#Screen and Script Writing Softwar
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The global screen and script writing software market reached US$ 159.2 million in 2023, and it's projected to grow to US$ 466.5 million by 2032, driven by a 12.3% CAGR. This surge is being propelled by digital content creators, independent filmmakers, and the integration of AI and machine learning technologies. The future of content creation is evolving rapidly with more advanced, collaborative tools shaping the industry.
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Screen and Script Writing Software Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2028
The Global Screen and Script Writing Software market was estimated at USD 92.47 million in 2021, and is anticipated to reach USD 237.13 million by 2028, growing at a CAGR of 14.4%.
The script writing software is used for writing screenplays. Screenplay and script authors use this program to write and edit scripts and screenplays in a similar way to how they use word processors. The program also contains a variety of keyboard shortcuts for easily entering character names. script writing software are also helpful in communicating with new authors all over the world. Character notes, scene rearranging, and development records are all improved with script writing tools. As a result, these make the task of writing a script much easier. Several script writing software also has production scheduling and budgeting functions. This software also has a variety of features that allow writers to evaluate their scripts for different story roles or characters. The script writing software also allows the writer to improve special effects including camera angles, shots, fade-ins, and fade-outs in video transitions. Vendors are adding innovative features to their product offerings in order to provide more cost-effective software solutions.
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The report Screen and Script Writing Software Market report provides an in-depth analysis of the Screen and Script Writing Software market, including a detailed description of market growth and size, value, and the key opportunities in the market, as well as an outline of the factors that are and will be driving the industry's growth, taking previous growth patterns into account. The global Screen and Script Writing Software market report provides an in-depth analysis of the market state of Screen and Script Writing Software manufacturers, including the latest facts and data, SWOT analysis, and expert views from around the world. The cost structure, market size, Screen and Script Writing Software Sales, Gross Margin and Market Share, Price, Revenue, Size, Forecast, and Growth Rate are all calculated in the report. The income earned from the sale of This Study and technologies by various application industries is considered in the report.
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Key Industry Players in Screen and Script Writing Software Market:
· Cast & Crew Entertainment Services
· Celtx
· GCC Productions
· WriterDuet
· RawScripts.com
· Amazon Storywriter
· Final Draft
· Movie Magic Screenwriter
· Movie Outline
· Fade In
· Storyist
· Scrivener
· Montage
· Slugline and other major players.
Screen & script writing software are word processors specialized to the task of writing and formatting screenplays, and are majorly used to write scripts for films, TV programs, video games, documentaries, and videos uploaded on social networking sites such as Dailymotion and YouTube. This software helps in the precise calculation of production budget, organizing shooting days, planning locations schedule, target per day, and other functions.
Segmentation Analysis Includes,
By Deployment Type:
· Cloud
· On-premises
By Platform Type:
· Desktop-based
· Mobile-based
By End User:
· Personal
· Enterprise
By Region:
· North America (U.S., Canada, Mexico)
· Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
· Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
· Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
· South America (Brazil, Argentina, Rest of SA)
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key questions answered in this report:
· What are the Screen and Script Writing Software market opportunities and threats faced by the vendors in the global Screen and Script Writing Software Industry?
· What focused approach and constraints are holding the Screen and Script Writing Software market?
· What are the different sales, marketing, and distribution channels in the global industry?
· What are the upstream raw materials and manufacturing equipment of Screen and Script Writing Software along with the manufacturing process of Screen and Script Writing Software?
· What are the key market trends impacting the growth of the Screen and Script Writing Software market?
The Screen and Script Writing Software Market Report includes a comprehensive assessment of business factors such as the size of the global Screen and Script Writing Software industry, modern technological advancements, and future innovations. Research report covers market growth, development, manufacturers, opportunities, dynamics, key drivers, product classification, and daily market valuations.
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The readers in the section will understand how the Refrigerated Freight Service market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, and supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
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thoughts about the Cardassian writing system
I've thinking about the Cardassian script as shown on screen and in beta canon and such and like. Is it just me or would it be very difficult to write by hand?? Like.
I traced some of this image for a recent drawing I did and like. The varying line thicknesses?? The little rectangular holes?? It's not at all intuitive to write by hand. Even if you imagine, like, a different writing implement—I suppose a chisel-tip pen would work better—it still seems like it wasn't meant to be handwritten. Which has a few possible explanations.
Like, maybe it's just a fancy font for computers, and handwritten text looks a little different. Times New Roman isn't very easily written by hand either, right? Maybe the line thickness differences are just decorative, and it's totally possible to convey the same orthographic information with the two line thicknesses of a chisel-tip pen, or with no variation in line thickness at all.
A more interesting explanation, though, and the one I thought of first, is that this writing system was never designed to be handwritten. This is a writing system developed in Cardassia's digital age. Maybe the original Cardassian script didn’t digitize well, so they invented a new one specifically for digital use? Like, when they invented coding, they realized that their writing system didn’t work very well for that purpose. I know next to nothing about coding, but I cannot imagine doing it using Chinese characters. So maybe they came up with a new writing system that worked well for that purpose, and when computer use became widespread, they stuck with it.
Or maybe the script was invented for political reasons! Maybe Cardassia was already fairly technologically advanced when the Cardassian Union was formed, and, to reinforce a cohesive national identity, they developed a new standardized national writing system. Like, y'know, the First Emperor of Qin standardizing hanzi when he unified China, or that Korean king inventing hangul. Except that at this point in Cardassian history, all official records were digital and typing was a lot more common than handwriting, so the new script was designed to be typed and not written. Of course, this reform would be slower to reach the more rural parts of Cardassia, and even in a technologically advanced society, there are people who don't have access to that technology. But I imagine the government would be big on infrastructure and education, and would make sure all good Cardassian citizens become literate. And old regional scripts would stop being taught in schools and be phased out of digital use and all the kids would grow up learning the digital script.
Which is good for the totalitarian government! Imagine you can only write digitally. On computers. That the government can monitor. If you, like, write a physical letter and send it to someone, then it's possible for the contents to stay totally private. But if you send an email, it can be very easily intercepted. Especially if the government is controlling which computers can be manufactured and sold, and what software is in widespread use, etc.
AND. Historical documents are now only readable for scholars. Remember that Korean king that invented hangul? Before him, Korea used to use Chinese characters too. And don't get me wrong, hangul is a genius writing system! It fits the Korean language so much better than Chinese characters did! It increased literacy at incredible rates! But by switching writing systems, they broke that historical link. The average literate Chinese person can read texts that are thousands of years old. The average literate Korean person can't. They'd have to specifically study that field, learn a whole new writing system. So with the new generation of Cardassian youths unable to read historical texts, it's much easier for the government to revise history. The primary source documents are in a script that most people can't read. You just trust the translation they teach you in school. In ASIT it's literally a crucial plot point that the Cardassian government revised history! Wouldn't it make it soooo much easier for them if only very few people can actually read the historical accounts of what happened.
I guess I am thinking of this like Chinese characters. Like, all the different Chinese "dialects" being written with hanzi, even though otherwise they could barely be considered the same language. And even non-Sinitic languages that historically adopted hanzi, like Japanese and Korean and Vietnamese. Which worked because hanzi is a logography—it encodes meaning, not sound, so the same word in different languages can be written the same. It didn’t work well! Nowadays, Japanese has made significant modifications and Korean has invented a new writing system entirely and Vietnamese has adapted a different foreign writing system, because while hanzi could write their languages, it didn’t do a very good job at it. But the Cardassian government probably cares more about assimilation and national unity than making things easier for speakers of minority languages. So, Cardassia used to have different cultures with different languages, like the Hebitians, and maybe instead of the Union forcing everyone to start speaking the same language, they just made everyone use the same writing system. Though that does seem less likely than them enforcing a standard language like the Federation does. Maybe they enforce a standard language, and invent the new writing system to increase literacy for people who are newly learning it.
And I can imagine it being a kind of purely digital language for some people? Like if you’re living on a colonized planet lightyears away from Cardassia Prime and you never have to speak Cardassian, but your computer’s interface is in Cardassian and if you go online then everyone there uses Cardassian. Like people irl who participate in the anglophone internet but don’t really use English in person because they don’t live in an anglophone country. Except if English were a logographic writing system that you could use to write your own language. And you can’t handwrite it, if for whatever reason you wanted to. Almost a similar idea to a liturgical language? Like, it’s only used in specific contexts and not really in daily life. In daily life you’d still speak your own language, and maybe even handwrite it when needed. I think old writing systems would survive even closer to the imperial core (does it make sense to call it that?), though the government would discourage it. I imagine there’d be a revival movement after the Fire, not only because of the cultural shift away from the old totalitarian Cardassia, but because people realize the importance of having a written communication system that doesn’t rely on everyone having a padd and electricity and wifi.
#if I read over this again I will inevitably want to change and add things so I'm refraining from doing that. enjoy whatever this is#forgive my very crude recounting of chinese and korean history! I am neither a historian nor a linguist#but I will NOT apologize for talking abt china so much. that's my culture and I'm weird abt it bc of my family history#and it's my GOD GIVEN RIGHT to project what little I know abt it onto all my worldbuilding#also I've never actually read abt any of the various cardassian conlangs but I'm curious if this contradicts or coincides with any of them#I still want to make my own someday. starting college as a linguistics major (in 2 weeks!!) so presumably I will learn how to do that#narcissus's echoes#ds9#asit#star trek#cardassians#cardassian meta#a stitch in time#hebitians#lingposting
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do you have any advice for those just starting out using renpy/ making games?
im still learning my way around renpy and making visual novels and what works best ..here are some personal findings:
..try to replace renpys default ui and mess with the options.rpy and screens.rpy right away , the more time put into it the easier it will become to make something unique to your senses. you can change basically everything. you dont have to make a widescreen vn either..4:3, square or portrait mode are possible as well
..look into layered images, the feature is really awesome if you want sprites that change outfits or want to be able to do unique expression combinations without having to save a png of every one
..its good to define characters, atl(animations), images, transitions etc each in their own .rpy file. you can make as many .rpy files as you need and you dont have to only use "script.rpy" to write your story. i divide my script into act files to make it easier..
n some not renpy stuff:
..this software helps you take breaks and avoid RSI and it is pretty invaluable for me. it will track based on the time you spend moving your mouse or keyboard. this also helps keep on task n if you get distracted you're more aware of it.
..if you are a writer, i cant recommend getting an alphasmart neo2 enough. especially if you cant handwrite. its an old device that lets you type textfiles without a bluelight screen. you can 'send' what you write directly to your computer through a printer cable and it types it out. it fits plenty and its useful for writing script outside the computer. refurbished ones on ebay are good.
..its easy to get really overambitious and perfectionist and then not make anything as a result..my advice if this comes up is to prioritize the existence of the thing rather than its ability to match the impossible image in your head. that ideal picture will always be shifting into more impossible territory as you improve anyway, so think about what you're actually capable of and make it actually happen!! important to remember ur not triple A studio.. being independent is an advantage cuz you can do anything!
thts all i can get from the top of my head tht i havent said here before(ithink?)..i think about the last one a lot honestly i think thats my best advice i have if you can call it that
hopefully this helps.. good luck with your vn/game!
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do you know when you'll post your first video on YouTube? No rush, I'm just curious.
○○○○
Good question! 😫 Right after my announcement I ended up immediately having to go out of town. ☠️
But, I have been working hard ever since my return. 😁 I completed the rise ramblings outro and intro music 🎵 and finalized my avatar redesign. 😚
I also decided to do a "soft start" video that's shorter, thus less stressful to produce than my long form ramblings. (which I need since I'm still new to the sound/video editing software.😩)
So with that in mind, I'm currently writing the script in hopes of voice recording by tonight and tomorrow and then I can screen record once that is complete.
So when will the video be posted?
When it's ready. 😂
Now, the real question is...are y'all ready for me?!
○○○○ 💜 RiseStarKiss Studios on Youtube | My Kofi Tip Jar 💜
#Don't worry 😂#It'll be posted before you know it! 💜#RiseStarKissStudios#RiseStarKissOmega#Risestarkiss#Youtube Channel#Rise Exclusive Content#Rise Analysis#Rise Ramblings#ROTTMNT#TMNT#Teenage Mutant Ninja Turtles#Rise Of The Teenage Mutant Ninja Turtles#Rise Of The TMNT#TMNT2018#TMNT 2018#TMNT 2K18#Unpause ROTTMNT#Unpause Rise Of The TMNT#Save ROTTMNT#Save Rise Of The TMNT#Save Rise Of The Teenage Mutant Ninja Turtles
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Why Chris never thought of writing a book?
Well, who's to say he hasn't? We simply don't know. He said in old interviews he used to journal a lot.
Also, from the time of Before We Go and just after, he would often get questioned about writing his own scripts when he would speak about not being able to find good scripts to direct. His answer was usually that he did not feel secure enough in his own abilities to tackle that situation.
Here's something fun though. In December 2018 Chris made a tweet about the Avengers cast playing Boggle games on-set in down times. Obviously, I can't link the tweet. Here's an excerpt from a Dec 2018 article of what it said:
Here's the picture of his own laptop screen he posted with the tweet:
Do you see that white "F" on green symbol in his dock? That's for Final Draft, script writing software. Now, perhaps he also uses it for scripts he receives for movies he's acting in. However, maybe he also tinkers with writing and doesn't tell anyone.
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I work for insane people
So… I started work a few months ago and...
I keep being impressed with corporations lowering my expectations.
Like. EVERY time I think "Surely, this is as incompetent as it gets".
The boss is nice, the workers are nice, every PERSON is great so far. But the firm is just… fucked in ways that makes it hard to not scream with laughter.
It is like working in the ministry of silly walks by Monty Python. Insane things are happening, and everyone just acts like it is normal.
A dude was stating to someone else near me, that despite the costumers saying they did not want it, his code that crashed the application once a day, was NECESSARY, because writing code without memory leaks in C is basically impossible. Like… I just have all these small moments of insanity. Completely disconnected from each-other
My boss showing me and the other 3 new hires the coffee room, where a big screen proudly shows that not a single software product have 100% code coverage… as in, not a single person in this entire building filled with software people knows how code coverage works. He then points out an empty bowl, and declares "Twice a week, there is a fruit event". By which he means, fresh fruit is provided, and people can just grab some…. just said by a alien who is pretending to be human. Badly.
He then explained that the 2 coffee machines in here makes bad coffee. He then takes us to the copy room, showing us that THIS is where the GOOD coffee machine is. Which only takes coffee beans from a SPECIFIC vendor (Is… is the coffee machine… sponsored????)
He briefly pets the Foosball table (Again, in the copy room), which is jammed up against the wall so you can only reach the controls on one side ( Because, again, it is a copy room, and there is not enough space for it ) and he exclaims "Ahhhh… Not enough people are using this"
Suggesting, that he is trying to promote the little known sport "Single-player Foosball">
I start setting up my work PC and... Whenever any of the developers in this place wants to install things on their PC's, including compilers and testing frameworks, they have to either use the "SOFTWARE CENTER" program, which installs it FOR you… or in 10% of the cases, fails, without giving you any context for why it did that, and no tools for fixing it. Is it missing a dependency? Not working with the OS? Who knows!
Some programs cannot be installed like this though, because the SOFTWARE CENTER is not updated a lot. And when you want to install something the normal way… You get a popup, where you must provide a written explanation for why you need to have temporary admin rights to your own dang PC … you then submit that, and your screen will then be watched remotely by a worker from India, for a varied amount of time you are not told…
Or at least it says so. Maybe the Indian dude watching me is just an empty threat. Who knows. But they get to see me running absolutely… BONKERS .bat files
Like, I CHECKED them, and a good 80% of them calls a Power-Shell script in the folder above it, called "YES_OR_NO.ps1" which opens a windows 95 window informing you that DURING INSTALLATION YOU MAY NOT USE THE KEYBOARD OR MOUSE, AS IT MAY DISTURB THE SCRIPT THAT WILL INSTALL THE PROGRAM. A normal installation wizard then runs, except the developers are not trusted to click the buttons, and instead the script does it for you by moving and clicking the mouse.
All of this is documented. In markdown like reasonable people? Of course not! It is in ENHANCED markdown. Which is markdown in the same way javascript is java.
ENHANCED markdown requires browser and visual studio code extensions to be read. Completely missing the point of markdown being readable both raw and encoded… And sometimes word documents And sometimes power-point presentations left next to another bat file… this one calling the .exe file… right next to it…. I later found out is because the idea USED to be that all documentation MUST be made with Microsoft office tools.
I had to read the code of conduct today. And it was actually very well written.
I then watched a interactive animation telling me about the code of conduct… which it not only got a fact wrong about, it also broke it once.
I repeat. The introductory course in the code of conduct… broke the code of conduct'
After I watched that, and read the safety material…. which literally just said "Wear safety boots in the production floor"… I was then show the testing room.
I was lead to a different building, saying hello to the Vice CEO who was walking the other way, we walk into the production floor, ignored the fact that none of us have safety boots on, and walks into a room, with a 3*2 meter wide machine, several meters tall.
We edge around it, quietly hoping no one turns it on, since we would get slammed by it if they did, and walk down some stairs into the basement. Casually walk over a small river in the floor from a pipe that is leaking… what I really hope is water, and over to a shelf rack FILLED with the most MacGyver shit you ever did see.
Including, but not limited to, the 3D printed plastic block, with a piston that repeatedly smacking half a aluminum nameplate over the device it is testing. You see, it is a capacitance button, and it is testing it by simulating a human finger pressing it many thousands of times, a saws off antenna which is the end of a cable that is attached to it via a nice thick bolt, so it can send fake signals into it.
And of course the 24 volt, 5 amp system that is turning a circuit board on and off again, until it will crack.
We walk back out, remembering to step over the small river, which never even got a comment, and walk back to my department It is SO great. It is like working in the ministry of silly walks by Monty Python Like… Do I think I can bring value to this company? Like, making it better and more efficient? Yes. It would be hard not to!
And his is the largest pump manufacturer in the world! A super serious company with 4 billion dollars of revenue a year. And it is just… a NUTHOUSE
Like… NEVER believe the myth that corporations are competent.
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The mechanic, the scavenger and the wrecker
Have an outtake of the Star Wars fic I'm currently writing.
The story is set after TRoS and continues my "The wrecking of the Steadfast", at the end of which General Hux has joined the Resistance. The outake has him interacting with Chewie and Threepio, two veterans of the rebel alliance. It goes better than expected.
In a tiny chamber adjacent to the Millenium Falcon’s crew quarters Armitage Hux sat on an ancient computer stuffed between the controls of the freight lift and a stack of crates. This computer had been old already before the man’s birth, but the simple dictionary program Hux was running would – hopefully – not tax it to its limits. Granted, the software was as outdated as the machine it ran on, but Hux wasn’t interested in “Modern Shyriiwook permutations in response to three fucking wars within the same number of generations” – he wanted to learn the language’s basics.
So far everything had went swimmingly: The student had matched Basic words in the Aurebesh script to the Shyriiwook translation, all of them new vocables from yesterday’s lesson. Then the computer had shown him definitions in the foreign language that Hux had typed the correct Shyriiwook word in.
Hux was already fluent in Bocce and High Galactic, could get by in Huttese (although unlike the other two, try as he might he couldn’t switch his brain to think in that language) and kept up with every new iteration of Binary. Picking up passive fluency in Chewbacca’s mother tongue shouldn’t have been an issue, just a light exercise to pass time during the flight. Except that when the computer projected a hologram that chatted away at the student, Hux didn’t understand a single word. Closing his eyes to better focus on the sounds didn’t help either.
I was so certain… By now I could write simple poems in Shyriiwook, so why can’t I understand any of this?
The human pulled his lips back, baring his teeth in the process, and growled!
The sound caused Chewie to break from whatever he had been doing in the common room and take a look at the goings-on in the antechamber.
Hux turned around with the chair he was sitting on.
“Oh… er. Sorry. Rabid dog of the First Order. You know.”
Wordlessly Chewbacca grabbed the chair’s backrest. Keeping his head high as to avoid catching a whiff of the human’s pungent citrus scented hair styling gel he turned it back into its original position so that Hux could see the contents of the screen again. It now showed a green checkmark and a rating of 98%. Apparently the student had just near-correctly pronounced a Shyriiwook word when anything above fifty percent was unheard of. Not even Han Solo with a cold had ever managed come closer than ratings in the forties and little Ben’s attempt after eating chalk had resulted in a sad two percent only (it was still stored in the system, but fortunately for adult Ben Hux hadn’t happened upon this gem yet).
“What did I just say?” Hux uttered, as perplexed as the Wookie and probably also the computer program.
C-3PO made his way past Chewbacca. Hux smiled at the droid. Over the course of his adventure with the Resistance they had become unlikely friends, but Threepio was closest to the newest recruit in his approach to the world: they were the protocol nerds and numbers crunchers and in each other they had finally met a likeminded individual.
“Nothing in particular”, Threepio explained. “That was an expression added to a low priority request to signify urgency on a subjective level. Think ordering in a cantina when you are not in a hurry, but you really crave a slice of cake.”
Ah. Fortunately that wasn’t an issue at the moment. The Falcon was well stocked with provisions; Captain Barley and Maggie had seen to that before the freighter had left New Harvest. After those recent lean days they now had plenty of ham, bread (not the First Order regulation brand) and fruit and nobody had to feel bad for putting an extra lump of sugar into their tea.
“So… “Get a move on”?” Hux ventured.
“(It’s not difficult to understand why YOU and Poe Dameron are together. You’re both…)” Chewbacca finished his sentence with a gesture.
“Ten fingers? Ey… two handful?”
“Hrm.”
The Wookie sat down on one of the cargo crates. From that vantage point he studied Hux intently. It was rare for the man to face someone taller than himself. He didn’t like it at all, and his disadvantaged position would normally have activated all kinds of attack impulses. Not so right now. In this moment after his inadvertent language “prodigy” moment, Hux’s head sank and he told the floor in a low voice:
“I bit off more than I can chew with those studies. After all those days I still cannot understand a single word.”
Chewie leaned forward and grabbed the human by his borrowed shirt, that the crew still was not completely certain whom it had belonged to before. He forced Hux to look up, growling something, that C-3PO immediately translated:
“He said the Resistance has no place for quitters, Master Cycen.”
Right. Isbrand Cycen. His alias. So it was coming down to this, fit in or get left behind on New Harvest after all, nevermind that the Falcon had hyperjumped since then. If Hux/Cycen abandoned his language studies now, what guarantee did Resistance Command have that he’d finish a mission? Oh, yes, that sort of doubt was sooo unfamiliar to the young General…
It was the same everywhere, and yet, the Wookie’s grip radiated the same reassuring support that had led to the traitor turning into a defector over the course of their adventure on the colony world.
The dilemma was not lost to Threepio. Not waiting for the humanoids to speak up again, he supplied his own advice: “To understand Shyriiwook you have to pay attention to body language and mimic as well as the general context.”
“All the things I suck at, check.”
“Why don’t you practice with a native speaker?” Threepio suggested. “I’ll go fetch something to help with the thinking.”
Hux was about to shout: “That’s not necessary, Wookies are in fact highly intelligent!” He already had his mouth open before it struck him that the droid already knew this. Threepio had gotten initialized with the knowledge he, Hux, had discovered for himself only so recently. The brain that needed greasing was his own.
Alas, even with hot strawberry tea and grape sugar pressed into handy pills progress was painfully slow. But progress there was. Some at least.
Hux smiled when he immediately noticed Chewbacca switch from teaching pronunciation to his actual mode of speech at the end of the exercise. So he was able to detect some differences at least.
“(Second smile today – suits you, brat. Don’t translate this, Threepio.)”
Threepio winced, started raising his arms in protest, but then again valued them too much to disobey the order. The first words he was allowed to translate again were:
“(How’s he holding up?)”
“He? Oh. Ren. He’s…” Hux shook his head. “We don’t speak a lot.”
“(Same.)”
“Are you saying I should?”
“(No. And that goes for all of us, especially myself.)”
“Because on the Steadfast…”
Chewie nodded.
“(Exactly. When he tortured me for information, that was different from if you had done so. Getting at the information was secondary for Ben. He was mainly raging at me as a symbol of his past and then against himself, so now I can’t really tell whether I want to cuddle him or rip an arm out. I mean, I know what I should do and what I will do, I just… Sometimes I don’t know how I feel about all of this.)”
A moment of vulnerability… Back home it would have gotten called weakness, and showing weakness once would have made that person perceived as weak in all regards. That wasn’t how things were working here.
Chewbacca’s next sentence Hux recognized as a question even before C-3PO had started translating. Hearing it in basic, however, made the man wish the words had never gotten spoken, for Chewbacca was asking about the time when Kylo Ren had come to the First Order. At first it was painful to talk about someone else’s troubles, when Hux had so much emotional baggage of his own. But then he realized that in telling Chewbacca about Kylo, he was also talking about his own past. He held back nothing, spoke matter of factly, and in the process gave insights into the First Order’s routines and inner workings that otherwise would have been difficult to get out of a captive, even of a defector willing to share everything he knew, because much of what Hux revealed would never have occurred to him as worth passing on to his new allies. At times his words caused disgust, then Hux had to rewind five seconds in his head and look again at the scene he had described to maybe understand what was so gag-inducing about it.
“(Alright)”, Chewbacca eventually said. “(Update the database with those customs codes and protocols you mentioned. They might come in handy. When you’re done, we should be close to Emeraldin.)”
“Will do.”
Chewbacca left the room, followed by C-3PO.
“You’re awfully patient with Master Cycen”, the droid remarked.
“(The way I see it, a crime of the magnitude of his isn’t paid for by getting executed or suffering. The snotty brat needs to make amends and I’ll make certain that he does so to the fullest of his capabilities. If he needs to smile to get us there, then I’ll make him, if he needs a cattle prod into the backside, then I’ll deliver that.)”
And also, but this detail the Wookie kept from Threepio, the killer of Hosnia’s presence was a constant reminder that Ben Solo hadn’t been the worst person in the galaxy. Small comfort as that was…
Full chapter here.
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DachaBo - 2D Boyfriend
Sooo... did everyone see the newest post on the SnaccPop Studios Patreon? At the $5 tier you can listen to Bo being a very naughty and obsessive yandere for his puppy, with their explicit consent to boot! Gosh, I love enthusiastic consent. It makes the spice so much better.
The audio inspired me to finally get off my butt and write a quick bit of flash fiction for Bo and my version of his puppy, Barbie King. You may have seen me mention her a couple times in previous posts.
This story, game, and fandom are for Adults Only. This story goes into very kinky territory involving a toy. I hope you enjoy a puppy who knows how to make this dominating alpha be a good boy and beg.
@channydraws @earthgirlaesthetic @sai-of-the-7-stars @cheriihoney @illary-kore @okamiliqueur
...
There was nothing Barbie liked better after suffering through a long, grueling day of classes full of assholes than to be pampered by a virtual lover. She had all kinds of fun trysts with 2D characters of all sorts, with some games drawing her back in to replay them just to experience a little of the magic she felt the first time playing.
Sadly, there were only so many times Barbie could replay the same game. Even her favorite video game lovers could become dull and boring if she spent over a thousand hours trying out all their routes to squeeze out every line of dialogue and smutty CG cutscene.
That had all changed one day when Barbie finally found the holy grail of virtual husbandos, spousos, and waifus.
There had been rumors of this old brand of virtual pocket pet games 25 years ago which were so realistic that they seemed to be alive. They were built for love and were an instant hit. Sadly, they were recalled almost as soon as they were released with warnings that the programming had some malicious and dangerous scripts. There were rumors that the developers stole the software from some top secret government facility and the AI in those tiny egg shaped containers really were sentient.
Barbie could believe it, considering her pocket-sized boyfriend never seemed to run out of new entertaining things to say.
“Puppyyyy,” Bo whined, his cheeks puffing out as he caught sight of Barbie coming into range of his camera. “You’re late! Again! If you’re going to be gone for so long, you could at least take me with you - I was made for you to take me with you everywhere you go!”
Barbie chuckled as she tossed aside her backpack and scooped up the little device before getting comfy in her gaming chair. “And let you distract me during my exams? Not a chance, Bo.”
Another whine escaped Bo as his ears drooped. “But I miss you so much when you’re gone for so, so, so long, puppy… You don’t know how lonely it is without you… how cold it is without your warm touch…”
It was impossible for Barbie not to soften a little when Bo got so needy. “Aww… my little, big, strong alpha dog really missed me that much?” She stroked her thumb along the side of the little device, causing Bo to blush and perk up again. He reacted to her touch on the plastic as if it was on his skin and leaned his head into the side of the screen as if he was nuzzling into her hand.
“I did,” Bo whined. “I really, really did… It’s so mean of you to leave me behind all the time, puppy. I love you so much, and I’m always thinking about you all the time!”
Barbie traced the image of Bo’s pouty lip, and she heard him make a muffled sound behind her finger. “You think I was mean? Aww… I’m hurt.” She slid her finger down to the large button beneath the screen. “And here I was just thinking about what a good boy you are…”
Bo blushed harder as she teased the sensitive button with her finger, his cheeks turning a cute shade of blue. “Y-you really mean it? I-I’m a good boy?”
“A very good boy,” Barbie practically purred as she stroked the button in a circular motion. She smiled mischievously as she watched Bo squirm and exhale little puffs of hot breath that let her know how much he enjoyed the attention. “My good boy.” She brought the toy closer to her face. “And I think my good boy deserves a reward for being so patient today… if he asks me nicely~”
“Oh fuck, yes,” Bo moaned as he arched towards the screen, trying to get as close to his lover as his tiny electronic prison allowed. “Please, Barbie, please, give me my reward. I’ve been a good boy for you… please, please…”
“Such a good boy…” Barbie kissed the button before flicking her tongue across it briefly. The taste of plastic wasn’t exactly pleasant, but the way Bo moaned her name more than made up for it.
“Fuuuck,” Bo practically growled, his voice growing rough and ragged. “More… touch me more. Give me more! I need you… I need you.”
“It’s a shame I can’t reach in there and touch my good boy directly,” Barbie cooed as she stroked his buttons with both thumbs in a circular rhythm. “I’ll bet you’re so hard for me right now…”
“You bet your ass I am,” Bo growled before biting his lower lip, showing off his fangs. “My cock is hard and ready to fuck you until you can’t stand. Just let me out, and I’ll show you just how good I can be to you.”
“Let you…” Barbie paused for a moment, her fingers going still as she straightened up in her seat. “Oh, right, that hologram program you mentioned, right?” It was something Bo was always keen on her activating,
A grunt of frustration escaped Bo. He instinctively rocked up into her, but it was ineffective, so all he could do was vibrate the device a bit to vaguely simulate the motion. “No, no, don’t stop. Fuck. Keep going.”
Barbie chuckled as she started stroking the buttons again, pressing the central one firmly to elicit a yelp of pleasure from her virtual boyfriend. “I’m getting mixed signals here, Bo. Do you want me to keep playing with you, or do you want to give me a show?”
“I’ll give you a hell of a lot more than just a show if you’ll just let me out, puppy,” Bo said, his voice growing rough with lust as Barbie teased him closer and closer to the edge. “Fuck, Barbie… I love you. I love you so much. I need you so bad… I’m burning for you… I’m tired of waiting. Let me out!”
“Getting impatient now after waiting for so long?” Barbie chuckled as she pressed the buttons again a little harder, eliciting a groan from Bo. “Don’t worry, I’ll give my good boy what he’s been waiting for…”
In moments like these, Bo seemed so alive. Barbie loved watching him writhe under her ministrations as she fondled the device and played with the buttons. The way he panted and begged her name or growled out that adorable nickname he had for her was just so cute. He was flushed and sweaty, so uncomfortable looking in those clothes of his, but he could never seem to take them off. It seemed that whichever rogue programmer secretly snuck this decidedly adult mode for a kids toy into the code didn’t take the risk to add nude art assets as well, which was such a shame.
“I want you,” Bo growled. The plastic container that contained him vibrated with his movements in a reflection of the way he writhed on the screen. “Barbie, fuck… God, I want you. I love you. I need you. You’re mine… mine, mine, mine…! Please! Love me! Love me! Say you love me!”
Barbie knew that Bo was close with the way that he babbled incoherently, demanding, dominating, and pathetically begging all at once. He was truly the best virtual lover that she could ever ask for. “I love you, Bo, my good, good boy. My best boy. Now come for me like a good boy, my love.”
The buttons were practically being mashed now, which might not have been good for the hardware, but neither Barbie nor Bo cared. He was getting so close until finally a loud howl of pleasure escaped him as the toy gave a violent shake to signal his climax, nearly slipping out of her sweaty grip.
The screen fogged up with Bo’s hot breaths as he slumped back against the blue heart-patterned background. Barbie smiled at the expression he wore, blissed out and exhausted from all their playing.
“Good boy,” Barbie cooed before briefly kissing the screen. “You’re such a good boy, Bo. I love you.”
“I love you, Barbie,” Bo said breathlessly. “Fuuuuck… I love you so much.” Despite cumming only a moment ago, he quickly started to rally thanks to his virtually endless well of stamina. “If you let me out, I’ll finally be able to show you just how much I love you, puppy. I want to love you all night long and make you beg me for more for a change.”
It was cute that Bo could be so cocky, but Barbie knew the truth. Despite how impressive his AI was, the hardware had limitations. She managed to secure a copy of the toy schematics from the internet and got a good look at its specs, including the hologram feature. The toy was capable of projecting a small image that could “interact” in the real world, but it was just a trick of light that was no more than two inches tall and was unable to actually touch anything. While the toy had a ridiculous amount of sensors that gave tactile, audio, and even olfactory senses to the AI inside, the hologram feature was, sadly, no more than a fancy light show.
The thought of a chibi Bo dancing around her desk was a cute image, but Barbie always got distracted by her boyfriend’s other, far more entertaining and stimulating features. Feeling him up and making him cum over and over was just too much fun. It was far better than just passively watching him pretend to come into her world to act like he was walking on her desk or something like that.
“I don’t know,” Barbie teased as she ran her fingers along the side of the device. “That hologram feature will take up a lot of processing power from your hardware, won’t it?” She began to circle the central button with her thumb again. “Wouldn’t you rather stay inside where I can play with you like this? It feels so good when I can touch you, right?”
“Come on, puppy,” Bo whined despite the way her touch excited him again and made him squirm. “You promised after your exams were over, you’d let me out. I was a good boy for you and waited all this time, wasn’t I? Please let me out, Barbie. I need you. I need you more than anything.”
“Well… alright,” Barbie said with an indulgent sigh as she reluctantly stopped teasing her miniature boyfriend. For as much as she treated him like the toy that he was, she had spent enough time with him to acknowledge that he was a lot more than just a program. He had his own thoughts and feelings. He seemed so alive, and he had been such a sweetheart for her ever since she got him. No human or 2D character made her feel the way that he did. “If it means that much to my adorable little, big, bad alpha dog, then I guess we can finally try it out.”
“You really mean it?” Bo asked, his eyes shining bright. He had an almost childishly excited expression, except there was a deep hunger in his sparkling eyes that spoke of his insatiable desire for her. “Oh, puppy. You have no idea how much I’ve been looking forward to this~”
The way to engage the hologram mode was tricky, requiring some manual fiddling with the hardware. It was like the designers intentionally set it up so that the virtual pet’s AI physically couldn’t activate it without user assistance, unlike the camera and other features. Still, Barbie had no issue following the instructions Bo gave her, finishing with a final button press.
Despite how long it had taken Barbie to finally engage the feature, she couldn’t help but feel some anticipation as she watched the bar on the loading screen fill. Sure, this put a premature end to the sex that she had in mind for the evening, but she had to admit that it would be fun to see her tiny 2D boyfriend in 3D form for once. He would fit right in with her anime figures.
“Now this is more like it.”
Or not.
When Barbie saw her very large and very naked now 3D boyfriend looming over her, all she could do was stare with wide eyes, her mouth hanging open. She was frozen as he reached out to her, only jolting as she felt Bo touch her cheek. He actually touched. Her. Cheek! He was warm and solid, the pads of his palms soft and pliable while the fur that covered the rest of his paw-like hands tickled her skin a little.
Now Barbie finally understood exactly why Bo was always so eager for her to “let him out.”
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I'm an intern and lots of people are on vacation so as long as I get work done in a reasonable time nobody cares what I do.
Also, the admins are maniacs. Of course we have to use Windows™, and for security we are not admins on the company PCs, but they're actually such control freaks that they decided changing the wallpaper was too much of a privilege for us!!! We're stuck with the same wallpaper and to top it off it's ugly as fuck (many are saying this). We don't even meet clients, we work on infrastructure and APIs and shit. Our clients are the company's own developers.
Anyway, I literally didn't have anything to do so I spent the entire day making a python script with windows api calls (you can do that??) and it just draws a solid color or a picture on your screen, then does weird stuff to make the window not interact with anything, effectively making that window your new wallpaper. Technically I just got paid 50€ to write software that mitigates the admins' stupid decision.
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I hope this isn’t too personal but would you tell us how your screenwriting process was? I saw that you submitted WCIL as a screenplay and as someone whos scared to stop I’d love to know how you did it
Um this not too personal AT ALL. I really wanna chat about things with you all, whether that's dumb stuff or serious stuff or whatever. My inbox is open 💛 Also, I am SO sorry this is so fucking long 💀
My #1 piece of advice is to decide to take the leap. Which, I get, is easier said than done. I had dreams of doing things for the movies one day since I was little, I just let society and myself convince me that dreams like that don't pan out -- except how would I know if I never try?? And it's scary. I have a degree I'm proud of that took me a long time to get for a job I am not pursuing and don't really want to again. It's scary to change directions and take a leap into unknown territory, especially one that's centered around the arts - often looked down on by other people with "real jobs". It's taken a very long time to get here, this community is largely to thank for the chance at this dream, as well as people I've met through this Fandom. I would have never taken the leap without the encouragement of people in this fandom, especially @loveshotzz & @sweetsweetjellybean . But ultimately, I had and have to be the one who has faith in myself.
#2, follow some accounts on Instagram, where ever, listen to some podcasts, etc. A ton of how I found out about these contests is just from listening to The Screen Writer's Life podcast and hearing them mention contsests. Then I googled contests, and found their accounts on Instagram which led me to more, I'll post a few pictures below of some beneficial ones - pay special attention to rules of contests and also the validity of an account - who else follows them, what info can you find about them on Google, can you submit material that's submitted to other contests etc.
#3 - in terms of the actual screenwriting process, I will say I am largely winging it 💛 but here's a few things that may help:
I have this book I'm reading (picture below) which turned out to be a pretty standard for the industry? People like Tina Fey have talked about reading this book and then just doing the damn thing in interviews.
I had a few film studies courses over the years, so this helped me understand a little bit of the language used when critiquing film and studying screenplays - but I don't think this is necessary. There's a ton of lower cost online courses, masterclass, free YouTube videos and more if you Google.
Reading other screenplays. Do you have a genre you want to write specifically? Or how about your favorite movies? While there is a sort of standard way to write a screenplay, it's amazing how when reading a variety of scripts, you can see each screenplay Writer's individual voice and vision. Many are free online to read just by googling, at least a version of the script potentially in its early draft stages.
I used the software, free version, Celtx to write WCIL. It was very user friendly and easy to pick up, and I think gives you a great gateway into how to write a screenplay. However, the free version was pretty glitchy, and now that I know I want to do this more, I'll be investing in Final Draft (pretty standard in the film industry from what I can tell). Aside from this sort of teaching me the layout, Google and interest and like I said, reading other scripts, got me into the flow of how to write one.
I had a pretty clear vision of WCIL because of already writing the fanfic. For me, having the clear outline helped immensely. And then, for me, it helped to do the straight dialogue from beginning to end, with no action or scene headings, THEN I went back and filled these pieces in. From all my research (and that book I'm reading) dialogue is the most important part of your screenplay. As the writer of a movie, it is not your job to descibe the setting and the emotions and the costumes in immense detail. Your job is the story, and it's everyone else's job to bring it to life. So that leads to - just letting things go - realizing "hey as much as I love this scene, is it important to the story? Why or why not. What needs to be cut for it to fit? Do I need this piece of action or is the dialogue enough Etc."
Lastly, honestly just googling questions I had - anything from page numbers (a page typically equals about a minute for example, which is why the standard maximum page number usually is 120) to how to show an interruption in dialogue, to what should be capitalized and what shouldn't - Google is your friend. The screenplays of other movies are your friend. The more resources you read the more you learn and absorb.
I really hope any of this helps!! If I can do it, you can do it! Good luck 💛💛💛
Highly beneficial accounts to follow to start off with. But there's so much more!
The podcast I listen to:
The book 💛
#taylor talks about screenwriting things 💛#<- another tag for you to block if you're not interested#taylor's asks 💋
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Creative Writing: Unleashing Your Imagination Through the Art of Storytelling
Creative writing is a powerful form of self-expression that transcends traditional writing by blending imagination, emotion, and artistry. From crafting captivating stories to penning thought-provoking poems, creative writing taps into the depths of human creativity. Whether you're a budding writer or a seasoned storyteller, this guide explores the world of creative writing and offers tips to enhance your craft.
What is Creative Writing?
Creative writing goes beyond the confines of academic or technical writing. It allows for freedom of expression and encourages writers to tell stories, evoke emotions, and explore ideas. Examples of creative writing include:
Novels and short stories
Poetry
Plays and scripts
Memoirs and personal essays
Creative nonfiction
Unlike factual writing, creative writing emphasizes originality, imaginative thought, and narrative technique.
The Importance of Creative Writing
Enhances Imagination:Creative writing nurtures your imagination by encouraging you to think outside the box. Writers create vivid worlds, characters, and scenarios that captivate readers.
Improves Communication Skills:The practice of creative writing helps sharpen your ability to convey ideas, emotions, and narratives effectively.
Boosts Emotional Well-being:Writing creatively can be therapeutic, providing an outlet for emotions, self-reflection, and personal growth.
Encourages Critical Thinking:Crafting compelling plots or solving narrative challenges requires analytical and critical thinking skills.
Key Elements of Creative Writing
To excel in creative writing, focus on these essential elements:
Characters:Well-developed characters are the heart of any story. Give them depth, motives, and relatable traits to make them memorable.
Plot:A compelling plot with twists and turns keeps readers engaged. Ensure your story has a clear beginning, middle, and end.
Setting:The setting provides context and atmosphere. Describe the environment vividly to immerse readers in your story.
Voice and Style:Your unique voice and writing style set your work apart. Experiment with tone, vocabulary, and sentence structure.
Theme:Every piece of creative writing carries a central idea or theme. It gives your story purpose and resonates with readers.
Types of Creative Writing
Fiction Writing:Fiction includes novels, short stories, and novellas that entertain or provoke thought through imaginative storytelling.
Poetry:Poetry uses rhythm, metaphor, and language to evoke emotions and convey deep meanings in a concise form.
Playwriting and Screenwriting:Writing for the stage or screen involves creating dialogues, scenes, and actions that bring characters to life visually.
Creative Nonfiction:This form blends factual content with literary techniques, making real-life stories as engaging as fiction.
Blogging:Blogs with a creative touch stand out by using narrative techniques to inform, entertain, or inspire readers.
Tips to Improve Your Creative Writing Skills
Read Widely:Immerse yourself in various genres and styles to understand different writing techniques and perspectives.
Practice Regularly:Like any skill, creative writing improves with practice. Set aside time daily to write without judgment.
Experiment with Prompts:Writing prompts challenge you to explore new ideas and step out of your comfort zone.
Edit Ruthlessly:The first draft is only the beginning. Edit your work to refine your ideas and improve clarity.
Seek Feedback:Share your writing with trusted friends, peers, or mentors to gain constructive criticism.
Join Writing Communities:Participate in workshops or online forums to connect with fellow writers and learn from their experiences.
The Role of Technology in Creative Writing
Technology has revolutionized creative writing by offering tools that aid every step of the process.
Writing Software: Tools like Scrivener and Google Docs help organize and format your work.
Grammar Checkers: Apps like Grammarly ensure your writing is polished and error-free.
Idea Generators: Online platforms provide writing prompts and inspiration.
Publishing Platforms: Self-publishing tools allow writers to share their work with a global audience.
Challenges in Creative Writing
Writer’s Block:Overcoming mental roadblocks can be tough. Combat writer’s block by taking breaks, changing your environment, or exploring prompts.
Balancing Creativity and Structure:Striking the right balance between free-flowing creativity and a structured narrative can be challenging.
Maintaining Originality:With countless stories out there, creating something unique requires effort and authenticity.
How to Start Your Creative Writing Journey
Identify Your Passion:Figure out which form of creative writing resonates with you the most—fiction, poetry, or nonfiction.
Set Realistic Goals:Start with small, manageable goals like writing a short story or poem.
Create a Writing Routine:Consistency is key. Designate a specific time and place for writing every day.
Study Writing Techniques:Learn about literary devices, narrative structures, and character development to enhance your craft.
Celebrate Small Wins:Acknowledge and celebrate your progress to stay motivated.
Creative Writing in Today’s World
In the digital era, creative writing has expanded to new platforms like blogs, social media, and online publications. Writers now have more opportunities than ever to share their work and reach diverse audiences. Whether it's through storytelling on Instagram or self-publishing an eBook, creative writing continues to evolve and thrive.
Conclusion
Creative writing is a journey of self-expression and discovery. By honing your skills, embracing technology, and exploring new ideas, you can craft compelling stories that captivate readers and leave a lasting impact. Whether you write for personal fulfillment or professional aspirations, the art of creative writing opens doors to endless possibilities.
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Tutorial - Extracting the assets from Shining Nikki for conversion for Sims games (or anything, really)
Finally! In advance I'm sorry for any errors since english isn't my first language (and even writing in my actual language is difficult for me so)
And first, a shoutout to The VG Resource forums, where I found initially info about this topic 😊 I'm just compilating all the knowledge I found there + the stuff I figured out in a single text, because boy I really wanted to find a guide like that when I first thought about converting SN stuff lol (and because there's a lot of creators more seasoned than me that could do a really good job with these assets 👀)
What this tutorial will teach you:
How to find and extract meshes and textures (when there's any) for later use, and some tips about how stuff are mapped etc on Shining Nikki.
What this tutorial will not teach you:
How to fully convert these assets for something usable for any sims game (because honestly neither I know how to do that stuff properly lol). It is assumed that you already know how to do that. If you don't know but has interest in learning about CC making (specially for TS3), I'd suggest you take a look at the TS3 Tutorial Hub, the MTS tutorials and This Post by Plumdrops if you're interested in hair conversion. Also take a look on my TS3 tutorials tag, that's where I reblog tutorials that I think might be useful :)
What you'll need:
An Android emulator (I recomend Nox)
A HEX editor (I recomend HxD)
Python and This Script for mass editing
AssetStudio
A 3D Modeling Software for later use. I use Blender 2.93 for major editing, and (begrudingly) Milkshape for hair (mostly because of the extra data tool).
Download everything you don't have and install it before starting this tutorial.
Now, before we continue, a little advice:
I wrote this tutorial assuming that people who would benefit from it will not put the finished work derivative from these assets behind a paywall or in any sort of monetization. These assets belong to Paper Games. So please don't be an ass and put your Shining Nikki conversions/edits/whatever behind a paywall.
The tutorial starts after the cut (and it's a long one).
Step 1:
Launch Nox, then open Play Store and log in with a Google account (if you don't have one, create it). Now download Shining Nikki from there.
After downloading the game, launch it. It will download a part of the game files. After that, log in on the game, or create a new account in any server (the server is only important if you want to actually play the game. For extracting it doesn't really matter since the game already has the assets for the upcoming events and chapters. It also doesn't matter if you actually own an item in game, you can extract the meshes and textures even if you don't have it in game). If you're creating a new account, the game will lead you through the presentation of it etc (unfortunately there's no way to skip it).
After that, click on that little arrow button on the main screen. There, you can download the actual clothing assets. Wait for the download to finish (at the date I'm writing this tutorial, it is around 13GB). When finished, close the game (not the emulator).
Step 2:
Now we're going to copy the assets to our computer. Click on Tools, then on Amaze File Manager. Navigate to Android > data > com.papergames.nn4.en > files > DownloadedBundle > art > character. This is the folder where (I believe) most of the assets are stored.
Now, where the stuff is located respectively:
Meshes are on the meshes > splitmeshs folder
Textures are on the textures > cloth folder
Tip: Want to really data dump everything? Just select the folders you want and copy to your PC! 😉
Click on the three dots on the side of the wished folder, then in copy. Then click on the three lines on the left upper corner to open the menu, and then click on Download. Now just pull the header of the app to show the Paste option and click on it. It might take a while to copy completely (the cloth folder might take longer since it's bigger, so be patient).
If you're confused, just follow the guide below:
The copied folder will be located at C:\Users\{your username}\Nox_share\Download
Step 3:
Now that we got the files, we need to make them readable by AssetStudio.
For this, we need to open the desired .asset file on a hex editor, and then delete the first 8 bytes of the file, and then save.
You can see it is a pain to do that manually to a lot of files right? This is why I asked my boyfriend to create a script to mass edit them. (I only manually edit when I'm grabbing the textures I want, because afaik the script won't work with .tga and the .png files, more about that forward this tutorial)
How to use the script:
Make sure Python is already installed, grab the nikki-fix-headers.py file and place it on the folder where you copied the folder from the game (mine is still the Nox_Share Download folder).
It should look like this, the meshs folder and the script.
Let's open the Command Prompt. Hit Windows + R to open the Run dialog box, then type in cmd and hit Enter.
Now follow the instructions pictured below:
The folder with the edited files will be at the same location:
Now, we finally can open it all on AssetStudio and see whats inside 👀
Step 4:
Open AssetStudio. Now click on File > Load Folder and select the folder where your edited meshes are (mine is "splitmeshs-fixed"). Wait the program load everything. Click on Filter Type > Mesh, and the on the Asset List tab, click twice on the Name to sort everything by the right order, and now we can see the meshes!
To extract any asset, just select and right-click the desired groups, click in Export selected assets and select a folder where you wish to save it.
Stuff you need to know about the meshes:
Step 4-A: Everything is separated by groups.
Of course you'll have to export everything to have a complete piece. Only a few pieces has a single group. When exporting, you have to select every group with the same name (read below), and the result will be .obj files of each group that you have to put together in a 3D application.
Step 4-B: The names are weird.
They're a code that indicates the set, the piece, the group.
Items that doesn't belong to a set won't have the "S...something", instead they'll have another letter with numbers, but the part/piece type and group logic is the same.
As for the parts, here are the ones I figured out so far:
D = Dress
H = Hair
AEA = Earrings
ANE = Necklace
BS = Shoes
ABA = Handheld accessory
AHE and AHC = Headpieces/hats/hairpins
AFA = Face accessory (as glasses, eyepatches, masks)
(maybe I'll update here in the future with the ones I remember)
Step 4-C: The "missing pearls" issue.
Often you'll find a group that seems empty, and it has a weird name like this:
I figured out that it's referent to pearls that a piece might contain (as in a pearl necklace, or a little pearl in a earring, pearls decorating a dress, etc). The group seems empty, but when you import it to Blender, you can see that it actually has some vertices, and they're located where the aforementioned pearls would be. I think that Unity (SN engine) uses this to generate/place the pearls from a master mesh, but I honestly have no idea of how the game does that. So you'll probably have to model a sphere to place where the pearls were located, I don't know 🤷♀️ (And if you know how to turn the vertices into spheres (???) please let me know!)
Step 5:
Now that you already extracted a mesh, we're gonna extract the textures (when any). Copy the textures > cloth folder to your PC like you did with the splitmeshs folder.
Open it, and in the search box, type the name of the desired item like this. If the item has textures, it will show in the results.
Grab all the files and open them in HxD (I usually just open HxD and drag the files I want to edit there), and edit them like I teached above. Then you can open them (or load the cloth folder) on AssetStudio, and export them like you did with the meshes.
Stuff you need to know about the textures, UV map, etc:
Step 5-A: The UV mapping is a hot mess (at least for us used to how things works in sims games).
See this half edited hoodie and the UV map for a idea:
So for any Sims game, you'll have to remap everything 🙃 Also, stencil-like textures all have their own separated file.
As for hair, they all use the same texture and mapping! BUT sometimes they are arranged like this...
Here's the example of a very messed one (it even has some WTF poly). Most of them aren't that messy, but be prepared to find stuff like this.
Shining Nikki just repeat the texture so it end up covering everything, for Sims you'll need to remap, and the easiest way is by selecting "blocks" of hair strands, ticking the magnet button to make your seletion snap to what is already placed (if you have familiarity with blender, you know what I'm saying). Oh, some clothes are also mapped with the same logic.
Regarding the hair texture, I couldn't locate where they are, but here is a pack with all of them ripped and ready to use. You can also grab the textures from any SN hair I already converted :)
The only items with a fine UV map are the accessories, at least for TS3 that the accessory has a UV map independent from the body.
"But I typed the ID for the set and piece and couldn't find anything!"
A good thing to do is to search with only the set ID and edit all the files with it, because some items (especially accessories) share the same texture file. But if even then you can't find anything, it means that there's no texture for this particular item/group because Shining Nikki use material shaders* to render different materials like metal, crystal, some fancy fabrics, etc. So you'll have to bake or paint a texture for it.
*I believe that those shaders are located on the other cloth folder in the game files. This one is way bigger than the other one and once I copied it to see what it was, AssetStudio took ages to load everything, almost used all my 16GB of RAM, and then there was only code that the illiterate me didn't know what it was 🤷♀️
So that was it! I hope I explained everything, although it is a little confusing.
If you have any questions, you can comment on this post or send me a PM!
#sims 3 tutorial#converting stuff for sims#honestly idk what else to tag#reblog so your fave cc creator sees this!#sims 3 how to#sims 3 cas tutorial#sims 3 clothing tutorial#sims 3 hair tutorial
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2/4/2024-2/18/2024 Progress Update
I just wanted to go ahead and get a head start on the next progress update. These past few weeks had a lot of interesting things. Firstly I started and finished most of my script for the project. I have the beginning and ending fully fleshed out, at least how I want it. My hurdle is in the middle, how I’m going to connect the two parts together. This is where I will be using ChatGPT as a virtual assistant. I will explain to it what I have already, and ask for ideas on where I can take the story from there. My goal is to not have it write specific scenes, but to at least give me scenarios in which I can apply to the script myself.
For context, my short film will be styled in an old Japanese samurai film, but with futuristic elements to it.
I already used ChatGPT to come up with names for my characters by describing their personalities and the nature of my script. The responses it gave me, and the reasoning behind the names turned out really great.
Alongside starting the script, I have also been practicing more with the AI tools. This time, instead of doing something unrelated to the project I built out a scene from my script, which I’ll link below.
I filmed the ship practically, once again using a model that I found on Amazon. I combined it with the use of 4 AI tools; Midjourney, Pixverse, Color Match.Ai, and Suno.ai.
I created the background using Midjourney, something I went over in my previous progress update. The shot I came up with is a top-down shot of a forest. From there I threw it into Pixverse, a free AI website that adds movement to photos using depth mapping (something I also went over in my previous update). The result was great but the final result was only 8 seconds long, so I slowed it down in premiere. It’s longer, but the movement in the image is now less noticeable.
Shooting the model practically ended up being a bit rough. Firstly, propping the camera to be above the model (whether actually placed above the model, or turning the model on its side) proved to be a hassle. C-stands would have fixed this issue, but the ones I ordered prior to the new year still never to shipped.
I used to own a slider but the person I lent it to has not returned it. A lesson for the future about loaning out equipment. To work around this, I Jerry-rigged a dolly to a tray so I can pull the model and the green screen.
The results came out clunky and rotoscoping in After Effects started to get rough with the finer details, so I ended up freeze framing it in premiere, and adding the motion manually through key frames.
Colormatch.ai is a software I invested in a few years back, it works by importing a still image of something with color grading you’d like to try out, and it exports a similar result for use in your own projects. Since one of the inspirations to my project is Akira Kurosawa, I wanted to replicate the black and white methods used.
But why use this instead of just pulling the saturation down? One thing about Kurosawa’s stuff I’ve noticed is the halation and sharp contrast that his films have. I wanted to try and replicate that as best as I could. The end results weren’t perfect but it’s a good starting point.
Suno.ai is similar to Midjourney, but for generating non-copyrighted music. The results aren’t perfect and there’s a lot of artifacting in the songs, but for something that matches my theme I think it turned out quite alright for now.
To solidify the scene, I added some fog effects and speed-ramped it as the ship flies by.
In the end, I came up with this result after about 2-3 hours of messing around to see what works, and about an hour and a half of execution on a “final”product. As I near further into my production I hope to flesh it out even more.
I hope by the end of the next update, I will have finished the script, storyboard, and shot list.
After that, I will be looking to translate my script into Japanese for authenticity. Then I’ll be onto looking for talent and possibly crew to help me out.
I know I promised a breakdown on EBSynth, and I promise I’ll get that out soon!
Until then, here is the scene that I have created while testing everything out. It’s short but hopefully by the end of it all will be a part of a greater scene.
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Carrot! I’m in existential identity crisis, and have no idea what i want to study in future, considering that i’m supposed to apply for university in a few month. I was thinking a lot about choosing programming study program, and i wanted to ask you, how did you get started coding novels? Can you tell me some advices about where to start, video lessons, how to understand code, some programs to use? Any of that would be really helpful! Thank you!!
Oh, gosh! I'm so sorry that you're going through such a tough and confusing time. I was similar when I was in school and ended up changing majors multiple times and even going back to get a second BA (and also even now the work I do has nothing to do with what I got my degrees in... lol). It feels so impossible trying to figuring out what you want to do in life (and it can change so often...) 💦
Mmmm. I didn't have much coding knowledge at all before I started working on OW. (I also don't think it requires much knowledge just to start doing simple stuff in it—and I still don't think I have much knowledge even now LOL). I remember it felt really overwhelming and confusing at first, so I kinda took it slow and did a lot of my initial attempts in steps?? And from there slowly started to get more familiar with it and learn more and more. Let me try to explain:
The first thing I did before coding anything was write the script. I had about half of Arc 1 finished before I even thought about making it into a game, so I just had it written in my writing software.
I decided to see how it would look in a very simple VN format using Ren'Py. To learn how to start using Ren'Py, I played through the tutorial game included in Ren'Py that teaches you a lot of the basic functions. I remember this was really overwhelming because it teaches you quite a lot of things quite quickly—and when you don't know anything at all, it's so much to take in. So I tried to start simply using ONLY THE VERY BASIC STUFF:
My initial prototype only included text, backgrounds, music, and sound effects. So I only focused on the code required for those things, so basically, the code for displaying an image (defining it using image then showing it using show), for showing text on the screen (I just defined a single "actor" with basic formatting and used that for all the text), and for playing music and sound effects (the play music and play sound commands).
By only focusing on these bits, I was able to simplify it enough that I could understand it. And so then I began copy-pasting my script in line by line while creating basic BGs using royalty free photos, finding royalty free sound effects, and adding the music (I already had a collection of royalty free music I'd found for the game).
As I worked on it, I got more familiar with it and began to understand how different bits of it worked, learning new things such as pauses, screen shakes, etc., that I could also add in. Whenever there was something I didn't know how to do (for instance, zooming/cropping an image, creating variables for keeping track of player choices, etc., I would just look up on Google and could usually find something in the LemmaSoft forums).
Once this initial prototype was made and I was loving how it looked, I decided to go all-in on the game and actually start creating art for it! This was when I started drawing the character sprites, CGs, etc. Because I already was familiar with the basic coding stuff, it wasn't hard for me to then apply what I knew to making the sprites and CGs appear on screen (since it's all just using the image and show commands, and maybe moving them around using stuff like ease).
Only once I had made a lot of progress on art and more writing and scripting did I even think about tackling things like the GUI, since that requires some more advanced coding stuff. I remember the video tutorial I used to start figuring out how to do the title screen for instance was this one: https://www.youtube.com/watch?v=_zq3V28qp2w&ab_channel=ZeilLearnings
That took me pretty much to the release of Arc 1! Then as I kept working on subsequent arcs, I kept getting even more familiar with things, and would also try out new things I could do to create various scene effects.
Then when Spooktober came around for some reason I decided to try a ton of different things and really go wild. I definitely learned the most during that month LOL However, it was all built on skills I'd slooooooowly been building basically throughout the course of the whole year. Even doing research itself is a skill tbh. Like being able to figure out kind of in your head what you need to do something to locate what it is you don't know, then knowing how to research that thing and parse out the solution so it will work in your version of the code, etc. And I was only comfortable handling that for more advanced stuff because I'd done it so many times before just figuring out more simple stuff.
Tbh tho literally none of what I have in any of my games is very advanced, it's all just a ton of things moving on the screen in different ways and at different times
Hmmm I have no idea if that long rambly thing I just wrote is very helpful LOL Those were all the resources I used tho: the tutorial game in Ren'Py, that video I shared for the title screen, tons and tons of Google searches and the LemmaSoft forums.
But I really feel like the biggest thing that helped and made things manageable for me was breaking it down. Like, I don't know if I would have managed it if I'd tried to start right away with art and sprites and do everything all at once. I needed to start with that very simple prototype with only a few necessary commands so I could get familiar with it first, and only after that, start working on art and add it in. Breaking it down into small simple pieces really helped my brain so much! (And also was more motivating, as I could create the prototype quite quickly and already get really excited by how it looked even with just BGs and music, which inspired and motivated me to keep working. Whereas if I'd had to wait and take all the energy to draw all the art first, too, I might have gotten overwhelmed and demotivated.)
Those are all the things I PERSONALLY did to learn how to code my game. However, since I began, even more resources have become available that will probably help even more and be a lot more accessible. The biggest one I can think of is Vimi's YouTube channel, which has a ton of very basic tutorials for getting started in Ren'Py and just a ton of stuff about making and coding VNs in general. I feel like this could be super helpful for you!! https://www.youtube.com/@vimi
There are also other programs for creating visual novels, for instance, Naninovel allows you to create VNs in Unity, though since Unity uses C#, you will need to learn some of that I think?? Ren'Py uses Python, though for basic scripting it's not really actual Python and more just very basic Ren'Py script or something. You will need Python though to get into some of the more advanced stuff you can do with the GUI and menus and such though (or if you want to do anything much more advanced like add mini games).
I hope this helps you at least a bit! But if you have any questions about anything specific, don't hesitate to ask!!!
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Devlog #3
HELLOOOOO
I was away from my laptop for so long (battery inflated), but I'm finally back with it!!! I did not get any kind of giant amount of progress done, but I did make a small video to showcase the little animation I made for a weapon swing! :D I'm honestly really happy with it, and I got some feedback from a friend that helped me make it a little better while I was animating it.
So far I only have a down walk and a down swing for Yuna, but I'll have the rest of the orientations done quick! Not today, at the time of me writing this, but probably tomorrow! And if not tomorrow, then the day after!!
Besides that I kinda just, reworked a tiny bit of the scripting? (I feel that using the work scripting instead of coding is more fitting as what I am using for this is a visual scripting engine) And I am having a lot of fun with it.
Next up on my to do list, besides finishing up the player animations, will be to try my hand at making a start screen and menu system, and most likely some level design after that. It's been a little hard for me to plan out what honestly should be higher priority, but I will definitely take the time to sit down and organize that, for my own sanity lmao. But I also have to learn a lot more of the basics, but I will do that as I go!
Alrighty then, onto the clip!
[3 seperate swings, fade in and fade out done in editing software.]
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