#Undertale analysis
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the-irreverend · 10 months ago
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Man, this line REALLY hits differently after reading the latest newsletter, doesn't it?
Many people have debated the meaning of this line and how Asriel felt about Chara when he said it, and now, after reading his letter, we finally have a better understanding of what his feelings.
If you remember, Asriel said that Chara loved the number 9 because if they reach it, "nothing can hurt you" and "nothing can hurt anyone." This is important because it shows that Asriel understands (now more than ever) that Chara's failures as a sibling were tied to the trauma they suffered on the surface and that their desire to become invincible wasn't just because they were self-serving, psychopathic or just plain evil.
At the same time, he understands that just because Chara wanted to achieve power so that "nothing can hurt anyone," it doesn't excuse them for the hurt that they ended up causing Asriel, even if they didn't mean to hurt him.
So, while Asriel rightfully says that Chara is not an "ideal friend", THAT DOESN'T MEAN HE THINKS THEY DIDN'T HAVE GOOD IN THEM, and the newsletter helps prove that!
So, in the end, Chara is just like every other character in Undertale: far from good, but also not a terrible person either.
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twilightofthesandwiches · 13 days ago
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A lot of Deltarune… isn’t quite a refutation or counterargument to Undertale’s themes as much as it is going, like, “I mean, you’re not wrong… but it’s a bit more complicated than that sometimes”. Or, like, elaborating on nuances that were present in Undertale but weren’t given as much focus as Deltarune, as a much longer and more complex game building on Undertale’s themes, can give them.
And it happens most often with Ralsei. Ralsei’s worldview often seems to be an oversimplified and corrupted reflection of Undertale’s themes. Exaggerating them and stripping them of their nuances so that the other characters (mostly Susie) can respond to them and re-introduce nuances and complications back into them.
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Most obviously this is done in Chapter 1 with his ultra-Pacifistic and ultra-nice attitude to conflict. His views at the start were a lot more simplified than Undertale, as even a True Pacifist Playthrough requires one to defeat Asgore and Flowey through violence at least once. Plus a bunch of times where Sparing an enemy required an acknowledgment that they can’t be appeased or convinced to back down from a fight. There was sometimes a bit of trickery involved, rather than just 'being nice'.
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But these nuances weren’t really Undertale’s narrative focus, the focus was on selling the Player on the value of Pacifism in the first place. So Ralsei’s oversimplification of the idea is a good basis for Deltarune to start putting these nuances to the forefront of the story and really focusing on them, now that Undertale has already established the baseline of “even Random Encounters can be real people with feelings and you should always strive to non-violence.”
And I think a similar thing is kinda happening with his whole…
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Which feels to me very reminiscent of…
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Like, okay, it is very thematically important that Asriel can’t be ‘saved’ in Undertale. The Royal Siblings Tragedy is a traumatic shadow looming over so many characters in the game, and it’s not something that can be perfectly fixed by being nice or even with Unkillable Time God Powers. Toriel and Asgore and, yes, Flowey/Asriel himself all have character arcs centered around moving on from the tragedy and accepting the present, and would be weakened if a Player could just… magically fix things.
But that doesn’t mean that doesn’t hurt to hear Asriel be so resigned to his fate. Susie Deltarune’s reaction to hearing Ralsei speak so plainly about the idea that he’s just an illusion and that she should prioritize her ‘Real Friends’ very much echoes the emotional reactions of most Undertale Players seeing Asriel ask them to not worry about him and focus on their real friends because he’s already doomed. And in both cases it’s extremely understandable.
The fact that even with Unkillable Time God Powers, the past is the past and there is a value in acceptance and moving on is itself an important nuance in Undertale’s central theme of Determination. With enough Willpower and Defiance, the Player can defy the concept of a kill-or-be-killed world, and free the Monsters from their seemingly hopeless prison, and resist the laws of death and time… it’s a power that comes from a refusal to accept the inevitable. But if you deny everything that goes against your personal will, you’re gonna end up like Flowey, utterly consumed by grief and denial over Chara’s death.
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Flowey has to accept that the game between him and the Player is going to end, Asriel has to accept Chara is dead, Asgore has to accept his family will never truly return to what it was before, the Player also has to accept the game is over and that replaying it will just tear away the characters from their happy ending, and that the Asriel they saw at the True Pacifist Ending is gone.
But even with all of that… that doesn’t lessen the emotional pain of watching a little goat boy asking you very kindly and very genuinely to abandon him. It doesn’t make it any less valid for one’s reaction to be “Well, who said I have to leave and forget you? I’m sure that with the pure strength of my heart and the Power of Friendship(TM) I could save you too!!”. It doesn’t make it any less heartbreaking, even frustrating, that this is the thing the game ask you to give up on.
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Undertale already added some nuance to the situation, first things first, Asriel does honestly appreciate it if you go all the way back to the start of the game and talk with him. Although he still feels that he's doomed, at least he accepted that Frisk is going to remember him.
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Secondly, with Flowey’s Post-Pacifist Dialogue
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And especially that Winter Alarm Clock Dialogue…
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…both showing that while there was nothing that could be done to stop Asriel from turning back into Flowey, that does not necessarily mean Flowey is doomed. Despite his claims both in his Flowey form and as Original Flavor Goatboy Asriel, Flowey does still show hints that he cares for other people, that he has been truly affected by the events of the True Pacifist Playthrough, that the heart he had as Asriel isn’t actually truly gone…
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We’re still dealing with the fact that we can’t undo the trauma of the Royal Siblings Tragedy but… Just because Flowey can’t be magically turned back into the person he was before his Trauma, doesn’t mean he is doomed. What happened happened, but he is still capable of healing and self-improvement. And although he’s still kind of in the margins of the Post Pacifist Friend Group, it doesn’t seem like he’s just been abandoned or forgotten for the sake of the people who are more ‘real’.
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So just like with Ralsei’s Pacifism, I think his fatalism and absolute lack of self-worth is an exaggerated and simplified reflection of Asriel's situation. It's kind of a Very Different Thing between Ralsei believing he's ontologically doomed to matter less than Lightners and Asriel believing he's ontologically doomed to be an asshole, but...
It still creates a basic foundation to add nuances and subversions to the point about the importance of moving on and acceptance. Not rejecting it outright, but demonstrating how seemingly clear-cut situations of acceptance can become more complicated.
Because in Susie we now have an actual character to voice the frustrations many players felt about being unable to 'save' Asriel and argue in favor of the desire to never abandon a friend, no matter how doomed or unimportant or lesser he claims he is.
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Because now we can better demonstrate the more toxic and unhealthy manifestations of the idea of ��moving on’. How it can be just as bad as clinging to the past relentlessly.
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And allow more time on-screen to explore the nuanced alternatives that aren't either unhealthily clinging to the past or quietly accepting your own lousy fate.
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And now we can create more situations where Susie’s instincts to reject acceptance and reject leaving anyone behind and reject ‘moving on’ are actually the unambiguously correct answers.
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Not necessarily always, I do think she’ll have to accept that Gerson is dead. And obviously with this being DivorceRune the Divorce Game, the theme of needing to move on from clinging to a past that will never be restored just as you remember it is still very important.
But she has a point, and just like with Pacifism, I think she actually has an important lesson to teach Ralsei specifically.
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justali-anne · 10 months ago
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I love it when Sans doesn't know everything. Like, he has most of the pieces, but he can't actually complete the puzzle, if that makes sense?
I remember works where Sans knows everything about resets and stuff like that. And while that's fun and angsty (and oddly nostalgic to think about), I find it more interesting when Sans doesn't know some things. He's clever, but he does come to the wrong conclusions sometimes. And that's okay! It doesn't make Sans any less smart! He's just working with the bits and pieces he DOES have. And I think that's really interesting and cool!
A prime example of this is this scene:
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Here, he erroneously comes to the conclusion that someone is using an echo flower to trick Papyrus. But I think the only reason he comes to this conclusion is because he doesn't know Flowey's about.
Considering Flowey made a point to stay away from Sans, it's likely that he doesn't know about Flowey at all. After all, he doesn't remember resets. Once again, he uses the resources he has to come to a conclusion. Sometimes it's wrong, a lot of the time, it's scarily accurate.
And I like that about him. Sans is just missing a few puzzle pieces. If he somehow manages to obtain those puzzle pieces, however, I'm confident that he will actually reach the right conclusion. Like it'll all just click, and he'd be like, "ohhhh. that makes sense."
Let Sans have gaps in his knowledge. He's more, dare I say, "human" that way.
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ballgamelover1997 · 2 months ago
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Why (I Think) Sans' Death in Undertale is done for Shock Value, and Why It Works.
When I say "Shock Value", what Exactly do I mean? He's the only Character in the Game that Cheats against you in the Fight, by utilizing a Mechanic you've never Seen Before to Somewhat Be on even Grounds with You. And you Beat him, by Also Cheating.
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After this, He Bleeds. Monsters are Known to Turn To Dust instead of Bleeding, so why is Sans any different? It could be because of "Ketchup", as most Theorized/Joked About back then, but I think this is an Intentional thing.
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With Each Main Character you Kill, their Deaths get more and more Brutal. Toriel being Wounded, Papyrus being Decapitated, Undyne slowly Melting, and finally, Mettaton Exploding. (Which I do Not have an Image For as he never Visually explodes, it's all Sound Effects.)
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So what is the Next Logical step after All of those? After you did These Horrible Things to Monsters? Who have Magic Bodies? Making one of them Bleed. And this is Very Important because of what Undyne says before Fighting You.
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This isn't JUST about Monsters anymore. You've gone so Far Off the Main path that at This Point, you may even hurt a Human. Now, I'm not SAYING Sans is "Secretly A Human and That's Why He Bleeds". What I'm saying is... This is the Reason WHY he Bleeds. He Bleeds because... It's Meant To Show just how Much Harm you're Willing to do. That You'd Even hurt someone with "the Same kind of Blood". In This Instance, someone who Literally Bleeds. You Never Fully care because they all "Dust Away", and even if you Feel Bad about it, It's Usually more of a Fantasy-Aspect of this World. But this is the First Time you see someone Bleed. The first time where You Fully Grasp just how much of a Monster You've Become. That you hurt Someone who is just Like You. Just a Person, who is Trying to Survive. And this is why I Think it works so Well. If you've already Played the Pacifist Route before this, you know that These Characters are just Average People with Average Lives, who just Want to see the Surface. But in the Genocide Route, you Forget about That to "Complete The Game". There's a Lot of Moments where you Get Reminded that what You're Doing is Bad. The Papyrus Encounter, The Undyne The Undying Fight. But I think the end of Sans' Fight is where you've Fully Turned into a Monster, and There Is Nothing Else you Can do to "Make Up" For It. Even if you Reset, Even if you Try and Get a Better Outcome. The Literal Blood is on Your Hands, and You Have finally reached The Absolute. Thanks for Reading.
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starisenby · 10 months ago
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Gerson is a boss monster and here's why
As we know boss monsters age when their offspring does and if said offspring is dead they are stuck at the age they were when their offspring died
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And we know Gerson is dead in Deltarune
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And the surrounding graves are of characters who we know were dead in Undertale as well (which is interesting that more of the amalgamates aren't there which is either due to lack of space or it means they are alive in the Deltarune universe)
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(Images from a post by @seased )
And we know that the amalgamates are dead
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When monsters die they dust.
And we know Father Alvin is Gersons son
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So why is Gerson dead in Deltarune where he has a son but not in Undertale where he doesn't? Because he's a boss monster that's why
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kallianthiutdr · 25 days ago
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Undertale’s Meta Narrative: Understanding the player's three main narrative “stand-ins.”
For those who came in late or are currently playing deltarune, I'd like to take a moment to revisit Undertale, its parallel story, for the sake of context in themes. In this post I will analyze the meta-narrarive of Undertale as represented through its main characters.
Frisk, Chara and Flowey/Asriel each represent a core aspects of the player while being distinctly separate from the player. Because, unlike the player, they can't be removed from their world. Their context.
In Deltarune, (I haven't yet touched Ch. 4&5 because of exam season,) the questions of control, identity, freedom, escapist sentimentality etc. are central–and the game provides an even more mature exploration of them, through a protagonist that is both completely aware of the player's control and outwardly rejects them. There's a lot more to discuss when it comes to analyzing Kris, but this is an Undertale post first and foremost, to provide some context to the same themes.
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1. Frisk:
Playable, but not representative of the player nor a self-insert. Their character is purposefully vague and quiet, so that you ASSUME they are a self-insert, (just as you assume it is them you are naming at the beginning of the game,) while actually having a full personality & agency of their own.
They choose how to deliver the lines you make them say & go out of their way to introduce themself to Asriel by name without you doing anything to prompt that. Also, all by themself, they ask Gerson what would happen if Asgore adopted them–if he'd continue aging. This implies a semblance of free will outside of the player–as well as them having their own desires.
I like to think that frisk is aware of Chara, but isn't aware of the fourth wall or the player as a separate entity. They go on to live their life, having no control over the player's choice to reset. Hence why Flowey tells you to let Frisk live their life. The determination stems from their soul, awakening Chara and having the power of resetting appear. But once they're out of the underground, it is not up to them.
However, when they are in the underground–they provide the player with choices. To me, the dialogue options, the Fight vs Mercy mechanic and everything else, are things that Frisk is considering already. Pondering on, thinking about. They won't actually do anything that goes completely against who they are, hence why they refuse to laugh at the amalgamates, or why they refuse to even consider taking the soda from undyne's house or alphys' fridge. They hate soda! They also don't let you take any more pieces of pie, because they're intimidated by it, even though it'd be very useful. Their personality also shines through by what they are given determination by. The simplest, most mundane things–from pointless garbage, to small mice in holes. They find beauty in everything.
So, we have the characterization down–but what does Frisk represt as a figure? As our playable character?
Frisk is at that vulnerable age when you are first developing your worldview based on your influences.
In the pacifist route, Frisk represents innocence. They follow the strongest influence they've had–assuming they are a parentless child, that being Toriel–and learn to practice the way of mercy.
They represent the player's pure-hearted sentimentality. The player's ability to just love the game and its characters, as they explore the underground. The player's desire to understand what's going on for the first time, make their choices, develop their playstyle all while falling in love with the friends they make along the way and deciding that, maybe I would rather stay.
Their pondering to kill comes from fear, perhaps, at first, in neutral routes. But in genocide? There is no, "despite everything, it's still you" but instead, "it's me, Chara/ {your name}," which means Frisk has entirely lost themself in the process of wiping everyone out and someone else's influence has taken over.
‼️The player sacrifices their connection to the world and characters to the altar of curiosity, (flowey) completion (chara) and the warped sentimentality of not wanting the game to end yet (asriel.) And so, the player has sacrificed Frisk, who represents exactly what made the pacifist route so moving. Connection.
Frisk is part of this world, the player isn't. Immersion broken, the narrative sacrificed, for a deeply unsatisfying process and a conclusion in which you literally sell your soul.
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2. Flowey / Asriel:
Flowey is a character who, in order to fully understand, you do in fact have to play the game in each entirety. You have to become him in order to know him. He is everywhere, everything. The villain, the hero, the protagonist, the antagonist, the victim, the perpetrator, the tale of tragedy, the tale of hope, the tutorial for genocide, the key to true pacifist. The most important character in the whole entire game.
He represents the player's curiosity–and it's clear as day.
You know there won't be any real consequences. These characters aren't real, you can take it all back. And as you commit genocide after befriending everyone probably a hundred times over, you tell yourself, "I don't like this, I'm just doing this because I *have* to know what happens–" but do you?
Just because you can, does that mean you should?
Flowey becomes desensitized to violence and even dependent on it–in this world, it's kill or be killed. To challenge that mindset, is to pretend you haven't practiced it, haven't engaged in it–which is why he mocks you when you kill toriel, even accidentally–and then come back to spare her. He considers it inevitable that eventually, you'll play the game by his rules. And eventually, you do. Not because you have to, but because you can. In the friendly rpg where no-one has to die, you're still curious to see what happens *if.*
Flowey is unfeeling and disconnected. Soulless– even though another version of him really loves the people he's hurting now to see what happens. To see how they'll react. If he'll feel anything. If things will suddenly start making more sense and if his actions will start gaining purpose again. If he'll gain more information, maybe, instead of repetitive, predictable dialogue. And isn't that the whole situation of the player? The player, you–another version of whom loves these characters, hurting them to see how they'll react and if you'll gain new data. Curiosity killed the flower–and it chastises the player, too. Leaving them soulless and hollow.
Asriel, meanwhile, has all the love. Actively.
He has too much of it. He can feel everyone's heartbeat at the same time, aching for the same catharsis. He feels endlessly and he doesn't want that to end. He'll keep you there over and over because he doesn't want to let go of these feelings. He loves you, loves this world, this connection to the friends you've made–and doesn't want to return to nothingness.
He's willing to kill you again and again if it means you'll keep playing with him. He's willing to help you get different endings–willing to deprive everyone of their freedom, keeping them in the underground by force just so that the game keep going. And isn't that warped sentimentality entirely representative of the player?
You as the player keep depriving them of their freedom BECAUSE you love them so much and don't want your time with them to be up. The reason you keep re-creating that world, the reason you keep destroying it. Why you keep fluctuating between villain and hero, never letting go. And as you keep doing it, squeezing all the content out of the game, out of Asriel, he always asks–
“Don’t you have anything better to do?”
And no, the game doesn't punish you for loving it. It merely challenges the way you practice that love–because it knows, inevitably, you'll love it most when you're ready to let it go. And it knows, inevitably, that will take a while.
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Onto the hottest topic, now.
3. Chara / “Y/N”:
Ohh, boy. We're really in it now. Let's delve into arguably the most misunderstood and controversial aspect of utdr.
The player's scapegoat, (pun intended) for their own terrible actions.
Chara is the closest thing to a self insert. You can name them whatever you want at the start of the game–still, they are their own character that predates the player's influence. They aren't your vessel. You don't design them. You don't shape their personality. Their backstory has occurred way out of your control.
And isn't that interesting? Your supposed self-insert, having control in places where you don't? Even when you're misguided to think the first human died via a mysterious illness, it's later revealed that they were, in fact, the one in control of it. It was planned.
Flowey doesn't seem to know the difference between Chara and the player. When Flowey breaks the fourth wall, something that Frisk never does–he talks to the player and calls them by Chara’s name, whatever that may be. It's what he recognizes to be his sibling’s name regardless of if it's your own.
But Flowey isn't a reliable source of understanding when it comes to Chara, considering a moment ago he also thought Chara was Frisk. He conflates these things, because he has no player behind him–yet held the same resetting power. He assumes there's no third party. He assumes you and Chara are one and the same.
Chara themself, however, MAKES A CLEAR DISTINCTION BETWEEN THEM AND THE PLAYER. "you and I are not the same," and "I do not understand those feelings," when it comes to the warped sentimentality that plagues you to keep replaying the game over and over. They don't get it.
So, Chara is the closest thing TO the player, but they aren't the player. They are the only person, however, aware of the player's presence. Of their influence over the game. And yet they also know something much more important: The player isn't part of this scripted world, so even as they orchestrate its reactions and events–they are never truly the one in control. The game is in control of itself, at the end of the day, so it seizes said control via Chara.
In the pacifist route, narrator Chara, (a headcanon so widely supported it might as well be canon) is light-hearted enough. A faded presence in the background, trying to match Frisk's energy while making the world more easier to navigate for them. They know the steps, the scripts, the names of each random encounter. They provide Frisk with helpful information through “Check” that would otherwise be unattainable to them, even if often times it's just silly commentary or snippets of judgement over tomfoolery.
In the genocide route, the execution points and the levels of violence increase right into Chara's file. The soul they share with Frisk is given their name–Frisk's determination having awakened their sprit. And as Sans explains, the more you hurt, the more you kill, the easier it becomes to keep doing it. Chara's soul–already open to violence, because of the “unhappy” influences of their youth–becomes corrupted. Pushed to the highest level of violence.
Genocide Chara represents the player's desire of completion. Of seeing things all the way through. Of getting stronger and stronger. Getting on top of their game, finishing all there is. Being untouchable.
Chara, the very person who wants to “erase this pointless world” considers the player to be sick, twisted and perverted for doing it again and again. And when, post-genocide, you attempt soulless pacifist, Chara doesn't let you forget what you did. They chastise you, they remind you of your lack of control to protect anyone after the game is over. They don't let you get away with feeling good about yourself–because if you cared about these characters the way you claim you do, you would have never done what you did in the first place.
Chara does not understand the player's warped sentimentality. They only understood completion. And why? Well, as suggested by the poem about the number 9 Toby Fox released, Chara wants to become untouchable because they've been afraid. Hurt, betrayed. Humanity wronged them. Violence was instilled in them by force. Nothing can hurt you when you reach a certain point of completion. A certain point of control.
They climbed the mountain in a suicide attempt–and suddenly, became the hope of all monsters. Think of the pressure, the weight of that on a child–especially a child that has probably internalized by now that love is conditional and violence is possibly the only way. They are loved by monsters as long as they provide hope that one day the underground will be empty. The (literally) fallen angel of the prophecy–the demon that comes when people call its name.
Chara attempted suicide a second time, in sacrifice. The attempt was successful, the sacrifice wasn't. They attempted to get control of the situation to fast-forward the release of monsters. They didn't trust joy, or love, but they valued those who offered it. Monsters.
But Chara never valued their own life, or humans in general. They loved the Dreemurrs, even if they thought indeed that their hopes of equality and acceptance by humans were baseless. They let them hope, because they were loved for it.
But their affections were real. From the sweater they knitted for Asgore, to the childish little details like filling the glass to the brim because “it's the most efficient way,” to the friendship locket they shared with Asriel. To their willingness to die, trusting him to do as instructed.
They, “weren't the greatest person” and Asriel, now, as Flowey, has to redefine that whole entire codependent relationship and its many flaws–Chara's many flaws–but that doesn't make Chara evil. They climbed the mountain, “not for the happiest reason,” but desperately tried to give meaning to their survival. To give back to those who showed them what Mercy means, not matter the cost.
They are part of this world, unlike the player. They do not share the same disconnect. They're cynical–but not uncaring. They laugh to cope with pain, they joke morbidly. Never do they show vulnerability. They're in control when they die, when they kill, when whatever–they have to be. It is but a shield. Weakness is taken advantage of. Weakness, holding back, not seeing things through–that's, in Chara’s mind, what got Asriel killed.
They aren't wasteful like the player nor overly sentimental like Asriel. They are a secret third thing–efficient. Will killing 6 innocent humans free monsterkind? Do it. Will erasing this world at the end of genocide put an end to everyone's suffering? Do it. Will taking control of the soul to mock the player also take away their false sense of control, their false sense they can do whatever they want? That their choices are inconsequential and will be forgotten in the grand scheme of things? Do it.
But if it's never necessary, they'll never do it.
Pacifist Chara responds to the violence of humanity with a plan to empty the underground & free everyone. Asriel goes along with it at first but doesn't follow through. Asriel dies.
Genocide Chara responds to the violence of the player with a plan to empty the underground by “destroying this pointless world,” Flowey goes along with it at first but doesn't follow through. Flowey dies.
They're nothing if not consistent.
At the end of the day, the game is wrapped in a shroud of their tragedy. The tragedy of two siblings, two best friends, two stand-ins for the player, endlessly haunting the narrative–holding each other to impossible standards and coming to realize neither of them are what the other thought. That doesn't mean they don't love each other.
And the player, to whom their tragedy is a spectacle–the player who orchestrates it–isn't even fully in control. Because the main character that represents them does not respect them in the slightest.
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Frisk, Chara and Asriel aren't the only instances of meta narrative in the game, nor the only parallels to the player. From Alphys to Sans, the conversation is endless. And the themes of identity and freedom are at the core of every single character in this game.
It is those three children, however, that are most often misrepresented, misunderstood, mischaracterized–and forced into binaries. We try to frame Frisk as the pacifist ending, Chara as the genocide ending–we treat Asriel and Flowey as one and the same, even though the notion of simplifying it that much makes Flowey himself uncomfortable– (he tried to be Asriel but the trauma shaped him into something else. The expectation of having to act as Asriel despite not feeling like it broke him.)
It's no less stiff than arguments of their genders! neither frisk nor chara are JUST stand-ins for the player, they're characters beyond it and their non-binary identities matter. Chara bad, Frisk good is just another pointless gender binary we try to impose on them lmao.
At the end of the day Undertale is a tale, full of allegory, that can only be told through a video game lense, or else it'd lose a whole lot of nuance.
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megaderping · 10 months ago
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After nearly a decade, it's easy to forget what's canon and fanmade, and Sans' character has been interpreted in so many different ways that sometimes the line between Toby's writing and popular fan consensus gets blurry. In this video, I aim to analyze Sans as depicted in Undertale, Deltarune, and various official media written by Toby himself, like the anniversary Q&A, the alarm clock dialogue, the casino, and newsletter materials to provide a useful reference and fun look back at why Sans is such a cool character despite all the intense hype.
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cloudysarts · 16 days ago
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* it's almost like being in the sunlight again.
i have been a firm "undertale sans is originally from the deltarune timeline" believer since chapter ONE of dr came out and im loving seeing that theory get more canon basis/widespread acceptance lately. ive also been in love with sansby since undertale came out and i cant help but wonder if sans enjoys his company so much because grillbys warmth is the closest thing hes gotten to the warmth of a sunny day since hes been home.....anyway
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honey-skulls · 12 days ago
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Our relationship with Gaster is so interesting
He's obsessed with us, he spent years finding a way to make contact with us, to study us. He observes everything we do. He might have created/modified Deltarune just for us. He actively reacts to our Knight fight attempts, he's fascinated, he's attached. there's a parasocial relationship, he's almost obsessed with us, seeing what we can do, what we will do. noting down every bit of info about us for his research
...
That's we've been doing about him for the last years. Hunting down every single bit of information about him we find in the code, in the text, in the background. Every variable and numbers. What he looks like, what he does, what he did, what he can do. We made so many theories and fanwork about him. Every time he talks directly to us, people freak out, in curiosity or joy or fear. He's some people's favourite character. We're fascinated with him.
There's a mutual obsession there, we're both studying each other, intensely so, in a kind of relationship and interaction I've never seen done quite like that between player and character
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lucanderie · 2 months ago
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Feel like in the UT fandom's attempt to reverse the 2015-era-gremlinification of Chara Undertale there's risen a common- not necessarily mischaracterization, but misremembering of Chara's dialogue as being needlessly formal or "proper". It is true that they're eloquent, (and they do use a more formal text style in the Japanese translation)- but it's common to extend this trait in fan content to them being flowery, or even never using contractions. Nothing wrong with having these headcanons! But for one, they very much do use contractions:
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The undoubtably-Chara lines in the game's narration do have a very specific style! They're blunt, matter-of-fact, impatient, and clipped- with just a little of that pacifist-route curiosity peaking through:
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Again, they are a well-spoken kid, but I think we may have mentally misfiled Chara's genocide dialogue as "flowery and formal" when it's really more... stilted and un-natural. It's weirdly detached, kind of like they're, you know, the ghost of a dead kid who's been grafted onto your soul as a personification of pointless level-grinding:
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The dialogue isn't weird because it's formal, it's unnatural. It purposefully doesn't "flow". (As opposed to the geno dialogue, which you can definitely picture this little rosy-cheeked kid bluntly stating under their breath as they inspect every little corner of New Home for what-have-you).
And for the NarraChara theory, the game's narration isn't eloquent in a "fancy" way- it has a very distinctive "dry, technical-sounding language contrasting typically-informal subject matter" you could clearly imagine in the mouth of the kind of 2010s kid who reads Tumblr posts on Pinterest and edits TV Tropes (though order of influence may actually be reversed).
We very much are picking through scraps here, and technically we don't have any living-and-with-a-soul Chara dialogue- so this is all headcanon ground, anyway. I do think it's odd though, that in fan works we have both extremes of Chara speaking-styles: the "gremlin" take and the "extremely proper" take. I personally see them as more direct and a little stilted- a kid who's pretty talkative and has a sense of humor, yet clearly doesn't get into many two-sided conversations.
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the-irreverend · 10 months ago
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I've come to love this scene much more after reading the latest newsletter because it demonstrates how Asriel's relationship/understanding towards Chara changed for the better after the Pacifist ending.
It shows that even after saying that Chara "wasn't the greatest person", Asriel doesn't completely hate or resent Chara despite their failures and shortcomings as siblings, and he still wants to see them happy and content.
When Asriel said Chara "wasn't the greatest person," it meant that he let go of his unhealthy view/relationship with them; NOT THAT HE LET GO OF THE LOVE AND CARE HE STILL FEELS FOR THEM AS HE STILL WANTS TO HAVE A RELATIONSHIP WITH THEM!
Another way this scene greatly demonstrates Asriel's growth as a character is that it also shows that despite everything, Asriel/Flowey still recognizes Chara's CAPACITY FOR GOOD DESPITE THEIR MANY FLAWS.
The line "nothing can hurt anyone anymore" PROVES that he isn't saying that because of wishful thinking, but that he KNOWS FOR A FACT that Chara had good intentions (even if they paved the road to hell with them).
So when Flowey tells Chara there's nothing to worry about, he's reassuring/comforting Chara by telling them that they finally got what they wanted and that the people they care about have got the freedom and prosperity that Chara wanted for them all along, even if it didn't happen the way they intended!
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twilightofthesandwiches · 12 days ago
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… I mean, I guess it does feel really notable that when Undertale pulls from Creepypasta Tropes, it’s always while subverting the idea of the Scary Eldritch Monster Inside the Game. The Player was the Unkillable Time God beyond the comprehension of the characters in the game. The only characters who really came close to the classic Creepypasta Monster Tormenting the Player are Sans (a heroic character pulling a desperate last gambit against all odds), Flowey (a direct mirror of what the Player is to any other character and is explicitly not as powerful as they are)
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And Chara (closest to the classic Creepypasta Monster, complete with a jump-scare and a spooky face, but like Flowey they are also a thematic reflection of the Player and are still only a threat due to our deliberate corruption and malice.)
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Undertale’s Meta-Horror isn’t about the fears of wanting to just Play a Fun Game only to accidentally stumble upon a powerful and unknowable entity out to get you. It’s about the realization that for all of the characters in the game, you are that powerful and unknowable entity. It’s about the horror of the great responsibility you hold over the characters’ life and the horrors of the temptation to abuse your power, knowing there is almost no one who could stop you.
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Deltarune does pretty similar things, although the focus is more on the relationship between Player and Player Character and the Player being robbed of a choice to do the right thing despite the Power they hold. Like, possessing Kris is pretty much always an immoral and shitty thing to do even if you’re on your best behavior, but this is the only option a Player has for being part of this story. We didn’t get to choose it, but this is who we are now in this world.
We still have an incredible power over Kris and we’re still the closest thing to a Terrifying, Unknowable Eldritch Entity in the game.
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Yes, I would argue more than this fucker.
Obviously this is most clear in the Weird Route, but it’s still a present aspect of any Playthrough of the game. I mean, if the best thing the Amoral Unkillable Body-Snatching Time God can say in their defense is “Well, at least I didn’t emotionally break two teenagers into becoming killing machines under my complete control!” that’s… I mean that’s a pretty low bar for morality.
So it does feel kinda interesting that the game from Chapter 3’s Sword Route also pulls heavily from Creepypasta Tropes and has multiple allusions to both Undertale’s Murder Route and Deltarune’s Weird Route
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And it plays the whole ‘Entity in the Game’ thing pretty much entirely straight…. Just not really for us. This is a classic Entity in the Game Creepypasta playing for Kris. With the mysterious entity who speaks to them directly, who seems to know them and their secrets and taunts them over this.
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It seems to know that we exist, or at least that the Weird Route isn’t Kris’ fault…
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But their focus is on Kris. Harming Kris both emotionally and physically, dissolving the boundaries between Kris’ world and this game-inside-a-game world.
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But we, the actual Player of the entire game, are still totally separated from what’s happening, still too far beyond anyone’s reach.
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o-sunny-day · 8 months ago
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Oh right. The other one.
CW: Undertale rant/analysis
Ive played Undertale- hundreds of times. and lately ive reflected on how the game is supposed to make you feel IN THE MOMENT- since ive kinda forgotten a lot of that. Because of the aforementioned ✨“hundreds of times”✨
Everything ofc still feels just as captivating, but nothings surprising because im not playing it from the perspective of someone who has absolutely no idea whats going to happen next. Sometimes I overlook and forget how the little details are supposed to make you feel/think about the characters. Like how Undyne is implied to be an abusive boss. After you get to know her, then replay, you hear how Papyrus talks about her at first, and see their interaction as you enter Waterfall, and you completely understand!
But BEFORE- youre like “oooohhh she’s threatening him-“
On this topic, I rewatched some playthroughs, and saw their first reactions to geno papyrus death, and I realized. that this room placement. IS SO COOL!!!!
Normally its like- yep! I just befriended/beat papyrus, time to continue on my way- oo hi sans! sure, ill go to Grillbys with you! Even on replays, you’re not really excepting him in any room hes in, im just like “oh yep, theres the man.”
But when you kill Papyrus for the first time, usually on a geno route. That same thing kicks in. You’re not predicting him to be there cause youre focused on the room youre in currently, but when you GET THERE youre like “oh yeah and thats where Sans is” but he’s NOT THERE and you stop for a millisecond and go “oh, no yeah, that makes sense.”
…the silence doesn’t help either.
Its worse that he’s all over the underground too, not just in the start of Waterfall. Even not seeing him in front of the mtt resort is just a slap in the face 😭
If youve gotten to the phase of killing people on purpose to see what will happen, youve also gotten to the phase of KNOWING theres gonna be consequences, so Sans not being there shoudnt hit as hard as it does BUT IT DOES (at least for me)
The typical reactions to Monster death in general that you cant avoid are Undyne and Sans’ speeches, and neutral run phonecalls. DIALOGUE. things that appear because of what you did. But with Sans its not what he does or says (up until the judgment hall) its what he doesn’t do.
He doesn’t bother to show up, to say anything to you because what is there to say??? Ignoring how personal it is for a sec- Sans knows this isnt your first time playing, but doesn’t comment on it (much). Right now he still believes the anomaly just wants to be happy, so gives the benefit of the doubt.
That is until you kill the dude that is impossible to kill on accident, or argue in self defense.
Now Sans knows the anomaly just wants to know what will happen. Doesn’t care if its bad or not, they’re just curious, so theres no point.
STILL he wants them to reset and do something ELSE so he halfway pleads with them in the judgment hall to rethink what they’ve done. The fact that he asks an answerable question feels important to me, like hes searching for something, ANY reason. But maybe hes trying to make you see that- there was no reason. Youre DUMB and you should RESET because- WHAT WAS THE POINT OF THIS????
What I also find really powerful even on replays, is the silence after he drops lines like this. Especially the judgment hall question. Sometimes I do sit there and soak in the silence like- “jesus. Yeah, why DID i do that?”
My main point of this entire thing is, I LOVE this game, I LOVE Papyrus and his impact on the game even when he isnt there, and I wish I could play it for the first time again, and fall in love with it all over again, but alas, hitting myself with a rock to screw up my memory only works 17% of the time,
so im happy enough sticking with changing my perspective, and taking a moment to remember what it felt like to accidentally kill toriel and realize your actions have consequences, to beat Undyne the Undying, to hug Asriel, to hear that Undertale was getting a “sequel”, and to hear that dreaded line, “Then why did you kill my brother.” all for the first time again.
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radiant-vulpine · 1 year ago
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Decided to make a little analysis on Chara's design, due to the common consensus on their appearance.
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desertsanctuary-blog · 1 month ago
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I'm quite curious about your view of monsterkind. Because from what I've seen so far, I see that you hold a rather negative perspective on them, which is understandable considering what happened to the previous six souls. But I feel like this point of view ignores quite a few things shown in canon, like the fact that, according to you, humans have "forgiven" monsters and don't seek war, but monsterkind does, and that because of this, monsters are wrong. This overlooks the fact that while monsters do live in a relatively functional society, they still have a considerable number of problems from living underground. They weren't sent there out of mercy. The war was literally a massacre by humans, and they were sent underground to rot. They survived almost by miracle. Their main power source (the core) has to be constantly cooled manually, otherwise it would literally explode, killing them all. All the technology they've developed has been built solely thanks to the garbage humans leave there, and the general environment isn't good either. Many monsters tell you, when you talk to them, that they feel trapped and sometimes hopeless because of their situation. In addition to this, there's the fact that their entire view of humans is based on their history (the consequences of which still affect them), a history that not only mentions that humans are much stronger than them in almost every way and that they are evil in every way, but also that said vision and history are everywhere, in books, legends, and on walls. Aside from all the monsters being blamed for celebrating the deaths of children, when it's explicit in the game that most don't even know what humans look like (Undyne and Alphys literally only have the anime as a reference, and in it, there may be 500-year-old characters who look 10). Adding to this, one can justify the hatred by saying that they wouldn't have to be afraid of Frisk as an infant, but the fact that the genocide route exists, where we literally hunt them down without any problems despite Frisk being just a child, shows that they do have something to fear. I'm sorry this is so much text, but I had this whole argument stuck in my head and had to get it out, haha. +Just to be clear, I have nothing against your au. I like your interpretation of Ut and UTY, especially your treatment of Asgore and his actions, but I've seen more and more people justifying their hatred of monsters and the genocidal route with arguments that, if applied to the real world, would deserve one or two cancellations. TBF, you don't have to answer all this if it's just bothering you. It was a lot of text, and I just wanted to vent. I blame Google Translate for any spelling mistakes 👍
Please, next time you write such a large body of text, use paragraphs. I'll try to respond to your points, but I am definitely going to miss some.
Onto the topic. Don't get me wrong. I feel bad for the Monsters. They didn't deserve to be locked under a mountain for a thousand years. Keep in mind that 'Undeserving' does NOT mean 'Innocent'. Far from it.
Why did the War happen?
A common misconception in the fandom is that the human attack was unprovoked. That cannot be further from the truth. Monsters have a surprisingly detailed knowledge of what happens when they absorb one or even multiple human souls. There's even an ancient drawing of the result in Waterfall.
Odds are, some power-hungry Monsters were trying to harvest as many souls as possible. Even if they didn't know the exact number, enough souls would eventually lead to being capable of effortlessly wiping out all life on the planet. As a result, medieval humanity decided that the best course of action was to remove any possibility of such a threat existing.
Are current humans guilty?
You said that I claimed that humans forgave Monsters. I never said such a thing. Humans forgot Monsters and the war. Modern humanity has nothing to do with the war. Punishing them for something they never even heard about, especially with something as severe as EXTINCTION, is wrong.
Are Monsters reliable narrators?
You said that Monster's view of humanity is based on their history. That's not history, that's propaganda. Designed to make their hatred fester and grow with time, rather than mellow down. "Our souls are made of kindness and compassion, but humans have shown us that they don't need those to exist." That is bullshit if I ever heard it. Why do you think the average Monster doesn't know a human if they are right in front of them? They never bothered to educate their young about who and what humans are beyond the war. Even Undyne couldn't tell fiction and history apart.
It's for this exact reason that the Museum exists. It's to show them who we are. Our greatest achievements as well as our failures. That's why Dalv became a scholar trying to decipher the stories of the Fallen Children. To show that they weren't enemies, but rather children scared for their lives. Victims of the situation, Monsters forced on them.
Are Monsters held accountable for their actions?
The reason my view of Monsters can appear so negative is because the way that the fandom and the game itself view them is too positive. Nobody acknowledges their mistakes. The game works too hard to paint Monsters as the victims that did no wrong, even going as far as to claim that Monsters are much weaker than humans, despite all of the evidence arguing that that isn't the case. Undyne literally tells Frisk that their existence is a crime and that the only good thing that they can do is fucking kill themselves, and then we're supposed to act like they're 'besties' after one disatseerous cooking sesstion.
The Monsters never bother to apologise to Frisk for TRYING TO KILL THEM. When Asgore tries, it's played off as a joke. This basically tells me that Monsters shouldn't be held accountable for their actions. The fact that nobody is mad that Alphys mutilated and fused their loved ones together, forcing them to live in constant pain, doesn't help. The fact that all of the major characters in Yellow apologised for attacking Clover is one of the reasons why I prefer them over the originals.
Conclstions
I hope that I was able to satisfy you with my answers. While I agree that the Genocide route is wrong, that doesn't mean that Monsters should get away with their actions scot-free.
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tigerbears · 10 months ago
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THE PRONOUNS ESSAY IS FINALLY OUT!
(Are they non-binary? — Analyzing Undertale/Deltarune's trans representation.)
youtube
The quint essential video on Undertale and Deltarune's trans and non-binary representation. If any video is going to end nearly a decade of discourse/arguing over if these games have non-binary characters or not, it's probably this one!
(Oh what am I kidding people are still going to scream about the gender and pronouns discourse but one can hope!)
Every argument is tackled!
Someone on Reddit claiming that Legends of Localization supposedly confirms that the character's genders are up for interpretation? We analyses what the book actually says!
Someone says that they/them pronouns aren't exclusive to enbys? We'll take every other logical explanation for they/them pronouns (besides an enby gender idendity), and analyses almost every single they/them character in UT/DR, to see if their pronouns can be explained without a non-binary gender identity!! (Spoiler alert, most can't be explained without an enby gender!!!)
If someone tries to argue why Kris is non-binary, this video likely debunks their argument! It's probably one of, if not the most extensive video analyzing, and arguing for Undertale and Deltarune's Transgender/Non-Binary Representation!
This is a video I've spent many long and hard months making so I hope it makes a difference!
Below is a list of all of the sources, videos, and music used in the essay.
Sources:
First, while I don’t use any of their content in the pronouns essay, I have to thank trans-utdr on Tumblr for cataloging most of the instances when characters are they/themed. Their blog was a great help in the creation of this video essay. https ://www.tumblr.com/trans-utdr
Also forgot to mention this, but Catticus helped out with the creation of the subtitles, so giving them credit for that.
[00] 00:12 "UNDERTALE Release Trailer" — FwugRadiation:
https://youtu.be/1Hojv0m3TqA
[01] 01:49 Archive of Toby Fox's Twitter:
https://web.archive.org/web/20150102011636/https://twitter.com/FwugRadiation
[02] 02:18 "Undertale - Mad Mew Mew (Full Boss Fight) - SPOILERS for Switch version" — Todd Christiansen:
https://youtu.be/h__y5gyJZKw
[03] 02:56 “Kris and I - Queer Joy in the Undertale and Deltarune Fandom” — Shadow of Roserade:
https://youtu.be/ykIiHLVbk5E
[04] 03:20 Archived Outer Wilds Fig page: Localization
https://www.mobiusdigitalgames.com/news/localization
https://web.archive.org/web/20200417195939/https://www.fig.co/campaigns/outer-wilds/updates/831
[05] 04:45 "Bridget Trans Real" — Guilty Gear Official: (I don't think this is the real official one btw just a fan channel)
https://youtu.be/1mJZR9MpIL8
[06] 05:16 "In Stars and Time - OUT NOW on PC, Switch, PS4, and PS5!" — Armor Games Studios:
https://youtu.be/Glec7uzohbg
[07] 05:22 In Stars and Time Steam Page:
https://store.steampowered.com/app/1677310/In_Stars_And_Time/
[08] 05:25 "Celeste Any% in 24:58.023" — secureaccount
https://youtu.be/jNE6lSSbYNM
[09] 05:28 "MaddyMakesGames Article 'Is Madeline Canonically Trans?'"
https://maddymakesgames.com/articles/is_maddy_trans/
[10] 05:32 (and 04:56 was when it was first used) "Guilty Gear -Strive- - Bridget Announcement Trailer | PS5 & PS4 Games" — PlayStation:
https://youtu.be/3GYL5FVpjG4
[11] 05:35 "Guilty Gear Strive Developer: Bridget Identifies as a Woman"
https://www.animenewsnetwork.com/interest/2022-09-14/guilty-gear-strive-developer-bridget-identifies-as-a-woman/.189673
[12] 05:35 "Guilty Gear -Strive- Developers: Bridget Was Always Meant to Be Transgender"
https://www.animenewsnetwork.com/interest/2022-10-31/guilty-gear-strive-developers-bridget-was-always-meant-to-be-transgender/.191273
[13] 07:34 Legends of Localization Book 3 Undertale — Clyde Mandelin
https://www.fangamer.com/products/legends-of-localization-undertale
[14] 09:21 "OneShot: World Machine Edition - Announcement Trailer - Nintendo Switch" — Nintendo of America:
https://youtu.be/8PaAA0GkSv4
[15] 09:30 "What is Niko's gender" An ask on Eliza's Tumblr:
https://elizavq.tumblr.com/post/113737817876/hello-i-really-like-this-game-but-one-question-I
[16] 09:33 "Is Niko a boy or a girl?" An ask on Nightmargin's Tumblr:
https://nightmargin.tumblr.com/post/140577597251/what-is-nikos-gender-if-they-have-one-i-heard
[17] 09:38 OneShot Fandom Wiki page for Niko:  
https://oneshot.fandom.com/wiki/Niko#Trivia
[18] 09:50 Singular they — Wikipedia.
https://en.wikipedia.org/wiki/Singular_they
[19] 10:47 (46) "Arthur. Season 9 Episode 2: Buster the Myth Maker" — Clip from Mr. Toydarian.
https://youtu.be/iHrZRJR4igQ
[20] 11:08 "UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!" — Fangamer: (01:26:04)
https://www.youtube.com/live/rksOYId-cNA?t=5164
[21] 11:15 "Spy Kids 2: The Island of Lost Dreams" — Clip from No Roof Access.
https://youtu.be/0RFwyobtnKA
[22] 11:24 Retrospective on UNDERTALE’s Popularity. — Toby Fox
https://undertale.tumblr.com/post/150397346860/retrospective-on-undertales-popularity
[23] 11:27 "Undertale Dev: “Every Monster Should Feel Like an Individual”" — The Escapist
https://www.escapistmagazine.com/undertale-dev-every-monster-should-feel-like-an-individual/
[24] 11:30 "INTERVIEW: TOBY FOX OF UNDERTALE" — The Existential Gamer
https://web.archive.org/web/20151009110646/https://existentialgamer.com/interview-toby-fox-of-undertale
[25] 11:34 Archive of Toby Fox's Twitter:  
https://web.archive.org/web/20190104182550/https://Twitter.com/tobyfox/status/1081239086847967232
[26] 11:37 "What's NEXT For Theorist and GTLive... |  Goodbye Internet Meme Review 👏🖐" — GTLive (00:39:23)
https://youtu.be/ytiOWeRWTWc?t=2363
[27] 12:37 Undertale Goblin Finally Plays the Earthbound Halloween Hack: — Andrew Cunningham (03:48:53)
https://www.youtube.com/live/RkbhUqpAriw?t=13733
[28] 13:17 "Undertale, Deltarune, and Shattering The 4th Wall - Deep Dive & Analysis" — Pet Brick Productions (long video but the section used is early in the essay)
https://youtu.be/R_MPC6SF_-Q
[29] 13:43 Community post on the future of Underverse — Jael Peñaloza
https://www.youtube.com/post/UgkxA_OLCv2J__KjAS12U5y2uc13rRGW8_dZ
Update — Jael Peñaloza
https://youtu.be/OC9Ob7pHUlA
[30] 13:46 TC-96: — Endertale
https://xxtc-96xx.tumblr.com/post/152843470458/the-cover-page-to-endertale-da-da-daaaaaaaaa
[31] 13:43 "ONCE MORE, WITH FEELING! | Undertale LIVE - Part 1" — Mariplier (00:03:44)
https://www.youtube.com/live/9rvY7uvZhtw?t=224
[32] 13:48 "Game Theory: Who is W.D. Gaster? (Undertale)" — The Game Theorists
https://youtu.be/8wzxbR5vfjE
[33] 14:07 "OneShot Trailer" — KOMODO
https://youtu.be/ctYNBd6t4-g
[34] 14:21 “Watsonian versus Doylist” — TV Tropes:
https://tvtropes.org/pmwiki/pmwiki.php/Main/WatsonianVersusDoylist
[35] 16:16 SPAMTON SWEEPSTAKES — Fangamer
https://deltarune.com/sweepstakes/
[36] 16:20 Twitter's Spamton Q&A — Fangamer
https://web.archive.org/web/20220919005433/https://twitter.com/Fangamer/status/1571363913543061505
[37] 17:23 Archive of Toby's old posts on starman.net:
https://web.archive.org/web/20151215011757/https://forum.starmen.net/forum/Community/PKHack/UnderBound/page/1#post1915463
[38] 18:04 Out of Context Toby Fox: Cursed bottomless Asriel retweet.
https://twitter.com/OutOfRadiation/status/1522037914565332992
[39] 18:15 "Non-binary characters in Undertale and Deltarune" — suzyundertale on Tumblr:
https://suzyundertale.tumblr.com/post/185072983702/non-binary-characters-in-undertale-and-deltarune
[40] 18:59 Undertale 5th anniversary alarm clock app —
https://undertale.com/alarmclock/flowey/
[41] 19:08 The 9th anniversary newsletter Chara 9 letter
https://toby.fangamer.com/interviews/letter/
[42] 19:14 "Soulless Genocide Ending (3 Geno Runs in a Row)" — Lucas
https://youtu.be/SUW7ZTr36QI
[43] 19:33 "English neutral pronouns" — nonbinary wiki
https://nonbinary.wiki/wiki/English_neutral_pronouns#It
[44] 20:06 "Responding to 1200 Comments on my Deltarune Video [Part 1]" — Andrew Cunningham (01:25:03)
https://www.youtube.com/live/vuP97sQGwy4?t=5103
[45] 20:25 "An Undertale Goblin's first Earthbound Playthrough [Part 5]" — Andrew Cunningham (02:59:26)
https://www.youtube.com/live/aE_ZS0HOUCE?t=10766
[46] 22:15 "Some comments on Deltarune’s official Japanese translation" — kazarinn on tumblr (Basically, these are some Japanese tweets translated into English.)
https://kazarinn.tumblr.com/post/179845924892/some-comments-on-deltarunes-official-japanese
[47] 24:22 "Star Trek: The Next Generation" S5: EP 17 —
Use a VPN to access it on Netflix if you're in a country where it's not on Netflix.
[48] 24:54 Catticus's neocities
https://catticus.neocities.org/
[49] 25:37 "Personal pronouns in Japanese." — Wa-pedia
https://www.wa-pedia.com/language/japanese_personal_pronouns.shtml
[50] 25:43 "自分 is a Japanese pronoun that means "self."" — tofugu
https://www.tofugu.com/japanese-grammar/jibun/
[51] 26:29 "Undertale - Nintendo Switch Release Trailer" — IGN:
https://youtu.be/SqjY_-beWi0
[52] 27:19 "Why Mad Mew Mew Matters | Undertale Character Analysis" — Dorked
https://youtu.be/Qld3inSZdjc
[53] 27:48 "Undertale Xbox One Dog Shrine Fuzz Dialogue" — Jacky720
https://youtu.be/0MhVfjqKbqw
[54] 31:39 Artwork of Felix (A Perseverance/Purple SOUL OC) by Venn November
https://vennnovember.tumblr.com/post/759592211087245312/my-perseverance-soul-interpretation-felix
[55] 31:39 Artwork of Clover from UTY's GameJolt Page. (Idk who made it)
https://gamejolt.com/games/UndertaleYellow/136925
[56] 33:37 "Deltarune Chapter 1 Demo Unused" Text — The Cutting Room Floor.
https://tcrf.net/Proto:Deltarune/Chapter_1_Demo_(2018)/Unused_Text#Glow_Tile_Puzzle_Hint
[57] Spamton Sweepstakes "the n3w3st g1rl g1rl" post from Noelle (the newest girl girl)
https://deltarune.com/the_n3w3st_g1rl_g1rl/
[58] 35:03 "UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!" — Fangamer (03:28:03)
https://www.youtube.com/live/rksOYId-cNA?t=12483
[59] 36:50 Azzypants artwork by sleepyfox on ACDS
https://sleepyfoxstudios.tumblr.com/post/755248104212709376/dumping-all-my-3-of-my-azzypants-here
https://discord.com/channels/919115374316908584/1105217442692735147/1202150731982049340
[60] 40:29 "UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE!" — Fangamer (01:19:15)
https://www.youtube.com/live/rksOYId-cNA?t=4755
[61] 41:01 "The Japanese Version of Deltarune" — @guster-animations
https://guster-animations.tumblr.com/750855218738200576/the-japanese-version-of-deltarune
[62] 41:10 Rakugo NZ
https://rakugonz.com/2017/08/23/welcome/
https://rakugonz.com/2020/11/18/many-ways-to-say-i-in-japanese-explained/
[63] 41:22 "CHAPTER 2 CONCEPT ART!!!" — 9th-anniversary newsletter.
https://toby.fangamer.com/interviews/chapter2_concept/
[64] 41:34 "Artwork of Jevil from Temmie Chang" — Temmie's twitter.
https://web.archive.org/web/20181106165142/https://twitter.com/tuyoki/status/1059681874707144704
[65] 42:27 Valentine’s newsletter letters Archived by @obscuretobyfox
https://obscuretobyfox.tumblr.com/post/742265034465509376/tumblr-limits-30-images-to-a-post-so-these-three
[66] 42:34 "What are El Niño and La Niña?" — N.O.A.A
https://oceanservice.noaa.gov/facts/ninonina.html
[67] 42:38 El Niño–Southern Oscillation — Wikipedia
https://en.wikipedia.org/wiki/El_Ni%C3%B1o%E2%80%93Southern_Oscillation#Definition_and_terminology
[68] 42:42 "el & la" — spanishdict
https://www.spanishdict.com/translate/the?langFrom=en
[69] 42:52 "UT/DR Summer 2024 Newsletter" — fangamer
https://toby.fangamer.com/newsletters/summer24/
[70] 43:00 "QUESTS TO RELEASE CHAPTER 3&4!!" — fangamer
https://toby.fangamer.com/updates/quests/
[71] 44:19 Antlers — Wikipedia
https://en.wikipedia.org/wiki/Antler#Female_antlers_in_reindeer
[72] 44:24 “Role of gonadal hormones in the regulation of the seasonal antler cycle in female reindeer, Rangifer tarandus” In Reproduction
https://rep.bioscientifica.com/view/journals/rep/101/1/jrf_101_1_019.xml?rskey=2YvrOn&result=1
Where to find music used:
UNDERTALE Soundtrack:
https://tobyfox.bandcamp.com/album/undertale-soundtrack
OneShot Soundtrack:
https://nightmargin.bandcamp.com/album/oneshot-soundtrack
Omori OST:
https://omori.bandcamp.com/album/omori-ost
Unused Music from the 9th-Anniversary UT/DR Newsletter
https://toby.fangamer.com/interviews/chapter2_music/
Outer Wilds - Original Soundtrack:
https://store.steampowered.com/app/1286760/Outer_Wilds__Original_Soundtrack/
Mother 3's Soundtrack:
You figure it out! You can't buy the game after all!
In Stars and Time (a soundtrack)
https://thumpypuppy.bandcamp.com/album/in-stars-and-time-a-soundtrack
Celeste Original Soundtrack
https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack
Chrono Trigger OST
Idk maybe spotify https://open.spotify.com/album/2kOD9QzcUkeT57RJkNvQpH
Phoenix Wright: Ace Attorney Original Soundtrack
https://store.steampowered.com/app/1335140/Phoenix_Wright_Ace_Attorney_Original_Soundtrack/
Homestuck: Unreleased Tracks
https://youtu.be/sCFuOmInTxQ
Minecraft: Story Mode (Original Soundtrack)
https://antimo.bandcamp.com/album/minecraft-story-mode-original-soundtrack
Undertale: Your Best Companion Soundtrack
(Basically the tracks not in the UT soundtrack/more accurate to the in-game versions)
https://sanctferum.tumblr.com/post/139856660312/undertale-your-best-companion-soundtrack
Spamton Sweepstakes Music
Find Her
https://deltarune.com/dess/
Battle Vapor https://deltarune.com/shadowmen/
Star Trek: The Next Generation Soundtrack
Also "idk maybe spotify" https://open.spotify.com/track/5uVt4uR9bdqYnhcQ0IUhVc
Undertale (Switch)
Mad Mew Mew https://youtu.be/aeM0EVs1ON8 (Though I use the "Your Best Companion" version in the video)
Brandish SNES OST
Don't think it's been released officially so idk you figure it out.
Miscellaneous
Nightmare Knight https://fwugradiation.tumblr.com/post/94770096436/every-5000-years-the-terrible-nightmare-knight
Battle Vapor (extended) by Witherskull42: https://soundcloud.com/gaster-78444506/deltarune-battle-vapor-ogg
Music Used:
00:01 Undertale: Your Best Nightmare
00:12 Undertale: Snowdin Town
01:16 OneShot: Phosphor
01:56 Omori: Where we used to play 44
2:29 9th-Anniversary UTDR newsletter’s unused tracks: Spamton battle forgotten
2:40 Outer Wilds: Timber Hearth
4:11 Mother 3: Alec’s Log House
5:16 In Stars and Time: Title Theme
5:24 Celeste: Frist Steps
6:24 Chrono Trigger: Black Dream
7:22 Ace Attorney: Objection! 2001
8:41 HOMESTUCK: [S] Jane: Blast off.
8:46 Ace Attorney: Pursuit - Corner the Culprit
9:30 OneShot: On little Cat Feel
10:11 Ace Attorney: Pursuit - Corner the Culprit (Variation)
11:24 Minecraft: Story Mode: Ivor’s theme [101]
11:51 Deltarune: NOW’S YOUR CHANCE TO BE A
12:40 Oneshot: Geothermal
14:44 Deltarune: A Town Called Hometown
16:00 Deltarune: Hip Shop
16:58 Undertale: Another Medium
17:27 Undertale: Dog Song
17:40 Undertale Bonetrousle
18:14 Undertale: Snowey (well, used a version closer to the one used in ingame)
18:49 Undertale: Star (Unused)
19:38 Undertale: The Core (Geno version)
20:09 Mother 3: Sorrowful Tazmily
20:32 Spamton Sweepstakes (and maybe Deltarune in the future: Find Her.
21:20 Undertale: Waterfall
22:12 Deltarune: Vs. Susie
22:49 Deltarune: Chill Jailbreak Alarm to Study and Relax to
23:19 Undertale: Death By Glamor
24:22 Star Trek: The Next Generation: Main Theme.
24:46 Undertale: Metal Crusher
25:58 Undertale: The Core
26:29 Undertale Switch (From the "Your Best Companion" Collection): Mad Mew Mew
28:01 Undertale: Dummy!
29:57 Undertale: Hotel
31:19 Undertale: It’s Raining Somewhere Else
33:25 Deltarune: Quiet Autumn
23:02 Ace Attorney: Pursuit - Corner the Culprit (again)
35:38 Deltarune: Pandora Palace.
37:09 Deltarune: Another Him
38:00 Undertale Amalgam
39:35 9th Anniversary UTDR Newsletter: POWER OF NEO (Complete)
40:16 Deltarune: Lantern
40:50 Brandish SNES: Quiet Shop
41:17 Deltarune: Smart Race
41:55 Deltarune: The Chase
42:10 A Cucumber Quest fansong by Toby Fox: Nightmare Knight
42:15 Deltarune: The Door
42:23 Spamton Sweepstakes: Battle Vapor
42:25 Battle Vapor (extended) Witherskull42:
43:14 Deltarune: You Can Always Come Home
43:31 Deltarune: Girl Next Door
46:03 Undertale: Last Goodbye
137 notes · View notes