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#Sci-Fi World
sorrcha · 2 years
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one of the alien species in my sci-fi setting, centaurs..... yea this one is pretty self-indulgent tbh
they're native to the planet my story takes place on. in ancient times, they preferred moving around on six legs rather than four. after a few hundred years of reaching upwards to pick fruit/catch prey that had adapted to their ground-foraging strategy, though, they developed a more upright body structure.
centaurs are reluctant to start a fight, but if provoked, they'll end it quickly. they must be very efficient fighters because their bodies are designed more for quick sprints/short bursts of activity. a drawn-out fight often leads to joint damage, muscle strains, and collapse from exhaustion.
their most common battle strategies are to attack from a distance, work in waves that rotate out as needed, and to use weapons that quickly stun enemies and render them unconscious. if a centaur is willing to fight alone, they're one to watch out for.
their fur is usually reddish, which helps them blend in with the mesa/badlands/desert they call home.
idk what their faces look like yet, but they're definitely not human. also, they don't call themselves centaurs. that's just what humans nicknamed them. still gotta come up with a proper name for what they call themselves.. once i figure that out, i'll use that name instead
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allengreenfield · 2 months
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sailor-moon-moon · 6 days
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Happy Amok Time Day, friendly reminder that Theodore Sturgeon, the writer of the episode, is credited with the first positive portrayal of homosexuality in science fiction with his short story The World Well Lost (1953), 14 years before Amok Time aired. Which could mean nothing.
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theplotmage · 13 days
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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70sscifiart · 1 year
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Richard Hescox, “First Contact.” When I wanted to include this artwork in my art collection, I reached out to the artist for more information on where it was first published and got a surprising answer: Never. Hescox created it as a sample for his portfolio in 1975.
My art collection has a nice clean version of it in my section about gunfights in space. So, today is the first time this one has appeared in print!
My book "Worlds Beyond Time: Sci-Fi Art of the 1970s" is out now, get it here!
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atomic-chronoscaph · 7 months
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The War of the Worlds - art by Edward Gorey (1960)
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perabl · 1 year
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Våra böcker till Sci-Fi World
Har lämnat böcker som ska finnas med i Fantastikbokklubbens monter på Sci-Fi World nu i helgen i Malmö (29-30 april).Tyvärr har vi inte själv möjlighet att delta, så det är verkligt uppskattat att vi ändå får möjligheten att vara representerade där.
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subzerocatayst · 1 month
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i think people aren't talking more about the iterator interior (not the can) aesthetic, it's insane and absurdly lovecraftian in a very interesting way, it's genuinely so good. i wish more games had fucking MASSIVE robots you can climb inside and hear incomprehensible sounds of communication and see blinking lights with random metal components strewn about, and architecture so hostile and irregular yet just navigable enough that you question if you were meant to even be here in the first place, or even if it was meant for some interloper like you to traverse.
iterator cool :3
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thatbasilleaf · 8 months
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Thought I'd make a Rain World art since I am a fan of the game.
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debbie-sketch · 3 months
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Spaceship commission ✨ Do you ever imagine yourself in a sci-fi world? Remember you can DM me for work info.
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Paul Gulacy
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sorrcha · 2 years
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lancer !! ⚙️☀️✨
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itwasgreenthere · 2 years
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hikers exploring outside the air bubbles
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fuzzyghost · 28 days
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texaschainsawmascara · 7 months
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movies know exactly how I like my Skarsgårds
Boy Kills World / Infinity Pool
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hazelnewts · 1 year
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🌌✨To Boldly Go✨🌌
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