#The serpent sword is sentient
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Samael
Class: Assassin
The archangel and head retainer of the Demon King. Like Enkidu, he too is a sentient weapon made by a God. However he only desires the blood of sinners.
He was stuck as a sword for over a millennia until he was given to his master, Ritsuka M. Fujimaru.
#The serpent sword is sentient#fgo#fate grand order#venny's art#delinquent gudako au#samael#fgo oc#servant oc
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Nature's embrace
Genshin Impact - Albedo
A/N: This was such a bliss to write, huhuh, inspiration kicked just in time. Also, shout out for @ticklygiggles for showing me this fanart that gave me the idea for this fic's plot. Also, huge thanks for @eliankrios for sponsoring this work!
Summary: During one of his expeditions to explore nature, Albedo runs into a unique kind of plant.
Word count: 2096 words
This was definitely not the kind of specimen Albedo hoped to find during his field trip. Certainly, it was an interesting discovery - given its unique features - but it would be best to study this plant if he wasn’t about to become its prey… Wait, was “prey” the right term to use here?
Albedo looked down at his limbs, studying his predicament more carefully. Despite lacking (or, at least, seeming to lack) a nervous system, the plant could control each of its vines skillfully. Its movements were… precise, almost calculated. Albedo could even be bold enough to suppose it was also studying him back, fiddling with some random parts of his outfit like if it was trying to find out what his clothes were. Interesting, Albedo noted mentally.
But there was no denying in the fact that the plant already seemed to understand what he was. The way the vines moved around Albedo’s limbs in a serpent-like motion and the surprisingly firm grip it kept on his body were what brought the theory that this plant was preying on him in the first place.
“I can’t reach my sword…” Albedo mumbled to himself in a rather calm tone, looking down to his things scattered around the tree - in which the plant’s main body seemed to be on. The alchemist let out a small sigh, knowing he would be lying to himself if he said he wasn’t interested in such peculiar flora. However, having the feeling that he would be molten into a puddle of nutrients and absorbed by the plant’s roots wasn’t exactly enticing his curiosity.
Albedo tilted his head back, leaning it against the bark. The alchemist looked up to his arms, moving his left wrist in circles and confirming, once again, that whatever this plant was up to, it didn’t seem like it was going to let him go.
“Perhaps it is a sentient specimen… It keeps fighting back my attempts to move away,” Albedo noted out loud, noticing that the vines entangled around his legs seemed to behave in the same way as the ones from above - a detail that only sparkled another question within his mind, after all, the plant seemed to be much bigger than he first expected.
Instead of multiple organisms working together to ensnare and feed off a larger prey, this actually was starting to look like one large being. Add to think vegetation would develop to this point… Albedo sighed, he really wished he could have discovered it in a different way.
Getting himself lost in thoughts and theories about his wild captor, Albedo could barely notice the shifts in his surroundings. It was only when one of the vines flicked against his cheek that the alchemist snapped back into reality, the sudden strange feeling catching his attention. Almost as if it was caressing him, the vine gently wiggled, leaving his skin coated with some kind of sticky substance. Maybe the sap?
Thankfully, Albedo thought, this wasn’t some kind of digestive fluid or acid. It didn’t feel like it was burning or provoking any kind of irritation on his skin, it was just… slightly cold. And sticky. Perhaps it was a substance the plant produced to avoid getting its vines dry. He would need to study that further later on.
That, of course, if he could free himself from whatever this plant had in store for him.
Albedo closed his eyes, ignoring the slightly annoying prodding against his cheek and focusing on using his elemental powers. Just carelessly releasing a burst would probably damage - and maybe even kill - this specimen, but if he could focus on producing just enough power to free one of his hands, then he could work his way out.
Still, he could be sure how his captor would react to such a thing. There was the slight chance that the vines would try to rip one of his limbs off his body, but this would also be a chance to find out if this thing had some sort of nervous system, after all.
A small, but bright orange glow started to come from his palm, spreading all the way to the tip of his fingers. Visualize it, Albedo, he thought, imagining some small, sharp rocks cutting the vine that kept his arm restrained above his head.
“H-huh?”
The feeling of something moving around his neck broke Albedo’s focus. One of the vines wrapped itself around his throat, but instead of trying to choke him - like he theorized - that tendril was… poking him?
Albedo narrowed his eyes, puzzled. He leaned his head to the side, trying to block the vine from moving around his neck, but being coated in the sap made it slip past his defenses, continuing to explore the new batch of skin it just found.
It felt… weird, or funny, if you will. Albedo unconsciously gritted his teeth inside his mouth while a confused look remained on his face. It felt like the vine was tracing the side of his neck, rubbing small circles against random spots. Just as Albedo was about to come up with another theory for this new behavior, the plant found its way to the golden star that rested on top of his adam's apple, flicking the tip of its tendril and making a surprised, high-pitched gasp escape Albedo’s lips.
“W-why did- pfft… agh, no,” the alchemist whined, using all his effort to suppress… a chuckle? The alchemist clenched his hands into fists, pressing eyes shut in a vain attempt of ignoring that… strange sensation.
There was no logic behind such behavior. Could this be some kind of defense mechanism because he tried to use his elemental powers? Could this strange plant really think so further ahead as to decide to tickle its prey in a way to incapacitate them? But before Albedo could further analyze the plant, he felt another vine moving. This time, the plant wrapped it around his arm and swiftly made its way inside the sleeve of his coat.
This simply couldn’t be happening.
The corner of Albedo’s lips threatened to curl up in a smile as that damned vine began to prod at the middle of his underarm and as if that alone was not enough, the tendril around his neck continued to move, tracing the underside of Albedo’s jaw in a way that sent shivers down the alchemist’s spine.
Albedo lowered his head and tried to pull his arms down, fighting the urge to smile that was building within himself. If this was, in fact, some sort of strategy to stop him from freeing himself, then all he needed to do was to focus. I can do it, Albedo told himself inside his head, putting up his best efforts to channel his attention away from the ticklish feeling.
The picture of sharp rock edges cutting the vines was harder to visualize, as if the image was getting blurry. Albedo pressed his lips shut, his breath hitching while the tendrils moved as they wished against his body.
The vine around his neck continued to explore each inch of skin that it could reach, stroking behind his ear, then down against the side of his neck and back under his chin. No matter how much Albedo tried to block it by moving his head and scrunching up his shoulder, that devious plant continued to find a way to slip past his defenses.
Of course, the one “attacking” his underarm was not far behind. For some reason, the sensation of it sneaking inside his coat made Albedo feel even more sensitive to its touch, feeling an electric sensation run from wherever it touched straight up to his brain. The vine wiggled against the middle of his hollow and even slid further to poke at the top of his ribcage - something that made Albedo want to crawl out of his skin and desperately jerk his arm down.
But even under all this stress, the alchemist felt like he was getting somewhere. He could feel a tiny stone forming above his palm, slowly taking the desired shape. The struggle, however, was to not get ahead of himself: if Albedo released that small amount of energy, he probably wouldn’t be able to damage the vines enough to free his arms and would have to start gathering it all over from zero. Steady, he told himself, feeling his body tremble with the quiet giggles that left his lips. Even if it was slow, there was still some progress and-
“Hnngh! N-nohoh! Gehehet out!” Albedo groaned, caught by surprise when another tendril started to move against his thigh. When did it even get there?!
Letting out a fit of laughter, the stone in Albedo’s palm shattered in a couple of tiny pieces that ended falling on top of his head. Great, there it goes with all his hard work, Albedo would’ve thought if he wasn’t busy laughing.
How could this thing even know which spot could disrupt his focus like that? Albedo tried to kick and pull his leg back, but this weird plant already had one of its vines wrapped around his ankle making sure he wasn’t going anywhere.
Albedo couldn’t resist any longer. Technically speaking, wasting his energy in resisting the urge to laugh would take him nowhere. The alchemist laid his head on the tree’s back and laughed - maybe this would be enough for the plant to let him go?
Sadly (or thankfully) it was the opposite. It seemed that the more he smiled, the more he giggled, the more enticed to go on the plant got.
A fourth tendril crawled his torso, finding the opening between his shirt’s buttons and getting itself inside, quickly becoming part of Albedo’s demise as it tickled his stomach and chest.
The sensation of the sap against his bare skin made Albedo cringe, but he couldn’t get bothered by it for long as the tickling would soon take the room left in his brain. “Eheheh, l-leheheave me alohohone!” Albedo laughed, starting to blush a little.
If he had to name the worst one among his assaulters, it would definitely be the tendril tickling his leg. It kept wiggling back and forth between the back of his knee and under his thigh, pushing all the buttons to make Albedo utterly helpless and reduce him to a puddle of laughter.
At some point, Albedo somewhat wished this thing was actively trying to eat him. At least, he would be able to handle the situation or have his flight-or-fight response kicking in and making him more useful.
For some reason, Albedo didn’t feel like he was in danger. It could be the effect of some sort of pollen to make it less likely that he would harm the plant, but he felt… like having fun? Of course, he didn’t even want to start to think about how embarrassing it would be to get rescued from such a situation, but at the same time… he thought there was no need to hurry to do so.
The rational part of his brain, however, couldn’t help but feel uneasy about this whole situation. If he continued to laugh and squirm because of the ticklish attack of the vines, he would, eventually, be too weak and tired to fight back. What if the plant revealed its true man-eating nature at such a point? What would he do?!
“A-agh, sohohomeone- ahahah, h-hehehelp me!!” Albedo cried out softly through his laughter. Just as he called for aid, he felt the vines moving a little faster, tickling him harder and more mercilessly, almost as if they were… punishing him for it? “AhahAHAH, o-okahahay! I’m sohohorry!!”
Just how helpless did he need to be to be begging for mercy to a plant? Still, Albedo let out a sigh of relief when it seemed to work. The vines eased the pressure against his skin and slowed down again, making Albedo think this was indeed some sort of playful creature that just wanted… to mess with him.
“Don’t worry, Albedo, help will arrive at the right moment,” Aether mused to himself. The traveler, sitting on top of a high branch, used one hand to hold the binoculars in front of his eyes while the free one swung and twirled mid air, almost as if he was a puppeteer pulling the strings… case in point. “For now, let’s keep having fun,” Aether chuckled, channelling more dendro energy to summon a fifth vine and making Albedo’s laughter raise a pitch.
#genshin impact#genshin impact tickling#albedo#lee!albedo#ticklish!albedo#tickle fic#there is a bit of#ler!aether#but shhh#commission#to: eliankrois
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Darkheart(???)
Ones from my Darkheart post: - Darkheart is shockingly more docile than the rest, it takes quite a lot to GENUINELY rile them up and get them to a feral state. - Darkheart has divine control over the shadows, being able to travel through them and manipulate them at will - Darkheart has nicknames for all of their siblings! The more nicknames you have, the more Darkheart loves you - Darkheart's favorite sibling is Venomshank - Darkheart's animal theming of choice is a sea serpent - Darkheart prefers more colorful fish - Darkheart's hat is like it's own pocket dimension! No one but Darkheart knows the full extent of what it can do Additional ones: - Darkheart's hat is also semi-sentient, but only when it's NOT attached to the deity themselves - When Darkheart was younger, Venomshank would always help them clean and pick off dead scales from their body. And in return, Darkheart would help Venomshank preen his feathers - Darkheart is very attached to both Sword and Rocket - Darkheart likes meat, more particularly seafood - Darkheart's temple to the untrained eye could easily be mistaken for a mirage of some sorts
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My thoughts after seeing Ramayana: The Legend of Prince Rama
Rama and Lakshman are the best brothers ever (also Rama literally killed multiple demons with divine weapons as a teenager and that’s honestly more than I accomplished at 15)
Sita has Disney Princess powers
“I will cleave your filthy brain in two!” is not a line I expected to hear from a PG rated movie
Bharata is underrated
Surpanakha needs therapy (and a nose job)
Why is Maricha kinda- 😏
Ravana seriously needs to keep it in his pants (I was mentally shaking his shoulders and yelling “when will you learn that your actions have consequences!?” at him the entire time)
Rama furiously declaring he’ll hunt Ravana to the ends of the universe and then Lakshman just casually telling him to calm down was way funnier than it had any right to be
RIP Jatayu
The sentient mountain turning out to be a demigod literally felt like an NPC side quest in a fantasy RPG
Hanuman is the GOAT
I love how Jambavan just randomly drops the bombshell on Hanuman that he has divine powers, also his voice is weirdly amusing
Hanuman gets swallowed by a sea serpent, then promptly chops the thing up into sushi
Ravana’s giving off vaguely yandere vibes and I’m all here for it
Hanuman introducing himself to Sita with a beautiful song legit warmed my heart so much, he’s so wholesome
Ravana filing his nails while listening to Hanuman’s speech only to be like “kill him” was darkly hilarious
“alright, but set fire to his tail first, then let him go home” Ravana WTH-
Then Hanuman subsequently commits arson and burns down half the city of Lanka (cue the theme from It’s Always Sunny In Philadelphia)
I have only known Vibhishana for a minute and a half but if anything happened to him I would kill everyone in this room and then myself /j
Bridge building montage woohooo
Why do all the rakshasas sound either animalistic or flamboyant?
Speaking of which, there’s no way Indrajit is straight, no man who wears indigo eyeshadow, a crop top, no trousers and knee high boots isn’t at least a little bit bent
“Oh, what a nuisance! This is bothering me!” Ah yes, just how I’d describe being in the middle of a battle between literal demons and very floofy monkeys
Rama’s speech about respecting life was genuinely one of the most beautiful things I’ve ever heard
Kumbhakarna is the best boi
Kumbhakarna is the best round sleepy boi in the history of everything
His sons were absolute badasses and their deaths made me sad (not at all helped by his heartbroken expression when he found out)
I love how it literally took being waterboarded to wake up this giant
Vibhishana just casually mentioning to Rama that Kumbhakarna would become immortal after sleeping for SIX WHOLE MONTHS
Literally everything about Kumbhakarna is immensely endearing to me in a way I cannot explain, I just wanna smoosh his cheeks and feed him strawberry mochi, also he so ROUND
Kumbhakarna, don’t eat the Vanaras ffs
Kumbhakarna getting increasingly frustrated by the flying demons buzzing around him like mosquitoes should become a meme/reaction gif, purely because of how he yells “yOu ArE aNnOyInG mE!” at them
*two strikes of a divine sword later* NUUUUU MY BABYYYYY 😭
“I wish I’d known him as a friend, Vibhishana” that’s it, happy AU where everybody lives and they’re all besties let’s gooooo *crying inside*
The way Ravana’s voice quakes when he hears he’s now sans a brother 🥺
Indrajit is horrible but I love him
HANUMAN JUST AIRLIFTED A FUCKING MOUNTAIN HOLY SMOKES-
Omgggg an aerial battle this is so cool- INDRAJIT NOOOOO
RAVANA WHERE DID YOU GET AN AEROPLANE???
Yikes, Ravana, you’re really laying on the body horror here 😳
Awww Rama and Sita are together again yayyyy
Yasssss happy ending we love to see it!
Why are they flying to the moon in a glittering gold helicopter???
Basically, I love this movie and everything about it, especially Kumbhakarna 💞
(Also for the record I mean absolutely no disrespect by any of this)
#Ramayana: the legend of Prince Rama#anime#hindu mythology#Rama#Lakshman#Sita#Hanuman#ravana#vibhishana#kumbhakarna#surpanakha#Indrajit#rakshasa#vanaras#mythology#Ramayana#(btw I have seen this film before it just felt more real now that I’ve seen it in a cinema)#*feeds Kumbhakarna a massive piece of mochi*#gentle giant#yes that’s my kumbhakarna tag now deal with it
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Character bio of the Afro Asian Native Fae Elvish, Giant Kin, and Goblinoid Spellcaster, Gunslinger, & Swordfighter Part 3:
Hero:
Disciple of the Obscure (They have spent their time worshiping a deity who's not very well known. They act as an intermediary between the realm of their deity and the mortal world. They perform sacred rites and offer sacrifices in order to please their deity. They are helping a demigod ascend into a goddess. They are worshiping them in private. Their deity wants them to do heroic, virtuous, & lawful acts in their name. Though the demigoddess is true good alignment, not a neutral good alignment like her disciple who swore an oath of vengeance and oath of devotion to her. She speaks directly to them sometimes. Other times it's through messengers such as angels).
Folk Hero. Legendary Lineage. Divine Seeker. Auspicious Birth. Divine Disciple. Fated. Fallen Hero. Dark Hero. Wronged Hero. Local Hero. Celebrity. Divine Champion. Herald of the Gods. Defyer of Fate. Wielder of the Old One (Titan Slayer a sentient Sword forged by giant kin, blessed by primordial beings, & heated and cooled by elemental dragons).
Warrior of a Lost Age. From the Past. Elysium Knight. Ancient King/Queen. Eternal One. Sealed One. Ancient One (Blessed and given purpose by a benevolent being. Gained immortality for better or worse). Time Frozen (Frozen by a deity of time to protect them from calamity). Revenant. Lost Civilization (Person from legendary world filled with magic and technology where citizens used artifacts and relics many consider impossible).
Isekai. Otherworlder. Returned. Primogenitor (They were the first. They started a bloodline with a famous and rich history. An entire bloodline was born from their blood and an illustrious future was born from their actions. It has been many generations. They have lost track. They are recognized by their current family. They were a famous alchemist and renowned wizard who sired children. They, as an innovative inventor, engineer, & scientist, were the creator of some great process or invention that is renowned by many in the past and now is a commonplace sight. They were sealed away in a deep sleep only to have recently awoken. In the modern ages they are living alongside their progeny somehow despite being written out of history ages ago. The means of how they are currently here is sinister). Reborn Soul.
Monstrous Presence. Survivor of the Cataclysm. An S rank calamity. An S rank dungeon. Millions of F rank to S rank adventurers were displaced to an S rank dungeon that was a giant supercontinent. With many environments of islands, jungles, forests, swamps, grasslands, deserts, mountains, arctic tundras, & volcanic mountains. The adventurers were displaced randomly throughout these environments. Terrains home to A to S rank beasts, creatures, & monsters. Environments home to B to S rank humanoid enemies. They were displaced there in the dungeon for a century. Time exists differently in the cataclysm. A century there was a decade in the real world. Of the millions displaced as the decade ended only several hundred thousand C rank to S rank adventurers survived.
Beast, Monster, Creature Tamer:
Dungeon Master of S ranked Monster Dungeon filled with slimes all the way to dragons for an S ranked Adventurers Guild for Training of B Class to S ranked guild members.
Minions:
Slime folk minions with boss summons of humanoid slimes. Undead minions: skeleton soldiers, zombies, ghouls, mummies. Special undead summons: death knights, mummy lords, dullahan. Undead boss summon: a lich. Goblinoid minions: imps, goblins, & boss summons hobgoblins. Special summons, orc, high orc, troll, & high troll. Giant kin summons: ogre, oni, kijin, goliath, giants, & boss summon titans. Avian summons: tengu, kenku, owlin, and boss summons: Aarakocra. Werecreature minions and boss summon pureblood alpha werewolves. Serpent folk summons: gorgon, lamia, naga, yuan ti abominations, yuan ti half bloods, & boss summon yuan ti pureblood. Vampire summons and boss summon vampire lord. Dragon kin summons: kobolds, dragon newt, drake, wyvern, dragon born, half dragons, & boss summons dragons.
Magic User Level:
Circle 10 Magic User specializing in tier 0 to tier 10 magic. 10 magical cores or stars.
Magic Skills:
Skilled in the schools of magic, magical subjects, & magical skills of. Especially absorption, alchemy, amulets, animancy, animation, animism, apparition, arithmancy, artificing, astrology, augmentation, banishment, bestowal, cartomancy, charms, clairvoyance, conjuration, conversion, creation, crystals, curses, dark arts, demonology, disintegration, divination, elements, enchantment, entropy, evocation, familiar bonding, feng shui, geomancy, grimoires, healing, herbology, hexes, hoodoo, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necrology, negation, necromancy, nonverbal spellcasting, numerology,
occultism, onmyodo, potions, precognition, psionics, psychometry, reanimation, rituals, runes, runology, scrying, sealing, sensing, shamanism, shapeshifting, sorcery, sourcing, summoning, spellcasting, spiritual projection, talismans, talismongering, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation, voodoo, wandless spellcasting, warding and wards, white arts, witchcraft, & wuxing.
Skilled in the types of magic. Especially aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic,
eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forensic magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic,
paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, sigil magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic.
Magic User Rank:
Imperial alchemist, master enchanter, journeyman animist, arch mage, grand magician, greater necromancer, lesser psionic, imperial arcanist, great channeler, supreme witch, greater summoner, master conjurer, grand sorcerer, great warlock, apprentice healer, lesser seer, great elementalist, greater illusionist, novice invoker, arch magus, supreme mystic, master transmuter, neophyte diviner, imperial mentalist, & master wizard.
Titles: Strongest S Rank Adventurer. Undefeatable Arcane Swordsman. Most Skilled Spellcaster. Deadeye Esoteric Sharpshooter.
Magic Circles:
A magic circle is a circle of space marked out by practitioners of some branches of magic. They generally believe it will contain energy and form a sacred space. They believe it will also provide them a form of magical protection. Special powers that rely on the power of traced shapes and diagrams to function.
Almost always a circular design. Comes with additional shapes of varying complexity inside the circle. Sometimes only required for a special ceremony. Sometimes necessary for anything and everything remotely magical. It is a form of hermetic magic.
Geometric magic usually sets itself up as a type of functional magic. It is frequently paired with ritual magic. Its instant runes when the magic seems to spawn the shapes rather than the other way around. Instant runes are generally involved anyway as the activation of the shape may cause writing to appear. Magic using wands, mage sticks, scepters, & broomsticks summon magic circles that are geometric magic.
More complicated geometric magic designs are required for more complicated forms of magic. They are called arrays. The more detailed the array and the more stable the magic. The bigger the magic circle the more powerful the magic effect is. There are different geometric shapes depending on the class of magic the caster is using. There are several known variations. Some correspond to the major schools of magic and some to magical specialization. Combining geometric shapes leads to more complex forms of magic. The most powerful of spells use sacred geometry. His/her/their magic circles radiate or shine cardinal, sapphire, obsidian, opal, amethyst, emerald, gold, or silver.
Status: Alive
Died several times as a S rank adventurer.
They were revived and resurrected several times.
Died when a monster stampede of a thunder of hundred chromatic evil dragons attacked the kingdom. Burned by a fire dragon and electrocuted by a lightning dragon. The dragons came when they were attracted by an ancient draconic relic hidden in the kingdom.
Was resurrected by a head clergy of a church in a large city. After members of their party performed a task for the priest to prove their fallen comrade's worth to them. Also had the paladin and cleric of the party take up oaths of the god the head priest and saintess served.
Died when a devil lord killed them for revenge when he/she/they killed devil lords and ladies for vengeance. The devils turned a city into a human sacrifice and turned the citizens into imps, lesser demons, and arch demons. The demons used this to turn themselves into greater demons, demon nobles, & demon royalty.
The guild adventuring party ventured into the underworld to take back the soul of their dead party member themselves.
Died when fighting alongside a metallic dragon against a lich king and their zombie dragon. Lich King amassed an army of two million undead using the dead of a kingdom in a resurrection spell to attack the capital city. The undead army of mummies, vampires, ghosts, skeleton soldiers, banshees, ghasts, jiangshi, wraiths, revenants, zombies, & ghouls was commanded by undead commanders of death knights, pureblood vampire lords, necromancers, undead fighters, undead spellcasters, & mummy lords.
Divine intervention resurrection. He/she/they were resurrected by a different goddess than the one they served. The deity asks that the party promise to perform a favor in exchange for their friend's life. She asked that they become an avatar for her when they were revived to do deeds in her name as her champion.
Was petrified by a fire basilisk. Was un petrified.
He/she/they when he/she/they died were chosen to become a god/goddess/deity as a human with fae elvish, giant kin, and goblinoid ancestry. He/she/they were chosen to become the fae elvish god goddess of magic, the giant kin god goddess of technology, and goblinoid god goddess of smithing including (god smithing weapons meant to kill gods and devils).
Occupation:
Retired:
Military Navy Fleet Admiral
Magical Marine Corp General
Magical Air Force General
Magical Space Navy Captain
Sky Pirate General
Sea Pirate Fleet Admiral
Thief’s Guild Grandmaster
Assassins Guild Grandmaster
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.)
Elven Royal Advisor
Icon
Active:
High King/High Queen
Paramount Chieftain/Warchief
High End Bar Owner
Five Star Restaurant Owner
Seelie Court Lord/Lady
Merchant Guild Grandmaster
Merchant Navy Fleet Admiral
Knight Order High Elder
God Smith
Paladin Order Elder
Magical School Superintendent/Chancellor
Pathfinder. Wayfinder. Horizon Walker. Outrider. Master Inquisitor. Trailblazer.
Wand Carver.
Magical Amulet and Talisman Carver.
Magical Witch’s Broomstick Carver.
Magical University Dean
High Elder of a Circle of Magi
High Priestess of a Witch Coven
Magic Tower Grandmaster
Mercenary Company Commander
Lord Commander of the City Guard
Lord Commander of the City Watch
Guild Grandmaster (Adventurer’s Guild leader).
Place of Residence: When in magical human federation land he/she/they live at the Norwood Manor on the Norwood Estate. While in Indigenous magical human land he/she/they live in a dome shaped oblong, rounded, undulatory, & sinuous home. It has peaks and spires. It is rib vaulted. It has catenary arches. It is made out of gemstones and magical metals. It is filled with magiteck for accessibility.
Citizenship: Tirione Kingdom, Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations, Alliance or Coalition, Federation of Aehinara, Continent of Aehinara, Contingent Landmass of Eisio, Giant Planet of Kaishi
Affiliation:
Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations.
Alliance or Coalition. Confederacy of Indigenous Goblinoid and Giantkin Nations.
Federation of Aehinara
Sword and Shield Knight Order
Paragon Paladin Order
Vanguard Guild Order and Adventuring Guild
Cerberus Mercenary Company
Magic Council
Arcane Order
Education:
High School graduate.
High School Diploma.
He/she/they were part of the magical go, magical shogi, & magical chess club.
U-13 (or under 13), U-15 (or under 15) Magical Dueling first place champion, second place runner up, & third place finalist who took part in magical duels with a rapier, short sword and shield, & long sword.
U-18 or under 18, U-21 or under 21, & 21 and over Magical Dueling first place champion, second place runner up, third place finalist who took part in magical duels with dual wielding short swords, one handed long sword and shield, and two handed great sword.
U-13 or under 13, U-15 or under 15 Magical Archery first place champion, second place runner up, & third place finalist who took part in magical archery with a magical traditional bow and arrow, a magical crossbow, & a magical modern compound bow.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Sharpshooting first place champion, second place runner up, third place finalist who took part in magical gunslinging using a magical flintlock pistol, magical revolver revolver, magical semi automatic pistol, magical flintlock rifle, magical ten shot lever action repeating rifle, & magical carbine.
U-13 (or under 13) and U-15 (or under 15) Magical Spellcasting first place champion, second place runner up, & third place finalist who took part in magical duels with a wand, magical baton, & grimoire.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Spellcasting first place champion, second place runner up, third place finalist who took part in magical duels with a mage stick, broomstick, & scepter.
He/she/they/they took drama and theater where they met the Night Elf Bard.
He/she/they were the treasurer, vice president, & later student body president.
He/she/they took honors classes and AP classes. He/she/they in high school were on the principal’s honor roll and was valedictorian.
College graduate.
Associates Degree in Arithmancy
Masters Degree in Language.
Dual Major in Goblinoid and Giantkin
Minor in Common and Elvish
Master’s Degree in Military History.
History Major in Elvish History
With emphasis in Dark Elven History
Minor in Draenei History
PHD in Magical Philosophy.
Doctorate in Demonology and Necrology.
He/she/they taught as a professor at the magical four year university.
This is the magical four year university that they were alumni of where they were an English major that received their associate’s degree in Common (English).
They graduated cum laude as someone who graduated in the top twenty percent of their class.
They were a Common (English) major that received their bachelor’s degree of the arts with a dual major in Goblin, Troll, Giantish, and Orcish.
Club member of the Divination, Numerology, Astrology, & Astronomy Club
He/she/they were club president of the Indigenous magical students association. He/she/they were vice president of the magical human students association.
At the magical four year university they were the star-player of the magical sports team.
He/she/they taught magical philosophy as a magical philosopher at a magical Ivy League School.
This is the magical Ivy League School that they were alumni of where they were a Philosophy and Ethics major that received their doctorate degree in magical philosophy.
He/she/they graduated magna cum laude as someone who graduated in the top ten percent of their class.
He/she/they were part of the men’s and women’s magical basketball, baseball, softball, ice hockey, field hockey, soccer, volleyball, track and field, & rugby magical collegiate sports teams.
He/she/they were part of the magical fencing club sport team as Lysander. This is where they met the High Elf Cleric and Paladin.
He/she/they were part of the magical kendo, sai, kobudo, spear, kalaripayattu, stick fighting, bo staff, silat, & nunchucks melee martial art club sport team.
He/she/they were part of the magical mixed martial arts (imagine karate, capoeira, krav maga, savate, muay thai, jiu jitsu, kickboxing, hapkido, judo, aikido, taekwondo, etc.) club sport team.
He/she/they were part of the magical monk class martial arts (imagine bak mei, wushu, changquan, hung gar, xingyiquan, shuai jiao, wing chun, san da, choy li fut, shaolin kung fu, & wuzuquan) martial arts club sport team.
He/she/they were part of the archery crossbow, traditional composite bow, & modern compound bow kyudo club sport team as Luciana. This is where they met the Wood Elf Druid and Ranger.
As an equestrian that was part of the equestrian sports club they were a rider of magical mounts of alicorns, unicorns, & pegasi.
He/she/they were an instructor at a magical military academy as a gun witch, battle wizard, & war mage.
He/she/they at the magical military academy fought other fighters in tourneys with magical two handed greatswords, spears, two handed warhammers, & two handed battle axes.
At the magical military academy they were the star player of the magical mount riding team as a rider of a drake and wyvern.
He/she/they were part of the magical military martial arts competitive sports clubs at the magical military academy.
He/she/they graduated from the military academy as a second lieutenant.
He/she/they graduated summa cum laude as someone who graduated top one percent of their class.
He/she/they graduated from the military academy with a master's degree in History with a major in Elvish military history with an emphasis on Dark Elf history.
He/she/they graduated from the military academy with a minor in geography.
He/she/they as a grand magister who is a multi class magician graduated from a magical academy with certificates in metaplanes studies, astral studies, conceptual magic, quantum magic, magic theory, and theoretical magic.
Researcher and archiver at the magical library at the magical Ivy League university.
Studied college classes in Alchemy, Animal Care, Apparition, Arcane archaeology, Artificing, Arcane Architecture, Arcane Calligraphy, Astral Studies, Attunement, Botany, Centering, Charm Creation, Cleansing, Comparative Anatomy, Comparative Magical Studies, Counter Spellcasting, Curse Casting, Divination, Extra-dimensional Spaces, Fae Relations, Feng Shui, Forensic Magic, Geomancy, Historiography of Magic, Illusionology, Interdimensional law Interspecies Relations, Invisible Writings Studies, Ley Line Studies, Life Gardening, Magical Creature Morphology, Magic Infusion, Magical law, Metaphysics, Metaplanar Studies, Monster Recognition, Mystical Gemology, Mythical Forging Techniques, Necrotic Civil Rights Studies, Occult Studies, Planar Geography, Potions, Political Sorcery, Practical Conjuration, Psychometry, Recent Runes, Somatics, Shamanistic Studies, Spellcasting Styles, Spell Composition, Talismongering, Theoretical Magic, Transmutive Chemistry, War Wizardry, Ward Creation
Base of Operations:
Castle inside a fortress as the High Elder of a Guardian Guild, a Knight Order and Paladin Order. Small buildings populate the grounds as dwellings for workers of the fortress. There are structures outside the bastion that offer a safe home to all those in need. A handful of waterfalls flow into various small rivers and provide the precious farm fields of farmers outside the castle with needed water. Lush fields of crops surround the castle walls and provide the inhabitants with food all year round. Various large houses are scattered outside the castle gates. Surprisingly the rich and middle class are comfortable with living outside the gates as well.
The walls of the bastion have openings for artillery, archers, & anti-siege weaponry. Trees grow close to the castle gates and provide it with valuable wood for all sorts of purposes. Stylish grand windows are scattered here and there around the walls of the castle in seemingly perfect symmetrical patterns. Fifteen thin square towers are a decoration aspect of this elegant castle. The castle is defended by towering four colossal round outposts made out of granite that form a protective barrier all around the castle. The outposts of this citadel are surrounded by eight guard posts made of obsidian. The guard posts have been built on various tactical spots for an ideal defense. The guard posts of this castle are each surrounded by fifteen guard towers. The guard towers dominate the skyline of these guard posts and are connected by tall thick walls made of basalt and stone. The fortress itself is defended by ten forts.
Huge statues of heroes of the past decorate the castle inside. They are memories of glories of the past. The castle is built into a mountain surrounded by a forest. The forest was defended by magical creatures. The guard posts, guard towers, forts, & outposts that protect the castle are built into plains, hills, valleys, and fields. Huge dragon bones litter the forests and small wyvern and drake carcasses litter the fields and hills outside the castle. This castle has clearly been around for at least a thousand years. But it doesn't seem like it will collapse any time soon.
This castle has clearly stood the test of time. This castle has been improved and improved over the ages. Some parts of the castle are clearly newer than others. The inhabitants are determined to keep their castle as modern as possible. This castle shows signs of expansion as some parts are clearly built more recently than others. The inhabitants are already working on another part and hope to keep expanding.
The fortress has a huge gate with a vast gate with huge metal doors connected to a draw bridge built over a moat filled with aquatic magical animals that protects the bastion. These strong defenses give a safe place to rest in this forest stronghold. It's the only easy way in for any other side would be futile. Six strong square towers form a protective barrier all around the fortress. They are connected by towering, thin walls made of obsidian. Wide windows are scattered here and there across the fortress walls in an asymmetric pattern along with symmetric holes for archers, anti-siege weapons, and artillery. A sizable gate with giant metal doors, a regular bridge and various artillery equipment guards the last stronghold along this shoreline that the fortress is built into.
But it's not the only way in when you know the fortress’s secret passages. Remnants of broken siege engines litter the area outside the fortress. Bodies, broken swords and shields, & dead mounts litter the fields outside. As a painful reminder of a past war. This fortress is relatively new but so far it stood its ground with ease and it'll likely do so for ages to come.
Vanguard Guild Hall as the Guild Grandmaster of Vanguard an S rank Adventuring Guild and Guild Order. The Vanguard Guild had an emblem of swords and rifles in front of a sigil of a shield. This guild is designed expressly for those who battle monsters, hunt treasure in dungeons, and go on quests. The guild’s members were trained at a university founded by the guild. This guild will be dynamic. They are always looking for new opportunities. It may be willing to back more risky ventures in return for a share of the profits. It may even sponsor adventuring parties.
The guild hall of the guild included a reception desk, a meeting room, training room, meeting room for guild leaders and VIP like royalty and other important people, treasury, market, dorms for apprentices and trainees, trading hall with traders, trophy room, war room, an arena, a library, workbenches, a brothel, barracks, chemistry lab for alchemists, offices for guild staff, magical lab for scientists, workshop, amphitheater, common room, forge for blacksmiths and artificers, furnace, conference room for guild staff, emporium with merchants, auction room, a quest board, a bank, a notice board, hospital, pub for associates who aren’t members of the guild, mount stable, aviary, game room, archive room, mess hall, rooms with private wardrobes, storage room, warehouse, a tavern bar, kitchen, an armory, shrine for warlocks, chapel for clerics, & a dungeon for temporary prisoners.
The guild had a grand hall. In the grand hall of the guild was a charter which is essentially a list of rules or values outlining the guild’s purpose and mission. The guild had a code of ethics. This addressed the overall behavior of a member, business practices, & product quality. In the reception hall of the guild was a list of requirements for admission and initiation.
The guild’s standing and reputation in the community was excellent. The guild hall was a place where the guild showed off its accumulated power and wealth. The guild building had lodging and work areas for guild members and adventurers. It had a grand hall with ornate architecture and high ceilings. It was an obvious way for a powerful organization to quietly brag to all those who witnessed it. Tapestries hung on the walls in the color of the guild. The guild hall was three stories tall. The skylights at the top let light filter in the guild grand hall giving dramatic ambiance at any time of day. The guild had an underground room for secret meetings.
The guild is led by a single president and overseen by a group of board members. An adventurers guild is an excellent spot for members to relax, share tales of their exploits, pick up rumors of missions within the city, hear gossip of loot in dungeons, and meet with prospective employers. Many people looking to hire adventurers come to an adventurers guild first. People can easily acquire adventuring hirelings or cohorts through the guild or hire freelance mercenaries through a mercenary company. The guild keeps track of its members' abilities. They often direct potential employers to the guild member or adventurer party that best fits their needs.
Members must keep the guild apprised of their abilities and notify the guild when they are undertaking an adventure or quest. They are not required to accept any job offers the guild might point their way, but constant refusal of employment might eventually upset the guild grandmasters. Finally, members must be willing, if asked, to embark on a quest to rescue missing guild members. Finally, all members are expected to pay the guild 10% of the value of any treasure or goods they find on their adventures. In addition to the regular monthly dues. A guild is an organization formed to protect the interests and pursuits of people involved in the same general trade or activity. Within that broad definition a guild can appear in countless different forms. Such as large or small, weak or powerful, & public or secretive. Joining a guild is a simple enough prospect.
One simply approaches it and petitions for membership. There you can find other information about the guild, such as its general membership requirements, operating procedures, and so on. A more covert association, such as a thieves or assassins guild, might require more investigation. Some secret societies are so well hidden that the party must seek out clues through investigation and adventuring. It is also possible that if someone has obtained fame that the relevant guild might approach them directly themselves through a representative. This is a relatively rare occurrence. Some guilds have additional requirements such as passing initiation rites or being a certain rank. Most guilds gain the bulk of their income through entry fees and membership dues. Most guilds provide a standard set of benefits available to all members. While they might vary slightly in specifics. They are generally the same from one guild to the next.
A guild subsidizes the cost of goods, supplies, and services related to its chosen field. Thereby reducing the price to a member by 10 to 15%. A guild can provide monetary loans to members who have fallen on hard times. Should they fail to meet the deadline. Then they are suspended or on probation at the very least or at the most expelled from the guild. The most obvious drawback to guild membership is the monthly dues. While most adventurers should have little problem earning this much money, a slow month can cause problems. A member in good standing might be given one month's leeway, but if they fail to pay their dues including back-dues by then they are suspended and put on probation. A member in bad standing after failing to pay back dues several times is expelled. Additionally, many guilds have enemies or rivals among the other guilds of the city.
Guild members have certain responsibilities which they must perform in order to maintain their standing. In some cases these are fairly minor. Such as keeping the guild apprised of certain topics. In others, this responsibility might involve donating a percentage of earnings as membership dues. Other times it is seeking guild permission to undertake certain actions. An individual who fails to pay their dues or perform their duties for more than two consecutive months is expelled from the guild. Similarly, a member who compromises the guild in some manner is also expelled. Expulsion results in the immediate loss of all benefits gained from the guild.
Guilds have a lot of power and influence. Guild membership can be an attractive prospect. Though most small guilds appeal only to characters who stand to gain from belonging, rather than the adventuring party as a whole. Small and weak guilds often do little more than provide members with a place to belong and perhaps a bit of financial support).
Influential and powerful guilds control entire economic markets and might even guide the course of their local government. The municipal government cannot afford to alienate the guild giving it substantial leverage to make demands. A guild that becomes this powerful often fixes prices, drafts legislation favorable to it, or dominates markets otherwise unrelated to its pursuits.
They played an integral part in magical society. They play a big part in the economies of the cities, counties, & countries that they inhabit. Guilds can provide so much more than a healthy economy and a prosperous working class. Guilds have had an enormous impact on the economy of the territory it covered. These are the organizations that can offer experience and resources. They can be a benevolent ally, a training ground, or a client. A guild is a corporation, a union, & a cartel. This guild has a bureaucratic setup. The best way to hide a glyph of protection is by sheer scale. This is done through facets of a planned city such as walls, streets, lights, sewers, & buildings.
This glyph of protection goes through the entire country. This glyph of protection protects the town, city, & kingdom that the Guild Order is inside of. The symbol passes unnoticed to all but only to a select few of powerful magic users who are grand magisters. It is later forgotten completely by the general public. It is discovered in blueprints and through birds eye view of airships, planes, or flying mounts. It is geometric magic that is hidden in plain sight that is a protection spell for the location. Built alongside the glyph of protection is a giant magic circle that channels energy for the magic users of the guild and adventuring guild.
Hidden away beyond the mountains in a kingdom in the clouds held up by magic is his/her/their own personal magic tower as a grand magister of the circle of magi, magical society, and the magic council. A Circle of Magi consists primarily of spellcasters, but occasionally boasts non-casting members such as alchemists. Magicians, wizards, sorcerers, witches, necromancers, & warlocks make up most of the members. These magical councils offer comfortable and well-stocked libraries for research, and laboratories for experimentation. Perhaps more important is that they offer an environment where casters can exchange ideas and theories. Or simply a place where they can interact with those who actually understand them.
The Circle of Magi is a magocracy and faction. A magocracy is a form of government where only those with ability in magic could wield power and influence. The magocracy of the Circle of Magi is a bureaucratic organization that touches nearly every corner of the Federation of Aehinara of the Alliance and the Legion. It is essentially a government in a government. Its citizens are the billions of users of magic in the Federation.
Arcane councils are also valuable as political leverage in cities where governments or common folk love magic as magical humans, homo magi, & Indigenous magical humans make up a magical society. The circle of magi is a faction of an esoteric society of arcane spellcasters governed by a magical council. The magical council easily rivals the rulers. The Circle of Magi is the main ruling body of the entire magical world of Homo Magi, magical humans, & Indigenous magical humans. The Circle of Magi is the primary governing body of many of the kingdoms, empires, & nations of the Federation of Aehinara.
The Circle of Magi magical council acts as a leading government. The magical council is governed by a magical parliament and magical congress of a house of representatives and senate. The magical parliament consists of a house of commons of a council of elders and a house of lords of a council of high elders. This magical government is led by an executive branch of a Grand Magister.
These 11 high elders are elites that specialize within the schools of magic. Such as abjuration, alteration, conjuration, divination, enchantment, evocation, illusion, necromancy, transfiguration, and transmutation. The 11 high elders are indifferent to the thoughts and concerns of non magicals. The magical council's laws are made to suit the powerful and magical. They enforce a powerful monopoly on key aspects of magical society. The nobility of Aehinara often have magical or sorcerous bloodlines. Many of the past and present 11 of the magical council high elders have come from the bickering magical noble families.
Many elders who are council members are looking for ways to increase their power, influence, control, & supremacy over the 11 high elder members of the Magical Council. The 11 high elders gained their positions of the magical council through various means. Some through the lineage of well known magical ancestors. Some through being an apprentice of an old master. Others were valedictorians of magical academies. Others were heroes in wars as magical users.
The magical council became an arm of the rulers’ of the magical human kingdoms and leaders of the Indigenous magical human nations power base as a separate branch of the military. They provide intelligence, security, and act as a branch of the military as magical soldiers. The Circle of Magi is a governing body of the magical community. They are responsible for regulating and enforcing laws for the magical community. They are responsible for keeping the magical community safe from the non magical community.
On the ground it has several bastions that protect it from invasion. The forts themselves are protected by outposts, guard posts, & guard towers. The magical tower has an unique design and layout tailored to his/her/their personality. It has an observatory for astronomy. It has a saloon and tavern to socialize. The magical tower has an alchemist laboratory where alchemists can brew potions, concoctions, potions, & elixirs. It has a workshop for artificers. The magic tower comes with a personal study for wizards. It has a witch cauldron for a witch coven to brew and concoct elixirs, potions, antidotes, brews, & concoctions. It has a large collection of magical lore.
It has a bestiary full of mounted monster heads, especially a fire basilisk (with its eyes removed), a manticore, a cerberus, a chimera, & a hydra. It has an archive of magical artifacts. It has a large library of scrolls, manuscripts, parchments, tomes, & books. It has an arena for duels between magic users. It has a stable for mounts such as griffins, hippogriffs, hippocampi (sea unicorns), alicorns, unicorns, pegasi, wyverns, & drakes. It has an arena for duels between fighters.
It has a training arena for apprentices. It has an astronomy tower with an observatory. It has apartments and homes for workers. It has a herbology garden with dozens of pots to grow small, medium, to even large magical plants. It has a maze with stone, rock, & metal golem guards. It has secret passages. It has a workshop for carving wands and talismans/amulets.
It has a vivarium for caring for magical beasts, animals, & creatures such as shadow cats, evolved slimes, cerberus puppy, alicorn colt, micro griffon, kitsune nine tailed foxes, flying snakes, astral lynx, cub, guard drakes, shadow ravens, ghost pets, pseudo dragons, phoenixes, wyverns, displacer beast cub, thunderbirds, & hellhounds.
It has a trophy room with the awards, deeds, & accolades they won as a swordfighter, gunslinger, & spellcaster and awards, certificates, & degrees they received at magical: elementary school, junior high, high school, community college, four year college, and military academy.
It has a garden protected by a wood elemental, stone elemental, & nature elementals. It has a tailor famous for weaving clothes with dragon hide leather and giant spider silk. It has a crafting lab to craft, repair, customize, and upgrade equipment. It has an armory with weapons, armor, & shields.
It has a treasure room with loot that he/she/they found from inside dungeons as an adventurer and quests as a guild member. It has a factory to create automatons. It has a viewing room magic mirror to scry on others. It has a room with a table with a crystal ball and tarot cards for cartomancy and divination for fortune telling. It has a summoning and banishing room for his/her/their patron as a warlock.
It is even bigger on the inside because of spatial magic. It is interconnected with other spires that connect to other magical towers. The magic tower is hidden away by illusions. The only way to reach it is by a portal network system. When an intruder attempts to access the portal when they aren’t supposed to it seals access from the portal network off. The magical tower is built on a magical leyline.
It is built with a defense matrix. The magic tower is full of traps that deal with intruders. The magic tower has a room with magically bound guard monsters. The magic tower is defended against magic users with anti magic fields. The magical tower itself is protected by wards and charms and attacks intruders with hexes and curses.
High King/High Queen of the Alliance and Coalition and leader of the Federation of Ahinara. The Alliance or Coalition represents everything good, lawful, tolerant, and progressive in the world. Self-proclaimed or otherwise. This is both an alliance between species and a coalition between nations. The ideals of the alliance are freedom, prosperity, and the security of its people. The alliance was organized by the heroic and righteous High King of the magical humans and Indigenous magical humans and the wise Dark Elven Empress of the Elven Empire. Who gets to define who’s good, lawful, and civilized in the world is an entirely different matter as history written by the victors and truth is defined by the powerful.
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Beasts of the Hill and Serpents of the Den by Helholden - Chapter 19: In a Twilit Grove
Werewolf Sauron/Beauty and the Beast AU. Takes place during the First Age on an alternate timeline on the island of Tol-in-Gaurhoth, the Isle of Werewolves, one of Sauron's former strongholds. Instead of sending his wolves out to kill Finrod, Sauron demands an exchange for his life. Galadriel offers herself.
Fandoms: The Lord of the Rings: The Rings of Power (TV 2022), The Lord of the Rings - J. R. R. Tolkien, The Lord of the Rings - All Media Types, The Silmarillion and other histories of Middle-Earth - J. R. R. Tolkien
Warnings: Explicit, No Archive Warnings Apply, F/M, Work in Progress
Relationship(s): Galadriel/Sauron, Galadriel/Halbrand
Tags: Alternate Universe - Beauty and the Beast Fusion, Alternate Universe - Canon Divergence, First Age, Alternate Timelines, Beauty and the Beast Elements, Werewolves, Magic, Kidnapping, Seduction, Power Imbalance, Conversations, Walks In The Park, Ballroom Dancing, Bathing/Washing, Voyeurism, Dirty Talk, Sharing Body Heat, Sharing a Bed, Tenderness, Vulnerability, Cuddling & Snuggling, Explicit Sexual Content, Explicit Language, Mind Sex, Dream Sex, Bad BDSM Etiquette, BDSM, Bondage and Discipline, Dom/sub, Dom/sub Play, Power Play, Blindfolds, Sensory Deprivation, Praise Kink, Body Worship, Rough Oral Sex, Rough Sex, Spanking, Biting, Breathplay, Master/Servant, Master/Pet, Possessive Behavior, Porn With Plot, Soul Bond, Vampires, Good versus Evil, Good and Evil, Hunters & Hunting, Swords & Sorcery, Silmarils, Sauron Being an Asshole, Sauron Kidnaps Galadriel and Seduces Her, Finrod Will Show Up Again Later with Beren and Co. and Try to Rescue Galadriel, A Silmaril is My Version of the Enchanted Rose Just Run with It You'll See
Chapter Summary:
“I can see that,” Galadriel responded, ruffling the fur of the one halfway in her lap. The wolf looked at her, and she held its face, gazing back. There was something about the wolf’s eyes, though—something sentient. Its gaze was happy, sad, and poignant all at once. Galadriel stared back until it hit her. She glanced up at Halbrand. “These wolves have fëar.”
Halbrand’s expression gave nothing away. “Yes, they each have a fëa.”
“They’re not wolves.”
“No, they’re not real wolves,” Halbrand admitted, shifting closer to her as she petted them.
It was finally dawning on her. “They were people once,” she whispered to herself, her hand caressing over the wolf’s thick fur. “You gave them this form.” Her eyes raised to him again. “What happened to them? Did they die?”
“Yes,” Halbrand said briskly.
“That is why they call you the Necromancer,” Galadriel pondered aloud, hearing a sudden snap fill the air. Halbrand had snapped his fingers, drawing the attention of the wolves back to him. They leapt off of her easily, and bounded back towards him to answer the call of their master. “That was unkind,” she reprimanded him. “They were enjoying the attention—”
Keep Reading
#saurondriel#sauron x galadriel#galadriel x sauron#haladriel#halbrand x galadriel#galadriel x halbrand#my fic#beasts of the hill and serpents of the den
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I know they gave us prepackaged easy vampires (see: the combat addicts of Mohgwyn, possibly the serpents, dragon communion if you squint) but what if I made more fucked up vampires on purpose.
Inherent to vampires are the following traits: eating sentient people somehow, blasphemous existence, and undeath.
Considering the Tarnished seem to digest souls somehow with outside help, like a sword being reforged, we’re already three for three, but it should be weirder.
Honestly I think the most horrifying thing you could do, according to the average Lands Between citizen, would be damaging/eating trees. I’m pretty sure woodpeckers eat insects, but something that lives on sap would be more thematic.
....now I’m thinking about the blasphemous nature of giraffes and beavers.
Erdtree Giraffe.
I digress!
There’s a specific type of woodpecker called a sapsucker that’s so good at eating sap, other opportunists will also drink sap from the holes they make. They specialize in it, in fact. Since sap/resin/amber/dew/tears from the Erdtree may in fact be Essence of Baby, some sort of Infant Extract for reincarnation, this strikes me as absolutely perfect.
There should be some kind of Crucible-era sapsucker horror running around drilling holes in the Minor Erdtrees while the guardians metaphorically cry about it. Maybe make it a weird gryphon. Yggdrasil had an eagle in the branches, a dragon in the roots, and a squirrel running all over kingdom come- we need some sort of giant woodpecker squirrel giving the good citizens of Leyndell nightmares. Imagine a jackhammer the size of a church steeple but it’s a bird-squirrel.
I’m going to have way too much fun with this.
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Headcanons: Saint Trina and the other gods
Since I'm running with the idea that Saint Trina is a nascent outer god, I want to compile some ideas about how they interact.
Most of the outer gods have something to do with death/rebirth, and Trina is no different. I don't think the outer gods necessarily ally, but I don't think they particularly war either- they're some cross between basic natural forces and ideologies, with the instinct of a virus. They want to grow and propagate, and that semi-sentient instinct to expand and claim manifests as a kind of inhuman love. They hate very little, because little can actually threaten or oppose them. The Sword Saint's teachings are something of a rare exception, as is Marika's wanton war.
Though I suppose if I think about it, her tree just happened to be the most successful in the metaphorical forest and choke the other gods out.
I make a lot of comparisons to the Scorpion/Rot because I think Trina partially formed in reaction to it. Sleep was not a material/metaphysical concept before her, I think- she's the only one with any dominion over it, and the relevant imagery of swamps and flowers is very similar to Malenia in some ways. Plus, Trina is a part of Miquella, and Miquella's entire focus was healing Malenia, so. I imagine when Trina first developed, the first person she tried to soothe was Malenia. That was probably a fun revelation.
And it also brought Trina in direct conflict with the Rot, basically from the get-go. I doubt it likes her much.
Considering her whole motivation seems to be love and caretaking and hope and such, it makes sense that the next god she faces off with is Frenzy and its despair. I actually don't think Frenzy is a god though, the way the others are? It has no intent. Instead of being a singular thing, Frenzyflame is a hivemind of everyone who feels its despair. There are powerful individuals in the hivemind- Shabriri, the Three Fingers- but Frenzy itself is more of a collective, and that's why it's so hard to stamp out. There is no "head of the snake", just thousands of people firmly entrenched in so much nihilism they literally start burning. The hivemind knows who Trina is, but it's too chaotic to have a cohesive opinion of her. She's been chipping away at it, trying to pull some people away, but does that really affect the Frenzy as a whole in the grand scheme of things? They'll just keep making lords, and there will always be enough despair for kindling.
I actually think Trina and the Deathbirds get along pretty well, as much as they are capable of it. People come to her to ask for peaceful death, and that's very similar to the role Deathbirds play as psychopomps. There are always dead to ferry, and I don't think the Deathbirds or their followers really need to be territorial about that. She's probably tried to make friends with at least one, but I doubt she's met the Twinbird. I wouldn't mind trying to write that though.
I've written before a bit about my theories concerning the Fell God (which isn't a perfect name for it, but it's the one the fandom uses so it works), but just to have it here: I think Saint Trina tried to soothe the Last Giant at least once, and in return the Fell God showed her what she'd be like as a fully realized outer god of Sleep, supercharged her for a minute with fire. Unlike a lot of the other outer gods, the Fell God seems to explicitly be a god of creation. Granted, the same kind of creation that comes from meteor strikes and liquified rock, but still. It's a god of primordial, Promethean life, and might be one of the few who looks at a nascent god and tries to kickstart her potential. Especially if she's in the middle of doing it a favor.
It's hard to say if Trina and Eiglay would get along, but I think it's safe to assume Trina and Rykard do not. The Serpent's modern cult by the time of the game is extremely shaped by Rykard's history as an inquisitor and a Carian royal, with a lot of torture and a lot of wizard innovation. Trina definitely doesn't condone torture. Eiglay seemed to have a cult focused on human sacrifice before Rykard, perhaps something akin to the Aztecs? And I think it would be very hypocritical of Trina to object to that, considering what her own followers do. So: inconclusive. But she probably can't bloom on a volcano very well.
Trina avoids the Elden Beast, Marika, and by extension the Golden Order like the plague itself. One of her character motivations is protecting and supporting Miquella, and Miquella has made it crystal clear that she needs to hide so people don't try to take advantage of her/use her to get to him. They're both very sure Marika would take one look at her and Know. Trina has never tried to look at Marika's dreams, and even stays out of Leyndell itself, but she couldn't help braving it anyway when the merchants were shut away. She has no idea if Marika noticed, but there haven't been any consequences as of yet.
Godwyn's Deathbed Dream is something Trina can 100% feel on some eldritch sleep god wavelength. There are a lot of things sleeping under the Lands Between- the regal ancestors, the literal actual Scorpion, various star monsters, even the Nox and their extremely terrifying ability to imprison spirits. It's a bad time down there and generally too risky, but she could easily visit Fortissax and whatever's left of Godwyn. The deathroot doesn't really have a will or opinions, but it has that viral growth of a god, so something's certainly happening there. She loved Godwyn the way Miquella loved him, and I think she'd get along with Fortissax. She's tried to comfort Those Who Live In Death, in her own way, to mixed success.
I also think she could 100% befriend a Regal Ancestor, since they seem to exist in some kind of spirit-world or dream. She's a flower, they're basically trees, everyone involved likes caretaking and guiding spirits. I really like the theory that Trina's name in development was actually a pun on the word "tree", and so I'm going to use that in subtle ways. One of those ways is making her draw power from sacred trees to pull off any major magic in the waking world, especially since she's worried using incantations herself will tip off some astral Miquella hotline.
As for the Formless Mother? It's genuinely hard to say. Trina's main motivation to do anything is to provide comfort and rest. Since all she has to make that happen is deadly-strength Nyquil, that limits her options a bit, but it works. The Formless Mother's main motivation to do anything as far as I can tell is the spreading of wounds and blood. Not necessarily for torture or pain's sake, but just to have them exist as much as possible. Trina is kind of ideologically opposed to torture and pain, but she doesn't object to blood. She's fundamentally a healer and would rather soothe any wounds she finds, but gore itself isn't a problem. It could go either way.
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My Characters/Sona/Headmates Masterlist
Just for sharing this all, This doesn't include races as there will be a masterlist someday..! But regardless..! It's somewhere to share my characters references and all! Including my sona and my headmates..!
(Might add more bio and stuff in here if needed but i am lazy-)
References Below!
Sona
(I do have multiple sonas (But shy to share those too-) but either way Sulavin does have multiple forms too gained by magic and all! Note; 3rd form is old design especially since it's missing Sulavin's scars so keep that in mind!)
Sulavin the Blue Ancient Slug! Cares for comfort and tranquility the most and wishes well for others well being. And also needs hugs- I need hugs-
Mascot
(Character specifically to represent this blog and also just so i can have an excuse to have my blog named something else, Especially since i am shy about my other friends finding out my blog- And yeah i don't have full reference of Card yet so keep that in mind!)
Card the Traveling Albino Raksun! Has lots of personal cards that gives flavor, Eats cards that is infused with flavor with something else too!
Important Characters
(Reason for why they are labeled as important is because they are part of a storyline, And otherwise sort of focused in a sense more with me trying to write lots more about them basically!)
A-Nul the amnesiac, Like colored Ancient Slug! Also the Protagonist of their storyline!
Hillsight the Royal King Observer, Just like his father by personality but not as ruthless as they were.
Raven the "Pestilence Itself", Now just an assistant for an old man after getting too soft for being a god.
Petunia the Royal Regnant Shikari, Unusual for a Shikari to adopt to civilization life especially for a high posistion. Regardless they do have a Crush for one Shikari they tend to enjoy eating so much.
Potpourri the Royal Assistant Shikari (and crush) of Petunia. Very oblivious, They also happened to make gloves too as a hobby!
Headmates
(All my headmates! It is hard to explain what an headmate is for my side at least so do ask incase you want to know. But to specific they are not a character, but instead a person themselves..! So keep that in mind)
Rai-Con the local Village Raksun. She usually spend her time in public spaces by themself and also up to step up just to clarify things if necessary or just in general. She's together with Tao!
Tao the Albino Raksun Baker. Owns a bakery where they serve baked goods and generally cheerful and happy. He's together with Rai-Con!
Litchi the Adventuring Shikari with a magical sentient sword. A goofball and also just someone who likes a company. Carrying them with their tail or just carrying them as a weight in their stomach!
Falkov the Spellsword Shikari, Ego driven and generally cocky. Although fun to tease or otherwise lightheartedly bully, But expect him to try and bring that back at you
Faust the librarian Raksun. Despite Librarians usually being quiet they themself are a humble and hearthly outspoken, Or to better put it... Rambles a lot..! He's together with Ikala!
Ikala the forager and hunter Mantis. Shy and softie, She got mushrooms growing off of her and even inside, but it is a mutual relationship between an living being an the fungal. With it's roots not only reaches to her organs including her stomach, It's also helps her get nutrients and other things to help eachother out! She's with Faust!
Shade the Abyssal Serpent Resident. They're often enough lives by themself at around a park or at a small alleyway with enough open space from the buildings, Generally sweet and tends to be excited on eating someone. Pretty much up to being a bed or a home to someone who needs it..!
Oculiv the Abyssal Serpent Woodworker. Often spends time in the woods cutting down trees for the town, Also a pretty much soft when they are even if they are cold personally wise. Basically a gentle giant in secret! And also stands up for people in situations.
Banana the Ancient Prankster Slug. Often times finds themself in situation such as getting themself involved in food like ice cream and having the banana replaced as himself, Including playing up to par to get themself eaten! Although generally they like to eat those they are close friends with if they really need to be! Funny and silly Slug!
Grape the "Prince" Anceint Slug. Generally wholesome, sweet and foodie! Especially snug and cuddly! Reason why there's quote on "Prince" is because he's not an actual prince, He just gives himself the title just because he likes to be highly!
Macron the Enchantment Crafter Müsican. Makes Masks and other Accessories that allows species to transform or otherwise Sizeshift when wearing it, With their own mask is what makes it possible for themself to sizeshift, and generally enjoys humming and making music..!
Dusty the Tending Spirits Düstjager. Tries their best to not look threatening despite some fears of the species tend to be. Generally up to picking up a friend and make a friend, and to also eat them and get them some rest, Even friends whose already gone to bed may find them sneaking up and engulf them into their stomach..! All to get them a good rest and be carried off for the night!
Regular Characters
(Just realized that i got so many regular characters usually from character batches or rather designs i drew up to represent the species, so if you see some that happened to be one of my headmates you probably know why. Either way i believe i still have more characters too so expect some to be added in too)
SMALL BIO TO BE ADDED SOON.
All artpieces not drawn by me belongs to the respected artist!
#extreme cuddling#thinking of noms#my art#not my art#tagging with extreme cuddling since i wanna spread this to the community eheh!
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This is late and I’ve only read skulduggery pleasant, so I will very haphazardly recite trauma inducing things, that I remember about Val from books 1-3
Grown man breaks into her house when she’s alone at the age of 12
Finds out her uncle was murdered
New detective skeleton friend, who wants to help with uncles murder, gets kidnapped by bad guy and is tortured. She’s also the one who had to convince others to help get him back
Other new friend helps save skeleton but gets turned into a statue and they cannot un statue him. He’ll do it by himself but it could take years
Bad guy helped kill the elders who could’ve helped stop bad guy (important gov type people)
Said bad guy is killed brutally in front of her (yay?)
Is attacked by another fully grown man (scapegrace) when she’s alone
Finds out a hitman and a mass murderer are trying to gain access to another reality (faceless ones. Old gods) and revive a monster (they need ancient blood. She has it) they have parts of a monster that originated from faceless ones reality and thus have a “connection” and that’s how they can open the portal
Kidnapped and blood is taken to try to revive monster
Has to fight said monster and barely escapes alive
Attacked by a vampire when with family
Though they beat the monster, the faceless ones (type of ancient that are BAD) have been alerted/summoned and could end the world
Statue friend is un statued but tells her his mum was a physic and saw a vision of her screaming in agony whilst dying
Attacked by a big f*ck off sea serpent called the sea hag
Whilst looking in caves for a special black crystal (in case they need to fight the faceless ones) that only ancient blooded people can touch, she’s captured by a sentient underground house to be his bride or something iirc
Kidnapped and put in jail by corrupt dude with some gov power
In said jail, shes with scapegrace who tried to kill her and is angry with her (despite her being 13/14 and there’s empty cells)
After breaking out she sees an attempted assassination on an ally and is powerless. Fights assassin and is nearly killed
Diablerie (new bad guy group) are attempting to use her new spiky haired teleporter friend to open a portal to the bad reality (faceless ones, there’s evil gods in there) and they have machine guns and explosives. They do not. Hitman is part of said group
Sword friend is badly injured (she’s vals new big sister role) and whilst trying to help her, sword friend is attacked again by hitman who is a much more skilled fighter than Val. She managed to cut him with sword friends sword though, but now hitman is very angry with her and comes back at some point.
Portal is opened by diablerie and some evil gods come through and possess people, they try to force them back through the portal the best they can but get injured and are in danger
They get the first two possessed through the portal, Skeleton friend pushes the last one through the portal and tells spiky teleporter friend to close the portal, but last minute gets dragged through and even though Val tried to save him, and skeleton reached out his hand for her, she wasn’t quick enough. And the portal closes.
This is roughly the first three books and I’ve absolutely missed some stuff 😭 Derek Landry did not hold back
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+ SUPER SOLDIER SAILOR STARS #01 * _) _) >>C===3 :-* Kawaii Slash Lovers Collide Cosmic Paradise // Sailor Moon/Pokémon/Potterverse Altfic Crossover, CHAPTER 1.0.001
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Fic. A conversation between earth and sun. she/her,mpreg!Helios. trans!Michiru.
1.0.001 EARH ie // THE SUN aCtUaLlY WEEPS, CURSED, BEATEN! BUT WHO STOPS THE THUNDER?
Clan. Satoshi's nipple. Ash's eye. Kasumi's tears river-bred, the Goldene her niece estranged leaping sentient to her nubile little missile breasts. Her sister's liquid eye watches her from the edge of the pool. Mamoru is borne in the arm of the seven daughters. Olympus carves her rain on the milkpink of his skin. Mamoru's eyes lull. The goddess gives her young another womb, her beautiful rolling hip the nippled kiss of an infinity in warrior-servitude.
The Laprys abides. “I AM GOD,” she says to Misty Kasumi Watereye. Misty’s little body trembles.
“Mama,” Mamoru says, his mouth lacquered in shitblack earth.
“I am the seventh senshi,” says the skirt, and Haruka’s sword like a spine encases his lost rib.
“Mom,” he says, and in the backs of his eyelids a wind shifts a pinpricked curtain showing deeper velvet to the children in the breast of his tuxedo.
“I wish I could be, sweet child,” says Haruka, and his/her tender heart upon the apple of Earth’s hand washes the beauty of a river through the empty crevices of the pegasus in the crowned soles of his heels.
“Are you my mother?” says the boy, and to Michiru he directs a flaccid plastic finger seeking God, the tentacle of an alien baby brought there to the foot of the bejeweled starry heathery throne. Michiru’s sweat, her arm, Haruka’s perfume, each offering comes before the black empty door of his serpent’s nostrils knocking without a sating air. Does he breathe?
“From stars we bore you,” say his mothers the daughters. The goddess. Haruka. Michiru. Michiru. Haruka. In his arms an empty kingdom lifts itself from sand, and to a grovelling pix he is trembling making a carpet. He longs for walking; he longs one limb to climb the air and plant itself before its mirror yeshua.
“Here is my womb, Mothers,” says the boy, and he holds the apple to her open palm, a womb given by time to the wombless apple. Knowing he has no guilt, no lovers, no ambulance: “Love for my ancestors makes no war on this planet.”
“You love a phantom barely blessed,” says Michiru, and in her hair a star shines like silverene caught by barbs of a deoxygenated net drug razor-bred through her bosom into volatile blue fruition out of her skull. Women have skulls, and bigger hands than the sun.
“I am my mothers’ son forever cursed,” weeps the emperor, and from the earth he draws four daggers in the bloodshit beneath the bladed beds of his fingernails.
“Why do you not want my body?” says the sun through the mirror in his eye, and the men and women dance, and the men and women die, and Mamoru lies waking with his head in his heart, sorely given. Give it back.
“I am.”
“Haru-chan.”
“Fags die of AIDS,” whispers Haruka, and her costume epaulets unwhisper in jangling. She jangles not, but sways, and in her shaking arm the king’s head loses with the earth he bears which bares him, and into earth he becomes something like a traveling glaive moving southward through a divine cavity and out of a tuba’s throat. She feeds him a metapod.
“I cannot see you, my love,” says the uncrying sun, for mercury’s mist does turn her the sun to a strangled vapor which eats her rays and icens the earth, unbeautiful quicksilver, huge-dicked, unshafted, unloved, unkind, nearly unwomaned like Beryl Medea before her, seen through glass eyes the visor bleeps and tells the Medea ‘Quiet, quiet,’ and the love between earth and Mercury pales, and the love between the sun and the mercury persists in tango, the mercury as yet unencumbered, and Ami the girl a slave to her wrinkles waiting like tumors under stretched skin, the sun a cold cuckold. The sinner learneth quickly at the foot of warmed over sunlight, mercury embezzles, Hermes the thief, and then the god Mercury and his bare egg the empty bombed out planet cooking in its atmosphere are stolen and brought before the emperor. The emperor waits, writing in his eyelids to Mercury the mother of his monstrous bastards.
Galaxia smirks, her fingers tapering together at their lacquered points.
“We lied,” says the sun.
“I love you,” says the king, but in his tongue a stagnant ghost his mother’s husking womb lies bled in iron chains, and the sun sings with a dancing tongue from her heart’s enslaved wrist: “Read not with your mother.” She dances, and her infinite penis like a flower blooms outward down the rain and lands upon his face a sperm to die at his lip and become the heart of ancient tecton.
“I long for you to kiss and hold me tight,” says Mamoru.
“I am the sun’s second daughter. Why do you lie when from the mirror of my heart I see all things blessed by the light stolen from my temple’s heart my temple’s moon my holy temple’s silver womb I am dying to think I am the sun I bleed through waves like liquid smoke I speak.”
“Slow,” says God.
“You are no god,” says the sun.
“Last night you did desire it,” says the emperor. He takes his eye from the sun’s bright blade and gives to an eternity hoping for a world without women.
“I should like to see your nakedness engorged.”
“Through fabric.”
“Here is my bourne to be beloved.”
The sun:
“Why do you lie?
What happens when the sun grows sick and dies?”
“My mother calls.”
Haruka speaks Michiru’s cunt like a clipper from a grave’s stolen handedness.
“I have lied,” says Elios. “I have wished to see your nakedness.”
“I am naked in my tux.”
“You love a child. I am your brother.”
“I love the sun,” says Mamoru to cleavage in his mother’s shirt, and in Haruka’s eye a green branch grows like the fingers of a snake.
“What child am I?” says Elios.
“You love my daughter,” says the man and moon. “You aren’t my child. I have a wife. You are an interloper.”
“I have chosen you before the moon, my dayborn babe.”
“You have chosen the moon and wept the light from the sun’s entangling iris.”
“I have chosen my sister my children to raise. I have longed for her to come into my house, the house of our children, and she has strayed to take my young in the weapons of a bird’s hands and bear him to the silver throne of our mother’s cold and bountiful palace.”
“I die,” says the moon. “And
“Let her speak,” says the sun and moon, Usagi to the emperor.
“I have never stopped speaking.”
“Nor then do I,” say sun and earth.
“I love you. I have no wife.”
“Who is that woman you died for?”
“A cruel falsehood, my king the sun.”
“Thou hollows my womb with the dry venom of your uncircumcision,” says the sun, and the moon with her clumsy bladed tongue does stumble after in mercury.
“My Lord, who has circumcised the sun?”
“Men who dare not love my form, who shed their manhood for the darkness inside of a woman’s weakness.”
“I am man. We are men.”
“You have a thousand breasted slaves who turn from the love of one another to be your protectors. None are worthy of the womb I have given you, and yet you seek to make another with my beauty hidden between her legs. I am not an ornament. Speak English.
“You are a falsemade fool,” says the sun. “Scheherazade sleeps by day. I long to come into your bed, fair king. I long to steal from you the secret of a night. I sleep and then I wake. You battle bravely from inside the coxcomb. You have hidden riddles in my womb. Why have I longed for destitution?”
“You are my slave,” says Mamoru the sun, and through his eye a bleeding start takes the ocean from the galloping insecure and seasons it with Chinese wisdom like a curse which takes from him his being and gives to him another mask, like the masks he so prefers over the eye of the sun.
“I mask myself in daylight,” say Mamoru, and in his reason the seven sisters bear him toward his tomb.
“Your arms cannot reach me. I am the sun, empress over all.”
“I am a slave.”
“You are a nihilist. What would happen should I extinguish myself?”
“You should not die. You should become a dwarf and live nine lives.”
“All of eternity loves you,” says Elios, and from the sun a ladder forms like a slide in golden and eraser. A little girl climbs an ascent that marvels the earth, the pink of her waxen hair a crown given her by mothers who hate the sun and bury in themselves her beauty with talismans that claim for each a greater love than the unmanly sun who loves with the face unseen for its beauty, the boys who bathe at the mouth of the wood.
“He still lies prostrate,” says the seventh senshi, and in her arms her infinite children are born in beautiful garments sewn by Taiwanese slaves. All the world falls prostrate at her tomb. She is Galactica, mother and sister more golden than a sun which never shows her face.
“All is matter,” says the emperor, whose crown falls from his head and crowns the earth her daughter mother. He wonders.
“I should like to feel within myself the thing within you, the children possessed by your ransom,” says the sun. “I am but a servant of the men and women toiling as beautiful as ants beside the pointed ghostly tendril of my invisible foot. I long to be my brother Apollo, but I am only one sun, and this little girl will climb my hair and conquer me with a castle built by your love.”
“You sing me sick,” says the earth. “I am her soldier.”
“I have no mother,” says the sun.
“You are born from a cauldron of mothers,” says the crownless empty world.
“You are married to the woman who crawls upon your back.”
“I am but one man, baby,” says the earth. “I long to be the sun.”
“I have found my empire. Once you hid me in a temple in your breast and I prayed alone to my mirror to love the people.
“I should like no secrets,” says the sun again. “I should like to be your Elios, and you to be my Mamoru.”
“I am Mamoru to another girl.”
“I have made you sick and wounded.”
“You have acted unfairly.”
“I hear only the echo of your throat’s potent womb. They should bear you to your tomb and you should go with sick with a female’s potent love.”
“I should go out in the wilderness.”
“You are borne sick upon a canopy of Womyn.”
“I must.” Empire. Drowning. Sun’s never drowned child rides down the slide into the arms of her father, or perhaps back to the moon.
“That is my daughter,” says earth and sun, and in Moon's arm she shows her ransomed daggers like the philosopher’s wife, his destroyer. Should he love the sun, a woman baptized like her mother Elios in the eye of a Trojan candle? Should he love the girl who loves summers and her mother’s secret womb?
“I have much to think about. In space,” says the king.
“Close your eyes and dream of Shingo,” says the sun, and she puts down her spears and gives to her rays the children in her roiling crust. “I am a dreamer like your mother. Is your sleep empty since the accident when true mothers abandoned the fair babe inside you? Close your eyes and dream of Shingo.”
“You are too old for emperors.”
“Is my kiss not gentle light upon the manly hilltop vantage of your cheek? I have wanted always from within the prayer in my holies to make it so, but many years have separated me from the kisses of my own mouth.”
“Go to a mirror,” says the king.
But what do his mothers say?
“Go away,” says Haruka, and her skirt the torned crown heaves like inward canopies from the gilt chalk marbular chute of her thigh. She trembles with ancient thunder, her forgotten father roiling inside his mother’s stomach in the anger of a waking babe presaging regurgitation.
“And” And “what of Michiru?” says the sun, whose kiss is a ghost upon his master’s cheek. She wishes him to walk unaccompanied through the wood like the babe she remembers on the morning of his parents’ death, to see him from beneath the canopy of leaves like a gem hidden upon the cushion of the earth. Earth’s emperor. Earth’s crowning glory. She weeps ghost gold in her brain, the furnacemind behind her glaring visage, she weeps for him and her and them and her daughters and their palemade moondust limbs, their lotions with a thousand eyes like raiment torn from her rays with the wicked whipped nailheads of a stepsister’s ravaging prevengeance. “Ransom my love. Ransom and extinguish. ‘Eros, I shall plunge.’”
“Call upon your Eros,” says the king through the erotic throat of his mother the second-headed Haruka.
“He/she lies in my womb,” says Helios, man-made titan exposed like clockwires from flesh peeled through a surgery of yesterdays’ tomorrows’ wasted lights. Do they follow?
“Why is she afraid to leave her womb?” Elios again.
“I have not afeared you. I am afraid of your children.”
“You think I am no sun.”
“Once you were the moon.”
“You should walk with me in moonlight and watch me pour her flesh upon my head. I say again, take up thy mantle and walk with me while I am sun. At the moon’s rest I shall bare my legs for you and become the princess you have loved. I am mirror yeshua.”
“I long for princesses by day.”
“You are weary. Walk.”
“My mother binds my legs.”
“You are limpid in her arms, erectile.”
“You have mistaken your favor for curse.”
“Thou hast stolen thy mother’s tongue and consumed her. I am not in love with such a woman.”
“Thou art both man and woman.”
“I travel from the star. Ganymede, resting on Jupiter’s bosom, longs to behold the only man. Empire. Stars fall. Shall I among Solomon’s daughters not behold the face of the holy emperor who has sworn his love to me?”
“I am no emperor. I am Mamoru.” He leaps, and tearlessly he dreams of weeping the sad sorrows he has hardened as ice from Neptune’s creeping berth inside the wicked empty barrel of his double-breasted chest. “I long for women’s arms.”
“I have women’s arms,” says the sun. “Why dost thou not believe?”
“They have conquered me,” he says, “and denied me women’s arms.”
“I can see your chains,” says Elios the sun. “I am no king, gods, see this womb I cup within my hands, see the birds which spring from it everlasting. See this womb is empty and this hollowing heart is full of love for kings without countries and men who leave their families for new flocks.”
“I have left my family,” thinks Endymion with liar’s whispering tendrils in his mind. “I am unfit to lead.”
“Thou hast let thy kingdom fall, and the wide arch knows now where it belongs.”
“You have led me astray,” says the king, taking up his crown and stumbling back into the arms of his mother fathers fathers mothers mother. Haruka holds the chain, Michiru the needle, together the thread he thinks is everlasting.
“Curse not your progeny, I will still shine. I seek to”
“TAKEUCHI,” says Haruka slavemistress of foolwomyn and knaves, and from the entrails of her axesaw a womb splits like the puking monstrous thing of beauty he/she so covets and ejaculates its reaching skullbones into the wasteland of her pie-juice crusted thigh.
“Baby,” says the sun, Helios, Elios, Sailorsol bereft of seed, and in her ungloved glistenin’ white hand she rushes light to the wound at Haruka’s thigh. And in her eye she plants a flower. “I have birthed a thousand women. My womb shall birth a thousand more. I love the earth. I know not my sister moon. She hides from me in castles like brittle teeth arranged against the meat the king has proffered her. You, bastard Mother, know not your children. Why have you arranged a weapon to strike a son whose crown is daughters, wishing then and now to dance in the eyes of the emperor wide-ranged? Ranging men travel through thy breasts in search of my eye. The sky itself is my face, I am queening preening, I am liquid beauty built atop their arms that one king wandering might see for the trees himself he knows to hold me.”
Beryl draws from the shit beneath her nail a wicked kanji to enslave the sun, and she the sun carves out her tongue abortion starts again. “Leave, monster, or I shall send my phantom future husband against you as a boreal wind that answers to none but me. Boreas, arise,” says the sun.
“Mirror,” says Mamoru, and in his bloodblue eye an earth attaches to a sea and pulls itself from the mirror’s surface into a kiss. He kisses his reflection, lips parched. Michiru holds him to her bosom. Does he yet say nothing?
‘I,’ says Mamoru to the sun. The sun is his dungeon master. Mamoru is her DJ. Far off in the future, once they lose the war, Jimin sings Angel on a Spotify playlist. The next song is the best song, says Mamo to the sun. She says she loves him. She is tired, tired of playlists. Her eternal spinning fire plays on. She has a penis. A thousand penises, insemina every tongue.
Beryl speaks a liquid lullaby: “ICE CRYSTAL FORTRESS!!” she cries. Nothing happens. The shit caked beneath her nails breaks off and falls to earth in a ribbon like some faggot designed her a wedding dress, and in its cyclone’s spinning cloaked monkey virus catastrophizzy she crumples into dissolution. No fag designs her dresses, she is robed in ugliness. She is robed in the purple of a storebought queen with baskets on her hip. She is robed in middle class. The sun the muse sings on.
“Stop,” says Elios, a light from inside the sun.
“I have stored you underground,” says sunrays, and children know it’s Sunrays even when it’s sunrays. And ancient Ami knows it too, distant as she is, a queen of Quasimodo’s coronet, beautiful only in the bureau of Limpdicky, her bishop-prick, the sacred home of her esquire the crooked knight hurtled out heaven. That is not Venus. All rush to the side of the emperor, and the sun shines on through branches crowding out the birdways on the boulevard, kissing his skin pagewhite, kissing him through bone, kissing him as they kiss him with the kisses belonging to the earth, all its pox & pocks, each of her swells, each of his eyes, kisses which put water to his lips.
“Beryl!” says Ami. “MERCURY FORTRESS MOON,” says Ami, forgetting the loss of her divinity. “BECOMING EARTH THROUGH SOME SORT OF SUBTERFUGE!!”
The sun aborts her child upon the seam of the emperor’s navel, a slimy earththing earthling Ami bore for want of being empress of their seminal. In her starlight crux above the earth, Galaxia smirks.
“Murder, Ami, murder,” says Galaxia, and in her fist a silver starseed flutters like a bird trapped beneath the greater wing.
The earth does little. A fluttering breeze, some eunuch woman in far-off Japan playing him songs with trembling fingertips, all her whispers blaring. Emperors listen. Emperors sleep. DJs decide. The sun sings on with a voiceless reed, a throatless voice, deep from the golden hollow of her guts, the slave’s first and latest dirge, and on her back the cosmos swim rapunzel, white colors of a million one stars a swollen hard stone’s sack of baggage. Ami draws it on, the tumurous vagina apen red with anger at the emperor and his lover.
Mamoru dies.
The Laprys from her festering salton slosh surfaces, Satoshi clinging bone-dry to her neck. In her black eightball's eye the sun stands reflected, empty like a bag of rice, black like burnt porridge, emitting nothing but a saturate glaze. Mamoru clings to Satoshi's waist, his long arm wrapped secure as a seatbelt, his titan skeleton's huge hand unearthed like a fossil, preserved in the gold wax ivory seal which mummifies all emperor's tombs, each finger a marble pillar swayed by Qur'anic winds. "Eugheugh," says Satoshi, her burdened eyes diving inward to the nub of her nose, and Mamoru heaves hot air on the back of her neck. To be continued. . . .
#fanfic#sailorvenusu#mina#rei#mamoru#fiction#literary#altfic#trans#queer liberation#lgbt#abuse survivors#love conquers all#trigger warning#touch grass#ai#love#slash fic#sailor moon#usagi x mamoru#slashers#slash fanfiction#slash#shoujoai#shoujo ai#shonenai#sailormoon#sailormars#usagi#helios
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tss rpg au character detail drafts
too busy to fully edit now but will soon, will update ever so often
Other Details for Worldbuilding
Species
Humans - Self Explanatory, some may have unique abilities (See Power Class)
Beastfolk - Humanoid creatures that also carry traits of beasts, whether regular animals or monstrous creatures.
Monsters - Basically rouge beasts (need editing)
Other unknown species that have yet to be discovered.
Power Class - Descriptions you'll see here are simplified definitions, their abilities can be much more broad than as described.
Not everyone has unique abilities.
These unique abilities are reffered to as "Blessings" in records and books.
Blessings are divided into two classes, "Gifts" and "Rewards"
Gifts (Gifted) - Often associated with blessings passed down through inheritance or are hereditary.
Rewards (Rewarded) - Rarer, associated with blessings that are suddenly given to someone. The receipt of the blessing is often as a reward from something the person has once done, or will do in future's time.
There is a unnamed third class, which is the rarest instance, of a sentient being who's entire being is made up of the powers of the blessing. "They themselves who are a blessing"
Locations so Far besides the basic ass forests and places where all the random enemies are:
Creare - One of the most influential kingdoms in <unnamed world lmao>, known for its strength, wealth and large population of blessed citizens, together with its colorful culture that heavily surrounds and encourages art of all forms. Holds one of the few prestigious academies for magicians.
Nymphaea - A smaller area protected by Creare, consisting mostly of amphibian and reptilian beastfolk, different clans living together in harmony. It is an area surrounded by vast greenery, bodies of water, with homes floating above the water that imitate the shape of various plants and flora, or something similar.
Unnamed Area - Found in the outlands, an area that can be described as a mix of desert and rainforest, known for its warm temperatures. Consisting mostly of beastfolk, especially snakefolk, with a small population of humans. Blessed citizens are rare and few here. Area is a common place for finding rarer items on the market, but at great prices.
Characters:
Section 1 - Magicians
Logan "By the Stars" (Finished)
Introduced as the Royal Magician of Creare
Species: Human - Rewarded
Character Class: Magician
Weapon Class: Catalyst
Power Class: Time and Space (Simplified Description)
Virgil "From Nowhere" (Finished)
Introduced as the "Odd" Wanderer.
Species: Unknown
Character Class: Magician (Has also been observed to use hand-to-hand combat, Melee Fighter as sub category)
Weapon Class: Catalyst
Power Class: Unknown, Recently titled "Storms and Skies" by Logan and Roman (Simplified Description)
(Character and Story Draft has been finalized and posted)
Section 2 - Heirs
Roman "All That Glitters"
Introduced as "The 2nd Prince of Creare, Heir to the Throne"
Species: Human - Gifted
Character Class: Swordsman
Weapon Class: Sword
Power Class: Creation (Simplified Definition)
Patton "Where Waterlilies Bloom"
Introduced as "Acting Chief of Nymphaea's Frogfolk"
Species: Frogfolk - Rewarded
Character Class: Archer
Weapon Class: Bow
Power Class: Summoning and Healing (Simplified Definition)
(WIP)
Section 3 - Outlanders
Remus "Burning Silver and Rust"
Introduced as "Harbringer of Chaos, Self Proclaimed"
Species: Human(?) - Gifted
Character Class: Tank
Weapon Class: Morningstar.
Power Class: Chaos (Simplified Definition)
Janus "Where Secrets are Stored"
Introduced as "A Wandering Serpent"
Species: Snakefolk - Refuses to Disclose, Assumed Rewarded
Character Class: Magician
Weapon Class: Staff
Power Class: Illusions, Assumed Summoning as well (Simplified Definition)
(WIP)
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First Lines
I was tagged by the always amazing @fullyvisible!
Rules: List the first lines of your last 20 stories (if you have fewer than 20, just list them all!). See if there are any patterns. Choose your favourite opening line. Then tag some people to take part.
Am I meant to include WIPs??? I think I’m gonna, just for fun!
1. “ineffable husbands fic” (good omens fic based on the idea that Crowley is able to feel Aziraphale’s presence; will most likely never finish it)
Before the whole business with the apple and the first temptation and whatnot, Crawly watches an angel guarding the Eastern Gate of Eden.
2. “bentley fic” (a good omens fic from the Bentley’s perspective because I love the idea of sentient!Bentley!)
She didn’t open her eyes so much as she just… woke up, in a sense—mainly because she didn’t exactly have eyes, per se.
3. “aziraphale gets caught masturbating” (good omens fic, E-rated, exactly what it says on the tin)
Aziraphale sighs to himself.
4. “a physical fatality” (first time good omens fic, demisexual!Aziraphale realizing he wants to be sexually intimate with Crowley)
It’s not that Aziraphale doesn’t like what he and Crowley have, because he loves what he and Crowley have.
5. “crowley grows out his hair” (again, exactly what it says on the tin)
Crowley doesn’t realize that it’s happening until about a year after the Armageddon That Wasn’t, and the only reason he realizes it is because Aziraphale points it out.
6. At the Dawn of Something New (part 3 of my Sugar Daddy!Aziraphale AU!)
Aziraphale hates to admit it, but the truth of the matter is that he is quite nervous.
7. O sharer of my roving life (E-rated fic with gentle dom!Aziraphale)
To be fair, Aziraphale never imagined that their New Year’s celebration would lead to this, that Crowley would plan for it to lead to this, but he’s certainly not complaining.
8. In Thy Heart Inurn Me (T-rated getting together good omens fic!)
It has been eight months since the averted Armageddon.
9. Wily Old (Sleepy) Serpent (T-rated fic in which snake Crowley naps in the bookshop)
Crowley’s flat isn’t exactly the most comfortable place to sleep.
10. Until the Day Breathes (E-rated fic I wrote for the Kinks4Kindness: Danger and Debauchery zine!)
Aziraphale sighs to herself and holds back the urge to run her hands down her skirts.
11. Like a Box of Chocolates (T-rated fic for the Days of Their Lives zine in which Crowley finally congratulates Aziraphale on the opening of his bookshop!)
It is not until the day before the grand opening of Aziraphale’s brand-new bookshop that Crowley decides to finally pay him another visit, after his first one was rudely interrupted by two half-wit angels who thought they could simply take Aziraphale with them and Crowley would just put up with it, no questions asked, no objections, cheerio, dear fellows, thank you for your service, I’d love to get to work with Michael from now on, ta-ta now, mind how you go!
12. The Basilisk of Warsaw (G-rated fic written for the Enchanted Omens zine)
Aziraphale tightens his grip on the pommel of his sword and holds his shield at his side.
13. Perfectly Imperfect (T-rated fic for the Our Side: Pride zine!)
This right here, Crowley thinks, is what he likes the most about humans.
14. the voice of all the gods (E-rated fic, slow, lazy morning sex)
Crowley awakens to a kiss pressed to the nape of his neck, a chaste little thing that still manages to pluck at the strings of his corporation.
15. taste his precious fruits (E-rated fic written in celebration of the S2 announcement!)
“Hngh… Mmh… Oh, fffffff… Annnngel—!”
16. in this dark world and wide (E-rated fic with blindfolded Aziraphale)
Aziraphale’s legs are shaking, have been shaking for what feels like ages, and Crowley tightens his grip on the crook of his knees and kisses Aziraphale’s shoulder.
17. the first day (of the rest of their lives) (T-rated fic with the morning after the first night in their South Downs cottage)
On Sunday morning, Crowley rouses himself from his slumber like he always does whenever he partakes in sleeping: lazily and leisurely, taking several minutes to finish pulling his consciousness into the waking world.
18. Prodigal of Blue (E-rated fic, part 2 of my Sugar Daddy AU and the one fic I go back to reread the most)
Crowley is two seconds away from grabbing the stupid, god-forsaken canvas in front of him and smashing it to pieces.
19. Sugar, We’re Goin’ Down Swinging (E-rated fic, the first part of my Sugar Daddy AU!)
Aziraphale takes a sip from his scotch and lets out a long, relaxed breath.
20. Finding Home (T-rated fic, written for the Do It With Style Reverse Bang)
Okay, see, here’s the thing.
I never start my fics with dialogue, except for that one case, so that’s really interesting to me! I try to start setting the scene, in a way, but I don’t know how effective I am at actually setting the scene! I also tend to lean for either Crowley’s or Aziraphale’s POV when writing (I love them both!), but on that last fic, I went for a more “third person omniscient” POV and tried to be funny about it!
Also wrote quite a few zine fics, which makes me super happy because I’d never gotten the chance to do that before! Hell yeah!
I’m gonna tag @summerofspock, @phoenix-soar, @angelsnuffbox, @azapofinspiration, @cassieoh, @musegnome, @sodiumazideandothertoxins, and anyone else who wants to do this! It was a lot of fun, tbh!
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Amazonia (Bana)
The second-largest city-state with a more... warrior emphasis on the warrior woman. They tend to go to greater lengths in preparing for the planet's defense.
Name: Thundra of Bana-Mighdall Date of Birth: 1946 Motivation: Lead the Amazons Critter Type: Amazon (Half Demon) Attributes: Str 15, Dex 10/12, Con 10, Int 3, Per 4, Will 6 Ability Scores: Muscle 30, Combat 22/24, Brains 14, Life Points: 200 Drama Points: 10 Special Abilities: Amazon (Enhanced), Electro-Magnetic Bracers (+2 Dexterity Armor Value +10 (x2 vs. Energy weapons), Automatically draws bullets and energy blasts to them if they would normally hit, Electric discharge), Lesser Vril Tiara (triple jumping distances and speed), Increased Life Points +60, Hard to Kill 10, Natural Toughness, Natural Armor 10, Delusions (Severe - Most men are worthless), Attractiveness +3, Honorable (Serious), Love (Unrequited – Ben Grimm), Battle Armor (AV 20 vs. Beam, 10 otherwise)
Name - Score - Damage - Notes Jab – 24/26 – 35 – Bash Punch – 22/24 – 36/37 – Bash Haymaker – 19/21 – 50/51 – Bash Sweep Kick – 21/23 – 15 – Bash, trips Kick – 21/23 – 38 – Bash Roundhouse Kick – 19/21 – 50/51 – Bash Ribbon Device (Concussive Blast) – 22/24 – 22/23 – Bash (Neural Attack) – 21/23 – 12 – Bash, Must grapple first, resisted by Willpower (Energy Shield) – 22/23 – None – immunity to Range attacks of up to 100 damage in a single hit. Melee and thrown weapons can ignore it.
There's more than one tribe of Amazons. Each one is arranged in a city-state formation. The most powerful of them currently and for the past 200 years has been Themyscira, but there is another superpower nearby them: Bana-Mighdall. They were the Sparta to Themyscira's Athens. They have been at peace for centuries, but they are still bitter rivals. Whenever Games are hosted, the rivalry between the two is the most intense. And Amazon Games can be intense normally.
Bana-Mighdall is currently ruled by Queen Thundra. She is an extremely strong half-demon who is a lover of battle, but not a totally unreasonable one. Like all Amazons, she believes strongly in the sisterhood of all women, but that doesn't mean she'll seed authority to any other woman without at least an argument, if not a fist. She has a few half-demon daughters to her name, to act as 'counters' or 'trumps' to Themyscira's Wonder Woman.
Name: Delphyne Gorgon of Bana-Mighdall Date of Birth: 1987 Motivation: Duty, also love Critter Type: Gorgon/Amazon Attributes: Str 5, Dex 9, Con 7, Int 3, Per 4, Will 5 Ability Scores: Muscle 16, Combat 18, Brains 14, Life Points: 118 Drama Points: 10 Special Abilities: Amazon, Fast Reaction Time, Gorgon, Acute Senses (Smell), Attractiveness +1 (Net), Love (Romantic), Mild Cruelty, Severe Violence, Obsession (Free the Gorgons of their curse), Honorable (Serious), Thermal Vision, Hard to Kill 10, Increased Life Points +30, Honorable (Minimal), Battle Armor (AV 20 vs. Beam, 10 otherwise)
Name - Score - Damage - Notes Jab – 20 – 13 – Bash Punch – 18 – 15 – Bash Haymaker – 15 – 19 – Bash Trip – 17 – 10 – Bash, can trip Kick – 17 – 17 – Bash Roundhouse Kick – 15 – 22 – Bash Serpent – 17 – 4 – Slash/Stab + Venom (7), Can strike up to 4 times a turn Sword – 18 – 25 – Slash/Stab, AP 2 Shield – 20 – None – Defense Action, AV 16, not reduced by energy weapon effects Zat’Nik’tel – 18 – None – Force Consciousness/Survival test at -2 per shot +SLs of the shot. Purple Ray Projector – 18 – 25 – Plasma Anti-Ship Torpedo – 21 – 106 – Explosive, AP 5
Amazons are not the only sentient species on the planet of Amazons (currently called Themyscira). Many of these demonic races work with the Bana. Gorgons are amogn them. Delphyne is the handmaiden of one of the (many) daughters of Thundra: Artume (use Cassandra Rogers' stats for her, powered armor included, no Volteka, Minimal Honorable, severe cruelty, Delusions (Female Superiority)). She . . . tolerates this position and views it as a doorway to better things. Personally, she thinks her charge is insane. When she tried to take over America through these delusions towards the end of, or after the end of the millennial period, Delphyne along with members of the Olympus Group fought back against her directly: Delphyne lopping off Artume's head in single combat and taking her title of Princess in the process. She then started to date the Olympus Group's future leader: Amadeus Cho.
Name: Gloriana of Bana-Mighdall a.k.a. Glory Date of Birth: 1918 Motivation: Fight to protect freedoms Critter Type: Amazon/Demon Hybrid Attributes: Str 18/22, Dex 10, Con 10/12, Int 3, Per 4, Will 4 Ability Scores: Muscle 42/50, Combat 22, Brains 14, Life Points: 252/276 Drama Points: 10 Special Abilities: Amazon-Demon Hyrbid, Increased Life Points +100, Dual Form (enhanced attributes, Bite, Claws, Attractiveness -4, Natural Weapon (Hell Hair, 2 tentacles)), Regeneration (Con per Half-Hour), Attractiveness +3, Severe Cruelty, Anti-Social Impulses (Mild Violence), Hard to Kill 10, Fast Reaction Time, Nerves of Steel
Name - Score - Damage - Notes Jab – 24 – 41/49 – Bash or Slash/Stab Punch – 22 – 42/50 – Bash or Slash/Stab Haymaker – 19 – 59/71 – Bash or slash/stab Sweep kick – 21 – 24/28 – Bash, can trip Kick – 21 – 44/52 – Bash Roundhouse Kick – 19 – 62/74 – Bash Bite – 22 – 28 – Slash/Stab Hair Grasp – 23 – None – Grapples, impairments vary Hair Stab – 21 – 50 – Slash/Stab, AP 2
Gloriana is the eldest daughter of Thundra and half-demon. Sent to earth so as to not be upstaged by the Themyscirans, she aided the allies in WWII, but also fought for right before then. However, she always had a temper.
As time grew on, she became more and more powerful and more outwardly demonic. She began to enter battle rages that left her with small gaps in her memory, and everything in an area torn to shreds. She's always been sure to keep one foot in with the common people whenever she can, but things are becoming more and more difficult to do.
Name: Nanaja of Bana-Mighdall Motivation: Satisfy ID Critter Type: Amazon-Demon Hybrid Attributes: Str 12/16, Dex 14, Con 12/14, Int 3, Per 4, Will 4 Ability Scores: Muscle 30/38, Combat 22, Brains 14, Life Points: 206/230 Drama Points: 10 Special Abilities: Amazon-Demon Hybrid, Hard to Kill 10, Dual Form (Enhanced Attributes, Bite, Claw), Natural Weapon (Hell Hair, 2 strands), Covetous (Severe Lechery), Severe Cruelty, Anti-Social Impulses (Mild Violence), Increased Life Points +70
Name - Score - Damage - Notes Jab – 24 – 29/37 – Bash/Slash-Stab Punch – 22 – 30/38 – Bash/Slash-Stab Haymaker – 19 – 41/53 – Bash/Slash-Stab Sweep Kick – 21 – 18/22 – Bash Kick – 21 – 26/34 – Bash Roundhouse Kick – 19 – 44/56 – Bash Tail Slash – 21 – 30/38 – Slash/Stab, AP 2 Nanaja is Glory's little sister of the same Father and Mother as she. he looked up to her sister, but felt dissilutioned by her apparently forsaking her homeworld for earth. So, she snuck to earth herself, and has been acting like her entire life is an extended stay in Studio 54. She is also prone to bouts of rage and wanton violence like her sister, and does feel the need to fight for a good cause every now and then. But she'd rather party, have anonymous sex with multiple partners at the same time and otherwise live life like the next day was the last.
Because she knows one day it will be.
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What if(as a trait of being a world serpent) Tommy does not like being woken up. Like, let’s say Techno is hunting through the woods for Tommy. A scared farmer(Dream in disguise) asked him to go ‘kill’ Toms bc he wanted to be safe(in reality, dream was trying to get Tommy used to killing other sentient creatures and to get rid of Techno). Techno wakes him up by slicing into the scales on his arm(it glances off the thick scales) and Tommy’s pupils go to slits as he slams him into the wall.
Hebsbsjskkalalskshdb
Techno is a druid who's used to humans assuming that all magical creatures are bad, so it's no surprise to him when a farmer asks him to kill a naga claiming it ate their animals (he knows the naga probably did not actually do anything), but Techno is still going to investigate
He finds Tommy and tries to wake them up to ask about the farmer- and the more Tommy doesn't wake the more agitated he gets until he hits Tommy with his sword, which wakes Tommy up and Tommy smacks Tehcno away- but Tommy does regret it, but he can't apologise as Techno took this as reason to fight Tommy
Luckily Tubbo shows up and stops Techno (they've met quite a few times because of travelers wanting Techno to slay the dangerous woodland nymph- when Tubbo is little just minding his business-) from hurting Tommy and they talk finally- and Techno is sad to find out that Tommy is just a kid and really didn't do anything
Mcyt g/t list:
@nomynameisanon @trashpumped @lorie-the-little-ghost @encaos @i-am-a-weeb @wyforyu-gaming @shy-septic-dragon @5unfl0writ3r @colorfulsiren @moonmwah @iwasgoingtohellanyways @echoslime @wilbur-simp @trouble-off-grid @the-misfits-system @lilsyxx
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Character Bio of the Afro Asian Native Human with Fae Elvish, Goblinoid, Giant kin ancestry Adventurer who is a Spellcaster, Gunslinger, & Sword Master Part 3:
Hero:
Disciple of the Obscure (They have spent their time worshiping a deity who's not very well known. They act as an intermediary between the realm of their deity and the mortal world. They perform sacred rites and offer sacrifices in order to please their deity. They are helping a demigod ascend into a goddess. They are worshiping them in private. Their deity wants them to do heroic, virtuous, & lawful acts in their name. Though the demigoddess is true good alignment, not a neutral good alignment like her disciple who swore an oath of vengeance and oath of devotion to her. She speaks directly to them sometimes. Other times it's through messengers such as angels).
Folk Hero. Legendary Lineage. Divine Seeker. Auspicious Birth. Divine Disciple. Fated. Fallen Hero. Dark Hero. Wronged Hero. Local Hero. Celebrity. Divine Champion. Herald of the Gods. Defyer of Fate. Wielder of the Old One (Titan Slayer a sentient Sword forged by giant kin, blessed by primordial beings, & heated and cooled by elemental dragons).
Warrior of a Lost Age. From the Past. Elysium Knight. Ancient King/Queen. Eternal One. Sealed One. Ancient One (Blessed and given purpose by a benevolent being. Gained immortality for better or worse). Time Frozen (Frozen by a deity of time to protect them from calamity). Revenant. Lost Civilization (Person from legendary world filled with magic and technology where citizens used artifacts and relics many consider impossible).
Isekai. Otherworlder. Returned. Primogenitor (They were the first. They started a bloodline with a famous and rich history. An entire bloodline was born from their blood and an illustrious future was born from their actions. It has been many generations. They have lost track. They are recognized by their current family. They were a famous alchemist and renowned wizard who sired children. They, as an innovative inventor, engineer, & scientist, were the creator of some great process or invention that is renowned by many in the past and now is a commonplace sight. They were sealed away in a deep sleep only to have recently awoken. In the modern ages they are living alongside their progeny somehow despite being written out of history ages ago. The means of how they are currently here is sinister). Reborn Soul.
Monstrous Presence. Survivor of the Cataclysm. An S rank calamity. An S rank dungeon. Millions of F rank to S rank adventurers were displaced to an S rank dungeon that was a giant supercontinent. With many environments of islands, jungles, forests, swamps, grasslands, deserts, mountains, arctic tundras, & volcanic mountains. The adventurers were displaced randomly throughout these environments. Terrains home to A to S rank beasts, creatures, & monsters. Environments home to B to S rank humanoid enemies. They were displaced there in the dungeon for a century. Time exists differently in the cataclysm. A century there was a decade in the real world. Of the millions displaced as the decade ended only several hundred thousand C rank to S rank adventurers survived.
Beast, Monster, Creature Tamer:
Dungeon Master of S ranked Monster Dungeon filled with slimes all the way to dragons for an S ranked Adventurers Guild for Training of B Class to S ranked guild members.
Minions:
Slime folk minions with boss summons of humanoid slimes. Undead minions: skeleton soldiers, zombies, ghouls, mummies. Special undead summons: death knights, mummy lords, dullahan. Undead boss summon: a lich. Goblinoid minions: goblinkin, goblins, & boss summons hobgoblins. Special summons, orc, high orc, troll, & high troll. Giant kin summons: ogre, oni, kijin, goliath, giants, & boss summon titans. Avian summons: tengu, kenku, owlin, and boss summons: Aarakocra. Werecreature minions and boss summon pureblood alpha werewolves. Serpent folk summons: gorgon, lamia, naga, yuan ti abominations, yuan ti half bloods, & boss summon yuan ti pureblood. Vampire summons and boss summon vampire lord/lady. Werewolf summons and boss werewolf summon werewolf patriarch/matriarch. Dragon kin summons: kobolds, dragon newt, drake, wyvern, dragon born, half dragons, & boss summons true dragons.
Demon summons: imps, lesser demons, greater demons, arch demons, demon lord/lady, & boss summons of true devils. Divine summons: cherebs, lesser angels, greater angels, arch angels, & boss summons of true gods/goddesses.
Spirits: lesser spirits, greater spirits, & the spirit king and queen.
Summoning: Can summon heroes from other worlds or reincarnate heroes from other worlds. These heroes can be humanoids of any nature.
Magic User Level:
Circle 10 Magic User specializing in tier 0 to tier 10 magic. 10 magical cores or stars.
Magic Skills:
Skilled in the schools of magic, magical subjects, & magical skills of. Especially absorption, alchemy, amulets, animancy, animation, animism, apparition, arithmancy, artificing, astrology, augmentation, banishment, bestowal, cartomancy, charms, clairvoyance, conjuration, conversion, creation, crystals, curses, dark arts, demonology, disintegration, divination, elements, enchantment, entropy, evocation, familiar bonding, feng shui, geomancy, grimoires, healing, herbology, hexes, hoodoo, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necrology, negation, necromancy, nonverbal spellcasting, numerology,
occultism, onmyodo, potions, precognition, psionics, psychometry, reanimation, rituals, runes, runology, scrying, sealing, sensing, shamanism, shapeshifting, sorcery, sourcing, summoning, spellcasting, spiritual projection, talismans, talismongering, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation, voodoo, wandless spellcasting, warding and wards, white arts, witchcraft, & wuxing.
Skilled in the types of magic. Especially aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic,
eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forensic magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic,
paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, sigil magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic.
Everyone is aware of the existence of magic. Magic is an important part of the world of the contiguous land mass of Eisio. Especially in the supercontinent of Aehinara. As well as the other supercontinents like Cazu, Hage Hage, Orde, Syuses, Brukek, & Imloil. Magic is alive. Some say, especially scholars of magic, that magic is sentient. Magic has its own will and often doesn’t listen to the will of its user. Lack of respect for magic can have dire consequences.
Magic and technology is both used to solve problems. But problems still exist even with magic and technology. Magic is not an end all solution. Even with magic and technology there is still discrimination and prejudice. Even with magic and technology there is still inequality. Even with magic there is still poverty, homelessness, & hunger.
People who use magic are known as magic users. Magic users have many variants such as alchemists, conjurers, echanters, mages, necromancers, seers, sorcerers/sorceresses, summoners, warlocks, witches, & wizards.
Magic users can be identified by clothing or certain items that they wear. Certain races can have their magic users identified by their physical appearance. Magic users have their own culture with their own language, customs, traditions, & spirituality.
Magic appears colorful when used by magic users such as sapphire, crimson, obsidian, silver, mahogany, etc. When magic is used a magic circle appears.
Some types of magic require a conduit such as a medium such as a wand, a broomstick, a mage stick. Not everyone is capable of using magic. For some non magical races who still want to use magic they need magical tools. These magical tools were created by the non magical races after reverse engineering the conduits that magical races use magic.
The fuel source of certain magic can be your own life force, the life force of other living things, or the life force of the natural world itself. Some types of magic require a fuel source such as a magical object, a magical amulet, or magical talisman.
Some schools of magic are verbal while others are nonverbal. Some types of magic are expressed through body motions, especially the hands.
All knowledge of magic is stored into scrolls, grimoires, and tomes. Magic users can learn how to use powers of force field generation, magical energy absorption, magical reflection, magical unification, magical regeneration, magic aura, magic detection, magic generation, magic invisibility, magic portal creation, immortality, magic replication, magical communication, magical constructs, magical energy manipulation, magically enhanced physiology, magical object manipulation, & magical flight.
Magic in the world of Eisio has many sources. Magic is learned, inherited, obtained, or gifted. For magic users in Cazu their magic came from study and research. For magic users in Hage Hage their magic came from magical bloodlines where a certain ancestor developed the trait of magical powers. For magic users in Brukek their magic was stolen from mysterious sources. For magic users in Imloil Skahout their magic comes from within themselves from their mind, spirit, heart, & soul. For magic users in Orde their magic comes from the natural world of the earth, ocean, & the sky. For magic users in Syuses their magic comes from the life force of other living things such as plants and animals.
The divine and their enemies can’t directly influence the world around them. So they use avatars to enact their will in their place. For certain races in Zass Gaven their magic came from the gods and goddesses whether these gods are minor or major. The magic of certain races in Nedok comes from devils and fallen gods. For other races in Aspler their magic comes from celestial objects such as the sun, the moon, or comets.
Magic User Rank:
Imperial alchemist, master enchanter, journeyman animist, arch mage, grand magician, greater necromancer, lesser psionic, imperial arcanist, great channeler, supreme witch, greater summoner, master conjurer, grand sorcerer, great warlock, apprentice healer, lesser seer, great elementalist, greater illusionist, novice invoker, arch magus, supreme mystic, master transmuter, neophyte diviner, imperial mentalist, & master wizard.
Titles: Strongest S Rank Adventurer. Undefeatable Arcane Swordsman. Most Skilled Spellcaster. Deadeye Esoteric Sharpshooter.
Sword Saint, Sword Mage, Sword King/Queen, Sword God/Goddess
Archmage. Grand Magister. Grand Magus. Supreme mage. Wizard Saint. Summoner King/Queen
Magic Circles:
A magic circle is a circle of space marked out by practitioners of some branches of magic. They generally believe it will contain energy and form a sacred space. They believe it will also provide them a form of magical protection. Special powers that rely on the power of traced shapes and diagrams to function.
Almost always a circular design. Comes with additional shapes of varying complexity inside the circle. Sometimes only required for a special ceremony. Sometimes necessary for anything and everything remotely magical. It is a form of hermetic magic.
A magical circle is a magical construct that is a design or arrangement constructed to facilitate the use of magic.
A magic circle is a circle of space marked out by practitioners of branches of magic. The spellcasters generally believe it will contain energy and form a sacred space, or will provide them a form of magical protection, or both. It may be marked physically with magic. It may be drawn in a material like salt, flour, or chalk. It may be merely visualized.
Magic circles have been created since the early days of spellcasting as a means to aid magic practitioners or spellcasters in their usage of magic.
For the most part, magic circles of spellcasters serve the function of signature, differentiating one magic practitioner from one another.
Spellcasters have similar magic circles with their house's members. Often as a way to honor their ancient lineage, albeit with small differences to make it personal, such as the sizes of the symbols or the colors of the symbols.
For magic users magic circles differentiate from one group of spellcasters to another.
The magic circles are important parts within their craft and their designs are crucial in the success and effects of their spells.
The magic circles act as direct connections toward their patrons' divine or demon blessings.
Magic users due to their innate ability to wield magic. Magic users due to their affinity toward wands, scepters, broomsticks, magic staffs, & other magical foci. Magic circles are mainly used for ancient rituals or faction-based magic systems.
There are various elements that can be used within a magic circle and various forms which they can take. The simplest and original form being that of a lone circle. As the amount of information and designs used in constructing a magic circle has a direct relation with its power. Other sacred geometry magical symbols are used in magical circles.
Magic geometric symbols are often drawn within the circle for additional effects. Magic runes and magic words are written along the circumference of the circle to draw power from what they present through ceremonial and ritual magic.
However, as a result, the more complicated a magic circle is. The more difficult it is to control. If there's a difference between what the caster intended and what is interpreted on the magic circle. The spell will go out of control. In most cases, the caster will suffer from serious repercussions as "magic always comes with a price".
Magic circles can be created through various means. From drawing designs and arranging certain objects. To use the positions of the stars themselves. Although they are often constructed on two-dimensional surfaces. Most experienced magic practitioners can also construct them in three-dimensional space on a near-automatic rate by using a combination of their magical power, magical crystals, & magical foci.
Geometric magic usually sets itself up as a type of functional magic. It is frequently paired with ritual magic. Its instant runes when the magic seems to spawn the shapes rather than the other way around. Instant runes are generally involved anyway as the activation of the shape may cause writing to appear. Magic using wands, mage sticks, scepters, & broomsticks summon magic circles that are geometric magic.
More complicated geometric magic designs are required for more complicated forms of magic. They are called arrays. The more detailed the array and the more stable the magic. The bigger the magic circle the more powerful the magic effect is. There are different geometric shapes depending on the class of magic the caster is using. There are several known variations. Some correspond to the major schools of magic and some to magical specialization. Combining geometric shapes leads to more complex forms of magic. The most powerful of spells use sacred geometry. His/her/their magic circles radiate or shine cardinal, sapphire, obsidian, opal, amethyst, emerald, gold, or silver.
Status: Alive
Active
Status affects as a F to C rank adventurer:
Was shot in a duel with another gunslinger
Was stabbed in a duel with a short sword. They had seduced a noble's daughter.
Was petrified by a basilisk. Was un petrified.
Was burned by a fire basilisk
Was mauled by a chimera
Mind controlled by a mind flayer
Tied up by a Arachne
Burned at the stake as a demon/angel hybrid
When they were a werewolf/vampire hybrid: They were shot with ultraviolet bullets. Sprayed with holy water. Stabbed with a silver sword
Hanged but didn’t die. So they were jailed.
Sonic scream from a banshee
Song from a merfolk siren and almost drowned
Constricted by a lamia or naga
Caught in a collapsed mine shaft
Died several times as a B class to S rank adventurer.
They were revived and resurrected several times.
Died when a monster stampede of a thunder of hundred chromatic evil dragons attacked the kingdom. Burned by a fire dragon and electrocuted by a lightning dragon. The dragons came when they were attracted by an ancient draconic relic hidden in the kingdom.
Was resurrected by a head clergy of a church in a large city. After members of their party performed a task for the priest to prove their fallen comrade's worth to them. Also had the paladin and cleric of the party take up oaths of the god the head priest and saintess served.
The patron deity of their afterlife was sad to see them go, so before they left she grabbed a part of their mind to keep for herself.
Died when a devil lord killed them for revenge when he/she/they killed devil lords and ladies for vengeance. The devils turned a city into a human sacrifice and turned the citizens into imps, lesser demons, and arch demons. The demons used this to turn themselves into greater demons, demon nobles, & demon royalty.
The guild adventuring party ventured into the underworld to take back the soul of their dead party member themselves.
They must make a pact with a dark power to return. They occasionally manifest their weirdness in them as strange things under their skin. Such as demonic faces appearing. They owe an unholy power a favor.
Died when fighting alongside a metallic dragon against a lich king and their zombie dragon. Lich King amassed an army of two million undead using the dead of a kingdom in a resurrection spell to attack the capital city. The undead army of mummies, vampires, ghosts, skeleton soldiers, banshees, ghasts, jiangshi, wraiths, revenants, zombies, & ghouls was commanded by undead commanders of death knights, pureblood vampire lords, necromancers, undead fighters, undead spellcasters, & mummy lords.
Divine intervention resurrection. He/she/they were resurrected by a different goddess than the one they served. The deity asks that the party promise to perform a favor in exchange for their friend's life. She asked that they become an avatar for her when they were revived to do deeds in her name as her champion.
Another soul latched itself onto theirs during their resurrection. They can communicate with it if they concentrate hard enough.
He/she/they when he/she/they died of old age were chosen to become a god/goddess/deity as a human with fae elvish, giant kin, and goblinoid ancestry. He/she/they were chosen to become the fae elvish god goddess of magic, the giant kin god goddess of technology, and goblinoid god goddess of smithing including (god smithing weapons meant to kill gods and devils).
When they died they were turned into a devil by the demon queen.
Occupation:
Retired:
Inactive:
Military Navy Fleet Admiral
Magical Marine Corps General
Magical Air Force General
Magical Space Navy Captain
Sky Pirate General
Sea Pirate Fleet Admiral of the Weresharks Revenge Pirate Fleet
Madame of the Vixen Brothel
Barkeep of the Liquid Grit Tavern
Innkeeper of a Good Knights Rest
Yumeyuki Samurai Clan Shogun
Librarian and Bookseller of the Hobgoblin Grimoire
Painter, Sculptor, & Photographer at Extra Easel
Poet, Author, Editor, Illustrator, & Publisher of the Bibliophiles Bazaar
Director at Scroll Studios.
Playwright and Director at the Arcane Theater
Composer, Singer, & Musician at Chord Conclave
Astronaut.
The Syndicate Crime Family Crime Boss
Guild Grandmaster of the Silver Road Caravan Trading Company
Tailor, Model, and Fashion Designer of the Tailored Tunic
Golden Palm Thief’s Guild Grandmaster
Tsukishōri Shinobi Ninja Assassin Clan Grandmaster
The Night’s Thirst Assassins Guild Grandmaster
Gardener, Grocery Farmer, Floral Designer, & Grocer of Beg Your Garden A Florist and Grocery Store
Farmer, Rancher, Shepard, Butcher, Herder, & Cowboy of Willow Branch Ranch
Shopkeeper of the Earthen Wisdom Apothecary
Vendor of the Magical Emporium. A Shop of Consumables of Brews, Potions, Concoctions, and Elixirs to Armor, Shields, Weapons, & Armor to everything a spellcaster needs
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.) of the Metal Claws Slayer Organization.
Elven Royal Advisor
Icon of the Harlequin Bard Troupe
Lord Commander of the Kingsguard.
Active:
High King/High Queen
Paramount Chieftain/Warchief
High End Bar Owner of the Sword and Goblet
Five Star Restaurant Owner and Chef of the King’s Diner
Nightclub owner of The Sin Nightclub
Hotelier of a the Imperial a Five Star Hotel, Resort, Spa, & Casino
Seelie Court Lord/Lady
Silver Branch Merchant Guild Grandmaster
Artisan Guild Grandmaster
Merchant Navy Fleet Admiral of the of the Salty Sea Dogs Merchant Navy
Knight Order High Elder
God Smith of the Forge Ahead Smith Guild
Guild Grandmaster of the Clockwork Craftsman Guild
Professional Magical Sport Athlete of the Wyverns
Paladin Order High Elder
Magical School Superintendent/Chancellor
Pathfinder. Wayfinder. Horizon Walker. Outrider. Master Inquisitor. Trailblazer.
Wand Carver, Magical Amulet and Talisman Carver, & Magical Witch’s Broomstick Carver
Proprietor of the Staff Room that makes, buys, & sells wands, staffs, scepters, & other magical foci for magic users
Magical University Dean
High Elder of the Arcane Order a Circle of Magi
High Priestess of the Crescent Moon Witch Coven
Magic Tower Grandmaster of the Spire of Elysium Magic Tower
Adamantine Shield Mercenary Company Lord Commander
Lord Commander of the City Guard
Lord Commander of the City Watch
Guild Grandmaster of the Guild (Adventurer’s Guild leader).
Place of Residence: When in magical human federation land he/she/they live at the Norwood Manor on the Norwood Estate. While in Indigenous magical human land he/she/they live in a dome shaped oblong, rounded, undulatory, & sinuous home. It has peaks and spires. It is rib vaulted. It has catenary arches. It is made out of gemstones and magical metals. It is filled with magiteck for accessibility.
Citizenship: Tirione Kingdom, Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations, Alliance or Coalition, Federation of Aehinara, Continent of Aehinara, Contingent Landmass of Eisio, Giant Planet of Kaishi
Affiliation:
Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations.
Alliance or Coalition. Confederacy of Indigenous Goblinoid and Giantkin Nations.
Federation of Aehinara
Education:
Most of the characters of Warring Kingdoms who are magic users such as alchemists, summoners, enchanters, demon hunters, wizards, sorcerers/sorceresses, seers, magicians, warlocks, artificers, mages, necromancers, & witches attend magical schools at magical academies.
There are many schools in Alliance and Coalition land but the well known schools such as the Cleforth the Magical of Magic, Niniams the Magical Private Academy Of Spells, Plaxnany the Magical School Of The Arcane, Floswarth the Academy Of Magics, Venarry the Magical College of The Arcane, Tomrine the Magical Academy of the Arcane, Betrarry the School Of Witchcraft, Flafriths the Magical Institute Of The Arcane, Blakyce the School Of Sorcery, & the Dakiara the Academy Of Wizardry.
These magical schools were built in the Human Federation (home to the magical humans and Indigenous magical humans), Elven Empire, Elven Federation, and the Homo magi Empire in the metropolis of the Alliance or Coalition land. Non-magical humans are aware of the existence of these magical schools.
These are schools where you learn the schools of magic and the core magical classes of alchemy, animancy, animation, arithmancy, banishment, charms, conjuration, creation, crystals, curses, divination, elements, enchantment, evocation, healing, herbology, hexes, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necromancy, nonverbal spellcasting, numerology, occultism, potions, reanimation, rituals, runes, shamanism, sorcery, summoning, spellcasting, spiritual projection, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation, wandless spellcasting, wards, witchcraft.
It is also where you learn supplementary classes such as astrology, astronomy, broom lore, demonology, domestic magical systems, familiars, foreign magical systems, flying lessons, mage stick lore, magical books (books, tomes, & scrolls), magical control and technique, magical creatures, magical cultures, magical ethics, magical history, magical items, magical theory, magical tools, mount riding, spell etymology, & wandlore. At magical four year universities, magical military academies for soldiers, magical knight or paladin academies for knights and paladins, magical Ivy League universities, or magical guild academy for adventurers.
These institutions are where you learn aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic, eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic, paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic.
As these magics are considered more complex or dangerous there are rules in place on which students can take them and rules to minimize accidents. These are schools for magic users were you learn how to get powers of force field generation, magical energy absorption, magical reflection, magical unification, magical regeneration, magic aura, magic detection, magic generation, magic invisibility, magic portal creation, immortality, magic replication, magical communication, magical constructs, magical energy manipulation, magically enhanced physiology, magical object manipulation, & magical flight. Studies are determined at a government level.
At these elementary, intermediate, & high schools they taught a normal school curriculum such as the core classes of auto mechanics, civics, communications, dance, economics, ethics, fine arts (art, band, ceramics, choir, dance, drama, drawing, music, orchestra, painting, photography, poetry, pottery, sculpting, & theatre), foreign languages (dwarven, goblin, troll, orcish, & elvish), health, geography, government, home ec, language arts, law, leadership, human or common literature (magical human literature, Indigenous magical human literature, homo magi literature, & non magical human literature), AP literature (elvish literature, goblin literature, dwarven literature, ancient literature, & world literature), history, mathematics (pre-algebra, algebra, finance, honor’s geometry, honor’s, trigonometry, accounting, finite, statistics, pre-calculus, & AP Calculus), mythology, physical education (cuz you can’t use powerful spells if you don’t have the stamina, constitution, & endurance for it), philosophy, politics and political science, science (applied sciences, earth sciences, environmental sciences, formal sciences, general sciences, life sciences, physical sciences, & social sciences), sex ed, speech and debate, sports, & woodshop.
Curriculum differs between the magical humanoids to accommodate their needs. Students live in dorms in single rooms or shared rooms on campus or off campus at home or at apartments.
In the economics classes you learned about the economic systems of the humans and magical humanoids. In the fine arts classes you learned about the arts of humans and magical humanoids. In the government classes and politics/political science classes you learned about the governments and political systems of humans and magical humanoids.
In the language arts classes you learned common (spoken by the magical humans, Indigenous magical humans, & homo magi as well as their warforged) and elvish (spoken by the many elves, their subraces, & their warforged).
In the foreign languages classes you learned several foreign languages and you could choose to learn celestial (spoken by the aasimar), centaur, draconic (spoken by the dragons, half dragons, dragonborn, kobolds), draenei (spoken by the draenei and their warforged), dwarven or dwarvish (spoken by the dwarves and their warforged), fae (spoken by the light fae and dark fae of the light and dark variants of fairies, pixies, satyrs, nymphs, & dryads), gnomish (spoken by the gnomes and their warforged), giant (spoken by the ogres, oni, giants, & goliaths but each of them have different dialects), goblin (spoken by the imps, goblins, & hobgoblins and their warforged), halfling, harpy, infernal (spoken by the tieflings and their warforged), mermish (spoken by the merfolk, tritons, & sirens), orcish (spoken by the orcs and high orcs), primordial (spoken by the genasi and their warforged), serpent (spoken by the yuan-ti, naga, gorgon, & lamia and their warforged), tabaxi, tauren (spoken by the taurens and minotaurs), troll (spoken by the trolls and high trolls), & or werespeak (spoken by the lycanthropes and worgen).
In the literature classes you learn about the written works of famous humans and magical humanoids such as books, plays, poetry, & short stories. In the mythology classes you learned about the mythologies of humans and magical humanoids.
In the science classes you learn about the anatomy, biology, genetics, & physiology of magical humans and magical humanoid beings. In the science classes you learn about the chemistry, astronomy, geography, geology, & physics of the magical world.
In the science classes you learn about the archeology, anthropology, psychology, & sociology of magical races. In the science classes you learn about the anatomy, biology, marine biology, paleontology, & zoology of magical creatures. So they taught regular school subjects but with magic being integrated into the learning.
In the high schools, universities, & military academy sport classes you played magical sports such as archery, dueling with magical swords, dueling with wands, broomstick racing, fencing, jousting, mount racing, & tourneys.
At schools students are taught a normal school curriculum such as the core classes of auto mechanics, civics, communications, dance, economics, ethics, fine arts (art, band, ceramics, choir, dance, drama, drawing, music, orchestra, painting, photography, poetry, pottery, sculpting, & theatre), foreign languages (goblin, troll, orcish, draconian, & elvish), health, geography, government, home ec, language arts, law, literature (human literature, elvish literature, goblin literature, dwarven literature, ancient literature, & world literature), history (Human history, Elvish history, goblin history, orcish history), leadership, mathematics (pre-algebra, algebra, finance, honor’s geometry, honor’s trigonometry, accounting, finite, statistics, pre-calculus, & calculus), mythology, physical education, philosophy, politics and political science, science (applied sciences, earth sciences, environmental sciences, formal sciences, general sciences, life sciences, physical sciences, & social sciences), sex ed, speech and debate, sports, & woodshop.
Many non magical humans who are a subspecies of humans (who are not magical humans, Indigenous magical humans, & Homo magi) attend these schools for these classes.
The political views of the students and teachers are in a spectrum of conservative to liberal to progressive. There is still racism and anti native racism in certain schools between the homo magi (who are white coded and non native coded) against the magical humans (who are poc coded) and Indigneous magical humans (who are native coded).
This is because certain policies passed by the Homo magi government. There is still ableism with certain schools because some schools aren’t accessible to disabled students. There is still classism with certain schools being divided between the commoners and the nobles.
Some schools keep their access to entry difficult to ensure only nobles and not commoners attend. These classist policies ensured only the privileged were able to pass the entrance exam. Some private schools also have prejudice and discrimination against the magical humanoid students from the Homo magi students.
This is because some private schools had policies to make sure that certain magical humanoids that weren’t humans, draenei, or elves such as orcs, goblins, trolls, or giants were unable to attend because these schools had founders who passed prejudiced and discriminatory laws.
Schooling:
High School graduate.
High School Diploma.
He/she/they were part of the magical go, magical shogi, & magical chess club.
U-13 (or under 13), U-15 (or under 15) Magical Dueling first place champion, second place runner up, & third place finalist who took part in magical duels with a rapier, short sword and shield, & long sword.
U-18 or under 18, U-21 or under 21, & 21 and over Magical Dueling first place champion, second place runner up, third place finalist who took part in magical duels with dual wielding short swords, one handed long sword and shield, and two handed great sword.
U-13 or under 13, U-15 or under 15 Magical Archery first place champion, second place runner up, & third place finalist who took part in magical archery with a magical traditional bow and arrow, a magical crossbow, & a magical modern compound bow.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Sharpshooting first place champion, second place runner up, third place finalist who took part in magical gunslinging using a magical flintlock pistol, magical revolver revolver, magical semi automatic pistol, magical flintlock rifle, magical ten shot lever action repeating rifle, & magical carbine.
U-13 (or under 13) and U-15 (or under 15) Magical Spellcasting first place champion, second place runner up, & third place finalist who took part in magical duels with a wand, magical baton, & grimoire.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Spellcasting first place champion, second place runner up, third place finalist who took part in magical duels with a mage stick, broomstick, & scepter.
He/she/they/they took drama and theater where they met the Night Elf Bard.
He/she/they were the treasurer, vice president, & later student body president.
He/she/they took honors classes and AP classes. He/she/they in high school were on the principal’s honor roll and was valedictorian.
College graduate.
Associates Degree in Arithmancy
Masters Degree in Language.
Dual Major in Goblinoid and Giantkin
Minor in Common and Elvish
Master’s Degree in Military History.
History Major in Elvish History
With emphasis in Dark Elven History
Minor in Draenei History
PHD in Magical Philosophy.
Doctorate in Demonology and Necrology.
He/she/they taught as a professor at the magical four year university.
This is the magical four year university that they were alumni of where they were an English major that received their associate’s degree in Common (English).
They graduated cum laude as someone who graduated in the top twenty percent of their class.
They were a Common (English) major that received their bachelor’s degree of the arts with a dual major in Goblin, Troll, Giantish, and Orcish.
Club member of the Divination, Numerology, Astrology, & Astronomy Club
He/she/they were club president of the Indigenous magical students association. He/she/they were vice president of the magical human students association.
At the magical four year university they were the star-player of the magical sports team.
He/she/they taught magical philosophy as a magical philosopher at a magical Ivy League School.
This is the magical Ivy League School that they were alumni of where they were a Philosophy and Ethics major that received their doctorate degree in magical philosophy.
He/she/they graduated magna cum laude as someone who graduated in the top ten percent of their class.
He/she/they were part of the men’s and women’s magical basketball, baseball, softball, ice hockey, field hockey, soccer, volleyball, track and field, & rugby magical collegiate sports teams.
He/she/they were part of the magical fencing club sport team as Lysander. This is where they met the High Elf Cleric and Paladin.
He/she/they were part of the magical kendo, sai, kobudo, spear, kalaripayattu, stick fighting, bo staff, silat, & nunchucks melee martial art club sport team.
He/she/they were part of the magical mixed martial arts (imagine karate, capoeira, krav maga, savate, muay thai, jiu jitsu, kickboxing, hapkido, judo, aikido, taekwondo, etc.) club sport team.
He/she/they were part of the magical monk class martial arts (imagine bak mei, wushu, changquan, hung gar, xingyiquan, shuai jiao, wing chun, san da, choy li fut, shaolin kung fu, & wuzuquan) martial arts club sport team.
He/she/they were part of the archery crossbow, traditional composite bow, & modern compound bow kyudo club sport team as Luciana. This is where they met the Wood Elf Druid and Ranger.
As an equestrian that was part of the equestrian sports club they were a rider of magical mounts of alicorns, unicorns, & pegasi.
He/she/they were an instructor at a magical military academy as a gun witch, battle wizard, & war mage.
He/she/they at the magical military academy fought other fighters in tourneys with magical two handed greatswords, spears, two handed warhammers, & two handed battle axes.
At the magical military academy they were the star player of the magical mount riding team as a rider of a drake and wyvern.
He/she/they were part of the magical military martial arts competitive sports clubs at the magical military academy.
He/she/they graduated from the military academy as a second lieutenant.
He/she/they graduated summa cum laude as someone who graduated top one percent of their class.
He/she/they graduated from the military academy with a master's degree in History with a major in Elvish military history with an emphasis on Dark Elf history.
He/she/they graduated from the military academy with a minor in geography.
He/she/they as a grand magister who is a multi class magician graduated from a magical academy with certificates in metaplanes studies, astral studies, conceptual magic, quantum magic, magic theory, and theoretical magic.
Researcher and archiver at the magical library at the magical Ivy League university.
Studied college classes in Alchemy, Animal Care, Apparition, Arcane archaeology, Artificing, Arcane Architecture, Arcane Calligraphy, Astral Studies, Attunement, Botany, Centering, Charm Creation, Cleansing, Comparative Anatomy, Comparative Magical Studies, Counter Spellcasting, Curse Casting, Divination, Extra-dimensional Spaces, Fae Relations, Feng Shui, Forensic Magic, Geomancy, Historiography of Magic, Illusionology, Interdimensional law Interspecies Relations, Invisible Writings Studies, Ley Line Studies, Life Gardening, Magical Creature Morphology, Magic Infusion, Magical law, Metaphysics, Metaplanar Studies, Monster Recognition, Mystical Gemology, Mythical Forging Techniques, Necrotic Civil Rights Studies, Occult Studies, Planar Geography, Potions, Political Sorcery, Practical Conjuration, Psychometry, Recent Runes, Somatics, Shamanistic Studies, Spellcasting Styles, Spell Composition, Talismongering, Theoretical Magic, Transmutive Chemistry, War Wizardry, Ward Creation
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