#Synth UI
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deliandiver · 1 year ago
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Новая идея - «Модуль Счетверённых Конфигурируемых Логических Вентилей»
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lucilleandherrobots · 7 months ago
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Look, I know we like to stick to the pre-60s aesthetics in Fallout, but CONSIDER...
The Institute developed synths that can see the world through the style of 90s to early 2000s graphics and interfaces. Information looks like the early Internet and program windows.
All this to say, Nick sees the world like we see abandoned mmos and the windows brick maze. He sees gaudy colored windows with case info pop up when he's recalling info from a case.
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k0ibee · 3 months ago
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me watching people use that one part of enko girl for their ship edits not knowing what the song is about:
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whatwillyousing · 7 days ago
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vsynth has long since been trending towards the uncanny valley of singing but i feel like its been especially pronounced the past few years now that a higher proportion of banks sound nigh indistinguishable from human people. you can only really tell if youre already deeply familiar with each bank's respective engine
#its stunning the amount of progress vsynth tech has made within the past few years#and its been really interesting too seeing like adachi rei rise in popularity almost as a counter to ai vsynth#its admittedly kind of saddening that the industry preference overwhelmingly pushes realistic vocals over mechanical robot vocals#and i mean i know they do come equipped with parameters you can edit to make them sound robotic again but its genuinely not the same#when you have the concatenation ai built into the software and the phoneme transitions are automatically smoothed over#this isnt to say that ai vsynth has like completely overtaken or threatening the Future of Vocalsynth though#there is a significant portion of people who largely prefer the clunky/mechanical/robotic sound of early vocalsynth#which is why i think rei has gotten as popular as she has#and the cryptonloids in particular are forever stuck in the piapro ether so the most we'll ever see of a miku ai#is just ppl messing with the rvc ai voice cloner LOL#i think if ai truly was causing Creative Bankruptcy or whatever then utau would not remain as wildly popular as it is#and part of the reason why utau still remains so popular is because [teto image] FREE SOFT its free!! anyone can use it & develop their own#vb on it too. so like yes you have the matter of industry pushing out these hyperrealistic voicebanks at an overwhelming pace#but individual fans will remain using/developing their own voicebanks (aggressively points to adachi rei again) so long as public interest#stays. hence why i dont think ''big ai'' in vocalsynth is a real threat or anything#referring to them as ai banks in the first place anyway is such a misnomer bc its not the same as generative ai#i do think that the relative simplicity at which realistic vocals are synthesized now does somewhat obscure the monumental amount of skill#it takes to tune older voicebank because that shit is HARD!!!!!!!!!#like with how synthv works it obscures the technical tuning feats of older engines and how massively massively massively impressive it is#to get anything to sound good let alone Realistic on smth like vocaloid2#synthv got popular because its ui made tuning a genuinely intuitive process rather than something that makes you want to throw#bricks at your head so its easy to forget tuning (albeit Still hard) was Much much harder#but at the same time.... ai doesnt automatically make tuning better either#actual plain vanilla ai voicebanks often sound very flat and lifeless if no actual tuning is applied i.e. vibrato pitch change tension etc#its such a beautiful complicated lovely artform#anyways my original thoughts. you unfortunately cant get that mechanical/clunky/robotic sound with. any commercial voice synth#released within the past 3 years#i hope more overtly artificial in nature banks along the same genre as rei catch on in popularity
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bmpmp3 · 28 days ago
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also guess which complainer about cevio/voisona's supposed lack of vocal dynamics controls finally Looked Up. and Discovered.
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voca-song-a-day · 6 months ago
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Today's featured song is: "Shadowman Show" by NashimotoP feat. Koharu Rikka!
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noisytenant · 9 months ago
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having been into vsynths for like more than half of my life, i have been really confused by posts talking about people hating on ai vsynths and confusing them with like. 15.ai. Because they're obviously different? They have completely divergent histories? They're basically separate specialized DAWs man. What?
but my friend just sent me a video of someone's NAMM (national association of music merchants) recap and they described synthV as "basically an ai vocal synth, and the voices are actually ethically sourced", and it made it sink in for me that for a bunch of people the first time they ever heard about vocal synthesis and AI advancements was in the context of nonconsensually sourced vocal models 💀
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marisuugar · 1 year ago
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Hyperventilation Dance
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Original Song by Nashimoto Ui (Youtube | X)
Based on a translation by Releska
It's been a while, huh? Unfortunately, I can't promise I'll suddenly post these more frequently or anything, after all this is purely a hobbyist thing and it can often take a while for me to even muster up the energy to do this. I enjoy it, though! This time I wanted to tackle a song from one of my favorite classic producers, and while I'm not sure I was able to do this song justice, I tried my best^^.
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Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
The clock strikes two and I’ve finally gotten sober
I’m snug in my bed but my mind’s restless as ever
Flipping through the channels, TV’s an arid wasteland
Insomnia inflicting me, I wish morning would hasten
Ah, listening to it closely, I heard it out the window
The grating sound of a band, or at least it seemed pretty close
The hoarse whispers of a voice briskly ringing through my ears
Saying “let’s start the zombie act!”, I strangely felt no fear
Come on, come on, come on and breathe it in
Run away, and run away, and run away and breathe out
Round and round, round and round, spinning spinning round and round
Hurting me, hurting me, breathe it in and breathe out
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Loud noises in the dusk, what idiot’s this noisy?
Seems like they’re having fun, whatever, nothing to do with me
Just stay out of my hair, and I’ll pretend that I don’t notice
Still, it almost bothers me how much fun stuff that I miss
Ah, turning my attention back to the television
My eyes are met with the sight of a sickly elder person
Giving them the sickle that I held in my right hand
“Give up your humanity and dance with me!” I said
Come on, come on, come on and breathe it in
Run away, and run away, and run away and breathe out
Round and round, round and round, spinning spinning round and round
Hurting me, hurting me, breathe it in and breathe out
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Ringing through my head was
An endless siren wailing loud
Yet, before I plugged my ears
I took your hand and danced
Come on, come on, come on and breathe it in
Run away, and run away, and run away and breathe out
Round and round, round and round, spinning spinning round and round
Hurting me, hurting me, hurting me now
Hurting me, hurting me, hurting me, hurting me
Hurting me, hurting me, hurting me now
Hurting me, hurting me, hurting me, hurting me
Hurting me, hurting me, hurting me, hurting me now
One, two, and hit the floor
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala
Hiffuu, hihhifuu, lalalalalala ------------------------------------------------------------------------------
Notes:
While the "hiffuu, hihhifuu" repeated throughout the song can literally be translated as "one, two, one, one, two", I decided to leave them untranslated, as they double in the original song as an onomatopeia for breathing, which I couldn't figure out a clever way to translate. 2. "One, two, and hit the floor" is similar in the sense that the original line ("ichi ni no zanshi", literally "one, two, and a violent death") sounds like "ichi ni no san shi" or "one, two, three, four". I tried to carry this over in my translation, if you stretch it, "the floor" kinda sounds like "three, four", but I fully admit it's a stretch. I just tried my best, sorry.
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skautism · 3 months ago
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calder · 10 months ago
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In every mainline Fallout game except for New Vegas, players can earn the loyalty of a dog known as “Dogmeat.” As part of the main quest of Fallout 4, Dogmeat assists in tracking down the antagonist, even if the player has never encountered him before. When you leave Kellogg’s home, Nick simply starts talking about Dogmeat as if he’s a known quantity.
Perhaps related to this quirk of the world, Dogmeat is first named in this game when the clairvoyant Mama Murphy recognizes him and addresses him by name. The game’s UI calls him “DOG” until he is recognized by Valentine or Murphy. It seems clear that this german shepherd is somehow an independent agent with a good reputation, or something.
Dogmeat does not have a loyalty quest associated with him, which is how the player would earn the other companions’ perks. However, upon finding Astoundingly Awesome Tales #9 within the Institute, Dogmeat becomes more resistant to damage. While this isn’t coherent or conclusive evidence of Dogmeat being a synth, it’s plainly prompting the audience to consider that idea. In light of these factors, his origins have been fiercely debated among the community.
The skeptics and “hard sci-fi” fans out there would have you believe that he’s merely a famous stray dog who solves crimes. But I believe there's something more remarkable at work.
There's a section in the Fallout 2 instruction book called the Vault Dweller's Memoirs, where the player character of the first game recounts what canonically happened. Due to Fallout’s famously terrible companion AI, if you travelled to Mariposa with Dogmeat, he would consistently run into the force fields and get vaporized. So, in the Memoirs, we learn that this is exactly what became of Dogmeat Prime, in canon. He loyally sprinted into a wall of solid light, and disappeared. What if our buddy simply awoke in a new, confusing place?
In Fallout 2, Dogmeat must be found at the Cafe of Broken Dreams, which is explicitly a liminal space. It appears randomly to travellers in the desert. The NPCs within are frozen in time, such as a young version of President Tandi, who mentions that Ian went to “the Abbey,” an area cut from the game. To gain Dogmeat’s trust, the Chosen One must equip the Vault Dweller’s V-13 jumpsuit, which Dogmeat recognizes as belonging to his dead master. You can also attack him to spawn Mad Max, who claims ownership of the dog. Max fits the description of Dogmeat's original owner given in Fallout.
There’s also the “puppies” perk in Fallout 3, which enables you to restore Dogmeat, in the event of his death. “Dogmeat’s puppy” inherits his base and ref ids. In other words, they ARE the same NPC, just renamed. So, the way this actually articulates is that whenever Dogmeat dies in combat, you can find him waiting for you back at Vault 101. In practice, it’s almost Bombadilian.
Lastly, please consider the following developer context.
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In June of 2021, the dog who performed Dogmeat’s motion capture and voice for Fallout 4 passed away. A statue of her was placed outside of every Vault in the China-exclusive sequel to Fallout Shelter. She still watches over each player.
River's owner, developer Joel Burgess, honored her in a brief thread about her involvement in the game, and shared much about his thought process and design goals while leading the character’s development. The Dogmeat project changed course early on, after Mr. Joel saw a new member of the art team gathering references of snarling German Shepherds. This motivated him to bring River into the studio, so the artists and developers could spend time with her.
He wanted to steer the team away from viewing Dogmeat as a weapon, and towards viewing him as a friend. Everything special about Dogmeat was inspired by River. For example, whenever you travel with Dogmeat, he’s constantly running ahead of you to scout for danger, then turning to wait for you. This was inspired by River’s consistent behavior on long walks. The only way they were able to motivate River to bark for recordings was by separating her from Joel while he waited in the next room. Reading the thread, it’s very clear that he hoped Dogmeat would make players feel safe, encouraging them to explore, and to wonder. In his closing thoughts, he said the following:
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-Joel Burgess
Mr. Joel felt it was important to express that the ambiguity of Dogmeat’s origin in Fallout 4 was deliberately built into his presentation. He also felt it was important that you know Dogmeat loves you. Dogmeat was designed, on every level, to reflect the audience’s inspirations, and to empower their curiosity.
The true lore of Dogmeat is a rorschach test. The only “right” answer is to pursue whatever captures your imagination.
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tomiidev · 1 year ago
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react music webapp
i'm working on a little music production webapp with react in my spare time. i'm primarily a c++ engineer so html css and js (using TS) are not my forte but i've got a working synth and drum machine, and sequencing!
the ui is just for testing, it will not look like this lol. got my first little bop going
the synth is very clicky so i'll look into that a little later but i'm starting work now
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deliandiver · 2 years ago
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Панель:
Фильтр-Банк
Скотта Бернарди
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Спаянный года 3 назад, и протестированный на «скорое ухо» на макетной плате, один канал этого удивительного прибора, извлёк из меня исключительно-ассертивную и крайне положительную импрессию. Однако я не только впечатлился тембрами выходных полос и уникальностью идеи Скотта (Four channel voltage controlled filter bank), но и удивился – отчего, этот так располагающий к себе продукт, не польщён вниманием электро-модульно-сборочного сообщества и одиноко пылится на сайте проекта (OG2)? Я решил исправить этот незаслуженно-имеющий-место-быть факт и (несмотря на наличие пары десятков проектов в состоянии активной работы) обратить в ближайшее время, зачехлённую ранее инициативу, в живо-творящую модульную плоть своей системы в одной 10-дюймовой панельКе (четыре State-Variable фильтра и мастер секция). Немаленьким, конечно, изДЕЛьиЦе выходит, но оно того стоит, в особенности после переписки с господином Бернарди, на предмет профита и его метода настройки LM13700 на null.
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shimmerloid-ai · 3 months ago
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Preliminary Considerations - Which Vocal Synthesizer Software is Right for You - Paid Synthesizers
Hello everyone, Shimmer/Ripple/whatever you want to call me here. Sorry for not posting for a while, I've had a lot of stuff going on in my life (I turned 20 last week!), and have been busy with using vocal synthesizers than to make a blog post about them. I hope this article was worth the wait.
Last time, I comapred various free vocal synthesizers, and this time, I will be showing off the most popular paid ones. Quick disclaimer; I do not own all of these softwares, and will not buy the ones I have just to test them out as they are not cheap. I got feedback and advice from my friends who do own these synthesizers, along with Reddit posts and other forums. The piano roll images for the softwares I do not own are from various websites and vsynth users who I will be crediting in the captions. VOCALOID4
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(Song: Devil's Manner by Konnichiwa Tanita-san; UST by Moru, Tuning by me)
When people think of the VOCALOID user interface, this edition of the software is probably what first comes to mind. It is very popular for a good reason; it’s got a simple UI and release of some of the best VOCALOID voicebanks; including Hatsune Miku V4x, Megurine Luka V4x, Kagamine Rin and Kagamine Len V4x, Fukase, Otomachi Una Sweet and Spicy, Megpoid Gumi V4, and Yuzuki Yukari V4. V4 also introduced the “GROWL” and “CROSS-SYNTHESIS” parameters! Despite being the sister software to UTAU, it is a lot easier to install voicebanks and plugins into VOCALOID4, and you do not need to worry about phonemizers or resamplers.
Pros:
Can use every V2, V3, and V4 VOCALOID voicebank
Growl and Cross-Synthesis (also known as XSY; allows you to combine any two V4 voicebanks of the same character; such as Fukase’s Normal Japanese voicebank with his Soft Japanese voicebank or Gumi’s V4 Sweet voicebank with her V4 Adult voicebank) parameters
Can use job plugins to simplify the overall tuning process like in UTAU, Open Utau, and SynthesizerV Studio Pro
Pitch Rendering function allows users to see the pitch of notes
Really beginner-friendly (this vocal synthesizer was the one that taught me how to tune)!
Cons:
Is no longer available for purchase on the official YAMAHA website; you can only obtain it through Mercari (that was how I was able to get it), eBay, or through piracy
No piano roll tuning; users are restricted to the parameter box
Can not use V1 or V5 and higher voicebanks
The breathiness parameter gives a metallic effect instead of the desired whisper-like outcome
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VOCALOID5
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(Song: ID Smile by Toa; UST by K3RA; Cover by Shara Delvia)
The next edition of VOCALOID that was meant to change the playing field for vocal synth users. With an entirely new UI and never-seen-before features, VOCALOID5 was designed to simplify and enhance the overall vocal production and tuning process.
Pros: 
Dark mode at last!
Unlike the previous editions where you had to purchase a voicebank to use VOCALOID, VOCALOID5 comes with four free voicebanks
Preset phrases that beginners can play with to learn how different vocal properties can result in different sounds
Preset “attack” and “release” pitch bend effects
Easy pitchbend and vibrato adjustment using the “style” and “emotion” tools
Automatic breaths
Can be used as a VST plugin in almost any DAW or as a standalone editor
Over a hundred style and voice colour presets (Rich, Husky, Hard; Melodic, Diced Up, Bent; Lead Vocal, Chopped, Pitched)
Tons of audio and mixing effects
Fixed breathiness parameter 
Cons
Appears to be no longer up for purchase through normal means, YAMAHA has  pulled it from the VOCALOID website to promote their newest engine, VOCALOID6
Does not support V2 or V1 VOCALOIDS
Does not support job plug-ins
Does not have the Cross-Synthesis parameter
Not worth the price
No piano roll tuning
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VOCALOID6
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(Song: Unknown Mother Goose by wowaka; VSQx and Tuning by me)
This is the most recent edition of VOCALOID that is up for purchase from the official website. With this installation of the VOCALOID software, the highly anticipated AI VOCALOID voicebanks have come into existence so that we can enjoy GUMI AI, ZOLA PROJECT AI, and Otomachi Una AI at last! It also comes with many other fresh features that were not present in VOCALOID5.
Pros: 
Multilingual(Japanese, English, and Chinese) AI voicebanks!
A total of ten VOCALOID AI voicebanks
VOCALO CHANGER: works similarly to plugging an RVC model on top of an audio file, but legal
The doubling feature allows instant harmony creation
Fixed breathiness parameter 
It can be used as a VST plug-in in most DAWs. or as a standalone editor
Included with the CUBASE AI DAW
Can be purchased at a cheaper price by upgrading from previous VOCALOID editions
Every feature that was present in VOCALOID5 is included in VOCALOID6!
Cons:
The AI voicebanks are of poorer quality compared to SynthesizerV; they are not easy to tune in the slightest, and you can only edit three parameters (pitch, pitch bend sensitivity, dynamics) unlike the normal VOCALOID voicebanks; not including the style presets
For the desired results in VOCALO CHANGER, the audio recordings must be clean without any flaws, otherwise the audio will sound distorted
Does not support V2 or V1 VOCALOIDs
Does not support job plug-ins
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Piapro Studio V4x
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(Song: Enjou Alice by Maiki-P; UST by KIRI; Tuning by Me)
Following its departure from YAMAHA, Crypton Future Media created a new vocal synthesizer to promote its new V4x Cryptonloid voicebanks. With its VSTi compatibility and E.V.E.C. feature, this software gave a new feel to tuning VOCALOIDs all while maintaining the features from the vocal synthesizers that were developed by YAMAHA.
Pros:
Bundles with Cryptonloids include Piapro Studio V4x and Studio One 6 for free; an incredible DAW
VOCALOID4 with a different, cleaner UI
Compatible with V2 (some of them), V3, and V4 voicebanks
Enhanced Cross-Synthesis parameter; now you can cross-synthesize two completely different VOCALOIDs (such as Hatsune Miku V4x Original with Megurine Luka V4x Hard)
E.V.E.C. with a press of a button; in VOCALOID4 you have to edit phonemes manually
Improved breathiness parameter
Ability to change the wallpaper of the piano roll and icons of voicebanks!
Can be used as a VSTi plug-in in most DAWs
Cons:
Does not support job plugins
Not all VOCALOID2 voicebanks are supported; such as Utatane Piko
Does not support NT voicebanks
Playback is not always on time with piano roll; you have to scroll as the vocals play unlike other softwares (this could be a glitch for me however)
No piano roll tuning
Can not run it through Studio One 6 (despite being included with the bundles), it can only function in Studio 5
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Piapro Studio NT
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(Song: vivid by Utsu-P x Yuyoyuppe; UST by pifuyuu; Cover by AfiqTV)
Yes, Piapro Studio NT (an acronym for “new type”) is completely different from Piapro Studio V4x. This successor to the latter vocal synthesizer is entirely separate from YAMAHA, and was created for Crypton’s NT voicebanks. It no longer requires the use of a DAW, and was carefully designed with resynthesis technology for efficient vocal creation through the research that was conducted by the National Institute of Advanced Industrial Science and Technology (AIST).
Note: As of August 2024; Crypton has shifted their intention to release the other NT singers to getting back with YAMAHA to develop Miku V6 AI. We will be getting a Piapro Super Pack in a week (it is currently available for preorder). The package contains remastered versions of Miku V4x Original, Rin V4x Power, Len V4x Power, and Luka V4x Natural; along with V4 versions of KAITO and MEIKO. The former V3 voicebanks will come with growl features, and although there will be no appends, you can cross-synthesize any of the new Cryptonloids to produce unique sounds. In addition, Miku NT will be receiving a massive new update in the future.
Pros:
Piano roll tuning at last!
New accent feature and E.V.E.C
Comes with Vocal Drive Plugin for growl and scream effects
Cons: 
Not compatible with VOCALOID voicebanks; Miku NT is the only usable voicebank to date
Harder to tune in
Missing parameters such as pitchbend sensitivity 
Plugins are not compatible
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SynthesizerV Pro
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(Song: Underworld by niki (reverse); SVP and Tuning by PixPrucer)
This is the complete version of SynthesizerV Basic. It has suppressed VOCALOID in every way possible; from having insanely good AI voicebanks, to a multitude of features, this is probably the best paid vocal synthesizer available for purchase as of now. Honestly, I could only find a few downsides to this software because it’s that good, and one of them is more of a personal preference than a major issue. YAMAHA seriously needs to take notes from Dreamtonics.
Pros: 
The synthesizer and voicebanks are much cheaper than any of the VOCALOID engines
Comes with Mai; an amazing female vocalist
Piano roll tuning
Auto-pitch tuning makes the pitchbending process much easier 
Paid voicebanks come with THREE activation codes so they can be used on multiple devices
Allows scripts (basically plug-ins but for SynthesizerV)!
Cross-Lingual Synthesis; allows Japanese voicebanks to sing in English, English voicebanks to sing in Japanese, etc
Really complex phoneme customization
Vocal modes for full A.I. voicebanks
The audio to midi tool we’ve always wanted for VOCALOID; it turns wav. files into an amazing SVP (I know V3 has the Vocalshifter plugin… but it’s kind of trash in my opinion as it only works with Japanese lyrics and goes crazy with trying to copy the vocalist’s tone rather than just the pitchbends)
Frequent updates!
Cons: 
As the voicebanks are ultra realistic, it’s not the best for those who enjoy more robotic voices, as seen in UTAU and VOCALOID
Crashes every now and then
Still no glottal effects 
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ACE Studio
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(Image Source: https://support.acestudio.ai/article/62-3-2-the-main-ace-studio-screen)
ACE Studio is a newer AI vocal synthesizer. Like DeepVocal, it features characters that originated from other softwares such as Namine Ritsu, Luo Tianyi, Kurobousuku, Yuezheng Longya, and many others. It also has a heavy emphasis on Chinese vocals. Most importantly, Ace Studio had a mobile version called Pocket Singer!
Pros:
Piano roll tuning
Can cross-synthesize voicebanks to your liking to make your own vocal synth (Pocket Singer has a simple yet cute OC maker)
Simpler pitch editing
Cons:
Subscription based model on both platforms
Some of the voicebanks sound too similar to each other
Pitch editing on a phone is not fun
The phone number sign-in thing is a pain… why don’t these guys have my regional  phone code as an option?!
One of the developers was exposed as a pedophile and proshipper; and some of the voicebanks used A.I. artwork; I personally don’t feel comfortable using a software made by people like this… ew
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I’m just going to say it; SynthesizerV Pro is probably your best pick here, in terms of both price and versatility. You get so much out of this editor at a good cost, and it’s super easy to use! However, if you prefer robotic voices and can get your hands on it, then go with VOCALOID4 as it's pretty beginner friendly. If V4 is not an option, then you may have to deal with V6. 
Now, even though the latter software is not as easy to use as the former, a new lightweight singing editor designed for V6 and V5 called TuneLab has been recently released! It allows for piano roll tuning, along with better cross-synthesis usage. I will cover this software in a later post as I am still trying to learn the ropes of it.
Finally, as I have stated in my other post, take my statements with a grain of salt. Pick whatever synthesizer you want based on your interest; whether it is a fun feature or a specific singer you like. 
Hope this helps! In my upcoming post, I will recommend some VOCALOID voicebanks that are easy to use for beginners.
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jerryterry · 1 year ago
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Hi Jerrod! I'm a college student taking a music appreciation class, and I have to use the musician I talked about on Day 1 for a project, and that so happened to be you, haha. Is there anyone who has inspired you musically for some of your horror work like Kiss Me/Kill me (which happens to be the song I chose cause honestly? A bop). Thank you so much in advance!
Hmm. Honestly, in cases like that one, I don't really have any conscious inspirations aside from the obvious song itself (as I've mentioned in the past, Kiss Me was mainly inspired by hearing the song on the radio and really listening to the lyrics for the first time and thinking "woah what if she keeps asking to be kissed next to increasingly-creepy things" lol). Started with the lyrics, then once I got the vocals back from Juliëtte I just started with "basic cover of the original song, then just see where I can take it".
The previous work "The Boys are Back (to kill you)" was a much more subdued 'remix', in that many elements were a 1:1 recreation (the backing guitar and bass are remade but mostly adhere to the original) or direct sample (that lead guitar riff) that I built up on in a more subtle way - different drums, lil blips and bloops here and there, but more of a cover than a remix in vibes. Kiss Me starts in a similar way, there's some added synths but it's mostly a close following of the original track with minor embellishments. But as part of the bait-and-switch (in that the listener was intended to assume it's the same situation as the previous one, both in terms of the remix style and the vocals being a sentence-mix), the plan was to just keep winging it in a new direction and see what happens.
Like most of my stuff, the rest kinda formed in this real hazy-to-remember bout of extreme productivity and luck. It's kinda like one of those cartoon fights where you just see a dustcloud and the occasional fist - like I'll zone out (or I guess in) into this very intensely-focused session for hours, and emerge having made a ton of progress thinking "I honestly don't remember how I got here". Sadly can't do it on command (hence my usual low output), but in this case I left everything so last-minute that the stress of the Halloween deadline was really propelling me forward, haha.
Come to think of it, is any of this useful at all? Was the project specifically just about inspirations? If so, kinda sucks that I guess I just went "huh, not really", sorry about that. Obvs not trying to claim my work is immaculate and wholly original and incomparable or whatever (it sure ain't), just that any inspirations for this one were more just my own ingrained inspirations and less conscious ones that I could pinpoint and list, yknow?
A lot of people think Boys are Back was inspired by Neil Cicierega. Which I totally get (on multiple levels, both the sentence-mixed mashup PLUS the "creepy old 90's-style computer UI" stuff are SO his bag), but tbh his work wasn't a direct inspiration in this case, it was mostly another accident. Maybe kind of a "man invents Frankenstein 200 years after Mary Shelley" vibe for sure. Though funnily enough it does take a lil conscious inspiration from one of Neil's works in a less-expected way, in that a distant memory of his track "Super Hey Ya" popped into mind while I was partway through the remix and inspired the lil bouncy chip-arps you hear from 0:50 onward. SHY came to mind on account of being what I guess I'd call an "additive remix", in which he took the whole song and put his own additions on top of it, which was only partially the case for TBaB but it was a bit of a similar process (I specifically remember thinking like "ok so I've got this pretty direct cover of the backing track, I don't want to go full capital-R Remix here but let's add some lil embellishments... oh hey, remember Super Hey Ya?").
Is any of this helpful? Sorry I couldn't really answer the question in a very satisfying way.
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protosymphonette · 7 months ago
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apparently I shouldn’t ask you your fallout 4 opinions? Now I want to ask you your fallout 4 opinions :)
i warned you about my fo4 opinions bro. i told you dog.
most of these are like. technical and story related. bee tee dubs
ok under cut because i have a lot to say and most of it is TOXIC because i LOVE TO COMPLAIN
listen. listen. i have a lot of feelings about this game. most of them aren't very good. so lets start with the ones that are mostly positive.
i think a thing fo4 did really well was the companions. a lot of their arcs are more realized than the other fo games (despite the fact that 2 of them don't even have full names, but i digress), they have more unique voicelines... and being able to romance them doesn't hurt either. honestly, half the reason i found myself willing to continue playing the game was getting all of the companion questlines and such. i also like how connected it was to fo3 character (like with li, maccready, maxson) and storywise (the institute, railroad, synths), made me feel Smart for getting the references. the way weapons... work? i guess is the best term? is also pretty decent- though the more advanced display hurts my eyes whenever i use energy weapons (which is always because they are the only guns worth using in any fo game)
i'll probably add more positives as i go, but- now time for parts of the game that i don't particularly enjoy... i don't like how many gameplay changes they made. like with the perks and special system (why would they change it. why remove skills?? why start all special stats at 1? the removal of skills really gets me; like, they were a more tangible and easier way to recognize what, well, SKILLS you had and just removing them entirely makes no sense) and the pip boy ui (WHY did they make holotapes go into general "misc" as opposed to having their own "notes" section??? you use holotapes like 40x more often in this game why. what the hell todd) the weapons and armor system irks me too, somewhat- the fact that once you progress to a point in the game in which you are like, unable to see if an armor/weapon is better than what you have because of all of the goddamn superfluous adjectival modifiers. i wish single piece armors were more practical- the mix-and-match nature of the new armor system is... i don't mean to be like, petty, but its Fugly. i know it's the wasteland but, DAMN, my guy's fit is trash! there are too many modifiers to armor, too, i feel. like, ballistic v energy v whatever damage resistance... all i want to know is if this thing is better than this thing, and you're tellin me it is SOMETIMES but not all the times? my iddy biddy pea brain came here to have FUN and SHOOT not to think about strategy in armor. tldr for my technical qualms with this game: they shouldn't have changed allat. it was great and fun as was.
storywise i don't... to put it succinctly, i don't like this game's story. it's boring to me. i don't necessarily care about my son, or my spouse, with the 5 minutes i spent with them during the tutorial and the "hey honey!" holotape you gave me is doing nothing to change that in any way. also, while on the subject of spouses, the game tries SO HARD to railroad (heh heh) you into being the male sole survivor- he NARRATES the damn intro ffs (and replacing the legend ron perlman is a crime which can never be forgiven) AND is a veteran (combat+power armor experience) and nora... is a lawyer? a job in which it would make no sense for her to already have power armor training or experience with weapons. (oatus the power armor ui is fucking ugly and gross too and i've literally never used it outside its introduction with the minutemen because of this) i think the fact that i don't give 2 shits about my son is why the institute is soooooo dry to me. like, why am i supposed to side with these assholes? because my son who is an old man is, what, their dad? or something? (also shaun being the gen 3 synths "father" and you being able to romance a whole slew of gen 3 synths is... weird, plainly put) also the factions are just boring to me. like no flavor at all. i don't want to bring up Beautiful Golden Child New Vegas (but i do) but like... obsidian did the "choose a faction" thing a whole helluva lot better. like i don't really give a shit at all about any of the stakes or factions within fo4 like even a little bit all i care about is my Guys who are my Friends and we Kill People Together.
also this is like very petty and opiniony but i don't like how good the graphics are i feel like fallout is a game franchise meant to look a little shitty
tldr; fallout 4 would be such a good game if it was a good game
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bmpmp3 · 7 months ago
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EXTREMELY low effort plug n play cover with very default settings mixing i did in like 20 min but im trying out voisona and holy shit tsudumi's 2.0 sounds SO so good
honeymoon un deux trois by dateken (original vocal rin), UST by purblexber
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