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#RadioButtons
innovatecodeinstitute · 5 months
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Create Stylish Radio Buttons and Checkboxes with CSS!
🔘 Elevate your form design with custom radio buttons and checkboxes using CSS! Learn how to create visually appealing and user-friendly form elements without any JavaScript. Plus, make sure your HTML structure follows best practices for accessibility and usability. Watch our short tutorial now!
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mydigitalcreations · 1 year
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So, I tried to create a radio button that is auto customizable. The most important things to remember from the video:
the difference between the different parameters:
fg color: the color of the dot inside the radio button when it is selected, and the label associated with the radiobutton, even if it is not selected
bg color: background color of the label associated with the radio button
select color: the background inside the radio button
the radio buttons have same variable but different values
the select color + background color = the main app window background color
the color of the dot of selection to the background of the app: when the background is "purple", the color is white, and when it is "gold", the color is black
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idrellegames · 3 months
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hi dear author. how goes it? I had a coding ?. If I wanted to allow players to have a character with two different colored eyes, how would I go about that? I imagine I would have to set a boolean for each eye?
Depends on how you do your character creator, and also how often you plan on referencing eye colour in your text.
If it's something you plan to do a lot, you could set two separate variables for the eyes. This example is going to use dot notation, which requires initialization in the StoryInit passage, but if you wanted to skip that you could theoretically also write the variables as two separate ones, such as $eyecolour_right and $eyecolour_left.
:: StoryInit
<<set $eyecolour to { "right": "brown", "left": "brown", }>>
:: Character Creator Right Eye <label><<radiobutton "$eyecolour.right" "grey" checked>> Grey</label> <label><<radiobutton "$eyecolour.right" "blue">> Blue</label> <label><<radiobutton "$eyecolour.right" "green">> Green</label> <label><<radiobutton "$eyecolour.right" "hazel">> Hazel</label> <label><<radiobutton "$eyecolour.right" "brown">> Brown</label> <label><<radiobutton "$eyecolour.right" "black">> Black</label> Left Eye <label><<radiobutton "$eyecolour.left" "grey" checked>> Grey</label> <label><<radiobutton "$eyecolour.left" "blue">> Blue</label> <label><<radiobutton "$eyecolour.left" "green">> Green</label> <label><<radiobutton "$eyecolour.left" "hazel">> Hazel</label> <label><<radiobutton "$eyecolour.left" "brown">> Brown</label> <label><<radiobutton "$eyecolour.left" "black">> Black</label>
This would print like this (if the player selects brown and green)
You look in the mirror at your $eyecolour.right and $eyecolour.left eyes.
You look in the mirror at your brown and green eyes.
To avoid weird writing when referencing eye colour in your text if the player's eyes are the same colour (you wouldn't want the above statement to end up as "You look in the mirror at your brown and brown eyes"), you could do an if statement like this:
You look in the mirror at your <<if $eyecolour.right is $eyecolour.left>> $eyecolour_right<<else>>$eyecolour.right and $eyecolour.left<</if>> eyes.
If the player selected grey for both options, it would print like this:
You look in the mirror at your brown eyes.
You could also take it one step further and make a widget.
:: Widgets <<widget "eyes">> <<if $eyecolour.right is $eyecolour.left>>$eyecolour.right <<else>>$eyecolour.right and $eyecolour.left<</if>> eyes<</widget>>
Then in your passage it would look like this:
You look in the mirror at your <<eyes>>.
And it would print like this:
You look in the mirror at your brown eyes.
Or this:
You look in the mirror at your brown and green eyes.
Hope that helps!
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manonamora-if · 3 months
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Hello Manon hope you're well! I was wanting to ask for a little bit of coding advice if at all possible? I don't know if you know of Brushmen's code collection to make Twine look like Choice script. I was hoping you would know a way to do something similar in the sense of wrapping the choices in boxes the way they did (similar to how choicescript does.)
Hiya Anon,
Of course! Happy to help.
Yes, I'm familiar with the template, thought I hadn't noticed the update... It is now meant for more intermediate users, it seems.
The source code does provide what is needed to make it happen (which is essentially a custom macro in JavaScript, with some extra CSS to make it pretty). You will need to download the projectfiles.zip from the page, extract it, find the choices.js and choices.css files inside the src folder, and add the code to your project. You can also find examples of how the "<< choice_shown >>" macro is used in the story folder.
However, if you just want to make it look more like ChoiceScript as in rather than
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you want
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You will need to choose another SugarCube macro: << radiobutton >>. Essentially, code your radiobuttons for the choices (and wrap each of them in a < label> for accessibility), and wrap the whole in a < div> for the styling. Don't forget the button for confirmation!
< div class="choices"> < label><< radiobutton "$choice" "value" autocheck>> Value 1< /label> < label><< radiobutton "$choice" "value2" autocheck>> Value 2< /label> < label><< radiobutton "$choice" "value3" autocheck>> Value 3< /label> < /div> << button [[Next]]>> /* More code if necessary */ << /button>>
You will need to remove the spaces... Tumblr otherwise eats the code...
Then we move on to the StyleSheet:
.choices label { padding: 11px 8px 12px; display: block; border-color: #a9acaf; border-style: solid; border-width: 1px 1px 0px 1px; } .choices label:first-child { border-top-width: 1px; border-top-right-radius: 8px; border-top-left-radius: 8px; } .choices label:last-child { border-bottom-width: 1px; border-bottom-right-radius: 8px; border-bottom-left-radius: 8px; }
That's for the radio button. We target the label, because it's the easiest and it takes into account the whole option block (radiobutton and text). The second and third code is to round the borders.
And if you want the button:
.macro-button { clear: both; display: block; width: 100%; font-size: 1.5em; font-weight: bolder; font-family: -apple-system, sans-serif; margin: 1em auto; color: #f7f4f1; background-color: #626160; border: none; border-radius: 0.5em; padding: 6px; }
And so you get:
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uroboros-if · 1 year
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hello, if its okay with you, could you explain how you achieved the following in twine: when you select an eye color, having the text change according to your choice. It seems simple but I can't seem to figure out. Any help would be appreciated!
You probably mean you want to do it in the same passage. I would be ecstatic to help!! I'll be putting it into a read-more because of pictures!
Also note, this tutorial assumes you're using SugarCube. I have very little knowledge of other Twine languages.
First of all, credit to HiEv because I got the base code from them! I just can't find what thread I found it in.
Code?
First—I've uploaded the EXACT passage for eye colors from the IF (even the writing is included...) to itch.io. I've made it restricted to avoid it clogging up my list of projects + notifying all my followers. However, you can play + download it there!
Link / Password: edelle008
Feel free to copy the code exactly, but in this post, I'll be explaining every single thing if you're still confused looking at the code.
Your Passage
Make a passage for where you want the radio buttons to appear. On that passage, have this code:
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Red - Make sure to have a ((silently)) macro to not create unnecessary white space. I recommend to end ((silently)) immediately before your writing.
Orange - copy the code exactly (again, I highly recommend downloading the code off itch.io if you just want to copy and paste it!)
Yellow (no yellow on mobile editor...) - This is jQuery. It detects for any "changes" in a ((radiobutton)) macro in that passage. Make sure you don't have multiple radiobutton macros in the same passage.
Green - Replace #summary with the ID you're going to enclose your radio buttons in. If you don't know what I mean, this'll make more sense later.
Blue - When jQuery detects a change in the radio buttons in the passage, it's going to execute this widget called ((eye_color)), which I made solely to check and display different text for eye_color depending on what radio button is selected. Again, if this doesn't make sense, it will later.
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So this where the actual radio buttons come. Please disregard the black strikethroughs, that's the code I used to organize the radio buttons into side by side columns.
I'm not covering how you do that here because the way I do it is incredibly scuffed, and only supports three radio buttons side by side. It also only looks good if the number of choices are the same on both sides. I don't want to teach you whatever won't work flexibly.
Above the red line, make a div and assign it an ID. I called my ID #summary, which is why in the previous screenshot, I made it so that the code updates whatever is inside a (span) or (div) with an ID of #summary. Hence, please change #summary into whatever you'd like!
Now you can also style any text within the (div) to anything you want in your Stylesheet.
Inside the div, I put the widget ((eye_color)). You can change this into any text you want to display initially, and it will be updated/written over once someone selects a radio button. The reason I let this stay as ((eye_color)) is so that it first shows the text for the first option, brown eye color (I do this by initializing $eye_color to "brown" in StoryInit, or else it might not show anything when you first look at it.)
Red - Below the red line, please add your radio buttons as normal. Again, disregard the black strikethroughs.
Widget
The reason I made a widget is so that it automatically checks and updates the text depending on the $eye_color variable, or any variable your radiobutton is changing. A widget is essentially a custom macro you make.
Make a separate passage (I called mine "eye_color" for consistency), tag it with "widget". You may copy the code below exactly as base (available for download on itch.io):
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Here I made a widget called eye_color. You will enclose all the code inside this passage within the ((widget)) macro.
Yellow - I would use ((nobr)) macro from the beginning of the widget to the end to avoid unnecessary whitespace. This will put everything in one line unless you use (br) to force a line break.
Orange - I made a div for the entire text. The style="(code for transition)" is how there's going to be that transition between texts so it doesn't change it immediately, but gives it that slight fade in effect as it changes. Feel free to change the transition if you know how to. I assign it an ID of #text1 because I'm uncreative, but remember what ID you assign it.
Also, maybe you could test using (span) instead of (div). I don't know why I didn't, and haven't tried it.
Pink - In between the pink dashes, you will write your if statements. This is straightforward -- write an if statement for all the eye colors you want. The (div) for Orange ends when you use your closing ((if)).
Brown - The Orange makes the text have 0 opacity. What this does is make it have 1 opacity. In English, this means the text is originally invisible and this turns it visible.
Purple - Enclose Brown in a ((timed 0s))((/timed)). Usually, Orange and Brown are executed almost simultaneously; that leaves your text invisible. What Purple does is make Orange execute before Brown, so that Brown is able to make the text visible.
Test it
I hope it works for you! Let me know if you still have any questions.
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eyliz · 2 years
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AIDE
¿Que es AIDE?
es un entorno de desarrollo integrado (IDE) para el desarrollo de aplicaciones de Android real directamente en su dispositivo Android. Seguir las clases interactivas de codificación y paso a paso convertirse en un desarrollador de aplicaciones de expertos.
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Las características principales de AIDE son:
Crear una aplicación de muestra con un solo clic
Construir aplicaciones Java / XML.
Construir aplicaciones C / C++.
Ejecutar las aplicaciónes con un solo clic.
Compilación incremental para ahorrar tiempo.
Utiliza classpath para la compatibilidad con Eclipse.
Abrir los proyectos del nuevo Android Studio .
Visor LogCat integrado.
Visor de errores en tiempo real.
Completo autocompletar.
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¿Como programar en AIDE?
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Lo primero es instalar AIDE desde Play Store, ya instalada dar permiso en todo lo que te pida acceso. Te saldrá una pantalla la cual te aparece la opción For Experts (dar clic en esa opción), sale hoja en blanco con opciones en una de ellas dice Create New Project... Y al pulsarlo te da mas opciones el cual dar clic en New Android App, colocar nombre y presionar CREATE, Te mandara por defecto a una hoja la cual lleva por nombre MAIN.XML la cual sera tu pagina principal.
Para agregar un fondo , primero tendrás que ir a tus archivos y encontrar appProjects y en la carpeta de como hayas llamado tu proyecto en contar una carpeta llamada src-main-res y crear una carpeta llamada drawable y en esa carpeta colocar imágenes de fondo con formato png. después en tu pagina principal colocar el código: android:background="@drawable/nombre de como se llama tu foto o fondo"
Con el siguiente codigo:
<TexView
Android:text="texto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_x="65dp"
android:layout_y="54dp" /> podrás añadir texto.
con el codigo:
<EditText
Android:text=" "
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_x="65dp"
android:layout_y="54dp" /> colocas un espacio para poder escribir.
con:
<Button
android:onClick="click1"
Android:text="nombre de tu boton "
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_x="65dp"
android:layout_y="54dp" /> Colocaras un botón y al presionar te llevara a otra pagina.
En MAINACTIVITY.JAVA agaragar un código:
public void click1(View veiw){
setContentView(R.layout.a la pagina que en lazaras);
}
VENTAJAS DE AIDE:
-Mejor teclado.
-Veloz procesador.
-Es compatible con muchos eclipse y muchas mas como el telefono.
DESVENTAJAS DE AIDE:
-Su mayor falla s optener el ID de android.
-Se debe de pagar para pagar algunas herramientas.
ELEMENTOS DE AIDE:
<AbsoluteLayout>: Un diseño que permite especificar ubicaciones exactas(coordenadas X/Y) de sus elementos secundarios.
<TextWiew>:Son etiquetas de texto que se muestran al usuario y no pueden modificarse .
<EditText>:Son espacios para que el usuario pueda ingresar caracteres alfanuméricos.
<Button>:Etiqueta para agregar botones.
<RadioButton>:Es un control que permite al usuario escoger solo una entre varias opciones.
<CheckBox>:Son un conjunto de casillas que permite al usuario seleccionar una o mas opciones.
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paolovecchio · 3 days
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sakuraswordly · 2 months
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Knowledge 27.1
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Sonic's layer changes from A to B via the mid loop switcher. The switcher after the loop sets it back to A.
https://chargedmagazine.org/2020/04/the-physics-behind-sonic-the-hedgehog/
This simulation shows a simple model of a looping coaster. To avoid too complicated calculations, a circular form is assumed; inlet and outlet, if existing, are rectilinear. These conditions are unsuitable for a real looping coaster, as they would cause sudden and extreme changes of the acting forces; the risk of injury for the passengers would be considerable. Frictional forces and self-rotation of the ball are neglected.
Essentially, three cases can be distinguished:
If the initial height of the rolling ball is at most as large as the radius, the result is a periodic oscillation like that of a pendulum. In this case, inlet and outlet make little sense; they are consequently omitted.
If the initial height is greater than the radius of the circle, but less than 2.5 the radius, the ball, after transition to the circular path, will first roll upwards on the right side, but will then lift off and fall down.
If the initial height is at least 2.5 the radius, the ball will do a rollover and roll to the outlet.
The control panel on the right side allows the essential parameters to be set. The first button brings the simulation into the initial state. You can start or stop and continue the simulation with the other button. Two radiobuttons allow you to choose between 5× and 50× slow motion. Four input fields are available below, for the circle radius, the initial height, the gravitational acceleration, and the mass. The input must be completed with the Enter key; entries outside the permitted range will be modified. In the lower part of the control panel you can set, among other things, whether the velocity vector is to be drawn in. Furthermore, there is a selection option whether weight force and contact force or tangential and radial force are to be displayed. Finally, you can specify whether the total force and the corresponding parallelogram of forces should be visible.
If we take these numbers and plug them into the equation for centripetal force, we get:
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Woah! Looks like it’ll take a lot of force for the speedy blue hedgehog to clear this small loop at the speed of sound. 
Now, we did the calculations and found a force, but is there a way for us to find the maximum radius of a loop Sonic can travel even if we don’t know the centripetal force? In fact, there is! We’ll just need a little extra help from another concept from our friend Newton.
youtube
youtube
In basic terms, a wave pool is a swimming pool that artificially creates large waves. You can often find them in indoor and outdoor water parks, leisure centres, and centres specifically focused on surfing, such as Bristol Wave Pool. Wave pools imitate the movement of waves formed in the ocean, allowing individuals to surf within a controlled environment. 
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howto1minute · 11 months
Video
youtube
https://www.youtube.com/watch?v=Ep0EFm7xmMM&t How to add checkbox in contact form 7 | Checkboxes, radio buttons, and menus #contactform #contactform7 #checkboxes #radiobutton #menu
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codehunter · 1 year
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jQuery $("#radioButton").change(...) not firing during de-selection
About a month ago Mitt’s question went unanswered. Sadly, I’m running into the same situation now.
http://api.jquery.com/change/#comment-133939395
Here’s the situation: I’m using jQuery to capture the changes in a radio button. When the radio button is selected I enable an edit box. When the radio button is de-selected, I would like the edit box to be disabled.
The enabling works. When I choose a different radio button in the group, the change event is not fired. Does anyone know how to fix this?
<input type="radio" id="r1" name="someRadioGroup"/> <script type="text/javascript"> $("#r1").change(function () { if ($("#r1").attr("checked")) { $('#r1edit:input').removeAttr('disabled'); } else { $('#r1edit:input').attr('disabled', true); } });</script>
https://codehunter.cc/a/javascript/jquery-radiobutton-change-not-firing-during-de-selection
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choptopsbarbeque · 1 year
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WWW.VALIANT-ENT.TV
Login page: https://web.archive.org/web/20110202180333/http://www.valiant-ent.tv/
Homepage: http://web.archive.org/web/20070224224220/http://www.valiant-ent.tv/page1.html?radiobutton=true
Fake forum: http://web.archive.org/web/20070226174214/http://www.valiant-ent.tv/forums/list.php?f=1
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mypythonteacher · 2 years
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Tkinter Cookbook
from tkinter import *
#Creating a new window and configurations window = Tk() window.title("Widget Examples") window.minsize(width=500, height=500)
#Labels label = Label(text="This is old text") label.config(text="This is new text") label.pack()
#Buttons def action(): print("Do something")
#calls action() when pressed button = Button(text="Click Me", command=action) button.pack()
#Entries entry = Entry(width=30) #Add some text to begin with entry.insert(END, string="Some text to begin with.") #Gets text in entry print(entry.get()) entry.pack()
#Text text = Text(height=5, width=30) #Puts cursor in textbox. text.focus() #Adds some text to begin with. text.insert(END, "Example of multi-line text entry.") #Get's current value in textbox at line 1, character 0 print(text.get("1.0", END)) text.pack()
#Spinbox def spinbox_used(): #gets the current value in spinbox. print(spinbox.get()) spinbox = Spinbox(from_=0, to=10, width=5, command=spinbox_used) spinbox.pack()
#Scale #Called with current scale value. def scale_used(value): print(value) scale = Scale(from_=0, to=100, command=scale_used) scale.pack()
#Checkbutton def checkbutton_used(): #Prints 1 if On button checked, otherwise 0. print(checked_state.get()) #variable to hold on to checked state, 0 is off, 1 is on. checked_state = IntVar() checkbutton = Checkbutton(text="Is On?", variable=checked_state, command=checkbutton_used) checked_state.get() checkbutton.pack()
#Radiobutton def radio_used(): print(radio_state.get()) #Variable to hold on to which radio button value is checked. radio_state = IntVar() radiobutton1 = Radiobutton(text="Option1", value=1, variable=radio_state, command=radio_used) radiobutton2 = Radiobutton(text="Option2", value=2, variable=radio_state, command=radio_used) radiobutton1.pack() radiobutton2.pack()
#Listbox def listbox_used(event): # Gets current selection from listbox print(listbox.get(listbox.curselection()))
listbox = Listbox(height=4) fruits = ["Apple", "Pear", "Orange", "Banana"] for item in fruits: listbox.insert(fruits.index(item), item) listbox.bind("<<ListboxSelect>>", listbox_used) listbox.pack() window.mainloop()
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casegreys · 2 years
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Crush crush cheat engine multiplier
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fixed blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube).
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fixed position saving for the foundcode dialog.
fixed handling of broken/empty language folders.
processlist: Fixed the highlighted color process entries in light mode.
foundlist: new scan now alsdo clears the saved results.
foundlist: display type override also afffects the saved columns.
fixed checkbox and radiobutton not sizing properly in dark mode.
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fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address.
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goto address popup now centers on the memview window, instead of screen center.
added shortcut to add this address to addresslist in hexview (ctrl+numPlus).
you can now edit instructions with a breakpoint on them.
lua's openProcess command now won't deactivate all entries when previously no process was selected.
You can now also change values of groupscan scan results directly in the foundlist.
the replace button in foundcode dialog now supports multiselect.
added hints to how the pointer wildcard works.
structure dissect watch for changes now also shows you when something has changed inbetween.
mono will not try to re-attach after a disconnect.
modules for 64-bit in 32-bit targets are more clearly marked as such.
debugger attach timeout window will now show the status on some debugger interfaces.
you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4
#Crush crush cheat engine multiplier mac
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#Crush crush cheat engine multiplier how to
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it
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idrellegames · 4 months
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If you're not answering coding questions then please feel free to let this ask dissolve in the Ether. I was wanting to know if it was possible, when setting a variable in radio button, to set other variables along with it for example: Say I'm allowing MC choose a type of horse on a radio button, is it also possible to set a variable within that, dependent on the type of horse. So if player chooses a $horsebreed that is a smaller breed it would set the $horsesize to small. Then if they choose a $horsebreed that is medium size, the $horzesize would = medium. (Sorry if I made next to no sense.)
So, a few things to think about here:
01. What are you using this for and does this double up on information?
Basically, are you setting two variables where one will do the trick?
For example, say you have a situation where you have different results based on the size of your horse. If you only have 3-4 choices of horse, you could just reference the horse breed itself in your if statement to get different results.
<<if $horse <= 2>>[result for the small horse] <<elseif $horse is 3>>[result for the medium horse] <<elseif $horse >=4>>[result for the large horse<</if>>
in this case I've assigned each horse a number and I am using those instead of strings. 1 and 2 are small horses, 3 is the medium horse, 4 and higher are large horses.
02. Do you need to store descriptive words in your variable?
Generally speaking, you want to avoid using strings (words) in your variables due to how the game history functions. Having too many will slow your transition passages down.
If you assign the breed a number, then you can use that to generate a descriptive passage with a widget when you need it.
This thread has more information on this and may be helpful.
Alternatively, if you really need to set two variables with one radio button, there's some code to make that happen at the bottom of the thread linked above.
You could also set the second variable on the following passage depending on what the player's first choice was (this will only work properly if the player can't navigate backwards to where their original choice was made). Something like this:
First Passage
Horse <label><<radiobutton "$horsebreed" "falabella" checked>> Falabella</label> <label><<radiobutton "$horsebreed" "hanoverian">> Hanoverian</label> <label><<radiobutton "$horsebreed" "dutch draft">> Dutch Draft</label> [[Next.|Second Passage]]
Second Passage
<<if $horsebreed is "falabella">> <<set $horsesize to "small">> <<elseif $horsebreed is "hanoverian">> <<set $horsesize to "medium">> <<else>> <<set $horsesize to "large">> <</if>>
If you intend to have a lot of variables for your horses, I would definitely look into using property access so you can store multiple points of information on the same variable rather then creating multiple variables for the same thing. It could look something like this:
[put in your StoryInit passage]
<<set $horse to { "breed:" "falabella", "size:" "small", }>>
[setting breed with a radio button]
Horse <label><<radiobutton "$horse.breed" "falabella" checked>> Falabella</label> <label><<radiobutton "$horse.breed" "hanoverian">> Hanoverian</label> <label><<radiobutton "$horse.breed" "dutch draft">> Dutch Draft</label> [[Next.|Second Passage]]
[setting size on the next passage]
<<if $horse.breed is "falabella">> <<set $horse.size to "small">> <<elseif $horse.breed is "hanoverian">> <<set $horse.size to "medium">> <<else>> <<set $horse.size to "large">> <</if>>
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pagesvewor · 2 years
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Cara membuat program kasir dengan visual basic
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#Cara membuat program kasir dengan visual basic how to#
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#Cara membuat program kasir dengan visual basic manual#
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tentang cara penggunaan program kasir yang disertakan dalam CD buku ini.
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RadioButton Fungsi ini digunakan untuk meminta user agar … Add the following items to the Search Field Combobox: Name Surname StudentNumber Connecting to an MS Access 2010 Database using the Data Controls. Tutorial Program Kasir Menggunakan Microsoft Visual Basic 6.0 Oleh : Nugroho Anis Wijanarko Dimulai dengan membuka program microsoft visual basic 6.0 Start > all Program > Microsoft Visual Basic 6.0 lalu buka aplikasi visual basic Maka akan tampil Kemudian pilih Standard Exe lalu pilih open Ini adalah tampilan awal visual basic 6.0 Buatlah 3 form Pilih Project > Add Form > Form lalu Open Pilih. The program mextest.c is a basic example of how to use mxArray prhs in. NET - Parte 28 - Insertar Registros (Curso VB. Kasir akan memasukan nama menu makanan/minuman yang di beli pelanggan dan jumlah pembelian menu tersebut, maka akan secara otomatis total harga akan ditampilkan,bila total harga lebih dari. Mungkin, program ini bisa memudahkan kasir di sebuah warung untuk menghitung total pembayaran bagi pelanggan.
#Cara membuat program kasir dengan visual basic manuals#
Many of the early computer manuals included tutorials on writing computer code. Program Kasir Sederhana dari visual basic 6.0.
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0 Guardar datos modificado en base de datos Cambiar dirección del DataSet en Visual Studio 2010 Necesito un Navigator de pago o manual Problema coloreando fila de Datagridview Abrir formulario desde ComboBox Problema con Timer y Formulario Compilar codigo. T developing student programming and problem-solving skills with visual basic. Started by accmaster, Feb 10th, 2013 11:06 AM.
#Cara membuat program kasir dengan visual basic update#
Membuat aplikasi Database untuk menjalankan fungsi CRUD Cread Read Update Delete Menggunakan Visual Basic Net dan Database Access 2007Selamat belajar. net c# datagridview insert row when cell click manually add row to datagridview c# from datatable c# datagridview cannot add new row c# wpf datagrid add new row Nomenclatura en Visual Basic 2010. Contoh program visual basic database access. Properties can be set at design time by using the Properties window or at run time by using statements in the program code. Tutorial Membuat Program Kasir Dengan VB.Net (Visual Studio 2010) Komponen toolbox yang dipakai : Public Class Form3 ini digunakan untuk mengkoneksikan combobox1 dengan combobox2 Private Sub ComboBox1S. From the version Visual Studio 2005, some of the controls support Autocomplete feature including the ComboBox controls. Klik toolbox dan gunakan komponen toolbox sesuai dengan kebutuhan. Visual basic beginners lesson3 combo box and list box. Tutorial Membuat Perhitungan Kasir dengan Menggunakan Visual Basic. Dimana pada implemantasinya nanti, aplikasi yang dibuat akan terpisah dengan database. I have this code to fill a DataGridView but when using it to fill a combo box it fills it with 4 lines of System. Pada tutorial ini anda akan belajar bagaimana membuat aplikasi client server menggunakan visual basic & MYSQL Untuk lebih memperjelas pemahaman anda akan digunakan studi kasus program KASIR. You are currently viewing the Visual Basic 2010 General Discussion section of the Wrox Programmer to Programmer discussions. Agar program di client bisa jalan, component-component yang diperlukan harus sudah terinstall (teregistrasi) di client tersebut '.Visual basic 2010 datagridview combobox.
#Cara membuat program kasir dengan visual basic full#
1.57K 23 Full Membuat Aplikasi Tambah, Edit, Hapus. Di masing-masing client untuk bisa masuk ke database server harus mengisi login dari server terserbut misal: computer name = server user database = sa password database = *** database = dbinventory * dan. The related and similar videos of Jember Program Buat Aplikasi Kasir Dari Excel Praktis Mudah & Cepat. Misal database yang dipakai SQL Server: * pertama database server harus terinstall terlebih dahulu di salah satu komputer * jika sudah berarti program di tiap-tiap client harus merujuk ke database yg sql servernya terinstall, agar data yang di olah bisa sama untuk seluruh client.
Klik tombol Test, jika muncul kotak dialog yang menyatakan sukses, tekan OK dan tekan OK sekali lagi. Cara membuat program kasir dengan visual basic 6.0 Assalamualaikum wr.wb Kali ini saya akan membagikan sedikit ilmu tentang cara membuat aplikasi kasir dengan menggunakan aplikasi visual.
Kemudian isi form di atas dengan data seperti berikut:.
Pilih MySQL ODBC 3.5.1 Driver, dan klik tombol Finish, dan akan tampil window berikut:.
Klik pada System DSN, dan klik tombol Add, dan akan muncul window seperti berikut:.
Dan akan muncul window kurang lebih seperti berikut:
Buka control panel, double klik pada Administrative Tools, kemudian double klik pada Data Sources (ODBC). program kasir atau disebut juga point of sale (POS) merupakan perangkat lunak komputer yang digunakan untuk mengelola pembelian, penjualan, hutang piutang, stok penjualan dan operasional toko sehingga kegiatan usaha menjadi lebih terkontrol.
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lasclkingdom · 2 years
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Windows ce 6.0 download italiano per autoradio
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Windows ce 6.0 download italiano per autoradio how to#
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fixed compare to first scan if it's a large block, and made it more efficient.
fixed createthreadandwait when using a timeout.
Windows ce 6.0 download italiano per autoradio windows#
several windows now save their position, and won't get corrupted if you don't show them the first time running CE.fixed some games freezing CE when symbols where accesses.Value Between scans now autoswap the order if the first value is bigger than the 2nd.Standalone register window now shows flags values as well.The dropdown list of multiple entries can now be changed at the same time.Addresslist value sort now sorts values by alphabet if the record is a string type.
Windows ce 6.0 download italiano per autoradio code#
Dissect code now lets you specify custom ranges.
Improved performance of "Find what access/writes this address".
New debugger interface: DBVM-level debugger.
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify).
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes.
The change address window now also supports relative offsets.
Userdefined symbollist has a secondary list for CCode symbols.
sections can now reference labels, defines, AOBScan results, and allocs created in the section.
NET(and mono) method detouring.NET info has a new contextmenu where you can create a detour template for the autoassembler
fixed blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube).
fixed lua errors not giving a proper errormessage.
fixed position saving for the foundcode dialog.
fixed handling of broken/empty language folders.
processlist: Fixed the highlighted color process entries in light mode.
foundlist: new scan now alsdo clears the saved results.
foundlist: display type override also afffects the saved columns.
fixed checkbox and radiobutton not sizing properly in dark mode.
mono is less likely to disconnect when dissecting an invalid memory address.
fixed auto attach not stopping the process flash.
fixed brake and trace killing the debugger when skipping certain modules an failing in figuring out the return address.
fixed disassembler issues/memory corruption when closing a secondary memoryview window.
fixed loading back highligter config for auto assembler windows.
added custom alignment option to the hexviewer section of the memoryviewer.
break and trace: Added 'stay within module' option.
And stepover now steps over rep instructions
added isRep to the lua LastDisassemblerData field.
you can now change the font of the tracer tree.
goto address popup now centers on the memview window, instead of screen center.
added shortcut to add this address to addresslist in hexview (ctrl+numPlus).
you can now edit instructions with a breakpoint on them.
lua's openProcess command now won't deactivate all entries when previously no process was selected.
You can now also change values of groupscan scan results directly in the foundlist.
the replace button in foundcode dialog now supports multiselect.
added hints to how the pointer wildcard works.
structure dissect watch for changes now also shows you when something has changed inbetween.
mono will not try to re-attach after a disconnect.
modules for 64-bit in 32-bit targets are more clearly marked as such.
debugger attach timeout window will now show the status on some debugger interfaces.
you can now manually delete saved results.
added some space for dbvm functions so it's less likely to click them.
laststate isn't saved in tables anymore (unless ctrl is down).
You can now hold shift while using the cursors to move
improved keyboard control to the hexview in memoryview.
Foundcode dialog: Replace now toggles between nop and original.
AA templates now generate 14 byte jmp scripts when holding down ctrl.
Please reports bugs and give suggestions to improve Cheat Engine. Waiting for the advertisers / network owners to accept it) (The public release will be here any day now. To start of this year good here's the official release of Cheat Engine 7.4
Windows ce 6.0 download italiano per autoradio mac#
January 2 2021:Cheat Engine 7.4 Released for Windows and Mac for Patreons (public will be here soon): January 18 2021:Cheat Engine 7.4 Released for Windows and Mac for everyone: does not condone the illegal use of Cheat Engine Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. Cheat engine is for private and educational purposes only.
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Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine.
Windows ce 6.0 download italiano per autoradio how to#
Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it
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