#Ttrpg wips
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TTRPG WIPs
@temporalhiccup tagged me in a thing, so now I guess I have to respond.
First, I'd be remiss if I didn't mention my big project that just launched, Bxllet Clip: a brand-new ttrpg periodical dedicated to all things [Bxllet>. Our inaugural issue has new adventures, new classes, an interview with Bxllet's author, optional rulesets, as well as a whole-ass Bxllet hack that's some of the most evocative game writing I've read yet. And you can pick up Bxllet Clip together with Bxllet for no extra cost! Grab your copy here: Bxllet Clip: The Pinxp Issue by Wheels Within Wheels Publishing (itch.io)
TTRPG Projects in some form of active development
untitled GBA Fire Emblem ttrpg that presents a sleek translation of the GBA FE mechanics to the tabletop.
TTRPG Projects on some sort of hiatus or back-burner status
MONSTER GUTS: DARK the Dark Souls-inspired expansion for MONSTER GUTS taking place on a Fidalgo Island that has been corrupted by an unknown force. It's a hexcrawl monster hunter experience where players risk losing their memories as they pursue new monsters to slay, new weapons to wield, and the only known cure for Blisters.
GELGELIM: For those of you who've seen my AP, Gelgelim: A Yiddish Fantasy Gone Rogue, you know that I have a Yiddish fantasy setting that I've been working on for the last 5 or so years set in an alternate-historical Grand Duchy of Lithuania circa 1630. What you might not know is that there's a whole game system that goes along with it that uses Tarot cards. If you're a fan of A TaroTRPG from A to Zine, 26 Tarot mechanics for adventure-style ttrpgs, then you should be real hyped as that zine is the closest I've come to publishing Gelgelim content.
TTRPGS I've let go of but might return to some day
nah, I don't really do that.
Anywho, let's tag some people to see what their WIPs are. @rathayibacter @legendaryvermin @vvvisection What've you got on your plates?
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I spent the weekend talking about where I was with my WIPs and I'm considering fully rewriting the WIP post I made like 6 days ago.
Time to redo my entire WIP stovetop.
This is good news for people who have interest in XOXO and Deadly Kobold Racing though.
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They are literally the love of my life I am obsessed with my own oc and i think that beautiful
#art#myart#oc#original character#ttrpg#artists on tumblr#wip#its not finished but I need to show her#i need them#mysbnh#dnd
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Rough sketch VS Clean sketch ✨🐦
#sketch#doodle#character design#oc#oc art#dnd#dungeons and dragons#tiefling#genasi#earth genasi#fantasy#ttrpg#original character#character art#artists on tumblr#wip#siegmund#sygdomthings#syg2024#drow
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(WIP) Prometheus!Essek
#myart#wip#prometheus#essek thelyss#critical role essek#critical role#critical role art#critical role fanart#clip studio paint#work in progress#drawing#dnd#dungeons and dragons#ttrpg
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"More?"
#woof woof#bark bark#daddy halsin#team halsin#halsin bg3#halsin fanart#halsin silverbough#baldurs gate fanart#art wip#ttrpg#honey i'm home#sketch#young halsin
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I'll be honest, having it out of a jumbled one-note doc spread into two dozen different tables and into mildly coherent pages is really exciting. Makes it feel less like brain rot and more like an actual game!
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femininomenon has been playing in my head real loud
art trade for PeckuliarCorvid on twitter!! yes, I picked the fem unicorn knight character because I am that predictable, and then placed her with blue armor in red light, if I ever don't do that then that's a doppelganger not me
she is beauty she is grace, I experimented with my style again and it only took 3.5 hours this time, yippee!! enjoy
+speedpaint
#artists on tumblr#dnd#dnd art#dnd character#digital painting#dnd oc#clip studio paint#mintybleh#knight#digital art#dark fantasy#fantasy art#fantasy#ttrpg community#ttrpg character#ttrpg art#sketch#speedpaint#plate armor#armour#artwork#art#dnd artist#unintelligible goblin noises#digital drawing#digital illustration#wip#portrait#be not afraid#my art
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the calendar is coming along!! 💚 Also help me decide on a title!!
#anonbeadraws#artists on tumblr#ttrpg calendar#sketches#wip#poll#rpg classes#digital art#digital#dnd
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Working on it :D Now that she looks like herself I gotta finish that UI
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(wip) i am always thinking about the HORUS goblin's codpiece, and lina is, too.
#my wips#my art#lina mori#lina tag#lancer#lancerrpg#lancer rpg#lancer ttrpg#lancer goblin#horus goblin#lancer horus#elise.rtf
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☔,🌤️?
Hello!
We'll do 🌤️ first: favorite mechanic from a game I'm working on. My focus at the moment is tentatively titled Szlachta Emblem, a ttrpg inspired by the GBA Fire Emblem games set in Nowa Polska, my Yiddish Fantasy setting. The game is a mashup of gba FE's mechanics transported into heximal (d66 math, essentially) with Belonging Outside Belonging to replicate the melodrama and angst that makes fe games so unique.
Getting both halves to play nicely with each other has been kind of tricky, but one of my breakthroughs today was adding a new type of Move: the Support Dynamic. In BOB games, there are four categories of Moves: strong, standard, lateral, and weak moves. Strong moves are powerful but require tokens, standard moves aren't as potent but don't require spending a token, and weak moves put your character in peril/make the situation worse in order to get a token. Lateral moves (from Galactic) let you give a token you have to another player. The only other way characters get moves is by taking advantage of another character's Lure, which grants a token to a character for reinforcing the fantasy/archetype of the Luring player. The thing is, I wanted to have the functionality of lateral moves, but I had a healthy number of strong, standard, and weak ones already that I didn't want to convert into lateral ones or cut to make space for new lateral moves. Then I had a moment of inspiration and figured out how to have my cake and eat it as well.
Last digression, I promise.
In FE, characters build Supports by fighting alongside each other. In the GBA games (and here), each character has a maximum number of supports they can have, so players have to choose carefully which relationships they want to formalize with a Support. As time passes, the characters grow closer, the player gets to read dialogue between them, and each gets mechanical boosts to their combat from having the other character near. So: how do we begin to meld the BOB framework and FE core mechanics while also solving the token economy problem described earlier? Support Dynamic.
Each class has both a Lure and a Support Dynamic. The Lure rewards other characters for playing into this class's central idea (characters who depend on the strength of a Hajduk to solve their problem gets a token, for example). The Support Dynamic lets the class give a token to someone they have a support relationship with (whenever the Hajduk enlivens someone they support, you gift them a token). Each class has their own, unique Lateral Move, limited by the degree to which they've invested in their personal relationships with the other characters. I'm quite pleased with this.
Now for ☔. This is really hard to answer, tbh. Are there any game ideas that I'm not sure I'll ever write? OK, sure. I had a setting before Nowa Polska that I'd spent years working on and writing a custom game for. It drew inspiration from a lot of different places, times, and folklores: ancient Greece, the Roman Empire, Irish folktales, and a lot from SE Asia. A lot from SE Asia. And then I went and did my research on ttrpgs drawing from SE Asia. And there are a ton of amazing games by designers who are, y'know, from/in SE Asia. I was just reading Balikbayan. Gubat Banwa is another phenomenal game. A Thousand Thousand Islands is just incredible. Diwata ng Manila's written some phenomenal games as well. The RPGSEA community is strong and vibrant and just incredible. I'm excited to have the chance to play some of their games. But I won't ever publish the setting that I was working on, nor the game I made for it. I don't think I could ever doe enough research or give enough due diligence to feel comfortable releasing it to the wider world. That's not to say some of the ideas I had won't be recycled into something in the future; some of them already have. But I'm happy to leave the setting as a whole behind me as I move forward to new projects and new horizons.
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Sometimes you get a comm you vibe with and you go the extra length 👀
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I wasnt tagged but I have a couple of WIPs (that have been WIPs for over a year now because capitalism demanded i focus my efforts on things that actually made me money (Paid GMIng), but I do hope to get back to working on these soon.
A Conspiracy of Blood. This will be my second Told by Travelers game, in this game you all play as Vampire Lords conspiring to overthrow and kill Dracula. In the TbT style, it uses a round robin GM style where each of the lords seeks out the other Lords in their Domains to secretly conspire.
The game has a few new mechanics and angles to work out that will be different than the Wasteland Covenant, so its basically finished except for deciding how to approach some of the new stuff.
Titan Corp. Titan Corp is a love letter to Deep Rock Galactic, with a little bit of Alien Fireteam Elite on it. Its current model is a Lumen game, where level ups are attained through buying upgrades for your gear and ammo.
The game got to a playtest, but with the level of tactical play i wanted tried to gear it more towards maps, but it didn't really feel right, so its currently sitting on an adjustment there to continue.
Big Fuckin' Kaiju. Play Kaiju battling other Kaiju and giant robots in a destructible city. Heavily combat focused game derived from Lumen. Hit some Playtest that actually worked pretty well and told me I was on the right track.
WIP Tag
I was recently tagged by @psychhound on one of my smaller blogs about my WIP. I decided to answer it here, because it's a bit more in line with what I do on There's A TTRPG For That!
RULES: Reveal the titles of the documents in your WIP folder and tag as many people as there are documents. Let others ask questions about the ones that interest them and post snippets or explain the contents as you see fit!
My WIP is not very long, but here is what I have:
Wanderlust & Wonder (inspired by @seananmcguire's Wayward Children series)
Protect the Child (not sure if I'm sticking with the name but it's Lion King 1+1/2 meets Ice Age meets Monsters Inc meets The Bad Batch meets Tokyo Godfathers)
Hotel Setting (I definitely need a name for this. System-agnostic murder mystery setting)
I have rudimentary spreadsheet playkits for the first two, and a series of notes for the third. Nothing is near getting revealed yet!
tagging @ostermad-blog, @goblincow and @rudojudo!
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I don't think I ever shared this somewhat off-putting Argyros doodle~ i love one aasimar warforged with all of my heart
#argyros#robot#construct#warforged#sketch#wip#character design#sygdomthings#syg2024#celestial#aasimar#cyberpunk#ttrpg#digital art#original character#artists on tumblr#puppet#android#angel#terato
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Back to our regularly scheduled avvar
#late nite tids#its always gunnjar#my art#art#avvar#da#dragon age#gunnjar#revamping his ttrpg Looks and using that as an excuse to maybe also work of that faux avvar dao origins#dragon age fanart#wip#theres also an undies version but i forgor his leg hair and it looks really silly all puffed out up top with Smooth legs LMAO#ill add that when ita not 1:30 am
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