#Side core pulling mechanism design
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Design of large injection mold for automobile lamp housing
Automobile lamps are mainly used for lighting, which can be said to be eyes of car. Car lamps are a general term for all automobile lighting systems. Appearance requirements of automobile lamps are high. Several important parts are transparent parts, electroplated parts, etc. It can be said that parts with the highest requirements for automobile appearance are car lamps, so requirements for moldâŚ
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#automobile lamp injection molds#car headlight mold#core pulling mechanisms#Design of injection mold cooling system#design of injection molds#injection mold#injection mold for automobile lamp housing#injection molds#mold design#mold design and manufacturing#mold structure#molded plastic parts#Mould working process#plastic part design#plastic parts#Plastic parts structural features#Side core pulling mechanism design#Side slider core pulling mechanism#two-plate mold
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Chrollo Lucilfer.. the devil himself
0bserve And C0nnect
Chrollo Lucilfer x F!Hunter!Reader
I'm truly sorry to the person who requested the plot because I've lost the original request, so I have been going off on this from my memory! I deeply apologize! Also it's been a long time since I have watched hxh so if this seems ooc I'm sorry for that too!
Summary: The man feels both familiar and unknown, as if he exists in the space between memories and the midnight, his effortless charm draws you in so that just a single word from him sends you spiraling into a chasm beyond madness, beyond reasonâinto a place where no words can truly capture what you feel.
Warnings: incorrect mechanical stuff, mild tempering of memories, untidiness.
The door makes a clicking sound as you jammed the key into the keyway, twisting it and opening the gate to the comfort of your own house. Your legs tremble as you step inside the abandoned apartment. Every breath you take is loud in the stillness of the room, like the melodies of bugs in the company of the midnight sky. The planks creak under your weight as you slowly make your way toward the bedroom, if one might call it that. You don't often see the familiar tears of dull wallpaper. Each room is devoid of a human presence. Your absence let the thin layer of dust cover each surface your eyes can see. It's not your main source of worry. The untidiness does not compare to your most shameful traits.
Quiet drips continue to fall on the metal sink, unbeknownst to your consciousness.
Nudging the door open, you're met with the sight of a mattress tossed on the ground, dented in a place where one might sit, the color worn away, just as you'd left it.
On top of it rests a closed piece of technology, a futile computer and you barely take in the sight of a tiny Ladybug USB tossed unconcernedly, the haze of liqour still in your system. The blanket is on the floor, soaking in the liquid leaking from a place only you could find it. Its clear base covering the wooden floor boards.
To anyone else it's a mess they couldn't find the beggining or the end of, to you it's a masterpiece that ever was.
Countless wires lead from it to a wall opposite the bed, and the quiet hum of hard disks and fans fills the air.
You move to sluggishly grab the USB and then take careful steps towards one of the two brains that the computer holds, remaining mindful of the wires you wouldn't want to pull. You've done this innumerable times, to the point that you can do it with your eyes closed. Perhaps a reason for this habit is the fact that ever since you built it you've never tried to move anything out of place.
No amount of intoxication can make you forget the layout of this room.
The soles of your shoes stick to the ground so everytime you take a step you can't help but grimace at the obnoxious and the disgusting sound of two different surfaces seperating.
Drip.
You get in an awkward crouching position next to the core, sticking the USB between the wall and the massive fan inside, your hands instinctively find the hidden opening.
The design of your masterpiece does not need eyes for the builder to use. The hidden crevices between metal and deadly operating systems are your playground, unlike someone who might try something.
Plugging in the USB, you sigh out the air you were withholding.
Drip.
You slugglishly make your way over to where the makeshift screen is, instructing and letting the information be sucked out and stored in the USB.
All it needs is a minute now.
Drip.
You've always known what led you to work in this profession, work in a field next to Hunters and the bottom of the barrel alike.
Every job has it's pros and cons. It just so happened that the upside to being an info-broken is the financial side, a river of money that never truly slows down and only continues forward, info-brokers such as you have to catch each banknote with a rod and a hook.
If you take a gamble you might even be able to pull out a cash strip if you're lucky.
For some, the risk of losing a livelihood is a horrifying thought, and they can't be blamed for disagreeing with the gray morality and equal exchange of this world. For you, though, the risk and money are different sides of the same golden coin.
So why don't people try their luck for once in their miserable lives?
You can't be intimidated by a couple of eyes that follow and observe your every movement, not now anyway. Years ago, you got used to them pretty quickly, made the uncomfortable gazes your turf. You won't be intimidated.
What you're doing now is just speeding up the job, wishing for it to end quickly before the case got too out of your hands.
Drip.
Many long for your sufforage, however they could never murder a valuable source of information such as you.
Including whoever was it that followed you in the bar an hour or so ago.
Drip.
You never seem ready during these situations.
A soft beep makes you snap out from the screen, making your way over to the side and unplugging the USB you let the red colored technology rest in your palm, your eyes squeezing shut as you tightly grip it's surface. You can only hope that the protection the insect symbolizes graces you and the machine you've built.
Listening to the quiet hum of the machine, mouthing along with its robotic voice as it bids you farewell.
"M. O.
N. S.
T. E.
R. at youur servii-ce."
Multi-brained Omnipresent Network System, your masterpiece.
You need a window for your next step.
(It's tough outpacing polished criminals in this day and age.)
Walking out of the room and into the kitchen, listening to the stomach-twisting noise comings from the sticky oil on your shoes, you grab at the handle, pulling back the glass and setting the tiny machine on the glass.
pressing one of the digits on a singular black dot on the USB, you watch as it snaps its wings out of hiding before softly flying to its destination.
It's only a harmless little Ladybug now.
The tap drips as you drag your feet to a wooden chair, the sound echoing in your mind. Now in an almost sober state, you sit down on it with a groan like that of an elderly man. A sigh leaves your lips as your head tilts back toward the ceiling, where the damp patches are still visible. How is it that the neighbor above still hasn't had their pipes fixed, despite it being the subject of complaints for almost a decade before your visits to this apartment became rare?
You'll have to move soon, judging from how much Jenny's one job can get youâmaybe a comfortable three-bedroom apartment for you and all the extra projects you can't bring yourself to deem useless. It would be hell to reconnect MONSTER, or to rebuild it in a different house.
"Such a hassle..." Your eyes remain half-closed, the invisible mist of sleepiness overcomes your being.
(This ordeal is no joke. It would have elicited a reaction from you and left you agasp at the hands of those who watched you today, if only you weren't so drained and surrendered to laziness.)
That is, if your goddess of luck blesses you with another day to live after this encounter... Your choice to bring a double aged sword to a gun fight is a miscalculation that makes you regret ever trying the Hunters exam in the first place.
Drip.
Perhaps this is the worst decision you've made, no this is definitely the worst decision you've made. Letting in an unknown man in your house who claims to be called by your neighbor to check out the broken pipes and practically dig your own grave has never felt this stretched out nor this mentally draining.
(Build Yourself A House Out Of Straw)
You're left to watch his back as he meddles with the pipes under the tap. He's built for agility and strength, muscles showing for moments as he moves his arms and therefore flexes his shoulder. He is no pipefitter.
And you are no fool.
Leaning against the entrance with your arms crossed, you answer any questions he may have, keeping your responses brief and tight-lipped under his hidden sidelong glance. The way he talks is interesting, his expressions are unshackled as he touches on the topic of your neighbor.
"How long has this been going on? The leak is quite bad."
"For a while." You haven't been living here, and there's not a single timeline in this universe where your lazy neighbor actually called someone to fix his pipes, and what are the chances that you happened to be in your house when the plumber knocked on the door. The coincidences aren't believable.
He is natural, a professional at his job. Any unsuspecting prey may fall into his trap without even knowing it was there in the first place. He is ordinary to the point of suspicion. He is unnatural.
Thieves aren't known for their patience; you're dealing with someone worse. There's a chance you've already interacted with him, though your gut tells you that you might not have been on the same side.
Your hooded eyes watch as he stands to his feet, turns toward you, and lets you get a good look at his face. The black eyes and dark hair would do him well to blend in with the shadows. The clothes seem ordinary and well-maintained, the kind that no one truly likes to wear. His facial features are as sharp as his jaw, captivating for maidens such as you.
"Would you mind if I take a look at the bathroom?" You squint at the thick wraps around his forehead. Familiar, very familiar. Attractive too.
"Sure." Was any effort put in a disguise?
You're not sure of the reason he'd want to see your bathroom, but what do you have to lose? That room ain't anything special.
You hear his footsteps following as you turn and lead the way. His lack of reaction to the untidiness is another suspicious behavior.
"Have you not been in the house, miss?" You stop in the hallway, lightly turning your head until his face is visible. The man who gave you the probably-false name remains unbothered, unjudgemental despite his question. He seems to be thinking, eyes pointing downwards as he silently follows.
"No, I haven't." You continue to trudge along the familiar walls. He is as quiet as a cat, his footsteps making no noise, similar to the paws of a calculating feline, his eyes ghost over and soak in everything in view. He remains behind you, out of sight.
The man lowers his gaze to a single door that you didnât bat an eye at, passing by it without breaking your stride. The smell of oily odor is stronger now that he is closer to the source. Itâs incredible how you donât seem to be in hiding. He quickly returns his gaze to your back, he no longer needs to arouse any more suspicion, so he keeps up with you.
The smell is nostalgic, reminding him of the unpleasantness that clings to him and that place from the past. It seems that you are used to the metallic odor, no doubt, spending time with such technology does that to a person, numbing their valuable senses so these meager details. If you knew him, truly had him memorized, prioritized, you would not have opened the door. You would have slipped through the window and ended up in his hands all the same.
The troupe left no way for you to evade him.
There's only one word to describe a man such as him: beautiful. Beautiful in a way one might consider a dark, chilling forest, or a black-feathered crow that brings a bad omen with the flap of its wings. Similar to a redback spider, his beauty is poisonous. His bite is worse than his bark, his venom makes you sweat at the red wound and spill your pain along with your sanity. He possesses all the charm and resources needed to ensnare his victims, leaving them helpless in his web of deceit.
(Let It Be Blown Away By A Wolf)
His beauty is alluring, much like elements of nature that can captivate yet harm. It makes you salvate, the itch that his unassuming clothes leave is impossible to ignore. On the surface, he is naught but a simple worker, one who wishes to get paid quickly as he twist the pipes and steps away from the source of his curiosity hidden behind a washed down door. You're sure he must have his assumptions, however the man doesn't act on it. It's the only fact that gives you some security under his observing gaze.
He's good at hiding in plain sight.
It's exhausting just waiting for him to come out.
You've never been a good host to the guests anyway.
Thieves can only uphold a half-assed disguise for so long before curiosity will get the best of them.
It's unclear even to you whether you expected to be locked in the bathroom. You know that a thief's fingers are nimble and light, it wouldn't take much for him to lock the door handle behind you and disappear into the smoke. They would buy time for whatever crime they're planning to commit. Besides, it's not like you own anything luxurious, except MONSTER. But even then, its system doesn't have gold and emeralds embedded inside, not to mention that you programmed the network to be understood only by you. Whatever information he might be after won't be found because, first, you haven't gathered it, and second, the network isn't designed to retain any digital information for this exact reason.
(And Watch It Be Burned)
If he's not after any information, well, MONSTER is made of junk from that horrid place. You had to rebuild and redesign any purchased parts to avoid raising suspicion. Overall, MONSTER doesn't cost much (technically, it shouldn't cost any money), but if the man decides to destroy it for whatever reason, you wouldn't be too affected. Its messy blueprints are safe and sound somewhere far from this apartment, the heartache would only come from the time you spent building your masterpiece.
But no, he doesn't make his move yet, only staring and meddling with the pipes present, forcing the stillness and anxious mood onto you.
You try not to look too intensely at his face, half hidden by the hair and the bandages on his forehead. It's quite a ridiculous detail that makes him stand out, it makes you think that maybe you are still somewhat drunk, otherwise why would you want to speak more to this beast in here's den?
"Those bandages." He hums in acknowledgement and you can't hold back your smirk, so instead your hand comes up to hide it away.
"You slipped and hit your head or something?"
"Maybe I did, maybe I didn't." His tone was... Unnaturally lighthearted.
Perhaps you were the one who slipped and hit your head, because this is no place for jokes.
Your eyes glance at the forgotten place, swiftly moving to the mirror before the man moves to stand.
You have to give him credit, because in the aftermath that lasted for only a second, the weak shield you've put up shatters as if it never existed.
He holds the door open before lightly bowing.
"Ladies first." And you turn your back to him, there's no going back now.
There's a sense of dread as you wake, your mind immediately going haywire, searching for the last moments as if the memories have slipped through your fingers as you tried to grasp them. An itch crawls beneath your skin, and the goosebumps make it uncomfortable for you to stand on the thick oil coating the floor.
(Into Ashes)
"Are you aware that the neighbors below have been complaining about a mysterious liquid leaking from this room for quite some time?"
No. No, you are not aware, because you haven't been living here.
The man in front of you has his back turned, staring at your masterpiece, captivated by its brilliance. Yet, despite this, his commanding presence holds your attention, stealing the answers from your mind.
"Such work you've put into this. Neither my abilities nor Shalnark have been able to figure it out."
You canât see clearly through the numb feeling settling in your gut. You canât tell if he's caressing the screen or even looking at itâhis presence in this room is too confusing, almost as if he doesn't belong.
"Tell me how did you do it?" You try not to get hang up on his tone.
You can't help but feel pride at his fascination. After all this time, you finally have the satisfaction of someone else complimenting your life's work. It brings a feeling beyond euphoriaâa sensation like standing in the sunset, letting its warmth wash over you before the sunshine disappears for hours. It's the peace of sitting on a balcony after a long day of research, gazing at the hanging constellations in the dark blue sky.
You search for an answer, your tongue swiping across the inside of your cheek. Yet, as his torso turns toward you, your mind fixates on one thing, or maybe a couple of things, the slick dark hair, the orb earrings framing his long face, and the tattoo of a crossâan unusual detail you wouldnât find on the average person. His sense of fashion isn't impressive, but his captivating physique makes up for it. Lastly, your eyes linger on his mouth, the corners tilted upward in a quiet smile as he waits for your answer. His smile, you'd say, is beautiful.
"How did I do it?" you repeat, but he doesn't confirm.
"... Why don't I..." Your tongue tastes iron as you swallow nervously, flustering you further. Your heartbeat quickens as you open your mouth again.
He seems like the kind of man who would enjoy a cup of tea.
"Inform you of that... on a date?" You can tell he wasnât expecting it. No normal person would expect such a question at this moment, though he shows no visible surprise.
"I'll tell you everything about it."
You eyes gloss over a crushed red bug held between his middle finger and his thumb.
Covering your red cheeks becomes the priority.
#chrollo lucilfer#hxh chrollo#chrollo x reader#chrollo hunter x hunter#chrollo lucifer x reader#chrollo x you#chrollo x y/n#chrollo lucilfer x reader#hunter x hunter#hunter x hunter x reader#hunter x hunter x y/n#hunter x hunter x you#hxh#hxh x reader#hxh x you#hxh x y/n#phantom troupe#anime#x reader#anime x reader
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There is a lot to like about Symphogear, the characters are so much more than their designs. I love how Hibiki is basically constantly put through the ringer the entire series, yet refuses to stop being a person who cares but who cares so much for everyone. I love how Tsubasa is constantly trying to be the leader but also struggles and stumbles because she's is so entrenched in her bad coping mechanisms until others are there to pull her out of them. I love how Chris is angry. Like actually angry and has to make legitimately difficult choices that she questions after the fact but still opens up and accepts that people want to help her.
I love how the show doesn't shy away from consequences. The narrative progresses because of the events of prior seasons, and stuff isn't just forgotten and forgiven. Ok, some stuff is forgiven in the eyes of the law, but only because Maria makes a plea deal to protect the others. I love how even though society may say she's forgiven she struggles to forgive herself.
I love that there's two pairs of lesbians.
I love how Chris gets embraced that both couples are being overly affectionate with each other in public.
I love how there's just a song about beef strogenoff that is just wrong and that has a payoff a season later.
I love how the series has inspiration from Madoka without turning into "another madoka" or being obsessed with just being dark.
I love how despite the darkness in the world and the points where stuff gets legitimately very dark, there is more than enough levity and light to show that this is a world worth fighting for and the characters are not wrong to fight for it.
I love how Hibiki learned to fight by watching action films and imitating them and everyone treats it as normal.
I love how unafraid the show is of it's own concept. It knows it's silly, but characters never stop taking it very seriously.
I love how one of the power ups is explicitly very evil and is not only a metaphor for the dangers of falling to that power, but how that danger exists the moment you take hold of it.
I love how one of the side characters is just a ninja in a suit and also an idol manager.
I love how the core cast can only fight because the suits are powered by altruism and sometimes an ancient relic that kills the user the more they use it.
I love how rule of cool and passion so often overrules rules as written because being emotional and passionate is a good thing actually.
I love how silly the weapons get. Chris just has unlimitted Rockets. Kirika and Shirabe have a scythe and sawblades that are twintails that combine into a lot of things but my favorite has to be the murder bingo ball cage. I love Tsubasa's silly leg blades. I love how Hibiki just has her fists so she can hold people's hands because she wants to reach out to them. Also so she can hug her girlfriend which is a very important plot point.
I love how a lot of characters have backstories you can empathize with and want to see them redeemed. You want to see them be better and not fight with the heroines. I also love how there are villains who you can't wait to see them get what's coming to them.
I love how characters try and patch messy relationships up, but seasons later we see that it's only going alright. I love how characters are messy and fail but never stop trying to do better.
I love the music and how characters sing their songs in battle while still being effected by the battle.
I love how its ok to be in love with a show that isn't perfect, and that sometimes you just need to give something a chance.
Watch Symphogear.
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IMPORTANT EDIT MAY 18 2024
A lot about this has changed since I originally wrote this up, especially around act 3 since while right now itâs still up in the air between a few different ideas, the act 3 in this post is cringe-tier and Iâm embarrassed for having wrote it. Another significant enough change to mention here is that old Agent 3 and Agent 8 now join Off the Hook as antagonists, and recruiting âenemyâ Octolings is now a core mechanic that the story anchors around more heavily. Also, Cy actually looks good now.
Iâll do a revised writeup of this at some point, but for now, take most of this with a grain of salt! A lot has changed. Now, flashback to about a year ago!
Soooo... Iâve been dead for a while and thatâs because Iâve been fixated entirely on Splatoon 3 basically since it launched and all this time Iâve been working on an AU/HC/Fanfic/Something Like That called Culture Shock.
Given this has been something Iâve been working on for a LONG time, and given itâs entirely tied to Octarians, I figure I might as well make a big post about it before Side Order totally invalidates it! (Though Iâll keep working on this as an AU even if I donât like how it interacts with Side Order.)
Details and more art under the break! (Though the quality will vary greatly as, again, Iâve been doing stuff with this since Splatoon 3 came out.) This is an extremely long story concept and if you read the whole thing I officially owe you my soul
There's a LOT to this (as there is with any hyperfixation concept like this) but I'll try to keep it somewhat light on details. Of course, itâs subject to change, and the exact plot progression is still kind of in the air. A big part is whether the climax of Act II should actually happen at the end of Act I... But hereâs what Iâve developed so far.
The Story
Prologue
Culture Shock is designed as a DLC story mode set a year after the end of Splatoon 3's main story. The Squid Sisters have disappeared at some point in that time (a familiar situation), and ol' Cuttlefish has called in all of the agents-- plus Pearl and Marina-- to join forces against the Octarians that are undoubtedly behind it. Rather than going into stages alone, the levels are designed for you to do them with CPU teammates.
It's pretty quickly made certain that Octarians were involved, and thus the group is airlifted by Off the Hook into Octo Valley to find Callie and Marie. Upon landing, the player is ambushed by a group of Octolings -- that is, until one member in the backline pulls down her mask and excitedly calls out. Itâs Callie? And though she doesnât immediately unmask, Marie is definitely next to her.
After some confusion and accusations from both sides, the Squid Sisters assure the Squidbeak Splatoon that theyâre not brainwashed, and offer to explain everything. Though Marie warns that itâs a long story, so the group settle down by olâ Cuttlefishâs shack for a massive flashback played from the perspective of the Squid Sisters.
(Gameplay-wise, this whole setup is to allow the player to interrupt the Squid Sistersâ sequence at any time, and then pick up where they left off. It being a flashback also means itâs easy to replay missions or go for 100% by just asking Callie to repeat something.)
Funny title card, and the real story officially starts. Iâm gonna skip through things a lot more, since at this pace it would take WAY too long to summarize every little scene and there are a lot of things not really settled on. Iâll be keeping detail for the introduction, as well as some key scenes, but for any less important/in-between type stuff, Iâll be summarizing what happens. Even doing this it will be extremely long, though Act I is far bigger than Acts II and III because itâs primarily setting up the world and motivations.
Act I
Introductory cutscene, in which the Squid Sisters find themselves stuck in purple ink, locked in an Octarian vault. The Octarians who squidnapped them keep their distance, though one particular Octoling does try to chat (to the annoyance of the others).
She claims that the Octarians will let them go in time, and that they wonât be hurt - though the Squid Sisters are suspicious at best. And, after noticing their discomfort in the Octarian ink, she offers them her Octoshot to paint the ground their own color. As the Octoling goes back to standing guard, Callie inks the floor and the two slump over, one of them idly singing the Calamari Inkantation under her breath.
Fade to when the Octoling swaps guard duty with another Octoling, who leans up against the wall and, after the first Octoling leaves, promptly falls asleep. Callie realizes she still has the Octoshot from before, and suggests slipping through the keyhole in squid form. With help from Marie, sheâs able to get out on her own, and sets out to find the key to the vault. (This serves as a tutorial for stealth missions - though the guard will not wake up even if you fail.)
After freeing Marie, the two of them head towards the door, whispering about how crazy it was that the guard slept through all of that. The guard then dully tells them that he wasnât asleep. The Squid Sisters prepare for a fight, but the guard barely has his eyes open and has not moved. After some back and forth with Callie, this Wendyâs employee of an Octoling just assures them that if he could beat them, it wouldnât have even gotten to this point, and tells them to do whatever they want - just warning them that the other Octarians wouldnât be so lenient.
An Octoling watches them come out, but just looks around frantically before running up to meet them. Marie declares that theyâre breaking out, and prepares for a fight... but the Octoling starts freaking out instead, first worrying that theyâll get hurt trying to escape, and then worrying about what the rest of the Octarians are going to do with the Squid Sisters gone.
Before either Inkling can interject, a much more stern Octoling calls out while angrily marching up to the group. Through this conversation the Squid Sisters learn that the worried Octoling is named Aris, the tired Octoling is named Oregil, and this new more angry Octoling is named Cy. What originally seemed to be a jailbreak quickly turns into some (rather silly) negotiations with Cy, the Squid Sisters trying to convince her that Aris didnât do anything wrong, and that Oregil totally did all he could to stop them.
Though Cy clearly doesnât buy it, she lets it go, returning Arisâs Octoshot but also warning the Squid Sisters that their squadronâs mission is of utmost importance, and if the rest of them wonât do their jobs properly, she will. That said, the two of them just broke out of the only vault they had. So now, the Squid Sisters have to just stay in camp under Cyâs supervision.
With no more weapon to brandish and a clearly blown cover, the two of them kind of have no choice but to agree. Though Marie alludes to how dysfunctional this squad appears to be, and how easy it will probably be to escape.
Though before the conversation ends, Aris asks if âTetraâ will be okay with this. Thereâs a sort of tension in the air immediately upon mention of the name, immediately pierced by an intimidating voice asking what was going on. This was an Elite Octoling, apparently Tetra. After a recap from Cy, Tetra turns to the surrounded Squid Sisters, and tells them in no uncertain terms to always remember that they are prisoners - they are not one of them.
From here on out, the rest of Act I is a sort of slow burn. At the start, itâs purely the Squid Sisters looking for ways to escape. But as time goes on, they learn more about these Octarians by sort of living their life, and through learning about the octo squad themselves.
Aris is kind, possibly to a fault. While sheâs committed to the squadron and their goals, sheâs also the most both-sides-ist of the bunch. She wants to think that everyone is trying their best, and does everything she can to avoid conflict, but as a result she doesnât speak up as much when the Squid Sisters make faulty assumptions about them, and she uninentionally hinders their growth at the start by letting them hide behind her leniency. Over the course of Act I, she eventually has to realize she canât just hold everyoneâs opinion equally - the Squid Sisters are making judgements off of bad information, and she realizes that her enabling that is making it harder for everyone.
Cy is the opposite. Cy is deeply passionate about their situation, and takes any opportunity to show the Squid Sisters what they get wrong. She especially butts heads with Marie, having little patience for the various non-solutions to their problems, or for the ignorance about Octarian culture. Sheâs extremely well connected among Octarians, even having worked with Octavio himself, although she doesnât seem thrilled about it. Thus, despite coming across as very headstrong and aggressive, she also is the source of a lot of information about Octarian life.
Oregil is a self-proclaimed realist - in actuality, a doomer. He doesnât say much, but what he does say is not particularly hopeful. When put in charge of something, he doesnât tend to have a lot of energy behind it, as heâs become convinced that, in the end, Octarians cannot be saved. That said, it would be wrong to call him fully complacent. He still sticks with the team, even if he doesnât have much energy to contribute, and would rather go down with his sinking ship than abandon his friends and family. Though he always seems to be napping on the job, he never actually does, though not for lack of trying. He has insomnia, and itâs rare to find him asleep at all even when laying in bed.
The Elite Octoling Tetra rarely shows herself. The only things the Squid Sisters have seen of her is that sheâs intimidating, and not to be reckoned with. But the way the others talk about her and interact with her betray a different story. Oregil is flippant about her commands and doesnât actually give anything his all. Cy goes along with Tetraâs commands, but seemingly only due to her own reasons aligning with Tetraâs rather than out of any respect for her authority. Aris obeys, but the way she acts and talks about it makes it almost feel like sheâs obeying out of pity.
Lastly, there is also a fifth mysterious Octoling that the Squid Sisters will occasionally grab a passing glimpse of. They donât know who this Octoling is, and whenever sheâs mentioned, the others assure them that âsheâs nobodyâ.
As the act goes on, Callie especially pries deeply into the hows and whys of a lot of Octo stuff. She had been in Octarian territory before in Splatoon 2, sure, but she was being brainwashed by DJ Octavio himself and held up as a superstar. This time, she was fully aware of herself, and living the life of the average Octoling soldier in the time between Octavioâs Zapfish heists.
The two of them wonder why the sun hasnât come up, and learn that without the Great Zapfish, the kettleâs âsunâ cannot shine. Itâs a land of eternal night. The Octolings seem to live on a diet of mostly power eggs and salmon, which they learn is because without light, most crops donât grow. Many little things like this illustrating just how resource-starved this nation is.
There are a lot of assumptions made and corrected. A lot of complaints put into perspective when the things they find uncomfortable or annoying are things these Octarians have had to deal with every day. But one of the biggest things is their ideas of resolution. An early question being, âWhy donât you just leave? Inkopolis is a stoneâs throw away.â
There are a lot of answers that are given to this, but to some effect, they all boil down to âcultureâ. Inkopolis isnât the same as Octaria. It has different people, different history, different fashion, different food, different expectations... itâs just a totally different place.
Oregilâs lived in Octarian society his whole life - itâs his home. Cy is an artist, she makes distinctly Octarian music and sees firsthand how it connects those in Octarian communities. Aris knows Octolings are âacceptedâ, but only insofaras they appeal to Inkling expectations. Itâs hard to express their culture without being seen as weird or other. Even little things like how they look - Octolings in Inkopolis tending to make their hair slimmer, straighter, adding patterns and minimizing the amount of visible suckers. Plus, how many non-Octoling Octarians do you see in Inkopolis and beyond? Maybe an Octoling can fit in, but what about an Octotrooper?
The most impactful realization for the Squid Sisters as well, is just how few Octarians are even there anymore. Between the exodus in Octo Valley, the bigger exodus in Octo Canyon, the horrors of Octo Expansion, and just recently the similar horrors of Alterna... all stacked on top of the nation itself being less and less hospitable year by year? Since the events of Splatoon 1, so many Octarians have been lost. Within the squad theyâre in, pictures and murmurings from the rest of them tell the stories of at least four other Octolings that were previously in their squadron.
So then the other aspect of the Squid Sistersâ arc is... if they donât think Octarians should be stealing the Great Zapfish or dealing with Salmonids or anything like that... what should they be doing?
Because so far, nothing has worked for them. Negotiations fail, because Inklings donât know enough about Octarian society to understand why they need so much support. They donât know enough about the history of Inklings and Octolings to realize that Inkadia is largely the reason theyâre suffering. The average Inkling doesnât know enough to realize thereâs a problem, and the average Octarian doesnât have a loud enough voice.
All this compounded onto the fact that now, the only Octolings Inkadia sees are the ones who decided that Octarians were oppressing themselves, to the point where they abandoned everything they knew to live in the nation that started this in the first place.
Though, itâs hard to blame them when life in Octaria is practically nonexistent. Losing so many people, living in such horrible conditions, led by an egomaniac whose awareness of his people is performative at best... but most Octolings canât let that take away from who they are as a people. They donât let it tear their communities apart, or sever the bonds they have with people. Their lived experiences show them that itâs worth fighting for. Well... except in one scenario weâll get into later.
The final important thing that comes to light over this period... This whole time Octavio has barely come up, because he doesnât even know the Squid Sisters are there. The squadron are a real squadron in the Octarian army, but this whole mysterious operation involving the Squid Sisters is entirely outside Octavioâs control. In fact, it becomes apparent that the Octarians at least in this squadron or associated with this squadron, hate Octavio and everything heâs been doing to their society as a whole.
Theyâve always seen the Zapfish heists as a horrible, horrible ego trip. An extremely hollow, expensive move that only plants targets on the backs of Octarians. But even in feeling that way, Aris and Oregil both admit that there isnât much else offering them hope. If not for Octavio stealing the Zapfish for those couple days of âsunâlight, what would they be doing? Though Cy has a much more strong opinion there, asserting that doing nothing would have put those resources into survival rather than gambling it all on a foolâs errand.
Needless to say, the Squid Sisters get a bit wrapped up in this stuff. Talking to these Octolings, learning about their life, living it, offering to help (gameplay sections), and all around having a lot of beliefs challenged. Itâs a lot of stuff that they are only able to wrap their mind around from actually knowing what itâs like to live through it, without the option to just leave when it gets too rough.
While at the beginning they were just looking for an opening to escape, by the halfway point they arenât even really being watched anymore, let alone trying to break out. Tetra may call them prisoners, but by that point theyâve had so many opportunities to just walk away. The only thing keeping them there is the fact that if they leave, what will happen? And can they confidently say that itâs the Octariansâ fault for it happening?
By the end, their primary objective is to find something they can do to actually give them a shot. And for that... theyâll need more than just the two of them. The idea of bringing in the Squidbeak Splatoon is immediately dismissed as insane by Cy - especially the idea of bringing in THE Agent 3. But after a little while, with Oregil indifferent as always and Aris on board, she comes around, though warning that Tetra will not like it, and they could be accidentally luring Agent 3 into a death trap. But itâs a risk they decide to let the Captain decide for themself.
Act II
Acts II and III are far less elaborate, because this is after all the characters have been established, and the world has been largely explored.
Act II kicks off with there being a lot of reactions. (As a note, the Octolings with the Squid Sisters at the present time are Oregil, Aris, and Cy. In their own ways, theyâre uncomfortable in the presence of Captain 3. Cy and Oregil also seem to have an attitude with how they look at Marina.) A lot of disbelief, but also, to some degree, understanding. Naturally, Captain 3 is skeptical, taking a moment to contemplate what theyâre being asked to do.
But around this time, Marina cuts in, asserting that regardless of the cause, Octarian society is inherently a problem. Thatâs why she left. She accuses the squadron of perpetuating DJ Octavioâs oppressive rule, and that they could have their cake and eat it too just by moving to Inkopolis.
The group go back and forth, with escalating emotions and accusations, until Pearl declares that, whatever theyâre plotting, Off the Hook and the Squidbeak Splatoon will put a stop to it. Silence falls over the group, until Marie retaliates saying that she doesnât think she can in good conscience fight against people who are only trying to exist.
The other agents start taking the Octariansâ side, even Agent 8 who, despite hesitating given their trust in Off the Hook, still resonates too strongly with the plight of the Octarians to turn their back on them fully. Pearl is taken aback, but after a glance at a very betrayed Marina, declares the Squidbeak Splatoon their enemy too, Marina locking eyes with Agent 8 before Off the Hook take their leave.
Cy remarks that itâs a shame, but she understands exactly why Marina is acting this way. Callie asks why, but Cy just assures her that Marina isnât stupid, so if everything goes right, sheâll come around. Aris tells the player where the kettleâs entrance is, and at their leisure, they can join the Octarians there.
Upon entering the kettle as the player Cy assumes you know how things work, and there are a few filler travel stages to break the story up a little, before eventually the group return to see Tetra emerge for the first time, locking eyes with Captain 3, removing her goggles for the first time, and immediately going on the attack. Captain 3 drops their weapon and holds up their hands, but Tetra still rushes them down, holding both Dark Tetra Dualies up to their face.
After a long moment of them staring each other down, Tetra narrows her eyes, throws her arms down in a burst of anger, and leaves without saying anything else. After a few sighs of relief across the group, the tone lightens up, and Cy guesses that Tetra wonât be bothering them - which is a relief.
The bulk of Act II itself is actually fairly underdeveloped story-wise and is a lot more gameplay focused. It reinforces a lot of the character stuff from Act I, but a big ongoing theme is repeatedly clashing with Off the Hook in various places, and getting more glimpses of the strange fifth Octoling and getting more hints as to what it really is that the squadron is planning, and why theyâve kept it hidden.
While their convictions are still the same, there is a growing level of uncertainty among the group as they feel less okay with being kept in the dark. Eventually, the Squid Sisters, Cap 3, and Agent 8 catch a glimpse of the mystery Octoling leaving, and watch them enter a building off the edge of the camp alongside the other Octolings. The Squid Sisters take the opportunity to snoop around the building, which appears to be a laboratory of some sort.
As the group search deeper within for answers, strange, distorted music can be heard - with oddly familiar vocals. It turns into a full stealth mission, until eventually towards the end youâre spotted and confronted by all four of the squadron members. Tetra warns that they were not supposed to come here, Cy is quiet for once, Aris is quiet as usual, and Oregil... actually looks motivated to stop you.
Of course this is a video game and you win that horrible 4v4, breaking through into the room ahead to find that fifth Octoling in a room full of synthesizers, speakers and computers. She calls for Cy, before turning around and realizing who it actually is.
Marie asks the obvious question, of what the hell this is, and the fifth Octoling who introduces herself as Sock, answers that this is a studio, actually. Well, a lab and a studio. Maybe it should be called a studyo. Weirdly lighthearted for what the group was expecting.
Cy, having respawned and entered behind them, is audibly defeated as she guesses an explanation canât be avoided.
The studio was used over this entire period to study the effects of a song whose influence is as potent as it is destructive... the Calamari Inkantation. Itâs the song that spawned not one, but two mass exoduses. It has an undeniable impact on the cephaling psyche. And, as they know, itâs one of the most important songs to not only the Squid Sisters, but Inkadia as a whole.
The fact that the Inkantation can grab the mind so easily when it isnât being actively fought, and cause such extremely psychological changes... it was, and still is, one of the biggest problems Octaria has had to deal with. And up until recently, there was little you could do about the Inkantation besides actively study its influence.
What they found, was that it was able to simply cloud out your own lived experience. It would walk you down mental shortcuts, take advantage of the simplicity of certain ideas, and corrupt experiences that contradicted it. Causing Octolings to simply leave their struggling communities, their memories twisted with the idea that theyâve somehow invented their own struggle, corrupted only to enable the Octoling to gravitate towards assimilation without dissonance.
The only Octolings welcome in Inkadia are those who have listened to and internalized the Inkantation... those who, consciously or not, allow it to twist their memories and reshape who they are as people.
Itâs a lot. Some Octolings are more resistant than others, and some, like Sock here, have managed to reverse engineer it and escape that way. Sock, an Octoling raised in Inkopolis, raised with the Inkantation, and only later exposed to its flaws - without memories of Octaria to have been twisted by it, she was only able to create new ones, to learn from those who live Octaria every day, rather than being stuck behind a layer of cognitive dissonance.
Of course, other Octolings simply could not leave. The new experiences formed after the Inkantation constantly falsify the old, corrupted memories, and reinforce the reality. But many Octolings, upon being swayed by the Inkantation, simply left and assimilated into Inkling societies.
The idea that the Inkantation is not only not good, but actively a corrupting force, was not something Cy nor any of the squadron were confident the Squid Sisters or anyone else exposed to the Inkantation would be able to process. And without that, how else would they understand the importance of their mission - to reverse the effects of the Inkantation using the strange, distorted song the group have been hearing.
Taking a lot of voice samples from the Squid Sisters was the only way they would be able to relpicate the sound that originally entranced those under the Inkantationâs effects. Thatâs why they needed to go for broke and resort to squidnapping. The Inkantation being a strong corrupting force meant that it was unpredictable how they would react to learning the truth behind the song, while still at least partially under the effects of it.
And thatâs also why Cy said of Marina that she understands why sheâs so hostile - Marina is one of the most deeply Inkantationed Octolings.
A lot of the breakdowns of how the Inkantation affects Octolings also resonates extremely strongly with Agent 8 - who, despite how prominent and overpowering the Inkantation was, was still able to hold onto friendly feelings around Octarians, and frustrations around their place in Inkling society. So many weird, dissonant feelings, are starting to make sense. But also, a lot of really awful feelings are starting to surface as well - traumatic feelings, now that theyâre starting to think back on their life, and counterbalancing that to the horrors they witnessed in the Deepsea Metro. Horrifying, but... real. So, so, horribly real.
This is their last shot. If they can reverse the Inkantation across Inkopolis... who knows what it would achieve. But the plan, at the very least, is unity and community. Cy admits that in all likelihood, most Octolings will stay in Inkopolis even after the Inkantation is cleared. Thatâs their home now - they have new friends, new commitments, a new life... and thereâs not much of a home to return to in Octaria.
But, maybe, some Octolings come to visit. Maybe some Octolings come back. Maybe those that donât, can at least use their new life in Inkopolis to raise the voices of those suffering back home, and create a real partnership - no egotistical DJ required. And not just turning Octolings into Inklings with funny hair.
Act III
Well, once this whole reveal happens, there is a lot of internal conflict, but on the face of it, thereâs really nothing to argue. Thereâs the disgust and to a degree personal insult felt at the idea that this song that was so important to them, that became a cornerstone of Inkadia, was harmful. That they the Squid Sisters enacted that harm onto tens of thousands of Octolings.
But itâs all there. Their minds want to deny it, but thereâs nothing to stand on.
At the very least, they have a rare opportunity to set things almost entirely right. And so, they take it.
The plan is simple: Do what the Inkantation did. Blast the song out to as many Octolings as possible, and then... maybe overthrow Octavio for fun just as a bonus lol
The Squid Sisters are already popstars - they can just take the song into the Inkopolis News Station, perform it live, and get it playing all over, such is how Inkopolis is with its new music. Or well, thatâs how it COULD work... if there wasnât a sudden âNEVER GONNA HAPPENâ and muffled âPearl--!!â coming from Agent 8â˛s earpiece, that they forgot to take out.
So... the easy walk-in walk-out strategy just turned into a big climactic final battle for the station. The specifics of which........ are still being ironed out, sORRY!
But generally, Pearl and Marina get backup in on the situation, and itâs a lot of small missions in one building, split across multiple teams, some stealth, some just battle, some objectives, and the final battle being a survival section over the Squid Sisters performing the song (playing as the squid sisters is cool but its not quite a Splatoon Final Boss if the Squid Sisters arenât singing some variant of the Calamari Inkantation over it except that one time) including Pearl and Marina themselves getting in on the battle.
Iâm not musical enough to think of how this would work, but it would be kinda crazy for it to sort of be objective-based by whether the Squid Sistersâ reverse-Inkantation or perhaps even Off the Hook singing the normal Inkantation is playing for more time - like a dueling song of some sort
After itâs over and you win, thereâs this sort of both relief and confusion since it feels like not much happened - but it affects Marina. Like, god, does it affect Marina after everything that happened to her after the Inkantation. A lot of what she knew, the people she was close to, her life in general, all just flooding back. Suddenly realizing that these were not shadowy monsters that were out to get her, they werenât evil clones trying to destroy the world. They were people she knew, old friends, family even, that were just trying to get by as best they could without leaving their friends and family in the dust. And then she let herself be swayed by a song, and then suddenly... how could she have just left them like that? What did she do to them? What did she do to herself?
But cutting through it all is Pearlâs voice, asking if sheâs okay. Despite what she was worried about... itâs still Pearl. It didnât make her hate Pearl or not recognize Pearl or change anything about how she felt about Pearl. It just, cleared the fog around the other people she cared about, that she had been convinced she didnât.
So.... yeah!! Once all is said and done, Marina assures Pearl that sheâs still her, that all these fears she had, didnât happen. Plus, some minor panic over how close she got to keeping these thoughts down forever. But she didnât, and now that itâs all over, she can let it out to Pearl and the rest of them.
Epologue
Other Octolings throughout Inkopolis start feeling similar things, though minus the Deepsea Metro trauma, and as anticipated, some of them do return. Some come back temporarily, some just have a lot to think about. Many who come back in some form or another will also sadly realize how close Octaria is to just crumbling to the ground. But over the following days, weeks, months, and years, both Octolings and Inklings work together to both raise awareness and to help reconstruction efforts.
Itâs the start of a much, much, much larger social shift - that kind of also passively involves removing Octavio from power, but thatâs easy enough at this point. And of course, Pearl and Marina come up with some shenanigans to get the squadron and the Squid Sisters... off the hook.
And thatâs Culture Shock, the entire story exists for that one throwaway pun at the end thank you for listening youâve been a great audience and even if this FINDS its target audience NOBODY will be able to read this before the direct that will inevitably have Side Order content which means NOBODY except ME will have the knowledge of this before their expectations are shfited by the existence of Side Order
Okay but seriously if you somehow finished all of this like, DM me on Discord @aviivix or something because we will become best friends
Also... if you can believe it... this is like maybe HALF of like all the story stuff Iâve got in Culture Shock - each member of the Octo Squad has an arc (especially Tetra she has the biggest arc but I barely mention Tetra here) and thereâs big ass history with the dead Octos and a lot of specifics I didnât touch... if you ask me about any of it I will be your best friend no questions asked.
TYSM!!!!!!!!!
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"I talk a lot about how different players enjoy different aspects of the game. What I talk far less about is different players struggle with different aspects. Some canât handle excessive processing; some have issues with sequencing; some donât understand the nuances of the rules; some arenât good with memory..." Hi Mark, I wanted to say I sincerely appreciate the thoughtful, high effort and detailed response to my question and feedback. It really means a lot and sometimes I can't believe I'm talking to the head designer of my favorite game of all time about the specific questions and issues I have with the game. You don't have to do this and it's so amazing that you do, so thank you. I think you make an interesting and probably valid point about my proclivity to value memorizing aspects of the game and mechanics and I understand other people don't have that problem or don't care about that as much. But I think overall, in summary my larger point is for more than 25 years, typically the rule of thumb when it came to Magic the Gathering cards was the adage âReading the card explains the cardâ and in just the past few years, that is no longer the case because of the need to have extremely wordy mechanics that need helper/reminder cards to function. People (myself included) often can't remember how these mechanics function, but because they are so complicated, they are constantly referring to the double sided helper token in addition the the card with oracle text and this can slow down game play and feel awkward at times. I want the Magic the Gathering cards to also be the game pieces. With every new set you continue to prove this is possible in the form of brand new mechanics but Magic still insists on making more and more of these mechanics that deviate from that adage. But I acknowledge and respect that everyone doesn't agree with me on that. Part of it is about memory and mental bandwidth, but a larger part of it is about tracking and the logistics of needing game pieces that aren't Magic cards in order to play Magic. This was also a big part of my aversion to cards that require stickers, 12 sided dice, keyword counters, helper tokens, etc. I do look forward to someday seeing some more outside of the game helper token style mechanics that are more simple like Ascend or Monarch, so I will be crossing my fingers for those. Anyways, thanks again for all you do for the community and keep up the great work!
Thank you for the dialogue.
One of the interesting things about doing this job so long is that I get some perspective on larger shifts of the game.
The conversation you and I are having matches a conversation I had with another player fifteen or so years ago. Magic was starting to dip its toe much more into counters and tokens.
The player felt like the core of Magic was the cards, and that a reliance on counters and tokens was pulling away from the essence of what they thought was the core of Magic.
Cut back another fifteen or so years before that. I had just joined Wizards and I was talking to a player at a convention. They were concerned that weâd been going up in named keywords. They felt the core of the game was based on the individual cards and that leaning on named mechanics was adding an element that distracted from the pure essence of the game.
Magic, by its nature, constantly adapts. The designers are always looking for new venues to explore, but there are always players who appreciate the game for what it has been.
Thatâs the balance that weâre always trying to strike. How do we keep exploring and innovating while at the same time keep true to what the game means to people? Itâs challenging as those two forces can pull in very different directions.
I do hear what youâre saying, and weâre always on the look for elegance and brevity where we can find it. Sometimes though that journey requires us to explore a bit into the weeds to learn things that with time and experience we can streamline.
Again, thanks for the dialogue. I enjoy having chats like this with players.
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Sorry thinking about mechanic Ghost and his stolen military weapon robot Soap rn đŤś
cw for dubcon & robot gore but no human gore
Ghost having his arms buried in Soapâs torso, fixing some wires that got pulled loose because Soap definitely pushes himself out of his parameters/limits often- he discovers some of Soap's sensors are, well, sensitive.
It was like any other repair. Soap was sat up on the work bench, so his innards were eye level for Ghost, his chest plate popped out and set to the side. It still weirded Ghost out a little to see a bot look so uncannily human, to be open for display like this as if it were normal. Soap sitting stiller than death with an empty dark metal hull filled with wires and flashing lights instead of flesh.
There was cleaning, troubleshooting, and finally, Ghost had a flashlight buried in his torso to find where the last wire was loose. His scanner read there was still one hiding somewhere.
He was blindly fumbling for the wire, just hoping he would get lucky and he wouldn't have to pop out Soap's back plate as that would take more time.
Listening to the steady electrical buzz that Soap has instead of a heartbeat suddenly turn louder, more intense, and suddenly Soapâs got his metal hand around Ghost's wrist like a vice.
Hydraulics systems hissing, the sound alone reminded Ghost that at the core of it all, despite the sunshine-y human personality, Soap was a machine made to kill and could easily crush his forearm.
He's programmed to have expressions on his head display to increase depth of human communication, and when Ghost looks up, he sees that Soap looked confused. Pixilated brows furrowed, mouth a flat line.
"....Status?" Ghost asked, frozen in place, meeting his eyes. This was strange, even for a rebellious bot like Soap.
There is a long pause, electrical buzzing and Soap's cooling fans whirring being the only sounds while Soap calculated.
"I am... fine." The hand released Ghost's forearm.
It drove Ghost up the wall that a robot like Soap could use such vague human language instead of numerical data like he was supposed to.
"Fine? That didn't seem fine."
Determined to find more out for himself since the bot was useless, he proceeded. Ghost reached his fingers in deeper, the leather of his glove brushing a ribbed metal plate when Soap made a sharp, rapid clicking sound.
"Please..." Soapâs voice was less smooth, more audibly robotic, as if he were shorting out. The buzzing sound was growing more intense, and Ghost ran his knuckles along the metal plate once again.
This time it had Soapâs spine shooting straight, a distressed vibration noise rattling in the bot's chest.
"Does it... hurt?" Ghost asked, fingers stilling for a moment but never pulling back.
The buzzing continued, Soap's face display flickering. "I don't know what it 'feels' like to hurt, Ghost. You know that. This... I don't know." The voice synthesizer was cracking more now, but Soap showed no signs of concern for his CPU.
Ghost felt heavy warmth pooling in his gut, knowing that Soap wasn't programmed to feel- well, anything really, beyond the sensors to improve his dexterity. The batch of bots Soap came from certainly weren't designed to feel pain.
Then again, Soap was so easy to steal because he was defective since his creation.
It was common for humans to project their own feelings onto robots, especially the more humanoid looking ones. Ghost felt himself growing hard in his jeans, mouth going dry. He was certain he was getting the robot off, the idea setting his blood ablaze in his veins.
Even with all of his artificial brilliance and programmed personality, Soap had no idea what this new feeling was. It was overwhelming, like he was getting electrical surges through his entire being. Gears grinding, neural processes pausing and halting. Ghost had asked him if it hurt- from what little of pain Soap could understand he didn't think that was it. It felt like... more.
"Please," Soap said again, but he wasn't sure what he was even asking for. It was like he was being dismantled, put together, and dismantled again. He could hear himself, as if his CPU was separate from his robotic body, making noises he'd never heard from any robot of his make and model.
"Yeah," Ghost replied, both absent and present in the moment, fingers running down the ridges again, pressing a little more insistently.
One of Soapâs hands gripped the table he was sitting on, the force of his grip causing a distinct cracking sound as the wood splintered in his hand. A deeper whirring sound thrummed from the core of his chest, thin vibrations rolling up his spine as Ghost pressed on. Ghost's thighs flexed as he fought to keep his mind straight.
He considered pulling his hand away- wasn't as if robots could cum, right? But it was as if Soap could feel the moment's hesitation and suddenly his hand was around Ghost's forearm again. Pulling him closer, holding him firmly there.
"Gh-" Soap's voice cut out entirely, a spark flying from his neck joint as he let out a flat tone.
Immediately, Soap's face display went blank entirely, the arm locking dead. The buzzing sound of Soapâs heart stopped, the room falling entirely silent.
"Soap? ...Shit, Soap?" Ghost tried to pull his arm free, but the joints were locked.
Seconds felt like minutes but finally a fan kicked on, slowly kicking on processors, and the metal fingers digging into Ghost released one by one.
"You with me?" Ghost asked gently, watching as Soapâs display kicked on.
"What the fuck did you just do to me?" Was Soapâs first question.
The second, "...Can you do it again?"
#noel.txt#ghost x soap#cw dubcon#cw robot gore#pretend u didnt see this accidentally posted earlier ty#nobody look at me for posting my niche kink of wanting to fuck a robot
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Chapter 7. Breakthrough
"How did it go with her?" I ask Sylus and he shrugs.
"There's something wrong with her. It's like she can remember but not everything. Almost as if someone has reset her." He says and I furrow my brow, troubled by the implication that her memories could be so fragmentary. The only way she can reset her memories is if she dies and revives.
"The shopkeeper gave her an Evol Stabilizer for now," he continues, "but I've got to handle something else. Can you take care of the rats around here?"
I cross my arms pulling out my blade throwing it with pinpoint accuracy catching the fat rat across the way. I can see some sparks indicating that I've broken whatever mechanism it had inside it's body.
"What's in it for me?" I ask.
"Oh? Bargaining again, are we?" he replies, clearly amused.
"I still need to know what's in it for me before I decide," I reply, tilting my head slightly. "For now, consider that first rat just a sample." He steps closer, blocking my line of sight, and I can almost feel the warmth radiating from him.
"If you manage to catch them all, I'll ensure it's worth your while," he says, leaning in close to my ear. His breath sends a slight shiver down my spine as he whispers.
"I'll take you to that immersive game experience you've been trying to convince Luke and Kieran to attend with you." He says, making my eyes widen in excitement.
"The one on Cloud Island?" I ask eagerly, and he chuckles.
"That's the one," he replies, and at this point, there's no turning back.
"You'd better keep your promise," I say before shifting into a crow. He lifts his finger, letting me perch on it, and gives my head a gentle pat.
"That's a good girl." He says, patting my head. I'm thankful he can't see my blush. I fly up high and begin my hunt while Sylus disappears. The Aether Core in my eye lights up, allowing me to lock onto my target with ease.
I dive down, using my beak to slash at another rat, piercing its belly and yanking out yet another piece of monitoring equipment. The equipment glints in the moonlight as I pull it free, the rat collapsing beneath me. I scan the area, alert for any more targets, at least six more.
The Aether Core still shimmering in my eye, primed for the next strike. The air crackles with energy as I prepare to descend again, eager to continue ruining the plans of the faction that sent these monitors to Sylus and the Heroine. Each successful strike brings a surge of triumph, and I can feel the thrill of the hunt coursing through me. While in the sky I watch the Heroine exit the shopkeeper's workshop confused to find Sylus missing.
******A/N: This chapter designed to be played and read side by side. At the end of Long-Awaited Revelry Chapter 01 Ambiguous Chaos: Part 08: Hesitation when MC walks out of Shopkeeper's place through the end of Chapter 02 Breakthrough: Part 05: Nightmare Finale*****
"Sylus?" the Heroine asks, her voice tinged with uncertainty as I swoop closer to her, my keen eyes spotting one last rat that had almost slipped away. With a swift dive, I snag the creature in my talons, its glowing red eyes wide with fear. I ascend back to the street light that's been dilapidated for years, keeping a watchful gaze on the Heroine.
I see her scanning the area nervously, her body tense as she searches for threats. Suddenly, a little girl appears, tiptoeing toward her, and it's clear the Heroine remains blissfully unaware until the child is nearly right behind her, the atmosphere crackling with unspoken tension.
"Would you like to buy a flower, Miss?" The girl asks. I watch the Heroine, slightly startled, turn around and frown almost disappointed.
"No, thank you," she replies, her tone firm yet gentle, hoping to dismiss the moment with kindness.
"Would you like a gun, bullets, or a Protocore, then? I have them all," the little girl presses on, her determination unwavering as she clings to the hope of a sale, the contrast of her childlike enthusiasm against the dire world steeped in danger.
"...I don't need those either. " The Heroine says, after what looks like a moment of thought she kneels down to the girl to reach her eye level and taps her basket.
"You know where I can buy some intel, sweetie?" The Heroine asks her and the girl smiles.
"That's easy. Follow me." She answers, their footsteps echo across the empty street.
I tilt my head, deliberating for a moment about whether to follow them. What kind of intel could she be after? Sylus hadn't explicitly instructed me to keep an eye on herâjust to deal with the ratsâbut knowing his feelings for her, I figure it's best to shadow her anyway. A slight pang of pain twinges in my chest but I ignore it.
Breathing heavily, I glance down and see a few bloodstained tufts of gray fur peeking from beneath my metal claws.
With a squeeze, I hear the crunch of twisted metal, a grim confirmation of my kill as well as the destruction of the monitoring equipment inside. I silently spread my wings to follow the Heroine and the little girl.
Glancing down I can see beneath the street light the seven or eight fat rats, all gutted. Mixed with their flesh and blood are more broken pieces metal from monitoring equipment that was inside them. A small sense of pride fills me as I continue onwards to follow them to a building I recognize. I land on the roof across the alleyway and transform into my human form. Grabbing the phone in my pocket I give Sylus a call and he answers on the first ring.
"She's entered Elysium. It also looks like she has company on the way." I say sighing as I watch a few men in black approach the entrance carrying guns. It looks like I didn't get all the rats in time or there was something else watching. I just hope they didn't see me transform into my human form. I was trying to still keep that a secret.
"Might be Sherman" I say and he doesn't say anything.
"Well I'll get a move on then," I say, hanging up the phone. I shift back into my crow form and dive down. I enter the open door and with my razor sharp wings I aim for the leader.
"...What is that?!" The man yells his attention to me. I glance to my left and see the Heroine roll and crawl out of the utility room. Sylus is behind her and yanks her collar but I don't have the time to pay attention. The men begin shooting a spray of bullets across the room. A moment later the people who had fired the shots are strangled by Sylus' Evol and slump to the ground, dead.
The leader of the group begins to panic and a cloud of energy particles gather around him and several Wanderers quickly materialize, rushing straight towards Sylus and the Heroine. I watch as Sylus grabs her wrist and holds her in his arms. He slides his finger over the trigger of her gun, aiming the weapon at the figure in the center of the room and I feel my heart clench again. It doesn't take long for them to defeat the first set of Wanderers and the room is a complete mess with broken objects and overturned tables and chairs strewn about.
Wanderers keep appearing one after another and I strike a few down myself but my small size makes it extremely difficult as I take on a flying Wanderer, Azure Silhouette. It's claws at one point scratching my back causing me to see black for a moment. I can hear a gun fired, and the lights go out.
I transform back into my human form but it's a struggle to complete the shift. I'm sprawled on the bloodied floor and I can hear the Wanderer screech before seeing the specks of energy dissipate above me. Sylus lifts me up by my side.
"Mephisto, do we need to have some Wanderer training for you?" He whispers and I laugh dryly as he leans me against the wall behind a couch.
"Go, I'll be fine." I say sternly pushing his hand away. He pauses for a moment meeting my eyes and it seems he's searching for something. He pinches the bridge of his nose in frustration before putting what appears to be a comms piece in my ear before disappearing and I can hear the Sylus speak.
"Let's make a deal." He says.
"Aren't you going to leave? I can't resonate with you." The Heroine says sounding defensive and Sylus laughs.
"If you'd like to attend the auction tomorrow, stand your ground for five minutes. And should you have the audacity to die on meâ" I hear him say coldly before speaking a bit more gently.
"You will actually meet your end," his words reverberate within me, and I feel a strange sense of connection, as if Sylus' warning was meant for me all along. I wince, the warmth of the blood trickling down my back a stark reminder of my own mortality.
Dim neon lights seeps in through the cracks in the windows, illuminating the cold rain. The darkness is eerily still, freezing sound and light. I hold my breath before forcing my body to shift back into its crow form and making my way out the front door passing the few Wanderers in the center of the room.
I caw outside the window flapping my wings and I hear Sylus laugh disdainfully in the ear piece.
"Aim at Mephisto," He says speaking to the Heroine and I narrow my eyes.
"The crow. He's trying to help you." Sylus says and I turn around to face the Heroine glad Sylus is aware of my plan. But HE, who is he calling a HE? The Heroine aims her gun at my eyes and as she fires I redirect her bullets to the Wanderers on the floor. I can hear them dissipate one after another however, the last bullet I didn't catch in time and I can feel a sharp pain in my wing. The Heroine appears to be calling for Sylus but before I can caw to grab her attention, energy surrounds me transporting me back to the base where within another few minutes Sylus and the Heroine show up on his motorcycle.Â
Sylus appears to be ignoring me so I decide to get the attention of the Heroine. Propping my body with one wing I open my beak cawing loudly at the Heroine. She picks me up, glancing me over and I feel a wave of anger, regret, and sadness wash over me.
"Did you break your wing? I guess you're not bulletproof..." She says.
"No shit" I respond back but she can only hear a caw sound instead of my words.
"Did I accidentally hit you?" She asks.
"Yes, you did! " I screech.
"Don't tell me you're upset." She says, annoyed.
"Of course I'm upset! I was already injured and decided to help you but you shot me!" I caw at her.
"You're saying it's my fault then?!" She yells back and I feel like I'm about to lose it.
"What kind of Heroine are you to have such a shitty aim?!" I wish for a moment she could understand me.
"What happened?" Sylus asks, approaching us holding a glass of wine. His eyes go over her face before landing on mine.
"Sylus... why did you refer to me as a male earlier" I coo. Knowing he only has an idea of what I say in my crow form.
"He's saying his wing is broken. He's disabled now." The Heroine says confidently and I hold myself from pecking her eyes out.
"You learned how to speak bird in just a few hours?" He asks the Heroine.
"I'm just explaining the situation on his behalf." She says and I have a feeling that he's not going to correct that I am indeed female. Sylus takes me out of the Heroine's hands and gently heals the scratches on my back first with his fingers.
"Okay, I'll admit I might have accidentally injured your pet. How should I compensate you?" The Heroine says and I'm baffled. Did she just say I was his pet?! Alright, Heroine or not, I'm going to kill her. I struggle in Sylus' hands for a moment.
"His name is Mephisto." He says correcting her.
"He gets very upset if you call him a pet." Sylus warns and I feel a sense of relief and stop my struggling. Sylus looks at my broken wing before glancing at the Heroine.
"Did something strange happen before they attacked?" He asks and I can see the Heroine is visibly upset.
"You should ask Mephisto what happened. You made him follow me around for observation." She says and Sylus looks at me and I look away knowing that technically wasn't what happened.
"True." He says and I look back at Sylus surprised. He's covering for me?
"... You're not going to deny it?" The Heroine asks, sounding as equally surprised as myself. Sylus purposefully leans forward, his eyes shining like rippling, cold liquid.
"Were you hoping I'd be flustered if you exposed me?" He says taunting the Heroine.
"We're in the N109 Zone, sweetie. Whether you're with me or by yourself, you can't escape my influence. Please don't be delusional." He says coldly and I look away. I really wish I wasn't in between them right now.
"... I'm not the only one who's delusional. Isn't a certain someone hoping I dislike him less so I can resonate with him?" She retorts and Sylus snorts. Sylus puts his attention back to me and fiddles with my broken wing using his Evol to heal the hole in my arm and fix a few other injuries. He takes a sip of his drink, then places the glass in the Heroine's hand. She tries to put it down somewhere when Sylus suddenly turns around, walking to the other side of the room calling her over.
"Hurry up," he says and she looks confused.
"Bring me more wine," He says, treating her like a servant.
"Am I a bar to you?" She asks incredulously.
"Compared to you, a bar is more obedient." He says, rolling his eyes. With me still in his hands, Sylus reaches the elevator in a few steps. He turns to see that the Heroine hasn't caught up to him, he beckons for her with his hand that's holding me.
"Get me wine and I'll give you more info. Meet me on the 6th floor." He says before the elevator doors close on her bewildered face. He looks down at me and I try to transform fully but I can only transform half way making myself look like a harpy.
"She shot in the same spot as mechanical parts reach my elbow so I can't bend my arm or wing." I say weakly and he holds me tightly when the elevator dings indicating we've reached the floor he wanted. He walks in still holding me princess style while my good arm or wing technically is over his shoulder.
"I can't keep switching forms right now." I say leaning my head in the crook of his neck and he sits on the black sofa.
"You can't keep getting hurt, Meph. I'm serious. I'm going to punish you the next time you get hurt." He says with a calm seriousness.
"Did you take care of Sherman?" I ask him, trying to change the subject. He lifts my chin with his fingers.
"Mephisto." He says and his right eye begins to glow. I try to turn my head but his grip prevents me from doing so. He tilts his head toward mine, nearly grazing his lips against my own.
"Are you interested in this? Well, you're welcome to visit my bedroom after dawn, kitten. If you dare." He says and my face feels like it's on fire.
"Kitten?" I ask, trying to ignore his implication.
"You act more like a cat than a bird," He says brushing his nose against mine.
"Always running away from me, just when I think I have you." He whispers and I hold my breath.
Ding.
The elevator rings indicating the Heroine has just arrived on our floor. I shift back into my crow form fully and Sylus looks disappointed. I close my eyes. What the hell is going on? Am I crazy here or does Sylus have a thing for me?
****************************************************************
A/N:
This chapter designed to be played and read side by side.Â
Chapter based off of Long-Awaited Revelry Chapter 01 Ambiguous Chaos: Part 08, Long-Awaited Revelry Chapter 02 Breakthrough: Part 01-06
Read/Played in order:
1. End of Long-Awaited Revelry Chapter 01 Ambiguous Chaos: Part 08: Hesitation
2. Long-Awaited Revelry Chapter 02 Breakthrough: Part 01: Alone
3. Long-Awaited Revelry Chapter 02 Breakthrough: Part0 2: Night Raid
4. Long-Awaited Revelry Chapter 02 Breakthrough: Part 03: Battle
5. Long-Awaited Revelry Chapter 02 Breakthrough: Part 04: The First Deal
6. Long-Awaited Revelry Chapter 02 Breakthrough: Part 05: Nightmare Finale
#love and deepspace#lnds sylus#love and deepspace fanfic#sylus fanfic#chaoslovesmisery#misery loves company#love and deepspace sylus#lads sylus#otome game#lnds#fanfic
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Just finished seeing Napoleon (2023) for the first time! I liked it more than I thought I would. The comedy bits were funny and the core relationship of Napoleon and Josephine was engaging even if all the other characters were pretty flat.
I donât know much about Napoleon post-emperor but the history at least before that was unsurprisingly pretty all over the place.
SPOILERS (this is a bullet pointed list of moments mostly from the first quarter of the movie set during the French Revolution/Directoire) (EDIT: I just saw the movie for a second time so I added amendments/clarifications in red)
the movie opens with a text scroll summarizing in very vague terms what led to the French Revolution
The first real scene is Marie-Antoinette being guillotined while Ăa ira is sung. Her execution is then immediately followed by Robespierre giving his âTerror and Virtueâ speech very menacingly
Didnât care for the guy casted as Robespierre didnât really look like him and was too old. He just comes off as a generic âpower hungryâ politician in a powdered wig
When Napoleon first charges at the siege of Toulon a cannon hits his horse right in the chest and Barras has to awkwardly help Napoleon off the ground
The next day Napoleon is awarded for taking Toulon and for some reason the gored horse is still there. Napoleon reached his hand inside the horse and grabs the cannon ball
A scene or two after Toulon they show Thermidor where the whole convention turns on aspiring dictator Robespierre
Barras is in the balcony of the Convention and specifically yells that Robespierre wants to be âjudge, jury and executionerâ
This Robespierre runs away as a crowd of deputies chase him up the stairs. Someone in a chair that might have been an 18th century wheel chair falls over but the scene happens so fast I wasnât sure
I believe it was just a regular chair tossed over during Thermidor but Iâm still not entirely sure since there is some kind of either design or mechanism on the side of the chair
Robespierre pulls a gun on the mob of deputies chasing him but the gun jams so he pulls out a second gun and shoots himself
Barras says âyou missedâ and then fingers his jaw wound to I guess parallel Napoleon and the horse
A little later Napoleon is at the Victimâs ball and Josephine is seen there next to Barras.
ThĂŠrĂŠsa Cabarrus is also in the cast list but she is never named in the movie so I assume she will be in the Directorâs cut
Josephine and a woman hug while leaving prison so thatâs probably Cabarrus but her name is never said
Thereâs also a scene that starts with Barras and Napoleon goofing around together and throwing nuts at a wall which is sweet I guess
Weirdly Barras is the only male character Napoleon seems to be genuinely friendly with
I was wrong it was his brother Lucien not Barras that Napoleon was goofing around and throwing nuts with which makes more sense. I must have gotten their mullets confused
Napoleon returns from Egypt in this movie because he hears Josephine is cheating on him
the newspapers he gets from the English arenât stories on how the Directoire is unpopular/corrupt but instead cartoons of him being cucked
(This is foreshadowing for the worst part of the movie)
The only real FouchĂŠ scene is when Napoleon is sitting with the Directors telling them how heâs going to coup them and itâs going around the table getting their reactions as Napoleon calls their names
Then Napoleon says FouchĂŠ and it cuts to a guy standing in the corner of the room
Talleyrand is a more important part of the movie and is given some of historical FouchĂŠâs moments (I liked his actor a lot actually and heâs the best character besides the core two)
Barras also stops being a character after he agrees to resign as director but he continues to show up in the background throughout the movie
This is SPOILERS AGAIN for the end of the movie but I have to mention this because it was an insane decision
âââââââââââââââââââââââ
While Napoleon is in Elba the Tsar of Russia rolls up to Josephineâs manor in a carriage and is âentertainedâ by her
Napoleon sees a cartoon of him being cucked again in the newspaper and that is why the Hundred Days happens
#napoleon#napoleon (2023)#robespierre#frev#french revolution#fouchĂŠ#barras#josephine beauharnais#talleyrand
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for @ofmanycol0rs !!!
Love had sent an ask about J.J's blonde party guy era but Tumblr tricked me into deleting it, so here is it my second attempt to talk about it as a post. I hate this Hell site mechanics more than anything, BUT! I am very passionate about this one topic as you can see by the size of THIS.
GIO.
I am making a little tangent here because this is a great opportunity to talk about J.J's blonde era as a general phenomenon, as well as do a little character deep dive into how Jiahang's mind works when the subject is his public appearance, because I'm yet to fully communicate just how business savvy and attention seeking he is at his core. These two characteristics were very integral to his nightlife downfall.
⤴ď¸âŞď¸ A MOMENT IN TIME: J.J's BLONDE ERA PITIFUL FINAL AESTHETIC. He is currently recovering from it successfully, but still. The horrors.
One thing that is key to understand about Jiahang is that he is NOT a team player, he wasn't raised by his social climber pageant mom and his millionaire movie director dad to be one. His long term goal is to stand on his own as an 'icon' - notice the use of 'icon' instead of 'musician' or 'artist' or even 'idol'. He wants everyone to see two Js put together in a sentence and immediately associate them with him (as in J.J Xu, not LOOPiN's J.J, and definely not as J.J from That Once LOONA Sibling Group), but he is realistic with his limitations: Jiahang is not a musical prodigy like Zhiming, or obsessed/respectful with the craft as Minwoo, or has the mental discipline to train himself to greatness like Haegon, and when you're in a group with people like that with ambitions like his, you're always in a competition.
To put it very bluntly: Jiahang is too clumsy to ever become more than an average dancer, he doesn't have an easy voice for singing and he can barely call himself a rapper. Artistic kills can't be the base of his brand, because that's what he sees his J.J stage persona as, a brand. He's not an artist. And if conventional talent can't be his selling point, he has to use what's naturally available to him - personality, a face widely considered to be attractive, a shitton of money, and an extremely sharp eye for business.
Seriously, the amount of marketing stunts he has pulled for and come up with for LOOPiN alone is NO JOKE. Jiahang understands the inner workings of the entertainment industry more than any of his bandmates, and that's his head start.
Now, on the hair. Jiahang has a very deep and sentimental history with his hair, a bit too extense to fully explain with this one post, but he's been wearing it very long since he was a child, because he loves it, and he was picked up on for it constantly. Keep growing it out despite everything what his first real way of asserting himself, and it's the one thing Jiahang is authentic with throughout - integrating it into his branding was essential to him.
He went about it very strategically: J.J never had a defined clothing style, instead, he goes out of his way to wear almost anything to prove that his hair doesn't automatically put him on a visual box, and there is no reason for him to sacrifice it for any gig. He won't be a long haired male Idol until someone tells him time's up, he will be The Definitive Long Haired Male Idol (and in canon he has succeed! Like, K-Pop knows he's the final boss).
A lot of iNSYNCs consider him one of LOOPiN's fashionistas for this plus all the design shit he has, side by side with Seungsoo and Haruki, but that title doesn't fit Jiahang at all. Haruki and Seungsoo have a genuine interest in fashion, while Jiahang has none, it's all performance. He simply wants a stable signature attached to him, something he can have the ultimate control of, and that he won't get bored of maintaining. Alas: his very, very adored long hair.
⤾ď¸âĄď¸ A DISSECTION OF J.J's BLONDE ERA (FEBRUARY 2022 - SEPTEMBER 2023)
FROM LEFT TO RIGHT: (1&2) J.J's 'Punch' teasers, a shocking blonde debut. | (3&4) The overall lengths and colors Jiahang kept transitioning between in his day to day life. | (5&6) 'Mess' peeking through near the end, but integrated into his presenting style. | J.J's 'Beatbox - Street Beat Ver.' and 'Internet War - Tell Me What To Do' teasers.
(1&2): I can't even begin to describe how iNSYNCity completely STOPPED when the 'Punch' teasers started rolling out and J.J appeared not only fully blonde, but with these polarizing face covering bangs. The styling came fully out of his own brain, of course, and he wanted all the controversial attention right out of the gate to plant the seeds of the 'elevation' of his stage persona. He wanted 2022 to be his year SO BAD;
(3&4): Up until that point in his career, Jiahang had his hair straight, ironed out to perfection even when he dyed it anything else than his usual black and brown, but while blonde he always kept it very wavy to drawn an even bigger contrast with his former Idol branding;
(5&6): Oh, mid 2023... The roots showing... The messy teeny tiny ponytails... The color... You can clearly see a lack of polish that is very unusual of him. Jiahang wore a lot, and I mean A LOT of hair extensions during this era right here, mostly to cover up how fucking fried his hair was starting to look due to low maintenance (Dongwook and CIA made fun of him if he showed up Too Put Together at the clubs, and after a while it really started to get to him). He adopted a very edgy Y2K style to try to make it all seem intentional, even had stylized black highlight for a while, but Jiahang felt like he wasn't fooling anyone - it didn't appear as such to the public, lucky him. This is pretty much how he looked until he fully cut off his nightlife circle of "friends" in September, and dyed his hair back to black;
(7&8): Ah, his last blonde official teasers... What a way to go. Blonde J.J had such a dramatic styling but that was very well translated into all the eras he was on, he never looked out of place. That's why even the general public now considers this run to be very iconic, as he wanted. But at what personal cost, Jay?! AT WHAT COST?!
I am still debating on how his 'clean era' looks like. I'm not sure if he would just dye his hair black and cut off the bits that look Horrible (J.J!Bayi) or if this whole experience fucked him up so bad that Jiahang would cut it pretty short and grow it back from the begging, for the healings (J.J!Didi), but anyways! He is doing better <3 currently <3 not for long <3 like at all <3 he is about to get very fucked up by the narrative <3 but on the bright side (????) that means that he'll have another very Intense hair moment, and spoiler alert, it'll look a lot like this (in Vibes, the length is still something I don't know đ)
#&& â [ . . . ] hound on a hunt â ⸝ q&a .#&& â [ . . . ] hound on a hunt â ⸝ development .#&& â [ . . . ] hound on a hunt â ⸝ j.j .#fictional idol community#fake kpop group#kpop au#kpop fanfic#kpop oc
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Yu-Gi-Oh Review Roundup: Arc-V!
Favorite main character: Shay Obsidian
Raidraptors slap. Every era of this show has one archetype that makes the twelve year old inside my brain start cheering in adoration, and this time, itâs raidraptors. What can I say. I like birds.
Shay himself also does a whole lot to sell the coolness factor of his mechanical falcons. The blunt, to-the-point, selfassuredness he carries himself with is almost intimidatingly edgelord, but some great voice acting work by Matt Shipman keeps him on the humaner side of anime emos. (Also, if you didnât know, Matt Shipman, also voice of Reki in SK8 the Infinity, and if you hadnât made the connection between season one Shay and breakup arc era Reki, Iâm sorry that is in your brain now.)Â
His design is the wonderful kind of harmonizing amazingly well with his monsters without being overbearing. With all the old fighter plane influence of the raidraptors, it makes perfect sense for Shay to sport his trademark leather trenchcoat that comes complete with the asymmetrical zipper and wide collar of an aviator's jacket. I particularly love the red scarf being the unofficial uniform of the XYZ rebellion, and it going completely unremarked on in the story. Itâs clever to see how itâs worked into everyoneâs outfit without it being pointed out to the viewer; itâs like an easter egg hunt. On Shay, he wears it in mimicry of a silk flight scarf, another visual nod to WWII pilots.Â
And in Shayâs case, it makes perfect sense he would need the outfit of a pilot, because asides from Yuya, he is the one who most routinely rides around on the backs of his monsters. I never get tired of Shay flying onto the scene on a 3,000 pound eagle shaped warmachine, completely nonchalantly. Why is he the only one taking advantage of having his monsters around outside of duels. Let everyone have terrifying monstrosities as their main form of transportation.
Favorite antagonist: Sora Perse
The candy munching warcrime gremlin of all time. While itâs a little weird that Arc-V out the gate started exploring the ramifications of being a card game child soldier, Soraâs arc as he grapples with it is the emotional core of season 1, and it genuinely gets pulled off pretty well. Also, he plays fluffals.
Fluffals is the pitch perfect archetype for Sora. Iâve said before how much I love in yugioh when the cards someone plays tells you more about their character, how I go off the wall when their archetype is a mirror of their personhood. Fluffals is also just great on its own. Perfect yugioh design. Cutesy cuddly monsters that are actually filled with KNIVES and SAWS like they are being dissected by a deranged weird little child. Then the double meaning of fluffals being innocent and adorable, but secretly hiding a darker side, just like Sora. He is constantly switching back and forth between frighteningly competent and âoh my god heâs just a kidâ.Â
On of my favorite moments in the show is when he and Zuzu reunite and she says farewell by doing the fusion summon salute, only for Sora to jokingly correct her posture. Their friendship is so wholesome okay. Deep down, this kid is genuinely hurt and doesnât know how to make friends, so heâs reaching out with the only way he knows how, by taking the role of teacher but that's only a facade to get to hang out, and that line is where we first hear them acknowledge it to each other, grins on their faces, happy to still be teacher and student, but also, friends.Â
This is in the same stretch of episodes as Sora casually stowing away on a helicopter by jumping fifteen feet into the air and grabbing the wheel well.
Favorite side character: Yugo
I guess they just put a special sauce in the Arc-V blue haired bois.
Why do I list Yugo as a side character? Surely, by virtue of being an au version of the main character, he should be counted with equal narrative status?
Nope! He shows up maybe a dozen times, usually randomly, to yell and crash his motorcycle into things. Then disappears again. I love him.
Yugo has, unlike the other two blue haired bois, this endearing puppy quality that makes every conversation heâs in feel playful and exuberant. And that lends itself well to the few dynamics he does find himself in, whether itâs bouncing off Yuriâs smirky villainy, or having genuinely a more emotionally intelligent discussion with Zuzu about what going on than Yuya ever manages to have with her in the whole series. And while I would have loved to get more time between him and Rin, itâs clear from just a few minutes with him how deeply he cares about her. Winning him the coveted medal of â#1 straight relationship in yugioh I would 100% believe inâ. Theyâre just really sweet. And I would storm the Konami headquarters to get them the happy ending they deserved.
Favorite duel: Shay vs. Sora
Theyâre my favorites for a reason.Â
Shay v. Sora is peak, not only for both characters, but the entire show. Itâs certainly in my list of Top 5 Yugioh Duels Ever. Everything about this duel is pure character expression. Shayâs cold and unemotive dueling crashes right up against the peppy dueltaining that Sora has spent the past few weeks learning. At first, Sora doesnât even seem to take the duel seriously, countering audience expectations that this duel is going to be important. Because we know at this point, that something is up with Sora. That he knows more than he is letting on and this Shay guy is someone who can seriously engage with him about the larger mystery, unlike everyone else who is still in the dark on the dimensional wars.
Then Soraâs slow burn of the facade melting away. All that theatricality can equally double as a dang good yugioh villain performance. The way the duel slides from using its standard duel cinematography to more of a Marik Ishtar unhinged closeup. There is more dramatic tension in the increasing ferocity that Sora chews on his lollipop with than a full fledged horror movie.
On Shayâs side of the duel, we get dramatic monologues of backstory, finally filling in our understanding of the larger plot, delivered by a seriously shaken refugee who is finally able to traumadump about what he and his friends had to live through. Itâs chillingly intense, especially contrasted by Soraâs increasing villainous theatricality. While Sora cartwheels and flips around the crumbling city like an acrobat, Shayâs got a utilitarian body language as he dodges debris. Heâs not here to put on a show. He is here to survive and get revenge.
And the conclusion. By gods. Thereâs something haunting about seeing Sora, who has up to this point been laughing and gloating, crack. Not at the thought of being hurt. But at the thought of losing. Of being second best. He screams as Shay walks away, no longer violent and dramatic, but just a broken kid, terrified of receiving a bad grade.
Gods. Good duel.
Favorite arc: Arc league championship
Shay v Sora may be the highlight, but itâs not the only banger duel from that arc. And thereâs also a great variety of good duels. From character duels like Julia v. Zuzu, or plot important duels like Sora v Yuto, to just plain fun duels, like Gong v Grizzlepike. And once the finals get going, itâs basically a nonstop duel fest, cutting between a half dozen parties finding eachother and splitting off again, while some duel and others just try to sit down and figure out what on earth is going on. Which shouldnât work, but it does.Â
Listen, if battle city worked the first time, the second time, the third time, and the fourth time, itâll be good the fifth time. Trust us. We did the math. Now go out and duel in [interesting environment] and wager [this tournamentâs gimmick item] on duels until you have [arbitrary number].Â
And hey! The formula works once again! This isnât sarcasm, I genuinely think this is a great way to make tournament arcs interesting. The citywide split of four biomes allows for some cool backdrops, and every duel being able to happen basically simultaneously means we can simply cut between whatever's most interesting at the moment, instead of having to see every duel start to finish.Â
Also, Moonshadow gets introduced in this tournament, and he is the unsung mvp of the entire series.
Greatest strengths of the series: Polish
The Arc League Championship also stands out to me because I was startled by the quality of its episode-to-episode writing. Plot information is slowly revealed on a regular basis, instead of thirty episodes of Shenanigans thatâs interrupted by a lore dump. Thereâs genuine mystery, and intrigue, as we try to figure out what is up with these mystery xyz summoners and Declanâs master plan. And itâs not just scenario writing thatâs received a massive punch-up! Dialogue is flowing better than ever, and effects animation is legible and looks awesome, instead of hyper-compressed pixels. Heck, Yuya has a really good looking 3D model, and his eyes arenât covered by a helmet, and his jacket realistically flutters with his movement!
This may not sound like that big a deal, but the very premise of Arc-V gives us such a clear point of comparison for âHow It Startedâ versus âHow Itâs Goingâ. It warmed my little 5Ds adoring heart to see turbo duels back, and rendered in such believable and genuinely excellent modeling. (Though points off for making Jackâs duel runner drive sideways. You guys know it canât do that.) Aside from a few minor nitpicks, almost everything that made previous shows awesome is lovingly given a fresh coat of paint, from summoning to landscapes.Â
And the writing is also pretty good on the au versions of prior characters! I particularly love Actually Not Problematic Celebrity Jack Atlas, the fun writing challenge of taking a character whose story is so deeply rooted in his setting, then trying to figure out what heâd look like without those factors. Happily Married Crow Hogan. Rebellion Leader Alexis Rhodes. Genuinely Lost His Family And Turned Murderhobo About It Kite Tenjo. Thereâs something so fun about seeing the paths certain characters could have taken, if only their environments had been different. And itâs a far more challenging premise to convincingly pull off than I see it get credit for. On so many levels, yugioh shows, on a purely technical level, have just gotten better as time goes on, and I absolutely adore seeing what each new series manages to perfect.
Weakest points: Scope
Unfortunately, Arc-V just has a lot to juggle. The devotion to quartets means the math spins out of control. incredibly quickly. Four versions of the protagonist, four versions of the female lead, four story arcs in four separate worlds. A handful of cameo appearances for each dimension, but also two to three original characters as well, bloats the main cast to nearly three times that of any previous show. Four different types of playstyles to write, and for characters that use blends of all four, duels four times as complicated in a single turn. Letâs never forget that this is the era that gave us the infamous D/D/D spreadsheet.
Individual moments stand out as excellent, but there simply isnât enough time for any of them to really shine. All of the characters Iâve stated as loving, Shay, Sora, Yugo, I love in spite of the fact that their stories never really go anywhere. Shay and Yugosâ primary motivations are to find and reunite with their bracelet girls. And they donât. Sora? After a wonderful bleed from âno morals allowedâ to âone moral allowedâ, after struggling for almost a season and a half to rationalize his child soldier upbringing, the camera just stops looking at him. And thatâs one of the most complete stories Arc-V manages to tell. Even Yuya, our protagonist, ends the series having not confronted anything about his father, or his blatant mental health issues, both things that he is literally introduced with being shockingly core to his character. Very few plotlines are resolved in a satisfying way, if theyâre resolved at all.
In the end, I canât help but feel that Arc-V wrote more ambitious checks than its writing budget could cash.Â
Most yugioh moment:
The entire episode where they break out of prison by hosting a talent show. Specifically, the cheer in Yuyaâs voice when he says âGood night, FACILITY! <3â
#spk's ygo reviews#yugioh#yu-gi-oh!#yu gi oh#yu gi oh!#yugioh arc v#ygo arc v#arc v#essays#review#anime#shay obsidian#kurosaki shun#sora perse#sora shiunin#yugo arc v
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Hot damn, what a fantastic book. This is Colonial Marines Operations Manual (2021) for Free Leagueâs Alien RPG. Prior to this, published Alien adventures were designed for the cinematic side of the game â pre-generated characters, secret agendas, fairly linear plots â but this is the first in a series of open world campaign supplements (the plan, I believe, is release a book like this for every primary occupation in the core rulebook).
The player portion of the book is everything you wanted to know about the Colonial Marines for play. Thereâs stuff on unit structure, specialized roles (with slight mechanical tweaks), heaps of equipment. Thereâs a good deal of lore and rumors, too, which is an appetizer for the GM section, containing as it does a truckload of lore, details on swaths of the galaxy, the lowdown on the war that just broke out (between the United Americas and the Union of Progressive Peoples) and secrets galore. This section lays out the an open ended military-focused campaign, complete with a ship that serves as home base, NPCs and framing for particular sorts of missions. The final section supplement the open campaign with seven connected scenarios that build off the events of the seemingly unconnected cinematic scenarios and pushes the overall Alien RPG meta forward with some potentially big paradigm shifts.
The thing about this book, and the Alien line in general, that bowls me over is the lore. There is a lot of BAD material in the Alien franchise (Prometheus? Prometheus.). There is also some great stuff that is obscure (lots of comic book stories) or was unproduced (like Gibsonâs Alien 3 script). Somehow Andrew Gaska has pulled those thread of varying quality into a tapestry that works as a compelling universe for roleplay. Initially, with the cinematic scenarios, there were big guardrails. Colonial Marines lowers them substantially and beyond them I can see the expanse of thrilling galaxy. More please.
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Design of rice cooker barrel mold
1 Mold Structure analysis Structure of rice cooker barrel is relatively complex. There is a round hole on the top for placing inner pot of rice cooker. There are buckles of various structures on its outer surface. There is a buckle 1 for installing control panel on the front, and a buckle 2 for installing button above buckle 1. There are buckles 3 and 4 on the left and right sides of plasticâŚ
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#Casting system#core-pulling slider#Design of rice cooker barrel mold#Double-sided T-shaped wedges#inclined wedge#inner slider mechanism#Inner slider structure#mold structure#mold structure design#Mold working process#molded plastic part#Movable mold insert#Oblique push demolding mechanism#Oblique push structure#parting surface design#plastic part#rice cooker barrel mold#single-sided T-shaped structure#structure of plastic part#T-shaped wedge#two-plate mold structure
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My gripes with Rift Apart
Consider this a review of Rift Apart (PC ver). After playing this game twice on Renegade Legend, I have... opinions. Being a fan of the franchise since Going Command/Locked & Loaded, I admittedly have some strong biases for both the PS2 saga and the Future Trilogy for various reasons. But before I go lambasting this entry into the franchise, a TLDR summary;
Pros:
The game is pretty and well executed on a technical level (for the most part).
The platforming and movement is refined and a step up from previous titles.
Cons:
Quite literally almost everything else.
Also has a propensity for crashing (both freezing and blue screen of death).
Movement & Platforming
One of the core aspects of RaC that I am happy RA got right. The movement is buttery smooth and chain daisying from one platform to the next using wall runs, dashes and rift pulls is excellently designed. The addition of the dash function adds an extra dodge ability that was absent in previous entries although granted we can still use the age-old side jumping while aiming/shooting.
I do wish however that the hoverboots were more integrated into the platforming since most of the time you only ever need it for super long leaps or the timed step puzzles. Something like the jump pads from ACIT would be nice to see paired with the new wall run and dash mechanic. You hardly need to use it outside of Savali and Torren IV and the last part of the Nef Mech fight.
What I wished they truncated however was the glide mechanic the hoverboots had. Given that the hoverboots could both glide and make you go fast, it makes this better than whatever Clank could possibly offer. @erablisme has done a wonderful breakdown on this matter (see here), but essentially having the hoverboots be an upgrade of both the charge boots and fulfilling Clankâs contribution to Ratchetâs mobility (gliding) renders Clank, from a gameplay standpoint, moot. It renders Clank into nothing more than a glorified backpack/exposition device, which beats the entire purpose of the franchiseâs own title.
Gameplay
Weapons
The arsenal, while fun to use, is too bloated. A lot of the guns overlap in functionality:
Shotguns: Enforcer, Pixelizer, Void Repulser
Seeker/Turret weapons: Agents of Doom, Bombardier, Mr Fungi
Crowd Control: Topiary Sprinkler, Cold Snap
Grenades: Shatterbomb, Bouncer
Rapid fire: Burst Pistol, Blackhole Storm
Lock-on weapons: Drillhound, Richochet, Buzzsaw, Lightning Rod
Heavy hitter: RYNO, Negatron Collider, Warmonger
Do we really need multiple weapons that do the same thing just with different particle effects?
The level up mechanic, while a staple of RaC games, is frankly outdated by this point and actively hinders the game. If anything, it punishes players for sticking to guns they enjoy once they hit max level. It makes the motivator for using weapons not be its function but rather to chase that arbitrary level cap. Plus, thereâs no telling what the level up actually did for a weapon aside from damage buffs.
Itâs not like they couldnât do away with this feature, Deadlocked made the guns increase so many levels it frankly deemphasises them in favour of choosing the best weapon for any given scenario, ItN decreased the max level to 3 (6 on challenge) in favour of more meaningful weapon upgrades, and ACiT had the Constructo weapons and mods (which Deadlocked also had called Omega Mods) that incentivises experimentation on what combos worked best while allowing you to spice things up post max level. Why not tie weapon upgrades to collectibles? They already had the Raritanium collection, sprinkling effect mods for weapons throughout the locations shouldnât be too difficult. They already did this for the armour system, so why not do it for the weapons too? Heck, why not make all the weapons customisable like the Constructo weapons? It would solve the bloated arsenal problem.
Enemy Design
The enemy design in this game just isnât great. While it makes sense considering youâre fighting an army so itâs obvious theyâre gonna have standardised units, you would think they would spice up their combat stratagem when they know they couldnât beat our protagonists by throwing the same old shtick over and over. Instead, we keep having to fight the same miniboss Juggernaut over and over and over again. Sometimes thereâs two of them! Make it three during the Juice fight!
Itâs not a problem with just the Nefarious troopers, itâs an issue across multiple factions too. Across all three factions (Space Pirates, Goons & Nefâs army), they all follow the same formula;Â
the one with the gun: Pirate Corsair, Goon, Nef Lasertrooper
the one that does melee: Space Pirate & Shield Pirate, Goon Rusher & Undead Goon, Nef Slugger
the tiny short range/melee swarmer: Cutlassies, Robomutt, Nef Trooper
the vehicle one: Goon Dropship, Nef Dropship
the flying one: Zoom Goon, Nef Sniperbot & Blitztrooper & Sniperbot
the heavy flying one: Vroom Goon, Nef Peacekeeper
the rinse repeat miniboss: Pirate Marauder, Nef Juggernaut
While stylistically different, they donât differ much from how they shoot/do damage at you. It would have been great if they did some things different from one another. Some really simple fixes;
While I think giving shields to pirates makes little sense, it is some variety at least. Expand on that. Maybe make the Goon Rusher actually rush towards you faster than the others, or make the Nefarious Slugger can do 360 attacks or have more range since itâs a) a robot, and b) basically has the Scorpion Flail for arms.Â
Make the Vroom Goons try to ram you instead of just having to avoid the taser things it shoots cuz thatâs the exact same thing that the Nefarious Sniperbot does since all you need to do to avoid both attacks is sidestepping it.
Make the Pirate Corsair shoot high damage while the standard Goon does horizontal strafing rapid fire compared to the Nef Trooperâs vertical one
Make the Zoom Goons dodge your attacks, maybe give it a ground pound that opens it up to attack so it's at least somewhat different from the Nef Peacekeeper other than being a slightly squishier variant.
For a game so pretty it is bizarre they couldnât put more effort into gameplay itself. The repeating minibosses get stale very quickly since once youâve figured out a tactic that worked, it is rinse and repeat across the whole game.
Two Protagonists, Same Shtick
The gameplay doesnât differentiate itself between Ratchet and Rivet. They play the exact same way, with the exact same arsenal, and the exact same progression. What is the point of having separate playable protagonists if theyâre just gonna end up the same? You could replace Rivet with Ratchet and vice versa for 90% of the game and nothing would change. It would be something if they had separate weapons or separate movement gimmicks that make them distinct, but we didnât get that for some reason.
Character Issues
The character writing is just abysmal, even when compared to the Future trilogy. While the Future trilogy (and by extension A4O, FFA and ItN) had plenty, and I mean plenty, of plotholes from a worldbuilding standpoint, the character writing was solid and fairly consistent. I cannot say the same for RA. Some examples;
Ratchet(?) & Clank(?)
I can hardly recognise Ratchet as the same character we had over the PS2 and PS3 instalments. He feels more like the 2016 reboot version just haphazardly retconned as the ItN version that RA was supposedly a continuation of. Being afraid of being a washed-up hero was Qwarkâs thing, not Ratchetâs. Why would he even care? The man was downright tired of being a hero come ItN. And why is he even worried about meeting the Lombaxes? He saved Polaris multiple times and beat Tachyon, yâknow, the reason why they left in the first place? The reason he gave up searching for the Lombaxes was because he had more going on with Talwyn and was assured the Lombaxes would do just fine without him. Why the sudden change of reason? What, is acknowledging Talwyn one too many female characters for Insomniac?
And why would Clank, despite knowing Ratchet not wanting to pursue the Lombaxes, go out of his way to make a whole ass parade about the Dimensionator? If he was just trying to cheer Ratchet up from his fear of being a washed-up hero (which, again, made no sense for his character) he would have just done the parade and given him the Dimensionator in private. The entire premise of Rift Apart hinges on the fact that Clank decides to give Ratchet what can be considered as a WMD since the Lombaxes used the Dimensionator to get rid of the Cragmites in an open public setting. Had he not done this, had he not told Qwark he wanted to surprise Ratchet, Nefarious probably wouldnât have found out about the new Dimensionator, and the entire game wouldnât have happened.
Another gripe I have with how Clank was handled was that his Zoni heritage was conveniently forgotten about. They could have tied the Zoni more deeply into the mysticism of the RaC universe and be the reason why he was able to fix the dimensional anomalies, but instead it was tied to Gary and... the Lombaxes. Huh.
Rivet, or as I like to call her, âFurbaitâ
There is so much missed potential with Rivet. Where to start? Instead of a grizzled, closed-off survivor of a robot dystopia, we just get miss middle-of-the-road, clearly made for pandering, furbait. Design wise, she would have been perfectly serviceable had this NOT been a robot dystopia. The only physical giveaway to show that she was a survivor/rebel fighter was her arm. It is the only thing that shows sheâs a rebel fighter survivor. Her suit is well made, her eyelashes are on fleek, her hair is silky smooth, her tail is all fluffy and clean. Nothing about her says she was a survivor. No scars, no dirt, nothing other than the obvious robot arm. It is lazy. Lazy and stupid.
Her personality doesnât make sense for the universe she supposedly inhabits either. Heck, no one in this franchise fits well in this robot dystopia, tbh. She distrusts robots due to past experience, yet is chummy with both Clank and Kit (and by some extension, the Zurkons & Pierre) relatively quickly. For someone who should have gone through a lot of adversity, she hardly acts like it. Sheâs confident, has a lot of friends, and whatever negative aspect she does have (which is just distrust instead of the obvious robot racist she should have been) that would have given her an opportunity to grow as a character is watered down and conveniently forgotten, so she hardly grows as a character, if any.
Ultimately, Rivet boils down to being âWhat if Ratchet, but a girl?â. Thereâs work put into trying to make her her own thing, but thereâs also the narrative yanking her by the collar to be Ratchetâs other self. Sheâs the last Lombax in her dimension, she also wonders where the Lombaxes went, and sheâs trying to be a hero. At that point, how is she any different than Ratchet? They donât even differ much personality wise for a version of Ratchet who never met her Clank, so to speak. One would think she would be the spunky RaC1 Ratchet since it was meeting Clank that got Ratchet to grow as a person. Instead sheâs just your lovely neighbourhood Rivet, friend to all except robots except the ones she meets I guess. What is the point of having two main characters if they are just gonna end up the same?
Kit
While arguably the better other of the new duo, she has issues as well in the writing department. She had the most growth out of our titular cast, however how she got there is ramshackled at best.Â
In comparison to Clank, he was a defective warbot, which made sense why he was small. Kit on the other hand was tailor made by the supposedly competent Emperor Nefarious, so why does she have a cutesy mode? Why does she even have a character crisis from hurting Rivet, for that matter? Stopping rebels was what she was designed to do, and she suddenly gained a conscience from doing her job? If Kit is so effective at what she did, why did Emp Nef stop at making just one of her? Shouldnât there be multiple Kit models roaming about? She could mow down hordes of newer Nefarious Troopers and Juggernauts, so why didnât Emp Nef expand on that?
These inconsistencies make Kit as a character start falling apart as soon as you give it more scrutiny than a surface level glance. The writers could have easily solved these issues by just alluding that she might have been an outdated model, or was damaged and abandoned on Savali where Gary and the monks fixed her up and gave her a new purpose â protecting the Archives. Instead of an exterminator, she became a guardian. They could have taught her how to be more âhumanâ as it were, too, which would tie up nicely to why she regrets her actions in her previous line of work. Instead, they went with the âOh no, what have I done, I did my job and injured a trespasser, now Iâm gonna be a recluse on Savaliâ route.
She doesnât gel well with Rivet either because the only one actively having something to overcome was Kit. Had Rivet been written better (having to overcome her prejudices, letting go of her past trauma, solving her trust issues) it could work with Kit growing out of her self doubt and regrets, but it just isnât there. Plus, there weren't enough scenes of them together to build towards that conflict resolution that would make their friendship more believable. She has more of a relationship with Ratchet than Rivet.
âEmPeRoRâ Nefarious
He is boring. Simple as. There is no driving motivation to him other than âconquer everythingâ. We could have gotten an Ultron (which would make a perfectly sensible callback to the Biobliterator shtick our Nef pulled from UYA) but we just end up with a sassy English bastard with the personality of wet bread. There was no fun interplay between him and our Neffy, anything to make both their personalities shine as they work together or grind against each other, it just sucks.
The Plot(holes)
Imma just list it down.
How does a helmet clearly designed to fit a Lombax head is supposedly âone size fits allâ?
How did the fish kid Rivet saved in the intro made it around Nef City in the first place if this was supposedly a robot dystopia that eradicated all squishies? What, was he just having a stroll, taking some fresh dystopian air? Could have made it that this was a fellow rebel she was tasked to save cuz he had some intel that he swiped and Rivet decided to use herself as bait to draw attention away from him so he could get the intel out of there, but no.
On that matter, why do planets like Savali and Torren IV still have organic inhabitants?
What was Skidd trying to achieve by hacking the propaganda blimp? This served no purpose at all narratively since it didn't even turn any robots against the Neffies.
Why was Skidd even in Nef City, for that matter? What was his original mission that he was going undercover for? Busting Rivet out of prison? Couldnât be, since he made no mention of it.
Why did none of Emp Nef's cronies question our Nef just popping in despite looking clearly different? Heâs a whole head shorter and the wrong colour. What, do they not have colour vision?
How did Emp Nef know about the existence of the dimensional map? He barely knew about the Dimensionator so how does that make sense?
If Ratchet already has hoverboots, why couldnât he dash/sprint with it until he gets to Savali?
Where and when did Rivet get a rift tether?
Where and when did Rivet get a pair of hoverboots?
Wasnât the Space Pirates/Decadroids designed by Tachyon? Why do they exist in this dimension? Why arenât they allied with Emp Nef since they too are robots? None of this is explained.
Where did the Lombaxes of Rivetâs dimension disappear to? Did they have a Tachyon-like threat in this dimension too? Did Emp Nef wipe them out? Donât know, and the game doesnât bother explaining it cuz Rivet is supposed to be girl Ratchet and nothing beyond that.
Why would Emperor Nefarious announce for the whole galaxy to see where he was going during the finale? Did he lose that much intelligence in the short timeframe weâve known him? This is the guy who conquered the galaxy?
Why would he leave a portal for our protagonists to conveniently follow him through?Â
Where did that telekinetic abilities of him suddenly disappear to?
Where was this dimensionâs Lawrence counterpart? That stupid little secretary is so dumb as to not recognise her own boss she couldnât possibly be the Lawrence replacement.
Environmental Storytelling & Worldbuilding
Environmental storytelling & worldbuilding has never really been Insomniacâs strong suit. RA is pretty and all, but aside from Blizar Prime, none of the other locales did anything different from Ratchetâs dimension. If this was supposed to be a galaxy where Emp Nef has conquered it all, you would think that thereâd be more neon, more cyberpunk, more Emp Nef aesthetic, more robots flying about. Instead, we just got the same thing we had from Ratchetâs dimension, just in prettier graphics. It is set dressing with no story to tell. It's a puddle pretending it was an ocean. While I appreciate seeing the graphical glow up the locations got, itâs a missed opportunity to actually show the impact Emp Nef had.Â
Take Nefarious City for example;
How was Ratchet able to move around Nef City without raising alarms? This negates the entire point of Rivet needing a robot disguise in the first place.
Why does a static statue in the middle of a city have a terminal that activates a platform that leads to Emp Nef's office in the first place?
On that note, why is an EMPEROR working from an office? Whereâs the throne? The grand palace and palisades? The royal guards? If heâs an authoritarian that likes to take control, whereâs the giant screen with a hundred monitors that watch every inch of Nef City?
Why does Emp Nef have a tiny four seater shuttle? If he needed to commute planet-side, wouldnât he have something more posh? More grand? A Rolls Royce of shuttles instead of what can be considered a slightly pricier but still shitty Tesla model? They could have made Ratchet or Rivet have to steal a fighter jet and that would make infinitely more sense than what we got.
The same can be said with the inhabitants of this universe. They only exist to serve as plot devices or to point the protagonists to the next goal rather than actual people. There is no culture, no differing beliefs, nothing to tell you about what they are about or what they do. If all they exist to do is to be exposition devices/mission pointers, what was the point of even making distinct characters? Then again, the Future trilogy suffered the same problem with environmental characters being practically stand-in cardboards so points for consistency, I guess.
Verdict
Essentially, Rift Apart is a creatively bankrupt, designed-by-committee tech demo for Sony Playstation. What used to be a franchise that does satirical commentary on capitalism that later tried to delve into narrative/character driven sci-fi story, has ended up being the most capitalistic-designed entry imaginable. Which is unfortunate because I want to like this game. God, do I want to like it.
Did I enjoy playing it? When it works and doesn't crash on me, sure.
Do I like it enough as an entry to the franchise though? No, no I don't. The gameplay hardly expanded on the RaC formula, and the narrative just killed it for me.
But of course, that's just me. If you enjoyed RA, more power to ya. If you told me to play it again, I'll probably do it. It's just not for me for the long run.
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*the video file's of Null's "borrowing" of the pod! its security feed! luckily! the text to speech explains it ALL in hyper detail! which is Null running through a facility in similar STYLE to this very pod's design! being chased by THREE androids similar to him! but also NOTHING like him! they have PITCH black hair! and clothing! wearing a pitch black T shirt! jeans! and sneakers! their skin's a pale almost white grey! and their eyes are red in one socket! blue in the other! expression's- DEAD and MECHANICAL! they LOOK mass produced! Null runs down a hallway! and into a pod! as explosions ring through the whole building! and a LOUD monstrous ROAR rings out! as TWO of the bots chasing him are pulled outta view by SOMETHING! the camera didn't catch! the third one's also pulled! but managed to escaped! and rushed into the same pod as Null! before the door shuts! and the pod launches! Que it cutting to the feed INSIDE the pod! where Null's seen ripping out wires and reconnecting them! after fighting'n seemingly KILLING the other droid via strapping it in the chest with a pipe he ripped outta the wall! the video then ends as an error "Error! file generator offline! system rerouted!" pops up! huh! so THATS what lead him to here! well! the video CLARIFIED! a lot! but if she wants MORE info on this "Darkside industries!" there's only ONE person with the info! looks like its time to question Null!'n find'em!... MIGHT also wanna snatch that power core! In case this ship's sending out a beacon or something! its a fuse box like device on the left side wall all the pipes are going to! other then that! there's NOTHING else in there! really!*
That was a good movie..geez, was that intense or whatâŚughh, didnât explain the âDarkside Industriesâ so now I have to hunt this guy down and annoy him until telling me whatâs all that about.
She looks to her left, seeing the convenient placing for the power core. With her claws she managed to rip it out from the pipes, burning herself as she did but nonetheless itâs out. She made her way out of the escape pod, going over to the small area of abandoned buildings that was nearby. Though the power core slowed her down, having to hold it and now she had to run on twos. Regardless, she had a mission to find Null, even if it took a little longer.
He couldnât have gone that far.
#rp account#rp blog#murder drones#serial designation j#j murder drones#stray DSD-J#anon ask#ask answered#ask reply#ask me anything#my asks are open#SLOWING DOWN THE WOLF
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Of Gods and Men
Targaryen Harvesters
main list (where the story is)
This is Dune/GOT/HOTD/FAB/ASOIAF crossover AU that you've voted for. If you always wanted to see House Targaryen in space, I got you. Please note how some of the lore of both universes is bent to blend in both worlds. This is my original idea that I've been cooking for at least two years. Be gentle with my work, and enjoy the ride.
The Targaryen Harvester, a marvel of advanced engineering and ancient design, stands as a testament to the ingenuity and technological prowess of House Targaryen. Built to operate in the most inhospitable environments, it is a perfect fusion of cutting-edge technology and the almost mystical properties of drakaon crystals, which form the core of all Targaryen machinery. This harvester is unlike any spice-collecting machine in the known Imperium, combining both efficiency and subtlety in ways that make it a formidable tool on Arrakis.
Exterior Design & Structure
Chassis and Hull: The harvesterâs body is sleek and aerodynamic, crafted from composite alloys that blend carbon-based materials with a mysterious Valyrian steel derivative. This combination makes the harvester both lightweight and incredibly durable, capable of withstanding the harsh, abrasive sands and the extreme temperatures of desert worlds like Arrakis.
Stealth Coating: The exterior is coated with a black, matte material that absorbs and disperses radar and infrared signals, giving it a degree of stealth that makes it nearly invisible to most scanning technologies. This also helps the harvester blend seamlessly into the shadowed dunes during night operations.
Compact Size & Modular Design: Unlike the large and cumbersome spice harvesters of the Harkonnens, the Targaryen Harvester is compact, designed for mobility and ease of deployment. Its modular nature allows it to be quickly assembled or disassembled, enabling rapid deployment or withdrawal from the field when needed.
Propulsion & Movement
Hover Technology: The Targaryen Harvester employs an advanced hover propulsion system, powered by drakaon crystals. This system allows it to float just above the surface of the sands, minimizing disturbances and vibrations that might otherwise attract the attention of the sandworms. The hover technology is fine-tuned to maintain stability even in rough terrain, allowing the harvester to glide effortlessly over the undulating dunes.
Adaptive Wings: As part of its hover mechanism, the harvester has retractable wing-like structures that extend from its sides during operation. These wings are not for flight but rather serve as stabilizers that adjust to wind currents and shifting sands, ensuring smooth movement over the desert landscape. When not in use, the wings fold seamlessly into the body of the harvester, maintaining its streamlined shape.
Harvesting Mechanism
Siphoning Arrays: The core feature of the Targaryen Harvester is its siphoning arrays, located within the wing-like extensions. These arrays create a controlled vortex of air that draws in sand and spice, separating the two with a precision unmatched by traditional harvesters. The vortex is generated using ionized air currents created by the drakaon crystal cores, which create a powerful yet gentle pull that sifts through the sands.
Crystal-Based Filtration System: Once the sand and spice are drawn in, the harvester uses a series of crystal-based filters to isolate the precious melange from the surrounding sands. These crystals, sourced from Albiron, possess unique electrostatic properties that attract and bind to the spice particles, allowing the purified spice to be collected while the sand is expelled back onto the ground.
Non-Disruptive Extraction: The process of harvesting is incredibly silent compared to the rumbling, clunky harvesters of the Harkonnens. The low hum emitted by the crystal-powered engines is barely audible even in the stillness of the desert night. This low impact is essential in minimizing vibrations, reducing the risk of attracting shai-hulud, the great sandworms of Arrakis.
Energy Core & Power Source
Drakaon Crystal Core: The heart of the harvesterâs power is the drakaon crystal core, a dense, multi-faceted crystal that draws energy from ambient solar radiation and stores it for continuous operation. This core allows the harvester to run for extended periods without needing external fuel sources, making it self-sufficient and capable of long-range operations in remote areas of the desert.
Solar Collectors: In addition to the crystal core, the harvester is equipped with solar collectors that deploy during the day. These collectors absorb solar energy, supplementing the crystalâs power reserve and ensuring that the harvester can operate continuously, even under the harsh sun of Arrakis.
Control Systems & Interfaces
Holographic Interface: The harvester features a holographic interface for its operators, projected from a crystal-based control console within the cockpit. This interface displays real-time data on the harvesterâs status, spice yield, and environmental conditions, allowing for precise control of the siphoning process.
Neural Feedback System: Advanced Targaryen technology allows for a neural feedback system that connects the operatorâs movements with the harvesterâs controls. This creates a near-instantaneous response between the operatorâs commands and the vehicleâs actions, enabling delicate maneuvers even in unstable terrain.
Remote Control Capabilities: The harvester can be operated remotely from a command ship or a Targaryen control station, making it possible to manage multiple harvesters simultaneously over a wide area. This remote control system is encrypted and designed to be impervious to conventional Imperial hacking methods.
Defensive Features
Energy Shields: Although primarily a civilian machine, the Targaryen Harvester is equipped with low-level energy shields derived from ancient Valyrian technology. These shields are designed to deflect micrometeor impacts and protect the harvester from smaller projectiles or environmental hazards. While not suitable for full combat, the shields provide an added layer of protection against sabotage.
Electrostatic Discharge Mechanism: To deter potential attacks or interference, the harvester can release a controlled electrostatic discharge through its siphoning arrays, disrupting nearby electronics and creating a localized EMP burst. This can disable smaller drones or tracking devices, allowing the harvester to slip away undetected.
Environmental Adaptability
Climate Adaptation Systems: Designed to function in the extreme climates of desert worlds like Arrakis, the harvester is equipped with systems that regulate internal temperatures and prevent overheating. The materials used in its construction have been treated to withstand corrosive sands and thermal expansion, ensuring long-term durability in harsh conditions.
Low-Friction Hull Design: The harvesterâs hull is coated with a low-friction material that prevents sand from accumulating on its surfaces, reducing wear and ensuring that the machine can maintain its optimal performance even during extended operations in sandstorms.
Unique Features
Spice Purification Module: A specialized chamber within the harvester is dedicated to refining the spice it collects. This module uses a process that enhances the purity of the melange, making it more potent and valuable. This capability is part of what makes Targaryen spice so desirableâand so mysterious.
Integrated Holographic Cloaking: For operations that require stealth, the harvester can activate a holographic cloaking field, bending light around it to become nearly invisible against the shifting sands. This feature is rarely used, as it drains the crystal coreâs reserves significantly, but it can be invaluable for avoiding detection during sensitive missions.
#hotd x dune crossover#got x dune crossover#asoiaf x dune crossover#dune#crossover#fire and blood#harvester#house targaryen#house of the dragon#asoif/got#a song of ice and fire#game of thrones#dune x reader
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Final Fantasy 8 mechanical redesign
Inspired by FF7-R, what could a remake of FF8 look like mechanically? FF8 is well known for its GF junction system (Guardian Force, not Waifu) and Magical Draw system, and to a lesser extent; it's Devour system.
Unlike our heroes in FF-15, Squall and Co enjoyed eating their prey raw and still mooing.
Balamb Garden also features a "Battle Zoo" full of dangerous monsters that its students hide inside when they want to get a little alone time from the rigors of being students at a battle academy.
FF8 is also the first FF game to have designed it's own card game as a mini-game, where in order to collect all the cards you need to battle friends and former foes.
Doing so also changes the rules of the card game as you move between regions.
In intense survival situations; Rare Cards doubled as an emergency meal ration for the hungry.
These mechanics, along with the Chocobo Forest side-quests make up the core of the FF8 game loop.
Unlike older games, you can't buy weapons. Instead you would bring materials like old rusty screws to a blacksmith who would modify your weapon for you.
And unlike other FFs, your summons or GFs, would work as both your defensive and offensive equipment. Defeating the entire purpose of leveling up, as leveling up would only serve to make the enemies stronger.
You could also read old magazines to learn limit breaks and of secret side-quests. Like resident aliens and where to find them.
So how could we take all that and improve on it a bit?
Well, the first thing to look at is the "Draw" system. Im this game, the magic system is replaced with Draw. Magic is a limited resource that you use like items, and can collect either from "Draw Points" (that are the intersection of ley lines) or from enemies.
You can then equip the magic to your GF.
Which really made the player either avoid using magic all together, or be incredibly selective on when using Magic.
But since the battle system was mostly either Summon Spam or Limit Break spam, casting magic was the worst thing you could actually do in the game.
I like the idea behind Draw system, you pull "Magic" and store it for use later. However, because it works like items, what is the difference between this system and just using items?
It also vibes well with the idea of Mako in the previous installment. Making a connected idea in the overall FF franchise about how magic (and materia) works.
It gets difficult because you equip your magic, and then don't use your strongest spells. Because your strongest spells are hard to find, and also are the strongest equipment.
We'll come back to this idea.
Because using your Eidolons as equipment, and because the two options players tend to focus in battle are "Use Limit Break" or "Use Summon" we can see these two options as our core battle loop.
Like the FF7-R, we can liken FF8 limit breaks to the skills used that require ATB gauge to use. We can also give the GFs abilities that also use ATB gauge.
But here's where we can change it up. Unlike FF7 where your summons becomes a playable party member, FF8 is better when they feel like they're powering up the Player.
Equipping a summon then, should be evident in the characters attacks. It should change how the character is played. Even if only just visually and in strength.
So when Squall attacks with his gun blade, he should get bonuses from leviathan that he's junctioned. That way we're not dedicated to summon spam taking away from the overall battle system.
The "Trigger" mechanic here was unique to Squall and his gun blade (or at least seemingly unique) it should be given to every character, or an alternative should be given. And this should *also* pair with junctioned summons.
When we go to a blacksmith for better weapons; we should be able to create multiple different pieces of the weapons that can be assembled by the player. Each piece would offer different bonuses and change the way the character approaches battle.
This would include the *ammo* that Irvine uses. (And this ammo sub-system should also be given to Squall) Later, each should get an upgrade that allows them to cast magic as part of their main attack. Because what is the point of a world where technology and magic is mixed if not in the weapons?
A spell then could be similar to how it functioned in FF15, but I suspect it should be more in depth.
Using the energy drawn from draw points and enemies as a resource to make other things (like weapon parts and also to empower your GFs) would lessen the strain on the player.
Doing this could also give the player access to a handful of spells they might actually use. However, I dislike the core FF15 magic system and didn't really use that during my playthrough.
If we liken Spells to ammunition, then they should be used like ammunition instead of grenades. And the weaponry should reflect this
So with the "Draw" system, we're drawing spell components instead of spells themselves. Since this is components, it can also allow for breaking up hidden GFs into multiple parts.
Allowing for construction of certain GFs, similar to how weapons could be constructed.
Did I get everything? Oh the cards and Chocobos...
The question I ask about these is "How can we integrate them into the main game?" And "Should we leave the ability to use them as M.R.E.s? (meals ready to eat)
Which allows the players to convert certain cards into rare or unique items, which is an ability for the original end game as once the party progresses past a certain point; there is no purpose for cards anymore. So why not just eat them?
And what if the "Devour" system?
Devour is a core mechanic of the Blu Mage, but since every character is a Blu Mage thanks to the draw mechanic, this is more of a grindy addition for completionists than it is a mechanic.
That one of your party members also happens to be a Blu Mage when it comes to her limit breaks, also kinda muddies the waters here.
Quistis->Draw->Devour
Perhaps each character should have a core mechanic that they are the best at doing. And "Devour" should instead be an upgrade to "Draw" that captures the entire monster instead of just one or two bits of energy at a time?
In this way it brings it more in line with the way players play the actual game. Where Limit Breaks are just skills the player uses. Instead of "Rare" one or two time occurrences in a fight like the rest of the franchise.
There's also an interesting mechanic in a limit break that the character "Selphie" has which is a slot machine for powerful magic. Effectively "creating magic on the fly" and doesn't require the draw or magic system.
This could be expanded I think. If continuing with the "Each Character has a core mechanic they're the best at."
I think for the "Draw System" there could also be the ability to absorb defeated enemies, which may work differently from draw on the surface.
*or* we could simply turn draw into a command that instantly cast an ability that an enemy *could* cast. And Quistis is just the only one who knows how to use those abilities later.
That way there is less of a focus on farming enemies.
Then the sorceress who can actually cast Magic seemingly without any resources would feel *more* menacing.
Since the players are more limited in their own magic. This would also allow for a change in How Rinoa acts at a later point in the game. When she is corrupted by Sorceress Edea, effectively becoming a puppet and sorceress herself.
Expanding her ability repetoire. And then giving the interactions with the white seed, and [redacted] who teaches Rinoa better techniques to control her power.
Then with Limit Breaks, we see an ultimate ability that is combined with what used to be a summon. So when Zell does a Leviathan upper cut (I really like this particular iteration of Leviathan in this game specifically) we see Leviathan motifs with an ultimate upper cut.
Making the limit breaks feel more like *an ultimate* and less like *a regular skill with a paywall*.
When the player party switches to somebody else's memory, this could *also* be further linked because they're using effectively they same GFs. And this would be a theme reusable with the current *GFs eat memories* idea that we know and love about FF8, while giving credence to remembering somebody elses memories despite spending memories in order to continue fighting.
And after flashing back to historical events, the characters could then *remember* new abilities. Since they came as part of the "flashback."
But what about the cards!?
I honestly don't know... The overall inventory system and store system and everything about FF8 seems intended to try to go about a different way of doing things, which made all the systems kind of lame in comparison to every other game. And the worst offender was the Card system that limited certain items to melting down cardboard cards into different items.
What're they using to foil these cards!?
The cards also seem to be legendary and synced to the Draw system. As if they were divine items that the humans just decided they could be used to gamble with.
Seemingly both *human created* AND *divinely motifed*.
Perhaps the card game needs some in-game lore. (And the draw ability could be modified into the [card ability] as well)
I think that since [Draw] is the core defining feature of FF8, it should be more well thought out and integrated into the rest of the mechanics. I feel like this was the original intent, but creators fought over a complete Draw system and reusing more familiar RPG elements.
Since the opportunity is here though; completing the draw system and fleshing out this ability that every SeeD member uses religiously should be a priority. This feature should be integrated into everything the SeeD does, they should eat, breathe, and live the [Draw Life].
And that should be reflected in the mechanics of the game. And so it shouldn't feel like an after thought, or "That thing you do before you fight anything".
It should be a part of who the main characters are.
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