#RD Dev
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riddledeep · 10 months ago
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Dimmadome + Leadly family tree (via GenoPro); click to enlarge
- Dimmalonius and Francis Macdome Dimm appeared as statues (and implied ancestors) in "Lost and Founder's Day." - Dale Dimm appeared in "Which Witch Is Which?" and Dimmsdale is named after him; he saved the settlement from Alden Bitterroot's rampage in 1665 (See also, Crocker Family Tree). - Dimmsdale was settled by the English despite surrounding areas being settled by the Spanish; in Riddleverse canon, it exists in place of Los Angeles. - An ancestor - likely a parent, grandparent, or great-grandparent of Duncan - founded Dimmadelphia (which can't be younger than the Electric Light Ice Cream Float parade in "A Dinosaur In Dimmadelphia," which hasn't been canceled in over 115 years). - Doug is responsible for changing his family's surname to Dimmadome (circa 1965). Prior him, they were Dimms. - Doug's mom (Griselda) comes from a family with a hand in real estate. His dad (Duncan) really propelled the Dimm family to being successful business owners, earning the nickname Development. - It's only after Doug (age 15) struck gold in 1953 ("Lost and Founder's Day") that the family wealth really took off, catapulting him into landing a marriage with the upper class Pearl Doe. Dale is the first in his family to be born in excessive wealth. - Pearl disappeared right around the time Dale did, playing into Doug's belief that his wife took their son and ran. They're not divorced... but definitely separated. - Doug (age 76) died in 2014, around the time Dev was born (to Dale's devastation). Pearl is still alive in Dev's childhood, but Dale has some... issues with her. - ADHD and OCD are extremely common in the Dimmadome family line [alongside lactose intolerance]- Doug, Dale, and Dev have all 3. Unfortunately, their family doesn't really "believe in mental health," so the first two tend to go untreated. Hadley also has ADHD and OCD and is at least semi-helpful to Dale and Dev (when she's around). - Ed Leadly is the owner of Timmy's Dad's workplace (Pencil Nexus; "The Boss of Me") and was shown to be extremely wealthy in "Dog Gone." Dev gets his growth hormone deficiency and hypoglycemia through the Leadly side of his family. - Hadley is a 13-year-old godkid when Timmy is 10. She was heavily referenced in the one-shot "End of the World" and appears in "Back In Action," "Trying Too Hard," and other stories from Timmy's youth. She appeared as an adult in "50 Words of Dev and Hazel" when Dev visited her in Tokyo. - Several Dimmadomes are referenced (or appear directly) in Lemonade and Papercuts and 130 Prompt #96, "You Deserve It." - ...... Hmm. Dale, Hadley, and especially Dev's character profiles might have more info on that mystery sibling...
Click HERE for my Fairly OddParents worldbuilding masterpost
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karvivore · 1 year ago
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"WAKE THE DOG UP_"
FINALLY, THE REF IS DONE... HERE IS THE NEW AND IMPROVED FORD EVERYONE.
its been such a long as time that i forgot how fun he used to be before he was kinda deved into a hole. but now in this new setting he's like PERFECTION.
idk if i can keep my little mouth shut about this enough to lock it behind patreon so,,, AOUHGH... HI HI PLZ ENJOY MY NEW STUFF.
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mdburman12345 · 2 years ago
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piratesexmachine420 · 1 month ago
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If you want to experience pre-release Minecraft for yourself and learn more about what I'm babbling on about, you should check out the Betacraft Launcher. It's got access to all the community-archived versions that the official launcher ignores, plus proxies for the ancient skin and audio file servers that pre-alpha versions used -- among a couple other things.
Here's some recommendations for versions to check out:
pre-Classic rd-160052
Classic 0.0.12a_03
Classic 0.0.14a_08
Classic 0.30 (c0.30-s-1858 and c0.30-c-1900)
4k (4k-021742 and 4k-0144, kinda its own thing but I digress)
Indev 0.31 20100110
Indev 0.31 20100128-2304
Indev 20100223
Infdev 20100227-1433
Infdev 20100415
Infdev 20100608
Alpha v1.2.6
Beta 1.2_02
Beta 1.7.3
If you have a JDK installed, you can also build Minicraft from the source here.
One note about pre-infdev Minecraft: the controls can be a little...strange, maybe check out the Wiki's 'Guides' page for help. Stuff like right click toggling between building and multiple unrelated features that all use the 'b' key at one time or another. Not everything is listed under the controls options menu. Also: don't use the built-in level save menu for indev. Use 'save to file' instead. Pre-Alpha Minecraft was played mostly in-browser on minecraft.net and used cloud saves, those cloud save servers are obviously dead now and the Betacraft 'Offline DAT Save' addon only applies to, well, pre-.mclevel .dat save files.
Finally, a note for Linux users: the very oldest of these versions have some...strange hardcoded behavior regarding audio output. If you fire up Classic and can't hear anything (and you've checked that sound is supposed to be working in that version in the first place), even with the proxy enabled and the "sound" and "music" options turned on, you may find success by running the command "sudo modprobe -r snd_aloop". This will disable the ALSA loopback audio device, and hopefully the game will start trying to push sounds through something you can actually hear. If that doesn't work, look into output of "fuser -v /dev/snd/*", or ask me for help.
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four-loose-screws · 10 months ago
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Hi! I've never been able to find good sources on what's actually missing in the Radiant Dawn "extended script" compared to the vanilla localization. In particular, I wanted to ask about Ludveck, the main antagonist of Part 2. I was told he loses a lot of screentime especially and his character gets neutered down, so I wanted to ask about him.. Love the blog by the way, it's great! Thank you!
Hi! Thank you for enjoying and getting lots out of my blog! =)
Quick reference to all links I share in this post:
What is the Radiant Dawn "extended script?" Summary from amielleon in 2017.
Radiant Dawn extended script, side-by-side with full fan translation. Completed in 2024, first posted to Reddit w/ a mediafire link to download the translation.
Link to the localized Radiant Dawn script, for side-by-side comparison with the fan translated extended script.
First, allow me to start with a short summary of what the Radiant Dawn "extended script" is, for those who may not know. The Japanese version of Radiant Dawn has 2 scripts. 1 for normal mode (the easiest difficulty), and 1 for hard and maniac mode. Only the main script is different - no base convos, support convos, etc. have any differences. No one knows exactly why there are 2 scripts. But the prevailing theory is the game devs wanted an easier to read script for children, casual players, and those who did not play Path of Radiance.
The English localized script is based on the normal mode script, meaning there's tons of little details left out all across the game, that overseas fans would never know about without fan translations and online resources! (There's also some scenes here and there that have dialogue unique to the localization, but that's another discussion of its own.) Why didn't the localization get the extended script? No statement has been made for certain. Seems like the kind of thing that would happen due to a time crunch, but that's also just a theory.
For a more lengthy summary of what the extended script is, this post done in 2017 by amielleon is fantastic for that.
Now for my full response to anon:
The Radiant Dawn "extended script," as it is commonly referred to as, is one of the few times in my FE translation efforts when I will realize my human limits. RD is a big, long game, and to think that there's an even longer version of the script, that was never localized...? Oh, and there's small chunks of script here and there that are unique to the localization, and not in the short or extended JP script? Yeah, that's a can of worms I wouldn't open unless I was willing to set aside all my other translations for a while.
The good news: I did some sleuthing, and confirmed that someone recently finished a complete fan translation of RD's extended script! It is beautifully presented in an easy to download file to boot. Click here for a link to their Reddit post, which includes a mediafire link to download the full translation.
The downside: the fan translation is only the JP extended script and fan translation side-by-side. If you want to know exactly what's different, you also have to bring up the localization script and read that side-by-side all by yourself. Not a bad scenario by any means, and probably the only practical option, as the extended script changes so many little things here and there that making an exhaustive list of changes would be, well, exhausting. But it would be neat if there was one definitive reference guide to the differences between the localization, shorter JP script, and extended JP script.
As for the best place to access the localized RD script for side-by-side comparison, Serenes Forest never 100% updated the site to include the entire script, so my current answer is fandom.com. Click here for the link to the RD scripts on fandom.com.
In conclusion, anon, sorry to not address your question directly... but I hope that providing all the resources to compare any part of Radiant Dawn's localized script side-by-side with the extended script is an equivalent exchange!
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postsofbabel · 4 months ago
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theia-eos · 2 years ago
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How old do you think the dragon laguz are?
I'd like to preface this answer by, an answer to this question will vary from person to person, as there is no hard set answer given and so the answer depends on how you want to interpret various canon and canon-adjacent facts (Canon facts being explicitly what is contained within the games and nothing more, canon-adjacent coming from artbooks or developer interviews and such things).
I've already explained in depth how I get to my interpretation here, but the basic gist is that the canon-adjacent chart that's commonly passed around as "canon aging" comes from pre-development of FE9 and it: contradicts canon facts; contradicts things the devs say in interviews post RD; and contradicts the hawks' designed ages in the same art book. Therefore, I mostly throw it out when I'm setting up how laguz age within my own interpretation of the age of various laguz and Branded within the games. That's not to say other people who use it, or people who came up with their own ideas, are wrong, but I have my own opinion and they have theirs and we can coexist.
But you asked me, and so I will provide my interpretation. The tl;dr for quick reference:
Dheginsea: 862 in FE9; 865 in FE10
Rajaion: 365 in FE9
Almedha: 304 in FE10
Kurthnaga: 103 in FE9; 106 in FE10
Ena: 233 in FE9; 236 in FE10
Nasir: 563 in FE9; 566 in FE10
Gareth: 451 in FE9; 454 in FE10
More info and details about how I arrived at these answers are below, but it is according to the detailed chart I provided here when going over how I think laguz likely age.
Dheginsea: Since the Pact with Ashera's heroes occurs in the year 131 BT ("Before Theocracy" which is a term being made up by me to function as BC/BCE does IRL), and the flood occurs in the year 155 BT, and the games occur during 645 BE ("Beginion Era" which is used by Almedha in RD) and 648 BE, and Dheginsea is designed to appear around 50 for a dragon, my best guess is that he was born around 217 BT, and therefore around 86 when the pact was formed and 862/865 in the games. (According to my timeframe of laguz aging, he was about the equivalent of 16 during the war against Yune. Young, sure, but Ike is 17 in FE9, so I'm chill with this).
Rajaion: Well, he was fun, because in his profile, he is designed to appear around 23, but Almedha, his younger sister, is designed to appear around 26, so one of those had to go, and it was Rajaion's designed age. With the freedom to pick my own age for him, I settled on a rough equivalent of 30, meaning that he was born around 280 BE and is around 365 years old in FE9, simply because I don't think dragons are having kids back to back to back seeing how long Ena is pregnant for (anywhere from ~4 to ~23 years, and I'm siding on the ~23 end of things).
Almedha: As stated above, Almedha is designed to be around 26, therefore I set her to being born around 344 BE, with an age of around 304 years old in FE10.
Kurthnaga: We do have, per canon, Kurthnaga is at least 100 years of age, so with him being designed to appear around 17 and the canon facts in mind, I see him being born around 542 BE with a rough age of 103/106 in the games, as it appears the Japanese description of his age is "roughly 100" (ああ見えて、ざっと100年は生きて���るはずだ, and I am, as always, using Google Translate, so I am unsure of the accuracy of this translation), whereas the localization says "more than 100" and 103 is true on both counts.
Ena: While she was designed to appear around 18, that would only make her around 122, which just bothers me thinking about the fact that she and Rajaion were an item at least 20 years before the game, if not earlier (making her 16-17ish). Therefore, I decided that she was born around 412 BE, was around 233/236 years old in the games with an equivalent age of 23. It makes me feel better.
Nasir: He has a designed age of around 32, but that would only make him around 414 years old, or 181 years older than Ena, which is not grampa age (292 years older, while at least possible, is also not really grampa age for dragons, if I had stuck with the looking 18 thing for Ena). Therefore I set him to being born around 82 BE, giving him an age of 563/566 years of age in the games, and an equivalent age of 38, and he would be 330 years older than Ena which would allow him and his child to get to around 165 years old each before having a child (20-21ish) and not bothering me with how long dragon pregnancies seem to take.
Gareth: Thank Ashunera, we are finally no longer dealing with anyone who has to account for Rajaion and Ena's relationship. He has a designed age of around 35, so I set him to being born around 194 BE with an age of around 451/454 in the games.
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toadeyes-miqote · 1 year ago
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DT benchmark rd 1 - Hylnyan Default and Alter
She reminds me of a bjd.... oh wait...
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Hylnyan 6.0 What do you mean she was Face shape 3?" eye color - 126, 16, 88 skintone - 204, 176, 160 Leonhart outfit is closest to gaganaskin aiming jacket
***edit - With ingame 6.5 for just because
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From Character creation screen
Aside for her mouth looking oddish(lighting?) during custscene, she's about as derpy and cute as she normally is?
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Hairstyles are limited so this is one of her usual hairstyles that don't completely cover her eyes
She looks like a doll? And I may or may not go for a darker green eye color
(edit - I checked her OC's various selves, they all have around the same shade whether painted or acrylic eyes)
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This part is on Loop
that weird lighting reminds me of In from the cold Mean kitteh is mean.
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Please excuse loop for giving random costume. Ode to Yuna.
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Devs been taking lessons from Hildy quests adding all those super moves closeup scenes. This reminds me of Street Fighter 5. Are we going to see more of this?
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Hylnyan Alter the grey skin test
skintone 115, 128, 138
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Mean Kitteh smirk
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sburbian-sage · 1 year ago
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“that ♤ne Cherub chick walked away feeling spadesy”, like ye♠h n♤ shit dude, I th♤ught it w♠s intenti♤n♠l!!! Th♠t sp♠t w♠s s♤♤♤♤ cute, ♠nd like… g♤sh, it seems like ♠ m♠tch m♠de in he♠ven t♤ me.
Like, it w♠s pr♠ctic♠lly s♤mething ♤ut ♤f ♠ r♤mc♤m. She h♠s this guy (her br♤ther) wh♤ she h♠s ♠ll these h♠teful feelings f♤r, but f♤r c♤nv♤luted re♠s♤ns it c♠n’t g♤ ♠nywhere (I dunn♤ if cherubs c♠re ♠b♤ut incest, but sh♠ring ♠ b♤dy w♤uld m♠ke it h♠rd ♠nyw♠y), ♠nd he’s cle♠rly n♤t interested, ♠nd feels m♠ybe even ♠ little p♠le.
Then, the br♤ther r♤pes y♤u in ♠s their ♠uspistice, ♤nly f♤r y♤u t♤ s♤ exemplify everything she h♠tes t♤ the p♤int th♠t y♤u s♤meh♤w t♤t♠lly SUCCEED ♠t ♠uspistising, but ♠LS♤ b♠sic♠lly ste♠l her un♠ffecti♤ns. It w♤uld be NTR, if n♤t f♤r the f♠ct th♠t he’s pr♤b♠bly h♠ppy ♠b♤ut it.
♠nd then, t♤ t♤p it ♠ll ♤ff, she’s supp♤sedly g♤ing t♤ try hunting y♤u d♤wn s♤meh♤w? Like h♤ly shit, th♠t level ♤f dev♤ti♤n, ♠fter just ♠ few mess♠ges??? I w♤uld tell her n♤t t♤ get her h♤pes up, th♠t m♠ybe she’ll find y♤u less ♠nn♤ying in pers♤n, but I c♠n’t s♠y th♠t I’d feel ♠ny different if I w♠s her…
The w♠y th♠t y♤u were s♤ c♤ndescending t♤ her- but like, in such ♠ helpful w♠y? S♤ fucking infuri♠ting it m♠kes my he♠rt melt. ♠nd the w♠y she flipped ♤ut ♤ver everything, y♤u must h♠ve been pressing her butt♤ns s♤ fucking h♠rd ♤mg!!!
Current Law players reading this message, please IP track this person and make their heart explode if they send a message like this again. I am going to use the fluid reclamation system to take a shower now, or maybe take a long walk out of a short airlock.
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dahooks · 1 year ago
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riddledeep · 9 months ago
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Naptime art from Dale's full character profile!
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white-collar-cannibal · 1 year ago
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Post Directory
youtube channel (edits & compilations)
Visual Art:
Generation Loss: Collage - Sun Bleached Flies, Ethel Cain (header image!) Collage - Pulldrone, Ethel Cain Collage - Pygmalion, The Scary Jokes
Video Edits:
Generation Loss: Safe Skin, Patricia Taxxon I Was a Teenage Anarchist, Against Me! / Stop!, Against Me! Hang 'Em High, MCR / Na Na Na, MCR / DESTROYA, MCR Alright, Kendrick Lamar Keasbey Nights, Catch 22 Johnny I Hardly Knew Ya, Dropkick Murphys Hearts & Minds, Pillow Queens EAT YOUR FRIENDS, Jhariah & Pinkshift Sister Cities, Hop Along Brand New City, Mitski I Know The End, Phoebe Bridgers Robot Stop, King Gizzard & The Lizard Wizard / Real's Not Real, King Gizzard & the Lizard Wizard Lawnmower, Bent Knee Not Strong Enough, boygenius Survivor's Guilt, Haley Blais Dance the Night, Dua Lipa Why Did I Laugh Anyway, Dev Lemons / Autopilot, Dev Lemons Speed Drive, Charli XCX The Fever (Aye Aye), Death Grips Mike Townsend (Knows What He's Gotta Do), The Garages EMINEM TYPE FEET, QUEEF JERKY Pathologic Theater Scenes (Day 6) (Day 7) (Day 10) Reed Rd, Typhoon
Web Weaving:
Generation Loss: Society of the Spectacle Dog Poetry On Tragedy On the Corpse Pathologic Classic / Pathologic 2 Marxist Alienation Time Within Time (Martyrology) 17776 Petscop The Mountain Goats Staircase Wit, Rhiannon McGavin Boot Theory, Richard Siken
Marble Hornets: Pathologic Pathologic 2, Voice of the Plague Woke Up New, The Mountain Goats
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kishre23 · 3 days ago
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Kayakalpa Clinic by Dr. Shruthi — Your Trusted Endocrine & General Health Center in Vadodara
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Led by Dr. Shruthi, a renowned MD physician in Vadodara and an expert in metabolic health, the clinic provides a personalized, holistic approach to treating a wide range of conditions — from chronic diseases to hormone-related issues.
Whether you’re looking for a female general physician near me or a trusted endocrinologist in Vadodara, we focus on early diagnosis, lifestyle guidance, and long-term management for optimal health outcomes.
Our Expertise Includes:
Best general physician in Vadodara for routine care, chronic illness management & diagnostics
Best endocrinologist in Vadodara for hormone imbalance, thyroid disorders & diabetes
PCOS treatment clinic in Vadodara offering customized care for hormonal and menstrual health
Diabetes specialist in Vadodara for expert management and reversal guidance
Thyroid doctor in Vadodara with a focus on hypo/hyperthyroidism and auto-immune conditions
Obesity treatment in Vadodara with metabolic correction and weight loss support
High blood sugar treatment Vadodara with lifestyle and insulin resistance interventions
Insulin resistance treatment in Vadodara for pre-diabetes and metabolic syndrome
Diabetes reversal program in Vadodara based on evidence-backed protocols
Endocrine clinic in Vadodara for all hormonal disorders in men and women
Hormone specialist near Vadodara addressing imbalances affecting mood, metabolism, and energy
Visit Us At:
Kayakalpa Clinic by Dr. Shruthi Meraki Latitude, 211/212, Old Padra Rd, Dev Deep Nagar, Tandalja, Vadodara, Gujarat 390020 Phone: 09023268462
Clinic Timings:Monday — Saturday 10:30 AM — 1:00 PM 5:00 PM — 7:30 PM Sunday: Closed
Location:- https://maps.app.goo.gl/cfWCqhTCgS96JuPKA
If you’re looking for a diabetes management clinic near me or a compassionate PCOS treatment doctor in Vadodara, Kayakalpa Clinic is here to guide your journey toward better health — with personalized care that puts your well-being first.
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2025 AWS Cost Optimization Playbook: Real Strategies That Work
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In 2025, cloud costs continue to rise, often silently. For startup CTOs and tech leads juggling infrastructure performance, tight budgets, and rapid scaling, AWS billing has become a monthly source of anxiety.
The problem isn’t AWS itself, it’s the hidden inefficiencies, unmanaged workloads, and scattered security practices that slowly drain your runway.
This playbook offers real strategies that work. Not vague recommendations or one-size-fits-all advice, but actionable steps drawn from working with teams who’ve successfully optimized their AWS usage while maintaining secure, scalable environments.
Let’s dive straight into what matters.
Why AWS Bills Are Still Rising, Even When Usage Doesn’t
If you’ve already tried “right-sizing” or turning off idle instances, you’re not alone. These are common first steps. But AWS billing remains confusing, and for many startups, costs keep creeping up. Why?
Over-provisioning for peak demand without ever scaling back.
Data storage left unchecked, especially S3 buckets and EBS snapshots that never get cleaned up.
Dev/test environments running 24/7, even when unused.
Ineffective tagging policies, making it impossible to trace who owns what.
Security misconfigurations leading to duplicated services or manual workarounds.
The result? You’re spending more on AWS than you should, with no clear plan to stop the bleeding.
Strategy 1: Align Cost Optimization With AWS Security Best Practices
Security and cost optimization are more connected than most realize. Misconfigured roles, unused permissions, and unrestricted access often lead to excess resource usage or worse, breaches that trigger emergency spending.
Here’s what to do:
Use AWS IAM wisely: Remove unused users and enforce least privilege policies. Overly permissive access increases risk and often leads to manual, redundant provisioning.
Enable multi-factor authentication (MFA): Helps prevent unauthorized access that could result in costly infrastructure changes.
Activate AWS CloudTrail and Config: Logging isn’t just about compliance—it helps you spot unexpected provisioning and rollback patterns that waste budget.
Run regular security audits using AWS Security Hub and Trusted Advisor. These tools often surface inefficiencies that tie directly to unnecessary spend.
These are not just security best practices. They’re cost-saving levers in disguise.
Strategy 2: Get Visibility With Tagging and Resource Ownership
Many AWS cost problems stem from a simple issue: no one knows who owns what. Without clear tagging, you’re flying blind.
Define a consistent tagging strategy across all projects and environments (e.g., Owner, Project, Environment, CostCenter).
Automate tag enforcement with tools like AWS Service Catalog or tag policies in AWS Organizations.
Use AWS Cost Explorer and set up reports based on your tags. This gives you clarity on which teams or features are driving costs.
Once ownership becomes visible, optimization becomes everyone’s job—not just yours.
Strategy 3: Optimize EC2 and RDS With Smarter Scheduling
One of the simplest and most overlooked tactics is scheduling. Your dev and staging environments don’t need to run 24/7.
Use AWS Instance Scheduler to automatically start and stop environments based on team working hours.
Look into RDS pause/resume features for non-production databases.
Benchmark EC2 instance types regularly. AWS releases newer generations frequently, and the same workload can often run cheaper on newer instances.
Small tweaks here save thousands over the course of a year—especially if you’re scaling fast.
Strategy 4: Cut Storage Waste Before It Becomes a Liability
Storage grows silently. And because it’s cheap, it’s often ignored—until it isn’t.
Regularly audit S3 buckets for unused objects or multipart uploads that were never completed.
Enable S3 Lifecycle Policies to automatically move older data to infrequent access or Glacier.
Delete unused EBS volumes and snapshots. Use Amazon Data Lifecycle Manager to automate cleanup.
This isn’t just about saving money. It’s about keeping your architecture clean, secure, and maintainable.
Strategy 5: Use Reserved Instances and Savings Plans—But Strategically
Buying Reserved Instances (RIs) or Savings Plans can save you up to 72%, but they come with a catch: commitment.
Only commit after you’ve stabilized usage patterns. Don’t buy RIs based on current over-provisioned setups.
Use AWS Cost Explorer’s recommendations to guide you—but also verify them against your team’s future roadmap.
Mix and match: Use On-Demand for variable workloads, Savings Plans for consistent usage, and Spot Instances for dev/test where interruption is acceptable.
This layered approach helps you avoid locking in waste.
Strategy 6: Bring Devs Into the Cost Conversation
If your developers treat AWS like an unlimited credit card, it’s not their fault—it’s the culture. Make cost a shared responsibility.
Integrate cost insights into your CI/CD pipeline. Tools like Infracost can estimate costs before deploying infrastructure changes.
Set budgets and alerts in AWS Budgets. Let devs see when they’re nearing thresholds.
Run monthly cost reviews with the engineering team, not just finance. Share learnings and encourage ownership.
When cost becomes part of engineering decisions, optimizations multiply.
The Real Challenge: Connecting Optimization to Your Business Goals
You’re not optimizing AWS for fun. You’re doing it to extend your runway, hit growth targets, and scale efficiently.
That’s why security, visibility, and cost controls can’t live in separate silos, they need to work together as part of your core architecture.
The most effective startup CTOs in 2025 are the ones who treat AWS cost optimization as an ongoing discipline, not a one-time fix. It’s a continuous loop of feedback, accountability, and smarter decisions.
And we’ve seen the results firsthand.
We’ve helped several CTOs reduce AWS costs by 20 to 40 percent without adding DevOps headcount or sacrificing scalability. These aren’t just abstract benchmarks. They’re backed by real outcomes.
See how our clients are saving big on AWS, no fluff, just data and results.
What’s Next: Get a Personalized Cost Optimization Review
If you’re still stuck with rising AWS bills despite best efforts, it may be time to get an outside perspective. We offer a free 30-minute AWS cost optimization session where our team reviews your setup, identifies hidden inefficiencies, and delivers a tailored savings plan.
We’ve helped teams reduce their AWS spend by 20 to 40 percent within weeks, without compromising security or performance.
Book your free 30-minute AWS cost optimization session now and unlock the real potential of your AWS environment.
Know more at https://logiciel.io/blog/2025-aws-cost-optimization-playbook-real-strategies-that-work
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monpetitrobot · 10 days ago
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jeenasikholifecare · 13 days ago
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