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#Sumerian Six
teaandgames · 9 hours
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Sumerian Six - Review
Next up is stealth-em-up Sumerian Six. Topping the list at games where I agonised over the score.
Despite writing for a site that has scores by default, I do hate scoring reviews. Would you go to an art gallery with a notebook and pencil in a score for each painting? I generally don't like Stealth games, but liked this one. Should that have given it a higher score?
Anyway, Sumerian Six is a lovely throwback to Commandos-esque stealth games, with AI that's a little bit too dumb to be engaging.
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caherlo · 18 days
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Sumerian Six (2024)
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reliquiaen · 22 days
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this is becoming my fave genre of screenshot
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twohitgames · 25 days
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Sumerian Six llega a PC a través de Steam
Artificer y Devolver Digital han lanzado Sumerian Six, una aventura táctica de sigilo en tiempo real basada en personajes que ya se encuentra disponible en PC. Sumerian Six te transporta a una versión alternativa de la Segunda Guerra Mundial, donde diriges el Escuadrón Enigma, un equipo de élite formado por seis científicos convertidos en comandos, cada uno con habilidades y destrezas únicas,…
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savingcontent · 25 days
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Sumerian Six Review
If there’s nothing I love more, it’s punching Nazi’s. Now, I’ve never had the pleasure in real-life, but in video game form its a smorgasbord. Sumerian Six is the next great Nazi-punching adventure, and a fantastic game own its own without that. Coming from Showgunners developers Artificer, Sumerian Six is a combat puzzle to be solved by using real-time tactics, and it’s up to you whether it is…
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g4zdtechtv · 1 month
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Cinematech's Trailer Park - Sumerian Six (PC)
Playful Violence Meets Super Science.
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hardcoregamer · 1 month
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Sumerian Six’s Unique Science-Based Approach is Fun, Promising
There are a few parts of Sumerian Six that are a little rocky at the moment, but the characters and the unique science-based approach that they bring to both strategy and stealth gameplay make for something truly fun and promising. We can't wait to see more of this game and its captivating pulp story and universe, and we'll see how it fares when it arrives for PC later this year.
Take a look!
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brutalgamer · 4 months
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Sumerian Six combines strategy, super-heroics, and WWII
From Devolver Digital and Artificer, Sumerian Six is planning out a very different take on WWII strategy, and that includes a werebear.
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lusgeometryinspiration · 11 months
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wulfhalls · 3 months
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There always was, is, and will be war. The Sumerian fought the Elamite. The Saxon fought the Viking.And so the histories grew. There were the wars of the roses, the oranges, the opium wars. There were the one day, the six day, the thousand day. North against south, east against west. The first, second, third, countless wars of religion and righteous belief. The oil wars, water wars, a tri-nation nuclear war. The battle of the boom towns. And now, my dears, the forty day wasteland war. Eyes for eyes, teeth for teeth. Rage fueled by grief.
FURIOSA : A MAD MAX SAGA (2024) dir. George Miller
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gaiaseyes451 · 4 months
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Ostinato - A New Good Omens FanFic
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Rated: Explicit, One-Shot, 11k (Read here on AO3)
A massive thank you to @and-his-hands-were-24-crows for this utterly gorgeous sketch!!! *swoons* Check out their AO3 at The 23rd Crow! Summary (Read on AO3): It has been six months since Aziraphale ascended to the highest ranks of Heaven. It has been six months and Aziraphale will not answer any of Crowley's attempts to contact him through conventional methods so alternative tactics must be employed. Crowley uncovers an ancient summoning ritual discovered by humans, rooted in magic and steeped in power of music. If the angel will not respond to Crowley willingly, then the Supreme Archangel will no longer be given a choice.
Excerpt: With three keys, one for each lock, he opened the heavy auditorium door. The twists and slips and chains of the deadbolts barred it against unwelcome human presences. 
On the stage, he took painstaking care to create the sigil required for the summoning ritual—a cipher of concentric circles on the matte black boards drawn with stark white chalk. His intricate script wove them together, nearly incomprehensible for the multitude of languages and sheer number of times their names were repeated. It was impossible to tell where one ended and the next began. He wove the disparate languages together with a transcendent grace: angelic characters, demonic runes, Sumerian, Phoenician, Hebrew, Latin, Sanskrit, Arabic, Mandarin, Hindi, Greek, Italian, Prussian, German, French, English– the history of an existence that had always belonged to the both of them.
Thanks to @voluptatiscausa, @malachitegrey and @adverbian for organizing the High Pollen Count! Event and encouraging us folks who ran with the vibes instead of the pollen itself to still participate. 🤣
And a huge thanks to my beta's @hakunahistata, @the-literal-kj and @paperclipninja. As always a shoutout to @goodomensafterdark for supporting the wonderful writers' community.
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incorrectbatfam · 1 year
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Batfam as made-up facts
Dick: The biggest biohazard in public swimming pools isn't the kid that peed in it, but rather the body oil from all the swimmers accumulating over time. Not only is oil not neutralized by pool chemicals such as chlorine, but it also floats to the surface and is the first thing you make contact with when you jump in the water. This is why a lot of public pools ask people to shower beforehand.
Jason: Making new memories is simply the process of our brains creating and reinforcing new neural connections. Traumatic or impactful events see denser myelination in the hippocampus (brain's memory center) and it's theorized that when we die and our "life flashes before our eyes," there's more activity in those denser regions leading to more vivid images of those moments.
Tim: Klondike's Equation is one of the lesser-known unsolved mysteries in math. It's a branch of calculus that takes Olivar's Laws of four-dimensional derivatives and creates a paradoxal equation by which the right half of it cannot be fully written if the left half is unsolved, but the left half needs values from the right in order to be computed.
Damian: The oldest interactive/roleplaying game dates back to the ancient Sumerians, according to records. It consisted of a theater of clay puppets that the audience would chime in with how they should act. It was often performed at bars or taverns during holidays with stories themed around mythical deities or fables.
Duke: In 1982, Bill Watterson brought to Archie Comics a standalone concept of a child hero and a sentient animal companion. However, he was rejected in favor of the up-and-coming Teenage Mutant Ninja Turtles story. After shopping around at companies and getting lots of rejections, Watterson finally found his big break with Andrews McMeel Publishing, cementing his place in comic history with the cult classic Calvin and Hobbes.
Cullen: The smallest readable book ever made is 12 nanometers long by 8 nanometers wide. It was engineered by four particle physics grad students at the University of Vienna and contains the first passage of the Bible across six microscopic pages.
Stephanie: Most aerosol cans use both oxygen and carbon dioxide as the aerosolizing agent, which is why you're told never to spray them near an open flame. However, for food (like whipped cream or spray cheese), nitrogen is used instead. This is to prevent perishable food from oxidizing and for preservation as nitrogen helps maintain a cooler inner temperature.
Cassandra: The most plausible explanation for the legendary chupacabra was proposed by a team of anthropologists in Oaxaca. Essentially, it combines the theories of mass hysteria with the existence of a similar creature that went extinct in early Mesoamerican history. As accounts of this now-extinct creature was passed down, the image of it was slowly distorted. The modern chupacabra legend likely arose in a period of mass hysteria during political and economical insecurity.
Barbara: Traditional computer programs can be broken down into a series of if-then commands by which a condition is given and the program must respond according to the parameters. However, machine learning algorithms use an expanded version of this, known colloquially as if-then-but-because-however. The "if-then" stipulates the parameters, the "but" is for modifiers, the "because" is for generating explanations (usually pulled from a database of other works unfortunately), and the "however" is for exceptions that may rise over the course of running the program.
Harper: Ambidextrous people actually struggle the most when it comes to the drums. Most drum setups and tabs (sheet music) are designed with right-handedness as a default. Left-handed people can simply flip it around it for themselves. However, ambidextrous players have been found to struggle with the asymmetry of the instrument. That's why, among professional rock drummers, only 6% are ambidextrous compared to the 18% of lefties and 76% of righties.
Carrie: Although it feels like our lungs are burning after holding our breath for a while, the sensation actually originates from our inflated diaphragm pressing against our lungs. Since there are more nerve endings around our lungs than our diaphragm, we interpret the feeling higher than where it actually occurs.
Kate: During the war of 1812, a group of nine Canadian men known as the False Damsels donned women's attire to act as spies against the Americans. Of the nine, four of them reportedly continued crossdressing after the war and one of them started going by Margaret a few months later and remained unmarried for 20 years until they moved to Portugal with an unknown courter.
Alfred: In 1757, the British government attempted to train livestock, such as cows and chickens, to spy on domestic threats (such as anti-monarchists). However, this project never took off due to a regional outbreak of avian flu combined with the takeoff of the Industrial Revolution and new inventions that rendered animal labor obsolete.
Selina: Coffees and wines contain a bitter compound called tannins, and the ability to taste them is genetically determined. Capsaicin can be seen analogously. Some people inherit a gene that allows them to detect capsaicin fully, so when they eat a pepper, all they get is the heat and little to no flavor. Conversely, others have a gene where the heat is "muted" and they can better distinguish the flavors between two spicy foods.
Bruce: There is a correlation between one's taste in food and expectation of others. According to a 2019 Harvard study, people who reported preferring more simultaneous flavors in their food were 26% harsher in an activity where they had to grade students' mock essays.
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meret118 · 1 year
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around 530 BCE, princess and priestess Ennigaldi-Nanna of the Neo-Babylonian empire curated the world's first known public museum.
Situated in Ur, or modern-day Dhi Qar Governorate of Iraq, this museum contained artifacts belonging to Southern Mesopotamia. Many of the pieces that were exhibited were actually excavated by Ennigaldi-Nanna's father, King Nabonidus, or collected by the former King Nebuchadnezzar. Ennigaldi-Nanna helped organize all of these objects to inform and share the history of the empire.
Born sometime before 547 BCE, Ennigaldi-Nanna was the daughter of King Nabonidus, ruler of the Neo-Babylonian empire. Her name means “Nanna requests an entu” and was likely given to her after she assumed the role of entu, or high priestess, of Ur. She was the first entu in six centuries and held significant importance in Ur.
While most of her duties revolved around serving as a “human wife” to the moon god Sin, she also oversaw a school for priestesses and managed part of the temple complex of Ur.
. . .
This museum contained artifacts excavated by Nabonidus and some that were collected by Nebuchadnezzar II. They included a ceremonial mace head, a Kassite boundary marker called a kudurru, and part of a statue of the Sumerian king Shulgi, among many other objects, the oldest of which dated to around the 20th century BCE. Ennigaldi-Nanna was believed to have curated all of the artifacts and assigned labels to the collections. In fact, these ancient “museum labels” were inscribed onto clay cylinders in three different languages, one of which was Sumerian. There was even an early form of museum catalogs that were inscribed on tablets.
More at the link.
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twohitgames · 1 month
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Sumerian Six fecha su llegada y muestra un nuevo tráiler
Artificer y Devolver Digital han anunciado que la aventura táctica de guerra Sumerian Six llegará el 2 de septiembre a PC. Echa un vistazo a una nueva inmersión de seis minutos publicada que destaca algunos de los personajes protagonistas, mecánicas y estrategias que encontrarás y podrás desarrollar durante tu misión de aplastar la máquina ocultista del enemigo. Los entusiastas de las tácticas…
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thecreaturecodex · 8 months
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Demon Lord, Aldinach
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Image © Paizo Publishing
[Sponsored by @vonbaghager . While doing my research for this entry, I noticed something interesting. Aldinach and Areshkagal are enemies in Pathfinder. Aldinach is the name of an Egyptian demon, but looks like a Mesopotamian scorpion-man, whereas Areshkagal gets her name from the Sumerian Ereshkigal but looks like an Egyptian sphinx. Maybe that's why they hate each other.]
Demon Lord, Aldinach CR 28 CE Outsider (extraplanar)
This creature is a golden scorpion the size of a house, except that her head is that of a bald, fanged human woman. Her claws are enormous, made out of blood-red crystal. A mass of seething scorpions crawls along her back and sides.
Aldinach, She of Six Venoms, Lord of Scorpions CE female demon lord of sand, scorpions and thirst Domains Animal, Chaos, Evil, Sun Subdomains Demon, Feather, Fur, Light Favored Weapon kukri Unholy Symbol gold scorpion with sand dripping from its claws Worshipers girtabilus, chaotic phaerimm, torturers Minions fiendish earth elementals, giant scorpions For information on Aldinach’s obedience and boons, see the Book of the Damned
Aldinach is the demon lord of sand, scorpions and thirst. She rules the Sea of Whispering Sands, a layer of nearly infinite deserts she stole from her sister Areshkagal. and continues to defend it from Areshkagal’s servitors. Aldinach has the infinite patience of an ambush predator, and the persistence of the constant erosion created by a sandstorm. She believes that she will outlast the Faceless Sphinx and maintain her rule through sheer tenacity.  That Areshkagal has yet to give up is a source of frustration, but not an insurmountable one, and the two demon lords continue to clash in proxy wars via their cults and servitors.
Aldinach usually opens any confrontation by summoning a supernaturally deadly sandstorm. Anyone who resists being immediately flensed is then met in direct combat. She of Six Venoms, as the title suggests, is a master of poisons. Her venom and any created by a spell she casts ignores almost all immunity to poison, and she can tailor the effects of her venom in order to ruin the bodies and minds of her enemies. The infinite swarm of scorpions clinging to her is an extension of her body, and quickly shred and envenom anyone who dares to strike her.
Aldinach’s worshipers tend to be as determined and patient as the Lord of Scorpions herself. The tortures of Aldinach include envenomation and thirst, neither of which are typically fast deaths, and cultists will repeatedly heal their victims and give them just enough water to live, extending the torment to weeks or months. One of Aldinach’s goals is the expansion of deserts, the better to create hard, dangerous environments to breed hard, dangerous souls. Some of her subtlest worshipers masquerade as aqueduct engineers or farming specialists, claiming to be able to eke more out of lean land but in reality spreading the desert.
Aldinach     CR 28 XP 4,915,200 CE Colossal outsider (chaos, demon, evil, extraplanar) Init +11; Senses darkvision 60 ft., detect chaos, detect evil, Perception +45, tremorsense 120 ft., true seeing Aura unholy (DC 28)
Defense AC 46, touch 13, flat-footed 39 (-8 size, +7 Dex, +33 natural, +4 deflection) hp 676(33d10+495); regeneration 30 (deific or mythic) Fort +30, Ref +31, Will +31 DR 20/cold iron, epic, and good; Immune ability damage, ability drain, charm effects, compulsion effects, cold, death effects, electricity, energy drain, petrification, and poison; Resist acid 30, cold 30, fire 30; SR 39 Defensive Abilities Abyssal resurrection, freedom of movement, swarm skin
Offense Speed 80 ft., climb 40 ft., burrow 40 ft. Melee sting +42 (2d8+17 plus poison), 2 claws +42 (4d6+17/17-20 x3 plus grab) Space 30 ft.; Reach 30 ft. Special Attacks command vermin, constrict (claw, 4d6+25), crystalline claws, flensing storm, rend (2 claws, 4d6+25), she of six venoms, sneak attack +4d6, swift sting Spell-like Abilities CL 27th, concentration +37 Constant—detect chaos, detect evil, freedom of movement, speak with vermin, true seeing, unholy aura (self only) At will—air walk, blasphemy* (DC 27), cup of dust* (DC 23), cloudkill* (DC 25), greater dispel magic, greater teleport, overwhelming poison (DC 26), sunbeam* (DC 27), unhallow, unholy blight* (DC 24) 3/day—control weather*, empowered horrid wilting (DC 28), quickened sirocco (DC 26), summon demons and scorpions, sunburst (DC 28) 1/day—dominate monster (DC 29), power word kill*, sea of dust * Aldinach can use the mythic version of this spell in her domain
Statistics Str 45, Dex 24, Con 40, Int 28, Wis 29, Cha 31 Base Atk +33; CMB +58 (+62 grapple); CMD 68 (80 vs. trip) Feats Blind Fight, Combat Reflexes, Critical Focus, Empower SLA (horrid wilting), Exhausting Critical, Fatiguing Critical, Greater Vital Strike, Improved Critical (claw), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Nimble Moves, Power Attack, Quicken SLA (sirocco), Skill Focus (Stealth), Stand Still, Vital Strike Skills Bluff +46, Climb +58, Heal +42, Intimidate +46, Knowledge (arcana, dungeoneering, religion) +42, Knowledge (geography, planes) +45, Perception +45, Sense Motive +45, Spellcraft +42, Stealth +41, Survival +45, Use Magic Device +43; Racial Modifiers +8 Stealth Languages Abyssal, Celestial, Draconic, Infernal, speak with vermin, telepathy 300 ft. SQ demon lord traits
Ecology Environment any deserts (The Abyss) Organization unique Treasure triple standard
Special Abilities Command Vermin (Su) Aldinach can command creatures of the vermin type to do her bidding as a move action, either via using his ability to speak with vermin or via telepathy. This affects vermin within 300 feet (Will DC 36 negates). This functions like mass suggestion, but can affect mindless creatures. Aldinach can suggest obviously harmful or suicidal acts (though non-mindless creatures gain a +10 bonus on their saving throws against these suggestions). The commanded course of activity can have a duration of up to 1 hour. If Aldinach issues a new command to a creature, the previous command is discarded. Once a creature succeeds at its save against this effect, it is immune to further commands from Aldinach for 24 hours. The save DC is Charisma-based. Crystalline Claws (Ex) Aldinach’s claw attacks threaten a critical hit on a roll of 19-20, and deals x3 damage on a successful critical hit. Flensing Storm (Su) As a standard action, Aldinach can conjure a supernatural sandstorm at a range of up to 300 feet. The storm fills a sphere in a 40 foot radius, blocking vision as a fog cloud, and dealing 10d6 points of slashing damage and 1d4 Constitution damage a round. A successful DC 36 Reflex save negates the Constitution damage and halves the slashing damage. As a move action, Aldinach can move the storm up to 60 feet. Aldinach can see through her own flensing storms without penalty. A flensing storm can only be dispersed with wind of hurricane force or stronger, and lasts for 2 minutes. Aldinach can use this ability at will, but can only have one flensing storm in existence at a time. The save DC is Charisma based. Poison (Ex) Sting or swarm skin—injury; save Fort DC 41; duration 1/round for 6 rounds; damage 2d4 Str, Dex, Int, Wis or Cha damage or 1d6 Con damage; cure 3 consecutive saves. The save DC is Constitution based. She of Six Venoms (Su) Aldinach can change what ability score her poison deals damage to as an immediate action. She can change the ability damage for her swarm skin ability separately. Any poison damage dealt by Aldinach ignores all poison immunity except from a mythic source. Speak with Vermin (Sp) This functions as speak with animals, except that Aldinach can communicate with creatures of the vermin type. Summon Demons and Scorpions (Sp) When Aldinach uses her summon demons ability, she may also summon giant scorpions of any size with the demonic vermin or half-fiend templates. Swarm Skin (Su) Any creature that touches Aldinach with a melee weapon, natural weapon, touch attack or unarmed strike must succeed a DC 33 Reflex save or take 5d6 points of slashing and piercing damage and be exposed to her poison. Manufactured weapons with the reach property do not endanger their wielder in this way. The save DC is Dexterity based. Swift Sting (Ex) Aldinach can make a single sting attack as a swift action. This is in addition to all of the attacks she makes as a full attack action.
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g4zdtechtv · 4 months
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Cinematech's Trailer Park - Sumerian Six (PC)
Playful Violence Means Super Science.
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