#Short-term Graphic Design Course
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You can improve your image editing skills with the help of Photo Editing Course in Delhi at the Graphic Design Institute. It gets you ready for assignments at work and at home.
#Institute for Graphic Design in Delhi#Light Room Master Course#Lightroom Master#Best Certificate Course in Delhi#Photo Editing Master Course#Photo Editing Course in Delhi#Photoshop#Photography Special#Best Photoshop Photography Course#Short-term Graphic Design Course
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The academy is an ideal choice for beginners and professionals seeking to refine their skills or start a career in the design industry.
#courses#graphic design#design#typography#3d design#artists on tumblr#color theory#short term graphic design
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Master the Art of Photography with Pixeltoonz Academy
Step into the world of creativity with short term courses in photography at Pixeltoonz Academy, Kerala's top photography training center. Designed for beginners and enthusiasts, these courses focus on essential skills such as camera handling, lighting techniques, and creative composition. Whether it’s capturing captivating portraits or awe-inspiring landscapes, Pixeltoonz ensures your journey into photography is both practical and inspiring.
Take your expertise further with industry-leading Color grading courses in Kerala. Learn the secrets of transforming raw images into stunning visual masterpieces using professional post-production techniques. These courses are perfect for those who want to elevate their editing skills and deliver visuals that stand out.
Located in the vibrant city of Kochi, Pixeltoonz Academy offers diverse photography courses in Kochi that blend theoretical knowledge with hands-on experience. From mastering technical aspects to exploring creative storytelling, every course is designed to bring out the best in you.
#short term courses in photography#Color grading courses in kerala#photography courses in kochi#best film editing institute in kerala#ui ux designer course in kochi#Best Photography course in kerala#3D animation courses in kochi#multimedia courses in kerala#Best Graphic design course in kerala#vfx and animation courses in kerala
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Elevating Employability: Short-Term Course Suggestions for College Students
Empower your future with our latest blog on short-term courses for college students! 🚀 Enhance your employability and unlock new opportunities. Dive in to discover courses that fit your passion and career goals. #EmpowermentThroughEducation #SkillUp
“विद्या ददाति विनयं, विनयाद् याति पात्रताम्।” “Education bestows humility, humility leads to worthiness.” In a world that’s constantly evolving, the importance of education—especially for students from lesser-known colleges in India—cannot be overstated. Education not only paves the way for personal growth but also significantly boosts employability in today’s competitive job market. Here are…
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#Career Advancement#College Students#Data Analytics Introduction#Digital Marketing Training#Education Empowerment#Employability Enhancement#Financial Literacy#Foreign Language Learning#Graphic Design Basics#Lifelong Learning#Payroll Management Digital Transformation HR Technology Compliance and Regulation Financial Management Cloud Computing Employee Empowerment#Professional Growth#Short-term Courses#Skill Development#Soft Skills Improvement#Web Development Skills
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2025 book bingo time 📚
want a completely arbitrary set of reading goals for 2025? want to try something new in your literary diet but don't know where to start? just like a challenge for the sake of a challenge? just love a good game of bingo?
boy do I have something for you!
for anyone planning to participate, please know that I LOVE attention and talking about books, so I would be STOKED to be tagged on any and all updates about what you're reading or planning to read. I'm so, so excited to see all the different ways these prompts get filled, especially if and when they bring people away from the kinds of things they normally read. not to mention snag some new reading recs myself, hopefully!
and of course, I want to know whenever somebody gets a bingo - and ESPECIALLY if somebody fills the whole board! I don't have any prizes for you, but I can offer a sense of accomplishment :)
note that this is designed to be played as 1 book = 1 space, so even if you read, say, a fantasy graphic novel published in 1923 from an indie publisher that has a bat on the cover, you'd only cross off one space. I'm not a cop and I'm not in charge of what you read, so if it sparks more joy to check off multiple spaces per book then go nuts, but I am throwing that disclaimer out there.
EDIT: the 2025 book bingo challenge is now also on storygraph, thanks to @obi-wann-cannoli!
wondering what some of these spaces mean? seeking a couple recommendations to get you started? no idea what a zine even is, let alone how to make one? worry not! I have a guide to all 25 prompts, including recommendations + an example of what I'll be reading throughout the year to fulfill each space. read on beneath the cut!
Literary Fiction: I find that a lot of people are reluctant to check out literary fiction, as it’s often written off as not being about anything but adultery and divorce. If this is you, I implore you to take a chance, acknowledge that adultery and divorce are compelling sometimes, and also remember that lit fic has a lot more to offer than that. At Writer’s Digest, Michael Woodson describes literary fiction as “less of a genre than a category,” which “focuses on style, character, and theme over plot.” My recommendations include Raven Leilani’s Luster, Ocean Vuong’s On Earth We’re Briefly Gorgeous, and Melissa Broder’s Milk Fed.
I’ll be reading: Martyr! by Kaveh Akbar
2. Short Story Collection: You know, a bunch of short stories together in one book? It doesn’t get much more self-explanatory than that. Could be a collection of stories by a single author or an anthology—it’s up to you! I recommend checking out Mariana Enríquez’s The Dangers of Smoking in Bed (translated by Megan McDowell), Nalo Hopkinson’s Falling in Love With Hominids, and Kim Fu’s Lesser Known Monsters of the 21st Century.
I’ll be reading: Your Utopia by Bora Chung and translated by Anton Hur
3. A Sequel: It could be one that you’ve been meaning to get around to, one that’s not releasing until 2025, or the sequel to something you read to cross off another space on this very bingo sheet!
I’ll be reading: Heavenly Tyrant by Xiran Jay Zhao, sequel to 2021’s Iron Widow
4. Childhood Favorite: Go back and read a book you loved as a child, tween, or teen! There’s no wrong answer here; anything from a YA novel to a picture book would be just lovely, and I can’t wait to see what people pick for this option! I’m not sure which of my old favorites I’ll be revisiting yet—should I go for the warm and fuzzy Casson Family series, or straight towards the mindfucky sci-fi of Interstellar Piggy? Or maybe I’ll go see how Artemis Fowl holds up...
5. 20th Century Speculative Fiction: For those not familiar with the term, speculative fiction can encapsulate science fiction, fantasy, and anything else that falls into the unreal. You’re spoiled for iconic choices here: the 20th century gave us Le Guin’s Left Hand of Darkness, Atwood’s Handmaid’s Tale, Butler’s Parable of the Sower and Kindred, L’Engle’s A Wrinkle in Time, the beginning of Pratchett’s Discworld series, Diana Wynne Jones’ Howls’ Moving Castle, and countless others.
I’ll be reading: Dawn by Octavia E. Butler, love of my literary life 💜
6. Fantasy: Fantasy comes in a thousand different shades, from contemporary urban wizards with day jobs at the office to high fantasy spellslingers chasing dragons away from castles. Some examples I’ve adored are N.K. Jemisin’s The Killing Moon, C.L. Polk’s Witchmark, Fonda Lee’s Jade City, and Nghi Vo’s Empress of Salt and Fortune.
I’ll be reading: The Adventures of Amina al-Sirafi by Shannon Chakraborty
7. Published Before 1950: This one could not be more straightforward if I tried. You have all of human history (or at least, all the parts that have surviving literature), just not the last 75 years. Dig deep!
I’ll be reading: Rebecca by Daphne du Maurier, published in 1938
8. Independent Publisher: Did you guys know that just five publishing companies (Penguin Random House, HarperCollins Publishers, Macmillan Publishers, Simon & Schuster, and Hachette Book Group) are responsible for 80% of books published in the US each year, and 25% of books globally? Break away from the big five and see what some small presses are putting out! If you need some ideas about where to start, check out this list of nearly 300 independent publishers with notes on what kind of books they put out!
I’ll be reading: Taiwan Travelogue by Yáng Shuāng-zǐ and translated by Lin King, from Graywolf Press
9. Graphic Novel/Comic Book/Manga: Despite my personal obsession with Batman, the world of comic books is sooo much wider than Gotham City—or anything else that DC and Marvel have to offer. If superheroes aren’t your speed, check out the Southern gothic of Carmen Maria Machado and Dani Strips’ comic The Low, Low Woods, splash around in Kat Leyh’s graphic novel Thirsty Mermaids, or stop waiting for a new season of Dungeon Meshi and go read Ryoko Kui’s manga, translated to English by Taylor Engel.
I’ll be reading: The Fade, by Aabria Iyengar and Mari Costa
10. Animal on the Cover: Yes, yes, don’t judge a book by its cover—but do go find one with a critter on the cover and give it a read! Absolutely no other requirements here, get silly with it.
I’ll be reading: Shark Heart by Emily Habeck
11. Set in a Country You Have Never Visited: Fiction or nonfiction, doesn’t matter so long as it gives you a little glimpse of a country you’ve never visited in real life. If you’ve somehow visited every country currently recognized in the world, then I guess you get to go read something set in space.
I’ll be reading: A Magical Girl Retires by Park Seolyeon and Kim Sanho, translated by Anton Hur
12. Science Fiction: A genre just as diverse as fantasy, with a little something for everybody! I recommend Becky Chambers’ Long Way to a Small, Angry Planet for those who want to kiss an alien in the stars and Jessamine Chan’s The School for Good Mothers for those who want a surveillance state dystopia that hits much closer to home.
I’ll be reading: Womb City by Tlotlo Tsamaase
13. 2025 Debut Author: Read a book by someone who’s releasing their first book in 2025. Fic or nonfic, any genre, no further requirements. Not quite a free space, but pretty close!
I’ll be reading: Liquid: A Love Story by Mariam Rahmani, coming out March 11
14. Memoir: Per Wikipedia, a memoir is “any nonfiction narrative writing based on the author’s personal memories.” Some are funny, some are heartbreaking, some are both! I recommend Carman Maria Machado’s In the Dream House and Roxane Gay’s Hunger, because I tend to lean heartbreaking!
I’ll be reading: Crying in H Mart by Michelle Zauner. Again, I like heartbreaking!
15. Read a Zine, Make a Zine: Not familiar with zines? No problem! Check out some of these digital archives for inspiration, and then craft your own zine with this simple guide (or do it your own way, I’m not in charge of you).
Internet Archives: https://archive.org/details/zines
Gay Zine Archive Project: https://gittings.qzap.org/
POC Zine Project: https://poczineproject.tumblr.com/
Library of Congress: https://www.loc.gov/collections/zine-web-archive/
16. Essay Collection: Like a short story collection, but it’s nonfiction now. Some of my favorites include Samantha Irby’s We Are Never Meeting in Real Life, Elaine Castillo’s How to Read Now, Aimee Nezhukhumatathil’s World of Wonders, and Cathy Park Hong’s Minor Feelings.
I’ll be reading: A Little Devil in America: In Praise of Black Performance by Hanif Abdurraqib
17. 2024 Award Winner: What award? Any award you like! And boy, there are tons to pick from. Any book that won any award in the year 2024 is free game. If you need some places to start looking, check out some of these:
Lambda Literary Awards, for excellence in LGBT literature: https://lambdaliterary.org/awards__trashed/2024-winners/
The Alex Awards, for adult books with crossover appeal for teen readers: https://www.ala.org/yalsa/alex-awards
Ignyte Awards, celebrating diversity in speculative fiction: https://ignyteawards.fiyahlitmag.com/2024-results/
Women's Prize for Fiction (self explanatory) https://womensprize.com/prizes/womens-prize-for-fiction/
Others: https://www.bookbrowse.com/awards/
I’ll be reading: Biography of X by Catherine Lacey, winner of the 2024 Lambda Literary Award for Lesbian Fiction
18. Nonfiction: Learn Something New: I know very little about archaeology, anthropology, or any other fields that involve studying ancient cities, but Annalee Newitz’s Four Lost Cities: A Secret History of the Urban Age was some of the most fun I had with nonfiction in 2024, because every page brought a brand new discovery. For 2025, find a nonfiction book about a topic you don’t know ANYTHING about, and learn something new!
I’ll be reading: Cooling the Tropics: Ice, Indigeneity, and Hawaiian Refreshment by Hi’ilei Julia Kawehipuaakahaopulani Hobart
19. Social Justice & Activism: Read a book about a social issue, the history of an activist movement, or brush up on a guiding philosophy or ideology. Arm yourself with knowledge, besties, because I have a feeling we’re going to need it! if you need a good place to start, why not try Angela Davis' Race, Women & Class, Mariame Kaba's We Do This 'Til We Free Us, or Molly Smith and Juno Mac's Revolting Prostitutes?
I’ll be reading: White Feminism: From Suffragettes to Influencers and Who They Leave Behind by Koa Beck
20. Romance Novel: Listen to me. Fucking listen to me. I mean a ROMANCE. NOVEL. Not a novel that incidentally has a romance in it. Romance novel, motherfucker. Go check out the romance section and have some whimsy as two people fall in love through the most contrived series of events ever conceived. If you really need a romance that makes you feel smart (that’s still sexy and messy as hell), try Akwaeke Emezi’s You Made a Fool of Death with Your Beauty.
I’ll be reading: Go Luck Yourself by Sara Raasche
21. Read and Make a Recipe: Could be a cookbook, could be a recipe you yoinked from the New York Times, could be something your grandparents lovingly wrote down by hand. Could be as complex or as simple as you like, just make something tasty! Some cookbooks I’ve enjoyed are Sohla El-Waylly’s Start Here, Dan Pashman’s Mission Impastable, and John Wang and Storm Garner’s The World Eats Here.
22. Horror: Slashers, zombies, haunted houses, creeping paranoia, you name it! It’s time to get spooky and scary with all kinds of things going bump in the night. Maybe this is the year to finally keep up with Dracula Daily? Not for me, I'm not doing that, but you could!
I’ll be reading: I Was A Teenage Slasher by Stephen Graham Jones
23. Published in the Aughts: A throwback, but not too far back. Read something published between 2000 and 2009. Maybe it’s time to finally get into Twilight? (For legal reasons, that’s a joke.)
I’ll be reading: The Sluts by Dennis Cooper, published in 2004
24. Historical Fiction: You know, fiction that takes place in a bygone era! Please remember, this isn’t just about reading a book that’s old; we have a separate prompt for that! This is about reading something that takes place in the past relative to the time it was written. Pride and Prejudice is historical to us, but was contemporary when Austen wrote it. Think of Brit Bennett's The Vanishing Half, Markus Zusak's The Book Thief, or history + a bit of fantasy in book's like R.F. Kuang's Babel.
I’ll be reading: The Yiddish Policemen's Union by Michael Chabon
Bookseller or Librarian Recommendation: This one is fun, and something I always like to do when I’m travelling and visiting a new bookstore. Ask a bookseller or librarian to recommend something they’ve liked, and check it out! If going in person isn’t feasible, many bookstores and libraries have staff picks on their websites, and the Indie Next List is a monthly list of independent booksellers’ favorite new releases.
I’ll be reading: The Last Report on the Miracles at Little No Horse by Louise Erdrich, which I bought at Erdrich’s bookstore, Birchbark Books, this summer :)
lastly: tagging people who asked to be tagged to make sure they didn't miss this! @thebisexualwreckoning @perfunctoryperfusions @reallyinkyhands come get your bingo sheet!
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Okay, Hades 2!
Supergiantgames does it again. It’s still Early Access, but it has more polish and content than a lot of fully released games on its price point and higher. Of course, all this content would not matter if it wasn’t good. It’s good. From gameplay to voice acting to sound design to music to graphics and visual elements, Hades 2 is airtight. There’s one exception we’ll discuss, but otherwise, it’s incredibly well crafted.
So far, there’s only one instance in the game I can say needs some important improvements: The second phase of the Tartarus boss, Chronos, who is an end boss. Not in terms of difficulty, mind you, it’s in terms of visual clarity: There’s so many lights and particle effects that making out what’s up can be frustrating, especially when Chronos hits you anywhere from 20~ to 35 damage, or, you know, his 1000 damage practical instakill. The instakill is HEAVILY telegraphed and easy to deal with, almost trivial, but in the concerto of lights and fireworks, it’s possible to miss one or two seconds of Going To The Don’t Die space and getting mulched. That’s not a big problem, it’s just a user experience issue that you just internalize after a few tries and some short term frustration. What IS an issue is Chronos using the Liu Kang flying kick from midst an incomprehensible mishmash of light graphics and taking out 25 HP plus forcing you to reposition in a fight that’s quite lengthy and in a game that’s stingy with its HP.
They don’t need to meddle with his difficulty! They just need to make the second phase easier to parse. It’s a great fight otherwise.
On the Melinoë end of things, some boons and weapons feel like they could use a touch-up: The Torches let you keep shooting while you dodge and move (movement speed reduced), for example, and you NEED to keep shooting to activate Omega Attack which is what actually does damage. But it’s a big commitment because now your defense option is also doubly important as your main movement tool AND your i-frames. This is all really cool! Except the damage does not at all make up for it in a game where the Torches’ linear nature hurt it more than help it, as enemies don’t line up and instead go around each other or otherwise have specialized movement and attack options. The Axe, with its wide sweeps, does pretty much all the Torches want to do, with a lot more damage and less risk. The Aspects of the Torches would try to help: Moros can be nifty, but the ghosts the Moros Torches shoot are physical objects to each other, so they pile up and soon your shots just collide with each other and don’t reach the enemy. It’s a constant tug o’ war with detonating them with Special, which, again, fun, but you have to set up real Hellzone Grenades before they are truly damaging. Basically, a ton of effort for damage I can easily get more safely and easily with other Arms. Which I hope they address, because I like the Torches.
Hestia’s boon is a bit underwhelming, but that’s expected from the DoT build, those are always the hardest to balance. Dionysius in Hades 1 was really strong. Hestia here has potential but ultimately falls off hard because no matter how much you build, it always ticks at 40 per second. That’s very low DPS for Boons that otherwise add no Attack%. With Sister Blades, I can rack up 600 Scorch and it’s still better if I grab Aphrodite instead and do that much damage in a few attacks instead.
And you know what you are seeing here in these paragraphs? Very easily tweaked things in a game in Early Access by a developer known to deliver. I am not worried at all. This game kicks ass.
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Good Omens Christmas jumpers, because of course they are a thing now
Glad to see that I’m not the only one clowning about the Good Omens Christmas jumper designs! You know what it means — putting together everything in one thread to make the further speculations more streamlined and, obviously, fun.
On November 20th, Rob Wilkins was present at the “Designing Terry Pratchett’s Discworld” event at Brendon Books. Probably not much to talk about from most of the Good Omens fans perspective, if not for the journalist Kat Brown posting on Bluesky the next morning:
But wait, something’s wrong. Or maybe not wrong, just… different. Why is Crowley the one shielding Aziraphale with his wing in his demonic, black-clothed, black-winged form? That’s a clear deviation from the pattern established in Eden and Before the Beginning.
There was barely enough time to discuss this phenomenon properly though. In the afternoon of November 21st, Rob made a previously unannounced appearance at the Paul Kidby’s “Designing Terry Pratchett’s Discworld” event at Waterstones Piccadilly, where he presented the Aziraphalean version of the jumper. On it — one Forty Years of Discworld pin and a second one in preparation for 2025 as The Year of the Luminous Lemur. Thanks to the phenomenal @basement-jax (I’m not exaggerating, I’ve seen her perform live on stage with Michael Sheen last month) present on site, we got the next photos in real time:
Let’s compare both designs, starting with the most noticeable difference — their color schemes. Both consist of six different swatches, three of which (white, black, and skin tone) repeat. The remaining three are two shades of the fourth color (brown for Aziraphale and red for Crowley) and a fifth, contrasting color (blue and yellow, respectively).
Six is obviously a very important number in terms of the Good Omens lore. Six episodes per season, 666 as the number of the Beast (Antichrist/Adam), 668 as the original title of the unpublished sequel — the ending of this story that will be finally adapted and revealed very soon. Not accidental.
Which brings us to the question of the left angel’s hair. Changing two brown shades to two golden ones, one already used in the other color scheme, not only shouldn’t be a problem for the designer, but would be a cheaper option and ensure consistency with the right angel’s design.
Some netizens have suggested that this discrepancy is caused by the left design representing the book iterations of the Ineffable Husbands. Book Crowley’s hair is dark — could be black, brown, red, even dark blond — and book Aziraphale’s hair is blond, which logically could be depicted as white or light brown.
Their graphic novel iterations created by Colleen Doran use black for Crowley’s hair (much longer than that of the left jumper demon) and blond for Aziraphale, close enough to the yellow yarn already used in this project and not quite the same shape as the jumper angels’ hairstyles.
Since neither seem to be an exact match for the design, could it be reverse Omens? The answer is not as simple. The characters aren’t just swapped; both of their hairstyles have been redrawn, at least partially. Unlikely a technical issue, when wings and clothes stayed exactly the same.
That would be the facts. Now onto the silliness!
My clowning theory is that we’re dealing with two alternative timelines or retellings here.
For Christmas, Crowley wishes for things to stay exactly the same as they are — but with him as Aziraphale’s protector, the romantic hero his angel needs and deserves.
Aziraphale wishes for a past where he doesn’t exist, or at least never meets Crowley. That’s how the latter would stay an angel and his role of the Serpent of Eden would be taken over by someone else — someone like Beelzebub, perhaps, with their small frame and short black hair?
@bardraelyn kindly suggested yet another option, purely out of amusement: “What if the “Aziraphale’ sweater depicts Lucifer and God?”.
What about you? What are your theories?
This clowning is now officially approved by Rob:
#the good omens crew is unhinged#in the best possible way#good omens christmas jumpers#good omens merch#good omens clues#good omens speculation#good omens#rob wilkins#for terry
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Ultrakill Review: Turn Back Now
"Better late than never ammiright chat"
Ultrakill is one of the best shooter games I've ever played. I'm am no expert on shooters, I've played a good amount. I hate "tatical" shooters, which is why shooters like Valorant have repulsed me, whereas games like Fortnite and Team Fortress 2 have been my addiction. Heck, even in 2016, I liked Overwatch (obviously not anymore), but there was a time. Because "tactical" shooters just equate to camping around in one place waiting for someone to fight you, and doing anything energetic or running around the place is severely discouraged and games like those actively avoid rewarding players for risky play.
Tactical Shooters Suck, Ultrakill isn't one
Games like Team Fortress 2 and Fortnite are so insanely fun to me because those are shooters that ENCOURAGE you to fight people and have a risky playstyle, while giving players the option to camp, it moreso discourages it and grinding through entire lobbies feels just so satisfying. That being said, you can probably guess that Ultrakill would easily be something I would fall in love with, and you'd be perfectly correct on that. Ultrakill is everything I love about shooters, with 0 of the problems. Heck, this may be even my favorite shooter. While I'm not particularly good at the game, it is so insanely fun, and dying in the game always feels like my fun and not some sort of unbalanced enemy or really weird game design choice.
Combat
Of course, the game isn't finished and has 2 more chapters out of its 9 chapters, but those last 2 chapters could be awful, and I still would love the game. I have most of the game here. I could just ignore those last 2 chapters (again, assuming it's bad, which is highly unlikely). One of the reasons that it's unlikely is due to the games great combat system, I criticize games for cheap combat a lot, if you're making an action game, you need some good combat, and it takes a lot to impress me on that department. Ultrakill did just that. Impress me. It has a wide variety of weapons to choose from, and every level of the game's somehow feels designed around those weapons. There are so many different enemies, each with their own unique weaknesses, good play and risky movement where you utilize all the tools at your desposal is rewarded with style points, just seeing that "ULTRAKILL" combo sign hits different.
Movement
Ultrakill, while simple in terms of how you can move around the map, is really fun and gets the job well. In the beauty of its simplicity, you can perform lots of cool tricks that made me feel like an edgy teen all over again. Again, the style point system works well and constantly dashing to the goal in a short period of time while making sure to kill all the enemies and doing it all in a style is a pretty daunting and time consuming yet fun goal to achieve for all levels. Not a single level in Ultrakill kept me bored aside from the secret missions. And yes, the movement is somewhat simple in Ultrakill, and while I have seen that there is cool stuff you can do, I can't help but feel that I wish there's a bit more that could be done to improve the game's movement and add more to it while not taking away from its simplicity.
Presentation
We're in an era where people yield nostolgia to things like the N64, and PS1, but honestly, I'd compare this games graphics to Doom, that's despite the fact that the game goes out of its way to tell you that it's inspired by PS1 graphics. The game also goes out of its way to make its creatures disgusting and egregious to look it, really conveying hell's warfare to you well. The game does a great job at conveying some of the story through its environment. enviormental storytelling is always a great way of helping to tell a game story. The music is also great, the chaotic nature of the game just blended perfectly with the music style of Breakcore, I would not pick any other genre of music for a game of the kind, especially the boss themes, that's when the game really locks in. But, I will say, while all the enviorments do a great job of distinguishing each other while keeping the games disturbing feel, that can't be said for gluttony. It honestly was a bit too gross to look at, but apparently, the games developer stated that won't be of concern since he's planning on redesigning it, which I'm looking forward to.
Verdict
Ultrakill is one of, if not the best, shooter video games that I have ever played and pushes the genre of indie shooters to major new heights. I'm excited to see the game's story end, and I'll continue to replay the hell out of it for the future, it's one of the most addicting experiences I've ever had the pleasure of, you should turn back now because this game will throw you into a loop which you won't be able to escape, trying to break through that mess is crazy.
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Any thoughts on new Kiyi, Mai, and Zuko centered comic?
"An all-new stand-alone Avatar graphic novel! Kiyi, half-sister to Fire Lord Zuko, enrolls at the Royal Fire Academy for Girls! Known for its strict curriculum and even stricter instructors, Zuko worries for Kiyi."
When things take a turn for the worse and a seed of doubt about the new headmistress is planted, Zuko takes action by installing one of the people he trusts most, Mai, as an academy teacher. Can Mai keep a watchful eye over Kiyi and keep her on the right path, or will the academy’s cruel culture shape her footsteps into those of her other half-sibling, Azula?"
I'm looking forward to this one! As an active member of the Maiko Support Community, I'm of course happy to see Mai back in the storyline with a setup that could lead to finally resolving this Breakup plotline. I'm also just so happy that this is coming out in March 2025, so I might be able to actually make a progress report on my Maiko Timeline next time! XD
I think Hicks has the pacing and storytelling skills to give Mai some decent focus even if Kiyi is the main character. The recent Iroh&June comic showcases it, even if I don't think that one brought all its themes together. Fortunately, fixing Mai's problems with Zuko isn't as thorny as the morality of Iroh's life, and there are any number of good short fanfics which manage it quite well. @privatefire has one I really like that's only 18k words, and if a picture is, as they say, worth a thousand words, then something similar would require only 18 panels at minimum. XD I even wrote one in 19k words which had room left over for an Assassination subplot and a secondary romantic couple.
I've never been enthusiastic about Kiyi, but of course I'm not a fan of Gene Yang's Avatar writing at all, so it's possible Faith Erin Hicks will make me like the character. I'm also interested in a good look at the Girls Academy, as we've gotten some interesting hints about the nature of the place in the Kyoshi novels- and at the NYCC panel where they announced this comic, the lead designer on the Avatar RPG talked about how he ran a cool long-term playtesting session set there. I just want to know why we haven't heard about a Boys Academy at all; was Zuko home-schooled? If so, why?
The mention of Azula is interesting, as we've never heard much about her connection to the academy; the cartoon just hinted that it was where she met Mai and Ty Lee. Of course, in the world of fanfic (professional'n'approved-by-Avatar-Studios or otherwise), throwaway references have to become major aspects of character history and worldbuilding, hence why there's apparently no equivalent academy for boys. That said (rather snarkily), I suspect we won't get much about Azula in this comic, perhaps a quick mention about how she thrived in such a harsh environment. I wouldn't mind this new Harsh Headmistress has some memories of Azula, either as her teacher or maybe even a fellow student (upperclassmen?), which could be the impetuous for some change at the Academy.
I'm interested in the idea that Zuko thinks Kiyi could potentially become like Azula, but that's a rather fraught story-path which could either alleviate or exacerbate all the talk about how the point of Kiyi's character is to be The Good Daughter and prove that all Azula's problems are Ozai's fault. Not that Azula's problems don't mostly stem from Ozai, but Kiyi is a rather ham-fisted way of conveying that, and it buries some of the extra nuance of problems with the whole Royal Family and Fire Nation society itself. But the Academy could be a good way of showing some of those societal issues, so this comic might be aiming for a good target.
I also really like the idea of Mai finding a calling as a teacher or similar role-model, giving her a role to play in this generational Redemption Of The Fire Nation. That's actually something I've played with, so I'm delighted at the possibility of seeing it become canon.
So, overall, I'm rather enthusiastic for this comic. Even a girl sitting behind me at the announcement and saying out loud that she never liked Zuko and Mai as a couple could ruin my mood.
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A simple representation of images does not offer enough for proper memorization.
Study Faster And Retain More With This Quick Tip
I don’t know a single student who doesn’t want to study faster and retain more at the same time. I usually get a little nervous when trying to use quick fixes to make this happen, but today I have an actual quick tip to help you do just this!
Being a problem solver by nature, I dug into the situation and tried a few new approaches. Some worked, and some did not.
One of my best strategies was to sort the information into two categories:
facts to be memorized
concepts to be understood
You can use this strategy for any course. No matter the subject, there are things you have to memorize (terminology, dates, names, equations, etc) and concepts you need to master. Identifying this creates a clear, drama-free path, meaning you actually study faster and retain more because you are working on the right information in the right way.
How To Memorize Facts
I used to hate memorization work. It seemed tedious and hard and I sucked at it. Or so I thought!
Turns out I just didn’t have good skills. now I have some strategies in my toolbox and I love fact work. It’s easy and you can master it quickly. The key to mastering memorization is to:
Keep a list of what you need to memorize.
Schedule time every day to work on it. You must have the daily repetition if you want new facts to stick in your short-term memory. Start with just 10-min each day and you will see results.
Vary your memorization strategies. If you use only one strategy it becomes less effective.
How To Master Concepts
How you approach concept mastery is going to vary a lot based on the subject you are studying. There are two strategies to help with every subject:
1. Hands-On Practice
You will never fully master a concept through reading about it. You learn the concept through reading, but there is a big difference between learning something and mastering it.
The basics of hands-on practice for any subject are to come up with an applicable problem and solve it. Then come up with another problem and solve it too. Here are a few ideas, by subject, of how you might practice:
literature – Read a book or short story and write an analysis of whatever focus you are working on.
computer science – Come up with a problem and solve it with real code.
graphic design – Imagine a client asked you to design something, and create 3 different solutions for them.
math – Pick an equation, make up some starting numbers, and solve it.
science – Define a hypothesis, create a simple experiment, get in the lab and execute it!
2. Explain Or Teach It To Someone Else
Want to be certain you have mastered and fully understand a concept? Teach it to someone else.
As a teacher myself, I can tell you there have been plenty of concepts I thought I knew really well until I tried explaining them to someone else. You need a thorough understanding yourself before you can help someone else understand it.
Enlist the help of a friend or family member and try to explain a major concept in a few minutes. If you struggle, make note of the sticky spots. They are exactly what you need to work on next.
If you have no problem explaining it and your friend understood everything, mark it off your list and move on to the next concept.
I hope this quick strategy helps you dig out of confusion and take the right action in order to study faster and retain more.
Try It Yourself: 20-Minute Challenge
Grab your notes, a fresh piece of paper, and a timer.
Set the timer for 15 minutes.
Go through your notes and sort every piece of information into one of the two categories: concept or fact Challenge yourself to do this before the timer goes off. Go with your first instinct if you aren’t sure.
Spend the next 5 minutes and map out your next steps.
How and when will you work on the memorization each day?
How will you approach the first concept?
#university#my day#biology#unidays#study motivation#diary#blogger#study blog#real life#science#student#100 days of studying#grad student#med student#new studyblr#phd student#student life#study#study aesthetic#study hard#study inspiration#study notes#study space#study with me#studyblr#studyblr community#study tips#studying#studygram#college student
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Completing a graphic design course in Delhi from the Graphic Design Institute opens careers like graphic designer, UI/UX designer, and web designer. An Advanced Graphic Design Course offers specialized roles, while a Short Term Course in Graphic Designing leads to entry-level jobs or freelance work.
#Advanced Graphic Design Course#Graphic Design Master Course#Graphic Design Premium Course#Short Term Course in Graphic Designing
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MONKEYBONE
Here are some pre-production drawings done for MONKEYBONE, a film directed by Henry Selick. I worked on the film very briefly, perhaps only a week or two, helping with story beat boards. It was a fun gig, in part due to the location in The Presidio.
Nowadays The Presidio is one of the jewels of San Francisco - a truly beautiful parkland for residents to play in - but when I first arrived in San Francisco, it was still a functioning military base. It was already known that it would soon close, however. So discussion about what was next for the site bubbled for the first few years that I lived here. Would it become low income housing? Or yet another swanky property development, as seemed likely. Who else but big money could pay for the cleanup required after the military had left so many toxic cooties (asbestos etc) behind?
Anyway, while such things were being decided, some of the abandoned buildings would be rented out for short term projects, one being an animated/live action comedy, that was in pre-production circa 1998 (adapted from a graphic novel - DARKTOWN by Kaja Blackley & Vanessa Chong). I worked on MONKEYBONE in the early, eager, happy, anything-is-possible phase. It may have been so early that our work was merely a proposal, before a ‘green light’.
Henry himself was in a great spirits, now that he was out of the shadow of Tim Burton, and Chris Columbus was his exec producer. Many of the crew were Henry’s old cronies from Nightmare Before Christmas, such as production designer Bill Boes. He’d already built models of some of the sets & locations, and these were great reference. With a tiny lipstick camera we could shoot the models from all kinds of angles, and this was enormously helpful, allowing myself & Lawrence Marvitt to bang out panels relatively quickly, under the guidance of Mike Cachuela.
Many things had not yet been decided on, such as casting. The protagonist in my sketches here was based on Nicolas Cage, but of course Brendan Fraser got the role of of Stu. Other roles were played by Rose McGowan, Dave Foley, Bob Odenkirk, John Turturro, Whoopi Goldberg, Chris Kattan and even Breaking Bad’s Giancarlo Esposito. The final film really had an amazing cast.
The Presidio was not yet full of dining options, but our workspace wasn’t far from the Presidio gates, where we’d have lunch at Liverpool Lil’s, a great little pub (that has recently burned down, sadly). I also remember a really fun swanky dinner (I forget now where) with the entire tiny pre-pro crew, where Henry was in a jovial mood and writer Sam Hamm was too. Both hilariously regaling us with their Hollywood horror stories (and comparing their scars inflicted by Tim Burton). Best of all, someone else picked up the exorbitant check! (I think it was Sam Hamm?)
Years after my brief stint on MONKEYBONE I got an invite to a preview screening in early 2001. The film was madcap, weird, & even disturbing at times. Much of what I’d thought would be animated was actually handled with costumed humans in the final film, surprisingly. But it was exciting to have worked on a feature film that actually got made. This was a period where I worked on many great projects that collapsed before making it to the screen. I remember enjoying it until the very end, when I saw that I hadn't got a credit (I hadn't worked on it long enough apparently). In the lobby after the screening, there were a lot of concerned/worried/disappointed faces. Whereas I was bummed that my name was was not in the credits, many people seemed unhappy that their names were.
Ha ha!
Sure enough, the film was a financial & critical flop and has low score to this very day (despite a tiny subset of viewers who still love it, and look back on it fondly). I learned that there had been much tussling along the way to the screen. Perhaps the guy who'd done Home Alone was not the right choice to ‘mentor’ Henry? Did things go sideways after Rupert Murdoch fired Bill Mechanic? Or was it merely typical studio meddling? My guess is it was another case of AOTA: all of the above.
Henry himself sums up MONKEYBONE this way:
"I have two thoughts: it never would have been a big hit. It certainly would have done better if they advertised it a little... I would still like to do a Director's Cut because there's a lot of cool stuff that was removed... my main lesson learned is, I don't really do well in the live-action universe... I love my world of stop-motion... I went down a slippery slope to make Monkeybone, but the film that came out it's not my vision of what the film could've been, and I just don't thrive in that.”
Not long after I worked there, the fate of The Presidio was finally decided when George Lucas’ proposal to develop The Letterman hospital into a media centre was accepted in 1999. And it became the mixed-use space SF residents play in today.
----
Just last weekend, we spent a day in The Presidio, enjoying its restaurants & bars and exploring the new Tunnel Tops park. As we strolled around, I tried to figure out which of The Presidio's many buildings we worked in in 1998, but couldn't pin it down (of course, the Letterman hospital complex was levelled to build what became ILM/Lucasfilm, so perhaps the buildings we worked in are gone).
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unfinished rought unedited short story about vampires
alright so the winning vote out of the polls was "yes" so I'm deciding to post my unfinished short story draft here because I'm too impatient to wait until i finish it to post it
My new roommate is a vampire.
How do I know this? Simple.
Johnny Robert-Mulligan told me, about a week after he moved in.
“Now you seem like a respectable man, Daniel, so I'll tell you straight up: I'm a vampire.”
I nodded, thinking that he was joking or high or something.
“I will be having blood packets delivered to me each week. You need not make dinner for two. And don't invite your friends over on nights of full moons unless you want them to be sucked dry.”
We stared at each other for a moment. It was then that I realized that he was being completely serious. And then, he laughed, quite loudly, which scared the wits out of me.
“I'm just kidding, of course,” he said, chuckling.
“Oh, thank God. I thought you were actually a vampire there for a moment.”
“No I am, I am a vampire. I was joking about the full moon thing. That's a werewolf thing, not a vampire thing.”
I only stared at him in shock again.
“Oh, don't tell me you believe in werewolves? Those are completely made up.”
“Well,” I responded, “until five minutes ago I didn't think of the possibility of either vampires or werewolves being real.”
And thus began our odd friendship, of which I learned a great deal about vampires. As it turned out, vampires were a lot less untouchable than I had previously thought.
“Is it true that vampires die from a stake to the heart?” I asked one lazy Sunday afternoon, while we were watching the game. The ads were rolling, and I was eager to take this chance to ask my new roommate more about himself.
“Technically speaking, a stake to the heart could kill anything. You could also kill me by stabbing me, shooting me, running me over, throwing me off a cliff,” Johnny proceeded to count off his fingers. “Anything that would kill you would kill me.”
“Oh, I see. I guess that makes sense.”
“We're not immortal either,” he added, taking a sip out of his Coke can. Although soda did nothing for him in terms of sugar intake or energy, he told me that he had gotten quite hooked on the taste.
“You aren't?”
“No, we're just extremely long lived. I think my great grandfather lived for almost 600 years.”
I let that sink in.
“How old are you, Johnny?”
“I think I'm turning 197 this year.”
I turned to look at him.
“That would mean you've lived through both of the World Wars.”
“Oh yes, I did. I don't remember anything though, I was too young. You see, vampires only reach adulthood at around 150 years of age.” He took another sip of his soda. “You know, come to think of it, my parents might have stolen blood from the opposing sides to keep us fed. I think there was a movement or something. ‘Make The Nazis Paler’ and all that.”
“I see.”
And then the ad roll finished, and we were back to watching the game.
I neglected to mention that Johnny was roommates with me because we were both enrolled in a local college. I was undertaking my bachelor’s in graphic design, which meant that I was more often than not buried under design projects, the likes of which could run from posters to redesigning entire corporations. Thusly, I would often have myself shut in my room during the busier weeks, specifically midterms and finals.
Johnny told me that he hadn’t decided what his major was, and that he was simply experiencing what college was like. He doubted that he’d have a use for it, to which he told me his mother disagreed, since he would at least need to take a job of some sort and make money, but what was the use if it was only going to last him so long and in about 300 years it would probably become obsolete?
I only nodded and hummed to his explanation. I didn’t quite like thinking about these things. Everything seemed so impermanent when you were a vampire, and as a relatively short-lived human, it was creepy to think about.
Thankfully, Johnny got along quite well with my friends. He didn’t have any friends of his own, which I thought was strange, but it’s possible that he drove them away with his casual talk of things that happened long ago. If you didn’t know he was a vampire you’d probably think he was a freakish nerd of some sort. But because Johnny was my roommate, and because he got along with my friends, they were apt to invite him along with me whenever they had parties.
It was at one of these house parties that Johnny met Cynthia. She was a psych student, and she often twirled her hair around her finger like as if she could will it to curl just by doing so. She always had one or two girlfriends around that she talked to, and rarely did she talk to anyone outside of them. But for whatever reason, she caught Johnny’s eye.
“I think she’s a vampire,” he said to me one day, as I was trying to work with the pressure-cooker in our kitchen.
“Yeah?” The contraption hissed steam at me, and I prayed it wouldn’t take my eye out. “What gave you that idea?”
“I think—no, I know she’s a vampire. She’s got that quality about her.”
“What quality?”
“Vampire quality. You know, we can sense each other out.”
“I see.” I didn’t particularly believe him, but I wasn’t going to say that either. What do I know, perhaps vampires did have a sixth sense for each other, and perhaps this was what was happening, rather than my initial theory that Johnny had a big fat crush on Cynthia and was secretly hoping she was just like him. Of course, I kept all this to myself.
“Go and speak to her then,” I said.
“What? No. Women must be approached carefully, Daniel, otherwise you risk spooking them away.”
“You speak as though they’re skittish deer. I think you’re just scared of talking to her.”
“Scared? No. I’m simply being strategic.”
I rolled my eyes.
“Strategic, scared. Either way, you haven’t talked to her yet.”
“I will talk to her. Soon. Next chance I get. I plan on it.” I nodded, gingerly lifting the lid of the pressure cooker to reveal the pasta and sauce within.
divider by cafekitsune!
#writeblr#writing#short story#unfinished#work in progress#rough draft#original work#original fantasy#short stories#creative writing#short fiction#fiction#original fiction#vampire#vampires#✎ . writings
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Indigo Children, Autism Spectrum Disorder, and Akane Kurashiki: An Analysis
many people interpret the character akane kurashiki from the zero escape games as autistic, a sentiment i fully agree with. however, i haven't seen much active discussion or analysis on the how and why of this interpretation— which i want to change, since it's a far deeper connection than just coincidental coding. uchikoshi may or may not have set out to create an autistic character, but he did certainly create one that has its roots in misunderstandings of neurodivergency.
just to preface, this analysis was written by an autistic individual, so it will come from an insider's perspective. under the cut, there will be major spoilers for each game in the zero escape franchise, as well as brief implications of real world ableism, though nothing graphic is detailed.
now that the intro's out of the way, let's talk about the pseudoscientific concept of indigo children.
the long and short of indigo children is as follows: some special children are born with indigo auras, which signify a number of unusual or even supernatural traits in the child, such as telepathy or supernatural empathy. according to the original coiner of the term, the number of these indigo children has been steadily rising since the last 1960's.
traits that indigo children reportedly have include the following:
high empathy, innate curiosity, and a strong will
are perceived by those around them as being "strange" or "unusual"
have a clear idea of what their purpose in life is and feel entitled or deserving
an inherently accurate intuition
resistance to rigid authorial structures and control from outsiders
a subconscious spiritual strength (though this doesn't necessarily apply to religion or faith)
obviously, these listed traits are nowhere near specific enough to supplement an actual diagnosis for autism. those who believe in the concept and parent a supposed "indigo child" often forego a proper diagnosis, as they believe that autism spectrum disorder is an inherently bad condition (which, to be clear, autism is not bad in any way). however, we can make connections from indigo children to the DSM-5's criteria for autism spectrum disorder.
the most obvious example being the perception of being "strange" or "unusual"— we can easily connect that to social deficits in individuals with ASD.
the resistance to authority and control and feeling entitled most closely matches with an insistence on sameness and their own repetitions.
the innate curiosity and intuition comes into play with special interests and how autistic individuals perceive the world around them.
i want to next list out the non-behavioral evidence that akane was most certainly based on the concept of indigo children.
akane has indigo as a prominent color in her 999 design. notably, her eyes and dress are both shades of indigo, leaning towards lavender.
as an ESPer, akane has telepathic abilities (such as the ability to SHIFT as well as use telepathy by accessing the morphogenetic field).
in ZTD, it's mentioned that the number of ESPers has been on the rise recently in-universe in response to the oncoming radical-6 outbreak.
it's also worth noting that zero escape in general delves into a lot of pseudoscientific concepts throughout the series for narrative purposes.
with everything i've just laid out in mind, i want to make the connection that akane kurashiki, who is based on the indigo children, is autistic, by listing her behaviors over the course of the series that match up with the DSM-5 criteria for ASD.
persistent deficits in social communication and social interaction across multiple contexts (social-emotional reciprocity, nonverbal communicative behaviors used for social interaction, developing, maintaining, and understanding relationships)
social-emotional reciprocity: akane has been shown to talk over others about whatever's on her mind at the time (in particular, this relates to her special interests, elaborated on below).
nonverbal communicative behaviors used for social interaction: there are multiple instances in 999 in particular where she doesn't understand the tone of voice that another character is using, often for comedic purposes. (in particular, the "i might get wet" scene comes to mind.)
developing, maintaining, and understanding relationships: akane has been mentioned in her childhood to have been friendless at school, save for junpei. in the interim between 999 and ZTD, she primarily worked alone. in ZTD's C-END 1, she forgoes her relationship with junpei to make the AB project a success.
restricted, repetitive patterns of behavior, interests, or activities (from the list, i specifically reference insistence on sameness, inflexible adherence to routines, or ritualized patterns of verbal or nonverbal behavior, and highly restricted, fixated interests that are abnormal in intensity or focus)
insistence on sameness, inflexible adherence to routines, or ritualized patterns of verbal or nonverbal behavior: akane is very set in her ways, and insistent on doing things her way (particularly with regards to the AB project). in a way, her "I will achieve the best possible timeline no matter the cost to myself or anyone else" also reminds me of this.
highly restricted, fixated interests that are abnormal in intensity or focus: all of the conversations about psuedoscience, quantum mechanics, and conspiracy theories in 999 contribute to this. it's also evident in the way that she's fixated on rabbits throughout the series.
there's a reason why so many of the autistic individuals i've seen play the zero escape games resonate and adore akane so much- it's because she's a genuine, authentic portrayal of the autistic experience, even if it's never stated outright. she's a flawed, yet idealistic character, with one foot in objective reality and the other in her own perfect world. she is human in the way that so many autistic people are, and i think that's incredible. i hope that we can get more characters like akane in many other works.
if you're curious, i used this wikipedia article as a source for the information about indigo children, and this autism and health article as a source for the DSM-5 criteria for autism spectrum disorder.
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Boo! I'm being nosy!!
2, 6, 15, 32, 38, 42, aaaaaand 50 (is there something you wish your mutuals knew about you?)!
2 Well if we’re talking food wise I would pick Pepsi over Cheetos. HOWEVER in terms of color it is Cheetos bag orange ALL the way I am having an orange love era rn. I think it’s a really fine nice color to play with :3
6 oooh well in terms of SDV I stay on discord with @maylilithreign @birdielouwho and @beegyoshiwitdaheat and I love you of course moot @hopefuloverfury there are more beloved blogs and mutuals but I don’t wanna notify a billion people so we’ll keep that list short LOL
In terms of NOT SDV we’ve got my beloved. My favorite. Bee @pbflutist love you hiiiiiii
15 Weirdest would probably be appendicitis. I had it for uhh. Too long. Perhaps. And when I say too long I mean like a month. It was chronic appendicitis and I was really sick for a decent chunk of time with that one lol. My favorite two truths and a lie factoid
32 I’m a pencil person I need to be able to ERASE!! Chronically misspelling shit lol
38 THIS ONE is a joke with bee that was basically that I would send her smut via snail mail (printed out and sent through the US postal system). And then the 444 is simply. A vibe.
42 Earphones for life. Same me earphones. Earphones save me. I work in a cubical with other people around so I gotta be able to listen to my nonsense in peace lol.
50 What I want moots to know. The biggest thing that I don’t always say but isn’t necessarily a secret is that in my day life I’m actually a graphic designer/illustrator. I don’t draw a whole ton in my free time but it’s the other half of my creative passion. It’s a little funny because most of the people in my writing sphere don’t know that I make art, and most people in my day to day life don’t know that I write. Sort of creative double life I guess. I’m super passionate about it though! I especially love graphic design and then illustration when I have time is wonderful. If I can ever get my shit together I really want to make a comic so that I can bash my passions into one big creation. Just gotta actually. You know. Do it. lol
I should draw more. I always say that but it’s true. If anybody ever missed it this is my favorite piece of art I’ve made for the fandom.
LOVE YOU MOOT SO HAPPY TO SER YOU MOOT 💞💞💞💞💞
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Hell is terms like ASIC, FPGA, and PPU
I haven't been doing any public updates on this for a bit, but I am still working on this bizarre rabbit hole quest of designing my own (probably) 16-bit game console. The controller is maybe done now, on a design level. Like I have parts for everything sourced and a layout for the internal PCB. I don't have a fully tested working prototype yet because I am in the middle of a huge financial crisis and don't have the cash laying around to send out to have boards printed and start rapidly iterating design on the 3D printed bits (housing the scroll wheel is going to be a little tricky). I should really spend my creative energy focusing on software development for a nice little demo ROM (or like, short term projects to earn money I desperately need) but my brain's kinda stuck in circuitry gear so I'm thinking more about what's going into the actual console itself. This may get techie.
So... in the broadest sense, and I think I've mentioned this before, I want to make this a 16-bit system (which is a term with a pretty murky definition), maybe 32-bit? And since I'm going to all this trouble I want to give my project here a little something extra the consoles from that era didn't have. And at the same time, I'd like to be able to act as a bridge for the sort of weirdos who are currently actively making new games for those systems to start working on this, on a level of "if you would do this on this console with this code, here's how you would do it on mine." This makes for a hell of a lot of research on my end, but trust me, it gets worse!
So let's talk about the main strengths of the 2D game consoles everyone knows and loves. Oh and just now while looking for some visual aids maybe I stumbled across this site, which is actually great as a sort of mid-level overview of all this stuff. Short version though-
The SNES (or Super Famicom) does what it does by way of a combination of really going all in on direct memory access, and particularly having a dedicated setup for doing so between scanlines, coupled with a bunch of dedicated graphical modes specialized for different use cases, and you know, that you can switch between partway through drawing a screen. And of course the feature everyone knows and loves where you can have one polygon and do all sorts of fun things with it.
The Genesis (or Megadrive) has an actual proper 16-bit processor instead of this weird upgraded 6502 like the SNES had for a scrapped backwards compatibility plan. It also had this frankly wacky design where they just kinda took the guts out of a Sega Master System and had them off to the side as a segregated system whose only real job is managing the sound chip, one of those good good Yamaha synths with that real distinct sound... oh and they also actually did have a backwards compatibility deal that just kinda used the audio side to emulate an SMS, basically.
The TurboGrafix-16 (or PC Engine) really just kinda went all-in on making its own custom CPU from scratch which...we'll get to that, and otherwise uh... it had some interesting stuff going on sound wise? I feel like the main thing it had going was getting in on CDs early but I'm not messing with optical drives and they're no longer a really great storage option anyway.
Then there's the Neo Geo... where what's going on under the good is just kind of A LOT. I don't have the same handy analysis ready to go on this one, but my understanding is it didn't really go in for a lot of nice streamlining tricks and just kinda powered through. Like it has no separation of background layers and sprites. It's just all sprites. Shove those raw numbers.
So what's the best of all worlds option here? I'd like to go with one of them nice speedy Motorolla processors. The 68000 the Genesis used is no longer manufactured though. The closest still-in-production equivalent would be the 68SEC000 family. Seems like they go for about $15 a pop, have a full 32-bit bus, low voltage, some support clock speeds like... three times what the Genesis did. It's overkill, but should remove any concerns I have about having a way higher resolution than the systems I'm jumping off from. I can also easily throw in some beefy RAM chips where I need.
I was also planning to just directly replicate the Genesis sound setup, weird as it is, but hit the slight hiccup that the Z80 was JUST discontinued, like a month or two ago. Pretty sure someone already has a clone of it, might use that.
Here's where everything comes to a screeching halt though. While the makers of all these systems were making contracts for custom processors to add a couple extra features in that I should be able to work around by just using newer descendant chips that have that built in, there really just is no off the shelf PPU that I'm aware of. EVERYONE back in the day had some custom ASIC (application-specific integrated circuit) chip made to assemble every frame of video before throwing it at the TV. Especially the SNES, with all its modes changing the logic there and the HDMA getting all up in those mode 7 effects. Which are again, something I definitely want to replicate here.
So one option here is... I design and order my own ASIC chips. I can probably just fit the entire system in one even? This however comes with two big problems. It's pricy. Real pricy. Don't think it's really practical if I'm not ordering in bulk and this is a project I assume has a really niche audience. Also, I mean, if I'm custom ordering a chip, I can't really rationalize having stuff I could cram in there for free sitting outside as separate costly chips, and hell, if it's all gonna be in one package I'm no longer making this an educational electronics kit/console, so I may as well just emulate the whole thing on like a raspberry pi for a tenth of the cost or something.
The other option is... I commit to even more work, and find a way to reverse engineer all the functionality I want out with some big array of custom ROMs and placeholder RAM and just kinda have my own multi-chip homebrew co-processors? Still PROBABLY cheaper than the ASIC solution and I guess not really making more research work for myself. It's just going to make for a bigger/more crowded motherboard or something.
Oh and I'm now looking at a 5V processor and making controllers compatible with a 10V system so I need to double check that all the components in those don't really care that much and maybe adjust things.
And then there's also FPGAs (field programmable gate arrays). Even more expensive than an ASIC, but the advantage is it's sort of a chip emulator and you can reflash it with something else. So if you're specifically in the MiSTer scene, I just host a file somewhere and you make the one you already have pretend to be this system. So... good news for those people but I still need to actually build something here.
So... yeah that's where all this stands right now. I admit I'm in way way over my head, but I should get somewhere eventually?
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