#Sunlit Tides Save
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dizziesims · 4 months ago
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Pearl told Gilberto the news! They're both very excited ;-;
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hancyan · 3 months ago
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World Downloads(Added information about rabbithole rug).
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Hi everyone! First of all, I must apologize. Regarding my previous post about "Victorian Sunset Valley", I deleted it because there was a problem with the save file. There is no problem with the empty world.
I'm really sorry to all the simmers who downloaded, liked, reblogged and commented.
It seems that the problem can be solved by separating the save files, so I decided to share it again. There are no changes to the empty world, so if you have it, please try again.
❖Empty World There are just a Public Lots, a Farm District, and Goth Manor.The two hilltop mansions don't exist yet. This is Sunset Valley long before Mortimer Goth was born.If there is a historic town you have in mind, you are free to build it here.
※An empty world requires the store item "Artemis Temple Frieze (Muse Luxury)".
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❖Save files You can enjoy the Victorian era right away, but there are no film careers, universities, or diving spots. There are a few empty plots, so feel free to add them.
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This time, I did not build any houses. I only built some public lots, but I changed the color of the buildings I shared before and placed them. The Equestrian Center of EA is very conspicuous, so I built a small racetrack. There is a fire station of EA next to it, but it does not blend in with the scenery very well, so I am thinking of rebuilding it someday.
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The address of @ri-el's Sherlock Holmes residence is 221B Baker Street. I wanted to place this residence on the main street, so I set the lot size specifically. Then I placed the lot built by @nornities to match the cafe next door and the stairs leading to the harbor across the road. The harbor is a bit of a tourist area, with trade ships, sightseeing ships, and passenger ships arriving and departing. Some Sims may come to see the steamships, so I prioritized placing it here. There are also lots of great builds by other creators included. Thank you.
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Every house has some sort of vehicle (either a horse-drawn carriage or a historic bicycle), and the sight of so many carriages going around town is truly impressive!
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It looks heavy, but if you can play the EA Store worlds then I don't think it will be an issue.
Basically, it is a town for enjoying historical play such as the Victorian or Edwardian, but I think it can also be enjoyed in normal play.
The decoration is minimal, so feel free to edit it however you like and have fun.
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Residential 38 Community 40 Empty 8
Please download the carriage from below.
@barnacleboots
Two-Horse Carriage conversion
The new carriage is here too.(I'll advertise it)
@danjaley
Schoolbus Default and Driveable Wagon
Car Default Replacements
❖World (It remains "Sunset Valley Empty" because it has not been renamed.)
❖Save files
❖CC (Please be sure to download the "patterns" in the folder via the launcher.)
❖Store Content (You probably already have many of these. Use only what you don't have.) ⚠ If the store items you own are not reflected, try this.
※Sorry. To ensure a reliable download, they are separated.
Required
Every hilltop amusement park needs a boardwalk rollercoaster.
All EPs except ITF
Requires Sunlit Tides, Monte Vista, Midnight Hollow, Aurora Skies,Dragon Valley, and Roaring Heights.
You need a rabbithole rug.(Bookstore, Theater, Spa, Diner,Business ,Chemistry)If you don't have the same one, replace it with what you have.
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Thanks
Thank you for your kind words and advice, and for downloading and playing the town.@samkat10423
Long test play@ayaka-nonno
@nornities was kind enough to answer my beginner's questions.
And, even though you're busy, @yorithesims checked the final folder.
@blamseastore for converting and providing us with store content
CC Credit notation
Mutske, Around the Sims3, LunaSimsLulamai, mammut, armiel, Lisen801, LilyOfTheValley, MARTA'S SIMSBOOK, omedapixel, Cyclonesue, Awesims, Mspoodle, douglasveiga Thank you for the wonderful CC.
And especially a huge thanks to Sookielee at Custom Sims 3 for making the Sunset Valley CAW files available.
Anyway, some simmers, including @enjoji101, were concerned and encouraged me. And they asked me to share this town. I originally created this world for myself, but if there is even one simmer who is interested in this town and wants to play, I would be very honored and grateful. And I would like to make that wish come true. Thank you very much. I love you all.
※If you have any questions, please send me a message. (I would appreciate it if you could speak simple English. )
Have a smashing time! 
@pis3update @sssvitlanz @kpccfinds
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pudding-parade · 8 months ago
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It's the tutorial that no one asked for! And I blew my entire day on it, so you better appreciate it! :) No, seriously, this is as much for me as for anyone else. I don't do this process often, and when I do, I have to re-remember the steps, and sometimes I forget some of them and have to figure it out again. This will save future me from having to do that.
Even if you aren't me, if you're interested in being able to place diving lots in most any world you like and that has ocean, this will be relevant to your interests. Unfortunately, it is a sometimes fiddly process to get a working lot at the end, and I went into a lot of detail, so the tutorial is long, but please do follow it closely because if you skip a step or mess anything up, your lot will be wonky or it might not work at all, and I don't want to hear your whining. :)
Note that this is a tutorial for placing a new, empty diving lot, which is the first step in placing a downloaded diving lot or one that you yoinked from another world, but this tutorial doesn't cover how to get such lots working. This just shows you how to place an empty lot, which I'm assuming for this tutorial's purpose that you will then build/decorate yourself. Frankly, I've discovered that building your own is much easier than trying to ram square pegs into round holes, which is what placing downloaded dive lots often feels like, even if you know what you're doing. It can be as time-consuming, if not more time-consuming, to get a pre-made lot placed and working than it does to just build your own.
So, here we go.
Step 1: Pick Your Poison. Choose the world/save you'd like to plop a dive lot into, open it, and go into Edit Town. You can use any world you want, EA or custom, so long as it has accessible ocean in it. (More on that in Step 3.) I'm going to use Sunlit Tides, just because many people want to put dive lots in it yet can't always get them working.
Step 2: Cheats! You need some cheats, so open the cheat box by pressing Control+Shift+C and then enter these three:
testingcheatsenabled true buydebug on enablelotlocking on
Note that you need to enable testing cheats first because the other two aren't available otherwise.
Step 3: Placing the Lot. Go into World Editor and in the Lots submenu of it choose the lot size you want:
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As far as I know, a dive lot can be any size you want from the minumum 10x10 to the maximum 64x64, any of the EA standard sizes or any custom size you might add using this mod. If you are bound and determined to try and place a downloaded/yoinked lot, then in my experience, it's best to make the new lot a little bigger than the lot you want to place, if possible, so that you have some wiggle room to get it to fit better. But, I'm assuming you're going to build your own here.
If you plan to do lots of terrain sculpting on your dive lot, bigger is better. That said, unless you're going to do something really elaborate, it doesn't have to be 64x64, the largest possible size, either. Smaller will mean that your prospective lot will fit in more places on the map. So, it's up to you. For this, I'm just going to place a 30x30 lot, because I'm not going to build/decorate it or anything.
Now, it needs to be said that not every world will be able to have diving lots. The world must have ocean, obviously, and that ocean must be routable or else sims won't be able to get to it. The ocean also has to be deep enough. Generally speaking, "deep enough" is if the water is dark blue. (Or green, or whatever color the lighting mod you use might make it.)
For instance, in Sunlit Tides here, it's pretty obvious where the deeper water is:
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But you know what? I'm going to place a dive lot in some of the shallower water, anyway, because I/you actually can, within reason. And if you're interested in doing this in Sunlit Tides, I'll warn you that the deep spot in the pic above has a very uneven bottom. It's really not a good place to put a dive lot. And I'm not sure what the deep water on the outskirts of the map is like, but the good news is that much of the deeper and flat-bottomed shallows, as I've noted, work well.
So: With your chosen lot size selected, move your cursor around in the ocean where it seems to you that the water is "deep enough" until you come to a spot you like and where the lot grid is green. If the grid is never green, then the ocean likely isn't routable at all and you won't be able to place diving lots in that world. I have never run into that, myself, but I also haven't done this all that often, so it's certainly possible. Anyway, I'm picking here:
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My advice would be to not make your lot too far off-shore even if you can do so, or else it will take sims a long time to get to it. Especially merfolk, because they always swim out to dive lots rather than take a water taxi, and they swim much more slowly than a water taxi moves. Once you find your spot, go ahead and place the lot. Doing so will create a square island, not a sunken lot. That's fine. We'll fix it in a moment.
Step 4: Change the Lot Type. Click the lot's icon and change the lot type to community and then choose "Diving Area" as the subtype:
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Note that this option will only show if you've enabled lot locking. So if you didn't enter that cheat up in Step 2 or if you entered it incorrectly, rectify that situation now so that you can set the lot type.
Step 5: Sinking the Lot Enter the lot and flatten it with this tool in build mode:
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This will submerge the lot so that it's level with the sea floor rather than being an island. You can now move the camera down under the water and have a look at your potential diving area, like so:
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In particular, check the edges of the lot to see if there are any huge drop-offs or other great differences between the level of your lot and the surrounding terrain. Whether or not this will happen is world-dependent. Some worlds have very uneven/jagged underwater areas, which is what will make you end up with drop-offs, while others, like Sunlit Tides here, are (mostly) pretty flat.
You can see in the above pic that this lot is a little sunken along two of its sides. That's fine; that small amount of difference can easily be smoothed out with the terrain sculpting tools. If there are steep drop-offs or upward slopes, you can sculpt the lot to try to blend it with its surroundings, but be advised that 1) Interactable objects like dive caves can't be placed on uneven terrain and still be usable and 2) If you end up really deep down, the camera goes wonky and it's frustrating-to-impossible to build or play the lot. So, if you've got a huge drop-off and/or a steep upward slope on one or more of the edges of your lot, I'd recommend just trying a different spot. But, it's up to you. If you feel you can work with the uneven edges in some way, have at it. You are braver than me.
Step 6: Save that MFer. Once you have a lot you're satisfied with, this is a good time to save. So, go back to Edit Town and do that.
I recommend saving often during this entire process because, I don't know about your game, but sometimes mine will "hang" or even crash when moving between Edit Town and Build/Buy, especially if I do it a lot. And with this process, you will be doing it a lot, not to mention exiting out to the main menu and then going back into the save a few times. Since getting a dive lot placed can be a fiddly business, it sucks to lose a lot of progress to a hang/crash. So, in my opinion, you can't save too often, but in this tute I'll only prompt you to do it when you must.
Step 7: Exit Stage Right Remember long ago in the last step how I said you'll be exiting to the main menu a few times? Yeah, the first time is now. You do this because, for whatever reason, the game doesn't register changes made to the "structure" of dive lots without exiting and re-entering the save. So do that. Once it's reloaded go back into Edit Town and then back into the new diving lot. Because now it's time to place a dive buoy.
Step 8: Deploy Buoy The dive buoy is located in the debug items, so if you haven't turned on access to that yet, do so now. Then, go into the buy menu, sort it "by function," not the default "by room," and you should see this question mark here:
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Click that, and then I recommend that you go to the filters on the right-hand side of the menu and choose just Island Paradise objects. Because you'll be going into the "Misc. Objects" tab and, especially if you have all EPs/SPs, there's a crap-ton of objects in there to sort through. So, filter, then choose the "Misc. Objects" tab, and you'll see this much-more-manageable selection:
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Choose the dive buoy, as indicated, and place it anywhere on your dive lot. It doesn't matter where because (spoiler alert) this one's going to be deleted, anyway.
Step 9: Ogle That Shapely Buoy Once your buoy is placed, move your camera down to the ocean surface and have a closer look at it. Like so:
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See how the ball part of it is just sitting on the surface of the ocean? That's bad. If you were to leave it like that, you'd have sims (and sharks, if you place a surface shark spawner) swimming/snorkeling in the air, if the lot would work at all. But don't panic! We can fix it. We just need to shift the entire lot down a l'il bit, so let's do it!
Step 10: Copy the Lot to the Library Go back out to Edit Town. Check to make sure that your lot designation is still "Diving Area." (Because during this process, it will sometimes change.) Then, save the lot to your library. The game will give you a warning about cancelling all sim interactions or something. That's fine. Just put a copy of the lot in the library. The thumbnail in the community lot catalog will look like a blue square.
Why are you doing this, you ask? Because now you're going to bulldoze the original. Why? Because we need to move the entire lot down a little bit, and you can only do that by placing a fresh copy of the lot. And you may need to do this several times until you get it at the right depth, so having a copy of the lot in your library is necessary. You can delete it out of the library once you've got your dive lot in the right place, if you want.
Step 11: I'm a Steamroller, Baby Once you've got a copy of the lot safely in your library, bulldoze the original lot you placed. Once bulldozed, the game will change the lot designation back to "No Visitors Allowed," so you'll need to change it back to "Diving Area."
Step 12: Go Down on That Lot To move the lot down when it's placed, you need this cheat activated:
setimportedterrainoffset -0.1
The value at the end can be whatever you want, as many decimal places as you want. A positive number will move the lot up, and a negative number will move it down. (You can use a larger negative number to make deeper a lot that's too shallow, and it can also be helpful if you're intending to try to place a downloaded diving lot on this lot so that it might better match the depth of the water in whatever world it came out of, but this won't always have the effect you want. For one, your lot will be down in a hole.) For the purposes of this tute, all I need to do is move the lot down a teeny bit so that the dive buoy on the lot is sitting IN and not ON the surface of the water. Hence, the -0.1 value.
(Now, I should mention that other tutes I've seen will have you just lower the terrain right under the buoy to sink it a little bit rather than doing this bulldoze-and-replace-with-a-whole-lowered-lot thing I do. This method can work, but I don't like it for various reasons that I won't go into for brevity's sake. I'm just telling you what I do, which has worked every time I've placed a dive lot, including shallow-water ones like this one.)
Step 13: Re-Placing the Lot Go into your library and place your saved lot back where it was. DO NOT ROTATE IT or else things will get screwed up. (Namely, your lot will become an island again and resinking it won't really work.) Just click "Accept." And then check its lot designation and change it to "Diving Area" again, if necessary, which it probably will be because stupid game.
Step 14: Ogle that Shapely Buoy 2, Electric Boogaloo Now, enter build mode and move the camera down to the ocean surface again to check the dive buoy. Ideally, it will now be sitting IN, not ON, the water, like so:
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If it's still sitting on the surface, the lot needs to be deeper and therefore moved down farther, so go back to Edit Town, bulldoze the lot again, change the value of the imported terrain offset cheat to a larger negative number (Perhaps -0.5) and try again. Be aware that, as I said, once you get to larger numbers (as in greater than -5 or so) you start ending up with your diving lot down in a hole, which may or may not be workable.
Now, there is a marker on the buoy, the little black rectangle I outlined in the pic above. If the ball part of the buoy is at least partly in the water but that marker is still above the water, as in the above pic, the lot will still work, but there will be a "hop" (and sometimes a pause) when a water taxi or a swimming merperson crosses the boundary of the lot. The higher the marker is above the water line, the larger that "hop" will be. (Because, if you haven't figured it out yet, the dive buoy is what tells the game where sims can swim, vertically, on a dive lot.)
If such a hop doesn't bother you, you can leave the buoy as-is. If you're a perfectionist like me, you go back to Edit Town, bulldoze the lot, and change the value of the terrain offset cheat to try again. Do this as often and with as many decimal places as your level of perfectionism demands. :) I'm not that fussy, so I usually just move the lot down in increments of 0.1 until the marker is at or below the water line but the ball of the buoy is not completely underwater because you don't want the ball completely underwater, either. At least some of it needs to be above water. So, fiddle as much or as little as you feel you need to.
(For reference/scale, the gap between the marker and the water line in the above pic would probably be fixed by an offset of about -0.15 instead of -0.1. But it would also be fine as-is unless a little hop at the lot boundary will bother you.)
Step 15: Bye-Bye Buoy! Once you have the lot so that the buoy is where you want it, DELETE THE BUOY. I repeat: DELETE THE BUOY. Yes, DELETE THE BUOY. For whatever reason, dive lots drawn from your library that contain buoys won't work. I don't know why. They just don't. You need to place a fresh buoy. (I'm pretty sure this is why lots of people can't get downloaded dive lots or lots that they pulled from other worlds to work. Sometimes the answer is simply to delete the buoy, if the lot came with one, and place a fresh one.)
Step 16: Exit Stage Left Once you have DELETED THE BUOY and only once you have DELETED THE BUOY, go back to Edit Town, check to make sure the lot is still designated as a diving area (and change it back if necessary) and save. Why? Because now you need to exit to the main menu and reload the save again. So do that.
Step 17: Fresh Meat Buoy! Once the save is reloaded, go back into Edit Town, and check to make sure the dive lot is still designated as one. Redesignate, if necessary. Then, go into build/buy and place a fresh buoy, just as you did before. This one will be staying permanently, so place it where you actually want it to be. (Which really doesn't matter; aside from defining the vertical space of the diving lot, it just designates where your sim "enters" the lot.) If you want the lot to generate sharks on the surface, you can also place surface shark spawners now, too, as few or as many as you want, and because you have properly adjusted the height of the lot, the spawned sharks will not be swimming in the air. The spawners are also in debug mode, under the fish spawners. (There is also a spawner for underwater sharks. Do not put that one on the surface. Make sure you only put surface shark spawners on the surface.)
Step 18: Set the Lot's Skill Level You set the required skill level for the diving lot by going to buy mode (if you left it), making sure the hand tool is active, and then holding down control and shift while clicking on the dive buoy. Choose the option "Set Required Diving Level…" from the menu that comes up:
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…and then from the resulting options under that choose a NON-ZERO number. For some bizarro reason, buoys default to level zero when placed, and a diving lot set to skill level zero is inaccessible even if a sim has level 10 scuba skill. (Good move, EA! Why is zero even an option if it doesn't work??) So, pick whatever skill level you'd like, so long as it ISN'T ZERO. (I suspect that this is another reason why people can't get downloaded dive lots that they place in a world to work.) Once you have the skill level set, go back to Edit Town and save.
Step 19: Test And now you're pretty much done. All that's left is to test the thing to make sure the lot works before you bother with building/decorating it. So, return to the game and send a victim to your new, empty lot and see if they successfully arrive (with or without a "hop" at the lot boundary) and successfully get themselves underwater. (My advice, for testing purposes, is to just give the sim you pick enough diving skill to use the lot. This can be done with NRAAS Master Controller.) Don't bother with doing anything further with the lot until you make sure it works.
Here is evidence that my lot, though shallow, works:
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If your lot doesn't work, then something went wrong somewhere. Most likely, you missed a step or did a step wrong. I know there are a lot of words here, but they're all necessary to (more or less) guarantee a working lot in the end. So, try again. It's possible that you will have to pick a different location and start over, but I've been able to get a lot working wherever I've placed one, so long as it was in deep-enough routable ocean.
Step 20: PROFIT! Assuming that your lot works, "all" that's left is to build it! :D I'm not going to go into detail about that. It's all up to you. You can sculpt the terrain, paint it with whatever terrain paints you want, place objects, whatever. If you're in shallower water, any objects you place that are tall enough to stick out of the water will just be chopped off at the water line; you won't be able to see the rest above water. The corals and stuff are in debug mode under "Underwater Objects," but if you don't want the tropical look, so long as you have moveobjects turned on, you can place (almost) any object you want down there, aside from things like walls and fences and other build items that can't be drawn underwater. Rocks, plants, trees, columns, and anything from the buy and debug catalogs are all good. If such an object has a function, sims won't be able to use them, though. They'll just become deco. (So, no underwater basketweaving sculpting. Sorry.) So, go to town. Have fun. For this tute, I'll just mention a couple objects and their settings and we'll finally be done.
Miscellaneous Objects:
First, treasure chests. Like the dive buoy, they're located in the "Misc. Objects" of debug mode. There are two versions, one for land and one for water. Obviously, on a diving lot, you want the water one if you want any at all. If you do want to use them on your lot, place down as many as you want, and then set the diving skill level necessary to open each one and designate the treasure each one will hold. You do both by holding down control and shift while in buy mode with the hand tool active and clicking on a chest, just like setting the skill level of the lot on the buoy. This brings up this menu:
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The "Assign Treasure" option gives you eight different treasures for the chest. You simply pick the one you want. The "Set Required Skill Level" option allows you to assign the diving skill necessary to open the selected chest. You can choose any number you like from 0 to 10. (Yes, zero is OK for this purpose, even though no one with zero skill can scuba dive, so…Yay EA.)
Then there's the dive caves. I think they are in the "Underwater Objects" section of the debug catalog; I'm not sure because a mod I use moves them to the regular rock section. Anyway, there are two styles, which you're probably familiar with, but they both function the same way. If you have more than one of them in the world, even if they're all on the same lot, your sims can travel between them, much like a subway. Unfortunately, I can't show you how to set this up because that mod I use to move the caves to the rock section also makes them recolorable, but it breaks setting up this functionality and I don't feel like hunting the mod down and taking it out. But it's pretty easy. You Control-Shift-Click on each one, give them a name, and then you can connect them by using the names you give them. Again, it works much like subways. It's pretty self-explanatory.
Finally, there's the fog emitter. If you're unfamiliar with this object, it's a base game object located in the "Misc. Objects" section of the debug catalog. The thumbnail in the catalog looks like this:
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And it looks like this when it's placed:
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They can be used on any lot, they disappear in live mode, and they can generate not just fog but many, many different effects. Literally thousands of different effects. You place the emitter where you want, and then control-shift-click on it and choose "Set Visual Effect" from the resulting menu:
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When you click on it, you get this:
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In that window, you type/paste the code for the effect you want. Of course, you will need to know the code for the effect you want. For your convenience, I've uploaded my list of effect codes, which is complete and includes the codes from all EPs, here. It's just a text file, and the codes are in alphabetical order. Since the list is all-EPs, some of them may not work if you don't have the EP the effect comes from, but if that's the case, then any such code you enter simply won't do anything.
The most relevant effects for a diving lot all start with "ep10," but there are others you could possibly use, too. Some of the names of the codes are more helpful than others in terms of knowing what it will do. Generally, you need to experiment. But, you can add schools of fish, single (but non-catchable) fish of all kinds (if you want catchable fish to spawn, you need to use the spawners, not the fog emitter), sharks (non-interactable), light rays, bubbles, glows, fog, all sorts of things, if you're patient enough to go through the list, look for interesting possibilities, and try them out to see if they will work for you. There are whole tutorials dedicated to the object, if you look for them. There's also a mod that makes them shiftable, which can be very useful, here.
One final suggestion: If you go through this process in a world that you know or even just suspect that you'll want to use again and you'll want the dive lot(s) you made in that future save, for the love of pie keep a copy of this save file somewhere. That way you won't have to go through all this crap again. Because even if you save a copy of your finished lot, unless you manage to place the empty initial lot in the new save in the exact spot you placed it when you built the lot, it's not likely to be quite right. So beware.
And with that, I think we're done here. If anyone has any questions, or if you decide to try to make your own diving lot and have questions along the way, feel free to hit me up and I'll do my best to help. Just keep in mind that I'm not an expert by any means.
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crispsandkerosene · 11 days ago
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Thank you so much for all the hard work you've done converting objects from other sims games to TS2! It's made my game a much more interesting and varied place.
But I did find a problem with the wedding arches from Sunlit Tides and Bohemian Garden sets (maybe others, but those are the ones I have). There's no "Get Married" option for same gender couples; only "Join Union" even though I have the same-sex marriage mod installed. Would you be able to fix this? It would mean a lot to me (and other LGBTQ+ players) to help make this game more inclusive.
Hey! Thanks for pointing it out!
Here are fixed versions of the two arches, on box.com. (I'll upload them to simfileshare when it stops misbehaving.)
DiY for other custom arches:
The interaction text displayed by a specific arch is local to it, and does not actually refer to the game's high level wedding logic. (Luckily, Sims who "Join Union" on a custom arch will still get the full benefits of SameSexMarriage.)
By default, the BHAV that checks whether the marriage interaction should be available on a wedding arch also rewords it for same-sex couples. Custom arches generally have their own version of this BHAV, which is what you need to edit:
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In "Interaction - Start Wedding TEST", find the node that checks whether the two sims are already married ("Expression (Local 0x0000 Flag Set? flag# Const 0x011C:0x04 ("Married" Value: 0x0004))") and change its "False Target" to "Return True". Commit and save.
Since we've disconnected the check to sims' genders and change to the display text, the game won't bother with them. You can delete these now unused nodes.
🏳️‍🌈🏳️‍🌈🏳️‍🌈
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hashimasims · 2 months ago
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Eclipse: I don't know what he wants from you, what his fascination with you is, but this might have been avoided if you came back to me. I did try to scare you off sending ominous texts, hoping you'd run off to Isla Paradiso or Sunlit Tides, anywhere really so you'd escape him but, when you didn't, I figured I could save you by getting you to love me again. I wouldn't have let him hurt my wife no matter who he is.
Elucea spits in his face and he slaps her across hers
? ? ? : Hey! Don't go breaking her before I say! I gave you your chance with her now she's mine
Beginning|Previous|Next
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curmudgeonness · 2 months ago
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Moonlight Falls was getting slow to play in (needing to save and quit too frequently).
So, Herbert moved some of his family to Sunlit Tides.
Before they were even unpacked, a few villagers were seen protesting against unicorns.
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mercury101 · 11 months ago
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Hi there! I saw your message in my inquiry regarding renovated Sunlit Tides. I was actually searching for ages regarding Bakersims version of Sunlit Tides. In case you have still have that save file, may I request if you can reupload it via SFS? thanks in advance ❤️ I appreciate you!
Hi! I didn't register a sfs account before, so you might be waiting a while. Here's a Mega link I reuploaded before. Hope it works :)
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The original links and account were all down. But you can see more info here.
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dandylion240 · 6 months ago
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15, 17 and 30 from "30 OCs questions" For Matt Ryan and 5, 12, 19, for Lana Gold. Love theeem <3
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Matt Ryan
15. Do they have tattoos? If yes, doest it mean something?
No tattoos.
17. Would they sacrifice one member of their body (ie a arm or a leg) for a superpower of their choice?
Yes he would. He would sacrifice anything to have the ability to save his sister. To go back in time and change the accident that took his sister's life.
30. Would they adopt their childself?
No. He was a trouble maker and he knows he wouldn't have the patience to put up with that.
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Lana Gold
5. What’s their best way to waste time?
Spending time cuddling on the sofa with her husband, Eli. There's many evening's after they're both done with work where they just sit together and talk or watch a movie.
12. Whats their favorite music genre?
She likes classical music.
19. Whats the most beautiful place they’ve ever been to?
That would be definitely be Sunlit Tides. She loves living on the small island.
Thank you for asking! Sorry it took so long for me to respond. It's been a long time since I wrote for these characters. It was good to see them again.
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happy-lemon · 1 year ago
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No Rules Legacy Update
After 10 generations, multiple moves, and a very robust story progression, my legacy save is well and truly fubar. When I sent Dylan to Egypt, I got the same vendor notification over and over. In France, I saw the exact same NPC sim twice. The game is lagging, even after merging cc and resetting the town, which it normally does not do. It takes Dylan at least 30 sim minutes to change clothes, go to work, get in the shower, or go to bed. And sometimes the sims have a weird melted look before fully rendering.
I've tried googling some performance tricks, but think the save is too broken to fix. The most painful part, really, is that I will likely have to sacrifice all the keepsakes. I'm especially sad to lose nine generations of family photos and all the bottles of nectar that have been aging since Noelle's generation.
UPDATE: I put everything in Dylan's personal inventory before saving him to the library, so the only family heirlooms that were lost were a couple of festival photos, which I don't mind losing.
I've managed to save the Malan Hall dormies to the library, along with my current Dylan, so they can still be friends in a fresh save. I'm not bringing his siblings, so we'll just have to imagine them happy and thriving in Isla Paradiso. And even though Sims 3 mermaids aren't immortal, we're going to pretend they are, so Mara and Mason will live happily forever, together under the sea.
It's also likely that the apartment renovation storyline will fall to the wayside because the routing in St. Claire is kind of a nightmare, and I'm kind of in love with this house by @theplumdot which sits on the lot where Keahi lived in Sunlit Tides. I feel like it's kind of a full circle for the legacy for Dylan to live there with (HOPEFULLY, DYLAN) Zoya and their family since that's where Nara was born.
UPDATE: I realized that if I move them to Sunlit Tides, I will have to annihilate the entire population and let SP repopulate because there are so many people who have appeared in earlier generations. So, I'm trying a fresh St. Claire.
TL;DR: Game is borked, starting a fresh save with my legacy characters.
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blossom-sims · 2 years ago
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GENERATION NINE: ISLAND PARADISE
Hang ten, bro! Ever since your parents finished school, they’ve been receiving multiple paid trips to these lovely islands of Isla Paradiso and Sunlit Tides. Knowing that your parents never want a break, you decide to take that trip for yourself, and instead of it being a trip, you decided to permanently move there!
Alani’s LTW:
Resort Empire - Own a five star resort and collect 40k simoleons total in profit from Resort Management.
Alani’s Traits:
| Loves to Swim | Brave | Sailor | Loves the Heat | Athletic |
Move to Isla Paradiso or Sunlit Tides
Go diving at least twice without being eaten, and reach level five of the scuba skill
Join the lifeguard career
Have either the Loves To Swim trait, or Sailor trait ✔
Have the Seaside Savior aspiration
Have one of those people you saved be your future lover
Have at least one child by this person
Have your lover experience the hands of death and pass away - a watery grave, yeah?
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dizziesims · 3 months ago
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Home life while waiting for the baby to come c:
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tabbyrhsims4simblr · 1 year ago
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Hey guys! I have immersed myself back into the world of Sims 3. I didn't mean to be gone so long. April is a rough month for me and I needed a big distraction so I decided to revisit the sims 3. I haven't played this game in almost 10 years. Pretty much around the time Sims 4 came out. I didn't have my old saves so I had to create a new one. It can be very time consuming to rebuild. I started with Sunset Valley which is where Lana, Kai, and Tomika live( the sims in the pics). I've also created a band in Bridgeport and supernatural sims in Moonlight Falls. I plan to only rebuild in those worlds plus an island world so I can play with mermaids but I haven't decided between Island Paradiso or Sunlit Tides. I haven't even touched the vacation worlds yet. Initially I had used mods like Nrass to keep my game stable but I have never used reshade , poses, skins, face details, terrain retextures, or certain pieces of cc in the Sims 3. I wanted to challenge myself and see if I could improve the look of my Sims 3 game. I can't make it look like sims 4 of course but I like what I've done so far and I'm having a lot of fun! There are so many features in the Sims 3 I've missed. I'm not abandoning Sims 4 just switching it up a bit. I don't plan to do any story telling with the Sims 3 but I might share screenshots and gameplay pics. I thought I'd come up for air to let y'all know what I've been up to and that I plan to be back. I hope you all are doing well and hope to catch up soon!
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pudding-parade · 11 months ago
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Hi there! I'm glad I discovered your page because I was able to discover Rusalem, Via Discovolo and Cenote. I'm reaching out to ask of you kkow a custom world or a save file which featured Sunlit Tides with dive spots? I'm quite unlucky looking for one, most of them are already dead links. I hope you can help me out. Thank you in advance ❤️
You mean just Sunlit Tides, unchanged, but with added dive spots? No, I've not seen anything like that, I'm afraid, but I also haven't looked. I'm honestly not sure if it's possible to add dive spots to Sunlit Tides since if I'm remembering right the ocean is pretty shallow and the oceans need to be a certain depth to support dive spots. But if they can be placed, you could always yank the dive spots out of a copy of Isla Paradiso or download other pre-built dive spots and then add them to Sunlit Tides yourself. It can be very fiddly to do, but here's a quickie tutorial if you want to give it a shot.
Or, perhaps someone who follows me might have some working links for you!
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pis3update · 2 years ago
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MORE TOWNIES: Sunlit Tides by strexstrexstrex
"Sorry for the long wait... being a chronically ill college student sucks. But on the bright (and sunny and tropical) side, here's a cast of very colorful islanders to populate Sunlit Tides! I honestly never really play there, I keep meaning to make it over and add IP stuff but I never get around to it. It is gorgeous though, and I love the townies' fun fruit names so I tried to keep that going a bit. Enjoy! What you get: Each zipped folder contains 8 sims. In total, there are 32 sims available for download: 8 adult males, 8 young adult males, 8 adult females, and 8 young adult females. The sims are all saved wearing Pyxis's Huckleberry Pie default skin, which will be replaced with the default skin in your game (cc or EA). All sims' facial features are individually tweaked by me, never presets.
...continued on MTS."
More Info + Download @MTS.
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anamoon63 · 2 years ago
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Well, I've run out of pictures of Appaloosa Plains and Sunlit Tides, and I'll need a little more time to build the next episodes of Time Traveler and The Cho Brothers, as both require new sets and characters that I want to work on calmly, so, in the meantime, I'll keep posting some random pictures of my sims and gameplay, outtakes and stuff, like these (unedited) pictures I took of Sunset Valley:
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I'm also sharing these photos of Lucky Palms, again no filters and no editing:
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It turns out that in December I got a new gaming laptop, so I copied my entire Sims 3 game with all my saves and cc there. It wasn't that complicated, just a little hassle at the beginning to get the game to detect the graphics card, because you know, you have to edit the Graphic Cards document and all that. But the game installed easy (thanks Steam) and started working properly right away. :)
Then I started copying all my current game (saves, cc and mods) from my PC to the laptop. That did take longer, maybe around three days or so, but it was worth it, because the game runs beautifully, no lag, no problems, and after almost a month of playing, I haven't had any issues.
So far, I haven't had any problems with Windows 11 either, everything works fine with it, in fact, I like it, it's quite light and pretty. :P
The Sunset Valley and Lucky Palms photos here were taken in my newly installed game. I haven't messed with the Nvidia Settings yet, but I will very soon to see if I can improve them a bit, as I don't use programs like Reshade, or Gshade or anything like that, just my photo editor. For now, this is just with the graphics settings in the game menu, all the options at maximum, still zero lag, neither in game, nor in CAS (the latter thanks in great part to Lazy Duchess' Smooth Patch, I can't thank them enough for this!)
So, the new computer arrived just in time, because my PC hardly keeps running anymore, sometimes it shuts itself off and refuses to turn on again, but now I can send it to the workshop to do the upgrades I've been wanting to do for months, without having to stop playing my game. ❤️😊
Something else I want to share with you this year are my Sims 4 pictures. Yes, I started playing it again last October, after two long years of not touching it, or was it three? 🤔I don't remember, I stopped playing it since before the pandemic, you go figure, thing is I decided to give it another chance, but I'll tell you about that in a later post. Please, brace yourselves cause I have a considerable amount of Sims 4 pictures to share with you, I hope you like them! 😉
(Of course, this doesn't mean I will leave The Sims 3. I will never ever quit The Sims 3! 😍)
P.S. Sorry for the wall of text.
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pixelplayground · 1 year ago
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Hello there! I just downloaded you cc world Cabos last weekend and I'm loving it. I like it's aesthetic because it's like an urban version of Sunlit Tides and it has plenty of diving lots. I just want to ask if there's an updated save file that you may share wherein all the houses are furnished/decorated? Reason I asked is because I'm not a good builder/interior designer 😅. Once again, thanks for sharing this wonderful cc world to the community ❤️
Hello @eizthetics0226, thanks so much for the kind note. I do not have an updated version of that world i'm afraid. I switched fulltime to TS4 in 2016 and haven't had TS3 installed since. I hope you will be able to make use of it still with it being unfurnished. ♡
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