “Arnafein agreed to bring the artefact home”
Arno closed his eyes, battling with his own doubts in his head. But moments later his shoulder sagged down, and he bows his head and finally said “As you say, Matron.” Nathiira looks pleased, relaxed. “Good. I’m glad you saw reason. Now, our agents should be nearby...” Arnafein raises his head slightly, looking at his mother with confusion “What? I... I thought you sent only me.” Nathiira patiently sighs “They were here just in case, to assure that the mission was successful. Don’t think too much about it - it was still all you. And our people will know it as such.” After a pause she continues “Now, I won’t take anymore of your time, the faster the artifact will be brought here, the better. Go.” With a slight pause, Arnafein bows, and Nathiira calls for him one last time. “And Arnafein. I’m proud of you, son.” As the group exits the chamber where they battled Tsabran, the spies meet them right at the exit. One of the agents steps forward “Sir, we’ve just received the message from Matron - we’re at your service. If you’ll need our assistance in upcoming battle, you can count on us ” Arno absentmindedly nods “Good. Make sure that the artifact is delivered as fast as possible to Neverwinter” and he gives the artifact to the agents before adding with more presence “As for everything else - I will call if you are needed.”
Choice “Arnafein refused to bring the artefact back home”
Arno closed his eyes, frowning, battling with his own doubts in his head. But moments later he takes a deep breath and looks up at his mother. “I’m sorry, I won’t do this. This is not our way. I will give the artifact to Harpers and they’ll make sure no-one gets harmed anymore because of it” Nathiira looks at him for a long moment, her jaws clenched, her eyes hard and cold. “Just as I thought. You would pass on a golden opportunity to put our house out danger forever, just so you can play a hero.” She steps forward, her telepathic projection getting right in the face of Arno, before she sneers. “You are not a hero. You’re just an arrogant, naive child, who thinks he knows better than everyone else.” She continues looking at him, as Arno meets her stare with his own sudden resolution. Nathiira spits out “Well you don’t.” She takes a step back, turning away from Arnafein and adding, “We'll have a long talk about it when you get home” Arnafein let’s a moment pass, before, with deep sadness saying “No. I don’t think we will” As Nathiira stops and turns back to him, Arno raises his hand and her eyes widen in understanding and shock. Arno sliced the air with his hand and permanently severed their family telepathic connection. As the group exits the chamber where they battled Tsabran, the spies meet them right at the exit. Arno, not expecting to see them, will take a step back before asking “What- What are you doing here?” One of the agents steps forward, slightly bowing his head. “Sir. The Matron ordered us to keep an eye on you and intervene in case of imminent danger to your life” Arno dumbly looks at him, repeating his words “Keep an eye? Aha. Hahaha” He bitterly laughs, rubbing his hand over his face “she didn’t even... Of course she didn’t.” As Arno says with utter betrayal and disappointment he once again turns to bewildered agent, and says “Well, as you see I’m fine and dandy, so you can return home and report as such” The agents exchange glances, before with a doubt in a voice one of them says “Sir, we were also told to retrieve the artifact” Player can choose what to do - “Let Arno handle this” - (Deception) The artifact was destroyed by Tsabran in the battle. - (Intimidation) The artifact stays with us, want it or not. In case of failure or letting Arno handle this, Arno will say: “There was... a change of plans. Matron knows of this, so you’re in the clear. Return home, agents”
8. What do they say when the Player Character asks them to stay in camp? How about when the Player Character asks them to come adventuring again?
Stay in camp – “You sure? I might hear the danger coming from miles away. Well, the thoughts of danger, more precise.” And after confirmation “Well, suit yourself.”
Come adventuring again – “Knew you’d come around”
9. Does your Tav have any escalating conflicts with one of the other companions, like Lae’zel and Shadowheart’s knife-fight?
No.
10. Are there any unique NPCs associated with your Tav that can show up during the course of the game?
In act 3 in Elfsong Tavern the group can meet Arno’s older sister Maliara, which would be trying to draw as little attention as possible. She’ll tell Arno that she and their uncle went behind mothers back and their uncle made a deal with Lorroakan to open a portal from Neverwinter to Baldur’s Gate and allow Maliara passage to the city. Maliara will try to persuade Arno to return home with her (depending on the previous encounter with the spies Arno’s reaction to this would differ, but he will say that he can’t return yet – not with the danger of Absolute cult behind their backs). Maliara would be gentle with her words, but also vocal about her worries for her brother, even going as far as offering her help in this whole quest, despite Arno’s own worry for her. If the Player invites her to join Camp, she’ll become a permanent addition to it, as an Artificer (trading different alchemical supplies).

11. Are there any moments in the game that trigger unique dialogue for your character? (Like Gale’s anecdote about the barfight after you save the goblin prisoner)
In Moonrise Towers, while looking at some of the battle and floor plans of Shadowcursed lands, Arno will recognize them. “We’ve had this floor plans for months before the spies went missing...” “My house knew about the inner dealing of the cult. And told no-one. How many people we could have saved if we just warned, I don’t know, the Harpers or the city governments. Instead we were chasing after some stupid artifacts.”
In act 2, when meeting gnolls and other creatures mind-controlled by the other cultists, Arno will express his genuine disgust for this, saying that no-one should go through such violation of autonomy. He might recall going through the same thing, when he was still little and some slavers tried to abduct him and his sister, and how terrified he was over losing control of his body.
Story Specific

1.How does your Tav advise the player character when it comes to the Dream Visitor?
“I can see the advantage we’ll have with these powers, but you always have to pay the piper. And our friend does sound like a skilled musician. Let’s just be careful with the help they are providing.”
2. How do they advise the player character on Raphael?
“One blink – and there goes your freedom in those clawed hands. Not even one story has a happy-ending when it comes to deals with the devil. I don’t think we’ll be the exception to the rule, so let’s not gamble with our lives more than we already do.”
3. How do they react to Astarion biting the Player Character?
“Huh, well that explains all those thought-wishing about having a taste…” “I have no problem with him staying, as long as he remembers his manners”
4. How do they react to the Player Character letting Abdirak whip them?
“That’s um… An interesting… View. Right”
5. How do they react to the Player Character taking their first tadpole power?
“You know, when I said “be careful but curious” I really had more emphasis on the careful part. Although, you seem alright… at least for now. Just give me some heads up next time, I might prepare the knife just in case.”
6. Will they stay with the Player Character regardless of siding with the goblins or the tieflings, or is it possible for them to leave the party permanently?
Arno will stay with Player if they side with Goblins, but he’ll strongly disapprove of this.
7. What can they be found doing at the tiefling/goblin party?
On tiefling’s party: He’ll be staying near Mol, bouncing back and forth with her ideas regarding how to get the most profit from drunk adults (“They leave a lot of their belongings unattended, who’s to say you won’t be the one to find them and be oh-so-kind to return them for a small price for such lost-and-found services.”). The reason for that is partially due Arno wanting to be a bit far away from so many drunk people, as his head starts to be in huge pain from all of their thoughts.
On goblin’s party: He’ll be staying very far away from any possible party participants, possibly in the shade of the trees, closed off and gloomy. When approached, he’ll say that he hopes the lives of all those innocents were worth this “blast of a party” and that this arrangement better pay off with finding the cure. If questioned by the Player further, Arno would admit that there is someone back home who came up in his memories – two small tiefling kids with dark skin, his sister’s kids. He’ll lament that he can’t stop imagining all those slayed kids in the grove as his nephews.
8. Do they have comments on who the Player Character chooses to spend the night with?
Gale – I see you have your hands full of our local wizard. I’m sure you’ll sleep soundly after his lectures.
Shadowheart – Hopefully we won’t find your cold and lifeless body somewhere in the ditch tomorrow. Jokes aside – do have a wonderful night, I’m sure Shadowheart will leave her poisons for more desirable targets.
Astarion – Astarion is… A spicy choice. I honestly hope I will be far enough to enjoy a quiet night without playing a witness to any… lewd thoughts. Or bloody ones, pick your poison.
Wyll – Seems like our local monster hunter already took your attention.
Karlach – Well someone’s in for a warm night. I just hope you’ll be responsible and all of that stuff and won’t burn our camp in flames of accidental passion.
Lae’zel – You sure do have interesting taste in company. Hopefully, we’ll see you in one piece tomorrow – otherwise, don’t expect me trying to avenge you.
9. Do they have unique dialogue if the Player Character lets them die when they steal the Blood of Lathander?
-
10. How do they react if the PC licks the dead spider in the Gauntlet of Shar?
1st time. No. No-no-no, stop thinking that, stop.
2nd time. Oh for gods sake… Is it only the “Underdark knowledge” to not lick the damn spiders?
11. What do they say if the PC tries to force them to go up on stage with Dribbles the Clown?
1st time “Ha-ha, what a wonderful idea (telepathically “don’t you fucking dare”)”
2nd time “Right, on stage. Dreamed of this all my life (telepathically “you better sleep with your eyes open from now on”)”
12. Is it possible for your Tav to be kidnapped and replaced by Orin? How is Orin's deception revealed?
-
13. How do they react to the PC either allowing Astarion to ascend or convincing him to spare the 7000 spawn?
Astarion ascends – “So… He did it. Looks quite pleased too. I don’t know why, but it makes so … angry. He did break from his Masters control, found his ultimate freedom but it all feels so wrong… I just hope this finally brought him the life he desired”
Astarion remains a spawn and spares the 7000 spawn – “I don’t think I saw Astarion that sincerely happy and relaxed, like, ever. It suits him. Do you think he would appreciate congratulations? Or am I “biting off” too much with it? Oh yes, that one is perfect for teasing.”
14. How does Tav react to the PC becoming a mind flayer? Can they offer to become one themselves? Does their reaction change if they’re romanced?
If not romanced – Arno would be saddened, but thankful towards the Player, accepting this as a necessary sacrifice.
If romanced – still saddened, but determined that he’ll stay by your side no matter what, as you were there for him, and he’ll do the same for you.
He will not offer to become a mindflayer.
15. How do they react when the Dark Urge first reveals their amnesia and murderous thoughts to them?
“Huh. Well I can calm you down a bit, as amnesia seems to be something the two of us share. Can’t say the same about a bit of… murder? Anyway, I’m sure there will be plenty of enemies to release your murderous tendencies on.”
16. How do they react to the Dark Urge killing Alfira?
“Now. I don’t even need to be a mind reader to figure out what happened. Another question is why? And you better start explaining now.”
After explanation.
“Well. Let’s pretend we’re friends again – but from further distance.”
17. If romanced, how do they react to the Dark Urge trying to kill them in Act 2?
When woken up – “Hm? Someone’s in mood for a cuddle?” “Although I do sense a bit more tension in you, than usual, love. Are you alright?”
After confessing to what’s happening – “Oh dear, I knew we should have tried reading your memories… Hey, look at me, it will be alright. Whatever it is, you’re so much stronger”
Trying to help the bounded Player “Focus, dear, listen to my voice – (telepathically) “you can overcome this. I won’t let you fall””
“Save the gratitude and focus. I’ll have your back no matter what.”
Romance
1.Is your Tav a romanceable character? Are there any specific requirements to romancing them?
Yes.
2. Does your Tav need to be flirted with to start the romance, or will they approach the PC themselves if approval is high enough?
Arno needs to be flirted with to start a romance.
3. Are they a polyamorous or a monogamous option?
Can go Poly
4. Do they have a special romance scene at the tiefling/goblin party?
Yes (note: romance scene would be only on tiefling party). Arno would ask the Player to join him after party for “little rendezvous”. After everyone goes to sleep, they’ll meet on deserted part of the river shore, where Arno prepared a small place for them with blanket, wine remains and some light food. As Player comes closer to Arno, who is using his much more controlled than before telekinesis to skipping stones across the water, Arno would turn to them:
“Much quieter here, isn’t it?”. He’ll throw another stone without his telekinesis.
Player either can
Try throwing a stone themselves (success / fail) – “You’re full of hidden talents / Not as easy as fighting, yeah?”
Comment that they preferred the lively atmosphere of the party – “Oh nooo, we have a party-goer among us. Horrific.”
Simply agree with Arno. – “A kindred spirit”
Afterwards Arno invites them to sit. As they sit, Arno starts talking:
“I “borrowed” some wine from Mol – thought I’d indulge myself, but then thought better of it. Don’t want to create another telepathic mess with so many drunk bodies around.”
Player could try to persuade Arno to share a drink with them, drink themselves or ask about him if that was his reason to stay away from the party (“Well yes and no. It’s good to be part of celebration, but I generally enjoy not being in the spotlight”)
Arno’ll continue:
“When I found this place, I remembered how when I would be overwhelmed I would leave our family house and spend some time near water, just skipping stones. Helped me focus quite a bit. Silly, but I thought I’d help me remember something from past months. Some name, or a place or… something. But there is nothing”
Player can
Ask them about what they actually remember - (and Arno will suggest to share images from his past, where he stays in large room, near a table covered in maps and plans, listening to some women (his mother) giving orders regarding something), and afterwards comment - “Huh. Not as painful this time”
Reassure them it will come back with time - “Perhaps. Never been good with waiting, but I suppose I don’t have a choice”
Say they might never come back. - “True. Can’t say it brings me any comfort”
“I don’t know what will awaits us in the future. But right now, I’m glad to have “this” in my memories.” And then he would hastily add “I mean, this, your general company. And others of course”
Player say to shut up and enjoy the moment, or that the sentiment is mutual, in which case Arno will nervously laugh, saying “Yup, ok, good, I’m shutting up”
After which they’ll spent the quiet night observing the river water.
5. Does the romance have different branching paths, or just one route to take?
There are a few different paths, depending on how his personal quest will progress.
6. How do they react to the player character breaking up with them, or choosing another character over them?
He’ll let a small “Oh” and take a step back, as if slapped, lost for words for a couple of seconds. After which, he’ll try to start talking, with a bit of cheer to his tone at the beginning “Well that was…expected. Though I thought we had more time.” After a pause “Can I ask if there was any specific reason?”
As Player confirms, Arno will say “Well. I will cherish our memories together all the same. Thank you, for giving it to me”.
7. What questions can Zethino ask the PC about Tav in the Love Test?
What brings Arno the most comfort?
What future does he see for himself?
What brings his heart the most pain?
8. If they’re poly, do they have a reaction to the PC engaging in a relationship with Halsin?
“Well that’s definitely one of the times when I’m glad I wasn’t snooping around in someone’s thoughts.” He’ll laugh, but with some discomfort and turn his sight downwards. “I mean, if this is really something you’re interested in… Halsin is definitely a catch, with all that gigantic wall of muscle and natures passion. Can’t judge you for desiring that.” And after a pause. “Although I must ask – does it have anything to do with us?... with me, more specifically? Did I do… or didn’t do something?” After assurance from Player that everything was alright. “Ok, ok, good to hear” “Well, in that case go right ahead. Just please return to me in one piece after all that throwing around and riding and … Ok I’m shutting up.”
9. How do they react if the PC has sex with Mizora? The Emperor? Haarlep?
Mizora – carefully curious, might ask to share the memories with him via link.
The Emperor – disgusted, when he tries to connect with you telepathically he winces and says “let’s just never speak of it. Never”
Haarlep – Arno would check up on Player, ask is they are alright and if they just need silent company and support – he’ll be there for them.
10. Will they join in with the PC and the Drow Twins, or no?
No. Arno will be feeling very uncomfortable in the brothel, due to remembering that his mother had to work in a brothel in Amn in the past just to provide him and his sister with some roof over their heads, and was treated poorly by the customers.
11. What are Tav’s plans for the future? Do they propose to the PC, or is marriage not something they’re interested in?
Depending on how his personal quest developed, Arno would:
Travel back to Neverwinter to become a spy on a permanent basis, always under his mother's control (no matter how many unacceptable things he had to do), helping her take direct control of minds of the nobility and small gangs of the Neverwinter region.
Travel back to Neverwinter and agree with his mother’s plan for him to settle down for a quiet, though unhappy, aristocratic life. He’ll become the public face of the house Rilynghym, but will always feel out of place.
Travel the world and build his own name by helping those in need and captivity.
Stay in Baldur's Gate, help rebuild the city and become the city's protector.
Organize his own web of spies that investigated and sabotaged authoritarian regimes and tyrants.
12. Free space! Share anything from your companion!Tav au!

Arno has nearly perfect visual memory, that helped him memories many maps and images (such as his family tattoos, that he tattooed his skin with after leaving home)
He’ll occasionally would lose control of his psychic powers (that are going sideways due to tadpoles influence) when heavily focusing on something which would lead to him extending his telepathy on others and accidentally sharing his thought with them, or start telekinetically levitate things or even small/medium creatures around him.
In 2nd scene of the romance he’ll suggest to the Player to use their psychic connection and would strengthen it to the point, where they both would clearly feel each other’s emotions and touches as if they were their own.
He would joke to hide his nervousness or uncertainty.
During conversation with MC, Arno will recall good moments from his childhood. How he was raised most of the time by his older sister Maliara and sometimes by his uncle (a psychic wizard). He will recall how, as a child, when all the adults would leave them and go out to find them food/any money, Arno and Malia would sit on the roofs of houses together, watching the sunrise or sunset and getting used to the burning sensation it left on their eyes.


If questioned, Arno will tell about his family, how all of them are psionists, with special gifts in telepathy and telekinesis. He’ll tell about his uncle, a Neverwinter wizard who could raise a whole house with only his thought. His sister, who is a talented artificer, working on different kinds of living blobs and explosive concoctions. And about his mother, who learned how to influence others and even bend them to her will, though temporarily.
Arno tells there were very little privacy in their house, as their mother wanted to know everything that was going on. If the MC says that’s messed up, he’ll say “Yeah? I never really thought about it that way, I mean - it was typical for us. We kinda were used to it.” He’ll apologize for snooping in others thoughts, as it comes easier to him than to others. Growing up in a household where your every thought was scrutinized and corrected by his mother did give him an impression, that it was alright with everyone else.
If questioned, Arno will tell that he actually has a sweet tooth, but he was forbidden to eat any sweets or sweet fruits at home. He’ll jokingly recall one scene from his childhood:
"I was really upset over some argument with my mom and as always, when I was like this, my sister Malia, came around and brought a whole basket of peaches. I have no idea where she found them, but we spent the whole evening munching on them until we were sick. Then mom returned home, and we kinda missed that. So when we heard her going upstairs to our room, we panicked and hid al peach pits in the plant pot we had in the room.” He laughs. “It took my mom years, before she noticed a peach tree in the room. She was really pissed.”
Despite his difficult and emotionally charged relationships with mother, he really cares for her and genuinely loves her, his older sister and uncle, feeling deep connection to them, that extends even over their telepathic abilities. Arno often finds it difficult to go directly against someone's opinion and generally tries to please others (unless it is in strong conflict with his moral principles of freedom and helping others). He often doubts if his own decisions, but is sincerely grateful when asked about his opinion or help.
The final scene for their personal quest, depending on the outcomes:
If Arno declined to bring artefact home:
Arnafein is sitting on the roof of the inn. The sky is slowly brightening, preparing for the dawn. MC comes closer behind him, and Arno slightly turns his head to their side, nodding his head towards free space near him with a small smile. MC sits; there is a moment of silence.
Player:
*Stay silent.* - Arno sighs "I thought this would be easier..."
"Are you alright?" - Arno "Yes. Just been thinking."
"Cozy place" - Arno smiles "Good for clearing head after messy day"
Arno continues "I breathe more freely than I did in decades. Actually feel like I can go anywhere and there won't be even a fleeting feeling of a leash around my throat. I'm happy." He pauses, his smile turning sour. "I just hoped mom would be happy for me too."
Player:
"Maybe she'll come around" - Arno "You sound like Malia. Maybe you both are right."
"She made her choice, you made yours" - Arno "True. I suppose I wasn't expecting the consequences of my choice to sting so much."
"Seems like she only wanted to control you" - Arno "I think there was love too. Just, her own version of it."
"It's just. We had bad days. But we had good too. I hoped... that good ones mattered more. That deep down she trusted me and was happy for me to find my own path. But she never planned to, has she?"
Player:
"I'm sorry" - Arno "Don't be. You showed me there is more to life than chasing after someone's approval."
*Hug him* - Arno let’s himself be embraces "Thank you. For everything."
"She might have want to, but was too afraid to lose you" - Arno "Perhaps. But I can't sit and wait for her understanding anymore"
"I found my path. With my choices. And my damned consequences."
(If romanced)
He turns to MC, laying hand on their hand.
"There will be bad days. But there will be good days too. And I hope I'll meet them with you - with all of the terrible choices and consequences that entails."
Player:
"Terrible choices, huh?" - Arno smiles "Absolutely wicked"
"Likewise" - Arno smiles "Good to hear we're on the same page"
He kisses the MC, laying hand on their cheek. Kiss will be meek at first, turning more passionate by the second, before they break from each other, grasping for air. Both brightly smiling, and gently grasping each others hand.
"Maybe that's a bit too early to say" - Arno "Well, we have all the time in the world to think on it. And make our own, considered choices."
And as so, the sun starts to rise, basking them in the dawn light.
If Arno agreed to give artefact to agents and bring to mother:
Arno sits on the bench in the outdoor alcove, shielded from the night and people. As MC comes closer they can see, that Arno uses his psionic powers to fully control rats before him.
Arno absentmindedly says "These ones easy to control. It won't be as easy with smarter creatures..."
Player:
"With more time you’ll get a hand of it." - Arno wryly smiled "Yeah, practice is the base of mastery."
"You ok with bending creatures to your will now?" - Arno "My mother wants me to. She thinks it will be useful, back at home."
"You seem troubled." - Arno "This... Is not the most pleasant thing for me. But I’ll get used to it."
"We have a saying back at home... Ilharess zhaun alurl. Matron knows best. For so long I've been trying to get her approval, to make her see me as an adult, not a child. Yet I continued to behave like one."
He makes the rats stand still, in attention. "But I know better now. I know to trust in my mother's judgment."
Player:
"And you'll be content with that?" - Arno "I have to. I will be."
"She seems to know what she's doing" - Arno "She always did, I was just too stubborn to see that myself."
"And what if she'll be wrong?" - Arno "No-one is perfect. But to survive, one needs to trust and obey their leader."
"Ahh look at me, overthinking stuff again."
He let's go of the rats, making then scatter around. "I didn't actually want to... burden you with my stupid troubles."
Player:
"It wasn't an issue at all." - Arno "But it was. It wasn't your problem to solve."
"Yeah, too late for that." - Arno laughs "True, and yet..."
"You were quite whiny sometimes." - Arno "And I apologize for that, as I’ve said it wasn’t your troubles to deal with, so I’ve been unfair."
"What I'm trying to say is... Thank you. To be of use to my house and mother. To be worthy of being her son. I have it - all thanks to you."
(if romanced) He'll lean his head against the MC, trying to kiss them but then will flinch and nervously laugh.
"Well, ok, she, uh... Seems like that will have to wait for later times."
Player:
"Is your mother still in connection with you?" - Arno "Comes with growing up in family of telepaths."
"Wait, what, who?" - Arno "My mother. Still checking in on me and not really approving something... intimate. Ruins the mood a bit."
"Well that's awkward..." - Arno nervously laughs "Yeah, you tell me"
"We can just. Stay here then. Together."
And they stay sitting there in the night.
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#DCVIUM: Redeemed Dark Urge of Baldur's Gate 3. Verses in Dragon Age, Witcher, Harry Potter, World of Warcraft, and The Hunger Games. Written by Lewind. (x)
#self promo.#i'm actually really proud of this promo!!!#dragon age rpp#veilguard rp#datv rp#dai rp#bg3 rp#baldurs gate rp#witcher rp#wow rp#lotr rp#thg rp
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Time Skips & Future Fics: A Baldur's Gate 3 Fanfic Rec list

This week, we have Time Skips & Future Fics! Check under the cut for a whopping nineteen fics that show all our favorite companions and what they’re doing years after the Absolute Crisis. And as always, comment and kudos if you like them!
One Last Crooked Night by Scaryanne (34342, Explicit) Warnings: None Pairings: Gale/Tav, Astarion/Tav
Tav is engaged to marry Gale. Astarion is in love with Tav. Tav is in love with... Astarion. UH-OH
Reccer says: I'm a sucker for reading about idiots in love who could solve so many problems with some simple communication but instead choose to do anything but that. Also it is a nice exploration of what somebody "Should do" verses what they WANT to do.
A Gift, A Curse by El_emit (195161, Explicit) Warnings: Graphic violence, non-con/rape, mind control Pairings: Astarion/Tav
A story in which we discover just how damned an ascended vampire can be, and just how far you will go to save the elf you loved.
Reccer says: A post canon "what happened after we let him ascend" fic. The author does a phenomenal job of world building, tugging on your emotions, making you feel shocked and afraid and excited for what's coming next all at once. Most chapters have left me on the edge of my chair waiting for more of the story to unfold. (Still ongoing!)
Coming Home by MoisopolonOikia (roughlytwentytwofrogs) (15962, Mature) Warnings: PTSD/Anxiety, descriptions of panic attacks and hypervigilance, amputated MC Pairings: Shadowheart/Lae'zel
Lae'zel comes back to Faerûn after the war on Vlaakith is won, a decade after the illithid invasion. She meets Halsin at the grove and travels with him towards Last Light Inn to find her lover Shadowheart and all her old friends there, but she has to deal with the toll the years of fighting have taken on her body and mind on the way.
Reccer says: Very sweet and emotional slowburn with a focus on exploring a post-Vlaakith Lae'zel that came back changed after 10 years of warring. Made me cry more than once (it's a good thing i promise)
The stars in between. by ElleKhen (17795, Explicit) Warnings: Pairings: Astarion/Tav
Years after the events of the game, Withers invites Church, Astarion, and their former companions back for yet another party — a cozy, festive celebration of Simril! Thrilled at the prospect of seeing his friends together again, Church takes the opportunity to indulge in a nostalgic tradition of his old village. But once Astarion realizes that this tradition involves giving gifts, he desperately tries to come up with a last-minute gift worthy enough for his partner with help from their friends and a certain (former) god of death.
Reccer says: I love how cozy and lighthearted and fun it is
Exile (Or: How You Learned to Stay) by Astarionfreak (51877, Explicit) Warnings: Non-con, mind control, graphic violence Pairings: Astarion/The Dark Urge, Shadowheart/The Dark Urge
When you have nothing, and the only one who offers you anything is the vampire you've spurned, what else can you say to him but yes?
Reccer says: A post canon story that explores the cost of seven thousand souls and how far Astarion will go to keep what he wants. This fic is exceptional. It perfectly captures every element of a gothic horror, it weaves together foreshadowing and layers to the story that you don't realize until you're reading the reveal. I have cried and laughed and fell in love with the heroine; it has made me loath a character I love. This isn't a feel good story, and if you're looking for a dark way to take things, this is where you should go.
I'm Feeling For Her What She's Feeling For Me by Zetal (Rodinia) (757, General) Warnings: None Pairings: Karlach/Tav
A cute short fluff fic that takes place two years after the end of the game.
Reccer says: It's short and sweet and I just want to give Karlach a giant hug 💕
turn the lights back on by weatheredlaw (16 104, Explicit) Warnings: None Pairings: Gale/Shadowheart
four years after they parted in baldur's gate, shadowheart arrives in waterdeep with a wish scroll in hand and asks gale for his help casting it. it winds up being more than either of them expects.
Reccer says: There's such a cozy feel to this! All the interactions between all the different characters, the excellent characterization and the musings they have. It's a very interesting little introspection.
As we were by LycheeShark (9363, Explicit) Warnings: None Pairings: Astarion/Durge
Former lovers Astarion and Minx end up back in their old bodies--back when he was Cazador's spawn, not the vampire ascendant, and back when she was still trapped in Bhaal's clutches with all the urges that entail. Together, they must figure out a way back to the future they came from.
Reccer says: It's so engaging!! This fic just hooks you straight off the bat. Great character voices, especially for Gortash and Sceleritas, fantastic premise and things are always happening!
Appetites by SpaceMonkeySalsa (72213, Explicit) Warnings: Suicide, depression, smut Pairings: Astarion/OFC
It's been five years since the Vampire Ascendant Astarion helped save Baldur's Gate. He has everything he ever wanted, and he's miserable. Isolde is nobody, and has nothing. When given the option to become a vampire spawn, her response gives Astarion a moment of pause; “No. Thank you. I think I’ll just die.”
Reccer says: I'm not normally into Ascended Astarion but I love this fic. It's very well written, and shows that Astarion has a bit of remorse about his actions. He has a complicated relationship with the primary character, Isolde; but it's not the only conflict brewing in the story. Features cameos from several other evil-ending!members of the rest of Team Tadpole as well.
she will come back by sevensistersofsussex (14297, Explicit) Warnings: angst with a happy ending, smut Pairings: Wyll/Tav
A decade after a rejected proposal, tiefling Tav sees Wyll once again. Old feelings come back.
Reccer says: I like the emotion and longing between the two characters.
Harper Files: A - Team by Tynithia (17552, Mature) Warnings: None Pairings: Emperor/Tav, Tav & OCs
Four years after the Netherbrain, Ellandra is now a Harper, under Jaheira's cell. She and her Harper Squad are tasked to find the source of some magical occurrences around Baldur's Gate
Reccer says: Fun action/adventure comedy with original characters along with cameos and a plot!
Midwinter in Waterdeep by woodsnweaves (4229, Mature) Warnings: None Pairings: Gale/Tav
After the events of the game, the main character of this fic realizes she's not one for a routine, scheduled life in Waterdeep. She and Gale fell in love quickly and didn't realize how difficult it would be to adjust to a new life together.
Reccer says: This is easily my favorite Gale fic I've read. It's such a great blend of angst and happiness. The way the author conveys their emotions is absolutely tear-jerking and I LOVE IT. I've read this multiple times and still adore it.
Weeping Dawn by Hadesgirl015 (1483, Teen) Warnings: Major character death Pairings: Tav/Karlach, Tav&Wyll
A shortly after the end of the game fic, exploring the deep grief felt when the love of your life is gone.
Reccer says: The grief in this is so well written and explored, and it's such beautiful work for how short and sweet it is. I cried while reading this.
Closing the Fist by aqeldroma (78366, Explicit) Warnings: Graphic Depictions Of Violence Pairings: Gortash/The Dark Urge
A month past her victory over the netherbrain at Gortash's side, the Dark Urge, newly devoted to Bane, returns to Baldur's Gate with an urgent mission. But complications are afoot, and tyranny is never quite straightforward.
Reccer says: 75k+ words of post-canon evil intrigue; the Netherbrain as an actual character; the Zhentarim featuring in a big way.
What you made me by Denesmera (11452, Mature) Warnings: None Pairings: Astarion/Tav, Halsin/Tav
It's been almost 6 months since they defeated the Elderbrain. Everybody seems to have found a purpose in life, expect Maeva.
Reccer says: Denesmera crafts a beautiful tale with elegant prose. I love the dynamics of her struggle with her purpose.
the cure for the world is saltwater by Raayide (16871, Teen) Warnings: None Pairings: astarion/karlach
Can Astarion really have a 'happily ever after' waiting for him considering the past 200 years?
Reccer says: Heart-wrenching and heartwarming all at once
Servitude by krapka (10 137, Explicit) Warnings: Dubious Consent, Stockholm Syndrome, Power Imbalance, Master/Servant, Sex Slave Pairings: Astarion/Original Character
It's been 7 centuries since the defeat of the Absolute, and the city of Baldur’s Gate, ruled by a legendary Eternal Duke Ancunin and forsaken by all gods, has descended into perpetual darkness. Aveline is one of the 'faded' - a group of people who this cruel world changed the most. Yet she possesses a unique talent.
Reccer says: Nobody writes porn like krapka. The characters don't even have to fuck before the fucking starts. The tension is always on point, and a lot is done with the world building with few words here and there. I'm so stoked to see where this is going!
Tidal Memories by Irken (4900 atm, it's a freshly-posted wip, Mature) Warnings: Canon-typical violence Pairings: The Emperor/Illithid Tav
It's an adventure/boat trip story 5 years post-game about the Emperor, illithid Tav, and some of the other companions (Wyll, Karlach, Gale, Astarion) going to the royal court of Tethyr to retrieve the Shield of Silvam. They explore both cities along the coast and their relationships with each other.
Reccer says: Irken's prose about being illithid and mind melding specifically is really sweet and thoughtful...
And then we have two recs for:
The Legends of Nexus Vermis by Masterangst12 (84260, Mature) Warnings: Canon-typical violence, torture, past abuse Pairings: Tav/Astarion
A post-game adventure taking place a few months after the reunion party following Astarion and Axel (Tav) meeting up with their former traveling companions.
Reccer #1 says: The author describes things beautifully, and their OCs are engaging and fun to read about. I love their Tav (Axel) so much, and his relationship with Astarion. Reccer #2 says: This is one of my favorite post game fics that I'm reading. I've been keeping up with it for a while now and I've just fallen in love with the original characters created for it. The author does such a great job of describing the scenes around them, I always have a very clear picture of what's going on!
The above fanfic recommendations were pulled from our community for this weekly event. Have any questions about what this is? Check out the FAQ! Next week, we’ll be back with a heartbreaking and bloody theme, Revenge Fics!
#bw3 rec list#baldur’s gate 3#baldurs gate fanfic#bg3 fanfiction#bg3 fanfic#time skip rec list#future fic rec list#time skips and future fics#bw3
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Designing a Recruitable Dark Urge
In the cancelled Fallout project Van Buren a recruitable character could be found hung from a pole near dead. Players could leave him, help him down or finish his execution.
This character was horrendously powerful in combat, and suitable for multiple roles with 10 endurance, and high skill in small arms, melee weapons and unarmed. However, this character had a temperament and a reputation. He would deliberately start fights, would quote bible verses as justification for these fights, and being a known Murderer and slaver would lead to certain characters needing to be talked down from attacking him. One particular faction had a standing kill on sight order for The Hanged Man, and he would attack them without hesitation regardless of player input.
Recruiting him was intended to be an optional double edged sword. Statistically he was the most combat capable character in the game, however he would also incite combat at every opportunity.
According to design documents, players would eventually be able to save the Hanged Man and quiet his confrontational temperament, or damn him and make his violent temperament much, much worse.
Aspects of The Hanged Man, such as the name of Joshua Graham, the bandaged face, the history with Caesars Legion as a Murderer and Slaver, the religious convictions and the choice to indulge or quieten his violent nature would be retooled into The Burned Man character in Fallout: New Vegas.
I feel as if The Dark Urge in Baldurs Gate 3 would have benefited from a similar treatment. Picture landing from the nautiloid crash, and let's say shortly after bumping into Shadowheart, you see a white Dragonborn sorcerer standing over the corpse of a mangled fisherman on a beach. Intently staring at it.
You have a brief conversation with him, and gleam that he has no memory of events before the crash. He's soft spoken and sounds distracted, your tadpoles link and inside him you see flashes of heat, impulses to do... something. Something ruinous and taboo. But you're not sure.
He names himself Durge, and offers to join.
And then as you're moving through the game, every time there's a Durge scene for instance ripping off Gales arm, you have to roll some kind of check to snap him out of a trance like state or he will kill.
What would the upside of this be? I propose that The Dark Urge be horrendously powerful by way of abilities unique to him, if recruited. Like being able to cast haste on himself once per long rest, recruiting at level 3. Doesn't sound like much but it would make him invaluable in combat encounters, especially at low level. Making him a tantalising choice for any party comp. Maybe something less extreme like advantage against targets he's already wounded. Or perhaps simply being recruited at level 3 rather than 1-2 like other early game companions.
And of course he would be another voice encouraging the player to make poor choices. Insisting he be allowed to kill Karlach in Wylls quest. Allowing the Deep Gnomes to suffocate in the Underdark. Any gruesome death, the Dark Urge will insist you allow it to happen.
Successfully talking him down will incur a hidden score of Spawn points. Should you convince him to keep his urges in check, he will refuse to honour his heritage. Should you allow home to indulge his worse aspects, not only will the Dark Urge embrace his nature, he will confront you and attempt to take the Netherbrain in Bhaals name.
One big change I'd make to the Dark Urge for this to work is I'd make him visually distinct depending on the path taken. Should he be fighting his urges he'll be hunched over and twitching, like he's suffering withdrawals. Should he be killing and savouring murders, he will be calm, relaxed and soft spoken.
I'd also change his class. I'd make him a Ranger. Favoured Terrain: Urban. Favoured Enemy: Bounty Hunter. Just to hint at his past, as a serial killer.
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