pandora's vault as a point-and-click horror game.
the objective is always at the top of your screen: "get the revival book." you can access a map that will take you to a few different places on the server, but once you click on the prison, the map icon only appears when you're near the entrance. when you get further in, you're trapped.
you can go to the arctic. philza is there, always peaceful and always sewing, sitting on a nice rocking chair. you can present items to him and he'll give you some clues about how to use it. you have a hunger bar, and if you're low, you can get food from him. technoblade is in the background, cooking. you can't interact with him.
you can stop by some other places too, like mcpuffys, and get a burger if you gather enough gold to buy it.
wandering the prison is confusing. it's a maze, and the more you click, the more the prison shifts. interact with too many items that make a lot of noise and you'll upset sam, and he'll kill you quickly. the warden walks in a pre-determined circle around the prison, and you can't interrupt him unless you have an item that interests him. following him is your best bet to navigate the prison, but he's hard to track. you have to learn his pattern.
take too long, and the prison shifts faster. doors close on their own.
you can summon technoblade once to save you from sam. he'll buy you time and de-aggro sam, but then he disappears, and you'll see him in the background with philza again when you tp there.
make too many mistakes, and you'll be transported to the main cell.
dream is there, starved and thin. he's curled into himself. hover your cursor over him and he'll kill you-- he doesn't want to be seen.
you have to be patient. keep your cursor on the wall. wait. eventually, dream says "...what do you want?" and a dialogue options shows up. he'll chat, but he won't give up the revival book. you click everywhere. you find no way out. new objective: "get out alive."
there are different items you can collect on your way to the cell that will affect your chances. you can gather food from chests you find, but you should preserve them and give some to dream to get on his good side. if you present shears, he'll kill you, no matter how good you're doing with him. you can collect status effects, and if you get "sir," he'll obey faster. but he's never particularly helpful.
the screen flashes into images of blood and gore across the cell.
try to kill dream, and sam stops you. you hear dream sigh.
really, the key is endurance. you have to make sure you have enough resources when you enter the cell to stay on dream's good side and survive until sam decides to let you out. a bit of experimentation.
or, if you make it to the main cell without sam putting you there, you can get out at will. but that's very difficult, and you won't achieve that your first run, but the status effects help. you'll gather more of those as you play. with "sir," sam gets less agitated with you.
get dream's favor, and you get a new objective: "get both of us out alive"
there's an item called "hope"-- a stuffed cat. if you present it to philza, he'll say "…someone else could use this more, mate. you shouldn't leave it here with me."
get back to the main cell.
What do you want to do with "Hope"?
>>Give to Dream
Destroy
Nothing
if you give it to him, big tears will roll down his face-- an animation you've never seen before. he'll give you a piece of his bloody shirt in exchange.
take the bloody shirt to philza, and technoblade will move from the background. there's an animation where he rushes out the door, and philza follows him. that's the good end. objective complete.
you can also keep with the first objective, if you want. you can go in every day, if you want. you can gather weapons and shears and experiment with how dream responds, if you want. perhaps, somewhere in the code, there's a way for you to get that book. maybe THAT'S your good end.
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