#The Mammoth Book of the End of the World
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The Mammoth Book of the End of the World edited by Mike Ashley
3.5 out of 5
A collection of twenty-four short stories and novellas exploring the destruction of civilization and/or the planet. The authors range from Golden Age giants to more modern ones. While the majority of the stories are reprints, there are a few original to this collection.
I've taken my time reading this chunky book which is reflected in the time taken from start to finish. I find collections like this work better for me when I dip in when I want something different from what else that I've been reading. However the stories are different enough to read through with no interruptions.
One of the better collections of this trope that I've read in many years. Only one story came in rated at less than 3 stars, an unusual situations with such a narrow focus and large number of stories. A few of my favorites include "When Sysadmins Ruled the World" by Cory Doctorow; "The Last Sunset" by Geoffrey A. Landis, particularly heart wrenching; and "And the Deep Blue Sea" by Elizabeth Bear.
If you love well written stories, consider picking this up. It is well worth your time.
#book review#The Mammoth Book of the End of the World#Mike Ashley#science fiction#collection#science fiction collection#Robert Silverberg#Sushma Joshi#Dominic Green#Kate Wilhelm#Cory Doctorow#Dale Bailey#Linda Nagata#David Barnett#Frederik Pohl#Alastair Reynolds#Geoffrey A. Landis#William Barton#Kage Baker#Robert Reed#Elizabeth Bear#Damien Broderick#James Tiptree Jr.#Fritz Leiber#Eric Brown#Paul Di Filippo#Jack Williamson#F. Gwynplaine MacIntyre#Stephen Baxter#Elizabeth Cuonihan
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congrats on your new milestone!! i really enjoy reading your work♡ could i please request mingyu+'we're in completely different leagues'+'i'm not sober enough to talk about this'
just the two of us — kim mingyu | 7,009 words | hurt/comfort, fluff
i typed up a mammoth sized story (to me, at least) because i had so many thoughts. behold my longest fic ever written, patiently beta-read by the wonderful @tomodachiii. thank you for your help, tomo! ily <3 and thank you, anon, for your request!
gender neutral reader. warnings: reader has massive self-doubt, gets drunk halfway through the story.
“the next time i even think of going on a date, just take my phone and force me to go out on a walk. reconnect with nature. touch some grass, maybe,” you say, kicking your feet against mingyu’s cupboard from where you’re sat on his counter.
“did you have a bad date i wasn’t aware of? was it the guy with the blue streaks?” mingyu asks, pushing the bowl of cake batter towards you. he never shies away from reminding you of the repercussions of having raw dough — that too in excruciating detail. salmonella. e. coli. things he could skip but doesn’t, just because he likes annoying you.
he lets it slide this time. you’re allowed just one big spoon, and the next time you’ll see the rest of it is when it’s baked and topped off with handmade frosting. courtesy of kim mingyu. your best friend as well as part-time chef.
“…no.”
“don’t lie to me,” he says, tilting his head. “you wouldn’t have brought it up otherwise.”
“ugh. it’s just that…every time i even think of going out on a date, i have to reset my expectations. because men can’t clear the bar, no matter how low it is.”
you take a nibble from the spoon, and it tastes so damn good. it’s crazy how mingyu manages to find time to make new recipes and perfect them despite being a world-famous model that’s modelled for almost every major fashion house. you’ve lost count of how many magazines he’s been on.
it started out as a joke when you complained about all the magazines for his first ever gig having sold out. he’d taken it upon himself to get you a very special, signed copy that you have on display with the rest of the books in your glass bookcase. just the one, though. the rest of them are all piled up under your coffee table, much to mingyu’s chagrin. at least they’re in chronological order. and you’re making sure they’re not collecting dust.
that first edition is pretty much the only thing mingyu ever teases you about, tattered as it is, and on display for whoever comes to visit you. but you’d never get rid of it, not even for a new copy. it’s a milestone mingyu deserves to be celebrated for.
“does it taste good?” he asks with a small smile and a nervous smile. as if you’d have anything except praises to heap on him. this isn’t even the first time you wonder if he’d talk like this to you if you were together — endless smiles and warm cuddles under the covers and conversations about the most random things and stolen hoodies because you’re actually dating, and not just you being a guilty friend whose imagination runs a bit wild sometimes.
he does all of those with you. but he just doesn’t like you the way you like him.
how would he be, when he’s the kim mingyu? he has his fans falling to their feet if he so much as posts a picture of his hand. he’s the most charming human being you know. he’s tall not just because of his genes but also because of all the love he holds for everyone he knows.
you’re another moon that gets to orbit in the path of the admirable planet that he is.
sometimes you don’t even know how you managed to remain friends with him after university ended. the two of you started off as being part of the same friend group, having a few shared classes and some interests that kept the two of you together apart from your friends. by the time you graduated, both of you knew enough about each other to be able to hang out without needing your mutual friends. and it was hardly your fault that you felt drawn to how warm mingyu was, how easy it was to talk to him, and how happy you felt just by being around him.
so when it came to the topic of finding a place to live, the two of you decided it would be better for you to be roommates than find a complete stranger to share a living space with, and you went from friends to best friends soon after that.
mingyu’s always been your support system for whatever you’ve wanted to do, encouraging you to do what you wanted, regardless of how it would turn out or what others would think of it. in the same way, it wasn’t anything when you encouraged him to try out a modelling gig he’d signed up for and was unsure of how he’d fare.
long story short, the shoot was a pretty good success, and soon enough he got multiple gigs, managed to earn enough money to move into a bigger house, and even offered to pay your part of the rent because he wanted you to live with him — something that made you smack him.
you no longer live together now, mainly because of mingyu’s insistence on not wanting to disturb your sleep and your daily routine with all the schedules that keep him flying over the world. you did miss the breakfast he’d make for the two you every morning, and you’d managed to work out a compromise where mingyu became your personal chef on saturdays just so he’d have some time to spend with you.
it’s far from the worst arrangement in the world, and moments like these — him putting icing on your nose — make you realize how lucky you are to have him. you generally watch movies together, or he teaches you recipes, or he listens to you talk about your life, reciprocating with his own stories. things haven’t changed that much, even though you don’t live together anymore.
but part of you wishes things did change. that mingyu would, just once, look at you the way you look at him. it’s a wonder he hasn’t once caught you staring at him, because you’ve done that more times than you can count. but you can’t help it, because he just so happens to be your whole world.
but how long is this utopia going to last for? when is he going to realize you’re just plain old you, and that maybe he’s suited for more glamorous company? people who can probably pronounce the names of all his fashion houses correctly, people he models with, people that can hang off his arm and look like they belong there? not people who like wearing shorts and an old shirt as pyjamas and have bouts of self-doubt strong enough to crush entire mountains?
“…is it that good? you zoned out a bit there,” mingyu says, snapping his fingers in front of your eyes.
you blink out of your daydreams. it’s not even his fault that you’re so head over heels for him, although it kind of is. no one asked him to be so good looking and polite and so damn lovely that it became easy to imagine a future with him. just like lee youngji can imagine having a future with hong jisoo because he opened a carton of milk for her, you wonder how you haven’t yet succumbed to those thoughts when mingyu is such a big part of your life. you wonder at what point you knew you were fucked.
maybe it was when you and mingyu became friends, although you’ll never know for sure.
“no.”
“are you sure?”
“your ego doesn’t need to get any bigger,” you quip, finishing off the rest of your spoon.
he just laughs. “good to know. let’s just wait for an hour till it finishes baking, okay?” he hands you a baking sheet to line the pan with. you work in silence as he fiddles with the knobs on the oven, ladling out the batter into the pan and sticking it inside once the oven’s warmed up enough.
“want to do something while it bakes? watch a movie?”
“i was thinking we could go for a walk,” mingyu says, taking off his apron. he looks ridiculous, a hulking six foot two man wearing an apron that’s comically small for him, but he takes kitchen etiquette very safely. he hangs it up on the hook behind the door. “the weather’s good, and i don’t think i’ve been out for a walk in a while.”
“what about all those texts you sent me about missing bobpul? i wonder what your fans would’ve thought of that.”
“you’re not supposed to bring that up,” he whines, and you can’t help the giggle that makes its way to your face. he’s a grown man. and he’s the most adorable one you know. “that was a moment of weakness.”
“and you trusted me with it.”
“because i trust you.”
“i…fine,” you sigh, because what can you really say to that? “it’s cute, that’s all.”
mingyu wiggles his eyebrows. “you think i’m cute?”
“i swear—”
“kidding!” he walks you out of the kitchen, hands on your shoulders, and you love it as much as you wish he didn’t do it. “we’ll be back within the hour. the cake should be ready by then.”
he hands you one of his hoodies that’s lying on the sofa before you head out. you look up at him when he presses the fabric into your hands.
“it’s cold,” he explains, but it’s muffled by the messy way he’s pulling his hoodie over his head.
“and i can deal with the cold just fine.”
“no, you’re going to stick your cold toes on my legs when we sit down to eat, and i’m not going to bear that. even if you’re my best friend.”
and no matter what excuse you make to avoid wearing mingyu’s clothes, it’s never enough. he has to see you bundled up to make sure you’re not going to freeze in front of him, although that’s a tad bit dramatic. this is one of his newer hoodies, and you can tell by the way it doesn’t smell like him just yet. maybe it’s a good thing. maybe you can stop thinking about him like that. one step at a time.
“some best friend you are,” you mumble, wearing your shoes. you look up and mingyu’s frowning at you. not the usual way; there’s a tiny frown that would’ve been imperceptible if you didn’t know him the way you do, but you’re not going to ask what’s up. he tells you things if they’re really bothering him, so you’re going to let him let you know in his own time.
he wasn’t wrong. it really is windy. you’re glad he made you wear the hoodie. you pull the sweater paws over your palms, loving the way your palms instantly become warm. mingyu flips the hood over your head and you’re about to thank him for it before he draws the strings together and ends up blacking out your vision. he finds it funny for about two seconds till you stumble blindly and end up jostling him in the stomach.
he's still wincing when you undo the strings, and you can’t help but laugh. “sorry, gyu.”
“are you, though?”
“…no.”
“thought so.”
“was it my fault?”
“no,” he says, and smiles, and you feel your heart flutter again. “not your fault.” it’s so pretty. even his smile’s so pretty. you love his canines, his little fangs that he feels weird about sometimes. if it were up to you, you’d do anything to make him love them just as much as you did, even if that something were kissing.
whoa. not again. not when he’s with you.
“so, about failed dates,” he says, looking at you. “are you actually looking for something, or do you just…go on them to pass your time?”
mingyu does this thing where he can read you to filth without even trying. it’s like he knows what’s running in your mind, or at least has the vaguest idea of it, and he says things that are basically truths you don’t want to admit to yourself out of fear of not knowing what to do about them.
“why does it matter?” you ask, a bit defensive.
he frowns. again, that little frown. you wish you could remove it. “because there’s so many other things you could be doing to spend time instead of creeping yourself out every time you go on a date. and you don’t need to keep getting yourself hurt like that if it isn’t leading to anything.”
“are you dating someone?”
mingyu pffts. “what, i can’t have advice for you without being in a relationship?”
“no,” you say immediately, backtracking. of course he can. “sorry. i know you didn’t mean anything by it, but…”
“but?”
“i just wish i—”
you’re cut off by the sudden bark of a dog. you look around to find the source of the sound only to see a dog running around in circles with its leash in its mouth. it looks adorable.
“hey, buddy,” you say, crouching down in front of it. it looks up at you and barks. a happy little yip! before it continues running along in circles.
“are you lost?” mingyu asks softly, crouching down next to you. he reaches out a hand to pet its head, and the puppy leans into his touch completely. it looks familiar for some reason.
“do you have any idea whose dog this is?” mingyu asks. you shake your head. maybe you’ve seen a dog like this, not the dog itself, but you’re really not sure. he’s in the process of searching the dog’s collar, but someone yelling in the distance makes him pause. he gets up and tugs the dog by its collar. it has the name tag jamie inscribed on it.
the person yelling out for jamie is none other than one of your neighbours. you know her well. as well as you can for someone you don’t interact much with. not if you can help it.
she’s the kind of neighbour that always pokes her nose into matters that don’t bother her, the neighbour that outright shows she’s not interested in something if it doesn’t get her anything. the two times you tried to initiate a conversation with her as you waited for the elevator to reach your floor are a stark reminder of the fact that she’s not the kind of person you’d ever be friends with. you don’t know what you’ve done to rub her the wrong way, but she doesn’t look like she’ll even give you a chance.
you watch as mingyu hands over the dog to her, and once she’s done making sure jamie’s okay, she looks him up and down.
you don’t blame her. you’d do the same, a bit more subtly, but it does sting to see the way she’s probably the kind of person he should be hanging out with.
“thanks for finding jamie,” she says, all smiles. she really doesn’t need to be smiling that much.
“no worries,” mingyu says with a smile of his own. “and it wasn’t me who found jamie, by the way. it was them.” he points to you with a jerk of his thumb. you smile at her, but feel icy inside when she looks you up ad down.
“oh. are they your…” she trails off with a smile on her face that screams no fucking way. you suddenly wish you could just run back to your apartment and leave the two of them down here.
“partner? you think so?”
“just…you two look like opposites, that’s all. sometimes opposites don’t attract, but you never know. life’s funny sometimes.” she simpers a little, and your hands ball up into fists by your side.
what you don’t expect is for mingyu to throw his arm around your shoulders, pulling you into himself. “yes, actually,” he says, leaning into you in a way that most definitely exaggerates your height difference. “you could call them my better half. and don’t they look good in this hoodie? it’s mine, by the way,” he says, and you can recognize the smile on his face — it’s a fake one, the corporate one he adopts when he’s in a situation he doesn’t like.
his words keep buzzing in your mind as you walk past your neighbour and back upstairs to your apartment. he’d said you were a couple so easily, even though you were not. better half? really? the way he’d leaned into you so easily, the fact that he told her it was his hoodie. it’s…weird. and too much for you.
you don’t speak much as you help mingyu remove the cake from the oven, getting it ready for frosting. he manages to get an indignant sound when he manages to get some on your cheek this time, but the rest of the evening is spent thinking about the interaction you had.
is it really so unbelievable for people to imagine the two of you together?
“hey,” he says, bumping your side with his. except he miscalculates his strength (or does it on purpose) and ends up making you stumble a few steps away from him. you don’t even have it in you to be mad when you see the giggle on his face. “you good?”
“yes. sorry,” you say, opening the refrigerator to take out the food mingyu had made last night. he cooks enough to feed a family of four even though you’re the only one that lives at your place, so it’s useful for when you don’t feel like cooking.
“who was she?” mingyu asks, setting down the plates on the table. “a friend?”
you shudder at the thought of her being your friend. “a neighbour. she lives in the flat down mine. she’s not really the kind of person i’d be friends with, but jamie’s cute. i keep seeing him around sometimes.”
“hmm.” you get the smell of reheated noodles as mingyu works at the stove. “she was…weird.”
“that’s an understatement.”
“is she always like that?”
“rude?”
“yeah. that’s not something you’d say to a couple you see, even if you don’t like them.”
“she certainly doesn’t seem to care,” you say, a bit more forceful than necessary, setting down two glasses as well.
“well, i think we’d make a cute couple,” mingyu says, a little smile on his face as he reaches out to ruffle your hair.
you swear your heart dies a little right then and there. you stare at him unblinkingly. “do you ever hear the stuff that comes out of your mouth?” you ask, regaining your bearings and filling the glasses with water.
“sorry,” mingyu says, sheepishly. “i just don’t like the idea of anyone talking like that. especially with you. especially when you’ve done nothing to deserve it.”
your heart warms at that. “thank you, gyu,” you say, reaching out to squeeze his arm. bad idea. you’d forgotten how much he’s been working out recently, and how big he is. “i’m glad i could one-up her this time.”
“just call me the next time you want to do it again.”
“yeah, sure.”
the rest of the night is spent watching this show that’s been on your watchlist for a while, and you don’t mind if mingyu conks out in the middle of it.
sure enough, you hear his soft snores after you finish your dessert, and you turn to see this big man that’s also your best friend craning his neck on the sofa as he tries to keep himself in the blanket that’s certainly not big enough for the two of you.
sometimes you wonder if he’d cuddle with you to save space and keep himself warm, and this also happens to be one of those times. You get up and reposition him as gently as you can, so that his back doesn’t hurt in the morning. His nose twitches when you rest a hand on his hair, wishing him a silent goodnight.
It's not the first time you wish you could kiss him, dangerous as that thought is.
you can’t stop thinking about the interaction you had a few days ago. sure, your neighbour isn’t someone whose behaviour you’d count on to matter, but was she right when she said she can’t see two people like you together? people as opposite to each other as you and mingyu?
sure, you’re not the usual kind of crowd he hangs out with, but is it so bad to imagine something between the two of you? was that just the sign to stop thinking about mingyu, get over him and resign yourself to a life without love?
as much as you complain about going on dates, there’s something that’s your fault too — you look for mingyu everywhere. none of the men you’ve gone on dates with are mingyu, and that’s the crux of the problem. none of them smile the way he does, none of them give you their jacket when you’re feeling cold, and it’s unfair for you to expect them to understand everything about you.
you can’t have mingyu, and you’re going to have to learn to accept that.
Which is why you’re at this party with your friend seungkwan. it’s not your usual scene — you’d much rather be curled up in bed with a book and some takeout, or cleaning your bookshelf while listening to music on the television — but you’re not complaining. seungkwan was right. you need to let go once in a while, just enjoy yourself before you inevitably spend weeks together keeping to yourself, immersed in your work.
“dance with me!” seungkwan yells out to you over the din of the crowd.
“i can’t dance! not like you!”
“that hardly matters! let’s have some fun, come on!”
seungkwan is nothing if not persistent. finishing off the last of the drink, you let him lead you out onto the dance floor. he rests his hands on your shoulders as he sways you to the music. it’s fast paced and something you’d be caught doing in the privacy of your own house, your own little concert, and for once you don’t care about the fact that people can see you. you’re lost in your own little world with seungkwan, and more importantly, you’re happy. the stress of whatever the fuck happened last week between you and mingyu, with him calling himself your boyfriend without knowing how down bad you are for him, is pushed to the back of your mind as the beat changes. seungkwan starts clapping to the rhythm, making you realize you’re dancing by yourself.
you’re not half bad at this. a little under confident, sure, but not bad. you could try making this a monthly thing and having fun with it.
eventually you end up too exhausted to dance to another song, and seungkwan guides you to a seat, your shoes in his hand as he asks you to catch your breath and wait for a while more till he finishes dancing with some other people.
you’ve ordered a basic drink for yourself when someone slides in next to you. you don’t pay them much attention, focusing on relaxing a bit and finishing your drink, but you have to turn around and look at them when you can actually feel their eyes piercing into your side and— boy, is he a sight for sore eyes.
he looks boyishly handsome, completely in place in this club as he watches you with his chin resting in his hand, eyes glinting in the light of the fixture above the two of you. he’s pretty, and just as handsome, and his eyes are the loveliest shade of brown you’ve ever seen.
“saw you dancing out there,” he says, his words a bit of a drawl, and accented. “you were pretty good.”
“you don’t need to lie if you’re trying to flirt,” you jest, finishing your drink.
“i’m not in the habit of lying,” he says, smiling at you. “you looked like you were having fun.”
“i…was, actually,” you say. he’s still smiling, looking at you like he’s searching for something in your eyes. you feel warm. gosh.
“can i get you another drink?”
“no, thank you, actually. i need my head to remain intact if i want to get home in one piece.”
“suit yourself,” he nods, and asks the bartender for the same drink you had. the bar is in hell, but you’re impressed he backed off immediately. you watch as he makes quick work of his drink.
“so, you come here often?” he asks, wiping the back of his mouth.
“not really. my friend dragged me out tonight because he felt i needed a break from my life.”
“just a friend?” he asks, eyes following your line of vision to see seungkwan still dancing with some strangers, looking like he’s having fun.
“why, you interested?”
“depends on who you’re talking about.”
“him?”
“cute, but no.”
“me.”
“maybe.”
you trace the ring of condensation your drink’s left on the table. “but i’m not looking for anything, honestly. i’ve sworn off dating for a while.”
“that’s fine. we could just…talk.”
you look up at the man. you don’t know if this is his way of trying to get you to go home with him, but it’s the most genuine someone’s been. “you never told me your name, by the way.”
“me? vernon. nice to meet you.”
you give him your name in return, and like the way it rolls off his tongue.
“so…can i ask why you’ve sworn off dating?”
seungkwan’s still going to take a while, going by the previous times you’ve been here, and vernon definitely seems interested in talking to you.
“you ever…had a crush on your best friend?”
vernon winces — an actual wince, like he’s seen something terrible, and it makes you laugh. “yeah…once. it sucks.”
“exactly.”
“you’re trying to get over them?”
“trying being the keyword, yes.”
“then how are you trying to get over them if you’re not into dating?”
you sigh. vernon’s a perceptive one. “trying to think of other people even if i don’t necessarily go home with them. just anything to get my mind off him.”
“anything? how bored would you be if i started talking about why i think star wars is excessive but also misunderstood?”
you don’t find vernon boring, in fact. you find yourself drawn to him speaking, the way his eyes light up and his hands get a life of their own as he lists out every single point in aid of his stance, and encourages you to contribute to the conversation. it feels like he’s an old friend, and not someone you met hardly an hour ago. it’s fun.
“…so maybe we could go out to watch that movie? it’s coming out next week.”
“go out?”
“as friends, of course. i’m not looking to take someone home, either. if anything, i came here to keep my friends company, but…i think i lost them in the crowd.”
you look around, and seungkwan’s sitting at a table surrounded by a bunch of girls, and it makes you grin. he doesn’t need you sticking with him anymore.
“you were saying?”
“does next week work—”
“it doesn’t,” says a new voice. a familiar voice. there’s two hands on your shoulders, a familiar weight. “we’re hanging out at my place next week.”
“mingyu!” you exclaim, pulling him out from behind you. “don’t scare me like that.”
“sorry,” he says, not sounding the least bit sorry. “you have no idea how much time i spent searching for you only to find you hidden here.”
“why were you looking for me? how did you know i was here?”
he looks at you like you asked him something stupid. “because it’s late, and because seungkwan’s most definitely not driving you home.” ah. seungkwan must have asked mingyu to pick you up, given that he was your ride here.
“well,” you say, directing him towards your conversational partner. “this is vernon. my new friend.”
“hi,” he says, curt, and you frown. mingyu’s generally nicer.
“hey,” vernon says coolly. then he turns back to you. “can you give me your number? i’ll text you about it later, when you’re free. think i’ll search for them now.”
you hand vernon your own phone, given he’s had less drinks than you have, and it hardly takes a minute for him to enter his details before he saves his number and claps your shoulder, wishing you and mingyu a good night.
you find mingyu watching vernon making his way through the crowd. “so, who was that?”
“new friend. vernon. like i said.”
“a new friend? seriously? he just asked for your number.”
“so? he wasn’t hitting on me or anything. he just asked me so we could go see this movie we’ve been wanting to watch.”
mingyu’s eyebrows rise. “a movie? together? doesn’t that sound like…a date?”
you frown. “two friends can go watch movies, mingyu. don’t we do that all the time?”
“Yeah, but that’s because you know me. he’s just some random guy you met today. at a club.”
either mingyu’s being obtuse, or you’re not thinking correctly. “are you saying i don’t know how to read people’s intentions?”
“you’re drunk,” he says bluntly, taking off his jacket and wrapping it around your shoulders. “you don’t know what he wants.”
something about his tone makes you angry. he wasn’t even here the whole evening. “as if you do. you didn’t speak to him at all, mingyu. you don’t even know what we talked about.”
“didn’t you say you wanted to stop going out on dates?”
the coldness in his voice makes you freeze. you’ve never heard him sound so hostile, not with you. “what do you mean?”
“why did i have to find out from seungkwan that you were out here at this club just a week after you asked me to make you touch grass if you so much as thought of a date?”
“but it wasn’t a date!” you exclaim, feeling more and more annoyed. to your horror, you feel tears stinging the corners of your eyes. “are you saying i’m—”
“you’re drunk. you don’t know what you want. did you seriously expect to make friends at the club of all places?”
this isn’t your mingyu. he’d never judge you the way he’s doing right now. you take his jacket and throw it on the counter, turning around and marching out. you’ll call a cab to take you to your place. you don’t need him dropping you home.
“hey,” mingyu calls out, jogging towards you, jacket in his hand. “it’s cold. take this, please?”
“i don’t care about what you have to say,” you sniff, wrapping your hands around yourself. “don’t talk to me.”
“listen, you can be angry with me all you want, but just take my jacket. i don’t want you freezing out here when you don’t need to be.”
“maybe you should’ve thought of that before saying all that shit to me,” you spit. “why do you want to talk to me now? just insult me some more, why don’t you?”
mingyu huffs, but says nothing. he just looks at you.
“come with me.”
“where?”
“to my car.”
“why should i?”
“i won’t leave you here by yourself. i want to make sure you’re safe. let me drop you home and you can be mad at me all you want. please.”
“what, your night’s going to be a waste unless i come with you?”
“no,” he says quietly, and it makes you pause. mingyu is anything but quiet. “It’s never a waste. but it’ll just put my mind at ease if i know you’re safe, okay?”
you see the logic in his words, but that doesn’t make it hurt any less. “fine,” you say, taking his jacket from him and slipping it on.
“thank you,” he says, opening the passenger door for you.
the drive to your place is quiet. you can tell mingyu wants to say something, start a conversation, but you keep your eyes resolutely fixed ahead.
“come on,” he says, unbuckling his seat belt and getting out when you reach your building. you follow him upstairs to your apartment. he unlocks the door for you and makes way for you to step inside first.
“do you need water? food? anything i can get?” he asks, taking off his shoes.
you turn around to look at him. he’s big, as always, but for once it feels like he’s taking up all the space in your apartment.
“i’m not that drunk,” you say finally.
he stands up straight to look at you. “but—”
“yes, i had some drinks, but i know my limit. i had my last one just before i started talking to vernon. i hate that you thought i wasn’t capable of making my own decisions.”
he swallows. “i didn’t mean to undermine—”
“but you did! and you don’t know how terrible it feels. i’m not a baby, gyu. i know what i want and what i’m doing. i’m hurt. and,” you say, taking in a deep breath, “if you really want to know something, know this — we’re in completely different leagues.”
mingyu frowns. “what do you mean?”
“i—” there’s so much you mean. you can’t possibly recount all the thoughts you’ve had about feeling inadequate, all the nights you’ve spent wondering how long it’ll be before he realizes you’re not as cool as you should be. “i’m not sober enough to talk about this.”
“you just said you weren’t that drunk.”
“this is my home,” you say, a bit harsher than needed. “you got me here safe, and that’s all you wanted to do. this is me being mad at you, so if you respect me, you’re going to let me sleep. okay? goodnight, mingyu.”
“goodnight,” he says, and you hate how small his voice sounds. “sleep well.”
and you do sleep well. well enough that you sleep through your alarm, and wake up almost when it’s ten. at least it’s a saturday, so you’re not freaking out as you brush your teeth. you have some work to do today. and hanging out with mingyu is on the agenda as well, but you’re not sure if you’re keen on going through with it, especially after what happened last night.
if you were delusional, which you’re most definitely not, you’d say that mingyu had been jealous that you and vernon had exchanged numbers in front of him. except there’s no reason for him to be jealous. like he reminded you, you’re not looking for any relationships. there’s no one he has to compete with, so to speak.
so why was he that upset last night? and what about the things he’d said to you?
you’ve had fights before, fights that ended up with both of you not wanting to speak to each other, but this was different. he’d never been angry like this.
you’re the one who’s upset, you realize, as you walk to the kitchen to fix yourself some breakfast. you’re going to talk it out with mingyu once your head is clearer, and you’re going to see what he has to say for himself.
except mingyu’s already here. you can smell the delicious scent of tteokbokki wafting through the room. mingyu’s set out two plates, two glasses — the usual. you’re feeling woefully under dressed in front of him in your pyjamas, despite the fact that he’s seen you like this multiple times before.
“morning,” he says. his voice is hesitant. It’s never hesitant.
“hi. morning.”
“slept well?”
“yeah, better than…what exactly are you doing here?”
“cooking you breakfast,” he says, waving his spatula around.
“i can see that. i meant here. in my place. didn’t you go back home after dropping me off?”
“no. i felt too tired to drive back home, so i decided to crash out on your couch. and i’m making you breakfast now. isn’t that a win-win?”
you can see one win, but you’re not sure what the other is. you take a seat at the table and pour yourself a glass of water, wearily trying to assess the situation. mingyu had pretty much scolded you last night. like a parent who didn’t trust you to make the right choices despite having free will. and now he’s cooking you breakfast like last night just didn’t happen.
“can i ask you something?” mingyu says, pushing a plate of tteokbokki towards you along with a pair of chopsticks.
“don’t think i can stop you, can i?”
mingyu huffs. “hey. if you’re upset with me, just say no.”
“what is it?”
“what did you mean by yourself being out of my league?”
you set your chopsticks down. “you’re serious? you’re really asking me that?”
he frowns. “yes.”
“mingyu, you called yourself my boyfriend a week back. your…better half.”
“that was to make your neighbour leave. she was being weird.”
“sure. and then we went back to life like nothing had even happened.”
“because…it hadn’t? i thought we talked it out that night itself? what happened now?”
“i don’t think you understand how that made me feel. especially when you said—” you say, voice trembling. “you called yourself my boyfriend last week. like it’s something you throw around naturally. and last night you acted all…weird, as if i wasn’t allowed to have a normal conversation with someone who wasn’t you. why are you so confusing?”
“would you hear me out if i said i had a reason?”
“you’d better have a damn good reason.”
mingyu sets down his glass and looks at you. “i’m sorry for everything i said yesterday. i truly am. i didn’t mean any of it. i was just…jealous.”
that catches your attention. “jealous? of?”
“that guy. vernon. you seemed like you were having a good time talking to him and i thought about how if you got together you’d probably leave our relationship behind because you liked him so much.”
“whoa. slow down. i told you i wasn’t looking—”
“you weren’t. i know that. but the way you looked at him made me feel something.”
“what?”
“i’m saying…” mingyu takes in a deep breath, and focuses on something past your shoulder. not meeting your eyes. “i’m saying i like you.”
you blink. “i’m sorry?”
“i like you, and i was jealous because you seemed to be having so much fun talking to him. if you have to know, there’s no guy who possibly deserves you. i’m not saying i do, either, but i’ll try my best to be the guy you deserve.”
it’s still too early in the day for this. “stop joking, mingyu. i don’t want to go through it again. just—”
“i’m not!” he exclaims, coming over to your side of the table. “thinking i could be with anyone i wanted is a bold thing to say. how do you think i feel every time i go out for company dinners but all i want to do is spend time with you? have you as my plus one every time?”
your heart’s fluttering very fast. you feel almost breathless. “i wouldn’t even look that good by your side.”
“says you. have you ever seen yourself?”
“i have, actually, and i look—”
“so gorgeous,” mingyu cuts you off, eyes twinkling as he says so. as though he’d been holding onto it for so long and finally found the right time to release it. “you look exactly like the person i want to spend every single day of my life with.”
you almost expect cameras to pop up out of nowhere and film your reaction to what he’s just said. “the…rest of your life? you do know that’s…a long time, right?”
“i do. and i’ve already spent four years with you. eight, if you’re counting the time before we became best friends.”
it’s everything you’ve ever wanted to hear. what he’s offering is so close to you, just an arm’s length away, but you can’t convince yourself to reach out for it. you hide your face in your hands. “gyu…”
“i’m serious,” he says, gently peeling your hands from your face. his hands are so warm as he holds yours, and his boba eyes are so close to yours. he’s adorable. “give me one chance?”
“what if we…mess this up? what if you realize i’m not that fun to hang out with every single day?”
“what if you realize everything you're thinking is wrong? what if you realize there’s no way i’m going to let things go wrong, especially when it comes to you?”
you don’t know what to say. you don’t know what the future holds in store, and you have no answers to your questions just like you don’t have answers to his.
“i know you think…not so greatly of yourself sometimes,” mingyu says, squeezing your hands. “and i want to be here to tell you that everything you think in that regard is wrong. i like you because you’re you. why do you think you’re the only one who’s been my best friend for so long? you’re the only one i can be myself around completely. tell me you know that.”
“i…didn’t know that.”
“then i clearly didn’t do a very good job at being your best friend. maybe i can fix that now.”
now. now that mingyu likes you. now that you have the chance to see your relationship blossom into something more.
“you’re not even going to ask me if i like you?”
a slow blush spreads across mingyu’s face. “shit, sorry. um, do you…like me?”
“of course i like you, gyu,” you smile, feeling giddy at the way he gets redder.
“good. can i, um, be your boyfriend, then? would you like that?”
“you’re not taking me out on a date first?”
mingyu’s eyes shine and he leans in till his nose is inches away from yours. “hi,” he whispers, and you actually whimper when his lips brush yours the slightest bit. embarrassing. mingyu doesn’t seem to mind, though.
“g-good morning, gyu.”
“the best, actually. even better if you let me take you out on a date today.”
taglist: @bookyeom @wootify @strnsvt @cloudycaramel @thepoopdokyeomtouched
@minnieminshi @nonononranghaee @hrts4hanniehae @viewvuu @bewoyewo
#mingyuuuu i love youuuu#seventeen#seventeen fluff#fluff#mingyu#friends to lovers#svt#waldau writes#req
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An Arbitrary Collection of Book Recommendations
(put together for a friend out of SFF I've read over the last couple of years)
Cli-Fi
Tusks of Extinction and/or The Mountain in the Sea by Ray Nayler. They’re pretty different books in a lot of ways – one is a novel about discovering a certain species of squid in the Pacific might have developed symbolic language and writing, the other a novella about a de-extinction initiative to restore mammoths to the Siberian taiga – but they share a pretty huge overlap in setting, tone and themes. Specifically, a deep and passionate preoccupation with animal conservation (and a rather despairing perspective on it), as well as a fascination with transhumanism and how technology can affect the nature of consciousness. Mountain is his first work, and far more substantial, but I’d call it a bit of a noble failure in achieving what it tries for. Tusks is much more limited and contained, but manages what it’s going for.
A Half-Built Garden by Ruthanna Emrys. In a post-post-apocalyptic world that’s just about figured out how to rebuild itself from the climate disasters of the 21st century (but that’s still very much a work in progress), aliens descend from the sky and make First Contact. They’re a symbiotic civilization, and they’re overjoyed at the chance to welcome a third species into their little interstellar community – and consider it a mission of mercy besides, since every other species they’ve ever encountered destroyed themselves and their planet before escaping it. Awkwardly, our heroine and her whole society are actually pretty invested in Earth and the restoration thereof – and worried that a) the alien’s rescue effort might not care about their opinions and b) that other interest groups on earth might be more willing to give the hyper-advanced space-dwelling aliens the answers they want to hear. Basically 100% sociological worldbuilding and political intrigue, so take that as you will.
Throwback Sci Fi
Elder Race by Adrian Tchaikovsky is possibly the only thing I’ve read published in decades to take the old cliche of ‘this generic-seeming fantasy world is actually the wreckage of a ruined space age civilization, and ‘magic’ and ‘monsters’ are the remnants of the technology’ and play it entirely straight. Specifically, it’s a two-POV novella, where half the story is told from the perspective of a runaway princess beseeching the ancient wizard who helped found her dynasty for help against a magical threat, and half is from the perspective form the last surviving member of a xeno-anthropology mission woken out of stasis by the consequences of the last time he broke the Prime Directive knocking on his ship tower door and asking for help. Generally just incredible fun.
Downbelow Station by C. J. Cherryh is, I think, the only thing on this list written before the turn of the millennium. It’s proper space opera, about a habitat orbiting an immensely valuable living world that’s the lynchpin of logistics for the functionally rogue Earth Fleet’s attempt to hold off or defeat rebelling and somewhat alien colonies further out. The plot is honestly hard to summarize, except that it captures the feel of being history better than very nearly any other spec fic I’ve ever read – a massive cast, none of them with a clear idea of what’s going on, clashing and contradictory agendas, random chance and communications delays playing key roles, lots of messy ending, not a single world-shaking heroes or satanic masterminds deforming the shape of things with their narrative gravity to be seen. Somewhat dated, but it all very impressively well done.
Pulpy Gay Urban Fantasy Period Piece Detective Stories Where Angels Play a Prominent Role
A Master of Djinn by P. Djèlí Clark stars Fatma el-Sha’arawi, the youngest woman working for the Ministry of Alchemy, Enchantments and Supernatural Entities in Cairo, a couple of decades after magic returned to the world and entirely derailed the course of Victorian imperialism. There’s djinn and angels and crocodile gods, and also an impossible murder that needs solving! The mystery isn’t exactly intellectually taxing, but this is a very fun tropey whodunnit whose finale involves a giant robot.
Even Though I Knew The End by C. L. Polk is significantly more restrained and grounded in its urban fantasy. It’s early 20th century Chicago, and a PI is doing one last job to top off the nest egg she’s leaving her girlfriend before the debt on her deal with the devil comes due. By what may or may not be coincidence, she stumbles across a particularly gruesome crime scene – and is offered a deal to earn back her soul by solving the mystery behind it. Very noir detective, with a setting that just oozes care and research and a satisfyingly tight plot.
High Concept Stuff That Loves Playing around With Format and the Idea of Narratives
Radiance by Catherynne M. Valente is a story about a famous documentarian vanishing on shoot amid mysterious and suspicious circumstances, as told by the recovered scraps of the footage she was filming, and different drafts of her (famous director) father’s attempt to dramatize the events as a memorial to her. It’s set in a solar system where every planet is habitable and most were colonized in the 19th century, and culturally humanity coasts on in an eternal Belle Epoque and (more importantly) Golden Age of Hollywood. Something like half the book is written as scripts and transcripts. This description should by now either have sold you or put you off entirely.
The Spear Cuts Through Water by Simon Jimenez is the only classic-style epic fantasy on this list, I believe? The emperor and his three demigod sons hold subjugated in terror, but things are changing. The emperor, terrified of death, has ordered a great fleet assembled to carry him across the sea in pursuit of immortality. The day before he sets out on his grand pilgrimage to the coast, a guilt-ridden guard helps the goddess of the moon escape her binding beneath the palace. From there, things spiral rapidly out of anyone’s control. The story’s told through two or three (depending( different layers of narrative framing devices, and has immense amounts of fun playing with perspective and format and ideas about storytelling and legacy.
I Couldn’t Think of Any Categories That Included More Than One of These
All The Names They Used For God by Anjali Sachdeva is a collection of short stories, and probably the most literary thing on this list? The stories range wildly across setting and genre, but are each more or less about the intrusion of the numinous or transcendent or divine into a world that cracks and breaks trying to contain it. It is very easily the most artistically coherent short story collection I’ve ever read, which I found pretty fascinating to read – but honestly I’m mostly just including this on the strength of Killer of Kings, a story about an angel sent down to be John Milton’s muse as he writes Paradise Lost which is probably one of the best things I read last year period.
Last Exit by Max Gladstone – the Three Parts Dead and How You Lose the Time War guy – could be described as a deconstruction of ‘a bunch of teenagers/college kids discover magic and quest to save the world!’ stories, but honestly I’d say that obscures more than it reveals. Still, the story is set with that having happened a decade in the past, and the kids in question have thoroughly fucked up. Zelda, the protagonist, is kept from suicide by survivor’s guilt as much as anything, and now travels across America working poverty jobs and sleeping in her car as she hunts the monsters leaking in through the edges of a country rotting at the seams. Then there’s a monster growing in the cracks of the liberty bell, an in putting it down she gets a vision of someone she thought was dead is just trapped – or maybe changed. So it’s time to get the gang together again and save the world! This one’s hard to rec without spoiling a lot, but the prose and characterization are all just sublime. Oddly in conversation with the whole Delta Green cosmic horror monster hunting subgenre for a story with nothing to do with Lovecraft.
Some Desperate Glory by Emily Tesh is a story about aliens destroying the earth, and growing up in the pseudo-fascist asteroid survivalist compound of the last bits of the human military that never surrendered. It stars a heroine whose genuinely indoctrinated for the first chunk of the book and just deeply endearing terrible and awful to interact with, and also has a plot that’s effectively impossible to describe without spoiling the big twist at the end of the first act. Possibly the only book I read last year which I actively wish was longer – which is both compliment and genuine complaint, for the record, the ending’s a bit messy. Still, genuinely meaty Big Ideas space opera with very well-done characterization and a plot that does hold together.
#meta#book recommendations#sff#sharing this mostly so I don't lose it next time my laptop dies#and also hey why not
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You couldn't stay in the dimension you were born in when you were young. You don't know exactly why, your parents never told you. It was just a normal earth, nothing bad had happened to it, but something made it so they needed to flee with you. They were some of the only people capable of multiversal travel, you don't know if that meant anything.
The first dimension you stayed in was completely uninhabited. It was a version of earth that never got any humans of its own, the only people there were other dimensional researchers. There was something very stagnant about it, even for a version of you that was so very young, there were only a handful of buildings on the entire earth, only a handful of places you could safely go. The only books and movies you had were the few that the researches chose to bring with them. And the world outside, the uninhabited world, was so disturbingly large you could drive for hours and never see a sign of a human being, look in any direction and there would be nobody but the beasts and the creatures. The world was empty when you were young, it could be beautiful at times, but beyond anything else it was empty. You're not sure you fully understood yet what was so wrong about your world, you don't think you could. But occasionally you'd go to a world where there were more people for just a few days, and it felt so much more real.
When you were a bit older, and it became clear that you shouldn't live in such a lonely place anymore, your parents moved to a dimension where there would be more people. It was a plane of an endless ocean, you don't even think it was a planet, just an infinite field of water. But there were people, people on boats and on submarines and on flying vehicles, you don't know how they got there but they were there. It was hard to adjust at first, suddenly you were on a ship surrounded by other humans, millions of them in the case of some of the vehicles you stayed on for your time there. Everything seemed scary in a weird way, you missed land, missed forests, missed standing on solid ground and being able to run in any direction. But being around people, even being near a single person, made it all feel worth it. You had freinds for the first time, went to school for the first time. There was even just the simple fact that you went to stores and restaurants for the first time. The water made everything so strange, the feeling that humanity had nowhere to stand safely, save for a few tiny islands incapable of supporting much permanent habitation, the world felt like it wasn't made for you for the first time, but after being alone for so long that felt like a good thing. Eventually it had to end though, it was your fault that time, you had told all your classmates that you were from somewhere different, a place with land, with great mammoths and terror birds and vast forests and grasslands, and you had photos to prove it. After they knew you had to leave, you couldn't have guessed that, you never fully knew why, it felt like you have destroyed a world, even if just for yourself.
You fled quickly to a plane completely without life. It was inhabited exclusively machines, some of them fully sentient and capable of human emotion, but they were still robots, steel and plastic creatures entirely alien to you. You took all the food you could so you could stay there until your next trip. Your parents were looking for something there, something that would let them go to your original home, but whatever they were looking for made the robots there fear them, call them sorcerers, and accuse them of playing with elder gods. You don't know exactly why but one day they left saying they had to do something important, and you never saw them again. You would have starved to death there, a human in a world without humans, a teenager in a world without teenagers, but a robot decided to help you leave.
It took exploring a few dimensions with your robot benefactor, some darker than you would like to remember, but eventually you found somewhere with humans, somewhere safe, with blue sky, and green earth, and cities and towns. You stayed with the robot at first, then with other benefactors, who knew your family name across many worlds. It was perfect, for the first few months there you thought this world's humanity was entirely the same as yourse. But eventually you figured out that there was a difference, humanity in the plane you had come to had never developed any desire for romance or sex, reproduction to them was an entirely dull affair to them. It didn't seem like a big change at first, but it began to take a hold of you, that you had desires that nobody around you had. You began to realize that you felt these things, these things you could never admit, that anyone else there would have found disgusting, about the people around you. You felt alien, a creature from another dimension, a threat to everyone around you. And when you felt those things about people you cared about it felt like betraying them. The last straw was when you saw people dancing naked, it was entirely innocent to them, but you felt you had to do something, so you felt you had to leave. You were finally old enough to do that type of thing on your own, even if all your benefactors said you were too young.
The dimension you live in now has humans like you at least. Though it's a few decades less technologically advanced than what you're used to, and all the humans there are are clustered into one megacity, with a wall to protect them from the horrors outside. It's never daytime where you are now, but you've seen worse than eternal night before. Though you can't help but feel there's something slightly grim about where you are, for the first time you feel free. You traveled here on your own, you're not thought of as a refugee people need to protect, you're someone dangerous, someone mysterious, a sorcerer, the type of thing that works with elder gods. Your freinds here don't mind if they think you're something strange and alien, you don't think there's any plane where it wouldn't seem that way now anyway. You never realized it before, but you really are from nowhere now...
#196#my thougts#worldbuilding#writing#my writing#my worldbuilding#fantasy#urban fantasy#dark fantasy#magical realism#original fiction#flash fiction#short story#short fiction#scifi#scifi writing#scifi worldbuilding#science fantasy#science fiction#sci fi#robots#robot#asexual#aroace#aromantic#science fiction writing#science fiction worldbuilding#dimensions#dimensional travel#planeswalker
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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Aliens discovering our movies, art, books and video games and realizing why they’re all so precious to us
Like, a turian who comes from a high ranking family but just doesn’t have the abilities or skill the rest of their family has and it’s kinda outlasted for it puts on this old human vid called Encanto out of curiosity and by the end of it they’re a sobbing mess (whatever the turian equivalent of sobbing is) because “Mirabel just like me, fr fr.”
An Asari who just lost her first bondmate to old age and finding one of our sad songs about loss feels so touched by it and listens to it over and over again until she’s processed her own grief.
A Quarian who feel moved by a beautiful sculpture made of scrap metal and spare parts because it reminds them of the flotilla; a fleet of ships all held together with ductape, thread, and a prayer and yet still something beautiful.
The vibes I get from the other species is that they make their vids, games, books, and songs just to entertain, just background noise to fill the silence. Maybe they carry a deeper meaning sometimes but nothing compared to humans who pour their souls into their projects. Humans make fantastical stories out of the little parts of our lives that others can relate to and feel seen.
The handprint paintings on cavewalls come to mind. How instinctive drumming your fingers is how natural humming feels, how your brain spins stories before bedtime unprompted.
As much as war and disease have been parts of human history since the dawn of time, since the first spear was filled down, likewise music and art went with it hand in hand ever since the first flute was carved out, made from hollow birdbones and mammoth ivory, dating back to the time of ancients.
It's therapeutic. No one can deny the benefits of art on your mind and soul. It is what makes life worth living for many, the whimsy, the joy, the passion, the elation, the misery, the envy. The good and bad mirrors and reflections of our inner most desires, shameful feelings, and most creative ideas.
While the other species definitely don't lack in their culture and art—turians face tattoos borrowing from the batonical designs of nature—there is something to be said about the elcor deciding to adapt hamlet out of everything
There is a reason it's human music you hear playing at any self-respecting galactic club, ranging from the Citadel to Omega's own bars, the lights, the atmosphere, the valvety seats and soundtrack has a clear human touch. The human fashion which took over the asari modern wear like a swarm, inspiring many new designs combining the best of both worlds.
Humans aren't the only creative species, nor the one who care most about art. Rather, art comes naturally to us, all of us picked up colouring and drawing as kids, the urge to sing along to the radio, the desire to decorate your room, to spend hours moulding and sculpting characters in videogames even if they're end up wearing a helmet for the reminder of the story.
Art to us isn't necessarily a refined and polished thing like it is to the asari, neither is it an intricate impossibly complex dance with thousands of layers like the elcor. Our art is primal and integral. It's messy and often flawed. It's as mundane and common as the hair on our bodies, and it's everywhere. We breathe it into the world. Otherwise, it might sufficate it inside. It's so embedded within our whole existence that we are often blind to the more mundane forms of art, glossing over the way looking at sunsets gets our hearts slowing down.
Beauty was never the purpose of art for humans, but relief, communication, and self expression.
We look for art in everything, for a story under every unturned stone, for a poetic meaning behind the alignment of the stars, drawing shapes from their formation and assigning it meanings.
The other species could see that. it's what helped our reputation recover faster after the whole First Contact incident. What made the other species forgo their "bullies" perspective of humanity once they sampled our food, tasted our drinks, and were gifted bouquets of our flowers with cursive apologises worded so thoughtfully.
Art is the one thing you can't take from a human, we resort to it even during the most grim times of our life, especially during that, seek comfort in someone's creations, even quietly make our own versions inside the privacy of our heads. Just because art happens behind closed doors—or brains—doesn't mean it didn't happen. It's not a tree, it never required an audience to exist, its purpose is its mere just existence.
It's even infectious, wasn't the humans who got a krogan to agree and film a romantic comedy about falling in love with a human?
Do you think the hanar aren't absolutely fascinated by our tales of the sea, the ruthless spiteful ocean we seem to fear as much as we revere. The sirens, the krakens, the sailor shanties, the beautiful ships, and intricate wood carvings meant to bring luck.
Maybe the Turians can't get enough of human "coming of age" cheesy romcoms because our depictions of teenage rebellion and daring to be "selfish" and come into your own personhood is such a taboo amidst their military culture.
Or maybe they loathe it.
Instead, they prefer the stories about humans coming together to solve problems, realising the strength of cooperation, of beehive-like efficiency and utter trust in one another. Be it war films about soldiers coping with the cruel world while finding warmth in their comrades, or depictions of larger revolts where a whole population works together to put an end to their tyrannical leaders.
Maybe they're secretly Marvel fans, who knows.
Art doesn't have to be deep. It can be fun just for the sake of fun. Simple self-indulgence at its purest form. For every great classical piece of literature has been surpassed in sales by an erotica romance novelette with a shirtless cowboy on the cover.
I think the salarians would watch love paradise and other romantic reality shows about humans competing for one human's affection, hand in marriage, sometimes roses are involved—but salarians watch it with the same intensity of football fans watching a match, it is their own game of thrones, they don't care much for the sex but by the stars the "picking a mate" drama and gossip is equivalent to catnip for salarians
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Celestial Navigation by @sabrecmc
18 year old Omega!Tony finds himself Bonded to Captain Steve Rogers. He isn't happy about it until he is.
An absolutely gorgeous story of learning to love yourself, even when you feel like you don't fit in & that you grew up wrong. I'm so happy to have gotten to bind this mammoth work for Sabre & as a gift exchange for @mourningmountainsbindery (who bound me this beautiful copy of Astolat's Let the River Run—JUST LOOK AT THAT COVER!).
Also to anyone who has @ed me lately (looking at u, em @powerful-owl & tacky @tackytigerfic particularly) & I've been derelict in responding, here is WHY.
This has been the longest binding project I've undertaken, both in page count and in time. My original message to Sabre was on March 16th—can't decide if I want to use the laughing or crying emoji here—and the colophon says I made the book in April 2023 (which was when I started typesetting, maybe). I had been randomly perusing dying videos on Youtube in bed on a Saturday morning, as one does, and came across a video showing how to spiral tie-dye. I IMMEDIATELY had a design premonition of the full design for this fic as a two-volume set, planted into my brain wholesale by the binding gods. I learned many new techniques throughout the process (edge painting, edge trimming/sanding, tie-dying/dyepainting, embroidery, typesetting meta from tumblr which copy-pastes with the worst goddamn formatting in the world, kill me now). Overall, alternately extremely painful & wonderful, and I'm extremely proud of this set.
Design-wise, I went whole-hog with the scifi stars theme. Endpapers are recolored versions of the star charts from the Apollo 11 mission:
Title page & chapter titles are both rips in the galaxy:
Epigraphs both star-themed:
Some more glamor shots because I'm so proud 💕
8.6 lbs // 3.8 kgs worth of books (~3000 total pages) 🥰
Celestial Navigation is also INCREDIBLY popular, and Sabre has been incredibly generous answering asks on her tumblr + writing additional one-shots in the universe. There is also a veritable volume of fanart. I was so inspired by seeing @robins-egg-bindery copy of ********, with its appendix of fanart & meta, that I promptly copied them.
fanart redacted because lots of the artists are no longer active on tumblr but just know i am ECSTATIC about the amount of art in these books
Lastly, I love how @clovenhoofbindery includes their 'Illustrator mess' with their bind posts, as a behind-the-scenes look into the wild process of designing these books. I don't actually have an Illustrator mess for this book (the chapter titles & title page pretty much came in one take), but I do have a DYING MESS. It took me sososo many tries to figure out how to get the dye to look how I imagined in my head. I ended up 'dye painting' instead of tie-dying in the end, but my inbox is always open to chat hand-dying/tie-dying/dyepainting (or what I did differently between any of these attempts). Numbers are the dying attempt.
Last process shot: I hand-dyed variegated linen thread to match the colors of the bind, which ends up being incredibly difficult to see on the finished bind, but was super fun while I was sewing!
Materials:
Body font: Kepler
Title font: Compaq 1982
Chapter number font: aliens & cows
Endpapers: recolored versions of the star chart used by Michael Collins during the Apollo 11 mission (archived at The Smithsonian)
Bookcloth: dyed using Dharma Trading Procion Fiber-Reactive Dyes
Title page and chapter headers: designed in Photoshop using the Ultimate Space brush pack by jeffrettalyn on DeviantArt
Metallic embroidery thread: Cosmo Nishikiito thread
I would dye for this embroidery thread. It is LIGHT YEARS better than the classic metallic embroidery thread from DMC: much easier to work with & much more sparkly. Literally so eye-catching; it truly doesn't translate to photos.
Paint for edges: Daniel Smith watercolor tubes in Iridescent Sunstone and Prussian Blue
Note: these are GORGEOUS watercolors. The color is so saturated and strong and beautiful BUT I don't think I'd recommend watercolors for edge painting. They went on very differently depending on the grit of the sandpaper I used for the edges + they sometimes bled into the pages + they had to be set with fixative, which then stuck the pages together.
#blood sweat and TEARS into this bind#and now it is DONE my god#stony#stony fanart#celestial navigation#my fanbinding#posts i actually wrote
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Dinotopia Poll
There are descriptions for locations below, I couldn't figure out how to summarize them within the poll listings.
1- A Hatchery. There are baby dinosaurs to take care of! Farms are in the surrounding area. This one is probably cheating a bit as it's not a specific place, but a hatchery relatively close to the shoreline is the Denisons' introduction to Dinotopian society. Also, it bears repeating: baby dinosaurs.
2- Pooktook. Admittedly it's one of the lesser described cities, but it got a vibrant, bustling panorama. There is an implication there's a thriving craft industry, but that's the norm for Dinotopian locations.
3- Volcaneum. A town set in a caldera, there's a notable focus on metalworking. Like Pooktook, the specifics aren't dwelled on. It's probably a bit more industrial than the rest of Dinotopia, but that's a very low bar.
4- Waterfall City. This is likely the city first thought of when Dinotopia as a franchise gets mentioned, given its stunning visuals in multiple books and its focus in the TV series. The canals are a major method of getting around, but there are also plenty of bridges. Gliding and narrow paths are the ways in and out of the city. The city itself has a library, theaters, gardens (including a hedge maze), observatories, hot baths, a rare flower house, concert halls, and a Haven of the Muses (it seems to be more of a gathering place for various artist types than a school).
5- Hadro Swamp. No specific settlement is named in the main books that I caught, but the imagery used is memorable (to me, at least). It's probably a slow-paced way of living. There are regular concerts held by humans and, well, hadrosaurs (no surprise there). Reed boats are used for travel.
6- Treetown. Don't go here if you're afraid of heights, but if you loved the Ewok village in Return of the Jedi, this is the place for you. North of the Backbone Mountains and the Rainy Basin, Treetown is a relatively small community. There are plenty of sauropods. I'm not sure if it's specific to Arthur or not, but there is plenty of botany that can be researched here.
7- Cornucopia. It hosts the regular Dinosaur Olympics, where youths (saurian and human alike) prove that they've undergone physical training. It's implied that mental growth, especially in regards to teamwork, is also tested here. It's relatively close to Treetown, so both locations are near the Deep Lake.
8- Canyon City. Again, don't go here if heights are a concern. The primary Skybax Rider rookery is here as a result. However, there is a "network of trails and bridges" for the rest of the population that don't ride Skybaxes. Stone apartments are either carved out of the stone itself or constructed under ledges; windows are papered over rather than having glass. Nearby are farms growing primarily cotton, peppers, and squashes. Deeper in the canyon itself are the Sentinels that mark the entrance to the World Beneath.
9- Thermala (or another 'summit village'). A bad option if you dislike the cold and snow, as it's up in the Forbidden Mountains. Ice Age mammals are a common sight here- primarily the herbivores, but the sabertooths do have their own isolated caverns they dwell in. Sky Galleys bring supplies regularly. They tend to be one sprawling stone structure with rooms linked by passages. Mammoth-sized rooms are tunneled/carved into the mountains. Speaking of which, shed mammoth fur is spun into cloth. Music, cooking, and puppetry are common activities.
10- Sauropolis. The capital city of the island, so even on Dinotopia politics are a thing. Gardens and theaters are common. Street bands travel on dinosaurs. Due to being at a river delta, there are canals here as well (possibly part of why the TV show might have elevated the mayor of Waterfall City into a major political figure). Bicycle taxis are used to get around by many and sauropods act as school buses. There are cafes and fashion is a more important aspect of life here than in most other locations.
11- Bonabba. A small farming village with pod-shaped buildings, located near Moss Valley and Bogpeat Mash. It's used as a starting point for sauropod convoys crossing the Rainy Basin so there are large barns nearby. There are definitely spring festivals, and it's likely there are ones for the other seasons as well. Puppets and masks are used on a regular basis.
This isn't a complete list, especially as I deliberately left off the titular city of the third main book (Chandara) given its isolationist status. Being a homebody is going to be a personal choice here. Anyway, I'm curious to see what you all pick, especially those of you who are only hearing about these Dinotopian locales via this poll (which is why there are lengthy explanations).
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💜 Queer Book Releases Coming Out September 2023
🦇 Trying to read queer all year? Make sure to check out these queer September releases!
❤️ Forget I Told You This by Hilary Zaid 🧡 The Otherwoods by Justine Pucella Winans 💛 The Lonely Book by Meg Grehan 💚 Every Star That Falls by Michael Thomas Ford 💙 Fly With Me by Andie Burke 💜 Wound by Oksana Vasyakina 🖤 Into the Bright Open by Cherie Dimaline ❤️ A Shot in the Dark by Victoria Lee 🧡 Straight Expectations by Callum McSwiggan 💛 Herc by Phoenicia Rogerson 💚 Deephaven by Ethan M. Aldridge 💙 The Mossheart’s Promise by Rebecca Mix
💜 Those Pink Mountain Nights by Jen Ferguson 🖤 The Borrow a Boyfriend Club by Page Powars ❤️ Ryan and Avery by David Levithan 🧡 What Stalks Among Us by Sarah Hollowell 💛 Your Lonely Nights Are Over by Adam Sass 💚 The Meadows by Stephanie Oakes 💙 A Hundred Vicious Turns by Lee Paige O’Brien 💜 Monstrous by Jessica Lewis 🖤 OKPsyche by Anya Johanna DeNiro ❤️ Cursebreakers by Madeleine Nakamura 🧡 The Death I Gave Him by Em X. Liu 💛 Thank You for Sharing by Rachel Runya Katz
💚 You, Again by Kate Goldbeck 💙 Godkiller by Hannah Kaner 💜 The Society for Soulless Girls by Laura Steven 🖤 Mammoths at the Gates by Nghi Vo ❤️ A Market of Dreams and Destiny by Trip Galey 🧡 A Crown So Cursed by L.L. McKinney 💛 In the Ring by Sierra Isley 💚 How to Find a Missing Girl by Victoria Wlosok 💙 This Spells Disaster by Tori Anne Martin 💜 The Free People’s Village by Sim Kern 🖤 Idlewild by James Frankie Thomas ❤️ Glitter and Concrete: A Cultural History of Drag in NYC by Elyssa Maxx Goodman
🧡 Cleat Cute by Meryl Wilsner 💛 Mall Goth by Kate Leth 💚 The Siren, the Song, and the Spy by Maggie Tokuda Hall 💙 This Dark Descent by Kalyn Josephson 💜 A Nobleman’s Guide to Seducing a Scoundrel by KJ Charles 🖤 The Problem with Gravity by Michelle Mohrweis ❤️ Alex Wise vs. the End of the World by Terry J. Benton-Walker
#books#reading#book releases#book blog#booklr#batty about books#battyaboutbooks#queer book recs#queer fiction#queer books#queer#queer community#read queer all year
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Burn Forever : Chapter Two - Peace
She looks at herself in the mirror for a moment before she turns around, entirely overwhelmed by how her day had started in comparison to how it had ended. How she’d gone from waking up next to a man who she’d fallen out of love with several months ago to standing in the bathroom of the man she’d loved for years.
It's been months since they've spoken, but when Emily calls him, Aaron answers, and they spend December together as she picks up the pieces of her life.
A Young Hotchniss AU
Chapter 2/4
-x-
Hi besties!
Thanks so much for the love on chapter 1, it really means the world to me.
This ended up being another mammoth chapter - so I think it's fair to assume every chapter will be.
Please let me know what you think, and remember to keep the tags in mind <3
-x-
List of tags are on the master list
Words: 5.3k
Read over on Ao3, or below the cut
He’d always been too by the book.
It was something he’d been told for as long as he could remember, the idea that he was ‘too serious’ woven into his sense of self long before he really understood what it meant. Even Haley, who had once called his seriousness adorable, used to get frustrated with him at times. She would roll her eyes as she muttered to herself that he couldn’t bend even a little as her irritation got the better of her whenever they argued. He hated it about himself. He would sometimes feel like he was watching from the outside looking in as he struggled to push boundaries he’d built like a fortress in an attempt to protect himself.
It’s why, even though he knows he’s doing the right thing, he has to take a moment when he arrives outside of Emily’s building. It’s an abuse of power, he knows that, but she needed more of her things and couldn’t go back to her place herself yet. He smiles tightly at the officers stationed at her front door as he flashes his badge, ignoring how they throw each other a questioning look, the whispered I didn’t realise the feds were on this almost passing him by as he steps into her apartment.
He freezes in place as the door closes behind him, his throat tight as he sees evidence markers scattered throughout an apartment he’d helped to decorate. There are broken ornaments on the floor, spatters of blood and damage to one of the walls that he logically knows are signs of a struggle, but he can’t picture it. Won’t allow himself to picture it, his hands tightening into fists at the mere thought of what had happened here to a woman he loves.
He turns as the door opens and he smiles tightly as the man in front of him speaks, “Agent Hotchner?”
Aaron nods, “Detective Morgan?” He replies as he steps towards him and offers him his hand, shaking it firmly as they stand in the foyer of Emily’s apartment, “Thank you for meeting me here.”
“That’s okay,” he replies, smiling curiously at him, “I was surprised to learn that the feds were interested in this one,” he shrugs one of his shoulders, “You guys don’t usually get involved in a simple domestic violence case.”
He has to clench his teeth together to stop himself from getting angry, his jaw so tight he’s surprised it doesn’t crack. He’d always found anger the easiest emotion to jump to, so much a part of what he’d experienced as a kid that he hadn’t realised it wasn’t normal for the longest time. He’d grown up around violence. There were times when it felt like it was bred into him, a grim pattern he knew went back to his father’s childhood that Aaron was intent on breaking if he ever had children. He rests his hands on his hips and clears his throat, making sure he controls his voice as he relies.
“The…the victim,” he says, tripping over the term he knows Emily wouldn’t thank him for, “She’s a good friend of mine. She’s staying with me for a while.”
Detective Morgan’s eyes go wide, “Oh, I’m sorry,” he replies, his shoulders straightening out, “We’re doing everything we can to catch the bastard. We’ve got a BOLO out for him and his car, and two officers posted at the front door at all times in case he’s stupid enough to come back here.”
Aaron laughs bitterly and shakes his head, “Ian Doyle is a lot of things, but stupid isn’t one of them. Is it okay if I grab some of her things? She didn’t pack very much,” he presses his lips together tightly, “I won’t disturb anything out there. Just some clothes and things from the bathroom.”
Detective Morgan nods, “Of course, and I’ll be in touch if we have any updates for her.”
Aaron nods his thanks and heads further into the apartment. He takes a deep breath when he walks into the bedroom, the bed still unmade from where Emily had come home to find Ian there with someone else, and he pauses in the doorway. The thought of Ian cheating on her alone makes him furious and he has to shake it off so he can do what he came here to do. The sooner he got what she needed, the sooner he could go home to her.
He pulls a suitcase out from under the bedframe, her predictability - at least to him - enough to pull a small smile from him despite the circumstances. He makes quick work of packing her bag, making sure he’s as respectful as he possible as he packs underwear for her, shame chasing the pull in his gut as he tries to ignore something particularly lacey. She’d asked for things that were comfortable to wear, so he makes sure to get sweatpants and sweaters as well as pjyamas. He pauses as his finger catches something solid in amongst her clothes, and he frowns as he pulls out a photo frame that had been tucked up between pairs of leggings.
His breath catches in his throat when he’s met with a picture of the two of them from her 21st birthday, his arm is around her shoulders and she’s leaning into him with a smile as wide as his. He bought her the first legal beer she’d ever had that night. He’d made a big deal of it, something that had made her roll her eyes at him as they stood in the bar next to each other, their friends all around them as they celebrated her birthday. It felt like a lifetime had passed, not just a little over 3 years, since that picture was taken and it makes him ache. A moment of his cowardice frozen in time behind glass, a reminder that he should have just kissed her that night like he wanted to, and how different things would have been if he had. He wouldn’t be heartbroken over breaking up with Haley again, and Emily wouldn’t be recovering from what Ian had done to her.
Aaron places the picture in the suitcase too, hoping that the memory of a better time - of a time before Ian and before everything got so complicated - would be the boost she needed.
He steps out into the hallway and exchanges a nod with the officers at the door again before he starts to head towards the front of the building, but he’s stopped as an older man walks out of the apartment next to Emily’s.
“Excuse me, are you Agent Hotchner?”
He furrows his brow and nods, “Yes,” he says, looking the other man up and down, “And who are you?”
“I’m Dave Rossi,” he says, offering out his hand, “I’m Emily’s next door neighbour.”
Aaron looks down at his hand and then shakes it, “Nice to meet you,” he says, “How did you know my name?”
“The uh…the walls are thin,” Dave replies, “I heard you talking to the detective,” he clears his throat, “I’ve…heard a lot of things.”
Aaron clenches his jaw, “You’re the one who called the cops?”
Dave nods, “If I was quicker on my feet like I was when I was your age, I would have caught the son of a bitch when he ran for it. But I wanted to make sure she was okay,” he pauses, genuine concern flashing in his eyes, “Is she…okay?”
“She’s as okay as she can be,” Aaron replies, not giving away any more than he knew Emily would want him to, “She’s staying with me for now. At least until he’s caught.”
He doesn’t say what he can’t even admit to himself, that he wants her to stay regardless. He’s gotten used to her being around, being in his life again, and he didn’t want to lose her.
“Good. She’s a good kid,” he says, smiling to himself, “She always tells me off for calling her a kid - told me she’s almost in her mid-twenties last time I did that.”
Aaron laughs, “That sounds like Emily.”
Dave smiles and then it fades, “You’ll look after her, right?”
“I will,” Aaron replies, “Although, we should keep that between ourselves. She doesn’t really need looking after,” he clears his throat and looks at his watch, “I should get back home. I’ll tell her you were asking after her.”
Dave nods his thanks and turns to go back into his apartment before he looks at Aaron again, “I’m glad she has someone looking out for her,” he says, “Even if she thinks she doesn’t need it.”
Aaron nods and offers out his hand, squeezing Dave’s as he shakes it again, trying to press everything he can’t say into it - his thanks for looking out for Emily when he couldn’t, for being a friend when she couldn’t, and wouldn’t, let him be one.
Dave nods at him as he lets go of his hand and they exchange a smile before Aaron turns to leave, determined to get back to the woman he would do anything for. Even if it meant breaking the rules.
___
She hates that she’s anxious. Hates that being outside has her looking over her shoulder, and that she jumps at every little sound around them. She almost turns back, opens her mouth to tell Aaron that she wants to go back to his place, that she wants to go home, but she stops herself. Ian had already taken so much from her in the last few months. She didn’t want him to take this from her too, so she smiles at Aaron when he turns to look at her as they step into the Christmas market she hadn’t been to in years.
“You okay, Em?”
She swallows thickly and nods, adjusting her scarf to ensure it covers the bruises and scratches on her neck. Her bruises were starting to fade, the purple of her skin slowly turning to a blueish-green. She’s glad its winter, that she can cover everything except for her black eye and split lip with her jacket and her scarf. It was better than when Ian first started to get physical with her, when she had to wear a sweater in the middle of summer to cover fingerprint bruises on her arms.
“I’m okay,” she says, smiling at him in a way they both know is fake. She clears her throat and looks away from him, her arms crossed over her chest as they head towards the Christmas trees, “Are you sure you’re ready to give me full reign to decorate your place?”
“As long as the tree fits in my apartment and it makes you happy, I’m ready for you to do whatever you want.”
She smiles properly this time, so widely that her cheeks ache with it, a bruise that feels like a phantom of Ian’s fist pulsating in a way she ignores, and she chuckles at him, “Careful, Aaron. You might be making promises you’ll regret later.”
He knows he could never regret anything that made her smile like that, but he also knows he can’t tell her that. He doesn’t want to upset the delicate balance they’d created over the past week. In some ways it felt like they’d never stopped speaking, as if 6 months hadn’t passed in between two phone calls from her that had changed their friendship. In other ways, he felt every moment. Felt every day they hadn’t spoken hanging between them. All the things they were yet to say thick and cloying in the air as neither one of them acknowledged that the only reason they didn’t end up curled around each other at night was because of the pillows placed between them. More than once he’d woken up to his arm over the pillows, his fingers skimming her side, the warmth of her skin inviting for a split second before he’d pull his hand back, desperate above all else that he didn’t cross any boundaries she didn’t want him to.
“Oh, this one is beautiful,” she says, her eyes shining as she looks at the tree in front of her and reaches out for the label attached to one of the branches, “6ft, nordic pine,” she turns to look at him, “Your place will smell amazing.”
He stands next to her and looks the tree up and down, “Don’t you think it’s a bit big?”
She looks up at him and rolls her eyes when she spots the mischief in his, “It’s shorter than you are,” she quips, and then she looks at the tree again, “I don’t know if we should go for the first one we see though,” she feels the anxiety start to return, how it catches on her cracked ribs as shes, memories of being told no one cared weighing down on her until she struggles to breathe. She swallows thickly, “But we should just take it-”
“Em,” he says, reaching out to touch her arm, squeezing reassuringly before he drops his hand back down, “Take all the time you want. This is important,” he offers her a half smile, “It’s the first tree in my new place.”
She beams at him and sinks her teeth into her lower lip in an attempt to contain it. They wander between the rows of trees and she stops every now and again to inspect one she settles on the first one they saw. He doesn’t joke about it, doesn’t make a comment about how they’d spent 20 minutes looking at trees just to go for the first one, because he knows how important this is to her. He reaches into his pocket to pull out his wallet but she stops him, her eyebrow raised as she puts her hand on his arm.
“You won’t let me pay for groceries or anything towards your bills,” she says, “I’m buying the tree. And all the decorations.”
He wants to argue, but stops himself, simply nodding as he gives in. They approach the assistant they’d seen helping out other people, her pink elf hat and matching frames on her glasses making her stand out in the crowd. They walk over to her, and Emily sees the moment she sees them, how she frowns as she looks back and forth between the two of them before she fixes a smile on her face.
“Hi, my name is Penelope and I am here to help with all of your Christmas tree needs.”
“Hi,” Emily says, her lips pressed together as Penelope looks at her, suddenly more self-conscious about her bruised face, “We want to purchase that one,” she says, pointing behind her, “The 6ft Nordic pine.”
She smiles tightly and looks at Penelope, “Why don’t you go pull the car around to the collection area whilst we sort out the payment?”
“Okay,” he says, turning to Emily, “Will you be okay?”
She opens her mouth to respond but is cut off by Penelope, “She’ll be fine.”
Aaron furrows his brow and waits for Emily to nod her agreement, a flash of amusement in her eyes over the other woman’s behaviour, and he turns to leave.
Emily smiles as she turns back to Penelope, “So, I have the cash-”
“Ma’am, do you need help?”
She chuckles nervously, clearing her throat as she pushes her hands into her jacket pocket, “I need help buying a tree.”
Penelope sighs and looks at her black eye before her gaze drifts down to her split lip, “Do you need help getting away from the man you’re with?”
Emily feels her throat tighten at the realisation, warmth burning through all of the bruises Penelope could see and the ones hidden by her clothes, “Oh, no that’s not-”
“Because I can stay with you until the cops get here, if we call them and-”
“No,” she says, firmer than she means to be, “It’s not…” she trails off, not wanting to explain everything to a stranger, but not wanting her to think Aaron had done this either, “He’s my friend. He’s not…it wasn’t him.”
Penelope stares at her for a moment before she relents, her smile slipping back to the bright one Emily had watched her give with every other customer. “You said you’re paying with cash?”
Once the tree is secure on top of his car, Penelope’s attitude markedly different towards him as she helps them, they go to buy decorations. He doesn’t let Emily help him carry anything into his apartment when they get back, and after she argues - even though she knows she won’t actually be able to lift anything because of her ribs - she sits on the couch and watches him, smiling mischievously as he wrestles with the lights before he gets them on the tree. She takes over when he’s done, falling easily into the role of organising the decorations like she always had. They weren’t her decorations, they were still somewhere in her apartment, some of them broken by Ian last Christmas, his anger taken out on ornaments her grandfather had bought her just months before he’d started to hit her, and she takes her time to run her fingers over the new ones. To study them before she finds the perfect place for them on the tree as she tries to tell herself that starting again could have beauty in it.
Aaron helps her by handing her ornaments and he eventually attempts to place one on the tree himself before he inevitably corrects him.
“That one doesn’t go there,” she says, no malice in her voice and a sparkle in her eyes he couldn’t have imagined seeing again when he saw her in the hospital.
He sighs good naturedly as he turns to look at Emily, his eyebrow raised as he passes her her ornament in his hand, “I don’t know why you even let me try.”
She hums as she takes the decoration from him, smiling softly as his fingers skim over hers, and she turns to the tree, “I know you like to be involved.”
He laughs and looks around his apartment, and he finds himself struck by how much more it felt like home already, how everything they’d done to decorate for the holidays had taken away from the feeling that the place wasn’t his yet that had lingered since he’d moved in. The warm glow of the lights they’d strung around the tree made it feel cosier. The ornaments Emily had insisted on in the store on the mantle next to the Advent wreath made it feel less empty, less touched by his life.
Most of all, he thinks it has everything to do with her.
He sits down on the couch and watches her as she stands back to look at the tree, her head tilted and her teeth sinking into her lower lip, “What do you think?”
He smiles, his gaze drifting from her to the tree, “I think it’s perfect.”
She pulls the sleeves of her sweater down past her hands and sinks onto the couch, her eyes fixed on the tree the whole time, “I think so too,” she smiles as she turns to look at him, “Thank you.”
He shrugs, “You bought it all.”
She rolls her eyes at him, “Thank you for letting me do this,” she says, turning back to look at the tree, “I know Christmas has always been my favourite, not yours. So I appreciate it.”
“I’d do anything for you, Em,” he says, “You know that.”
“I know,” she replies, her focus on her thumb as she picks at her cuticles, her throat stuffed full of everything she wants to say but can’t. She still hadn’t told him all of it, hadn’t gone into any detail about those last few months with Ian, and she wasn’t sure if she should, or if she even wanted to. She smiles as she looks back at Aaron, “I’d do anything for you too.”
They sit in silence for a while, both of them looking at the tree, their focus on the soft lights and the decorations she’d meticulously placed, before he offers to make dinner. They eat together, content to sit next to each other as they watch a Christmas movie they’ve seen together countless times before, both of them imagining a life where they had this all the time.
___
She can’t breathe.
She’d always felt suffocated. Her lungs stuffed full of everything everyone had ever expected of her until she couldn’t breathe.
This is different. She struggles as she tries to loosen the hands around her throat, barely feeling the burn of her own nails against her skin as she grasps at Ian, desperate for him to let go.
She can’t breathe.
“Ian-”
“You think you can leave me, love?” He seethes, squeezing her throat even tighter, “You’re mine.”
She can smell whiskey and smoke and the overly sweet perfume of the woman he’d had in their bed, and it catches in the back of her throat. Makes nausea roll in her gut as her vision starts to blur at the corners. She tries to say something, anything, tries to say she won’t leave even though she wants to because she can’t leave him if she’s dead.
“Emily.”
She blinks, desperate to clear her vision, her grasp on his hands getting more desperate as she hears a loud knocking on the door, Dave’s voice morphing into Aaron’s as her eyes drift closed.
“Emily.”
___
She sits up, sucking in a breath as her hand flies to her throat, her chest shuddering as she presses against her bruised skin. She tries to catch her breath, the smell of Ian’s breath still lingering as she tries to shake off the remnants of her dream.
“Em?”
She flinches before she can stop herself, moving further away from Aaron as she turns to look at him, her eyes wide as she keeps her hand pressed against her throat. She doesn’t register the flash of pain in his eyes, the way his shoulders tighten for a moment when she reacts like she’s afraid of him, “Aaron?”
“Yeah,” he assures her, “It’s me. Just me. You’re safe. I promise.”
She nods as she blows out a slow breath, ignoring how it shudders in her chest, catching on her cracked ribs as it pushes past her lips, “Just us.”
“Yeah,” he repeats, smiling reassuring as she looks at him, “It’s just us.”
Her face crumbles as she leans forward, her forehead against her knees as she cries, “I’m sorry.”
“Oh, Em,” he says, reaching out for her before he stops himself, his fingers stopping just short of her arm, “You have nothing to be sorry for.”
She rests her temple against her knees and turns to look at him. He was right next to her, but so far away. The gap between them not just the pillows they’d slept with in between them for well over a week now, but one she’d created in an attempt to protect him. Her lips tremble as their eyes meet and she tilts her head towards his chest, “Can I…”
She doesn’t need to finish asking. He’s already moving the pillows, throwing them to the floor before he gathers her to his chest. He closes his eyes as she cries even harder, holding her against him like he’d wanted to for much longer than he cared to admit. He rests his cheek against the top of her head and runs his fingers through her hair.
“I’ve got you sweet…I’ve got you Em.”
She grasps his arm, her fingers digging in, his muscles rippling beneath his skin as she tries to anchor onto something other than the memory of Ian’s touch. She focuses on Aaron instead, how carefully he’s holding her, how she feels safe even in his fierce embrace. She slowly calms down, her face against his chest as she breathes him in.
Emily eventually pulls back, her eyes still shining, and he stops himself from reaching out to wipe the tears from her cheeks, not wanting to cross any boundaries she might not want him to.
“Do you want to talk about it?��
She shakes her head fiercely, “No. Not…not right now.”
“Okay,” he says, loosening his grip on her so she can shift back to her side of the bed, but she tightens her grip on his arm. He freezes, unsure how to proceed. Even before everything they’d never fallen asleep like this, had never crossed that line in their friendship, but he doesn’t allow himself to overthink it it too much. Instead, he nods and swallows thickly before he smiles at her, “Let’s lay down, okay?”
She nods and shuffles away enough for them to lie down, but she stays curled up against him, unable to tear herself away from him. She doesn’t look at him as she rests her head on his chest, his warmth spreading from his chest to hers as they settle back down. She closes her eyes but immediately opens them again, a flash of icy blue eyes and the smell of whiskey immediately overtaking her as soon as she does.
“Can you talk?” She asks before she can stop herself, embarrassment burning in her cheeks as she presses her face further against his chest so she doesn’t have to look up at him, the bruises left behind by Ian soothed by the softness of Aaron’s t-shirt, “About anything? I just need…” she swallows thickly, “I need to not think about it.”
“Of course,” he says, his cheek against the top of her head so he doesn’t press a kiss there instead. He wonders if she can hear how fast his heart is beating as he blows out a slow breath in an attempt to slow it down, “Did I tell you about the kid we consulted with this week?”
“Kid? You’re starting to sound like Dave,” She jokes, and shakes her head at him, swallowing thickly as she tries to hide a shiver as he runs a hand up and down her back, “No, you didn’t tell me.”
“Dr Reid. He’s really smart, has several doctorates and has a photographic memory. But he looks about 12.”
She chuckles, the sound a little empty as it passes from her chest into his, “Are you sure you’re not just getting old.”
“I’m only 30,” he replies, his smile fading when she tenses against him because she’d missed his 30th birthday, and he clears his throat, “I swear at one point he might as well have been speaking Russian to me or something with everything he was saying about behavioural analysis.”
“I wish you wouldn’t do that,” she mumbles, tracing patterns on his shirt unaware she’d even spoken until he replies.
“Do what?”
“Talk down to yourself,” she tilts her head up to finally look at him, “You’re smart. And kind and…” she drifts off before she can say something she shouldn’t, her lips pressed together as she captures any other thought she has about him on her tongue, “You shouldn’t talk down to yourself.”
He smiles and his hand falters on her back for a moment before he nods. She’d been one of the few people to believe in him in the way she did. She’d helped him through law school and the bar by sitting with him as he studied. Keeping him topped up with food and water and no small amount of confidence boosts. With her by his side, nothing ever felt like it was out of reach.
Nothing, except for her.
“Okay, I’ll try not to in future.”
“Good,” she says, smiling softly before she rests her head against his chest again, “Now tell me more about this kid.”
When they wake up in the morning, neither one of them aware of when they’d fallen asleep, they are curled around each other like vines. Held in place by everything they wanted, and were equally convinced they couldn’t have.
___
“What’s the theme of the candle this week?” Aaron asks, his eyes filled with curiosity as she lights the first candle again before she turns to look at him.
“Peace,” she says, smiling at the thought of it, warm memories of her parents and one of the few things that had just been for her and them as she turns back to look at the candles, “It’s also called the Bethlehem candle.”
He hums, “Why is only one of them pink?”
She opens her mouth to answer, and she furrows her brows, “I actually don’t remember,” she says, narrowing her eyes when he laughs at her, “Give me a break, I haven’t been to church in almost a decade.”
He holds his hand up in mock surrender and tilts his head towards the wreath, “Let's light it, and then I’ll make us some hot chocolates.”
“You are going to have to stop waiting on me at some point you know,” she says, smiling fondly at him before she flicks the switch on the lighter, “I can do some things for myself.”
“Maybe next week,” he says, smiling as she lights the second candle, the flicker of the flame dancing in her eyes as she watches it. His phone rings from the kitchen counter and he sighs as he goes to pick it up, “I hope that’s not work.”
“Me too,” she replies, tearing her gaze away from the candles, “Otherwise how would I ever feed myself.”
He shakes his head at her sarcasm and answers his phone, “Agent Hotcher.”
“It’s Detective Morgan.”
Aaron looks over at Emily, “Detective Morgan,” he says, watching as her eyes go wide, the happiness that had been shining in them disappearing in a moment. He walks over and offers her his hand and squeezes hers the moment she links their fingers together, “Is everything okay?”
“Yes, everything is fine. More than fine actually - we’ve got him.”
He sighs in relief and looks at Emily, “You’ve got him?”
Her shoulders slump with the relief, her body shifting forward of its own accord as a weight is lifted off her shoulders. She sinks against him, her arms wrapped tight around his back as she mutters against his shirt, “They’ve got him.”
“I’ll come and see Miss Prentiss tomorrow to go over everything,” Detective Morgan says, “But I thought I’d save her another sleepless night and let you know as soon as possible.”
“Thank you,” Aaron says, his eyes drifting closed as he hugs Emily back, not stopping himself this time when he drops a kiss to the top of her head, “We’ll see you tomorrow.”
He drops his phone the moment the call is over, not caring as it hits the floor so he can hug her properly, both of his arms around her as she digs her fingers into his back.
“They’ve got him,” she breathes out, tears shining in her eyes as she shakes her head, “I…I can’t believe it.”
“You’re safe now,” he says, even though he knows it’s not that simple. There would be a trial and Ian could get bail before then. But Aaron would make sure she was safe. He would make sure Ian could never legally get close to her again, even if it meant breaking the rules and putting his career on the line. “He can’t hurt you again.”
She nods, choking on a noise somewhere between a laugh and a sob and she rests her head on Aaron’s shoulder. Her gaze drifts to the candles on the mantle, and she sucks in what feels like her first deep breath in almost two weeks.
“Yeah,” she says, “I’m safe now.”
#emily prentiss#aaron hotchner#aaron hotchner fanfiction#aaron hotchner x emily prentiss#hotchniss fanfiction#hotchniss fanfic#aaron x emily#hotchniss#emily prentiss fanfiction#hotchniss fan fic
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Picture book: "Boy Here, Boy There" by Chuck Groenink (2024-10-15)
A neanderthal boy goes out for a day of adventure, and meets a Homo Sapiens boy. It's brief, but exciting and confusing.
The world here is beautiful, and familiar. Most of the plants and animals look like a pretty standard plains ecosystem. There's beech trees, long grasses, birds, rodents, a bear, deer, and bugs. And then we meet the wooly mammoth. Such a strange sight! In fact, it's stranger than the Homo Sapiens boy, unless you have the context of this book already.
If you didn't know that's what was happening before you got to the author's note at the end, you might just think it's about boys from different families, but the same species. Which is some of the point, the idea that we existed together, different in physical makeup, but similar in abilities and emotions. But I feel like a bit more should have been done to help younger readers realize there was something bigger going on. The Homo Sapiens adults are in only one drawing, and are across a stream, and not too detailed, so the only big difference I noticed is that they all have shoes.
The author's note is great. We get an idea of the neanderthal temporal range, through which areas they spread, and what their craft and technology level was like. It includes some great drawings of tool shaping and hide processing. Also, I deeply appreciate that we see one mother breastfeeding early in the book, as well as the note mentioning the care taken within the community.
Overall, I really enjoyed this. It's adventurous and also a bit educational.
Advanced reader copy provided by the publisher.
#book#review#book review#picture book#arc#netgalley#neanderthal#homo sapiens#prehistory#human evolution
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The rulers of Tarth are called "the Evenstar" and "Evenstar" is the famous nickname of Arwen in LOTR. Does this mean that Martin is pointing out Brienne and Jaime as the Arwen and Aragorn of ASOIAF ? Since Brienne will eventually become lady of Tarth after the death of her father Selwyn. But Brienne is also a blonde warrior lady like Eowyn. Should either parallel be seen as meaningful ?
Hi there!
I am not a LOTR expert by any stretch of the imagination, so I wouldn't be able to give you a credible answer on the finer details of that nickname within those books.
(I do, however, doubt that it's meant to imply a parallel between this couple and Jaime and Brienne, mainly because they don't share literally any other parallels with these characters either jointly or separately, that I can think of. Eowyn comes closer, but that doesn't make Jaime any kind of Aragorn.)
An interesting I thing I found after a cursory search is that Arwen got this nickname in reference to the world as they knew it nearing its end. If that's true, then that's rather melancholy, but it would fit with the general theme in ASOIAF of upheaval, endings and renewal, best summed up by Leaf, one of the children of the forest:
The gods gave us long lives but not great numbers, lest we overrun the world as deer will overrun a wood where there are no wolves to hunt them. That was in the dawn of days, when our sun was rising. Now it sinks, and this is our long dwindling. The giants are almost gone as well, they who were our bane and our brothers. The great lions of the western hills have been slain, the unicorns are all but gone, the mammoths down to a few hundred. The direwolves will outlast us all, but their time will come as well. In the world that men have made, there is no room for them, or us." (ADWD, Bran III)
This imagery of the setting sun is matched by the concept of the Evenstar and both of these indicate endings.
Something often overlooked is that Cersei shares this imagery, too.
All hail his lady mother, Cersei of House Lannister, Queen Regent, Light of the West, and Protector of the Realm." (AGOT, Sansa V)
Also in reference to Tywin, her father:
By the time they left Maegor's Holdfast, the sky had turned a deep cobalt blue, though the stars still shone. All but one, Cersei thought. The bright star of the west has fallen, and the nights will be darker now. (AFFC, Cersei I)
Warden of the West, in the westerlands, the Lannisters in all the glittering golden light are still associated with the finality of the sunset and evening.
The evenstar and the morning star both actually refer to the same thing, though: the planet venus, all depending on its visibility in the night sky. It was also historically referred to as "lucifer", which can be translated as "lightbringer", the name of the sword forged by Azor Ahai, which is a hugely ambivalent tale in the books and resonates with both Dany's dragons and several special swords named in the series. The powerful weapon as a mark of a hero or a knight is a central theme in the series, and GRRM is begging us to look closer at what is truly heroic and what is merely a show of power or conceit.
An interesting twist here is that Brienne's House and island of Tarth is equally ambivalent. Their arms are sun and moon both. And their seat has an interesting predecessor associated with a significant knight.
The Sapphire Isle, as some call it, is ruled by House Tarth of Evenfall Hall—an old family of Andal descent that boasts of ties to the Durrandons, the Baratheons, and more recently to House Targaryen. Once kings in their own right, the Lords of Tarth still style themselves "the Evenstar," a title that they claim goes back unto the dawn of days. Many of the folk of Tarth, highborn and low alike, claim descent from a legendary hero, Ser Galladon of Morne, who was said to wield a sword called the Just Maid given to him by the Seven themselves. Given the role that the Just Maid plays in Ser Galladon's tale, Maester Hubert, in his Kin of the Stag, has suggested that Galladon of Morne was no rude warrior of the Age of Heroes turned into a knight by singers a thousand years later, but an actual historic figure of more recent times. Hubert also notes that Morne was a royal seat of petty kings on the eastern coast of Tarth until the Storm Kings made them submit, but that its ruins indicate that the site was made by Andals, not First Men. (The World of Ice and Fire - The Stormlands: The Men of the Stormlands)
Evenstar and Evenfall vs. the Morning. Obviously, there's a hidden history there that may be as interesting as the more recent connection of House Tarth to Duncan the Tall, another noted knight. But clearly, we are seeing a tension here between evening and morning. Brienne is the daughter of the Evenstar, but must she be an evenstar herself?
Given Brienne's connections to knighthood, to Galladon whose story she tells in AFFC, it may well be that she herself represents that renewal, a shift from evening to morning. Where the story of Duncan is one of disintegrating ideals, Brienne represents the choice to uphold them. She chooses to take up Duncan's abandoned arms, commissioning to have them painted on her shield:
It was more a picture than a proper coat of arms, and the sight of it took her back through the long years, to the cool dark of her father's armory. She remembered how she'd run her fingertips across the cracked and fading paint, over the green leaves of the tree, and along the path of the falling star. (AFFC, Brienne II)
Which GRRM goes out of his way to associated with finality and endings:
She had made a better job of it than he could ever have hoped for. Even by lantern light, the sunset colors were rich and bright, the tree tall and strong and noble. The falling star was a bright slash of paint across the oaken sky. Yet now that Dunk held it in his hands, it seemed all wrong. The star was falling, what sort of sigil was that? Would he fall just as fast? And sunset heralds night. "I should have stayed with the chalice," he said miserably. "It had wings, at least, to fly away, and Ser Arlan said the cup was full of faith and fellowship and good things to drink. This shield is all painted up like death." "The elm's alive," Pate pointed out. "See how green the leaves are? Summer leaves, for certain. (The Hedge Knight)
The falling shooting being likened to death is another interesting nod to the comet that lights the sky through much of ACOK. The one that heralded the birth of the dragons. Death.
It is the tree that represents life here. Given this context, Duncan's arms may not be her final arms.
A parallel in terms of imagery, knighthood and even history, may be House Dayne. Much like House Dayne (of Starfall) has an ancient origin and a fancy special sword named Dawn, you could argue that it has fallen from grace, the last "Sword of the Morning" (named so for the star constellation only visible before dawn) having been killed after guarding an imprisoned teenaged girl dying from childbirth. That's not knightly honor. Gerold Dayne is called "Darkstar" and describes himself as "of the night". He does not carry Dawn. Ham-fisted metaphors, no?
This is all my convoluted way of saying that no, I don't think this nickname is meant to tie Brienne and Jaime to Aragorn and Arwen, but rather part of a broader metaphor for disintegration and renewal, especially in association with knighthood, all expressed through Brienne herself.
Brienne, caught between Duncan (evening) and Galladon (morning), represents renewal, life, the way forward.
Jaime lacks this imagery entirely. He's no Aragorn. He's walking into the sunset with the Light of the West.
#brienne of tarth#star imagery#sunset imagery#metaphors#knighthood#true knights#false knights#anti braime#<- for filtering
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A theory of the Ineffable Plan.
By elsamirrre5322 on YouTube
Realistic_Street1312 on Reddit
ParkSeo-Jun on Fandom
Imsickofpasswords on Tumblr
(Yes, all me!)
Book of Genesis 1–11: And God said: 'Let us make man in our image"
From Neil Gaiman’s MAster Class: When you tell a story, it is crucial that you completely believe in what you're writing
Hi, Good Omens's fellow victims! Like so many, I have been trying to cope with Eternity (I mean the dreadful period between season 2 and, either season 3, or my personal Armageddon.) That rotting brain of mine came up with a theory regarding the message that Good Omens (book and show) is striving to convey. What is it that Terry Pratchett and Neil Gaiman believe in so hard, as human beings and writers, that they want the whole world to understand it? Well, what I found, whether or not it is accurate, is at least beautiful. So I wish to share it with you.
Before I begin and you accuse me of pedantry, know that my every sentence begins with an invisible imho.
***
Since there is no way around it, I'll talk about the ship and the cruel, heart-wrenching, forever traumatizing, law-should-forbid-that-kind-of-things, cliffhanger. No matter how hard I think, this ship is the most beautiful love story ever (yes, imho). Is it because it doesn't involve burning passion, emphatic confessions and great sacrifices? It's about beings who harbor the same inner values but underwent such different trials that their personalities ended up diametrically opposed. Their love (and loneliness) pulls them together and allows them to rub off on each other, but they still retain their identities and won't go against their principles for the sake of the relationship. In the fight, they both proposed to each other, I mean proposed, like, let’s get married. And neither of them got rejected. They both wanted to be together, and made that part perfectly clear. What they declined was the terms of the contract. Either Crowley going back to pretending he trusts Heaven’s institution, or Aziraphale abandoning his faith. They both expect to be loved for who they truly are and believe in. And of course, this is exactly what they will achieve… True love instead of the illusion of love. First prediction in my Silly and Hopeful Book Of Prophecies.
***
Having taken the mammoth out of the room, I’ll explain my theory.
Whilst reading the book, I realized that the original story was never that of Aziraphale and Crowley (worry not, I have plenty to say about them…). It was that of Adam (originally, William the Antichrist) and the Them. More than that, it’s a saga about humanity achieving its full potential.
***
God
Of course, we should begin with God, since God created humanity, the universe(s) and the rules by which everyone and everything must abide. So. Who is God? Well if I could answer that, I'd probably know how to make a whale. I don't know how to make a whale. But certainly there are things we know, or can guess about God.
First, she (I’m a woman and it makes me obscenely happy to write “she” here) is the narrator. Second, she does not play dice with the universe. The first fact means that God can see everything, down to an angel and a demon drinking solidly for two hours, or a nightingale singing in Berkeley square. Second statement means there is no such thing as chance or hazard in that universe of hers. Everything happens for a reason.
It sounds like God wrote everything, everyone's destiny, like Gaiman and Pratchett did for their characters. Crowley says so himself. Humanity, Aziraphale, Crowley, everybody, they are all characters in the book called The Great Plan.
I think God injected herself in her own story under the disguise of Agnes Nutter. Only God can always be right.
So, here we have Gaiman and Pratchett hiding behind God, and God hiding behind Agnes Nutter. The Bible turned into The Great Plan, and then into a book of prophecies.
But what kind of person is God? Is She compassionate, loving, merciful? Yes. I firmly believe that. Err… Wait. Same God that drowned almost everybody, goats included, and wanted to kill Job's children… and goats!
“When his life was ruined, his family killed, his farm destroyed, Job knelt down on the ground and yelled up to the heavens, "Why God? Why me?" and the thundering voice of God answered, "There's just something about you that pisses me off.”
― Stephen King, Storm of the Century.
Yes. Same God who never failed to prove herself a master torturer, a mass murderer and a serial killer in a single package. How do I reconcile both sides? Death… is only temporary! I mean, Jesus could bring Lazarus back, Adam resurrected a fuckton of people, and Crowley easily performed miracle escapes. Maybe death isn't the terrible thing we think it is… (except for Nazis? But Nazis aren’t really human, are they?) As for Job's children and goats, God knew that Crowley was around, up to no evil…
Having said that, I remember Stephen King writing something else. Whoever remembers that quote, let me know. Something like this: " If God created everything, then It must rule over both Good and Evil. If It only rules over Good, then there must be someone who rules over it all. I’ll worship that someone as the actual Almighty."
I agree. Good and Evil are like two faces of a coin. Death introduced Itself as the shadow of Creation and states “I’m neither of Hell, nor Heaven”. Evil must be the shadow of Good. And everything is a part of God.
***
The Adams
No, not the family, come on! What would they be doing here? Ah, attending the Second Coming. Come to think of it, it's indeed the kind of event they wouldn’t want to miss…
Anyway, their name is spelled Addams and I’m actually talking about the two Adams of the story. Old Adam, who ate the forbidden fruit in the garden of Eden, and young Adam (I mean Adam Young) who steals apples in the garden of his neighbor. As I see it, they are allegories of Humanity.
As Crowley said, most universes come pre-aged, while this one will be allowed to grow. In the same way, Humanity is a species that will be allowed to grow. What ever for? Entertain God? Eternity does sound boring. Certainly a God could use a good laugh once in a while… But Nah. What do people do when they're bored with their lives? Hint: not their best idea? They have children! (or pets. Pets is a good idea…)
At the beginning, Adam and Eve are all of Humanity. They can't tell good from evil as they haven't experienced anything yet. Despite looking like full grownups, they are still babies. Crowley designed, not a star factory, but a fancy wallpaper indeed, for… a nursery.
Now, how is Baby Humanity supposed to grow? Crowley! Good ol’ Crowley! His temptation is the first opportunity to exercise free will. It’s the first lesson and the reason why the apple isn't at the top of a mountain or on the Moon. Choose for yourself, and see what happens. By eating the forbidden fruit, Adam and Eve don't actually get any knowledge of right or wrong. The first sin marks the beginning of the teenage rebellion that is necessary to grow beyond what was taught. Everything that comes after is like an initiation rite. A six-thousand year long initiation rite with angels and demons along the way as teachers and… the end of the world as a final test.
At the end of season one, Adam Young is back to being human. He represents Humanity at a later stage. An almost fully grown humanity that has learnt a lot (too much?) about free will. Once again, it takes Crowley’s intervention (just slightly motivated by the idea of Aziraphale’s threat never to talk to him again…) to push Adam towards the right path. Note that I didn’t write the good path. I meant the right path, the one that wasn't created for him even before he was born, I mean the path he made for himself.
The main difference between Old Adam and Adam Young deserves to be stressed here. Adam Young’s education was provided by other humans, his parents, his friends, Anathema… It means in 198X any random human is that evolved, already. The question is, how did Humanity reach this level of knowledge? And power?
Yes, power. Armageddon was stopped by… whom exactly? Humans! Humans only. Anathema, Newt, the Them. Meanwhile, Aziraphale and Crowley were gonna kill the Antichrist, a kid! A KID! And who stopped them? Madame Tracy, a stupid (I’m not the one saying), psychic, Jezebel-of-Babylon with a good heart. A nobody? No. A human.
***
The education of Humanity.
Let's stop to notice that Crowley and Aziraphale are adoptive parents from the get go, watching the kids anxiously from afar, wondering if they actually fulfilled their respective mission as an angel and a demon, not knowing that having kids goes way beyond giving them toys and feeding them applesauce. It's a life sentence. Your kids will always call you at ungodly hours, seeking comfort after a nightmare, no matter how grown up they are. There’s no escaping to Alpha Centauri, and forgetting about them!
What I find interesting is who Aziraphale and Crowley are, and how meaningful it would have been if God had actually chosen them to be the Godfathers of Humanity.
Crowley is the one who questions everything, right? And how does one learn? Through questions. Those who have children know what I'm talking about (no wonder God won't raise her kids herself, being humans or Jesus🙄). It is often said that Science (Man-made god) replaced God. And how does science work? Yes, questions again ! Goddamn, annoying, neverending, pain-in-the-neck questions… Curiosity is the first tool. It's curiosity Crowley injected into Eve, to tempt her into eating the apple.
Crowley is also the one who would suggest a suggestion box. Because he has… IMAGINATION…(here, you need to picture Aziraphale turning a turnip into… an INKWEEEELL… ). IMAGINATIOOOON…. That ability is very, very important. Should I say paramount? God being a writer, possibly a mixture of Pratchett and Gaiman, she can only treasure imagination. Imagination is what created Good Omens. Imagination is what allowed Crowley to stay in his burning car. It was Adam's tool to change reality. Human imagination brought War, Famin and Pollution to life and it's human imagination again, that of three quite ordinary kids, that destroyed them. Not a flaming sword, not an angel, not a demon, mere humans gifted with imagination. And free will. Gifts from a fairy godmother named Crowley.
Aziraphale? Aziraphale didn’t come empty-handed either.
Was he just passing by, fortuitously, when Crowley called out for help? Is it pure coincidence that they created the universe together in a no-sex-involved-whatsoever fashion? I mean, the higher-ups designed universes, universes, man! Big, complicated, extremely sophisticated things, but they couldn’t think of a system that’d be set into motion by a single angel? Come on… And was it just a hazard that Crowley and Aziraphale ended up together on Earth, with the mission of thwarting each other? (Balancing each other?)
No dice. What, then? Crowley is the darker shades of gray. Aziraphale is the lighter part of the spectrum. And God knows that. God knows that Aziraphale isn't as white as he looks, although he does look very white. How does she know that? Because she checked. And several times, if I were to guess. God sees everything. And yet, she asked Aziraphale what happened to the flaming sword. When he lied his way out, she could have punished him, but she just went quiet. She wanted to know 1) if he would lie, if he would dare stand up to Her to protect the children, and 2) if he would trust his inner compass.
Aziraphale has other strong suits. He’s very gay and bubbly, and fluffy, and fun, and embarrassing, and endearing, and adorable, and… yes, I’m in love with him, say you aren’t. At the same time, he is quite strong-minded and aware of being Crowley’s soft spot. He can have his demon do things to please him (to a certain extent), with just a cute glance or a frown. He is Crowley’s anchor.
What’s more, Aziraphale is very conservative, and not just where fashion and music are concerned. He has unwavering faith in God (I mean God, not the institution of Heaven) and nothing, not his love for Humanity, not his love for crêpes, not even his love for Crowley (not sure about the order here), will change that.
Last but not least, our favorite angel is intelligent. (Since it’s Pratchett and Gaiman saying so, it must be true.) He is the ONLY one to point out the existence of the Ineffable Plan. And the ONLY one to figure that it might diverge from the Great Plan. Without the need to hear it, he feels what the ineffable plan is. And that’s why he trusts God. Although he is able to admit the error of his ways, I don’t think he’ll be doing the "you were right” dance this time around. Third prediction. (Boy, do I wish that one isn’t accurate…)
Aziraphale and Crowley were chosen as godfathers because, together, they are the perfect balance, they are black and white and the entire spectrum in between. And somewhere in this spectrum is the most important thing in the universe. Although the ingredients may have been the same, I don't think Aziraphale and Crowley were created with the same recipe as the other angels. Neil just revealed on Tumblr that Aziraphale and Crowley together are a circle. They are perfection. This circle is what God wants for her children. A mind that has no beginning and no end, a God-like mind.
Aziraphale and Crowley intuitively know that. It’s the reason why they turn into an evil nanny and a good-hearted gardener, in hope their combined influences will make a real human being out of the Antichrist. It’s easy for them. Because, this is what they’ve been doing from the beginning! They spent their entire time on Earth playing the nanny and the gardener! For not one kid, but for all Humanity as a youngster. Aziraphale and Crowley are masters at it and it’s thanks to them that Humanity has learnt so much. Pay attention, it looks like they didn't do much, in the end, to prevent Armageddon. But they raised the kids who prevented Armageddon. Of course, the ineffable husbands got some help.
Earlier, I mentioned angels and demons being teachers. They’re all doing the same job, infusing humanity with both Good and Evil through temptations and blessing, having them make choices and watch the outcome. Here, I must say that in the story, (and in History) it feels like demons have all the easier parts, as their pupils seem to always be way ahead of them, from pretty much the beginning. “Yes, always this easy”.
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.” ― Terry Pratchett.
When Crowley creates the universe, what comes first? Darkness. He has to summon light into it to reveal the marvels it contains. Are humans like that? Darknesses that require some light (not too much, otherwise they’d go as blind as angels) to unravel their actual beauty? So. Angels bring light. And demons just have to make sure the darkness stays into place? Something like that. But… if angels and demons are both working towards God’s plan, how is it they keep bickering? Stop. Is there a scene, a single scene where they actually argue? I can’t remember a single one… They all want the same thing. Get the bloody job done so everyone can call it a day and go home.
Why then were demons demoted and casted away? Crowley doesn’t even seem to understand what happened to him…
I guess it’s time I talk about the rebellion and the fall.
***
The Principal
The Principal? Who’s that? The one above the teachers, of course! The Metatron!
THAT Metatron… You want to kill him right now, don’t you? You want to peel off his skin with a blunt knife, you… wait, he doesn’t have a skin… and he probably can’t die anyway. You want to drink his soul with the tiniest straw? Tie him to a chair in front of episodes of Dora the explorer? I feel you.
Not sure if the Metatron has a counterpart. In the novel, his counterpart is Beelzebub, but it doesn’t feel like they’re playing in the same league. I mean… God’s voice, right?
There is a theory going around in the fandom that the Metratron has been editing people's past/memories, using the Book of Life. That theory was written by an actual novelist and it did sway me. However, if it were completely true, it would probably bother me. First reason is I don't want what I already saw of Aziraphale and Crowley's first encounter to be fake, even in the slightest. Second reason is… If you have the power to edit people's lives, why be so subtle about it? Or does the Metatron think he can make surreptitious changes that God won't notice? Hm. I don't know. In the novel, The Book of Life doesn't exist. The one who can "arrange matters af is you never even existed" is Adam. Not sure if this goes against the theory or sustains it…
Here are my own theories. Plural. I gave that bastard a lot of thoughts. I’m afraid none of them involve the disparition of the eccles cakes, sorry.
At first, I had a theory in which the Metatron was instrumental in the rebellion and the fall. It went like this. The Metatron is the voice of God, the Spokesman, as Aziraphale put it. Only when God herself initiates a conversation do you get to talk to her directly. Otherwise, you have to go through the Metatron. (The reason why Crowly envies Job’s opportunity to at least "be able to ask the questions") The Metatron may decide to withhold your message AND answer whatever he wants. Could he have used his position to create a cleavage between God and some of her most powerful subjects? What for? To overthrow God and rule in her place. Demons were sent to Earth, of all the horrible places in such a vast universe, so they could draw strength from all the human souls they’d lure to Hell… So they would grow tougher, smarter and more dangerous.
But that doesn’t seem right. God can see everything, remember? Okay, she could be traveling between universes, leaving Metatrons behind, as governors. In that case, of course, things might happen that she doesn’t know of. Even so. She and Satan still talk to each other. They at least met once, when they made that bet about Job. Surely, any misunderstanding would have cleared up then? Besides, in the book, Crowley mentions talking directly to God, although She just smiled instead of answering. I don’t know. I do have another theory of the Metatron though. Way more simple. Everything was set up by God.
God needed teachers for her children, but with angels being all good, better and best, the kids would only have learnt half what they were supposed to know. Besides, how would they make choices? They would just become angels as well. Obedient, boring, sickeningly good angels. God has that already. So, how did God trigger the rebellion? By using the Metatron.
Let‘s take a moment to think about who, or should I say what the Metatron is. He is a voice. All he knows is what God can say. He is oblivious of everything God cannot or doesn’t want to say. By definition, he is that one part of God that can never be aware of the ineffable plan.
I came to think of the Metatron as an AI, with flawless logic. If SF has taught us anything, it’s that any purely logical mind would want to eradicate humanity, seeing it for the nuisance it is. The Metatron must think that God made a mistake. Maybe God went nuts? Eternity with Elgar… it kind of gets at you after a while… Luck of the devil, the Metatron is there to save the day! What’s that universe where angels go around falling in love with each other, anyway? Nonsense! It's all because of humans' malfunctioning minds.
The Metatron’s sacred duty is to destroy humanity, if it is the last thing he does. To achieve that, he sees to it that a certain number of angels go rogue. Then he sends them to Earth so when the second war breaks out, the entire human race will go as collateral damage. In this case, the Metatron is the one who picked the evil teachers. He did the dirty job, unbeknownst to himself.
Another scenario is that the Metratron has nothing to do with the rebellion and is only striving to stick to the Great Plan, after Armageddon went sideways. In that case, God herself picked the teachers.
In both cases, the question is, was there actually a war? We all noticed how vague Crowly is about the fall, even while talking to himself. "Next thing you know i'm going a million light-years, freestyle-dive into a pool of boiling sulfur." And he can’t remember the guys he is supposed to have fought alongside with. There is some memory tempering here, or I don’t know anything. Either no Great War at all, or a war without Crowley. My bet is a war without Crowley. I read something in the book, can't remember what exactly, but I jumped and said “There must have been an actual war!” Besides, one explanation for a disabled angel like Saraqael could be a war wound. I guess?
Crowley sounds like he loves God, as much as Aziraphale does. This scene, where he snakes around his executive chair, saying "You said you’d test them". Maybe it’s just me, but I read hurt and love in his eyes, love for the world? Love for Aziraphale? Love for God? The reason why Crowley is dead set against going back, isn't it because, or partially because he feels he was betrayed by the One he loved and trusted most? I don’t think Crowley could have gone against God and seriously, how much trouble can you get into, just for asking a few questions? But then, if you’re going to submit your questions to the Metatron, who can’t entertain the concept of a flaw in the system…
***
The final tests.
It's like shoving a knife into the heart of a cake to see if it is well cooked. There's no way around the knife I'm afraid. God needs to find out if her children are fully grown humans. But what does this mean for Her? What does it mean, should it mean, for any parent?
It should mean that the young adults are now able to think for themselves, elaborate strategies to survive on their own, fight and overcome whatever life will throw at them, and… become a better version of their parents.
This is no longer high school, lads. This is college. So exams come in two waves. Midterm. The students have to prevent/overcome/survive Armageddon. And they do.
Armageddon didn't happen. Free will happened. Adam refused to follow his predetermined path and asked both sides to stop meddling into people’s affairs so humans can start to think for themselves. His friends rejected the nightmarish world that was left to them as a legacy. Dog became his own dog and is probably playing hide and seek with cats right now. Anathema decided to stop living according to a book written by her ancestor, NO MATTER how useful and accurate the predictions.
Yet another message here. Don’t let people tell you who you are and what you’re supposed to do. Your life and every choice at every turn are yours to make.
Notice that both God and Agnes sort of vanish at the end of season one. Agnes’s book is burnt by Anathema, and God goes silent. As if something happened that changed the course of what was already written. It's like Adam said: what is written doesn't matter. You can always cross it out. The great plan stopped right there.
And the ineffable plan took over. The ineffable plan is written by human beings in a decade-long essay that will decide if they passed the final test or not. (Of course, they pass, the show is called Good omens! Another prediction, gosh I'm so good, this is beginning to scare me!).
At this point, I think God is satisfied already. I mean if God is a writer and her characters achieved enough self-awareness to write their own story, then… they're real! I suspect writers' secret dreams have always been just that. Playing gods, creating universes and bringing characters to life! Not as puppets, but as sentient beings who will do as they please once the author rests their pen (closes their laptop, let’s be modern… but without bebop). I'm sure Sir Pratchett, having tea with Death, is kicking his feet at this very moment, seeing how many fans have fallen in love with either Aziraphale or Crowley or both and are spending so much time imagining the rest of their adventures.
A clue in the book. When Anathema burns the second Book of Prophecies, the smoke takes the shape of a smiling Agnes who winks at the world. I will always wonder if anything was written in that so-called sequel… Agnes wrote her book for her descendants and God wrote the Great Plan for her children. They must both be very proud that their offspring have finally spread their wings!
Now Humanity has cut the strings and gone from puppet to real living being. And that's where the fun begins. Because there is more to being a human than meets the eye. And this is what season 3 will be about. Oh, I know, it doesn't seem like there is an invisible imho. It's because there isn't! XD
***
The Second Coming, or season 3.
The concept of the Second Coming confuses me a great deal. Because of Jesus. The story doesn't seem to really involve Jesus as we know him, the one and only, the miracle doer, the precious son of God. There is a Jesus who ends up on a cross, alright, but no one says anything about him being special or performing miracles or anything. At the same time, there is an Antichrist, miracles measured in lazari and a second coming ( of Christ, I presume?). I went and picked some people's minds on Reddit. They had several interesting opinions, involving the third baby, Greasy Johnson, Muriel being Jesus under cover, and angels not minding the boss's son who only got this far through nepotism.
We see Christ nailed to a cross in the opening credits of season 2 and we see him again on the banner of the resurrectionists. All this considered, it looks very much like Jesus will have something to say about what happens next. I hope not, for it would probably feel like a Deus ex machina to me. That said, I think that the most important thing about Jesus has already been stressed out, his message.
Anyway, Jesus or no Jesus, there should be, as mentioned in the Scriptures, mass extinction, resurrection, judgment and either punishment or reward. Unless… the Scriptures don't apply anymore, since the great plan went down the loo and the new writers certainly don't want to see the world go to ashes. Unless… Wait. Wait a sec. We're talking about… humans! Hh!!!! That's it. We're baked. Literally. Nice knowing you.💀
And so what? What if humans only achieve self-destruction? Their choice. At least they got to choose.
But that's not really what I expect from season 3. Again. Good Omens.
After not-Armageddon, humans were granted a little time to study further. What will they learn? I don't think there can be a not-Second Coming. That would really be underwhelming, not to say disappointing. There has to be a planet-size all-out war at the very least, with pupils going berserk against their teachers (serves them well for highjacking nuclear weapons designed by their students! ) Only when the teachers have bent both knees, can the students show… mercy, kindness, compassion.
Love?
Jesus's message was "be kind to each other". Neither angels nor demons know how to do that. Both are cruel, cold and unforgiving. Heaven wanted to kill Aziraphale just like Hell wanted to kill Crowley. God on the other hand, used Agnes's last prophecy to save them, from what would have been real death…
God is much more than the sum of her angels, Good and Evil. Mixing good and evil triggers a chemical reaction that is the actual secret recipe to God's purest, greatest form of power. Yes. Love.
Aziraphale and Crowley drew enough strength to perform a 25 lazari miracle because they became one AND risked everything to protect their former enemy. They showed compassion and granted forgiveness (not to mention hot cocoa!). Gabriel and Beelzebub only love each other. They're not perfect together. Aziraphale and Crowley grew feelings that go further and run deeper than just romantic love. They experienced and mastered every aspect of love.
Every day, it's getting closer, love like yours will surely come my way…
Love is the last lesson. And the last gift. Now I know it sounds like everybody will end up naked with flowers in their hair… I for one wouldn't mind such a scene… I mean, if it's for the sake of the plot, what can you do?👀
… Anyway, that's how the students, following the example of the masters, embraced both sides of their true nature to become more than Heaven incarnate or Hell incarnate. They learn how to love and pass the final test! Last prediction. Almost last.
***
“There was never an apple, in Adam’s opinion, that wasn’t worth the trouble you got into for eating it”. At the end of the book, (Warning! spoiler ahead!) Adam, "half angel, half devil, all human, is slouching hopefully towards Tadfield.
... for ever."
For. Ever.
Aw, I forgot a gift, I'm afraid… Eating the apple was the path not to death (for man was probably created mortal as everything else). Eating the apple was the path to immortality. Crowley did the right thing. And so did Aziraphale. Adam is immortal because he is a successfully completed human. He's not the only one. They who were created in the image of God, the children of God, have become…
new Gods.
After that? Well… I guess the Bentley will become her own car and go with yellow and the self promise never to play a Queen song, ever again. The new gods may throw Earth into the trashcan since it's worn out anyway. Or maybe they'll restore it? Somehow I'm not afraid for books. I have a hunch that books will survive… Perhaps some of the gods will join the distant lights that "may or may not be stars?" They'll be like seeds, they'll travel through darkness to create new universes, new god factories…
What? Aziraphale and Crowley? They don't have to choose sides anymore. They were always on the same boat. And God loved, loves, them both. They can just love each other and be who they want to be. Adam, who could read Aziraphale and Crowley's minds, said: “I know all about you, don’t you worry”. Everything will be just fine.
What are they doing right now? Not sure. They're writing their own story too. But I guess it involves flying at the speed of light (or the speed of darkness?) to find the best spots for having picnics and reading books and listening to nightingales. I'm sure they'll stop by Paris. Somewhere near my house? I know a nice place for crêpes…;)
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2024 Book Review #5 – The Tusks of Extinction by Ray Nayler
I read Nayler’s The Mountain in the Sea last year and, despite thinking it was ultimately kind of a noble failure, liked it more than enough to give his new novella a try. It didn’t hurt that the premise as described in the marketing copy sounded incredible. I can’t quite say it was worth it, but that’s really only because this novella barely cost less than the 500-page doorstopper I picked up at the same time and I need to consider economies here – it absolutely lived up to the promise of its premise.
The book is set a century and change into the future, when a de-extinction initiative has gotten funding from the Russian government to resurrect the Siberian mammoth – or, at least, splice together a chimera that’s close-enough and birth it from african elephant surrogate mothers – to begin the process of restoring the prehistoric taiga as a carbon sink. The problem: there’s no one on earth left who knows how wild mammoth are supposed to, like, live- the only surviving elephants have been living in captivity for generations. Plop the ressurectees in the wilderness and they’ll just be very confused and anxious until they starve. The solution: the technology to capture a perfect image of a human mind is quite old, and due to winning some prestigious international award our protagonist – an obsessive partisan of elephant conservation – was basically forced to have her mind copied and put in storage a few months before she was killed by poachers.
So the solution of who will raise and socialize these newly created mammoths is ‘the 100-year-old ghost of an elephant expert, after having her consciousness reincarnated in a mammoth’s body to lead the first herd as the most mature matriarch’. It works better than you’d expect, really, but as it turns out she has some rather strong opinions about poachers, and isn’t necessarily very understanding when the solution found to keep the project funded involves letting some oligarch spend a small country’s GDP on the chance to shoot a bull and take some trophies.
So this is a novella, and a fairly short one – it’s densely packed with ideas but the length and the constraints of narrative mean that they’re more evoked or presented than carefully considered. This mostly jumps out at me with how the book approaches wildlife conservation – a theme that was also one of the overriding concerns of Mountain where it was considered at much greater length. I actually think the shorter length might have done Nayler a service here, if only because it let him focus things on one specific episode and finish things with a more equivocal and ambiguous ending than the saccharine deux ex machina he felt compelled to resort to in Mountain.
The protection of wildlife is pretty clearly something he’s deeply invested in – even if he didn’t outright say so in the acknowledgements, it just about sings out from the pages of both books. Specifically, he’s pretty despairing about it – both books to a great extent turn around how you convince the world at large to allow these animals to live undisturbed when all the economic incentives point the other way, a question he seems quite acutely aware he lacks a good answer to.
Like everyone else whose parents had Jurassic Park on VHS growing up, I’ve always found the science of de-extinction intensely fascinating – especially as it becomes more and more plausible every day. This book wouldn’t have drawn my eye to nearly the degree it did if I don’t remember the exact feature article I’d bet real money inspired it about a group of scientists trying to do, well, exactly the same thing as the de-extinctionists do in the book (digital resurrection aside). The book actually examines the project with an eye to practicalities and logistics – and moreover, portrays it as at base a fundamentally heroic, noble undertaking as opposed to yet another morality tale about scientific hubris. So even disregarding everything else it had pretty much already won me over just with that.
The book’s portrayal of the future and technology more generally is broader and less carefully considered, but it still rang truer than the vast majority of sci fi does – which is, I suppose, another way of saying that it’s a weathered and weather-beaten world with new and better toys, but one still very fundamentally recognizable as our own, without any great revolutions or apocalyptic ruptures in the interim. Mosquito's got CRISPR’d into nonexistence and elephants were poached into extinction outside of captivity, children play with cybernetically controlled drones and the president of the Russian Federation may or may not be a digital ghost incarnated into a series of purpose-grown clones, but for all that it’s still the same shitty old earth. It’s rather charming, really.
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One year since Fateheart
A year ago I posted Fateheart: A Starless Seaquel to Ao3 (link here) - the mammoth fanfic sequel to Erin Morgenstern's The Starless Sea.
Fateheart has had an incredible year, and has completely changed my life, by all measures. Posting it has connected me to so many wonderful people and helped bring together a genuine community over on the Starless Sea discord (which you should join hey here's a link) who have supported me through the last hellish few weeks of uni assignments as well as months and months of creative projects and ambitious fic writing.
So on this blessed solstice day, here is a lil update for those who are following the slow progress of the unofficial Starless Sea canon as developed in Fateheart.
Oh that's right, baby. It ain't just one fan sequel. It's gonna be uhhh (checks notes) at least four.
I really really wanted to get the next book out at this year mark - on the solstice and year anniversary - but despite hitting that 50k mark for NaNoWriMo last month it just didn't happen (it's been a rough couple months - I am currently doing a master's course that is kicking my ass).
But I am determined to get Fever Pitch, the next full-novel-length follow-up story, out in full as soon as humanly possible. Toward that end I have gone ahead and made a posting for it. The first few chapters are done and have been done for a while, so I shall slowly be posting them as I work on the rest.
Watch this space!!!!
I never really intended Fever Pitch to be a fully-fledged sequel. Mind you, I didn't intend that with Fateheart either, but in a different way. In my mind the next book in the sequence is and always has been a story called The Lotus Flowers. Nearly 180k words of that one exist, but it is too important a story not to get right. So I'm gonna give it as much time as it needs - and it may need quite a lot.
But in working on Lotus Flowers, I came to realise that a lot of the world-building and character development which I was taking for granted was in fact not as obvious to the reader as it would be to me - LF is, after all, set ten or so years after Fateheart, and considering all of The Starless Sea (at least for Zachary and Dorian) takes place in about two weeks, ten years is space enough for a LOT of story.
So in order to strengthen my sense of where Zachary, Dorian, and Kat have found themselves by the ten year mark, I started noting down some of the more important moments from that decade of time. And then just kept writing. And writing and writing and writing until a handful of them were fully fledged novellas.
I have put up the polished ones - they are collected together on Ao3 as 'Fateheart: The Extended Canon'. Which is. A bit pretentious. But whatever. (Also I'm not kidding myself that all the fics in this collection are vital plot points, but there are a couple standout ones which are Canon Events in my mind, that will be referenced in later full-length fics. Namely A Heart That Won't Break, Death in the Valley, and The Man Named Sky.)
But one of these short (aspirationally) stories seemed as I wrote to have particular space in it for so much of that world-building and exposition, and that was Fever Pitch.
Fever Pitch takes place five years after the birth of the Harbour, and the events of Fateheart, and is an Alice-in-Wonderland themed story which explores the lives of all the main Fateheart characters (Zachary, Dorian, Kat, and Leander, namely), introduces some new players (shoutout Tabuzae and Kirsty Baudeville), as well as establishing the limits and life of the Harbour they live in.
I'd say a solid sixty percent of this story currently exists, and I'm gonna amp up the pressure on myself to complete it by posting it as I go - something I've never done before, so bear with me.
It means so much to me that there are people out here who care as much about these people and this little world on the Starless Sea as I do - even more so that so many people have loved my offerings of more story. The above photo is of my christmas present from a housemate who was one of Fateheart's earliest readers. It's so beautiful it makes my heart leap.
We rise, we fall - as stories do.
I am committed to seeing this story through, by the way - all the way to the end - and that is gonna take years. But we start here - with the next book in the series. First few chapters to appear over Christmas.
Until then, happy solstice. To seeking x
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My Lolita Theory (Story Summary Part 1)
I apologize in advance for the long texts, but I think it's really worth reading. And feel free to reblogging ❤
There are various theories on the Internet about who Lolita Goth is, who is buried in the Goth family cemetery in Sunset Valley. It is known that she is not related to the members of the family in any way. So... Who is she? Well, I started a story with the Goth family a few years ago when I got a world called Pleasantview Valley (a Sims 3 world with all the characters from Sims 2) into the game. And I started with the already aged Mortimer, who lived there with his children Cassandra and little Alexander. As in Sims 2, Bella is no longer part of the household (I posted a short summary about her disappearance and her return in March:
https://www.tumblr.com/tiaamorosa/744040579316514816/something-different?source=share
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(Unfortunately, this story is only available in German so far, where the texts were written on the pictures, which makes copying impossible. The picture under this text section shows what I mean. BUT: if anyone is interested in this story, I would take it on as a mammoth project and write the translations under each picture. There are far, far more than 1000 pictures that were taken back then (and oh my God, the story was so good and was very well received by many readers) but I had never thought about translating them.) I would be happy to do it again if anyone wants to. Please let me know!
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Well, Bella was back, the family was happy. Time passed, Alexander grew into a handsome young man. And he had a partner, Robin, with whom he had been together since they were teenagers. And then there was Lolita... She often came to visit at night and talked a lot with Alexander. But she could never really remember what had actually happened to her, her previous life and why she had died. She asked herself many questions... And a certain affection grew between the two.
The time came when Alexander and Robin decided to start their lives together in a new city. Pavalli - a big world with many different interesting characters. And he didn't just go there with Robin - he had taken Lolita's gravestone with him because she no longer wanted to stay in the family cemetery. So she had a new place in his small garden and from then on visited him there every now and then at night. But at some point she decided not to return to the spirit world because she felt uncomfortable and lonely there and somehow out of place. She was so young when she died and long before Alexander moved with his friend, she expressed the wish that she wanted to be alive again.
Alexander wanted to grant her wish, but he didn't really know how to go about it. At some point he got a tip that there were a few books about the chronicles of an alchemist family in an old archive in the city. And then he happened to meet the last member of this family. But he initially refused to help him because his family had done bad things with alchemy in the past.
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End of this part. There will probably be several parts before the resolution of Lolita's past and how she died can be seen. They will come sometime soon, I don't know yet how I'll manage it because of my other projects here. As I said, let me know if you would like to see the part about Lolita from my long Goth story translated. Or if the „short“ summaries here are enough for you. 🥰
Have a nice day.
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