#SDK version
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Me: I want to play The Stanley Parable Ultra Deluxe so badly but I can’t justify the price at the moment :(
The Stanley Parable Ultra Deluxe: *goes on 50% off sale*
Me:
#Ehehehehehehehehe#The Stanley Parable#WPTSP#Yeah I can swing half off#I spent quite a lot of yesterday (their day) playing the various versions!#If you don't know - the source SDK/Base 2007 stuff? That's how to play the Half Life mod version lol#Literally all The Stanley Parable#I even dedicated a page to my BuJo to the various endings! I can add this one now!! <3#I like how the original has six endings and then the HD Remix has 16 endings lol - give or take#I do count ThE bRoOm ClOsEt ending so y'know ♪#Eeeeee ee eee looking forward to it ehehe#I knew I had to snap it up! I want to play it that badly!#Plus the devs deserve it I hope Steam doesn't take too much of a cut#I'm excited ahhh#WPVG
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day 1 of smart watch ownership: nice, there's an SDK for custom watch faces! sounds like a fun vacation project
hour 7 of fighting with bitmap font tooling:
#it's garmin#if you find yourself in a rabbit hole trying to make xcode command line tools point to a different version of the macos sdk#just to get qmake to build fontbuilder correctly#it's time to reevaluate your life choices#anyway today i'm in a different rabbit hole compiling individual variants of roboto flex in order to convert them to bitmap
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tomorrow, october 23 2024, spore will be getting an update to renew the server certificates.
there will be no new content.
however, this means that all mods that use the ModAPI sdk will break upon the 2024 update. .package files will not break and will be functional upon update. Most mods that work on the current (march 2017) version of the game will continue working fine, though many will need ModAPI and the Launcher Kit to be updated.
SMC community modders are currently working on an open-source mod that will backport the 2024 certificate updates to the march 2017 version so march 2017 update players can continue accessing servers. when it is released, i will post a link to it.
if you use the GOG or origin/EA versions of spore, you do not have to update your game and if you do not update, you will not be able to access the servers, but your mods will continue to function.
if you use modded steam spore, set your game's acf files to read-only. from the SMC discord:
there is a way for steam spore to be prevented from updating. Locate the folder SteamLibrary > steamapps
[it was Steam > steamapps for me, so it may be different for you.]
If you arent sure where you installed steam, right-click a steam game > manage > browse local files. You can backtrack from there. Most people have steam installed under "program files (x86)" but it depends.' Set the following two files to read only: appmanifest_24720.acf which is Galactic Adventures, and appmanifest_17390.acf which is Core Spore. You do this by right-clicking the file, then properties, then select "read-only" in the attributes section. When you DO want to update, remove the read-only flag.
as of right now i have already taken these steps, and hopefully my game will not cease to function upon update day, but i am spreading this information so we are all prepared for if it does stop functioning.
as a precaution to prevent outdated information from spreading, i will be turning off reblogs to this post once the situation is resolved.
original posts from the official spore discord and smc discord under the cut:
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The Spycrab. Why does it exist?
What is a Spycrab?
A Spycrab is an iconic animation bug for the Spy from Team Fortress 2. This bug was introduced since the game’s launch in 2007 and still exists today!
youtube
This post will cover on what causes this bug happen, how to fix it, and why it SHOULDN’T be fixed.
Debugging the Spycrab
First we need to know how do you become a Spycrab in TF2. To become a Spycrab the player have to pull out the disguise kit, crouch, look up, then start moving in any direction.
This give us a clue on what’s going on. The issue is related to looking around while crouching with the Spy’s disguise kit. We can take a look at how Valve setup the Spy’s animations since they provided the model sources in the Source SDK. Let’s take a look at spy_movement.qci since that’s where they handle all of the animations related to moving around. From this point I will refer the disguise kit as PDA since that’s what it called in the sources. Looking at the entry for Crouch_PDA and Crouch_Walk_PDA everything seems to be written correctly. Theres nothing wrong with the code itself
Line 15: $sequence Crouch_PDA PDA_crouch_idle loop alignto a_reference addlayer PDA_aimmatrix_crouch_idle activity ACT_MP_CROUCH_PDA 1
Line 424: $MPCrouchWalkWithWeapon Crouch_Walk_PDA 0 0 0 0 0 0 0 0 PDA_crouch_walkN PDA_crouch_walkCenter PDA_aimmatrix_crouch_idle ACT_MP_CROUCHWALK_PDA $infoNode$
This means that the issue is coming from one of the animations itself. Lets load up the PDA crouch animations in SFM and compare with the normal stand up animations.
Everything looks fine however there’s something odd with the pda_aimmatrix_crouch_idle animation. It’s in a different pose entirely! To summarize what a aim matrix do, the animator put the character in various poses mimicking that the character is looking around. The game will take those poses and blend between them depending on what direction the player is looking. Generally you don’t want to stray way from the idle pose too much since it can cause potential problems when blending between various poses at once.
With closer inspection, it seems the pda_aimmatrix_crouch_idle animation is actually an early version of the spy’s knife aim matrix animation. Here’s both aim matrices side by side.
The Fix
Now knowing that the bug is created by accidentally exporting another aim matrix animation for the wrong weapon. The fix is actually very simple! Without touching the animation files itself. We can go into the spy_movement.qci and replace any mention of pda_aimmatrix_crouch_idle with pda_aimmatrix_idle and that’s it! Compiling spy_animations.qc and loading up TF2 we will see the Spycrab no longer works.
But should this bug really be fixed?
This is the part where I tell you that the Spycrab bug should never be fixed in TF2. Even though this bug was stemmed from a mistake and it’s pretty simple to fix. This bug should never be fixed purely because it’s very important for the game’s history and community. After this bug was discovered and popularized back in 2008. It spawns plenty of memes within the community and in-game references from community cosmetics and unusuals, an official rare taunt for the disguise kit, warpaints, and a poster from the map Carnival of Carnage a Halloween reskin of Doomsday.
Hopefully this post provide some interesting insight on how this iconic bug was created and the process of debugging animations in Source Engine!
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hey i'm aware mobile Cookie Clicker isn't available on newer android versions! our SDK is out of date. i'll update soon but because the beta is packaged alongside the live game there's a few more things i have to wrap up so it's not too much of a broken work in progress. thank you for your patience!!
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Webfishing - how do you mod it?
There's a couple mod loaders, but i recommend using this one. It's very user friendly and easy to set up, and the video does a good job explaining most of the process.
The mod loader also requires you install the .NET 8.0 SDK x64. The modloader should give you a popup that takes you to the download page but this doesn't always work. Make sure it's this exact SDK, the 9.0 version does not work! To test if your installed mods work, you can quickly set up a single player lobby.
Lastly, this is the modlist I'm using in the server I'm about to set up. If you want to join you should at least have the weblake mod working.
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i often see it mentioned how for transfems estrogen increases happiness obviously, and also how it is easier to cry. these make sense, and i am definitely feeling those. however, something i dont see mentioned nearly as much is how it increases other emotions and feelings as well.
i feel more enjoyment in things. i have found multiple shows and games to be "one of the best i have watched/played in my life", which used to be a much more rare occurrence. along with this, i also laugh more. i find myself laughing out loud so much more than i used to, even if its something ive found funny before (i cant watch snapcube videos when my parents are asleep because i always laugh too loud lmao).
i feel more passionate about things. when a character i care about was revealed to be canonically queer, i literally cheered out loud, something i never actually did before. i also decided to make a source mod, and actually started by installing blender addons to allow for exporting those models, and started learning the source sdk and hammer, rather than just wanting to do something and not doing anything until i just forgot like i have done many times before.
i feel more pride. like queer pride obviously, but in this i mean being proud of myself. when i drew that little cat that i used for my little talking dude on streams, i was like "heh, thats a funny little guy (neutral)", but didnt really care about it because i felt it was bad, but when i drew what is now my pfp, which is basically the same drawing but its my fursona rather than my warriors oc, i felt so happy with it, even if it looks like it could be drawn by an 8 year old. it was something i made myself in a medium that i am very inexperienced in, and i feel more pride over that than really anything else i have made myself in my life. i am working on making a 3d version of the drawing, and it looks terrible and very simple, but its my first time ever trying 3d modeling, and i am very proud of my minimal progress.
i feel so much more confident in myself than i ever have. i have been posting pictures of my boobs online. i wore a crop top in public for the first time. im actually making progress on voice training rather than giving up like two days in because of thinking i sound like shit.
all of this is only three months into taking it. hrt is such a wonderful thing. i hope everyone who wants/needs it is able to get it, it has literally saved my life and i hope it can save more.
if you have similar feelings you would like to share, please feel free to on this post, i love hearing fellow queer peoples experiences (this goes for people on testosterone as well, i would love to hear your stories as well)
#btw if you live in or near san antonio and want to start hrt#theres a clinic for uninsured queer people that is completely free to go to#dm for details theyre amazing#196#rule#trans#i spent almost an hour writing this post
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It's the gang, the wolf gang!
With the release of VRChat SDK version 3.7.0, I've gone back to update the yet unreleased Itsohkahaya base with a few new features, and took the opportunity to make an animation rig, which came in handy putting this render together.
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Just hit me, PRU!Newt and Liwen Shao really are the evil version of "actually, they started out as one character."
(The "one character" being Techbro from the pre-SDK draft.)
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If you have an Android device, read this!!!!!
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those who have read my old version of SDK, or the first part of the new version….
who do you picture as Scotty?
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happy birthday Otori Kohaku(Unity with Vocaloid) !!!!! [aug 13]
v4
Otori Kohaku (aka unity-chan) is a japanese synth developed by YAMAHA and distributed by Unity Technologies Japan. she is a mascot for the unity software. shes voiced by Asuka Kakumoto, and her v4 illustrated by ntny (in not sure but i think her debut might be too ? and fuck knows about ai voice lord help me). she was first released with Unity with Vocaloid, which was a version of vocaloid 2 made for use within the unity engine through a SDK/ Special Developers Kit (??). this was slated to release on 21 dec 2015, and according to the vocaloid fandom wiki, released "sometime in dec 2015", though it also says it released on 29 jan 2015. i feel like the jan date could have been when it was first announced, or a typing mistake and it meant to say 2016 (as i feel like a small delay like that is believable), but i honestly do not know. kohaku then received a v4 bank on 14 jan 2016, and an A.I. VOICE bank on 4 aug 2023. thoguh her character birthday is 13 aug. she is 17yo.
logo
ai voice
debut
#bday#vocal synth#vocal synthesizers#vocal synths#vocalsynth#vocalsynths#vocaloid#vocaloid 2#vocaloid 4#unity#unity engine#unity with vocaloid#unity chan#otori kohaku#kohaku otori#yamaha#ai voice#august#aug 13
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oh hey uhm THIS blog exists gee whiz, it's almost like it's been in the back of my mind nonstop,
right so this won't be very formal but iv'e been meaning to write this for some time now; i originally put this blog on "hiatus" because of some engine issues with the game which resulted in graphical bugs regarding cubemaps ( models in HDR using LDR cubemaps which for whatever reason had a gigantic exponent making every metallic model glow like the sun, the game refusing to build/pack cubemaps for different dynamic ranges, other jank ) and other things. the issues COULD be manually fixed but at the time i didn't want to bother with every map i'd go over, having to spending hours fixing one bug.
howEVER, Fortress Forever has recieved an engine upgrade to SDK2013CE, which fixes many graphical bugs, and with like zero extra work makes SDK 2006 compiled maps look like 2 times better. the beta branch on steam has been live for like a week now & is intended to go public tomorrow ( as of me first writing this ). the update introduces some graphical issues of it's own ( namely, the engine versions handle alpha channels on shaders differently, so transparency looks quite different where it's used, especially on water, which is either almost invisible or almost fully opaque ) but it's LIKELY to be patched while in beta.
this means that MAYBE this blog will return to operation. when? idk lol ¯\_(ツ)_/¯ but there's a high chance it will. i'll probably queue up like every map i can so the blog just coasts on it's own without chance of me fucking something up again, but i'm not sure on that yet. when i start with the "new wave" of posts i'll probably private the old SDK2006 posts.
i forgot what else i wanted to say with this post oh right Yes, people still play this game. Every day. :) we wouldn't have a new steam beta & an engine port if nobody played it dumbass. you can know when ( & how ) to play in the official discord, everyone is invited to join in on the fun, we've got both pubs and pickups organized nearly every day, most if not all timezones are covered.
okay i actually can't think of anything else to say now
#not a map#wrote this different to how i usually talk#not sure why#be back soon?#be back in due time anyway#fortress forever#source engine
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Amazon DCV 2024.0 Supports Ubuntu 24.04 LTS With Security
NICE DCV is a different entity now. Along with improvements and bug fixes, NICE DCV is now known as Amazon DCV with the 2024.0 release.
The DCV protocol that powers Amazon Web Services(AWS) managed services like Amazon AppStream 2.0 and Amazon WorkSpaces is now regularly referred to by its new moniker.
What’s new with version 2024.0?
A number of improvements and updates are included in Amazon DCV 2024.0 for better usability, security, and performance. The most recent Ubuntu 24.04 LTS is now supported by the 2024.0 release, which also offers extended long-term support to ease system maintenance and the most recent security patches. Wayland support is incorporated into the DCV client on Ubuntu 24.04, which improves application isolation and graphical rendering efficiency. Furthermore, DCV 2024.0 now activates the QUIC UDP protocol by default, providing clients with optimal streaming performance. Additionally, when a remote user connects, the update adds the option to wipe the Linux host screen, blocking local access and interaction with the distant session.
What is Amazon DCV?
Customers may securely provide remote desktops and application streaming from any cloud or data center to any device, over a variety of network conditions, with Amazon DCV, a high-performance remote display protocol. Customers can run graphic-intensive programs remotely on EC2 instances and stream their user interface to less complex client PCs, doing away with the requirement for pricey dedicated workstations, thanks to Amazon DCV and Amazon EC2. Customers use Amazon DCV for their remote visualization needs across a wide spectrum of HPC workloads. Moreover, well-known services like Amazon Appstream 2.0, AWS Nimble Studio, and AWS RoboMaker use the Amazon DCV streaming protocol.
Advantages
Elevated Efficiency
You don’t have to pick between responsiveness and visual quality when using Amazon DCV. With no loss of image accuracy, it can respond to your apps almost instantly thanks to the bandwidth-adaptive streaming protocol.
Reduced Costs
Customers may run graphics-intensive apps remotely and avoid spending a lot of money on dedicated workstations or moving big volumes of data from the cloud to client PCs thanks to a very responsive streaming experience. It also allows several sessions to share a single GPU on Linux servers, which further reduces server infrastructure expenses for clients.
Adaptable Implementations
Service providers have access to a reliable and adaptable protocol for streaming apps that supports both on-premises and cloud usage thanks to browser-based access and cross-OS interoperability.
Entire Security
To protect customer data privacy, it sends pixels rather than geometry. To further guarantee the security of client data, it uses TLS protocol to secure end-user inputs as well as pixels.
Features
In addition to native clients for Windows, Linux, and MacOS and an HTML5 client for web browser access, it supports remote environments running both Windows and Linux. Multiple displays, 4K resolution, USB devices, multi-channel audio, smart cards, stylus/touch capabilities, and file redirection are all supported by native clients.
The lifecycle of it session may be easily created and managed programmatically across a fleet of servers with the help of DCV Session Manager. Developers can create personalized Amazon DCV web browser client applications with the help of the Amazon DCV web client SDK.
How to Install DCV on Amazon EC2?
Implement:
Sign up for an AWS account and activate it.
Open the AWS Management Console and log in.
Either download and install the relevant Amazon DCV server on your EC2 instance, or choose the proper Amazon DCV AMI from the Amazon Web Services Marketplace, then create an AMI using your application stack.
After confirming that traffic on port 8443 is permitted by your security group’s inbound rules, deploy EC2 instances with the Amazon DCV server installed.
Link:
On your device, download and install the relevant Amazon DCV native client.
Use the web client or native Amazon DCV client to connect to your distant computer at https://:8443.
Stream:
Use AmazonDCV to stream your graphics apps across several devices.
Use cases
Visualization of 3D Graphics
HPC workloads are becoming more complicated and consuming enormous volumes of data in a variety of industrial verticals, including Oil & Gas, Life Sciences, and Design & Engineering. The streaming protocol offered by Amazon DCV makes it unnecessary to send output files to client devices and offers a seamless, bandwidth-efficient remote streaming experience for HPC 3D graphics.
Application Access via a Browser
The Web Client for Amazon DCV is compatible with all HTML5 browsers and offers a mobile device-portable streaming experience. By removing the need to manage native clients without sacrificing streaming speed, the Web Client significantly lessens the operational pressure on IT departments. With the Amazon DCV Web Client SDK, you can create your own DCV Web Client.
Personalized Remote Apps
The simplicity with which it offers streaming protocol integration might be advantageous for custom remote applications and managed services. With native clients that support up to 4 monitors at 4K resolution each, Amazon DCV uses end-to-end AES-256 encryption to safeguard both pixels and end-user inputs.
Amazon DCV Pricing
Amazon Entire Cloud:
Using Amazon DCV on AWS does not incur any additional fees. Clients only have to pay for the EC2 resources they really utilize.
On-site and third-party cloud computing
Please get in touch with DCV distributors or resellers in your area here for more information about licensing and pricing for Amazon DCV.
Read more on Govindhtech.com
#AmazonDCV#Ubuntu24.04LTS#Ubuntu#DCV#AmazonWebServices#AmazonAppStream#EC2instances#AmazonEC2#News#TechNews#TechnologyNews#Technologytrends#technology#govindhtech
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If you had an endless supply of diapers which would you choose it could be current or discontinued one?
I wish I had an endless supply of the SDKs by ABuniverse made from about 5 or 6 years ago. They were perfection and my favorite, when they had a tall back waistband and were all white. I dislike how cheap and weirdly cut the newest version of them is though, so I don’t buy them anymore. 😢
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