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#No idea how I managed so find so many more than usual this playthrough
fairyouth · 1 year
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The harvest is bountiful this playthrough
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vitanithepure · 1 year
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Gale's romance
To absolutely nobody's surprise I am back with my thoughts about Gale and I am honestly surprised how many of you still follow me and interact with what I have to say, love you all so much 😭
Again, a freaking long one (over 1200 words, I wrote fanfics shorter than this...), but I need to get it all out of my system to properly function. Of course spoilers for Gale's story and a bit of the main storyline.
First of all - his introduction. Not less of a jump-scare, but somehow this one seemed to fit him better? He doesn't come out of the portal and begin judging our capabilities, instead we help him out, and if anything - I felt an instant level of sympathy for the wizard falling face first on the ground straight out of an unstable portal.
His bashful "I'm usually better at this."? It just served to even out the field and I love it. I was literally sitting there grinning at the screen and thinking "oh, how the mighty have fallen" :D
We still get all the talks known from EA (apart from the failed spell one? Did anyone manage to trigger it? Did they remove it?), so I won't be going over them again, because there is still a lot of new stuff to go through. Although they seem to fire up differently and it makes Gale seem a lot more considerate. Sure, at first he still hides the exact reasons and I still think it's understandable. In my playthrough he brought up his orb problem on the road, in front of the others with us claiming we need to know about it. 
He even leaves us the decision if we want him to stay or not, but we cherish this man in this house, so I have no idea what goes down if and how he leaves. Not really interested in learning that, too.
Him showing us the Weave was as wonderful as it used to, didn't notice any changes here, then again - why change something that just…works? And now, in hindsight, I cannot help but see how it sets the tone for the whole relationship with him, be it romantic or otherwise. He shows you this part of him he loves, tries to show because even he, with all his eloquence, cannot find the right words to express what magic means to him.
I feel as if he was not expecting much from it, judging by the mumbling, adorable mess we made of him just imagining a walk, hand in hand. As we learn later (much later, but I think it's important to mention it here) he never considered being this close to anyone after the orb fiasco. Not because he still loves Mystra but rather he realizes how much of a risk it brings. He himself calls himself a "menace" and that, for me, speaks volumes about his character. 
Ok, now onto the new parts, previously unavailable in the EA. 
I mentioned my reaction after the first talk with Elminster in another post, but I'll say it again: fuck Mystra. 
I was worried that there might not be a way to rid Gale of this cursed orb, I was bracing for the possibility that there might not be a happily-ever-after here. Because he seemed set on going along with Mystra's wishes, and I felt bad for standing between the man and his honest faith. Misguided, not fanatical, just honest faith.
I was thinking "yeah, this will probably happen at the end of the game, we'll cross that bridge when we get there". BUT… one moment we are fighting Kethric Thorm and the next Gale is ready to sacrifice himself. "Wait, it's too soon, it can't end like this, WHAT THE HELL is going on?" 
"Fun" fact? Gale can really do it from what I saw and it just… ends the game right there and then. I am not ever going to even consider that a viable option, for anyone. It just makes me sick thinking about it in hindsight.
So yeah, no, sorry Mystra, we are not going along with your stupid plan. It really feels like he went along with it in a shell shock state through the whole act II of the story and it made me feel so bad for him. Gale felt like a complete shadow of himself since his first talk with Elminster.
Can you look me in the eye and with a straight face tell me a man ready to die makes a whole fucking illusionary world for just the two of you, shows you his home, his safe place, tells you he loves you and gives you his all? Yeah, yeah, you can tell me "he doesn't want to regret anything", but that's the point! He already regrets so much, and that means he is not ready to become vapor!
So, in the style of Meredith Grey, we go all in with "choose me" and…wow, does he ever. It was like a switch went off, Gale instantly is back to his old self, already having a plan to make it all work. A terrible idea, worthy of the 10 wisdom stat, mind you, but an idea still.
Of course in the meantime we get another visit from Elminster, who drops a few - actually good! - words of wisdom Gale's way and says Mystra wants to talk. Of-fucking-course she wants to, her pet refused to die and she can't fathom why.
I know the talk can go differently depending on what you suggest him to say, I don't know if we can skip the talk altogether and what are the consequences of that, but on my first playthrough I actually encouraged him to seek forgiveness and the talk went… fucking awful if you ask me. Is there a honest to god good way to do this talk? 
Hated it when Mystra went all "oh yes, now that you are alive I'm not taking care of your orb until I send you on yet another suicide run, but don't worry - I believe in you, 'kay-thanks-bye!"
I guess this is faith for you - everything becomes a trial for it.
Moving on! The first big romance scene for act III of the story left me in emotional shambles.
In this moment Gale knows he wants to do *everything* and *anything* for us. He wants to gain power for us, to give us everything we deserve because if he gave Mystra his all he won't be holding back for us. And when we say we don't want it… you can see how absolutely devastated he is - up until he hears what we are really telling him.
"You are already everything I need you to be."
God, the animation here was so amazing, you can practically see the moment realization strikes him. He can live without Mystra, he can live without power, but he can't live without you. That he matters to someone, not for what he can do, but just… for him. And he was never loved that way, he himself says that, much to the dismay of my bleeding heart.
And that is that! Our story with Gale ends here, without a bang, but that is good. Gale is no longer the man he used to be, his ambitions now centered around a happy life with us. And I'm all giddy and teary-eyed for him. 
Mind you, the ending felt…rushed? But perhaps that's just me not ready to say goodbye after all this? The game ending is a dash of adrenaline and I felt like there was just not enough time to unwind after. Guess I need to headcanon the rest ¯\_(ツ)_/¯
Either way, if you managed to stay to this point - a big thank you for reading!
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bettsfic · 8 months
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it took 140 hours, but i finally finished my first playthrough of baldur's gate 3. overall i'm insane about it but there are a few things that really pissed me off. my (many) thoughts in no particular order under the cut.
i forced myself to play the full game totally vanilla, no mods even though i'm so bad at games i usually need cheats to make it to the end. not to mention i've hated inventory management in every game i've ever played (except genshin. love u, hyv). but i was patient, and i played on explorer mode, and i savescummed the hell out of it (hence 140 hours). but as SOON as i finished the epilogue, i turned around and installed 30 mods, most of which are QoL things that shouldn't even need to be modded (vertical camera pitch, WASD option, stackable items, sortable inventory, highlight ALL interactable objects).
i decided i wanted to play both a Dark Urge playthrough and an I'm Just Ken playthrough, but after making two new characters and, through my endless youtube diving, accidentally getting spoiled on what i think is the major durge reveal, i decided simply to make Ken the Dark Urge.
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every other minute he goes, "Hi! I'm Ken," and then thinks about murder. it's great.
obvs he's going to romance Shadowheart (although i may download the poly mod and romance everyone).
MAJOR SPOILERS UNDER THE CUT
here are my Thoughts, in no particular order, because i don't know where else to put them:
i didn't enjoy romancing Astarion as much as i thought i would, because i came to see him less as a romantic interest and ended up identifying with him more than my Tav. that said, i'm very excited to do Astarion's origin playthrough
i ended up enjoying my Halsin romance more, because it was a more traditional slowburn, and Halsin's quest was totally external conflict. on one hand, that made me less interested in him as a character overall; on the other, it was SO SATISFYING to find out he had been Pining for me the whole time. sometimes i just need a little bodice-ripper content, as a treat
obviously i'm also into Astarion/Halsin and Astarion/Halsin/Tav
however the only viable fic idea i have is Astarion/Shadowheart? i blame this fanvid
no, really, what was so different about Early Access that OP got this much Astarion/Shadowheart material? the description in the video says they were disappointed by how their dynamic had changed for full release
okay, time or my biggest beef:
Haarlep pissed me off almost enough to stop playing the game. not in a purity way, but in a "this is just bad writing" way
i mean, your options are to kill him or fuck him. that's not consent. and when you agree to fuck him, you have to roll several checks to keep him from killing you. then he steals your likeness so that whenever he has sex with someone else, you have a spontaneous orgasm
i wanted to dismiss it as dead dove, but the point of dead dove is that 1) it is labeled, and there was no indication whatsoever i was about to walk into this, and 2) dead dove implies the creator is aware that the content is filth for filth's sake. i saw no evidence that that quest was anything more than the sniffing panties buff of D:OS2
the sadist in the goblin camp? that's good filth. you have a little public BDSM demo that you can easily nope out of, and if you finish it you get a permanent buff. your companions have fun things to say. and there's no major quest attached to it, so you can completely walk past it. and the Drow twins were the same. and Mizora. just horny content for players who enjoy that kind of thing, and easily disregarded for players who don't. i don't understand why Haarlep had to be different
like, you're looking around for the hammer. you come across Haarlep, who is bored and wants to have fun with you. maybe he offers the promise of a buff that will help in the coming battle with the Absolute. if your romanced character is in the party, you have a dialogue option to talk to them about it first. maybe in parting, he gives you a hint about where to find the hammer, and it's in a completely different room
but no, you *have* to interact with him to advance the quest, can't talk your way out of it, and it leaves you with a skeevy pseudo-debuff
when i went to look it up, i saw so many forum posts of people being like, hmm this made me really uncomfortable, and (presumably) men responding, it was consensual! you have the option to kill him! and it's frightening that so many people think that way
also when you have a female Tav and you choose a male Haarlep, the animation doesn't change to account for the position. Haarlep straddles you the whole time. and that just made me interpret the scene as a male succubus rape fantasy
and your companions have to WATCH. and they don't intervene or even say anything about it. if you've romanced Astarion and he's in your party, you get one point of disapproval and that's it. like he wouldn't have an Opinion over that kind of coercion? i saw some youtube videos and know that he says something about it much later when you spontaneously orgasm, but that's it
i hope there's something i'm missing, and someone will come into my ask and go "ummm actually" and tell me some important factoid of game development that will make me interpret the scene differently
i ended up resetting and just not doing the House of Hope questline. i didn't bother with the hammer, either. honestly the whole Githyanki plot confused me and i was more invested in my conflict with the Emperor. i ended up siding with him and killing Orpheus so that no one would have to turn into a mindflayer. i was expecting to have to persuade him out of taking the crown himself, but he just noped off for some reason
this is another thing i wonder if i missed. i never understood his motivations or goals beyond "protect you" and "manipulate you." so he's Balduran and he killed his dragon and...what else? to what end? it would have been more satisfying to me if he planned to take the crown for himself but decides not to because of the bond he's forged with you. but maybe i can interpret it that way anyway
yes i fucked the Emperor
but i fucked him in Guardian form
like a COWARD
i was very torn about all the characters' final decisions. in the end, i kept Jenheart and spawn Astarion. i let Wyll and Karlach choose for themselves (and loved their ending together). i couldn't prioritize Gale or Lae'zel this playthrough because i was focused on too many other things, and i got their bad endings (although i ended on good terms with Lae'zel despite killing Orpheus?)
i played as a beast master ranger (i mained a beast master hunter in WoW for years) and i've seen in several places on the internet that it's supposedly the worst subclass, but let me tell you...
the bird companion. nobody is talking about the bird companion. by the end, it has two actions, the ability to blind, and your bird can call in two more birds. you can have a total of FOUR BIRDS
the red dragon in the final battle? couldn't do shit. it spent the entire time blinded by my bird. nearly everyone on the battlefield was dead by the end, but my bird still had over 50% of its HP. the bird is BROKEN
in my I'm Just Ken playthrough, i'm going to multiclass Shadowheart into a raven girl. the birds spoiled me and i can't imagine playing without them now
it's weird to me that there's penis physics but no boob physics. did anyone else notice that? you wiggle the male avatar and the dick moves. you wiggle the female avatar and her boobs are like rocks. even when she's lying down, the boobs stay exactly as they are
listen, i have a lot of complaints. the bugs made the game nearly unplayable for me. i know they're putting out patches fast, but i think it'll still be years before i would recommend this game to someone who is on the fence about playing it. if you're not immediately dropping everything to fuck the hot sad vampire, you might as well wait until the game is cleaner at like hotfix 856
BUT
i've never experienced anything like this game. every decision matters. every character has a story. there are so many potential paths and opportunities that it's literally impossible for the fan wiki to be completely accurate. i cried at least 4 times, and by the end, saying goodbye to Karlach, i was actually sobbing. i'm old enough now to know that these states of immersion into fictional worlds are rarer than they used to be, and i'm so grateful to this game for giving me so many hours of fun and escape
unlike books, movies, and tv, where i get invested and move on and rarely read or watch anything twice, video games are always such a learning curve for me that when i get into a game, i stay there. i have thousands of hours into Genshin and SDV, and i have a feeling BG3 will be the same. this game is so, so flawed, but it's ambitious beyond any narrative i've ever encountered, and i really admire it for that
i would love to find a Discord server for it that's not overwhelmingly huge, just the people writing fic and making art. it's been a long time since i've been involved in a fandom and i really miss it
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I finally went back and finished the very last route in Jack Jeanne after taking a break for a few months, so now I guess it's time to have opinions on it. As someone who's agender, aromantic, and asexual I may or may not be coming at it from a different direction from most people. I have a feeling some of my thoughts are pretty uncontroversial and not influenced by that at all (it's basically a sports anime, but instead of being about volleyball or tennis it's about theater and gender), and some might be a little weird (the individual character routes and romantic relationships are the weakest/least interesting parts of the story).
I'll just say up front that it's been my favorite thing I've played so far all year, and I was already ready to say that after finishing a single route. And that single route was probably a little strange of a way to start the game, but it was also the perfect way to do it for me.
See, I couldn't decide on a specific character to go after right away, and I had no idea how important stat raising and stuff was going to be, so I kind of just did a fuck around and find out playthrough. I focused on raising whatever stat was lowest and spending as much time with as many different characters as possible to get to know everyone and what was going on better so I could make up my mind about stuff later. Top priority was Ao (the main character's friend from middle school (also let her be chubby, she already is in my heart)), then whichever main character had a ! scene available, and then whatever side characters I hadn't seen recently.
This ended up with me getting the neutral route obviously, but along the way I got to see roughly the first half of every character's storyline and got the endings for all but two side characters on my first playthrough. I got to see so much more of the world and to know so much more about so many characters than on subsequent playthroughs going for specific characters' routes, and it really fleshed out the world and story so much more.
It also let me see almost all of the stuff I was most interested in without much of the stuff I'd later be a little disappointed by. Let me explain.
The writing has a lot of strong points overall, but a couple things in particular stood out to me personally. One is that the characters are all great, including the ways they all grow as people through the story and their relationships as a team and teamwork in general develop are really well done. And the other is how many different levels almost everything in the story can be read on and how much of it is a commentary on or discussion of itself.
You have artists in the real world telling a story about characters they created who themselves are artists who tell stories about characters they create, and in some cases those characters are telling stories about characters they created who are telling another story. And if you squint a little, each of those layers can be read as commenting on or a reflection of all of the ones above it.
You end up with a story about a story about a story about itself, where "itself" can be any or all of those. It's about people coming together to make art and tell stories and learning to work together to do that, and how important all the pieces are to the whole, but also about individual genius vs a team being more than the sum of its parts, and about potentially difficult and inaccessible art for its own sake vs "simpler" art for the purpose of entertaining an audience that engages directly with them on their own terms.
And somehow all of those things also manage to simultaneously be about gender.
For something written by cis people it's remarkably insightful and nuanced when it comes to gender (usually...I have some complaints about the individual character routes). Like I've met plenty of trans people who haven't thought this hard about it.
The central gimmick of "main character is a girl who has to pretend to be a boy who has to pretend to be a boy pretending to be a girl sometimes" could go in a lot different directions, a lot of them less interesting or even bad, but they mostly leaned into the good bits of it. Like overall they went all in on the idea that gender is both a performance and performative, which then gets mapped pretty neatly onto a story about performing arts.
The characters very literally perform genders in their art and explicitly learn and rehearse the signifiers for the gender they're trying to embody. They help each other practice Doing Gender and then perform it for the world on stage. They also construct an entirely new system of gender adjacent to but partly separate from the one in the outside world though, with arguably four genders existing and eventually a fifth being created.
Some of those are strictly as part of on stage performance for some characters, but for others they persist in their daily lives. Depending on who you talk to there's some pretty significant questioning of what gender is, why gender is, and whether it needs to be that way or even should be. And a lot of that is reflected in the stories-within-stories or commented on by them, most commonly with regards to Kisa, the main character, but also not infrequently in other contexts as well.
A lot of the time the same elements of the same plays being put on by the students simultaneously can be read as being about the characters performing them and their own situations outside of the plays, the nature of creating art and telling stories and the conflicts between different approaches to those, and the creation, performance, and perception of gender.
Getting to see all of that my first time through was pretty surprising and pretty great. Nearly perfect, almost no notes. Good stuff.
And then I did the individual character routes and it promptly fell apart. Oh no.
Don't get me wrong, there's still good stuff in them. It expands on their backstories more and gives them each some good moments to be the stars of their own stories, and it's mostly fine overall. It's just that it very abruptly derails into heteronormativity and even biological essentialism sometimes in some of them, and it's so, so, so much less interesting to me as a result. The writing is strongest when (almost) no one knows Kisa's gender so they can't get distracted by saying anything stupid about it.
Overall I'm still glad I went through each character's route because it's fun seeing how it changes the final performance and letting them each have more time to shine, but I liked the game the most and had the strongest feelings about it when I'd only done that first playthrough.
Also since I never really got the chance to mention it anywhere else, Jack Jeanne is also the best rhythm/music game on the Switch. Yes I've played multiple others probably including the ones you're thinking of, and they're fun, but I feel like the people in charge of those gameplay segments in this have a better understanding of music than the ones who made those other games, or at least understand it in a way closer to how I do. As someone who's been playing music since I was two years old, this feels the most like the kind of connection I have to a song I'm playing and like they have the best grasp of what aspects of a song are most important and make it feel the way it does. Also it helps that all the music is excellent.
Anyway, it's great and people should give it a chance if anything at all about it has ever sounded interesting. I'm glad I did when I saw how great the reviews it was getting were and was intrigued by the premise, because it's not the usual kind of thing I tend to go for, and I could've missed out on something pretty special.
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zyrafowe-sny · 1 year
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1, 4, 5?
Thanks so much! Questions come from this post.
1 - Do you prefer writing one-shots or multi-chaptered fics?
I have never successfully finished a multi-chapter fic. I have a couple series with related one-shots, but that's the best I've managed so far.
Historically, my go-to fic structure has been a one shot with a string of very short scenes along a theme, often with POV changes. I'm better at writing dialogue and feelings than description/plot/things actually happening.
I have a short-ish multi-chapter that I am plotting/writing for Nimona, but we will see if I actually can pull it off.
(Jody Scab - you are a victim of executive dysfunction but are not forgotten and I hope to tell all your middles, endings, and post-scripts someday.)
4 - Where do you find inspiration for new ideas?
My writer's block is generally related to executive dysfunction and not about lack of ideas. (I have way too many WIPs and jotted down thoughts for potential WIPs.)
I've gotten inspiration from lines in the source media ("the normal amount of face" fed into "the normal amount of parallels" in Blood Brother and "can't wait for that New Year's party" led to Party Like It's 2007), lines from other media ("You are already dead, but stay anyway" was from Naomi Novik's The Golden Enclaves and some lines in that fic were recycled out of cut lines from like a bolt out of the blue), my brain coming up with potential funny misunderstandings (World's Best Turkey Carver), things I wanted to elaborate on from earlier fics (Intervention is a missing scene from Blood Brother), and suboptimal video game playthroughs. Remember me (dance in the graveyards) was me dealing with my dad's death anniversary. arm-upgrading is a love language came from a Tumblr post about writing about prosthetics/disability aids. I have some TOH and Nimona WIPs where I want to explore some worldbuilding/headcanons.
I sometimes retell bits of canon from a specific POV (or sometimes multiple POVs) if that scene inspired big feelings (have two takes on Hunter's haircut in TTT) and/or I really wanted to get in the character's head to understand them (am I or the cop the one that's really dangerous basically came out of character research). That's usually when I write more experimentally/artistically since it's more about feelings than plot.
5 - Do you like constructive criticism?
Someone let me know about an embarrassing Spanish typo once, for which I was super-grateful.
I am open to constructive criticism from a place of kindness and respect. My partner read a couple of my TOH fics before I posted them, and while sometimes getting critical feedback was hard to hear, it's resulted in better fic. For instance, my partner was a little skeptical of my first draft of World's Best Turkey Carver, but I fought with a few scenes and am happy with how the fic wound up.
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evanox · 1 year
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hi sara!! some quastions for the fanfic writer ask game: ✏️ The first fanfiction you ever wrote? (doesn’t have to be a posted fic) 👀 What’s an idea you had for a fic that you never did anything with? 📃 Ever written something inspired by someone elses fic? ✍🏽 How much do you plan your fics beforehand? 🌈 Your favorite tropes to write about? 😊 The fic that you’re the most proud of?
thank u sara ily <33
ooo zeke ur too sweet ilyt <33 also love the new pfp ;)
✏️I think it was a Jack Will x Summer (from Wonder) prom-dance-kinda fic; extra deets: back then I was part of this group of fanfic writers on tumblr including a friend and some of her friends/mutuals and we all contacted each other on kik (wauw the memories). We once got a request for a fic featuring the Stoll brothers from PJO specifically directed at me because they liked my Wonder fic so much and that meant soo much to me. I remember writing away on my lil notebook back in 8th grade because I was so motivated sffgdf. Eventually the group became too much drama for my taste and I just stopped writing until they kicked me out bc I didn't have the heart to leave by myself.
👀Hmm I did have many og ideas that I eventually discarded; as for fanfic... I think there's a ton of drafts (both tumblr drafts and mental drafts) for Last Legacy hcs that I ended up not doing anything with because *gestures vaguely at everything that happened in the last year* that you can find on my WIP list on the pinned masterlist
📃If you mean by "inspired" as in "hated the writing so much I had to write my own thing to heal" then yeah. It was an LL rewrite thing featuring different routes and MCs so I was writing my own thing, not trying to "fix" someone's writing before anyone makes assumptions lol.
✍🏽Define plan... I think I usually roll ideas in my head for a while before spilling on paper until I run out of stuff then letting it marinate in drafts for a while, then adding stuff and editing until I'm satisfied. The only time I "planned" a fic was for my Sage x Maehwa LL rewrite, which included replaying the route, watching the official NH youtube playthrough of the old prologue to integrate the bits I liked, then throwing ideas and random lines into a google doc so I don't forget them.
🌈Besides character exploration I'm not sure I have preferences tbh... I think I'm more familiar with what I don't like than what I do like. One trope that I really disliked getting requests for (or reading tbh) is "character saves character/reader from their abusive partner" bc it's giving the same vibe as that one tiktok meme that's like "can you drop me off at my bf's house" *crashes car* "you flinched... he hits you doesn't he?"
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kinda vibe... No offense to anyone who does enjoy it lmao... However I do enjoy character saves their lover from some villain or dangerous situation uwu can't really put my finger on why I like it better than an abusive partner situation, though, or maybe I can but I don't feel like getting into the intricacies.
😊Not to toot my own horn but I'm proud of most of my LL ficlets but if I had to choose... sage and the baker and the one chapter I managed to write for my SagexMae rewrite
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wait IMMEDIATE brainworms abt that dating sim idea like.... the characters constantly fucking with code and causing problems until they cave and make the sim, and then its released with like. four or five routes, and then u crack it open on a whim and are greeted with like. thirty routes. other ppl on twt saying that the sprites and cgs are a bit lacking :/,,, while the characters r basically putting as many cgs as possible into each route in ur game, bc even though its just a hollow vessel theyre romancing, the idea that its Your vessel, that theyre able to interact with You even more directly than before through this vessel, makes them a little out of control <3
I fucking love that <3
It's an empty puppet, but it's YOUR empty puppet, a puppet you can actually speak to them through!!
Even if they're all predetermined lines, you looked at the (surprising amount of) options and chose that one. It's enough that they can interpret your will through it and slowly but surely you find more and more options that are precisely what you want <3
You replay some of the earlier routes and they're different? They must have been updated, but you love them even more. Oh and it seems each character has multiple routes!! So much replayability, you're in awe with the developers
If you post about it, people assume you're just a really dedicated player making fanwork and roleplaying it as real. The comments explicitly stating this never reach your eyes <3
Also, the mc in the cgs looks surprisingly like you! The promotional artwork and screenshots from others didn't have that, but maybe it's randomized or a change they made and you got bugged with the old art? It would explain how many there are but why would they cut all this work just to change the player's stand in. well, the upper brass can be particular about this sorta thing, you think, poor developers and artists. Though you're just happy you got to experience the cut content, the stuff you see on playthroughs feels bland by comparison
One of your favorite things is your uncanny ability to predict what's going to happen next! You will just be mumbling to yourself about how you want to do this or that with the characters and wouldn't you know it! It happens! <3 usually within a few scenes too!
And the fact you aren't limited to the fan favorites or whoever some big wig decided would make the most money or looks the sexiest, you get everyone?? Even platonic or familial routes with the younger characters!
It quickly becomes your favorite game, with an endless spring of content you don't actually know how they managed. But that doesn't matter, you get to spend your days with all your favorite characters.
You better hope it stays as it is! :)
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baodurs · 3 years
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i filled out this super cool button character profile by @extraordinarymage for sabrina! thank you for making this, it was a lot of fun to fill out <3 the bulk of it is under a cut and oh boy is it long !!!
Short, Quick Reference
Name: Sabrina Wiseman
Pronouns: She/her
Sexuality: Bisexual
Love Interest: Kent
Main personality trait: Confidence
Secondary personality trait: Morbidity
Relationship with Nick: Full of love, haunted by unaddressed guilt and frustration. But mostly full of love.
Nickname for Nick: Saint Nick (used sparingly)
Resentful or accepting?: Slightly resentful
Main strategy (interpersonal, insightful, innovative?): Insightful
Ethical or expedient?: Expedient
GENERAL
Name: Sabrina Larkspur Wiseman
Nickname(s): Sab, used by anyone; Sabby, only Nick and Sally; and, of course, Button for Nick.
Birthday: I think I made her an October Libra for the purpose of a template I did months ago, but I’m not sure! No concrete birthday yet, I’m always very slow to nail down details like this.
Age: 20
Pronouns: She/her
Sexuality: Bisexual
Hair color + style: Blonde. A little past shoulder length, sometimes wavy. Usually a middle part. For Aeon, tied back in a bun.
Eye color: Blue, entirely because of the section of Frank O’Hara’s “Meditations in an Emergency” that goes, “My eyes are vague blue, like the sky...”
Height: 5′5
Piercings: Multiple in each ear, but a couple have started to close.
Tattoos: None yet! Sab likes the idea of a tattoo but is worried about finding the perfect design, whether she’d end up hating it, that the pain might be greater than she expects and she’ll look like a baby in front of her tattoo artist. I’d like to think she eventually consults Sally and/or Glitch to come up with an idea that she falls in love with, but I haven’t come up with what that would be!
Clothing style: Mostly solid colors, not a lot of patterns. Nothing super bright, but a fairly varied mix of pastels, neutrals, dark colors, black. Partial to denim skirts and sweater tops. Ankle boots. Likes a good turtleneck. She’s bolder when it comes to formal wear, and especially loves suits. Big fan of silk and satin.
Since she has a pretty accurate face claim, I’ll link some gifsets I’ve rb’d for appearance ref if you are so inclined.
STATS
I’m always adjusting minor things and swapping scenes around, but these are from my most recent Sab run! Most scores hover somewhere around these values.
Personality:
Confidence: 53%
Humor: 5%
Morbidity: 22%
Resentful: 57% | Accepting: 43%
Strategy:
Interpersonal: 12%
Insightful: 50%
Innovative: 10%
Ethical: 43% | Expedient: 57%
KEY DECISIONS:
What is Nick’s nickname and why?: Saint Nick, used very rarely. It’s a joking reference to the time she thought Santa was an evil Ment out to ruin Christmas, and a point about Nick overdoing it with the cheer. “Saint Nick” is usually code for “I know you mean well, but please mind your own business.” Otherwise, she just calls him Nick.
What is their favorite type of cookie (and its name and why?): Salted caramel chocolate chip! No special name.
What was their initial reaction to Sally hugging them, as kids?: She just froze. That could just be me projecting adult Sabrina onto her childhood self; I don’t imagine that she was as uncomfortable around strangers or quite as cautious back then. But that’s what I’ll stick with.
How did they ace the ASE test?: The in-game option she takes is “My entire life has revolved around strategic avoidance,” but the one about being just plain smart also sounds like her. If Sab has the chance to thoroughly (over)prepare for something, she will do it. Her mind blindness also has her constantly (over)analyzing situations. So, hard work and relentless anxiety!
Did they manage to win their first assignment? How?: Yes, by having Sally block the door. I’ve headcanoned some slight differences in how it plays out, which I wrote about in-depth here. To summarize, Sab thinks of blocking the door as a desperate last resort, not a clever loophole, and she pushes back against Rosy’s praise because she wishes she could have done it the “real” way. Rosy goes from being impressed to being annoyed that she’s willfully missing the point.
What was the primary emotion Button felt during the Aeon bombing (love, gratitude, etc?): Guilt. She feels very guilty about how much Nick has given up for her in general, but I think that in the moment, it’s on a smaller scale. The fact that Nick was on the phone with her when it happened, coming to her rescue like always, becomes emblematic of their whole relationship for her, and she really fixates on that.
Who drove them home from the hospital from and why?: Glitch. Sab responds to her initial text with “Are you sure?”, and is relieved when Glitch takes that as “Yes, please.” She doesn’t relish the idea of being around someone more connected to her family or Nick at that point.
How do they feel about Nick riding around in their mind?: Worried, at first. Just because it’s so unknown and absolutely insane. After seeing Doctor Amari, she’s excited! Sab is thrilled to be a Pollard Five and intends to take full advantage of it. I am not looking forward to seeing how she reacts when that’s taken away from her.
Why did Button agree to do the undercover mission?: To prove she still deserves to be an MIV. Sabrina feels stupid and reckless for putting herself, Nick, and Aeon in this position, but she knows she’s smart, and she hasn’t worked this hard for nothing. She wants to prove what she could do with a normal Pollard Score and make herself too valuable to give up even when she’s back to Zero.
Told Glitch about your mind blindness?: Depends on the playthrough. I’m constantly going back and forth on whether Sab meets Glitch for coffee or wanders the city with Nick in her second chapter 5 slot (after trying to track down Kent). If she does meet Glitch, though, she absolutely tells her; with how touchy Sab is about privacy, she couldn’t stomach not warning Glitch that Nick could hear everything they said.
Figured out K’s secret?: Nope. She finds enough of the clues to be given the “I knew it!” option in-game, but she didn’t actually put it together. Sab is too angry and embarrassed by learning that Kent is an AMO to find any reason to interrogate it. “The random guy I met before school just happens to be a jerk” is a perfectly sound explanation to her.
Found Noh’s clues?: Not at the metro station. Sometimes she sees the Vengeance brooms in chapter 5 (again, depending on the playthrough), but that’s it.
ROMANTIC RELATIONSHIP:
Love Interest: Kent
Why them?: Sab feels an immediate kinship with Kent after learning about the NPO program. It’s kind of funny how quickly he moves from the least sympathetic position in her eyes (Ment who got past me and read my mind without my knowledge) to the most sympathetic (non-powered child of a prominent family aiming a league above where he “belongs”). A lot of new respect for his competence. Her fate is sealed when she realizes that his kindness at the hospital wasn’t him trying to make up for some wrongdoing, but just him being very sweet. (She had scoffed over “You needed help.” But now she’s like, “Oh. He meant that?! Fuck.”)
As they spend more time together, Sab realizes how weirdly similar they are in other ways, too. And she starts to feel safe/secure around him in a way that she’s extremely not used to. Growing up surrounded by Ments, Sab has a lot of issues about being too much, too difficult, needing to “be worthy” of love. So someone like Kent who is not a Ment, who has no “obligation” to care about her, and whose judgement she trusts implicitly? Being around him and being loved by him mean a lot, and I think will go a long way towards helping her reflect on her other relationships!
What are their first impressions of each other?: Okay, there are like 3 first impressions with Kent. First: he’s tall and handsome and secretly adorable, and they have similar career goals, so she’s drafting a five-month plan to woo him and get his number. Second: he’s a lying, self-obsessed loser who owes her many explanations. Third: oh no, the first impression was true! And he’s been continually, selflessly kind to her in spite of her overt hostility. Scratch the five-month plan, because the crush was only fun when it was entirely superficial; now she really, really likes him and that just sucks.
We know that Button makes a good impression on K by stopping for their dogs, but apart from that... I mean, the “we confused each other” from chapter 7 is very apt. Sab has lots of shifting personas, and Kent sees pretty much every one within 24 hours. The prevailing impression before everything gets cleared up is probably just that she cares a lot? About everything? Her stopping for the dogs, how seriously she takes the first assignment, the way she seems so deeply affected by something he said or did that morning. It’s a rare side of her to meet first because she usually pretends to be above everything.
What feature does your Button find most attractive in their RO (ex. appearance, personality, etc.)?: Probably his composure. And his... steadfastness? The way he seems unruffled by anything, his soothing presence. She really admires that about him and finds the calm contagious.
What do they do to spend time together?: Going on drives together! Kent driving while Sab plays songs she thinks he’ll like, talking or not talking. Cuddling on the couch while reading their own separate books. Museum dates. Walking the dogs together.
Do they argue? How do they handle arguments and disagreements? How do they make up?: I imagine that the first month or so of their relationship would be difficult, just because they’re both bad at expressing themselves and not used to relying on other people. Kent kind of negates a lot of Sab’s impulses to get defensive or hostile, so instead of arguments, I think there are more likely to be awkward periods where she’s just stewing in something without addressing it. Most of their fights would be, like, one of them becoming really distant for a concerning number of days until the other tries to awkwardly check in on them.
What does their future look like?: Uhh some random lore: I think eventually they do get married, despite neither of them caring that much about it. Sabrina would be excited to have something to plan, and she knows it would make the people around her happy. They have a long engagement; there’s never really an “official” proposal, just an acknowledgement that yeah, they’ll get married one day, and then eventually they get rings. The engagement is almost Sab’s favorite part, honestly. She likes planning and showing off her ring and calling Kent her fiancé, a lot of fanfare on her part for a wedding that ends up being very modest and chill.
OTHER RELATIONSHIPS (Feel free to go in depth!)
Relationship with Nick: When I first started developing Sab, I thought that with as difficult/prickly as she can be, her relationship with Nick would be worse than it is. Never bad, but certainly strained, with more jealousy/resentment on her side. However, she rejected this. She is resentful, but never towards Nick—she internalizes the negative parts of their relationship so they manifest as guilt instead. And that’s the problem, not resentment. Sab thinks he’s overprotective, but that doesn’t make her angry; it just makes her sad. She wishes things were different and he didn’t feel so responsible for her, but she also doesn’t know how she could manage without him taking on so many of her burdens. So, guilt! So much love, but always looming guilt.
Having Nick in her head has helped. It’s added a new kind of guilt (“I’m a horrible person for being so giddy that people can’t hear my thoughts even though that requires my brother to be in a coma”), but getting inside Nick’s head for once and really feeling his love for her changes things. Makes her feel way more secure, I guess? It’s easier to see her brother as human person, a friend who loves her, rather than a perfect selfless paragon who sacrificed everything to raise her, which is an important shift.
There are also Things happening with self-presentation in the fact that they’re both models, and flirts, and pretend to be shallow. And the ways that they’ve responded to vastly different expectations. And selflessness versus selfishness. But I have no idea how to talk about that yet.
Relationship with Father: Strained and distant. Sabrina doesn’t necessarily blame him for leaving, but she hates how he’s handled it. She’s incredibly frustrated that John insists on keeping them in this miserable limbo of uncomfortable visits, even though moving away was (to her) a tacit acknowledgement that she and her parents are better off without each other. He’s trying to force a relationship that Sab thinks is ultimately harmful for everyone involved. For Nick’s sake, she’s willing to grin and bear the visits, but it never works because John can obviously tell it’s an act. He pushes her, she gets defensive, and so on to infinity.
Relationship with Mother: Like with John, Sab doesn’t resent Hope for the incident itself, or for leaving afterward. It was terrifying, and the idea of being around Hope makes her panic—but she thinks of that as just another irrational anxiety symptom, and she’s trying to work through it. What she does resent Hope for is letting it get to that point at all. Sab is incredibly bitter that Hope will suffer silently to the point of almost killing her (during the incident) and potentially herself (with the BRS), while Sab has no choice but to be completely open. Especially because they’re so similar in that way—she’s almost jealous. “Oh, so your silence is allowed to almost kill me and it’s ‘nobody’s fault’ but I can’t pretend to enjoy a single lunch with Dad without him calling me out for lying?”
And even though she doesn’t hold the incident itself against her, Sab is very hung up on “Why are you never quiet? Why are you always there?” She knows, on some level, that this was not a Personal Judgement against her. But because Hope keeps so much quiet, this is the only honest expression of her mother’s feelings that she can remember! It would take a lot for Sab to believe that Hope was really, genuinely interested in reconnecting with her, rather than just pretending to love her "enough” this time because to do otherwise would reflect poorly on Hope as a mother.
Relationship with Sally: Besties <3 Sally is the only member of the Wiseman inner circle that Sab doesn’t have complicated feelings about. They both have hidden morbid streaks that they bring out in each other, and can laugh about. They both have competitive streaks that work well together because they’re always on the same team. And their wants/needs from the relationship complement each other well, I think. Sally has always felt valued because she’s useful and not because she’s loved, while Sab has always felt smothered by love/care without feeling like she genuinely adds value to other people’s lives. So it means a lot to both of them that they’re able to help each other practically, while also genuinely loving and supporting each other outside of that.
Relationship with Gray: Full of trust and genuine care, but predicated on distance. Sab loves him a lot for being so careful not to cross any boundaries, physical or emotional, with her. She’s grateful that he’s there for Nick in a way that she doesn’t feel she can be. But "I like Gray because he doesn’t push me and is good to Nick” means that any hand he extend makes her defensive, because she’ll either view him as an emissary of Nick or start to panic because their normal routine is being disrupted (she doesn’t tell him about Hope in ch 3, for example).
They get along very well in a friend-of-a-friend sort of way, and bond over being cautious counterparts to Nick. Also, Sab never had a crush on Gray, but she is not immune to tall superhero and thinks it’s fun to fake flirt with him. (You know Isabela’s “You have pretty eyes” routine from DA2? Sab does that to Gray when conversations steer towards things she’d rather not talk about.)
Relationship with Glitch: I’m really excited about these two! They click from the start, and Sabrina feels immediately comfortable around Glitch, which makes her feel distinctly uncomfortable whenever she catches herself. Externally, they have pretty different personalities, but they’re both perceptive and... socially manipulative? aware of their self-presentation?... in ways that they both pick up on right away. So it’s a lot of conversational maneuvering and trying to figure out what the other’s game is, while also genuinely enjoying each other’s company.
Relationship with Kent/Kenna: I could go truly insane here. See the romance section above instead.
Relationship with Kim: Sab wants him to like her sooooo bad. He’s one of the only people to ever really get through to her, re: my headcanon conversation after the first assignment. Authority figures tend to treat her as special, whether that’s negatively because of her mind blindness or positively because she’s such an overachiever. She had no idea how to respond to that not being the case (and didn’t handle it well at first), but chapter 6 solidifies her respect for him.
It also turns Rosy’s opinion of Sab around; he was impressed by her in class but left his office thinking she was self-absorbed and naive. But the bombing is a reality check, and her response is very measured and practical in a way that surprises him.
Relationship with Lev: She doesn’t mind the comparisons to Nick or the “maybe one day they’ll fix you” comments as much as you might think. They aren’t her favorite, but she prefers that sort of thing to the inspirational platitudes belied by coddling that she got from her family growing up. Sab has fond memories of Lev and is grateful that he’s always been kind to her, but doesn’t have any particular feelings apart from that.
Relationship with Clarence: Holds a grudge against him for causing a scene, making her late, and generally being a jerk. But she can’t fault him for being right, after what happened! Mostly she just wants to avoid him, but she’ll be thrilled to lord her success over him if/when she proves herself.
Relationship with Dean Branham: Like Rosy, another authority figure that Sab desperately wants to impress. But without the personal investment she has in Rosy’s validation, more “Oh, this person is in charge, so I should make her like me!” Despite Nick’s and Rosy’s reservations, Sabrina doesn’t really have a problem with being “strongarmed” or manipulated into cooperating; for now, she figures Branham was just doing her job and respects her tactics.
Relationship/attitude towards Ments in general: Mostly just uncomfortable and wary around them. Sab doesn’t want her mind read, and she figures that no Ment wants to be forced to read it either. So she has a pretty strict “no Ments” rule for close personal relationships (excluding Nick, Sally, and Gray, of course. But only Nick really counts because he’s the only one who can hear her thoughts whenever she’s nearby). Not out of hatred or resentment, just because she knows it will be easier for everyone in the long run.
Do they have any other important relationships, past or present? (Relatives, friends, etc.?): Not many, but yes! Sab dated around a lot in the 2 years before Aeon (more like year and a half, because she completely shut it down once she was more focused on preparing for the MIV program), but there are 2 relationships that were formative/important for her. A high school sweetheart, and someone Sab met through modeling. She doesn’t keep up with her high school ex, but the model is her best friend outside of Sally and Nick, and they still keep in touch! I’m still developing them/the relationships, and I’ll probably post more about them someday. They’re fun!
PERSONAL BIO
Describe their personality: Confusing and contradictory. She has two main modes that confuse people who meet both (e.g., Kent). She’s either cold, stuck-up, and sometimes hostile, OR she’s charming, frivolous, and sometimes flirty. Mode 1 is tense but stoic and inexpressive; mode 2 is seemingly relaxed but very posed and insincere. Mode 1 is for when she feels uncertain or has no agenda apart from “get to point B”; mode 2 is for when she’s more comfortable or trying to manipulate someone. Her actual personality is a bit closer to the second, but she doesn’t pretend not take things seriously or hide when she’s annoyed.
Strengths: Analytical, methodical, detail-oriented. Very driven and hardworking. May not always act like it, but does have social skills/charisma; a great liar, if you can’t read her mind. Unfailingly loyal and loving to her favorite people, so so so warm and affectionate and supportive if she really loves you. Very perceptive.
Weaknesses: Way too proud. Can be petty and vindictive. Self-absorbed (she doesn’t mean anything by it, but it’s hard for her to see past herself sometimes). Stubborn, hates being wrong. And... emotional isn’t the word, but strong negative emotions can really cloud her judgement. It ties into her being proud, petty, and stubborn; if she’s really upset about something, she can cling to that emotion instead of re-evaluating it or moving forward.
Phobias: From this ask about the phobias that are planned to show up in-game, there are a few that I could see fitting Sab, but I want to wait to see how they’re implemented before I fully commit. Which is very metagame-y, I know (and I am very metagame-y about IF), but “fear of X” is so broad that it really does depend on when/how it manifests in the text.
That being said, agoraphobia is almost a lock; crowds do make Sab very anxious if she can’t keep track of everyone within a certain distance, and if she can’t leave when she starts feeling antsy. Claustrophobia is a maybe. The choice that triggers it (in chapter 4, about hating MRI machines) suits Sab, but I’m not sure if she hates MRI machines because she hates tight spaces, or if it’s more related to her general anxiety about hospitals, medical tests, etc. Which she definitely has!
What activities/club did they do in school?: She avoided anything group-oriented as far as possible. She took piano (maybe violin?) lessons and did recitals, but wasn’t in orchestra. The one exception was maybe National Honor Society or some equivalent, which she would have joined for her resume’s sake. And I think she would have tutored!
Where do they escape to when they need space?: A little used library corner, where she can people watch without being seen/heard.
How do they feel about/cope with their mind blindness?: Sab hates it but tries not to dwell on it. She knows that it’s no one’s fault, and she mainly just tries to... minimize it? Drown out her thoughts, limit her contact with Ments. And, least healthily, very rigidly managing herself. Because there’s so much of her that exists outside of herself, without her control, she tries to either filter or completely suppress everything else. Part of why she got into modeling, she can perform and be perfect and have total control over the final product of her body in the photographs for whatever campaign. Some Day This Will Be Better. But definitely not where she is in current canon.
How has your Button changed since the Incident with Hope?: Developed many new anxieties and disorders and syndromes :) She also became way more self-conscious, as in literally conscious of and way more tightly monitoring herself, what she’s thinking, what she’s expressing, how she’s sitting, etc. Less emotive face, more rigid posture.
If they weren’t an Aeon student, what would they be doing?: Sab would have beaten herself up forever if she “proved everyone right” by avoiding Unity/Ments entirely, so she’d want to stay in the family business somehow. She probably would have ended up doing scientific research on mental agility. Maybe even working for Mirrortech or some other biotech company, which I imagine would have been an interesting conversation to have with the family.
RANDOM FACTS:
Zodiac sign: Like I said, I assigned her Libra months ago for the sake of a template. But I don’t know enough about astrology to commit. Libra or Leo, probably.
Hobbies: Music, reading poetry, “cooking” (i.e., sitting on the counter and not helping while Nick makes dinner)
Likes: Watching other people (Nick) play video games, dressing up, taking long showers/baths, dark chocolate with caramel, back hugs
Dislikes: Being patronized, hot weather, going to the doctor, driving, doing anything she is not good at
Type of bedsheets: Bamboo.
Drink of choice: Cucumber mint lemonade! For hot drinks, some kind of caramel coffee. For alcohol, she refuses to get drunk because she’s terrified of having even less control of her mental broadcast, but at home/around people she trusts she’ll have a glass or two of wine. Doesn’t know enough to be picky, but doesn’t like it too sweet.
Favorite food: Probably some pasta dish Nick makes with asparagus and tomatoes and a lot of garlic.
Favorite color: Like a light turquoise!
Favorite music: Music to her was another mind-shielding tactic before anything else, so she tends to like upbeat-ish electronic/pop stuff. Catchy and repetitive, and/or with lots of personality to drown out her own thoughts. On the other end of the spectrum, she does have a soft spot for crackly, lo-fi, old or old-sounding slow songs—something about fuzzy recordings simulating a weak telepathic signal.
Favorite season: Hmm, spring and autumn are both good. She likes either side of winter.
Anything else you’d like to share: My heart and a long, fulfilling marriage, with anyone who reads all this 💍
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self-loving-vampire · 3 years
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Pathfinder: Kingmaker (2018)
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Pathfinder: Kingmaker is a game that I liked a lot when I played it, but also a game that has a lot of obvious problems that drag aspects of it down. Fortunately, one of its big strengths is that it is extremely customizable, meaning that annoying or broken parts can be toned down for the most part.
Summary
This game has been called a spiritual successor to Baldur’s Gate, which I can see only on a sort of superficial level. What I can say it is that an ambitious and (in some ways) expanded adaptation of the Pathfinder tabletop adventure path of the same name, which I have run a little bit of.
For those who don’t know, an adventure path is essentially a whole campaign, starting at first level and spanning several interlinked chapters with their own minor antagonists and themes, sometimes but not always all the way to 20th level.
This particular AP is one that I’d consider extremely hard to make into a computer game without losing a lot of what makes it appealing in the process. It starts with a simple hook: A wild part of the world is under the rule of a bandit lord, if you defeat him then you will be allowed to found a barony on his land and develop it as you wish.
While the concept is straightforward, this is a great idea with tons of potential in the infinite freedom of tabletop play. While it is impossible for any existing computer to realize this potential as well as a skilled human DM could, the game does have a lot of strengths (and weaknesses) that make it interesting to analyze.
If I had to compare it to an older game, I’d actually use Troika Games’ 2003 cult classic Temple of Elemental Evil rather than Baldur’s Gate, for reasons that will become apparent to any who are familiar with it.
Freedom
I would say that this area is mostly fine. Once you finish the prologue (which doubles as a tutorial) you are largely free to explore the Stolen Lands... except that areas open up gradually depending on your main story progression.
While I understand that this helps keep things focused and manageable, there are times where these limitations end up feeling a bit contrived. Still, this is not a huge deal since each area is reasonably big and full of optional content.
One nice thing about exploration is that there are many areas with encounters that are far deadlier than anything you may be used to at that point, but which usually guard extremely valuable loot. This means that if you can figure out a way to overcome the encounter before you’re “supposed to” level-wise you will get a very satisfying reward out of it.
Defeating these encounters is not even strictly needed at times either. For example, there is a hidden crag linnorm (a CR 14 monster) in a cave within an area full of far weaker monsters (around CR 6 or so if I recall). While defeating the linnorm would not be easy for characters at this level, I managed to use the party’s rogue to sneak past it and loot its hoard without combat.
In terms of things like dialogue choices and the like, the game is also mixed. While you very often have multiple options, some of these options can be Stupid Evil (attacking people for no reason) or even flatly blocked by your alignment in ways that feel arbitrary.
For example, you need a Neutral alignment component to make peace between the mites and the kobolds in chapter 1.
There is one particular quest (courtesy of a kickstarter backer) that is a horrible railroad as well.
But overall I’d say you have more options here than in many other similar games, I mostly just wish the alignment stuff made sense and did not lock you out of options.
The game has multiple endings and Fallout-style ending slides describing what became of the people and places you influenced based on your decisions. However, achieving the secret ending or the secret romance is so extremely obscure that I’m actually surprised I managed to do it on my first playthrough.
Character Creation/Customization
This is easily one of the game’s most significant positives, while also being one of the things that may be extremely intimidating about it for people who haven’t played the tabletop.
With the DLC, there are 9 races to choose from and like 16 classes (not counting prestige classes). Adding to this, each of those classes has 3 optional archetypes that function as subclasses that add, remove, or modify class features.
Many of the races also have different heritages that switch around things like racial bonuses/penalties, resistances, and spell-like abilities.
However, I do have some complaints about it as well. Sometimes the explanations of what an archetype adds don’t seem as complete as they should be, and from what I remember a lot of your character creation decisions did not have enough of an impact outside of combat.
While the game does feature skill checks both in dialogue and in other parts of gameplay, they use the highest modifier within your party so your own stats are not vital to passing them, and (unlike its sequel) the game rarely features things like special dialogue options based on things like your race, class, or chosen deity as far as I can tell.
Also, while many tabletop options were understandably cut since the game was already over-ambitious as it is, this includes all kinds of item crafting (without mods that is). Things like potion-brewing are a pretty central aspect of the alchemist class, while wizards really benefit from scribing scrolls to handle many different situations.
Worse, this inability to craft and enchant your own gear can end up hurting the itemization in the game. There are tons of different types of weapons you can choose to specialize in, but for many of them you will struggle to find good weapons of that type to use within the game.
Also missing is the ability to meaningfully apply several types of spells out of combat, which really hurts some character ideas that would have been very interesting in the tabletop version (such as diviners or enchanters).
The whole system can also be a bit confusing to those unfamiliar with the tabletop. The game is not as clear and good at teaching as it should be.
Story/Setting
The game is set in Golarion’s Stolen Lands, an anarchic area with heavy fey presence. Compared to many of the more colorful locations in the setting, this is one of the more “standard” and generic regions, but there are still some noteworthy things that help define it, such as the ancient cyclops ruins beneath the land or the links to the alien First World of the fey.
Like the adventure path it is based on, the Kingmaker computer game has a story separated into several linked but defined chapters that each present a new threat. Kind of like anime arcs that introduce increasingly dangerous villains at the center of each.
The story is generally fine and the secret ending is as satisfying as it is obscure. However, I would say that story is not what makes this game good in my opinion. This is no Planescape: Torment.
The game features many companions. I did not really care much about roughly half of them to be honest, but I do like the approach used to present them. They are all very visibly flawed, which can make for bad first impressions, but as you spend time with them and do their quests you discover new depths to them that make them far more interesting, and you see them change over time as well.
One notable example is Jubilost, a rude know-it-all gnome with an unpleasant and caustic personality that covers some measure of real kindness underneath (as well as the fact that he does indeed know a lot, he just needs to be less of a dick about it).
And of course, the central idea of the story is something that you don’t actually see that much of in RPGs, or even in a lot of modern tabletop campaigns: The player gaining a kingdom to rule. I think that while there is no way to properly provide the same range of options for how to handle this as the tabletop version can, the game still manages to accomplish something interesting (even if not wholly good) in how it integrates the gameplay into this.
In many ways, ruling the kingdom can actually be kind of stressful outside of easier difficulties due to the interminable problems and literal curses plaguing it. You will have to contend with everything from monster raids to plagues and invasions throughout the game.
While the mechanics of managing the kingdom are not really all that well-balanced and are more of a pain than anything to a lot of people, the throne room events where you get to make decisions on policy and such are often fun and not something you see in many other games.
One thing that can be off-putting about the game’s approach to narrative decisions is that there are a few times where the outcome of a quest can feel a little arbitrary due to depending on seemingly minor dialogue options. This is especially bad about the above-mentioned secret ending and the secret romance option. They go far beyond “secret” and into “you will be lucky to achieve this without a walkthrough”.
Finally, a few of the alignment tags applied during conversation options make no sense. This is particularly bad during chapter 2, but the issue comes up outside of it as well.
Immersion
This is one area where the game is not that strong, for multiple reasons. For instance, the fact that there is no crime system at all. You can loot your entire town (where even magical items are sometimes inexplicably placed in random homes).
The day/night cycle also seems to be for aesthetic purposes only as there are no schedules to go with it (which at least makes sense from a gameplay standpoint I guess).
The one thing the game actually brings to the table here above most others is also one of its most controversial features: The passage of time.
There is a real urgency to your quests, as there’s actual consequences to neglecting threats and situations that are meant to be urgent. 
In most games this kind of urgency is completely fake and the story advances at whatever pace the player decides. Not so here. If you ignore, say, the troll hordes early in the game then their attacks will eventually overwhelm and ruin your kingdom.
Everything from travel to resting and even hunting in place of using rations takes time. Rest too much and you could be sacrificing your long-term ability to manage the endless threats around your kingdom in exchange for an edge in the encounters immediately ahead of you.
This not only makes the mechanics somewhat more interesting by forcing you to manage time instead of playing it safe by resting liberally and doing a 15-minute adventure day, it also ties in with the narrative of just how deeply cursed, troubled, and flat-out burdensome caring for your kingdom can be.
It also just feels more real that events move on their own regardless of whether or not you are present to deal with them. This feature is not entirely positive, though. It can obviously be painful if you are struggling or lost.
Gameplay
This is one of the game’s strong points, at least if you enjoy the mechanics of the tabletop. Just as Temple of Elemental Evil was a simplified and buggy but reasonably faithful adaptation of D&D 3.5 rules, Kingmaker is a simplified and buggy but (somewhat less) faithful adaptation of Pathfinder 1E rules.
Obviously there are many, many things missing from the tabletop. Classes, races, feats, I think also grappling in general, firearms, and etc.
I think a lot of these cuts are fair. This is a huge game already and it would have been downright miraculous to include every single option possible in the tabletop. The consolidation and removal of skills that were unlikely to have much use in the adventure also makes sense for balance purposes.
The combat as a whole is deep and complex enough to remain interesting for a long time, at least in turn-based mode (which I recommend). The amount of options available to magic users in particular is extreme even if many spells are missing, and many martial classes also have some features of their own beyond just basic attacks.
Also helping things is the very wide variety of enemies, some of which require a specialized approach to take down easily. You can’t just use the same tactics for every encounter in the game.
For example, trolls regenerate unless attacked with fire or acid. Undead have a whole host of immunities but are vulnerable to positive energy. Golems are immune to spells and extremely tough.
My main complaint about this aspect of the game is really just that combat is a bit excessive. There are far too many random encounters and even outside of that there is much more combat in general than in the tabletop version. Too many of these encounters end up feeling like padding.
This game probably could have been under 100 hours easily if a lot of the superfluous fights had been cut and overall XP gain had been increased. Even with enjoyable combat, 100+ hours of this is way too much.
Besides combat, there are “storybook sections”, where you are presented with situations and must make decisions about how to resolve them, often making use of skill checks to determine results. These are nice, not much else to say about them.
Which brings us to  the last major aspect of gameplay: The kingdom management. This aspect is controversial, and you can turn it off entirely if it sounds like it may not be for you.
There are three major aspects to kingdom management: Decisions, projects/events, and city-building.
Decisions are the most interesting by far. You will be presented by an issue or a request to decide on your policy in one area. You will be given a handful of choices with varying consequences, which may be referenced in later decisions.
Projects and events are more flawed while still having a good idea at their core. These are basically issues that you will need to assign one of your advisors to fix. For example, sending your general to deal with a hostile.
Where it falls apart is the fact that a dice roll is involved in determining success or failure (though there is a type of currency you can spend to improve your chances, which can reach 100%). There are also so many things going on that some of your advisors can be busy for months on a project while various events that require their attention pile up.
The worst part is that there are certain projects that require you to spend a fortnight at your capital doing nothing.
But even worse than this is the city building, which is a missed opportunity. Most buildings provide little beyond a relatively small amount of kingdom stats. This is still beneficial, but not very inspired or interesting.
So there are a lot of problems with kingdom building, one of the core features of the adventure path. While I didn’t hate it myself, I understand why some people might want to focus on the adventuring and combat.
This is also the point where I should mention that the game was incredibly broken at release even by eurojank standards. It is definitely a lot better in this area than it used to be, but is still not the most reliable of games.
Aesthetics
This is one area where the game does very well. Some of the environments look great, the monster designs are generally good, the music is great (though repetitive by the end due to the game’s length), and the combination of sound effects and brutal animations can make combat extra satisfying.
Areas can even change depending on the weather or the time of the year.
The only negative that comes to mind is that most of what you see in the game is relatively generic fantasy environments that don’t really stand out. I was never much of a fan of lush, bright forests and the like.
At least there is still a bit of variety, with dark swamps and mountainous areas, as well as the rare trip into the bizarre First World that fey creatures inhabit.
Accessibility
This is one of the three big complaints about the game (the other two being the bugs and the difficulty). If you are not already familiar with the PF rules then you may struggle to play this game effectively, at least for some time. From what I recall, many things are not that well explained.
In fact, you may have already heard horror stories about how one of the very first side quests you find sends you to a spider cave where you have to fight swarms, which is a type of enemy that is immune to normal weapon attacks outside of the easier difficulties.
This lack of clarity can also extend to your story decisions, as previously explained.
Conclusion
Like many other big and ambitious RPGs, Kingmaker has a lot of jank and technical problems, and its complexity and difficulty mean that it is not really the kind of game that will have widespread appeal. 
However, this does not mean it has no appeal at all. It is a huge game with entertaining combat, a story that puts you and your decisions at its center, and the rather rare opportunity to become a ruler in an RPG. It tries to do a lot  and I for one prefer games with big ambitions and passions like this over games that play it safe, even if they are more competent and polished.
I’d say that this game is mostly recommended for tabletop RPG nerds, people with “old school CRPG” sensibilities, and people with a high tolerance for jank. Others can definitely still enjoy it, but may want to use the easier difficulty modes.
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nowis-scales · 3 years
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Pre-Verdant Wind Endgame Update
An Update on the ol’ Three Houses Verdant Wind playthrough, since I’ve been neglecting documenting my journey properly for a bit:
• My current placement is Ch.20, so I’m only a few chapters away from the last one. It’s kind of a weird thought because I feel like I just hit the timeskip, but I’m keeping my fingers crossed that this will feel well-paced out. In terms of writing, I’m known for being a bit of a stickler for good flow. It’s why all of my fanfics take so long to update! I have to make sure my flow is perfect.
• The fact that they have been giving background information on characters has been so amazing. Learning that Raphael’s sister’s name was Maya and getting to hear about her has made me irrationally happy.
• Also, just generally, holy shit people sleep on Raphael and Leonie. Raphael often gets shoved to the side, and Leonie is treated like her only trait is liking Jeralt, and for me it all just culminates in the question of “so did you like... not do their support conversations, or...?” Seriously. I think Leonie might be one of my favourites in the game so far, and I adore Raph. He’s so sweet!
• The Flame Emperor reveal for some reason gave me “and I would have gotten away with it too, if it weren’t for you meddling kids” vibes. I liked the venom Cherami Leigh had there as Rhea, too. I think I read from someone that in Japanese, Rhea’s actually super calm in that scene. I don’t think I have a preference towards the anger or the calmness, honestly. I think I just liked how smoothly the emotion came across. Plus, I’m a little biased, I’m fond of Cherami as an actress. I haven’t found a performance from her I haven’t enjoyed yet.
• I was really confused as to why Seteth showed up in my house after Chapter 12ish I think? I wasn’t expecting him to just be there after the paralogue, but I definitely wasn’t unhappy. I do like him! I just never use him, because I recruited Bernadetta and Sylvain, so I kinda have a full roster going... 
• I was also confused in the Gronder Field fight because I couldn’t see what people meant about Bernie getting set on fire. Then I remembered Bernie wasn’t on the hill because she was with me. I recruited her. Whatever this proves about me, I don’t know.
• I did end up beating Marianne’s paralogue! It actually wasn’t as hard once I levelled her up a bit and classed her to a Holy Knight. The big thing with her in that paralogue seems to be that she needs a decent amount of power and movement to really get by, so that’s what I’d recommend for anyone else playing it. Using rescue will also probably help you out, but I tried to avoid using Flayn there because it’s kinda easy to kill her. 
• Admittedly, I’m not 100% sure how I feel about the support system. In some ways, I think it’s better that not everybody has that forced S-Support. Oftentimes we were either squeezing a love confession out of two characters who were unlikely to have one, or characters with decent potential might get snubbed because their connection was less apparent to the writers (and unfortunately that still does happen in the case of same sex S-supports in 3H). Having the conversations only go to a certain point is helpful, but at the same time, the inherent romantic undertones of several of the A-supports do make things feel strange. If it weren’t for the fact that I know characters can have only one partner as their paired ending, I would think lots of them were in a polycule. Nothing wrong with that as long as everyone’s comfortable, but because I know they can only have one person in their ending, I find it pretty jarring.
• I think it was interesting that they went to do the fights for breaking into Enbarr and then taking down Edelgard back-to-back. I’m glad they did, honestly, because while I don’t usually like to do two fights next to each other unless I’m grinding, it doesn’t mess with the suspension of disbelief. It would be stupid to break into Enbarr and then just run right back to the Monastery.
• I have still not completed the randomized quest from just after the timeskip. You know, the one I was yelling about with the weeds? Still haven’t gotten any weeds. I think I might just have to give up on it. It’s hilarious that my luck is so good that it’s actually bad.
• The fact that Byleth is praised for having more of a personality than Corrin is the biggest slice of bullshit I have heard from this fanbase in a long time. Byleth is literally designed to be a silent protagonist with nothing going on with them – they even came up with a story reason for why Byleth is such a blank sack of meat! In the kindest way possible, I don’t think most people realize that they are implementing whatever personality they want onto Byleth. Personally, I don’t find anything relatable about being stoic, calm, and not inclined to anyone (until plot happens, of course). I’ve always been the overly enthusiastic and caring type, with a tendency towards nervousness. Trying to relate to Byleth was like trying to relate to the experiences of a cactus. While I definitely don’t think Corrin is the strongest of the modern FE avatars – that award goes to Robin – they still had some things I could understand and relate to. If you’re not the type of person who loves the cool, “I fight for my friends” types like Ike, though, you’re likely to have a hard time relating to Byleth. If you can manage that type of character, then you’re more likely to have present them with a personality of their own.
• Actually, while we’re on the topic of Byleth getting praised for things Corrin got dragged for, the fact that Corrin is still cited as the character who receives the most “player pandering” is ridiculous too. Do a lot of characters like Corrin? Yeah! But most of them who do are deeply traumatized in a way that inclines them specifically towards Corrin. The Nohr siblings cling to each other due to their abusive childhood, the Hoshido siblings all in some capacity seem to suffer from abandonment issues (oldest) and/or attachment issues (youngest), and the official foursome of retainers have also had some sort of abandonment struggle in their past (forced separation from parents, murdered loved ones). While the cast of Three Houses needs therapy and is traumatized too, there is no reason why the inclination moves towards Byleth. Bernadetta feels safe around them just because. Edelgard is obsessed with them just because. Marianne learns to feel better about herself just because. Why are there so many exceptions for Byleth, and so many just without explanation? I don’t hate Byleth by any means, but these two things make my opinion of them lower than it would be otherwise. It kinda sucks that my image of Byleth is tainted by the fanbase’s hypocrisy, but I know I can’t have everything.
• The gameplay overall for 3H has been pretty fun! I love the addition of the Demonic Beasts, as annoying as they are to fight. There’s a charm to having some of your stronger units working to take on the soldiers blocking the path, meanwhile your army’s more intermediate strikeforce works to keep them safe by bringing down the beast. Once you get the hang of it, gameplay with the new additions is fun. The only thing I don’t use is Divine Pulse, but that’s because I’m on Casual and usually when I want to rewind, I want to just plain start over. So I use the old “turn off and start again” trick.
• Edelgard’s death scene was actually pretty good. I must confess that I went out of my way to avoid Edelgard in the academy phase, as I knew how hard the game was going to hit me with the “she’s obessed with you” thing and I wanted to see how wonky it would feel if I didn’t speak to her much. I was right that it’s incredibly awkward in terms of writing when you haven’t spent the time with her, but surprisingly, her death scene still holds up. Good voice acting, animation, and music. My only beef with it is something they have done in FE before, and it’s something I wish they’d stop. If a character is dying, you either let them have a few last breaths after their last lines or you kill them mid-sentence. It’s probably just a personal nitpick, but hearing them get their last word out without struggle and then immediately die just makes me aware of how badly the directors wanted the whole line to be in there. I can totally understand it but I find it so troublesome in the grand scheme of things that I just can’t.
• I also like that in the fight against Edelgard, they tried to make it ambiguous who had the key. Immediately as it told me that, I decided it was Petra and ended up being right. I was kind of sad to kill her though, to be honest. I don’t know her well, but she’s probably one of the Eagles I like more.
• The fight against the Death Knight at Fort Merceus ended up being surprisingly pretty easy. In fact, while I paved the way for most of my army, Nader ended up making it to the Death Knight just as Claude did. He did most of the damage – I’m not kidding, the Death Knight was down to 1 HP – and then Claude took care of the rest. It was a weird fight. They said impregnable a lot leading up to it.
• I understand why they kill Dimitri off-screen at the Gronder Field fight, but I was admittedly a bit disappointed. Again, Salli Saffoti does a good job doing Hilda’s voice for it, but I would have liked to see it animated. It was also nice to have that little rapport with Dedue! If only we could have allied with the Lions a bit more. Everyone always says Claude and Edelgard have similar goals; however, it’s their methods that differ. Claude seems to align himself a bit closer to Dimitri, so I’m usually a bit confused by the idea that Edelgard and Claude would work together. I was spoiled on enough to know her background and story, and even so, I think that her methodology is just a bit too violent for his tastes. But that’s just my two cents.
 Alright. I think that’s about all I can drain out of my brain from the top of my head. With that, I am off to kill the slithers! We’ll see how this goes. Wish me luck!
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laureviewer · 4 years
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Persona 5 Royal: A Review
It’s finally time to review one of my all-time favourite games.
I first played Persona 5 around 3 years ago, and I’ve really grown since then in a few ways. A few thoughts before I begin: a) since my first playthrough, JRPGs have cemented themselves as one of my favourite types of games; b) I don’t hate all turn-based RPGs except Pokémon anymore!; c) after my first playthrough I went to Japan, and as Persona 5 is set in Tokyo, playing Royal was a lot of fun as I knew a lot of the locations, which meant I could dive into the setting deeper than the first time; and d) my 250 hours of playtime in total across both playthroughs can most likely be attributed to the incredible writing and masterful character development.
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Warning: HEAVY story spoilers
I’m not trying to sell you a game. I want to give you an in-depth analysis of the story, characters, gameplay and all other aspects of this brilliant game, spoilers and all. I want a discussion. So, dive in and see what I really thought, no holds barred.
The Silence is Deafening
‘…’ – a direct quote from our protagonist, there. Our silent hero, codename Joker, is a victim of circumstance. Wrongfully accused of assault by a mysterious man who is angered that a kid prevented him from forcing a woman into his car et al., he must move away from his hometown to wait out his probation period and live a normal student life. Why must he live above a failing café under the guardianship of the cranky owner? Not to mention: why is he banished to Tokyo of all places, somewhere very likely much more exciting than wherever his hometown is?
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Either way, Joker isn’t going to tell you. He’s quiet and lets the other many, many other characters do the talking for him—a usual trope of JRPGs, but it is still an issue as he is also put on a pedestal as an incredibly special, talented, empathetic and all-round great guy. He’s the only one capable of saving the world, as he has abilities no-one else has, for some reason.
But this isn’t as bad as I’m making it out to be. Sure, it doesn’t really make sense why you have such a huge following when you don’t have much of a personality, but that’s the beauty of the silent protagonist. You, the player, are the protagonist. The fact that you can even put your own name in as his name is telling. You make the decisions, you make the friends, and you carve out your own destiny from the choices you make. It’s always these kinds of games that, when I talk to my friends, I say ‘I messed up with Sojiro’ or ‘I went to the arcade today’—and it is me. Because even though I’m not a woefully silent Japanese male teenager with glasses, for the time I’m playing Persona 5, I am.
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So, you are the protagonist. You learn that there are mental shutdowns all over Tokyo, making people go crazy and kill lots of people, such as a conductor crashing his train, or simply killing people on the spot. It’s weird, but what can you do? You’re just a student with his own problems: not only do many of the students avoid you because you are a delinquent, but the volleyball coach, Kamoshida, seems to be harassing students, from the ones on his team who seem terrified of him, to girls that are being hit on. When a strange app appears on your phone, you accidentally find yourself in the metaverse, along with Ryuji, who also has a good reason to get revenge on Kamoshida.
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I Am Thou, Thou Art I
What teenager doesn’t have a rebellious self hidden deep within their subconscious? Well, these teens can utilise that hidden self past its usual constraints to overcome the crappy adults that suppress them and make detrimental decisions for them. Once Joker and Ryuji, and later many other young adults, realise this potential and recognise that these adults need to be stopped, they are awakened to their Personas. A Persona is a manifestation of a persona user’s personality, which the individual can use to face hardship and overcome injustice, even if just in the Metaverse, the collective unconscious world.
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But, really, there’s no ‘just’ about it. Here in this world, which take the form of Palaces, the Phantom Thieves (you and your friends) can defeat the ruler of the Palace (the adult with a distorted desire) to convince them to change their heart. In this way, the ‘real’ them in the real world will atone for their actions and justice can be served. So, really, your actions are vital to solving crimes, dealing justice and, eventually, saving the world.
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These Personas are like Pokémon for adults. You are special, as you can catch and wield multiple Personas, allowing you to have a whole array of powers, but your friends have one that they train and evolve throughout the course of the story. Catching them is a skill: you have to learn their weakness, and use a skill that takes advantage of it to ‘down’ the Persona. This gives you a chance to either: perform an ‘all out’ attack which sees all your allies fight them at once for increased damage; ask them for money or an item; or negotiate with them to convince them to become a part of you (and thus catch them for use later). This gets harder when there are multiple different Personas to battle at once, all with different weaknesses and strengths that means you must time your combat precisely to ‘down’ them at the same time.
Personas are one of the best parts of the game, as you can see.
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Not happy with a persona’s moves, or you want to create stronger ones? Go to the Velvet Room, where Igor and the Twin Wardens Justine and Caroline will fuse two or more Personas together to create new ones.
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This is where the Pokémon element is better and worse. You can get completely new and stronger Personas immediately, which is cool, but if you are particularly drawn to one it doesn’t make sense to keep using them as they will level up far quicker if you fuse them than if you keep them. I struggled with this at first, as Arsene is your first ‘official’ Persona, and I couldn’t quite believe you are only meant to have him for the first few hours. It’s like Ash giving up Pikachu after defeating Brock!
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Also, have you seen how you have to fuse them? It’s so dark and unnecessarily vivid! You have to guillotine, electric chair or hang them in order to create these new Personas, which is so different to Persona 4 where the Personas are cards, making it less gruesome to get rid of your companions. It definitely made me feel bad for fusing them, but that didn’t stop me!
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Essentially, the Persona franchise wouldn’t be the same without all the incredible Personas you fight and capture along the way. It really encapsulates what the games are like: stylized and deeply considered, exuding character and imagination throughout.
Take Over, It’s Time to Put You Down
Using these Personas are a lot of fun, too. The moves are elemental as well as physical, they can inflict ailments such as ‘sleep’ and ‘fear’, and evolve as you and your Personas level up. Personas all have strengths and weaknesses, and by fusing them, you can create Personas with stronger moves and resistances that, as you get towards the end of the game, means that you can fuse some incredibly powerful Personas that can fight any and all enemies, if you’re smart with the moves you inherit.
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This all sounds very similar to Pokémon, right? Well, there are other more showy, fantastically fun elements that integrate beautifully with the stunning graphics to make every battle (which have the potential to become very repetitive) exciting and challenging. When a character manages to ‘down’ an enemy by using a move that is strong against it, they can either do another attack or choose to Baton Pass to an ally, chaining super-effective attacks to down multiple enemies in one round, which is useful if there are a lot of different enemies with different affinities and weaknesses. Then, once all enemies are downed, all allies can come together for an All Out Attack for an extra boost of damage.
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As much as this is useful for the player, if the enemy downs one of your allies, they can also do a secondary attack, which means that they have the potential to wipe out your team very quickly. Plus, some moves are one hit kills, which may have low accuracy but is still extremely frustrating sometimes, particularly in regular 5 where I found the combat more challenging. The worst boss fight was Haru’s dad, where I actually had to change difficulty for the only time throughout the game—who decided it was a good idea to revive the robot shadows if you didn’t kill them in three moves?!
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The Showtime moves, new for Royal, bring a fresh new element to the game. As you progress through the story, your allies start forming bonds, which will then be reflected in combat. At seemingly random times, they can join up with fantastic new animations (such as Yusuke cooking Ryuji some yummy food at a bar, who get interrupted by a shadow coming in the door, and they both take it out) and inflict massive damage. I was sad that Joker doesn’t get one, until the Royal section where baes Akechi and Sumire both team up with you respectively for new Showtimes. It made me wonder whether Joker just wasn’t as close to the rest of the team as he becomes to Akechi and Sumire, which actually also made me glad that I focused on both of them heavily in my playthrough!
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Every song that plays throughout the game, including combat, is a banger, so even though my husband got annoyed hearing it coming out of my TV for 120 hours, this soundtrack will remain one of my favourites to date. Overall, the combat is great, and thankfully not too repetitive after so many hours of gameplay.
Adulting is Hard
The story of Persona 5 is deeply gripping, and keeps you invested and interested the whole way through. It didn’t absolutely destroy me like other JRPGs have done (see: Final Fantasy XV), but fun, emotive and has huge repercussions if you don’t succeed in your mission, including people dying and the world ending. No pressure, then.
Your actions, then, are crucial to making the world a better place: and the villains that you encounter are integral to succeeding. In true revolution fashion, it’s the kids that need to stand up to the adults to rid them of their distorted desires—but it’s not all random. The adults are truly abhorrent (the first one, Kamoshida, sexually assaults female students and physically abuses members of his volleyball team) and they continue a running thread from first to last—that is, the ones who you think aren’t connected at all seem to be connected to the final villain by the end. It’s very clever, and kept me gripped the whole way through—something that’s needed with 80+ hours of gameplay.
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The writing is absolutely fantastic. All characters have their own distinct mannerisms, personalities and stories, which you get to explore with the Confidant mechanic (see below). The voice acting is great, and as I progressed through the Confidants, I really started to feel like they were becoming my friends, and that every time I turned on my PS4 I was hanging out with my pals again. It’s the way games should make you feel—like you actually care about what will happen to them.
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This does make the game quite stressful (in a good way), as what you do has actual repercussions. It’s a bit frustrating sometimes that some of your dialogue doesn’t affect the game at large, as well as your romance choices. None of the characters acknowledge you have a girlfriend, and if you date Ann, for example, she won’t act any differently than if you decide to not even become her friend. While that’s disappointing, other dialogue choices can completely affect your game so that you always have to be very careful with your decisions. Will you get the ‘bad’ ending, where you fail to stop the final villain; the ‘good bad’ ending, where you accept his distorted view of the world; or the ‘true’ canon ending, where you revert the world to normal? A lot of choices throughout this lengthy game affect what ultimately happens, so you do feel like you’re affecting the story a lot more than, say, Pokémon. In fact, in Royal, you can even miss out on a whole section of the game…
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Ascending to Royalty
As long as you max your Confidant links with Akechi (the renegade teen detective), Kasumi (the new gymnast freshman at your school) and Maruki (the school counsellor), you get to experience the 30+ hours that Royal adds to Persona 5. And—major spoilers here—once you’ve defeated the God of Control and exposed Akechi for the unhinged betrayer that he is, you should go to juvenile detention and your ability to use Personas should be gone for good, as Momentos has been destroyed.
However, in Royal, Maruki has figured out how to use cognitive psience—and you’re the reason why. His sessions with you has helped with his research, and so now he can make the world a better place by granting everyone’s desires in the collective unconsciousness.
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As you can see by his actions, he’s not your typical antagonist. His heart is completely in the right place: he wants to make everyone happy by granting their desires for them, such as bringing back Futaba’s dead mother and helping Ryuji recover so he can get back on the track team. I resonated with that, and actually wondered whether it would be worse for certain characters, particularly Futaba and Haru who get to spend time with their respective dead parents, to reject the “blissful ignorance” reality that Maruki had created for them in favour of the truth.
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By this point, I had grown rather fond of the deranged but entertaining firework that Akechi has revealed himself to be, and once I learned that Akechi would die (as he did in regular 5) if Maruki’s reality were to be revoked, I almost chose to accept it. But Akechi being adamant that he was going to stop Maruki no matter what as he didn’t want to live under anyone else’s rule helped make that choice for me. It was difficult, though. Akechi’s is a motive that is simultaneously selfish and noble: selfish as he doesn’t want anyone else to control him, even if that means other people are happy, but noble because he values the truth above all else. Plus, the fact that he was one of the main villains throughout the story up until this point made me question whether we should continue to trust him, even though he had decided to help us, even if it were primarily for his own gain. I think my fondness for him (perhaps because he is a fully-fledged Confidant in this game, unlike regular 5) and the wildcard elements he brought to the game made me feel a certain brand of loyalty towards him, and so I chose to honour his “dying wish”. And, of course, this path led to the ‘true’ ending!
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This indecision is shown most clearly in Maruki’s palace, where you have to deduce what decisions in certain situations Maruki would think is the ‘right’ one. It really helps you understand where he’s coming from. For example, his question ‘if your friend is being attacked, and you don’t have much time before they get seriously hurt, would you a) run to get help but you might not make it back in time, or b) join the fight to help but you might get hurt yourself?’ Neither answer is necessarily wrong, but b) is correct as Maruki simply wants you to look out for yourself over others. The crux of his viewpoint is that you should endeavour to make yourself happy or safe, even if that means others may not be. It’s a very interesting conundrum, and one I enjoyed debating philosophically whilst playing.
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The concept of right and wrong and mental health was also tackled in this game through Kasumi/Sumire. Ultimately, even though Maruki wanted to help her by allowing Sumire to pretend to be her dead sister, as she blames herself for her death, he ultimately did her more harm than good. With the support of Joker and the others Sumire was able to overcome her delusions and grow into a strong, confident young woman. This cemented for me how backwards Maruki was and that reality is the most important thing, even if it’s not always what we want, because that’s life. In this way, I feel that Royal added something to 5. Even though going into someone’s mind palace was about mental health, I never really considered it until Royal dealt with an innocent traumatised girl and a misguided man attempting to heal her. I applaud Atlas for tackling something so difficult pretty well.
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Confident in my Confidants
It’s a good thing the player can really get into the story, because it’s heavily dependent on personal decisions and making friends.
In order to get stronger within the Metaverse, Igor, the man inside the Velvet Room, tells Joker that he needs to strengthen the relationship with his friends first. This is absolutely true—not just with your teammates, but with other individuals who live in Tokyo too, in the form of the Confidant mechanic. For example, while your teammates all get skills such as curing afflictions and taking fatal hits for Joker, others give just as much if not more valuable perks, such as Kawakami giving you more free time or Mishima allowing all teammates to gain experience even if they don’t contribute to the battle once you max them out.
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The way you level them up is through socialising. This passes time, but is also incredibly interesting, as each Confidant has a gripping story (except Ohya!). You can’t downgrade a Confidant, but picking the right dialogue choices can make leveling them up much quicker in a game where time is everything. It’s also necessary to level up your stats, such as knowledge, kindness and charm, to allow you to progress with some Confidants and be empathetic or charming enough to deal with the situations thrown at you. I loved the dual play style of dungeon battles and social simulation—in a lengthy game, it broke up gameplay and kept it fresh.
As this was my second playthrough, I already knew that maxing certain Confidants would yield the best results, such as Kawakami and Yoshida who eventually allows you to negotiate with and catch shadows of a higher level than you. But in Royal, the new additions of Counselor, Faith & Justice—Maruki, Kasumi & Akechi—freshened things up. Technically, Justice isn’t new, but you can now hang out with him instead of his progress being facilitated purely by story.
Time to rate my friends from worst to best!
21: Ichiko Ohya Devil Arcana
I found this alcoholic journalist very annoying. Her story isn’t that interesting, she isn’t very nice, and the skills that she gives you to allow you to sneak around Palaces easier aren’t worth it either. I only maxed out her story near the end as I had time, but honestly, she shouldn’t be a priority.
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20: Iwai Munehisa Hanged Man Arcana
Didn’t think anything of him until Royal, where I had more time to learn about his time in the Yakusa and his son. Useful for guns (which aren’t even an integral part of combat, really), but other than that I barely used his shop—plus you have to have high Guts in order to progress. Definitely better Confidants out there.
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19: Tae Takemi Death Arcana
The fact that this doctor is a sexy goth is probably the best thing about her. You can level her up quite early on, so she is quite exciting at the beginning as she’s one of the only adults you can turn into a Confidant at that point, but after a while she stopped being interesting to me. In my Royal playthrough I found I didn’t need many healing items—SP was far more important!—and in the end I didn’t max her out. A fun outfit, but can leave her.
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18: Shinya Oda Tower Arcana
Definitely annoying (but what little brother isn’t?) but there’s a sad reason for that—his mum is emotionally abusive, even if she doesn’t mean to be. In the end I wanted to max him out to save him from that life, but I never quite got that far. At least I managed to change his mum’s heart before I finished the game.
He’s also quite useful in buffing gun attacks and bonuses for downing and negotiating, so definitely useful for combat. I just ended up feeling bad for him, but he was also a bit of a shit, being a bully to his classmates; his big bro Joker helped with that!
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17: Hifumi Togo Star Arcana
I never got to know her in my first playthrough, and I didn’t realise how useful she is for battles. She eventually allows you to swap players in combat, hastens escapes, improves money hauls, and allows back-up members to do follow up attacks. I’d definitely give her a shot for just those bonuses, even if you don’t want to romance her—but she is sweet, if very detached from the rest of the story.
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16: Chihaya Mifune Fortune Arcana
I maxed her out pretty quickly so I could get the fortune readings; affinity was especially useful, as you can level up Confidants a tiny bit quicker, for a price. And, after she takes 100,000 from you near the beginning (!) and eventually gives it back, she’s lovely. Nothing special, and definitely not one to romance, but nice.
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15: Twin Wardens Justine & Caroline Strength Arcana
Their Confidant path was slightly different: you have to show them Personas with specific moves, and they will level up. This was very interesting, and also put a natural brake on their relationship, as some Personas can’t be made until you are a certain level. They are also very useful as you eventually unlock group Persona fusions and can fuse Personas of a higher level than you, for a price. Always fun to get the ridiculous Personas a bit earlier on! Also, their story was super interesting, due to the mystery that surrounds their identities…
Also also, Royal gives a new element to your relationship with them. You can now take them out of the Velvet Room to show them ‘human things’, like aquariums and cinemas. I didn’t utilise this much as you only get skill cards, and no actual level progress, but I wish I had more time, as the dialogue in these sequences is hilarious as they try to understand why humans would do certain things. The fact that I’ve ranked them so low is telling—there are so many fun and useful Confidants that mean they rank this low. 
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14: Yuuki Mishima Moon Arcana
I actually think you’re a bit mean to him—he’s definitely your friend, but every time you are asked to clarify this the dialogue choices make you seem like a dickhead when you say he’s only ‘sort of’ your friend! He’s helped you so much, stop being such a dick, player. Plus he helps increase EXP, as well as allows EXP to be given to back-up members so it’s definitely a good thing to max him earlier. Plus, he’s sweet, and gives you Momentos requests. Justice for Mishima!
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13: Takuto Maruki Councillor Arcana
Lovely. What a gent. Shame he turned out to be distorted by deciding to change people’s realities by interpreting their vague wants instead of actually asking people if they’d WANT their realities changed or not. Sounds a bit like Thanos to me, but with a better reason to be evil.
The bonuses of Maruki though are: he’s interesting; he’s lovely; and his bonuses are mainly SP based, which is always hard to recover in Persona, especially in the early stages of the games. He raises your SP, gives you a chance to instantly recover ailments, gives you a chance to become focused and therefore raises your attack, and gives you a chance to recover your SP when low. Very useful, and you can’t play the Royal storyline without maxing him out before November 18th anyway.
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12: Haru Okumura Empress Arcana
Again, I wasn’t too much of a fan of Haru on my first playthrough (perhaps because she’s quite a late addition to the team), but this time round, I had more time to get to know her. I really wanted to save her from her awful fiancé, and hoped I’d be able to say ‘don’t marry him, marry me!’ if I chose to romance her, but alas. I was also quite surprised with how business-orientated she is, which was a surprise. However, she was just too prim and proper for me, and even after her story showed her to be evolving into a confident woman, she didn’t evolve quite enough for me to be interested.
She’s useful, though, as all the Confidants are who are your team members, so leveling her up is a must, for help in combat and to evolve her Persona.
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11: Morgana Magician Arcana
Morgana was the most useful as the support hero—I always wanted him in my party, particularly in hard battles, just to keep me and my allies alive. Plus, who doesn’t love a talking cat? Though, at one point, he does get moody and very annoying. While Morgana as a character was never that exciting past being the initial reason they can become Phantom Thieves and the mystery surrounding where he comes from, Royal switched that up by turning him into a dreamboat with piercing blue eyes when Maruki made his dream of being a human come true. They kept saying throughout this sequence how beautiful he was, which was amusing. A nice twist on the original game.
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10: Toranosuke Yoshida Sun Arcana
I learnt to level this fallen-from-grace politician up quickly from my first playthrough as, once you max him out, you can negotiate easier with shadows of your own level, and negotiate with higher level shadows and add them to the compendium—absolutely necessary. Also, he’s basically a massive socialist leftie, so he rocks.
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9: Yusuke Kitagawa Emperor Arcana
I didn’t like him much in my first playthrough, but now I appreciate him far more—he’s flamboyant, artistic and, best of all, happy to be in his own mind and be himself, no matter what people think of him. He’s a bit stuck up sometimes, but all in all he’s an outsider who fits in better than he really should. And he provides funny dialogue, particularly when interacting with Futaba. I also love his Showtime moves with Ryuji and Ann.
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8: Ann Takamaki Lovers Arcana
I’m quite surprised she’s this low down for me, but even though she’s the first girl you befriend and she’s hopelessly beautiful to everyone who meets her, she doesn’t quite push past the ‘ditzy girl’ trope. The story does try to make her more nuanced, and to an extent it works—she’s also fun, thoughtful and empathetic—but there’s just too many misogynistic and ditsy jokes that even only a few years later don’t land anymore. Saying that, she literally uses her sexuality to break free of the misogyny that surrounds her body and the sexual abuse and prejudice she experiences, at the most from the volleyball teacher, and at the least from everyone around her. It’s a steep hill to climb, but she’s doing it.
I drew the picture below!
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7: Sadayo Kawakami Temperance Arcana
Kawakami’s your teacher—what could possibly go wrong? Well, she’s also a sexy maid who comes over to clean up, though she won’t go any further as you’re her high school student. Yet. It’s a bit dodgy, especially as she acts like your mum, but even so, the forbidden fruit angle is fun. Her story is also compelling. Not only is she an interesting Confidant, but one of the most useful ones for the amount of extra time she gives you when you level her up. Why on both my playthroughs did I not level her up immediately?
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6: Sojiro Sakura Hierophant Arcana
He’s your guardian who takes you in when you have to move from your hometown after your alleged assault to live out your probation. He starts out cranky, but has an absolute heart of gold. He ended up being one of my favourite Confidants—plus, he’s one of the most useful, as he is one of the only ways to get SP in the early game by making coffee and curry. You need to understand the pride I got from making coffee that met his expectations!
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5: Futaba Sakura Hermit Arcana
Sojiro’s adopted daughter is so much fun that I romanced her in the first game. While some may think she’s more like a little sister, she’s just a bit more immature because of her hermit lifestyle and Arcana. She’s funny, loves games, and has great references; she is one of the only instances of a game that has a young girl who doesn’t sound like 40-year-olds trying to sound like teenagers. She has a heartbreaking story, but her personality keeps it light. She says it how it is, no matter what anyone else thinks. She’s great.
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4: Kasumi/Sumire Yoshizawa Faith Arcana
I chose to romance the gymnast honour student in Royal, because how can you not romance the new girl? Though I wasn’t sure at first, as I found her quite twee at the beginning. However, she became a lot more nuance when she became Sumire, which is to be expected. Plus, she is really well integrated into the story and really makes you feel she cares about you. She has an amazing costume when she is Codename: Violet, and gives you some truly useful abilities, such as ambushing from a distance and avoiding being surrounded by shadows. She’s a great addition to an already great game.
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3: Makoto Niijima Priestess Confidant
She’s bestgirl in terms of smarts, badassery, and simple relatability. She is Student Council President, an honour student, and has been manipulated by evil adults for their own distorted desires. Her parents have died, which instils her with deep guilt for being a burden on her sister. She’s also the only one whose Confidant story doesn’t actively revolve around herself: she changes, but it’s through helping her friend who may be a victim of trafficking rather than her own self-interests. She’s sharp, poised and even more badass when she awakens to her Persona, Johanna—it’s a freaking motorcycle!
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2: Ryuji Sakamoto Chariot Confidant
Your best buddy. I’m always drawn towards these ones, who are treated a bit dumb but are loyal to the end. He’s also hilarious, like when he complains the Phantom Thieves are in the shadows and not getting any credit, and I chose the option ‘I like the shade’, he says ‘what are you, moss?!’ I really do wish I could romance him, because I can see a lovely storyline where he’s unsure at first but the fact that they’re soulmates transcends gender.
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1: Goro Akechi Justice Confidant
I’m almost hesitant to admit I find him the most fascinating and fun. Not only is he dangerous, exciting and unhinged, he's at the centre of an incredible twist. He’s one of the most interesting characters, and you never know what he’s going to do next. I would definitely date him if Japanese games let gay relationships happen; he has all the best attributes for a crazy romantic relationship. Not IRL, but in a game, why not?
I love that he didn’t die and teams up with you in Royal, and that . He’s also the first character that Joker gets a Showtime move with, which made it quite special. When it is revealed just how evil and crazy he is, his whole character changes, including his Persona, his Phantom Thieves outfit, and his demeanor—it’s scary how excited he is by killing, but at the same time, he is absolutely certain of his viewpoints and won’t compromise for anyone. Many of these points would be a reason why he shouldn’t be my number one, but I can’t help it.
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Honourable Mentions: Igor (Fool Arcana), Sae Niijima (Judgement Arcana) & Jose
Igor is the ruler of the Velvet Room, and the person who facilitates your rehabilitation in changing peoples’ hearts. However, ‘person’ isn’t quite right for Igor: he’s the God of Control, born from the desires of the collective masses who want to be controlled and be told what to do rather than make difficult decisions. It was a cool twist to realise that the God of Control had been impersonating the real Igor; I don’t know if Igor was lovely in the previous games, but he certainly is once you restore him at the end of 5. Despite him being interesting, I never felt like I had a connection with him, as you level up his Arcana automatically throughout the story, and he never tried to have a personal relationship with Joker.
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Sae has her own palace and Arcana, but she’s not quite the same as the others. Like Igor, you level up automatically throughout the game when you confess to her the whole Phantom Thieves story, and while she does have a Palace, she doesn’t through any huge transformation other than realising that learning the truth is better than trying to win at any cost. She’s cool, and her outfit in her Palace is sexy, but you can’t romance her and can’t change much of what you say to her. I wish in Royal she could have been a fully fledged Confidant instead.
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Jose counts even less. A new addition to Royal, he helps you change the cognition of Momentos by collecting stamps as you go further down, and he gives you items in exchange for flowers, so he definitely makes Momentos better. However, his addition is nothing world-shaking, and he only shows up randomly, which makes him quite annoying. I could have done without him, but at least he made Momentos more interesting than in the base game, which, compared to Palaces, was quite boring.
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All in all, my main issue with the Confidant system as that you still can’t date boys. We’ve been saying for years ‘that’s just the Japanese way’, but considering the crazy hentai they bring out (still with only very little amounts of yaoi/gay hentai) it may be time to stop excusing them for not being with the times. Catherine: Full Body aimed to dispel that somewhat—perhaps Persona should too.
A Momentous Game
Overall, this is one of my favourite games of all time. The gameplay keeps me entertained for 100+ hours (though, to be fair, I do love long games) and the characters and writing makes me emotionally connect with the story they are telling. I’d suggest playing for at least 8 hours, as it’s a slow burn, but once that hurdle is jumped the real obsession begins.
Time to go and play Persona 4 Golden, as I’m not quite ready for the fun to be over yet.
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Survey #346
“i was in a car crash (or was it the war?)  /  but i’ve never been quite the same”
Do you take lessons for anything? No. Has something really heavy ever fallen on you? Not to my recollection. If you wear makeup, what colors do you usually wear? I don't wear makeup frequently whatsoever, but if I do put some on, it's always black. Does your shower have curtains or a glass door/wall? Curtains. If you have more than one pet, do they ever get jealous of each other? Well, one is a snake and one is a cat, so no, they don't. Is there a room in your house that you don’t like going in? No. Do you remember the last question you were asked? What did you answer? Well, besides in this survey, Mom asked me if I wanted some shrimp she didn't finish. A true stunner, but I didn't want anymore. Besides salt and butter, do you put anything on your popcorn? Nothing other than what was mentioned. Are you lonely? To be totally transparent, I'm extremely lonely on multiple levels. What’s your favorite magazine to read? Don't have one. Do you like pineapple? Yeah. But keep it off my pizza. Have you ever seen fireflies? Yeah, they're common in the summer here. Have you ever trespassed? Not to my knowledge. My sister, neighbor, and I regularly visited this shack as kids, just exploring and checking stuff out, and someone eventually did approach us and tell us to leave, but idk if anyone ACTUALLY owned the property? We never saw any signs. Do you tell your parents where you are going? Yeah; if I live with them, they have the right to know. Do you agree with the notion that all people were created equal? Yeah. Do you raise your hand or participate in class? I did. Do you like visiting the mall? Why or why not? Not really, no. Too many people, too many stores I don't care about, too much walking. Have you ever purposely hurt an animal? I've given pets a pop when they've done something wrong, but seriously hurt, fuck no. Would you ever see a therapist? I've seen a therapist consistently since the 6th grade. Are you afraid of heights? Yes. I used to not be, but it's a fear I've developed over time for no apparent reason. Are you afraid of the dark? No. Are you a jealous person? I was literally just thinking about this yesterday how much I hate how I've developed a jealous and envious side. It's not a feeling I used to experience like at all, so it's very uncomfortable to feel. When is your birthday? February 5th. What are you listening to right now? A John Wolfe playthrough of The Sinking City. It's really interesting and is making me wanna read Lovecraft books, haha. Have you ever been caught doing something you weren’t supposed to be doing? Probably at some point. Are you still friends with someone from kindergarten? No. What is the most important thing to you? My mental health. Do you like whip cream? NO. The taste is fine, but I can't handle the texture of it. Are you close to your mother? Very. Are you close to your father? Yeah, but not as close as I am with my mother. Do you walk around bare foot when you're at home? Or do you wear socks? Yeah, I stay barefoot. Do you like chocolate popsicles? Yessss, I love them. Would you ever be your school’s mascot who wears that costume? Ew, no. Would you rather see the Great Wall of China or Big Ben? Probably the Great Wall. Have you ever written a poem? I've written loads. Would you ever be a tornado chaser? FUCK no. Never, ever, EVER. what is your favorite thing to eat with bbq sauce, if you even like that stuff? I hate barbecue sauce. Your parents tell you that this summer, you get to pick the vacation. Where do you plan to go? As a family? Maybe Alaska. What do you think is a good theme for a prom? Um, maybe princesses and princes? It sounds cute, leave me alone. Have you ever had to do a class in summer school? No. Do you get nervous when you go to the doctor? About what? Not very, but somewhat. I'm always terrified to get on the scale and am also afraid I'll find out I have diabetes with how heavily it runs in my family, and I'm not exactly healthy. Have you ever been to the rainforest? No. As cool as it would be, I would neeeever manage. The humidity would murder me. Have you ever created a website? Yeah, a few. Ever thought about writing a book? Yeah. Have you ever had a dream where you killed someone? I don't think so, but I have nightmares ALL the time where I'm fighting to defend myself. Do you ever make up stories in your head and wish they come true? Daydreams? Oh, yes. Which is worse: stuffy nose or runny nose? STUFFY. Having a runny nose surely isn't fun either, but at least you can have tissues handy. Which is worse: Sick to your stomach or sore throat? 100% sick to your stomach. I do nooot respond well to stomach pain. Do you think your last relationship was a disaster? Not at all. Have you ever solved a Rubik’s Cube? No. Who do you think is the easiest to talk to? Sara or Mom. Would you consider yourself to be emo? I don't care for stereotypes, I'm whatever. Do you have a favourite metal band or do you not like metal? I love metal, and my favorite artist is of course Ozzy Osbourne. What is your current desktop picture? My favorite picture of my late dog Teddy. Thick or thin blanket? I like thick ones. Cozier. Who are your favorite bands? Everyone knows my #1 is Ozzy, so I'll list some of my others that just fall behind him (in no order): Metallica, Otep, Marilyn Manson, Korn, In This Moment, Powerwolf, Motionless In White, Rammstein, A Day to Remember, Cradle of Filth, Mother Mother... There's a lot, really. How do you mark through your word search puzzles? It depends on what I have at my disposal, really. I think typically I would just circle the words with a pencil, but I'd prefer to use a highlighter. Have you ever sewn something? No. What did you eat for dinner last night? Mom made shrimp scampi with a side of white rice. It was delicious. Ever been grounded? If so, for what? Yeah, on multiple occasions. I think the longest was when I ran away from home. Have you seen all of the Jaws movies? No; I've only seen the first one with Tyler. I did, however, have the video game as a kid, and I LOVED it. I could never beat the final stage, though. :( When was the last time you played cards? (not on the computer) Months ago with my niece. She was hooked on playing Uno with me because I always let her win. Have you ever drank cherry Coke? Omg yes, I LOVE it. Have you ever had a black eye? No. Have you ever eaten a bug? No. Do you like pranking people? No. Did you ever take a cooking class in school? No. Do you celebrate St. Patrick’s Day? No. Do you use Skype? Only to talk to Sara. Have you ever participated in local magazine cover girl searches? Definitely not. Have you ever been called a skank/slut because of the way you dress? No. Is your ex sexually attractive to you still? Two are. Describe the most romantic moment you’ve ever had. I'd rather not because it'll really set off my PTSD. Have you ever cheated on a test? Nope. Have you ever been to couple’s counseling? No. How often does your employer ask you to work overtime? N/A Did you often read for fun when you were a kid? I read A LOOOOOT as a kid. I was a total bookworm. When was the last time you were scared? Excluding in nightmares that I don't remember, uhhh probably back when my PHP therapist surprised me by whipping out a poem I'd written and sharing it in front of the whole group. It wasn't the "bad" kind of scared, but I sure did feel fear. What’s your favorite song by Rihanna? "Disturbia" has always been #1. There's this '80s synthwave remix of the song that I adorrrreeee. Can you speak binary? Nope. Would you rather live somewhere that had hurricanes or tornadoes? I've dealt with hurricanes all my life and they don't terrify me NEARLY as much as the mere idea of a tornado, so. Have you ever had a pet that you disliked? None that were mine personally, but coincidentally, I didn't like two dogs my little sister had. The first one was just mildly annoying, and as much as I hate admitting it, I literally hated her last dog. When was the last time you saw hail? Maybe like... a month ago or something like that? Time is kinda blurry for me on this. We had an absolute downpour of hail one morning, then just... nothing. What is on your mind right this second: I have this at-home sleep study tonight and I'm pretty much obsessing over "what if I don't have a nightmare?" when, for ONCE, I want/need myself to. To be real, I don't know exactly what will change in my life if I do have a sleep apnea diagnosis or something that we're not already doing, but. Mom more than anyone just wants professionals to see that something is seriously wrong and needs fixing. Have you ever given a nickname to your pet(s)? Both have them, yeah. I think I call Venus "Miss Venus" more than her real name, then she's also "baby girl," "pretty," "beautiful girl," etc. I call Roman just "butt" a lot, haha, then there's "son," "Mama's boy," "bud"... When was the last time you shaved your legs? Not since last October. Nobody sees my legs, so I just don't care. Do you ever try free samples at the store? Sure, if I'm actually interested in the food. Do you like boys with long hair? That's actually my preference. Do you like rootbeer? It's not insufferable, but I'm not really a fan. What is the best fast food place, in your opinion? Sonic. Do you have faith in yourself? What a question to end it on, 'cuz I don't have a fuckin' clue these days.
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ruthlesslistener · 4 years
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B, H, T, U?
B - A pairing–platonic, romantic or sexual–that you initially didn’t consider, but someone changed your mind.
-You got me into Grimm/Herrah and now that pairing has been lurking in the back of my mind ever since because holy S H I T they would vibe so well. Both of them are scary powerful creatures with tiny little demon children that they love dearly and Herrah already has experience with, er, handling gods, so she’d adapt pretty quickly to Grimm’s antics, I think. Plus the idea of PK somehow hearing that his one ‘living’ child got adopted by the clown vulture because he hooked up with Herrah the Beast is HILARIOUS
H - What is your favorite source text for fandom stuff (e.g., TV shows, movies, books, anime, Western animation, etc.)?
-Oh jeez. I’d say that books, games, and anime are my current best sources rn?? In that order, too. Books are the easiest to justify having and I’m a super quick reader, I tend to watch game playthroughs before ever getting them and youtube is easy to watch on breaks, and then anime is usually broken up into manageable chunks. TV is inconvenient even when I’m allowed to watch it, movies are too long, and I don’t think I’ve ever watched any western animated shows that I actually really liked, so those are out of my books (granted, I’ve barely watched any at all, so bear that in mind)
T - Do you have any hard and fast headcanons that you will die defending?
-YES and it is that Hollow is a sweetheart, Grimm is Good actually (y’all just assume gods of death are naturally evil), Herrah was a great mom in the time that she had, PK and WL were never intentionally cruel, just Out Of It and desperate, and Lurien was actually important to the city in some way shape or form (bc why the fuck else would he have a tower?? To paint??? Unless ‘Watcher’ always was a duty of sorts and he inherited it, but I feel like we’d have heard about his predecessors in the lore somewhere, at least via statues or something) 
U - Three favorite characters from three different fandoms, and why they’re your favorites.
-Ough time to use ones other than Hollow Knight for once
The Silmarillion: Maedhros. Hands down Maedhros. Dude’s a classic example of ‘the road to hell was paved with good intentions’, and his story man,,,his story fucks me UP. He’s so goddamned tragic and it’s so devestating to see someone who was such a good person and princeling turn into a desperate mess forced to run a young mother off of a cliff because of an oath his father made him take in a moment of anger and grief. Falls from grace are amazing, but fuck, they h u r t
Bloodborne: Lady Maria. Not only is she really fuckin hot, she’s also a terrifying, capable fighter with a strong sense of morality and guilt at her war crimes, which is even sexier than her killing you with her flaming blood magic. Pair that with her being one of the first hunters, having a tragic failed redemption arc, and being essentially a vampire on top of it all, and whooo boy no one else in Bloodborne takes the cake. Her fight gave me legit goosebumps and is my favorite in the game with how much it feels like an honorable dance between two hunters; I just wish that we could have given her a kinder release than another death. Like knowing that she didn’t have to guard the clocktower from us and her failing in protecting the Orphan of Kos allowed the Nightmare to finally find peace, letting her fade away knowing that the damage she unknowingly brought to so many hunters was finally being undone.
Wings of Fire: Darkstalker. Tossup between him and Winter, really, but I think Darkstalker won out bc more people dislike him than they do with Winter. I think Darkstalker was a really interesting, fascinating character whose fall into becoming an antagonist primarily swung about due to him stubbornly refusing to get better coping mechanisms. He was an exceptionally powerful kid placed in a bad home who got no help until it was too late, and I really feel for him on that one. I do wish he got the chance to redeem himself with all the messy feelings and bitterness that came along with it, and I do think that people blew his crimes out of proportion (which. He did awful shit like mind-controlling but before it all went to hell, he was being used as a war weapon, so what do you expect), but he was also a delightfully intelligent dragon and I feel like he could have actually been a good king, if he was never trained to see total control over people as the only way to get things done
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adozentothedawn · 4 years
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First Playthrough Log Pathfinder: Kingmaker Part 31
Oh joy, it seems the mirror quest is bugged, because it doesn’t tigger. The only mention of this I found was in a post from may 2019. 
Aaaand now the game got stuck.
Ah there you go! Now it works.
Is that one ghost guard the elf king? A little disapointing but okay.
This feels weirdly anticlimactic. I haven’t taken a single of damage in the fight against Nyrissa because all she did was just heal herself. What to do with her now...
I mean I’m really tempted. More gameplay? And it would fit Tamary’s character... I’m just annoyed at myself that I didn’t save after defeating her.
j/ Mister, you are a giant floating ball of fire. With spikes. Calling you a lantern is like calling a burning house an oven. Like yeah I guess you can use it for that, but it seems kind of overkill.
I just realized I never saw Lander again, so maybe he’ll show up here. Edit: Yeah, there he is!
j/ Those are way too many Irovetti’s. At least they’re fittingly weak.
I just got my decleration of love from Kanerah and Kalikke and I must say I’m impressed. It’s great. I love it. It was so sweet and all I want is to hug them. I promise they’ll get a better wedding than just that though. 
j/ The last battle and Nyrissa just killed a dominated Jubilost. Thanks Nyrissa, remind me to never recruit you again.
What to do now... Not gonna lie, essentially becoming a fey does sound kind of dope. But also... immortality? Meh. At least if my wives don’t get same I’m very hesitant. Not gonna deal with Nyrissa though. I really don’t know why, but have less pity for her than for the Lantern King. Maybe it’s the voice actors, Nyrissa’s voice actress is just too good at sounding like a bitch.
I can’t find the actual ending slides unfortunately, but I did find something that said he was the chaotic ending and Nyrissa the good one, and like, why? What about Nyrissa is good? Like I get that she was fucked over and all, and we can totally have a discussion on her moral ambiguity, but how would allying with her lead to a good ending? Because in all honesty, but her and the Lantern King are kind of wonky with morals. They’re both selfish dicks, but they’re endgoal isn’t to hurt people. They’re very fine with it, but it’s not the point of what they’re doing. Anyway, I think I’ll both to fuck off. They can have their game somewhere else, Tamary is fine with the absolute batshit insane story she gets out of this. Becoming a fey would be dope, but also he admitted to being lonely and seem kind of insane. So yeah no thanks.
Aw, no he’s sad. If I’d been able to I would have told both they’re welcome to visit as long as they behave themselves. I can play tricks with him alright, I just don’t want immortality.
Okay, and now I’ll put a break, because after this will be my reactions to the ending slides, which make this thing even longer than usual and I don’t want to annoy people too badly. At least not with long posts.
You know, I pity what happened to Nyrissa in the beginning. It was a bad idea, but the Lantern King is also a dick with no sense of scale. She didn’t deserve that. But I don’t really pity her for her following fate, because that’s entirely her choice. He pulled back and gave up. She could do whatever she wanted to, for example apologize to her sister who were definitely the victims here, instead she chooses pointless revenge.
The republic thing is weird but okay.
Oh fuck you, I didn’t spend frivoulously. I was rich beyond reason in the end. 
My treasury is full of artifacts, but I’m out of money. Okay.
I can live with Brevoy sulking at me. 
Oh come on, no need to be so mean to Lander. It’s not like he was ever a real threat, and he actually did his job fine. I just hope he doesn’t get himself killed again.
Good for Amiri. Did her job well, and when she noticed it wasn’t for her, left them better than they were before. 
Not sure I’m too happy with Pitax, but it’s not bad enough to really annoy me. Let Moskoni have some money if he does his job well. (Even though apparently I don’t have any.)
I’m fine with the academy thing. As long as the leaflets are more creative than the last ones they’re at least entertaining.
Good for Varn! He’s a good man and deserves good things!
I’m glad Kesten stays. Tamary’ll see if she can find his sweetheart and she’s interested will make sure she can live here with her mother. For Tamary, fucking over noble marriage rules is a matter of principle. (As will be shown in the thing I’m currently working on.) Edit: Nevermind, she showed up on her own. Well good for them.
I’m glad the Sweet Teeth are having fun.
I’m a bit dissapointed at this non explanation for the Storyteller. Especially after that last bit it really feels like there’s something missing. Oh well, I hope he has fun wherever he goes. Maybe he’ll come visit later.
Yeah, like I said I have some issues with Valerie, but that would take too long to do here. Maybe later. But it’s not really the ending and more the general concept that I have an issue with, for what it’s worth the ending is fine I guess.
I like Harrim’s ending better than I expected. Nice.
I absolutely adore that Jaethal is now hanging out with Salim. I desperately need a buddy cup story about these two. I would die laughing.
Octavia is fine. I’m not really sure what else to say. Not very surprising, not very interesting, but fine. Good for her.
I like that Regongar’s plan for the future is basically just woo Octavia. That’s a romcom I’m down for!
Tristian stays, which is nice of him. Thank you.
I’ll gladly be godmother of Ekun’s baby, but I won’t lie, I’m not terribly into him marrying Elina. She was a kind of a creep. I’ll just have to hope Tamary managed to talk some sense into her, much like the Watcher does with Xoti.
I love Jubilost. He’s great. Not super into the game trying to ship him with Nyrd, it just seems kind of pointless, but I’m super into the rest. You are always welcome here Jubilost!
I’m so glad that Nok-Nok is happy. Even if his ending slide is still worded a bit... well mean, at least he seems to have found his place.
The whole Tartuccio Tartuk story is still kind of weird but I’m strangely into it. You go kobold man! (Also was it the Lantern King who reserructed him? If I ever found out who did it I forgot, but who else would it have been?)
!!!!! That’s so fucking cute!! Why aren’t there more tiefling shippers? I don’t get it. I love them so much. I hope Idream of the wedding tonight. This is absolutely adorable. Also, it’s tradition now to put little horns on the wedding hats? Oh hell yes! I love this so much... It’s so fucking cute I’m dying. I don’t think anything can top this. Excuse me while I go cry over my tiefling wives.
Bitches, I just got married! You can keep your marriage proposals, my wives are the best!
I still don’t know why they thought they had to do this to poor Linzi, but okay I guess.
Well, I guess now my last question is how I’ll start Varnhold’s Lot.^^ Not today anymore though, it’s already midnight. I want to though. Hmmm...
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kyndaris · 4 years
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The Road Less Travelled
Released in 2012, Journey was a game that flew under my radar for a very long time. After all, back then, I was all about the lengthy video games where I went on epic journeys, rescuing princesses from castles and trying to save the world from a dastardly threat (or sometimes the universe) - usually involving corrupt gods or misguided ideals. Either way, I was usually a highly talented killer of monsters or an excellent negotiator with several select choice of weapons at my disposal. It should have come as no surprise, then, that Journey was not at all like my usual purview when it came to video games. 
But after everything I heard about it, my curiosity was piqued. And during a sale, I finally purchased the title on a whim to see what it entailed.
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Journey starts with a nameless traveller looking out over a vast desert. Their goal? The glowing mountain in the distance. Familiar with most game controls, I rode my way down the sand dunes, studying ancient runes as I passed them, as I tried to find my way closer to the ultimate destination.
Many people would say that it’s not the destination that is important, but rather the journey. And that was doubly so with this short two-hour game. After figuring out most of the mechanics in the first few minutes, and being slightly disappointed that my ability to jump was predicated on having enough energy in my scarf, I began my quest of puzzling out how to get where I needed to go. Along the way, I found myself curious of the society that had existed before. Many of the surroundings told of a civilisation that had been destroyed or forgotten.
And when I finally ventured into the bowels of some ancient device (receiving my first fright from a mechanical snake-like creature), I wondered perhaps if those that came before had sowed the seeds for their own destruction. 
With how 2020 has been playing out, it was easy to think that. After all, many kingdoms have fallen due to disease or war. Honestly, perhaps it’s finally time for us here in the information age to regress back to simpler times. Truly, the way us humans have acted during this pandemic has left much food for thought. Even with tangible evidence and firsthand accounts of what COVID-19 can do, people are content to stick their heads in the sand just so they can enjoy their fictitious fantasy of normalcy. It boggles the mind, but there it is.
With how fixated governments have been on the economy, is it any wonder that so many see it more than the social construct that it is? But is it more important than human lives? What if, and I know that this sounds crazy considering the very much capitalist society we currently live in, we changed up how goods and services are distributed? You know, just until a vaccine was found?
What if there was a way to briefly centralise resources and ration supplies? What if we could provide makeshift shelter for all those that needed it and skimped a little on rent (just a little, of course...)
Alas, too inured with how society is currently run, it’s all about the reopening and living with the new COVID-19 normal. Then again, perhaps my ideas smack of those harboured by a tyrant or a dictator looking to seize power. In any case, it’s just a thought experiment. I’m sure all of the world leaders out there have given the current state of affairs have weighed up all scenarios.
At the very least, perhaps the many different nations that comprise our planet Earth will learn to take such threats seriously and have in place, a pandemic safety net in the near future. And NOT shred it to bits/ cut funding to hospitals and equipment.
But I digress. Where was I? Ah yes, Journey.
After having my precious scarf ripped twice during my subterranean adventure, I was able to regrow it again as I climbed ever upwards. Many have drawn similarities with Journey to what most individuals go through in life (with each specific area representing a part of the human condition). Whether that was early childhood (learning the controls) to our golden years (as we ascended, water-like, up the tower). At the very least, it did leave a significant impact because as soon as I was out, I found myself atop a blustery cold mountain.
It was up here that I met a fellow traveller. Though they were not the first (I think the first other traveller was AFK [away from keyboard]), they impressed me with their very detailed attire as they accompanied me through the open plains as we were hounded once again by the snake-like creatures. Twice, I was attacked and my poor scarf, which was my pride and joy, was ripped almost to nothing.
Still, we pressed on. Keeping close to each other as our energy was sapped by the unforgiving winds of the mountain. It took some doing, but we managed to get through - though my companion was unfortunate enough to get targeted again.
Before proceeding to the next area, I waited until they reappeared. Anxious to have my buddy rejoin me. They did reappear and together we navigated the windy ledges near the top of the mountain. Perhaps they were unlucky, but near the end, they were whisked away and down the side of the mountain. Unsure if they would respawn, or where, I pressed onward. The end was in sight. If I didn’t make it with my friend, then I would go it alone.
Halfway up the mountain, my steps started to slow. Before I knew it, another traveller was beside me. I know not if it was the same one, but they stayed with me until I collapsed.
And then suddenly, I was up in the sky, having reached the end state. My scarf was a thing of wonder as I floated through the air. This part was almost surreal and I loved all the different colours when before I had been limited by sand and snow and dark shadowy places. It probably meant that I was dead, but it was still a thrill to fly off into the sunset and head through the mountain pass with a friend by my side.
So ended my first playthrough of Journey. Whether or not there will be others remains to be seen. What I will say, is that I enjoyed the time I spent with it (short, though it may have been). And what I learned, again and again, was that it was the small moments that made up my time playing it that were enjoyable and fun and challenging. The goal might have been to reach the mountain, but I also liked searching for runes to increase the length of my scarf, sliding down sand dunes with the flying carpets as companions and huddling together with my erstwhile companion when met by antagonistic mechanical snakes.
Would I ever play it again? Maybe. After all, this was just a small reprieve in the smorgasbord of choice that is the releases coming out in November. Even without securing a PlayStation 5 at launch, I’ve still got Yakuza: Like a Dragon, Assassin’s Creed: Valhalla, Cyberpunk 2077, Kingdom Hearts: Melody of Memory, Spider-Man: Miles Morales and Legend of Heroes: Trails of Cold Steel IV to get through. Not to mention the other games still sitting on my shelf/ pile of shame.
Here’s hoping I’ll be able to get through a good chunk before the world finally comes to an end. Also, shout to my dad. You’ll forever be in my heart!
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operationrainfall · 5 years
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Title Woven Developer Alterego Games Publisher Alterego Games Release Date November 15th, 2019 Genre Adventure, Puzzle Platform PC, Nintendo Switch, PS4, Xbox One Age Rating E for Everyone 10+ – Fantasy Violence Official Website
I really wanted to love Woven. After all, I was one of the original backers of the unsuccessful Kickstarter project, and was duly impressed by Alterego Games’ decision to self publish the project afterwards. The premise of Woven was really compelling and different, taking place in a soft world of woolen yarn and fabric that is being invaded by strange mechanical insects. Our hero is a goofy elephant named Stuffy, and he quickly comes across a new friend, a firefly-shaped robot named Glitch. Together, they set out to discover the truth and explore this world, transforming and reweaving Stuffy to scale various obstacles along the way. If only the adventure had lived up to that fantastic premise.
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Woven is the sort of game that would have made my childhood self smile. It plays out like a live action Winnie the Pooh, in a calm and mellow land where all that matters is relaxation and finding flowers. At least at first. Stuffy is a very amicable protagonist, but not the brightest bulb. A fact that is repeatedly referenced by the game’s narrator. The narrator’s tenor sounds very British, and at first I enjoyed how his paired sentences usually rhymed. It does grow old rather quickly though, especially when you realize that the narrator is not gonna help you much with direction. If you get lost at all, he’ll start reminiscing like a grandfather with dementia, talking about the birds in the sky and the fish in the sea. None of which is helpful. Which wouldn’t be a problem, except for the fact that getting lost is a regular occurrence in Woven. Or at least it was for me. I managed to get stuck about 5 minutes into the game, in what would be considered the tutorial area. That’s because the game doesn’t hold your hand much, and trusts you’re clever enough to pick up on the clues in your environment. Sadly, what Woven thinks is plainly evident very rarely is. Case in point, the very first blueprint machine I came across gave no guidance how to operate it. I eventually figured it out, but it was a sign of things to come.
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There’s dozens of blueprint machines spread across Woven’s 5 regions, including meadows, deserts and jungles, and each blueprint gives Stuffy new transformation options. To unlock the blueprint, you play a little musical mini-game by operating mechanical levers to select notes. Though this was confusing initially, I grew to enjoy the mini-game. At first I assumed that each animal form would have set limbs, but you can mix and match after you acquire several, creating bizarre chimeras. Case in point, you can pair Pig legs with Lion arms and a Rhino head. You can even have two different arms or legs simultaneously. Each body part has different capabilities that allow various actions. You’ll need these to solve puzzles and make your way through the game. Though Woven is nominally a linear experience, the world is so wide open it’s easy to not immediately know where to head next. A good example was when I came across a short hilltop ringed with mountains, with a circular passage full of cranky yak creatures. I could stomp my foot to force the Yaks to move, but after moving in a complete circle, I wasn’t sure what to do. I eventually found the solution online in a very helpful playthrough, but it was frustrating being on the cusp of a solution and having no idea where to go next. This was due to the fact many of the puzzles in Woven are time based, but they don’t tell you they are. If a clock had showed up indicating I had a certain amount of time, I would have known to hurry up. And the farther I got in the game, the more complex and active the puzzles got. I much preferred the puzzles that required thinking but not fast reflexes.
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While it’s clearer why you would want to transform Stuffy to progress, it’s less clear how to use color palettes called patterns. You’ll find tons of flowers as you wander about, and by stomping your foot, they’ll open up and allow Glitch to scan them. You can also scan some animals for these, but they rarely sit still, so you’ll either need to be quick or find a way to distract or incapacitate them. Lastly, there’s patches you’ll randomly find on the map to unlock patterns. Patterns do a couple of things. On the one hand, they let you decorate Stuffy at the knitting machines, making him look as fancy or hideous as you please. You might be more surprised to realize you need some for puzzles. An example are giant snakes that block your progress unless you match their pattern. There’s another cool segment where a mechanical spider will pounce on you unless you blend in with the background. I don’t mind using patterns strategically, but it’s very easy to not scan the right one, and then be forced to backtrack until you find it. Some sort or an indicator of where key items resided would have helped, but there’s no such thing. And given the wide open format of Woven, it’s rather easy to get lost and miss the proper patterns. Oh and did I mention there’s more than 100 of them spread across the entire game? Which makes it even more daunting when you manage to pass one without realizing it.
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You may be wondering what Glitch does, and the simple answer is he operates every mechanical device you interact with. He turns on the blueprint machines and knitters, scans items and can also use his light to illuminate dark caves. The little firefly is pretty helpful, and his backstory ties directly into the plot of Woven. You’ll find lots of nodes that reveal bits and pieces of his lost memory as you go. I won’t spoil it, but suffice to say there’s a reason Glitch feels so strongly pulled by the planet’s moon. I wish I could say Stuffy’s backstory was as interesting, but he’s almost an incidental character. He could literally be anything or anybody else, and it wouldn’t change the course of the game. I never knew much about the elephant, other than he was apparently simple, cowardly and loved flowers. It’s not clear how long he’s been around, what he did before Glitch or anything really. He’s just there to progress the story, and that’s a shame, especially since he’s nominally the main character.
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Not everything in the game works poorly. I did find it handy how the different Joy-Con controlled Stuffy and Glitch, respectively. And I appreciated visual prompts indicating what abilities I needed to get past obstacles, and found the camera easy to operate. The problem was primarily with the game’s physics. Woven is a wide open 3D world, but often what seems a clear path forward ends up tripping you up with invisible stage geometry. Bushes often kept me from moving forward, which was awkward. As a fan of platformers, I found this made Woven a lot harder to enjoy, since I was never clear if I could progress or not. Sometimes you do actually need different abilities tied to animal parts, such as jumping or pushing, but you never know in advance. So if I came to an area with a puzzle and had the wrong parts, I would have to backtrack all the way to the nearest knitting machine and reweave my elephant friend. I really think it would have been much easier if Stuffy could fast travel to these, since they’re spaced rather far apart and it’s not very fun walking about. Failing that, I would have loved a mini-map, since that would have cut down how often I got lost in Woven dramatically.
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Visually, Woven has a cute storybook aesthetic. There’s lots of bright colors and soft details. While I have no problem with that, I do have a problem with the graphical fidelity. I will mention I played the Switch version of the game, and from what little research I’ve done, it runs far better on other consoles. I normally don’t complain about things like framerate or the like, and usually find most games I play on Switch run great, but oftentimes the graphics here were muddy and fuzzy. Simply put, this game suffers from Bloodstained syndrome, meaning every other iteration of the game plays better than the one on Nintendo consoles. Which is truly a shame, since this is the perfect sort of all ages game that would otherwise appeal to a lot of Nintendo gamers. Musically the game is frankly dull, and quite muted musically. Sound effects lack punch, and actions often don’t have the proper impact as a result. When Stuffy punches a box out of his way, it just slides quietly out of place. Much like the rest of the game, aesthetically Woven is a very mixed bag.
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While I hate to add onto my other complaints, I have a few more. For one thing, I find it completely awkward how Stuffy always looks at Glitch as he runs forward, contorting his head to follow the firefly everywhere. That’s minor, but a more significant issue relates to the linearity of the game. If you miss any collectibles or achievements, you can’t get them until the next time you play through the game from the beginning. Once you reach a new area, there’s no backtracking, and the game auto saves. So if you’re one of those people that loves to platinum games, best of luck. And finally, while I don’t mind the general lack of combat in the game, it makes it that much more challenging when you have to contend with the final boss.
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Much as I wanted to love Woven, I left the experience quite disappointed. There was promise here, but for whatever reason it wasn’t met. If you don’t mind clumsy physics and very complex and vague puzzles, you might enjoy what’s here. Even then, it’s a hard pill to swallow at $19.99. Though you can beat the game in less than 5 hours, it took me around 9 due to getting lost repeatedly. So at least you’ll get some bang for your buck. This is one of those games I recommend you pick up on a sale. Hopefully Alterego Games has more ideas they can breathe life into in the future, cause I’d honestly like to see them succeed. In the meantime, I’ll lament this tale of an elephant and his firefly buddy.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”1.5″]
Review Copy Provided By Publisher
REVIEW: Woven Title Woven
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