#Tycho fallout
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aquiolla · 1 year ago
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azures-grace · 1 month ago
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This game has me in a chokehold help
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cosmicfruits · 2 years ago
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Desert ranger vs. Vault dweller with cigarette infomercials burnt into his head
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noodle8 · 1 month ago
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look at my companions dawg I'm going to die!!!
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dystopia-incognito · 7 months ago
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I've been replaying Fallout 1 lately. Here's an (unfinished) sketch of my team; Katja, Dogmeat, Ian and Tycho, led by the 'Vault Dweller' Natalia Dubrovhsky.
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yamamotomotoya · 2 months ago
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I finished Fallout 1 last week. I was impressed that the game Fallout was already complete in the first game. And this is an illustration to commemorate Clear.
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thedumbasscourier · 2 months ago
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a quick rest
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until-the-brahmin-come-home · 9 months ago
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maybe i'm weird but for some reason the idea of the vault dweller and ian hooking up at some point during their travels feels like a given to me
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thefalloutwiki · 2 years ago
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Fallout: Tycho
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“We Rangers hail from back east, what used to be called Nevada. Our heritage stretches back to the days of the Texas Rangers. We learn survival and combat skills in order to go out into the world and have a chance of surviving and making things better.”
- Tycho, Fallout
Tycho reappears in the New California expansion of Fallout: The Board Game, donning Desert Ranger Armor. You can read about Tycho here:
https://fallout.wiki/wiki/Tycho
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enlichened · 9 months ago
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fallout fans i beseech thee... whats a plausable m/m couple in the first game. my only stipulation is that it CANNOT include the master
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simplegenius042 · 1 year ago
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Fallout OC - Elrand Brandt (The Vault Dweller)
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Read under the cut for more info:
Here's my Vault Dweller of the first Fallout game, Elrand Brandt. Born in Vault 13 and taking an occupation as engineer at age 21, Elrand gets the short end of the stick when "volunteer" is chosen to find a replacement for the water chip.
Sent out into the wasteland of what was once Southern California, with nothing more than his jumpsuit, a barely functioning pistol, and a multi-tool, Elrand goes off to retrieve the replacement water chip without getting killed by the critters that lurk around and the Super Mutant threat that popped up.
Elrand is healthy averagely strong and attractive man at a height of 5ft and 10inch, buzz-cut dark hair and hazel eyes, good with his hands (he's an engineer after all), however he doesn't stray far from his Vault jumpsuit (besides reinforcing it with armor) and being out in the wasteland doesn't help his hygiene, though he does try to keep up with it when he has the time.
An engineer with exceptional skills in tech savvy situations, literacy and stealth (enough to know how to blend in with the background), Elrand's senses are good enough at picking up differences in environment, and is quite persuasive when he knows how to use his words, with decent survival skills as he know how to cook a good-enough meal to keep him going and has decent creativity in his plans. However, his combat ability is lacking despite his decent strength, though he's better with aiming small guns than larger ones. Elrand's communication could be better and his rudeness doesn't make him a very good mediator. His rizz ability sucks ass despite the potential he has, his luck just gets shittier and he can barely use the environment to get himself out of, say, a public gunfight. Elrand's growing to be a dog person and Dogmeat's pretty much the only animal he can handle. He does not like nor want kids (and yet Luck and Irony work together to move around this obstacle).
Elrand is quite the knowledgeable man, though his anxiety almost reaches the roof when dealing with big, mean, green machines known as super mutants. This does not stop his passion to save his vault and help whoever he can (even when he's reluctant to be the person who has to do either). With the bullshit he's seen and the bad luck that follows him, Elrand finds comfort in believing there's a destiny people follow. His confidence and patience are pretty decent but it depends on the situation he's in. His humor often times falls flat dead just like his happiness, but unlike the latter, he tries to improve the former.
Elrand is often rude (though can keep his temper in check when he infiltrates the Children of the Cathedral), but his bravery and ability to remain collected under certain stress cannot be argued with. Elrand's methods sometimes must involve violence in order to reach a greater solution even if he's not particularly comfortable with it, though he doesn't share the pacifistic beliefs, even when he's thoughtful enough to use non-violent methods, he thinks there are some moments that require a more permanent end (especially with the Master and his Super Mutant army). He can be agreeable or contrary towards what other's say depending on what they're trying to sell. He's more pragmatic than idealistic, and is very frugal on his cap use (unless it comes to those in need). While he's certainly not objecting to doing extrovert activities, he leans towards introvert. He's quite collected, though impulsive I would label him as "wild". Elrand is quite the stubborn perfectionist, and usually sticks with the decision he makes.
His Charisma sucks ass, his empathy's a little better but it only extends so far, and though deeply generous towards others, this often causes him to give more to them and keep less for himself. Elrand has a good steady check on both his aggression and libido. Elrand is surprisingly more deceptive than he is honest, and has the potential to take initiative but overall prefers to do what other's ask of him (plus his whole mission is to find a replacement water chip for Vault 13). He comes off a bit rude due to his inexperience with social cues in the Wasteland, and is rather indifferent towards the political fronts, only going off a black-and-white view. At first sight he is scary, and can take advantage when he wants to, but he is quite a cool dude once you get to know him, despite how obedient and gullible he is in the Wasteland (which changes throughout the events of Fallout).
Due to the shit Luck he has and his valiant fight against the Master and his Super Mutant army (+ being banished from Vault 13), he eventually comes to the belief that destiny and fate may exist, and with what he's seen out in Southern California, magic too.
Elrand's top priority is the survival of his home, Vault 13, with earning praise for proving himself coming second. He does try to prioritize his health and the safety of his companions (Ian, Tycho and Katja), though he's more lenient to not letting ideals of justice, truth and others opinions get to him too badly, with love, fame and wealth being the least of his worries.
And to conclude on good old Fallout traditions, here are his SPECIAL Stats:
Strength (6), Perception (8), Endurance (6), Charisma (3), Intelligence (9), Agility (8) and Luck (2).
Tag skills he has:
Speech, Repair & Small Guns.
And lastly, his Perks:
Mental Block, Strong Back and Awareness.
Template below:
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lunasuccor · 3 months ago
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Starting PART 4 today, at 4pm est!!! Having gathered our party consisting of Ian, Tycho, Dogmeat, and of course our Vault Dweller Luna, we successfully retrieved a new Water Purification Chip and saved our vault!!! However, as we have learned about a Super Mutant Army in the making, we are tasked with stopping them for the good of not only our home - but all of humanity!
Today we'll be finding our final companion, awaiting us in the Boneyard(I definitely did not look this up) and with our party complete - find more leads about the Super Mutants and their mysterious 'Master'!
NO I'M NOT GONNA GET DIPPED, STOP ASKING.
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Starting Fallout part 2 today at 4pm! Come check it out and follow for more HERE! <3
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falloutnewnobody · 9 months ago
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i love fallout 1 but if tycho, ian, or dogmeat dies one more time i might have to resurrect interplay entertainment and fistfight them
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noodle8 · 2 years ago
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hello here's my big ol dump of stuff!!
1. @batterislove's Leilani and my Ripley hanging out in a, besties way :)
2. Tycho practice with a new brush!!
3. Cheesesteak looking mighty silly in a meme redraw,,,,
4. A redo of a piece i did a while back and had as a design on my redbubble, i think it turned out cool!
5. And finally a fallout 1 pysker remnant concept if they didn't all get 'sploded hehe
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newwillinium · 2 months ago
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The Desert Rangers of Fallout New Vegas
Okay so I think the NCR Desert Rangers kind of suck, especially in comparison to their direct inspirations from Wasteland. Let me explain.
Okay so ultimately this boils down to the fact that the Desert Rangers. . . do not and never existed in the Mojave or the game world.
So backstory time. So the whole reason that the New California Republic is in the Mojave in the first place is because of their relationship with the Desert Rangers and the potential of using Lake Mead and the Hoover Dam to solve their resource issue back home.
It was their treaty with the Desert Rangers that gave them the mission and duty to secure the region from the hostility of Caesar's Legion after the Desert Rangers were pushed out of Arizona all the way into Nevada and the California wastes.
The survivors agreeing to merge themselves into the New California Republic's Ranger Corps a few years before game start.
And when we come to New Vegas and exploring it's gamestate what do we find?
Not a single bit of evidence that the Desert Rangers ever existed outside of the Monument at the Mojave Outpost. No letters, no computer logs, no Rangers who walked away rather then join a Imperialist power, no Ex-Rangers, No Centurians wearing bits of Ranger armor (The Centurians of Caesar's Legion form their uniforms out of the enemies they defeat up to and including a BOS Chapter and they have the hipplates of the NCR Ranger armor incorporated), their Chief is a NCR Ranger from Redding, every generic Ranger only has dialogue referring to the NCR Rangers as a whole and the NCR.
The Desert Rangers do not exist and did not exist in the game world as designed. There is no evidence of them anywhere in the game, and only exist to be poster-boys for the NCR and to be talked about how badass and cool they are.
And I would like to contrast with their direct inspirations.
The Desert Rangers from Wasteland 1, 2, and 3.
The Desert Rangers of Arizona are descended from the Army Corp of Engineers and they basically exist to be problem solvers. They are Diplomats, Monster-Hunters, Vigilantes, Engineers, Detectives, and feel whatever role they are required to do in order to help nurture communication, traded, and the growth of civilization in Arizona, New Mexico, California, and eventually Colorado.
And the Desert Rangers fuck up. A lot.
Perhaps the most infamous point of this is when they kill a rabid dog, and then kill the dog's furious owner when he charged them with a pellet gun. Unknown to them, the Kid survived, and as he grew so did his hate and he formed a rival group to the Desert Rangers known as the the Red Scorpion Militia.
The Desert Rangers do not rule >!this is a major issue in Wasteland 3!<, they do not conquer. They protect those independent townships that agree to be under their banner, and survive off of their own foraging, donated supplies, and the weapons and armor they themselves manufacture.
They're basically. . .think Fallout 4's Minutemen under a more centralized structure.
And the thing is that it's clear that the Wasteland Desert Rangers are implied to be the same as those in New Vegas. The Lore doesn't line up between the two now franchises, given the hundreds or so years between their nuclear apocalypses and modern day, but this is a inspiration for the series dating back to Fallout 1 with the companion Tycho whose grand-daddy was a Desert Ranger.
And with how important the Desert Rangers are to the impetus of the major main story conflict in Fallout New Vegas, how much they are the poster-boys for the game and NCR faction as a whole, and whom they are directly inspired by.
The Desert Rangers suck in New Vegas.
Because they do not and never did exist.
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sealz888 · 10 months ago
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Please reblog for larger sample size! Feel free to leave why in the tags, replies or reblogs!
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