#The Skeleton War Begins again soon
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It comes, Fight it, Fear it, Love it, We care not. For the spooks, shall begin to coalesce and slither into our lives tomorrow.
#skeleton war#skeleton#skeleton war prep#skeleton army#skeletons#wingdings#wd gaster#sans#sand undertale#The Great Skeleton War#The Great Skeleton Awakening#Spooky#Spooky Season#Spooky Month#Spooktober#October#Soon October#Halloween Season#Halloween shenanigans#Celebration soon#Celebrate#Do not Forget#The Skeleton War Begins again soon#Do not let this die#We are Silly#We are TUMBLR#WE ARE THE GREAT SKELETON WAR!!!
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other half 彡 levi ackerman
» summary ⋆ levi doesn’t exactly notice it, but one of his love languages is physical touch. (how he acts when he’s in love)
» content ⋆ levi ackerman x reader. fluff, hurt/comfort. mentions character deaths. written with season four, special two in mind.
» word count ⋆ 1070
Levi doesn’t exactly notice it, but one of his love languages is physical touch.
That’s because, growing up, he lost everyone he treasured.
His mother passed away when he was nothing more than a living skeleton, too young to live on his own. The last memory he recalls is laying his head down on her lap and her feather-like touch. Her fingers were gentle as they ran through his hair. Sometimes it had grown so long to the point where she’d braid them.
The man who found Levi, rotting beside the corpse of his mother, raised him as though he was a caretaker, but not like a father. It’s vague in Levi’s older years, but he remembers the head pats and the hair ruffling. The man was overall careless and strong, but he had soft moments where he’d praise Levi. And just out of the blue, the mystery man abandoned him. Years later, when it was revealed that this man was his uncle all along, he had died in the next moment.
Then there was Furlan and Isabel, the only two people he had considered his family in his adult years Underground. Isabel was a girl with no personal space for the people she cared for. For as long as she could remember, she loved hugs. And while Levi was stiff and complaint about it, she’d do it again and again. Pats on the shoulder from Furlan were enough of a relief to know he was there. Yet, they soon left, devoured on their first expedition outside the walls.
Levi’s very first squad respected his space, unlike Isabel. Even so, they meant something to him. He’d only seen the aftermath of their lives. He doesn’t have much of a physical memory from them. He carries the weight of being unable to protect them as they always would for him.
Then came the commander—both of them. The people he grew to appreciate. He wouldn’t dare to admit out loud they had become his friends. The two strong leaders made a great sacrifice for the sake of humanity. It was heavy. Like the death of his squad, he added that weight to the list. He could feel the hands of Erwin and Hange on his shoulders urging him on.
They’re all gone. Bittersweet memories. Repeating nightmares taunt him just when he thinks he’s got it wrapped around his head.
Through such hardships, he’s gifted with you. The war hasn’t come to an end, not yet, but you’re the only person he knows who survived countless battles from the very beginning.
You have become the only person in the entire world to whom he will cry, vent, and lean toward when he needs to. Whenever he wants to.
His comfort is his best friend. His lover. His partner in crime. That’s always going to be you.
Anyone who catches him holding your hand or kissing your cheek may find it strange. He doesn’t want to be touched by anyone, let alone touch someone himself. He’s a damn intimidating man. One look is all he needs to drive people away. And while it took some time to get to the point where he could freely be himself, the thought that he doesn’t deserve you still gnaws at him.
You treat him like a living person, not as Humanities Strongest. You went through hell and back just to get to know him, to understand him—why he acts and feels the way he does. You’ve changed him into a better man, and you’ve accepted his flaws. Your devotion and love are so innocent and pure, he knows you’d do it all over again. Just for him.
He didn’t make it easy to break down his walls. His guard was exhaustingly high. He tried to push you away in case of the day he loses you, then it wouldn’t hurt so much. But as his calloused hands find their place on the soft skin of your cheeks, eyes shining of love, giggles echoing in his ears, he doesn’t look back. You’re the one he wants to protect. Lay his life down for. A reason to look ahead.
Sometimes, you’re too busy laughing to notice he smiles when you’re this close. But you know he’s content despite how rarely he smiles.
At meetings or meals, he’ll sit across from you. There are times when he rests the tip of his boot atop yours lightly. It’s just his way of keeping in contact with you. If he decides to sit next to you, he’ll be close enough that your knees press against his gently. It did take him some time to kiss you, but he was uneasy about public displays of affection. On his own, and with your patience, he comes to terms with holding your finger or keeping a grip around your waist whenever you’re out together.
He’s a different man in private. He holds you so close, hugging you tightly like you’ll disappear if he lets go. He loves it when you come to the office late at night, settling yourself on his lap as he completes his work—writing with one hand and holding you against him with the other (he complains someone will see and that you should be getting rest, but makes no effort to get you off). When exhaustion kicks in, Levi loves to rest his head on your shoulder, keeping a hand on your thigh and gently caressing the fabric of your pants or, even better, your skin. His body weight is all on you when he’s knocked out cuddling, not that you’ve ever complained about it. Not that you ever will.
Who would’ve guessed the stoic captain had such a soft side?
Nighttime is the worst. A swarm of nightmares disturb his rest. That’s when he becomes desperate for your touch. Your chest and your lap, that’s his new favorite pillow. Your fingers playing with his hair, his undercut, or rubbing his upper back boosts his melatonin. Your arms are the safest place in such an unforgiving world. You’re a calming piece of his life he doesn’t dare to lose.
He can’t.
Even though the war isn’t over, and there’s no time to spend together, it’s your presence that aids him for a while. Even if he can’t see with his eye properly, he relies on touch. Just your hand, and he’s good.
Who would he be without you? He doesn’t want to know.
#aot#aot headcanons#aot drabbles#aot fluff#aot angst#aot levi#aot x reader#attack on titan#snk#snk fluff#snk levi#shingeki no kyojin#snk x reader#levi ackerman#levi ackerman x reader#levi ackerman fluff#levi ackerman angst#levi ackerman headcanons#levi x reader#levi x y/n#levi heichou#levi headcanons#captain levi#captain levi x you#mywriting
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Thoughts on WOTR Part 1/?
I had the joy of watching this in the cinemas with my friend and both of us deeply deeply enjoyed it.
TLDR: Good solid movie with compelling characters and story. Excellent homage to Tolkein. It's not pretending to be anything but an addition to the current Legendarium, an insight to a period of history which has very little actually written about (canonically at least).
Apologies for horrible grammar and spelling in advance. The following's just my thoughts on Helm, Hera, Wulf and Targg.
Spoilers for The War of the Rohirrim. It's a long one.
Helm Hammerhand
Really liked how they depicted his hot-headedness and his love for his children. I jsut adore parent and children bonds, and the weight of his love was so very clear. The whole thing was so very tragic, seeing two of your children killed and the third probably awaiting a worse fate? Tragic, absolutely tragic but so fun to watch. His temper is something that sort of parallels Wulf I think. There's a line there somewhere but I can't really voice it yet, maybe it just needs a little more time to stew.
It was a little unexpected for him to exile Wulf; it felt strange as while it was a rash decision, and while that fits his character, it didn't really make sense? From the brief sense of the culture of Rohan, it seemed family and strong relationships were extremely valued which made him purposefully exiling Wulf strange as a) it basically is an invitation to hate Helm with reason and b) he’s aged and, set up to be, wise in terms of battle and strategy which means surely, surely he would have realised the moment he said it that this would come to bite him back? This points a bit of a nitpick, but I can't help wonder if they went the way of self-exile for Wulf, what that would have changed in terms of storytelling.
Another thing that sorta applies to other characters too is how they depicted the time passing. Originally when the narrator says ‘seasons past yet no sign of Wulf appeared’ thing, Helm looked exactly the same as he did in the beginning which was his hair. If they made him grey-haired, then it would be easier to show the time passing eg, give white streaks throughout hair; in addition to this, you could have had his entire hair white in Hornburg to emphasise the extent of his grief. Might even help play with the whole wraith arc.
Speaking of which, the wraith-arc was excellent, I loved how they incorporated that view from ordinary people into it, it really sold the power and influence Helm had on his people and his enemies. The thing I really didn't like/felt negatively about but understood was how he immediately became this tough, muscled fit person especially so soon after being depicted as a gaunt, skeleton, shell of a man due to his grief. It doesn't make sense narratively too as it disrupts the whole thing about being trapped and supplies dwindling low in Hornburg. Unless he stole from Wulf’s army but still, the timeline is a little confusing and his sudden supernatural strength (despite being human) to go toe to toe with a troll broke the immersion a little.
I'm just a sucker for those story-telling narrations okay? Those implications of this becoming a legend, a myth retold again and again, there's just something about a legacy well left behind that tickles my fancy.
Hera
Loved her whole character arc except, EXCEPT, her fucking hair. I don’t mind her clothes, though her rider outfit, the one that strongly reminds me of Black Widow/Natasha Romanoff, was a little too modern aesthetic.
Starting off good/strong, I love the fact they didn’t change her thoughts on marriage. I was apprehensive for a long time throughout the movie because that’s usually how it goes, that there should be an arc, a start and an end which differs from that start belief but thank all that it didn’t go that through. She feels very ace-coded to me, the whole I'm married to nothing but death? Gorgeous. I might be a little biased here tho.
I adore how they show her intelligence and strength. The way they subtly used her skill/knowledge with horses to set up Hama’s finale was gold. I would have loved to see more of her with her horse, and the bond they had, like short stories where she travels throughout the land before nad after the events of the movie. Just the whole movie had excellent writing and storytelling. The way they had side characters like Lief and Olwyn, build each other up is such a simple but effective way. It felt very grounded, that they had a lot of history and respect for each other. It didn't feel like any side characters were missing potential/felt out of place.
Her intelligence was not in your face, not arrogant and forced and random long tirades which I adored. As much as I loved BBC Sherlock, the way they depicted his intelligence was iffy and I’m glad they didn't go that route for Hera. I don't think I have any specific scenes in mind, just overall excellent storytelling with her. Minus that one scene where she was captured by General Targg and grunts, lass you had a sword in your belt and you’re beating your hands against the man’s back? I guess shock and adrenaline and all but it felt really weird and slightly out of character. (Unless I’m remembering wrong, I hope that’s the reason)
Now, I know this is done by a Japanese company and thus has strong ties to anime (and thus main character hair syndrome), but really? Really? I can’t get over her hair. Why would you make it red? Sure you can argue her mothers could be red-haired and that her brothers had a different mother, but what does that do but detract from the storytelling? Moments such as her brother's deaths could have been made more moving (not that it wasn't, I teared up during Hama’s scene so much, just the way the music is so mournful and muted compared to previous loud battle scenes and thundering hooves, the bond he has with his old mare, ah that scene was a masterpiece). It not only visually ties her to her family more strongly, but it signals visually the transfer of the line of kings to Frealaf. I just think it was such a missed opportunity.
Actually, now that I thinking more, I really adore how she knows Wulf so well. Especially in that last battle, the way she purposefully pushes all his buttons, and fighting in a wedding dress? Any other movie I would be thinking distasteful thoughts but here? Beautiful shock but understandable. She’s been shown to fight before, she has access to armour (ill-fitting though they may be) but instead of acting sensible like Wulf probably expects, she trades defensive for psychological warfare and hell yeah, it rocks. The whole wedding dress was pointless and taunting and by Gods it was lovely.
A tiny nitpick but understandable why the producers did this; I like it when shows/movies show grime and tears on clothing to show the journey they went through but I understand animations long and time-consuming and really keeping track of all the rips and tears would be a such a pain.
Wulf
I love his design okay? He’s the typical bad/angsty lad and it's a stereotype that works for a reason. His character stays amazingly consistent, he’s so fixated on Hera and his vengeance and the lengths he goes for it, terrifying in the best way possible. While the inciting incident was his father's death, I think it came through quite strongly that that wasn’t the true reason why he continued on his attack. Someone else probably has already made a detailed explanation and breakdown so I‘ll leave this part be.
Other than that I don't have much strong feeling on him? Its a little strange, I appreciate him as a character but it doesn't really invoke in me anything strong. Good character set up with their childhood flashback where he gets the scar due to his loss of temper, good consistent decision made with reckless abandon.
General Targg
Okay, not gonna lie, this is my favourite character, besides Olwyn and Hera. Like dude’s doing his best and making so very sensible suggestions and he keeps getting ignored. He keeps getting ignored. He’s a strong, experienced veteran who served under Wulf’s father, probably knows Wulf since a young age and he’s doing his damn best to keep Wulf alive and satisfied (I would say happy but I think that’s not quite possible) despite the hilariously stupid decisions Wulf keeps making. I use the word hilarious because it is. Especially from Targg’s POV. This leads to the thing I’m most confused about; why did Targg stay? What is his motive here? In the end he’s killed by Wulf himself, despite him being a reasonable commander who had supported Wulf all this time. While it enforces Wulf’s character, it feels really strange to never see why Targg stays on the same side especially when Wulf makes a whole bunch of strategic blunders. It might be loyalty to father, loyalty to son thing but I dunno, I wish they had a scene or dialogue that just gives us a bit more info. Like, looking back the only reason Wulf is not as banged up as he should be with that personality and temper of his, is that Targg there’s to soothe things over and manage strategic decisions. I’m not saying Wulf’s stupid, he’s is smart and clever but you cannot convince me that Wulf would not antagonise (purposefully or accidentally) would be allies and Targg would have to play diplomat.
Honestly I think he and Olwyn would be those type who would meet in a bar/tavern and trade good stories with good (or shitty) drinks between them, and probably also complain about idiots who get themselves into trouble all the time. They're like the duo who could and absolutely would look at each other in a situation over their fighting charges, have their eyes meet and say get a load of this bullshit. Honestly, Targg didn’t get what he deserved, man really got betrayed while doing nothing but what he did for the entire movie, AKA making reasonable suggestions.
Side notes, I really liked the depiction of horses in Rohan. Like the bond all Rohans had for horses. There were so many scenes where I was thinking, and getting annoyed, go on kill that horse and kill its rider, like the easiest way to kill a man, get their horse to kill them for you. But then I was like, but this is Rohan. Their crazy about horses (or at least what I know, the little I do of Rohan) so it absolutely would make sense for them to not treat their horses as meat shields. Their whole country/state is (probably) based on horses and travelling place to place so while it would make economic and practical sense to keep as many horses alive as possible, I think its just neat if it’s their culture that influences this decision.
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S1E12 The Rise of the Great Devourer
HELLLLOOOOOOOOOOO NINJJAGOOOOOOOOOOO
Look who livessss!!!
Welp i gtg soon so imma just get straight to it, lolll!!
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JIUHYGTFRDDFCGHJBKK
JAYYY
U DO NOT PUT SALT ON THE SANDWICH
and he didn't even put the slat on the inside parts.... he put it on the BREAD?!?!?!!!!
that's it.... im done questioning ninjago
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MY BABBYYYY!!!!!!
Why is he soo tiny? 😭💞
How can Pythor look at that baby and hurt him?
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Ok... time out... I'm back to questioning ninjago again....
WHAT MATERIAL IS THAT ANCHOR MADE OF!?!?
its right above lava....
apparently this volcano is also THREE BAJILLION DEGREES!??!?
ummm... forget the anchor... how in the world did the Destiny Bounty survive?!?!? And the ninjas!?!?
*sighs once again at ninjago logic*
(or the lack of it)
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#Greenie
(boy do i miss my old tag of #Lloydster_Enters_The_Scene.... too bad the lloydster wont be coming back anymore :'( )
OKAY TIME OUT!!!
The deep voice in the beginnng made me cackle 🤣
I was soo set on editing after I watched that, but im on a time crunch due to my bet with my friends soooo...
loll
Also... where are the ninjas' braincells? Who in their right mind would let a 7 year old fly a ship all ALONE??!?
sigh
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#SiblingBonding
Wwhen i ws watching this scene i really couldnt help but laugh when I saw the plank, loll. Dang, Wu... u reallly would make ur students walk a plank? Lolll
But all jokes aside... Kai... you really have some strong feet...
My little gremlin is sooo smalll 😭
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#Stop Discriminating Against Snake-People
Okay... okay.
This is my biggest complaint.
Look I get it that the serpentine are the "bad guys" in this season, but... EXCUSSE ME?!?!!?!?
The only snake that deserves to be punished is Pythor. Actually...no. Even he deserves a break.
No one deserves to be locked up underground. Did you see the cave he was stuck under? It was full of skeletons. And Pythor was the oly one alive....
that has a lot of implications. The guy had to probably eat his fellow snakes in order to survive... the snakes were treated horribly.
Now I dont remember exactly why they were forced underground but if my memory serves me right... was it bc of some war?
But like... I bet there were so many innocent snakes as well, right?
Like looks at these babies:
i'm pretty sure these snakes are ment for comedic relief but stilll... some of them are sooo sweet 😭
And.... Cole..... blackberryy.... u did NOT have to shoot Skales....
Honestly with that kinda blast i have no idea how Skales even survived that, lolll.
Also... WU!!! WHAT THE HECK DUDE?!?!??
WHat was this for??!??
Why didn;t you let Pythor leave?!
Why are you trying to get both yourself and Pythor killed?!?
I know that it was trying to give off the vibe that Wu was "sacrifising" himself or something, but imo, it was just plain stupid.
But then again, im giving too much critizism to a kids show. No kid out there is analyzing the show like i am, so ur off teh hook this time, lol.
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Also... y'all... this mailman deserves the world.
He is so dedicated to his job. Plus he's old.
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I'll leave you with this:
#Never_Pause_Ninjago
lolll
Byeeeee!!! Cya laterr!!! <3333333
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EDIT:
Oh wait!! I 4got to add this:
#My fav quotes
"But Sensei"
"Butts are for sitting"
(excuse me??!? wasn't there a yellow color or something? or am i remembereing wrong?)
"You are like the sunrise, we can not begin a day without you"
Zane sweetiee... ur too precious for the world!! <333
alright byeeee
https://kittenninja14.tumblr.com/post/731916269075480576/hey-yall-i-just-found-this-incredible-video-and
#ninjago#lego ninjago#ninjago jay#ninjago cole#ninjago zane#ninjago kai#ninjago wu#ninjago rise of the serpentine#ninjago rise of the snakes#ninjago season 1#never pause ninjago#sibling bonding#stop discriminating against snakes#gremlin lloyd#Rewatching Ninjago with KN#questioning ninjago
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Posting my own propaganda; I did NOT write a (soon to be) 100k fic about Lyf to let them die here
(Although a quick note before I dive in- reminder that if you can get a perfect 50/50 they can move together as a team!!!! Since this is the most votes any of the polls have as of now, I'll allow a tiiiiny bit of leeway in either direction as well)
Wider necessary context: The Mechanisms (in universe) are a group of space pirates who tell the stories they come across in the format of narration-song-narration-song-etc albums. These stories are always gruesome, over the top, and always always end in tragedy.
Your sister dies before your eyes after 40 years of being made to serve a role in a war you hate, with only a few seconds to live again before being cut down yourself. You win the war, but what else is there left behind?
You finally find the one thing needed to save your city from endless capitalistic destruction, and yet you die before you can share it with the world. Maybe they didn't deserve it anyway.
You work your whole life to bring together the two different tribes of your own world only to become disillusioned to the cold hatred of your people. You destroy everything because what else is there left that's even worth saving?
Time and time again, things end the same way. Death, destruction, and only a handful of survivors if you're lucky. These three aren't even the only examples, these are just the longer albums. Even the individual songs end this way, just on a smaller scale.
So when The Bifrost Incident begins, you already know how the story ends. But the characters don't.
It breaks the rules of the narrative right from the very first second. For the first time, a character in the story is narrating it, rather than a Mech as an outsider perspective. They are introduced as Lyfrassir Edda, investigating the disappearance of a train, and in this first narration they tell you exactly how it ends. No remains were found other than the engine room, and "a couple of warped skeletons." Every single person on that train dies.
The only thing Lyf can do is try to work out how it happened. They go through the remaining security recordings, keeping track of the characters and where they go. There's nothing they can do to prevent these events, they can only stand back and watch as they unfold.
Another Mech narrative device that is broken here is that every previous album took classic public domain melodies to use for their songs. The Bifrost Incident is the first (and as far as I'm aware, only) instance of them using purely original music. Even from the beginning everything feels...off.
Lyf eventually unlocks the secrets of the footage, past a point of no return. The passengers on the train, the ones they'd been watching this whole time, did not cause its destruction. The once simple murder mystery turns eldritch horror, and the usual narration-song-narration format is shattered as 5 high-energy songs in a row describe the fate of the train.
Everyone on that train is doomed. There are two full songs describing their demises, ones they cannot escape or prevent. Lyf can only watch as things get worse, until eventually the only remaining living passengers decide what they have to do: take advantage of the blood ritual keeping the train moving to delay its arrival to the station Lyf found it at.
"They cannot prevent what they have touched following them into our world, but they can delay it. Keep the train on the track as long as possible."
There is no stopping this. And Lyf then realizes what seeing this footage means. The train has arrived. It's even taken them a few days to review the footage. Every second that passes brings them, everyone they know and love, and their entire star system, closer to its inevitable destruction.
There isn't a single thing they can do in their narrative other than discover just how impossible it is to escape it. And they do try, they're the only character that ever learns of this, and they flee. It is unknown whether or not they survive.
Nobody else does. And despite all their efforts, there wasn't a single thing they could do to stop it.
#sorry im autistic do you still think im cute#doomed by the narrative showdown#curtain call#-R#the mechanisms#yes im main tagging this because im right
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I was tagged by @socially-awkward-skeleton to share some wip!
No Far Cry stuff unfortunately is in a state to be shared otherwise it would just be like a few random sentences for a skeleton structure pfttt, but I do have the beginning of a piece that is for a prompt in my inbox that’s going to rip my heart out lmao. So have a glimpse of Kenna during the final assault on Asgard during Ragnarök.
No Pressure Tagging: @baldurrs @jinfromyarikawa @yuelaos-codex @detectivelokis @sstewyhosseini @simonxriley @strangefable anyone that wants a reason to share their projects!!
Kenna knew this place. A vision. A battle. She knew this place like she had lived it before.
And she has.
She just didn't realize it until this exact moment.
The glow of magic lit her skin, tattoos incandescent as she called upon her magic to aid her. Blood and ash was all she could taste in her mouth and that feeling deep inside her chest beat like a second heart.
Death was coming.
Many times in the past Odin had asked Kenna to tell him his fate but her powers didn't work like that. She saw glimpses, fragments of information like sand trickling through her fingertips and yet Odin pushed for more than Kenna could give.
But Kenna had dreamt of this place long before she met Odin.
She didn't understand the signifigance back then. The Vanir were at war with the Aesir of course there would be a battle—of course there would be death. But then the war came to a truce and Freya was married and the fighting stopped. A new era of peace and prosparity for the realms headed by her dearest friend and the All-Father.
She had put this vision aside—at the back of her mind—until it was forgotten. It must've been false, she must've got it wrong. Her powers weren't all-knowing after all. She knew her duty—and her place. She would serve and obey and survive.
And then came Ragnarök.
The glory and the fall.
Smoke and ash were thick like smog, the once beautiful skies of Asgard were a aflame in a purple haze. War greeted her like an old friend. It was brought to her home by a child’s hubris. She'd been a fool to ever hope peace would last. Swords clashed, the ground shook as Hrimthur's Wall came down in a hail of stone.
Kenna killed in Odin's name—even through the schemes, even knowing that innocent people will die—are dying at her hand. She could not turn her back on him now.
Even if she knew in her heart of hearts what would truly happen.
“Get out of my way!” Kenna snarled, shoving a body aside as she ran it though with her blade. She might have known him once, he was a Vanir. But she put that part of herself aside when she chose to stay in Asgard all those years ago.
She had to get to Odin.
“I will not warn you again. Move or I will rend you from this realm.”
Blood sprayed against her face as she weaved around the next soldier in her way. They wouldn't just let her pass. She didn't have time for this. Fingers reached up, smearing the blood in a sigil on her face with her free hand. If they didn’t know who she was before this. They probably knew who she was now.
“Sveiða.”
Kenna didn't even look back when the soldier started howling in pain. She knew he'd be writhing around on the floor in pain clawing at himself. She'd seen it many times in the past and did not need the reminder. The spell would wear off soon enough if he wasn't killed on the ground where he lay. If he lived he'd never forget the feeling of his blood burning in his veins.
They could all burn for all Kenna cared right now.
She had to close the distance. Maybe she could change the chains of fate that bound them all. She had to try.
#wip share#writing: odin and kenna wips#I've been chipping away at this for the past few days#my feels will not be prepared for the ending pftt
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Greetings friends! I am on time this week . am late again, this time was even worse because I already wrote the post, I just didn’t post it. For my forgetfulness, you will get a free fun fact about the supervillain Lord Valthoraxe. I will now explain more about the Monsters of Alterra.
Starting off with the obvious, undead. Any creature can become an undead, but they have to either be “revived” by a lich or get corrupted by dark magic such as necromancy. Revived undead possess various levels of memory depending on how soon after death they were brought back. Even if immediately resurrected, the undead entity is forever bound to the necromancy user that revived them. If a necromancy user dies themselves, all of their resurrected undead become mindless, barely capable of movement. If an undead creature with only a skeletal structure remaining has their necromancy user die, their bones will fall apart, leaving the skeleton forever trapped in a skull until put out of their misery.
Prolonged use of necrotic magic can lead to the user becoming a lich. A necromancer can prepare for this by trapping their soul in an object before the corruption takes place, although this guarantees that the user will become a lich the next time necrotic magic is used. The process of becoming a lich is extremely painful, feeling the pain you would feel if your body went through the entire decomposition process every second that lasts until the next new moon reaches midnight. Once a lich arises from their death, they are fully sentient and possess all of their previous memories. They no longer age, and their necrotic magic is far more powerful, but they can no longer use any other form of magic. If a lich put their soul in an external object, that object acts as a backup that revives the lich one time if they are defeated in battle. This works one time, after which the lich must provide the object with 40-50 sentient souls to restore it. If a lich fails to restore the object, referred to as a “soulstone,” within a month, the will begin to fade away.
If a lich corrupts a living creature, that creature will be forcefully fused with the nearest other creature that is not of the cursed creature’s own species nor the lich themself. This causes a “curseborn” to be created, and are not bound to the lich. A cursed being is most likely to be fused with an animal, such as wolves, birds, and rats, and act no different to their prior selves. Due to the curse being necrotic in nature, removing it would instantly kill the victim, who would then later rise as an undead, same if the cursed creature is killed while cursed. Curseborns almost never gain any advantages from the beings they fuse with unless the lich that cursed them is over a thousand years old.
The only creatures that can’t get turned into undead are ones who don’t have meat based skin, such as golems, and magic users more powerful than the lich.
Now for the final undead or cursed creature, the ghoul. A ghoul is created when a sentient creature with a soul dies in their sleep during a time of mass civil unease, such as during a war or drought. Ghouls are cursed to roam the nights for all eternity, never able to rest again. They are mostly docile, only really attacking when approached, apart from one exception. If an adventurer experiences “bad sleep” while away from civilization, such as staying awake during the nights or are burdened by nightmares, their tiredness can potentially attract and aggravate a ghoul. There is almost no chance in escaping a ghoul, with the only places that they can’t reach you being deep underground, in deserts, and high in the mountains. Technically you can survive if you manage to avoid it until the day breaks, but that is extremely unlikely as they can and must move slightly faster than you. There is one other place that ghoul dare not go, even if they are able to. Ghouls will without fail not go further than 13 meters in The Lord’s Wastelands, but anyone who willingly enters those lands are already dead men walking.
Fun Valthoraxe fact; Valthoraxe’s favorite food is a tie between Alterra’s equivalent of honey, which is called sugarseep, and lemons, because they are some of the few things it can taste. Valthoraxe holds great respect for humwing guardians(beekeepers, but humwings are 70cm tall and very dangerous if annoyed) and has installed hidden automated defense drones around the perimeter of the guardians he secretly buys from, as well as orbital satellite defense that protect them from bandit attacks.
Next week (Tuesday hopefully) I’ll delve into the different types of magic used on Alterra, stay tuned.
#writers on tumblr#writing#fantasy#novel#worldbuilding#villain#update#undead#necromancer#necromancy#dark magic#fun facts#latepost#writing wip#Alterra#monsters#sci fi
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We have two large things to announce and he's gotta get going.
- This area is gonna break into fighting probably not these people are lame we're gonna come in and make sure.
- They're a huge projects we're starting yes we kick them off already and we have a couple more that we are going to announce shortly in probably a few minutes now right here.
## Automobile parts and supplies. He has to do with anything that you have to replace in the car. We are purchasing suppliers of parts and one of them is a very large company and some car companies supply 90% of the car that's true ford is 80% chevrolet is 70% and Dodge is about 60%. That's just the way it is. We're going to buy these companies we are trying to buy the big 4 we only need about 10 or 15% on each and it's abysmal. And we have to start using different tactics. The parts companies are going to come easily no but we owned about 30 to 35% across the board some of them more and we need to use our power to get the others this is a huge project we're starting now and he says we can put a stranglehold on the automobile industry in order to force them to hand it over and all we're gonna do is build more vehicles so we're not sure what their problem is no they don't want vehicles 'cause they're stupid.
## Airlines and airline parts and supplies everything to has to do with commercial airlines AK passenger jets and also cargo jets and so civilian airlines formal airlines airplanes are under this heading. We are now hiring anybody who with any experience in air traffic of any kind or associated or distantly associated or with office experience and at this time. We have about 45% in each company and we are controlling share of two smaller companies we are trying for US air we're trying for Delta we need assistance in purchasing these and we need personnel to man them immediately ours please sign on we do need your assistance.
## fuel gasoline and diesel and jet fuel it is different than oil and gas in that we are talking about the final distribution gas stations fueling systems on airports and fueling systems and diesel truck facilities and tankers for construction we are hiring anyone we can you know anything at all about vehicles how to drive them we need you on board you're smart people your hours you need to go on this now. Need your assistance we are having a war here on Earth it affects us directly.
## Several other projects are starting. Civilian projects and that's what we're listing we have military projects and we're suggested when I did write it down and we are going ahead with it we're going to start these projects where we are and I started to do it today and I felt much better we need a lot of this stuff to go forwards and we need to have a backbone and and we need to have a full skeleton and we're working on that. He says I sent it so that's terrific yeah I came across weird. We are beginning our kit car work it's a big deal it starts other stuff everybody's volunteering to do it they never do but we're going to do it we have several people who want to do several of these cars and a big one is the AMX by AMC and the AMC car company and we're gonna start Jeep over again they're ruining it. And even the regular Wrangler they're ruining they're a bunch of jerks. And we're making them pretty soon and we'll compete and we're gonna call them the Rambler and it's their tough crap. There's several cars that we're going to make one of them is for everybody and it's a 2 door it's good on gas it's fast and efficient and it will work and we're starting to do it pretty soon. We also have news about the guy next door
--- He's a severe **** he's playing the part of a severe **** this morning he's bothering our son saying ohh my hand is still free I can pick up a weapon so our son says don't get hit in your ear or something like that so the guy took it the wrong way and he said I have to tell someone and he tried to tell people and he figured out something this kid next door is threatening him and he's right we are threatening you. You should open your mouth again we're gonna blow you away. So he feels uncomfortable and he's trying to tell on us so he started to go on to town on him. And yeah we beat people up for less than what he's trying right here and he starts yelling so the long and the short is we need him out he's saying he's going to kill everybody and our son and Dave and we need him out I'm putting down why he's trying to mess around Outback and stuff.
Thor Freya
Olympus
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Top 12 LGBT Horror Characters
4 & 5. Glen and Glenda Tilly (both played by Lachlan Watson) from Chucky
Glenda (left); Glen (right)
*spoilers for Seed of Chucky and Chucky: TV Series*
I decided to put both of these characters on the same post because their history is…complicated.
At first glance, these two were a pair of peculiar, gothic twins with a penchant for purple and green. They lived a fabulous life of luxury from being the children of one of the most prolific actresses in Hollywood. Even though their mother was a little off, she doted on the twins with all the maternal love she could give as a single parent. So, Glen and Glenda had no reason to question the home and family they grew up with.
Then, why did they keep having those nightmares?
For some time, these two have been plagued by the strangest dreams. There was one where a women was set on fire. Then, there are ones where a sinister, raspy voice is beckoning to them. And the voice referred to them as “Shitface”.
And for some reason the twins had a British accent.
But everything felt so vivid and familiar, as if it was something from their past.
Throughout their entire lives, each of them felt as if there was a piece of them missing.
The gentle and meek Glen was a pacifist by nature. They might not even crush a cockroach if they had to. Their gentle temperament makes it all the more unusual when you are familiar with who their parents are. In contrast, Glenda fully embraces the violent tendencies that they inherited from their bloodline. Glenda is unapologetically ruthless, violent and, if need to, willing to kill. This was always a blessing to their mother. After all, who else could you trust to give a suitcase bomb as a gift?
Yet, despite their vast differences in personality, this peculiar pair of twins were each other’s best friend and they wouldn’t have it any other way.
Then, on a fateful visit to their mother in her Beverly Hills mansion, Glen and Glenda were soon thrust into a mystery that would give them the answers behind their strange dreams.
It was the eve of their 18th birthday. The day they would transition into adulthood. They were just so excited to see their mom again, who planned a lavish party for them, complete with a guest list of A-list friends of the family. Then, the twins begin questioning their mother’s stranger-than-usual behavior this past year, such as her avoiding the public and installing this high-tech security system. What is Tiff-…Jennifer hiding from her children? Plus, what is behind this locked door… Oh. My. God!
Then, all the skeletons fell out…figuratively and literally.
Glen and Glenda were now at war against the woman who loved and raised them. The home they knew was gone. They were both on the run and had to rely on the trust of strangers in order to survive. But no matter what the circumstances, as always, the twins’ loyalty toward each other never dissolved. A bond that would stay true and tethered, even to a tragic end.
But don’t feel too sad. As history has shown, this family always finds a way to be reborn.
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#glen tilly#glen and glenda#glenda tilly#lachlan watson#child’s play#chucky#seed of chucky#top 12 lgbt horror characters#lgbt horror#horror characters#fictional non-binary characters#fictional polyamorous characters#fictional twins#chucky tv series
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Session recap…
Pye-dog muscles the Goblin Warning Stone away from the entrance of the cave to reveal a moist cave with fungus of various kinds growing on the damp wall and the stream deepens a bit as they proceed deeper lit my torch light and some bioluminescent fungus throwing off an eerie green glow, their nostrils filled with the stink of rot and decay..
Small things watch from cracks and crevices and evidence of less small things are found: the gear belonging to the Spring Elves has been casually discarded. Soon enough, that gives way to unsettling whispers and giggles and taunts.
Jaro tries to reason with them again but they are changed,having succumbed to the corruption of the fungus, of Davokar.
A battle soon begins as the greater thread is soon revealed: a massive pulsating fungal colony rooted to another opening in the cave where water trickles out.
The biggest lighted pixies fight with tooth and claw having given up their bows and spears, while the massive fungus lashes out with a tentacle-like appendage.
Pye sends a flurry of arrows at a corrupted spring elf while avoiding the fungal tentacle.
Cirque fills the chamber with mystical fire but is gripped by a tentacle and is dragged across the damp cave floor.
Breaking free of the fungal abomination he again sends a cascade of fire taking out the fungus leaving only charred remains and the stench of sulfur.
Jaro finishes the remaining blight born fairies.
They are hit by a rush of water released from the adjoining chambers, Cirque is nearly washed away but Pye plucks him from the torrent.
The band proceeds into the next chamber wading through the high water toward the ruin of a doorway in a massive stonework wall.
Over the walk in ancient Symbaran an inscription promises an end to hunger and want and beyond the door a cyclopean chamber filled with the skeletons of colossal overgrown domesticated animals.
Pye-dog shocked by the sight, nearly falls into the water.
Jaro magically contacts his mentor about what this place is
The elf simply says relics and memories of ages past, hubiris made manifest.
The group dispatches fungal colonies sprouting from veins of corruption permeating the skeletons and destroy the bones as well.
The group departs at speed as their deadline is approaching to prevent a war.
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Chapter 2 (Karoleena)
Karoleena, having just watched Duvanith, Mwaxanare, and a group of warriors who seemed to wink from existence to the complete other side of the continent, was taking a slow and winding walk back towards the Residence she was staying at.
The writing was on the wall that she would be leaving Port Currington soon, so taking in what sights she could while still able was important to her. If there were lurking Arbiters here, the message would likely reach Court at the same time she did.
The Port was beginning to stir; street-side vendors were pulling down the canvas that wrapped up their shops for the evening, and a few errant skeletons were shuffling off with a bag of refuse they had collected throughout the evening.
The visual didn’t shock her as it had on her first night, hearing a commotion and peering out the Residence’s window to see two skeletons engaging in a facsimile of an argument over which was going to scrape some pack animal droppings off the street. They hadn’t been talking so much as simply clattering their bony jaws at each other.
In the Empire, necromancy and animation of the dead were forbidden; here in Choilt, it was a matter of public works.
She opens the door to the Residence and lets out a slight sound after seeing a figure seated right off the entryway.
“Princess Karoleena, I’m sorry to have frightened you.” The man who had intercepted Duvanith and her at the pier many weeks ago stood there, his hands up unthreateningly. “Mwaxanare sent me over to ensure you had accompaniment for your lunch.”
“Lunch? You’re a bit early for that, aren’t you, Cole?” She asked, using the man’s preferred shortened name because it was easier for her to pronounce.
“I figured I would stop by early and see if you needed anything before that.”
Karoleena stood there momentarily and, seeing an opportunity, laid bare in front of her.
“Would you mind if I just kinda talked at you for a bit?”
“At me?”
“Yeah, I have some things I’d like to get off my chest.”
“Sure,” Cole says with the air of a shrug in his voice as he collapses back into the seating area. Karoleena maneuvers from the door to the seating area considers sitting for a moment, and then elects to start pacing.
“I feel terrible; I’ve felt terrible for weeks. When I got off the ship to Askerstad and hopped the boat to Port Currington Duvanith was on, I thought, ‘oh hey, Port Currington, that’s where Uncle Castiel and Auntie Luciana vacationed after the Giant War; I’ve heard it is beautiful.’ I didn’t want to put anyone in danger; I didn’t know that the Imperial Government had been run out, that my being here would mean Duvanith would need to skip across the continent into a potentially dangerous situation to try to get me home without causing some international incident.”
Her feelings were falling out of her at this point; she had been feeling shades of this guilt for weeks, but the notion that her friend and rescuer were not in a dangerous situation because of what she had done was boiling over. She punctuates her point with a summary.
“I thought I’d be on a beach drinking something refreshing from a fancy earthenware mug, not trapped in other governmental buildings again.” She suppresses the urge to kick a pillow on the floor of the seating area.
Cole shifts in his seat and says,
“I wouldn’t worry too much about them; they’ve done far more dangerous and reckless things since I’ve known them.”
The response momentarily put Karoleena on her heels, and she honestly considered it. Duvanith had, to her knowledge, single-handedly stormed the Ashsnap family compound to get to her; that was at least twelve armed guards and not slouchy ones either. Perhaps her concerns about Duvanith’s safety were rooted in her childhood perception of her one-time Court attendant, not who she had become in adulthood.
Cole continues,
“During the Wasting Curse, they marched on a Dimofolk Tribe whose leader had been rotted by Crone Magic. Duvanith scaled a Cuepeltlill and fought the leader with parts of her group while Mwaxanare fought house to house in the village below.”
“A what?” Karoleena asks
“A Cuepeltlill. They are ancient beacon lights from when the Kwtēntāmtāxi Empire was at its height. They’re about 300 feet tall.”
Karoleena stares in wonderment back at Cole. Duvanith had always been sure on her feet, picked for special exhibitions by Madam Keentree for dance. Duvanith had always said, ‘I’m being typecast because I’m an elf,’ but all of the girls had eyes they knew she had deserved it. However, Karoleena wasn’t sure if she was ‘three hundred feet up in the air’ confident on her feet.
“It sounds like a story from an Academy of Romance book,” Karoleena says, thinking of some of the bold ways the Landier brothers had conquered their story’s villains before sealing the end of their romance arcs.
“A what?” Cole asks in return
“An AOR book? They are trashy romance books written about real adventurers. I think most people know they only have a whisper of truth to them.”
“But people enjoy the escapism.” Cole offers.
“They kinda lose that facet on a second read-through.”
“That sounds like experience speaking.”
Karoleena sinks into a seat.
Silence settles between them.
Bam.
The door to the Residence flies open with force. Mwaxanare marches through it, her front wet with blood; Duvanith follows a few steps behind, flanked by an unfamiliar warrior with a figure draped over his broad shoulders.
“You’re back already?” Karoleena blurts out, looking for any sign of injury on Duvanith, given the volume of blood on Mwaxanare’s armor.
“Just toss him down anywhere.” The warrior walks over to the seating area and heaves the shouldered figure into the conversation pit.
The figure lets out a pained grunt as he hits the pillow.
“Gearpilot Caleb Beckwith, Imperial Service Number GP-3693.” He says at Mwaxanare with some edge.
“Don’t I fucking know it?” Mwaxanare cuts back at him.
Karoleena looked the man over; he was wearing a typical Imperial uniform displaying his Gearpilot rank and name. Tucked above his name were a few bars, accolades for valor and good service.
There was a bit of fear in his otherwise cheerful-looking face; someone had splinted one of his legs and done heavy bandaging around his knee; the bandages were white, suggesting either a minor injury or fresh wrappings, given the splint; She leaned towards the latter.
Mwaxanare settles into the conversation pit after waving off the warrior that had been carrying the man.
Duvanith looms over the pit, the sunken seating excessively exaggerating her height. The blood stains on her pants and her sullen expression added to how intimidating she seemed then.
“So Gearpilot Caleb Beckwith,” Mwaxanare says smugly as Karoleena watches the blood on her armor run off and stain some of the seating cushions. “As a Member of the Imperial Army, and even more so as a Gear Pilot, you are oath sworn in loyalty to the Imperial Crown. Right?”
The man begins to open his mouth, and Mwaxanare cuts him off.
“You can just answer yes or no. I don’t need to hear your service number again.”
“Yes.”
“Wonderful.” She motions at Karoleena, who already saw where this was going and was wearing a face of horror. “This is Princess Karoleena Asker; maybe you’ll answer her questions.”
Mwaxanare grabs Karoleena’s arm tightly and drags her up from the seating area and towards Duvanith; the man had a stunned expression on his face, looking Karoleena over in shock.
Mwaxanare pulls Karoleena in and whispers.
“I’m going to leave and take Coaxoch with me to make this guy more comfortable. We need to know what they were doing at that abandoned settlement.”
"Im not an interegator Mwaxanare." Karoleena says back; Duvanith seems to echo her with a motion that says, ‘I told you so.’
“What did I tell you yesterday?” Mwaxanare hisses back at her; she was frustrated and angry, not at Karoleena specifically, but more at the Gearpilot’s unwillingness to cooperate with her.
Karoleena wasn’t sure what she had told her yesterday. Mwaxanare helps her along.
“In my Court, you’d be expected to act as a Diplomat; those duties don’t end with trade negotiations in Choilt.” She releases the vice grip on Karoleena’s arm to motion at the blood on her front, showing what more she does as a diplomat.
Karoleena could feel the tears building up in the corners of her eyes; this again wasn’t what she thought following Duvanith here would be like. She tried blinking quickly to fight the tears. Mwaxanare must have seen as she adds an entirely forced-sounding.
“Please”
Karoleena, having been caught, lifts a hand and wipes under her eyes. As awful as her situation was, and this situation specifically, she had put Mwaxanare in an impossible position, not on purpose, and she had done her best with it.
“Will it help you get me home?” Karoleena asks; she knew that Mwaxanare could lie here, and asking the question was more a way of morally paving the way for her.
“Yes, and Duvanith will be right here,” Mwaxanare says. She had flowed from angry to what sounded close to genuinely imploring her.
Karoleena nods.
#dieselpunk#dungeons and dragons#fantasy#fiction#fiction writing#original character#short story#worldbuilding#ttrpg community#ttrpg stuff#writeblr
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Consequences of Karrnath Session 19
Daelkyr, Demons, and Dreaded Death
Our Players this week:
Dagne, Vengeance Paladin, an undead soldier with the curious property of acting like a living person. Trusts nobody and acts as the leader. Has a skeleton horse mount from Find Steed named Coffin.
Nux, Pact of the Fathomless Warlock, a young teen Marcher who is far from the Kyrzin cult who wants to kill them. Personas are Murlo, a preteen orc girl, Orim, a young adult elf boy, and Vel, an adult tiefling enby. Party child.
Vaeren, Swarmkeeper Ranger, a Deathguard sent to investigate Dagne’s nature. They’re the quiet one who helps keep everyone in line.
Syv, Glamour Bard, a traveling performer turned traveling adventurer. Personas are Eshi, a sea elf, and Star, a shifter.
Ro, Circle of Spores Druid, a Talentan halfling who survived The Mourning and won’t go home. They tend to not take things seriously.
The fused abomination claws, bites, slashes, and spits on Dagne, grabbing them with a sticky tentacle. Vaeren shoots at it, and their ghosts pull them back so they can run across the room to be out of melee. Ro’s vision clears and she once again calls her symbiotic entity. Nux opens up a jar and flings the contents next to the abomination, shouting, “eat shit!” Their ooze grows and expands from the jar. They then launch two eldritch blasts. The second fizzles, but the first hits the fused abomination hard, causing time to begin to catch up with some of the corpses, rotting them rapidly.
Rather than trying to wrestle away from the thing, Dagne simply begins to wail on it with the hammer end of their poleaxe, making a deep indentation in it. It’s bleeding. The whispers increase in volume to a deafening roar, and Syv is overwhelmed by psychic confusion! The fused abomination then begins to batter both her and Ro, biting, spitting, and knocking them both out with powerful blows to the head! Vaeren looses two arrows into the thing and Galan channels magical force into a ghostly blast. It’s falling apart now.
Ro makes a death save. She succeeds.
Nux orders their ooze to strike with a pseudopod, but the fused abomination tears off the limb and absorbs it. Momentarily shocked, they then turn around and summon two eldritch blasts. As they fire, they call upon Kyrzin, and it answers, reversing the fused abomination’s creation! The ooze melts away from the pile of corpses. All is momentarily still, but then the pile shifts, and bodies are thrown aside. Two people stand up! One is an orc with a staff, and the other is a bugbear in Dhakanni half plate and holding a flail.
The bugbear looks at the party, blinks, and asks, “Taan gath-dar, gath-ocres, gath-dolscii, taan su roo? Lhehaak so?” His accent is strange, and it takes a second for the party to recognize his words as goblin, “You all are not dar, not orcs, not corrupted, who are you friendly strangers? What is state of war?” As Dagne uses their lay on hands to heal Ro and Syv, Nux answers him in goblin, “um… about that war. It kinda ended.” “Did we win?” “... yeah?”
“Who is emperor, gath-dar?” The bugbear asks. As Nux flails to find a response to that, Dagne steps in, “there is no emperor.” The man is shocked, “how? What happened?” “Everything just kind of fell apart,” Nux says. “Why?” The party is silent, nobody knows, except Ro, “there was a mind curse.” “Of course it would be. We were winning war before this fort was taken. Question is what to do now. Who are you?” “We’re travelers,” Nux responds.
The bugbear looks over the group again and blinks, staring at Vaeren, “taarn, why are you here? Were you called back?” “While they were called back, that is not my purpose here,” they respond. Apparently satisfied, he then asks, “who is lhesh of this province?” “There is no lhesh here,” Dagne responds, “this place is ruled by the Daughters of Sora Kell.” At that, the bugbear appears visibly shocked, “Sora Kell has daughters?” But he moves on soon enough, “what do you know of dar in this time?” Dagne shrugs, “they’re just people,” intentionally picking a generic word over dar. The bugbear presses, “what lands are ruled by dar?” “Darguun, it’s south of Cyre, what is now The Mournland.” “Where is that? I know provinces, not your kingdoms.” “The southern coast of the heart of Khorvaire.”
At a loss, the bugbear sighs, “I will buy map,” he turns to the pile of corpses and picks up a sword, “now, why are you here?” “We’re clearing the aberrations from this place,” Dagne lies. “Good work. I will assist. What are your names?” “I am Dagne, my companions are Vaeren, Nux, Ro, and Syv,” they indicate each in turn. “I am Haarak, thra-daask of Dhakaan. This,” he gestures to the orc, “is Garaam. They cannot speak, but they can put images in your mind.” Garaam walks up to Ro and touches her forehead, showing her an image of themselves wearing the scale of Vvraak, but they aberrations took it from them and sealed it behind a door of flesh which grew up from the ground. “That door…” Ro mutters. Garaam nods. “Here is plan,” Haarak announces, “I will help you kill monsters here, then I will go to nearest city, purchase map, and go to Darguun,” he wrinkles his nose, “also, get bath.” Dagne nods, “sounds like a reasonable plan.” As they converse, Vaeren spots another flesh key lying among the corpses. They pick it up and wave it for the others to see before pocketing it.
The party, plus Haarak and Garaam, heads into the next room. It’s a barracks and there’s nowhere else to go, so they backtrack. Nux decides to pick up a shortsword from the corpse pile as they pass it again. The party heads down a hall to another room, and Vaeren notices something strange about the stone floor ahead. Suddenly, they make everyone stop. It’s not stone at all, it’s chitin that’s disguised to appear like stone. Vaeren kneels down in front of the chitin section and taps it a couple times, each time a bit harder. It cracks and breaks, falling away to reveal a deep, dark hole. Nux throws down a torch. It’s about thirty feet deep, and the light glints off something at the bottom. Soon, Nux shifts to Murlo and convinces Dagne to lower them down on a rope, and she retrieves a mythril breastplate.
The next room contains a closed portcullis with a flesh key obvious behind it. Dagne and Haarak work together to lift it and retrieve the key. The party continues further down the hall to a room with a pile of various teeth, including monstrous teeth, on the ground. The adjoining room has about a foot of the floor eaten away by acid. There are holes in the walls with squirming things inside, and in the center of the room is a deep borehole, from which the party can hear faint whispers. Murlo approaches and looks down it, seeing that deep down is a writhing ocean of sludge. Dagne pulls her back from the edge and the party backtracks again.
The end of the hall seems to be a dead end, but Ro prods around and finds a secret door. Inside is an artificer’s workshop, some tools and devices look familiar, while others are totally alien. Murlo detects magic emanating from a suit of mythril half plate, a longbow engraved with images of wargs killing aberrations, eight red and one pink potions. Ro sniffs the pink one and reports that it spells like psychic resistance, the red ones are obviously healing. Syv and Ro each take three, Vaeren takes two, the longbow, and the half plate, though they’re too uncomfortable to put it on, and Murlo takes the psychic resistance potion. Ro begins to ransack the artificer artifacts as well. As the party loots, Haarak remains silent.
With the workshop looted, the party heads down another hall. Vaeren spots the group again, noticing divots in the wall that may be arrow slits. So, the group backtracks to avoid the trap and finds a training room with a fighting ring and dummies. There is also a bookshelf with miraculously preserved fighting instruction manuscripts, which Haraak takes. The next room is an armory with another flesh key just lying on the floor. Nux tries to pick it up, but it’s insubstantial! Vaeren sends a ghost to pick it up, which succeeds.
As soon as the party enters the next room, a portcullis closes and locks behind them! Holes open up in the walls and ooze begins to pour in through them! Murlo calls upon Kyrzin’s power to try to halt it, but the ooze seems oblivious to her mental command. Dagne and Haarak begin to crash against the portcullis, seeing it start to budge under their combined effort. Ro tries to seal up the holes with plant growth, and succeeds in greatly reducing its rate. Syv begins to work the mechanism of the portcullis’ lock, but she can’t seem to trip it. The plants begin to give as she struggles with her lockpicking. Vaeren sends Aelrie to the other side of the portcullis to try to find a way to trip the mechanism from that side. They succeed and do so, allowing Dagne and Haarak to lift it and the party to escape the trap.
The party finds what appears to be an officer’s quarters next, which Ro loots. This time, Haarak appears displeased, but doesn’t challenge her. The party then finds another bathroom. The toilets and wash basins are filled with a pink ooze that smells of raspberries. Murlo licks some, it tastes how it smells, and it’s magically filling, “ah, jam.” Syv smacks her on the back of the head, “don’t lick random oozes.” Murlo tries to explain that it’s harmless and take a jar of it, but everyone else vetoes the idea.
With all the rooms searched, the party returns to the flesh door. They place the four keys into their respective locks, and the door melts into the floor. Somehow, on the other side, the escaped acid spitter lies in wait! However, before it can strike, Vaeren shoots it dead. Garaam walks into the room and picks up a massive black scale on a chain, placing it around their neck. “Oh, that’s the thing we need, isn’t it?” Murlo asks. Before anyone can create a misunderstanding, Dagne cuts in, “Garaam, your sect has survived into the modern day.” They smile in response. “The leader of The Gatekeepers needs this scale to power a ritual. Can you return to the Gatekeeper circle with us to deliver it?” Garaam nods.
The party exits Chaar Mur to find the place surrounded. Eight hobgoblins, four bugbears, and a goblin mounted on a warg are forming a semicircle around the entrance, wagons behind them. A hobgoblin woman with a sword branded on her forehead approaches the party, “chat, nur. You will return all artifacts of Dhakaan to their rightful owners, or you will die.” Haarak walks up to her, “ah, greetings blade-bearer. You seem to be of higher rank than me, so I defer my command to you,” then he looks back at the party and adds, “I thought empire collapsed.” “There is much for us to discuss later,” she says to him, with a strange look in her eye.
“Nothing else matters,” Murlo hisses to the rest of the party, “we just need that dang scale.” Dagne looks at Ro and Syv, “go ahead. Hand it over.” Ro, Syv, Murlo, and Vaeren make a pile of their looted items, Haarak confirming each as they add it to the stack. Dagne refrains from including the adamantine and byshek bars they acquired before the party met him, and none of the Dhakaani suspect this deception. Once they’re finished, the hobgoblin captain looks over the pile, “this is everything?” “Yeah,” Murlo responds. The Dhakaani pick up the things and load up a wagon, then head into the ruin to more fully loot the place. Murlo walks over to Garaam and pats their shoulder, feeling some sympathy for them since Haraak just left with the others. In response, Garaam pats her head. Dagne sighs, “let’s go back to Greenheart.”
The journey back is a bit longer due to the party having to take the long way around The Gloaming. When they finally arrive, it’s already Eyre 9th. Ro returns to Helisent’s workshop to pick up her commissioned equipment, marveling at the beautiful darkleaf armor and enchanted darkwood club and shield. Next, the party with Garaam in tow heads to Melvira’s house. She sees the scale of Vvarak and her eyes light up, “we’re ready to perform the ritual. Who is this?” Garaam steps forward and touches her forehead. She blinks, understanding, “alright.” Garaam hands her the scale and she puts it on, telling the party that the ritual will take place tomorrow. Nux turns to the party, “you guys are taking me out for a fancy dinner. Now.” “Yeah, sure,” Dagne responds.
The party heads to a Ghallanda establishment, recently opened in the city. The party gets seated and orders their food. Nux gets a beef wellington, Syv a fillet mignon with roasted potatoes, Vaeren a stuffed cornish hen, and Ro gets portobello mushrooms stuffed with venison and cheese. Dagne orders no food, but pays for the meal and gets a bottle of red wine for the table, allowing Nux to have a glass. As the group eats, Nux begins to talk, “so, back in the marsh, there’s actually this thing…” they pause, thinking of how to describe it, “during summers, all the kids from the shared houses would gather by a river or lake. During summer, it was really muddy, and the kids would mud wrestle. The last year before she came and got me, I won. The kid I beat must’ve been fifteen, how old I am now, and he was ginormous, twice the size of Orim. But you know how I got him? Right to the crotch, and then I shoved mud up his nose, with small rocks. I was so excited I won, but then I got yelled at and I had to sleep outside. It was raining that night. But I won!”
With the memories of past victories emboldening the party, they head to the ritual site the next day. Its in a clearing in the woods, with an arcane circle painstakingly cut into the grass. All around, Gatekeeper druids stand, and there’s a smell of incense in the air. When indicated to, Nux, in bare feet and their cocktail dress, walks to the circle’s center. The rest of the party remains to the side. Fearfully, Nux looks over at Dagne. Then, Melvira begins a druidic chant, taken up by the other Gatekeepers, and the all begin to dance around the outside of the circle. Nux’s view of the world fades away and they begin to fold into their own mind, reliving their childhood memories.
For a long time, the druids chant, dance, and begin to sweat and breathe heavily with no sign of change in Nux. Melvira ceases and comes to the party, “the force within Nux is too strong. We need more than one will to expel it, otherwise, the ritual could kill them. We can send you in, but it’ll be strange.” The party all agrees, except “I’m not going,” Ro says. “Why not?” Syv asks. “I don’t want to go.” “What if you going is the difference between them living and dying?” Ro doesn’t respond and stands still. Dagne urges Syv to leave her, there’s no time for this. She looks back at Ro is disappointment.
Melvira directs Dagne, Vaeren, and Syv to walk into the circle and join their hands around Nux. She then rejoins the chant, and the three fold into Nux’s mind. They all remember being tied down to a table. Above, an orc, well respected in the community stands, holding a knife. He carves a mark into their shoulder, and they scream in a language they didn’t know before. They pull their arm hard, and it comes free from the restraint. They gesture on instinct, alien but familiar words flowing from their mouth. The orc reels back, blood flowing past his lips. They free themselves from the other restraint and the ground erupts with mud, trapping the gathered crowd. They run.
Abruptly, the memory switches. They remember taking long, ragged breaths, as a necromancer inspects their body. They want to say that they’re still alive, to heal them. Wasn’t that the whole point of moving them here? But they’re unable to muster the energy to say anything, or even keep their eyes open another second. As the world goes dark, they feel the hands touch them and fine sand sprinkled over their skin. The necromancer incants, and they feel a sense of panic. They’re not going to live. Something is wrong with this spell. It’s violating, binding them to their own body. Even as their breath stops, pain and warmth going with it, they remain trapped. Soon, even though they cannot open their eyes, they can see again. They wish they couldn’t, as the necromancer cuts away their scalp and begins to etch runes into the side of their skull.
Again, the image changes. They remember walking through the woods, seeing the world in crystal clarity. Then, the remember working on a sword, using acid to etch designs into it. As they work, they suddenly become aware of a presence behind them. They turn, and it flings the acid up into their eyes! It burns, and they blindly draw their rapier. Through pain and confusion, they manage to fend off the creature. By the time they’re able to access healing magic which alleviates the stinging pain, the world remains dark.
Once more, they experience something different. They remember being a child in the form of a halfling, walking. Exhausted, they change back to natural form, and passers by watch with some interest. Later, their family berates them, they should never change to natural form in public, they should never change in public at all. It’s not safe.
Then, all of a sudden, the melded experiences end, each member of the party inhabits their own form again. Before them stands Kavashi, but her skin is partially translucent and dripping with ooze. She is crowned with impossible geometry. She opens her mouth, and says sweetly, “don’t leave me, Nux. I love you.” Nux, shocked by the sight, stumbles forward with a hand outstretched, “mom…” Then, they reach behind them, draw their dagger, and lunge, stabbing her in the face. The dagger buries itself too easily, and Kavashi, not Kavashi, screams. Nux screams in Daelkyr how they hate her, how they were never good enough for her, how she ruined their life. But Kavashi’s desperate and pained crying reaches Nux, and they stop. They’re not strong enough to reject the pact. Dagne, Vaeren, and Syv attack Kavashi with poleaxe, arrows, and mocking words. In the next moment, everyone is violently jolted back to reality.
Nux doubles over and begins to throw up. The skin around the Mark of Kyrzin on them begins to heal, and then the mark fades altogether. Their vomit is a pile of disgusting black ooze, growing to a volume greater than physically possible for them to contain. As they finally finish, they feel no power within them. The pact is gone. Nux begins sobbing. The puddle of ooze shifts and extends, taking humanoid form, and then Nux’s form, a dark and perfect reflection. It raises an identical copy of Nux’s wand. Utterly exhausted from the ritual, Melvira shouts to the party, “this is the last part of the ritual. You have to kill the thing.”
Vaeren immediately backs up and fires two arrows into the ooze Nux, and Nym slashes it with their glaive. The attacks punch holes in it, but they quickly fill in. It opens its mouth to speak, but only gurgles come out. It melts into a puddle and slips out of the circle, then raises its wand, pointing it at the three still standing within. A rend opens in space. Dagne, Syv, and Nux are surrounded by darkness, biting cold, and a cacophony of whispers. Tentacles emerge from the tears in reality and rub against Nux, burning their skin.
Dagne bursts out of the dark area, the chill biting them as they do, and rush ooze Nux. They beat it into a puddle with their hammer end, red light burning it. Ooze Nux reforms, but is no longer a perfect copy, as its significantly damaged. Syv sends dissonant whispers to target it. Nux emerges from the darkness, the cold biting on the way out. They run at ooze Nux with their dagger drawn, going for the eyes and screaming in Daelkyr, “you bastard! Why me?” The ooze Nux steps aside and raises its wand at them.
Vaeren fires two more arrows into ooze Nux, destabilizing it to the point that its about to fall apart. It pays them no mind, instead, summoning two globs of black pudding and hurling them at Nux. They manage to avoid the first, but the second eldritch blast hits their side, acid eating away at their clothes and skin. They scream. Dagne approaches, enraged, “you will not trouble my friend anymore!” They chop it off at the knees, whack it in the chest with the opposite end, and then chop off its head. Ooze Nux melts into a puddle and tries to reform, but then it evaporates in a flash of red light. Nux collapses to the ground, sobbing.
Barely a moment passes before everyone hears loud, heavy footsteps approaching, followed by a familiar roar which chills everyone’s bones. It’s Great Icefang. The swordtooth approaches the party, staring down at Nux, and speaks in a booming voice. “Child, it is time.” It cuts itself with its own claws, letting blood begin to spill to the ground. “Fuck off!” Dagne yells, raising their poleaxe against the titan. Syv and Vaeren huddle on either side of Nux, trying to comfort them. Soon, they look up at the Killing Cold with empty eyes and shake their head, “um, I’m sorry, but I can’t go through this again.”
Battle music recommended for tone. https://www.youtube.com/watch?v=zSMAsH6XlAU
The Killing Cold snarls and begins to walk closer. Vaeren promptly places a hunter’s mark on it and fires two arrows into its leg, but it doesn’t even seem to notice. “You can still make the right choice,” Great Icefang warns. Syv fires four magic missiles into it, once again to little effect. Nux stumble runs off, draws a dagger, and throws it. The blade sinks into the swordtooth’s foot. Ro, finally deciding to act, calls upon her symbiotic entity and casts shillelagh on her darkwood club. “Leave. Nux. Alone!” Dagne warns in response, issuing a vow of enmity to Great Icefang. They then approach and strike twice, slicing open its stomach and crushing its vitals, red flame greedily catching, burning, and scorching it in a powerful smite. The fiend roars in pain, the first indication anything the party does has an effect.
In a wide circle, the ground is instantly covered in slick ice. Great Icefang approaches and bites Syv, clamping down hard on her arm and not releasing her. It then looks at Nux, and they feel a burning cold in their core. Vaeren selects it as their favored foe and fires two arrows in its chest, dealing a significant blow this time. As they back up to avoid the swordtooth, they shout at it “get your bitch ass out of here!” Syv, arm trapped in the fiend’s mouth, decides to juice it. She expends all the wand of magic missile’s charges to create five blasts, which batter its teeth, gums, and throat. In retaliation, the Killing Cold lifts her jerkily and then slams her down into the ice. She’s knocked out as she hits the ground. It then turns and glares at Vaeren, who feels intense cold, and roars, frightening Nux.
“I would recommend taking the course of action I offered you if you want everyone to survive,” Great Icefang tells Nux. Nux steels themselves, and feels something within, a power. It doesn’t make sense, they just removed their pact, but they don’t care. They raise their hand, then flip off Great Icefang, “fuck off you spooky bitch!” The swordtooth is shocked as a pea sized ball of flame races up to its head, then explodes. The fireball scorches Great Icefang’s face, melting off scales and skin into a horrible visage. A moment later, it recovers and runs up to Nux, biting them and viciously trashing them about, throwing them down unconscious. It then turns to Vaeren, who desperately avoids its bite. The Gatekeepers, still exhausted from the ritual but just now recovering, begin a new chant.
Ro calls upon the ground beneath Great Icefang to erupt, slamming its underside with rocks. Dagne rather than attacking, places their hands on Syv and brings her back to consciousness. They then skirt around the swordtooth to stand protectively over Nux.
The Gatekeepers’ chant ends, and the party hears loud footsteps approach. Melvira is nowhere to be seen, in her place stands another swordtooth, the scale of Vvarak hanging from one of its massive teeth. Swordtooth Melvira charges Great Icefang and bites its throat, tearing it out. The fiend can only gurgle as she bears it to the ground, ripping viciously. At last though, the Killing Cold, this body at least, dies.
Melvira shrinks back to her usual size and form, an orc, and wipes her bloodied mouth. Dagne hurriedly uses the rest of their healing energy on Nux, relieved that they’re still breathing after Great Icefang’s brutality. “What the fuck was that?” Melvira asks in exasperation, “I was not informed of a demonic dinosaur chasing you.” “That,” Nux breathes shakily, “was a fake bitch.” They then wobble and fall backwards, passing out from the shock. Dagne catches them and lifts them up. Ro runs up to join the group, and Syv gives her a dirty look.
“The Killing Cold also has an interest in making a pact with Nux, but I will not allow that to happen,” Dagne explains to Melvira. She stares at Great Icefang’s body, “I don’t exactly know what that is, but since it’s a malevolent force, I agree with that sentiment.” Dagne sighs, “let’s go rest.”
The party takes 4 XP and achieves 6th level.
——————
Highlights:
The conversation with Haarak was so fun! He’s a living time capsule for the Dhakanni Empire, and we can speak in goblin, but our speech was filled with loan words and he was so confused. My DM actually said the first sentence in goblin too.
Toryc, that bastard! Not only did he absolutely rip the party off to guide us to Chaar Mur, but he also definitely sold us out to the Dhakaani so they were waiting for us.
Also, the Dhakaani are bastards! They waited outside and let us do the dangerous work of clearing the fort, then extorted all the loot from us! Rude!
Yes it’s absolutely necessary to specify what each party member eats every time we go out.
The entire party, out of character and in character, was absolutely convinced Nux would go through with making a pact with the Killing Cold. But then they refused! Now that’s growth.
Ro refusing to help with the ritual is such a concerning, character defining moment. Now this’ll have consequences for sure.
Vaeren looting, but not actually wearing the looted armor, was super interesting. It was a small moment but a good one.
Syv was just amazingly supportive of Nux this session. Their dynamic is sibling-esque and so sweet.
Dagne used two second level smites against ooze Nux. They were mad!
Session 20.
#this session was so hype#it's the climax of the first arc#everything came to a head here and i'm still not over it#dnd#d&d#dnd campaign#d&d campaign#dnd story#d&d story#dungeons and dragons#my post#my writing#consequences of karrnath#eberron#dagne#vaeren#ro#syv#nux#session 19
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Her anxiety didn't go unnoticed. Silco was so in tune with her now that he could sense her unease. He could almost feel the ghost of Violet being addressed behind him when Jinx hissed out threatening words to her. His words would have to suffice in the battle against her own inner demons, and so they had. She came back to him again, tears running down her face from the appreciation of his gesture. He wiped the shimmer away with his thumb as she set about introducing her creation.
Fishbones. He liked that name. It spoke of a sort of morbid rebellion, not unlike a name given to a sword by a pirate. He admired the creativity with a huff of a laugh.
"Topsiders will focus on their own minuscule inconveniences, rather than the enemies outside our walls. It's another one of their grand failings." He trusted her judgement of Topside. She had been a successful spy of his for many years, even posing as an enforcer or academy student to gather information about council operations and the latest Hextech developments. She would return to him days later, full of secrets and intelligence. They would share it with one another as he braided her hair, a task he found relaxing rather than tedious.
Sometimes, halfway through, he would hand the braid to her to finish as he started the next one. She would have to know how to do it on her own without him one day, after all. Except now, that day was further away than he could think of, with his renewed body and health. He would be there to braid her hair for some time yet.
He watched as she primed Fishbones, loading the Hextech gemstone into its charging compartment. It became alight with arcane energy, drawing his gaze entirely to its shining underbelly. The light spread to its mouth, practically spilling out of it as the rocket primed itself to launch. He stood behind her, ready to catch her should the blast send her backward, but she was steady as it fired. She was stronger than he thought her to be, always surprising him.
He watched as the trail of blue light cut a line in the night sky, eye wide open with awe.
The destruction was glorious. It was astonishing. It was beautiful. He took it all in as the building was blown to pieces, strewn far and wide. The cloud of arcane plumage burst forth like a smoke bomb, only four times the size of any small explosive. It all took him back to that night, at this very cannery, when Jinx had first set off an arcane explosion. The blast had been devastating to his shimmer business, but even then he had admired the beauty of it. The blue of the arcane energy bursting forth toward him was still a memory that woke him from his sleep some nights. Such power was now at their fingertips, thanks to her.
As the dust settled, he took his daughter by the shoulders, squeezing gently with excitement. "Do you see, Jinx? This is only the beginning." He pointed toward the skeleton of the warehouse. "The Piltover elite will see the power we now possess. They will have to make a choice. Give us what we want, or begin a war." He chuckled lowly and slipped his hands off of her shoulders, instead touching Fishbones along his freshly fired from jaw. "If you can get your hands on more Hextech, we could create even more like Fishbones. Arm the underground with the power to finally fight back. This and shimmer... Finally we can seize our dream."
He heard the distant sounds of alarms from Piltover's side of the river, and saw glints of torches exploring the area. They were quick. Logic began to creep back into his mind past the elation of their accomplishment. "We must go back to the Last Drop. Staying here will draw too much attention too soon. Sevika will need to hear about this."
Anxiety was beginning to creep in on her, growing more prominent the longer he was silent. Yet the look his eyes as he looked over Fishbones told a different story. This wasn't silence because she had failed, no he was merely examining the weapons appearance. She could see him taking note of all the little things she'd put on it. And yet he had yet to say words.
'Way to go pow, you bring here to show him that he doesn't even like it!' Jinx's attention was immediately drawn to Vi's chair. Where it had been empty seconds ago, there Vi was taunting her. 'Maybe he should have stayed dead so he didn't have to see this embarrasement.'
"Shut up you traitor," Jinx growled, more feral than ever and ready to reach for her gun to shoot at the illusionary Vi, until Silco's words once more broke through. Just as quickly as he attention had shifted before, her eyes were already locked back onto his. Shimmer laced tears once more ran down her face as he told her was proud of her. She would have wiped away her own tears if Fishbones wasn't in her hands.
"His name is fishbones, I finished him just before the explosion on the bridge." Jinx remembered being so proud of it when it was finished. Knowing that Silco would understand every single element she poured into it. "I was going to show you him until that happened... I did what I thought would kill Ekko, who by the way is the Firelight leader."
Then after that she was going to show him here, make a grand show at the tea party. Silco was still meant to be here, only she never meant to take him here by force. No, he was supposed to walk with her and he wasn't going to be bound. It had all been an unfortunate misunderstanding. None of that mattered now though, because they were both okay now. More than okay.
Anxiety quickly disappeared and was once more replaced with the excitement from Silco. His monster infected hers with the thrill of violence. Her gaze followed his as she knew exactly what he was about to propose before he even said anything. Oh how she was more than glad to oblige him with a show. She was just as eager to see exactly how Fishbones would look when fired. How beautiful it would be once the gemstone was in.
"Topside has had numerous changes to make weapons, but instead they focus on stupid mundane things, they are wasting its potential." Jinx followed Silco over to opening in the wall, taking note of where he was pointing. "Prepare to be amazed, Daddy."
Jinx reached into her pocket and got out the gemstone. She slipped the gemstone in its slot and suddenly fishbones roared to life. The blue of the gemstone lit up the part of the weapons body, the eyes glowing brightly. She held fishbones up and pressed down on the trigger. The same blue light began to erupt from the shark's mouth, as if to let out a massive blast. It wasn't light either, it felt like was taking all of her strength to keep the rocket launcher in place but it was also exhilarating.
Then finally let that massive shot letting out a beam of light, heading straight to it's target at fast speed. Her eyes glowed brilliantly as she watched its destruction take a hold, as it looked like a pretty explosion even from afar. "It's...it's beautiful."
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the cardinal ~
NAME. UTP AGE & BIRTH DATE. 30+ & UTP SPECIES. Vampire BLOODLINE. Mars OCCUPATION. Senator
Humble beginnings birthed an arrogant boy. Reared in the church your family swallowed the dogmatic faith willfully, yet you never did. From a young age you saw the cracks in the golden chalice and were soon given a glimpse behind the velvet curtain. Imprisoned for your crimes a holy tide of crimson washed your chains clean and raised you to the ranks of the divine. They told you your sins were forgiven and that God had washed your soul for your service, but all that righteous flame did was bring a river of blood up to your knees. Turned as you lay dying on the field of battle, Mars flowed into you and from the muck you rose again. Now it was your turn to stand behind the curtain to pull with unseen hands the strings that moved nations to action, militarized faith in the pious fools who bent their knees to you. A chalice overflowed, rusted gold under your fingernails like blood, as a marshal you were calculating, patient, sharp, and cutthroat. This was the nature of the world, order was something you were accustomed to and it followed you into immortality. When the magisterium offered you the seat in Rome you seized upon it like you seized on all power that was placed in front of you, Rome was already your destiny, and from behind the curtain once more you pushed and pulled the tides of war.
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He's right it's like a sounding you get some money to him and you'll see all sorts of stuff and he's got plenty of things that they owe and people are trying to send tons of money and been trying to get it through you can send people money and if you want what they doing is breaking the law all the time at the post office everyday in certain areas
-the warlocks did lose over a percent it was mostly MC warlock at 0.8% and the other warlock lost as well one around 0.3% and that was as well see pseudo empire mostly. The new Total is 28% + 7.5% Plus 5.2% plus one point 2% which is about 42.4%
There's a lot of people who are trying to calculate this and can't and yeah he's right so we are listening but there's some other things happening mostly these pseudo empires if any of the East and they're losing and they're defending and losing and they're losing a lot of people and the percentage will go down but still 42.4 is very high and people say they lost already and all the stuff
-there's other things happening and it will shape up to a war of the tunnels in the northwest of Florida are slowly clearing of mock silts and clouds and soon it will be visible atmosphere again and they only have a mile left each roughly my average and it will only take probably an hour for all three to empty at the rate that they're clearing it should be clear by noon so late afternoon they will be empty they'll unplug and the war over the diamonds will begin Jason will be completely romped. He will face Trump on many occasions and you'll see the movies that they're fighting all the time very hard and it's in movies like Olympus has fallen about the White House and white house is down and ordinary citizen all sorts of a lot of biting system actually law abiding citizen and there's a few more there's Greenland and gods of Egypt. And a couple more things did he goes through including the coliseum movie where everyone thinks he's Uncle Paul and he loses his family not permanently but a lot of them die though and he goes there and it is horror is horrified and ultimately they end up dead and their skulls are in a pile underneath the bja and his wife is not there no she's not Norman's wife and that is the queen people say and she's actually that person and you do see her and yes she she listens to agency robot and everything comes back and she's gone and it looks like the trumpsters and it's supposed to turns out to be the clones and VGA dies on skillet like the skeleton remains and usually means that someone's zapped him
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Thor Freya
Olympus
Good
Hera
Nuada Arrianna
More too
Uriel and Goddess wife
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This got 1 like which means everyone cares
HERE ON THE LEFT IS THE CREATOR, ON THE RIGHT IS MORRIS REAL NAME KOIOS.
The creator was man of science in the 1990s, having freshly graduated university with a degree in ... Something! He was a lonely man, not able to interact with his peers and his family not in his life. All he had was an obsession with a man named Koios.
Koios , with the epithet The Immortal, was a man from Ancient Greece known as a serial murderer. His power and demeanor caused even the toughest warrior to fear him with his brutal, slow slaughtering of anyone he felt to kill.
Koios was...not well in the head! Obviously. He wanted to feel something, anything. His emotions were irregular, always leaning towards the negative or nothing at all, hollow. He wanted to feel something...different. The killings and torturing of others brought what he wanted, with morals thrown out the window when he was able to finally gain...not quite pleasure, not quite happiness. But something. Power, maybe.
He killed many, many people. And many villages crumbled due to him alone. He gained the epithet due to him being practically untouchable, as if he was one of the gods.
Koios did gain enemies, however. After years of his killings dwindling, due to reasons no one ever knew, many people whose men were killed by Koios planned an assassination. This wasn't the first on Koios, of course. But it was the one that worked.
He was treated the same way the people he killed were. Tortured, and a slow painful death impaled on his own spear.
The creator had been fascinated by Koios, researching him for countless weeks on end. The obsession didn't feel like an obsession to the creator. It felt like love.
He wanted to meet the man, despite him being long dead.
Then, an idea came. Revive Koios.
Magic in the world was illegal for quite some decades after the beginning of a war started with a magic user having exploded Iceland. Later it'd be found out it was forbidden magic, but many did not know the difference.
The creator researched magic despite the legality, and soon went into forbidden magic. He was the cause of several new discoveries in the forbidden spells, but none of that mattered to him. He had to figure out the key to reviving someone. He knew more about Koios than anyone in the world could know due to a spell that let him spy on the past. Seeing Koios alive did more for his morale than anything could. And his love grew.
A lab was put together in some mountain in Greece, well hidden enough no normal person could find it, but low enough to the ground the creator didn't need to hike just to get somewhere. He was inside almost all day, writing down everything he could. He even had a journal, and notes for koios to read when he lived again.
The creator was able to find Koios skeleton, which is putting it simply because I'm not putting a full length story here but it took...a long time. And countless nights of an underweight man trying to dig through rubble thousands of years old.
It took forever to revive the man, and attempts to hide from the government and Gods (who didn't exactly like the use of forbidden magic) made it take longer. Eventually he was able to though, his love finally revived.
He was in a tube..and in a coma... and his skin was pure white... and he definitely didn't come out right. but he was alive. His celebration didn't last long though, the government soon raiding the lab, the creator gone and a koios in a tube. The man had to bid farewell to his love before they could even meet.
After. A lot of shit. And 100 years. They do "reunite", with Koios feeling mixed emotions towards the creator, his creator. The creator takes him to his "realm", the two living there for eternity together.
I left out a lot for ur own sake u can check out Morris toyhouse for more
Misc art
Who wants to hear about. My guys. My ocs. My blorbos.
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