#RPG adventure
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cassimothwin · 1 year ago
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What waits quivering beneath the crashing sea? Read The Isle, written by Luke Gearing and published by Spear Witch, to find out.
Designed for The Vanilla Game RPG, a lightweight retroclone OSR-system, The Isle is a body horror dungeon crawl adventure that’s pretty playable in most fantasy RPG systems with minimal reworking. I could see someone running it with Mörk Borg without much issue. This review is of the physical book, but it also comes with a PDF and an EPUB (yay EPUB!).
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Something draws your players to the isle, a mostly forgotten, small, and haunted piece of sea-locked land that 10 monks call home. The party is likely to either force or lie their way to the seal: a bone-porcelain disc hidden beneath the monastery floor. Once broken, adventure calls from below, where there awaits hundreds of years of horrors with lore and worldbuilding woven into the fabric of each room…
There are 5(ish) floors of around 10-20 rooms each in this adventure. But what about these floors is so evocative? The dungeon is a bit indescribable as a whole. Strange and violent creatures with alarming habits occupy this prison. Floor 1 is close to what you’d expect to find in a dungeon near the sea, but the domain grows more horrifying the farther down intruders go. One of the “floors” is actually the inside of a huge mysterious sea-thing where players navigate through organs.
The creatures are sublime. Beyond being just undead, they’re wonderfully described and horrifying. They’re not all dangerous, and some even promise power. Players might meet an amalgam of pony teeth that rolls around chewing air and stone, choose between helping two undead brothers permanently remove the other from this plane, assist a worm in its quest to ratatouille a giant sea-thing creature, or just die to one of the many interesting yet easy-to-deliver traps...
Read the full review on my website! 👇
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tamrieldrifter · 6 months ago
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The scars of war
South of the town of Bruma I discover the remains of a stone building in the centre of which stands a statue of a warrior with it’s head and sword arm removed. Whose monument this once was is now lost. What columns and arches that once decorated this area are now but piles of stone, what epitaphs etched now but dust and sand; the sum of this hero’s deeds, are now forever lost upon the winds. Such is the way for all heroes and martyrs, for a time they seemed invincible, their statues and monuments stand for an age or more. But in the end, they always fall.
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As soldiers we are cultivated to carry the scars of war on our bodies with pride. Because though we live with the anger of those times when we were unsuccessful, grief of when we were too slow to help comrades, and guilt for when we were too rash. The pride in our own courage, and the joy in our victories helps to free us from those regrets. But what of the common man and woman who cannot wield a blade or cast a spell to paint over their anger, grief, and guilt. They carry their own scars of war deep inside of them. For those who survive such terrible times will oft live with the regret that they did not die, freeing them from the memories that kill them everyday. Nobody survives war, in the end, they always fall.
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There is little more I can do here for the people of Cyrodiil. Though I have travelled the entire region and aided those that I can, I am but a single scale on the back of this perpetual Ouroboros. So what now? Do I return to my small home in Daggerfall and let the memories of my regrets kill me everyday? Or do I continue to search for ways to paint over my anger, grief, and guilt? As I sit here in rumination I notice a pamphlet lying beneath the beheaded statue to the unremembered hero. ‘Return to Orsinium’ is a passionate plea urging the Orsimer to return home and help reforge their great city. I recall back in Daggerfall there used to be an Orc recruiting adventures. She was a very persistent lady, chased me down the street yelling at me on more then one occasion. It has been a while since I last saw her, perhaps she has moved on, or perhaps just chased the wrong person. I’d like a chance to see those great stone walls of Orsinium before… well, in the end, they always fall.
S.K
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kristinawkelly · 6 days ago
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You’ve heard of only-one-bed trope but have you heard of “I think a bird is following me” or “let me axe you a question”. Here are some completely not made up tropes from my sapphic fantasy romance book Tavern Tale.
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inspired by RPGs and is set in cozy autumn. Divine is chasing her Talisman and her missing magic when she meets the flirty bartender Saph. Saph will help Divine if she helps her with a quest in a chest. Like Legends and Lattes with higher stakes, multiple non-human races, a ton of gods and goddesses as the source of magic, and plenty of DND and side quest vibes. Plus…romance.
Tavern Tale will be your next read if you like
🏳️‍🌈Sapphic romantasy
💖Fem Hawke x Isabel in Dragon Age
✅Completing all the side quests in Skyrim
☕️Cozy vibes of Legends and Lattes with higher stakes
🎃Holiday events in MMOs
🧙RPGs and DND
📖 Shorter reads
🍁Stories set in autumn
🦎Non-human races
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fogaminghub · 20 days ago
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🌌✨ Hey, RPG fans! We’re thrilled to introduce the amazing cast of Clair Obscur: Expedition 33! Featuring voices from talents like Charlie Cox and Andy Serkis, our characters are ready to leap into your hearts. 💖 
Check out our blog for all the juicy details about the cast, characters, and the immersive world we've created!
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ryan-trovert · 25 days ago
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Thought Uthgerd could summon a familiar—turns out I gave her a staff with that power. That explains it
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linuxgamenews · 6 months ago
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Immerse Yourself in the Mystical and Transformative World of Werewolf: The Apocalypse
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Werewolf: The Apocalypse — The Book of Hungry Names text-based RPG adventure game launches on Linux, Mac, and Windows PC. All credit goes to the skilled team at developer Choice of Games. Available now on Steam with 92% Positive reviews. Dive into a world where you are a werewolf, a guardian of the living Earth. In this interactive novel, your choices shape the story. Werewolf: The Apocalypse — The Book of Hungry Names by Kyle Marquis offers an expansive adventure, presented purely through text. This 1.6 million word Linux game relies solely on your imagination. So there are no visuals or sound effects needed. As a shapeshifter and mystic, you hold the power to transform between human and wolf forms. Created by Gaia to protect the world from human destruction, you embody both hero and monster. Yet, despite your formidable powers, your pack has faced a great defeat. Three years ago, in Broad Brook, Massachusetts, your pack was thriving—or so it seemed. You battled the Wyrm, a corrupting force, as part of a collective known as a Sept. But when a spirit known as the Answering Tiger attacked, it revealed that your Sept had been deceived, manipulated into mistrust and violence by this cunning enemy.
Werewolf: The Apocalypse — The Book of Hungry Names Trailer
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Now in Werewolf: The Apocalypse — The Book of Hungry Names, as the once mighty Broad Brook has fallen, the Stormcat spirit calls you to rise from the ashes. Since it's time to rebuild and reclaim your strength. The woods and towns of New England hold both dangers and opportunities. So you'll need to gather a new pack, discerning allies from foes. While some werewolves have succumbed to their own inner Rage. Your survival skills are crucial. With former allies now lost, survival means relying on your wit and forming new bonds with spirits and humans alike. The harsh winters are as deadly as any foe. Each decision you make could mean life or death. Your role in Werewolf: The Apocalypse — The Book of Hungry Names is more than just survival. As Gaia's chosen, your Rage is a weapon against the encroaching Apocalypse. How you wield this power—whether with cunning or brute force—will determine your path and the fate of the world. Werewolf: The Apocalypse — The Book of Hungry Names offers flexibility in how you shape your character. Play as male, female, or nonbinary; form friendships or romantic relationships. You can also choose from different werewolf clans, each offering unique abilities. Your choices extend to the spiritual realm. Since you can claim territory and unlock mystical Gifts. The text-based RPG adventure is available on Steam. Priced at $14.99 USD / £12.56 / 14,62€ with the 25% launch discount. Along with support for Linux, Mac, and Windows PC. Content Warning: This games includes intense themes of violence, sex, and trauma. It's designed to be impactful and thought-provoking. While encouraging you not to embrace monstrosity but to confront and overcome it.
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legionofmyth · 1 month ago
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Twilight: 2000 - What makes naval combat more dangerous than ever?
🌊💥 Can you command the seas in Twilight: 2000? Hostile Waters brings expanded naval combat rules that will push your strategies to the limit! Watch how water warfare is transformed with brutal new mechanics, and learn how your campaign could sink or swim. Ready to face the ultimate challenge on the open waters? 🌊🚢 #Twilight2000 #TabletopRPG #NavalCombat #TTRPG #FreeLeaguePublishing #Wargaming #RPG
Twilight: 2000 – 4th Edition Core Set Twilight: 2000 – Hostile Waters Twilight: 2000 – Urban Operations Twilight: 2000 – The Black Madonna Roleplaying in the World War III That Never Was This video dives into the updated water and naval combat rules from Hostile Waters, an expansion to Twilight: 2000 by Free League Publishing. Discover how these revamped rules will transform your Twilight: 2000…
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ladycoollove · 2 months ago
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Si te gusta esto Sigueme y Compartelo
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corvid-khaos · 1 year ago
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fionna and cake but simon drops increasingly wild anecdotes about his life
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santaeofficial · 2 months ago
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Santae Kickstarter Making Waves!
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The official Santae Kickstarter is underway now, and we are absolutely thrilled at the outpouring of support from our community. Not only was our goal fully funded in 28 Minutes, we’ve also already achieved four of our exciting stretch goals!
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We’ve now unlocked 2 new Pet Colors, 5x HTML5 Games, a new Pet Species and Pet Auras and Backgrounds — and our next stretch goal, another brand new pet species, is right around the corner! 
Between all the exciting backer tiers and a rich selection of available add-ons, there’s something for every Adventurer to enjoy. We’ve even recently expanded the Kickstarter add-ons to allow you to select the color of your choice when adding Phasmic, Seamso, or Kyree figurines!
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We've also added 3 new stretch goals to bring 4 new pet species to Santae! These have been added in-between our previous Stretch Goals <3 
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Equip yourself for adventure in the world of Santae by making your pledge to the official Kickstarter today!
With Love and Gratitude
~The Santae Team
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afterglow-krp · 1 year ago
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join us at afterglow !
afterglow is a non-au, mewe based krp, for muns and muses that are 19+. we aim to create a positive and warm environment where special memories can be made, and relationships can thrive.
rules ⊹ masterlist ⊹ reserve ⊹ apply 
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prokopetz · 2 months ago
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If there's one thing scenario design in modern tabletop RPGs can learn from classic sword and sorcery literature, it's that sometimes you need to spice up your "ooh, but who's the real traitor?" mysteries by having the answer be "all of them". Every single person involved (correctly) suspected that the others would betray them, and decided to pre-emptively betray them all back. You can't even point to a particular instigator because each party's decision to betray the rest was made independently and without specific knowledge of any of the other betrayals. Make them bad at scheming also.
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tamrieldrifter · 6 months ago
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The Akaviri legacy
The Cloud Ruler Temple, located high in the Jerall Mountains northwest of Bruma, is more fortress then sanctuary. It was said to have been built at the very founding of the Second Empire by Reman Cyrodiil's Akaviri Dragonguard. The temple is now all but inaccessible as at the height of the Planemeld a Dark Anchor was opened above it and the entire temple was lifted from the ground in an attempt to drag it into Coldharbour. Before the daedra were able to fully abduct it however the Planemeld threat was ended. Yet the Dark Anchor has somehow persisted above the temple beyond the destruction of the Planar Vortex, whilst dremoran warriors and daedric harvesters continue to guard the approach and surrounding area.
Despite their prominent role in Reman’s creation of the Second Empire, the original Akaviri Dragonguard were eventually disbanded after the assassination of Reman III. Their traditions and influence on Tamriel however have persisted to this very day, with the Fighter's Guild formation some 250 years ago, and my own chosen martial art, that of the Dragon Knight, both a living legacy of the Akaviri.
The only modern day Dragonguards I have met have been Sai Sahan, a title given to him by the deceived emperor Varen Aquilarios, a man whose selfish desire to be named dragonborn led to the fall of the Second Empire, and almost of Nirn itself. The other being the most noble Drake of Blades, the protector of the Dragonfires. She who was touched by Akatosh, and blessed with a sense of honour that surpasses any I have met; save perhaps for the Last King of the Ayleids, Laloriaran Dynar.
S.K
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theartofmadeline · 2 years ago
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lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
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fogaminghub · 22 days ago
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https://www.fogaminghub.com/post/the-feud-in-aburanokoji-a-samurai-showdown-in-1867-kyoto
🔥 Ready to immerse yourself in The Feud in Aburanokoji? Step into the shoes of a samurai in Kyoto, 1867, and join Hajime Saito on an epic mission to defeat the Ito faction. This mission is packed with intense battles, strategic objectives, and rich storytelling! 🗡️🌟 
🌟 Dive into our blog post for a complete rundown, character insights, and tips on defeating your foes!
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