#Nobuyuki Kuroki
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『Samurai Shodown∶ The Neo Geo Collection』 Special Art Book Sprites
"What a pleasure it was to draw Pixel Art for Samurai Shodown Neo Geo Collection's Limited Edition! This is the first time sprites I've drawn at SNK have been published officially since developing NEOGEO games back in the day." Kuroki Nobuyuki
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These Haohmaru and Genjuro sprites by Kuroki Nobuyuki were included in the collector's edition of Samurai Shodown∶ Neo Geo Collection. Kuroki is a long time SNK employee who crafted some seriously beautiful pixel art for titles like Art of Fighting 3 and Fatal Fury∶ Mark of the Wolves. More recently, Kuroki was the art director of The King of Fighters XIV and the lead director of the 2019 Samurai Shodown revival.
#kuroki nobuyuki#nobuyki kuroki#SNK#samurai shodown#samurai spirits#haohmaru#genjuro kibagami#pixel art#sprite art
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#Samurai Showdown#Shiki#2019#Samurai Spirits#SNK#SNK Corporation#Nobuyuki Kuroki#Unreal#ninja#shinobi#kunoichi#ninjutsu#540px#mygifs#gif
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NobuyukiKuroki
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HiGH&LOW THE MOVIE 3 / FINAL MISSION
(02.11.2017)
#high&low the movie 3#high&low final mission#exile the second#Gekidan EXILE#generations from exile tribe#sano reo#kuroki keiji#machida keita#suzuki nobuyuki
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Hi, I'm still the vampire fcs anon! I'm working on a new character and the only infos I have now is that they're at least half japanese and that they appear to be in their late 20s/early 30s bracket. I know it's not much but that's all I have right now, as I'd rather add details once I have a face in mind. Thank you!
Women:
Ito Ayumi (1980) Japanese.
Kikuchi Rinko (1981 Japanese.
Tominaga Ai (1982) Japanese.
Devon Aoki (1982) Japanese / German and English.
Eleanor Matsuura (1983) Japanese / English.
Okamoto Tao (1985) Japanese.
Aoi Yu (1985) Japanese.
Sonoya Mizuno (1986) Japanese / English, Argentinian.
Akimoto Kozue (1987) Japanese.
Aylya Marzolf (1987) Japanese / Unspecified American.
Kuroki Meisa (1988) Japanese.
Kiritani Mirei (1989) Japanese - played a vampire in Koisuru Vampire (2015).
Mitski (1990) Japanese.
Noémie Nakai (1990) Japanese / French.
Rina Sawayama (1990) Japanese - is bisexual and pansexual.
Anna Sawai (1992) Japanese.
Narumi Riko (1992) Japanese.
Karen Fukuhara (1992) Japanese.
Kutsuna Shiori (1992) Japanese.
Lyrica Okano (1994) Japanese.
Julia Abe (1996) Japanese / Brazilian.
Natalie Nootenboom (1997) Japanese / Dutch.
Men:
Dean Fujioka (1980) Japanese.
Kaneko Nobuaki (1981) Japanese.
Miyavi (1981) Japanese / Korean.
Kamenashi Kazuya (1986) Japanese.
Andrew Koji (1987) Japanese / English - although please don't use his resources from Peaky Blinders as his casting is colourist.
Tony Thornburg (1990) Japanese / Swedish.
Yanagi Shuntaro (1991) Japanese.
Sakurada Dori (1991) Japanese.
Sakaguchi Kentaro (1991) Japanese.
Suzuki Nobuyuki (1992) Japanese.
Watanabe Keisuke (1993) Japanese.
Yamazaki Kento (1994) Japanese.
Yang Yu Teng (1995) Japanese / Taiwanese.
Murakami Nijiro (1997) Japanese.
Non-binary:
Erika Ishii (1987) Japanese - genderfluid - she/they/any.
Jes Tom (1990) Japanese / Chinese - non-binary - they/them.
These faceclaims gives vampire vibes, mostly from the stated age range but some are older or younger!
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[Announcement] 舞台「信長の野望・大志 ~最終章~ 群雄割拠 関ヶ原」 (butai nobunaga no yabou taishi ~saishuushou~ gunyuukakkyo sekigahara)
the show will be running from July 23rd, 2021 to July 29th, 2021 (Tokyo) @ かめありリリオホール (Kameari Lirio Hall)
Cast:
織田信長家
Kaide Kousuke as Oda Nobunaga (織田信長) Tanaka Reina as Oichi (お市) Saotome Wakaba as Chacha (茶々) Nemoto Masakazu as Uesugi Kenshin (上杉謙信) Tomotsune Yuuki as Maeda Toshimasu (前田慶次郎) Tsurimoto Minami as Azai Nagamasa / Shigemasa (浅井長政 / 重政) Ukai Mondo as Shibata Katsuie (柴田勝家) Nakamura Hiroyuki as Niwa Nagahide (丹羽長秀)
豊臣家
Gotou Takeru as Toyotomi Hideyoshi (豊臣秀吉) Saitou rei as Nene (ねね) Ozaki Jouji as Ishida Mitsunari (石田三成) Yukimura Yoshiya as Kuroda Kanbee (黒田官兵衛) Sugie Masahiro as Shimazu Yoshihiro (島津義弘)
徳川家
Kiyama Ryuu as Tokugawa Ieyasu (徳川家康) Ozuki Tooma as Ii Naotora (井伊直虎) Sakagaki Reiji as Ishikawa Kazumasa (石川数正) Shirakashi Judai as(本多忠勝) Matsumura Yuu as Ii Naomasa (井伊直政) Kasahara Orito as Satake Yoshishige (佐竹義重)
織田信行家
Okino Kouji as Oda Nobuyuki (織田信行) Matsumoto Shinya as Ikeda Tsuneoki (池田恒興) Kuroki Fumitaka as Hayashi Michitomo (林通具) Minami Shouta as Matsunaga Hisahide (松永久秀) Sakamoto Haruna as Kasumi (霞) Matsushima Yuunosuke as Sanada Yukimura (真田幸村) Yokoo Rui as Date Masamune (伊達政宗) Naiki Kokoro as Megohime (愛姫)
その他の勢力
Hikomaro as Imai Soukyuu (今井宗久) Naitou Konomi as Ohashi (お橋) Arasawa Mamoru as(お焦々) Yoshida Munehiro as Honganji Kennyo (本願寺顕如) Katou Rintarou as Ashikaga Yoshiaki (足利義昭)
Tani Yoshiki as Akechi Mitsuhide (明智光秀)
homepage twitter natalie
#信長の野望#nobunaga no yabou#鶏冠井孝介#kaide kousuke#田中れいな#tanaka reina#早乙女わかば#saotome wakaba#根本正勝#nemoto masakazu#友常勇気#tomotsune yuuki#釣本南#tsurimoto minami#鵜飼主水#ukai mondo#中村ヒロユキ#nakamura hiroyuki#後藤健流#gotou takeru#斉藤レイ#saitou rei#尾崎尉二#ozaki jouji#幸村吉也#yukimura yoshiya#杉江優篤#sugie masahiro#輝山立#kiyama ryuu
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SNK rejects exclusivity deal with an "unnamed PC platform" for "Samurai Shodown"
SNK rejects exclusivity deal with an “unnamed PC platform” for “Samurai Shodown”
In a recent interview with Korean outlet GameFocus, Samurai Shodown director and art director Nobuyuki Kuroki revealed that SNK executives rejected an exclusivity offer from an unnamed “PC sales platform.” While the chief suspect is certainly the Epic Games Store, as Niche Gamer astutely points out, the platform could very well have been GOG, Itch.io, Steam or others.
According to Kuroki the…
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#Epic Games Store#Featured#Nintendo#Nobuyuki Kuroki#PC#Playstation#PS4#samurai shodown#Samurai Spirits#SNK#Switch#Xbox One
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haropla replied to your post: Kinda neat when a decision like “we want to draw...
any standout examples off the top of your head?? dont think ive encountered this as much as i think i should
I just wanted to know more about this character who stood out to me and checked their wiki page.
“Shun'ei was designed to be a new hero who brings new impressions to players without adhering to the existing KOF series. In order to achieve this goal, they had a younger designer come up with the design instead of Ogura.”
Bonus: Nobuyuki Kuroki comments that it's a design that's meant to be more appealing to the female audience and it would be nice if this character was the reason they'd play the game.
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List of every artist featured on VGDensetsu, Part 2
Part 1: A-M Naohisa Yamaguchi / 山口 直久, AKA NaoQ Naoyuki Katoh / 加藤 直之 Naoyuki Onda / 恩田 尚之 Nobuteru Yuuki / 結城信輝 Nobuyuki Kuroki / 黒木信幸 Nona / ノナ Norio Shioyama / 塩山 紀生 Noriyoshi Ohrai / 生頼 範義 Noriyuki Moto / もとのりゆき Noriyuki Yokoki & Kenji Okamoto Oliver Barrett Osamu Muto / 武藤 修 Peter Chan Philip Howe Philippe Dessoly Rampty / ランプテイ Range Murata / 村田 蓮爾 Rieko Kodama / 小玉 理恵子, AKA Phoenix Rie Roger Loveless Roger Motzkus Ron Villani Ryō Hirata / ヒラタリョウ Ryo Kudou / 工藤 稜 Ryō Nakamura / 中村 亮 Ryouji Minagawa / 皆川亮二 Ryota-H Ryuichi Makino / 牧野 竜一 Ryūichirō Kutsuzawa / 沓澤 龍一郎 Ryūji Higurashi / 日暮竜二 Sachiko Kamimura / 神村 幸子 Sachiko Wada / ワダサチコ Satoru Yamashita / 山下智 Satoshi Nakai / 仲井さとし (formerly 中井 覺 / 中井 覚) Satoshi Urushihara / うるし原 智志 Satoshi Yoshioka / ヨシオカサトシ Seijin Tomobe Senno Aki / せんのあき, AKA Tonko Senri Kita / 北千里 Shigenori Soejima / 副島 成記 Shigeo Koike / 小池繁雄 Shigeru Komatsuzaki / 小松崎 茂 Shigeru Miyamoto / 宮本 茂 Shinichi Morioka / 森岡 慎一 / もりおかしんいち Shinichi Ōnishi / 大西伸一 Shinnosuke Hino / 日野 慎之助 Shintarō Majima / 眞島 真太郎 Shinya Edaki / 枝木真也, AKA Edayan / えだやん Shōji Kawamori / 河森 正治 Shuhei Matsumoto / 松本州平 Shujiro Hamakawa / 濱川 修二郎, AKA Shuzilow HA Shunichi Taniguchi / 谷口 俊一 Shusei Nagaoka / 長岡秀星 Sohhei Oshiba / 大柴 宗平 Steve Peringer Susumu Matsushita / 松下進 Syd Mead / シド・ミード Taisuke Kanasaki / 金崎 泰輔 Takamasa Shimaura / 島浦孝全 Takami Akai / 赤井 孝美 Takao Kōzai / 香西 隆男 Takashi Akaishizawa / 赤石沢 貴士 Takashi Amasaka / 天坂隆志, AKA Daikichi Takashi Kinoshita / 木下崇 Takashi Yuda / 湯田 高志 Takayuki Takeya / 竹谷隆之 Takehiko Itō / 伊東岳彦, AKA Hiroyuki Hataike / 幡池裕行 Taku Engawa / エンガワ卓 Taku Makino / 牧野卓 Takuhito Kusanagi / 草彅 琢仁 / 草なぎ 琢仁 Takuro Fuse / 布施拓郎 Tamio / たみお Tatsuji Kajita / 梶田 達二 Tatsuya Ishikawa / 石川達也 Tatsuya Yoshikawa / 吉川達哉 Tatsuyuki Tanaka / 田中達之 Tetsuhiko Kikuchi / 菊地徹彦, AKA HAN / はん Tetsuya Nomura / 野村哲也 Tim & Greg Hildebrandt Tōichirō Yanagida / 柳田東一郎 Tom Chantrell Tom duBois Tomō Yamane / 山根ともお Tomoharu Saitō / 斎藤智晴 Tomomi Kobayashi / 小林 智美 Tomomi Sasaki / 佐々木知美, AKA Sasatomo Tomoyoshi Yamane / 山根知美 Tony DeZuniga Tony Taka Toru Yoshida / 吉田 徹, AKA Yoshibon Toshiaki Mori / 森気楼, AKA Shinkiro Toshihiro Kawamoto / 川元 利浩 Toshimi Sato / 佐藤敏巳 Toshinobu Kondo / 近藤敏信 Toshio Yamamoto / 山本 利雄 Toshiyuki Kubooka / 窪岡俊之 Toyo Ozaki / 尾崎豊中 Tsukasa Jun / 司淳 Tsukasa Kotobuki / ことぶき つかさ Tsuyoshi Nagano / 長野剛 Victor Gadino Viktor Antonov Yasumitsu Okuda / 奥田泰光 Yasuo Fujita / 藤田 泰男 Yasushi Ishizu / 石津泰志 Yasushi Nirasawa / 韮沢靖 Yasushi Nozaki / 野崎泰 Yasushi Torisawa / 酉澤安施 Yasushi Suzuki / 鈴木康士 Yasushi Yamaguchi / 山口恭史, AKA Judy Totoya Yoh Yoshinari / 吉成 曜 Yōichi Amano / 天野洋一 Yoichi Kotabe / 小田部 羊一 Yoshiaki Yoneshima / 米島義明 Yoshihiko Umakoshi / 馬越嘉彦 Yoshihiro Takaiwa / 高岩 ヨシヒロ Yoshihisa Aran / 亜蘭 善久 Yoshikazu Yasuhiko / 安彦 良和 Yoshimiru / よしみる Yoshitaka Amano / 天野 喜孝 Yoshitaka Tamaki / 玉木美孝 Yoshiteru Tsujino / 辻野 芳輝, AKA Torajiro Tsujino / 辻野寅次郎 Yoshitoh Asari / 浅利 義遠 / あさりよしとお Yoshitoshi Abe / 安倍 吉俊 Yoshitsugu Satō / 佐藤 由紹 Yoshiyuki Takani / 高荷 義之 Youshi Kanoe / カノエユウシ Yū Kinutani / 衣谷 遊 Yūichi Nakatani / 中谷祐一, AKA Violetche Nakamoto Yūichirō Shinozaki / 篠崎雄一郎 Yūji Ishihara / 石原雄二 Yuji Kaida / 開田裕治 Yukihisa Fujita / 藤田幸久 / ふじたゆきひさ Yukiko Hirai / 平井 有紀子 Yukio Kitta / 橘田幸雄 Yukito Kishiro / 木城ゆきと Yuri Kataiwa / 片岩ゆり Yusuke Murata / 村田 雄介 Yusuke Nakamura / 中村佑介 Yusuke Naora / 直良有祐 Yutaka Izubuchi / 出渕裕 Zavier Leslie Cabarga Zennosuke / 禅之助
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Samurai Shodown will launch worldwide for PlayStation 4 and Xbox One in June, followed by Switch in Q4 2019 and PC at a later date, publisher Athlon Games and developer SNK announced. It will feature Japanese voice-overs and support English, Japanese, Traditional Chinese, Simplified Chinese, Korean, French, Italian, German, Spanish, Pan-American Spanish, and Brazilian Portuguese subtitle language options.
The Unreal Engine 4-powered fighting game is a reboot of the classic series set between the events of Samurai Showdown V and the original game. It will feature 16 total fighters, including 13 returning characters and three brand new characters. Additional characters will be released via post-launch downloadable content.
Here is the official fact sheet:
About
After more than a decade, Samurai Shodown is back! SNK is rebooting one of its most successful series, carrying on the legacy of past titles with a new game that retains the same thrilling battles of past titles in a graphically advanced package. Samurai Shodown’s gameplay is driven by the tense atmosphere of being one strike away from death, and the exhilaration of defeating an opponent with overwhelming power and attacks. Taking place between the events of the original game and Samurai Shodown V, the new game carries on the legacy of the one true weapon-based fighter.
Key Features
Exhilarating Weapons-Based Combat – Samurai Shodown carries on the legacy of the tense battles the series is known for, where players are always one strike away from death, and one powerful attack away from victory.
Evolving the Presentation – Using the power of Unreal Engine 4, SNK is able to modernize the unique atmosphere and setting of past titles in a gorgeously artistic package that achieves a detail and graphical quality like never before.
Unique Cast of Returning and New Warriors – Samurai Shodown welcomes back iconic characters from past iterations, including the swordsman Haohmaru, his rivals Ukyo and Genjuro, the shrine maiden Nakoruru, and fan-favorite Galford. The starting roster will include a total of 16 characters—13 veterans and three newcomers to the franchise.
All New Gameplay – Carrying on some of the key fighting mechanics that made the series popular, such as the Rage Gauge, Rage Explosion, Sword Clash and more, Samurai Shodown will also include several new techniques, including a powerful, one-time use attack from each character called the Super Special Move.
Revolutionary New AI System – Titled Dojo Mode, SNK has developed a proprietary AI system that learns from player patterns and creates a specific Ghost clone from that data. With this system, players can fight against their own Ghost or take on the Ghosts of top players in mock battles.
The public will be able to go hands-on with the game for the first time at PAX East 2019, which runs from March 28 to 31 at the Boston Convention Center. SNK will also host a panel, “Samurai Shodown: Resurrecting a Legend” on March 30 from 4:30 to 5:30 p.m. ET featuring producer Yasuyuki Oda, director Nobuyuki Kuroki, original Samurai Shodown director Yasushi Adachi, and several other staff members from SNK.
Get a new trailer and 44 minutes of Gematsu-recorded gameplay footage below, as well as our preview of the game and interview with producer Yasuyuki Oda, director Nobuyuki Kuroki, and game designer Joshua Weatherford.
PAX East 2019 Trailer
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44 Minutes of PlayStation 4 Pro Gameplay
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Navigation
0:20 – Story Mode Introduction: Galford
2:04 – Story Mode Battle: Galford vs. Earthquake
4:49 – Story Mode Battle: Galford vs. Haohmaru
8:05 – Story Mode Introduction: Haohmaru
9:48 – Story Mode Battle: Haohmaru vs. Galford
12:09 – Story Mode Battle: Haohmaru vs. Genjuro
17:02 – Story Mode Introduction: Nakoruru
18:52 – Story Mode Battle: Nakoruru vs. Jubei
21:27 – Story Mode Battle: Nakoruru vs. Jubei (Rematch)
24:35 – Story Mode Battle: Nakoruru vs. Earthquake
29:13 – Battle Mode Battle: Haohmaru vs. Genjuro
32:42 – Battle Mode Battle: Earthquake vs. Charlotte
36:42 – Battle Mode Battle: Genjuro vs. Jubei
41:39 – Battle Mode Battle: Galford vs. Charlotte
Preview
I played about an hour or so of the new Samurai Shodown and it felt good—really good. I have stated this in the past, but I am not big on fighting games. I am generally not good at them and tend to only play for fun with friends. That being said, I went into playing Samurai Shodown without really caring much about it. But after some hands-on time with the weapons-based fighter, I am actually kind of hyped?
Samurai Shodown is being treated as a reboot to the long-running series. Story-wise, it is set in 1787, after the events of Samurai Shodown V in 1786 and before the events of the original Samurai Shodown in 1789. While the Kansei reforms have been enacted by the newly appointed Matsudaira Sadanobu, a mysterious dark force is looming on the horizon, prompting the warriors of Samurai Shodown to gather and set out on individual journeys and fight for their own beliefs. Each character character has a different story.
The game has a roster of 16 characters, 13 of which are returning from previous games. They are Charlotte, Earthquake, Galford, Genjuro, Hanzo, Haohmaru, Jubei, Kyoshiro, Nakoruru, Shiki, Tam Tam, Ukyo, and Yoshitora. The other three are completely new characters who have yet to be announced. I played as a few characters during my session, including Galford, Haohmaru, Nakoruru, and Jubei. As for stages, the stage selection screen appears to offer 13 total options.
Playing round after round of Samurai Shodown, I learned that no two characters are alike and that a single strike has a ton of pull, as one hit can deal massive damage and significantly turn the tide of battle. The game is built atop various mechanics, starting with the “Rage Gauge,” which fills up the more you are hit. When the Rage Gauge is filled entirely, your attack power increases, special moves become stronger, and you can use a “Weapon Flipping Technique” to disarm your opponent. You can also deplete the entire gauge to activate a once-per-match “Rage Explosion,” which enables the use of a “Lightning Blade” attack in which the character leaps forward and uses a quick strike that deals heavy damage. Each character also has a “Super Special” attack that, like Rage Explosion, can only be used once per match. Each Super Special plays out a character-specific scene that reflects their personality or style. Nakoruru’s, for example, captures her resolution to protect Mother Nature while also illustrating her displeasure of fighting. The commands to activate these techniques are simple and the same across every character, which means that there is no need to memorize complicated commands for different fighters. Finally, there are also “Sword Clashes,” which occur when two attacks perfectly clash, prompting you to mash the attack buttons to retain your weapon and send the opponent’s weapon flying.
I picked up on the game’s systems quite fast as I played, and even went toe-to-two with producer Yasuyuki Oda. (Though, I think he went easy on me.) The systems are incredibly easy to grasp, but the real challenge comes in utilizing them correctly while timing your strikes and preventing your opponent from dealing significant damage. It felt like there is quite a lot of strategy involved, and it is something that I found myself wanting to learn and master. Playing as Galford, I got the upper hand on Oda in our first match as he was so used to Galford’s behavior when playing against game designer Joshua Weatherford that he did not expect me to react in certain ways. (Or at least that is what I was told. I still just think he went easy on me!)
In terms of game modes, Samurai Shodown offers the classic Story Mode, an offline Battle Mode (which in itself includes modes such as Survival), an Online mode to compete against players across the world, a Practice mode (which includes Tutorial and Training modes), a Gallery Mode to view player-unlocked movies, artwork, and background music, and a new Dojo Mode in which you can upload and fight against your own “ghost data” or the download and fight against the ghost data of other players.
Dojo Mode is an entirely new asynchronous online mode, which according to SNK utilizes “deep learning technology” to have the game’s artificial intelligence learn from your techniques and habits during offline mode gameplay to create a “ghost AI” character that both you and other players can fight against online. An “Ironman Challenge” mode in which players can try to fight 100 ghosts in succession is also being implemented. SNK even has a patent pending for Dojo Mode. Unfortunately, SNK is not saying more about Dojo Mode for the time being, one of the reasons being that the mode is essentially built off player data, which the team does not currently have.
Visually, Samurai Shodown is an eyeful. From graphics to menus, everything is decorated in a traditional Japanese aesthetic—as is appropriate for its Edo period setting. That setting and visual design make the fighter stand out as something truly unique from the rest of the crowd.
Samurai Shodown is by no means the most well-known name in fighting games, but with the release of this spectacular-looking reboot and its participation as a main title in the upcoming Evo 2019 tournament, I really hope that it gets more recognition. I really want to pick this one up and learn its ins and outs.
Interview
This is the first new Samurai Shodown game in over a decade—the last new one being Samurai Shodown Sen for Xbox 360 and arcade in 2008. What was now the time for something new?
Nobuyuki Kuroki, Director: “There are various reasons, one being that when I was at SNK back in the day, I always wanted to work on Samurai Shodown more and more. I did a little bit of work on the Samurai Shodown 64 series. But there’s also just the fact that there has been a major focus on eSports recently, and I feel like this game in particular is very unique and will stand out on the eSports scene. And in general it’s just an iconic series for SNK, and we’ve had a lot of fan requests from the community to bring it back.”
Speaking of eSports, I think it’s safe to say a lot of people didn’t expect Samurai Shodown to be a main title for Evo 2019 in August. With the game due out in June, are you worried there won’t be enough time for players to learn how to play at a sufficient level?
Yasuki Oda, Producer: “I’m a little worried. (Laughs.) I’m a little bit worried that it might not be the top-level play that you’d see. But I also think that the system in general is just so simple and easy to pick up that people will jump right into it. And you might see a lot of people come out of nowhere that haven’t been on the scene before, who resonate with this game that’s so different from other games, and make a new entrance.”
Joshua Weatherford, Game Designer: “I personally think that the systems are not just simple, but also difficult to master. So it’s that perfect balance for me in game design. One thing that we like to point out is that we were very careful to stay as close to the roots as possible for some of this stuff. So you know a lot of times whenever you see modern fighting games, they’ll change the move sets around, cut some of them out—almost none of that happened here. We kept everything in—we just tuned it a little bit to be more balanced for modern fighting games—but there’s very few cases where you have a character that’s lost half of there moves or something like that. So people who know Samurai Shodown from the past, who know a specific character—they’re going to be able to jump right in, in my opinion.”
Moving on to characters, The King of Fighters XIV had a very generous starting roster of 50 or so fighters, compared to the 16-character roster of Samurai Shodown. Do you feel like that might be too little?
Weatherford: “Not really.”
Oda: “We’re not really worried about that honestly, because The King of Fighters is a team-based fighting game—three-versus-three, so you need a full team of three characters. So in my opinion, when you take one-third of that roster, you get about the amount in this game, so it works. Also, there’s not really a single clone character—that’s always been one of the things about Samurai Shodown. Even Hanzo and Galford, two ninjas that should play alike, play nothing alike. A couple of motions might be similar, but very few characters are actually similar to other characters. So all of them really stand on their own.”
And you guys aren’t showing the three original characters right now, but can you give us a hint?
Athlon Games representative: “No! We’re not answering that. (Laughs.)”
Hey, get out of the room! (Laughs.)
Weatherford: “They’re really cool, that’s all I’ll say. All three of them are really cool.”
Woo, big giveaway there. (Laughs.) Anyway, while we’re still talking about characters, given the rising popularity of guest characters, is there a possibility that we’ll see fighters from other franchises appear in Samurai Shodown?
Oda: “Yeah, we’re definitely interested, especially in finding a character that really fits this kind of gameplay.”
Say there were no restrictions on which guest character you could include, who would you choose to add to the roster?
Kuroki: “Oh man, that’s hard… Luke Skywalker.”
Oda: “(Pulls up an image of a Mobile Suit from the Gundam franchise on his phone.)”
Weatherford: “For me, I’d want TOEI Spider-Man. I love Spider-Man and I want something that’d fit this, so there’s actually a tokusatsu Spider-Man—like old school, giant robots—made back in the ’70s… None of these could ever actually be in because of licensing issues. (Laughs.)”
Oda: “If I’m thinking about swordplay, I’d like to put in Aragon from The Lord of the Rings.”
How do you plan to draw in beginners or players who don’t normally play fighting games?
Kuroki: “I think it really just comes from the basic fighting system of the game. Single strikes are so useful and damaging that you could win even if you land a lucky strike against a high level player.”
I think that’s what I did against Oda-san…
Oda: “(Laughs.) Well, we also made sure that all the super moves are the same inputs for each character. So as long as you know one character, you can easily jump into another character. Which is very different from say, The King of Fighters. That’s very difficult to keep up with everyone’s supers.”
Well, that about wraps up our time. Thank you for speaking to me! I wish you a successful public debut at PAX East 2019!
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Hey! I just got into all of these guys from watching high&low! Can you give me some mvs and maybe vids to learn more about them? Your posts are awesome and I want to learn more!! Thanks!
ooh man... i’m stupid actually and don’t know much about each member of each group, mostly i just follow my select favorites, so if you want to learn about them as people with their personalities and such you should page @apotatowhenever because she knows so much or you can look in the tags i have for each group which are just like, their group names!
but i can give you lots of mvs to watch
the rest of this is under a cut because it got hella long.
a few rapid things: the following groups are managed by an entertainment company known as LDH short for love dream happiness. i’ve listed them as separate groups but there are two larger groups made up of these members known as exile and exile tribe. unlike in kpop, where every member sings and dances, ldh focuses on a model of having vocalists and performers.
vocalists, of course, sing. performers focus on dancing. this allows for a really unique presentation especially in concerts because it allows people to specialize in their skill instead of struggling to sing while dancing complicated routines. all of the groups i follow have at least two vocalists and the rampage has three so there’s still plenty of variety and harmony in the singing and this also ensures the vocalists get more lines as well.
also, members get moved around a lot. some of them leave the groups as well, so in some of the older videos especially for exile, you’re going to see guys who aren’t in the current group. other members are added to different groups. a few guys graduated from the acting troupe to join the performance groups.
quick notes on the members who are actually in high & low:
exile
takahiro plays amamiya masaki of amamiya kyoudai
exile the second
tachibana kenchi plays nikaido of iemura group
akira plays kohaku of mugen
kuroki keiji plays rocky of the white rascals
sandaime j soul brothers
elly plays ice of the mighty warriors
iwata takanori plays cobra of sannoh rengokai
yamashita kenjiro plays dan kazuya of sannoh rengokai
tosaka hiroomi plays amamiya hiroto of amamiya kyoudai
naoto plays jesse of the mighty warriors/prison gang
kobayashi naoki plays kiku genji of kuryu group
generations
shirahama alan plays bernie of the mighty warriors
sekiguchi mandy plays pho of the mighty warriors/prison gang
sano reo plays takeshi of rudeboys
the rampage
likiya plays diddy of the mighty warriors
ryu plays shibaman of oya ko
suzuki takahide plays tsuji of oya ko
e-girls
kaede plays shiba of ichigo milk
sato harumi plays oshiage of ichigo millk
yamaguchi nonoko plays nonoriki of ichigo milk
fujii shuka (formerly) plays naomi
bando nozomi plays ijuin nika
fantastics
sato taiki plays chiharu of sannoh rengokai
these are just the musicians actually let me include gekidan exile. gekidan is the acting troupe that are managed by ldh.
gekidan exile
aoyagi sho plays tsukumo of mugen
akiyama shintaro plays takano of doubt
ozawa yuta plays kato shu of daruma ikka
suzuki nobuyuki plays yamato of sannoh rengokai
machida keita plays noboru of sannoh rengokai
onozuka hayato plays kirinji of iemura group
nogae shuhei aka sway plays pearl of the mighty warriors
yagi masayasu plays ijuin kabuto of sannoh rengokai
sato kanta plays tetsu of sannoh rengokai
this is too many people. okay, onto the music videos. if you want to have any hope of keeping up with their releases (which come out without warning 3/4 of the time) subscribe to the youtube channel avex.
high & low music videos
do or die by doberman infinity
jump around by doberman infinity
strawberry sadistic by e-girls
mugen road by sandaime j soul brothers
one time one life by exile the second
run this town by generations
mighty warriors by like 100 fucking artists
sin by ace of spades
exile
fireworks
style of 24karats
turn back time
this is my life
heads or tails
roman no hoshi (romantic star)
new horizon
choo choo train
i wish for you
my star
ki mi ni mu chu
exile tribe
the revolution
higher ground
24world
24karats tribe of gold
exile the second
yeah yeah yeah
acacia
shut up!! shut up!! shut up!!
head bangin’
super fly
think ‘bout it
route 66
wild wild wild
summer lover
survivors
ray
sandaime j soul brothers
koi to ai
jsb love
welcome to tokyo
cosmos
feel so alive
summer madness
ryusei
jsb happiness
jsb dream
rainbow
orion
storm riders
unfair world
fighters
so right
generations
hard knock days
alright! alright!
big city rodeo
always with you
ageha
evergreen
hot shot
ymca
taiyo mo tsuki mo
animal
pierrot
love you more
the rampage
hard hit
la fiesta
only one
fandango
13 savage
100 degrees
lightning
get ready to rampage
knocking knocking
frontiers
e-girls
show time
let’s feel high
my way
candy smile
dance all night
dance with me now
ymca
follow me
pain, pain
eg summer rider
highschool love
love queen
pink champagne
dance dance dance
let’s go let’s go
diamond only
solo work
neotokyo by crazyboy
the backcourt by crazyboy/loco
private party by crazyboy
double play by crazyboy
tropical paradise by crazyboy
starship by crazyboy
luxe by tosaka hiroomi feat. crazyboy
full moon by tosaka hiroomi
wasted love by tosaka hiroomi
diamond sunset by tosaka hiroomi
end of line by tosaka hiroomi
angel by imaichi ryuji
one day by imaichi ryuji
love hurts by imaichi ryuji
thank you by imaichi ryuji
out of the darkness~ catch my light by imaichi ryuji
eternal love by takahiro
love story by takahiro
memories by takahiro
irish blue by takahiro
just the way you are by atsushi
i think of you by atsushi
i love you by atsushi
precious love by atsushi
never say goodbye by sway
futen boyz by shokichi
the one by shokichi
underdog by shokichi
anytime by shokichi feat. crazyboy
ignition by shokichi
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🎮🕹️🎼🎶🎵🎤🎙️🍰🎂🍾 Athena Asamiya Feliz Aniversário! Happy Birthday! アテナちゃん、お誕生日おめでとうございます。 Nobuyuki Kuroki twitter @NobuyukiKuroki #snk #neogeo #fgc #kof #Fgc #fightinggame #fightinggames #TheKingofFighters #TheKingofFighters #ザキングオブファイターズ #エスエヌケイ #戦型格闘ゲーム #格闘ゲーム #格ゲー #ザキングオブファイターズ #jogosdeluta #FightingGameCommunity #athena #asamiya #麻宮 #アテナ
#麻宮#snk#アテナ#fightinggamecommunity#thekingoffighters#kof#格闘ゲーム#jogosdeluta#fgc#neogeo#ザキングオブファイターズ#athena#エスエヌケイ#asamiya#戦型格闘ゲーム#格ゲー#fightinggames#fightinggame
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NobuyukiKuroki
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HiGH&LOW THE MOVIE 3 / FINAL MISSION
(02.11.2017)
#high&low the movie 3#high&low final mission#exile the second#Gekidan EXILE#generations from exile tribe#kuroki keiji#machida keita#suzuki nobuyuki#yuta ozawa#sano reo
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Capcom, Arc Sys, SNK, Bandai, Koei e Arika anunciam evento online
Estrelado por Daisuke Ishiwatari e Kazutoshi Sekine da Arc System Works, Ryo Nishitani da Arika, Yasuyuki Oda e Nobuyuki Kuroki da SNK, Shuhei Matsumoto e Takayuki Nakayama da Capcom, Yohei Shimbori da Koei Tecmo e Motohiro Ookubo e Katsuhiro Harada da Bandai Namco, a Japan Fight Game Publisher Roundtable acontecerá no dia 1 de agosto e servirá para mostrar novidades dos jogos de luta desenvolvido por empresas japonesas. Intitulada de Japan Fighting Game Publishers Roundtable, será uma mesa redonda com novidades dos jogos de luta dessas companhias como Tekken 7, Street Fighter V, Dead or Alive 6, Guilty Gear Strive, Soul Calibur VI, Samurai Showdown, Fighting Ex Layer entre outros. A transmissão será realizada no dia 1 de agosto as 21 horas de Brasília e será hospedada nos canais dos desenvolvedors, mas você já pode se adiantar e definir o lembrete do evento no vídeo no topo do post que é o link oficial onde a transmissão sera realizada. Read the full article
#arcsys#arcsystemworks#arika#bandai#bandainamco#Capcom#DeadorAlive#eventoonline#fightingexlayer#FightingGames#Game#guiltygear#koei#koeitecmo#SamuraiShodown#SNK#soucalibur#StreetFighter#tekken
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Japan Fighting Game Publishers Roundtable Coming August 1 Groups SNK, Capcom, and More
July 27, 2020 3:14 PM EST
Japan Fighting Game Publishers Roundtable: SNK Vs Capcom Vs Bamco Vs KoeiTecmo Vs Arika Vs Arcsys XX Reloaded + Ultimate Edition For Matching Service.
Japan Fighting Game Publishers Roundtable is the event to keep an eye out for this summer if you’re into fighting games. The event, coming on August 1, will band together Bandai Namco, Arc System Works, Arika, SNK, Capcom, and Koei Tecmo. Various Directors and Producers from each of the companies will be sharing “the latest information on their series”.
The Japan Fighting Game Publishers Roundtable will be starting on August 1 at 0900 JST (Click here for a time conversion table). The announcements will all be coming via a stream on the Tekken YouTube channel:
youtube
Here’s the list of developers confirmed to make an appearance:
Arcsys: Daisuke Ishiwatari, Kazutoshi Sekine (Arcsys General Battle Director)
Arika: Ryo Nishitani (Fighting EX Layer Producer)
SNK: Yasuyuki Oda (Producer), Nobuyuki Kuroki (Director)
Capcom: Shuhei Matsumoto (Street Fighter 5 Producer), Takayuki Nakayama (Street 5 Director)
Koei Tecmo: Yohei Shimbori (Dead or Alive 6 Producer)
Bandai Namco: Katsuhiro Harada, Hiromoto Okubo (SoulCalibur 6 Producer)
Seeing the cancellation of Evo 2020, this is the event where the usual announcements should be coming instead.
Arc System Works already confirmed over on Twitter than the event will include new info on Guilty Gear Strive, with a new character reveal:
本放送では新情報も公開です!ご期待ください
#GGST #日本格ゲーメーカー連合会 pic.twitter.com/2y47ObJJ4K
— GUILTY GEAR OFFICIAL (@GUILTYGEAR_PR) July 27, 2020
This could also be the event where SNK would fully reveal KOF XV for the first time. The game was teased at Evo 2019.
Personally speaking, I have high hopes for the event. The FGC is currently in a dark place due to the combo of the Covid-19 pandemic followed by the uncovering of numerous cases of sexual harassment and manipulation, plaguing games as a whole. However, the sacrifice of the FGC is well worth it if it means bringing to justice a bunch of sexual predators. We can always build it again on better foundations. And this Japan Fighting Game Publishers Roundtable will be one of the first steps towards that.
July 27, 2020 3:14 PM EST
from EnterGamingXP https://entergamingxp.com/2020/07/japan-fighting-game-publishers-roundtable-coming-august-1-groups-snk-capcom-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=japan-fighting-game-publishers-roundtable-coming-august-1-groups-snk-capcom-and-more
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