#Triple A Gaming Company
Explore tagged Tumblr posts
Text
i have to roll back like 3 days worth of gameplay bc mizora was bugged to not visit wyll in camp to discuss the contract & the only way i learned abt this was bc i wanted the wavemother robe without knowing how its indirectly tied to his questline
#bg3#not the robe itself but you cant kill the murder suspect w/o locking yourself out of the prison escape mission#bc hes the one who mans the submarine#& apparently the only way to resolve this w/o rollbacks is to use cheat engine. which is not working#Triple A Gaming Company
4 notes
·
View notes
Text
#gaming industry should change yada yada yada#but unfortunately we are stuck in this soulless 'we must make another triple A overwatch clone' cycle#cause yes thats what we want..overwatch clones with marvel style dialogues#'oh your boring overwatch clone isnt selling well? oh you have no players? oh ooooh'#'guess we have to shut down your company now oh no...'#the gaming crash cant come soon enough aughhh
19 notes
·
View notes
Text
Wait wait okay so Mineru's ability is she can seperate her soul from her body and put that soul in something else. I believe in game she calls it her spirit but soul is like the same thing. Also spirit sounds more 'mystical' and soul might have religious context to it? Whatever. The stones amplify the holders already present power, not giving them 'new' ones, meaning she already had some power relating to spirit magic.
Two questions.
One, what was the extent of her power BEFORE she got the stone? In the scene she describes it as the stone gave her the ability to take her soul out of her body, not like she always had the ability to do that.
Two, if she can do that, why couldn't she separate Ganon's spirit from his body as a way to stall for time or temporarily stop his rampage?
It still doesn't make sense to me that Rarau, the light guy, was able to put Ganon in a stasis when Sonia's thing was time. Thou with Ganon killing Sonia and stealing her stone that couldn't be done. But it felt like, a kinda crappy way to go about that. The whole scene felt, not planned well. It felt like a first draft they went with instead of really dissecting the possibilities and making a more compelling and imo, more 'logical makes sense' of a story. If Sonia wasn't used as a sacrificial lamb for the story, SHE could have used her time powers to stall+stasis Ganon. She could have used her time powers to stall the malice infecting Link's arm, slowing it but never fully able to stop it due to her weakened power from keeping a lock on Ganon all these years and giving us the same reason to get the orbs to purify Link's arm.
This could also serve as a mirror back to Zelda's plight from BotW, stalling the big bad (she wasn't using time powers but still) but her power waning, unable to fully end it, just slow it down. Fighting the same foe, failing, and stalling, relying on the hero to finish business.
However, I feel like part of the reason Rarau was chosen to stop Ganon and give Link his arm was that he's Zonai, he's new, and the developers wanted to push that rather than the ancient Hylians. After all they did give us *too much of the Zonai and also still not enough. Even thou Rarau ends up playing such a small part in Link's encounters and is like, never seen again after the tutorial area then once more at the very anti climatic ending for Zelda.
Incase you couldn't tell, I have NOT finished the game, I probably never will and I've only spent 45 hours on it then never picked it up. 5 of those hours was spent on the tutorial sky island (I messed up so badly my first time that I *had to start over). I have also not seen many ending scenes so maybe there was a legit reason Mineru couldn't trap Ganon's soul but with the crappy writing of this game, I wouldn't be surprised if it was some dumb reason.
#Legend of Zelda#Tears of the Kingdom#TotK#LoZ#LoZ:TotK#not ac#every day I get closer to wanting to post my Courage Lost au#which starts at BotW but extends to TotK#and would be my own personal rewrite for TotK#like my god the potential was right there but the devolpers fucked it up#im no game dev by any means but I do like to write#Ive made my own universes with an expanded timeline#dark themes that touch on real life aspects#i make sure my scenarios are plausible#I triple+ check that my chars act in charecter and if they dont then there would be a legit reason for it#like I make sure it makes sense its compelling it drives the plot and inst focused on events alone but how those characters-#forward the plot by their actions and lack of action#Im not saying Im a pro Im prob still an amatuer#but I genuinely feel like I could have done a better job with TotK's writing than a bajillion dollar company#i am not a gloating person by any means#I just font like seeing a DIRECT SEQUEL to a game I liked get such shitty treatment
8 notes
·
View notes
Note
I don’t understand people who are upset we don’t have all the answers about the Veil right now because quite frankly I thought that was the point? Like if we had all the answers then we get to the issue (that a lot of these same people had) where the seasons feel disconnected and like little actually matter until the last one before the expansion. They didn’t give us everything probably because we’re supposed to discover the answers as the year goes on before we chase the Witness through whatever portal it made. Bungie is doing what they wanted and yet people still complain
Yep, pretty much. They also did explicitly say in the latest TWAB that yes, the story will continue throughout the year. Some people took that as Bungie "having to tell us that there's more story because of how shit their writing is" but what I saw was community managers trying to politely explain to tens of thousands of raging players that the story isn't over. It felt almost passive aggressive to me given that this is exactly what players wanted:
We know there are still plenty of questions left unanswered at the end of Lightfall’s Campaign that you’re all eagerly awaiting answers to. As the events of Season of Defiance get into full swing this week, know that this is just the beginning of the next year of storytelling that will connect the events of Lightfall and The Final Shape. We can’t wait for the community to learn more about The Witness’s origins, its objective, and the ways we can thwart it and its disciples throughout Season of the Deep, as well as Seasons 22 and 23 later this year.
You made a great point about that. People asked that seasons become more meaningful. I remember that initially seasons were kinda all over the place and not really connected into a full story. Like, there were very few connecting points between Undying-Dawn-Worthy-Arrivals. Nothing that couldn't be summarised in 2 sentences. Even less if you look at Black Armory-Drifter-Opulence seasons from Y2.
On one hand, it meant that you could skip any and not lose much. But on the other hand, those that weren't skipping complained that the seasons aren't very well connected between each other and the main campaign of the year. This was a serious enough complaint that it became the reason for more connected seasons and also a reason to let seasons last the whole year, as detailed in a TWAB from April 2020:
We have been making progress carrying the overarching narrative Season over Season in Destiny 2. Saint-14 and Osiris led to the Warmind which leads to… [REDACTED]
It’s not perfect yet. The bridges between Seasons can definitely be improved, and we could do a better job of recognizing prior Seasons’ narrative threads in the active Season.
In Year 4, we are going to build a better interconnected narrative and, more importantly, let players be a part of that narrative no matter when they enter the current year.
I'm putting this here because people have notoriously bad memory, but we have tangible proof of people asking Bungie for seasons that have more meaningful and interconnected narrative. Bungie listened, but that also meant that skipping a season became harder if you wanted to stay in the loop. Obviously you can watch a playthrough online, but you know. But clearly the majority wanted seasons to be meaningful and were happy when Bungie listened.
And now suddenly we don't want the story to continue during the year? I understand the FOMO complaints and monetary complaints. If you buy an expansion, you want to NOT feel forced into buying all seasons for it in order to experience the full story. It's just strange to me that we are dropping that issue at Lightfall when BL and WQ were the same. A lot will say that they liked it before, but now just got tired of the same thing over and over, but what exactly is that thing? A good and connected narrative that links expansions and seasons? Do we now want a break year where seasonal stories are irrelevant and nothing meaningful happens?
Obviously, connected seasons benefit Bungie. I am aware that connecting the narrative like this means more people will feel compelled to buy the seasons. But if they're already making contect they want us to buy, then people want their purchase to mean something instead of getting content they easily could've skipped. It's kind of an impossible conundrum? We want the seasons to be good and narrative rich and meaningful, but we also want the seasons to be easy to skip and not necessary to play. That's kinda contradictory.
I genuinely don't know what is the solution and I welcome discussion about it. I just find most of the discussions about this kind of stuff to be very strange. Like, in most cases it just boils down to a contradiction of wanting the story to feel worth investing yourself into, but also easy to sit out. Those two things just can't both be true at once.
#destiny 2#destiny 2 spoilers#lightfall#lightfall spoilers#ask#i'm a hater of the capitalist hellhole we live in and i hate how the modern gaming industry works#just getting that out of the way in case people think that I am 'defending triple A companies'#it's something people say a lot online whenever someone dares to not fall in line and shit on the game 24/7#i am simply confused as to what people want and expect#they obviously want to KEEP playing destiny. and if we want to keep playing then story has to keep happening#so seasonal narratives have to keep being important#or else we'll be playing shitty seasons that don't progress the story and don't mean anything in the grand scheme of things#which is the exact complaint people had when this was the case#i definitely do enjoy a discussion about the seasonal model and possible changes and things that bungie can do better though#things can always be improved and the seasonal model is not an exception#i just don't think that a connected and important narrative is something that we should be removing
33 notes
·
View notes
Text
veilguard has an assassin companion and I know its cheap coming from me bc 15 year old me ripped off etiennes story from a combo of Jon snow/altair/zevran but it does make me want to yoink etienne closer to my chest and bare my teeth like a chimpanzee about to rip someone’s arm off
#I mentioned to Mel and becca a few weeks ago I wanna rewrite etiennes companion story lmao bc fifteen year old me was a bitch and I think#i could write it far better now#this is not me accusing a triple A gaming company of plagiarizing my guy but I do see assassin companion and go. DO NOT BE LIKE ETIENNE#which is hypocritical because etienne is as aforementioned just a different form of zevran when you boil it down
5 notes
·
View notes
Text
my most controversial gaming opinion is that all multiplayer games should let you explore the maps in single player. not some convoluted system of making a custom match & then locking it so only you can join. im talking a creative mode where you have access to everything you own and can just fuck about.
#but sadly triple a companies hate single player so much they wont even let you do this much#also! a lot of games have story or lore stuff that i know is there but i can't read it bc PPL R SHOOTING AT ME#me_irl
8 notes
·
View notes
Text
My personal theory re: OW2 PVE is that it was a Vampire: The Masquerade: Bloodlines situation where I fully bet the devs WERE working on PVE for ages, but it took so much time and money that eventually the higher-ups said “we’re cutting you off” and pulled the plug. That’s the only explanation I can think of that factors in the fact that playable versions of PVE missions DID exist, and gives them the very slight benefit of the doubt that they weren’t just lying about this whole thing right along.
#like if they were making the whole thing up they would’ve just launched a trailer not wasted time making a whole finished level#I think the scope was just too big and no triple A gaming company wants to take financial risks like that#overwatch#overwatch 2#overwatch pve#ofc the difference between this and VTMB is that the latter had enough finished to actually release#though I guess you could count OW2 in its current state as ‘what was finished and releasable’
13 notes
·
View notes
Text
after finding out @nn@pur@ rigged the game awards for themselves:
#ANNAPURNA CAN PROBE ITSELF TO THE BLACK HOLE#SCREW THAT GROUP THEY ARE JUST WORSE AS TRIPLE AAA COMPANIES#pizza tower#game awards#annapurna interactive
3 notes
·
View notes
Text
far cry 6 goty edition being $120 has to be illegal
#ubisoft is fucking INSANEEEEEEEEEEEEEEEEEEE#sixty dollars just to see giancarlo esposito be a little cuntress when i could do that for free via pirating brba is crazy enough#but the deluxe + gold + goty editions are crazier. oh my god. what is joe biden's plan to stop triple a game companies#anyways.txt
3 notes
·
View notes
Text
I keep thinking that the AAA gaming industry can't get worse but every big studio comes out of the woodwork to prove me wrong once again it's like a competition of who is the biggest piece of shit
#t#spoiler: they're all bad#just 🏴☠️🏴☠️🏴☠️ triple A games#use that money to buy yourself something nice instead#'which company are you talking about?' honestly all of them#may has been such a shit month to AAA gaming like holy fuck
4 notes
·
View notes
Text
Some NPC that's clipped through the wall in Todd's Game(TM): hey sister, looking to make some caps?
Me, looking everywhere for this disembodied voice: GOD???????
NPC, disgruntled: suit yourself
Me: GOD????????
#sephie replays fallout 4#you'd think a triple a video game company would have fixed their game by now#but no
4 notes
·
View notes
Text
My dev team are planning on releasing a tech demo for our game in June (I think) so I've just been nose to the grindstone trying to pump out as many concepts as I can without destroying myself just cause I really want for us to see some sort of minor success and show what I can do. We're a small (technically indie?) team so it's do or die trying lol....
#promise you will play my game pwease#<3#hinus.txt#who wants to be a hypeman for my monsters#i will feed the monsterfuckers i promise#we are an indie team but like 4 people on our team have worked for triple A company/titles and im intimidated 😖
2 notes
·
View notes
Text
debating whether to do my presentation on friday on todd howard or walt disney. i have Thoughts on the legacy of both and they’re weirdly similar.
#probably going to be disney because easier to research but. hm. god i wanna talk about the games industry#and todd. and how bethesda is like a harbinger for triple AAA companies being crushed under their own weight due to ever-growing demands of#graphical fidelity and complexity and worker exploitation and the need to make profits rise every year by any means necessary#but if i do disney i can roast him for like 10 minutes straight
1 note
·
View note
Text
Me when someone says something negative and unconstructive about a triple A game: get their ass! Me when the same thing to an indie game: now hold on there.
0 notes
Text
that post is actually gonna make me crazy how are there that many people that blindly agree with it. like i tend to prefer stylized games over realism too but damn that doesnt mean realism is shit just because its realism. ive seen some fucking gorgeous realistic games theres some stories or ideas that just wouldnt be as effectively portrayed in any other style
#yes a lot of realistic games are released by shitty triple aaa studios that overwork their employees but if you shit on those games solely#for their art style you are not insulting the company. you are insulting the overworked employees who worked their asses off to put those#games out into the world#AND AGAIN REALISTIC GAMES STILL REQUIRE ART DIRECTION AND CREATIVE THOUGHT. CHRIST
1 note
·
View note
Text
Discriminating gamers continues until microtransaction defense stops
#its a ~50$ triple a company game not a f2p game it doesnt need microtransactions#if im playing a paid mostly single player game about making shit out of monsters i want to make shit out of monsters not open my wallet
0 notes