#Rolled a 1 on the check rolled a 20 on the save
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apuckishwit · 1 year ago
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See, it's a METAPHOR
A preview of Chapter 31 of Rolled a 1 on the Check, Rolled a 20 on the Save by APuckish_Wit on A03
The boys are acting weird.
Not bad weird or anything. He doesn’t think that anything’s wrong per se. They’re just super giggly and clearly are having private conversations in their Discord messages that they’re not letting him in on. Like…way more private conversations than they usually do during a gaming session.
It's their last gaming session before a two-week hiatus so he can attend Origins (and take a little side trip to Chicago to meet the man of his—increasingly explicit—dreams face to face for the first time and hopefully sweep him off his feet with his epic love confession), and he’s been planning an epic cliffhanger for the last month. He just needs to get Will or maybe Dustin to take the bait and convince the others to investigate the Upside Down version of the mysterious Apothecary Brenner’s estate. Ordinarily he wouldn’t care too much, besides being a little miffed that they aren’t giving his masterful storytelling its proper attention…but Steve’s acting weird, too.
He has been for the last couple weeks, honestly. Again, not so much a bad weird. He’s just been quieter than usual. Distracted, almost. Eddie kind of feels like Steve is only half paying attention to their conversations lately, but when he asks about it, Steve just says he’s fine. Has something on his mind that he’s trying to work out. Eddie tries not to be saddened that Steve hasn’t asked for his help or opinion…Steve’s his friend, not his significant other (no matter how much Eddie’s hoping, praying, and fantasizing that that might be different soon) and if Steve doesn’t want to talk about what’s bothering him, he doesn’t have to.
He tries not to let the weirdness get to him, and in the end it’s actually Lucas who takes the bait and convinces them to check out the apothecary in case there are any healing potions or herbs that could be useful. The boys howl in delighted outrage when Eddie springs his trap—dozens of the sentient vines that have been harrying the party bursting from the floor and walls of the apothecary as soon as they start searching the building and ensnaring Xerxes, Will the Wise, and Sir Stephen as loud, ominous footsteps descend from the building’s upper floor.
“And that, unfortunately, is where we’re going to have to leave it for the next two weeks,” Eddie announces gleefully, eliciting more howls and bright laughter from the boys. “I do thank everyone for joining us tonight, and don’t forget to check out my Twitch and YouTube channels for live streaming events from Origins next week! I’ve got a great panel planned and a few announcements about future projects!” For some reason, that sets off more laughter from Dustin before he quickly mutes his mic, and the boys all sign off much more quickly than usual, until it’s just him and Steve in the Discord.
“You excited for the convention?” Steve asks. In the background, Eddie can here pots and pans being moved, the clink of dishes and running water. He closes his eyes for just a moment, pretending that he’s right there with Steve, the two of them debriefing their day together over the remains of a nice dinner. God, what is his life that he’s fantasizing about clearing away dirty dishes?
It would be worth a fantasy if it was with Steve, though.
“So be honest—scale of one to ten, how fucked are we when whatever it is gets down those stairs?” Steve asks, and Eddie lets out a short bark of laughter.
“Eh, I’m not saying I’ll definitely get my first character kill in…but you might want to have a backup ready.”
“Already done.”
“Is it a human paladin named Stephano?”
“No,” Steve replies in mock-offense. “It’s a human barbarian named Stefan. Totally different.”
“You’re ridiculous,” Eddie says, so much fondness coloring his tone he was sure someone looking at him would be able to see cartoon hearts circling his head. “Dustin will hate it.”
“You say that like it’s not my main motivation.”
Eddie laughs again, gathering his laptop up and heading out into the living room. Gandalf is waiting at the door to his recording room, immediately winding around his ankles as he makes his way over to the couch. A copy of Men at Arms he’d gotten from the local library is lying on the arm of the couch, face-down and open to the page they’d left off on a couple days ago. “You up for more of Sam tonight? We’re getting to the thrilling finale.”
“It’s his wedding—how much more chaos can there be?”
“Oh, Stevie, Stevie, Stevie—haven’t you been paying attention? There’s always more chaos in Discworld.”
“Hah, true. But, um—he and Sybil get a happy ending, right?”
Eddie tilts his head, curious at the sudden shift in Steve’s tone. He sounds almost…tentative. “I mean—do you want spoilers?”
“Maybe? Shut up, I know it’s stupid. I’m just…rooting for them. They’re so different, but they really love each other.”
Eddie can feel the soft, goofy smile splitting his face. “That they do. And yeah, I promise, they get a happy ending. Don’t get me wrong, they’re not perfect. Sam gets caught up in his work…kind of a lot now that I’m thinking about it. But they always make it work. Sir Terry wasn’t real big on fairy-tale perfection. His storytelling is so real. Sam and Lady Sybil…they have problems and challenges, but they just keep, I dunno, choosing each other? No matter what. So the differences don’t matter in the end, and the mistakes can be forgiven.”
Steve is quiet for a moment. “Choosing each other. I really like that.”
Gandalf leaps up on Eddie’s lap, and he absently scratches behind the cat’s ears. “Yeah,” he says softly. “Yeah, me too.”
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ciriceart · 2 years ago
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Rolled a 1 on the check, rolled a 20 on the save.
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steddierecs · 1 year ago
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Rolled a 1 on the Check, Rolled a 20 on the Save by APuckish_Wit
Word count: 111,053 (incomplete) / 30/34 Rating: T Trigger and content warnings: armed robbery, hospitalisation
Summary: A modern AU where, after his relationship with Nancy flames out in spectacular fashion, Steve finds himself feeling increasingly depressed and adrift. With nothing better to do with his time, he gives in when Dustin begs him to join his online DnD game to round out the party. To his surprise, he finds himself really enjoying it--the guy running the game is amazing, and super patient when Steve doesn't get something. He and their DM, Eddie, often find themselves talking on the games Discord server for hours after their session ends. For the first time since Nancy left him, he's starting to feel like things aren't so bleak.
Still, when he has an opportunity to take Dustin and the others to the big gaming convention Eddie's planning on attending a few states away so they can all meet in person for a one-shot session, he's nervous. Really nervous. Like...way more nervous than he should be, just meeting a friend. Eddie IS just a friend...right?
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waywardsalt · 2 months ago
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nice to know that that one of the players i fought against in a brief bit of dnd pvp was using a min maxed character and was apparently using fudged rolls
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archivestarlyht · 10 months ago
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❝we are the worst people.❞ (Astarion @ Sol)
𝐂𝐑𝐈𝐓𝐈𝐂𝐀𝐋 𝐑𝐎𝐋𝐄 𝐒𝐄𝐍𝐓𝐄𝐍𝐂𝐄 𝐒𝐓𝐀𝐑𝐓𝐄𝐑𝐒 𝐏𝐓 𝟏
“we are the worst people,”   astarion mused as they made their way down the rosymourn monastary trail,  ensuring they were well out of earshot of the scholar they had swindled for a wonderful purse of two hundred gold.
the familiar way she had spoken about lae'zel's people had made his skin crawl.  he didn't lash out when his sensible rebuffs were handwaved away (not surprising,  he thought;  these researching types loved to puff on over the importance of their shitty 'experiments'),  rather seeing a fine chance.  upfront payment for such a task,  one,  he stressed,  where they would surely risk life and limb!  and he could be so charming when he actually put in some effort.
for the first time in a while,   sol'rys laughed.  “as though you didn't enjoy it,”   he said.  he took note of how well-used this trail appeared,  much unlike where the society of brilliance scholar had tried to hide herself,  surprised they hadn't encountered any patrols even this distance from the monastary.  “when do you think she will realize we're not bringing back shit?”
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the-griffons-saddlebag · 7 months ago
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Deathmetal Axe
Weapon (greataxe), very rare (requires attunement) ___ This adamantine axe is covered in narrow cracks, which periodically erupt with harmless, magical flame. Along its haft are four strings: plucking a string creates a deep, bone-rattling resonance from the axe. If you’re proficient with lutes, you are proficient with the “deathmetal axe”, and you can play it as if it were a lute. You gain a +2 bonus to attack and damage rolls made with this magic weapon, as well as on any Charisma (Performance) check you make with it. Whenever the axe hits an object, the hit is a critical hit. 𝘾𝙝𝙖𝙧𝙜𝙚𝙨. The axe has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you take 10 or more lightning damage and then use one of the axe’s properties on your next turn, the number of charges required by the property is reduced by 1. 𝙎𝙥𝙚𝙡𝙡𝙨. While holding the axe, you can use an action to expend 2 of its charges to cast either the “shatter” or “thunderwave” (2nd-level version) spell from it (save DC 16). 𝙏𝙝𝙪𝙣𝙙𝙚𝙧𝙤𝙪𝙨 𝙋𝙚𝙧𝙛𝙤𝙧𝙢𝙖𝙣𝙘𝙚. Whenever you take the Attack action with this weapon, you can expend 1 of its charges to replace one of your attacks with a special performance. When you do, make a DC 16 Charisma (Performance) check. On a success, you create an instantaneous wave of sound, which affects creatures within 10 feet of you; friendly creatures within the wave immediately gain 2d6 + 2 temporary hit points, and hostile creatures must succeed on a DC 16 Constitution saving throw or take 2d6 + 2 thunder damage. When you roll a 20 on the Charisma (Performance) check, the radius of your wave increases to 30 feet, and the number of temporary hit points gained and thunder damage dealt is doubled. A creature is immune to these effects if it can’t hear the performance. The wave then fades. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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littjara-mirrorlake · 7 months ago
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Plane Shift: New Phyrexia Phyresis Rules 1.0
Contact with Phyrexian creatures and glistening oil can lead to phyresis, a special condition tracked in ten stages. Phyresis is not a disease, so immunity to disease cannot prevent a creature from being afflicted. Phyrexian creatures are immune to this condition.
A creature infected by phyresis experiences the effects of its current level and all those below.
Until level 5, greater restoration may remove a phyresis level from a targeted creature in addition to its other effects.
Every 24 hours, a character who has at least 1 phyresis level must roll a d20. On a roll equal to or less than their current phyresis level, they gain one level.
Phyresis Level Effects
1: No effect 2: No effect 3: Disadvantage on saving throws against being charmed or frightened by Phyrexian creatures 4: No new effect 5: Phyresis can no longer be removed by greater restoration 6: No new effect 7: Phyrexian language proficiency 8: Gain one augmentation for which you meet the prerequisites (detailed in a later installment) 9: No new effect 10: Incapacitated; begin compleation saving throws (see “A Sublime Transformation”) (Below the cut)
A Sublime Transformation
Most compleated adult Phyrexians, including player characters, are capable of compleating other creatures with sufficient ichor and time. A compleated creature retains its original type and racial features but gains the Phyrexian supertype. As a general rule, spells cast using Phyrexian mana that raise a target from the dead will return them compleated, if they were not already.
Much like being raised from the dead, the process of compleation is an exhausting ordeal that saps the energy of affected creatures. A newly compleated Phyrexian takes a -3 penalty to all attack rolls, saving throws, and ability checks. Each time the creature finishes a long rest, the penalty is reduced by 1 until it disappears.
Often, compleation is a process of optimization, reinforcing a creature's existing strengths. In that spirit, compleated player characters may increase one ability score above 20 by subtracting 2 from another ability score for each increase by 1 to the target score, to a maximum of 22. In addition, the compleated character gains one Phyrexian augmentation for which they meet the prerequisite.
Compleation is a unique opportunity for a player to re-work their character, extending to even class and subclass choices. Additionally, the mnemonic nature of glistening oil means that genetic material is not the only thing passed down from a Phyrexian to a creature they compleat. A newly compleated creature gains one skill proficiency possessed by the Phyrexian who compleated them.
Glistening oil carries the voice of Yawgmoth, who seeks to bend all to his whims. When you reach 10 phyresis levels, you must make a DC 16 Wisdom or Charisma saving throw each turn (your choice). The Phyrexian compleating you may grant you advantage on these saving throws. Successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. When you roll a 1 on the d20, it counts as two failures; likewise, a 20 on the d20 counts as two successes. On your third success, you become compleated while retaining your previous memories and convictions. On your third failure, your bonds are altered to serve Phyrexia. You retain your base alignment and personality, but may suffer memory loss. Either way, you lose all phyresis levels and their effects.
Though powerful, the alteration of loyalties during compleation can be undone. Dispel magic or remove curse cast with a 7th-level slot or higher can restore one target creature to its former bonds if its mind had been altered in this way. You can target one additional creature for each slot level above 7th.
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metafoldmaze · 6 months ago
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Day 29: Hypno
behold the god of knowledge! been enjoying watching him play Elden Ring lately :]
@hermitadaymay
edit: my brother built him in 4th edition D&D for today! i've placed the character sheet under the cut.
Hypno, Level 9 Githzerai Avenger
Str 11 AC 24
Con 12 Fort 18
Dex 20 Ref 22
Int 11 Will 22
Wis 20 Initiative: +15
Cha 8
Hp: 66 Bloodied: 33 HSV: 16
Healing Surges: 8/8 Speed: 6
Weapons: Falchion: +15 vs. AC, 2d4+7 damage.
Languages: Common, Deep Speech
Skills: Acrobatics +16, Athletics +6, Heal +14, Religion +9, Stealth +14
Githzerai:
Danger Sense: You gain a +2 bonus to Initiative checks.
Defended Mind: You gain +2 to saving throws against effects that daze, dominate, or stun.
Shifting Fortunes: When you use your Second Wind, you can shift 3 squares as a free action.
Iron Mind (1/1 per encounter): Immediate Interrupt, when you are hit by an attack, you gain a +2 bonus to all defenses until the end of your next turn.
Avenger:
Armor of Faith: When you are neither wearing heavy armor nor using a shield, gain +3 AC.
Censure of Pursuit: If your Oath of Enmity target moves away from you willingly, you gain a +7 (2+Dex) bonus to damage rolls against them. (4+Dex at 11, 6+Dex at 21).
Channel Divinity: Once per encounter, you can use a Channel Divinity power. You have the Abjure Undead and Divine Guidance powers.
Oath of Enmity: You have the Oath of Enmity power.
Oath of Enmity (1/1 per encounter):
Minor, Close Burst 10, targets one enemy in the burst that you can see.
Effect: When you make a melee attack against the target and they are the only enemy adjacent to you, make two attack rolls and use the better result. This effect lasts until the end of the encounter or until the target drops to 0 Hp, at which point you regain the use of this power. If another effect lets you roll twice and take the higher result, this power has no effect on that attack. If another effect forces you to roll twice and take the lower result, this power has no effect on that either. If another power lets you reroll an attack roll and you rolled twice because of this power, reroll both dice.
Channel Divinity (1/1 per encounter):
Abjure Undead:
Close Burst 5, One undead creature in burst, +12 vs. Will, 4d10+7 Radiant damage, and you pull the target 6 (1+Wis) squares. The target is also Immobilized until the end of your next turn.
Miss: Half damage, and you pull the target 1 square.
Divine Guidance:
Immediate Interrupt, Close Burst 10: When an ally within 10 squares of you makes an attack roll against your Oath of Enmity target, they can roll twice and use either result.
Equipment: +2 Vicious Falchion, +2 Ghostphase Cloth Armor, +2 Holy Symbol, +2 Amulet of Protection, Standard Adventurer’s Kit
Magic Items:
Vicious Falchion: +2d12 damage on crit
Ghostphase Armor: Daily, Minor: Become Insubstantial until the end of your next turn.
Feats: Versatile Expertise: +1 to attack rolls with Heavy Blades and Holy Symbols (+2 at 11, +3 at 21).
Melee Training: Use Wisdom instead of Strength for Melee Basic Attacks.
Improved Initiative: Gain +4 to Initiative checks.
Miryath’s First Strike: The first time you hit a creature that has not acted yet during the encounter, that creature takes 6 (1+Wis) extra Psychic damage. (2+Wis at 11, 3+Wis at 21).
Rapid Assault: On your first turn during an encounter, you gain a +2 bonus to damage rolls with melee attacks. (+4 at 11, +6 at 21).
Powers:
Bond of Pursuit:
+15 vs. AC, 2d4+7 damage, and if the target doesn’t end its next turn adjacent to you, you can shift 6 (1+Dex) squares as a free action, and must end that shift adjacent to the target.
Radiant Vengeance:
Ranged 10, +12 vs. Reflex, 1d8+7 Radiant damage, and you gain 5 (Wis) Temporary Hp.
Whirlwind Charge (1/1 per encounter):
+15 vs. AC, 4d4+7 damage.
Special: You can use this in place of a melee basic attack when charging. If you do, you gain +4 to AC against Opportunity Attacks you provoke during the charge.
Sequestering Strike (1/1 per encounter):
+15 vs. AC, 4d4+7 damage, and you teleport the target 6 (1+Dex) squares. You then teleport to a space adjacent to the target.
Blade Step (1/1 per encounter): +15 vs. AC, 4d4+7 damage, and you teleport 10 squares to a space that must be adjacent to an enemy.
Resonant Escape (1/1 per encounter):
Immediate Reaction, when you are hit or missed by a melee attack, you can teleport 3 squares.
Aspect of Might (1/1 per day):
+15 vs. AC, 6d4+7 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 bonus to Athletics checks, a +2 bonus to Speed, and a +2 bonus to the damage rolls of melee attacks.
Bond of Foresight (1/1 per day):
+15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (Save ends).
Aspect of Speed (1/1 per day):
Effect: Before and after the attack, you shift 5 squares. +15 vs. AC, 4d4+7 damage.
Miss: Half damage.
Wrath of the Divine (1/1 per day):
Immediate Reaction, Close Burst 10. When an enemy scores a critical hit against you, your Oath of Enmity target takes Radiant damage equal to the critical hit’s damage if they are in the burst.
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thisisnotthenerd · 1 year ago
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and now the best battles of the intrepid heroes go head to head
feel free to give reasoning/propaganda as you like!
the sidequest poll
quick episode descriptions:
arcade ambush: fighting biz in the arcade. the failed perception checks. getting sucked in and out of the games. riz in the palimpsest. beating a nat 20 in the box of doom. shooting off biz's fingers on the count of three.
broadway brawl: the show must go on. misty having the performance of a lifetime. queen titania. i may be little but i am fierce. esther in the rafters. don confetti. ricky, naked, bodyrolling on misty. stephen sondheim riding a bear. subduing titania with a waist trainer.
blast from the passed: after the trial for gorthalax. completely indecipherable battle. bill seacaster kills gilear. johnny spells can't get a word in edgewise. statistically i have just a good a chance at rolling good as any of you. toxic masculinity is dead, i dance now! riz is blasted off the ship into the iron city of dis.
boys' night (Roll20Con): just the lads, going to a party, where they are supremely uncool. extorting gilear for alcohol [uncle pappy's dag nasty rocket hooch] emergency poem for ragh and corey. stealth mode down the highway. chungledown bim is back. fabian falling under the car with the liquor. warping space time and going to the lan party.
deep bleu sea: peppermint batman is invisible in the darkness. primsy is attacked. jet sends stilton to the bottom of the ocean. shenanigan time. the boats sinking and shifting. cumulous appears. throwing the cheese marauders to induce a dexterity check. can i use swirlwarden to get back into the boat. annabelle in the yogurt
treachery at gramercy: fighting around the umbral engine. ricky's bat counterspell. pete surges twice. cody is a mounted combatant who read dante's inferno. tony simos is a crazy level 20 open hand monk. pete has subtle spell. ricky says tony get fucked and does 90 damage. kingston's spirits of the city. sofia stunning everyone. cody meets lucifer and makes a new contract. sofia pulls dale out of the past and into the present.
battle of the brands: the gang buys truly so much stuff. you are required to do a certain amount of drugs. barry is the angel of mercy. the sisters of the cosmic veil having a bikini party. taking kublacaine. we are the ball. barry taking brutus to the finals on a nat 20. nat 20 death save from aurora nebbins. margaret speaks to the plinth and then is down to 1 hit point. skip crits on the plinth. free teleportation shenanigans are not allowed. gunnie casts explosion. barry rapid shots the plinth and does product placement. operation slippery puppet. am i getting ocean's'd 11'd on my own fucking show? what the fuck is happening? a real son of a bitch is no more. sundry sidney has saved the dog!
terror on toy island: a soft little touch. mer-king's insect plague. no daddy. pib getting the little guys. i'm so fucking scared! the water surges around the mer-king. the terrible dogfish is here. daddy-meter is spinning. pinocchio crits to figure it out. pinocchio screaming to wake the dead. it has asthma! and another thing, with the eyes! you were about to instantly die. gerard is wearing full chain mail in the ocean.. rosamund & ylfa are swallowed. the sea witch shows up. murph causes a nat 20. call of destiny. rosamund gets the eye with a seven. i'm a lion in the water. pib's acrobatic crit. one v. one.
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apuckishwit · 2 years ago
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Pining!Eddie and Wingman!Gareth
A preview of chapter 25 of Rolled a 1 on the Check, Rolled a 20 on the Save by APuckish_Wit on AO3
Eddie is awoken by sharp rapping on his front door, at an hour that is entirely too early to be conscious when he has nothing scheduled for the day.
He groans as he rolls over in bed, dislodging Gandalf from his back with a grumpy mrrow. He runs his hand over the cat’s head in apology, grabbing his phone from his nightstand and squinting at the screen. “The fuck?” he mumbles.
“Eddie! Eddie I know you’re in there! Open up!”
Gareth.
“The fuck,” he mumbles again, with more feeling this time, rolling out of the bed and not bothering to throw on a shirt over the boxers he slept in last night. If Gareth wants to bother him at ass o’clock in the morning, he can damn well deal with Eddie not feeling like getting dressed just yet. Smacking his lips and grimacing at the sticky crust of drool at the corners, he pads out to his living room and opens the door, scooping Gandalf off the floor with practiced ease when he makes his predictable break for the freedom of the hallway.
Why he wants to get out into the hallway is anyone’s guess, as he always immediately starts scratching and yowling to be let back in if Eddie closes the door behind him, but he tries every time.
“Dude, seriously? You couldn’t put some clothes on?” Gareth scoffs as he shoves past Eddie, not waiting for an invitation.
“You have literally seen me naked,” Eddie says, shutting the door and letting Gandalf slip from his arms.
“Not willingly!”
Yeah, it was kind of hard to get privacy in a studio apartment with a postage-stamp sized bathroom…but Gareth had been letting him couch surf there for free, so he hadn’t exactly been able to complain.
“So, not that I’m not happy to see you, but what errand is so momentous that it requires you to come knocking on my door at this obscene hour?” He shuffles into the kitchen and hits the switch on the coffeepot, before pulling the fridge open and examining the contents. “You want a bagel?” he asks after a moment, digging a bag of poppyseed bagels, some cream cheese, and strawberry jam out.
“Nah, I ate on the way over,” Gareth says. He’s making himself at home at Eddie’s small kitchen table, pulling notebooks, pens, and highlighters out of his messenger bag. Eddie raises an eyebrow, propping his hip against the counter while he waits for his bagel to toast.
“Are we doing homework?”
Gareth spins a pencil in his fingers the way he used to spin his drumsticks, stabbing it towards Eddie with a determined glint in his eye. “Yes. We are coming up with a gameplan to figure out if you have a shot with Steve.”
Eddie blinks. “We’re doing what now?”
“You heard me. You’re pining, Munson. Like, I haven’t seen you down this bad for someone since Jackson.”
Eddie winces at the mention of his ex—his longest relationship to date, the man he’d been considering introducing to Wayne. He’d been ready to talk about moving in together, maybe even getting engaged, when Jackson had blindsided him by taking a job overseas. Hadn’t even talked to him, first, hadn’t even told Eddie he was considering it. He’d tried to spin it as not wanting to be influenced on such a big decision about his future. His future, not their future.
Yeah, they hadn’t lasted long after that.
Gareth’s face softens a little. “Sorry,” he says, voice sincere and contrite. “But the point stands.”
“Gar,” Eddie sighs, raking a hand back through the tangles of his hair. “We’ve talked about this. He had a long-term girlfriend—like, high school sweethearts shit. He hasn’t said anything, but I’m pretty sure he’d have married her if she hadn’t broken it off with him.”
“Valid data, but not conclusive,” Gareth counters. “Jeff had a couple long-term girlfriends too, and he and Aidan are going strong. Also bi people exist, Eddie.”
“I know that! And Jeff was so far in the closet before he met us, he was having tea with Mr. Tumnus,” Eddie says with an affectionate laugh. “Steve does not give me that vibe. The closet vibe or the bi vibe.” He fixes a couple of coffees to his and Gareth’s liking, and then sits down across from Gareth with his breakfast. He takes a couple morose bites of his bagel. “Dude, look. I appreciate it. I really do. But I did the whole ‘falling for straight boys’ thing in high school and it never brought me anything good. Steve’s a really great friend. I’m fine with that.”
Gareth tilts his head, staring at Eddie with narrowed eyes. “Uh huh. Anyway, so Jeff, Aidan, and I went back and watched all your streams with him. Side note, Aidan thinks he sounds hot, is he hot? I don’t care, but Jeff and Aidan really wanted to know.”
“So hot,” Eddie sighs, though he doesn’t mention how he knows. That video was public knowledge, but he doesn’t feel like getting teased for cyberstalking. “Like…he’s beautiful, man.”
“Mmhmm,” Gareth hums, making a notation on his notebook. Eddie huffs, reaching across the table to grab the top of his pencil.
“Gareth, seriously. I love you so much for what you’re trying to do, but there’s no point. I’ll get over him, eventually.”
“Ah, but you haven’t heard my rationale, yet.”
“Oh, there’s a rationale? Do tell.”
“I will. And that rationale is…we think he’s flirting with you, too.” It’s not quite a record-scratch moment, but it comes pretty close. Eddie freezes, staring at his best friend. Gareth smirks at him, leaning back in his chair. “Yup. All three of us. We watched all the streams you’ve put up, and we each wrote down any time we thought Steve was doing something we’d interpret as flirty and when we compared notes, they were almost identical. And that’s not even counting all the people in your views who think there’s something going on between you two.”
“You…you guys ran an experiment about this?” Eddie asks slowly, unsure if he’s grateful or horrified that his friends care so much about his (non-existent) love life.
Gareth waves him off. “Sort of. Point is, as two men in a committed relationship and one man who spent a not-insignificant amount of time in high school trying to sus out if people were serious or just messing with you when they were making eyes at you—we think this bears further investigation.”
Gandalf curls around Eddie’s legs, meowing pitifully until Eddie picks him up and swipes a smear of cream cheese onto his thumb for Gandalf to lick. “I don’t know,” he says, voice wavering even to his own ears. “I feel like I would have noticed if Steve was flirting with me.”
Gareth snorts into his coffee. “You absolutely would not. You put the moves on anything with a pulse, but you’re always shocked as fuck when anyone reciprocates.”
And that’s…okay, yeah, that’s a fair point. Still, Gareth doesn’t have to say it out loud and shit. “Rude,” he mutters, taking a drink of his coffee.
“But accurate. So, how ‘bout it?” Gareth hovers his pencil over the notebook, waggling his eyebrows. “Even if we’re wrong, at least you’ll know.”
Eddie gnaws on his lip a moment, scratching behind Gandalf’s ears. There are a myriad of reasons not to rock the boat—not least of which is the fact that he’s still not convinced Steve is anything but straight. That—that would’ve come up in their conversations at some point by now, wouldn’t it? And even if he’s not, how compatible are there lives, really? They live on opposite sides of the country, and Steve seems pretty set on building a life in Chicago.
Not that—not that Eddie’s, like, super invested in Seattle. He can do the work he does anywhere, really, and Chicago is a hell of a lot closer to Wayne. Not that…whoa, not that he needs to be thinking in those terms right now. Or ever, really.
Just…
He thinks of how easy it is to talk to Steve. How much he likes reading to him, listening to him ramble about how his favorite teams are doing in their playoffs as he putters around in his kitchen. How much Steve seems to like listening to him go off on any of the subjects that have caught his attention, asking thoughtful questions and remembering important points weeks later. They are so, so different, but they just mesh, making room for each other in their lives and being happy with the space they each take up, and all without ever having met face to face.
He shouldn’t encourage Gareth. He is rapidly realizing that Steve is pretty much everything he’s ever wanted in a man, but he is not lucky enough for life to have just dropped someone like that in his lap and have an actual chance with them. Life only works that way in his stories and games.
Still…would it hurt to know for sure? If—if there is a chance that Steve would reciprocate his feelings.
Oh holy fuck, if he did reciprocate…
“What do you have in mind?” he asks, leaning forward as Gareth’s grin turns as pleased as a cat who’s caught the canary.
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percentageweirdo · 1 year ago
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Fantasy High stats
A summary of statistics from season 1.
I have only counted d20 rolls, and only by the players as it is pretty much impossible to track Brennan's rolls. I only counted nat 20s, nat 1s and "other rolls" since the players do not consistently announce what they got on the die. I also kept track of advantage and disadvantage but I am sure some of those slipped by me unannounced.
ALL ROLLS:
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As you can see, the vast majority of rolls by the players are skill checks — just over 60%.
PERCENTAGE OF NAT 20s AND NAT 1s:
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This chart is really the star of the show! It is why I started this whole godforsaken mission in the first place.
NOTE: This chart is tracking percentage of each player's individual rolls! It is not representative of raw numbers, but instead each column is relative to that player's total d20 rolls this season.
For this one I factored in the advantage and disadvantage rolls, and any way you slice it Zac still rolls the most nat 20s by far.
What surprised me was that Ally rolls proportionally the most nat 1s. That has somehow not entered into the consciousness of the fandom at all, maybe because they roll the fewest dice so the raw number of nat 1s isn't the highest. Conversely, Emily rolls the fewest nat 1s! Murph has rolled more nat 20s than Lou, but he also rolled the most dice so he rolls proportionally fewer 20s.
ATTACK ROLLS:
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Gorgug and Fabian go toe to toe in most number of attacks made overall, and both get to make multiple attacks per turn. Riz shoots his arquebus a decent amount. Fig and Kristen barely attack, instead relying on spells that require saving throws. Adaine has some offensive spells, as well as an affinity for fisticuffs.
SKILL CHECKS:
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The players roll perception checks more often than any other kind of check, followed by insight and investigation. They don't make any nature or survival checks. As a mystery that takes place in a large town, that absolutely tracks.
ABILITY CHECKS and SAVES:
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Sometimes Brennan asks the players to make a check based on a prime ability score. Not very often though.
The saving throws the players make the most often are Dexterity and Wisdom. They don't roll any Intelligence saves.
DEATH SAVES:
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There is not a single nat 20 death save in Fantasy High season 1.
OTHER ROLLS:
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It is probable that Siobhan made 14 portent rolls — however, she only uses 13 of them. In the house party fight she rolls a d20 three times to see if she is able to use Blink. (Two succeed.) Lou and Emily each make a luck check this season, and in the finale Murph rolls to see if the police get there a total of 10 times. During the fight on the Bloodrush field Emily makes one joke roll to see how gross her spit is. And of course, Ally rolls an absolutely wild nat 20 in part 1 of the finale.
That's it for now! Follow for more Dimension 20 stats, and stay tuned for Bloodkeep.
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psychhound · 5 months ago
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yall i was searching for something in my google docs and just found possibly the funniest d&d homebrew i couldve ever made i dont remember this at all but im weeping
HEY DO YOU WANT SOME UH,,, ALLERGIES
IF YOU WANT YOUR CHARACTERS TO HAVE ALLERGIES HERE YOU GO
choose a number of allergy triggers from this list: 
specific animals 
specific foods 
plants and plant-based spells or effects 
specific materials or magical items
monster types (beasts, celestials, dragons, etc) 
magical damage types 
specific spells 
specific magical effects 
schools of magic 
spellcasting classes or subclasses 
choose between hay fever, nausea, or anaphylaxis for each allergen  
upon exposure to the allergen, make a DC 10 constitution saving throw. on a successful save there is no effect. on a failed save refer to your chosen allergy symptom 
hay fever: you enter the poisoned condition. your sneezing alerts enemies within 300 feet to your presence. you can make a DC 15 con save at the end of each of your turns to remove this condition 
nausea: you enter the poisoned condition. you must pass a DC 10 con save at the beginning of each of your turns in order to take bonus actions and movement, and beat a DC 15 in order to take actions. on a con save of 20 or higher the condition is removed 
anaphylaxis: you enter the incapacitated condition. you must pass a DC 10 con save at the beginning of each of your turns or your movement speed is halved. on a con save of 5 or lower you enter the stunned condition. on a con save of 20 or higher the condition is removed 
if you are under the allergy symptom condition and roll a natural 1 on a con save, you immediately enter unconsciousness but are stable and do not make death saves 
lesser restoration, protection from poison, and lay on hands all remove the allergy condition. protection from poison does grant advantage on allergy saving throws 
THERE YOU HAVE IT ????? ENJOY ........ THIS.
(for more 5e homebrew including free disability stuff check my pinned!!)
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darlingdia1007 · 3 months ago
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OMG hi I saw that you ate taking requests and I just HAD to request.
Could you maybe do a Stanley x F! Reader where they are an old married couple and resder is angry about something and keeps cussing and being a meanie. The twins are scared and looking at grunkle stan for help about this and to calm Reader down before she sets the shack on fire but Stanley just says this is normal and he intact finds it incredibly hot.😜😜
Beating the heat
(Thank you for requesting this one. It seems very silly honestly. I do apologize, it’s been a while since I’ve written a fanfic.)
It was around 1:30pm when the temperatures had reached its highest of 105° degrees and the AC wasn’t working correctly in the shack. Stepping outside wasn’t the best idea either since the wind would only blow hot air.
Stan and his wife were sitting at the kitchen table as they began debating if they should close the shack since it would become a bigger issue as the day went on. This heat was slowly getting to (Y/N) very quickly. Placing her hand on the collar of her shirt, she began to fan herself with her shirt. Beads of sweat slowly moved down her face as the breeze she created felt amazing.
“Even when you’re melting over there, I bet I can Make you melt in other ways~” a scraggly voice said in front of you. Stan had made one of his “flirty” remarks at you. Most of the time you would love them and shoot one back his way, but dear lord was it a bad time. “Hun, Right now isn’t the best time.” She said as she looked at him and rolled her eyes. This heat was really getting to her now. “Oh come on, you love that one!” He remarked as he got up from his chair.
Sometimes, even after the 30 years the two had been together, married, she could still get mad at him for reals sometimes. This was one of these moments. Getting up from her chair, she had quickly put your chair back into its place and entered the gift shop. An Idea that would probably save her life but she couldn’t do it till everyone was out of the gift shop.
Reaching for the open sign, she switched it to closed as to let people know they will be closed for the rest of the day. Now the only issue was getting people to leave the gift shop. Sitting herself down at the register, she began helping people pay out one by one. Around 20 minutes later, the last customer left. She smiled and waved goodbye to the woman and hurriedly locked the door.
A sign of relief left her lips as she ran a hand through her graying hair. Stepping away from the door, she went to the vending machine and began typing in the familiar code as she made her way down the stairs.
—————————————————————
“Grunkle stan, Why does Grauntie (Y/N) seem… mad?” Mabel had squeaked out from around the corner when leaving the gift shop and entered the living room where her grunkle was seated while watching the TV. “Mad? What do you mean kiddo?” He looked at Mabel in confusion when Dipper came from behind his sister. “She was all pushy and grouchy towards the customers when she was checking them out. She was also sweating pretty hard.” He wiped the sweat from his hands as he soon realized it was getting a little hot.
Stan sat there for a sec and an idea popped into his head, “Kids, go get your swim suits, we’re going to the pool.” Shouts of excitement lept from the kids.
——————————————————————
“Ford… hello?” She had made it to the last couple of steps as she placed her foot on the solid floor. It was surprisingly cold down here so the biggest smile crept onto her face. Standing next to the stairs, she closed her eyes and embraced the cold that was creeping over her body. Unknowingly to her, her brother-in-law heard her and was walking towards her. “Yes?” He asked as he looked at her.
“Oh good, you’re here! I need to ask the biggest favor.” She pleaded as she looked at him. “The AC is broken and I have no clue what’s wrong with it. Could you please save me and fix it? I’ll make you those sugar cookies you really like.”
His attention was quickly caught on when he heard that his favorite dessert was about to be made for him. “I’ll get right to it then.” A small smile was placed on her face as she began to go up the stairs when she heard a familiar voice that she was a little annoyed at.
“(Y/N) are you down here? Honey?” It was Stan. Her smile left her face when heard her husband calling her name. Finally making it to the surface, she came face to face with him. “God you look so hot when you’re feisty.” He quickly grabbed her and spun her around. She couldn’t be mad at him for long after that. A small kiss was placed on her lips as she held onto him, slowly melting at the affectionate she was being given from him.
“See, I told you I could make you melt.” He laughed as her face quickly became sour and pushed him away. “What? I can’t like my women a little feisty?! Hey, go get your bathing suit, I’m taking you and the kids to go swimming to beat this heat.” He began walking back to the living room as (Y/N) stood there at the small gesture.
Walking upstairs to their bedroom, the sounds of floorboard creaked as she made her way to their shared bedroom. Quickly reaching to the dresser to pull out her swimsuit, she placed it on the bed and grabbed the sunscreen, sunglasses, and the beach bag. Everything was packed and ready for the pool. The sounds of laughter could be heard from the outside porch as the twins were talking to each other. Mabel seemed to be the most excited out of the two of them though.
“Honey, we gotta be home before 5, I still need to make the cookies I promised your brother.” You had said as Stan walked out in his swimsuit. Those adorable striped swimsuits would never get old.
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jrswritings · 4 days ago
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Tingles and Giggles - Chapter Twenty-One - Tyler Owens x Reader
Get caught up with the Chapters 1-20 on the Masterlist! :)
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Chapter Twenty-One - Love And Light
You were awoken by lightly being shaken, with Tyler saying your name. You turned on your back, forgetting you were on a swing. You rolled right into Tyler’s chest as he was kneeling next to you. This made you jolt awake and rub the sleep out of your eyes. 
“Good morning, gorgeous,” he chuckled, “Where’d you run off to last night?” 
“Morning,” you said while sitting off and looking over at the horse pasture, the palomino named Duke nowhere in sight. 
“Everything okay?” He asked, rubbing your arms.
“Yeah,” you said softly, grabbing your earbud from the ground and putting it back in its case, “I just needed some fresh air.” 
“Did I stink that bad?” He joked, smelling his shirt and armpits, “Or did I snore loud?” 
“Neither, Ty,” you said, looking back at him and noticing he showered, “The last week has just been a lot mentally. I just needed some time to process it and I think last night it all just hit me.” 
“Was it sharing a bed?” He asked, concern laced in his voice.
“No, I just couldn’t sleep last night so I came out and took a small walk to the pasture and met your aunt’s palomino named Duke,” you said, “Then I came over here and stared at the stars for a bit and that’s the last I remember.” 
“Are you better now?” He asked, taking your hands in his. 
“Yeah, I am, babe,” you said while giving him a small smile. 
“Okay,” he said, pulling your head down gently and kissing the top, “Breakfast is in the making, she’s making my mom’s recipe for pancakes.” 
“There’s a recipe for pancakes? Not just a box mix?” You asked, getting up and stretching your arms up. 
“My mom made the best pancakes,” he chuckled, “You’ll see.” 
He grabbed your hand and lightly tugged you towards the house, the sweet smell of the syrup drawing you in. You could never resist a good pancake, especially if it was his mom’s signature recipe. 
“There you are, silly girl,” his aunt said, “I saw you curled up on the swing when I got up to check on the horses this morning.” 
“Yeah, I needed some air last night,” you said, sitting down at the table, “It’s been quite the week for me.” 
“Tyler was telling me that you saved a boy's life in that twister,” she said while flipping the pancakes, “Pretty brave of you.” 
“I do what I can to help anyone in a storm like that,” you said, adjusting the sweatshirt to not be choking you. 
“Here babe,” Tyler said, handing you a cup of coffee.
“Thanks,” you said softly, holding the cup tightly as your fingers were cold. 
“You sound like Tyler in that aspect,” she laughed, “That boy runs into more storms than I think he has run away from.” 
“I wouldn’t doubt it,” you said, taking a sip of the steaming liquid in front of you and letting the steam warm your skin. 
“I drive into them, thank you,” he said, sitting beside you and leaning back into the chair. 
“That’s the same thing,” you laughed, setting your coffee cup down as his aunt placed a plate of the fluffiest pancakes you’ve seen in front of you. 
“Not really,” he said, taking the plate from his aunt and grabbing the bottle of syrup. 
As you smeared butter over the top of the three pancakes, Auntie B’s phone rang from the counter by her coffee cup. 
“I swear if that damn horse got out again I’m going to lose it,” she said, answering it and holding it to her ear. 
“How many horses does she have?” You quietly asked Tyler as she got up from her spot at the table. 
“Three, Duke, Clyde, and Bonnie,” he said, shoving a massive bite of pancakes into his mouth. 
“Which one always gets out?” You asked, cutting the first bite of pancake off the large disc. 
“Clyde thinks he can run like he’s the horse version of Bonnie and Clyde,” Tyler laughed, “Bonnie doesn’t run thankfully.” 
“My mom asked me last night if you’d be able to help them out with hauling some hay once we get there,” you said quietly, “Is that okay?” 
“Hell yeah,” he said, finishing his second cake, “That sounds fun.” 
“Yeah, fun,” you laughed slightly.
“It’s only fair since you helped my aunt with her chores,” he said, nudging your arm with his elbow gently. 
“Getting eggs and picking stuff from the garden aren’t really chores though,” you said, “Hauling hay is a completely different story.” 
“I’ll believe it when we get there,” he said, “Speaking of which, we should head out here soon. Auntie B would understand we had to leave.” 
“You can grab our things while I was dishes,” you said, taking the last bite of your pancakes and standing up. 
“If you say so,” he said, standing and bringing the dishes to the sink, “How were the pancakes?” 
“Delicious,” you said, rolling your sleeves up. 
“Did you want to change before I grab the suitcase?” He asked, coming up behind you and wrapping his arms around your waist. 
“I probably should,” you said, “You can always wait in here until after I’m done with dishes and changing.” 
“I probably should get Cash’s food into the bed of the truck and make sure he goes pee before we leave,” he said against your skin, sending shivers down your spine as you washed the syrup-covered plates.
“I’m sure he’ll be okay,” you said, slightly pressing your body to him. 
“Okay princess,” he whispered, kissing behind your ear softly. 
You rinsed and dried your hands, turning around in Tyler’s arms and placing your slightly damp hands on his biceps. 
“I could get used to days like this,” you said softly, taking in the quiet moment between the two of you. 
“Oh really?” He asked, pressing his forehead to yours. 
“Yeah,” you said softly, rubbing your nose on his. 
“Maybe on our way back from your parents we can stop by my parent's home and see if it’s something we can dive into,” he said, his voice cracking with sadness. 
“Only if you want to, Ty,” you said, rubbing your thumbs on his muscles, “I know it’s hard.” 
“It really is,” he said, choking back a couple of tears, “But I found someone who can help bring the light and love back into it.” 
“I’ll do my best,” you said with a smile. 
“It’s all I could ever ask for,” he said, gingerly pressing his lips to yours. 
You pressed yours back, running your hands along his shoulders to his neck and the back of his head. Your lips moved in sync as if they were made for each other, both of you staying in this kiss until you had to pull away to breathe. 
“(Y/n)?” He asked breathlessly, still catching his breath. 
“Hmm?” You hummed in response. 
“Will you officially be my partner in crime?” He whispered, his lips brushing against yours as he spoke. 
Your breath hitched, and you knew you had to commit fully or keep your heart under lock and key.
Taglist: @fanboyswhore9 @faith719 @ummmeg @nerdgirljen @winterassassin1804 @smoothdogsgirl @xbox5angelx @ifilwtmfc
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thehomelybrewster · 7 months ago
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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the-griffons-saddlebag · 3 months ago
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💍 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Ring of the Ring
Ring, rare (requires attunement) ___ This ring has a bell at its top, like a signet. While wearing it, you gain a +2 bonus to attack and damage rolls made with unarmed strikes, and on a hit, the ring emits a faraway “ding” sound. 𝙎𝙦𝙪𝙖𝙧𝙚 𝙐𝙥. While wearing the ring, you can use an action to touch your two fists together, emitting a louder “ding, ding” when you do. When this happens choose a 20-foot square on the ground that you can see; you must be within the square. A series of magical walls that are 5 feet tall and 1 inch thick spring up from the ground around the square. A creature in the way of a wall must make a DC 15 Dexterity saving throw; a Gargantuan creature automatically succeeds on this saving throw. On a failed save, the creature is moved entirely within the square and knocked prone. On a successful save, the creature is moved just outside of the square. You can use a bonus action to make a single unarmed strike after using this property. A creature can use half of its movement to climb into or out of the square. If the creature is Large or smaller, it must also make a DC 15 Dexterity (Acrobatics) check when it attempts to do so. On a failure, the creature falls prone just inside the square. While within the square, your unarmed strike attack rolls score a critical hit on a roll of 19 or 20. The square remains for 1 minute, until you fall unconscious or die, or until you end the effect using a bonus action. For the duration, creatures within the square have disadvantage on attack rolls made against targets outside the square, and creatures outside the square have disadvantage on attack rolls against creatures within it. Once this property of the ring has been used, it can’t be used again until the next dawn. ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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