#True Genocide fangame
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Here's how I feel Martlet actually saving Clover but falling off the ledge (like your post) would go:
They would end up in the Swampouts from the True Genocide fangame, the inhabitants of which either don't respect or aren't aware of the royal guard so they'd still try to attack Clover, similar to the Steamworks robots when Ceroba is with you
Flowey would give you the friendliness pellets inbetween Clover waking up and Martlet waking up (so Martlet doesn't see Flowey), to give you a chance at beating Undyne, who would inevitably fight Clover after Clover and Martlet find their way to and through Waterfall (temmie armor would be unavailable due to the tem shopkeeper not having intrest in cool leg yet)
Upon waking up, Flowey would also probably say something like "Geez, don't you have brain damage or something? That's the fourth fall you've had at this point!"
Killing any monsters would result in Martlet immediately leaving you, making the Undyne fight unwinnable without killing her
That's all I have for ideas towards your hypothetical
I literally just made that Martlet post thing because I found the idea of Martlet holding Clover, not realizing she needs her wings to fly, was funny. I wasn't thinking of an entire AU around the concept.
Mostly my thought process would either be the game over screen or Martlet realizes that she needs to use her wings and spreads them out, hoping that Clover had now grabbed on.
Though you do you with your AUs though.
(Context below keep reading.)
#Undertale Yellow#undertale yellow pacifist#undertale yellow spoilers#undertale yellow pacifist spoilers#uty spoilers#uty pacifist spoilers#uty pacifist#spoilers#uty#martlet#clover#clover uty#martlet uty#asks#True Genocide fangame#undertale true genocide#(idk what the true genocide fangame is but it sounds edgy)#tigerbears posts
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So, Undertale.
The funny thing to me about Undertale is that anything the game, and it's fangames, try to tell the player about peace and choosing non-violence falls completely and pathetically flat for at least one big reason: no one who isn't a main character takes that lesson for themselves.
Sure, Undyne chills out, you can guilt Toriel down, you can therapize the Amalgamates, you can even redeem Asriel, but what about the random encounters and side bosses...?
When does Washua stop trying to drown a child? When does Froggit stop pouncing? Why does Snowdrake, a literal child, think it's a cool idea to murder someone in the woods? When does Tsundereplane finally figure out that killing her senpai doesn't work? When exactly is Muffet supposed to learn that killing and eating people for not giving her money is bad? Are any of them even meant to go through the same improvement others do?
Are they after human souls? In most cases, apparently not, because much of the Underground doesn't even recognize Frisk as human in the first place. Even Undyne apparently needs to be told what the human is wearing to find them, as if she wouldn't be able to recognize a human right away.
Are they trying to "communicate through magic" but are inadvertently doing harm because magic is like that? No, that was a fan theory people came up with to explain why they attacked first. If monster magic really did work like that, then Frisk would have to avoid projectiles in every. Single. Conversation. You can buy items without dodging the SOUL around heaps of merchandise. You can talk to the Snowdin bear without having to duck around the presents he's setting under the tree. You can hang out with Papyrus without having to dodge his bones during the entire date.
The only explanation we are left with is that some people in the Underground just really love murder, and will happily attack anything that crosses their line of sight.
Hell, even the cripplingly depressed Shyren will STILL make a token effort to kill Frisk. Like, whats her deal?
Why do we want to befriend people like that? Especially if they keep trying it after being spared? It'd be understandable if each encounter only showed up ONCE and then was befriended from then on, but no, every time until post-game True Pacifist they will keep coming back to try to kill Frisk.
Where are all the moralizing friendship speeches about their actions?
Random civilians are free to attack children with impunity, but those same children acting in self-defence or fighting back is abominable, enough to make humanity in it's entirety worthy of genocide.
And genocide is the Underground's goal, in case everyone forgot. The whole purpose of Asgore absorbing the human souls and "becoming god" (that's literally how it's described in the game) is to take revenge on humanity. Asgore may not be willing to go through with it because he's a depressed weeny, but everyone else is pretty hyped for the destruction of humanity once the doors are open.
And for what, exactly? The Underground is perfectly livable. All that's missing is the sun, but unless a lack of vitamin D is what's turning everyone into slavering psychopaths, I don't see the problem. They can probably even just make their own artificial sun with the technology they have. Everyone's just hyped up on propaganda about how cool the surface is.
Is their bereavement worth the explicit extinction of the human race? Is it worth the inevitable monster casualties that will come from humans fighting back? I don't think so, to be quite honest.
I think the hypocrisy of this running thread is best displayed in the Yellow fangame, by Martlet during the game's Genocide route:
"We only took five, but you've taken dozens".
Sure, that's factually true, but it's also a fact that you intend to take the rest of humanity whether they fight back or not. It's not equivalent if the plan was always to do worse damage. It's hypocrisy.
The player (and by extension Frisk) has to put in extreme amounts of work into building relationships with people who will gladly turn physically violent at the drop of a hat, who are literally planning a genocide, constantly defying logic and self-preservation just to get a couple shots in on Some Guy.
Hell, I don't think Frisk as a person even comes into it in the first place. They are just a shell for us, the players, to experience the story.
And why? Because we saw a let's play of it? Because game reviewers said it was game of the decade? Because we want to see what it's like to play? To "befriend" these oh-so-whacky, predictable characters again and again a decade after the game's heyday?
The story, in the end, is all to fulfill a narrative who's foundation is a shaky legend about humans being mean to monsters millenia ago, some immortal, royal brats having bruised egos, and a mutated goat prince scaring a bunch of peasants into violence, told from the perspective of the Underground, with little inference as to what the surface is actually like.
For all we know, Asgore and Toriel are lying and were the conquering tyrants of a human-monster empire who were sealed underground by opposing kingdoms of the surface in the days of yore, causing them to rewrite history (and "rewrite" population demographics) to make themselves look like the victims to their entirely-captive audience. If the barrier was a cooperative measure, it would go a long way to explain why human and monster souls are both needed to break it. if the humans really DID want to kill all monsters to prevent their souls being stolen, why were the monsters allegedly allowed to surrender? The royals even have an equally-immortal "war hero" at their beck and call with a cross-game skill for writing Tolkien-esque fantasy literature, settled down "doing archaeology work" in the region where the Underground's supposed history is written. That's a coincidence, I'm sure.
All that said, and mostly by the by, I say Deltarune is the better game.
The previous, pitiless freaks are friendly neighbours. The foes in the Dark World are overlords, mercenaries, guards, animals, and madmen - people with purpose to capture or kill the Lightners, rather than random civilians who see fit to attack anything that crosses their path. It makes sense. Plus, the story is actually engaging, the mystery is more intriguing, the characters are more entertaining, Kris is an actual character with a will of their own that we are explicitly subverting, and the "evil route" is actually, undeniably evil.
Deltarune came first conceptually, if you will all remember. Undertale is the weird off-kilter AU Toby made for practice. Not the other way around. And it definitely shows.
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July-June Dev log. We're really going places! (This Dev Log has been delayed since July. We are sorry it took so long)!
Hey! Were back! We have a lot some stuff to get through so lets get started!
A New Face?
Yep! Let me introduce you to a new UTBB character; Princess(?) Emily Emerald!
Emerald is a spider monster that you will be familied with in the demo and through out the story. She lives in the Ruined sewers with the rest of her sibling, maybe you'll even get to meet a few of them
(Artwork made by @hollowgears )
Progress!
[ Coding ]
As of writing this, our custom base UT engine is almost complete! We only need to work on a few thing regarding the battle & overworld system. After that we will start implementing some changes such as adding out reworked magic system and a few new special changes.
Then we'll get to work on rooms, tilesets, and backgrounds!
[ Music ]
We've been releasing a few tracks on our game page and YouTube! You should go check them out when you have the time. Our composers work hard on every OST they make and we hope you enjoy listening to them just has much as the team! * https://www.youtube.com/watch?v=dOzEMaAb1zE * https://www.youtube.com/watch?v=Xxgr3R6DAsI
We only have a small amount of OSTs at the moment, but were trying to chip away at at it step by step! We don't want to overwhelm anybody here since most of the team have their own projects they have to work on as well.
[ Writing ]
As of now the demo as been fully written out! With the addition to new team members and the director reaching out to different writers in and out of the community, the game has under go some major rewrites which were heavily needed. The rest of the game has been perfectly outlined and I'm currently halfway through the Geno/No Mercy script for the Snowden section. However, writing for the rest of the Ruins after the demo on pacifist and neutral runs is still a work in progress
The plan is to work on neutral scripts after Pacifist and Geno scripts are done. Just to make things a little easier on the teams main writer (Skill issue we know lol). Also, I am glad to say that all of UTBBs main cast as been fully made! Yes we still need to work on their section/area script but like I said before, those have been neatly outlined.
Meet Our New Team Members!
MUSIC COMPOSERS
JeffTheCowfish72
@MrMrMilesP
Epic
ARTIST/SPRITERS
@DaWikzz
@Destroyer120
@swidev
@SeaForest
Kamiko Torayama
YaS
Hollow
CODERS
NamuFrames
@Kaidojet
Gravenews
Were still looking for more Team members! It's not too late to sign up.We're currently looking for:
Coder's (Game maker Studio)
Music Composers
Promotional Artist (1 more position is open)
Concept Artist (For environments/areas)
Battle sprite artist (Pixel Art)
Character designers (Visual)
Tile set/background artist (Pixel Art)
Application form: https://docs.google.com/forms/d/e/1FAIpQLSdWdY5EmbQMYm4Tz4VXtEa6DmpgYowlamMc_zuWNMM2CcHtTw/viewform
Gamepage & Social Changes;
We've updated the gamepage a bit more. We've added a features, Mechanics, and a special thanks!
We felt like the special thanks was long over due. These projects helped inspire UTBB and it's only fair that they get the credit they deserve.
[Cancelled] Undertale: The Otherground by poody_blue
Undertale Kindred Spirits (Fangame) by PurrSum
DELTARUNE: Broken Destiny (Fangame) by CrystalZeroChaos
Undertale: True Genocide (Fangame) by souptaels
Undertinge (Fangame) by TeamTinge
@blinddetermination (Interactive Comic) by @hyakki--yagyo
Thank you Poody_blue, PurrSum (+ The entire UTKS Crew), Starlightshore, CrystalZeroChaos, TeamTinge , souptaels , @hyakki--yagyo, and everyone in the Othertale/Otherrune Community. You are the people who helped inspire this project and I can't wait for you all to see what we've been planning.
Make sure to go check these projects and their creators out! These are the very projects & people that inspired Undertale: Brave Beginnings in the first place so it would be amazing if you went over there and showed them some love and support!
Social Change
As you may have noticed, UTBB has been freely promoting other projects and as been collaborating with other creators. While we are still participating in these collabs we have decided to take a step back in promoting other creators/project. In all honesty, that wasn't supposed to happen. You see, out director is really proud of the following he and this project has gained, and thought that he was "popular" enough to promote lesser known projects or projects just starting out in development. And as you can see he's been promoting a lot of projects. More so it's starting to feel like that's all he's doing publicly and fears that it may be a bit to much.
So with that being said, we will be taking a step back from the promotion of other projects after this dev log. However! We will leave a list (now) of projects that Reed planned to promote but never had the time until now and won't be put up in promotion ever again (unless super big news comes out like the demo/full release or it being cancelled).
Undertale Brave Faith by TeamDarkLegend
Undertale: Bold & Benevolent by Team Papya and the_fluffernutter
Undertale Ivy's Justice by TeamUTIJustice
UNDERSWAP: ECHOED by _pancakez
Undertale ICEBOUND by LucanaDLL & __b
Undertale ALTERATION by Pixel-Icon15
We know most of these projects are already popular but Team beginnings still wanted to show their support!
What To Expect Next Time?
As you can see, the game page has been getting a few tweaks as of late. We've updated the description and more promotion art should be coming soon! We will also no longer be giving monthly dev logs (Not like we did before lol) and will only post when we have more content to show.
The End. . . ?
No, no no!!! The end of the Dev log, not the project! Thank you all for taking the time to read through this. I hope you have a wonderful day/nigh/afternoon wherever you are! I guess this is the end of the dev log. See you all later!
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Personally, I hope we get more undertale fangame that are centering around the seven humans have their "canon" route be neutral or genocide. Perhaps having a true pacifist route not being thing....no matter how much you want to spare certain characters they have die either way....guess you can say it's a canon event
#cheese talks#undertale#undertale six souls#undertale perseverance#undertale kindness#undertale justice#undertale integrity#undertale bravery#undertale patience#undertale fangame
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So, for context, I fucking LOVE Undertale. I am a firm believer that everyone should experience it at some point, it is a life-changing game.
That being said, let me get into a gripe I have about the gameplay aspect of the game, something I’ve affectionately dubbed:
The ATK Problem
Aka. Why Pacifist is, mechanically, the WORST route in Undertale.
Undertale’s whole gimmick is that nobody has to die. You can get through the entire game without killing a monster.
So, presuming you’re following this wildly advertised gimmick and don’t want to kill a monster, what is the benefit of improving your attack stat?
“Well, to fight Asgore, right? He can’t be spared, and ACTing eventually stops working.” Yes! And no! Asgore DOES alleviate this problem by making you fight! But if you’re playing True Pacifist, you wouldn’t need to fight him at all. So, back to my point, what’s the benefit improving your attack?
“To spare monsters, maybe? If your attack stat is high enough, monsters will spare you if their HP gets too low.” Yes again! And no again! If you’re doing pacifist, especially on your first playthrough, you’re not going to be FIGHTing monsters anyway, for fear of killing them. And even then, there’s the Bandage. It’s your starting item, and any speedrunner knows that while you’re wearing it, you can always flee from monsters, which is infinitely quicker than sparing. So once again, I ask: why increase your attack?
And I’ll give you the answer: you don’t. If you’re playing pacifist and sparing every monster, if the weapon doesn’t have a viable passive effect, then it’s no better than the stick. In neutral or genocide, you have to make a choice: do I want the high damage of the Ballet Shoes? Or would I prefer the increased invincibility frames that the Torn Notebook gives me? In pacifist, you choose the notebook every time. The healing effect and easier-to-time Burnt Pan, or the high-difficulty-high-damage Empty Gun? In pacifist, only the passive of the pan matters. It hinders the gameplay part of the gameplay by inadvertently offering the player less choices. Deltarune has a similar problem: do you want the high-damage Mecha Saber, or the defense-increasing Rubber Sword? In pacifist, the Rubber Sword is always the correct choice, and is better than any other weapon that can be offered.
Let’s divert to an Undertale fangame now, and debatably my favorite Undertale or Deltarune fangame, Deltatraveler. In this game, chapter bosses are mandatory to fight, and give you an option to spare them after for the true pacifists among us. This completely fixes the attack problem. Now, you have to choose: do I want the Toy Knife, or the Cracked Bat, for more damage but being harder to use? I could buff Noelle’s attack by giving her a weapon, but she won’t be able to cast her ice spells for that damage. Maybe I should take the best of both words and give her the Permacicle, so she has a noticeable physical attack without terribly hindering her magic? It gives the player so many more options while still allowing them to spare the monster at the end if they’re against violence, improving the overall experience.
So, how do we fix this in Undertale without changing the game too much? Simple. Toriel, Papyrus, and Undyne cannot be spared. They must be beaten through violence.
Toriel would probably have to do something other than missing you when your HP gets low, like she could see you’re not doing well and usher you back upstairs to bed without the player able to do anything, sorta like Papyrus. Once she’s defeated, you can let her talk like normal to spare her, or attack her at any point for the kill. Papyrus is pretty much the same as normal: he goes into his “stalemate” speech when you defeat him, and you can spare or kill like normal. Undyne could damn you when she falls, but as you spare her, she can get back up and you’ll automatically run instead of doing it manually, happening each time she re-engages and you spare again. Mettaton, I feel, wouldn’t need this, due to his ratings mechanic. You would still be presented with the choice to kill or spare at the end of his fight where all his limbs are gone, as he dramatically begs you to show some MERCY. If you do, he comments that “maybe humanity isn’t as bad as we monsters have made it out to be,” which could also give reason why the monsters would come help you near the end of true pacifist, even if you just ran: their idol gave them all that hope.
Does this problem ruin Undertale? God, no. Undertale was never about the gameplay to that much of an extent. Undertale was always about the heart, the dialogue and the charming characters. The battles are fun too, and an essential part of the game, but I feel that a few changes to avoid the attack problem could’ve made it that much more fun.
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Undertale Fan Game, but i still learning to programming a game....
I have this weird idea, i don't know if it already exist or not...
Okay this is the idea, it was in genocide route you already kill sans. In original undertale you can reset and Flowey mad at you. I don't know mad is the right word or not for that reaction. I feel like why not created another option, search for alphys? i want to make sans doesn't die by that blow he get. so we search for alphys in the true lab. Where alphys sees sans dying. She got no other option to fight you... Sans denied because if she fight us you she will dies in one blow. but after Sans tell her we talk we don't want to fight and wanted to bring back everyone... But sans say "why you don't just do what you always do?" You still don't want to because you know if you reset this timeline is still exist just like Storyshift chara story. (It fangame so i want some imagination from me but some Cannon too, Like i feel sans doesn't know about real Reset just know it. True nature of reset i mean not true nature but yeah you get i think) And after that Sans and Alphys other Monster still evacuate because still scare about you. So you wonder around underground again to search for lost friend who doesn't get the evacuation right. After already get that monster you get Sans who already Recover and again trying to fight you because "You still late to be pacifist..." No one there so, no one stop sans to fight you. And after that i don't know what next. i get this idea in the night wanted to sleep i just noted major detail...
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KurayamiTale | Full Story
Links to all Posts of KurayamiTales Completed Story.
▪︎ Beginning - How everything started.
English [🇺🇲]
Português [🇧🇷]
▪︎ Canon Main Story - True Route
English [🇺🇲]
Português [🇧🇷]
▪︎ Side Main Story - Genocide Route
Still being written... will be even better possibly!
▪︎ Extras - 3 additional Stories continuing the AUs True Route
English [🇺🇲]
Português [🇧🇷]
◇ AU Artworks ◇
◇ KurayamiTale OST ◇
There is always the possibility of more Side Stories to come in the Future...
Im working on the possibility of a Fangame!
Please mention me if you do stuff KurayamiTale related, i love to see it!
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Have you played pokemon scarlet & violet/ know the overall plot etc.?
I have, yes. I will be the one to admit that I was around and there when the roms for Pokemon Scarlet and Violet were leaked on 4chan too. So I know the mons that were there and the plot before the release. Penny's story is fine. Would still have school shooting jokes in mind, Pumped Up Kicks in all. But still think Team Star still is not as great compared to Team Skull. They just fill the same role of being minor villains as the true bad guys are behind the scenes. I miss teams that actually fuck shit up. Whether it is reasons like making money, ecoterrorism, cult-like activity, or straight up genocide...those sound more awesome to face than some shitty fanclub for this one loli or delinquent group that doesn't go too far against the school because they are in a kid's game (even when death and other mature topics are still in the game in other forms like dex entries and what happens later to one of the major characters). Give credit for Team Skull for having some influence of causing shit to others in Alola and having succeeded in taking over a secluded town as their hideout. Arven's side, I can give my sympathies to the guy. I didn't think much of him, but later on, he turns out to be really sweet and one of the only well developed characters out of the entire cast. Especially knowing about his backstory connected to the true plot related to the exclusive Paldea mons exclusive to their version. Sort of understood why they wanted to do that twist based on a secret Gen 1 fact that didn't make it in final game, but I am on the side that says Kukui did it better and didn't have to repeat the same "lame team is minor villain and true big bad was hidden in plain sight", like they did with SwSh because of Sun and Moon. Sun and Moon's execution for it was also better compared to SwSh and ScVi. Ending of it all has left to be desired when it involves Arven too and how he handled all the events when following MC. Because you know Gamefreak is gonna make you pay $20 DLC to have a true post-game content. It sucks that this is what they are doing. Overall, plot is still hit and miss depending on where you ask. DLC is gonna happen to expand the true plot and it is just reminding us that someone is purposely doing this crunch and releasing the game just to only make money. They have to do the yearly releases instead of taking time to clean the game up. Modern Pokemon games suck because of it. You're better off playing fangames like Pokemon Clover, Pokemon Xenoverse, Rocket Edition, Emerald Rogue, Gold and Silver 97: Reforged, and other romhacks and fangames. The fan community are the only good ones left. Check out even Palworld too, the gang who made Xenoverse have plans to make their own original game too in monster collecting genre.
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well that's what the true genocide fangame was for
i dunno why, but it's kinda funny reading fan content where the implication of Undertale's murder route is that "you killed everyone"/"everyone's dead", because that's just... not true.
there's a whole evacuation new home literally exists there's the unreachable area of the ruins and the area below snowdin forest has at least one house
like lmao
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Welcome, potential reader, to this blog!
Important links:
Story Masterpost | FAQ | Character Bios | Omega Timeline Lore | Official Discord
ACT 1 Ask Chrono | ACT 2 Ask Chrono
ACT 1 Soundtrack | ACT 2 Soundtrack
[Story is slow-going while we’re working on @ut-poppy-fangame!]
Askable characters:
* Dusted!Frisk * Chara (Cookie)
Below the cut is a TL;DR!
What is Omega Timeline: Poppy's Story?
Omega Timeline: Poppy’s Story is a slice-of-life story set in the titular Omega Timeline, a location founded by CORE!Frisk amidst a white void, which is a safe heaven for genocide survivors, people from timelines in a dire state, or just a place for people that aren’t neccesarily in peril to hang out in.
The story follows the life of Poppy Marusina, adoptive grandaugter of CORE!Frisk, throughout her everyday life in the Omega Timeline, her family, and what comes with living in a place with so many look-likes. With so many tragic stories around them, how can one’s story not end up blending with everyone else’s?
This is an askblog! Which means you can send asks to see the character's reactions. There is an ongoing story as well, which you can check out through the story masterpost.
What is the Omega Timeline?
The Omega Timeline (created by dokudoki) is a safe haven founded by CORE!Frisk thousands of years ago to house people who have been left with no home to return to, although it’s not exclusive to them; people with no such issues often come to hang out and relax.
If you wish to know more about the Omega Timeline, you can learn more by checking this AU Wiki article made by Doku herself!
Please keep in mind that this blog's version of the Omega Timeline is not canon nor the definitive version of the Omega Timeline!
For that matter, there is no such thing as a true canonical version Omega Timeline, you may interpret it as you wish in your work.
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Re about that part :
Caponia is the ‘light’ that the Agarthans worshiped before Sothis arrived on Fodlan, and all records of her existence were wiped by the Church shortly after the War of Heroes ended.
We know Sothis was worshipped as a Goddess before the War of Heroes started, Seteth met his wife in a Church, and Nabateans were seen as God/Divinities/Rulers by teh people before Zanado, per the dev’s interview.
To me, it would have make more sense to erase “Caponia” after the end of the first Sothis-Agartha war, not after the War of Heroes since, again, Rhea and the Saints canonically didn’t know who were the guys who were behind Nemesis. Why would they erase the name of this Goddess otherwise?
1/ Because they are intolerant? Seteth and Rhea herself directly contradict this in their Fe Heroes incarnations - and as far as spin off goes, Fe Heroes is as canon as FE16W.
2/ Because they didn’t want people to remember their old enemy? Again, why would they think Caponia is their enemy, if they ignore Agarthans are behind Nemesis? Also, who would still worship Caponia after the end of the Sothis-Agarthan War, bar Agarthans? If Sothis reconstructed/healed the world after the war, are there still traces of her presence temples somewhere? Or Agarthans were trying to keep her cult alive -
-> but it contradicts Thales’s words, if Nabateans banished them to the sewers after the War, how would they still preach about their goddess to the “animals” living on the surface?
IS FE16W trying to retcon Nemesis’s war and the Agarthan War as some sort of War between two religions, and not a war where someone wants to revenge for her genocided race, or how Nemesis never gave a fuck about any religion and only wanted a shiny kickass sword?
If those leaks are true, then FE16W retcons the March 2020 interview, FE16 itself and FE16′s core subplot ! Watch as a traditional “greedy humans fuck over giant lizards and doom the world” plot gets turned in a “moles and lizards had different gods and are fighting while humans are caught in the middle”.
some people might call it a mere cashgrab, or a fangame, but in no way a game that is supposed to explore the canon of FE16 like FE5 did to FE4.
#FE16W#the more i read about this game the more i despair#would it have killed them to make a WoH Musou?#At least if FE Elibes comes as the next Echoes title I'll be able to wash my hands with this nonsense#golden route my rear#the only golden route is a route where ionius chokes on a pretzel and someone competents sits in Adrestia before Thales and co come#or AU where Lambert is alive#or even worse AU where Rhea remained in Adrestia after the War instead of rez'ing Sothis#FE16W spoilers#3 hopes spoilers
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Undertalefandomic/Underfandomic/UnderTfandomic
Undertalefandomic/Underfandomic/UnderTfandomic
is a xenogender connected to the Undertale fandom itself. Its connected to everything including AUs, timelines, fanfictions, the game, fangames, fancomics and so on. Along with that this gender could also feel connected to a certain character more then the fandom itself but in the background to the entire fandom as well. This gender can also be connected to images, traits, symbolisms and so on that are related to this fandom. Ex. This gender might feel determined but might also be related to souls along with teleportation. It could also feel merciful, genocidal or neutral at the same time. This gender may or may not be aesthetically connected as well and it could also be considered a kingender. This gender could also be aligned, but it doesn't have to be. Everyone experiences this gender differently so the way people/beings connect to this gender, experience this gender and so on can also be very different from how another being/person experiences this gender.
I made a few different flags each kinda representing a different place in the game. But am gonna post some of them individually because some of them fall under eye-sore I think.
Green, red-ish - true lab purplish - new home red, orange-ish hotland light blue, white - snowdin
#Undertalefandomic#fandomic genders#fandomic#Underfandomic#UnderTfandomic#Undertale fandom#undertale aus#undertale timelines#undertale fancomics#undertale gender#undertale
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Cue Martlet and Clover going through the Swampouts from the True Genocide fangame
Was thinking back to Undertale Yellow's pacifist ending and I had a thought...
Assuming she did escape from Ceroba, what was she planning to do next?
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Underfell Headcanons
Just some ideas I had for that hypothetical Underfell fangame that will probably be used in my interpretation of the universe in future fics.
- Toriel is very much stuck in the past, torn between wanting to protect Frisk and wanting her out of sight. When Frisk tries to leave, she’ll accidentally call her Chara before breaking down emotionally and allowing her passage.
- Papyrus’s battle is the very opposite of his UT counterpart. He can and will kill you. His boss battle is a wake-up call for what the rest of the game will be like for you if you’re playing Pacifist.
- Go on a date with him and he won’t friendzone Frisk. In fact, he practically insists you’re dating now and demands you call him every five minutes. Be patient with him - he’s still working this whole feeling things thing out.
- After befriending certain monsters, Frisk has to play mediator for some of them: Sans and Papyrus, Undyne and Alphys, and Mettaton and Napstablook. This part of the game is called reconciliation. This is required for True Pacifist
- To reconcile Sans and Papyrus, it involves a lot of going back and forth and hearing their respective grievances. Frisk must go to Grillby’s with Sans and have hung out with/dated Papyrus.
- These two blubber a lot once they air out their feelings to each other and it ends in a hug. You have the option of joining the hug, but if you try to walk away, they both just yank Frisk towards them and sandwich her right in there.
- If you befriended and reconciled the skeleton brothers, they’ll try to stop Undyne from attacking you. The key word is try.
- Contrarily, if you befriended Papyrus and Sans, but didn’t reconcile them, they’ll still try to help, but Undyne attacks Sans and nearly kills him. This leaves Sans out of commission for the rest of the game with Papyrus taking care of him at home, and leaves Undyne unable to be befriended for the rest of the route because Papyrus now holds a grudge against her.
- It’s possible to screw up the Alphys and Undyne reconciliation, but in a hilarious way. Like in UT, Alphys will think the letter delivered to her is from Frisk. However, Undyne will walk in at the wrong time during the role play and think the two are on a date - fail to clear things up with her, and Undyne will despise you. Also, if you previously dated Papyrus, he’ll be mad at you too. The whole Underground thinks you’re a player now.
- If you’re completing a Genocide run, there is no fight with Sans. Flowey watches on in horror as Sans begs for MERCY, being the only monster that tries to back out of a fight, but Frisk kills him without a shred of hesitation.
- Chara also allows Frisk to leave the Underground with no strings attached. She feels satisfied now that the monsters that hurt her in the past are no longer a threat to anyone anymore. She only asks that Frisk does what she couldn’t do - live a happy life.
- If you’re on the True Pacifist path however, Sans will fight Frisk. However, it more closely mirrors the battle with Papyrus in UT, in that it’s impossible to die in this fight. It’s still an insanely difficult fight, perhaps even more so than UT Sans’s. His attacks have no fixed pattern, and become more and more erratic before he finally tires out. He doesn’t want Frisk to go...
- The final boss isn’t Asriel Dreemur. It’s Chara. She sees you making friends with the monsters that eventually caused her life to end, and she feels jealous, angry, and confused. Together with Flowey/Asriel, Frisk and the rest of the monsters try to soothe her tormented SOUL.
- The final battle is one last reconciliation - Chara and Asriel.
- A reborn Chara decides afterward that she’s going to voluntarily stay in the empty Underground for now, and Flowey elects to stay behind with her so she isn’t alone. The other monsters tell her she’s more than welcome to join them on the surface if she ever changes her mind.
- And depending on if certain choices are made... maybe she does :)
#franstastic writes#underfell#headcanons#frisk#flowey#toriel#sans#papyrus#undyne#alphys#mettaton#napstablook#chara
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Fun facts of our Festale friends:
Have a few fun facts for Festale :)
Unlike Toriel, Bendivad is relatively distant towards Feli at first. The main reason for this is the fact that most citizens of Fes Island aren’t very trusting of outsiders.
Josiah loves ketchup just like sans, but he doesn't drink it. He drowns his cheeseburgers in ketchup whenever he gets them from “Sormo’s Bar and Grill”.
SmashX wants to be the “Worlds Greatest Internet Troll”, but that record is currently being held by a person named “TheWiseWizard69″.
Guy is a gamer, but he still likes anime, just not as much as Alphys.
Jayventures DOES NOT have an “undying” transformation, That’s still Undyne’s thing. However, in his Genocide fight he will be wearing more bulky, defensive armor.
Originally BlueBomber was meant to be one of the replacements for RG 01 and RG 02. This was changed for two reasons. 1. Was because it was hard coming up with a design for the two Royal Guard characters and 2. the role wasn't very fitting for them.
Fuzion carries the burden of all the things that happened during the “The Great War” and blames himself for the disappearance of the “Old King”. All though he has learned how to cope with the burdens, he still finds himself at the “Old King’s Statue” every Friday evening.
B.I Mann’s full name is Balls Itch Mann (More will be revealed soon on this character, lmao)
Risky was originally supposed to be a rat, but this was later changed to a flower, so the American Rats could be put in.
Mangoblook is the complete opposite of Napstablook. Mango is happy with being a ghost and loves to scare people.
Jonincanon is a robot news anchorman who wants more in life, primarily to be a true Big Shot, performing for everyone in movies with famous actors and such.
Sormo replaces sans in Mango Units take on Festale, Mu! Festale.
If and when a fangame is ever made for this AU, there WILL BE A HARDMODE! And let’s just say Genocide Hardmode will be more of “True Genocide Ending”.
That’s all folks! I wanted to post more art but I've been busy with school and stuff so I did this. I hope to get some more out later next week, so until next time. Shinx out! (YEAH that was very cringe, cope)
----------DetectiveShinx (2/4/2022)
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Tilemahosbra are you aware of the Undertale True Genocide fangame, it has a Rupturedtale secret fight with one of the 98 robots.
I’m aware of that fangame and I can assure you it has nothing to do with this AU.
The 98 Robot has existed for a long time as an unused sprite in Undertale’s files. I don’t really own it.
Whatever True Genocide is doing with it doesn’t involve me or this AU.
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