#Robert Kirkman Story
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Walking Dead Deluxe #100 (2024) Yasmine Putri Variant, Charlie Adlard Artist, Robert Kirkman Story, Dave McCaig Colorist, Death of Glen, 1st Appearance of Negan
#WalkingDeadDeluxe #100 (2024) #YasminePutri Variant, #CharlieAdlard Artist, #RobertKirkman Story, #DaveMcCaig Colorist, #DeathofGlen, 1st Appearance of #Negan "Something to Fear, Part Four" #SOMETHINGTOFEAR CONTINUES! This extra-sized chapter contains one of the darkest moments in Rick Grimes' life, and one of the most violent and brutal things to happen within the pages of this series — FINALLY IN COLOR! https://www.rarecomicbooks.fashionablewebs.com/Walking%20Dead%20Deluxe.html#100 @rarecomicbooks Website Link In Bio Page If Applicable. SAVE ON SHIPPING COST - NOW AVAILABLE FOR LOCAL PICK UP IN DELTONA, FLORIDA #ImageComics #KeyComics #Image #RareComics #WalkingDead
#Walking Dead Deluxe#100 (2024) Yasmine Putri Variant#Charlie Adlard Artist#Robert Kirkman Story#Dave McCaig Colorist#Death of Glen#1st Appearance of Negan#Rare Comic Books#Key Comic Books#DC Comics#DCU#DC#Marvel Comics#MCU#Marvel#Marvel Universe#DC Universe#Dynamite Entertainment#Dark Horse Comic Books#Boom#IDW Publishing#Image Comics#Now Comics#Key Comics#Rare Comics#Vintage Comics
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the comics missing every single aspect and point of clem's character more and more each issue is actually crazy like it's insane how wrong this lady wrote clem
#twdg#the walking dead game#pls stop putting the pages on my screen it ruins my day And life#robert kirkman and tillie walden pls stick to ur own horribly written stories and leave my daughter alone☝️☝️
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if i did a reread of the walking dead and wrote an essay on how aegon ii and carl are doomed to be the last man standing by their narratives, and what starts out as a sort of cool & nifty super power of always surviving turns into this horrific curse where everyone they know is dying around them & sometimes it’s their fault & sometimes it’s not but either way they can’t ever stop it until they’re sitting at the ending with nothing but their lone daughter to protect but so broken they can no longer connect to her and then their story abruptly ends-
would that be like the Most stupid, nerdy thing i have ever done in my life or
#valyrianscrolls#aegon the usurper#carl grimes#i associate the phrase ‘last man standing’ so heavily with carl that i used it to describe aegon and my brain short circuited#also…something something ‘if we forgive our fathers what else is left’ and ‘you can never escape your mothers blood’#re: carl’s life going so badly bc of his father’s vicious & world destroying love. and viserys destroying aegon’s life bc of his own lack of#love for aegon. completely accident. neither viserys or rick set out to create a worse world and yet.#and lori and alicent standing like ghosts over their babies. what do you do when your mother’s misery in her marriage is the reason your#life went off the rails. how do you hate her for it yet how do you love her.#rick ultimately dying at the hands of one of his victims. viserys rotting to deal surrounding by the children he emotionally abandoned.#THERES SOMETHING HERE#ROBERT KIRKMAN I KNOW YOU WERE AT CONS WITH GEORGE DID U EVER HANG OUT A BIT. YOU BOTH LOVE DOOMED BY THE NARRATIVE STORIES#AND HATE HOW PUSHY YOUR FANBASE IS AJSJDJ#getting on my soap box#this is comics carl obviously show carl is also my child and last man standing it’s just that they didn’t want to pay chandler riggs money#and killed him off. in my mind show carl outlives rick & michonne & judith & rj. just carl & maggie on opposite sides of the coast#alone with their grief and refusing to speak bc they no longer have the words.#carl’s daughter asks why her name is mj and carl’s grief chokes the words
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Superheroes In Real Life
Every once in a while I remember the Garth Ennis quote where he states that in his mind, if superheroes existed in real life they would be a combination of celebrities and politicians, thus mostly if not completely detached from everyday people.
As I've mentioned in the past, I obviously dislike this interpretation, but it took me a little bit to really articulate why exactly, and now I believe I can. The Boys chooses to write it's hypothetical superheroes irl scenario essentially from the perspective of, "What if the occupation of Superheroes first and foremost were to come into existence in the world we live in?" It's certainly A question to ask, but to me it's not that interesting. Ennis was clearly writing from a position of bias. He already didn't like superhero characters, so of course he chose to focus on the occupation. Whether this was because as far as he was concerned those characters as they were portrayed simply couldn't exist in the real world, or simply because of pettiness, I'm not sure.
The more I thought of it, the more I realized Invincible was asking a similar but distinct question (at least kind of). Instead of focusing on superheroes as an occupation coming to exist and how that would affect and be affected by real life, it asks, "What if superheroes as the kind of characters they are existed in real life?" In this sense I believe Invincible is asking a much more interesting and not-completely cynical question. What if someone as good-hearted as superman, as driven as Batman, as outlandish as Aquaman, and so on, all existed in real life. The answer is that they would all still be heroes and do good because good people like them do exist in real life. The online thing is that they would be a lot more complicated, they would make more mistakes, and they would really have their work cut out for them.
#invincible#the boys comics#superhero writing#garth ennis#robert kirkman#superheroes#superhero stories
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Finding Myself, Finding You: Chapter One
Masterlist
AO3 link
Lydia Vector is a trauma surgeon trying to find herself again after a traumatic incident--on top of surviving the zombie apocalypse. Along the way, she finds community, friendship, and maybe something more.
Story is 18+ for mature content/themes, minors do not interact please
TW/CWs for this story--implied/referenced past rape, canonical violence, non-canonical violence, blood, gore, referenced past suicide, swearing, surgery, excessive drinking, nightmares, vomiting, amputation, medical procedures, non-con medical procedures, referenced past medical torture, referenced past drugging, attempted SA, panic attacks, mental health struggles, referenced sibling death, referenced parent death
Each chapter will have its own TW/CWs listed
This story, Lydia Vector, her family & bestie (c) me, TheVeganDarkElf
TWD & its characters (c) AMC & Robert Kirkman, the writer of the comic series
TW/CWs for this chapter--blood, violence, amputation, swearing
“Lydia Rae Vector, Board-Certified in Trauma Surgery!”
The grin that spread across my face caused my cheeks to ache. I looked out and saw my parents and brothers, who fought like hell for their front-row seats to witness their only daughter and sister receive her certification. This was the moment I had worked my entire life for.
My residency was complete. And my boards had been passed. I was officially a surgeon.
The “waterproof” mascara I had spent my last $20 on ran and flaked into my eye, causing it to water more. I take my certificate from the officiator, shake his hand, and look out to the audience once again.
And I see him. Every single time, I see him.
A man stumbling down the center aisle, appearing drunk and disorderly, but he’s covered in blood, and his skin is bluish-grey. Decomposition has clearly already started. That was evident by both the open wounds on his body and the putrid stench that accompanied him. And the rest always happens the exact same way.
The crowd notices him, and slowly, the entire auditorium falls silent. Security starts to come around from the emergency exits, but before they can get to him, the man has made his way to the front row.
And he attacks my mother.
Her screams, the screams of my father and brothers, the screams of the audience and the screams coming from my own throat haunt me. He rips her vocal cords out with one swift bite, and her screams cease as quickly as they began.
And this is always where my nightmare ends.
I wake up in a cold sweat, nothing unusual there. I throw myself upwards, letting out a small yelp and feeling all over myself with my hands, checking for wounds and blood. My mornings went exactly the same way.
Every. single. time.
The small shed I had spent the night in looked even dustier during the day. I used my hands to prop myself up off of the floor and and pulled my backpack, which was my pillow every night, out from behind me. Scooting slightly to my left to get out of the blinding sun coming in through the window, I unzipped it and went through the checklist that I always do, making sure every weapon I had was still in its place.
“Axe, knife, guns, spear,” I said out loud, pulling one of the small guns and the collapsible spear out and setting them on the ground next to me. Checking that the safety was still on for both guns, I checked for my other items. Nothing had ever been stolen from me in the night, but you couldn’t be too careful.
“Journal, water bottle, clothes, food, tools, gauze, lighter, bandages, disinfectant, sewing kit, pills, and my most unique weapon.” Once everything was accounted for, I took the blanket I had been using and folded it as best as I could, stuffing it in on top of everything. I slipped my water bottle out and took the smallest sip, just enough to get rid of my cotton mouth and dry throat. I slipped the gun I left on the floor into the strap on my leg and extended my spear, getting up off of the ground and dusting myself off.
I paused for a moment and listened to the birds chirping outside. I wonder what they were saying to each other, I thought to myself. They seem happy. Of course they did. They don’t have to live through the end of the world in the same way humans do.
My reveling in listening to bird calls was quickly interrupted by the sound of a scream. A human scream. And Walker groans.
I swung my backpack onto my shoulders and jumped to the corner next to the door. I lifted my head slowly, just enough for my eyes to enter the window frame.
There was a man, probably around my age, on the ground, and three Walkers surrounding him. I could see that he had lost his knife in the scuffle, and I imagine he was hesitant to use a gun because he didn’t want to attract more of the reanimated corpses. I readied my spear, took a deep breath, and kicked the door open in one fell swoop.
“Aye motherfuckers!” I yelled, drawing the attention of all three Walkers towards me. I skipped backwards, away from the man, putting a little more distance between myself & the undead. I swung my spear and stabbed the closest one right between the eyes, pulling it out and watching the heap fall to the ground. The other two went down similarly. I paused for a moment, perking up my ears and listening to make sure no others were coming.
Once it was clear, I ran to the man. He was still on the ground, groaning in pain. That’s when I saw the bite on his ankle. My heart sank. But I knew what I needed to do. I ran and kneeled down next to him.
“Hey, what’s your name man?” I said to him, trying to keep my voice as calm as possible. I saw a small glimmer of hope in his eyes.
“A-A-Aaron,” he said, gritting his teeth through the pain.
“Alright Aaron, my name is Vector. I’m a doctor, and I can save you, but we gotta get you inside that shed right there. Can you sit up?” He nodded and used his arms to pull himself into a sitting position. I got up on my feet and put an arm around his back, under his arms.
“Alright Aaron, let’s get you on your feet,” I told him, and I saw him nod out of the corner of my eye. He put his body weight onto his right foot & onto me, and we slowly stood up together. Thankfully, the shed was right by us. I got him through the door and helped him back down onto the floor. Once he was on his back, I moved like lightning to get out my small axe, disinfectant, lighter, bandages, gauze, and two of my shirts, one with long sleeves and a small one.
“Aaron, you probably know where this is going, but I’m going to have to cut your foot off. And then I’m going to cauterize your wound so it hopefully won’t get infected,” I said between inhales, taking the my smaller shirt and tying it into a knot to form a gag. We couldn’t have him attracting any more Walkers. “I need you to take this and bite down as hard as you can. Can you do that for me?”
“Yes…” Aaron said. I saw a couple of tears leave his eyes. He put the knotted shirt into his mouth, laying his head back onto the dirty floor. I poured a small amount of disinfectant onto my axe and onto his leg, just above the bite mark. Some of the disinfectant ran into the wound, and he writhed in pain.
“Alright.” I looked over at him, meeting his eyes, “I need you to stay completely still. Bite down as hard as you possibly can. You got this my man.” He squeezed his eyes shut. I raised the axe up, lining it up with where I was going to make my mark.
“I’m so sorry Aaron,” I whispered, swinging the axe down as hard as I could. Thankfully, his foot and ankle came off with one hit. His blood sprayed across the shed, getting onto the walls and all over both of us.
Despite the muffling of the shirt, his screaming was loud. The tears were flowing. And so was the blood. I grabbed my lighter with my right hand and grabbed Aaron’s hand with my left one, squeezing it to remind him he wasn’t alone.
“I’m going to cauterize it next. This pain is probably going to be worse, but I know you can do this. Just keep breathing through your nose and squeeze my hand when you need to,” I told him. He didn’t nod or acknowledge what I said in any way, but I had to keep moving to stop the bleeding. I flicked on my lighter and held it to his open wound, gliding it back and forth across the whole area. I did this for a couple of minutes to ensure the whole area had been cauterized. For Aaron, I’m sure it felt like hours. He squeezed my hand so hard that I was sure he was going to break it. His muffled screams were the only sound I heard.
“You’re doing great bud,” I spoke softly, “I have padding and gauze that I’m going to put onto it next, then I’m going to wrap it in one of my shirts. Keep biting onto that one for as long as you need.” This time, he opened his eyes, which were bright red from crying, and nodded. I took a couple of pads and pressed them to his leg, holding them in place while I started the gauze wrapping.
“I’m sorry I don’t have an ice pack or anything to help with the burning,” I said. He spat my shirt onto the ground and let out a small chuckle.
“Sorry? You just saved my life.” I took my long-sleeved plaid button-up and wrapped his leg in it, using the sleeves to tie it around his calf. He was still hyperventilating a little.
“Just rest for right now,” I instructed, “once you’re doing a little better, I’ll help you get back to your home base.” He tried to pull himself up to a sitting position, but I lightly pressed on his shoulders to let him know to lay back down, “Stay like that. Just focus on your breathing. I have some water, and I have food if you’re hungry.”
“What did you say your name was?” he asked me. I pulled my water bottle, which was about half-full, out of my bag.
“Vector,” I repeated. I scooted over to him and helped him lift his head enough to sip some water without choking on it. I took my knotted shirt and unknotted it, giving to him to wipe the tears and water off of his face. He rotated his head and looked up at me.
“Vector, why did you help me?” he asked, “you could’ve just killed me, saved your resources. Or taken my stuff and ran.” I squeezed his shoulder reassuringly.
“I took an oath,” I explained, “I’m a doctor. This is what I do.”
“How can I—“ a cough stopped him mid-sentence, “repay you? I can get you food, water, supplies. I have a community. Just say the word and whatever you want is yours.” I leaned back and grabbed my spear, which I had dropped on the way in, and collapsed it fully, rolling back and forth on the floor between my hands.
“Honestly, I could just use directions to a certain place, I must be close to it by now. I’m looking for a safe zone, it’s called—“
“Alexandria.”
I cocked my head at him, my words catching in my mouth and my facial expression displaying my shock. “How did you know that?”
“It’s the only one around here. We’re only a couple miles out” he laughed. Despite my protests earlier, he used his upper body to pull himself up into a sitting position, leaning back against some boxes, “I’m actually from there. I’m a recruiter. I go out with my partner Eric, and we search for survivors, like yourself, and see who would make useful additions to our community. And hell, we could definitely use you.”
I couldn’t believe my luck.
“I’ve been looking for Alexandria for months.”
#daryl dixon#daryl dixon x oc#eventual romance#slow burn#slow romance#oc#original character#the walking dead#twd#twduniverse
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hello!
Happy Birthday and Merry Christmas 🎄🎁🎉 😄
I was gonna ask when the series had gone on a little longer, but since you got gifted "Do A Powerbomb", I was wondering if you'd checked out DWJ's Transformers run?
Have a wonderful day! 🌠
I have! I've been following it as it comes out and was completely enamored with it by the end of the first issue, which is why I wanted to read Do a Powerbomb (which also completely owns)
After IDW lost the Transformers license I kind of dreaded what a new publisher might do with the property. IDW had pushed Transformers into so many new and exciting directions over the years, giving me some of my favorite Transformers stories ever and shaping other parts of the franchise for years to come (and also making a ton of Transformers canonically queer). The last thing I wanted was for a new publisher to throw all that out and just go back to square one with easy G1 cartoon nostalgia. Especially after I ended up being really unenthused with the post-continuity reboot "IDW2" era, I worried that it could be years and years before we got another new Transformers comic that really spoke to me like the MTMTE/RiD era did
And then Daniel Warren Johnson's Transformers dropped from Skybound. Despite leaning so hard into G1 cartoon aesthetics, and despite being part of a new shared universe with the okay-but-not-amazing Void Rivals by Robert Kirkman and some GI Joe comics I don't really care about, I was cautiously optimistic because I'd previously heard really good things about DWJ's other work. And I've just been absolutely blown away by it. It's already one of the greatest Transformers comics ever made
From the very first page you can tell it's doing new things with the traditional Transformers iconography, while also tapping into the heart of the series better than anything else I've seen in years. The hand-inked art can be a little loose and messy, but that helps give it so much energy, ESPECIALLY in the inventive fight scenes. Whether it's vehicle mode action, Optimus doing literal wrestling moves on Decepticons, or even just a panel of someone transforming, there is SO much life in all of DWJ's drawings. But he also cares about tying things to the human cast in really compelling ways. We've already gotten so many good scenes between the robots and the humans that give it so much heart. The deer scene with Optimus and Spike went viral for a reason, it was instantly one of the best Optimus Prime scenes ever written. It's not just about the robots or the humans, it's about the dichotomy between them. He gets it
I love a lot of IDW's comics that are just about robots interacting with other robots many light years from Earth and barely ever even transforming on the page, but like. This is the comic you wanna hand to someone to be like "This is what Transformers is about. This is why it fucking rules"
Seriously, though. Anyone with even a passing interest in Transformers should be reading these. I am constantly on the edge of my seat waiting for the next issue these days. Look, Optimus literally suplexes Starscream in the first fucking issue YOU HAVE TO READ THIS
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heck yeah awesome i keep on anticipating the arival of next pages despite the fact that this haunts my dreams!!!! may i ask you what would be the best way to kill of a main character <totally not tails> stabbed in the back or impaled through the skull im plotting something....
That's certainly a question!
Frankly if you're killing off a main character, it's not about the method that it happens, it's about the impact it has on others. Why, exactly, should the reader care about this particular character's death?
Likewise, you gotta ask yourself "What does the story gain from this death? Will it outweigh what's lost? Does this death have a purpose?"
A lot of readers really don't like when characters are killed off for pure shock value (A lot of Robert Kirkman's work is guilty of this). It's something to keep in mind. The death needs to serve the story in some way.
So, like I said, the method doesn't matter. It's all about meaning. If Sonic were to die because he drowned or because he was impaled, will that really sway readers one way or another? Probably not. A dead hedgehog is a dead hedgehog.
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Okay wanted to put my two cents in on the Anissa situation… I don’t want them to cut Mark’s assault Robert Kirkman has never been one to shy away from a sexual assault storyline and I believe it does make a huge impact on Mark’s character especially his relationship with Eve. Kirkman laid some decent ground work for the show’s writers to really hammer in sexual assault is too often used for shock value in comics and it’s time to start treating with the care it deserves. Despite how a large portion of the fandom may react it’s important that we let these stories of sexual assault truly shine through and impact the people its meant to impact. It’s important that victims of sexual assault know that there’s people out there that will take it seriously even if there are some who won’t. We just have to louder than the imbeciles making fun of it.
#oversharing with jelly#invincible#invincible amazon#invincible comic#mark grayson#anissa invincible#tw sa mention
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I'm turning 30 this year and something that I have found lacking in my life is gamer friends; specifically girly pops who game. I play both cozy and non-cozy games and no I'm not amazing but it is a hobby of mine that I enjoy. I find myself wanting to talk to my girlfriends about some of my current games (especially bg3 and that buying the game for the vamp but ending up get smacked by the rizzard pipeline), but I feel like I sometimes get looks from them like I shouldn't be a 30 year old WOMAN playing video games. They ask me a lot of things like oh have you watched that new show or have you seen that new movie and my answer is almost always no because instead of tv I play video games to pass the time. Don't get me wrong I love that they have shows and movies they're into; I guess I just lose some relatability.
My husband who games told me to turn to the internet for friends with similar gaming interests. So, here I am, firing back up the ole Tumblr and Discord. To be perfectly honest, something about it feels odd and I do feel silly, but I guess I won't meet anyone if I don't put myself out there and hope for the best. So,
Hi, my name is Jess. I like rewatching the same comfort shows a million times, but willing to branch out if the main man is in a white wig. I love books of all kinds (currently reading: The Walking Dead: Rise of the Governor by Robert Kirkman and Bound to the Battle God by Ruby Dixon🩵). My all time comfort game is oddly enough The Witcher 3: Wild Hunt (I've lost track of how many times I've played it), but I'm currently bouncing between bg3 and Coral Island. I love the Legend of Zelda games, Stardew Valley, Sims, The Last of Us, Hogwarts Legacy, Skyrim, Fallout, and of course a variety of cozy games. I definitely lean heavier into RPGs that are big with a story, not so much first person shooters just shooting shit.
#im30now#30s#making friends#how do you make adult friends#gaming#cozy gaming#cozy gaming community#cozy games#bg3#coral island#the walking dead#fallout 4#sims 4#stardew valley#girls who game
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Don Bluth's Space Ace #1 (2009) Paul Borges Cover & Pencils, Robert Kirkman Story
#DonBluth's #SpaceAce #1 (2009) #PaulBorges Artist, #RobertKirkman Story Follow the adventures of the musclebound hero Ace! https://www.rarecomicbooks.fashionablewebs.com/Don%20Bluths%20Space%20Ace.html#1 @rarecomicbooks Website Link In Bio Page If Applicable. SAVE ON SHIPPING COST - NOW AVAILABLE FOR LOCAL PICK UP IN DELTONA, FLORIDA #ArcanaStudios #ArcanaComics #RareComics #KeyComicBooks #KeyComics #VintageComics
#Don Bluth's Space Ace#1 (2009) Paul Borges Cover & Pencils#Robert Kirkman Story#Rare Comic Books#Key Comic Books#DC Comics#DCU#DC#Marvel Comics#MCU#Marvel#Marvel Universe#DC Universe#Dynamite Entertainment#Dark Horse Comic Books#Boom#IDW Publishing#Image Comics#Now Comics
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'Today Skybound and Image Comics, in collaboration with leading toy and game company Hasbro, announced the upcoming fall release of G.I. JOE: A Real American Hero Compendium Vol. 1, which will collect every issue of the original Marvel Comics series for the iconic franchise in a new reader-friendly compendium format for the very first time.
“This compendium marks the beginning of Skybound collecting Hasbro’s incredible backlist of G.I. JOE comics,” said Sean Mackiewicz, SVP, Publisher, Skybound. “G.I. JOE: A Real American Hero was my first comic, bursting with incredible characters and intense action, and it’s a pleasure to reintroduce readers to the original Hasbro comics that hooked a generation of fans.”
The pop culture world changed forever when Larry Hama’s G.I. JOE: A Real American Hero made its comic book debut, and now fans can experience every issue from the original series and its tie-ins with the all-new compendium release, printed on newsprint for that classic comic feeling,
Featuring the legendary series writer Larry Hama (Wolverine), artists Herb Trimpe (The Incredible Hulk) and Bob McLeod (The New Mutants), with cover art by the incomparable Andy Kubert (X-Men), G.I. JOE: A Real American Hero Compendium Vol. 1, collects issues #1-50 of one of the longest running non-superhero series into a complete compendium for the first time ever.
Readers can expect to discover the incredible heroes of G.I. JOE, the terrifying villains of Cobra, and the unforgettable stories that set them on a collision course, when the first volume hits comic book shops on October 2, 2024. printed on newsprint for that classic comic feeling,
The kickoff to Skybound’s ongoing compendium releases is an integral component of its overall comics partnership with Hasbo. While the Energon Universe has delivered a fresh new start for these franchises in Void Rivals by writer Robert Kirkman (Invincible, The Walking Dead) and artist Lorenzo De Felici (Oblivion Song), TRANSFORMERS by writer Daniel Warren Johnson (Extremity, Do a Powerbomb) and artist Jorge Corona (Middlewest), Duke by writer Joshua Williamson (DC’s Superman, Dark Ride) and artist Tom Reilly (The Thing), and Cobra Commander by writer Joshua Williamson and artist Andrea Milana (Impact Winter: Rook), these compendiums celebrate the rich histories of TRANSFORMERS and G.I. JOE in comic book form.
Skybound and Hasbro have also brought back the hit series G.I. JOE: A Real American Hero to fans, from series writer Larry Hama and artist Chris Mooneyham (DC’s Nightwing, Sgt. Rock and the Unknown Soldier).
G.I. JOE: A Real American Hero Compendium Vol. 1 (ISBN: 978-1-5343-7150-7| MSRP: $64.99) will be available at comic book shops on Wednesday, October 2, 2024, and at booksellers, along with digital platforms including Amazon Kindle, Apple Books, comiXology, and Google Play on Tuesday, October 15, 2024.'
https://www.skybound.com/announcements/g-i-joe/skybound-image-hasbro-announce-g-i-joe-a-real-american-hero-compendium
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Must See T.V. Moments - Invincible 2024
*****SPOILERS for SEASON 2: EPISODE 6*****
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I'm in my T.V. Phase now...
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*******I MEAN IT. SPOILERS AHEAD******
The 'parasitic alien' remains a classic Super Hero villain. My personal first introduction to this villain came from watching Batman Beyond. In a two-episode Saga, Terry gets the opportunity to fight alongside The Justice League of his era. Naturally, he finds discord only to discover... well you get the idea.
This concept plays on one of our fears as people: being controlled. As gamers, we're so used to being puppetiers. Yet imagine Being the puppet. Imagine further maintaining a small hint of consciousness; an out of body experience where you watch your every action taking place. We might wonder if we'd still feel pain? Would we feel anything at all? The parasite would probably have a total lack of self-preservation, and that scares us.
This show still reigns as one of the best-written shows on television. Robert Kirkman handles tension so well. I'm avoiding reading the comics, but when I see an episode as good as this one it's very tempting. The series integrates so many layers, adding a density to the storytelling. Amazing story craft like this, in my opinion, is the cause of fiction withdrawal. I know the feeling well.
Sometimes, a series feels like it's speaking to you personally. It becomes a drug that taps directly into your veins. I keep a list of shows on my phone that give me this feeling. Maybe one day I'll share them. Really, I keep them to remind myself which shows give me the true feeling I'm searching for. I do this in the hopes of limiting my sometimes lengthy searches for new entertainment.
Let's start with the obvious.
Do you Ship 'Mark X Amber' or 'Invincible X Atom Eve'?
Fans of the series remain vocal about their preferences. And I get it. They prefer for Mark to spend the majority of his time as Invincible, the superhero. They want to see him at his most powerful, going on adventures, fighting alongside a crew, and receiving the admiration of beautiful potential partners. Seeing Mark in a more ordinary human life could feel less fun. And Amber is, in a way, a representation of that. Her groundedness reminds Mark, and the audience, that he's still just a guy. This can cause conflict between the audience and certain characters. Protagonists often serve a cathartic outlets for viewers. Fans of Twilight want to see the quiet, studious, normal young lady swept up into an extraordinary series of events. Seeing someone like themselves, allows them to live vicariously through the plot.
Likewise, superheroes serve as one of our culture's best self-insert fantasies...
This is good. This is healthy, I'd argue. Being able to explore yourself in an idealized fashion can help people create fragments of identity which can sometimes become the sparks of our moral centers. All that said, writers like Kirkman, understand that stitching these fantasies to universal human experiences are what make them memorable. It's the filtering of the wild through the boring that make our stories sing.
In real life, we have relationship problems. We screw up. We do poorly in school. We fail at our obligations time and time again, while the world forces us to push onward because our obligations are always with us. As Mark continues to try and do the right thing, his humanity outshines his Viltrumite heritage.
*****SPOILERS for SEASON 2: EPISODE 6*****
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Rexsplosion reads Home Decor Magazines - Invincible 2024
"I actually thought Rex died..."
This series plays with tension brilliantly. It also avoids having too many moments of relief. When the immediate danger fades, the characters still live in a state of worry. They're always waiting for the other shoe to drop. We learn something quirky about Rex, but only because he almost died. This semi-sweet moment humanizes him, yet emphasizes the ominous nature of the series. Our heroes have to take their happy moments when they can get them. The Team, now scattered, became a question mark. This world cannot afford uncertainty surrounding its heroes. We saw their near demise in Mark's absence.
And with a few quick scenes of Mark's loved ones, we're of where he's most vulnerable.
This brings me to my favorite aspect of the episode:
- The Fiction inside the fiction -
This will always be one of my favorite methods of storytelling. Seeing characters in fiction read or watch their own fiction lets us see how they relate to their world. Sometimes it's done through myths and legends. Sometimes in other clever ways...
When Mark receives a box of science fiction stories (stories written by his father) we are able to more directly relate to the character.
This look of wonder and skepticism on his face. This is all of us...
My father introduced me to Star Wars. He had the original trilogy on VHS tapes. He recorded the movies when one of the major networks aired them without commercials. I wore those tapes out, watching until my imagination expanded to the vastness of any epic tale; spilling over into my daily life sunshine I could carry in my pockets.
At this moment in the show, I am Mark. I'm sitting on my bed, hearing my father's voice as the story plays out on the pages and in my mind. And I'd wager, I'm not the only one.
In dramatic fashion, we now get to go on the journey inside this new universe. This fiction within a fiction is crucial as it becomes the notion of creation from the perspective of beings we know to be created. How funny is that. Funnier still, to Mark this tale plays as cinema. Whereas to us, it's still animated; which is a wild concept when thinking of sentience.
Even the title 'The Man with the Invincible Gun' ...feels like foreshadowing to me.
*****SPOILERS for SEASON 2: EPISODE 6*****
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I'm sure most of you caught on quick, realizing that these stories are based on Mark's Father's real adventures. I think it's funny seeing a character like Mark, superhero, space traveler, one of the strongest beings in the Universe, forget all that, and lose himself in the story. Again, this character trait displays Mark's humanity. Of course, he eventually realizes that these stories are far from lore.
Knowing his father, it's probably safe to assume these were not heroic journeys of an idealistic space explorer. More than likely they were unsuccessful Viltrumite invasions of unsuspecting alien inhabitants. I also think we'll at some point get to meet some of these aliens and learn the truth of these encounters. But still, it's fun to dream.
This episode makes me want to read a good book...
It also makes me want to write. It's been a while since I've done that either.
A few more things. Seeing the Seth Rogan alien makes me wonder when I'm going to be able to hear him as his own character because every time he talks, all I hear is Seth Rogan. His is the only character that does that to me. I'm hoping my brain eventually adjusts.
Also, let's readdress the title screen.
What does it mean this season? In Season 1, the answer felt obvious. The blood splattered across the title showed the surprising violence of the heroes world, which slowly dragged Mark deeper into its depths. In this season, the classic 'Invincible' logo cracks away to reveal a red one.
What's the meaning, I wonder. Mark might be one bad event away from turning into Omniman, a true Viltrumite warrior, like the Mark of the other Universe. And speaking of other Universes...
Our friend Giant-Brain-Outside-My-Body-Man returns to get a bespoke suit from a tailor with four arms.
This tells me that no matter the universe, timeline, or year, nothing feels better than wearing a fresh new suit. We also get to see him do a little multi-dimensional hopping.
I wonder which Universe this could be...
Cryston
#sunyot#sunyotmedia#invincible#nolan grayson#omni man#debbie grayson#invincible show#viltrumite#amazon#amazon prime#amazon prime video#prime video#robert kirkman#tv stills#steven yeun#invincible season 2#invincible spoilers
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…so about that clementine comic: a (very long, sorry) essay (May 2022)
Getting around to writing this little essay of mine, putting my thoughts down before the comic comes out, has been like finally squashing the damn fly that’s been a nuisance for months. Like, half-a-year-ago months.
Before I get to it, I’m just going to preface and briefly explain what this essay is: it’s me more or less digesting this big change for the TWDG fandom, and articulating a bigger point with canon vs fandom—and just how weird TWDG actually is in how it fits with that bigger point.
That, and it’s an essay that was spurred by my irritation of the comic’s premise alone. To be transparent, this is an essay that’s biased. Clementine as a character means a lot to me, which should become evident given that I use myself (i.e my Clementine) as an example throughout this thing, and then there’s just my fondness of the games. So yeah. I’m biased. But, I’d like to think of myself as a storyteller (in progress) in my own right, so hopefully this essay will be able to articulate my grievances with the comic, and do it well—while still being as unbiased as possible, to boot.
In any case, being that the comic isn’t out yet, I would like to say that I’m not going to tear Tillie nor Skybound a new one. I’m just critical of the premise, to the point that I wish to essay. And it be long (…sorry, can’t help it; neurodivergent passion and all that).
Though because I’m not here to harp on my grievances and bulldoze something that isn’t even out yet, I’m going to meme a little too. Just to ensure that the essay maintains a civil but fun composure. ;)
[Why Comic?]
Okay, so, originally, this was going to be the last section of this essay, but now it’s the first. Because of one article. Lol.
Well, one possible article? Something like that. (Yeah no not really. I am a dumbass, but I’m a dumbass with a point that still stands in this section. Lol.)
Before we get into the article, however, it’s first important to discuss Skybound in relation to TWD and TWDG.
Skybound, or Skybound Entertainment (2010), is Robert Kirkman’s company where the overarching purpose is to provide space for creators with their intellectual property and, well, to create. Which is great! We love that. And this is Robert Kirkman, who, is the storyteller behind TWD, alongside Invincible, Outcast, and a slew of many others.
Skybound Entertainment itself is older than TWDG by two years, so the company has watched Telltale’s story develop since the beginning. And given that it has Kirkman at the helm, there are strong ties between Telltale, Skybound and TWDG that go way back. However, they are considered two separate companies—even with some history of collaboration on TWDG. But, by the time Telltale had to close-up shop, it’s unsurprising that Skybound—through Skybound Games, established in 2018—picked up where they left off—and they did this, from what I’ve found anyway, by giving the team behind TWDG the resources to finish Clementine’s story.
In short, Skybound has just as much skin in the game(s) as the chance of a walker being seen still in one piece, without chunks sloughing off: slim, but more probable than you’d think.
And this isn’t to blame Skybound in any way. It’s just how it is. Telltale had the rights to their series up until mid-Season Four: The Final Season (S4), and S4 was finished by the same team, just with Skybound’s resources (and probably with some of their own team as well).
…the thing is, however, is that Skybound seems to be more like the babysitter for Clementine rather than the parent who has nurtured and watched her grow. They still do care for her and what this character represents—the 10th year anniversary with the documentary and #clemenTEN (lol) shows that quite plainly—, but they never had the time and opportunity to truly nurture her, as a company, in the same way that Telltale had.
Ergo, Skybound is going to make decisions with Clementine that those more familiar with the character may not do—especially given that Skybound has other series and such that they’re working on.
Which brings us back to the article I came across in a meme. This article.
…which I can’t find? Yeah, I’ve tried to search for it on Skybound’s website, but…yeah no. I have questions if it has been removed, and if it hasn’t, please, someone, tell me where it is so that I can put the link in here. Lol.
[5/20/22 Edit: May not be able to find it because the article never existed or something something where a doodoohead on the internet, like, lied to me?! Making me another shatforbrains. However, it doesn’t really change my point in all of this. So yay. Also am not gonna edit anything because I don’t wanna.]
Anyway. In summary, Skybound announces in this article, “After some internal discussions and some reviews of fan feedback and online, [. . .] Clementine: Book One takes place in an alternate continuity that is no longer directly canon to Telltale’s the Walking Dead series [as] we now see that fans prefer to have their player choices honored in future storylines of Clementine.”
And here’s my response to that, regardless of wherever the article may be: thanks, but no shit, Skybound.
This essay is here to pick apart TWDG in terms of interpretation and what that would mean regarding any sort of adaptation. But ultimately, it is to criticize whoever thought this was a good idea and maintained the comic’s stance of canonicity with TWDG until recently. Because…as I will make very clear in the next two sections, I don’t know how anybody could’ve looked at this story, as a part of a company who wasn’t there to tell it until the end, and came to the initial conclusion that they did. It both confuses and bothers me.
Skybound. TWDG are a choose-your-own adventure story. What do you mean “we now see that fans prefer to have their player choices honored”?! That is the whole point of TWDG: I made a choice with this character, let’s see how it plays out. To the extent where people often have criticisms that Telltale didn’t allow for much impact with said choices.
So yes. I ask this given that I…genuinely don’t understand how this happened. And perhaps I’m a little late with this, but, well, I still feel the need to air everything out for myself, and explain thoroughly why I do not appreciate the comic on a basic level. One, because I think it’s an interesting subject regardless; I go into Clementine functionally as a character, fanfiction being a skill, etc. Two, if there is a chance (a very slight chance that I highly doubt will happen, lol) that anybody associated with the comic’s production sees this, it will (maybe?) serve as both the perspective of a fan and of a developing storyteller. …and perhaps a little jab of “please don’t pull something like this again, with anything.”
I am going to maintain that I don’t have ill-respect towards Skybound. Because I do respect them as a company; outside of this, I appreciate a lot of their work.
This Clementine comic has just left a bitter taste.
I also don’t blame Tillie Walden either, nor do I envy her position. All I can do is point towards my main TWDG fic and say that's the best I can do, which even then would have probably led to backlash of the fandom. Continuing Clementine's story, no matter what, would've always received some level of backlash. Which is kind of what happens after you wrap up a story with a neat bow, and then decide to try and cut it back open. If anything, as I discuss in this, the most I can blame Walden with is being reckless about Clementine’s story. Nothing more.
Ultimately, I find that Skybound underestimated the gravity of Clementine and what she means to people—which says a lot considering that I do think Skybound knows her impact on the video game industry. (And, on top of the history with Telltale and TWDG.)
I doubt that there was sufficient planning for this. I doubt they knew what kind of story they wanted, hence why they gave it to Walden. I doubt their decisions weren’t to cut corners—away from the nuanced, TWDG canonicity. I doubt that their intentions had nothing to do with the cash cow that Clementine is.
But, mainly, I doubt that they knew how to work around Clementine’s nature. Because, functionally, Clementine is a rather confusing character. She’s not the first, and hardly the last, character with Telltale-like qualities, though I do think that Skybound found themselves in new territory because of those qualities. To be honest, I genuinely wonder how Skybound sees Clementine. Do they see her as one singular, whole character? Or do they see her as one character made up of many, many interpretations? Or rather, slices…
Regardless, I feel like the majority of the backlash wouldn’t have occurred if Skybound didn’t maintain that this comic would be canon in the first place. That this is what Clementine does at the end, no questions asked. If they had said that the comic would be one iteration of what Clementine does after TWDG, how many people would be upset? If the games and shows and comics are all different from one another, why didn’t they say that the Clementine comic would be different from the games? Especially given that the games take a choose-your-own-adventure approach.
You could almost say that this comic is not very Telltale of Skybound.
[What…is This? (Brief Rant)]
Alright. Now we get into rant time.
…but first another detour. Let’s acknowledge the games as they are:
As a whole, TWDG stand as the story of Clementine. The odd seasons—Season One (S1) and Season Three: A New Frontier (S3)—are through outside perspectives, those being Lee and Javi. The even seasons—Season Two (S2) and S4—are through Clementine herself. But to explain what that story is, I think it’s better to shift the perspective a little bit. To her signature ballcap.
Because rather than Clementine’s story, TWDG is the story of Clementine’s hat.
The ballcap being the only thing she has of her home from before given that it was her father’s. The ballcap is the symbol of family.
So let’s shift again:
TWDG is the story of Clementine searching for a home, a family.
S1. Clementine dawns her father’s ballcap, borrowing it until her parents return from their trip. But, of course, they don’t, so Lee becomes her surrogate throughout the season. She’s able to have a father-figure for the first half-year in the apocalypse. Even so, much like the hat, Lee is temporary. Clementine wants to find her parents. Though come to find, they’re dead, and so too her surrogate swiftly after.
So Clementine is left without her original family, nor the one from the motel.
S2. The season of chaos—all to bring Clementine to a breaking point. She had Omid and Christa, a small family for quite some time, until they were lost. Omid, to her neglected gun, and then Christa, who was detached from Clementine, leaving S2 Clementine (at 11) with her first line, “Talk to me, Christa.” The woman’s fate remains to be debated, something unknown to Clementine, after they were ambushed and then separated alongside a river in the woods.
There’s then a new group—a potential family—who she travels with. And along the way, Clementine finds a remnant of her old, motel family: Kenny. One by one, the potential family succumbs to the winter—including Rebecca, but not before she gives birth to A.J, yet another ray of hope. By the end, A.J is believed to be dead, and Clementine is once again ignored. The remnant of an old family is at odds with the last of the potential—Kenny and Jane—, and they mean to fight to the death. Between them, Clementine is shoved away, quite literally, despite her shoulder having been shot, and, well, despite Clementine being a child who needed both.
So Clementine reaches a breaking point where she is the deciding factor between which lives: the last old family remnant, or the last of the potential family, or neither. And afterwards, once it is discovered that A.J is, in fact, alive—but was hidden to prove Jane’s point—, she can then decide if she wants to abandon the remaining family to live with her own. A.J…
S3. Regardless of how S2 ends, Clementine finds her way to Richmond alone with varying scars. A.J is still with her, though it’s made clear that she is getting tired—especially with a S2 solo ending. Because raising a kid is a lot to handle, more so when the parent is a kid herself. An offer to join a group comes in the form of Ava, who is a part of the New Frontier. Clementine eventually joins whether or not the initial offer is accepted (i.e. whether or not Clementine is open to joining a group, or not), in order for her to find the medicine needed for A.J, who falls ill.
Conflict arises between her desire to nurture A.J and serve this new, military “family”.
And Clementine is kicked out, once again under the belief that A.J is dead. So by the time we meet her as Javi, we find a Clementine who is hardened, and bitter. Or, a Clementine who’s a scorned kid with the identity of an adult, and a mom.
Through S3, Javi (and/or Gabe) is the one to remind Clementine that she doesn’t have to be alone. She discovers that A.J survived his illness, and with some help, Clementine discovers where he is and aims to reunite with her only family.
S4. After McCarroll Ranch, where A.J was kept, they’re on the road (with a car!). Clementine has found a way to survive with A.J, and has matured since the prior season. They find a new group (the car thing doesn’t last long in this, lol): the school kids.
And through them, Clementine and A.J find their home, in the end. The school kids teach A.J the lessons that Clementine couldn’t, and Clementine teaches them the skills to defend themselves against raiders—who are led by the final remnant of her old family, Lilly.
Clementine is bitten, however.
In her presumed final moments, she consoles A.J as Lee had done with her. But, no matter what, A.J disobeys Clementine’s request. Because A.J is not Clementine, and his love for his surrogate prevails the need to live on. He tells her that they could be like the walkers in the train station—tied to the spot, together in death. And not a minute later, he severs her leg, saving Clementine.
Weeks later, she gives the ballcap to A.J, for Clementine no longer needs it. The past is behind her, set in stone. She has found what she’s been searching for. Rather than a motel, it’s a boarding school. Rather than Lee and her, it’s Clementine and A.J.
Rather than a normal life alongside a treehouse, it’s set in a time where the dead roam, with a fishing house nearby.
Clementine is now on her last leg, but as S4 closes, it’s the beginning of a new life…
With these games and Clementine’s arc laid out, I have to be honest. I never wanted a continuation. Both as a fan of Clementine and as a writer, I feel that a continuation for Clementine would never be the best choice for a comic series. Especially when there’s so many gaps where we didn’t see Clementine.
That, and of course, S4 was perfect in wrapping TWDG up—with a little bow and all.
Now, to clarify before the essay gets into S4 in more detail, what I mean by continuation is what happens after. Yes, a lot of people would want to know, but here’s the thing: like in any sport, you need to end on your prime. S4 was just that for TWDG.
But I get it. At the same time, I do think having Clementine in her own comic would be perfect for her. TWD started out in the comics. By having the TWDG character recognized in this way would be to give the utmost, ultimate respect for Clementine within TWD universe(s).
If the comics expanded on the what happens after, then a choose-your-own-adventure comic should’ve been done to respect TWDG’s format. But, they could have easily expanded on things that, well, we’re curious about. Between S1 and S2—what happened? You could have Clementine be quiet and never talk about what exactly happened to Lee (if he was shot vs left behind). And this is in-line with set Clementine’s character given that remarks on her “being a puzzle” and keeping to herself were made throughout S1. So, that even leaves room for a comic that isn’t choose-your-own-adventure. Especially since Clementine is a strong enough character to not be the focal perspective. She is a strong side-character—in part because that is how she started off. So, a comic between the first seasons could’ve been from Christa’s perspective.
Between the other seasons. What about in the New Frontier? What did Clementine do? What did she learn from a bunch of ex-military surviving in the apocalypse? What about with A.J? What did they do together before they got to Ericson’s?
And outside Clementine’s story?
Kenny, between S1 and S2. The whole S2 squad—I want to see how Nick shot his mom, which traumatized him to the point of drinking in front of a kid. Carver! Christa and Omid before they met the S1 group! Lilly! What did she do?! How did she surpass the boat god and ended up with the boat?! How did she get into child labor?! (Not the pregnancy type, the— Okay, okay, never mind.)
And the school kids. What happened?! There were around forty at the start (according to the wiki), how did it get down to ten? Of course, Minnie and Sophie are a given, but that still leaves a lot of room. How did a bunch of troubled youth manage to survive?
And guess what?! That could’ve been done through Aasim! He has been writing a “chronicle” (diary) in the games, so why not go with that?! (Could even have a bombass title with chronicle in it!!)
Speaking of the school kids, let’s go back to S4.
Because this season is a mark of how TWDG understood a crucial lesson every writer must learn: when to end a story. How to end a story.
S4 is a masterpiece in this regard. And I don’t throw around masterpiece often. So I do mean it here; literally the only true criticism I have of S4 is how the nostalgia over Lee probably got in the way. (I mean, I know his impact, but the dude has been dead for all of A.J’s life plus a year or so.)
So yeah. And that is a nit-picky criticism at best.
Because S4, uh, like I just said, is a masterpiece in concluding Clementine’s arc.
First of all, can we just appreciate the setting itself?
Starting with the train station. The train from S1 was, arguably, where the brightest moments between Lee and Clementine happened. This is where, after losing Katjaa and Duck, Lee teaches Clementine how to shoot a gun, cuts her hair short, and—at another station—the first moment of fighting together and putting those skills to use. The train also led to Savannah.
So, really, where the train is symbolic of the birth of Clementine’s independency, it’s interesting that a train station leads to the school kids. The end of Clementine’s independency alone, with A.J, and the beginning of her independency as a leader.
Then we have the school.
For one thing, it’s the perfect little place for an apocalypse. Walls. Resources for food—from hunting, fishing, to a greenhouse. Land…
And, of course, it was established that Clementine liked school. Sure, she probably was bored since Clementine strikes me as a really smart individual, but she did like it. And Lee was a fucking professor. And, and, the school kids are around her age; kids around Clementine’s age…kinda don’t last in this story. So again, pretty symbolic that a boarding school is the setting.
On top of that, it’s a boarding school for troubled youth. Which…by this point, Clementine kind of fits that bill. (At least, my Clementine very much so does.)
The troubled youth element adds so much to this. It plays with many of the things introduced in this season: such as mental health (like Clementine being afraid of Rosie, though I do think they should’ve pushed that a little further). Because, think about it. The kids were left behind by the adults responsible for them. So what does that mean? Well, it means that they had to find ways to cope with their struggles in order to survive. Like Louis with his confidence, Violet with her abandonment issues, Ruby and Marlon with their anger, Brody with her anxiety, and so on and so forth.
Honestly, I don’t think there was a more perfect setting for S4 to go with.
Clementine has trauma. She has a lot of it. If anything, Clementine probably used that #roadlyfe to run away from confronting it. How so? Well, when you’re on the road constantly, hopping from place-to-place—by foot or with a car—, while taking care of your kid, there’s not a lot of opportunity to dwell on the past and truly unpack what is being harbored. I wouldn’t be surprised if Clementine used that as a sort of coping mechanism.
I also wouldn't be a surprise if that was part of why Clementine and A.J were on the road for so long. To be driving around for years is…a fucking long time in an apocalypse. Given that she would've needed to scrounge around for gas, Clementine would've come across other pre-Outbreak stuff, if not established settlements with people. Other things may have happened, sure, but that is something to consider.
But, yeah. Where S4 left off, there still would be some things that Clementine would have to process through. There would be a story there, albeit short. Arguably perfect for a comic trilogy where she reflects on the things we didn't get to see—like in-between the seasons.
Before we go too deep with that though, here’s another few things that this season taps into:
It was the first time we encounter a Whisperer in TWDG, and with James the question of whether or not walkers are inherently bad. Or rather, if they're monstrosities versus just another element of nature, albeit as a symbol of decay.
It was the first time we saw Clementine with a dog since S2—a Pit bull at that, one who isn't violent or terrifying because Rosie is a good girl and will only attack people who are bad.
Oh, Clementine doesn't need to worry about car insurance.
(No, but seriously, Clementine has a very bad driving record. She crashes two cars, three with Kenny, potentially one for each season after S1.)
And, of course, Clementine finally being bit. Thus putting “I’m still. Not. Bitten” to rest. (Although, “It’ll take more than a bite to kill me!” sounds pretty fun.)
Back to Clementine’s leg and what it means with that #roadlyfe. For one, Clementine is now, more or less, stuck in one place. She has to rely on people again, while leading them. And now that she is in one place, there’s opportunity to watch Clementine as she builds her own settlement.
With S4’s conclusion, questions were raised about how much hope there was for that settlement. Which could be answered with Kent Mundle’s response to the following anon question.
(At the end, there will be a link to Kent Mudle's stuff, including his comic Beret. Because why not?)
S4’s end is hopeful, and the beginning of change for Clementine. No longer is she a straggler on the road. She has graduated to survival within a community.
But…, as much as I love the ray of hope, we do have to acknowledge that Clementine, after her #roadlyfe, would probably have a very difficult time with this change. She is not used to relying on others. She is not used to having one leg, being kept on the sidelines watching other people deal with walkers, nor having to sit and confront all of what she has suffered.
So, yes, I will recognize that there could be conflict to explore with Clementine adjusting from being on the road to staying in one place, and maybe feeling that she isn’t doing enough for the boarding school given her leg. I can see scenarios where Clementine may act a little reckless, like leave the school to try and thin-out a (small) herd to help. With her one leg. And the school kids have to go and drag her back.
But not with Clementine leaving.
So now, with S4 concluded, we have the comic itself…
Clementine is back on the road, looking to put her traumatic past behind her and forge a new path all her own. But when she comes across an Amish teenager named Amos with his head in the clouds, the unlikely pair journeys North to an abandoned ski resort in Vermont, where they meet up with a small group of teenagers attempting to build a new, walker-free settlement. As friendship, rivalry, and romance begin to blossom amongst the group, the harsh winter soon reveals that the biggest threat to their survival…might be each other.
(This is "brief" rant time. Lol.)
What.
The ever-loving.
Fuck is that??
That is bad. That is really, really bad on a fundamental level. Notice the following: “looking to put her traumatic past behind her and forge a new path all on her own”, “journeys North to an abandoned ski resort”, “the harsh winter soon reveals that the biggest threat to their survival…might be each other”, and then, of course, “a small group of teenagers attempting to build a new, walker-free settlement.”
What does that look like? Premise alone, does this sound familiar to you?
It should.
Because everything from this summary—aside from the last quote—is S2.
This comic is not throwing away the last season. No. Oh no, it’s not.
This comic is rewriting Clementine’s journey, except this time, without A.J. But, from what has been released thus far, there will be an emphasis on Lee—S1 stuff. Which uh… Yeah. This is, quite literally, erasing all of TWDG.
So no. No. You can’t just reskin Clementine’s whole fucking story as if A.J never existed. You can’t just pretend that Clementine didn’t already forge a new path with the trauma from S1 behind her; you can’t just pretend that she didn’t already travel north with a band of new people to an abandoned ski resort; you can’t just pretend that she didn’t already find herself in a cruel winter where the walkers were literally the secondary threat to her. And, for the love of a writer’s integrity, you cannot just sit there and smear S4 as if Clementine would trade Ericson’s for another settlement—a settlement, which, would probably serve as an uneasy environment for her given that the last ski resort she went to was where she was kidnapped and immediately sent to work for Carver. Not to mention that, unless you had her journey with Kenny who was desperate to get to Wellington, Clementine went south the first chance she got because S2 was traumatic enough to send her immediately towards Richmond—not. North. There is no fucking reason why Clementine would want to go north. Ever. S2 left that impression on her: North = bad, we don’t like snow.
Like there is a fucking reason why S3 had so much fire, so much warmth to it—including the flashbacks. (Outside of Wellington, of course.) The last thing Clementine needs is to be reminded of how she got the big ass scar on her arm and the bullet wound at her shoulder.
And.
For the love of a writer’s competency.
You cannot just put a little stupid beanie on her head with a dumb little ball to replace the old hat—though thanks for leaving the ballcap with A.J, at least.
This is what I mean by the comic disappointing me as a fan of Clementine, but pissing me off as a writer. As I said before, something that every writer will have to learn is when to end a story. Those behind S4 understood that, and they did so masterfully. Now, I can’t tear apart the comic for that since, well, what’s going to come out this summer is the first of a trilogy. So like…yeah.
However, another thing that every writer will have to learn is when to evolve a story. When a character’s arc has been satisfied, and how the story thereafter will take on a new path. TWDG do this. Between S1 and S2, the change was shifting the story from Lee to Clementine. Between S2 and S3, the change was shifting Clementine from a character still needing others for survival to a character who knows how to survive on her own—to the point where Javi needed to remind her the value in putting trust/faith in others. And then, S3 to S4, the change was shifting from a bitter, angry Clementine without A.J to a Clementine who has matured, become cautiously weathered, with A.J by her side. Despite its flaws, this game series also managed to do this masterfully as well.
And the comic.
Does not.
Do that.
The comic doesn’t want to evolve the story. It doesn’t want to explore what conflicts would arise from Clementine finally being stuck in one place after so many years without a designated home, and being a fresh amputee on top of that. There was absolutely a story to explore there.
But no.
We got this.
Instead, we got a story where the comic blatantly ignores that Clementine already has a settlement of her own, and how the whole of TWDG is her forged path. And on the “put her traumatic past behind her”?! Yes! She absolutely needs to do that! But where has all of that trauma come from?! The road! So putting her back on the road—a few weeks—
The comic is set a few weeks later, by the way. (The wiki says so, anyway. I don’t 100% buy it, but it still seems like she shouldn’t be walking on a new amputated leg regardless.)
But to say that and put her back on the road a few weeks later—her leg is healed?!—is the last fucking thing you want for a person like Clementine with her experiences to do. It is the equivalent of telling a war veteran to overcome their PTSD by plopping them right back in the trenches. Or telling any PTSD-survivor to cope with it by plopping them into the environment that’s the source of said PTSD in the first place.
And sure. Some people don’t have the opportunity to do that. Sometimes that environment is the only place they have open to them.
Like the road was for Clementine.
Until she got to the school.
So are you. Fucking. Kidding me?!
Clementine is no longer the person who doesn’t have the chance to get out of the source of her PTSD—the road. She has a settlement of school kids at a school for troubled youth. Let’s remind ourselves that these kids had to learn how to manage their mental illnesses and behaviors given that they needed to survive after their caretakers abandoned them. They would’ve absolutely had the tools to help her.
Oh, and let’s also remind ourselves how devastating it would be for Clementine to abandon the school. Every single one of the kids probably have abandonment issues because of the adults. What’s more?!
Violet.
One of the two potential romantic interests for Clementine. Regardless of that, however, here is a character who has arguably the most significance to the plot of S4 no matter your choices. Violet is who is closely associated with Minnie, neck-and-neck to Tenn. Violet is the one who had the most conflict between both Marlon and Brody because of it, and is the one that sticks up for Clementine and A.J. She also is the one who takes leadership when Clementine and A.J are voted out. If you save her, Violet sees Minnie alive and realizes how twisted around she was about her; later on, she shoots Minnie with a crossbow to save Clementine, without hesitation, and then the last fight is where it’s a choice between her and Tenn. If you don’t save Violet, she ends up getting manipulated and twisted around further by Minnie (and Lilly, lol), and then acts as an antagonist on the boat as well.
This is by no means undermining Louis’ character as the other love interest, by the way. His role in the plot is quieter in large part because a) it felt to me that S4 was the first push towards his development, not a full arc like Violet (which isn’t bad in itself), and b) while Violet played a bigger role as leader, Louis was kind of pushed aside because he was morning and purposefully distant (again, not bad in itself).
The point is, it’s evident that Violet is the school kid with the strongest character leverage in terms of plot.
Which is why I’m using her specifically to show how fucking dumb it is for Clementine to abandon the school kids.
Violet has had abandonment issues since before she got to the school; Violet was abandoned by her grandmother who killed herself right behind her back, and then, presumably, her parents neglected her one way, shape or form. And then we have how this was probably exacerbated with Minnie—given that she thought she was dead, and, if you save Violet, knowing that Minnie was alive the whole time yet didn’t go back for her would’ve, I don’t know, pushed her abandonment issues further. Of course, if you saved Louis, then Violet with her abandonment issues is a given.
So uh. What. Are you. Doing?! Why?!
Actually, no, I don’t need to ask.
The comic took the route of cutting corners. The idea to continue Clementine’s story blossomed, and Skybound sprang on the opportunity. However, which is what this essay will discuss in depth, they realized how huge of an undertaking this actually is. So they didn’t even try to bottleneck every Clementine, every ending, into one comic—nor try to develop a choose-your-own-adventure series.
They threw away TWDG’s whole story because it was too difficult for them. Even though they are writers. And that is their job…
Now, before I go further, I will say that I am not going to go with the idea that this is all Tillie’s doing and Skybound just greenlit it. For one thing, the comic is also Skybound’s responsibility. They can easily approve or disprove what they want to come out of their company. Two, I don’t think it’s fair to dogpile on one writer for taking a job—especially this one since, again, it’s a huge undertaking—, nor when that writer has written some fair stories before. So as you read this essay, do note that I am not here to drag Tillie down or anything. I’m not happy with the comic, for sure, and I have a lot to criticize from the premise alone, absolutely, but I’m not going demonize a creator for something I can just ignore with my own fanfiction. Lol.
At its core, I doubt the comic understands the games at a fundamental level. Not Clementine’s arc, nor the school’s importance. It’s jarring, honestly, looking at the summary and looking at Kent’s response to the anon question. I don’t believe for a second that anybody from the game’s development actually took part in evaluating the comic. That, and if anything, I believe that if Tillie has played the games to prepare for this, the basic concept of the comics were already realized. Because I can’t imagine anyone could feasibly end the games, knowing that they’d have to continue with the story, with the conclusion that this would be the right step to take. And if that’s how it happened then…well, I learn something new every day.
It is a cash grab, something that plays into the insecurity of letting a story end.
However, as the high of my rant recedes, this isn’t to say that the comic will be a horrible experience. Because I do not know. It’s not out yet. Lol.
(Other than the first chapter which is…um, fine? I guess? Outside of acknowledge that exploring an Amish community within this world is actually very interesting, I’m not going to go into it. Don’t feel like it.)
Perhaps there will be some elements that will be good. Things that people would potentially incorporate into future stuff—assuming that TWDG will have future stuff to offer. It’s just unfortunate that the story has laid itself on a foundation that won’t viably stand the test of time. The concept and framework alone is terrible, and from experience, if the concept itself is terrible, if the story is fundamentally broken, there won’t be much you can do to fix it. Other than, well, scrap it and start over.
One lesson is that if any continuation of your story has to sacrifice crucial elements established beforehand, that continuation should not exist. This is different from retcons where retcons are used to adjust or edit a slip that was done before—like fixing a timeline issue that shouldn't have happened in the first place.
This comic isn't a retcon of the last three games. It's sacrificing ¾’s of TWDG and A.J along with it. For what? An interesting story? Sure. Maybe. But an interesting story that belongs here? I doubt it.
[Tangled Web of TWDG]
Okay, okay. Ranting aside, let’s talk TWDG.
Because…it’s a great series. :D
No but seriously, who actually thought that asking for any continuation would be a simple thing to ask for, and thusly an easy task to accomplish?
And I ask this earnestly: who really thought that would be an easy thing to do?! And do it well?!
Quite frankly, before we go frothing at the mouths, let’s evaluate how big of an undertaking a comic for Clementine actually is.
And I’m going to start this by sharing my Clementine (for brevity’s sake, Clementine bolded will mean my Clementine specifically): Clementine is not a hero. She made mistake after mistake in S2, like chopping a lovely lady’s arm off, and so, by the end of it, Clementine simply snapped. Both Jane and Kenny died. After S2, she lost faith in people and only saw good in A.J. She didn’t trust Ava’s offer to join the New Frontier initially, and only joined once A.J got sick and needed more than supplementary care (i.e. medicine). Once A.J was taken from Clementine, it was yet another breaking point. So, with the guilt of S2’s events—namely Kenny’s murder at gunpoint—, and the guilt of not being good enough for A.J, Clementine turned raider. She began to steal off of others, namely the runners for the New Frontier, and spurred up hell whenever she felt it right. (This stemmed from assuming Javi wasn’t the first person she robbed. Lol.)
Then Javi came along, and he served as the one who reminded her the good in people. He helped Clementine find A.J’s whereabouts, and Clementine tried to clean herself up to be better for A.J. Once on the road with her little goofball, she tried to hold herself together, be the better person for him. By the time she got to the school, however, Clementine realized that she was still guiding A.J down a rocky path. Of good intentions, sure, but she saw her own flaws that she’d inadvertently imposed on A.J. Especially once Marlon was shot—a parallel to Kenny, her greatest regret. Throughout the remainder of S4, Clementine teetered down the fine line between teaching A.J the right thing, and feeding into a nasty side of herself. The school kids were there, however, and they taught A.J when she couldn’t, and they taught her how to deal with that nasty side—since they had to teach themselves the same, after the adults abandoned Ericson’s.
That nasty side being addiction, actually. Clementine’s an alcoholic. And a bad one, at that. I know this element lives purely in my head, shh. Clementine can’t literally be an alcoholic in the games. However, the alcoholism is my own representation for Clementine losing herself, straying away from who she was with Lee. I played S3 and S4 as if she struggled with the addiction, so it still ruled my interpretation, and therefore the choices I made. Thus, she’s an alcoholic.
And for the past couple years now, I’ve been writing Clementine’s story in a fanfiction because, well, the story’s important to me.
But we won’t get into that. Point is, Clementine isn’t a hero. Complicated, for sure, but she certainly played the villain in multiple lives—including her own. Here’s the thing with this: that doesn’t sound like your Clementine, does it? Maybe some of yours are similar to mine, as in you’ve made similar choices, but it’s probably without the alcoholism aspect—which is a central component to Clementine. I do like to push things a little. Lol.
Now, what does that shit have to do with the comics?
Well, this: despite playing the same source material, depending on our interpretations, how our interpretations defined our choices, and how those choices furthered our interpretations (it’s a vicious cycle, really), we are going to end up with different Clementines. Clementine may not be the “correct” interpretation to you, but Clementine is Clementine to me. Clementine is the result of my interpretations, my choices, and my interpretations based off of those choices.
And this is the beauty of Clementine as a character: she evolves throughout the games to reflect every one of us. Clementine the character is a lot like her namesake in that Clementine is but one slice of the whole. She’s but one slice, a reflection of me; given that Clementine is the only slice of my own, however, that slice is Clementine whole. And your Clementine is but one slice, but that slice is the whole of your Clementine.
At the same time, however, those pieces are not made of different characters. They are Clementines, not apples or oranges or lemons. So I’m not saying that a certain interpretation will be unrecognizable, but rather that a certain interpretation will be distinguishable from another. I.e. Clementine may be very different from your Clementine, but both interpretations recognizably come from the same character while functioning as individual wholes in their own right.
I’d like to think that every one of our Clementines has a different last name. They’re all still Clementine, but just different enough to be appreciated individually.
(This line of logic also applies to Lee and Javi, by the way. Aside from the last name thing. Lol.)
The reason why Clementine is this way is because she is a game character shaped by our choices—even those made as Lee and Javi. She’s not the same as a book or film character where, while the interpretations can vary, their presentation remains stagnant. Rick will always say and do the same things no matter how many times you read/watch his story. As will Michonne (ignoring her game), and Daryl, and so on. Clementine isn’t like that, not unless you choose the same choices every time you play the games. TWD comics and shows will forever have the same input every time you open a page or flip on a screen, and thus the same output; TWDG have a variety of inputs (choices) which leads to different outputs. In this way, headcanons do actually bleed into the games but not the comics/shows because of this (take Clementine being an alcoholic where the choices I made, especially in S4, were based off of that premise, and how that headcanon interacted with the game, versus how headcanons don’t impact the comics/shows unless you’re actively working on them). Obviously there’s limitations with TWDG, like how Clementine can’t literally be an alcoholic, but there’s enough there to leave people with vastly different Clementines as a result. There’s limitations to the choices you can make, but my point is more on how those limited choices do have a heavy influence on our perception—which is arguably more important than “oh! What will this choice do?”
So yeah.
Expecting a comic to be able to bottleneck every interpretation of Clementine, and appease everyone, is outlandish. It’s an unfair expectation to have for any creator, and it’s a…really, really risky thing for Skybound and Tillie to have signed themselves up for. It’s quite honestly the same as knowing a bear-trap is there, then to step in it to earn some of that good, good money.
Maybe they thought they could get away scot-free without losing a leg, but Clementine also thought that she’d never get bit and keep both calves, so…
Though I guess it does say a lot about Clementine. She only has one calf left, yet she’s still quite the cash-cow.
…anyway.
As a result of Clementine’s nature—being that she is actively shaped by the player’s interpretation—, on top of us having watched her grow up throughout the seasons, there has been a foundation set for emotional attachment. There is a level of personal devotion that we harbor for Clementine since, again, she’s a reflection of each and every one of us.
So as a fanbase, there is that element at play. Then, there’s how TWDG is a niche of a niche. TWD was extremely popular at one point, for sure, but that popularity has since declined to a small audience, and not everybody is interested in apocalyptic settings. Ergo, TWD is a niche. TWDG are a niche of that niche—and, honestly, I think the fanfiction count found on FF.net and AO3 says that plainly (the TWDG is 10 years old now, and there’s 2,774 fics on AO3, which is slight compared to the 23,553 fics for TWD).
TWDG = niche of a niche. Okay, cool.
What that means is, in conjunction with our personal devotion, TWDG have a smaller community to cater to.
Or, Clementine has a cult following. Lol.
And with cult followings, feeding us is both very, very easy and extremely, extremely difficult. Easy in that you could literally give us a single line (something like, oh I dunno, “Clementine lives” at the end of another comic) and we will go frothing at the mouths after it. Yet, given that cult followings are particularly sensitive to how their character(s) will be represented, you still have to be careful. Granted, no matter what a creator does, somebody emotional will be pissed off. However, so long as the community can see that the development was treated with care and passion for what’s been already established, people will accept it. And I think S3 is honestly a good example of this; the game is the weakest of the four, and people love to hate on it (for fair reason; the script is…something I’d expect from a draft, lol), but S3 still does get the love that I think is deserved. People still do care about it and its characters like Javi. That, and it does some interesting things. There’s passion behind it, and people appreciate that.
By this point, since the games have concluded as a niche (of a niche), the cult following is really the only audience who is aware of the comics, and is who the comics are for. Having a cult following be the primary environment of your audience is a slippery slope for a company to appease—especially a company that, really, did not create the work that the audience follows.
Now let’s consider: Clementine = slices of a whole x cult following
Which is a scary equation for an adaptation. But here, with the slices of a whole, we have a juxtaposition upon us—which will guide the rest of this essay. It’s also something I kind of…skirted around before.
And what a strange juxtaposition it is. Clementine is simultaneously a character flexible to each and every one of our interpretations, but also a character that is, well, her own character. Yes, Clementine’s strength as a character is also a strange juxtaposition. She’s not like Ellie in The Last of Us given that those games are linear—choices can be made, but none that impact the story itself. She’s not like Geralt from the Witcher franchise since Geralt is an established character outside the games, and despite the games having choices that weigh into the story, his characterization is still quite true to what was established beforehand. She’s also not like other titles such as Elder Scrolls, Fallout nor Cyberpunk 2077 where the player characters are the most flexible in terms of characterization.
Clementine is, functionally, a strange character in this way. She’s neither the rigid characters people play as like Ellie and Geralt (though the latter has more wiggle-room), nor the player-inserts like in the aforementioned games. Clementine is a character made for the “Telltale RPGs” where the characters have rooted characterizations beyond the player’s interpretations, but the player interpretations of those characterizations will influence the choices made, and thusly the overall interpretation and conclusion of said characters. …which sounds like it extends to Geralt as well, but notice the made for the “Telltale RPGs”. Ignoring the comic (and fandom stuff) for a second, Clementine doesn’t exist outside the games. She, along with Lee and Javi, are unique in this way—even within Telltale’s character line-up, across the board.
And what does this mean for the comic?
Well.
It means they really shot themselves in the foot—with a rifle. On top of the whole…rant I made earlier.
As much as I would love to see Clementine have her own comic, she is not a character made for it. Unless it is a choose-your-own adventure novel, or it was established, from the beginning, that the comic is but one Clementine, Clementine as a Telltale-RPG character would never be able to function in a linear story because she was designed not to.
But also—and here’s the rifle part—the comic would still have to abide by her set characterization. On top of being flexible with her being a Telltale-RPG character.
This is what I mean by Clementine having a strange juxtaposition.
There are different slices of her—different interpretations—, but those slices are still all Clementine. Not apple, nor orange, nor lemon. We were given multiple choices, but all of those choices were within the realm of Clementine being Clementine. Clementine had the option of leaving or staying to watch Kenny beat Carver to death—but there was never a choice to help Kenny kill Carver. Because Clementine wouldn’t do that, ergo, the option wasn’t presented. Maybe apple would do that, however, or lemon. Clementine had the option of telling A.J that he should apologize to atone for his actions, or back him up after shooting Marlon—but there was never a choice to kick A.J out and leave him to fend for himself, nor start a fist-fight with the school kids for being upset. Because Clementine wouldn’t do either. Ergo. The options weren’t presented.
Now. This only gets more convoluted when you consider that, even though every option presented is in-line with Clementine as a whole, not every option is fit for a single slice of Clementine. For example, Clementine would’ve never accepted Ava’s initial offer to join the New Frontier. Because she does not trust people. If anything, she hates people. However, other interpretations may have jumped on the offer. Which is fine. Good even.
So yeah. Convoluted. Lol.
Either way, then we get to the question:
Would Clementine abandon A.J at the school?
The short, simple answer is no.
Clementine to A.J is Lee to Clementine. Clementine is essentially A.J’s mom, and A.J is practically her kid. She went through hell getting A.J back—even has the potential to have killed a man just to know where A.J was kept. (If you don’t make a choice for Javi when Dr. Lingard asks to euthanize him, Clementine will do it. How do I know this? Because of my interpretation of Javi: I played him as not a coward, per se, but someone who does not like seeing the face of who he kills. Thus, my interpretation of his hesitancy influenced Clementine and revealed something about Clementine’s character: that she would.)
Now, I know I’ve harped on this point long enough, but it’s for good reason.
I firmly believe that Skybound, and therefore the comic, greatly underestimated Clementine as a character—both in our attachment to her as a cult following, but also her complexity as a Telltale-RPG character. To avoid the time and energy that would’ve been spent in crafting a choose-your-own-adventure story, no doubt. Or rather, to cut corners.
And then insist that because they have the rights to the IP now, what they say goes. What they do equals canon. …while furiously brushing the nature of Clementine’s character under the rug. And what canon actually means.
Speaking of, let’s discuss canon, and how TWDG fit into that.
[What is Canon Actually?]
I’m gonna say it. You’re gonna watch me say it:
The concept of canon versus fandom is bizarre.
It is.
Take mythology for instance. Those stories, with a grain of truth or not, serve as a prime example as to what I mean.
And I’ll do this by absolutely undermining all of human, mythology history, but you’ll get the point: person creates story—as a way to document history via oral storytelling, or to express a message—, and that story is told; the story is passed down, and it changes with the interpretations of whoever is then telling the story; the story builds on itself and evolves to encompass every interpretation that has been accepted by the culture—by separating itself into multiple iterations if details being to contradict, or by converging in on itself.
And then.
The stories become ingrained, and the cycle continues on.
Canon is the source material. It’s that original storyteller. Fandom is interpretation. And come to find, throughout history, it’s fandom that ultimately decides the canon’s fate. Fandom will reject things that it doesn’t like with canon, and it will alter the story with time. And as a significant amount of time passes, we end up with stories of Heracles turning into Disney’s Hercules.
In this way, a culture’s mythology is an example of how canon and fandom is actually quite intertwined. And, as I will go over later, we see this with American mythology—comics. DC and Marvel comics being the major two.
Now, this isn’t to claim that there has never been a difference recognized between source material and interpretation. For one, Homer often credited in writing the Iliad and Odyssey—meaning he is the original storyteller, or, more probable, he is the one that documented oral traditions. Homer’s existence and the fact that his name has yet to be forgotten after all this time is, in itself, evidence that people didn’t just wake up one day and decide to finally credit a storyteller for their contribution to culture. This has been something that has been done for a while—albeit in different ways.
What this is to claim, however, is that there are two core reasons as to why fandom and canon are separated as we understand it now: copyright and technology.
And we’ll start with the former. Copyright history is quite interesting. Something that goes back further and deeper than people tend to assume. We’ll start in 1790 (yes, it’s a crusty, dusty law) where it was written into the new U.S Constitution:
“Congress shall have the Power . . . To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.”
United States Constitution, Article I, Section 8
And, in modern times, that translates to providing the “exclusive right to reproduce and distribute his or her work, [and] a right to publicly perform or display the work” (Copyright.gov). This also extends the creator’s right to give other parties a license to do the same, but, there are limitations, especially as technology has developed. (The Copyright.gov website explains this in more depth.)
What this means is that, already, we see a line dug between canon and fandom. People can’t just write fanfiction and expect to get paid for characters and a story they, themselves, didn’t create. Which, fair enough. I am by no means going to claim that writing fanfiction is a cakewalk, but I do understand why fanfiction is a free service: it is done out of passion, nothing more.
Technology has made its impact as well. And this doesn’t just mean the Internet—even though it arguably has had the largest impact with this discussion. Any advancement that makes it easier for people to communicate and discuss interpretations of material has contributed. Cars. School systems. Conventions. While versions of these concepts were probably present in the past, the sheer convenience of all of these has made it easy to bridge the gap between the creator and their audience. And because of that—at least for the sake of this essay—, copyright was established as a sort of barrier to ensure that the creator is able to be compensated for their contribution.
The Internet, of course, has done this tenfold. I’m sitting in my bed with my cat on lap, snoozing away. I don’t have to be at a convention, or even see anybody of the fandom, to discuss Clementine and TWDG and the comics with others. And because of that, the difference between canon and fandom is simultaneously a slippery slope and a solid border. The way people can interact with a fandom and talk directly to the creator allows for that slippery slope, but at the same time, because of the law, the difference is more defined. Which I find to be interesting, if anything.
So how do TWDG fit into this?
Well, to understand that, it’s best to understand how Telltale fits into this. Without going into too much their history—since, frankly, it’s not really relevant here—, understanding what Telltale Games was (and kind of is now?) will better contextualize TWDG and canonicity. Telltale is known for their choose-your-own-adventure, point-and-click style games. Yes. And, ultimately, that has remained to be the trademark for the majority—if not all—of their time. Another thing? Comic books. Outside of the gameplay and story type, Telltale is known for being the game company that adapted comic books.
Here's a few:
The Wolf Among Us. Bone. Batman. And, of course, The Walking Dead.
Granted, Telltale didn’t only adapt comic books, but for the sake of this part of the essay, the comic-book-thing is another point of interest. And I’m going to use Batman as an example.
We go to May 1939, in Issue #27 of the Detective Comics: The Case of The Chemical Syndicate. Or, Batman’s first appearance, thanks to Bob Kane and Bill Finger. Then, six issues later, we have his origin (you know the one: turned into a rich orphan in a dark, dark alley). Five issues after that, Batman sees the introduction of his very own Watson: Robin, who completes the dynamic duo. In the 1940s, Batman received his very own comic series, starting off with Joker and Catwoman appearing in the first issue.
Oh, and this early batman wielded guns. Which uh…, if you’re familiar with Batman, is really, really weird. However, this is an example of how characters and stories evolve over time, depending on what both the creators and fandom accepts and rejects.
We hop over to the 60s where Batman was associated with a campy, tongue-in-cheek, largely due to the show at the time. As that interpretation fizzled out, Batman was back to his roots with his grim stories rekindled.
And since then, with comics alone, we have a slew of different interpretations that, together, have built Batman’s overall identity: Dark Knight Returns, Batman: The Killing Joke, Batman: Nightfall, Batman: Year One, Batman: A Death in the Family, Batman: Arkham Asylum, Batman: Death of the Family. And a plethora more. The reality is, Batman didn’t spawn from one iteration. He is an amalgamation of a whole evolution: Golden Age. Bronze Age. Silver Age. Modern Age, and 21st Century comics. The New 52. DC origins. My rat pea brain is frothing. Television. Film.
(Also, the interpretation section of Batman’s Wikipedia makes my point plainly. Specifically the gay one, where the argument between whether or not Batman is gay I found to be entertaining.)
And. Of course. Video games.
Telltale’s Batman series is but another interpretation that has added to the mountain of other perspectives that makes the Caped Crusader, well, the Caped Crusader.
TWDG, however, are unique compared to the Batman games. Where Batman adapts both the world and characters from the comics, TWDG don’t (aside from Michonne, and a few character references done in S1, and Jesus). TWDG only adapt the world from the comics. The reason why boils down to TWD, and how it would’ve been redundant to have Rick Grimes be in a new game series when there were the comics and show going on all at once.
So, instead of a sheriff’s deputy, we got a convicted murderer. How fun! :D
But to that point, here is another element which Robert Kirkman himself noted (after being asked if Clementine would be in the show):
“I mean, honestly, like, we love Clementine and those games are fantastic, but I like that there are different elements to each iteration of The Walking Dead that you can only get in those iterations. [. . .] I think if we cross-pollenate too much, it takes away from what makes Walking Dead special in all the different genres.”
Iterations.
Something that has been commonplace in American comics like Batman, in mythology, religious texts, etc. Here, Kirkman recognizes why iterations are so fascinating and important for storytelling, and it’s just yet another reason why I do respect him as a writer:
Iterations bring individual perspective.
By using the same foundations—whether it be with all the characters, world, and storyline, or just the world—, it opens the chance for people to deconstruct and explore nuance. And obviously, Kirkman—as the creator—has given other parties the license to do such a thing, given copyright. Between the show(s) and the comics, the differing perspectives is in the different interpretations of TWD—the original storyteller, and then those who are adapting it. Between the comics and the games, however, rather than interpretations of TWD itself, it’s with the different interpretations of TWD’s world. “Okay, so we’ve followed a cop, let’s follow a convict.” And then it developed from there.
And this does extend to Clementine’s fic in regards to TWDG, though it passes into the fandom space. It’s the same as what’s going on between the show(s) and comics—with the additional, tangled web discussed previously.
So, in regards to this comic, it’s important to acknowledge that TWD—as a whole—has embraced different iterations throughout its time. Here, we can appreciate this layer of complexity with TWD on a grander scale.
On a smaller scale, TWDG have a another layer of complexity that the TWD comics and shows don’t have:
Well, obviously, the tangled web. The fact that Clementine is running around with a bunch of other different slices of Clementine. Those different slices arguably being different iterations in themselves, while being attached to one singular, overarching iteration of Clementine.
What this means for canonicity and TWDG is that it’s…complicated, though in a different way than Batman (and the TWD comics versus show, for the matter), yet with a similar result. Batman is an amalgamation of iterations throughout the decades, now including Telltale’s, which has left us with a multitude of interpretations, a multitude of versions—all of which still resemble each other as the same character. Clementine has one iteration—now two, including the comic. But unlike Batman, Clementine started off as a choose-your-own-adventure character, so she is inherently an amalgamation of every interpretation that has guided players through the games, as a reflection of those players, and each interpretation thrives and are considered canon.
And here’s how:
The games are canon up until a death screen. Between the fatal choice made—or not made, with those damn quick-times—to the red screen doesn’t count. Because, uh, you died. Which leaves the game to prompt you to try again.
So? It means it doesn’t matter how you ended S1, or S2, or S3, or S4, if you ended them, that was the story told to you. A story, which, becomes your source material. Your canon—and thusly your Clementine.
Which, like, no shit. Lol.
But then let’s dive in a little deeper. Dig up another layer:
Interpretation.
Because, hey, it works in a really funky way here. Interpretation in fandoms (which take the form of headcanons) are typically generated in isolation from the canon material. Simply put, copyright. Whoopie.
Another reason why goes back to the idea that there are characters who are stagnant—like Rick, and Michonne, and Daryl—, and those who are not—Clementine, Lee, Javi. Fandom headcanons of the former three can only do so much. They do not actively impact the story, not unless the creators allow them to (but, well, again, copyright). With the latter three? Headcanons do. Like how Clementine suffered from alcoholism as a way to represent her losing sense of self, and the way that interpretation influenced how I played—how my canon, my source material, took shape.
So, again, Clementine is a very, very strange character in regards to canon. When compared to many other characters created nowadays, most of which only have one (maybe two, if there’s a film-adaptation-thing going on) iteration, I can’t help but think that Clementine is reminiscent of characters from mythology. Depending on what story needs to be told, and who is telling that story, gods like Athena, Loki and Oya may do things that contradict what other stories claim, all while being recognizable as Athena, Loki and Oya. Functionally, it is the same with Clementine, albeit within Telltale’s singular iteration rather than centuries of cultural development.
I also like to think that where Batman is a tower, where the foundation will always be that Issue #27 and people have just built on top of that, Clementine is a mirror. Every person who has played the games has a shard of it, and when we look into our shard, we see our reflective Clementine, but when those shards are put together, we see Clementine whole. And Clementine whole isn’t one singular interpretation—not like how Kane and Finger created Batman.
Which, honestly, brings us to interpretation in practice.
And how it’s a skill.
[Writing Fanfiction is a Skill]
Nope, didn't read that wrong. I mean it.
I have almost 6 years and over 1,000,000 words archived on AO3, dammit (and a few more million to come, lol), so trust me when I say that writing fanfiction is a skill.
When you write fanfiction, you are developing the skills of writing which can be applied to your own, original works. Sure thing. You get to learn how to grammar, spell, use fancy punctuation (talkin’ about real fancy shit, now!), and other cool things. All without worrying or spending your time/energy on developing a world and characters from the ground-up.
However, when you write fanfiction, you're also developing other skills that you wouldn't otherwise develop. It’s like a special exercise that exercises one special muscle that no other lame exercises do. Lol.
The fact of the matter is not everyone can pull a character from another person's story and keep all the components of their personality. Well, okay, nobody can keep all components. Naturally, there will always be parts missing, or altered. For one, the original creator might not have included everything that was running through their head when their character was born; things are always cut, that's just how it is. Two, interpretation will always skew as people take the character(s) into their own hands.
If you're writing fanfiction purely as a hobby to express yourself, and you're not all that concerned over maintaining the intended character traits provided in the original piece of work, then this isn't an issue. A lot of people write characters as homosexual/queer, or as trans, or with mental illnesses (or all at once; sounds fun) as a way to simultaneously acknowledge their acceptance of a character and explore themes they wouldn't have otherwise explored. And there is nothing wrong with it. That's a normal thing to do, and I highly doubt that this is just some sudden phenomenon. So if that's how you roll, keep on truckin' along. There isn't inherently anything wrong with using fanfiction that way.
However, there is something to be said about the value in being able to write a character believably—as if you yourself wrote it (but not, like, in a stealing way). Being able to mimic their dialogue. Nailing their little quirks. Acknowledging their complexity. Out of the two directions you can take fanfiction—purely for expression or writing a character as is—, the latter falls more in line with comprehensive skill. You would have to comprehensively read in order to effectively write Percy Jackson as if you're Riordan himself.
Will anyone actually ever be able to do that? No, because interpretation will always skew, and everybody except for Mr. Riordan is not Rick Riordan. Is it constructive to be a fanfiction-copycat? No, because you have your own style in doing things, you have your own views, and why do Riordan's work for him when he could do it himself?
The truth is, for the majority of writers, fanfiction tends to be a meld of both. Writers will strive to emulate their characters, but with certain traits, they'll bend the characterizations set in order to express/explore their own interests. Which is cool. That's ultimately how you find yourself as a writer (or any artist, really) when practicing with fanworks. That, and you'll find people who think of characters in different ways. Which is also cool.
But there is a balance at play here.
When I write fanfiction, I am there to develop my writing skills, and my adaptation skills as well. Largely because it was a way for me to observe how different characters act, and to practice on how to write different characters. When I write fanfiction, I want you to be able to hear the characters speak through my dialogue. And if it’s a fic with minor-canon divergence? I want you to be fooled as to which lines of dialogue are from the show/game, and which are of my own.
In short, I want you to believe that the characters from whatever show, whatever game, would behave this way, talk this way, in my stories.
I want you to believe that Clementine could be an alcoholic, yet still recognize her all the same.
There’s a sweet spot in writing fanfiction. Of course, you may be able to pick apart which trace is of the canon, and which are of the fanfic author’s. But so long as the fic has you believing what the characters are doing are what they’d do, then it doesn’t matter if you’re able to pick apart those traces. Because that’s you accepting the fanfic author’s interpretation—out of appreciation, or even to the point where you adopt the interpretation with your own.
And about the value in being able to comprehensively read a character and then write your own story around it… Well, this comic may be a good example as to why that is actually a crucial skill to have:
The thing about fanfiction is that it's a collaboration between you, the person writing the fanfiction, and the creator. Most of the time, the collaboration isn't direct, and the creator doesn't know about it. And that's fine. (…great, even; most, if not all, fics are just meant to be unseen by the creator because of that legality stuff lol.) But, with the reader and fanfic author, that is typically reversed because you can interact with each other. That, and fandom discourse can and does impact how people write characters in their fics.
And you know what else is a collaboration?
Damn near every single bit of fictional entertainment except for writing. Literature, unless you buddy-up to write a book, is usually a solitary thing. But writing a script for film? Movies or shows? Video games? The continuation of a franchise?
Yeah. Those all require a collaborative effort in some way, shape or form. And it's funny how that skill in being able to mimic another person's character to continue the story, through collaboration, can be found within writing fanfiction—a (typically) solitary thing.
If Tillie isn't a good fanfiction writer, the Clementine in the comic can be, at worst, described as her own character wearing Clementine's skin. Which…I hope not. I’m gonna give her the benefit of the doubt. What I will maintain, however, is that the comic is another iteration of Clementine. Separate from the games. On account of how I don’t see the comics being able to effectively bottleneck every Clementine. That, and it makes more sense. In the same way that Batman can have many iterations, Clementine can as well. And you can pick-and-choose which you want to go with.
With all that said, though, this is the point that will be better judged once the comics are out. I can’t really say if Tillie is good at adapting another character because what I’ve seen isn’t much—especially since it will be 256 pages long.
I mean…from what I have seen, I know that the comic Clementine won’t be Clementine. And because of that, I’m not going to adopt Tillie’s interpretation with my own. My benefit of the doubt is extended to an appreciation if Tillie does end up serving Clementine well. …which isn’t what I saw from the first chapter and all that was released before, but whatever.
In any case.
Writing fanfiction is a lot like playing with action figures. You're borrowing them for your own stories—and that can include your own universes if it's an alternate universe. You could swap out the clothes and detachable limbs to craft a story however you please, or you could keep the action figures as they are and have at it.
More often than not, the action figures will remain how they came in the box, but they will act in ways that are skewed from the original characterization. Some people are better at closing that gap between original work and interpretation, and with very few, it's to the point where you barely realize it. To the point where, if the piece of fanfiction they wrote was published, it could be just a development of the story.
Which is how collaborative fiction works, isn't it? Especially in franchises based off of one creator’s foundation—like Robert Kirkman’s comic book—, which are then adapted as a tv show. Then you have how people are constantly swapped in-and-out of long projects, yet those different interpretations come together as canon.
And with the comic, if what we know as of now isn't a fluke but is instead what the story offers, it's probably in-part due to lacking that fanfiction skill—or, well, skill in adaptation.
But that isn't to say that Walden herself is a bad writer.
(tillie walden's artwork, with a.j)
[Walden Conundrum]
Let’s start here: do nOT HARRASS HER MY LORD THAT’S NOT WHAT WE’RE HERE FOR CLEMENTINE WOULDN’T APPRECIATE IT SHE WOULD SEE IT AS A WASTE OF TIME AND DOWNRIGHT STUPID ALSO THIS TUMBLR BLOG DOESN’T STAND FOR ITTTTT—
deep inhale
This does apply to Skybound as well, for the matter, though of course Walden is one person and Skybound is a company so…yeah.
Anyway. Look.
I'm going to be honest. I've investigated a little bit. I've gone around and looked into (some of) Walden’s work (which will be linked at the end).
First, let’s cover her professional career. Walden is a cartoonist, and as of now, she has seven works under her belt starting from 2015: The End of Summer (2015), I Love This Part (2015), A City Inside (2016), Spinning (2017),On A Sunbeam (2018), Are You Listening? (2020), and My Parents Won’t Stop Talking! (2022). And then, of course, the Clementine comic in not too long.
In the awards department, she has won three Ignatz Awards—for her first two books—, and then two Eisner Awards for Spinning, (Best Reality-Based Work), and recently for My Parents Won’t Stop Talking! (Best Graphic Album—New) . We will come back to the reality-based genre.
So…, yeah. Walden isn’t just this random cartoonist.
Outside of that, Walden is a graduate of the Center for Cartoon Studies, where she now works as a professor. Walden was also a competitive ice skater (sounds fun; it also means she likes snow). And, something that has bled into her stories, Walden is an out lesbian.
So from looking at both her achievements and Walden herself, I can see why Skybound would have an interest in hiring her. For one, she’s young—mid-20s. She’s an out queer person. Both of these mean that, following a line of logic, Walden would be someone who understands Clementine who is a young, bi woman (teenager, whatever) at this point—compared to an old fart who has his hands cramping whenever he draws. Then, you have her achievements. The Eisner Awards are a big deal in the comic industry—think of them as Grammys, but like, for dialogue-pictures.
Okay. Never going to describe comics like that again. Got it.
With this, I dug a little deeper. Turns out, you can read one of her works on her website—free of charge. ON A SUNBEAM (OAS). 20 chapters long. Easy read.
And you know what? It's quite enjoyable. I had a fun time at least.
OAS is a sci-fi novel in which there is space, and there are fishes, and those fishes are fuckin’ rad spaceships. There’s a cat-horse in there, and there’s high school, and a team of people who are in a fish spaceship that go fix some juicy-ass architecture (I do love architecture). 20 chapters. Free to read on her website. I do recommend.
Now, okay. To actually explain the story, OAS is a sci-fi novel where it follows Mia, who is about as flawed as you can get, in two main timelines: one at high school, and the other as she joins a team (on a fish spaceship!) that primarily oversees old architecture projects. In space.
Also, it is quite a queer, feminist story. There are no men, so the lesbianism is a given, but there is a nonbinary character (who’s pretty cool; hi Elliot :D). And with that said, I do appreciate how this was handled. None of it felt forced—especially compared to other, pandering stuff I’ve read. The story is of queer identity. Cool. And the story moves on.
So, yeah. That was a nice aspect of it.
Overall, the comic itself is more or less an emotional journey than anything. All the sci-fi stuff takes a backseat and melds into the environment.
The main character, Mia, is…destructive, reckless, abrasive at times, etc. etc. Yet, Mia's also fiercely loyal. She knows her flaws, and whenever they come back around to bite her on the ass, she's remorseful. I'm going to be honest when I say that it was nice to see. It can be difficult to be able to write such a flawed personality with their redeemable qualities littered throughout.
I’m not going to get too far into the comic, however. One, that’s not the point here, and two, frankly, going in blind was a fun time. I do encourage people to read it if you so choose just to prove the point that, no, I don’t think that Walden is a bad storyteller. So, if you have the time and interest, forget this Clementine business for a bit and read it. Maybe you’ll enjoy it too.
But…yeah. She’s not a bad storyteller. Instead, I believe that Walden was not at all the right fit for these comics.
And I’m going to start with her art-style.
Personally, it’s not my favorite. I love sharp, bold linework matched with vivid colors—see Marvel and DC comics. And if colors aren’t included? Well, that’s cool too. I absolutely love Little Witch Academia’s manga (specifically Satō’s), and adore Kakegurui. And many more, of course.
So, yes, I’m personally not the audience for Walden’s style. Hers is very simplistic overall. The linework is made of thin and “freehand” lines. The shapes are as well.
All to make room for color.
And, if you’re familiar with Walden’s work or have just popped over to OAS, you’ll understand why this is a huge thing:
Color is the blood to Walden’s style. Without it, it’s…dry? I suppose? The best way to describe Walden’s art-style is that it is all color with as little linework necessary to guide that color. The linework is there to show you where the characters are looking, not to be the epitome of detail.
Which…, while it’s not my jam, I can respect that. For one thing, this style worked well with OAS—and I can imagine it goes well with Walden’s other projects as well, outside of Clementine. In other words, it’s good for contemporary, self-reflective work.
If anything, I think this is the main reason why people have criticized the art-style in the Clementine comic as much as they have. Because TWD is known for its greyscale comics, which is why the Clementine comic is doing the same. The issue with this is because Walden’s style is reliant on color—that is truly where the story is being told, and I gotta say, she has an eye for it—, I don’t think that the linework in greyscale is going to be able to hold-up.
Now, to be clear, I have grown to appreciate the style. I don’t take much issue with it for the comics anymore. Partially because of OAS. At the same time, here I was just a week ago gushing about variant covers (especially Michael Walsh’s) because…damn, that’s my kind of shit. And it is very different from Walden’s work. But, again, I do appreciate Walden’s style. I know it has it strengths, because I’ve read it in a full, finished story. So I shall maintain that the Clementine comics won’t truly be representative of Walden’s style.
Another thing: concepts. I have a suspicion that the Clementine comics will tap into some interesting concepts. Well, okay. Less of a suspicion and more of a guarantee; as seen in the first two chapters that have been released (both linked at the end), we have the comics exploring an Amish community.
Which.
Um, yeah. That’s actually a really interesting thing to be looking into. The Amish are quite secluded from everyone else, but, wouldn’t the Amish fair better in an apocalypse an a city-person? They’re already independent. They already know the skills required to live off the land. And in a franchise that has largely explored how people had to change with the world, exploring a group of people who were already a step ahead—despite being behind technologically—is very interesting.
Now, uh, will we explore more of them? Well…no? Maybe? Unless Amos says things here-and-there.
Ah well.
But, that will be a potential highlight of the comics.
Another highlight is actually similar to Walden’s approach to sci-fi—have the genre be the environment, and let the people be people (or monsters).
This is another thing that fits TWD very well. In all honesty, this approach goes hand-in-hand with Kirkman’s refusal to explain how the apocalypse started—which is something that I actually like, and have incorporated in my own (fanfic) writing. Of course, the unknown is scary and interesting, thus curiosity beckons for an answer, but the point of TWD has always been about the people. (Until recently with the show trying to explain an origin, but…I don’t care.)
So…yeah. That is yet another point.
And now we get into characters and plot.
…both of which I can’t justifiably comment on using OAS as an example because, well, adaptations are different than what Walden is accustomed to.
Here we have an interview of Walden’s, given at the end of the first chapter. (The interview link will be at the end, through DomTheBomb’s video(s). I’m not going to go over the whole interview.) For our purposes, there are two questions that are important, though I will reference things from the other questions (there’s only five in this interview).
Tillie, you’re known for writing and drawing your own characters—what made you excited to take on this project and dive into Clementine and the world of TWD?
I was excited by the prospect of entering the world of TWD mostly because it felt so different from all the other work I’ve done. All my past books have been loosely autobiographical, pretty quiet, pretty sensitive. The idea of bashing in the heads of walkers, and writing characters who are shaped so deeply by survival sounded fascinating. And of course in the process of working with Clementine’s character to make these books, I’ve found so many connections between her story, the apocalypse, and my own life.
After I read this…, things started to add-up.
The Clementine comics are outside of Walden’s comfort zone. They’re within a genre that she isn’t familiar with, with a character that isn’t hers… And, yeah. Okay. For what it’s worth, I’ll give her props for branching out. It is an exciting thing for any storyteller to do.
But. It does raise the question of how far outside her comfort zone is she? Has Walden ever written (or drawn) fanfiction? To this level specifically. If so, how much? Has she ever developed adaptational skills to a professional level?
And as I’ve read through this interview, and some others, I’ve realized why Clementine is traveling to Vermont: to compensate for branching out. By plucking Clementine from an unknown to a known, I can imagine it made it easier for Walden to craft this story.
Here’s the thing.
Walden is a (loose) autobiographical storyteller—hence why she was awarded for her reality-based work, which I do think was deserved. Her skills are in slipping elements of herself into her stories. After reading OAS, I can say she does it well—with OCs and original stories, anyway. And if she’s played the games? Well, her Clementine is a reflection of Walden, isn’t she? So…naturally, Walden is going to impose herself onto Clementine—as was designed by Telltale to do, maybe elevated given Walden’s past work.
In regards to the comic, this is an issue.
A blaring one if Walden is not familiar with writing fanfiction to begin with.
When you write characters with comprehensive skill, you develop the ability to write in different perspectives. To write characters outside of your comfort zone—especially when you get to fandoms with large casts. And given that I live in a fucking desert with sand and dust and cacti and shit, I’ve had to spend time and research to write environments I’m not familiar with because most of my fandoms don’t take place in a desert.
Ergo, I don’t believe Walden developed those skills. Not enough for Clementine.
And because of that, we have a Clementine who is warped. She doesn’t talk like Clementine because Walden is writing Clementine’s dialogue as she herself would talk. Or, at the very least, how she thinks Clementine would talk, but through a heavy layer of bias. Clementine left the school for snow because Walden likes snow—even though, Clementine probably wouldn’t (again, Clementine would go fucking insane).
This is what I mean by fanfiction is a skill. Sure, elements of Walden’s personality would end up in the comic regardless. But, the key to fanfiction is being able to get into a character’s head unfamiliar to you. That is the trick to a successful fanfic/adaptation.
Not doing whatever the fuck you want because you’re in charge. We have a name for that. It’s called crackfic.
With that, here is the second question:
Your process as a writer/illustrator is a little different than most. You don’t do scripts, and instead prefer to just dive right into the layouts—why do you think this helps you?
God I hate scripts. I feel like as a cartoonist, our skill is in synthesizing the drawing and writing process. If you separate them, then in my mind, I’m not really making a comic anymore. Of course we outline the book before we start, mostly so my editor knows I have some idea of where I’m going, but then like you said, I go right into making a draft of the book, without scripting or thumbnailing. I think this process works for me for a few reasons. One is that it forces me to build the story visually right from the get-go, and often my best moments of writing and plot are inspired by an image I draw. Another reason is that it’s faster. This is huge, since we’re trying to bring a Clementine book to people each year (it’s a [trilogy]). And I think the final reason is that by writing and drawing at the same time, I naturally create a lot more silent spreads than I think would be inclined to do if I was scripting. “Drawing of the beach, no text” doesn’t sound lovely in a script, but when I see it, I can feel it, and I know it belongs.
Ah.
So there is a lot to unpack here, and I will do this by taking each reason at a time before diving into the meat of it. Because, frankly, this answer is the one that bothers me the most. Now, for one, I am not a comic writer. At the moment my focus is in literature, but I would like to expand at some point. But, I am a storyteller, as is Walden, so at the crux of this, I do have insight as to…what Walden is saying here.
Insight that isn’t just for writers. Lol. I think it’ll be pretty easy for people to pick up what I’m picking up on.
First of all, with this answer, we learn that Walden is a gardener/pantser—both terms used to describe how a storyteller crafts their story. Gardeners are people who write as they go, and let the story develop in the moment. This method is quite messy and unorganized, but that is the point. What you’re doing is letting a story grow organically.
…also, this isn’t as different as the interviewer described. For comic artists maybe, I can definitely see that, but you will run into a lot of writers who take this approach. I have, at least.
Now, I am not a gardener. At all. I am an architect. I outline—to an extreme. So while I do definitely give my stories that time and room to breathe, I don’t just write as I go along. I hop around. I keep an outline. I even script my dialogue for many scenes.
But you know what? This difference doesn’t really matter. There isn’t inherently a right or wrong with being an architect versus a gardener. Here’s why: so long as you can get from Point A to Point B, and the product is good, it doesn’t matter what journey you took. A storyteller’s journey with their story is quite an intimate experience in some respects. I can’t really judge Walden’s process in this regard.
However, it is crucial to understand that one process doesn’t have a leverage over the other in regards to time. Outliners tend to wait a while before actually writing because they are dedicating time and energy in, well, planning. Now, I will usually just plop down and write a few scenes to feel out the style for the story—like first person versus third, past versus present tense, etc.—, but a significant portion of time is just outlining. By the time outliners do start writing, it is rapid-fire. The actual writing (for me at least) doesn’t take that long. I’ve gotten to the point where I can write 100k words in a month easy. But those 100k words came out after a couple other months of planning.
With pantsers, that, of course, is flipped. To my mind, I would think gardening a story would take longer than outlining because you have to keep drafting and editing and catching all the plot-holes you missed before. But, then again, I’m not a pantser, so naturally that process would take longer for me.
So, to Walden’s second point with time, the only reason why it should take a shorter amount of time for her to garden a story rather than script is because she is a pantser, not an outliner. So, as pantsing a story would take longer for me, outlining a story may take longer for her. If the process itself, however, takes significantly less time than an outliner because only one draft is written, and finalized, then…
Yikes.
That is not a good sign. Especially with an adaptation. On Clementine. Where you have to keep track…of the choices made…and potentially incorporating her Telltale-RPG nature…
Walden may be a gardener, but with pumping out a ~200-300 page comic each year, with this process, for this character, is reckless. Not the gardening process itself, mind you, but the implication that this requires less work, less drafts, for Walden to do within a short amount of time—1-2 years isn’t actually a lot.
Then there is the emphasis on the art. While I don’t write comics myself, I would argue from a storyteller’s perspective that comics are more than the art. Yes, the art is the focus, just like the narration is for narrative writing. They are the key components to their respective artforms.
But a key is not the only part in opening a door. You need the fingers to grip it. You need the wrist to turn it. And then you need the lock itself—the story, in which the key is cracking open for the audience.
The art, the narration, is the flavor to the story, not the story itself. If that wasn’t the case, every chicken would taste the same, no matter how it’s been prepared. Every apocalyptic universe would be the same. Sure, there’s absolutely similarities given that it’s the same genre, but try to tell me that TWDG and TLOU are the same thing. Go on. I’ll wait…
Point is, while the flavor is absolutely important, people care more about the meat. Clementine’s cult-following cares more about the meat. We are invested in the comic—for better or for worse—because of Clementine, not the art. In her other works like OAS, people may be there for the art. But that’s the difference between a continuation versus original work, isn’t it? People weren’t invested in the characters of OAS before reading, but they may have been intrigued by the art. With Clementine, no. Cult-following will cult-follow. And being the primary audience, if the meat isn’t good, people will not care about the flavor. At all.
Now. Again. None of this is a criticism of Tillie with her work overall. As I said before, one’s process shouldn’t really matter when it comes to a product’s quality. So if the product is good, it doesn’t matter if you’re a gardener or an architect.
However.
A storyteller’s process does have its impact. It doesn’t matter with solitary work, but it does in certain other contexts. Like adaptation, and or, continuations.
I outline to an extreme because 1) it works for me, and 2) the outline is there to jog my memory whenever I get back to a project after, inevitably, having to take a break and work on something else.
So again, is Tillie the right choice for Clementine? In short, while I understand why she was hired for this—because there's fair reasons—, I don’t think so.
I will be the first to say that I do not appreciate the basic premise. At all. It's quite frankly appalling and a punch right to my spleen—and then some. It makes me want to wear down my teeth to little numbs by eating sand (I live in a desert; it would be cost-effective). And I covered that. Again, Clementine put down her hat for a reason; to just give her another one with a cute lil ball at the top as she goes off into effectively a war-zone is a complete misinterpretation of her and her arc. There are better solutions. So many better solutions. They just aren't as simple as throwing Clementine back out into the world. So in that sense, my knee-jerk reaction is going to be no, she was not. At all.
But, to be fair, it is still early. There is still room for the comic to redeem itself. As in, there is a plan for it that does make sense. And if the fandom doesn't like it? Okay! We'll just kick it under a rug and not talk about it. Skybound may try to promote it, but if it ends up being that poorly received, there is nothing that Skybound, nor canon, can do about it.
After digging around a little, I’ve come to one conclusion: Skybound hired the wrong person for this.
Walden is known for writing non-fictional pieces—or, at least, works heavily inspired by her own life. To the point where she received an Eisner Award for it. Walden is also not a greyscale artist. The crux of her art comes from color, which is why people have said that the cover of this comic looks better than what’s inside.
That, and, Skybound probably hired someone who is not adept at writing fanfiction. Because if that is the case, I can see how her being a (loose) autobiographical storyteller is actually exacerbating that.
This alone, however, isn’t really the core issue. Storytellers can absolutely expand in writing different genres. So I do commend Walden for taking that leap. However, I think she bit more than she could chew because, rather than adjusting her process to compensate for the shift in story type, she treated Clementine the same as her other works. Which is…reckless. For those who don’t know, writing fanfiction does feel different than original work. Because you are working different skills.
There are a slew of choices out there, other than Tillie Walden, that would have done better. But, there is something to be said about how those choices are out there only because other people took a chance on them. Every storyteller has been in her place, once upon a time. And sometimes they flop miserably before they succeed a great success. So if these comics do flop, I hope Walden does fit this bill and is able to come out with great successes later on.
Critique what you want about her work, in and outside of TWDG. I get that her style isn’t for everyone, and that critiquing elements of a story with an adored character is good. That’s how companies learn their audience. Just don't say that Walden’s here to cannibalize the fanbase. Nor harass her. Regardless of whether or not she has the necessary skills of a fanfiction writer as talked about, Walden is still just an artist that took on a job.
[End]
So…yeah. In the grand scheme of things, even though the comic may be "canon", it's still the interpretation of one person—which isn't true to how the games work, nor Clementine as a character. The "canonicity" of this work is…really not strong. I don't care if Skybound will shove it down our throats that it is. It just isn't. Not if we don’t want it to. Not unless we consider the comic Clementine as a different iteration of the character entirely. Clementine is special to us because she directly reflects each and every one of our interpretations of her. The character shifts with our perceptions, and thusly our decisions made. If you're still angered by the comic, just remember that. "Canon" or not, the comic's Clementine still won't be your Clementine—just as much as my alcoholic one isn't. (Lol.)
I get it. The comic stands as a slap to the face and just pisses all over the entirety of Clementine’s journey. And A.J. Who has been around since the second season. Many of us find it absolutely appalling for Skybound to pull with Tillie as the writer. Sure. To the point where the comic’s Clementine has been deemed “Tangerine”.
But, if you're one to give chances and be optimistic, and you feel like giving the comic a shot, go right on ahead. Pre-order it. See to it that Tillie knows what she's doing and winds up crafting a salvageable story. A masterpiece? Um…no. Hopefully I’m wrong, though, and that she has a plan that makes sense, in the end. So who knows? Maybe you'll even stumble upon a storyteller that you actually appreciate, even with all this TWDG game-comic-Clementine nonsense.
Again, though, given the nature of the games, one comic made by a person won't destroy all Clementines. It simply can't… As I said, the comic is another iteration. Something that you could completely separate from the games. Your Clementine is your Clementine, and mine is mine. You know your Clementine; if your Clementine can't perceivably leave the school kids, and do anything she does in the comics, then she won't. It's that easy.
And though I’m not here to tear anyone a new anything, I know Clementine certainly won’t be the Clementine in the comics. Speaking of, I'm going back to my fanfiction. I have an alcoholic to write. ;)
(...when I'm not a shit updater. Lol.)
If you did read all of this, thank-you. I know it's a lot. But, ah well, fandom and passion and all that. Seriously though, I get it, but don't drag down a comic writer for taking on a job—even if it's downright terrible. We live in a society, and stuff. Give any just criticism, sure (this essay certainly did), but don't forget that the comic will not matter if you don't want it to. That is how canon works, in fact. Sure, there’s copyright and stuff, but stories develop overtime with the fandom, given that fandom can last longer than its creator. So yeah. As for myself, I'll continue writing my fics. I'm not interested in the comic, but I wouldn't mind seeing Tillie's work outside of TWDG. Actually do plan to keep an eye out for her stuff, all things considered.
With all that though, here are the links I promised. :D
Clementine Comic: Chapter One | Chapter Two
Walden Interview (with commentary) | DomTheBomb Channel
Tillie Walden: Website | ON A SUNBEAM Webcomic
Kent Mudle: Twitter | Tumblr | Website
PS: I STILL WANT THOSE BOMBASS VARIANT COVERS AS POSTERS I DON’T CARE I WILL DRAIN MYSELF OF MY RESOURCES FOR THEM PLEAAAAASE.
#volt's library#twdg clementine#clementine comic#twdg#notmyclementine#mine is still an alcoholic#fight me#long essay#twdg 4#twdg 3#twdg 2#this essay is dated with the second comic out but oh well#reposted from last account#if this looks familiar it's because i yoinked it from my last (dead) account#tldr fanfiction exists for a reason#and that canon vs fandom is kinda weird#so skybound cant do anything about their canon#they cant do anything about my alcoholic clementine either#they ainT TAKING HER OUT OF MY GRIMEY GRIMEY COLD HANDS
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Hasbro's attempts to take the Power Rangers license they never wanted and stuff it in a closet continue with Boom! Studio's relatively well-regarded run with the Teenagers with Attitude coming to a close.
As for what's next, rumors are flying, but none have any sort of leg to stand on. The most out-there rumor is that Hasbro might sell the rights to Skybound, and integrate it into the Energon Universe. This is extremely unlikely because of how much Super Sentai/PR would not fit into the ongoing story of the Energon Universe, and that Robert Kirkman, head of Skybound as well as Invincible and Walking Dead creator, has zero craps to give about PR while his noted care for Transformers and GI Joe is public. I can see why PR fans might want this to be true given that the Energon Universe is tearing up the comic sales charts (last month's bestselling graphic novel was a collected trade paperback of the Duke miniseries. That would have been unthinkable years ago), but the biggest weakness of IDW's attempt to make a Hasbroverse (besides the writers) was just how disjointed and ill-fitting so much of it was. That is not likely to be a mistake Hasbro or Skybound wants to repeat. So those of you hoping that the Power Rangers can mooch off the success of Transformers and GI Joe (and the Void Rivals too) are likely to be disappointed.
The second option is a classic "Meet the new boss, same as the old boss" scenario similar to what IDW did with the Teenage Mutant Ninja Turtles. For those unaware (since the only Turtles comic of theirs most people have read was The Last Ronin) the license to the Turtles expired at IDW, and with their stock cratering and most of their other licenses expiring, IDW moved heaven and earth to renew. When they did renew, they waited a bit and launched a soft reboot of sorts to enter the new contract. It is quite possible that Boom!, with most of its attempts at license expansion (such as Mech Cadets being a one-and-done on Netflix) not working out, put all their chips on the Rangers and re-upped, and will reboot the series. The question is if their new owners want them to.
Given Hasbro's fraught history with PR, the final option is the simplest and most disappointing, that they will let the IP collect dust until Hasbro can finally divest itself of it. No comic, no show, no nothing. Just leave it alone until it goes away.
#power rangers#boom studios#mighty morphin power rangers#hasbro#comic books#mmpr#mmpr comic#sentai#super sentai
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Good Stuff: Best Movies of 2023
This was NOT a great year for blockbusters, huh? This was probably Disney's worst in years, multiple flops including what was meant to be their centennial anniversary film. It looked remarkably by the numbers, but think of the conglomerate's losses... Anyway, this to me was a pretty great year for films. Like 2022, I'm amazed at the variety we got that says more about the shifting tides of people's interest in movies. It was the most times I've been to the theater. We got a big worker's strike over the summer, especially large push back against degenerates trying to push AI to do more than just shitposting. And it was enough for me to know Adam Sandler, Godzilla, and Hayao Miyazaki could get the better of Disney. With this said, let this be a first for Good Stuff and count down my favorites of this year.
12. Renfield
My suspicions were on the money and I'm glad I gave this a shot in the theaters. Cage was the best Dracula I could've asked for in what you might say was an Adult Swim-esque dark comedy. It definitely has that style of gruesomeness and humor given Robert Kirkman and the Writer/Director behind Moral Orel made this. Unfortunately, Ben Schwartz stuck out like a sore thumb even if he fulfills his purpose in this, reminding me of Christopher Mintz-Plasse in KickAss; I feel he or Jason Schwartzman would've been better suited. Plus it can feel all over the place, an identity crisis that you can't even grasp after it finishes. Then again, I just had fun watching and would gladly rewatch for Cage and Hoult who are the highlights of this.
11. Migration
Call it blasphemous, but I enjoyed this more than the Mario movie. It's essentially Rio mixed with National Lampoon's Vacation, with a lovable cast, solid animation, and an eazy breezy road trip story. I've always looked to Illumination for simple enjoyable romps and I got what I expected here. Gave me Amphibia vibes in a way, replace frogs with birds. Everything surrounding the villain is my only real issue, he was an obvious and very nothing bad guy, but it's overall better paced than Super Mario Bros where it felt like you watched an eternity in 3 minutes. Still don't get the air of folk looking down on this for just being serviceable when it's honestly become my favorite Illumination movie next to the first Despicable Me.
10. Killers of the Flower Moon
Sad to say this is the weakest Scorsese movie for me, mainly because it felt like we're following the wrong main character. Lily Gladstone is incredible in this, among the other great performers, but she felt sidelined in favor of DeCaprio and De Niro's perspectives. It's like if in 1995's Casino, we just follow Ginger throughout the moment Sam introduces her. I liked the turmoil Leo's character goes through, but it paled in comparison to Mollie who was more affected by his and Hale's actions. That does not mean it's all bad. This can be a beautiful, dynamic, and ruthless movie that just made me feel bad for watching it; running with the words "harsh reality" throughout the 3 and a half hour runtime.
9. Good Burger 2
I watched Good Burger 1 & 2 this Thanksgiving weekend, and just had a blast. These are the kind of movies that are charmingly stupid but not insultingly so. Kel Mitchell's Ed is emblematic of how much dumb fun this duology is where he's actively comical but not smoothbrained to ruin your time. This I say is like Home Alone 2 where it is just beat for beat the 1st movie with minor developments but that doesn't really matter when it's just as well put together. It never feels like Kenan nor Kel missed a beat and the drama not overstaying its welcome. It is just "Good Burger Again" without it feeling like diminishing returns compared to other rehashing sequels.
8. Leo
Can you believe this got better publicity than Disney's Wish? Even YMS could appreciate this movie, that's how you know Sandler has his recognizable game when you least expect it. But Leo is a surprisingly good comedy that has actually sincere moments. Being Happy Madison's 2nd ever animation, it's like Adam waited to refine the production as opposed to putting a cash grab together like one would expect. It's not all good, especially trying to be a musical, but seeing it once you'd be impressed how much good it does with the risks it takes.
7. Nimona
Like Migration, everything surrounding the villain is the one big issue I have with this, especially when it comes to affecting the film's message. At the same time, she pales in comparison to the dynamic pairing of Ballister Blackheart and the titular shapeshifter. Nimona is my favorite character of 2023, her energy and confidence matched by the struggle she bears existing alone and the facade made to band-aid it. Her and Ballister's journey alone made me glad this got out of development hell, being Blue Sky's final production posthumous. To me it wasn't about being a take that to Disney, it was about the fact a movie like Nimona got to exist as great as it did. Hoping Stevenson is satisfied with their adaptation, because it definitely earned its flowers.
6. Emesis Blue
Offhand, it openly sucks that Letterboxd refuses to let this stay on the site to log, but it can't be overstated how much of a marvel this was. Repurposing not just the characters, but the lore and mechanics of Team Fortress 2 into a feature length horror thriller. The animation's top notch where it can have godly framing that was on par with the known legends of horror film making. SFM animations can be beautiful on their own, shitpost or otherwise, but Emesis Blue goes a step beyond by having a compelling story fitting for the universe on top of, again, every frame being a painting.
5. Shin Kamen Rider
I've never really saw any Tokusatsu shows. Not that I hate the genre, just could never get into it while recognizing the glorious looking chaos found in clips. Knowing Hideaki Anno directed was what got me into seeing this film and it opened my mind quite a bit. This was the legacy film that definitely had Anno's touch in both the action and drama. While the climax can notably drag, you never feel left out of what was essentially the original Kamen Rider's origin story. It doesn't have the complex VFX of stuff like Marvel, but the costumes and fight scenes makes me wish we got more of this in America beyond Power Rangers.
4. TMNT Mutant Mayhem
Advertising before release really didn't make this appear like a promising film. If there's anything I learned from this year though, appearances can be deceiving. Like Nimona was for her movie, the creative choices for this made it the TMNT movie I never knew I wanted. To me this felt akin to the Lego Batman movie where it's not only a good love letter of the franchise for more than its fanservice, but this spin on the characters is able to have a new sincere view of them without overhauling everything about the TMNT. That and it has the greatest needle drops I've had in a long while like how do insert He-Man Fabulous Secret Powers and expect me to hate this?
3. Godzilla Minus One
I call this a great year for films because it marks the first time I got to see a Toho produced Godzilla, with subtitles, in an real movie theater. Needless to say, it felt like I got to enjoy the 1954 film again anew. Not a remake mind you, but the parallels were uncanny and this spins here work just as well, if not more here than with the original in a couple places. Both are still strong movies nonetheless. Minus One is a refurbish that dishes out what people always wanted and uniquely giving a little more while never sacrificing why the OG is that timeless. With it getting more than a limited release, I'm glad this got to be more than a niche celebration of the kaijuu king.
2. Oppenheimer
This film's been meme'd to heaven, hell you could say it got meme'd to success thanks to its dual release with Barbie, but it didn't undermine getting hooked to watching this anyways. This really has become my favorite Nolan film, a compelling biopic that doesn't exactly herald its titular lead in the best light thanks to the paradoxical storytelling. Oppenheimer gives us the largest ensemble I know, and delivers in the most breathtaking moments I never knew I could get. Cillian killed it among the many who made the three hours of people sitting and talking in rooms actually tense and intriguing to thread. Plus it gave us the beauty of Josh Peck being the guy to detonate the test bomb like cherry on top of this cinematic cake.
1. The Holdovers
I remember watching Alexander Payne's Sideways with Paul Giamatti as a high schooler but couldn't appreciate it until rewatching this year. It's one of the best mid-life crisis comedies you could see, still fresh in its easy going presentation and music. The same can be said for this film, made to feel like it came from the late 70s or 80s with the old opening logos that I didn't think you could do in these times. Out the gate, this was the holiday story I was shocked would be as relatable as it was, with the trio of Giamatti, Randolph, and Sessa each having their story that resonated with me strongly. With the right amount of time, Payne offers an remarkably cozy, down to earth movie where from reserved to outgoing, it did a lot for me emotionally. Like Netflix's Klaus, I kinda want this to be a traditional rewatch for the holiday seasons. One that everyone should try at least once, especially if they feel the disillusionment of the season where this might lift their spirits one way or another.
If there's anything to learn from this year, it's that the meta has definitely shifted. Even when the many on my list didn't make billions like the Avatar films, the variety and risks made spoke more than the big dogs like Disney and WB putting out unprofitable blockbusters that ranged from very by the numbers to you don't need to see The Flash to know how god awful it just was. More people are & should branch out beyond the major mainstream names. Not that the big dogs aren't ever gonna make great films in the coming years, but we should appreciate more than the big budget features you can tell are playing it safe. Time can be patient for great cinema, sleeper hits or not, so take advantage while you're young.
#2023 films#movies#2023 movies#films#reviews#renfield#renfield 2023#renfield movie#Migration movie#Illumination Migration#killers of the flower moon#kotfm#Good Burger 2#Leo Movie#Leo 2023#leo netflix#nimona movie#nimona 2023#Emesis Blue#shin kamen rider#tmnt mutant mayhem#Mutant Mayhem#Godzilla Minus One#Oppenheimer#The Holdovers#long post#top 10#Good Stuff
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Finding Myself, Finding You: Chapter Two
Masterlist
AO3 link
Story is 18+ for mature content/themes, minors do not interact please
TW/CWs for this story--implied/referenced past rape, canonical violence, non-canonical violence, blood, gore, referenced past suicide, swearing, surgery, excessive drinking, nightmares, vomiting, amputation, medical procedures, non-con medical procedures, referenced past medical torture, referenced past drugging, attempted sexual assault, panic attacks, mental health struggles, referenced sibling death, referenced parent death
Each chapter will have its own TW/CWs listed
This story, Lydia Vector, her family & bestie (c) me, TheVeganDarkElf
TWD & its characters (c) AMC & Robert Kirkman, the writer of the comic series
TW/CWs for this chapter--swearing, mention of amputation
Word count: 2.1k
Aaron and I stayed in that shed for probably two hours. He told me about his S.O. Eric and how they got separated, how he hoped that Eric had made it back safely. He told me about some of the people in Alexandria, how this large group of ragtag misfits had come together to form one giant family. There was power and water and food and shelter.
Alexandria sounded like a dream.
At some point, he took a lengthy nap, which I used as time to write. During my residency and throughout this last year and a half, the only hobby I had & thing that managed to keep me semi-sane was writing. I came to love writing poetry in med school & had journals upon journals filled to the brim with my work stuffed into my bedroom closet on a small shelf. I wish I could have brought even a few of them with me.
After he woke up, I gave him some more of my water and a little bit of my food. He pulled at the corner of the silver bag, stopping to read the text on the front.
“Is this fucking freeze-dried ice cream?” Aaron asked, laughing as he tore the corner off the bag.
“My dad was an astronaut. You don’t wanna know how much of that shit was stacked in closets in his office. I took all that would fit into my backpack before I started making my way out here,” I responded. He pulled the small, hard Neapolitan brick out of the bag, taking a bite out of the corner.
“Can I be frank?”
“Yeah, of course.”
“This tastes like shit,” he chuckled. I laughed in response.
“It does, but it’s food. I’ve been living off of that for the last year and a half. And any random cans I’ve found along the way,” I said, “I haven’t kept track of time, but it feels like it’s been months since I had food that wasn’t freeze-dried.”
“Well, once we get back, we’ll get you taken care of,” he told me. I suppressed my squee of joy and instead let it spread across my face in a gigantic grin.
After a little more time talking, he seemed like he had gotten enough strength back to slowly head back to Alexandria. I grabbed my spear and put it under my arm, propping myself up onto my feet.
“Alright, we’re gonna get you on your…” I caught the word I was going to say in my mouth, “foot…and take as long as we need to get back. Is there any chance some people could be sent out looking for you?” I put my arm around him again, and he put his weight onto his foot to push himself into a standing position. He then distributed his weight between his foot and on me.
“I mean, there’s a chance, but only if Eric made it back and told them what happened,” he told me. I unsheathed my spear to use as a walking stick, the sharp end pointing to the sky. We hobbled slowly to the door, and I had him stop and rest on a table.
“Let me make sure it’s clear.” I swung the door open and walked the perimeter of the small shed, listening and making sure there weren’t any Walkers nearby. I found a large stick on the ground for Aaron to use, picking it up and bringing it back to him. “Here, use this.” He took it in his free hand and gave me a nod. I grabbed him again, and after slipping through the door, I let him lead the way to the road.
“So you’ve obviously got medical skills. What’s your combat experience like?”
We hobbled along the road, me telling him about my brothers and my family and how I’d been alone all this time. Never had a group. There was the occasional Walker, which I would take care of with my spear. It was a peaceful walk for the most part.
After a couple of hours, I could see a wall through the trees. Aaron’s face lit up, as did mine. The two people on either side of what I assumed was the front gate raised their guns in our direction, keeping them poised. After we were out of the trees, they dropped their weapons when they realized it was Aaron.
“He’s back!” one of them shouted. One of them signaled to someone I couldn’t see, and they started opening the gate. A blonde man slipped through the small gap in the gate like butter and began running over.
“Eric!” Aaron yelled, starting to pick up his pace a little. Eric ran over at mach speed, embracing Aaron in a vice grip the second they touched. I pushed forward on Aaron to keep both of them from falling over. One of the two started making their way towards us, the other walking off towards the side to the trees. I was so enamored by Eric and Aaron that I didn’t even see him coming up behind me.
“No, no she’s with me!” Aaron screamed behind him. Before I could fully process what was happening, the back of my head was struck, the pain vibrating across my face and down my neck. I could feel myself falling forward, and everything turned black before I hit the ground.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
I slowly opened my eyes. Wherever I was was very bright, and the light was blinding. The back of my head was pulsating, each throb matching my heartbeat. I was sat upright, I could tell that much. After several rounds of blinking, I was able to open my eyes.
“She’s awake,” I heard a man’s voice say. It took a moment for my eyes to focus, but when they did, I realized I was in some kind of small cell. The first thing I noticed was a man sitting in front of me. He was leaned back in a chair, one leg propped up onto the other. He looked cool as a cucumber as he held his crossbow up, pointed right at me.
His voice was like gravel in my ears. And I liked it.
I practically fell over jumping up to my feet, putting my hands up at my sides. I backed up into the far corner. Looking around the room, I saw a few more people come in, each one taking a seat either in a chair or on a set of steps.
“Ya got other weapons on ya, sunshine?” the man with the crossbow asked me. I chuckled a little. I was wearing a black cropped tank and a skort where a portion of the front skirt part was missing. My clothes were small and fitted, so I don’t know where else they thought I could store a weapon.
“Look at me,” I said, shaking my hips a little and twirling in a circle, “where could I possibly store another weapon, up my p—“
The three women in the group giggled at my comment. “Shut up and sit down,” another man instructed. This one was wearing a cowboy hat and had a star-shaped badge pinned to his chest. The way this man spoke indicated that he was some sort of authority figure in this group.
“Could call it a pussy knife,” I said under my breath as I sat down on the small bench against the back wall of the cell.
“You’re gonna start with telling us who you are and what happened to Aaron,” he instructed. I leaned back and folded my arms across my chest, examining the group. There was the one with the crossbow, the sheriff with an attitude, a woman with grey hair, an Asian guy, another woman with short hair who looked around my age or a little older, and a Black woman with dreads, probably also not much older than me.
“What’s your name, cowboy?” I asked the sheriff, sass lacing my voice, “y’know, so I can address you properly.”
“Rick,” he told me, “Rick Grimes.”
“Well Rick, have you talked to Aaron yet?”
“You’ll give us your story first, then we’ll make sure it matches his.”
“Can I have my stuff back?”
“You might get it back, depending on whether or not I like your answer.” I met his gaze and sighed.
Fuck cops.
“I’m Vector, and I think I’m 32, depending on what month it is. I’m a trauma surgeon. Well, I had a month left of my residency when…all of this started. I was at Johns Hopkins for my residency and going home to see family for vacation. I had hardly left the hospital when people started evacuating. I decided to drive all the way back home where I found out that one of brothers had already lost his life. I, umm…”
I paused, trying to find my wording without letting my emotions get the best of me, “had to put him out of his misery. After some wandering, I found out about Alexandria, and…here I am. Got lucky enough to find Aaron. He got bit, by the way. I had just woken up and he was getting attacked nearby, which I saved him from. You’re welcome. I carry medical supplies on me, so I got him to safety, amputated his foot, patched him up, and here we are.”
“He said you gave him food and water?” Rick said. I rolled my eyes and huffed.
“So you have talked to him?” I scoffed, “and yes I did. I could’ve just killed him, or taken his stuff and ran, but I didn’t. Because I’m a doctor, and he needed help. That’s what I do.” There was a silence that hovered over us for what felt like ages. It felt like they were reading me, trying to gauge whether or not I was telling the truth. Meanwhile, the one with the crossbow hadn’t let up once.
“What kind of doctor did you say you were?” the woman with the grey hair asked.
“I’m a trauma surgeon. I was working in the ER before all this. I amputated limbs, put limbs back on, did organ transplants. I saw gunshot wounds, third-degree burns. You name it, I’ve probably done it,” I explained, “actually, my plan after completing my residency and getting a few years under my belt was to eventually join Doctors Without Borders, but now we’re here.”
“That’s uh…wow, that’s really commendable,” Rick stated, a small smile crossing his face. I nodded. “Do you have a group that would be looking for you?”
“No, I’ve never had a group. Just me, the pack on my back, and my own thoughts,” I explained, pointing to my head. The group looked surprised by what I said.
“You’ve survived by yourself this whole time?” he asked me, sounding surprised. I nodded.
“Never wanted to join anyone. I had my heart set on Alexandria from the moment I heard about it. Sometimes I would come across people, like I did Aaron, and I would offer my medical services and take off. Never really stuck around one place for too long.”
“Well that’s very trusting of you,” Rick commented, “how has that worked out?” I bit my lip to keep myself from wincing at the memories from that day.
“Well, for the most part,” I said. I rubbed at the rope scars on my wrists in a way that I hoped was discreet, “I mean, I’ve made it this long on my own, right?”
“What are your combat skills like?” he questioned. I had to suppress my laughter.
“I grew up with three older brothers…all Navy SEALs…they taught me everything they knew.” I leaned forward between the bars, locking eyes with Rick. “I’ll let you guess how my combat skills are.” The man with the crossbow made a face, though I couldn’t decipher what it meant. Rick seemed to take notice.
“Would you like her to demonstrate, Daryl?”
“Yeah, would you like me to demonstrate, Daryl?” I smirked, “I could kick you in the balls, bring you to your knees, and knee you in the face. Don’t need to be a Navy SEAL to know how to do that.”
“I like her,” the woman with the short hair said, laughing.
“Ya just tiny s’all,” Daryl commented. His Southern drawl and gravel-laced voice made me weak, though I didn’t let it show.
“I’m like 5’7”, I am not tiny,” I retorted, “and can you tell him to stop pointing that thing at me? I’m clearly not going to hurt anyone from in here.” Rick nodded to Daryl, who finally lowered his bow. “Thank you.” He then turned to the Asian man to his left, who got up and came over toward my cell, unlocking it and swinging the door open. I hesitated for a moment before stepping out, scanning my eyes across the group.
“Sooooo…does this mean I get to stay?” I asked, a small but enthusiastic smile crossing my face, “I promise I’ll be useful. Sassy, but useful.”
“Yes,” Rick said, “Welcome to Alexandria.”
#daryl dixon#daryl dixon x oc#twd daryl#the walking dead#slow burn#slow romance#eventual romance#twd#daryl dixon fluff#daryl dixon fanfiction
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