#alzur
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dukeofdogs · 11 months ago
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Happy Valentine's Day to all who celebrate
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marnasid · 5 months ago
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I found an even more unpopular piece of the witcher fandom than Thronebreaker🤠👍
I entered the game to learn more about the Witcher lore and look at the handsome mage, but in the end I found myself feeling sad (my boy deserves a better life😭😭😭)
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stillness138 · 2 years ago
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i traced the original to make a brand new bastardization of a classical art piece. the creation of viy, maribor, late 900s, colorized
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ehay · 1 year ago
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The Spell of Last Resort.
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dravenxivuk · 1 year ago
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Alzur's Legacy Lambert in @atroppa-nightshade ’s Pink Smoke.
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hanzajesthanza · 1 year ago
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the multilinguality of a lot of the witcher characters is something i love and also probably a feature resulting from sapkowski being a polyglot himself as well as creating a fantasy world that mimics the real one.
it’s a more obvious and crucial element in the hussite trilogy, but i think that it’s also significant in the witcher, too.
languages are not as simple as belonging to one people group. for instance, one can know one dialect of elder speech and be fluent in it, but struggle to communicate in another dialect.
there’s various dialects of elder speech, the first being the classical, the one spoken by elves. another one is nilfgaardian. another one is skellige jargon. another one is brokilonian… and there is an entire variant of elder speech used by mer-people and sea creatures, but it is sung, with one’s musicality, melody, and intonation affecting their accent.
and elder speech is needed for specific activities. if you cast spells? if you’re a human, you need to know classical elder speech, because the human way of casting spells requires incantations and hand gestures.
if that wasn’t enough, the concept of languages dying out and intermingling and evolving is also touched on.
for instance, the dwarvish language exists, but is quickly being forgotten as assimilation into human settlements becomes more and more common, and youngsters are reluctant to speak their own language
another example of time and the mixing of groups affecting the evolution of language is in the north case, a mountainous region in which nilfgaardian and northern tongues have been mixing for the past couple of decades due to imperialism and nilfgaardian expansion northward. and owing to this is an eruption of new slang using words from nilfgaardian has entered the local tongue.
(this part is just a headcanon:) there’s probably a lot of local languages and dialects, from regions the nilfgaardian empire consumed, that are various stages of dying because some places were conquered hundreds of years ago and some were conquered only a few decades ago
there’s even more obscure languages like the vampire language which is only known to us in a nauseatingly menacing, terror-inducing song and… an untranslatable pun.
what’s more is the curious use of latin words and phrases used as one mught use them today; for which, of course, the out-of-universe explanation is that sapkowski is addicted to using latin, but, in-universe is an ancient language with a similar role latin has in modern society being “translated�� to our latin, just like the common tongue is being “translated” to polish.
and what i love the most about this is that this isn’t knowledge that lives in the background, not touching the lives of our characters. the characters’ abilities (or inabilities) to speak languages affects them in many ways throughout the story.
geralt speaks elder, but his brokilonian dialect is poor (at least during sword of destiny, in time of contempt he seems to have improved somewhat during his month-long stay)… and dandelion had to learn elder speech for his expedition to brokilon, to sing elaine ettariel and speak with the dryads, and you can see that he’s a beginner in the language.
milva gains multiple nicknames in elder from the elves owing to her service to them, not solely out of respect, but because her given name is hard to pronounce for them. and her present nickname, the one she should be proud of, is not of any of her attributes, but a familial title—sor’ca, sister.
another thing about milva is that she is illiterate, but at the same time, bilingual. one does not preclude the other!
cahir’s mother language is nilfgaardian, but speaks the northern common language because of his northern ancestry on his mother’s side. and in times of stress, his mind blanked on northern, as well as when he swore in nilfgaardian.
cahir can understand angoulême’s north case slang, as well as “translate” for the rest of the company, but they have probably run into confusion or frustration—“how did you get that from that?!”
and regis’ language is so obscure, he makes a joke in it to himself and no one else understands, but he still is clearly amused by it. and vampires seemingly also do not speak with their mouths, only using telepathy, so the acquisition of human language must have been a challenge for him. and i wonder how many human languages he’s learned only to later face their extinction. perhaps when he came back from the grave, the human language he had learned was now defunct, or rarely used?
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dukeofdogs · 2 years ago
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piranhaincaps · 8 months ago
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fun fact! Alzur's Legacy Lambert does have his (game) facial scars, but he hides them beneath the sweep of his hair and they're easy to miss
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arianaofimladris · 1 year ago
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It's nice to see Polish fan production being remembered and valued by foreign viewers.
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dukeofdogs · 1 year ago
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Gwent: The Witcher Card Game | The cards that could’ve been 45/?
Grandmaster Ortolan (Maxin Kozlov), Sorel Dagerlund (Ewa Trawińska)
Biruta Icarti (Iruna Yurova), Alzur (Marina Karakatsani aka Snook-8)
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tcustodis · 2 years ago
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how about a blorbo minipack:
gascon, zoltan, abigail for that w1&bugfucker combo, and crowmama from our card game?
doesn't have to be all of em tho 😅
Ofc i did all of em
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stillness138 · 2 years ago
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a song of ice and fire lore theories: character x is actually y, prophecy interpretations, maesters are behind everything,...
the elder scrolls lore theories: character x is a manifestation of y, metaphor and conflicting accounts of events, smth smth towers wheel time and cycles,...
the witcher lore theories: literally anything that isn't in the text is possible and we will never be proven right or wrong. also the creator of witchers fucked a giant centipede.
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donovaneagle2098 · 9 months ago
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A Complete Encyclopedia of the Lore of Every Witcher School
This is a project I've been working on for a long time. The Witcher Schools in general have lore spread across 3 or 4 different sources, so it's very easy to find inaccurate details about each school due to a person only going off of one source without even knowing of the others. Hell, I've been guilty of this in the past. So I've gone out of my way to find every source available for the various Witcher Schools and compile it into one master post, mostly pulling from the standalone Gwent game, and the Witcher TRPG, as well as an email conversation I've had with the TRPG's writer, Cody Pondsmith. Without further ado, let's start out with the original school, the Order of Witchers.
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Witcher schools are like the Clans of Skellige, subtly different, but largely united by their common ground, and that common ground is the Order of Witchers.
The Order of Witchers began as an experiment by the rogue mages Alzur and his mentor Cosimo Malaspina. They "recruited" tests subjects from orphanages, buying them from neglectful parents, or outright kidnapping street kids.
From Cosimo's Gwent Card:
"Children keep asking him for gifts. He doesn’t know why, but it really helps with finding subjects for his experiments."
The main goal of this project was to create an order of knights artificially mutated and imbued with extreme levels of magic to protect people from a world where, at the time, monsters were often literally around every corner.
The mutation experiments were grueling, and most early candidates died horribly, the girls especially, as the mutagenic compounds the mages were working with at the time were better suited for a boys physiology, and they quickly stopped trying to find a mixture that worked well with women, instead refining the more successful candidate pool to meet deadlines. Even with these refinements, however, the Witchers couldn't actually generate much in the way of magical power, at least not nearly as much as those funding the project had hoped for.
These early candidates were encouraged to stick to political neutrality, were told of their duty to protect the common people, and their sword instructor tried to encourage them to take on knightly virtues to live their lives by, though only a few candidates actually bought fully into these particular knightly ideals.
The school developed a training regimen that all later Witcher schools would put their own small twists on. They perfected the whirling sword style, practiced on the Pendulum and Gauntlet training courses. They learned the Witcher Sign magic, created by Cosimo. They were taught hunting and monster lore from experts hired from across the world, and master alchemists crafted the famous Witcher potions.
Ultimately, funding from this school would be pulled due to the Witcher candidates lack of truly powerful magic ability, and the order would start to fracture. Witchers dissatisfied with their lot in life after being forcibly mutated, and railing against the Order's enforced ideals began getting combatative with other Witchers over petty contracts. At this time, contracts were so plentiful that there was no real need to fight over them, but these dissident Witchers did so anyway out of a desire for autonomy and to be free of the Order's code, which they saw as having no practical purpose to prepare new Witchers for the road ahead, and hypocritical as it was forced on them by the mages who never cared for the Witcher's lives. This culminated in one such outspoken Witcher, Arnaghad, attacking another Witcher who poached a contract from him.
After being forced into the painful life of a Witcher, Arnaghad loathed anyone who imposed their will upon him, the Order and it's codes especially. He led an attack on the Order proper, aided by fellow Witchers who respected his defiance towards authority. Once they were beaten back, these dissidents fled to the Amell mountain range to start the next Witcher school, the School of the Bear.
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The School of the Bear is one of the most misunderstood schools of them all, owing to the first major lore drop about them being largely in-universe rumors and conjecture surrounding the school, and as such I may need to go more in depth. The two major misconceptions stemming from this is the rumor about their armor, which claims that they don't bother dodging like the other Witchers and instead take blows head on (generally a bad idea, according to Geralt in the books), and the rumor about them attacking most Witchers they meet.
I contacted Cody Pondsmith, who wrote a great deal of this lore, and he mentioned that Bears do often threaten or even fight other Witchers, but in a very Skellige way, only to ward off the other Witcher from contracts they want. The Bears just want to live lives where they aren't commanded by others, and were trained especially brutally, and so will fight for what contracts they want. However they will NEVER kill another Witcher, just draw first blood (outside of duels to decide who runs the school, which occasionally turn deadly. It's unknown if Arnaghad has ever lost these duels) and if that other Witcher stands up to the Bear, they'll let them have the contract and if they meet up and work together enough even maybe become a lifelong friend.
To quote Cody himself: "I like to think of the Witcher Order as a big family in which the Bear School is the blunt, no-nonsense brother. He can be prickly and a bit of a bully sometimes but he takes his job seriously and he can be a good drinking buddy if you get to know him. Not the friendliest of people but far from evil. If you stand up to him and show him you're not afraid of him, he'll respect you."
The other rumor is also an exaggeration. The Witcher TRPG mentions that the Bear armor was designed with flexibility in mind, and while they trained to take on weaker blows with their armor and "mastery of the Quen sign", they also trained how to move quickly in their armor if they needed to dodge a fatal blow. The Bears also still trained on the gauntlet and pendulum like the other schools. Cody Pondsmith also confirmed that the Bears are just as agile as the other Witchers.
The Bears' core philosophy is almost very Lambert like, viewing Witcher's work not as a duty, or knightly virtue, but as difficult, brutal work. The only reason they stick to this work is to do a job where no one else commands them and they're left in peace. They focus only on the practical aspects of their profession, and as such discourage their students from working together in training, since Witchers work alone. As Arnaghad said, "We pass through life alone, better get used to it!" As a result, Bears are very isolated, preferring their own company to that of other Witchers, and were encouraged to value their autonomy and self care above all else. The Bears' approach to teaching was embodied as "let them better themselves through practical, dangerous trials. Survival of the fittest", embodied by final trial, that involved climbing to the top of Mt. Gorgon and back, and any who died from the cold were left "as a sobering reminder of the dangers of their trade". This resulted in the students of the school seeing things in a very callous, survival of the fittest way. Be as strong as you can, and let the perils of Witcher training and life pick off those who can't keep up. As a result, the Bears were by far the smallest Witcher school.
Despite this, the TRPG has a list of random early training events Witchers from all schools can have, and Bears could sometimes make friends amongst their fellow witchers in training just like members of every other school.
Once the new Bear students left their keep of Haern Caduch, most wouldn't return to winter there, unlike the other schools. They developed a reputation as being terrible to fight, and for being firebrands, often speaking very bluntly and quick to anger no matter who they spoke to, authority included. One such Witcher, named Gerd, was asked by a Duchess to help kill her father. He insulted her so badly he got a warrant for his death placed on him, though all the peasants he met spoke rather highly of him. As a result, Bears found it easiest to make friends amongst the similarly minded Dwarves and Gnomes of the Amell mountains, and people of the Skellige Isles. According to Cody Pondsmith, this is the main reason the Bears stayed together as a group at all. They valued autonomy above all else and so long as they functioned as a Witcher school, they were left alone and no rulers would try and command them. They also largely take their ideals of free will and apply it to others, never seeking to rule over others. They simply wish to live their lives free.
One of the original Witchers to side with Arnaghad, Ivar Evil-Eye, had extra mutations done to him by the Order of Witchers during his trial, allowing him to see into other worlds. In these visions he saw the Wild Hunt rampaging across them, conquering them. Ivar became obsessed with stopping them, and tried to kill Arnaghad to take command and lead the Bear school against the Hunt. This failed, so he and his supporters left to form the Viper School.
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The Witchers of the Viper school, based in Gorthur Gvaed, were said to be the most secretive, taking contracts as both assassins and witchers. They at first dedicated themselves finding a way to stop the Wild Hunt, amassing a massive library on the subject. Fighting with an unpredictable, ambushed based variant of the Witcher fighting style, Viper Witchers employed poisons, brewed by skilled Viper alchemists, on both their swords, and a dagger in their offhand, their biggest deviation from typical Witcher combat techniques.
Vipers, for an unknown reason, eventually forgot their purpose. In his time, Letho of Gullet could only guess at why the school had been founded. Instead, they became famous for their skill at political killings, dealing with the nobility of the southern countries before Nilfgaard had even become a large-scale power.
Viper students had a different type of trial, after more grueling than typical training. Instead of any physical task like the other schools, the Viper students were given a pet at their induction to the school. And to graduate, they simply had to hunt it down and kill it, showing their lack of mercy.
While most of those who supported Ivar followed him to the Viper school, one group broke off and west east, across the Korath desert, to Zerikania, founding the School of the Manticore.
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The School of the Manticore was founded by the Witcher Iwan, from the School of the Bear, following Ivar's assassination attempt on Arnaghad. They got work in the Korath desert as caravan guards, earning the attention of the Zerrikanian Queen after a deadly battle with a manticore. The Queen sponsored the Witchers of the Manticore, making them the only school to be officially backed by any government. They were experts on potions and anti-toxins, a necessity of dealing with the poisonous creatures of the Korath desert.
A unique adaptation to the monsters of the desert also had Manticore Witchers employ shields into the whirling combat of their Witcher training. Given their extra support, the Manticores held two keeps, Behelt Nar and Bailsuf Alsarea, on opposite sides of the desert, so that they might better patrol and guard those within it.
The Manticore is the final school to come from the schism Arnaghad had led. The other voices of dissent against the ideals of the Order would soon hear of these new schools and decide to break off as well to form the School of the Cat.
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The School of the Cat was founded out of a response to the hatred and distrust Witchers received. They desired to be seen in a better, more respectful light. Ironically, they would end up doing the opposite. The Cat School stole away with several of the mutagens needed to make more Witchers and headed to Ebbing, and Stygga Citadel, where they would begin to experiment on human-elf children in an attempt to perfect the mutations. Its possible that the mages at this time furthered experiments on making women Witchers, but this is not confirmed yet.
Attempting to make a name for themselves, the Cats hired themselves out as spies, assassins, and mercenaries, genuinely earning them some respect from common folk for killing bandits.
In their attempts to perfect the mutations and further dull the emotions of their Witchers, the Cat school experimented harshly on a group of children that resulted in the opposite, giving these Witchers hightened emotional responses instead. These students, cast aside and left for dead, fled into the arms of a group of elves, who agreed to support them if this branch of the Cat School supported the elves' fight for freedom.
This branch, led by Gezras of Leyda, attached itself to the Dyn Marv caravan and traveled the continent, lending their services mostly to those nonhumans who could pay, while the main Cats at Stygga ended up getting assaulted by angry royals incited by their political maneuvering. This left the Dyn Marv branch as the only functional element of the School of the Cat. These Cats would train students' agility in a light, fast Elven take on Witcher fighting style, and would train their balance by making students walk a tightrope, starting low to the ground at first, but getting higher and higher each attempt.
The Cat school's breaking of Witcher neutrality and reputation for bloodlust earned Witchers such a bad name that those in the Order who most cherished their old swordmaster's knightly virtues would leave to form the School of the Griffin.
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The School of the Griffin, led by Erland of Larvik, wished to truly achieve the dream of the original Order, and Gryphon, the Order's sword instructor. They traveled north to Kaer y Saren, an old fortress the Order once used, and cleansed it of the spirits of those who died in the first Witcher mutations. From there, they began a Witcher school focused on respectability and honor, believing in their knightly duties. And it worked, somewhat. The Griffins were sometimes advisors to nobility, and seen as honorable, but the prejudice against Witchers would never leave, and most would never see a Griffin Witcher as anything more than a monster playing at being a knight.
These Witchers tried their best to cushion their students against the pain of their lives on the Witcher's path, and were more brotherly than the other schools, though their knightly virtues and brotherhood were oftentimes cold comfort to Griffin students.
From the Witcher TRPG Sourcebook:
"Witcher I knew couldn’t really remember much ‘bout his past. Heh, too young to really form a lotta memories when they took him to Kaer Y Seren. Told me that the memory he did have made the mutations easier. Poor bastard clung to a memory of his pa takin’ him on a horse for a ride in the fields. Don’t know why he chose that one. Probably the only normal memory he had."
The Griffins amassed a huge library of magical knowledge, though they could only push sign magic so far, and the books were likely wasted being in a Witcher library. The library held several incredibly famous tomes on magic within, and was the envy of full mages across the Northern Realms. Despite all their efforts, they never could achieve their goal of bringing about the Order of Witcher's vision. The Griffins even had their own breaches of Witcher tradition in pursuit of their knightly heroics. An often said mantra of the Griffin school in Gwent is "To slay dragons! Tis our knightly duty!" despite dragons being largely innocent, intelligent beings who mostly wish to be left in peace.
Code Pondsmith had this to say about the Griffins:
"The Griffins stuck to the knightly traditions that the original witcher order tried to uphold. As a result it's safe to say that the Griffin school taught that monsters were the enemy of mankind and must be defeated. I don't think they would all be blindly overzealous but they wouldn't have any qualms about slaying sapient monsters if they believed it was for the good of mankind. Similarly, it's likely that they would side with humans in any conflict between monsters and humans. In a way, the Griffins' knightly virtues made them easier to manipulate than the other witcher schools. They were bound to protect humanity and thus were more likely to be convinced to hunt a monster if a local noble or alderman claimed it would be for the good of the people. This is the case with the dragons. The kingdoms and jewelers guilds of the North convinced the Griffin School that dragons were a blight upon humanity and the Griffins started slaying dragons regardless of whether all of the dragons they slew deserved it. Additionally, the knightly values might make Griffin school witchers more likely to take pity on desperate humans and work for free."
Those few Witchers remaining in the Order by now traveled to northern Kaedwyn, and started a school based on their tempered, traditionalist, and realistic view on the Order's goals. They based themselves in Kaer Morhen and dubbed themselves the School of the Wolf.
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The School of the Wolf is the most famous Witcher school, known for their professionalism and efficiency. They don't kill humans like the Viper or Cat. Aren't bold or brash like the Bear, or put Knightly virtues above Witcher ideals like the Griffin. I mean, anyone reading far this knows who the Wolf Witchers are, so I'm not going to get into to much detail. They're Geralt's school. Ciri's school. While the Griffins school wasted it's energy on trying to be what Witchers were supposed to be, the Wolf set its goals on being the best they realistically could be.
They took a balanced approached to Witcher life and as such trained Witchers who were the best adjusted out of the schools, with neither the Bear's harshness nor the Griffin's egocentrism. They perfected the Witcher's style of combat, refining their swordsmanship into an incredibly graceful dance. Combined with their professional attitude and teachings that allowed Wolf Witchers to adapt very well to most situations thrown at them, Wolf Witchers were lauded all across the Continent.
With all Schools formed, the Golden Age of Witchers began, at first with the Bears and Griffins making peace. From Erland of Larvik's Journal (The TRPG's monster manual):
"Surprisingly enough the fracturing of the witcher order had lead to a more effective organization for us witchers. Spread across the Continent and each making more witchers independently, it was no longer the task of 60 or 70 witchers to patrol the entire Continent from Nilfgaard to Kovir. Each school patrolled their own path and when a Gryphon met with a Bear each knew they had their territory and any infighting wouldn’t be worth the bloodshed. We managed to broker peace and live as somewhat estranged brothers rather than bitter enemies"
Witchers at this time were seen largely as heroes, with their detractors' voices largely simmering underneath. With Witchers around to kill monsters, people felt safe and so ignored any misgivings they might have.
Witchers, no matter the school, aren't too dissimilar from each other, and so the Cintinent at large formed an overall opinion of the Witchers based on the traits they all shared. From the TRPG:
"In the heyday of witchers there were many many seperate schools, which all mutated new witchers and taught them the neccesary skills to hunt monsters and lift curses. While it’s generally agreed that there is a core set of skills required to a be a witcher, each school taught its students differently and focused on different aspects of witcher training. Thus, witchers from different schools often act differently and go about their jobs in similar but varied ways."
During this period, the Schools all would produce hundreds of Witchers (though at any given time, most schools had about 20 Witchers running the school, a handful of novices undergoing the trials, and around 30-50 Witchers on the path hunting monsters. This fluctuated from school to school. The Bear's brutal training resulted in the lowest number of Witchers amongst the schools, while the Wolves' prolific status and high success rates meant they took in more candidates and had more Witchers than the other schools), and each was their own person, With their own preferences and personality, despite the schools themselves having reputations for Witchers with only a few certain traits. For instance, the Bear Witcher Ivo of Belhaven fought like a Viper or Cat Witcher, but in personality was a perfect fit for the Bear School with how standoffish he could be. The schools kept to their own territory at first, but as time went on and contracts got ever more rare, these already thin lines fell apart and the schools stopped caring much about territories.
They also all customized their gear in different ways, usually keeping their gear in similar fashion to their school's, as its what they trained in an were used to. For example, Bear Witcher Junod of Belhaven wore what appears to be a set of Wolf School armor he had modified to fit Bear Witcher style.
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Witchers also at this time experimented with signs. The Griffins obviously focused on making them more powerful, and the Bears pushed Quen to a level beyond any other school. But the most interesting case is that of Warrit, a blind Viper Witcher who used the lesser known Suppire sign as a form of echolocation.
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The Golden age lasted for around 150-200 years or so, ending around 1160 when the monster populations had been hunted down enough that people's main concern stopped being the monsters, and became the Witchers themselves.
The Griffin School, refusing to share the knowledge of its library, was destroyed by jealous mages. A group of peasants and mages attacked the Wolves' keep out of nowhere. The Bears failed to destroy a powerful cabal of vampires and, when peasants rioted and came for their keep, chose to disband rather than engage in needless slaughter. The Cat's keep of Stygga is destroyed, but the Dyn Marv chapter may still be alive and well. The Manticore School failed to protect an important prince from a fire elemental, and so lost their funding and closed. The Viper refused to support the Nilfgaardian usurper and were destroyed.
If you've made it this far, holy shit, thank you! I hope you have a great day!
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wingsofhcpe · 5 months ago
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It occurred to me that I failed to mention Tissaia has lost her magic in this.
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Based on an idea I had for Tissaia in The Witcher 3: the Wild Hunt timeline for an rp server.
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ehay · 1 year ago
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“She’s summoning Alzur’s Thunder…”
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queen-witcher · 5 months ago
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So I keep thinking about Tissaia with epilepsy. Like she's had it since she was a child, but when she came to Aretuza she was able to slowly get a grasp on it through potions and other magical care, to the point that by her accension, she rarely ever had episodes.
But I think it also fed into her obsession with control. There's nothing quite like a seizure to make a person feel out of control, and she hates the way they make her feel... vulnerable, exposed. If she can just recognize and catalog every symptom and trigger, can figure out the exact amount of water she must drink and the exact amount of wine she's allowed to indulge in and the exact amount of time she has to take her potions once the migraines and auras start, well, she can keep them under control - keep herself under control.
By the time Yennefer enters her life, she hasn't had an episode in well over a century. (And hasn't been witnessed by anyone during, in much, much longer). She can almost pretend she doesn't have them, but that doesn't stop the fact that she sees herself in Yennefer from the very first moment she saw her crooked spine and twisted jaw. And she can't tell which urge is stronger, to shy away from her or hold her closer.
All of this to say, I keep thinking about:
A) a post-sodden where the dimeritium in Tissaia's blood and the illness it leaves her with, leaves her struggling with the delicate grasp she has on her control. I think it adds an extra layer to how she interacts with Yennefer. The desperate yearning paired with the pained distance. The anxious need to feel strong for a powerless Yennefer, despite feeling so weak and out of sorts herself. Especially when Yennefer has always been the one to challenge her careful balance in more ways than one.
And B) a post-alzur's thunder where channeling that much electric current has more of an effect than just whitening Tissaia's hair. Electrical injury has been known to cause neurological symptoms, including potentially triggering seizures, and Tissaia channeled enough current to have been vaporized. She should have been. And maybe her control is what saved her, but not without consequences. I feel like she would have been hiding it for days. The faint trembling and unfocused eyes, the other mages can attribute to exhaustion, both magical and otherwise. But Tissaia knows. She knows what's coming, and what's worse, none of her usual preventatives are working.
I think she has a couple minor episodes before anyone else notices. She's always able to retreat to privacy before anything happens. Though there always seems to be a pair of watchful violet eyes staring after her.
Until one day, she just drops. The other mages, of course, panic because they've never seen Tissaia like this, but all Tissaia registers is Yennefer. Yennefer's warm hand gently turning her to her side. Yennefer's voice as it alternates between low soothing tones and commands to the other mages. Yennefer who sits with Tissaia and becomes her balance and control, when all she feels is chaos.
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