#Sword Fighting
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m3dieval · 2 days ago
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innokentiyordin
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knight--error · 2 months ago
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One of my favorite things in Merlin is how you can clearly see Bradley James getting sword fighting training and improving at it as time goes on. Like, season 1, all Arthur sword fights are Duels With Helmets and minimal closeups, and then by the end of the show he's doing these choreographed long takes that look effortless. I just love seeing the progression.
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Some small details for a character learning sword fighting for the first time:
- sore wrists
- blisters on hands
- every movement opens you up to be hit
- they will hit the tops of their arm and own sides with the sword while learning
- there is a primal sixth sense when you know you’re being toyed with
And, for your typically nonviolent characters.
You don’t aim for the swords. You aim for the person holding the sword.
It sounds so obvious but needs to be accepted. Actively. When holding a sword you have to understand you’re attacking another person. Even to block you have to aim your blocks at the other person or they won’t be strong enough to actually protect yourself.
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bogslob · 1 year ago
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I was so sad when they cut Luke teaching Percy sword fighting from earlier episodes, one of the main reasons being because it would have meant that they couldn’t reasonably have Luke giving Percy instructions during the Ares fight, but having sword fighting lesson flashbacks during the fight was genius it tied everything together really well and made so much sense considering Luke hasn’t been in a huge portion of the show and your average viewer wouldn’t necessarily recognise his voice
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writers-potion · 10 months ago
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Writing Weapons (1): Swords
The Thrusting Sword
Type of fight scene: entertaining, duels, non-lethal fights, non-gory deaths, swashbuckling adventure
Mostly used in: Europe, including Renaissance and Regency periods
Typical User: silm, male or female, good aerobic fitness
Main action: thrust, pierce, stab
Main motion: horizontal with the tip forward
Shape: straight, often thin, may be lightweight
Typical Injury: seeping blood, blood stains spreading
Strategy: target gaps in the armous, pierce a vital organ
Disadvantage: cannot slice through bone or armour
Examples: foil, epee, rapier, gladius
The Cleaving Sword
Type of fight scene: gritty, brutal, battles, cutting through armour
Typical user: tall brawny male with broad shulders and bulging biceps
Mostly used in: Medieval Europe
Main action: cleave, hack, chop, cut, split
Main motion: downwards
Shape: broad, straight, heavy, solid, sometime huge, sometimes need to be held in both hands, both sides sharpened
Typical Injury: severed large limbs
Strategy: hack off a leg, them decapitate; or split the skull
Disadvantage: too big to carry concealed, too heavy to carry in daily lifem too slow to draw for spontaneous action
Examples: Medieval greatsword, Scottish claymore, machete, falchion
The Slashing Sword
Type of fight scene: gritty or entertaining, executions, cavalry charge, on board a ship
Mostly used in: Asia, Middle East
Typical user: male (female is plausible), any body shape, Arab, Asian, mounted warrior, cavalryman, sailor, pirate
Main action: slash, cut, slice
Main motion: fluid, continuous, curving, eg.figure-eight
Shape: curved, often slender, extremely sharp on the outer edge
Typical Injury: severed limbs, lots of spurting blood
Strategy: first disable opponent's sword hand (cut it off or slice into tendons inside the elbow)
Disadvantage: unable to cut thorugh hard objects (e.g. metal armor)
Examples: scimitar, sabre, saif, shamshir, cutlass, katana
Blunders to Avoid:
Weapons performing what they shouldn't be able to do (e.g. a foil slashing metal armour)
Protagonists fighting with weapons for which they don't have the strength or build to handle
The hero carrying a huge sword all the time as if it's a wallet
Drawing a big sword form a sheath on the back (a physical impossiblity, unless your hero is a giant...)
Generic sword which can slash, stab, cleave, slash, block, pierce, thrust, whirl through the air, cut a few limbs, etc...as if that's plausible
adapted from <Writer's Craft> by Rayne Hall
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ladymirdan · 3 months ago
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And now im imaginging getting fighting lessons from Entreri.
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gummi-stims · 8 months ago
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Moving medieval manuscript art!
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hyenabeanz · 5 months ago
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Gwendoline Christie and Maisie Williams swordfighting upon ye.
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korbyxd · 5 months ago
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To wish to become stronger, is to face The Greatest Warrior in the Galaxy...
Meta Knight vs. Galacta Knight
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thepedanticbohemian · 2 years ago
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A helpful post about dying in a sword fight for all my fantasy writing folks.
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m3dieval · 1 month ago
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companyiadesantmiquel
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ilikeit-art · 6 months ago
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randomthings505 · 10 months ago
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Damian: .....
Jon: .....
Jon: We're not gonna sword fight at our wedding because I proposed to you while you teaching me how to sword fight.
Damian: WHY NOT-
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sikuena · 1 year ago
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prompt #43; bloody kisses
suggested by none other than @nostalgicish <3
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ola-na-tungee · 2 months ago
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non-canon for a change just Jack and Stephen being Jack and Stephen I guess
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writers-potion · 10 months ago
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𝐖𝐫𝐢𝐭𝐢𝐧𝐠 𝐁𝐚𝐭𝐭𝐥𝐞𝐬 𝐀𝐭 𝐒𝐞𝐚
The Aims of Nautical Fights
Sink the other ship
Methods: ram, set on fire, blow a hole in the hull
Typical Contexts: out-and-out warfare, especially in the ancient Mediterranean
Advantages: fast, no person-to-person fighting
Drawbacks: getting close eough to the other ship exposes own ship, mass murder of the crew, no chance to get their cargo and provisions.
2. Plunder the Other Ship
Methods: disable the ship - damage mast/oars and other methods of propulsion - board the ship, get cargo and kill the crew - sink ship.
Typical Contexts: piracy, privateering
Advantges: valuable cargo sold for profit, much-needed drinking water and food sustain own crew for a while longer, selected captives can be ransomed or sold as slaves.
Drawbacks: dangerous, need to get close enought to gain access to the ship, crew unlikely to surrender, ferocious combat which poses significant risk to own men.
3. Capture the Other Ship
Methods: Capture ship while causing minimal damage and keeping the crew alove - put own officers in charge - add enemy ship to own fleet or collect prize money from the government (the ship will get a new flad, renamed and refitted)
Typical contexts: 18th-19th C Europe (Regency period inclusive)
Advantages: minimal losses of life, humane, gaining a ship
Drawbacks: difficult to capture a ship iwhtou firs samaging it captains may take foolish risks in the hope of prize money, captive crew needs feeding, captive crew may munity.
Weapons
The ship's weapons:-
a ram at the bow - for driving into the hull of another ship. There's the danger of going down together if the ram gets stuck in the body of the other ship.
Artillery - hurling fire at enemy ships to bring them down.
Warships with carry canons.
The crew's weapons:-
Sailors will almost always carry multi-purposes knives which can turn quickly into weapons.
The swords used by marines were always slashing swords (for cutting, slashing, slicing, very sharp, with a lightly curving blade)
Cutlasses are most often associated with nautical combat.
Ship or Boat?
Consider the follow factors when differentiating between a ship and a boat:
the historical period (different periods have different definitions)
the vessel's size
vessel's weight (ships are heavier)
the purpose (fishing vessels, ferries and submarine are typically boats, regardless of size)
the number of masts (three or more masts is a ship)
the number of decks (with more than one deck, it's a ship)
the shape (flat bottom means its a boat)
where most activity takes place (if on deck - boat)
where the bessel travels (if on a river, probably a boat)
Avoid using the words "ship" and "boat interchangeably just to avoid repeating the same word. They are not synonyms!
Use words like vessel, ferry, schooner, the brigantine, cutter, crusier, etc.
Propulsion and Steering
A ship cannot stop, start, swerve and reverse rapidly like a car.
Wind power - high speed, enables long distances, doesn't require the vessel to carry fuel.
Can't move in the abscene of wind
Can't carry out speedy manoeuvres in a battle.
Felling the mast will cripple the entire ship.
Oars (rowing) - allow for greater manoeuvrability, rapid direction changes, and relaively quick starts and stops.
Doesn't achieve great speed and isn't suitable for long distances.
Steam - creates speed, doesn't depend on wind.
Requires carry coal, which limits the amount of cargo that the ship can carry.
Vessels felled with oil or nuclear power can travel faster and vaster distances.
However, they still can't stop, start, swerve and reverse as quickly as a car.
Space
The deck of a ship/boat is a limited space where fighters can fall overboard, climb up a mast, jump down, or leap onto another deck.
It may be full of obstacles: the masts, coiled rops, possible clutter, crates and barrels of cargo and provisions.
There may be livestock, chickens in cages and goats tethered to the mast, intended to provide fresh meat on the long voyage.
Atmosphere
A sea battle will have interesting sounds like roaring canons, crashing masts, splintering wood, panicked chickens, waves crashing against the hull, the wind whipping the sails, the splashing of men overboard.
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