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#Rolepalying Games
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second EP of my greedfall RP
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the-whatcherof-89 · 3 months
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Ethoslab Ladders Aka Mr Clark Snappers.
CR 20 NG Medium Humanoid
XP 307,200 (if used as npc for encounter)Middle aged Human Rogue (Phantom Thief)10 Living Monolith 10
Neutral Good Medium humanoid
Init +8; Senses Perception +36
AC 40, touch 24, flat-footed 32 (+8 Dex, +5 Deflection, +5 Natural, +1 Insight, +6 Armor, +5 Shield) hp 135 (16d6+75)
Fort +17, Ref +22, Will +16
Speed 30 ft. Melee Adamantine shortsword +27/22/17 1D6+5 Ranged Crossbow +31/26/21 1D8+9
Racial Bonus feat (Fast learner), +1 Skill point per level.
Traits Pragmatic activator, Nervous.
Class features Refined education(Craft:Stone, Perception, Stealth, Spellcraft)+5, Broad education(Finesse rogue, Positioning attack, Improved feint, Minor magic, Major magic), Social sense+3, Advanced rogue talent: Shrine walk, Soul stone, Stone blood, Fortified flesh(DR 3/- 30%), Stability, Bombsight, Immune to disease, Attunement to stone, Summon sphinx, Ageless stone, Judgement of the monolith, Master Ka stone.
Spellcasting CL10 DC20 Crafter’s fortune 5/day Read magic/at will.
Str 10, Dex 26, Con 20, Int 30, Wis 18, Cha 14
Base Atk +14/9/4; CMB +13; CMD +31
Feats Shield proficiency, Rapid reload, Point blank shot, Precise shot, Snap shot, Rapid shot, Crossbow mastery, Master crafter, Endurance, Iron will.
Special His immortality gives him the +2 bonuses for old age but no penalties thanks to his immortality.
Skills Acrobatics +30, Appraise +18, Bluff +25, Climb +20, Craft(Stone) +33, Craft(Redstone)+33, Disguise +11, Disable +14, Escape artist +20, Handle animal +13, Heal +11, Intimidate +11, Knowledge (Arcana +30, Dungeon +18, Engineering +30, Nature +20, Geography +18, History +15, Local 15, Nobility +14, The planes+14, Religion +14), Linguistics +5, Perception +26, Perform(dance) +7, Profession(Engineer) +21, Ride +16, Sense motive +16, Sleight of hand +16, Spellcraft +35, Stealth +30, Survival +16, Swim +20, Use magic device +33.
Languages Common, Draconic, Elven, Dwarven, Sphinx, Giant, Sylvan, Undercommon, Alko.
Combat gear Cornerstone crossbow+5, 45 +4 Bolts, Adamantine defending shortsword+5, 2 Daggers of doubling, Returning trident+1, Amulet of natural armor+5, Ring of protection+5, Scholar’s ring, Dragon form armor(Black)+5, Animated fire resistance darkwood buckler+4, Belt of physical might+6 (Dex, Con), Headband of mental prowess+6 (Int, Wis, Bluff), Coat of resistance+4, Cloak of comfort, Shoes of the lighting leaper, Bracers of the falcon aim, Wands (Fly, Haste, Cure moderate wounds), Potions:Blur(1), Cure critical wounds(2), Manual of quickness of action+3(Used), Tome of clear thought+4(Used), Ioun stones: Dusty rose prism, Western star, Bag of holding type I, Small anvil with the phrase “You got Etho’ed” on the side, Rogue kit, 113GP.
Background Ethoslab also known simply as Etho hails from a far land of Hermits where he is renowned for his pioneering and discoveries in the field of redstone. Etho is a quirky, intelligent, adaptive individual that has some nervous moments popping out sometimes. Nevertheless, Etho’s knowledge of redstone and architecture is unparalleled and even his colleagues Mumbo and Grian recognized his talent. Etho being very old, sometimes struggles to find something new to do that would stimulate his mind even if that means pushing things to the extreme, sometimes. Regardless, his favorite thing is dropping anvils on unsuspecting hermits via very complex contraptions and he was about to drop one on his friend Scar but he was interrupted by an ethereal voice: “You want to see new horizons? I can help with that. Would you like to accept my challenge?” Etho was confused for a moment but then saw a chest that wasn’t there before. “If you are interested, open it. Never seen before horizons awaits you.” Etho was hesitant for a moment but he just could not resist. As soon as he opened the chest the world around him changed as so did his equipment. He stood in the middle of a jungle with new tools, knowledge and a map in hand. “Find me if you can. And if you succeed i will grant your deepest wish.” Etho looked around and spotted a Llama. “Well, would you  look at that.” And he smirked.
Image made using Heroforge.
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prpfz · 2 months
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✨✨ hey there! 18+ writers only please. i'm looking for someone who'd be willing to write canon female characters! mainly, i'm looking for someone to write / plot or headcanon around some canon characters with, with some of my favorites specified below.
i’ve got more than a few characters i’d looove to write opposite, of course —— these are just a few:
dc
talia al ghul, donna troy, cheshire / jade nguyen, artemis crock (young justice), black canary, zatanna, yara flor, lois lane, huntress / helena bertinelli, carol ferris, jessica cruz, selina kyle, wonder woman, ravager / rose wilson, starfire / koriand’r, lilith clay, dawn granger (titans tv), mera, punchline, poison ivy, hawkgirl, lady shiva, supergirl, arrowverse girls (sara lance, laurel lance, thea queen, iris west, dinah drake, mia smoak), etc.
marvel
elektra, emma frost, jean grey, psylocke, rogue, susan storm, kate bishop, felicia hardy, wanda maximoff, carol danvers, mary jane watson, gwen stacy / spider-gwen, hope van dyne, etc
a song of ice and fire (game of thrones / house of the dragon)
cersei lannister, daenerys targaryen, margaery tyrell, melisandre, alicent hightower, rhaenyra targaryen
star wars
rey or leia
video games
ashe or kiriko (overwatch) / tifa, aerith, or jessie (final fantasy 7) / ellie williams (the last of us, part 2)
other
gwen tennyson (ben 10 alien force) / daphne blake (scooby-doo) / some misc disney girls (mainly from sitcoms or movies) / betty cooper (riverdale) / yennefer of vengerberg (the witcher show), etc.
these are just a few of the characters i’m looking for tbh, or the main ones at least. there’s quite a lot that i’d love, tbh.
as for who i'd play, i'm fine with most anyone, be it canons or crossovers or whatever. it depends on the pairing or plot, we can talk about it!
i'm fine with most themes and plots as well, and definitely most pairings. no real limits!
if any of this interests, like this and i‘ll message you! i mainly write through discord.
give a like and anon will get back to you
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world-of-jademountain · 8 months
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As Pyrrhia moves into its cold, rainy season let's not forget to bundle up! Even though the weather may be bad, our Preceptors still hold classes.
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Have you played DALLAS : The Television Rolepalying Game
By James Dunnigan
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Playing through scenarios, mostly as a character from Dallas. Seduction is an actual stat (along with Coersion, Persuasion, and Investigation, as well as Power and Luck)
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kidfoundonstreets · 2 years
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hihi kid what are your favorite roblox games??
we should play roblox again sometime it was so fun
lillain my firnedest ever i was there when flicker wasnt popular and it wasnt too crowded those were the days (real answer I PALYED TYCOONS THE CLASSICS ROLEPALY OTHER THIGNS BUT THEN MOST RECNELTY ON ROBLOX OLD YEARS I GOT RLALY INTO THE SOTRY GAMES) anwyay yeysysys we should <3 ivloe mansion
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Really Cool Dice Storage Option
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These really pretty and sweet dragon eggs are 3D printed for pretty cheap, and look super sweet! A really cool alternative to dice bags for those hoards of dice.
I just thought they were super neat when I saw them and thought I’d share!
You can get them on Etsy here!
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dicecast · 5 years
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Blast to the Past: Planescape Torment tutorial
Ok so if we really want to talk about 
Now planescape torment as a game is mostly strongest in the start, the game reaches its peak once you leave for the Outlands and doesn’t really recover until the very end at the return to Sigil, something which I wish the enhanced edition would have fixed.  But I think one of the reasons why this game is so beloved is in large part due to its strong opening.  And whats funny at first is that it is actually closer in structure to the Pathfinder:Kingmaker situation than the Baldur’s Gate I opening.  You awake in a crisis and need to escape from a building with different rooms having different mechanics be introduced.  And while it is a lot faster if you don’t do the sidequests, you can’t just finish the tutorial in 5 mins the way you can with Candlekeep.  Despite that, I think Planescape surpassing even Baldur’s Gate in its opening.  Lets talk about why
1) Aesthetic.  One of the most powerful thing about Planescape is that it has a very specific art direction, one which I have not seen in any fantasy before or sense, this philosopher hobo view of cosmic metaphor.  While PS:T is undeniably part of the D&D universe and is just as much fantasy as Baldur’s Gate, it feels wholly unlike the former, even though both games are canon in the same universe.  The game specifically removes most of the trappings of fantasy, there is a single sword and a single suit of armor in the whole game (the suit of armor is a companion), there are not dragons, there are no goblins/orcs/giants/drow/Mind flayers, you never explore ancient ruins of a lost civilization or restore a monarchy, you don’t even defend a village from monsters.  
   This game abandons the conventional trappings of fantasy instead having an aesthetic of...well a slum.  Your initial weapons include an iron spike, a scalpel, a plybar, a severed arm, and a crunch, you travel to sewers and are murdered in like 40 different ways.  And the Morgue is an absolutely great to place to set the tone, the whole place is full of images of emboldening fluid, dissected corpses, and body parts, but rather than being used to be creepy or evil it is actually rather nice.  They aren’t enemies to be destroyed...they are you.  This place of corpses and preservatives is where you belong, because you are after all, a corpse who keeps refusing to die.  
2) it sets the tone, specifically in not judging a book by its cover.  The Mortuary could easily have been a sinister realm of necromancers with their zombie servants doing experiments among the dead, but the tutorial puts you in the framework of not assuming that the sinister is evil.  A floating skull can be your friend, you don’t have to attack the zombies, and the weird necromancers in robes talking about True Deaths are just stoic goths.  In a Planescape setting and especially in a game that is as role-play heavy as this one, it is important to communicate to the player that they need to take the weird stuff on its surface rather than assume things are going to follow a standard fantasy storylines.  Maybe the two demon ladies can be your friend, maybe its best to talk to the creepy hag, assumptions will not help you in this game 
3) Its not entirely linear.  A lot of the content is optional If you want, you can get through this tutorial in maybe 10-15 mins if you skip the side content.  Also much of the content has multiple resolutions depending on your play style, making it much more an example of self expression rather than “I need to pick the locks now” 
4) It is an actual story segement.  My issue with Kingmaker or Bloodlines is that the tutorial is just....a place you learn the mechanics and nothing more, while the Morgue is directly related to the plot of Planescape.  You need to learn about yourself as the Nameless One, you get to meet and learn about Morte, you meet Dhall and find out more aobut the story,  You meet Deionarra, and most importantly where you wake up is also the entrance of the final boss.  The Tutorial level is absolutely necessary to understand the story of the game and is infact more necessary than the whole Curst nonsense. \
5) It establishes the mechanics.  Despite using the same engine and being set in the same universe as Baldur’s Gate, the experience is totally different in terms of gameplay.  PS:T needs to introduce how important dialogue options are, that your stats can effect the various conversions, that you are immortal and that htis game has a much more visual novel/adventure game feel to it than the more combat oriented BG.  lets contrast some points real quick
In Candlekeep, you have to do an errant for a guy and normally he gives you some money but in one of my playthroughs he gave me a +1 dagger.  I didn’t know why the difference until I looked it up and was like “oh I had 18 charisma”.  Meanwhile planescape torment, it informs you about the different stat and their effect on dialogue in order to let players know to plan their stats accordingly
To use another example, in the Mortuary there are a bunch of giant skeletons chilling around in the upper level.  In BG that would be a challenge to defeat, but in PS:T, talking to them while having this one book and a high enough Int means you can deactivate them, getting XP for each one and looking their armor to learn spells.  This is going to be a hallmark of PS:T and it is established here
The fact that you can get through this whole level only killing a single zombie is right away a major different from BG, where you kill like 90% of the cast.  
6) It sets the tone of Planescape.  One of the reasons why this game is so beloved is that PS:T kinda delivers on the RPG promise.  There are like 20 zombies in this level and almost all of them has a different way of interacting with them and unique appearance.  One of them has stitches that you can cut with a scapel to find a not, one is holding a book, one losses its arm that you can lose as a club, there is a zombie who is actually a human spy dressed up as a zombie (who can dress you up too) almost everything in this level has a unique method of interactivity, and that is before Morte tries to hit on them.  Honestly one of hte failings of PS:T is that no other part of the game is as interactive as this particular level.  
7) You can return to the Motuary throughout the rest of the game, making this place useful.  Even if you do every single side-quest you can first time through, there will still be more to do. You come back here when you die, you need to go here for the final dungeon, some quests take you but most critically there is a whole zombie sidequest here.  later in the game a crying zombie will give you the power to talk to the dead.  If you think of it, you can return to this place and talk to every single zombie here, each of whom has their own story, a few of which are quite elaborate, and one of them is your old buddy who has some items for you.  
In short, PS:T is to me the ideal RPG tutorial (though I do wish I could get through it a bit faster on a second play-through) because it feels like an actual part of the game rather than simply “the part where you do the mechanics” 
Next time I might finally talk about why the tutorial for Pathfinder;Kingmaker is so bad...but I might not bother, its boring. 
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dailydungeondelves · 3 years
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I just have to write up these stats here...
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rp-meme-glaceon · 5 years
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Dying to “Test Drive” a New Muse?
Send “🏁” and I will write a headcanon, profile, drabble, sample interaction, rp starter, ect. for a new character/OC I’m interested in roleplaying!
Help the mun decide if this muse is right for them, or just help them flex their writing muscles a bit!
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the-whatcherof-89 · 2 months
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Geminitay Aka Mrs Crystal Sunrise . 
Aasimar (Agathion Blooded) Ranger (Horse Lord)10 Hinterlander 10 XP307,200
Neutral Good Medium Humanoid (Outsider, Aasimar) Perception
HP193(20D10+100)
AC40(+10Dex+4Shield+5Natural+5Deviation+6Armor)
BaB+17/12/7 CMB+21 CMD+41
Tay Twinned Piercer+33/28/23 1D8+9 Living steel longspear+24/19/14 1D8+7
FORT+20 REFL+25 WILL+16
Racial traits: Outsider, +2 to Handle animal and Survival, 1/day Summon nature’s ally II CL16, Deer horns, Celestial resistances 5 (acid, cold, electric), Darkvision 60ft.
Traits: Naive, Speech of the wilds(Draconic)
Class abilities: Favored enemies(Undead, Illagers, Orcs), Combat style feats(Mounted archery, Sprinted charge, Mounted skirmisher), Endurance, Favored terrains(Water, Underground), Hunter's bond(Horse), Woodland stride, Swift tracker, Evasion, Favored enemy+4(Aberrations, Monstrous humanoids), Fast movement, Favored terrain(Hinterland)+4, Master archer(Rapid shot, Manyshot, Shot on the run), Hinterland stride, Chosen kin 60ft, Defended earth+4, Imbue arrow, Waymarker travel.
STR18 DEX30 CON20 INT16 WIS16 CHA12
Feats: Weapon focus(longbow), Mounted archery, Craft wondrous items, Brew potions, Vital strike, Improved vital strike, Endurance, Point blank shot, Precise shot, Divine interference.
Skills: Climb+13, Craft(Stone and metal)+26, Escape artist+18, Handle animal+26, Heal+11, Knowledge (Dungeon)+11, (Geography)+26, (Nature)+16, (Religion)+11, Perception+26, Profession(Engineer)+16, Ride+23, Spellcraft+11, Stealth+23, Survival+18, Swim+17.
Languages: Common, Celestial, Sylvan.
SpellcastingCL16 DC13 Spells per day 5/4/4/2
Equipment: Vigilant mithral padded armor+5 of Greater fire energy resistance, Darkwood shield+2, Necklace of natural armor+5, Ring of protection+5, Tay twinned piercer(Composite STR+4 longbow+5 with the Bane property against: Dragons, Constructs, Aberrations and Monstrous humanoids), 50+5 Arrows, Living steel returning long spear+3, Belt of physical perfection+6, Cloak of resistance+5, Bracers of archery(Greater), Headband of mental Prowess(INT WIS Geography), Boots of speed, Shadow falconeer’s glove, Ring of sacred mistletoe, Manual of quickness of action+5(used), Wand of cure critical wounds, Handy haversack, Ranger kit, Potions(2 Cure critical wounds, 2 Invisibility), Leather helmet shaped like Jack o’ Lantern pumpkin(worth 100GP), 20GP.
TAYLOR - Animal Companion - Deathtouched Horse
Initiative+4 Speed 50ft
HP8d8+32(64) AC29(+8Natural+2Dex+10Armor-1Size) Attacks: Hooves 1D6+4 Bite 1D4+4.
Racial: Low-light vision, Darkvision 60ft, Scent.
Class: Improved evasion, Ability score increase (+2Str +2 Dex +1 Wis), Multiattack, Dead sight, +4 vs trip CMD, Negative energy affinity, One foot in the grave.
Str 18 Dex 14 Con 18 Int 2 Wis 12 Cha 6 BaB9 Saves +7/5/3
Feats: Armor proficiency x3 (light, medium, heavy).
Skills: Perception+12, Survival+10, Swim+12
Tricks: Guard, Attack, Defend, Seek, Work, Fetch, Down, Come, Charge.
Equipment: Horsemaster’s saddle, Horseshoes of a zephyr, Greenwood banded mail barding+3 of fire resistance, Steadfast gutstone, Bit and bridle, Military saddle with bags and 10 rations.
Background: GeminiTay also known as Gem is a gentle, kind and nature-loving member of the inhabitants of the far land known for his Hermits. She has a passion for nature, hence her constructions are often green and full of animals. Gem was decorating her house and garden like any other day waiting for an eventual prank of the other Hermits (which she likes); suddenly she heard a voice calling upon her: “Your friends are in danger.” She stopped. “Who? Impulse, is that you?” No one was around, she searched all the surrounding area but no one was found. “Young girl, your friends are in danger, you can save them but to reach them you are going to need my help.” Gem was stunned “In danger?! Impulse! Pearl! Grian! Mumbo! Scar! ……!” She kept yelling their names as she was rushing toward their homes. No one answered. She went to the various farms and structures… No one was there. She was ALONE. “Oh, dear! where are the others?! What have you done?” She shouted. “I did nothing, some were tricked, some accepted a mission, some answered a greater call. I offer the latter. Help me so i can save your friends.” Gem was skeptical but the alternative was being TRULY alone knowing that the others were god knows where. “Ok, but you need to explain…!” She couldn’t finish the sentence as the world changed around her and she was on her trusty skeletal horse equipped with new items close to a village under attack from a group of Illagers. “First, extinguish the flames of conquest. Then come find me. I will wait where the land is truly green.” Gem looked at the village in flames and the vandals hitting the doors with axes. “And they say women thinks too much…!” And she spurred her horse nocking in the first arrow.
I DO NOT OWN THESE IMAGES, BELOW ARE THE LINKS TO WHERE I FOUND THEM:
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prpfz · 1 month
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✨✨ hey there! 18+ writers only please. i'm looking for someone who'd be willing to write canon female characters! mainly, i'm looking for someone to write / plot or headcanon around some canon characters with, with some of my favorites specified below.
i’ve got more than a few characters i’d looove to write opposite, of course —— these are just a few:
dc
talia al ghul, donna troy, cheshire / jade nguyen, artemis crock (young justice), black canary, zatanna, yara flor, lois lane, huntress / helena bertinelli, carol ferris, jessica cruz, selina kyle, wonder woman, ravager / rose wilson, starfire / koriand’r, lilith clay, dawn granger (titans tv), mera, punchline, poison ivy, hawkgirl, lady shiva, supergirl, arrowverse girls (sara lance, laurel lance, thea queen, iris west, dinah drake, mia smoak), etc.
marvel
elektra, emma frost, jean grey, psylocke, rogue, susan storm, kate bishop, felicia hardy, wanda maximoff, carol danvers, mary jane watson, gwen stacy, hope van dyne, etc
a song of ice and fire (game of thrones / house of the dragon)
cersei lannister, daenerys targaryen, margaery tyrell, melisandre, alicent hightower, rhaenyra targaryen
star wars
rey or leia
video games
ashe or kiriko (overwatch) / tifa, aerith, or jessie (final fantasy 7) / ellie williams (the last of us, part 2)
other
gwen tennyson (ben 10 alien force) / daphne blake (scooby-doo) / heather, gwen, courtney (total drama) / some misc disney girls (mainly from sitcoms or movies) / betty cooper (riverdale) / yennefer of vengerberg (the witcher show), etc.
these are just a few of the characters i’m looking for tbh, or the main ones at least. there’s quite a lot that i’d love, tbh.
as for who i'd play, i'm fine with most anyone, be it canons or crossovers or whatever. it depends on the pairing or plot, we can talk about it!
i'm fine with most themes and plots as well, and definitely most pairings. no real limits!
if any of this interests, like this and i‘ll message you! i mainly write through discord.
give a like and anon will get back to you
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czepeku · 4 years
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Night at the Tavern - DnD Battlemap
For those who have asked for some more useable DnD maps, here's our medieval tavern battlemap with a little inn attached for weary parties after a day of dangerous dungeon delving.
Meet a mysterious stranger! Go on a quest! Realise you've been conned into helping the agents of the BBEG. All in a day's work!
Get more of our maps here: https://www.patreon.com/czepeku
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itsjustagamebabee · 4 years
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[Next]
The tall red-haired of the group stood up and took a bunch of what seemed like cards. Each of them had a name written. You watched as he placed it in front of each person, on the floor.  Each person had their name in front of you. 
Seonghwa. Hongjoong. Mingi. San. Wooyoung. Yunho. Yeosang. And Jongho.
You look at each of the men as you read their names, trying to memorize each of them. Mingi set a card on top of each name, faced down.
“The way this works, Y/N,” Seonghwa started, never looking up from staring at Mingi doing his job “You win if you survive.”
[“Survive!? What the fuck is this!?”] [“Are you insane!? What kind of game are we playing!?] [“Sounds like fun.”]  [...]
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kidfoundonstreets · 2 years
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the wya when i was younger i was playing all those rolepaly games on roblox but all i really sdid was fly aoriund and watch people
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My RPG Characters
Alright - so here are the characters I have in any ongoing games (note - none of the games I am in or run are by the book D&D. They have a lot of homebrew stories, settings and gameplay)
I tried to keep things short and sweet, and then started to fail a little bit, so I’ll have the characters below the cut. It’s not SUPER long, but definitely longer than I had intended :/ 
I probably won’t ever remove characters, even if their games end, just so that if they are brought up there is a standing reference of who they are. I’ll keep it alphabetical though, and add new characters as they are made.
Alexis
Background: A human character from a Dark Fantasy Homebrew campaign. Alexis woke up on the table of some being calling himself The Sculptor, and was told he had died at some point, and that his soul had been pulled from the beyond and put into a carved stone body. He was being asked to fight back strange horrors invading this foreign land - the more he remembered and did, the more like his old self he would become. Before that he had simply been a man who loved life, travelling to meet all he could and write their stories, sing their songs, and experience all that life could offer. A true renaissance man.
Appearance: Currently he’s of course completely made of stone, barring a few cracks and random patches where his “true bodY’ peeks through. Before that, however, he was tall and lean, with light brown skin, bright blue eyes, and sunkissed brown hair that feel in loose waves and curls to about his shoulders. He generally had a bit of stubble on his face but never had a full beard. He always wore the finest things he could find - embroidered silks, handcrafted lace, and finely tooled leathers were all common parts of his wardrobe. He had a few slight scars with grand tales behind them (in reality they were generally caused by his own negligence in highly embarrassing ways, but he’d be damned if he was going to admit it) and the most charming smile you’d ever seen.
Personality: Outgoing and friendly, Alexis made friends easier than enemies. He took up work as a bounty hunter, but regularly would talk with his targets and convince them to turn themselves in without a fight. He made friends in places high and low, and could find something to talk about with nearly anyone. He has a high appreciation for the arts, and thinks it is the duty of all who live to preserve and share the stories, experiences, and creations of those around them. He truly loves life, loves people, and loves discovery.
Ariyna
Background: A Pantoran Character from a Star Wars Homebrew game. Ariyna was a young heiress and only child, growing up in the lap of luxury as her parents served in fairly high political positions (not the she paid that much attention to it). She always dreamed of seeing the galaxy around her but for various reasons was always kept at home by her parents. When she found out they were arranging a marriage for her with an available noble, she took her chance and ran away with the help of a bounty hunter, dragging her poor guard along in the process. Unfortunately, she was almost immediately captured by Sith who sensed great potential within her...
Appearance: Ariyna has soft blue skin with intricate gold markings on her face (one of which looks similar to an upside down lotus flower between her brows, the symbol of her family). Her hair is bright white and falls in very slight waves to her lower back. Her eyes are a soft pink that is so pale it almost appears white. She is incredibly petite, barely coming to 5 feet in height and is small enough that most larger aliens she meets are able to lift her one handed. She strives to wear the most current fashions, leaning into pinks, berry tones, and golds that compliment her best. The best way to think of her is as being “doll-like”
Personality: Ariyna grew up learning to wear different masks depending on her setting. However, at her core she’s selfish and rash, but still cares about others. She will act without thinking, then immediately regret her choices when she sees the consequences of her actions. She doesn’t like others getting hurt, but will let them get hurt before she allows harm to come to herself. She does good things, helps people, and pursues grand goals, but deep inside it’s because she wants the attention and validation from others for doing so. She’s not a good person.... But she knows how to make people think she is. And all in all - she’s scared. She makes choices based on self preservation, and a desire to find somewhere she belongs and feels safe.
Edwina
Background: Human Character from a Bloodborne homebrew game. Edwina joined the church of healing right before Old Yharnam had to be burned due to the scourge of beasts. Was too low down the chain to know much, but had seen enough to suspect the church was responsible, and tried to run away before being conscripted into being a hunter. Has worked her way into the choir where she has been able to learn about great ones, and is actually fairly sympathetic towards them (based on her understanding of them) and has shared dreams with them. Trying to experiment and find ways to use the dreams and the presence of the great ones to counteract beasthood.
Appearance: Pale skin (does not get much sun AT ALL), black curly hair that she haphazardly iles on her head, brown eyes. Likes long sleeves, lots of layers (long tunic, with a vest, and then her robes, and then a coat), fairly average height, slender build with little to know muscle - kinda bony. Currently has some pretty nasty twisted scars along her shoulder, chest and right forearm, and again in her lower legs due to some cultists attacking them with bear traps and nailed planks.
Personality: Very introverted - would love to curl up with a book and tea at home. Very curious and likes to learn things. Will definitely lie and attempt to go where she maybe isn’t supposed, but will also crack under even the slightest amount of pressure. Has a very low threshold for bullshit of any kind. Very inexperienced with ost worldly things (got hit on by her current beau, did not realize what was happening and never would have if he hadn’t specifically explained himself). Very low self esteem that she hides by just not talking. Currently really struggling with the thoughts of being physically intimate now that she has a bunch of nasty scars that she wants to keep hidden.
Fitz (Full name is Fitzgerald, but he hates that)
Background: Fitz is an automaton (magic robot, basically) in a heavily magic based setting where said automatons cannot use magic. Instead he is a skilled tinkerer and craftsman, and makes many fine tools, baubles and decorative pieces, along with an impressive array of mechanical things. One day he did such a good job for one mage, that they decided to enchant him with the ability to do artificy, but only on metal he has gathered and forged himself. Now he has to occasionally travel about for fancy materials that people want him to artifice so he can continue to amass more wealth. Even though it’s super inconvenient. On one such excursion he wound up getting caught in a sort of… compound for discovering the next “architect” - a being who gets to live a life of luxury and get access to untold power, in exchange for keeping the people of the world safe from outside threats. He has to go through a gauntlet of tests, challenges and more to earn this spot, and he is greedily doing everything he can to play the other contestants and get the prize for himself.
Appearance: Made of dull gray metal with bits of clockwork and other mechanical parts occasionally peaking out at the joints of his body. A fairly unassuming automaton, and he’s okay with that. His eyes glow a nice blue color, and he wears a loose tunic with a vest and tight trousers that have many loops for tools and pouches for bits. He has a lovely pair of cuffed boots that he wears as well. He is always accompanied by his companion - an artificed bug that holds a number of his most commonly used tools and is able to come when called and produce the proper item. It can’t speak or understand anything else, but that doesn’t stop Fitz from talking to it like it can.
Personality: Fitz is kinda an ass. He prefers to be able to just live a calm and relatively boring life, because he has no desire to incur the dangers that adventuring brings. However not using his artificey skills, now that people know he has them, is becoming more of a difficulty as people harass him about it. So he begrudgingly goes out and collects what he needs and will absolutely complain the whole time. He really doesn’t care about other people and will not hesitate to leave them behind if it’s easier to do so. However he will help them if they provide more benefit to him alive, or if it isn’t too difficult to do so. The biggest thing that can entice him is the promise of the easy life that power and money can bring. It’s not a big enough draw for him to hunt it out, but if the path is laid before him… well he’d be a fool not to follow.
Kati
Background: Her father was a highly respected doctor who worked tirelessly to help people by treating sickness and disease. he was very strict and good, and held high regard for the accepted morals of society. Her mother was a bit more eccentric - she was mortician, and treated death as just another stage of the lifecycle. This allowed Kati to develop an… unusual, and at times unhealthy, interest in death. She was very intelligent, and extremely curious, and she moved into medical research. She studied diseases, how they spread, their symptoms, etc… But began to push the limits of what all “research” entailed. She began allowing patients to die for the sake of documenting the entire cycle of the disease. She stole samples of diseases and took them home, where she would effectively poison others and document what happened to them. Eventually she began soliciting her services as an assassin, using diseases commonplace enough to not be suspicious, but difficult enough to treat that death was all but guaranteed.
Appearance: She is a young woman in her thirties, with olive toned skin and deep brown eyes. She has thick, black curly hair that is almost always worn up. She wears glasses all the time, even though she really only needs them to read or work on delicate, small scale things. She is fairly plain, and is okay with it as she has little interest in relationships (or people in general, for that matter). Her style is mainly about what is comfortable, and is usually loose pants and simple blouses that can have the sleeves rolled up. She does have a few outfits that are tight and dark that she wears when working as an assassin, along with a black cat mask that she uses to cover her face. She is thin, more from poor health choices than anything else, and does not do well with too much physical exertion.
Personality: Very blunt and frequently thought of as cold and uncaring. Mainly just socially awkward and not sure how to engage with people - which is fine, as she doesn’t really care to do much with others anyway. Has little regard for human life and is extremely curious about the concept of what the afterlife may hold. Collects any paraphernalia she can that relates to death and the macabre, including skulls, mummified body parts, etc… Concerned with herself and her own wellbeing first and foremost, but learned enough from her father that she will help others if she has nothing to gain from leaving them (for example, she will not leave a child to die from pnuemonia, if for no other reason than it isn’t interesting and provides her nothing to learn). She will not hesitate to justify death with the pursuit of knowledge, however. Has little care for what others think of her, and has been called things like weird, quirky, ugly, unapproachable, rude, etc… her whole life. Attempts to be minimally polite when required, but rarely succeeds.
Kyllä
Background: Dwarven character from a homebrew-y psuedo gothic fantasy world. Woke up one day in the middle of a city with no memories. A human woman who ran an herbalist shop took her in. She didn’t really fit in, because most of the dwarves rejected her due to her lack of knowledge and reverence for their ways, and everyone else is just a little bit racist. Developed skills for thievery out of boredom and a desire to save for the things she wanted, and now relies on it as a general lifestyle. Primed to take over the potion shop her adopter runs, and was travelling to expand it when she was forcibly made a “reaper” - someone who uses elemtnal magic to defeat dark, demonic beasts infiltrating the world. Now that kind of serves as her primary focus.
Appearance: Short, a bit squat but not as much as many other dwarves (strives to make sure she is light on her feet and can squeeze through small places), fair skinned with slight tanning on cheeks, shoulders, etc... Auburn hair that is wild and unruly. Wears leather and dark clothing with hoods, gloves, face wraps, etc... has a blade that straps along the length of her forearm and can be popped out into a scythe. Uses shadow based magics.
Personality: Loud. Will say what she wants, when she wants - ifshe doesn’t like you, she will absolutely tell you. Enjoys fucking with people, and will use trickery to overcome obstacles when given a choice. Does not like to be looked down on and will go to great lengths to prove you wrong. Does not like the idea of commitment due to intense trust issues, but will not hesitate to indulge herself in whatever way she wants at the time. Prides herself on her ability to seduce just about any woman she comes across.
Petra
Background: Naive faun girl who lives in a tiny town in the middle of a wild forest and has literally never left. Her husband goes out adventuring and stops writing one day. She decides to go after him and experience the wonderful world! Surprise - the world is actually awfully. Cinnamon roll faun girl has a few exestential crisis before finding her husband who had become a revolutionary to try and make the world better before she could ever come see it. (It didn’t work). The world she is from is one where most people can use magic, however faun’s are born with “half” magic. They can bond with someone to give them their half of magic, meaning that between two bonded fauns, one can use magic. She gave her magic to her husband, and so in order to survive on her adventure has taken to collecting a meangerie of magic knicks knacks and items to compensate. Not all of them are good.
Appearance: Very small (smol) - just over 4 ft. Broad, branching antlers. Long wavy pale blonde hair that turns to a rose color at the ends. Very dusky brown skin with white freckles. Deer ears and a tail, as well as soft fluffy fur on her chest, forearms and lower legs. Big blue doe eyes. Wears impractical pretty clothes and an eclectic mix of jewelry (namely a gaudy collar of different gemstones that her husband had sent from a treasure trove - it does NOT match her clothing and is VERY expensive, but it was a gift so it doesn’t come off)
Personality: Cinnamon Roll that has had to witness too much cruelty of the world for her taste. Wants to make things better, but has doubts on her ability to do so. Has struggled with questions like what makes someone good, what is right and wrong, etc... and is still not settled on an answer. However, this challenged naivity has led to the development of the idea that most people are bad, and to assume people are bad until proven otherwise. Takes betrayal like a knife to the heart and can hold a grudge - especially if she thought you were better than that.
Vivian
Background: My longest running character who has ascended into some ridiculous territory. Vivian was basically an Aasimar Cleric. She was descended from a race of near immortal beings with the ability to access different dimensions (an ability that was awoken within her in her mid twenties). She has an angelic companion named Ezekiel who gives her some of her magic abilities and travels with her as both a fighting companion and a romantic partner. She is currently considered a God on 2 different worlds/other dimensions (one of which is basically dead so...)
Appearance: Tall (like... 7ft. tall), lean muscle (she is trained with a sword and shield, hand to hand combat and a crossbow, and wears heavy plate and chain), Sun-Tanned skin, long bright red hair, quite a number of scars (legs are covered in acid-like burn scars, chesst has a magic internal scar that runs along the veins, assortment of smaller scars from other attacks). Was missing right arm which was replaced with a magic prosthetic, but had it... replaced? When she ascended to Godhood (like you do). White angel wings with gold accents. WHEN ON A WORLD SHE IS A GOD OF her scars are replaced with ethereal gold filigree patterns, her hair dissolves at the tips into a sort of galaxy thing and her eyes glow a bit. Gold and White aesthetic.
Personality: Neutral Good - Values what is right and just abov eall else, even if she must kill or lie for it. The good of the many outweighs the desire of the few. Doesn’t believe that anyone is beyond saving, but will not risk others to try and save someone who doesn;t want it. A mediator - will try to find a middle ground of peace if she can before escelating things. Loves to find flowers to braid into hair, will adopt literally any kind of animal (which has included a giant spider in the past) and likes feeling pretty even when covered in heavy armor that can obscure almost her entire being.
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