#Quar Clash of Rhyfles
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discipleofmothra · 4 months ago
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maniakminis · 3 months ago
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The Coftyr half of my Quar Clash of Rhyfles box is built, and as a little bonus I converted a Tractor Tank for them out of a Chibi Sherman model kit that's been sitting in my backlog for a long time.
For reference, these tanks look like this:
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I think this will be a fine proxy, and it fits in the starter box with all the other models! To balance it out I bought 3 extra anti-tank infantry and 3 heavy machine gunners for the Crusader side. Next step is to get everything painted!
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skunts-own-truth · 4 months ago
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U-uncle Porrip… Uncle Porrip, I love you.
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skunts-own-truth · 3 months ago
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Important news for all Quar-fans:
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Josh has started selling Squirrel Handlers for Clash of Rhyfles over on Zombiesmith!
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skunts-own-truth · 4 months ago
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Woah, all my Quar posts got noticed a bit today. Thank y’all for the Quar love, and expect more anteater guys to be posted soon. Work’s been real hell lately, so I haven’t had much paint time or willpower to do any. That said, I did get some resin prints from Zombiesmith, and they’re great! Take a look!
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Love this little Crusader with his LMG slung over his shoulder, a sad droop to his head, wishing he was back in the fields tending to the moths his ma would bake into moth cakes for him. What a charmer, right?
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maniakminis · 3 months ago
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Short!
I started building my Quar last night, I don't know what I was expecting but these guys are tiny! Here's a Space Marine for scale. The Quar bases are also shorter than the GW bases, but still.
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And here's a Grot for scale as well. I built my 12 Crusaders, next I'll work on the Coftyr half of the starter set. All 24 models should easily fit in the box with the rule book and accessories it comes with.
I'm looking forward to painting these dudes, they should paint up really quickly.
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skunts-own-truth · 4 months ago
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Hey, all you folks that have been interested in Quar! The creator of the game just posted the most up to date core book online for free:
The Rhyfler’s Pocketbook Ver 2.
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Go give it a download, and join me in the trenches!
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skunts-own-truth · 4 months ago
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This is written hours after our game, so it won’t be an action-by-action write up, but I did want to write a little battle report for my first game of This Quar’s War:
It was a small game, two teams of 5 Rhyflers (basic troops,) and their Yawdryl (a sergeant,) with a very simple game-type. Whoever had the most models standing at the end of the game would earn 5 points, and 2 points would be earned per-model that crossed the middle point of the table onto the opponent’s side.
I was playing the Crusaders, who are slightly better at reaction shots with their Bogen rifles, and my roommate was playing the Coftyrans who are a little better at close combat with their basic gun than the Crusaders but a little worse at reaction shots. The two forces felt pretty even, at no point during the game did I feel like any stat differences made something unfair… despite how things actually went once dice hit the table.
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We decided to do 3 full turns, and off the bat we were engaged with Quar’s turn mechanics. During each turn, the active player’s opponent draws a card that indicates the number of activations the active player is allotted. This card is kept hidden from the active player, but at the minimum you know you have 3 activations for your force. At most you can have 5. The fact that you don’t know how many you have until you get to your 3rd action makes moment to moment play very tense. Just spending an activation to move can be nail biting, as your Rhyfler runs across the battlefield to get a shot off at one of his foes you could find that you actually don’t have that 4th activation… and that poor lad is now sitting out in the open, with no cover to dive behind. I can’t tell you how often this made us both burst out laughing as we took unnecessary risks in that hope that we had a 4 or 5 activation turn!
Turn 1 was mostly positioning. We drew through the activation deck one by one, moving our Quar about. My fellas ended up taking the middle of the board, and pot shots from my roommate’s royalist bastards had my brave crusaders forced deeper and deeper into the middle. See, when you get shot at and you decide to dive for cover (which gives your opponent a rough negative to shoot you,) even if they miss you, their roll determines who moves your model as they dive. This means your opponent can position your fellas, and this happened to me a lot. It’s frustrating, but in a good way! You get “gobsmacked” if this happens to you, making your fellas easier to shoot at since they can’t react to shots. So, he pushed me to the middle and surrounded my lads, until I was completely outflanked with very little cover.
Turn 2, I managed to knock out his Cryfen LMG toting Rhyfler before it could do some real damage, and his Yawdryl which made him split his forced a bit more than he wanted to- but it really wasn’t enough. He had the positioning and cover, and my little Quar dropped one by one. When Quar go down, they stay down until a friendly model spends an action to check on them. This can be kinda scary because technically your Rhyfler isn’t dead until he is checked on and found dead. He can stand right back up on lucky roll, and to the surprise of my roommate I did manage to stand up my downed Quar six times during the game, but again, the positioning wasn’t in my favor and each time I brought something back it was an activation spent.
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Turn 3 ended fast, we didn’t even get through 4 cards in the activation deck. I was down to two Quar standing, and I decided to die fighting. As my roommate’s forces closed in and backed my remaining Rhyfler up against the wall of a building, he fired and I used my reaction to return fire… which was a mistake. If I had dived for cover it would have saved my Rhyfler, but I was banking on him to miss so I can get a lucky reaction shot off. No dice. My guy was shot dead, his reaction lost as he fell to the ground.
With that, he managed to total 13 points to my 0. Just a total loss for me, really! Was just under an hour of playtime, even with us checking rules and rereading things to each other. My poor Crusaders. Hopefully next game I’ll get them a win in!
Listen, the game rules. I love it. It’s fast, it’s quirky, it plays for fun but is still fair, and it has adorable little anteater guys. What more can you ask for? I say go buy Clash of Rhyfles from Wargames Atlantic, if you’re itching for a new skirmish game that isn’t real world WW2 themed or Warhammer. I was! I didn’t even know I was, but the moment I locked eyes on this game I knew it was for me.
Plus…
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The cavalry in the setting looks like this. Maybe one day we’ll get some of these little freaks in plastic? 👀 Personally, nothing would make me happier.
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skunts-own-truth · 1 month ago
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Oh my!!
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New Quar fellas!! 😍❤️😍
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skunts-own-truth · 4 months ago
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Begun painting my first Rhyfler from the Quar: Clash of Rhyfles box. The green is a little darker than I wanted, but I think a wash could help darken it up a bit. But the Vellejo Electric Blue for the flesh looks wonderful on this brave little Crusader!
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yelw · 3 months ago
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YES FINALLY. i was infodumping to my therapist about quar and she loves the squirrels. she said that they needed little helmets though because it was too dangerous for them. when i get a set im gonna kitbash those helmets on
Important news for all Quar-fans:
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Josh has started selling Squirrel Handlers for Clash of Rhyfles over on Zombiesmith!
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skunts-own-truth · 4 months ago
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The lore book “Western Iron” is free, along with most of the other old versions of the game, which explain the world in good detail. The current version of the 28mm game that I’m playing in this post doesn’t currently have a PDF online, but the feller who makes the game says it should be free to download soon!
Here’s a lot of Quar books, including multiple games you can use the minis for:
This is written hours after our game, so it won’t be an action-by-action write up, but I did want to write a little battle report for my first game of This Quar’s War:
It was a small game, two teams of 5 Rhyflers (basic troops,) and their Yawdryl (a sergeant,) with a very simple game-type. Whoever had the most models standing at the end of the game would earn 5 points, and 2 points would be earned per-model that crossed the middle point of the table onto the opponent’s side.
I was playing the Crusaders, who are slightly better at reaction shots with their Bogen rifles, and my roommate was playing the Coftyrans who are a little better at close combat with their basic gun than the Crusaders but a little worse at reaction shots. The two forces felt pretty even, at no point during the game did I feel like any stat differences made something unfair… despite how things actually went once dice hit the table.
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We decided to do 3 full turns, and off the bat we were engaged with Quar’s turn mechanics. During each turn, the active player’s opponent draws a card that indicates the number of activations the active player is allotted. This card is kept hidden from the active player, but at the minimum you know you have 3 activations for your force. At most you can have 5. The fact that you don’t know how many you have until you get to your 3rd action makes moment to moment play very tense. Just spending an activation to move can be nail biting, as your Rhyfler runs across the battlefield to get a shot off at one of his foes you could find that you actually don’t have that 4th activation… and that poor lad is now sitting out in the open, with no cover to dive behind. I can’t tell you how often this made us both burst out laughing as we took unnecessary risks in that hope that we had a 4 or 5 activation turn!
Turn 1 was mostly positioning. We drew through the activation deck one by one, moving our Quar about. My fellas ended up taking the middle of the board, and pot shots from my roommate’s royalist bastards had my brave crusaders forced deeper and deeper into the middle. See, when you get shot at and you decide to dive for cover (which gives your opponent a rough negative to shoot you,) even if they miss you, their roll determines who moves your model as they dive. This means your opponent can position your fellas, and this happened to me a lot. It’s frustrating, but in a good way! You get “gobsmacked” if this happens to you, making your fellas easier to shoot at since they can’t react to shots. So, he pushed me to the middle and surrounded my lads, until I was completely outflanked with very little cover.
Turn 2, I managed to knock out his Cryfen LMG toting Rhyfler before it could do some real damage, and his Yawdryl which made him split his forced a bit more than he wanted to- but it really wasn’t enough. He had the positioning and cover, and my little Quar dropped one by one. When Quar go down, they stay down until a friendly model spends an action to check on them. This can be kinda scary because technically your Rhyfler isn’t dead until he is checked on and found dead. He can stand right back up on lucky roll, and to the surprise of my roommate I did manage to stand up my downed Quar six times during the game, but again, the positioning wasn’t in my favor and each time I brought something back it was an activation spent.
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Turn 3 ended fast, we didn’t even get through 4 cards in the activation deck. I was down to two Quar standing, and I decided to die fighting. As my roommate’s forces closed in and backed my remaining Rhyfler up against the wall of a building, he fired and I used my reaction to return fire… which was a mistake. If I had dived for cover it would have saved my Rhyfler, but I was banking on him to miss so I can get a lucky reaction shot off. No dice. My guy was shot dead, his reaction lost as he fell to the ground.
With that, he managed to total 13 points to my 0. Just a total loss for me, really! Was just under an hour of playtime, even with us checking rules and rereading things to each other. My poor Crusaders. Hopefully next game I’ll get them a win in!
Listen, the game rules. I love it. It’s fast, it’s quirky, it plays for fun but is still fair, and it has adorable little anteater guys. What more can you ask for? I say go buy Clash of Rhyfles from Wargames Atlantic, if you’re itching for a new skirmish game that isn’t real world WW2 themed or Warhammer. I was! I didn’t even know I was, but the moment I locked eyes on this game I knew it was for me.
Plus…
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The cavalry in the setting looks like this. Maybe one day we’ll get some of these little freaks in plastic? 👀 Personally, nothing would make me happier.
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