#The Astromancer Job
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mysticonsheadcanons · 11 months ago
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Thoughts on Episodes 1-10
Note: I will be going through all the episodes, but since that may be a long post, I decided to split it up.
SISTERS IN ARMS: This is a pretty good pilot. I like how they introduced the fantasy setting so easily (instead of the show stopping to say "hey, Piper's an elf" they had Zarya have a quick throwaway line to mention it).
HOW TO TRAIN A MYSTICON: I love how Tazma was revealed as a villain, though it seemed like Arkayna got a lot of focus, which considering this is more of a part two to "Sisters In Arms" I wish she was on equal footing with the other Mysticons, and waited her turn for a character episode.
THE CORONATION: Gawayne is annoying, and this episode seemed to drag on fairly long. Still, it showed that despite how Arkayna acts like a strong leader, she is still a teenage girl prone to immaturity, which I like. Kinda wish we had more of Arkayna thinking of her parents.
THE MYSTICON KID: I like how they showed Piper being more intelligent than she seems, but still has issues with staying calm and not blurting things out. I also think this episode helped the others trust Piper's judgment more, as they realize that while she doesn't say things the most mature and calm way, she has good ideas.
AN EYE FOR AN EYE: Not much to say about this. Fairly good Zarya episode, as it shows her rebellious side, and it shows the Mysticons bonding.
HEART OF GOLD: Cute episode, and I like seeing Em have to struggle with what she wants vs what her dad wants, as I find many people struggled with that at least once.
SCOURGE OF THE SEVEN SKIES; An interesting way to introduce major supporting characters, and cause tension in the team.
LOST AND FOUND: The concept is good, but doesn't match well with the previous episode (for example, no one acknowledges Arkayna calling Zarya a disgrace to the Mysticons.
THE ASTROMANCER JOB: A fun episode, and is when we start doing interesting things with the Astromancers disliking the Mysticons.
A WALK IN THE PARK: I like the curse idea, but the Lovesbreath pollen was silly and blocked a potential heartwarming moment between Arkayna and Piper. Also, I don't think Em's hesitation was the problem, as she already used it during the fight, so I'm not sure if she could have used it against Tazma shortly after.
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requinoesis · 1 year ago
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⭐Finally, the game from Brazilian indie studio LittleLeoGames, which I've been helping to art direct for the past two years, has been given a definitive trailer and a release date!
⭐Astrea: Six-Sided Oracles a new DICE-deck-building roguelike arrives on PC on 🌟 September 21st🌟
⭐I helped create all the worldbuilding for this mysterious world of astromancers, illustrated all the environments, heroes and creatures, as well as helping to direct other artists in the animation and UI of the whole game (And of course, there's shark content hehe 🦈✨). It's my first serious art direction job, so I hope I've done a good job that you can all enjoy!✨
⭐You can see a bit of how my artwork for this game started on my Artstation!
⭐You can already put it on your Steam wish list if you want!
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clariongradiation · 2 years ago
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wolqotd masterpost (it's long)
if i remember i'll add to it, but w/e, sourced from twitter but in the future who knows
if your WoL is stuck at airport security/luggage check why are they being stopped? (ritostime)
what are nicknames that are permissible for your WoL? how did they get them, and why do they like them? are there any that are not okay? what's their reaction to them? (saintmerva)
does your wol manspread or cross their legs? (ANYXTRINE_)
what is a unique trait / identity you've added to your wol's class/job? any special skills, weapons combined with other classes, or just a visual flair? talk to me about cool job lore 👀👀 (protractions)
what kind of drunk is your wol? if they don't drink, how do they take care of their friends who do? (protractions)
What's something that your WOL/OC does to prepare for an adventure? A simple, but fun #wolqotd (WildeFFXIV)
how is your wol/oc breaking this bad boy [a chocolate orange] open. are they using their job skills to smash the chocolate or are they just lobbing it against a wall or something idk (we're saying it exists in eorzea. it's canon) (astromancing)
Tell me about your ship's fav winter activity that they do together? Skating? Snowball fights? Staying in cozy by the fire? I WANNA HEAR IT ALL!!!! (Weather_Maiden)
Where my fellow ace/aro/demi WoL/OC havers at? 🥺 Tell me about them please (Miacoda)
is your wol/oc the eldest, a middle child, or the youngest? maybe an only child? do you think that that matches the overall "vibe" they give off? bonus round: talk about their siblings! (protractions)
what was the point of no return for your WoL/OC? at what moment did they realize that the road they were on was for life? or, what happened for them to realize who they truly were/what their role on the star was? (OnomeIdrissaXIV)
what is your wol/oc’s toxic trait? (OnomeIdrissaXIV)
what is your Wol(oc)'s strength in a battle? (RikaXIV)
If you had to pick a color to represent your WOL / Azem’s soul what color would it be? (fuwaffxiv)
I'm sure this one has been asked a million times but I WANNA KNOW did your wol have any side effects or change in their appearance after consuming too much light in shadowbringers? (starrywisteriaa)
Do you have an AU where your wol(oc) is an Ascian? (RikaXIV)
how did your wol/oc come to have their iconic weapon of choice? was it a gift? an inheritance? did they make it themselves? tell me the story behind your wol/oc's weapon(s)!!! (unmeihana)
does your wol/oc give good hugs (FunWithNix)
who would your oc fight behind the eorzean dennys at 3am (ORBONNER)
Tell me the most insidious thing about your OC's personality. Their darkest desire, their deepest insecurity, what might drive them to commit atrocities. (lisetteoshea)
what would be your WoL/OC's signature/partner pokemon? any reason? (Kaien__XIV)
in your WoLship, who is the heat source and who is the heat sink (haurchecafe)
we all started at level 1, but how much combat skill did your WoL really have before ARR? (MoonfallenFFXIV)
does your WoL/OC have a canon class/job? (various)
are there any NPCs that your WoL considers a best platonic friend? (various)
is there a specific song that you associate with your WoL/OC? (OnomeIdrissaXIV)
what does your wol's family think of their significant other(s)? (thecoraldragoon)
where does your WoL call home? (Lunacchiii)
does your wol have anything they are passionate about/any hobbies? (starrywisteriaa)
where was your wol during the battle of cartenau, and what were they doing? (macha_xiv)
who is their main in mario kart and why? (zeldatank)
if your wol/oc was one of the Twelve, what would their title be (ex: Nymeia 'the Spinner') and what would they be the deity of? (omphaloskeeper)
does your wol/oc have any bad habits? (RadiantViera)
what is your wol's debilitating weakness? (texas_thighmeat)
what would your wol be doing if the world was at peace (no primals or calamities)? (AkaneYukiDemon)
how does your wol/oc sleep? do they take up the whole bed, or curl up in a tiny corner? sleep on their side? need to hug something? (BehaxXiv)
what tarot card(s) do you associate with your wol/oc and why? (starrywisteriaa)
how does your wol feel about ardbert? (NerysEluned)
what does your wol/oc eat when they're sick? do they only eat it when ill, or is it just something they specifically crave? (bishy_snaps)
which social media would your wol/oc use, and how would they use it? (fer_xiv)
what is your wol/oc's biggest hot take? like a controversial opinion, a hill they'd die on (corundum_heart)
does your wol/oc have a signature minion? what about a signature mount?
what's your wol's classpect. quickly (screamsintts)
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dnd5a · 1 year ago
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Patch 3.6 - Life and Limb
This patch features overhauls to multiple classes, many of which are inspired by changes made in One D&D Unearthed Arcana posts. It also features new and revised spells, new feats, and an update to the rules page.
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Backgrounds
Small update to two backgrounds in accordance with a change to the rules.
Buff - Sailor and Soldier Now grant you a list of optional two proficiencies which includes siege weapons
Classes
Accursed
Buff - Curse: Darkened Soul Umbral Mutations have been buffed. Most notably, Dark Strike can now be used as a part of your bonus action to enter Shadowform.
Alchemist
New - Alchemical Pursuit: Botanist Previously an Artificer subclass, Botanist has been redesigned and ported over to Alchemist. You plant magic seeds that give allies temporary hit points which, at higher levels, you can animate as awakened shrubs.
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Artificer
Artificer has received a major overhaul that should provide it with a more concrete class identity.
Rework - Magical Tinkering Magical Tinkering has been turned into a cantrip that artificers get for free called tinker.
Rework - Flash of Genius Flash of Genius is now artificer's core class feature that they get access to at 3rd level. It functions similarly to Channel Divinity and Channel Nature, in that it has multiple uses that scale with level and it recovers on a short rest. Flash of Genius has two abilities: Eureka Moment, which has the same effect Flash of Genius originally had of boosting ability checks reactively; and Retool, which lets you swap out your infusions over 1 minute. Many subclasses also use Flash of Genius in some way. At 7th level, you can use Eureka Moment to affect saving throws and you can use Retool once per day to swap a prepared spell.
Removed - Right Tool for the Job Right Tool for the Job has been removed from the base class and turned into a 1st-level spell called multitool. Unlike tinker, artificers don't get it for free. It must be prepared.
New - Artificer Specialisation: Agent A stealth-focused artificer that gains the ability to turn invisible for short periods of time, cast spells with no verbal or somatic components, phase through attacks, and teleport.
Revert - Artificer Specialisation: Armourer The extra armour models gained at 11th level have been removed and replaced with more features that enhance the Guardian and Infiltrator models.
Revert - Artificer Specialisation: Artillerist The extra kinds of Eldritch Cannon have been removed.
New - Artificer Specialisation: Stitcher A necromancy-based artificer that can create a powerful zombie minion from the corpses of enemies, splicing monster traits and attacks onto them.
New - Artificer Specialisation: Tattooist An artificer that gains access to all the Tattoo magic items for infusions, as well as the ability to place a magical mark on the battlefield that either protects allies or boosts damage against enemies.
New - Artificer Specialisation: Weaponsmith A martial artificer that enhances their weapons with special tricks. At higher levels, they can create a weapon that transforms between two shapes at will, each with its own trick.
New - Infusions Multiple new infusions have been added, including a bounce pad, x-ray goggles, an artificially intelligent helmet, a drone, and a demiplane maker.
Astromancer
New - Spellblade Exemplar Now gives you one free Spellblade cantrip at 5th level.
New - Astrological Sigil: Sigil of the Malign An astromancer that can bane their enemies with their sigil and damage those enemies when they fail checks.
Barbarian
New - Primal Path: Path of the Giant From Bigby Presents: Glory of the Giants, Path of the Giant lets you grow to Large size, use thrown weapons, and hurl allies and enemies around.
Rework - Primal Path: Path of the Stormcaller Reworked to remove dead levels, add new spellcasting abilities, and overall empower the worse of the two storm abilities.
New - Primal Path: Path of the Whirling Death A barbarian that builds up flourish points they can spend on a variety of abilities, such as bonuses to AC, taunting effects, free movement, and an execute ability.
Buff - Battle Outlets: Reckless Attack Now gives you advantage on all attacks you make until the start of your next turn, so that it's symmetrical with the advantage enemies gain against you.
Bard
Bard has received a soft-rework, adding a few new features to the core class.
New - Folklore A fluff ability gained at 1st level that gives Bards a baseline level of knowledge on a very specific topic
Rework - Countercharm Moved to 8th level, but now also works on the frightened condition.
New - Bardic College: College of the Chorus A bard that gains special benefits when they're concentrating on spells, namely improvements to their Bardic Inspiration.
Removed - Bardic College: College of Lore College of Lore has been removed, with its core abilities collapsed into base bard. Cutting Words is gained at 5th level and Peerless Skill is gained at 12th level.
Cleric
Rework - Channel Divinity Harness Divine Power and Ward the Faithful have been removed. At 2nd-level, you now gain Turn Foe, whatever Channel Divinity options are provided by your subclass, and a new option: Divine Spark, which heals allies or damages enemies.
New - Holy Orders A third level feature that replaces the free proficiencies granted by certain Domains. Choose Protector for martial weapon, heavy armour, and tower shield proficiency, Scholar for skills and a free reroll of a mental ability check, or Thaumaturgy for a free cleric cantrip and an extra use of Channel Divinity once per day. The orders all improve at 8th level.
New - Divine Domain: Philosophy Gain points you can spend on buff and debuff effects, use your Channel Divinity to charm or frighten enemies or counter their spells.
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Druid
After the previous update wasn't able to fix druid's problem with Wildshape, this update takes the previous version and the OneD&D changes and combines them together into a new version of druid.
New - Channel Nature Druid now has its own equivalent to Channel Divinity, which fuels its features instead of Wildshape.
Buff - Wild Companion Now available at 1st level and uses Channel Nature.
Rework - Wildshape Wildshape now has two options: Beast and Essence. Beast form is as it was previously, except it gives you a Ward instead of temporary hit points, you can cast spells in beast form, and most of the benefits of Moon druid have been ported over. Essence form grants you a flat bonus to AC and gives you a bonus action cantrip-like attack that lets you manipulate the terrain.
Furthermore, Wildshape now scales higher at 4th, 8th, and 10th level, all of which grant you two modes new abilities and benefits.
New - Healing Blossoms At 3rd-level, you can spend Channel Nature to heal allies in an area of effect.
New - Wild Resurgence At 15th level, you can use Healing Blossoms for free whenever you Wildshape.
Rework - Druid Circle: Circle of the Moon Grants you extra uses of Wildshape, makes your Beast form Ward more powerful, gives you the ability to make attacks from your form as a bonus action, and gives you bonus Radiant damage on attacks.
Buff- Druid Circle: Circle of Omens Now gains access to omen charges more easily.
Buff - Druid Circle: Circle of the Stars Now grants you its benefits when you're in Essence form.
New - Druid Circle: Circle of the Trees Lets you transform into a Huge tree instead of a Beast when you enter Beast form. Your form scales with level and protects allies that are near it.
Buff - Druid Circle: Circle of the Wildfire The Wildfire Spirit scales much better. Burning Bond is now available at 2nd level and Cauterizing Flames is now available at 6th level. Burning Heart, the new 10th-level feature, gives you resistance to fire damage and free healing whenever you use Burning Bond.
Fighter
Buff - Second Wind Now has multiple uses that scale with your level and can also be used to add a d10 to a failed ability check.
Removed - Fighter's Prowess Replaced by Second Wind's new effect
Rework - Indomitable Now costs a use of Second Wind, but lets you add half your fighter level to the rerolled saving throw.
Buff - Fighter Archetype: Eldritch Knight Now gains the extra attack cantrip with their bonded weapon at 5th level.
Buff - Fighter Archetype: Psi-Warrior Telekinetic Movement is now a bonus action.
Gunslinger
Buff - Take Cover Now available at 1st level
New - Fighting Styles Now gains access to Archery, Defence, and Two-Weapon Fighting.
New - Gunslinger Trail: Trail of the Safeguard Lets you mark an area for Covering Fire, which lets you attack anyone who steps into the area. At higher level, your Covering Fire area gives half cover to allies and you can attack enemies in the area who attack your allies too.
Rework - Gunslinger Trail: Trail of the Virtuoso Your trick points now don't stack damage and instead stack critical hit range. Ricocheting Shot has been moved to 3rd level. Perfect Shot now increases the damage of your critical hits. Curtain Call now lets you double your critical hit range at the cost of 4 grit points.
Monk
New - Monastic Tradition: Way of Truth Lets you extra threads of a creature's true name and use them to fuel various features.
Paladin
New - Sacred Oath: Oath of the Paragon Lets you be a more support-oriented paladin with temporary hit points, bonuses to Lay on Hands, and various other benefits.
Prism
Buff - Projection Illumination Now has a variable range that you can choose each time you use it.
Rework - Facet: Paroxys Facet Instead of grappling, the tendrils now slow enemies in the area, give them penalties to attack, and you can pull them around with your bonus action.
Rogue
New - Roguish Archetype: Faceless Gives you changeling-like abilities and mind-altering magic.
Buff - Roguish Archetype: Phantom Ghost Walk now gives you appropriate condition immunities.
New - Roguish Archetype: Slayer Lets you survey the battlefield to gain points you can spend for free attacks, advantage, and other benefits.
Buff - Daring Exploit: Poisoned Strike Lets you put an injury poison onto your weapon as a part of the attack. With more dice, you can give them disadvantage on their saving throw or you can apply a poison to another weapon.
Buff - Daring Exploit: Serrated Strike No longer requires a saving throw. Bleeding starts much lower at only equal to your proficiency bonus, but scales by d4s.
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Sorcerer
Presentation - Metamagic The metamagic options are now at the end of the class, instead of in the middle.
New - Sorcery Incarnate Lets you use two Metamagics on a spell instead of one a few times per day.
Buff - Sorcerous Mastery Now instead of regaining sorcery points when you cast a high level spell, you can reduce the cost of one metamagic you use each turn by 1.
New - Sorcerous Origin: Paradox Redesigned by Finn, new Paradox lets you place damage-over-time effects on enemies and force allies or enemies to instantly take an extra "start of turn" and "end of turn."
New - Sorcerous Origin: Trickster Soul Teleport around and leave clones of yourself everywhere that you can attack through.
Buff - Metamagic: Extended Spell Now multiples the duration of a spell by an amount equal to 1 + the number of sorcery points you spent, instead of just doubling it.
New - Metamagic: Sharpen Spell Shrink an AOE spell's area and increase its damage.
Buff - Metamagic: Seeking Spell Now only costs 1 sorcery point, instead of 2.
Tactician
Buff - Perfect Plan Tactician now gets +1 Perfect Plan dice at all levels
Buff - Guiding Guile Triggers on an attack, rather than on a hit.
New - Strategic Focus: Boss Direct your allies to go beat someone up.
New - Strategic Focus: Standard-Bearer Mark an object with your standard and hit people with it. You can also inspire allies with bonus temporary hit points.
Warden
Rework - Channel Power Now gives you a Power Die whenever you spend a spell slot.
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Warlock
New - Magical Cunning A new 2nd-level feature that lets you regain half your expended warlock spell slots over 1 minute once per day. At 20th level, you get them all back instead.
New - Contact Patron Gives you contact other plane for free at 9th level. You can contact your patron with it for free once per day.
Rework - Otherworldly Patron: The Archfey Now is focused around the spell misty step, with various abilities that empower it.
Buff - Otherworldly Patron: The Collector The 1st-level feature gives you more combat-oriented things to do with your Want.
New - Otherworldly Patron: The Seeker Lets you take extra limited turns, shield yourself from damage, and gives allies a chance to short rest more easily.
New - Eldritch Invocations Four new invocoations:
Bond of the Chain Master (5th, Pact of the Chain): Gives your familiar magical attacks and the ability to share spells with them.
Faithful Servant: Gives you unseen servant at will.
Gift of the Ever-Living Ones (7th): While you're bloodied, all healing on you is maximised.
Void's Kiss (5th): Lets you cause the target of your Eldritch Blast to explode, dealing damage in an area.
Feats
Rework - Arcanist Now lets you instantly identify spells if they're on your spell list and gives you advantage on checks to identify spells, magic items, and magic effects.
New - Dogged Resilience While you're bloodied, you gain a +1 bonus to AC, attacks, saves, and physical ability checks, and you can regain hit points with your weapon attacks once per turn.
Rework - Menacing & Silver-Tongued Instead of the wield attack-replacing ability, they now both let you reroll one failed Intimidation or Deception check respectively. It has a very slow recharge (7 days), but it's per-creature, so you can feasibly use it as much as you like against different targets.
New - Siege Training Gives you proficiency with siege weapons and lets you use them faster.
New - Skirmisher Lets you spend your unused movement like a Legendary Action.
New - Summoner Gives you access to more Summon spells, more hit points to your summons, and lets you concentrate on two Summon spells at once.
Races
Fix - Goblinoids Goblins now have a list of name examples.
New - Warped A new special lineage for those who have been mutated by aberrations.
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Spells
New Spells
Abate (Cantrip): Slows enemies in an area
Amanuensis (1st): Copies writing quickly and easily. Can't be used to cheese Wizard spellbook stuff.
Amplify/Diminish (1st): Boost or weaken a spell that's being cast.
Arcane Bridge (2nd): Makes a bridge of magical force.
Bigby's Helping Hand (1st): Gives you an extra arm that can do more and more things at higher levels.
Bigby's Snapping Digits (2nd): A moving hand that snaps its fingers when you command it as a bonus action for mild thunder damage
Blinding Spittle (2nd): Ranged attack that blinds a creature until they use their action to end it.
Burrow (6th): Gives you a burrowing speed for an hour.
Concussion (1st): Drops a rock on someone's head.
Corrosive Blade (Cantrip, Spellblade): A new blade cantrip that shreds AC if they fail a saving throw.
Demise (7th): A necromancy spell that does damage over time and, if they fail three saving throws, just kills them outright!
Drain Life (Cantrip): Does necrotic damage and gives you temporary hit points.
Fast Attunement (3rd, Ritual, Artificer Only): Lets you attune to an item in 1 minute and swap out attunement if necessary.
Frostspear Blade (Cantrip, Spellblade): A new blade cantrip that has extra reach, pulls them closer, and punishes them if they try to escape.
Gale Foot (1st): Dash and Disengage as a bonus action.
Geyser (2nd): Blast people up into the air on a geyser and restrain them there for a round
Indalamar’s First Manoeuvre (2nd): Roll a d20 at the start of combat and replace someone's initiative with the result.
Ingress/Egress (3rd): Makes an illusory door on a wall that functions like a real door.
Invisibility Sphere (6th): Makes a sphere where everyone inside is invisible
Living Performance (2nd, Bard Only): Summon a ghost performer that concentrates on spells for you.
Mass Modify Memory (8th): Exactly what it sounds like.
Multitool (1st, Ritual, Artificer Only): Change tools into other tools.
Pressure Vortex (3rd): Make an AOE damage over time effect that knocks people prone and punishes people who are already prone. It even works on hovering creatures.
Rary's Mind Scan (6th): Take answers to questions straight from creature's brains.
Recharge (4th, Artificer Only): Put charges back into a magic items.
Ricocheting Arrow (2nd, Smite, Ranger Only): Lets your arrows bounce.
Skyward (1st): Launches someone into the air.
Solid Fog (4th): Fog cloud, except it costs 4x movement to move through, punishes attacks that pass through it, and acts as a cushion for big falls.
Spell Trap (9th): Counters spells like a 7th-level counterspell and gives you an equivalent-levelled spell slot back.
Sticks to Snakes (4th): Exactly what it sounds like
Stoneward Blade (Cantrip, Spellblade): A new blade cantrip that gives you a bonus to AC against the target's attacks.
Summon Avatar (8th, Summon, Cleric & Warlock Only): Summon an avatar of your god or patron. It can be either aberrant, divine, or fiendish.
Summon Giant Spirit (5th, Summon): Summon a kind of giant.
Summon Living Cantrip (1st, Summon, Sorcerer Only): Summon a construct that can cast one of your cantrips.
Tinker (Cantrip, Artificer Only): Replaces artificer's Magical Tinkering feature.
Total Protection from Energy (6th): Immunity to a damage type.
Umbral Rain (1st, Warlock Only): Does necrotic damage and creates magical darkness that lasts a round.
Ward Against Evil and Good (3rd): Zone that debuffs attacks made by specific creature types.
Vine Lashing (2nd, Druid Only): Multiple melee attacks that push or pull creatures.
Whirlwind Strike (1st, Smite): Does damage in an area and either pushes or pulls creatures that fail a save.
Wintergale (1st): Creates a zone of cold that damages enemies and halves their speed.
Wrack (4th): Does damage and blinds and stuns on a Wisdom saving throw.
Revised Spells
Rework - Animate Dead: Now just has a statblock ,rather than summoning regular zombies and skeletons.
Buff - Arcane Charge: Is now an action, but shooting the beam is free.
Buff - Awaken: Can now target any Beast or Plant with Intelligence 9 or less.
Buff - Cauterise: Now staunches bleeding.
Removed - Children of the Elements: Too wordy
Removed - Cloud of Spores: Busted
Buff - Crown of Stars: Improved area and damage
Buff - Dancing Lights: Now has the same duration as light
Buff - Dissonant Whispers: Now available to Warlocks too
Nerf - Façade: Ignore ends if you attack a creature or its allies
Removed - Gaea's Four Winds: Too wordy
Fix - Galoran's Glorious Gambit: Fixed wording
Removed - Ghostwalk: Too obtuse
Fix - Grasping Sprout: Fixed wording
Buff - Hail of Thorns: Radius increased to 10 feet
Buff - Mass Spare the Dying: Now matches current spare the dying
Buff - Mass Vicious Mockery: Damage increased
Fix - Maximilian's Stone Shrapnel: Fixed wording
Buff - Mind Spike: Damage increased and is optional. Is no longer concentration.
Fix - Nathair's Mischief: Fixed wording on third option for clarity
Buff - Otiluke's Freezing Sphere: Radius decreased, damage increased
Rework - Phantom Steed: Casting time reduced to 1 action, the steed is your Companion, and it vanishes instantly if it's damaged.
Buff - Planar Ally: Now available to Warlocks
Buff - Planar Binding: The creature is your Companion.
Buff - Primordial Ward: Boosted duration, no longer concentration
Buff - Project Image: Now 6th-level
Buff - Pulse Wave: Now a Strength save instead of a Constitution save
Buff - Ray of Sickness: Saving throw removed.
Buff - Resistance: Is now a bonus action
Nerf - Shield: Now only +3 if you're wearing medium or heavy armour
Buff - Sorcerous Burst: Now deals 1d6 + 1 damage, increasing by 1d6 + 1 at higher levels.
Buff - Sorcerous Ward: Now lasts 1 minutes
Buff - Stoneshatter: No longer concentration
Fix - Summon Fey: Now uses proper bonus actions in the stat block
Fix - Symbol: Discord is now a Wisdom saving throw instead of Constitution
Buff - Thunderous Charge: Range increased
Fix - True Shield: Fixed wording
Remove - Winding Wind: Too obtuse
Rules
Most notable is that the Rules page has been given a major visual and organisational overhaul. It should now be far more user-friendly.
Note that any rules change that significantly change a pre-existing character are optional.
Clarification - Verbal and Somatic Components If a spell has verbal or somatic components an the spell involves speaking or making gestures, those words or gestures ARE the verbal or somatic components. For example, the suggestion you make as a part of the suggestion spell is the verbal component for suggestion.
New - Spell Tags Two new spell tags have been introduced:
Spellblade: Special rules for booming blade, gale blade, green-flame blade, and the three new ones introduced this patch.
Summon: An indicational tag for the summon spells.
Rework - Heavy Heavy weapons now give you disadvantage on attack rolls with them if your Strength score is less than 13.
Rework - Knocking Creatures Unconscious Any attack can be nonlethal, even spell attacks, but to knock a creature unconscious without killing them and for them to be stable, it must be a melee bludgeoning weapon.
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savanir · 5 months ago
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Danny dodging JLD for a while until doctor destiny shows up with a plan to catch him and use him for his new untapped potential and Danny is like "reality bending and dream powers?! Now that's just unfair!"
And the JLD quickly moves in to save him but he's actually doing a pretty good job of handling himself for someone who has discovered their magic abilities like two weeks ago or something.
But in the end Danny is a lot more receptive to the crew of new magic weirdos that he thought were hunting him down. And he becomes willing to listen to their proposal.
He still keeps a deliberate distance from Constantine, who at this point figures someone must have told Danny about him which means the kid already has someone with experience in the occult around but apparently not in Amity or they would have noticed them by now.
---
Later, when Zatanna is teaching him some things.
"So, let me get this straight. Right now my magic is all astral aligned"
"Yes"
"And I need to learn how to make it umbral aspected cause if I go astral for too long I'll turn into a mini sun and spontaneously combust"
"basically, yes"
"Alright, ok, we don't want that"
However, switching to umbral is easier said than done. Danny struggles a lot until he follows Zatanna's instructions to the letter and accidentally goes ghost because of it.
He then figures out that with him just as with his appearance, he inverts his magic when he transforms.
As an astral aligned astromancer he could cause a supernova if he tries hard enough.
And that means as a umbral aligned astromancer he can create a blackhole.
This costs him a lot though and he can't just carelessly toss either around as he likes.
Oh, and nobody likes it when he calls it 'the big suck'
DP x DC prompt [15]
Danny accepts that because of his half dead status he won't be able to become an astronaut and he has to find a different way to feed his space obsession.
He decides to get really into astromancy (yes, the magic. He already knows everything about astronomy). He gets himself the more spiritual star charts, old surprisingly authentic tomes about the art and divination cards to go with it all and gets to learning.
Tbh he kind of went into this not expecting much but it turns out he had homo magus heritage from his Nightingale roots and he actually manages to call upon the power of the stars.
He figures he can blame the vaporized wall on ghosts.
Meanwhile, a foreboding feeling like cold shivers run down the spines of several magic users that they can only describe as "a child having figured out they need to switch off the safety on their mini nuke launcher in order to fire it"
The JLD is scrambling to locate the source of the surge in magic power before someone with bad intentions can get there.
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mysticrohw · 6 years ago
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Season 1 Episode 9 - The Astromancer Job
Full Size: [1] [2] [3]
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crisp-sweet-pink-lady · 7 years ago
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Written English?!  What is this blasphemy?!
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theblueswallow · 5 years ago
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LFRP - Sybelle Cassalantar
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THE BASICS ––– –
Age: Fifty summers.
Nameday: 14th Sun of the 4th Astral Moon
Race: Duskwight Elezen
Gender: Female
Marital Status: Single
PHYSICAL APPEARANCE ––– –
Hair: Dark blue, with light-blue dyed highlights.
Eyes: Violet 
Height: 200 cm
Build: Tall, athletic and long-legged
Distinguishing Marks: Dark-blue skin, crystalline violet eyes, she’s tall enough to pluck the stars from the sky (could probably jump to those she can’t reach)
Common Accessories: Earrings on her ears, occasionally a choker matching her outfit, flowers in her hair.
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PERSONAL ––– –
Profession: Adventurer (Lancer, Machinist & novice Astromancer)
Hobbies: Cooking, sewing, helping people out, playing with children, petting / feeding every cute critter in sight (any unsupervised minions will be adopted on sight)
Languages: Common. Knows very, very little Gelmorran (her family name, basically)
Residence: Has a permanent room rented at the Quicksand in Ul’dah; is currently furnishing an apartment at the Topmast in Mist, Limsa Lominsa. Is looking for opportunities to return to Ishgard.
Birthplace: The Coerthan Western Highlands
Patron Deity: Halone, regular believer.
Fears: Loneliness, despair, helplessness, going back to the ‘old life’.
RELATIONSHIPS ––– -
Spouse: None yet
Children: None yet?
Parents: Passed away.
Siblings: Sole child.
Other Relatives: None she knows of.
Pets: Misha the Hunting Hawk; Cuddles the Red Panda; Prince the Behemoth pup; Kitty the Coeurl kitten. Honorable mention: Goldrin the golden Chocobo, the best companion a girl could hope to have.
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TRAITS ––– -
* Bold your character’s answer.
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between /  Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
RP HOOKS ––– –
A Gentle Soul: You might not catch her in lively, chaotic places very often (she gets lost in a sea of masses easily), but rather in cozy, secluded corners of areas she had time to familiarize herself with. The Carline Canopy is almost like a second home whenever she happens to be in Grdiania; the Hall of Flames in Ul’dah is also a likely place to catch her. Lately, she’s spending a lot of time in Ishgard, helping out in the Brume and absorbing the studies of astrology to the best of her abilities.
The Road Suits A Traveler: More often than not, she’s on the road towards places - either on a job for the Adventurer’s Guild, to help out the locals or simply to stay in motion. She will always stop to greet and chat fellow travelers should they welcome it.
The Valiant’s Trust: Sybelle has recently thrown her lot with The Valiant’s Trust, a philanthropic Free Company where she places her full faith to not only be in a position to better help those in need, but also form ties with like-minded people and finally belong to a community.
Succor for the Lost: Sybelle is very keen on helping those who need it, and would do so happily for free. She wears her heart on her sleeve and her empathy can be easily taken advantage of (whether she realizes it or not).
OOC INFORMATION  ––– –
Hi! I’m Syb-mun. I also go by Tyb (Yes. I’m *that* Tyb, if you ever were part of the LoL Tumblr RP fandom) or Shan (from WoW). You can call me Syb, though!
I’m 24 yo, July baby, female but you can call me whatever. As long as I recognize you’re talking to me :’)
EU, Romanian Timezone (GMT +3) Forever sad because I practically live in Narnia and away from all the cool people.
I don’t have a life so I’m almost always online, though.
I really love cats and I adore birds, unironically.
I play games, lots of MMO experiences. FF14 is now my favorite because oh my god visible jewelry? And minions that clamber on your shoulder? SIGN ME THE F  U  C  K   U  P.
Oh yeah I also swear a lot. Pls excuse, it’s not u, it’s me - I just have pent-up anger issues.
I also have the attention span of a squirrel, and the memory of a goldfish.
If I forget anything important, pls excuse. I don’t know how Tumblr works sometimes.
Oh yeah, @liott-monar is my girlfriend and she’s the reason I got into FF14. Blame her, m’kay?
SCREENSHOT CREDITS: @liott-monar for the gifs and Fida Viras for the amazing screenshots used in this post. If I find her URL I promise I’ll tag. <3 <3 <3
CONTACT INFORMATION  ––– –
In Game - Sybelle Cassalantar @ Balmung, Crystal Data Center.
Tumblr - @theblueswallow
Discord: Tybresa#9200. Feel free to add me and shoot me a message!
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tinygamertris · 1 year ago
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Gentian's got most of the jobs covered already, but his mains are White Mage, Scholar, Mechanist, Black Mage, Summoner, Red Mage and Gunbreaker. (My personal fave Healer thus far is Astromancer, but it doesn't really fit with him in character so it's my grinding/sidequest healing class.)
White Mage is because he learned Conjury during his convalescence in the years after the Calamity. Brother E-Sumi-Yan didn't care where he was from, only that he was earnest in his desire to learn and extremely dedicated to helping people. He had a lot of difficulty in connecting with the Elementals at first, but it was a mental block from his 'no religion no gods no spirits' upbringing in Garlemald that he eventually worked past.
Black Mage he took up because he went to Ul'dah at the beginning of ARR in order to learn Thaumaturgy, in the sadly mistaken belief that it would help further his understanding of the principles of Conjury. It didn't, but he gained a lot of satisfaction from mastering the ritual of the Black and continued down the path as he worked with Lalai and Zhai'a to use the art to protect others. It's the least used of his 'mains' though, since it's so heavy on destruction and violence and most of his others are at least partially able to heal or shield his allies.
Scholar and Summoner both came from him getting lost in Limsa Lominsa on his first visit, heading into the Arcanist's Guild to ask for directions, and falling instantly in love with the art. Being a magitek prodigy, he understood the mathematics and geometry side of it and the ability to summon adorable floofs didn't hurt! He's more dedicated to the Scholar side of the class, but more naturally talented with Summoning, so he works with both.
If you thought the magitek engineer wasn't going to glom onto Stephanivien and the Mechanist job then I don't know what to tell you! Using his skills to teach people to protect themselves in a way he'd never had the chance to do in Garlemald was very good for him and helped him reconcile a lot of inner conflict related to 'I am good at machines but people use those machines to hurt each other'.
Red Mage was absolutely Alisaie's fault. He met X'Rhun Tia while running around doing errands in Ul'dah and helped him with the initial mission but was about to walk away. Then the Dad Miqo'te mentioned Alisaie had trained with him for a while and it was before their reunion during the Warriors of Darkness mess, so it was a way to feel closer to his friend baby sister while they were out of contact. And then it turned out to fit him really well mentally, being a merging of the White and Black, and he was pretty much dedicated from then on.
Gunbreaker was hard for him at first, knowing what his people did to Othard, but taking the Gunblade that was normally used for executions by the Empire and turning it to protecting others instead was worth the initial discomfort. He usually charges Thancred's rounds when they return to the Source; Thancred says it's easier to use ones made by someone who understands how they work.
He'll probably add Sage to his main classes once I get far enough into Stormblood, since it both fits him to use Sharlayan healing technology and because it's frankly just a REALLY COOL job. But I'm not willing to fully commit to it until I actually GET it.
WoL/FFXIV OC Question(s)!
What is your WoL/OC's main class/job and why? Are they good at multiple roles? Are there any they're really bad at?
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altherei · 5 years ago
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Echoing in Circles
And we just go in circles...
She checked the boxes off the calendar when she remembered, but it didn’t make the passage of time feel any more normal. Nothing felt normal these days. It all felt wrong. Wrong, misplaced, out of sorts.. and it all came back to her, far as she could see.
Altherei lay awake at night- really, the only time she had a spare moment to think, to breathe; to remember that she was, in fact, her own person, and not just an extension of the desire to help others.
A desire that she felt, profoundly, she’d failed in beyond belief. Logic and reason faltered and collapsed before the onslaught her mind had created in the past months, that it only continued with every passing tick of the clock. Sleep wouldn’t come- it so rarely did, these days. The brief hours she did steal were not precious respite, but restless reminders of her own perceived shortcomings.
She failed the Outreach.
She failed her friends.
She failed her love.
And even though she was keeping him alive and relatively content.. she still felt she was failing her father.
Perhaps worst of all, she felt she was failing herself. How it was possible to do so she wasn’t quite sure, but it was there all the same.
She went through every past word, tearing it apart at the seams like a broken garment. She dissected every meeting as though wielding a fine scalpel, and came out of each encounter with a heavier weight of self-blame than before.
She should’ve asked more questions. She shouldn’t have assumed everything would just be fine. That everything was fine. She’d trusted too many people too quickly, not planned well enough. Should’ve pried and pushed, not just floated along.
And now, she’d disappeared on them all. While the details of her private life and the care of her father weren’t the public’s business, she felt awful for it all the same- as if the world were owed such knowledge in order for her to deserve such a ‘break’. Really, though, it was no break. To be a full time caregiver was as much a job as anything else, but if Altherei was the queen of anything, it was trying to be superhuman: to do everything she could, for everyone, at all times. If at any time she couldn’t measure up, it was an immediate failure.
She draped an arm over her eyes, trying to keep her composure in the silence of midnight. So many times she’d thought of writing to them, trying to reach out- maybe to admit she needed help, to apologize for disappearing- to apologize for.. well, everything.. but every time she tried to put pen to paper, she stopped. The anxiety chewed up her insides and became crushing guilt, the crushing guilt fed into the feeling of failure, failure became bitter, tired acceptance, and in a few days’ time the cycle repeated anew. Her beloved night sky brought no comfort- to her, it had felt that even the stars had stopped listening.
All the astromancer felt she was now, was a husk. A slowly-cracking shell of a woman, with nothing left inside to spill out.
A ghost.
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mysticonsheadcanons · 8 months ago
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Hey what if nova terron actually became the mysticons Solon after the events of the episode called the astromancer job? How would the series have gone differently?
That's a good question.
The reveal that Aunt Yaga and Nova Terron used to date would be revealed earlier. They would go to Nova Terron for help, and assuming that he thinks to do so, he would call Aunt Yaga, and they would meet at Centaur Park. There would be no love's breath pollen plot, so another subplot would be needed. Perhaps Arkayna and Piper would talk over their concern for Zarya, and notice that Nova Terron doesn't personally seemed concerned, creating mistrust between them and their new solon.
Before I get into specific episodes, I want to touch on the general tone and changes. Malvaron seemed pretty laid back, and even said in episode 8 that while he believes the important thing is the team's back together, Nova Terron wouldn't be as understanding. This implies that he would be a harsher Solon, and only see the Mysticons as warriors, not teenagers. There would also be less Malvaron.
A big change would take place in "All Hail Necrafa". Unless Malvaron is there for another reason, he wouldn't be able to help Arkayna escape the Astromancers, and wouldn't be able to undo the lock on the Codex. There might be a tense standoff, as the other Mysticons would realize that they can't open the magical protection alone, but the Astromancers have Arkayna, and could threaten punishment on her. I imagine that they would hide the Codex until they can get it to Malvaron (or someone else they trust) and save Arkayna, who was imprissoned (the fight where Proxima gets the scar might happen at this point). This would be the end of the partnership between the Mysticons and Astromancers. As the Codex being stolen was important for the plot, it would happen later. Perhaps the Mysticons would try again to free the parents, with Malvaron's help, and then the Codex would be stolen.
This would affect them learning about the Twin Stars prophecy. As the partnership between the two groups would be broken, Nova Terron would not have access to the prophecy, and the Mysticons wouldn't know of the royal twins. Perhaps Tazma would accidently reveal it after the fight, and Arkayna woul confront Nova Terron. This would slowly start rebuilding a partnership between the two groups (I imagine that the Mysticons would only agree if Malvaon can once again be their Solon, but as the main purpose of the ask is what would happen if not, I'll pretend that they just agreed that Malvaron would help train). It would also be at this point that Nova Terron starts caring for the Mysticons personally, becoming closer to them.
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serazyth · 7 years ago
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“Detailed Char Sheet”
Character Chart Character’s full name: Serazyth (born Serafino) Umbrilen Reason or meaning of name: Serafino: “one that burns” (french) Serazyth is the name he has gone by for half a century now. Character’s nickname: Sera Reason for nickname: Shortened Birth date: May 7th Sexual Orientation: Straight, possibly bi. Physical appearance Age: He doesn’t keep track. Over 200. How old does he/she appear: In Human years, approx. 30 Weight: Gangly/malnourished Height: 8′1 Body build: Wiry muscled and skinny Shape of face: Gaunt, pointed chin Eye color: Violet Glasses or contacts: Glasses/Goggles when working Skin tone: Muted dark purple Distinguishing marks: Scars on both cheeks running ear to mouth Predominant features: Scars, height, adorned ear tips Hair color: Black Type of hair: Fairly straight Hairstyle: Either half-pony or down entirely Voice: Low/deep, accented (Vocal Ref: Aiden Turner) Overall attractiveness: That’s subjective. 5/10?  Physical disabilities: NIghtfallen, so still has an addiction.  Usual fashion of dress: Robes or loose blouse/tight pants. Favorite outfit: Function over form, in his mind. Though he pretends to find fashion interesting. Jewelry or accessories: He has silver hoops in both earlobes as well as matching Suramarian ear-tip covers.  Personality Good personality traits: Respectful, thankful Bad personality traits: Standoffish, hidden Mood character is most often in: Introspective and curious Sense of humor: Dry, light sarcasm Character’s greatest joy in life: Discovery Character’s greatest fear: Losing his mental faculties Why? His mind is what he prides himself in, as well as the potential to become withered. What single event would most throw this character’s life into complete turmoil? Losing mana access and falling into Withered. Character is most at ease when: Alone or doing research Most ill at ease when: In large crowds of Horde races Enraged when: Made fun of or disrespected Depressed or sad when: Left alone for too long Priorities: Developing elixirs and ways to integrate mana Life philosophy: “There is only one thing that makes a dream impossible to achieve: the fear of failure.” If granted one wish, it would be: If he was honest with himself: power. Why? Because it’s a dark-hidden craving that he feels would aid his endeavors. Character’s soft spot: Affection. Is this soft spot obvious to others? If they care to notice. Greatest strength: Resolve Greatest vulnerability or weakness: His need for mana Biggest regret: Getting caught by Elisande’s lackeys Minor regret: Not looking for his sibling Biggest accomplishment: Surviving in exile Minor accomplishment: Making friends(?) with Shade Past failures he/she would be embarrassed to have people know about: He doesn’t have any he would be embarrassed about Why? While he’s very closed off, every “mistake” is simply a learning experience. Character’s darkest secret: He was doing experiments with living subjects in Suramar City, which partially lead to his exile. That behavior continued (and grew exponentially) afterward. Does anyone else know? No one that he currently interacts with. His subjects are all either deceased or withered. Goals Drives and motivations: Discovery, alchemy, the void. Immediate goals: Start making a name for himself via elixirs and mana concoctions. Long-term goals: He is unclear on this for himself. How the character plans to accomplish these goals: Research, exploitation. How other characters will be affected: It depends on how they help or interfere.. Past Hometown: Suramar City Type of childhood: Privileged  Pets: None First memory: Seeing the stars from behind their bubble. Most important childhood memory: His mother dying. Why: It changed his outlook on his race and what it meant to be “good”. Childhood hero: No one. Dream job: Astromancer Education: High, home-schooled and private tutor Religion: None Finances: Wealthy, though most of it is still within the family vault in Suramar Present Current location: Tol Barad Currently living with: Himself. Pets: None Religion: None Occupation: Spellweaver / Researcher Finances: The same Family Mother: Deceased (Gallia Umbrilen) Relationship with her: Close until her death Father: Deceased (Montaine Umbrilen) Relationship with him: Strained Siblings: (redacted) Relationship with them: (redacted) Spouse: None Relationship with him/her: ---- Children: None Relationship with them: ---- Other important family members: ---- Favorites Color: Teal, black and purple Least favorite color: Yellow Music: No real preference Food: Arcwine, honey biscuits and Shade’s breakfasts Literature: Any and all Form of entertainment: Anything intellectually stimulating Expressions: ? Mode of transportation: Walking. It’s good for reflection Most prized possession: The recipe for Mana Concentrate, which he has never written down so it isn’t stolen. Habits Hobbies: Alchemy, writing, cultivation, experimenting Plays a musical instrument? None well Plays a sport? ..... How he/she would spend a rainy day: Reading, most likely. Spending habits: Frugal but has an eye for certain things. Smokes: Not often. Drinks: Rarely to excess Other drugs: Will try anything once for the sake of understanding it. What does he/she do too much of? Introspection What does he/she do too little of? Social interaction Extremely skilled at: Experimentation, logical thought processes Extremely unskilled at: Knowledge of Alliance/Horde as it stands currently Nervous tics: Micro-movements with hands (finger rubbing, twitching, balling etc) Usual body posture: Proper, head high, relaxed-professional Mannerisms: (See tics), tight-lipped smiles, staring Peculiarities: Silence before response, lacking understanding of cultural quips Traits Optimist or pessimist? A healthy dose of both Introvert or extrovert? Introvert Daredevil or cautious? Usually cautious.  Logical or emotional? Logical with a dollop of the other Disorderly and messy or methodical and neat? Methodical Prefers working or relaxing? Working Confident or unsure of himself/herself? Fairly confident Animal lover? He respects them. Self-perception How he/she feels about himself/herself: Currently it’s a work in progress. He has accepted his situation and is working to build from it. One word the character would use to describe self: Calculating. One paragraph description of how the character would describe self: He wouldn’t waste the time. What does the character consider his/her best personality trait? Mental prowess. What does the character consider his/her worst personality trait? Acquiescing to the needs of others.  What does the character consider his/her best physical characteristic? His height or eyes. What does the character consider his/her worst physical characteristic? His scars. How does the character think others perceive him/her: He imagines they are either intimidated or turned off. What would the character most like to change about himself/herself: His need for affection/”love”. Relationships with others Opinion of other people in general: He forms snap decisions on others but rarely lets it linger.  Does the character hide his/her true opinions and emotions from others? Oh, very much so. Person character most hates: Elisande Best friend(s): As of now, Shade. He hasn’t made any. Love interest(s): *coughs* Shade? Person character goes to for advice: No one Person character feels responsible for or takes care of: Himself Person character feels shy or awkward around: Shade and...everyone Person character openly admires: Shade Person character secretly admires: Shade (a theme?) Most important person in character’s life before story starts: His mother After story starts: Himself.
( @waterborne-shade for a million mentions xD )
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clariongradiation · 2 years ago
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how is your wol/oc breaking this bad boy [a chocolate orange] open. are they using their job skills to smash the chocolate or are they just lobbing it against a wall or something idk (we're saying it exists in eorzea. it's canon) (astromancing on twitter)
Kai: pulls individual slices, keeps the rest in the wrapper for later
Yuki: inserts a claw in the middle and cracks the whole thing in half
Punch: squeezes it and it falls apart
Twi: bites it like an apple
Negi: a knife 🔪
Tiny: taps it on the table like an egg
I WANT MORE WOL(Or OC)SHIP CONTENT!!!!
Tell me about your ship's fav winter activity that they do together? Skating? Snowball fights? Staying in cozy by the fire? I WANNA HEAR IT ALL!!!! (Weather_Maiden on twitter)
OK SO I hc that all the light aether from the 1st made Kai lose almost all physical sensation, and even after recovering she still has a general physical and mental/spiritual numbness about her. So when the Garlemald campaign happens she wears the coat Tataru gives her because she knows that's what you're supposed to do, but she doesn't really feel the cold (or anything) anymore. When In From the Cold happens, she's suddenly flooded with sensations like pain, cold, weakness again (though the mental effects somewhat shield her) and that's why things are so hard for that quest. Also Zenos, when he starts for Camp Broken Glass, reaches into the coat pocket and pulls out the warm gloves and hat that Tataru had also made (and Kai hadn't even noticed). (He also put on some actual snow boots because even though her body doesn't really feel it, he grew up in Garlemald and he knows what can happen if you're just wearing some thin walking-around boots like Kai had on.) Anyway that wasn't really the question, just a fun cold-weather idea I've been having :)
Where my fellow ace/aro/demi WoL/OC havers at? 🥺 Tell me about them please (Miacoda on twitter)
Kai is ace but very sex positive! In the way where like, she will doink someone just to see what they're like, not in any attraction way (her azem was the same way). Probably the only main person she wouldn't is g'raha (rip) because the hero worship thing kinda puts her off
what's your wol's classpect. quickly (screamsintts on twitter)
Kai: Heir of Heart
Yuki: Sylph of Blood
Punch: Witch of Light
Twi: Knight of Void
Negi: Rogue of Time
Tiny: Seer of Space
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vonclosen · 7 years ago
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world building wednesday ask thingy for fenryth and another character of your choice who you wish you played more!
putting this under a cut for length, also bc this is going to be absolutely rife with spoilers for his plot in-game! but it’s really nice to be able to write about him fully! i’ll also do my orc mage who might be coming into things soon? thank you!!
send me a character for worldbuilding
B A S I C S
full name: fenryth (prev. letho rimeheart)
gender: male, trans
sexuality: demisexual/panromantic
pronouns: he/him
O T H E R S
family: gaelith (son), yalaren (daughter), femaeda (daughter), falved (father), velenia (sister), inas (mother)
birthplace: howling fjord, northrend
job: death knight, formerly fisherman
phobias: losing those he cares about, not being in control
guilty pleasures: shitty beer, expensive wine, sweets (even though they make him violently ill), tall handsome ambassadors
M O R A L S
morality alignment?: probably like lawful neutral or chaotic good? it’s hard to say
sins - lust/greed/gluttony/sloth/pride/envy/wrath
virtues - chastity/charity/diligence/humility/kindness/patience/justice
T H I S - O R - T H A T
introvert/extrovert: introvert
organized/disorganized: a bit of both
close minded/open-minded: open-minded
calm/anxious: calm when it matters i think?
disagreeable/agreeable: disagreeable to people who deserve it, agreeable to friends
cautious/reckless: cautious
patient/impatient: both i guess, generally patient
outspoken/reserved: also both, depending on what.
leader/follower: will lead if pressed, but he’s comfortable following
empathetic/unemphatic: depends on who
optimistic/pessimistic: pessimistic
traditional/modern: both!
hard-working/lazy: hard-working
R E L A T I O N S H I P S
otp: fenryth/ondolemar
ot3: N/A
brotp: fenryth & lili definitely!
notp: N/A
B A S I C S
full name: virfanar stareye
gender: female(ish)
sexuality: pansexual
pronouns: they/them or she/her
O T H E R S
family: aldis stareye (mother)
birthplace: the chantry of stars, broken isles
job: chief archivist, high-astromancer, janitor
phobias: Really Big Spiders
guilty pleasures: extra raunchy bodice-rippers, chocolate, schadenfreude
M O R A L S
morality alignment?: neutral good
sins - lust/greed/gluttony/sloth/pride/envy/wrath
virtues - chastity/charity/diligence/humility/kindness/patience/justice
T H I S - O R - T H A T
introvert/extrovert: introvert
organized/disorganized: disorganized
close minded/open-minded: open-minded
calm/anxious: calm
disagreeable/agreeable: disagreeable, usually
cautious/reckless: cautious
patient/impatient: impatient
outspoken/reserved: outspoken
leader/follower: leader
empathetic/unemphatic: little of both?
optimistic/pessimistic: pessimistic
traditional/modern: traditional
hard-working/lazy: hard-working
R E L A T I O N S H I P S
otp: N/A
ot3: N/A
brotp: N/A
notp: N/A
(she doesn’t know anyone yet RIP!!)
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dylvee · 7 years ago
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Rank mysticons season 1 episodes
All Hail Necrafa!
Skies of Fire
An Eye for an Eye
Heart of Gold
The Astromancer Job
Scourge of the Seven Skies
How to Train a Mysticon
A Walk in the Park
Lost and Found
Sisters in Arms
A Girl and Her Gumlump
The Mysticon Kid
The Coronation
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mysticonstriker · 7 years ago
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Found! Another New Episode Title from the Depths of Zap2it!
Airs on 9/24:
The Astromancer Job
The Mysticons must pull off the heist of their lives when they break into the Astromancer's palace to use their magic forge.
source
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