#Types of Urban Commons
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Squares: A Public Place Design Guide for Urbanists by Mark C. Childs, Types of Urban Commons
#Squares#squares: A Public Place Design Guide for Urbanists#Mark C. Childs#Types of Urban Commons#civic#list#architecture#design#urbanism#urban design
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Understanding the Psychology Behind Common Crimes in America
Introduction The prevalence of common crimes in America requires a thorough examination from a psychological standpoint. Violent crimes such as aggravated assault, homicide, and sexual assault, as well as property crimes including theft, burglary, and motor vehicle theft, make up a significant portion of criminal activity. Understanding these offenses requires exploring the mental and emotionalâŚ
#crime rates by state#crime statistics USA#criminal offenses in the US#cybercrime in America#domestic violence statistics#drug-related crimes in the US#felonies and misdemeanors#gang violence statistics#hate crimes data#identity theft trends#juvenile delinquency rates#law enforcement in America#most common crimes#property crimes statistics#public safety issues#theft and burglary rates#types of crime in America#urban crime trends#violent crimes in America#white-collar crime examples
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"Helio da Silva, a retired business executive from Brazil, single-handedly planted over 41,000 trees in his hometown of Sao Paulo over the last two decades.
Flying over the Brazilian metropolis of Sao Paulo, itâs tough to miss the 3.2-kilometers-long and 100-meter-wide green strip of trees wedged between two of the cityâs busiest roads. It is known as Tiquatira Linear Park, and it is the work of a single man who worked tirelessly for over 20 years in order to transform a previously dilapidated area into an actual jungle within the urban jungle that is Sao Paulo. Originally from the town of Promissao, about 500km from Sao Paulo, Helio da Silva was a successful business executive for many years, but after retiring, he took it upon himself to transform the degraded banks of the Tiquatira River into a green oasis for his community. He started planting trees there in 2003 and hasnât stopped since.
73-year-old da Silva recently told AFP that he wanted to leave a legacy to the city that adopted him decades ago. Within the first four years of his epic project, he single-handedly planted 5,000 trees in an area that had long been abandoned and known to be frequented by drug dealers and users. His impressive feat prompted the municipality of Sao Paulo to recognize his efforts and acknowledge the area as the first linear park in Sao Paulo. This only emboldened da Silva, who continued planting native trees.
By 2020, Helio had planted more than 25,047 trees over a 3.2-km-long area, achieving a survival rate of 88 percent. For every 12 trees, he planted a fruit-bearing species in the hopes of attracting birds and animals to his green oasis. His bet paid off, as according to the municipality, 45 types of birds have been identified in the park. Today, the Tiquatira Linear Park numbers over 41,000 individual trees, and Helio da Silva doesnât plan on stopping planting until he reaches at least 50,000 of them.
âMy motivation comes from the trees themselves because trees give us flowers and fruits, absorb rainwater, attract birds and provide us with wonderful shade and fresh air,â da Silva told Common Earth.
The retired executive estimates that he spent about $7,000 per year on his tree-planting efforts since 2022, but the way he sees it, it was a worthwhile investment for himself, his family and the whole of Sao Paulo. Plus, he saved a lot of money by planting the trees himself.
Once labeled as crazy for spending most of his time planting trees in an area most people avoided, Helio da Silva is now hailed as a local hero. He sometimes receives help from like-minded nature lovers, but he is still the driving force behind this amazing project. Every Sunday, he comes to Tiquatira Park to plant more trees.
Over the years, the city gym and playground equipment, tables, benches, toilets, and Tiquatira Linear Park eventually became one of Sao Pauloâs most popular areas."
youtube
-Article via OddityCentral, October 4, 2024. Video via France24, September 26, 2024.
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Note: ONE SINGLE PERSON CAN MAKE A SUCH A DIFFERENCE
#brazil#sao paulo#south america#park#urban park#trees#nature#biodiversity#climate action#climate adaptation#hopepunk#solarpunk#native plants#environment#plants#ecology#good news#hope#Youtube#edited to fix the spelling of Sao Paulo#can only do that in the article text tho#not the title#sorry about that
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PANDEMICS- Hostile Power Takeover? Learnings on Urban & Domestic Warfare, âDisease: Bacteria Part 1, Fundamental Considerationsâ:
Letâs say the hostile power is more technologically advanced & half robot/half machine or full machine, so seemingly unkillable. Organic beings are very vulnerable to having disease used as a weapon against them.
Disease can be a major benefit to this type of hostile power & it would be an incredibly powerful weapon. This allows the destruction of an organic-based domestic population & it can also allow the harvesting of resources to build new bodies and/or reuse of the entire body depending on the disease process.
There are many insidious ways diseases develop & spread. This process DOES NOT just occur in a laboratory. Remember that there are many different âgroupingsâ of entities we refer to as pathogens or things with the ability to cause disease.
Bacteria are an important one. Bacteria & other pathogens can reproduce by multiple means. Here Iâm going to speak about bacteria with the capacity to do Bacterial conjugation. This involves passing characteristic between two different bacteria similar to how sexual reproduction can pass on characteristics. This is overall an important conversation because a lot of the most complex & common life forms in our daily lives also spread these characteristics through similar principles through sexual reproduction.
> A lot of bacteria to our awareness are able to pass on characteristics. Bacterial DNA contains the âinstructionsâ/âresourcesâ for bacteria to either have or not have characteristics.
-Bacterial conjugation for example allows one bacteria to attach to a second bacteria & send resources to the second bacteria. After this process, the second bacteria is able to transform and display the characteristics transferred to it. Example: Bacteria A can change colors like a chameleon. Bacteria B cannot change color. Once Bacteria A attaches to Bacteria B and they are compatible, Bacteria A passes on resources to Bacteria B. Bacteria B then acquires the ability to change color. Bacteria B now can change color & has attainted the same advantage as originally only bacteria A had. Now Bacteria A and Bacteria B can change color like a chameleon.
- The other way characteristics form & occur in a bacterial population is through mutation. If a bacteriaâs DNA is altered or mutates then it can produce a bacteria with new traits & characteristics. Radiation for example, like from X-rays, often causes mutations. Sometimes mutations do ânothingâ we can really perceive with our eyes. But overtime, they will eventually create large changes and can produce huge benefits for bacteria. For example: A bacteria could have always have been wiped out from nuclear weapons then overtime from mutations it can acquire the ability to survive living inside an area with nuclear radiation.
-This is a very important concept to fully understand so that you can become cognizant of how insidious this process is when discussing what bioterrorism in the modern world can look like. Pandemics are not caused just from mysterious lab leaks. The practices we do everyday are still contributing to the next pandemic occurring.
-This also gives everyone a better understanding of how MRSA or an antibiotic resistant bacteria really was âmadeâ inside our hospitals.
> Bacteria can possibly have random or genetically engineered characteristics.
-If there are 100 random bacteria on an isolated surface that formed there naturally, some will have favorable characteristics to cause severe disease. But, some bacteria will not have those characteristics to cause severe disease. The bacteria lacking these deadly characteristics, but are still part of the same family of bacteria, would be considered weaker pathogens (weaker pathogen meaning they would cause less severe disease in organic beings).
-**But it is important to remember, If someone purposefully put bacteria down on a surface there is a chance it will not be a random distribution in strength of bacteria & they will mostly all be bacteria with strong characteristics. That group would probably be closer to 100 out of 100 of the bacteria carrying the deadly characteristic.**
>There are 2 main basic premises (which can be further subdivided and added onto when discussing what makes pathogens strong, but for now Iâm discussing a more fundamentals explanation) we consider when determining bacterial pathogen strength: number of bacteria & the amount of deadly/harmful characteristics each bacteria possess.
-Reducing the overall number of bacteria in a group of random bacteria does not always mean you make a pathogen less strong. (Example: Purposefully killing 50 bacteria out of 100 and now there are only 50 bacteria in the group.)
If you destroy many of the weaker bacteria & only leave strong bacteria to reproduce, pathogens overtime can get stronger & more deadly. So, by destroying only the weaker bacteria in a group of bacteria, you slowly make pathogens stronger through this natural process & it doesnât have to occur inside of a laboratory. To make a bacterial pathogen less strong by focusing on decreasing the overall number of those bacteria that exist in our world, you would also have to consider how many of each strength you eliminate. This is because we currently we do not use practices that wipe out groups of bacteria 100%, so we must consider these two elements together instead of separate when evaluating pathogen strength. Example: Lets say there are 100 bacteria and you wipe out 90. Bacteria A can cause humans to be paralyzed. Bacteria B cannot paralyze humans. Out of the 10 bacteria still alive, if all 10 are Bacteria A then you have eliminated the chance people would be infected with the less severe version of the disease, with Bacteria B. In the long term Bacteria A now has a strong chance to reproduce & when Bacteria A infects people it would then cause paralysis in everyone & the population could collapse. In another scenario, consider if you wiped out 90 bacteria out of 100, but you did it purposefully. Out of the 10 bacteria left, 9 were Bacteria that were Bacteria B & couldnât cause paralysis. The last 1 out of the 10 left was Bacteria A. Then when those 10 bacteria reproduced it effectively helps âdiluteâ this negative characteristic in this bacterial family. Based off randomness & probability, when there this group reproduces to the size of 20 bacteria only approximately 2 of them may carry Bacteria Aâs paralytic characteristic & 18 will carry bacteria Bâs characteristic that does not cause paralysis. So, even though we canât stop the bacteria number from growing, since we mindfully intervened we can still divert the trajectory of the pathogen from becoming a pathogen with the ability to become âpandemic levelâ and/or very very harmful.
>Two ways pathogens can get weaker is by lowering the amount of bacteria in the world & by lowering its severe disease characteristics, but this these two categories have an important interplay.
-This is an oversimplified explanation of how disease spreads & evolves, but the fundamental principles are VERY important to the overall understanding of whatâs occurring. Imagine a group of bacteria you count has 100 total bacteria. 50 of them carry a gene to cause paralysis in humans & 50 do not carry this gene. When 100 people come in contact with the 50/50 bacteria distribution and get sick only 50 out of 100 of the people get paralyzed. This allows the other 50 people time to work on vaccinations & interventions to stop everyone from eventually being paralyzed.
-But, if you kill the 50 out of the 100 bacteria that do not carry the gene for paralysis then your bacteria group went from 100 to a total of 50 in size. In the short term the spread of the disease is likely to go down, as it is less likely people will randomly spread 50 objects instead of 100. BUT, those 50 bacteria with the gene to cause paralysis will only reproduce with other bacteria that also have that gene. So this bacteria, since you wiped out the 50 that donât cause paralysis, now ALL cause paralysis & anyone who comes in contact with this bacteria strain will get paralyzed. So eventually with time the group of 50 bacteria will reproduce to 100 & spread at the same rate as they were originally, but now they cause more harm to people.
>When you unknowingly touch a colony of bacteria on an object or life form, you pick up a random sample of random âstrengthâ of bacteria.
>****PLEASE READ: you can ALSO pickup a sample of bacteria that is all âstrong bacteriaâ but this is NOT usually a natural occurrence you will see & is suggestive someone or something altered the bacteria and purposefully put those bacteria there. A group of bacteria that looks like it formed organically vs one that was purposefully placed there can be differentiated with taking samples of surfaces and people & counting how many strong bacteria vs weak bacteria there are, but we as a population do not regularly test for this in this way. Due to this Iâm going to speak with the viewpoint of natural bacteria groups that have a gradient of âstrengthsâ. In an ideal world we would identity groups of bacteria that have gradients of strength of bacteria vs groups of all similar strength, as interventions to stop them from becoming strong pathogens work DIFFERENTLY.)
>After you touch those bacteria they attempt to multiply and stay alive on you. Then if you touch other things they can be placed on another surface or thing. Sometimes they are placed on other surfaces in an environment or you touch your body & they are placed closer to an entrance to the inside or your body & then they are able to enter your body.
-This process will cause one of the following to occur: bacteria will stay in the area you touched & colonize it, they will die when attempting to enter the body, the bacteria will give you a disease , or in some cases the bacteria will live symbiotically inside you & help your body. If a bacteria lives symbiotically with you & does not cause harm then we do not refer to that as a pathogen, but rather just as a bacteria.
>Anytime you wipe out a group of bacteria by taking out 100% it causes that pathogen to get weaker overall, but the issue is that we do not do interventions that wipe out 100%.
-Currently anytime you clean an object in the hospital with a sanitizing wipe, you always kill less than 100% of the bacteria. This leaves behind a certain % of bacteria & they will be the strongest of that group of bacteria, because they were able to live even though you applied a cleaning product on them. This means the strongest bacteria left, even though there are less after cleaning, are now reproducing over and over again & getting stronger.
-So, when there is an environment with a large amount of bacteria variability (so all these new patients with new exposures to new bacteria that travel and touch things all the time), with shared equipment, with not 100% effective methods to destroy pathogens, & this long list of variables, we slowly produce very strong & deadly pathogens inside of hospitals.
-IF someone purposefully puts deadly bacteria ontop of a surface inside a hospital and it is a group of 100 strong & identical or cloned bacteria with no difference in genetics then wiping them out through imperfect cleaning will overall reduce pathogen deadliness. This is because there are no âstrongerâ pathogens vs âweakerâ pathogens. They are all the same strength in this example and therefore will always get weaker when you reduce their number because they wonât reproduce to be more deadly.
>People often think when people are trying to cause them harm that would only occur when someone makes a pathogen in a lab & then deceptively goes and places some near you. This is not accurate.
-With knowing this do you see how for a hostile power there is actually LESS incentive to going through with all that work & instead a hostile power can abuse the system to cause harm? If you expect biological warfare to ONLY come out of a lab, this means you would be looking for the wrong patterns of behavior & pathogens will spiral out of control.
A lot of practices we currently use now unfortunately heavily contribute to this process that causes pathogens to get stronger.
#pathogens#doctor#medicine#physician assistant#nursing#nurse#registered nurse#evolution#disease#bacteria#np#nurse practitioner#pa#md#rn#meds#pharmacy
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No Jewish symbol is more misunderstood than the Magen David, "The Star of David." A thread on the actual connection between the Magen David & Jewish magic:
Its magical origins are obscured by the English phrase, "The Star of David," which is a poor translation of Magen David. Magen = "shield." It is a symbol of a shield, not a star. Nowhere in Jewish literature do we find the phrase "kochav David." It is the "Shield of David."
Before the modern era, we most commonly find the Magen David in amulets. Since the role of an amulet is to provide protection, and a shield is a sign of protection, they are common in Jewish amulets.
For instance, since a Mezuzah is a home amulet, medieval scribes would often add the "Shield of David" along with names of angels [in the boxes on the left column] to boost its protective powers. Like angels who bestow protection, so does the shield.
In recent articles, Moshe Idel has shown that Nehemiah ben Shlomo ha-Navi, a medieval Jewish mystic, claimed that David's shield was inscribed with Divine names. It was the magic of these "shielding" names that protected him in battle, not his military power.
For Kabbalists, the following verse shows David's reliance on magical, Divine names in battle: "David replied to the Philistine, 'You come against me with sword and spear and javelin; but I come against you in the name of the Yah of Hosts.'" [1 Sam. 17:45]Â
One magical name became especially associated with the Shield of David, the name AGLA. Abraham Saba (1440-1508), even claims that AGLA is called Magen David.
This association is likely due to the kabbalistic claim that AGLA is an acronym for the liturgical line, "ata gibor l'olam Adonai," which appears right after a reference to Magen Abraham. Hence this magical name became linked to the Magen, the shield.
By the early-modern period, the Magen David often appears in amulets with the name AGLA written in it (in various styles). The most common use of these amulets was to extinguish urban wild-fires.Â
This type of amulet became so popular in 17th-18th C. Germany (among Jews & Christians), that Lutheran theologians, who were extremely anti-magic, had to polemicize against the use of such amulets.
At exactly the same time (early 17th C.), Jews begin to be forced to wear the Magen David as a Jewish ID. While Jews had to wear ID badges since the Lateran Council of 1215, those were commonly a yellow wheel, and never a Magen David.Â
This is the earliest depiction of a Jew wearing one, from the early 17th century.
While there is no explicit evidence of such, it is likely that, at least in Ashkenaz, the Magen David became associated with Jews at this time because of its prevalence in popular Jewish amulets. To be a Jew was to have access to protective magic.Â
For instance, Wilhelm Schickard, a Lutheran theologian, in his work Tarich (1628, TĂźbingen), critiques the Jews for this: "The shield of David is the very thing which the most superstitious Jewish nation believes to be strong even against fires."
The Nazis, ostensibly, reversed this association. The Shield of David became a symbol for those bodies that are unworthy of protection.
When the founders of the State of Israel chose the Magen David as the national symbol, they were likely oblivious to this long history. But they could have done worse than choosing a Jewish symbol of protection that is other than military power.
It is unfortunate that right at time of the Holocaust and the founding of the State of Israel, the phrase "Shield of David"âwith all its magical historyâbecame overshadowed by the erroneous phrase, "Star of David."
The Magen David does not need to be a symbol of Israeli military power. For much longer it was associated with Jewish protective magicâa protection that comes not from swords & tanks, but from the Divine.
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Here Are My Top 10 Favourite Ants
(Updated due to public outcry and political pressure.)
No. 10 - Yellow Crazy Ants
These guys are on a list of "one hundred of the world's worst invasive species" formulated by the International Union for Conservation of Nature (IUCN), having invaded ecosystems from Hawaii to the Seychelles.
But don't hate just because they are awesome at establishing themselves in a new habitat due to their aggression toward other ant species, lack of aggression toward members of their own species, efficient recruitment, and large colony size. Respect the hustle!
No. 9 - Paraponera Clavata
Also known as the "bullet ant," "the one wounding deeply," or "24-hour ant", referring to the full day of pain that follows being stung.
This ant's sting currently ranks the highest of all insect stings on Justin O. Schmidt's informal sting pain index, at 4.0+. Some victims compared the pain to that of being shot, (hence the nickname,) with "waves of burning, throbbing, all-consuming pain that continues unabated for up to 24 hours."
Lymphadenopathy, edema, tachycardia, and fresh blood appearing in human victim feces are common symptoms from even a single sting.
Un-fuck-with-able.
No. 8 - Honeypot Ants
The name honeypot ant comes from the peculiar development of replete workers, whose abdomens become so swollen with food that they are used by the rest of the colony as living food storage. They are "drained" during famine, usually the wintertime, to sustain the colony, leaving them as "flaccid depletes."
Disgusting. 10/10
When a replete worker fills with food, a portion of her digestive tract swells and displaces other abdominal organs. It can expand about four to five times its normal linear dimension when they are fully engorged with food.
I can relate. I have eaten pasta in such quantities to displace my own organs many times.
No. 7 - Red Imported Fire Ants
Though South American in origin, the red imported fire ant has been accidentally introduced to many other parts of the world.
More than 14Â million people are stung by them in the United States annually. Most victims experience intense burning and swelling, followed by the formation of sterile pustules, which may remain for several days. Up to 6% of people may suffer from anaphylaxis. More than 80 deaths have been recorded from red imported fire ant attacks.
These ants thrive in urban areas. Nests can be built under pavements and foundations. This means not only can they damage or destroy individual structures, but red imported fire ants can have an affect on broader infrastructure, damaging land, business and property values. In agriculture, they can damage crops and machinery, and threaten pastures. They also pose a threat to animals and livestock, capable of inflicting serious injury or death, especially on young, weak, or sick animals.
With annual damages estimated in the billions of dollars, these ants are considered the second worst thing to arrive on North American soil since 1492.
No. 6 - Black Garden Ants
When building their colony, these ants will structure it so as to inhibit the transmission of different contagions. Different communities within the colony are segregated by a limited number of connective nodes, allowing for greater protection of vulnerable hive members, such as larvae and pupae.
A trait I could only wish other species performed so well.
No. 5 - Pharaoh Ants
These ants utilize three types of pheromones. One is a long-lasting attractive chemical that is used to build a trail network. It remains detectable even if the ants do not use the trail for several days.
The second pheromone is also attractive, but will decay to imperceptible amounts in a matter of minutes without reapplication. This pheromone is useful in marking food sources as these are unpredictable and liable to change quickly, so not worth the longer-lasting pheremone.
The third pheromone is a repellant. If an individual finds an unprofitable area with little food or significant danger, it will release this repellant pheromone, which will warn others and cause them to look elsewhere. While positive pheromones indicating lucrative foraging sites are very common in social insects, the pharaoh ant's negative pheromone is highly unusual and pharaoh ants were the first species found to employ such a thing.
No. 4 - Argentine Ant
This species is like the Mr. Worldwide of ants. It has established itself in every continent except Antarctica (including many oceanic islands.)
It even has "supercolonies" that extend across hundreds or thousands of kilometers, first reported in California in 2000, then in Europe in 2002, Japan in 2009, and Australia in 2010.
Several subsequent studies used genetic, behavioral, and chemical analyses to show that supercolonies on separate continents actually represent a single global supercolony.
The researchers stated that the "enormous extent of this population is paralleled only by human society."
How can you not admire (and fear) the ambition and the achievement?
No. 3 - Leafcutter Ants
"Leafcutter ants" is a bit of an umbrella term, as it consists of over 45 ant species, but this gang is just so remarkable. Next to humans, leafcutter ants form some of the largest and most complex animal societies on Earth. They are known for their advanced agricultural practices. These ants are not merely foragers but skilled farmers, cultivating their own food by collecting specific kinds of leaf matter in order to produce specialized fungi in their nests.
No. 2 - Formica Fusca
These ants, (sometimes called silky ants or dusky ants,) are fast to learn, and only a single presentation of stimulus is enough for them to form a genuine long-term memory. This formed memory is also resistant to extinction.
Ants of this species can also detect volatile organic compounds emitted by cancer cells. After a 3-trial conditioning, they can differentiate cancer cell lines from healthy ones. They can also differentiate between at least two different cancerous cell lines.
A similar ability to detect human tumours has been shown in more recent studies.
No. 1 - Weaver Ants
An arboreal species, (i.e. they live in trees,) weaver ants are known for their unique nest building behaviour where workers construct nests by weaving together leaves using larval silk. Colonies can be extremely large consisting of more than a hundred nests spanning numerous trees.
How they sew the leaves together is a remarkable feat of cooperation. Typically, dozens of ants will need to form a chain to first bridge a gap between two leaves, then pull them together so another team can hold them in position whilst yet more ants sew the gap together with silk. But adult ants can't make silk, so they have to use larvae to do it, picking the larvae up and using them like little pots of glue to spin a mat of silk between the two leaves. Altogether, a hundred ants might be involved in the same task. This is a pretty remarkable piece of evolution and a testament to the power of cooperation!
#ants#Myrmecology#bugblr#insectblr#bugs#insects#bug#insect#entomology#ant#antposting#invertebrates#antblr#parasites#parasitism#weaver ant#formica ant#leafcutter#bullet ant#fire ant
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Hi can I request a lando x f!reader when sheâs really sick and how lando takes care of her, like A. fluffy and comforting fic. I just found ur acc and Iâm so excited for ur upcoming writings!!!!
~đ
Thank you sm! Hope you enjoy this one, đ<3
Sick days and Race weekendsâ LN4
Lando discovers that his girlfriend got sick while he was away for a race and didn't want to worry him. â Lando Norris x f!reader, fluff, comfort, reader has a bad case of the flu, no use of y/n word count: ca. 1.2k
Ever since you were a kid you'd never been the type of person to get actually sick. Sure, a little cough and runny nose maybe, but nothing ever really drastic. Personally, you were pretty sure your immune system was simply a wonderful combination of good genes and growing up in the countryside.
Your parents had always told you that the fresh air and spending a lot of time outdoors with some exposure to animals had probably played some part in your never being sick as well and developed your immune system in a way people who grew up in urban areas would never have.
But when you moved to London for uni a little later in life, a huge city with tons of traffic, pollution and surprisingly little greenery, you found yourself getting sick more often than when you lived on your parent's farm surrounded by green grass, fields that stretched for miles and lots of animals. However this time you got sick. Runny nose, aching joints, pounding headache, hacking cough, fever that came and went as it pleased... The whole flu package, really.
You'd already started feeling a little off before Lando left for Austin on Wednesday and it had gradually gotten a little worse each day, but by Friday it all just hit like a wrecking ball. But you being you, decided not to say anything much about it and tell your boyfriend it was just a common cold you were dealing with back home.
He'd done so well in Qualifying on Friday and he should really be concentrating on his upcoming race and not his girlfriend's inane complaints from halfway across the globe. You didn't like worrying people. It didn't feel right plaguing someone else with your problems when surely you could somehow find a way to work it out yourself anyway.
But now it was Monday morning and you had curled up on the couch under the heaviest blanket you could find with a half empty tissue box and a giant mug of tea on the coffee table beside you a few hours ago already. You were cold and shivering like leaves in the wind on an icey autumn day like today, even with your hot drink and the warm blanket thrown across your body.
You couldn't have been more miserable. You felt like you were dying. You couldn't go to work, or leave the house because you simply felt awful and weak. So, you decided to just lay down on the couch and wait for Lando to get home.
Finally, after what felt like an eternity of waiting for the familiar sound of a key turning in the lock, you perked up a little at the sound coming from the door across the room. Lando stepped inside and shut the door behind him with a soft sigh slipping past his lips, not noticing you.
"Hey... P2!" you croaked weakly and forced a small smile onto your lips when you saw your boyfriend step into your shared flat, suitcase in hand, his coat and shoes still on as well after he just made his way through Heathrow airport and probably (definitely) went through a mini heart attack too when his luggage didn't immediately come out with everything else from the flight, like he always does when you're flying somewhere.
He hesitated for a moment, wondering if he'd actually heard you call out to him. It was the last thing he expected to hear. Reasonable response, you had to concurâ after all, you were supposed to be at work. Then he turned to face the couch and saw you laying there, basically drowning under the heavy fabric of your blanket.
"Hey, hey... What's wrong? Why aren't you at work?" he asked in a voice that showed obvious signs of worry as he quickly kicked his shoes off and went over to you, feeling your forehead with his cold palm. "Jesus. You're basically on fire, baby... I thought you just had a normal cough?!"
"Didn't wanna worry you," you chuckled with an innocent smile, but before you knew it, your chuckle turned into yet another harsh cough. According to your mum, you sounded like an elephant with tuberculosis, like she told you over the phone yesterday. Harsh but true comparison, you had to admit.
Lando groaned and shook his head in an exaggerated way. "Yeah but, you should worry me when you get a fever like this!" However his expression softened to one of sympathy as he sat down beside you on the edge of the beige couch, gently stroking your forehead in an attempt to make you feel more at ease.
"Why didn't you tell me you felt this bad when we talked yesterday?" he frowned, some of his soft curls falling onto his forehead.
"You just got P2 and you sounded so happy about that on the phone, so I didn't wanna dampen the mood," you respond with a shrug.
"The only thing you've got me feeling right now is worried, baby. Come on, you can hardly talk without having a coughing fit," he sighed, putting his arm around you and planting a kiss on the crown of your head. "Have you had anything to eat?"
"Not yet," you sniffled softly and shook your head, rubbing the bridge of your nose with your index finger and thumb. It felt like there was someone playing a damn drum solo against the inside of your skull. "Didn't have the energy to make myself anything more than tea. I feel like death..."
"I know, baby, I know..." Lando sighed softly and gently stroked your cheek with his thumb as he stood up and placed his hands on his hips, looking down at you. "I'll make you some toast, okay? But first let's get you to bed... The couch isn't comfortable enough for when my girl needs to rest. It'll give you a stiff neck, sweetheart."
Lando gently looped his arm around your waist and helped you get up from the couch, a soft groan escaping your throat. He held you upright as you slowly walked over to the bedroom where your boyfriend lied you down in bed and pulled the covers over your shivering body, enveloping you in a warm sea of soft bedsheets.
"Alright..." he said with a sympathetic gaze in his hazel eyes and fluffed up your pillow a little, so you could lay down more comfortably. "I'll make you something and I'll bring you your tea in a minute too. Oh and some of that cough syrup we have as well. I know you don't like it, but I don't like it when you sound like you're gonna cough up your lungs any second. Do you want me to make you some soup later too?"
"You can make soup?" you retorted raspily and covered your mouth as another cough slipped past your chapped lips.
"Well... no... But I can make soup from the can?" Lando suggested with a sheepish grin, which caused you to smile a bit as well. It was so nice to have someone who just wanted to help and make you feel better.
"That'd be nice, thank you..." you replied softly and smiled, though you quickly covered your mouth as he leaned down to kiss you. "No! I'll get you sick too!"
"Well, I sure as hell won't let you sleep alone tonight, so whether I kiss you now or have my arm around you for seven hours tonight doesn't really make a big difference, does it?" he chuckled and gently took your hand away from your face to press a chaste kiss against your pale lips.
"Stay with me afterwards?" you hummed softly, not yet pulling away from the tender sensation of his lips on yours and your hand in his.
"I'll stay as long as you want me to," said Lando in response and gently gave your hip a pat. "But first I'll get you something to eat and your tea from the living room, yeah?"
#f1#f1 x reader#mclaren#lando norris#lando x reader#lando norris x reader#lando norris x you#comfort#sick#fluff#qatarsprint2023#reader grew up on a farm#us gp 2023
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Historical Analysis: class and injustice in 'The Ressurrectionists' minisode
Alternate title: why we're tempted to be upset with Aziraphale and why that's only halfway fair
Okay so first off huge thanks to @makewayforbigcrossducks for asking the question (and follow-up questions lol) that brought me to put these thoughts all together into a little history nerd ramble. That question being, Why is Aziraphale so clueless? Obviously, from a plot perspective, we know we need to learn some lessons about human moral dilemmas and injustices. But from a character perspective? A lot of this minisode is about Aziraphale being forced to confront the flaws of heavenly logic. This whole idea that "poverty is ineffable" basically boils down to 'yeah some people are poor, but their souls can be saved just as if not more easily that way, so it's not our problem and they probably deserve it anyway for not working hard enough,' a perspective that persists in many modern religious circles. Aziraphale isn't looking at the human factor here, he's pretty much purely concerned about the dichotomy of good and wicked human behavior and the spiritual consequences thereof, because that's what he's been told to believe. His whole goal is to "show her the error of her ways." He believes, quite wholeheartedly, that he's helping her in the long run.
"the lower you start, the more opportunities you have"
So here's what we're asking ourselves: Why did it take him so bloody long to realize how stupid that is? Sure, he's willing to excuse all kinds of things in the name of ineffability, but if someone in the year of our lord 2023 told me he was just now realizing that homelessness was bad after experiencing the past two centuries, I'd be resisting the urge to get violent even if he WAS played by Michael Sheen.
Historical context: a new type of poverty
Prior to the 19th century (1800s), poverty was a very different animal from what we deal with now. The lowest classes went through a dynamic change leading up to the industrial revolution, with proto-industrialization already moving people into more manufacture-focused tasks and rapid urbanization as a result of increasingly unlivable conditions for rural peasantry. The enclosure of common lands and tennancies by wealthy landowners for the more profitable sheep raising displaced lots of families, and in combination with poor harvests and rising rents, many people were driven to cities to seek out new ways of eeking out a living.
Before this, your ability to eat largely would have depended on the harvest in your local area. This can, for our purposes, be read as: you're really only a miracle away from being able to survive the winter. Juxtapose this, then, with the relatively new conundrum of an unhoused urban poor population. Now if you want to eat, you need money itself, no exceptions, unless you want to steal food. Charity at the time was often just as much harm as good, nearly always tied deeply up in religious attitudes and a stronger desire to proselytize than improve quality of lie. As a young woman, finding work in a city is going to be incredibly difficult, especially if you're not clean and proper enough to present as a housemaid or other service laborer. As such, Elspeth turns to body snatching to try to make a better life for herself and Wee Morag. She's out of options and she knows it.
You know who doesn't know that? Aziraphale.
The rise of capitalism
The biggest piece of the puzzle which Aziraphale is missing here is that he hasn't quite caught onto the concept of capitalism yet. To him, human professions are just silly little tasks, and she should be able to support herself if she just tried. Bookselling, weaving, farming, these are all just things humans do, in his mind. He suggests these things as options because it hasn't occurred to him yet that Elspeth is doing this out of desperation, but he also just doesn't grasp the concept of capital. Crowley does, he thinks it's hilarious, but Aziraphale is just confused as to why these occupations aren't genuine options. Farming in particular, as briefly touched on above, was formerly carried out largely on common land, tennancies, or on family plots, and land-as-capital is an emerging concept in this period of time (previously, landowners acted more like local lords than modern landlords). Aziraphale just isn't picking up on the fact that money itself is the root issue.
Even when he realizes that he fucked up by soup-ifying the corpse, he doesn't offer to give them money but rather to help dig up another body. He still isn't processing the systemic issues at play (poverty) merely what's been immediately presented to him (corpses), and this is, from my perspective, half a result of his tunnel-vision on morality and half of his inability to process this new mode of human suffering.
Half a conclusion and other thoughts
So we bring ourselves back around to the question of Aziraphale's cluelessness. Aziraphale is, as an individual, consistently behind on the times. He likes doing things a certain way and rarely changes his methodology unless someone forces his hand. Even with the best intentions, his ability to help in this minisode is hindered by two points: 1)his continued adherance to heavenly dogma 2)his inability to process the changing nature of human society. His strongest desire at any point is to ensure that good is carried out, an objective good as defined by heavenly values, and while I think it's one of his biggest character hangups, I also can't totally blame him for clinging to the only identity given to him or for worrying about something that is, as an ethereal being, a very real concern. Unfortunately, he also lacks an understanding of the actual human needs that present themselves. Where Elspeth knows that what she needs is money, Aziraphale doesn't seem to process that money is the only solution to the immediate problem. This is in part probably because a century prior the needs of the poor were much simpler, and thus miraculous assistance would never have interfered with 'the virtues of poverty'. (You can make someone's crops grow, and they'll eat well, but giving someone money actually changes their economic status.) Thus, his actions in this episode illustrate the intersection of heavenly guidelines with a weak understanding of modern structures.
This especially makes sense with his response to being told to give her money. Our angel is many things, but I would never peg him as having any attachment to his money. He's not hesitant because he doesn't want to part with it, he's hesitant because he's still scared it's the wrong thing to do in this scenario. He really is trying to be good and helpful. So yes, we're justifiably pretty miffed to see him so blatantly unaware and damaging. He definitely holds a lot of responsibility for the genuine tragedy of this minisode, and I think Crowley pointing out that it's 'different when you knew them' is an extremely important moment for Aziraphale's relationship with humanity. Up until now, he's done a pretty good job insulating himself from the capacity of humans for nastiness, his seeming naivity at the Bastille being case in point.
In the end, I think Aziraphale's role in this minisode is incredibly complex, especially within its historical context. He's obstinate and clueless but also deeply concerned with spiritual wellbeing (which is, to Aziraphale, simply wellbeing) and doing the right thing to be helpful. While it's easy to allow tiny Crowley (my beloved) to eclipse the tragic nature and moral complexity of this minisode, I think in the end it's just as important to long-term character development as 'A Companion to Owls'. We saw him make the right choice with Job's children, and now we see him make the wrong choice. And that's a thing people do sometimes, a thing humans do.
~~~
also tagging @ineffabildaddy, @kimberellaroo, and @raining-stars-somewhere-else whose comments on the original post were invaluable in helping me organize my thoughts and feelings about this topic. They also provided great insight that, in my opinion, is worth going and reading for yourself, even if it didn't factor into my final analysis/judgement.
If I missed anything or you have additional thoughts, please please share!!! <3
#this was a monster of a post to write#in no small part because I was relying more on my own historical knowledge than usual so I had to double check myself constantly#but I had a lot of fun and I hope you enjoyed it as much as I did#good omens#good omens 2#good omens analysis#good omens meta#the resurrectionists#good omens season 2#good omens minisode#nerd shit#ineffable husbands#aziraphale good omens
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The Boondocks with an Mother figure! Reader
Pairings: Riley X Reader, Huey X Reader (All Platonic)
Warnings: Fluff, Cursing,
A/N: Man I grew up with the Boondocks! love the show so much it was so funny and still is funny to see! Anyways imma do an motherly figure! - Okay LISTEN! LISTENNN! these boys have no parents they live with their fucking grandpa so you being an motherly figure to them is... Wild! - You were their neighbor so you wanted to greet them with your S/O but he/she/they/it was too busy at work so you went to greet them by yourself - You made some Sweets and came by smiling at them as Grandpa freeman opened the door to show you smiling at him who greete d you as you exchanegd conversation and handed him the container filled of baked goods before noticing an young boy by the age of 9 with cornrows raise an eyebrow judging you while an 10 year old beside him with an afro eyed you - You waved to them before waving goodbye to grandpa freeman "I'll invite you for dinner sweet pea" grandpa freeman said smiling as you smiled nodding "My partner and I will gladly come along!" you soon left after that - You have tried to befriend the two young boys but failed... - NGL I see Grandpa freeman see you as an daughter and cares for you - Wouldn't threaten you with an belt at all but maybe would whoop the two boys asses aka Huey and Riley most of the time when your around he doesn't hesitate at all unless you are used as a human shield - First of all, they didnât trust you but then you started offering to babysit them when they were unsupervised. The two boys were more reluctant to accept your pressence, although they were polite with you... well Huey was RIley on the other hand would swear at you - You always took good care of them, you watched them closely and made sure they ate proeprly and didnât get hurt... - When grandpa freeman says anything sexual around the two you gave the male an disgusted look just like the two boys and go try to cover their ears the best you could - When needed too you Cover the two's eyes whenever something bad would effect them which confuses the two since they were used to this type of shit but Huey didn't try to peak while Riley was squirming saying he wanted to see what the hell was going on - Riley is a highly impressionable third grader. He embraces the stereotypical "gangsta" lifestyle, doing his best to promote the urban culture in the contrasting suburb of Woodcrest since he was HEAVILY Influenced by the mass media via rap music and television, he frequently uses poor grammar, and tends to defend his idols even when his imitations go against common sense and righteousness... BUT DAMN WHEN HE SAW YOU WHOOP SOMEONE IS ASS WITH YOU IN HEELS? HE WAS GAWKING! - Huey is a highly intelligent 10-year-old boy, who rarely smiles or laughs, and recognizes and detests the absurdities (both obvious and perceived) of the society in which he lives. His cynicism often touches upon subjects such as politics, religion, the media, businesses and corporations, African-American culture, and American society as a whole. Tending to be obstinate in both manner and speech which makes you freak out on how an 10 year old knows ALOT! - Huey has shown like ALOT OF DEPTH! of understanding that would seem to surpass his young age, such as knowing roughly what is going to happen in the future based on the actions and personalities of the people involved... Which makes you concerned asking him if he or riley had even gotten a proper childhood... - Riley when he is close to getting his ass whooped would run towards you screaming and hide behind your legs as you stare in utter confusion when he jumps into your arms or hides behind your legs as Grandpa freeman stop and stare at you "Put the boy down Sweet pea I gotta beat this boys ass!" You stared at Grandpa Freeman before staring at riley before running away with the child in your arms screaming as Huey just stared at the chaos unfolding - After awhile you would cpome visit and would try to offer to braid rileys hair which he doesn't allow at first...
- When he does get comfy though and needs his cornrows to be fixed or get a new design he would go to you sit down between your legs on the couch while picking up his controller which makes you laugh - You and Huey discuss lots of things together and compliment and praise the young boy fro his work which he is thankful for - You are seen like a motherly figure to them after 7 Months of meeting you due to your sweet personality - For Riley and Hueyy felt so nice to have someone caring for them other then grandpa freeman. After all they didn't grow up with a good relationship with their parents or didn't have any? you didn't know - You are shocked by the boys is skills... like THEY KNOW SELF DEFENSE! in an shocking way and have done things no child would have done but this was Woodcrest... - Huey and Riley would come up to you if they ever finish a test and show you their scores huey always getting 100 and Riley getting... lets not talk about riley is scores - They both enjoy how you pat their heads when they do something right - Whenever they try to cuss infront of you, they always get an glare from you "Boy if you even try that Imma get your grandad to whoop you" You stated with an smile that held an menacing aura - You panic sometimes when you come to visit and see the boys attack eachother with weapons and they both stop quickly when you shout their names and scold them - If you ahve siblings though and their is a party at your place due to your partner hosting it they would be amazed how you are a whole different person cussing out your siblings - The other woodcrest neighbourghs wood also be shocked to see you close to whooping your younger/older sibling(s) asses with your purse cause they ate the last piece of your favourite food - You definetly will have to step in between Riley and Huey sometimes to stop them from killing one another which always freaks you out - You were staying over and helping Grandpa freeman with his upcoming date but you brought some sweets and got some of them eating one before lifting one up and walking towards you and Huey who were sitting on teh couch talking about one of Hueys recent experiments "Yo ma! what the fuck is this-" Riley froze when he realized what he said as Huey froze aswell turning to Riley with an raised brow as you stared at Riley - Riley spoke "Yall N**** ain't heard shit!" Riley said quickly but was to late when you rushed over hugging riley "AWWWW! RILEYYYY!" Huey glared at Riley who was getting your attention as Riley scoffed hugging you back - Riley and Huey wouldn't call you Ma, or Mother in public only in private cause they didn't want to seem like 'Pussies' by rileys words but to Huey he just doesn't want you to know he see's you as a mother figure - For huey the first time he call you Ma/mother was when you praised him for succeding in one of his experiments he worked REALLY hard on - he was in the garage and his eyes widened when he saw he succeed on making the bomb he had spent so long on... So when you come by he perks up slightly which is unusual and grabbing your hand taking you to the garage and telling you about his... 'Experiment' that def isn't a bomb and how long it took "Thats amazing Huey! your such a Genuis! you are an intelligent young boy I'm very proud of you" you stated with an sweet smile patting his head while his afro cause you didn't know where to pat as he stares up at you and looks away smiling slightly which wasn't shown well "Thanks Ma" Riley was walking past to grab his basketball before having his jaw drop so fast when hearing those quiet words from Hueys lips - Huey denies he ever said it but would say it to you in private. - He enjoys that he doesn't have to always be the responsible one in the family even if you live next door - They call you mom/momma/mum/mama/ma/mother - Believe it or not Huey respects you more than anyone in this world, I mean- have you seen yourself when you protected them of a group of assholes
- Itâs still strange for you to know why some people hated the two boys Riley he has definitely called you âmom/mamaâ ) sometimes... and YES, Huey is still mocking him for that, when he does, surprisingly Riley does not get violent, he just scowls in shame and shouts âWell, SHE IS our mom! right?â he just looks at you with the most confused and adorable expression ever made and you just canât say no to him. - The two boys are very thankful for you like REALLY THANKFUL! even if they don't show it alot - Grandpa freeman is very greatful for having you around so he didn't have to always look after those assholes
reblogs + comments are appreciated â¸(ď˝ĄË áľ Ë )â¸âĄ
Šbrights-place 2023 â do not repost on another platform, copy, translate or edit my works! if you fit my DNI list please don't interact
#the boondocks#boondocksedit#theboondocksedit#x reader#headcannons#huey freeman#huey#riley freeman#granddad freeman#robert freeman#woodcrest#Huey freeman x reader#Huey x reader#Boondocks x reader#Boondocks#RIley X Reader#Riley x reader#Riley Freeman x Reader#Female reader#x fem!reader#x female reader#x female y/n#Mother figure
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"All suffering originates from craving, from attachment, from desire." - Edgar Allan Poe
Exculpate: The Fall from Grace is an upcoming 18+ action packed and fantastical interactive fiction novel. Loosely inspired by media like âMy Hero Academiaâ, âBungou Stray Dogsâ, âJujutsu Kaisenâ, âThe X-Menâ and âTitansâ.
Tags: [Urban Fantasy/Sci-Fi, Romance, Drama, LGBTQIA+, Textbased]
The Astra. In the years after the war it was a name that had grown familiar. A select group of individuals who had gained special abilities after theâŚincident. They are powerful. They are talented. They are gifted.
And youâre one of them.
Or at least you were around a decade ago. Before you made the mistake. The type of colossal fuck up that blows up your apparently flimsy life in a matter of minutes. The kind that has you running away and starting completely over. That kind.
Now instead of using your worthless ability to save people, you are stuck using it for much moreâŚaggressive work. More effective work. Or at the very least work that pays better. The only cost seems to be your sorry excuse for morals. Trading your soul and sense of justice for a paycheck. What could go wrong?
It was manageable. Meaningful even. Something that gave purpose to the now shattered pieces of your life.
Everything was great.
...until you got a hit for the strongest hero in existence. Wonderful.
Play a former hero turned assassin turnedâŚâheroâ but not really .
Customize your characterâs name, appearance, personality, and gender identity.
Develop a better understanding of your dreadful ability.
Explore and navigate complex relationships with six unique romantic options.
Kill your former best friend and betray old allies and new ones alike!
Come face to face with your past (both the choices youâve made and the people in it).
Repent for your mistakesâŚor continue making them.
The Hero (Your Target): Maverick âMavâ Kingston (He/Him)
Maverick Kingston, your current target and the strongest member of Astra. The strongest, period. He is unstoppable - unreachable - unattainable. You would know as his (former) best friend.
Appearance: Maverick is the embodiment of âperfectionâ and that crosses over into his looks. He is roughly 6â1â and is quite lean. He has vibrant light blue eyes and a head of messy blonde hair that seems to always fall perfectly into place.
Personality: Maverickâs greatest flaw is undeniably his personality. To put it bluntly, heâs the best and he knows it. He manages to come across as nonchalant and egotistical on a good day - often just messing around or teasing both his enemies and coworkers alike, and while he can be quite charismatic, his laidback and annoying disposition tends to steer most people away. Although, you get the feeling that there seems to be something deeper lying beneath the surface even after all these yearsâŚ
The Strategist: Carmen Reyes (She/Her)
Carmen Reyes, lead strategist of the Astra and to put it bluntly the only one with any common sense. She is an intimidating presence - although that might just be due to her title of the best hand to hand combatant of the Astra. You used to be co-workers and classmates but that was a long time ago.
Appearance: Carmenâs beauty is just another thing that adds to her imposing nature. She is roughly 5â11â and has spent years building up her muscular physique. She has curly dark brown hair that rests just below her chin and surprisingly sharp hazel eyes that seem to track your every moveâŚ
Personality: Carmen can be considered reserved and wise at best and completely distant at worst. She has a professional air to her that most officials and authority respect, but it can come across as aloof or boring especially when comparing her to the loud personalities that the rest of the Astra has. Thatâs not to say she is uncaring though - in fact she is arguably the most moral of the group - or at least she was back when you were a memberâŚ
The Heart: Silas Jones (He/Him)
Silas Jones, arguably the kindest member of the Astra. Heâs excitable and naive - if not a bit endearing. He tends to act as the mediator between the public and the other members of the Astra when necessary. You donât remember being particularly close with him back when you were in the Astra so itâs surprising how desperately he seems to want your attention nowâŚ
Appearance: Silas is roughly 5â8â and has dark brown skin with glowing silver marks scattered across his body. He has black locs that have been dyed red at the tips and dark brown eyes that seem to pull you in wherever you goâŚ
Personality: Silas is easily the nicest of the group and can be quite soothing especially compared to the harsher personalities of the other members and higher ups of the Astra. He is incredibly open and energetic, if not a bit naive. He cares very deeply for the people around him and that clearly extends to you even after all these years. It does make you wonder why he is so interested thoughâŚ
The Healer: Juno Aceso (She/Her)
Juno Aceso, head of the healing and medical department at Astra. She isnât what most people expect when they hear the words âdoctorâ but she is a breath of fresh air compared to the rest of the group. You were close with her back when you were in the AstraâŚor at least as close as you can be with someone like her.
Appearance: Juno is roughly 5â5â. She has deathly pale skin and dark eyebags that frame her murky green eyes. Her straight chestnut colored hair lands right at her chest, though she usually keeps it up in a bun.
Personality: If Carmen is distant and Maverick is nonchalant then Juno is on a whole other level. She is practically apathetic with her laidback nature and tends to be quite removed from everyone else. Thatâs not to say she has no personality though. She can be incredibly snarky and sarcastic when she wants to be. Unsurprisingly, she seems the least invested in your return. Although you get an odd feeling whenever she glances your wayâŚ
The Star: Payton Monroe (They/Them)
Payton Monroe is nothing if not a star. They embrace the celebrity status that comes with being a member of the Astra with open arms. You werenât particularly close with them back when you were in the Astra but you heard the rumors of their exploitsâŚ
Appearance: Payton is roughly 5â7â and seems to make it their lifeâs goal to make themself as appealing as possible. They have ivory colored skin and dazzling lavender eyes. Their hair is shoulder length and white with streaks of pink going through it.
Personality: Payton is someone who has no issue embracing the finer things in life. They are far more interested in the public image aspect of being a member of the Astra and that comes across in nearly every interaction. While they are quite flirtatious, they seem to hold no interest in pursuing an actual relationship. Maybe youâll be the one to change thatâŚ
The Newbie: Amari Gray (Gender Selectable)
Amari Gray, the newest member of the Astra. Not much is known about them - they joined after you left and they donât seem exactly interested in getting to know you. They tend to be annoyed with you more often than not but you get the feeling that they are that way with most people. Although, their constant avoidance towards you specifically is quite oddâŚ
Appearance: Amari is roughly 5â3â. They have tan skin and sharp gray eyes that seem to be set in a perpetual glare. They have thick white hair that is currently styled as a short undercut. They have a few piercings and tattoos.
Personality: You donât know much about Amari but one thing you do know is that they donât like you. They are either actively avoiding you or are going out of their way to pick fights with you. They seem incredibly familiar which makes their determination on making your life miserable even weirderâŚ
DEMO TBA
#if: intro#interactive fiction#if: exculpate#interactive novel#interactive game#if wip#interactive fiction wip#choicescript#wip if#wip intro#wip#dashingdon#cog wip#cog#choice of games#hosted games#intro post
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Essence of a Babygirl (a tumblr joke essay)
Babygirl, the term has spiked in popularity, but what is a babygirl? Is the term a bit more complicated than at first glance? What is the essence of a babygirl? Today I will be answering these questions.Â
Urban dictionary describes babygirl as thusly:
âA term used towards grown fictional men who have the fandom in a loving chokehold.â
A Mashable article titled The internet's 2022 horny dictionary defines babygirl as
â... a term of endearment for when a man is being cute, comfortable in his masculinity, or weak in an evocative way.â
These descriptions are wholesome. They create an avenue of masculinity that can be vulnerable and attractive at the same time. A term for a type of masculinity that creates room for a multi-dimensional character in fiction. Various fictional characters have been affectionately dubbed as âbabygirlsâ. One of the most well known being Leon Kennedy from the Resident Evil franchise.Â
However the term is also used to describe characters that are remarkably not wholesome. Characters like Izzy Hands, played by Con OâNeil from the incredible show written by David Jenkins called Our Flag Means Death and Marvelâs Loki, played by Tom Hiddleston, have been called babygirls. This must indicate a spectrum of âbabygirlnessâ that scales from wholesome to not wholesome.Â
A good babygirl can be seen at a glance, but what makes these other characters part of that babygirl spectrum on the negative side? As my colleague (@robogart) and I studied the issue we realized that negative babygirlness included more nuance.Â
We created a study group to determine what attributes make up a bad babygirl. Included in our study was: Izzy Hands (Our Flag Means Death), Gal Dukat (Deep Space 9), David Xanathos and Oberon (Gargoyles), Anders (DA2), Yami Bakura (Yugi-oh, 4kids Production), King of All Cosmos (Katamari), Patches (Fromsoft), Ratagin (Great Mouse Detective), and the Six Fingered Man (Princess Bride).Â
The five characteristics that we found amongst all of the babygirls we picked from various media were: being decidedly not wholesome, pathetic, emotionally unhinged and dastardly, but all in all containing some kind of charm.Â
We went through and put all of our babygirls to the test with our system. The results were surprising, with Izzy Hands coming out decidedly less babygirl than we predicted and Ratagin being the epitome of babygirlness.Â
What did these tests show about babygirlness on a whole? The spectrum ranges from morally good characters to bad, but all share a few common traits. However they express their vulnerabilities, either as completely unhinged or emotionally accessible, we as the audience are captivated and find âtheir weakness evocativeâ. Another aspect that is continuous through the spectrum of babygirlness, whether good or bad, is that a babygirl is secure in his masculinity however he chooses to express it. Babygirls on either end of the spectrum do end up having a âloving chokehold on their fandomâ. Those people in the fandom are not necessarily of quantity, but of quality. Especially for the baby girls on the âbadâ end of the spectrum.Â
In conclusion a babygirl can be summed up as a fictional male character that is evocative in his vulnerability and at the same time confident in his masculinity regardless of his moral compass.
Co-Written with @robogart
THANK YOU FOR READING ALL THE WAY TO THE END OF THIS SILLY LITTLE ESSAY!
Please feel free to copy and paste the bad babygirl diagram and see where you babygirls fit!! I am excited to see your favorites!!
#babygirl#dragonage#gargoyles#ds9#our flag means death#great mouse detective#yugioh#princess bride#oberon#izzy ofmd#gul dukat#anders dragon age#katamari#david xanatos#yami bakura#ratagin#king of all cosmos#fromsoft games#patches#memes
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Do you have a sense of where the concept of "comfort character" comes from, or when it originated? It seems like this particular coinage/concept showed up in fandom spaces somewhere in the mid to late aughts, but maybe it's older? When not used humorously, I've seen it function as a sort of proprietary claim and/or an awkward (and usually ineffective) effort at tone or representational policing, so now I'm wondering about its history.
--
The circles I ran in in the aughts would have chewed up and spat out anyone who tried to police a character in this particular way. I first heard of the concept in the last few years on tumblr.
One place I go when researching slang is Urban Dictionary. It's not just that there are definitions there but that the dates on the entries can be instructive. In this case, all of the definitions are from 2020-2022. That doesn't mean that nobody used it earlier. There could just have been limited overlap between the types who used it and the types who edit Urban Dictionary. It does match when I remember the term breaking containment and oozing all over places I was with all the butthurt entitlement that you'd expect.
A cursory search of Reddit reveals a bunch of people going "WTF is a comfort character?" around four years ago (so 2020).
Googling turns up a ton of discussions from during lockdown and basically nothing before that.
Fucking around on Dreamwidth, I see a lone mention in 2007 related to a final fantasy game. Unclear whether it's a common term or an ad hoc one.
Where are you seeing it in the aughts? I'm perfectly willing to believe it's old, but it would help to start from whatever you're looking at to trace what communities it was being used in.
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Homebrew Horror: Unwanted Amalgam
(Art source, and probably one of the better fanart pieces of this critter I've seen!)
Remember to eat your veggies, don't just scoot them around on your plate.
Malevolent boogeymen known by many names in many different cultures across the Inner Sea, Unwanted Amalgams are twisted aberrations formed from wasted and (as their name suggests) unwanted foods. Believed to be spirits embodying wasteful gluttony, Amalgams don't just rise out of plates of uneaten broccoli at a child's table or leftovers which go sour after they're forgotten, but instead arise from truly egregious displays of carelessness; whole banquets squandered when a noble grows full after a single dish and orders the rest disposed of, countless "ugly" pieces of produce thrown away by farmers and citizens alike for no reason but appearance, or truly impressive amounts of food being hoarded away from hungry mouths and left to rot.
Amalgams weave their bodies from this unwanted food, knitting countless pieces of edibles together into humanoid shapes whose general appearance depends on the most common form of food within them: an Amalgam constructed mostly of wasted meat may resemble a towering troll or ogre, while a primarily produce or grain-based one may look more like an especially tall and willowy elf. The one displayed above is one of the rarest types, constructed of wasted sweets and confections, and ambulates more like an insect than a human, with limb proportions to match. Regardless of their general shape, the ways they move and carry the weight of their amorphous bodies prevents anyone from mistaking them for a human in all but complete darkness.
Because they arise from food waste, Amalgams are a more recent boogeyman, ones that have begun to haunt the modernizing world as food production begins to exceed its demand, stalking through urban areas where people can afford to waste food as, in their minds, more will always be available. Due to their recent appearance, they are poorly studied and poorly understood, and have little desire to talk specifics about their motivations, origins, or desires beyond the immediately obvious... though they ARE quite talkative. To the point many wish they would stop.
The Amalgams possess a twisted sense of justice which the vast majority of them are incredibly vocal about, launching into soliloquy at the slightest prompting or provocation. Though they are all born from an incident of incredible magnitude, they are motivated to punish any act of wastefulness or gluttony they observe, no matter how small. Everything from a restaurant throwing away hundreds of pounds of perfectly edible food down to a child refusing to eat their vegetables may incite the wrath of an observing Amalgam, who will confront these unfortunates and command them to perform some task for it to spare them a terrible fate. These tasks are set by the whims of the Amalgam and run the gamut from the mercifully ordinary (finish your meal) to the nonsensical (gather 100 red objects and place them in a circle in one's front yard) to the impossible (slay a monster with an inadequate weapon), but failure to complete them within an arbitrary time limit sees the victim pummeled into helplessness by the horror and, in a cruel reversal of fate, consumed by it.
Attempting to fight for one's life against an Amalgam is no easy task. Their aberrant physiology renders them impervious to many reliable tricks, and whatever strange forces animate their bodies also knits them back together with frightening speed (to the point of returning them from death), though the ever-reliable fire and acid damage can destroy them beyond their ability to regenerate. Magic which affects only plantlife also affects Amalgams, even if they aren't entirely made of plant matter, and of course all Amalgams subconsciously desire to be eaten, rendering them extremely vulnerable to any hungry beast that attempts to take a bite out of them.
Unwanted Amalgam CR 6
Neutral Evil Large Aberration Init: +3; Senses: Darkvision 60ft; Perception +13 Aura: Frightful Presence (30ft, DC 15, 2d6 rounds)
------ Defense ------
AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural armor, -1 size) HP 48 (8d8+14), Regeneration 3 (Acid, Fire, bite attacks) Fort +6 Ref +5 Will +8 Defensive abilities Pull Together; DR 4/--; Immune critical hits, precision damage Weaknesses Vulnerable to Putrefaction, Yearn for Purpose
------ Offense ------
Speed 40ft, climb 40ft Melee Bite +10 (1d8+5 plus Grab), 2 slams +8 (1d6+3 plus Grab) Space 10ft; Reach 10ft Special Attacks Many-Armed Grapple, Swallow Whole (1d10 bludgeoning, AC 13, HP 5) Spell-like Abilities (CL 8; Concentration +9)
Constant--Spider Climb At-will--Dancing Lights, Ghost Sound, Prestidigitation 1/day--Dimension Door
------ Statistics ------
Str 20 Dex 16 Con 17 Int 14 Wis 15 Cha 13 Base Atk: +6; CMB +11; CMD 25
Feats Combat Reflexes, Great Fortitude, Intimidating Prowess, Multiattack
Skills Acrobatics +18, Climb +22, Intimidate +21, Knowledge (Local) +11, Perception +13, Stealth +11, Survival +13 Racial modifiers: +8 to Acrobatics, +4 to Intimidate
Languages Aklo, Common, any one local language
SQ Compression
------ Ecology ------
Environment any urban Organization solitary Treasure standard (rations, pilfered items)
------
Combat: Before battle, Unwanted Amalgams will clamber out of reach and repeatedly intimidate creatures to weaken them before leaping in. It will also use its surprise round to intimidate the enemy it wishes to punish most, if possible. Amalgams are simple creatures in a fight: They attack with their slams and attempt to grapple as many creatures as possible, swallowing the smallest among them while beating the rest to unconsciousness or death.
Morale: Amalgams are fierce fighters which pursue their prey relentlessly; they always fight to the death, though their supernatural resilience prevents some deaths from being the end of them.
------ Special Abilities ------
Many-Armed Grapple (Ex): Amalgams can produce upwards to six additional limbs as a free action to maintain grapples against an equal number of Medium or smaller creatures, allowing them to grapple multiple creatures at once while still being able to make two slam attacks. When not grappling a creature, these excess limbs are instantly re-absorbed.
Pull Together (Ex): An Amalgam's severed portions remain animate when they're severed, crawling back towards the whole at a rate of 10ft a round at the end of the Amalgam's turn. Each round the Amalgam ends adjacent to a severed piece of itself, it absorbs the piece (regenerating the severed portion instantly) and regains 1 HP. A severed piece can be destroyed with at least 1 point of Fire or Acid damage, or damage done by a bite attack. In addition, an Amalgam that is slain will return to life 1d4 hours later at 0 HP unless its remains are burned, doused in acid, or consumed by one or more other creatures.
Swallow Whole (Ex): An Amalgam can swallow Small or smaller creatures grappled by its claws without needing to transfer them to its mouth first; if it succeeds the check to pin the creature, it simply raises the creature over its head and drops them into its waiting maw. When a creature cuts its way out, the hole instantly closes behind that creature.
Vulnerable to Putrefaction (Ex): Regardless of their composition, Amalgams are treated as both Aberrations and Plants for the purposes of harmful spells (such as Blight) and abilities (such as Favored Enemy). A Putrefy Food and Drink spell cast on an Amalgam deals 2d8 Acid damage to it, and if that spell is cast on its remains, its body is destroyed utterly and it cannot return to life (see Pull Together, above). Inversely, a Purify Food and Drink cast on an Amalgam restores 2d8 HP to it and grants it the benefits of Haste for 1 round.
Yearn for Purpose (Ex): All Amalgams subconsciously desire the destiny of all food: to be eaten. Bite attacks made against them resolve as touch attacks, and damage from bites both bypasses their Damage Reduction and suppresses their regeneration for 1 round.
#Homebrew Horror#an extra halloween special#Original Concepts#Pathfinder#dungeons and dragons#im in the market for a better name btw
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"In China, a landscape architect is reimagining cities across the vast country by working with nature to combat flooding through the âsponge cityâ concept.
Through his architecture firm Turenscape, Yu has created hundreds of projects in dozens of cities using native plants, dirt, and clever planning to absorb excess rainwater and channel it away from densely populated areas.
Flooding, especially in the two Chinese heartlands of the commercial south and the agricultural north, is becoming increasingly common, but Yu says that concrete and pipe solutions can only go so far. Theyâre inflexible, expensive, and require constant maintenance. According to a 2021Â World Bank report, 641 of Chinaâs 654 largest cities face regular flooding.
âThereâs a misconception that if we can build a flood wall higher and higher, or if we build the dams higher and stronger, we can protect a city from flooding,â Yu told CNN in a video call. â(We think) we can control the water⌠that is a mistake.â
Pictured: The Benjakitti Forest Park in Bangkok
Yu has been called the âChinese Olmsteadâ referring to Frederick Law Olmstead, the designer of NYCâs Central Park. He grew up in a little farming village of 500 people in Zhejiang Province, where 36 weirs channel the waters of a creek across terraced rice paddies.
Once a year, carp would migrate upstream and Yu always looked forward to seeing them leap over the weirs.
This synthesis of man and nature is something that Turenscape projects encapsulate. These include The Nanchang Fish Tail Park, in Chinaâs Jiangxi province, Red Ribbon Park in Qinghuandao, Hebei province, the Sanya Mangrove Park in Chinaâs island province of Hainan, and almost a thousand others. In all cases, Yu utilizes native plants that donât need any care to develop extremely spongey ground that absorbs excess rainfall.
Pictured: The Dongâan Wetland Park, another Turescape project in Sanya.
He often builds sponge projects on top of polluted or abandoned areas, giving his work an aspect of reclamation. The Nanchang Fish Tail Park for example was built across a 124-acre polluted former fish farm and coal ash dump site. Small islands with dawn redwoods and two types of cypress attract local wildlife to the metropolis of 6 million people.
Sanya Mangrove Park was built over an old concrete sea wall, a barren fish farm, and a nearby brownfield site to create a âlivingâ sea wall.
One hectare (2.47 acres) of Turenscape sponge land can naturally clean 800 tons of polluted water to the point that it is safe enough to swim in, and as a result, many of the sponge projects have become extremely popular with locals.
One of the reasons Yu likes these ideas over grand infrastructure projects is that they are flexible and can be deployed as needed to specific areas, creating a web of rain sponges. If a large drainage, dam, seawall, or canal is built in the wrong place, it represents a huge waste of time and money.
Pictured: A walkway leads visitors through the Nanchang Fish Tail Park.
The sponge city projects in Wuhan created by Turenscape and others cost in total around half a billion dollars less than proposed concrete ideas. Now there are over 300 sponge projects in Wuhan, including urban gardens, parks, and green spaces, all of which divert water into artificial lakes and ponds or capture it in soil which is then released more slowly into the sewer system.
Last year, The Cultural Landscape Foundation awarded Yu the $100,000 Oberlander Prize for elevating the role of design in the process of creating nature-based solutions for the publicâs enjoyment and benefit."
-via Good News Network, August 15, 2024
#china#wuhan#thailand#bangkok#landscape#wetlands#sponge city#landscape architecture#flooding#climate action#parks#public park#green architecture#sustainability#good news#hope
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If you were to make up fae courts besides the standard ones(Seelie/Unseelie and seasons for example), what would you choose? I was thinking of this cause A Court Of Fey and Flowers(the dimension 20 series) had a bunch of them(court of Craft, Wonder, Seafoam, Goblins, etc) and I thought it'd be a cool prompt.
What a fun question! I have so many complicated feelings about fairy courts and I honestly loved Dimension 20's approach! Because what by now is seen as "the standard courts" (Seelie/Unseelie, Summer/Winter, Light/Dark) are all quite modern inventions. So it really doesn't take anything away from the faerie of it all to change them.
I'd actually like to go one step further: if I was making fairy courts, I'd make them small, and local. Because I personally think that vibes better with the folktales that I know.
The concept of fairy courts is primarily based on Scottish folklore. But it was common practice there to call fairies "seelie" far before they were ever described as "unseelie". Which makes sense, because you wouldn't want to offend the fae. (Apparently in the Scots language "court" could also just mean "group" or "company", which would make "seelie court" not unlike "fair folk".)
On top of that - although there are definitely mentions of fairy queens and kings, especially in ballads - many Celtic folktales refer to a specific group of fairies living together in one mound as a "court" without implying that this is The Court that controls all other fairies. Their leader is sometimes called king or queen, but sometimes just lady or lord. And this concept shows up in Germanic folklore too, with elves and dwarves and witte wieven.
So if I was to make up fairy courts for a story they'd be very specific:
The Alder Court
The Wetland Court
The Court of Crown Hill
And those would probably just be the human names for them. The members of the court would be more likely to introduce themselves as "follower of my lady queen, ruler of all under the hill."
Alternatively, if I was going full secret urban fantasy world, I'd probably align the courts with the specific type of fae. (Which is an impossible task, but in urban fantasy you can pick and choose as you like.) So there'd be a Brownie Court, a Pixie Court, a Court of Wisps, etc. And all fae belong to that court, though spread far and wide, would answer to that ruler. I think that would be very fun, especially for the types of fae who deal a lot with humans.
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I know that Inkling societies mirror human ones because of plot reasons going back to Alterna, but I've really enjoyed seeing your 'convergent evolution' takes on the biology, so why not apply that same logic to something like, say, architecture? At a glance, sure, Inkopolis and the Splatlands look recognizable to us, but would for instance an inkling or octoling's home have a layout differently built for their unique needs and behavior?
Thank you! also yes this is a good point! I've been avoiding doing anything too outlandish with the architecture or much of any of the worldbuilding to be honest because we know very little about Splatoon architecture and... well, stuff like this, to begin with. And it's harder to try and change major things about the world itself than it is to work with alternative biology for a creature in my opinion; all we really know when it comes to architecture and city- and building design in Splatoon that it is very similar to those of humans, and a lot of the elements are based on modern day Japan. I doubt the developers are doing that much to differentiate the architecture from human buildings and stuff because granted it would be a ridiculous amount of thoughts and work to sculpt a society and buildings that accommodate like 500 different species MINIMUM.... there's some little things here and there, like the Giant Doorways in the Deepsea Metro, but then there's other things like the freaking escalator in Inkopolis Plaza that's literally the width of maybe 1 Inkling and no other species even fits in that. Hell, it's not even the width of TWO PEOPLE which is at least expected of escalators to my knowledge--- anyway....
my point being I don't like to make sweeping differences to human architecture when it comes to Splatoon, because whether I like it or not a LOT of their stuff is just human architecture a little bit to the left. But that doesn't mean you can't make any changes to it, and it also doesn't mean there aren't any changes, those changes just might not be as visible.
Some random things I've thought about: Modern housing in Inkadia has VERY strong windows. Glass in general is very strong in urban environments, especially buildings near Turf War areas for obvious reasons... you don't want people Super Jumping through your window nor your window blasted to smithereens by a Trizooka shot that missed.
In apartment buildings, if there are mail slots on the doors, there's a container on the other side. Prevents people from slinking into your house through the mail slot. Apparently this is a common thing to have in Japan? We just have mail slots or postboxes out in the yard or lobby.
Also to prevent people from slinking into your house: residential buildings have dense grates, nets or spikes in their ventilation shafts. In some older buildings and non-residentials, these might be missing. But without things like this, any Inkling (typically) can just fit straight through a pipe as long as their beak fits in it, so you would end up having guests you maybe don't want.
Quickly about apartments; they're actually a very popular form of living not just for cost-cutting and because there's a fuck ton of residents in Inkadia, but because inkfish are mostly very social and do better surrounded with lots of people living in close quarters. The two most popular types of apartments are single-person ones that are basically just a single-room hole, and bigger apartments that have several small rooms and a community area that are meant for a whole school of squid (usually a friend group) to live in. People who live in the single-person apartments typically just go home to sleep and maybe cook or something... unless you're an introverted squid, or not a squid at all, and just settle for very little when it comes to space.
Inklings ALWAYS have some type of direct heating in their houses, from space heaters to a kotatsu to heated blankets to sun lamps. This is because Inklings are mostly cold-blooded and become very sluggish if their body temperature falls too much (for example from lack of physical activity or from cold room temperature), so there's a focus on keeping one's living quarters comfortably warm. Most lamps marketed for inkfish are actually heat lamps to the point where finding a lamp that Doesn't Make The Room Hot if it's on for too long is kind of hard.
Inklings are pretty vulnerable to dry air due to their thin skin and dependence on humidity to keep them thoroughly hydrated. As a result, you'll find air humidifiers in like, every house. In some AC units, a humidifier function is included. From a human perspective, the average Inkling apartment feels warm and humid - but to them it feels just normal. Due to the relatively high humidity, it's pretty common for electrical outlets to have covers for when they're not in use.
It's common for Octarian homes to have "sleeping holes" or "dens" carved into the wall. These haven't really become trendy in Inkopolis yet, but they probably will. It's also quite common for inkfish homes to have stacked furniture and interior made in layers - because they can fit in very tight spaces in swim form, maze-like interiors are still fully usable to most inkfish. Though it's rarer to find people who actually want to deal with the clutter.
Most Inkopolis bathrooms have a combined shower-bath. Inkfish showers come with a shower head that only really lets mist through on the default setting. (You're expected to test this BEFORE you take your first shower and replace it if necessary because you don't want to get into the tub and then find out it's a normal cross-species shower head on fucking Jet Mode.) Bathtubs are mainly used for re-absorbing moisture and soaking in ink rather than cleaning (because inkfish don't do very well with actual baths).
Most flooring is specifically made to be ink-resistant and non-absorptive. The combined humidity of the air and the ink that inkfish naturally get everywhere would ruin wooden floors IMMEDIATELY.
Toilets usually have a flap or gate blocking the drain that flips open when it's flushed. There are too many historical cases of people falling into toilets and just fucking dying or going missing forever because it's difficult to get out. (Mostly kids, but also people who fell asleep or too far into thought and just slinked into there. The world is full of danger when you can fit into any gap.) also lots of people accidentally laying eggs there which for obvious reasons is REALLY BAD if there's nothing to catch those.
All modern apartment buildings are required to have elevators. I'm pretty sure this is also just a real-life requirement nowadays. A lot of older buildings in Inkopolis don't have any, though... and while Super Jumping on street level is usually prohibited, most apartments have roof access, so a lot of people still jump between work/hobbies and their house. It is A LOT faster than dealing with traffic or walking (but it's also mostly illegal).
uh probably more things. My brain is empty now but hopefully that's some kind of inspiring ty for asking!
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