#Rogue Mage
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dukeofdogs · 1 year ago
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Gwent: The Witcher Card Game | The cards that could’ve been 23/?
Lanterbearer Wraith (Karol Bem), Highborn Vampire (Daniel Valasis), Furious Ice Giant (Oleksandr Kozachenko)
Nekker Big Boss (Karol Bem), Succubus Mistress (Katarzyna Bekus), Viper (Anton Nazarenko)
Ancient Leshen (Bogdan Rezunenko), Woodland Hag (Alicja Użarowska), Angered Treant (Anton Nazarenko)
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marnasid · 4 months ago
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I found an even more unpopular piece of the witcher fandom than Thronebreaker🤠👍
I entered the game to learn more about the Witcher lore and look at the handsome mage, but in the end I found myself feeling sad (my boy deserves a better life😭😭😭)
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djotaku · 2 years ago
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2022 in Video Games and 2022 Video Game of the Year
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View On WordPress
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vigilskeep · 8 days ago
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lucanis noting down in his logbook that viago would find bellara’s thoughts on cooking and masking flavour profiles useful and house de riva’s enemies would not live much longer vs bellara completely unprompted telling neve there are skills she’d like to learn from the crows. not sure whether we should fear or encourage this networking opportunity
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priestofdumat · 4 months ago
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I'd like to report a dead body
Shots Fired
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rennybu · 25 days ago
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t minus 20 minutes to veilguard................ i offer only comfy worldstate romance sketches
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loustica-lucia · 2 months ago
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Heroes of the Dragon Age
An animation I've made for Dragon Age Day 2023, featuring my main Warden (Alyssa Cousland-Theirin), Hawke (Eleena Amell Hawke) and Inquisitor (Sulevin Lavellan)!
It's to this day one of my best artwork and I thought I should share it here too! 90+ hours between the original sketch, outfit design, the rough animation, rotoscope, inking, flat-colours, background shading and even the audio :')
Interested in the process? I detailed it below since it was my first time doing something like that:
I would like to start by saying I'm not a professional animator!Everything you've seen here is the result of experimentation and a lot of practice to learn and understand how 2D animation works.
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My first idea started in May 2023. I just finished rewatching DA Absolution for the X time, and wanted to analyse why I loved the intro so much. (Even after countless rewatch, I never skipped it once.) I was inspired to study it with my main three protagonists!
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Then came the first test with Alyssa Cousland-Theirin, my Hero of Ferelden! I tried to understand which part to separate for the animation. Mainly the hair and cape because it flows a lot more than the rest! If I recall, my first idea here was to make her counter flame attacks (?). Then, as the camera turns around her, I tried to add a grid to know how the camera would work around it.
I ended up making the clip longer, so she could position herself to the further left and leave space to the two other protagonists.
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Now it was time to try to animate Sulevin Lavellan, my Inquisitor. I really kept that quick doodling style just to capture the vibe without putting too much time/effort into it! The background would be static to contrast with Alyssa's. I also loved the idea of a rogue sneaking!
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Instead of working on Eleena Amell Hawke, my Champion of Kirkwall, I went back to Alyssa and started working with Clip Studio Paint 3D models (this entire animation has been done on the EX version of the software!) It helped for rotoscope animation and maintaining likeness! That's when I got the idea to make the background swirl around the character to let the eyes be guided by the rest of the screen!
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After a couple more hours, I planned the entire animatic with 3D models and quick doodles! I finally found a cool pose for Eleena Hawke, which was honestly the hardest of the three to imagine for some reason? I tried many other poses but ended up picking an animation from the game!
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This whole time, I was studying a bunch of background ideas and how studio Red Dog Culture House (who made Absolution) work! Thankfully, they have a YouTube Channel where they shared some BTS content so I could analyse it!
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Then, I simplified my character and their original designs in the style of the studio! These outfits are how I imagine them after Trespasser. Alyssa as the Queen of Ferelden, looking for a cure to the Calling, Hawke following Fenris to Tevinter & Sully as a Red Jenny Inquisitor!
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The idea for Sulevin's animation actually came from a piece I doodled on a live stream, when I was drawing pose studies and turning them into finished artworks haha As for Alyssa, I wanted to draw the fight that got her facial scars!
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Once their designs were ready and the background ideas too, I made the rough version of the animation! Basically a sketch done on top of the 3D models to add the details, staying pretty rough just to capture the idea and movements.
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Then it was time to start the lines! I decided make a folder per frame, so I could separate all he main elements and draw them one by one. It helps keeping the likeness of a character in the different frames without having big "jumps" between frames! In fact, every parts were coloured differently to recognize them, and then I used vector erasers and masks (Ah yes, the entire lineart is done in vectors of course! It's easier to adjust and save time when working on similar frames!)
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At first of course, everything overlaps! But I find it easier to draw too much and erase after, just to make sure everything is coherent in each frames! The cool thing about CSP is how you can change the colour of the layers in one click! So all the coloured lines turned into black in one second, and I could reverse it just as quickly to double check!
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Then I started working on Sulevin! I made a blue line to mark where her feet were, as the sketch in the background wasn't perfectly straight! (Like Sulevin's sexuality 🤭😂) The silhouettes were very quick to do, but I had fun adding more & more details as she came closer to the foreground!
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I really wanted to add that little dagger trick, but I remember it required me to change the pacing of Eleena's apparition, as it was recovering her arm too quickly! I had to change the pace of multiple frames quite a lot during the project, to make sure the flow was right! For Eleena, most of her animation remained around her arms and the staff itself, as magic would be the most difficult part! That way each character has their own focus: Alyssa has a very animated background, Sulevin got the grappling hook and Eleena the ice!
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Then it was time to start adding colours! Just like for the lineart, I separated every colour on it's own layer, so I could easily adjust the colours later if needed. I added one colour at the time, going through all the frames, and then another colour!
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I made full palette tests with the colours I would use for their background at this point, checking if the details remained readable! Alyssa was the most challenging in terms of clothes, because I made her a very detailled armour! I had to simplify the Theirin heraldry, vectorize/redraw the Cousland, and make a brush for her cape's pattern!
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Once I was done adding the flatcolours, I started the background, and oh boy it was a wild ride. For the cave, I painted multiple tests. I imagine was to use CSP panorama tools, which transform a texture into a 3D sphere, so each corners must match to look good. Sadly, it made the background very blurry, so after hours of testing, I changed ideas. Instead of the random fire balls (?) I originally imagined for Alyssa, I made three simple frames of a Rage Demon to attack her.
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I ended up using the cave as a repeated pattern to make it turn 360° around the character. For Eleena, I mixed inspiration from the comics, Dreadwolf & Absolution, using warm colours matching Hawke's signature red. Just like I made the cave very grey/blue to match Grey Wardens. For Val Royeaux, it was more complex because I wanted to make it green, matching the Inquisitor's signature green. But bright green couldn't work, and the original colour during day time was blue/white/gold. So I added more leaves, played around the design a bit! After adding the rage demon, I made the shading! It was surprisingly easy and quick to do now!
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I clipped a white layer on the flatcolours to not be distracted by the colours, and made thin lines to separate the light/shadows, then simply filled everything with the bucket tool! Then you set the layer to multiply and remove the white layer, and you have celshading shadows! Now the character looks out of the picture, so I added layers of blue in color burn, saturation and substract blending modes to make her look like she's in the right setting! Of course, I did the same with the other two, giving Hawke a red overlay and Sulevin green shadows!
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Then I added the details, it went from white irises, to sword/staff smears to earrings and smaller finition that goes on top of these layers. To add the lights, I simply selected the shadows and reversed the selection! Using warm and cold tones to create contrast with the purple/bluish shadows! I also added more ambient light layers for Alyssa to reflect the Rage Demon fire. Now it was time to add ice magic! My first attempt had too many frames, making it look weird! Sometimes it's better to lower the frame rate to make things less bumpy!
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Then I downloaded some cool ice brushes on CSP assets that made it look less like blue magical flames! But when I covered the screen in ice, I realized "Oh wait, I could make a cool transition from the ice, to blue lyrium turning red?"Red Lyrium truly links these three games and The Veilguard somehow! I spent the next hour painting over the idol and putting it in a black background, with lyrium and then the golden Dragon Age title text.
For the SFX, I used free youtube libraries sounds & "Darkspawn!" comes from the violent human female voice set (iconic for ""Can I get you a ladder? So you can get off my back!"😂🤭) After editing all that, the animation was finally done!
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Here's the final math:
About 15 hours for the sketching/rough/animatic phase, 30h for the lineart, 25h for colours, 10h for backgrounds, 5h for details & 5h for music & SFX, for a total of 90 hours. Aka the same amount of time it took me to finish Baldur's Gate 3 the first time lol
If you have any question regarding the animation or the softwares etc. do not hesitate to ask, I'll do my best to answer!
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bones-of-rabbit · 1 month ago
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how did he steal my heart when he's so bad at picking locks i will never know
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felassan · 3 months ago
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Dragon Age: "We'll have more mage gameplay for you before launch!" [source]
More mage gameplay coming before release. :)
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densewentz · 6 days ago
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Hawke, when Justice takes over Anders:
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Rook, when Spite takes over Lucanis:
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whereismywarden · 2 months ago
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love LOVE the fact that most of Rook's starting armours absolutely slay... and then there's Mourn Watch mage Rook who looks like they just crawled out of the deepest, darkest trash dump
love that for them
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dukeofdogs · 1 year ago
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Gwent: The Witcher Card Game | The cards that could’ve been 20/?
Elven Huntress (Valery Vegera), Tears Of The Dragon (Oleksandr Kozachenko), Frozen Egg (Anton Nazarenko)
Ritual Dagger (Katarzyna Bekus), Caparison Of Lament (Marta Leydy), Bottomless Carafe (Marta Leydy)
Master Blacksmith (Sandra Chlewińska), Hedge Knight (Anton Nazarenko), Jester (Lorenzo Mastroianni)
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nuclearanomaly · 2 months ago
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Not immune to the hype, have my main world state protags
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3gremlins · 2 days ago
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omg i can't believe it took me all the way to play through number 2 to realize that bellara is actually a MAGE and they are reprising that "this? this is a bow? i'm definitely an archer" elf keeper joke with her (i also only clocked it b/c of banter with her and emmerich where he offers her a position in the mourn watch to come write academic papers with him and he refers to her as a mage and i was like WAIT WHAT lol)
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deimcs · 2 years ago
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DRAGON AGE: ORIGINS companions + the Grey Warden armor.
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vir-bellanaris · 2 months ago
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Consider Lavellan having to constantly battle desire demons taking the form of a happy life with Solas/either driving her to take the rite of tranquility or him having to intervene.
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