#The Sound of my June in 2024
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my-life-fm Ā· 6 months ago
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miyrumiyru Ā· 5 months ago
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Nothing can beat the beautiful sounds of nature :-)
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I love the way that they made these awesome snapping sound šŸ’›
(M) ģ‚½ģ‚¬ė¦¬ (Mongolotettix japonicus)
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roadtrippinlilly Ā· 6 months ago
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Bison, also known as buffalo, have a rutting season that lasts fromĀ June to September, with most activity occurring between July and August.Ā During this time, male bison (bulls) exhibit a number of behaviors to attract females and establish dominance over other males:
Courting:Ā Bulls begin to court cows
Bellowing:Ā Bulls produce deep, primordial roars that are not heard at other times of the year
Fighting:Ā Bulls clash horns with other bulls to prove they are strong mates
Marking:Ā Bulls cover themselves in mud, manure, and sometimes urine to make themselves more appealing to females
Wallowing:Ā Bulls increase their wallowing behaviors and may urinate while wallowing
Rubbing:Ā Bulls rub their antlers or horns on trees or shrubsĀ 
American Bison On The Prairies of the Wichita Mountains Wildlife Refuge.
June 2024
SW Oklahoma
Source Me laf@ilyF ā¤ļø
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daines-wildmagic Ā· 6 months ago
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cocotome Ā· 7 months ago
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Happy bday Norio!!
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fishmotif Ā· 3 months ago
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šŸ•³ļøšŸš¶ā€ā™€ļø
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a-sleepy-ginger Ā· 6 months ago
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21/6/24
āŠāœŗā‚āœŗāŠ
Had alot of fun drawing
Yuru camp
#happiness diary#happiness diary: june 2024#was real tired for the past few days cus i ran out of my antihistamines so i had to use the shop bought ones#and they always make me a zombie#still kinda getting over the tired cus the ones i use make me tired when i first start taking them but im more uh aware i guess now#also guess who got bad results from her biopsy and needs to get another one :)#third time my skin has tried to kill me and third time ive caught it before it can do anything#so its not as bad as it could have been#but still not great to hear yeah your skin was trying to kill you and we need to chop your arm again#also never fun to have the doctor say well talk more in the cancer appointment (cant remember what its actually called)#dunno why theyre calling it a cancer appointment thing when its precancer#like we stopped it so its not a cancer appointment#maybe i just dont like it#it was funny though cus the doctor on the phone was like have you had any other moles change#and i just was like its been only a couple weeks since you last saw me i dint think so#oh also they didn't bither trying to phone my mobile tgey went straight to the house phone#i mean i was waiting for the phonecall since the day after my appointment and i was hyper aware of every sound that could have been made#by my phone#but when the house phone rang i was just like oh thats for me#but then my parents didn't call me through or anything so i just sat in my room like ...?#then later it rang again and again i was like its for me and sure enough my mother call d me through#it always sucks whn you just know#last time i saw the postman outside delivering letters to other people and my heart just sank and I knew he had the letter with bad news#it is funny though cus my dad thought the phone call was spam and thats why they didn't tell me#he was like look at the number its probably a mobile its spam and ignored it#which is what i did cus the nhs number looks like a spam number whuch is why i have it saved in my phone now#so yeah#im not happy about it but im glad i caught it early enough again#wonder if it wouldve been in situ if the doctor i saw a year ago decided to take it off then#wonder how close it was to stage one... guess ill find out
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notscarsafe Ā· 7 months ago
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Today on Hermitcraft:
Pearl: streams for EIGHT HOURS becoming a redstone master building a wordle-type game for her new shop
Tango: is so proud of Pearl they're both struggling for words and it's so adorable I'm gonna explode
Docm77: Shows up in the middle of the proud speech to FINALLY ORDER HIS MAILBOX at a location FIVE HUNDRED BLOCKS AWAY as measured by NETHER TRAVEL
Etho: shows up in the middle of this order (bounces in the window like an excited puppy) to assure Doc that Tango absolutely has that order covered (Tango Panik noises)
And now they're all hangin out together talking over Pearl's cool mini game and hanging out and idk my crops are watered, my skin is clear, etc etc
Bonus:
Zombiecleo: gets roped into a meeting with doc on the steps of the new courthouse that sounds serious only for doc to reveal a crazy redstone gadget that *does* celebrate pride month but might also deafen cubitos in sound range
(livestream June 5th 2024)
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felassan Ā· 6 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord)Ā - Complete transcript
Under a cut due to length.
Update:Ā This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A]Ā |Ā [Link to equivalent post for second Q&A (August 30th)] |Ā [Link to video recording for second Q&A]
Update:Ā This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( Ė¶Ā“ įµ• `Ė¶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! Iā€™m gonna cheat, and Iā€™m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, youā€™re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction Iā€™d like to be a part of. Veil Jumpers. Who doesnā€™t like a nice walk in the forest, yā€™know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues ā€“ oh, heā€™s unmuted. There we go. Or maybe not. Thatā€™s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: Thatā€™s right, thatā€™s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If youā€™re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. Iā€™ve seen, so this question was from Acra. Iā€™ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, Iā€™ll guess Iā€™ll start and then Iā€™ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. Weā€™ve pulled the camera in. For those that arenā€™t aware, the reason why is we want you to feel like you actually are in this world, right? Like, youā€™re walking these city streets of Minrathous, youā€™re looking up, seeing the buildings all around you, youā€™re a part of this place. So itā€™s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. Weā€™ve talked about the incredible depth and focus weā€™ve put on fleshing out these companions, theyā€™re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight thatā€™s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when youā€™re playing in the combat system, when youā€™re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions weā€™re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what theyā€™re doing more than I ever have before in any of the other three games. But John, Iā€™ll toss it over to you for the banter. Thatā€™s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think thatā€™s a, a great question.
John: So - itā€™s a great question, yeah. I mean honestly, I donā€™t think you could actually stop the writers from writing banter. I will say for myself, itā€™s, itā€™s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, weā€™ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, itā€™s definitely still a big thing. I think itā€™s, if anything itā€™s the most weā€™ve, weā€™ve ever done for pairings of companions. Beyond that weā€™ve also made sure, and I mean Iā€™ve been on Dragon Age for a while, and I know thereā€™s been issues, you know, things like, okay, well I donā€™t wanna miss this banter. So weā€™ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, itā€™s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, itā€™s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: Thatā€™s right, thatā€™s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way youā€™ll gather them around the kitchen table, thereā€™s just so many of those moments where theyā€™re all interacting with each other.
John: Well, I think ā€“
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually thatā€™s a, a good call, because I think the other side of it is, weā€™re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Letā€™s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as youā€™re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone whoā€™s played Dragon Age for a while will remember. Youā€™ve got the Grey Wardens. Youā€™ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because weā€™re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: ā€œSome Dudeā€, is that, Iā€™m gonna assume ā€œSome Dudeā€ is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, itā€™s different this time around, and it does get into spoiler territory, so I, Iā€™m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that thatā€™ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, Iā€™m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me itā€™s definitely the Lords of Fortune. Iā€™ve had a chance to try out a bunch of them, but I think Iā€™ve finally settled on them. And itā€™s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, itā€™s a, itā€™s a really good mix, so thatā€™s kinda my default.
Katey: I think Iā€™m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but weā€™re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so Iā€™m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, thatā€™s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. Itā€™s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, itā€™s not called this in-game, but I playfully think of it as ā€˜Last Time On Dragon Ageā€™.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, itā€™s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, itā€™s very highly visual, it uses the familiar tarot card aesthetic, so itā€™s actually really visual and playful experience as you go through it. It is very much important to us that itā€™s built into the client, though. You can play this game entirely offline. No connection. You donā€™t have to link to your EA accounts, like thatā€™s been a really big request. So, the refresher plus make those decisions in-client, I think weā€™re all pretty happy about that. I donā€™t wanna spoil anything by revealing what decisions you can import, like, look, yā€™all donā€™t want the spoilers, but I will say, itā€™s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. Youā€™re in northern Thedas, these locations that youā€™ve literally never been to before. So that affects some of what will matter and what weā€™re not using this time around, as far as decisions. But obviously thereā€™s some very, very clear connections to existing characters. Itā€™s no secret that the Inquisitor, our dear Inky, is gonna show up, so, thatā€™s, thatā€™s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, thatā€™s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesnā€™t stay there. Iā€™m, I think one of the most exciting things for me, honestly, and again, to Corinneā€™s earlier point about spoilers, I donā€™t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that weā€™ve talked about. Places that characters have referred to as where theyā€™ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, itā€™s, you do start in Tevinter, you do start in Minrathous, but again, thatā€™s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? Weā€™ve gone back to what we believe delivers the best, most curated ā€“
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, itā€™s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. Itā€™s, itā€™s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously weā€™ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because sheā€™s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. Itā€™s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ā€˜personalityā€™ is a really great one because thatā€™s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ā€˜em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like youā€™re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if youā€™re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, Iā€™m, super, I wanna make sure Iā€™m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, thereā€™s a reason for that. As the game progresses, and you didnā€™t see this in that opening hour of the game, but itā€™ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. Iā€™d also say, this is a long answer, itā€™s such a good question ā€“ tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating ā€“ we call them ā€“ detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, itā€™s one of my favorites. If Iā€™m fighting Fade-touched enemies in Arlathan, I like to use Bellaraā€™s Galvanized Tear to pull enemies together, itā€™s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and itā€™s even better if itā€™s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So thereā€™s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, thatā€™s probably one of my favorite features, because thatā€™s when youā€™re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and Iā€™m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, Iā€™d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says ā€œcombo availableā€. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, theyā€™ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, itā€™s so satisfying, itā€™s so satisfying, I canā€™t wait for yā€™all to see it. But the interesting thing is that too is a tactical choice. Iā€™m choosing to use my companions to do that, and that means, in that moment, Iā€™m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so itā€™s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rookā€™s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but theyā€™re not actually the exact same thing, so. Itā€™s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, yā€™all. Like. Very! I donā€™t wanna give away too much just yet, but itā€™s very, very deep. It has been revealed, itā€™s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But weā€™re, weā€™re gonna, weā€™re gonna come back, weā€™re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something weā€™re actively looking into. We know thereā€™s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, itā€™s not just player-facing but internally, itā€™s a really helpful thing for us as weā€™re, as weā€™re building things out to have that so itā€™s, itā€™s, weā€™ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I donā€™t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once youā€™re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, thereā€™s so much more than that. Other actions that you can perform directly from the Wheel include, youā€™ll have an Ultimate Ability, associated with your class or your specialization, so thereā€™s variance there. Thereā€™s a type of items that youā€™ll get that function like Abilities, theyā€™re typically like buffs and enhancements in form of Runes. So youā€™ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, thereā€™s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold arenā€™t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ā€˜em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, itā€™s really wonderful.
Katey: What accessibility features are available? I would love to know if thereā€™s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. Iā€™m just terrified of them. That said, thatā€™s one weā€™re going to save for a little bit closer to launch before weā€™ll go into full details about accessibility features. But I do wanna assure you, weā€™ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. Iā€™m, Iā€™m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know weā€™ll probably get more info on this, but Iā€™m so curious.
John: Yeah, so, anyone whoā€™s paid attention to Dragon Age, and I can say as somebody whoā€™s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. Itā€™s been about ten years since the events of Trespasser. As you may or may not have noticed, Varricā€™s become a little bit of a silver fox. I know, Iā€™ve heard, seen, Iā€™ve seen a lot of comments on that on social media, but, yeah, ten years. Solasā€™ ritual is taken time to set up and youā€™re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if youā€™ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. Weā€™ve, weā€™ve, I really, I really like how Solas has turned out this time around. I will say, hereā€™s a comment on this specific question thatā€™s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe youā€™ll see it. In Thedas, ancient elves, they go bald when theyā€™re like millennia old, so. Solas wasnā€™t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. Youā€™ll have ā€“
John: - Now, now that said, Iā€™m sure some of you are wondering what happened to Solasā€™ wig from Tevinter Nights. Iā€™m sure he still has it somewhere, so.
Katey: Heā€™s just taking care of it elsewhere.
John: Heā€™s just taking care, itā€™s, itā€™s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companionsā€™ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So theyā€™re, they still have, kindā€™ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda whatā€™s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? Itā€™s, and, Tyrant says that theyā€™ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, whatā€™s, whatā€™s been really cool, so in previous games, weā€™ve kindā€™ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you werenā€™t gonna go, you werenā€™t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, weā€™re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that weā€™ve revealed. But this also means, like, weā€™re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, itā€™s, itā€™s kindā€™ve fun. Iā€™d say, yeah, for what we can show of Kal-Sharok, and, and other locations, itā€™s just, thereā€™s, thereā€™s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that itā€™s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone whoā€™s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I donā€™t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is theyā€™re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure thatā€™s not entirely clear, so.
Katey: How extensive are Rookā€™s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, itā€™s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, itā€™s a Dragon Age game, we wanna make sure that we also react to decisions youā€™ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously youā€™re gonna have a different perspective on events than someone whoā€™s not an elf. Sometimes that means different conversation options, sometimes thatā€™s going to mean entirely deep dialogue trees, as well as based off decisions youā€™ve made throughout the game so, again, making sure that the game feels like itā€™s noticing what youā€™re doing is a huge part of how weā€™ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, Iā€™ve seen a few articles about it, so Iā€™d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something thatā€™s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesnā€™t mean playersexual. And if anyoneā€™s unaware of what we mean by that, it doesnā€™t mean that they can form or twist their identities to who you the player are, like they, they wonā€™t suddenly have a preference for men or women based on what youā€™re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes youā€™ll hear about preferences, or things of that nature. And what I really love is, if you donā€™t pursue a romance with them, theyā€™ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, itā€™s one of my favorites. Iā€™m gonna put a question back to the community, though. Iā€™ve heard weā€™re going with ā€œLaashā€ for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So thereā€™s a, quite a few, probably, I think, easily more than weā€™ve done before, tattoos from various, various cultures. Weā€™re bringing the vallaslin back, of course. But thereā€™s, yeah, ton of different options, especially when weā€™re, again, going into all these new regions. Each, each area has its own kindā€™ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but weā€™ve kindā€™ve customized them a little bit, theyā€™re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when itā€™s out?
John: Ooh, thatā€™s a good question.
Corinne: Isnā€™t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. Iā€™m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say Iā€™m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, itā€™s, sometimes itā€™s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX weā€™re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that weā€™ve made yet.
John: Iā€™m gonna cheat, because Iā€™m going last and I get to do that when I go last, and kinda combine both Corinneā€™s and Mattā€™s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs weā€™ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean thereā€™s, thereā€™s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something thatā€™s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, itā€™s just been absolutely exciting and thrilling. And again, you see the teamā€™s love in every single piece of it. As for what Iā€™m most excited? For me, Iā€™ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. Iā€™ve worked on it since Origins and thereā€™s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. Itā€™s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but thereā€™s also so much here thatā€™s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things weā€™ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And Iā€™ve been in games for seventeen years now, this has been the absolute highlight for me, so. Thatā€™s what Iā€™m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna ā€œyes, and -ā€ that. It, I so completely agree with you. Thereā€™ve been times in the companion arcs where even, knowing exactly whatā€™s going to happen, we work on the game, with some of these decisions, I, Iā€™ve had to set down the controller, let out a heavy sigh and go ā€œoh my god, what am I gonna do here?ā€ Yeah, the depth of them is wonderful. And, I do wanna say, I, Iā€™d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare whoā€™s listening in, thank you so much, yā€™all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This oneā€™s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: Heā€™s been, heā€™s been adventuring for a while now. His hair is, is more gray, but heā€™s been in very dark scenes so far, so. Weā€™ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached yā€™all are to the Inquisitor, Iā€™ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, weā€™d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, theyā€™re gonna show up and theyā€™re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, theyā€™re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, theyā€™re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, itā€™s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, thatā€™s all I can really say about it. Weā€™re 100% focused on this being the most complete game we can make it. I will say, kindā€™ve related to that though, and I just wanna underscore this, I wanna emphasize it. Thereā€™s not gonna be any microtransactions, thereā€™s not gonna be any battle passes, you donā€™t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kindā€™ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. Iā€™m the kindā€™ve player that, that believes fashion is the real end-game. Yeah, thereā€™s a transmog system, absolutely, itā€™s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, Iā€™m just, Iā€™m gonna be really forthcoming with yā€™all and a little bit vulnerable here. Iā€™m ace, Iā€™m a gray-ace, I donā€™t mind sharing that, Iā€™m kindā€™ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasnā€™t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because ā€“
John: Oh no.
Corinne: Iā€™ve seen, like, can you tell us about the specializations for mage? Iā€™m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one thatā€™s actually more of like a combat mage, itā€™s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, donā€™t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, yā€™all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that weā€™ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, itā€™s, it, narratively it, it serves kindā€™ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I donā€™t know how much weā€™re really going into that at the moment.
Katey: This one is ā€“
Matt: But yeah, I would say, itā€™s like, thereā€™s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and Iā€™ll take it as a chance just to geek out about worldbuilding, because, again, weā€™re, The Veilguard for us is a really kinda dream opportunity to go to places that weā€™ve only ever heard reference to, or weā€™ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if youā€™ve, if you've read about this stuff, if youā€™ve been following along, youā€™ve got your own version of it in your head. Youā€™ve imagined what it might be like, youā€™re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. Thatā€™s my really long answer for, yeah, Iā€™m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, thatā€™s a good question. I will say, youā€™re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I shouldā€™ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, Iā€™m really sorry to have to be the one to tell you ā€“ nah, Iā€™m kidding, yes you can. But itā€™s not even just petting the griffon. Iā€™ve, this isnā€™t a spoiler, I think you can actually, Iā€™ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: Thereā€™s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, yā€™all this was so important to the team too. Like, this is the teamā€™s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. Weā€™ve got a, youā€™ve probably seen, weā€™re laying out a roadmap for, you know, what weā€™re gonna show and when weā€™re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then weā€™ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, Iā€™ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so thatā€™s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if itā€™s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, Iā€™ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: Thatā€™s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, donā€™t worry, heā€™s fine. You may question, ask yourself, but John, itā€™s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedinā€™ through these. Letā€™s see. Will Rook have a set of default name?
John: Yeah so, Rookā€™s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, thereā€™s a, thatā€™s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, thatā€™s definitely something we support as well. If youā€™re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character ā€œBobā€ because thatā€™s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so thatā€™s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. Weā€™ll be talking a bit more over the summer, weā€™re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collectorā€™s Edition? When can I pre-order?
John: Yeah, same answer, we have, weā€™ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because theyā€™re pretty great. Thereā€™s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, itā€™s up there, it might just be my favorite of the tavern songs.
Katey: Letā€™s see, are there any ā€“ ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age IIā€™s main theme from the soundtrack brought back much of the iconic thematic material of Originsā€™ main theme, but I heard less of it in Inquisitionā€™s. Can we expect The Veilguardā€™s main theme to recall more or less of that original thematic material than Inquisition?
John: So weā€™re not, weā€™re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. Itā€™s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, itā€™s interesting, so itā€™s interesting, because when we were writing these games, and this has been true on every Dragon Age Iā€™ve been part of, what you start with and where you end up arenā€™t always necessarily the same. Sometimes you start writing out a theme, you realize actually itā€™s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regretā€™s shaped peoplesā€™ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the gameā€™s story and the gameā€™s writing so.
Katey: And I know that, you know, weā€™ve, we've kindā€™ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, youā€™ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: Iā€™ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I donā€™t know what magic the character art team did for the beards, but they feel like a beard should feel like, itā€™s great. They look awesome.
Corinne: Just saw somebody say ā€œitā€™s beard timeā€, I love it. Itā€™s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good ā€“ do yā€™all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they donā€™t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas weā€™ve ever seen, so theyā€™re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and theyā€™ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unlessā€¦
John: No spoilers Corinne!
Corinne: Aughhh, Iā€™ll leave it there, Iā€™ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Donā€™t try to stop me, Smee!
Katey: This oneā€™s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I donā€™t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, theyā€™re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And youā€™re gonna see elements of characters that, yeah, the things that weā€™ve enjoyed, the things thatā€™ve shaped us, show up in these characters. I think, for me, itā€™s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you donā€™t intend for it to be the case, things, parts of you are going to show up in your character, I think thatā€™s true for all the characters in The Veilguard. And, you know, sometimes itā€™s, exploring, exploring the, yā€™know, things that, about yourself that you may like or may not like, and itā€™s also about exploring things about characters that you like or donā€™t like, so. Thatā€™s kinda my long-winded way of saying yes, itā€™s impossible to not have that happen when youā€™re creating art. But I wouldnā€™t say that thereā€™s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. Sheā€™s always been a fan favorite obviously, but I think beyond that, itā€™s something that there, that Hardingā€™s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldnā€™t say itā€™s always been, but Iā€™d say Hardingā€™s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, thatā€™s something I hadnā€™t really even thought about that much, but, and itā€™s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, thatā€™s exactly it, thatā€™s exactly, and yeah, thatā€™s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players whoā€™ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, itā€™s a great, itā€™s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, thatā€™s, thatā€™s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what youā€™re, what youā€™re doing here. Youā€™re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, thereā€™s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kindā€™ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, thatā€™s, thatā€™s really good John. Thatā€™s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether youā€™re doing, like, the main story, or youā€™re journeying with your companions, or youā€™re out exploring and you encounter a mystery. Everythingā€™s handcrafted, intentional. We spent a lot of time listening to what yā€™all said, and of course everyone has slightly different tastes, but, you know, youā€™re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I donā€™t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, donā€™t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KOā€™d, like in previous games?
Corinne: Right, so. If Rook gets KOā€™d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but thatā€™s, thatā€™s if youā€™ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it youā€™ll see how, just engaged the team is.
Katey: A user named Itā€™s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, itā€™s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, itā€™s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that ā€“ sorry, let me, restart. Not for The Veilguard. That decision doesnā€™t show up here. Now, that said, that doesnā€™t mean thatā€™s thatā€™s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: Iā€™m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: Thatā€™s a, thatā€™s a deep cut!
Corinne: Very, thatā€™s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types weā€™ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we donā€™t have in Veilguard, and youā€™ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. Thereā€™s no mechanic like that that blocks your progression until you fill a bar, right, like thatā€™s just not a thing in this. You have the autonomy to engage in these, these quests as you like. Thereā€™s no, like, y'know, grind-out gates before you can progress.
John: Thatā€™s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so Iā€™m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we havenā€™t talked much about the playerā€™s base, the Lighthouse. And weā€™re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So thatā€™s an area that weā€™ll, weā€™ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, youā€™ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, canā€™t wait til you see, when you swing and connect with those weapons, thereā€™s, thereā€™s a real heft to it. And then of course sword and shield, so. Weā€™re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that weā€™re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, Iā€™ve often joked, and I donā€™t know how much of a joke it actually is, that when this game is out and I suddenly donā€™t have to keep all these pieces of game and lore and story and everything straight in my head, Iā€™m suddenly gonna be able to speak Latin or something because thereā€™s gonna be a ton of brainpower freed up. But for me itā€™s just, you know, it's, the thing that keeps me sustained is just knowing the game that weā€™re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, Iā€™ve been on this project since the start, and even today, I see things on a daily basis, Iā€™m like holy ā€“ smokes, sorry, I almost swore, I canā€™t believe what the team is doing, I canā€™t believe the, how good this looks, I canā€™t believe. Because itā€™s a huge game. Thereā€™s pieces that I, I donā€™t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if Iā€™m having a particularly long day, Iā€™ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasnā€™t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, itā€™s been very real, hasnā€™t it? And, and I will just say, speaking on behalf of the dev team, everyoneā€™s working so hard, theyā€™re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, itā€™s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone whoā€™s still listening I promise that Iā€™m that Iā€™m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you donā€™t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, Iā€™m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, itā€™s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, itā€™s, the Dragon Age community, how much it means to you, how much it means to us, itā€™s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye yā€™all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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plumslices Ā· 4 days ago
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2024 Favorites
Midori B6 Grid Notebook + Clear Cover: Iā€™ve become a notebook always with me person. I love this size bc it can fit in a pocket but itā€™s big enough to actually be useful.
Tide pen: self explanatory. I hate stains
Marin Lip Treatment (unscented): As five of you may know, Iā€™ve been looking for a new favorite lip balm for a couple years. Happy to say Ive found it! Itā€™s glossy, slippy and smooth, leaves lasting moisture. Itā€™s everything Ive been looking for.
Mantes-La-Jolie by Astier de Villate: Quite literally everything Iā€™ve ever wanted in a scent. I got a sample and became obsessed with it. Thought about it for months and months. I decided to get the small bottle as a souvenir during a NY trip in June. Itā€™s mint, basil, bergamot, mate, eucalyptus, and drifts to an earthy green slightly floral powdery scent. The opening doesnā€™t last all day but the experience is worth it.
Systane Ultra PF preservative free eye drops: These give my extremely dry eyes relief when nothing else will. Preservative free drops work better for me.
Chomps Beef Stick, Jalapeno
Bioderma Atoderm Intensive: I have really dry skin and this does it for me.
Avene Cicaflate: This has become genuinely the only thing I use on my face. IM FREE. I break out so much less, I love zinc.
Hatch 2 Alarm Clock: Okā€¦..this has changed my life. *disclaimer* The new app design sucks and I hate it, but it happened after I already loved it. Iā€™m a hard sleeper and can fall into disordered sleep easily. Itā€™s a sound machine, an alarm clock that still works if your phone is dead(!!!) as long as the schedules set, does gentle light wakeup. Itā€™s been so worth it for me šŸ˜µā€šŸ’« I would trade everything on this list for this
Poy-Sian Inhaler: Menthol, Eucalyptus Oil, Camphorā€¦my favorite smells in the world. I use for nausea, motion sickness, congestion.
ļæ¼
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lubdubs Ā· 6 months ago
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Maimy ASMR Tits Massage and Heartbeat
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sincerealev Ā· 5 months ago
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Redraw moment šŸ˜¦
July 2024 (the one above, of course) vs June 2023
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Guys I'm sorry, but I'm afraid I cooked with this one. I can't help but feel so proud and happy because the improvement this shows my art has had is crazy šŸ˜­šŸ˜­ I'm sorry if this sounds like bragging, but I'm just very proud of myself
Progress pictures underneath šŸ«¶
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miyrumiyru Ā· 4 months ago
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It was a rainy dusk... Lonely cicada was screamed on a walnut bark.
(M) ģ†Œģš”ģ‚°ė§¤ėÆø (Leptosemia takanonis)
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loomiseater Ā· 6 months ago
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Quicke
warnings: smut ofc!, handcuffs, public sex, breeding kink if u squint, and first person.
Criticism is appreciated! I would love to know how I can improve on my writing.
A/N: I did not proofread this shitšŸ’€.
Tim Bradford x fem!reader
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masterlist
Written: September 2nd, 2023
Published: June 15th, 2024
Summary: Your husband wants a quickie.
Wc: 697
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ā€œJust a quickie, please baby?ā€ He whined while dragging me into the bathroom. ā€œNo you have to do your work and I donā€™t wanna interrupt thatā€ I explained trying to get away but he pushed me back to the counter. ā€œPatrol can wait. Iā€™m stressed and I need my wifeā€™s pussy to calm me downā€ he said as I let out a laugh. ā€œYou are so unseriousā€ I said as he rolled his eyes.
ā€œAnd why would you wear a sundress? You know I canā€™t control myself whenever you wear thoseā€ he said while gripping my ass as I tried to hold in my moans. ā€œYou gonna let me get a nut or what?ā€ He asked as I sighed and rolled my eyes.
ā€œFineā€ I said as he excitedly turned me around. He pulled my dress up and slapped my ass as I squealed. ā€œBabe that hurt!ā€ I complained. ā€œNo panties?ā€ He asked while gripping my hair. ā€œYou gonna arrest me officer Bradford?ā€ I teasingly asked as put the handcuffs on me.
ā€œIā€™m gonna do more than thatā€ he said while taking his belt off and pulling his pants down. ā€œI love when you fuck me in your uniformā€ I said. ā€œOh yeah?ā€ He asked while giving me a smirk. He shoved himself in me with no warning as covered my mouth with his hands. ā€œFuck you feel so goodā€ he moaned as he was pounding into me. All you heard was the sounds of our skin clapping and Tim grunting here and there. ā€œYour dick is too big!ā€ I whispered yelled as he chuckled.
ā€œI know baby but you can take itā€ he said as he angled his thrusts deeper. ā€œYes!ā€ I shouted as he slapped my ass and started thrusting into me even faster. ā€œShut the hell up youā€™re gonna get us caught!ā€ He said into my ear. ā€œFuckkk babyā€ I moaned as my eyes rolled to the back of my head. ā€œMhhhm youā€™d look so sexy carrying my kidsā€ he said as I felt him twitch inside of me signaling that he was close.
ā€œYeah? Fill my pussy up with your cum daddyā€ I said as he started grabbing my boobs while sloppily thrusting into me. I started fucking him back as he was trying to catch himself. ā€œI wanna have all your kids officer Bradfordā€ I said as I felt him cum inside of me. ā€œFuck Iā€™m cummingā€ he moaned as his warm seed was dripping out of me. As he was coming down from his high he snaked his hands around the front of my waist and started rubbing my clit. ā€œTimmmmm!ā€ I moaned. ā€œWhat baby?ā€ He asked while sucking on my neck.
ā€œIā€™m gonna cumā€ I said as I felt that feeling in my lower stomach. He unhand cuffed me as turned me around and got on his knees as he started lapping um my juices. ā€œShit!ā€ I squealed as I was rubbing the back of his head. He pulled away and said ā€œIā€™m gonna milk this pretty pussyā€ he said as he attached his mouth on my clit. The feeling was amazing. I pushed his head deeper as I felt his nose touching my clit and him sloppily eating me out.
I lost it and came all over his face. ā€œThere you go mamas, such a good girlā€ he said while rubbing my pussy as I squirted on his face and he was enjoying it. He was still eating me out as I was squirting. My whole body was shaking due to the euphoric feeling. He placed one last kiss on my clit and stood up and sloppily kissed me as I could taste me juices on his lips. ā€œYou should taste yourself more oftenā€ he said as I giggled.
ā€œTonight..Iā€™m gonna run you hot a bathā€ I started while rubbing his shoulders as he hummed ā€œThen Iā€™m gonna cook you dinner and after that youā€™re in charge for the rest of the nightā€ I said. ā€œI like the sound of thatā€ he said while smirking.
ā€œYou better be prepared because Iā€™m gonna fuck this pussy all nightā€ he said while placing a kiss on the top of my boobs.
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wonhes Ā· 4 months ago
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WARNINGS: WORD VOMIT šŸ˜žšŸ˜ž LOTS OF CURSING
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ā˜ļøŽ ā€” JUNE 14TH, 2024 11:04 AM
hearing the sound of the doorbell, you quickly eyed your door confused. a small gasp leaves your mouth as you find yourself smiling fondly. quickly getting up from your spot on your bed. ā€œheā€™s here!ā€™ you giddy whisper to yourself as you continue walking towards your door.
with a small smile on your face, you open the door to greet your boyfriend. however, a frown immediately takes over your features at the sight of who was at the door.
ā€œyouā€™re not sohee,ā€ you mumble as you eye seunghan. ā€œwhat are you doing here, seunghan?ā€ you add as you continue gripping your door handle. awkwardly shuffling in his spot, seunghan tries sending you a small smile before taking a step closer to you.
ā€œ10 minutes, thatā€™s all i need.ā€ seunghan pleads, looking at you with big eyes. ā€œi swear.ā€
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ā˜ļøŽ ā€” JUNE 14TH, 2024 11:18 AM
nervously chewing on your bottom lip, you make brief eye contact with seunghan and find him already staring at you. awkwardly clearing your throat, you immediately break eye contact as you continue waiting for him to speak up first.
ā€œiā€™m sorry,ā€ seunghan finally speaks up. taken back by his words, you send him a puzzled look as you wait for him to continue.
ā€œi admit, what i did was really shitty,ā€ seunghan sighed out, bringing a hand to awkwardly scratch the back of his neck. ā€œfrom my tweetsā€” to me bothering you when i knew you and sohee were becoming serious,ā€ he added. ā€œiā€™m really sorry.ā€
ā€œi was jealous,ā€ he finally admits after a brief pause as he shifts his focus to the ground, embarrassed at his confession.
scoffing at him, you shake your head at his words. looking up at you to see your reaction, seunghan immediately jumps up trying to defend himself. ā€œi know that doesnā€™t justify it butā€“ā€
ā€œi donā€™t think anything will justify it seunghan,ā€ you cut him off. ā€œsoheeā€™s your best friendā€”ā€ you add only to be quickly cut off by seunghan.
ā€œyou don't get it,ā€ seunghan scoffs at you. sighing, he brings a hand to pull on his hair in desperation.
ā€œthen explain it!ā€ you take a step forward towards him, challenging him.
ā€œi fucking like you!ā€ seunghan yells back as he mimicks your actions and takes a step forward towards you. ā€œi was drawn into you since the first time i saw you at that one damn dining hall.ā€ he shakes his head at the thought. ā€œi even fucking remember what you wearing that day,ā€ seunghan bitterly laughs at himself.
ā€œi remember being so nervous to go up to you and when i finally mustered up the courage, your friends showed up.ā€ not knowing how to respond to his sudden confession, you stare up at him with a slight open mouth. looking down at you, seunghan sighs as he takes this as his cue to continue.
ā€œi also saw you in the chemistry building, i was so certain i was going to go up to you that day but you left before i could make my way towards youā€ seunghan mumbles, sadly smiling at you. ā€œevery time i would see you, i took it as an opportunity to try and get to know you,ā€ he added, bringing a hand to softly move a strand of hair blocking your vision. still trying to process his words, you donā€™t have it in you to react to his sudden touch.
ā€œwhen i met sohee,ā€ seunghan gulps as he mentions his best friend. ā€œi really didnā€™t know he liked you too but the day i found out, i decided to suppress my feelings for you.ā€ he let out a sigh. ā€œand it was working. it was fucking working. butā€“ fuck! we just had to bump into each other at the library and you had to pull me back in.ā€ seunghan groans at the thought before continuing. ā€œyou looked at me that day and you were blushing. i fought it, i swear i fought it so fucking hard but then i had to see you again here.ā€ he gestures at your kitchen.
ā€œi didnā€™t wantā€“ no, i donā€™t want to lose sohee but the way you glanced at me that dayā€” i kept fighting it but then we bumped into each other again i-ā€ he softly says, staring longly your way as he takes a single step forward.
ā€œi felt like there was something there, did you feel it too?ā€ seunghan whispers out, placing a hand on your cheek as he carefully watches you, trying to read you.
ā€œiā€™m so sorry,ā€ you softly answer back with teary eyes. feeling terrible at his sudden confession, you desperately try and find a way to soften the blow. ā€œsohee-ā€
ā€œyou don't have to apologize, pretty girl.ā€ seunghan cuts you off, sending you a sad smile. still staring at you, he couldnā€™t help himself but to bring his attention to your lips for a brief second before looking back at your eyes.
ā€œin another life, could it have been us?ā€ he quietly whispers. without grasping what was happening, seunghan finds himself leaning forward to try and close the gap between you two. with wide eyes, you gently bring a hand up to his chest.
ā€œseunghan?ā€ at the sound of a voice, you both immediately turn towards the direction of the voice. ā€œoh, what the fuck.ā€
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ā˜ļøŽ ā€” CLOUD 9
CHAPTER 38 ā€” not sohee
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CLOUD 9 MASTERLIST
summary !! after years of constant pining after his best friendā€™s sister, yn finally takes notice of sohee and sohee swears heā€™s on cloud 9. or in other words, loser sohee finally gets the girl.
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stars-and-the-min Ā· 2 months ago
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ā˜† the wrong way to hard launch (16) | OP81
summary : oscar's girlfriend is a walking pr problem for literally everyone (including herself) social media au
pairing : oscar piastri x zhou!fem!singer!oc
a/n the isms of a long-distance, working couple i'm back!!! this was supposed to be published in july my bad y'all i got busy :)
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INSTAGRAM
selinabui
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liked by lukaszhang and 298,193 others
selinabui happy birthday to the best cousin i could've asked for. thanks for being some racing-obsessed weirdo, for playing video games with me across the world and most of all for once punching some guy in the face for me. love from: the more talented, overall better, most adorable cousin you could've asked for <3 (you'll always be the coolest older brother!) tagged: zhouguanyu24
zhouguanyu24 Being nice to me šŸ¤Ø ā†³ selinabui @.zhouguanyu24 just respecting the elderly
linasgirl4 THEEEEE best cousin duo
emptybottlos they're very dear to me actually
MESSAGES
from the phone of oscar piastri
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TWITTER
piaaāøĀ¹ @papayaeightyone Ā· 8h IT'S RACE WEEEEEEEEEEK ā†³ piaaāøĀ¹ @papayaeightyone Ā· 8h 2024 CANADIAN GP FIRST OSCAR WIN MANIFESTING MANIFESTINGGGGGGGG
liv is SEEING EB LIVE!! @olivielina Ā· 4h berlin empty bottles fans, did lina sound stuffy live? in the videos i've seen she looks sick ā†³ kayla @luna_apocolypse Ā· 3h heard from oomf that cami said lina had a bit of a cold :(
INSTAGRAM
chrisyamada šŸŽµ | Chris Yamada Ā· Pins and Needles (ft. Selina Bui from Empty Bottles)
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liked by emptybottles_official and 738,859 others
chrisyamada Surprise drop? @.selinabui and I are pleased to present, to our humble fans, a little collab we recorded back in April. Without further ado, enjoy 'Pins and Needles' tagged: selinabui
selinabui fyi the electric guitar solo is ME bc as if he could ever shred that cool ā†³ chrisyamada @.selinabui i totally could
linasgirl4 yall... what in tarnation why have you been sitting on this for 2 months šŸ˜­šŸ˜­šŸ˜­
lukaszhang ok but when's the mv dropping šŸ¤Ø ā†³ moonbeamlina @lukaszhang there's... there's a music video šŸ„¹
ceciliapham omfg it sounds so good oooohh it's a slow song ahhh her voice is angelic fr June 7
selinabui Paris, France
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liked by oliviarodrigo and 332,164 others
selinabui "are you happy to be in paris?" OUI!
pastry81 close enough, welcome back oscalina!!! ā†³ selinabui @.pastry81 oscar pastryyyy šŸ„ŗ
tina_kim SO NOT OVER PINS AND NEEDLES I'M STARVED FOR NEW MUSIC
oscarpiastri hey there ā†³ selinabui @.oscarpiastri oh hi šŸ„°
aidan_ebass Never ever going to watch a show with you again. Please learn to shut up šŸ«¶ June 9
TWITTER
kay ā™” @ blackcatluna Ā· 1h it genuinely feels like there's an EB show every second night, do these people even sleep šŸ˜­šŸ˜­šŸ˜­
president linami @.linaminami Ā· 43m is it just me or is the european leg really really busy? ā†³ president linami @.linaminami Ā· 42m the band barely has any time to breathe because they keep hoping to countries with like a day or two leeway ā†³ president linami @.linaminami Ā· 42m berlin to paris had a four day gap which is one of the longest gap between shows
kayla @luna_apocolypse Ā· 1h tbh it's not super surprising that lina got sick; it's still cold in the northern parts and she wears mini dresses and short skirts for two hours in the evening; plus she's probably exhausted and burning out
lina bui x2 grammy winner @urdaisea Ā· 12m three back to back paris shows... i'm a little worried for lina's health
MESSAGES
from the phone of selina bui
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TWITTER
pookie piastri @.op81ln4 Ā· 9h got blessed with cat energy oscar video from mclaren thank you lord šŸ™
lina !!! @EB_selina Ā· 4h can i physically afford to watch this race; send advice (i'm sick lmao) ā†³ Aidan Park @EB_Aidan Ā· 4h Selina, you have a 40 degree fever get off your phone ā†³ lina !!! @EB_selina Ā· 4h wdym... i'm not on my phone šŸ„ø ā†³ Oscar Piastri @.OscarPiastri Ā· 1h Hey... what did you mean by 40 degree fever šŸ¤Ø
piaaāøĀ¹ @.papayaeightyone Ā· 12m uh wtf happened to charles??? ā†³ lanaaaaa @.sharlleglrg Ā· 8m that's the monaco curse oversleeping
MESSAGES
from the phone of selina bui
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INSTAGRAM
selinabui_news
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liked by ceciliapham and 12,002 others
selinabui_news šŸ“±Screencaps of Lina from the Empty Bottles instagram live. Get well soon baby šŸ„ŗ tagged: selinabui
piastri_lina how does she still look better than me on the brink of death????
amelia_belrose i hope she feels better soon :( but did you see her face when kas panned the camera over šŸ˜­ i thought i was about to witness a murder
marie_h.sb she's been going on stage every night like that šŸ˜§ June 11
TWITTER
TMD Tour News @EB-TMDTour Ā· 56m Lina was talking to a fan during the encore, asked for his name and got flustered when he said "Oscar" #TMDWorldTour ā†³ piaaāøĀ¹ @ papayaeightyone Ā· 32m help i think she broke why did it take her 15 seconds to say something šŸ˜­šŸ˜­šŸ˜­ ā†³ president linami @ linaminami Ā· 49m actually wheezing at kas' face, he seriously can't believe she's that down bad oml
oscalina real ?! @emptyginbottles Ā· 40m i'm eating gooooooood tonight
pookie piastri @.op81ln4 Ā· 23m somewhere on earth oscar piastri is kicking his legs and giggling at that clip of his gf's brain shutting down at the mention of his name
camilina gfs fr @ drummergf Ā· 11m this is unironically the antithesis of that sabrina moment with a fan named joshua like šŸ˜­ similar reaction of disbelief and surprise but the context could not be more different
MESSAGES
from the phone of oscar piastri
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TWITTER
lina !!! @EB_selina Ā· 4h this is actually really mortifying and i'd appreciate if we all collectively wiped it from memory ā†³ Oscar Piastri @.OscarPiastri Ā· 3h It's actually my new ringtone for you ā†³ lina !!! @EB_selina Ā· 3h count ur lucky stars we're not in the same country right now
cami yang @EB_Cami Ā· 38m what if i said i'm also feeling a little messy šŸ¤”
āœ§ļ½„ļ¾Ÿ: āœ§ļ½„ļ¾Ÿ:āœ§ļ½„ļ¾Ÿ: āœ§ļ½„ļ¾Ÿ:āœ§ļ½„ļ¾Ÿ: āœ§ļ½„ļ¾Ÿ:
taglist @ririyulife @ashy-kit @fionaschicken @namgification @cherry-piee @urfavsgf @eiaaasamantha @sp1rl @destinyg237 @iloveyou3000morgan
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