#Naka/Oshima Sonic
Explore tagged Tumblr posts
Text
Fun Fact: Sonic is 100cm Tall (3'3"). Doraemon is 129.3cm Tall (4'3")
Doraemon is 1ft Taller than Sonic
#My Art#Digital Art#IbisPaint X#Fujiko Fujio#Fujiko Pro#SEGA#Sonic#Segasonic#Yuji Naka#Naoto Oshima#Hirokazu Yasuhara#Sonic the Hedgehog#Sonic Art#Sonic Fanart#Doraemon#Doraemon Art#Doraemon Fanart#ソニック#ソニック・ザ・ヘッジホッグ#ドラえもん#cosmicsponge-art
11 notes
·
View notes
Note
"Mario never undergone a drastic redesign for plots"
I mean...the proportional change between the SNES era and N64 era for Mario is massive, and design again changed a lot for Early GC era. And less said of the 1981-85 designs the better
Or hell, Bomberman doing whatever the fuck until Super Bomberman 4
https://twitter.com/a_kinopio/status/1243785430299865088?s=20
Sonic also very much HAD gradual design changes between 1991-7...it's just that the general public didn't give a shit. We go from this tubbiness
To long legs and hair mcbrow here. Hoshino did Sonic CD and R 2D art, and the diff between that and here is still indicating an overall evolution. Only Amy and Eggman drastically changed, which for the former I'm glad. Better than being a literal girl Sonic clone. The rest are just continuing a trend then adding iris color
But really I feel Sonic Team did the redesigns to welcome a new era, given how Japan unironically forgot about Sonic. It's jarring- if you ignore 6-7 years of the franchise, but also distinctively full of much needed energy given the crap 1995-7 period.
Similarly I feel we're missing cultural context; both the US and Japan had a problem with associating design with specific tone, so you ended up with typecasted designs. Sonic despite having attitude and games like 3K WAS associated to being a cutesy generic mascot inferior to Hello Kitty in Japan, which is not a good thing. Almost all noncanon manga further just divorced itself from actual game tone to be a parody or cutesy manga, which both Naka and Oshima didn't like, same for early Sega Harmony Calendar art.
The US market had a forced redesign that lasted till 1994 that while ass, unfortunately just lended to the idea of not accepting a design as is, regardless of tone. So Sonic Team gave in to that for Adventure, which a competition was held in 1997 to see how it was recieved. Uekawa won ironically cuz he had the safest design, but took elements of Okano's art later to add flair and zaniness as it'd defeat the point otherwise
I feel Capcom had a similar problem with Megaman: they didn't feel comfortable with solely using the same design for bigger stories, so they opted for the more adult X spinoffs, and then similarly did the same for Legends and Battle Network (ironically I feel this backfired). Even Ruby Spears attempted to be faithful for their show pilot, but test audiences didn't like it, so we got a mediocre jocked up muscle Mega Man. While in Japan the anime OVAs were very cutesy and basic, despite games being more action oriented
It's hard to say if this issue disappeared now, and I feel it's revisionism to say "oh, if the redesigns didn't happen, no one would be mad" cuz the truth is...Sonic would die if he didn't change harder
I feel both ignoring every middle design and just lumping Sonic as "Classic" "Modern" is a very stupid thing as both are fucking subjective and tempermental terms. Adventure isn't "modern", and anything with sentimental value and nostalgia is "classic". Heroes is fucking over 20 years old, and can be considered one to some, as unpopular of an opinion that is. Sonic Team didn't have eras awkwardly like that in the 10th Anniversary book, and even said "Sonic will continue changing", but after 10 more years of the fandom, original creatives outside Iizuka leaving, and game reviewers destroying nuance and history, they forcibly had to split him like so for Generations. I see the same fan mentality outside Sonic for Golden Age era cartoons, it's maddening. Just look at Looney Tunes fans on how they treat Daffy, it's the same shit
Sorry for ranting, but I hate when history and evolution are ignored just to make strawmanned points when it boils down to "wishful revisionism under MY misnostalgia/control". I saw someone make an SA1 mod to make stages "More classic" with checker spam when not only is that term bullshit, Sega and Okano literally showed us concept art of Adventure stages before the char designs tweaks, and it's the exact same texture and bg prop set as final. That is maddening
I'm tired of it
At the risk of being blunt, I'm aware of all that. I assure you that I could never forget American the Assface and Ivo No-Eyes no matter how much I'd prefer to.
As for Mario, his earliest designs had the excuse of it not being fully set in stone yet, and with the N64 era onward, they generally only involved slight proportion changes or subtle details in the clothing and what have you... much like Sonic in the years between 91 and 97, American Assface and other questionable SoA decisions notwithstanding. The point is, Mario wasn't redesigned for the explicit purpose of seeming like a more mature bing bing wahoo man. :P Neither was Kirby, who I used for reference due to his reputation of fighting eldritch abominations and occasional dark subtext despite resembling a pink blob with stubs for arms.
Finally, I can't speak for how others choose to use the terms, but I use Classic and Modern for simple convenience. I agree that there should never have been an official line in the sand between the two, at least outside of Generations' context, but this is what the franchise has taught us to do at this point. That's the ugly truth, I'm afraid. As is the ugly truth that the vocal, dramatic shift to the Adventure designs and style - regardless of intent, regardless of justification, regardless of the gradual alterations and differences between artists in the years beforehand, regardless of every angle of relevant context - still brought on one of the single most notorious divides in a fandom full of them, up there with the debut of SatAM. We can debate all day as to whether it was fair or not, but the divide happened all the same.
I'm not a Classic-only purist. SA1 is one of my favourite games in the series, and I love various other Modern titles. And to stress once more, I like the Modern character designs and have no personal beef with them whatsoever. But I can't ignore these things in an age where Adventure era rose-tinted goggles are at an all time high, and while it's true that not everything is straightforward, that goes both ways in cases like this.
11 notes
·
View notes
Note
https://vc.sega.jp/vc_sonic/
From these introductions, the official sonic jam book, and even Oshima's mention, Eggman is a dangerous old man who doesn't know right or wrong and believes himself to be the right person. Because the recognition is rooted in Japanese fans I'm confused when I read that Western Eggmen like you are just evil. Eggman was thought to have a character similar to that of a lovable villain, in contrast to the main character Baikinman in Anpanman (a very popular hero in Japan). And the characterization of Eggman in Sonic x may seem like a one-sided characterization of TMS, but that is the character image that Yuji Naka and others thought of the Sonic Team at the time... was done) Also, Naoto Oshima said that Eggman is a mecha fetish that emphasizes functional beauty.
Does the term "narcissism" just mean nothing, or something?
Also, Sonic X is hardly a reputable reference for characterization because a LOT of concepts in Sonic X have been outdated for literal decades now.
13 notes
·
View notes
Text
Sonic OVA thoughts (Part 1)
OVA is generally beloved by the fandom as a cool piece of Sonic media in the mid 90s. What gets me is how different it was compared to typical none canon Japan Sonic media at the time
For the follow up we have; -The 1992-94 Shogakukan Nicky manga of a timid kid
-The 1992 Sonic 2 promo manga, done by some of the artists in the previous Shogakukan Manga
-199?-1995 Harmony magazine exclusive art
-The 1994 TMS animated short featuring Eggman impersonating as Sonic out of jealousy
All of these typically depict Sonic (unless drawn by Oshima) as kiddier or cutesy, typically missing his attitude, or in the case of Nicky, is completely off base. This was even noted by Naka in development of Sonic Adventure, hence the need for the 1997 Project Sonic competition to reinvigorate edge and attitude
So OVA NOT being cutsey weirdly stands out for the period*
*While Junio/Toei's work for CD also isn't cutesy, that's core from games, not alt media, despite design difference
How does OVA stand out? Well...the prior context might've been why it didn't get to accomplish its goals
The OVA was initially rental tape only available between Jan 1996-March 1996, not getting a formal home release until May 1996. This is already odd, given rumors of it being intended to be a TV series but scrapped. The OVA was split into 2 parts originally, the first half focusing on going to the Land of the Darkness and fighting Mecha Robotnik, the latter focusing on Metal Sonic and the polar ice caps. The base story is concieved by Mayori Sekijima then scripted by Masashi Kubota, both having done full series by that point. Given 1997 Naka admitted that people in Japan didn't really know Sonic by that point (which was why Jam was made alongside lack of Sonic Saturn rep)...I have a feeling this wasn't that popular, despite ads
Anyway, the movie itself
We start with a dark room with monitors and a motionless floating mech of Metal Sonic. Eggman proclaims that he needs Sonic's DNA (more loosely called lifeforce essence here) to complete Hyper Metal Sonic. Note: Hyper Metal Sonic references the new mold he had for Chaotix in games!
We then cut to aesthetic landscape expanses of the Land of the Sky. It helps give us a picture of their world. Refreshingly, not just checker spam that 2nd game devs randomly did a lot despite Sonic Team doing other types of locales. We also see the Old Man Owl flying a spluttering ship, more on that later...
We end up at Sonic's island, composing of wrecked airplanes, buses-i-is that a Star Wars ship!? Pretty interesting, I wonder if they'll tell us where it came from-
But we get interrupted with Tails showing Sonic his newest invention to try out. Sonic isn't interested, so Tails goes out to try it for himself, splashing Sonic accidentally
Note: Tails does note Sonic can't swim here
We hear Tails calling for help soon after, which Sonic coldly ignores. This is something that gets me for this feature, Sonic has attitude, but is weirdly also dismissive of his friends that already run contradictory to games at the time. Even Tails screaming bloody murder doesn't do much as Sonic loudly tells him to shut up (Eng memes aside), only changing his mind when he see the old Owl Man crash through where Sonic was
Tails checks on the blue blur to see if he's ok, which Sonic is. He notes that they should help the Old Man, but Sonic again tells him he's not interested, flat out out saying "hey, you can fly bitch, you do it!", to which Tails calls him out, then takes it upon himself to save the old man. While at first it goes well thanks to surfing, both soon realize they'll crash into the cliffside, to which he screams. At that point Sonic realizes "oh, they might die", then saves them
Speaking of, they seemingly know of this guy before this event. Who is he? How'd they meet? We'll never know!
Afterwards, Owl Man is in shock, which Sonic gets a Crabmeat (wouldn't that still have a Flicky given this period?) to pinch him, bringing him back to his senses, then rambling about how he was an expert racer in his day that got chicks. Tails reminds him that he had something important to say, and we learn that the President wants Sonic due to an emergency. Sonic and Tails then have the aesthetic plane sequence and head out, leaving the old man to watch over Sonic's...well, wreckage is more apt
We have more aesthetic shots showing the capital city of the Land of the Sky, though there's a weird lack of people here... Inside it's revealed Eggman has taken over, shooting Sonic/Tails, and having the President and his daughter held as hostage. We-
Wait, this landmass is South Island!? What's with none canon Sonic media spamming South Island, when mainline games went to different areas
Seriously, most of the STI and Aspect Ltd 8 bit games do this unlike Sonic Team. Even Fighters by Sega AM2 did. Why? Sonic is noted to exploring other locales, likewise Eggman isn't too stationary if a plan fails one spot. It's just...why?
Also epic sub typo
Anyway, Eggman explains the history of the Land of the Sky and Darkness, and how they are 2 split halves. This bores everyone, so he demands Sonic to help him stop a generator in Eggmanland that's out of control, thanks to an upsurper called Mecha Robotnik (Black Robotnik in Japan). If it isn't stopped, the generator would destroy the Land of the Darkness, which would in turn destroy the Land of the Sky. Everyone again is bored, flat out sleeping, so he stresses that someone needs to bypass his taken traps and stop the generator. Sonic dismisses it, despite Sarah and the President begging, as he believes Eggman to be lying, which takes Tails to convince him to just do it. Sonic overall is pretty unhelpful here honestly. Eggman gives Tails a navigator (which Sonic questions way too late if it's rigged AFTER they fly out), and the plot's moving...
Oh nah, we just have Eggman and Sarah playing fighting games
Contrary to popular belief, this is not a Sonic the Fighters ref. This OVA came out well before that arcade game was out
Ignoring filler, everyone's pretty lax about the kidnapping here. Sarah even threatens to stop being hostage, which...doesn't make sense. She's surrounded by a bunch of robots. We then have a mecha crash in and open its hatch, so we now know Eggman's up to something (which was obvious)
Back to Sonic/Tails
Come to think of it, this all implies Sonic never fought Eggman there before. Which gives interesting implications of Eggman only causing trouble in the Land of the Sky, then retreating after failure to Sonic
Anyway, they crash land due to turbulence, and set out on a path straight to Eggmanland
We have a montage of Sonic going through the various landscapes, with him noting how many robots (no Flickies, huh) and traps there are. Tails assures that it is the quickest path, leading directly to a warp zone (?), and the two wound up in E 44th St. in an ancient city
We don't have much explanation for this area, and Tails confirms this isn't Eggmanland yet. Sonic scours the skyscraper to get a better view on their location, and the two head towards Eggmanland, only to be stopped by...
Mecha Robotnik, who attacks and gives chase
Note, Sonic's unable to hurt him
The two dodge its attacks, hiding behind a bus to figure what to do. Sonic notes that they can't waste time fighting it, and Tails notes the direction they should go....
Only for Sonic to moronically alert Mecha where they are by taunting it. Side note: contrary to rumors, this was never censored in English
This Sonic is stupid, I'm sorry. He lacks tact Game Sonic would have
So anyway, the two are chased through the highway, reaching by a broken edge near the water. Mecha shoots by their feet, causing them to fall, and the two take advantage of the obscurity to try to trick Mecha Robotnik him into thinking they fell fully and drowned. But Mecha isn't stupid, so they get further chased. Mecha Robotnik soon shifts to shooting glue from its ass
Due to a lightning shock, Tails gets scared and freezes, which gets him trapped. Before Sonic can save him, Mecha Robotnik shoots several missiles that home in on the hedgehog, with several causing explosions throughout the city as Sonic runs away. This alerts...
Knuckles? So Angel Island doesn't exist? Just unexplained like Triple Trouble I guess...
I swear these noncanon devs never legit played Sonic outside Sonic 1-
Rant aside
While it seems hopeless for Tails, it turns out that Sonic hitched a ride on one of the missiles, redirecting it to hit Mecha Robotnik
It's a clean shot, but the blast weakens the structural integrity of the area. Worse, Sonic lands on the sticky glue from earlier, and the collapsing ground floods from the lake nearby. Mecha Robotnik wobbles back, about to shoot him, but right at the last second, Knuckles flies in to stop it, then frees Tails
Tails unfortunately can't fly to Sonic as his tails are stuck and unable to spin for approximately 10 seconds before it becomes a literal none issue
While Tails reaches the drowning hedgehog and tries to pull him out, Knux is distracting Mecha Eggman. Unfortunately he gets stuck in glue as well
Mecha, running out of bullets, decides to crush the echidna. Tails finally manages to free Sonic
Who then-
Hey, his right arm wasn't hit hit by the missile! Don't bullshit suddenly being able to cut through it
Now fully disarmed (kicks self), Mecha makes a retreat. Thanks to somehow being able to fly, Knux gets Sonic close enough to hurl him at the flying mech, leading to Mecha getting skewered and split
Sonic and co leave, revealing Eggman and Sarah in the wreckage. The doctor fumes about how Eggmanland hosts something far worse than Mecha, which Sarah calls BS
Cutting to another scene, Sonic thanks Knux, with Tails mentioning this
Yeah you guys really need a TV series to flesh this out, there are too many unexplained points for char introductions given how different this is to games, yet casually act like this is status quo. Also why is Sonic the only one shaded there?
Sonic and co realize the sun is setting, meaning that time is almost up before the generator explodes. So they head out, leaving Knux to do his own thing...for about 5 seconds
Knux joins the two, defying gravity while Sonic constantly has to deal with awkward terrain. Given he's a dick, eh
This isn't even an animation error, even bios for this OVA says he flies and not glides for some dumb reason. He's incorrectly referred directly as a mole in dub bios as well (like cuz Harimogura out of context is directly translated as "spiky mole")
But fans like his hat, so Knux is apparently excused for unexplained adaptation changes
That wraps up part 1 cuz of image limit, my thoughts
-Sonic is too douchey and dumb personality wise. His feats mask that for a lot of fans, but I don't buy it. Tails and Knux are alright though, especially with Tails copying Sonic's poses at bits, astraphobia, and his tech prowess, but Knux is just there. Eggman's good though
-The plot is messy. They needed to flesh out char origins for some, and the city
-This won't be fixed, but despite the expanse landscape, there's no fauna or other people shown. Feels weirdly empty
-I'm watching the Bandai Sub version. Eng dub there aren't major changes to plot though, and the translation error is strictly for DVD bios
-Not a fan of South Island being focus for Capital. It weirdly shrinks the world. Insert rant of how everyone is ignoring Sonic Team themselves changing locales
It's aesthetic and fun, but broken and poorly paced when looking past that. I can't fault the Eng dub
@randomthefox @darklightheart @beevean
3 notes
·
View notes
Text
BALAN WONDERWORLD DAY (REMAKE Inspired by Pluto Nash Day)
Yuji Naka : Fellow Sega representatives. As you can see that we decided to make a game with a new character made by Naoto Oshima, by the people of JRPG and Manga company Square Enix. But hey, we are all in this together for the new video game that I produced to be the successor to Nights. Well, At least it's 2021...And it means we're going to have Balan Wonderworld released in the year 2021, am I right fellas?
Sonic : [to Nights] A new game made for a company of JRPGS and Mangas, (scoffs) That's a random idea since Sonic 06, and besides. What's the worst thing that could happened?
"FRIDAY, MARCH 26, 2021."
[Cloud walks out of the studio surrounded by Balan cutouts]
Balan Developer : Did you enjoy the new game, sir?
[Cloud furiously punches the developer]
"LATER THAT DAY..."
[SQUAR ENIX HEADQUATERS - JAPAN]
[Newspaper : SALES OF BALAN BLOWS AS YUJI NAKA QUITS SQUARE ENIX FOR LIFE]
Square Enix Employee 1 : (after reading newspaper) Oh, dear lord! Have mercy on me! (faints)
(a melee breaks out. a couple of employees and characters including Disney and Marvel assaulted the Balan cutouts.)
Square Enix Employee 2 : Delete! Delete!
(another employee shreds the documents while another group fights)
Edward Elric : (set in a fiery aura) I'M ON FIRE!!!
( A couple more employees and characters vandalize the vending machine. A group of three men; Axel, Roy, and Sephiroth, drinking poisoned Kool-Aid before suffocating. A group of the main characters of Soul Eater are killed by Death the Kid before turning the gun on himself, killing himself)
Liz Thompson : Goodbye, cruel world. (turning the gun on herself, killing herself)
Patty Thompson : Goodbye, sweet life. (turning the gun on herself, killing herself)
(cut to the bathroom where a Janitor walks in on an employee hanging himself while Winry and Riza were fighting)
Janitor : Oh my Goodness! This is terrble!
(cuts to King Bradely's office)
Square Enix Employee 3 : I got the weekend's sales numbers of Balan Wonderworld, sir.
(Bradley gets up, runs on table and jumps out of the window from the top floor and laughs)
(a limo pulls up to the Square Enix Headquaters)
Barret : Who wants to see when Barret works?
Children : Me! Me! I do! I do!
(Bradley crashes through the limo, scaring the children)
Barret : HOLY SMOKES!
Announcer : The publishers of SEGA and Square Enix returns from Yuji Naka's Balan Wonderworld claimed over many lives. In 2022, the United States congress memorialized the terrible tragedy in Japan by establishing March 26 as Balan Wonderworld Day.
(Screen shows Balan's face with the words "Never Forget. 3-26-21". It is revealed that Balan and the group were all watching a video)
Balan : So, guys. What do you think?
Sonic : That sketch looked funny and you know it!
#robot chicken#balan wonderworld#sonic the hedgehog#nights into dreams#final fantasy#kingdom hearts#fullmetal alchemist#soul eater#sega#sonic team#naoto ohshima#yuji naka#cartoon network#adult swim#william street#square enix#crossover#dark comedy#dark humor#funny#tragedy
3 notes
·
View notes
Text
Yuji Naka in jail and Naoto Oshima back ar Sonic is certainly a combination right now.
4 notes
·
View notes
Text
Sonic & Yoshi/Mickey Mouse
Sonic & Yoshi As Mickey Mouse
Amy & Birdo As Minnie Mouse
Tails & Netty As Donald Duck
Blaze & Pink Yoshi As Daisy Duck
Wips (Sonic Colors) As Huey, Dewey & Louie (They Have Speech)
Knuckles & Plessie As Goofy
Rouge As Clarabelle Cow
Vector & Koopa Troopa As Horace Horsecollar
Ben Muttski & Poochy As Pluto
Feel & Mr. Game & Watch As Oswald
Zavok & Bowser As Peg Leg Pete
Waluigi As Mortimer Mouse
Uncle Chuck As Scrooge McDuck
Ray & Mighty As Chip And Dale
Professor Elvin Gadd As Ludwig Von Drake
Rotom Pokédex As Toodles
Pac-Man As Felix The Cat
Mario As Popeye
Mega Man As Astro Boy
Crash Bandicoot As Bugs Bunny
Spyro As Spike (My Little Pony)
Bean, Pin & Bin (Dynamite Dux) As Woody Woodpecker
Spongebob As Naranjito (FIFA World Cup 1982)
Fox McCloud As Rigby (Regular Show)
Bub & Bob As Gumball & Darwin
Geno As Pinocchio
Amigo (Samba Do Amigo) As Panchito
Brasonic As Jose
Hat Kid (A Hat In Time) As Little Dot
Boyfriend (Friday Night Funkin) As Senninha
Ty The Tasmanian Tiger As Casper The Ghost
Boyfriend (Friday Night Funkin) As Senninha
Croc As Horacio (Monica Gangs)
Lara Croft (Tomb Raider) As Betty Boop
Diddy Kong As Bosko (Looney Tunes)
Parappa As Pooch The Pug
Keroppi (Hello Kitty) As Flip The Frog
Flapjack (The Marvelous Misadventures Of Flapjack) As Juliano Enrico (Jorel's Brother)
Red (Angry Birds) As Garfield
Klonoa As Foxy (Looney Tunes)
Banjo (Banjo-Kazooie) As Yogi Bear
Blinx The Cat As The Cat In The Hat
Bentley Bear (Cystal Castles) As Cubby Bear
Yuji Naka, Naoto Oshima & Shigeru Miyamoto As Walt Disney
0 notes
Photo
Balan Wonderworld - Expectativa: Sucesso, Realidade: FLOP
Balan Wonderworld estreou em diversas plataformas em 2021, teria potencial para se transformar em um sucesso, uma vez que Yuji Naka, um dos criadores de Sonic the Hedgehog, estava coordenando o projeto. Embora o caprichoso projeto do criador de Sonic e Nights tivesse visuais esplendorosos, ele acabou por se tornar um dos maiores flops dos games. A razão?! O criador de Sonic acusou a softhouse de Final Fantasy e Dragon Quest de apressar o desenvolvimento de Balan Wonderworld... Segundo Naka, a Arzest e a Square Enix não dão a mínima nem para os games, tampouco para os fãs... Estaria a S.E. indo pelo mesmo caminho que a Konami?!
No Twitter, o criador de Sonic fez a seguinte declaração:
“Cerca de meio ano antes do lançamento do Balan Wonder World, uma ordem de serviço foi emitida para me remover do cargo de diretor do Balan Wonder World, então entrei com uma ação contra a Square Enix no tribunal. Eu gostaria de falar sobre o fato de que o julgamento acabou e a ordem de negócios perdeu seu efeito neste momento”.
“Eu acredito que se eles não se importam com jogos nem com seus fãs, a Square Enix é uma má companhia. Segundo documentos oficiais, a causa do meu afastamento do cargo de Diretor do Balan Wonderworld se deve a dois pontos principais. Esta decisão foi realizada pelo Produtor, Parceiro Promocional, Diretor de Som, Diretor de Projeto e Recursos Humanos.“
“Um ponto foi quando um YouTuber deveria apresentar e publicar a partitura da música do jogo para fins promocionais, tivemos problemas porque acreditávamos que era estranho que um ghostwriter escrevesse uma música arranjada para um novo jogo, então afirmamos que a música original deve ser usada em vez de um arranjo.“
“Além disso, o relacionamento comercial com a Arzest se desfez devido aos meus comentários sobre a Arzest enviar a compilação final sem corrigir bugs, embora houvesse problemas durante o desenvolvimento, e eu estava pressionando por mais polimento. Depois disso, Oshima falou com o produtor, Fujimoto, sobre isso.“
“O segundo ponto é que Oshima escreveu em um e-mail para Fujimoto dizendo: “Reuni a equipe de desenvolvimento e os informei sobre o adiamento da fase de teste do desenvolvimento. [Oshima disse] ‘Esta decisão foi tomada pelo produtor Fujimoto. Vamos fazer o nosso melhor pelo Sr. Fujimoto.' A equipe aplaudiu e aplaudiu. Isso foi totalmente inesperado e ficamos muito emocionados. A equipe, que recentemente estava bastante abatida, foi imediatamente revitalizada. Muito obrigado. Toda a equipe fará o possível.'” “
“Não tenho nada a ver com o cronograma de desenvolvimento porque ele é criado pelo produtor, não por mim (o diretor). Esses prazos apertados são decididos pelo produtor. Algo não parecia muito certo.“
“Não acredito que seja uma boa ideia lançar um game inteiramente original, apenas para utilizar arranjos. Acredito que a música original é o que atrai as pessoas e as faz desejar mais. Acredito que um bom game se faz trabalhando duro até o final, e só então esperando que os torcedores gostem. Acho estranho retirar o Diretor que comenta o desenvolvimento sem ter sido consultado sobre suas opiniões, e depois não permitir que ele se envolva em qualquer título por falta de tempo.“
“Fui proibido de compartilhar e curtir postagens em sites de mídia social e, portanto, não acredito que a Square Enix esteja cuidando bem de seus fãs. Houve tantos comentários gentis e fanarts maravilhosas para Balan Wonderworld, e lamento sinceramente não poder apoiá-lo. Também sinto muito pelos fãs que compraram e apoiaram Balan Wonderworld. Seguindo em frente, posso finalmente responder a você se você me mencionar ou me marcar nas redes sociais.“
“Acho que é totalmente justo pedir melhorias no game, já que éramos a equipe que fazia o game, e se não pudéssemos fazer isso, deveríamos pelo menos ter podido discutir, mas parece que não poderíamos nem fazer isso. Eu realmente não acredito que eles [Square Enix] se importam em apoiar o game.“
“Por exemplo, em Sonic the Hedgehog, duas semanas antes de ir para o ouro, mudamos a mecânica onde se você tivesse um único anel, você não morreria. Até o final, ainda tentamos melhorar o jogo e espero que todos ainda gostem desses games hoje.“
“Os criadores de jogos devem melhorar seus jogos até o fim, e acredito que é errado impedi-los de cumprir esse objetivo. Pedi ao meu advogado para negociar com nossos parceiros de negócios para pelo menos me permitir abordar questões sobre o desenvolvimento de Balan Wonderworld até o final, mas eles ignoraram meus pedidos, então decidi entrar com uma ação no tribunal.“
“É por isso que Balan Wonderworld recebeu todas as críticas e comentários que todos vocês conhecem bem. É uma pena que um projeto que eu havia liderado desde o início acabasse assim.“
“Pessoalmente, acredito que é uma verdadeira vergonha que Balan Wonderworld tenha sido lançado no estado em que estava. Eu queria mostrar ao mundo um game de ação em sua devida luz. Portanto, acredito que a Square Enix e a Arzest são empresas que não se importam com games nem com seus fãs.“
1 note
·
View note
Text
Lessee:
Every few thousand years, Dark Gaia emerges on its own and destroys the world. Light Gaia then restores the world.
Eggman, using powers of the Chaos Emeralds that came from aliens, broke the planet open and reawakened Dark Gaia and Light Gaia prematurely. In the process, the emeralds were rendered inert and powerless, which kinda/sorta happened before when Perfect Chaos used them, but instead of only draining them of their negative energies, somehow *all* of their energies were drained. It may just be one of those "we've performed an illegal operation and will now shut down" moment, or the emergence of the Gaias had some effect on them, but in general it's pretty hard to completely drain a Chaos Emerald as they're considered to have limitless power. So... ?????
Also in the process, after having had the Emeralds yanked out of him and being stuck in what was basically the cannon's core during the blast, Sonic absorbed a certain amount of Dark Gaia energy and became a Werehog. The way I remember this being explained was that the connection between him and Dark Gaia via the energy beam caused feedback, shooting the energy into his body, which is basically an energy sponge since it reacts to anything from Chaos Emeralds to World Rings to an overload of alien cyber-data. (Oshima or Naka said something like how Sonic has an unusual molecular structure that allows him to absorb and use energy. Also, Oshima said he was something "like a fairy".)
If not for all of that, Dark Gaia emerging like normal would not have the same effect on Sonic; another factor to this is how Dark Gaia's premature awakening left it with a body that was not fully re-formed after its previous awakening thousands of years ago, and it basically fell apart, splitting into multitudes of smaller nightmare creatures. This energy was collected and brought together eventually, from Eggman using his antenna to attract them to a single spot, as well as from Sonic beating them up and absorbing their power, which a nearly-perfect Dark Gaia ultimately ripped out of him, turning him back to normal and turning Dark Gaia into Perfect Dark Gaia.
Now, the EMERALDS... In the eons since the Ancients were eradicated, it's very likely that those who later found the Emeralds on Sonic's world built the temples to support Light Gaia during a Gaia event. Someone obviously had to have survived these events, seeing as how there are ancient manuscripts describing what goes on, which Prof. Pickle had been studying (as opposed to the scientific records in Asimov's Nightfall, where a huge cataclysm is determined to occur every 2000 years, though the method and reasons behind it aren't clear at first). Not only does Light Gaia utilize the temple structures themselves when engaging Dark Gaia, but they also have the power to restore the Emeralds.
wait so i thought about sonic unleashed for more than 2 seconds and now i’m confused. let’s say dark gaia hatched completely on its own with no help whatsoever from eggman ever. would’ve sonic still turned into a werehog? or was that just the effect of the blast that eggman did? if it was, why did it affect him in that way? the emeralds turned black, but why did it affect sonic the way it did? if the emeralds are what’s keeping the earth together, then does that mean without the emeralds sonic just looks like that?
66 notes
·
View notes
Text
I’m a big fan of AUs and the freedom that fans have to explore Sonic or any fandom in ways that diverge from the source material, but with AUs and more recent Sonic stuff being what a lot of new fans brought in from the movie will see, the possibility of providing false information is far to high if we are not careful. That SEGA also spreads misinformation only makes matter worse and it is the heart of this particular post.
One of the biggest misconceptions of Sonic that SEGA perpetrates both through retcons and from Sonic Generations onward is that Sonic before the Sonic Adventure (Adventure henceforth )rebranding back in 1998/1999 is that “Classic Sonic “ as he is dubbed these days is possessed of an age of around eleven and is even shorter than Sonic’s 1 meter/3′3″ height. The height can actually be sourced to a profile of Metal Sonic’s that lists him at around seventy something centimeters as well as Generations making him shorter to account for the difference in proportions. But the truth is, Sonic was always listed at 1 meter tall, both before and after the Adventure redesign.
[Character height chart for reference - http://info.sonicretro.org/images/9/99/Classic_character_heights.svg]
Age on the other hand is where things get really strange. Again, a retcon for Generations makes sense to an extent, especially when you consider that the characters had their ages shuffled around as it was with the Adventure redesign. Amy aged up from 8 to 12 and Knuckles aged up from 15 to 16. Tails remained the same but Sonic actually received a subtle change. Bios that listed Sonic’s age before Adventure typically listed him at 15 to 16 years old. That would actually make him the same age or older than his Adventure onward counterpart. But it gets even weirder. According to the Sonic Technical Files (currently hosted by Sonnic Fansite Sonic Retro here - http://info.sonicretro.org/Original_Story) Sonic was actually originally thought about to be even older, around 18 years old. Suddenly, Sonic from his typically dubbed Classic Era is actually definitively older than his modern counterpart, yet is portrayed as a younger bubbly child from Sonic Generations onward. And I assure you, this is a retcon.
If you grew up in the 90s like I did and were introduced to Sonic when he debuted back in 1991, then you will remember the western advertising over embracing his teenager with an attitude description. And it wasn’t just in game ads, it was in all Sonic media available in the west. The US cartoons, the Archie and Fleetway comics, and so on, portrayed Sonic as an uppity teenager with an attitude problem (some cases being far worse than others). That teenager of a high school age mentality was the backbone for why the Archie Sonic comics were littered with teenager romance drama, which would look rather distasteful if you think about it post retcons now. But they were not at fault for portraying Sonic based on being high school age. The material and information they were provided told them as such and so they based their interpretations off of that available information.
But it wasn’t just a western mistake either. If not for input from key members of SEGA of America (henceforth SoA) Sonic would be rather different and would even have had a human girlfriend by the name of Madona who was anything but a child.
[Pic here - https://vignette.wikia.nocookie.net/sonic/images/d/dc/Madonna.jpg/revision/latest?cb=20090313035151]
Madonna was not the only time it happened either as one of the last pieces of pre-Adventure release Classic Sonic material is the Sonic OVA or Movie produced by Japanese animation studio Studio Peirrot where a catgirl (read human girl with cat ears and a tail) was the main love interest and whom even Eggman/Robotnik wanted to marry (it’s weird, I don’t argue that). But more importantly, two of Sonic’s primary creators, Yuji Naka and Naoto Oshima, were listed as Production Directors for the two episode Original Video Animation (OVA) and were rumored to be involved quite a bit with the film. You can typically find it on youtube though I recomend the subbed version, bad video quality and all, to get a better representation of the Japanese perspective. It’s really eye opening and was very nostalgic in when I first watched it post Sonic Generations release.
The thing is though, the OVA released in 1996, years before the Adventure rebranding, and is strongly believed to be how Naka and Oshima see the character. This is actually reflected in the Sonic Adventure redesign as Yuji Naka on record (a shame I can’t find the link) has stated that Sonic was redesigned to bring him closer to the original character idea and to erase the growing cute identity that he was developing due to marketing. He even goes on to say that Sonic was never intended to be cute and that being a cute mascot character would inevitably pit him against Hello Kitty which would not have ended well. Yet, SEGA retconned the Naka/Oshima Sonic into being a bubbly hyperactive kid who was much shorter and generally hyper cute compared to his more modern interpretation of the character. This retcon is only made even more complicated when SEGA decided they didn’t like their “New” Classic Sonic being treated as the same character as their Legacy Sonic and even retconned that come Sonic Forces to say that he was actually from a different dimension. Years after Sonic Forces release that decision still riles up many more dedicated fans as it breaks the series continuity. Arguably, it has too. After all, if Naka/Oshima Sonic is older than Legacy/Modern Sonic and has the same height yet New Classic Sonic is shorter and strangely mute then something had to be changed or it just starts to fall apart for a cohesive narrative. Of course Amy’s four year gain already threw things into question but on it’s own was fairly harmless considering her role in the franchise as the main female lead and primary love interest. But New Classic Sonic’s muteness is what this post will be carrying on from.
One of the biggest misconceptions of Sonic before the Adventure redesign is that he did not speak. The primary reason for this misconception I usually attributed to him not speaking in the classics. this is actually a false statement as Sonic speaks in Sonic the Hedgehog CD, SegaSonic the Hedgehog, and is quite the chatterbox in a Japanese only popcorn machine. Admittedly, these are all difficult to experience items, especially pre-Adventure, but by the time of Soinc Generations’ release a good deal of these could be researched and Sonic CD was readily available to the public again thanks in no small part to Christian Whitehead of Evening Star Studios. but even outside of the games SOnic was shown to talk quite a bit before the Adventure redesign. Again both the western comics and cartoons and even numerous Japanese comics all showed him speaking quite a bit before the Adventure redesign. Of a more canonical nature however, the Japanese instruction manuals for most of the games from the original onward will show Sonic talking.
So, where did this misconception gain enough steam to become a retcon? It’s hard to say, but there are a lot factors that could lead to it. Major fan backlash was threatened when Generations was first revealed if they got Sonic’s voice wrong and hat it’d be better if he didn’t talk at all. SEGA is known for overreacting to negative feedback at odd and seemingly random times and this appears to me to be yet another case of it. But his muteness only got weirder when people started latching on to him being mute as a matter of shyness. I don’t know where that one originated from, but Sonic’s shyness is actually a trait of his, but it is specifically tied to how he feels about his self-proclaimed Amy Rose. When asked about, Yuji Naka once said that Sonic does likely like Amy deep down, but is too shy to act on those feelings. Naoto Oshima expands further on that stating that Sonic has a boyish immaturity in regards to his feelings and thus won’t act on them but should he mature in that regard he would end up with Amy. In other words, boyish immaturity and shyness are part of Sonic’s character, but they only reflect on certain facets of his character. His shyness and immaturity of his feelings for Amy though were instead stretched out to cover most of his character resulting in New Classic Sonic being a mute, when Naka/Oshima, Legacy/Modern, BOOM! (just to throw in another iteration where he is shy about his feelings for Amy), and even Movie Sonic are all rather talkative.
So that there is three misconceptions about pre-Adventure Sonic that are perpetuated officially by New Classic Sonic effectively being placed over Naka/Oshima Sonic. Again, I don’t aim to bash fanfics and AUs as I love them and the way they explore the characters in new ways, but for the sake of new fans not being overly confused, it should be noted if your Classic Sonic is New or Generations based, or the Naka/Oshima, pre-Adventure version. There are hugely massive differences between them with things like height, age, and talkativeness being hugely noticeable. Otherwise, keep writing, drawing and having fun, and may all of the movie’s fans who find their way into the fanbase enjoy themselves
#sonic the hedgehog#sonic misconceptions#misconceptions born of retcons#misconceptions#retcons#Naka/Oshima Sonic#legacy/modern sonic#boom! sonic#movie sonic#long post#long rant#thoughts#my thoughts#clarification
4 notes
·
View notes
Text
DUALIZE with NiGHTS
#sega#sega saturn#naoto oshima#nights#nights into dreams#nights journey of dreams#sonic team#yuji naka#mixed media#crayon#oil pastels#collage art#procreate#nostalgia
810 notes
·
View notes
Photo
So I might be a little TOTALLY HYPE for Balan Wonderworld?
#Balan Wonderworld#Yuji Naka#Naoto Oshima#NiGHTS#Sonic#sonic the hedgehog#billy hatcher#mario odyssey#HYPE
998 notes
·
View notes
Text
Why do I award BalanWonderworld as a masterpiece?
Introduction
⚠️I'm using a translator, so I apologize if any parts are difficult to read.
In this article, I will write about why I award Balan Wonderworld as a masterpiece, with answers to criticisms.
When I played the demo version, I thought this game was SO BAD. But I believed Yuji Naka and bought the full version. (Before I knew it, I had bought four of them...) I'm not raving blindly about it.
At first, I was hopelessly disappointed because nothing had changed from the demo version. However, in chapters 2 and 3, I was impressed by the three-dimensionality and beauty of the stages, and in chapter 4, I realized the comfort of gaining freedom through the acquisition of costumes.
By the time I was completely finished, I was convinced that this game was a great piece of work.
This is an article that I wrote after spending nearly 100 hours on this game.
I hope you will read it.
Main part
First of all, this game is not a game with flashy action as its primary objective. (Flashy battle action is possible in some scenes.)
【Puzzle】 【RPG】 【Exploration】
It is structured around these three main components.
The game also features a "Balance AI" that senses the player's movements and makes changes to the difficulty and world. There is also a presentation of my own work, so please take a look!
Please read with the above in mind.
■ One button action is stressful.
▶︎ As mentioned earlier, this game is not intended for flashy action. At its root, it is an RPG and does not require multiple buttons. The reason it's a simple operation is because it doesn't need to be.
There is only one button, but instead the player is given the freedom to select up to three actions of their choice. The way to play Balan is to find your own strategy within these constraints.
Some people point out that you can't jump, but only a few outfits limit jumping. Most of them are attack-oriented outfits. It's up to you to decide whether you want more attack power or more movement power.
If you're still not convinced, this game just isn't to your liking.(If that's you, I recommend the Wii version of Rodea.)
NiGHTS and Sonic are also action games with simple controls, but the concept is different from Baran, as explained below.
From the very beginning, NiGHTS and Sonic are one-button games that allow for exhilarating action. The action feels good and allows for improvement through trial and error.
However, Balan begins in a state of helplessness. One of his goals is to use his wits and eventually gain the power to run freely around the three-dimensional stage.
Freedom from discomfort. This catharsis is the best part of Balan.
It is also linked to the story's theme of opening closed minds.
■ The structure of the puzzle is sketchy.
▶︎ There is an intention behind this. By making the puzzle structure more flexible, the player is given more choices.
Therefore, each player will have a completely different solution to obtaining a single statue.
Also, each time you play the game, you will find new strategies, making it a game that can be played repeatedly.
This is the reason why Yuji Naka was so confident about this game.
Personally, I think that this action with a puzzle concept has a similar point of view to card games and rock-paper-scissors.
The Mega Man series is a typical example of a game that requires you to observe the situation and your opponent's movements to find the right technique and move. In fact, there is a famous episode where it was derived from rock-paper-scissors. This is also a game where you can enjoy improving through trial and error, but I think the structure of the rules is similar to that of Balan.
■ It's a pain to stock up on costumes.
▶︎ There is no need to overstock costumes. The minimum number of costumes needed to clear the course will naturally be available. Dependence on certain costumes can make the game monotonous. Also, the BalanceAI can sense your movements and take countermeasures.
As the difficulty level increases, you will have a hard time because the costumes will not come back.
The game is made more interesting by the style of play that allows you to use all the costumes to their fullest extent and bring out the true value of each one.
If you run out, explore the stage while collecting costumes. It may lead to new discoveries.
Even if you don't have a specific costume, there are many situations you can get through by applying other costumes.
This degree of freedom is what makes Balan so interesting. The strategy is left to your imagination.
■ The stage is curved. Isn't this a useless design?
▶︎ The curvature of the map allows you to see every corner of the stage. You may be confused because there is no other game that tries to do something like this. However, this is an ideal map for exploration games.
The basics of this gimmick are used as of chapter 1. Chapter 7, which has particularly large differences in elevation, makes good use of this gimmick.
■ The difficulty level is too low.
▶︎ Basics → Application → Review (Boss battle)
This game is designed to follow the above flow thoroughly. As a result, the difficulty level in the early stages is kept low, but the endgame is quite difficult. I almost lost my mind in chapter 12.
The bosses are easy to defeat. However, it is difficult to conquer all three strategy patterns.
Also, if you keep defeating enemies quickly without taking damage, the difficulty level will increase.Stronger and faster enemies will appear in large numbers.I found the difficulty level increased at chapter 3.
In other words, the difficulty of the game depends on how good you are.
■ I want to have a HP separate from my costume.
▶︎ This system prompts the player to use a different costume in case of failure.
Depending on the situation, you can either sacrifice valuable costumes, or use inconvenient but well-stocked costumes... The game throws a variety of choices at the player. This gameplay becomes more apparent as the difficulty level increases.
If you separate the HP from the costume, this tense gameplay will be lost.
The system of choosing outfits based on what will happen next fosters the ability to think and survive on one's own. It will also help the child's ego independence.
■ I need more explanations and hints. It's designed in an unfriendly way.
▶︎ It's not a game that requires you to do anything difficult, so if you think about it, you should be able to understand it to some extent. All you have to do is immerse yourself in collecting statues by any route you can think of.
Some people criticize Balan for being old-fashioned, but they are missing the point.
Games are essentially content that teaches you to think and act for yourself. This is a posting of what games should be, and a refreshing return to the basics.
However, I don't mean to criticize modern games. The immersive feeling of being in a movie, and the friendly design of the UI that shows you where you are going so you don't get lost. I think it's a beautiful evolution for today's hectic world where it's hard to find time to be alone.
However, to be honest, it is abnormal to say that only works that follow the latest trends are evaluated, and it is difficult to say that there is creativity in such works. Evolving technology and the presence or absence of originality have completely different meanings.
I would like to say that games like Balan, which have their own rules and think for themselves, are what we need today.
■ I don't understand the story. I want subtitles.
▶︎ With both video and dubbing, the amount of information is extremely high. By not using real words, all the people in the world have the exact same experience. Very romantic, don't you think?
It's not to dismiss the unspoken parts as non-existent, but to let your imagination run wild and have fun with it.
Since ancient times, there has been an aesthetic in Asia that finds meaning in blank spaces.
If you want a more substantial story, I recommend the novel version, which probably has what you want. It is available for Kindle.
At the end
Balan Wonderworld is a game designed to grow with the player the more time they spend playing.
Despite its gorgeous visuals, the reality of the story is deep and Yuji Naka's philosophy shines through, making it a masterpiece that can be called a compilation of his work.
At first, you may find some scenes difficult or the system annoying. However, they all have a meaning and will make sense as you continue to play.
Balan is built on a very complete system.
EVERY MOMENT IS AN ADVENTURE... This tagline is true.
But the fact is that Balan is a very peaky game. But that's also true for Sonic and NiGHTS.
If you have enjoyed Yuji Naka's past works, you will surely understand the quality of Balan. I recommend that you take the time to face this game first without any preconceived notions.
Now that I've spoken highly of Balan, I'd like to offer some criticism of the official advertising.
I think the main reason for this failure was the poor choice of stages included in the demo version, which made it difficult to convey the fun of expanding the degree of freedom by acquiring costumes, the sense of freedom, and the fun of being able to create a number of unique strategies.
As for the official SNS, rather than introducing the costumes and the storyline by themselves, the official should have done a better job of showing how they are all connected to make this game interesting.
That's how it looked from my personal point of view, but I believe that the current situation is the result of continuous failures in the area of advertising.
I'm so disappointed that this masterpiece is being buried, and I hope that the officials will have the guts to turn its reputation upside down even now.
Hopefully, this game will get the recognition it deserves. I love Balan Wonderworld.
#balan wonderworld#game#square enix#game review#yuji naka#naoto oshima#バランワンダーワールド#playstation#bww#nights#nights into dreams#sonic#sonic the hedgehog
79 notes
·
View notes
Text
If I can praise Sonic and the Secret Rings for having amazing visual designs and entertaining music, but still call it a bad game then you can bet that I’ll feel the same wave of disappointment with Balan Wonderworld! Absolutely awful.
16 notes
·
View notes
Text
Darkness Reborn ~ Origins of the Ink Demon Final Chapter Pt. 17 (2/2) ~
[In the City - Masaru Setsumaru, Tadashi Kinukawa]
Quatre : So, umm...I'm suggesting that you are the daughter of that NPC, Principal Tyrell. And they say that you are an NPC, correct?
Rico Tyrell : Created within Sonic Team's data, I was the first female Hunter and first female Humarl, I thought that the HUmarl was supposed to be in the early stages, but sadly I was the only Humarl and I held captive by Dark Falz's power when he manage to cause the explosion on Planet Ragol after what he did to Flowen, Pioneer 1, and including me. I thought that I was gonna be the hero of my own story, but Sonic Team rejected it and I was still a HUmarl but it's all good that I was modded as an playable characters thanks to PSO players that used play Phantasy Star Online before the original servers was shut down before the Dreamcast met it's fate and Sega would be going out of the hardware business. Can't say that how does one company meet it's failure and beginning to cope with it.
Quatre : Yeah, that happens sometimes. But it's not my concern that officials of Sega forced Sonic Team to shut down the original servers and led players to create the private servers. They weren't planning on shutting down PSO, they wanted to get rid of PSO. No wonder they're so eager shutting the original servers down. Heck, even in the 21st century, We usually do know or don't know PSO. Sonic Team had that opportunity when Yuji Naka and Naoto Oshima was at the top of their game in the 90s, bringing Sonic, bringing Nights, bringing Phantasy Star at it's finest and everything else that is part of Sonic Team's legacy, From RPG classics of Phantasy Star to the world's fastest blue blur himself, Sonic the Hedgehog.
Rico Tyrell : True. Phantasy Star was the first Sonic Team Title made by Yuji Naka before the Blue Hedgehog himself. Phantasy Star and Sonic were different from Sonic Team. Time changes from the world of Sega itself, we had our fair shares with other developers like Game freak that created Pulseman and what about AM2 that gave birth to Dayotna and Shenmue.
Quatre : Luckily, if you don't know about that much, I bet Phantasy Star's first protag was a girl and she's a hottie, she has a brother named--
Heero Yuy : Enough! *GUNSHOT* Our time for talk is over, we can't wast any more of it and needed to complete the mission. It is our duty to protect Real World AU from the forces of true evil! I'm not letting anyone getting away with this!
Quatre : Okay then, I see your point. But what about the thing about the true intentions that Soul World may offer? About this incident of a hero named Maka Albarn was framed for a crime that she did not commit, a look alike of her named Inky Albarn is responsible for the attacks in Tokyo and...
Trowa : Hey, guys. I found a floating white light. I wonder what this. And I think it's coming closer to us.
Rico Tyrell : Umm, fellas? I would be asking questions about the incident in Tokyo, but that's the explanation on the the point of--IS THAT THE SOUL OF HEATHCLIFF FLOWEN!?!
Trowa : Wait, who's soul was it?
Heero & Rico : DON'T TOUCH ANYTHING WITH YOUR HANDS, YOU DOLT!
Trowa : Relax, it's only a Soul of your dead teacher. And besides, it's harmelss and would never even--
Shadow : Don't touch it!
[IDOLA ~ Have the Divine Blade - Hideaki Kobayashi]
*DBZ SFX : ENERGY POWERING*
Trowa : Oh man! Not good! I accidentally woke him up!
Rico Tyrell : I told you not to touch it! You didn't woke him up, you idiot! Your brought him back it to life be reviving it and now it's going to have legs! Do you realize what you've done!?
Trowa : Oh, big mistake.
*RUMBLING+OLGA FLOW ROARS*
"OLGA FLOW PHASE 2 : TRUE FORM OF HEATHCLIFF FLOWEN"
(the Battle begins)
Heero Yuy : The bastard's alive again! I knew that some ransom Idiot must've touched the Soul of Flowen!
Trowa : Well, sorry! That was minor a mistake, I promise that I would never touch anything again on purpose!
Quatre: We're gonna be scrambled eggs if we don't stop this guy! Oh no! He's beginning to walk on his own around the area and...what's he planning to do?
Rico Tyrell : Oh crap...Dodge! [the group avoids the attack]
Trowa : This guy's going nuts again! Are you sure this giant is the Flowen that you know!?
Rico Tyrell : Yes, he was! But eventually I realized that he died before me! We would completely expunge ourselves if any player that is an idiot!
Quatre : How would you know!?
Olga Flow/Flowen : (talks in mutant language)
Rico Tyrell : Sh*t! Get down!
*DBZ SFX : Energy Blast+Explosion*
All : WAAAAAAAH!!!
Rico Tyrell : He's doing the attacks, the same thing that Dark Falz did it once on the players.
Quatre : And trying to sink everyone including the facility into the seabed, and would be lost forever! We have to stop it at all costs!
Trowa : Somebody stop that mad man! That creature of a human is going crazy if he keeps that up! We need to simmer this thing down before it can cause anymore damage! This world's not big enough for the giant in the seabeds!
Wufei : It'll take us 10 seconds to beat this guy down! He looks very big and it can really pack a punch!
Heero Yuy : That's what you're thinking what I'm thinking!
Rico Tryell : I'll handle this one! [summons a Red sword] Red swords. You like em very much?
[the group shakes heads "yes]
Rico Tyrell : That's what I thought so. Hi-ya!
*DBZ/One Piece SFX : Sword slashing*
Olga Flow : [roars in pain]
Trowa : Yes! Red weapons is the one true weakness for the giant! Huh? [suddenly, his appearance changes into Flowen] Holy sh*t, guys! This giant just switch my body and I'm the man of a hunter who died of D-Cells! Not much of an old due who is ripped. At least, Heathcliff Flowen was the only character that is playable, if only one's soul isn't good enough for this kind of body.
*DBZ/One Piece SFX : SLASH!*
Trow : GWAAA-HAAAA!!! Ow, Rico! What's the big idea attacking me!?
Rico Tyrell : Oh great! even switching souls with Flowen can cause the player damage health due to switching appearances. Not one of Sonic Team's better ideas to come up with.
Trowa (as Heathcliff Flowen) : Hello! That sounds like a bad idea if we attack Olga Flow, the player's health points will be damaged. Pretty obvious, right?
Wufei : Not even a single hit to defeat this guy. He's kinda tricky. Otherwise, he might go berserk take one's soul at another awkward!
Trowa (as Heathcliff Flowen) : Awkward!
Quatre : How are you gonna get your soul back.
Trowa (as Heathcliff Flowen) : Easy! (scene flips) I had to do it with a red weapon and some Techinque points! Light is the power that is very equivalent to darkness. But hey, at least I got my body back!
Quatre : Look! He's dazed and he is worned out! Now's your chance Rico!
Wufei : NOW THIS MOTHERF*CKER DOWN!
Heero & Rico : Got it!
Heero Yuy : Sorry, Flowen! If you want to stop, then next time, try finding yourself to go with the freakin' flow!
*DBZ SFX : JUMPING HIGH*
Heero Yuy : HIYAAAAAAAAAHHH!
*DBZ SFX : SWORD KILL*
Olga Flow/Flowen : [talks in mutant language]
Heero Yuy : Timbeeeer!!!
*DBZ/One Piece SGX : Wall Hit/Crash*
Heero Yuy : May your soul rest in peace...
*DBZ SFX : Falling+Sword claning*
Heero Yuy : ...as a weapon by the way!
Trowa : That was anti-climatic.
Quatre : Phew! Looks like we stopped in time.
Wufei : That'll put him in his place.
Flowen : Rico...Is that you?
Rico : Flowen? You're...You're back!
~ Ninety-Seventh Scene : The Hunters of PSO Pt.2 ~
#mobile suit gundam#gundam wing#phantasy star#phantasy star online#bandai namco#sega#sonic team#studio sunrise#crossover#drama#dark comedy#horror#mystery#thriller#supernatural#dark fantasy#science fiction#adventure#action
0 notes
Text
THIS IS JUST IN: Yuji Naka and Naoto Oshima, creators of Sonic the Hedgehog, have reunited to create a brand new game after 20 years! Naoto Oshima will be responsible for the character’s design, while Yuji Naka will be the game’s director!
Balan Wonderworld will release on Spring 2021 and will be developed by Square Enix!
Here is the game’s official website.
52 notes
·
View notes