#Monster Hunter World PS4 update
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satoshi-mochida · 9 months ago
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Monster Hunter Stories remaster announced for PS4, Switch, and PC
From Gematsu
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Capcom has announced a remastered version of its 2016-released 3DS RPG Monster Hunter Stories for PlayStation 4, Switch, and PC (Steam). It will launch this summer.
Here is an overview of the game, via Capcom:
About
Embark on a journey into a colorful world where mighty monsters roam and people make a living by hunting them. Nestled within this land lies a hidden village where the locals follow a different set of customs. Here, Monster Riders form bonds with Monsties instead of hunting them. Unlike Hunters, Riders forge bonds and harness the power of kinships stones, allowing them to explore the vast and exhilarating realm together. Fight together in thrilling battles, hatch Monstie eggs, and customize your companion to suit your style. Ready your gear and prepare for an epic ride, Monster Hunter Stories will also be getting new features and enhancements in this release:
Refined Graphics – Originally released on the Nintendo 3DS, players can now experience riding Monsties in stunning detail on larger screens, enhanced with improved modeling, textures, and lighting in high definition.
Now Fully Voiced – Immerse yourself in the adventure with full Japanese and English voiceovers.
Additional Language Support – Monster Hunter Stories will have additional language support, newly featuring Traditional and Simplified Chinese, Korean, Russian, Brazilian Portuguese, Polish, and Arabic.
Museum Mode – Delve deeper into the world of Monster Hunter Stories through the newly added Museum mode, featuring the game’s background music and developer sketches.
Included Title Updates – Previously only available in Japan, players can now enjoy title updates, unlocking content from TU 1.20 and TU 1.30.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
English
youtube
Japanese
youtube
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stars-and-clouds · 1 year ago
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A List of my Favourite 'Gothic' Media
Last Updated: July 30th 2024
My preference to gothic aesthetic is mostly victorian goth. Hence, this is what the list will consist of with some outliers. This is not a list of every good gothic media out there, it’s just the ones I have consumed and truly make me feel like I’ve transported into that world.
This list is very selective and subjective. It doesn't always follow the textbook or culturally accepted meaning of 'goth'. It is mostly about the vibe, aesthetic, feelings and motifs that are associated with a beautiful, melancholic and mystical story.
Feel free to submit me ideas for the list, or add your own in reblogs/comments and I will keep updating this post as I consume more of said media =D
*The titles in italics are not exactly gothic but give the same melancholic, beautiful vibe that draws me to gothic media.
Movies:
Corpse Bride (2005)
Crimson Peak (2015)
Bram Stoker’s Dracula (1992)
Edward Scissorhands (1990)
Dracula Untold (2014)
Haunted Mansion (2003)
Van Helsing (2004)
Pan’s Labyrinth (2006)
Interview with the Vampire (1994)
Vampire Hunter D (anime movie) (1985)
The Others (2001)
Constantine (2005)
Only Lovers Left Alive (2013)
Phantom of The Opera (both movie and play)
Series (Anime, TV shows, Cartoons):
Penny Dreadful (tv series)
Castlevania (netflix, cartoon/western anime)
Courage the Cowardly Dog (cartoon)
The Haunting of Hill House (netflix)
The Haunting of Bly Manor (netflix)
Supernatural (Not gothic per se, but it has the melancholy and secretive, monster world and lots of themes of loss and happiness.)
Carnival Row (more dark fantasy, than gothic but it's basically set in victorian London and I love it)
Books:
Jane Eyre - Charlotte Bronte
Frakenstien - Mary Shelley
The Night Circus - Erin Morgenstern
Dracula - Bram Stoker
The Tenant of Wildfell Hall - Anne Bronte
Penny Dreadful (serial fiction) - (Various)
Doesn’t really count but all the northern bits of ‘A Song of Ice and Fire’ make me feel that way too.
The Castle of Otranto - Horace Walpole
Fevre Dream - George R.R. Martin
Games:
Vampyr
Castlevania Series + Lords of Shadow
FFXIV- Heavensward (Expansion)
Albino Lullaby- Episode 1
The Witcher 3: Blood and Wine (Expansion)
Vampire: The Masquerade - Bloodlines (any of their ttrpg campaigns or interactive/visual novels are also good)
Curse of Strahd (D&D)
Bloodborne (PS4)
Silent Hill 2
Following are Visual/Interactive Novels:
Any of the ‘Vampire the Masquerade’ Books (they’re sub par but I love the vibe) (IN)
Psychedelica of the Black Butterfly (VN)
The House in Fata Morgana (VN)
Music:
this section will be really long so i will properly update it later.
Oh Willow Waly from The Innocents
The Unqueit Grave Penny Dreadful Version
youtube playlist with my favourite gothic sounding music
Gothic Pinterest Board
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shinigami-striker · 11 months ago
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Top 40 Games from [Capcom] | Thursday, 12.28.2023
As of 2023, these are the top 40 best-selling Capcom games of all time:
any Capcom game that shipped or sold at least 1 million copies worldwide will appear on this list
the list down below won't count any compilations, any ports nor remakes/remasters such as Resident Evil 2 (2019) or Ultimate Marvel vs. Capcom 3 (2011) as primary examples
1st - Monster Hunter: World (2018 / 19.10 million copies) | PC, PS4, Xbox One
2nd - Monster Hunter: Rise (2019 / 13.60 million copies) | PC, PS4, PS5, Switch, Xbox One, Xbox Series X | S
3rd - Resident Evil 7: Biohazard (2017 / 12.70 million copies) | PC, PS4, PS5, Switch, Xbox One, Xbox Series X | S
4th - Resident Evil 6 (2012 / 8.90 million copies) | PS3, Xbox 360
5th - Resident Evil Village (2021 / 8.70 million copies) | PC, PS4, PS5, Switch, Xbox One, Xbox Series X | S
6th - Devil May Cry 5 (2019 / 7.40 million copies) | PC, PS4, Xbox One
7th - Street Fighter 5 (2016 / 7.40 million copies) | PC, PS4
8th - Street Fighter II (1992 / 6.30 million copies) | SNES
9th - Resident Evil 2 (1998 / 4.96 million copies) | PS1
10th - Monster Hunter Freedom 3 (Japan only) (2010 / 4.90 million copies) | PSP
11th - Monster Hunter Generations (Japan only) (2015 / 4.30 million copies) | 3DS
12th - Monster Hunter 4 (Japan only) (2013 / 4.10 million copies) | 3DS
13th - Street Fighter IV (2009 / 3.50 million copies) | PS3, Xbox 360
14th - Resident Evil 3: Nemesis (1999 / 3.50 million copies) | PS1
15th - Dead Rising 3 (2013 / 3.40 million copies) | Xbox One
16th - Resident Evil: Revelations 2 (2015 / 3.30 million copies) | PC, PS3, PS4, PS Vita, Xbox 360, Xbox One
17th - Dragon's Dogma: Dark Arisen (2013 / 3.20 million copies) | PS3, Xbox 360
18th - Dead Rising 2 (2010 / 3.20 million copies) | PC, PS3, Xbox 360
19th - Devil May Cry 4 (2008 / 3.00 million copies) | PS3, Xbox 360
20th - Dmc: Devil May Cry (2013 / 3.00 million copies) | PS3, Xbox 360
21st - Resident Evil (1996 / 2.75 million copies) | PS1
22nd - Resident Evil: Operation Raccoon City (2012 / 2.70 million copies) | PS3, Xbox 360
23rd - Resident Evil: Revelations (2013 / 2.50 million copies) | PS3, Xbox 360
24th - Street Fighter 6 (2023 / 2.40 million copies) | PC, PS4, PS5, Xbox Series X | S
25th - Dino Crisis (1999 / 2.40 million copies) | PS1
26th - Resident Evil 4 (2005 / 2.30 million copies) | PS2
27th - Marvel vs. Capcom 3: Fate of Two Worlds (2011 / 2.20 million copies) | PS3, Xbox 360
28th - Marvel vs. Capcom: Infinite (2017 / 2.20 million copies) | PC, PS4, Xbox One
29th - Devil May Cry (2001 / 2.16 million copies) | PS2
30th - Lost Planet 2 (2010 / 2.10 million copies) | Blackberry, PC, PS3, Xbox 360
31st - Onimusha 2: Samurai's Destiny (2002 / 2.10 million copies) | PS2
32nd - Onimusha: Warlords (2001 / 2.02 million copies) | PS2
33rd - Monster Hunter Tri (2009 / 1.90 million copies) | Wii
34th - Street Fighter X Tekken (2012 / 1.90 million copies) | PS3, Xbox 360
35th - Dead Rising (2006 / 1.80 million copies) | Xbox 360
36th - Monster Hunter Stories 2: Wings of Ruin (2021 / 1.80 million copies) | PC, Switch
37th - Mega Man 11 (2018 / 1.80 million copies) | PC, PS4, Switch, Xbox One
38th - Lost Planet: Extreme Condition (2006 / 1.70 million copies) | Xbox 360
39th - Devil May Cry 2 (2003 / 1.70 million copies) | PS2
40th - Onimusha 3: Demon Siege (2004 / 1.52 million copies) | PS2
That's pretty much it. In case I missed a few things, I'll update the list whenever I can.
Happy 40th anniversary, @official-capcom (Capcom)!
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honks-n-stonks · 2 years ago
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Uhh... hi! The name's Goose, and I do art! Sometimes. I also reblog a lot of stuff, mainly my interests, so watch out for that if that ain't really your style.
Speaking of my interests, here are some of my main ones! You'll hear me talking about the ones in bold a lot...
Monster Hunter (I play both Rise and GenU on the Nintendo Switch, and I have World on PS4!)
Puyo Puyo
... Battle Cats...
Toontown (Corporate Clash) AHH
SPLATOON!!!!!!!!!!!!
And here are some games I like to play... I might talk about these occasionally as well! (I play most of these on PS4, but games marked in red I play on Switch!)
Don't Starve Together
Plants Vs. Zombies (GW 1 & 2, BFN)
A Hat in Time
Sackboy: A Big Adventure
Overcooked! (2 and AYCE)
Risk of Rain 2 (refusing to update it to SotS....)
Deep Rock Galactic (peak..)
Hollow Knight (gotta play it again ooouuuugghggtghh)
Minecraft
Fortnite (very infrequent, but I hop on it for STW and stuffs from time to time)
Monster Hunter World
Dragon Ball FigherZ (I'm very at it and haven't touched it in a bit...)
Monster Hunter Rise (+ Sunbreak)
Monster Hunter Generations Ultimate
Risk of Rain Returns (I ALSO SUCK AT THIS GAME 😭)
Mad Rat Dead
Bomb Rush Cyberfunk
SPLATOON 3!!!!!!!
❕psst... I play Ultimate Chicken Horse and Toontown Corporate Clash on my shitty laptop.... but it's so bad those are practically the only games that work on it. and UCH only works at the Lowest Settings Possible please help me
Uhh... yeah! I'll probably add more games as I go on.
Ah, right, DNI! Zionists, Homophobes, Transphobes, TERFS, NSFW, Proship, all that jazz. Just... don't be weird towards me! That's all I ask.
Oh, and here are some of the tags I use! I don't. Know how to do the cool link thing so you'll just have to manually search these tags yourself. Sorry...
#house explosion.mp4 -> My art tag! (yeah. I use the same tag on Twitter btw!)
#not my art! -> Not my art!!!
#fowl rambling -> Me talking about stuff, may extend to tag-only rambling sometimes...
#who out here huntin they monster -> Monster hunter tag!
#straight from the box- the ask box! -> someone slipped me a letter in the askbox, and I responded!
#honk of fame -> fave tag!!! peak is here....
[🎃] #trick or tweet -> for all the trick or treating asks! Look, I know geese don't tweet, but let me have this...
#puyohunter au -> oh god. I monster huntered Puyo Puyo. You cannot stop me. ... There ARE other medias mixed in, but that's a secret... I haven't worked on it in awhile, but I promise I'll update it eventually... I promise.....,,
that's it! For now.
Oh wait, I just remembered...
I have one sideblog! 1!
@nonogram-hell -> Animal Jam sideblog... Been on a mini-hiatus here, whoops.....
Okay okay! NOW that's it. Maybe.
(updated 10/31/24)
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hopeymchope · 1 year ago
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Surprises and takeaways from Capcom's "Platinum Titles" list
I never knew that Capcom maintains a list of every title they've ever produced that sold over a million units -- complete with how many units that game sold. But they do, and they just updated it! And it's fascinating!
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There are currently 113 games on the list, although the way they arrange some of this stuff is INCREDIBLY specious. Like: Resident Evil 4 for GameCube and PS2, Resident Evil 4 for Wii, and Resident Evil 4 for download on PS3, PS4, Xbox 360, Xbox One, Xbox Series AND Switch? Those are three separate entries despite being ports of the exact same goddamn game! Like, if you're gonna do THAT, why is the PS2 version listed alongside the GC version?!
Whatever, peeps. Here are some highlights of the list:
The top two items on the list are Monster Hunter games: World and Rise. Of course. But Monster Hunter World: Iceborne is listed as its own separate game at #5. Kinda odd.
Resident Evil fans regularly decry Resident Evil 6 as one of the worst in the series. Despite this, it's also in Capcom's top 10 best-selling games EVER. (For some reason, the list piles every single version of RE6 into one entry, unlike so many other games here). It's #7. And it's the third-best-selling Resident Evil game to date, too!
Best-selling RE game? Resident Evil 7. It's #3 on Capcom's list. But Resident Evil 2 remake is RIGHT behind it, and it might surpass it soon. Overall, when you look at the entire list, it's hard to deny that Resident Evil is the most popular franchise that Capcom's got. Damn near every spinoff series is represented herein — as well as some one-off side games.
Only ONE game makes the Top 10 that isn't either a "Monster Hunter" or a "Resident Evil." That would be Street Fighter V, sitting pretty at #9.
In fact, there's ALSO only ONE game in the entire Top 25 that isn't a "Monster Hunter," "Resident Evil," OR a "Street Fighter." It's the one and only Devil May Cry 5 at #11!
Now it's time for "Games that are often called failures that still are on the Platinum Titles list celebrating their sales." We already mentioned Resident Evil 6 above, but how about Remember Me at #85? 1.3 million units sold for a brand-new IP from a largely unknown developer is FUCKING GREAT. And do you remember how negatively Marvel vs. Capcom: Infinite was received? EVO barely even had a tournament for it. But it's the second-highest seller in its series, with its #52 placement putting it only five spaces behind MvC3. (Ultimate MvC3 is, of course, its own entry on the list. Sigh.) Guess it did QUITE all right for Capcom. Also: Bionic Commando reboot isn't far behind Remember Me at #87 with its own 1.3 million cited sales. But I understand that they probably spent more on that and expected even more because of the name recognition. It wasn't a new IP, sure. Maybe you expected more from the name brand. But what about that widely maligned DmC: Devil May Cry reboot? Well, with 2.9 million sales in its initial release and another 1.3 million for its Definitive Edition, it's the second-highest-selling Devil May Cry game EVER. Only DMC5 topped it. But I guess those sales don't put it very high above DMC4's, which was probably disappointing given that a reboot was meant to reinvigorate the series. Even so, kinda seems REALLY silly to call that number a failure, huh? "Biggest seller in the franchise" is a success by ANYONE's measurements. Maybe Capcom just had stupidly unrealistic expectations, Square Enix-style. :P
We already covered the top-selling games from Street Fighter, Resident Evil, Monster Hunter, and Devil May Cry. So let's cover some other big Capcom franchises to see how their best-selling entries performed... under the below cut, that is.
I guess being a launch title for the XB1 helped Dead Rising 3 be the biggest in the series despite being absent from PlayStation systems, because it's at #27. And if they included "Apocalypse Edition" in that same entry, it'd have another million under its belt!
The original Dino Crisis made #42 counting ONLY its PS1 version, so it would logically be even higher if they counted the Dreamcast release. And Dino Crisis 2 ALSO made the Platinum list at #97! With all that in mind: Where's my fucking remake/new sequel?!?!
Onimusha 2: Samurai's Destiny is at #49 with 2.1 million sold, and the first one not isn't far behind it at #54 — ONLY counting the PS2 release, notably. Would it beat Onimusha 2 if they included the Xbox port "Genma Onimusha" in those sales?
I have a bizarre amount of affection for the Lost Planet series. Alas, my it's my least-favorite entry — Lost Planet 2 — that barely squeezes into the top 50 at #50 with 2.1 million sold. And my fav entry, LP3, isn't even on the list! At least part 1 made it to #67... but that only counts the 360 and PC release. For some reason, PS3 isn't counted in that total.
Okami HD first released on PS3. But in a blatant instance of Bullshit Accounting, its entry on the Platinum Titles list only includes the PS4, Xbox One, and Switch ports. And that's not even getting into the fact that it's just an uprezzed port of the PS2 game that already had a Wii port. Neither of those versions are counted here either, but this shitty accounting made #51 anyway. By the way, if you're wondering about that original SD version? Or even its oft-forgotten squel, Okamiden? They're nowhere to be found here.
Ace Attorney finally hits Platinum with #53 — the Phoenix Wright: Ace Attorney Trilogy for PS4, Switch, and PC. Yup, for some reason they didn't include the 3DS, Xbox One, or mobile releases of the trilogy in that total, which... is fucking stupid as shit. God, I'm quickly getting SO sick of the idiotic accounting on this list.
It's questionable whether Dragon's Dogma: Dark Arisen should really be a separate entry from vanilla Dragon's Dogma, but Dark Arisen is the champ of the two at #55 with 2 million sold. Wait... Dragon's Dogma gets a sequel with those sales, but y'all have abandoned Dino Crisis, Onimusha, and Lost Planet?! What the hell, Capcom?
My personal favorite Capcom series, Mega Man, hit a series high in sales with Mega Man 11, which is (sadly) only at #65. Given that Mega Man is such a goddamn icon, that scarcely seems possible. And yet? Here we are. Somehow.
The original NES port of Ghosts 'n Goblins marks the highest showing for the Ghousts/Goblins/Ghouls franchise at #68, boasting 1.64 million in sales. It's surprising to see it's the top-seller from Capcom's NES glory days! The only other entry from this franchise to make the list is the SNES classic Super Ghouls 'n Ghosts, which is down at #107.
Capcom has a great history of excellent games based on Disney properties. The top-tier DuckTales Remastered is the biggest hit of the lot, though, and it wasn't even developed in-house by Capcom. Regardless, it sold 1.5 million units and rests at #73. Makes you wonder why the NES sequel never got its own "Remastered" incarnation...
The SNES port of Final Fight was famously compromised, but it still sold more than any other part of the series with 1.48 million units getting it to #74. It's a shame they don't include all the OTHER many ports of the arcade original in here... not even "Final Fight Guy." :P But at least Final Fight 2 managed to squeeze onto the list to give FF a second piece of representation. You'll find it at #109.
Whether people count Bionic Commando and Commando as part of the same series tends to vary by region AND by the continuity you're talking about. But the "Bionic" reboot from 2009 reaches #87 here, and the NES port of Commando cracks the list at #104.
The badass Strider Hiryu manages to make the list at #90 courtesy of the 2014 reboot simply titled Strider.
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fgmtzdev1 · 1 year ago
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Favourite games list? Okay, here we go.
List is organised by genre, not console and is not a complete list. Will be updated as time goes on.
First person shooters:
the Call of Duty Series, especially Modern Warfare
Rainbow Six Siege (pre-2020)
The Halo series, including Halo Infinite
Severed Steel
Insurgency: Sandstorm
Arma II and III
Third person shooters:
Army of Two
Gears of War series
Syphon filter
Action/Adventure
Grand Theft Auto V
Grand Theft Auto IV
Watch_Dogs 1 & 2
Mirrors Edge
Mirrors Edge Catalyst
Platformer
Sonic series
Mario series
Vehicular/Racing
BeamNG Drive
Mario Kart
Need for Speed (specifically Undercover, Most Wanted and The Run)
Gran Turismo (specifically the PSP port)
RPG/JRPG/Dungeon Crawler
Pokémon, basically every game
Dragon Quest series, specifically Dragon Quest VII, IX and XI
The Elder Scrolls series, specifically Morrowind and Skyrim
Tales of Zestiria, specifically the PS4 version
Monster Hunter, specifically World and Rise
Phantasy Star (Genesis/Mega Drive)
Kingdom Hearts series
Persona 3 Portable
Persona 4 Golden
Persona 5
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paladincecil · 2 years ago
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Oh neat! Monster Hunter Rise is coming to ps4/5 next month
Might just play through that instead of world.
I wasn't as much of a fan of rise but maybe the 60fps on the ps5 and various updates it had since release will improve it for me. I've done pretty much everything in World/Iceborne other than try different weapons so going back to Rise will give me more things to discover and just just tread old ground. I'll wait to see how much they're charging for it before I decide since I do already have it and the expansion that I never touched on switch xD
At least something interesting happened on my birthday even if it's just a game port announcment xD
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updatecrazy · 1 year ago
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Genshin Impact update 3.8 details released for PS4(version 3.80), PC, iOS, Android and PS5 players. According to the official Genshin Impact 3.8 patch notes, the latest "Secret Summer Paradise" update for Genshin Impact introduces a limited-time area called Veluriyam Mirage, new outfits, quests, achievements, and namecards. Apart from this, Genshin Impact update 3.80 also includes optimizations and bug fixes. Previously, a Genshin Impact update 1.6 added new island adventures, rich stories, and exquisite outfits Unfortunately, since the release, players are facing problems when trying to play the game. Today's Genshin Impact version 3.80 will fix a few of these issues. Read more details below. Genshin Impact patch 3.8 notes - July 5, 2023 Limited-Time Area: Veluriyam Mirage This is a story that takes place within the confines of a little glass bottle. Rumor tells of a mysterious domain in the center of the desert, and it is said that those who enter shall be granted their heart's desire. Area Unlock Criteria: Adventure Rank 18 or above, and complete the Archon Quest "Song of the Dragon and Freedom." The Veluriyam Mirage will no longer be accessible after the end of Version 3.8. Treasure chests, gathering materials, and quest rewards will no longer be available in the Veluriyam Mirage. New Outfits: Klee - "Blossoming Starlight": Available for purchase in the Character Outfit Shop at a limited-time discount. Kaeya - "Sailwind Shadow": Obtainable for free through the "Secret Summer Paradise" event. New Quests: New Hangout Event: Hangout Event - Kaeya - Act I "Shenanigans and Sweet Wine." Permanently available after 2023/07/25 18:00. New World Quests: "Purbiruni's Commandment," "Recollections of a Fontainian," "Daiya's Three-Day Reverie," "Returning Curios," and "Capturing Light and Shadow." Other Update Details: New Achievements added to the "Memories of the Heart" category. New Namecard: "Travel Notes: Vivid Illumination" obtained via the BP system. Adds some prompts for loading screens. Adds Set 24 of "Paimon's Paintings" chat emojis. Adds a link in the Source section of "Dust of Azoth" for the Stardust Exchange page. New Furnishing: "Leisure Device: Twang-Bang-Bang." Genius Invokation TCG Gameplay Update: New Character Cards, Talent cards, invitation duels, and guest challenges added. Spiral Abyss Floor 11 Ley Line Disorder changed: All party members receive a 75% Physical DMG Bonus. Updated monster lineup on Floor 11 and Floor 12 of the Spiral Abyss. Lunar Phase refreshes with new effects. Various adjustments and optimizations to the system, enemies, audio, and more. Bug Fixes Fixes an issue whereby Paimon's voice line was missing in the Story Quest "Into the Hinterland." Fixes an issue whereby the enemy "Shadowy Husk: Line Breaker" could not restore HP for "Black Serpent Knight: Windcutter" and "Black Serpent Knight: Rockbreaker Ax" as per normal after its attack hit a character protected by a shield. Fixes an issue whereby switching characters did not work normally after moving close to an Elemental Ring when challenging the boss monster "Iniquitous Baptist." Fixes an issue whereby the Consecrated Fanged Beast and the Consecrated Horned Crocodile would continue pursuing the character even after hitting them with the Savage Roll and Subnautical Hunter skills under certain circumstances. Fixes an issue whereby after the same shortcut key was set for both Quick-Use Gadget and for a particular Gadget in the Quickswap Menu, the user was unable to use that button to switch to the corresponding Gadget from the Quickswap Menu. Fixes an issue whereby food items that had been added to the NRE (Menu 30) gadget would still appear in the list of foods that could be added (but in fact could not be selected) even after having been completely used up. Fixes an issue whereby environment sound effects were missing in some areas of Sumeru City.
Fixes an issue with Collei whereby her "When the Sun Is Out" voice-over would not trigger properly. Fixes an issue with Kirara whereby, after holding her Elemental Skill and entering the Urgent Neko Parcel state, voice-over lines for other states would be triggered abnormally. Fixes an issue whereby the treasure's appearance near a non-outdoor Teleport Waypoint in Hangeh Afrasiyab located within Gavireh Lajavard is erroneously displayed. Fixes an issue whereby the shadows of Polearms, Swords, and Claymores are unable to be displayed properly under certain brightness conditions. Fixes an issue whereby there was a chance that the achievement "Dolorous Stroke" could not be completed normally. Fixes an issue whereby after disconnecting from the server and then reconnecting, characters or certain opponents that were Frozen only remained in this state for abnormally short periods. Fixes some text errors in 15 languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.) Text-related fixes and optimizations in English include unifying the capitalization formatting for the "More About Character" showcase and optimizing inconsistencies for certain voice-overs in Chongyun > Profile > Voice-Over. Various other bug fixes not specifically mentioned in the provided context. Genshin Impact Update 4.0 Release Time? Genshin Impact update 4.0 will be available in August 2023.
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reportwire · 2 years ago
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Thrilling hunts await when Monster Hunter Rise hits PS5 and PS4 on January 20, 2023
Thrilling hunts await when Monster Hunter Rise hits PS5 and PS4 on January 20, 2023
Heads up, hunters! Monster Hunter Rise is coming to PlayStation 5 and PlayStation 4 on January 20, 2023. It’s been a little over two years since the release of the final update for Monster Hunter World: Iceborne, so we’re thrilled to welcome PlayStation players to Kamura Village and back into the hunt. Play Video Unleash your hunting spirit Monster Hunter Rise infuses the hunting experience you…
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icksmehl · 6 years ago
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Monster Hunter World – Lunastra Free Update
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geminigeek · 3 years ago
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E3 2021 (Updated!)
E3 2021 is less than a month away, and one thing I love is video game rumors, so here is a list of all the rumors and leaks I have found from the corners of the net! Nothing is confirmed, so take it as you will, but I think it's fun to dream of what could be! Starting with...
Nintendo:
- The Legend of Zelda Breath of the Wild sequel (big info drop, gameplay trailer, release window of spring 2022) UPDATE: Gameplay was shown, release year of 2022 is the goal, could be pushed into 2023
- Fire Emblem (an all new entry made by Intelligent Systems, or a remake of Genealogy of the Holy War) NOPE
- Donkey Kong (new game made by Mario Odyssey team) NOPE
- Splatoon 3 (new gameplay trailer) NOPE
- Bayonetta 3 (gameplay reveal, 2022 release) NOPE
- Mario Kart 9 (reveal) NOPE
- Metroid (new 2D game reveal) UPDATE: Announced as Metroid Dread, releasing on October 8th 2021!
- Super Mario Party 2 (reveal trailer) NOPE
- The Legend of Zelda (Switch ports of Ocarina of Time, Majora’s Mask, Wind Waker, Twilight Princess) NOPE
- Radiant Historia (Switch port, sequel reveal) NOPE
- Ring Fit Adventure sequel (reveal) NOPE
- Earthbound reboot (reveal) NOPE
- Detective Pikachu sequel (Switch reveal) NOPE
- Pokémon Diamond/Pearl remakes (new gameplay trailer) NOPE
- Xenoblade Chronicles 3 (teaser) NOPE
- Super Mario Odyssey 2 (teaser) NOPE
- Super Smash Bros Ultimate (next fighter reveal, immediate shadow drop on eShop) UPDATE: Announced as Kazuya from the Tekken series, no release date yet
Playstation:
- E3 "season" State of Play
- Dreams + (PS5 port)
- Back 4 Blood (new gameplay trailer) UPDATE: New CGI trailer, and PvP mode shown
- Project Cars 3
- Symphogear Unite
- Stray
- Sonic Colors Ultimate (PS4 Remaster) UPDATE: This was confirmed on May 27th, Sonic Colors remaster coming to PS4, Xbox One, and Nintendo Switch, with gameplay and visual upgrades, releasing September 7th, 2021!
- The Mitchells VS. The Machines
- Grand Theft Auto V (PS5 gameplay showcase)
- Sunset Overdrive Refreshed (PS4/PS5 remaster of Xbox game)
- Sunset Overdrive sequel (reveal)
- Metal Gear Solid Remake (reveal)
- Last of Us Remake (teaser trailer)
Microsoft:
- 1 to 3 hour long showcase UPDATE: This was confirmed to be taking place on June 13th, at 12:00 pm CST, approximately 90 minutes total including Bethesda content
- Acquisition of Sega?? NOPE
- Announcement of new studio formed/acquired NOPE
- HALO Infinite (new gameplay) UPDATE: New trailer shown
- Psychonauts 2 (gameplay trailer, possible reveal of a very soon release date) UPDATE: Psychonauts 2 is releasing on August 25th 2021!
- Age of Empires IV UPDATE: Releasing on October 28th 2021!
- Forza Horizon 5 UPDATE: Announced, takes place in Mexico, looks incredible
- Far Cry 6 (gameplay reveal) UPDATE: Releasing on October 7th 2021, DLC announced where you can play as the villains from Far Cry 3, 4, and 5.
- Witcher 3 ("Next-Gen"/current gen remaster) NOPE
- Hellblade 2 (gameplay reveal) NOPE
- State of Decay 3 (gameplay reveal) NOPE
- Everwild (gameplay reveal) NOPE
- Alan Wake 2 (teaser trailer) NOPE
- Elden Ring (reveal set for 6/14/2021) UPDATE: This was shown during the Summer Game Fest on 6/10/2021, with a gameplay trailer and a release date of January 21st 2022!!
- Dragon Age 4 (teaser trailer) NOPE
- Dying Light 2 (new gameplay, 2022 release year) UPDATE: This was confirmed on May 27th to be releasing on December 7th 2021!!
- Fable (gameplay teaser) NOPE
- Gears Tactics sequel NOPE
- Perfect Dark (gameplay teaser) NOPE
- Battlefield 6 UPDATE: Announced before E3
- Knights of the Old Republic remake NOPE
- Shadow of Mordor 3 NOPE
- Baldur's Gate 3 NOPE
- Netherealms next game (Marvel themed, maybe Avengers vs X-Men) NOPE
- Guardians of the Galaxy UPDATE: Announced at the Square Enix show, releasing on October 26th 2021!
- Avowed (gameplay teaser) NOPE
- Starfield (full reveal with gameplay) leads into Bethesda's showcase UPDATE: First preview shown, releasing exclusively on Xbox, November 11th 2022!
Bethesda:
- joint showcase with Microsoft (because of acquisition) UPDATE: This was confirmed to be taking place on June 13th, at 12:00 pm CST, approximately 90 minutes total including Microsoft content
- Starfield (discussion) UPDATE: Expected release on November 11th 2022!
- "OMEN" (reveal, new IP from Arkane Studios) UPDATE: Arkane announced vampire focused action title, Redfall, exclusive to Xbox.
- Deathloop (gameplay) NOPE
- Ghostwire Tokyo (gameplay) NOPE
- Wolfenstein 3 (teaser) NOPE
- Elder Scrolls 6 (full reveal) NOPE
- Prey 2 (reveal) NOPE
Square Enix:
- Final Fantasy XVI (new trailer with gameplay) NOPE
- Forspoken (new gameplay) NOPE
- Dragon Quest XII (teaser) UPDATE: This was announced on May 26th, title art shown, officially named "Dragon Quest XII: The Flames of Fate". More adult in tone, gameplay revamp, and being made in Unreal Engine 5.
- NEO: The World Ends with You (new gameplay) NOPE
- Final Fantasy VII Remake part 2 (teaser, showing Cloud in a forest apparently) NOPE
Capcom:
- Resident Evil Village DLC (teaser) UPDATE: Village DLC announcement
- Resident Evil Revelations 3 (reveal) NOPE
- Resident Evil PS1 Collection (reveal) NOPE
- Dragon's Dogma 2 (reveal) NOPE
- Monster Hunter Rise DLC (reveal) UPDATE: DLC announcement
- Monster Hunter Stories 2 UPDATE: DLC announcement
- Pragmata (teaser with gameplay) NOPE
- Ace Attorney Chronicles UPDATE: New gameplay mechanics shown
Bandai Namco:
- Elden Ring (same footage as Microsoft show) UPDATE: This was shown during the Summer Game Fest on 6/10/2021, with a gameplay trailer and a release date of January 21st 2022!!
- Tales of Arise (new gameplay) UPDATE: Gameplay announced two additional party members
- Boruto Ultimate Ninja Storm NOPE
- Digimon Survive NOPE
- Scarlet Nexus NOPE
- Guilty Gear Strive NOPE
SEGA:
- Persona 4 Golden (Switch port) NOPE
- Persona 5 Royal (Switch port) NOPE
- Sonic (tease of new game series) UPDATE: this was announced on May 27th, a brand new Sonic game made by Sonic Team releasing in 2022
Other:
- Bioshock 4 (reveal) NOPE
- Borderlands (spin-off reveal) UPDATE: spin-off title Tiny Tina's Wonderlands was announced at the Summer Game Fest! Game will be a full length fantasy-themed title similar to the DLC of Borderlands 2 "Tiny Tina's Assault on Dragon Keep"!
- Jedi Fallen Order sequel (reveal) NOPE
- Grand Theft Auto VI (reveal) NOPE
- new IP from Rockstar games NOPE
Again, nothing has been confirmed, these are just rumors. We shall see what happens, but if even a few of these are true, we could have a good E3 this year!
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sihmar-blog · 7 years ago
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MH World Patch 1.03 Changelog http://updatecrazy.com/monster-hunter-world-update-1-03-patch-notes/
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celepeace · 4 years ago
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A monster-taming game recommendation list for fans of Pokemon
Whether you're a pokemon fanatic obsessed with all things pokemon past and present, or a veteran fan disillusioned with GameFreak's recent adoption of monetary philosophies and strategies reminiscent of other major game publishers, or looking for a monster-taming fix as you await new Pokemon content...
I'm compiling here a post of little-known games in the genre that Pokemon fans are likely to enjoy!
Under readmore cause long, but some of these games really don’t get the attention they deserve, so if you have the time, please read!
(I am also likely to keep updating and editing this post)
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First up is Temtem!
Temtem is a game made by and for Pokemon fans, from the spanish indie developer Crema. Temtem is currently in early access on Steam and PS5, and is likely to remain in early access until sometime late next year. Full launch will include a Nintendo Switch release, too. Despite this, it has plenty of content to explore before full release. The developers are active, release new content on a semi-regular basis, and are responsive to the community as a whole and individuals if you happen to come across a bug you want to report.
Temtem boasts a wide variety of monsters to collect and train. It takes place in the Airborne Archipelago, a system of floating islands that orbit their star, the Pansun. The monsters inhabiting the archipelago are called Temtem, or tem(s), for short.
As far as game mechanics go, it has many similarities to Pokemon, but also many important distinctions. The biggest one, in my opinion, is that the element of chance has been removed from battle entirely. Moves cannot miss, have the same power constantly, and status afflictions have an obviously displayed countdown to when they will wear off (for instance, sleep lasts as long as it says it will last. Not 2-4 turns). PP does not exist, either. Your tems can battle for as long as their HP holds out. In place of PP, a new system called Stamina exists. Stamina is an individual stat, like HP and Attack. Each move costs a certain amount of stamina. If you go over the amount of stamina your tem has, the deficit is detracted from your health instead, and that tem cannot move next turn. Stamina passively regenerates a certain amount each turn, and items and moves exist that can heal stamina. All battles are also double-battles, you and your opponent will typically have two tems on the field at a time. This is just a few of the differences Temtem has from Pokemon, but they're some of the biggest ones.
Temtem is also a massively multiplayer game. You complete the storyline independently (or with a friend through co-op!), but in the overworld you can see other, real players moving around and interacting with the world. There is also public and area-specific chat you can talk to other players through. Despite this, all multiplayer functions are (currently) completely optional. You do not need to interact with others to complete the game.
Overall, Temtem is suitable for the Pokemon fan who is looking for a more challenging experience. Temtem is not a walk in the park you can blaze through with a single super-strong monster. For one, individual tem strength is more well-balanced than it is in Pokemon. There are very few (if any!) completely useless tems. Even some unevolved tems have their niche in the competitive scene! Aside from that, enemy tamers are scaled quite high, and you typically cannot beat them just from the exp you get from other enemy tamers. You have to do some wild-encounter grinding if you want to progress.
Temtem is a very fun game and I've already gotten over 100 hours out of it, despite only 3/5-ish of the planned content being released!
However, I do feel obligated to warn any prospective players of one thing: the current endgame is quite inaccessible. After you complete what is currently implemented of the main storyline, there is still quite a lot left to explore and do, but much of it is locked behind putting a lot of hours into the game. You kind of have to get perfect temtem to do the current PVE (and this is also somewhat true for the PVP too). By perfect I mean you have to breed a good tem and then train it to get the preferable EVs (called TVs in temtem). This takes... well, for a whole team... tens of hours. Of boring grinding. Some people enjoy it! But I don't. Regardless, the game was still worth buying because the non-endgame content is expansive and fun.
So overall, pros & cons:
Pros
Battle system is more friendly towards a competitive scene
Cute monsters
Lots of gay characters, also you can choose pronouns (including they/them) independently from body type and voice
Less difference between the objectively bad tems and good tems than there is in Pokemon
Lots of stuff to do even in early access
Most conversations with dialog choices have the option to be a complete ass for no reason other than it’s fun
Having less type variety in your team is less punishing than in Pokemon due to the synergy system and types overall having less weaknesses and resistances
At least one major character is nonbinary
Cons
Falls prey to the issue of MMOs having in-game economies that are only accessible to diehard no-life players
Related to the above point, cosmetics are prohibitively expensive
Endgame CURRENTLY is inaccessible to most players unless you buy good monsters from other players or spend tens of hours making your own. However I must add that the grind is great if you like that kind of thing and is quite easy and painless to do while watching a show or something.
Here is their Steam page and here is their official website.
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Next is Monster Hunter: Stories!
This is a spinoff game of the Monster Hunter franchise released for the 3DS in 2018. If you're anything like me, and you've played the core Monster Hunter games, you've often thought "Man, I wish I could befriend and ride these cool dragon creatures instead of killing or maiming them!"
Well now you can! In Stories, as I will be calling it, you play as a rider rather than a hunter. Riders steal monster eggs from wild nests to raise them among humans as companions and guardians. And yes, egg stealing is a whole mechanic in of itself in this game.
This game works pretty differently from most monster-collecting games. You do battle (usually) against one or two wild monsters using your own, except you fight alongside your monsters too. With swords and stuff. There's armor and weapons you can smelt to make yourself stronger. Type match-ups also kind of don't exist in this game? Except they do? But not in a way you'd expect?
The vast majority of attacking moves you and your monster use fall into categories reminiscent of rock-paper-scissors. Moves can be categorized as power, speed, or technical. Speed beats power, technical beats speed, and power beats technical. The matchup of your move vs your opponent's determines how a turn will go down. If one move beats the other in matchup, then the winner's move will get to go and the loser doesn't get to do anything. If you tie, you both get hit, but for reduced damage. There's also abilities and basic attacks, with abilities basically being the same as pokemon moves, and basic attacks just being "I hit you for normal damage within this category". Also, you don't control what your monster does all the time in battle. You can tell it to use abilities, but what kind basic attacks it carries out is determined by its species' preference. Velicidrome, for instance, prefers speed attacks, but Yian Garuga prefers technical. Stamina also exists in this game in a very similar manner to Temtem.
Overall this game carries over a lot of mechanics Monster Hunter fans will find familiar (how items and statuses work for instance). You don't have to have played a core Monster Hunter game to enjoy Stories though! It's fine and is easy to understand as a stand-alone.
The story has some likable characters and is rather long (it was actually adapted into an anime!), for those of you who enjoy a good story.
I'd really recommend this one especially. If it sounds fun to you and you can drop $30, just do it. I bought it on a whim and I got a few weeks' worth of playing almost nonstop out of it, and I didn't even get to do everything! (I got distracted by Hades, oops)
Stories is also getting a sequel later next year on the nintendo switch! How exciting!
And yes, you do ride the monsters.
Pros & cons:
Pros
Large variety of cool monsters to befriend and raise
Pretty lengthy story
Every tamable monster is also rideable
Deceptively simple combat mechanics, easy to be okay at, hard to master
Incorporates some mechanics from early turn-based party rpgs like Final Fantasy for a nice twist on the monster collecting genre
Cons
Many monsters are objectively outclassed by other ones, making what can be in an actually good team more limited than you’d expect
3DS graphics inherently means the game looks like it was made 7 years before its time
Here is the Monster Hunter Stories official 3DS product page.
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And here is Monster Sanctuary!
Monster sanctuary is a game that just had its 1.0 launch- meaning it was in early access and no longer is! Although the devs say they still plan to implement a few more things into the game in future updates. It is available on Steam, Nintendo Switch, Xbox One, and PS4.
Monster sanctuary is a metroidvania twist on the typical monster collecting game, meaning it is also a sidescrolling platformer in which you use abilities you gain throughout the game to explore the world around you. The abilities in this case are the monsters you get! Every monster has an ability that helps you traverse the sanctuary.
Speaking of the sanctuary, the game is set in one. The monster sanctuary is a magically shielded area, cut off from the rest of the world, created by an order of monster keepers, people who befriend and protect the mystical monsters inhabiting the world. Humankind encroached too far on the natural habitat of monsters and were hostile to the native wildlife, so the keepers created an area of varied environments to safely protect and preserve the remaining monsters of the world.
Unlike many other monster collecting games, this game only has 5 types: fire, water, earth, air, and neutral. However, the types themselves do not possess resistances and weaknesses. Instead, each monster has its own assigned weaknesses and resistances. And yes, this can include things like debuffs, physical vs special attacks, and the typical elemental types.
All battles are also 3 vs 3! And unlike in pokemon, where you can only hit the enemies nearest, all monsters have the ability to hit any opponent they want. Turns also work a little differently in that speed doesn't exist, you just use 1 move per monster in your turn and then it goes to your opponent's turn. Your monsters hit in whatever order you want them to.
There is also a quite important combo system in this game, where every hit builds a damage multiplier for the next. Moves often hit multiple times per turn. Healing and buffing actions also build this combo counter. So what monsters you have move in what order really counts!
But the main mechanical difference between this and other games in the genre is how it handles levels and skills. Instead of learning a set move at a certain level, this game incorporates a skill tree, and you get to allocate points into different skills as you grow stronger. And jeez, these skill trees are really extensive. Monster sanctuary is a theorycrafter's dream. Each monster has a unique, specially tailored skill tree, making every monster truly able to have its own niche. You can make use of whatever monster you want if you just put thought into it!
And like Temtem, this game is not made to be beatable by children. I'm sure a child could beat it, but it's not made to be inherently child-friendly like pokemon. It's honestly quite difficult.
On top of that, you are actively encouraged to not just be scraping by each battle. Your performance in battle is rated by an automated system that scores your usage of various mechanics like buffs and debuffs applied, type matchups, and effective usage of combos. The rating system directly influences the rewards you get from each battle, including your likelihood of obtaining an egg from one of the wild monsters you battled (no, you don't catch wild monsters in this game, you get eggs and hatch them). If you're not paying attention to how the game works and making good, effective use of your monsters, you'll have a hard time expanding your team!
The music is also really good, it's made by nature to be able to play over and over and not get old as you explore each area, and the composer(s) really did a good job with this. Some area songs, namely the beach one, I especially enjoy, so much so I've actually played it in the background while I do work.
This is a game I would really recommend. If I made it sound intimidating, it is by no means unbeatable, you're just gonna have to put some thought into how you play. At no point did I actually feel frustrated or like something was impossible. When I hit a wall, I was able to recognize what I did wrong and how I could improve, or I could at least realize something wasn't working and experiment until I found a solution. It's challenging in a genuinely fun, rewarding way.
Pros & cons:
Pros
Extremely in-depth combat system
I genuinely don’t know if there’s an objectively bad monster in this game
Evolution exists but is completely optional, as even un-evolved monsters can be great
Entire soundtrack is full of bangers
Large and diverse variety of monsters to tame
Cons
Story is a little lackluster, but passable
That’s the only con I can think of
Here’s a link to their Steam page and the game’s website.
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A kind of unorthodox recommendation is the Pokemon Mystery Dungeon series!
Likelihood is that everyone reading this has heard of this series already, but just in case anyone hasn't, I thought I'd include it! I would categorize this as a hybrid between the mystery dungeon genre and the monster collecting genre, because you recruit pokemon as you play and can use those pokemon on your team!
If you're unaware, the mystery dungeon genre is a small subset of dungeon crawler games where you progress through randomly generated levels called mystery dungeons. Throughout the dungeons, there will be enemies to fight and items to collect. The challenge of these games is mostly due to the stamina aspect of them, in that you have to manage your resources as you progress through the level. If you go all out in each fight, you will inevitably lose quite quickly. You have to learn to win against enemies while balancing your use of items and PP, so you have enough for the next fight, and the fight after that.
Pokemon mystery dungeon in particular is famous for its stories, the likes of which isn't seen often in Pokemon games. They are hugely story-driven games and are notable for the emotional depth they possess. It's pretty normal for the average player to cry at least once in the span of the game. There's lots of memes about that specifically.
This entry in my list is also unique for being a series. So, which one should you play first? It actually doesn't matter! Each storyline is entirely self-contained and requires no knowledge of prior entries. The quality of each entry varies and is a point of contention among fans. I say you should play all of them, because they all have their merits (though some more than others.... coughgatestoinfinitycough). They're mostly distinct for the generation of Pokemon they take place in. Rescue team is gen 3, Explorers is gen 4, Gates to Infinity is gen 5, Super Mystery Dungeon is gen 6, and Rescue Team DX is a remake of a gen 3 game but has the mechanics and moves of a gen 8 game.
My only real caution is that you play Explorers of Sky, not Darkness or Time. Sky is basically a combination of the two games with added items and content. It's an objective upgrade over its predecessors, and I honestly wouldn't waste money on the other two. 
I’m not going to include a pros and cons list for the PMD series because I’m incredibly biased and it wouldn’t be an honest review.
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Next is Monster Crown!
Monster Crown is a monster collecting game that seems to take heavy inspiration from early-gen Pokemon games in particular. It is currently in early access on Steam and is not expensive. I learned about it through the developers of Monster Sanctuary, when they recommended it on their official Discord.
The game has lots of charm and interesting creature designs, and an entirely new take on monster typings as well. Instead of monster types being based off of natural elements like fire, water, electricity, etc. Monster Crown uses typings that seem to be influenced by the personalities of the monsters. For instance, Brutal, Relentless, and Will are all monster types!
It also captures a lot of the charm many of us look fondly upon in early GameBoy-era games. The music is mostly chiptune, with some more modern backing instruments at times, and the visuals are very reminiscent of games like Pokemon Crystal in particular. Monster Crown is definitely the monster collecting game for fans of the 8-bit era!
The thing that stands out the most to me about this game is the breeding system. Instead of one parent monster passing down its species to its offspring, you can create true hybrids in this game.
However, it is very early access. I would consider the current build as an alpha, not even a beta yet! So temper your expectations here. I have not encountered any major bugs, but visual glitches here and there are quite common. The game also could definitely use some polish and streamlining, and is quite limited in content currently. But the dev(s) seem quite active, so I fully expect these kinks to be worked out in time!
The reviews are rather positive, especially for being in early access. I'm all for expanding the monster collecting genre, so if you're looking to expand your horizons in that sense, I would recommend you at least give this one a look! I personally had quite a bit of fun playing Monster Crown and am going to keep an eye out for updates.
Pros & cons:
Pros
Charming artstyle, appealing monster designs
Faithful callback to a bygone era of gaming
Controls are fairly simple and easy to get the hang of (and are completely customizable!)
Cool breeding and hybridization mechanics
There's a starter for each monster type!
You can choose your pronouns, including they/them!
Cons
Inherent nature of being very early access means can be clunky and unpolished at times
Also not much content as of right now, see above
User interface could use some redesign in places
Here’s their Steam page and the official website!
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Here’s an oldie but a goodie, Azure Dreams!
This is one I actually haven’t played, mostly because it’s really old and therefore only practically accessible if you play it on an emulator, unless you're one of those old game collectors. Azure Dreams was developed by Konami and released for the PS1 in 1997. My impression of it was that it either didn’t sell well or only took off in Japan, because it’s actually really hard to find any comprehensive information about it on the internet.
Azure Dreams is a monster collecting - dating sim hybrid. You can build relationships with various characters and can pursue some of them romantically, although that isn’t the main draw of the game. There is also a stripped-down version that exists for the GameBoy Color, which forgoes the dating portion of the game entirely.
Azure Dreams is kind of like a mystery dungeon game in that you progress through a randomly generated, ever-changing tower using the help of the familiars you have accrued throughout your adventure. Similarly to Monster Hunter: Stories, you yourself also take part in the fighting alongside your monsters. Each time you enter the tower, your character’s level is lowered to 1, but your familiars keep their experience. Thus, progression is made through strengthening your monsters. To obtain monsters, you collect their eggs, just like in Monster Sanctuary (which, turns out, was at least partially inspired by this game!)
Due to this game being very old and on the PS1, the visuals leave a lot to be desired... but if you can get past that, Azure Dreams has lots of replayability and customization to how you play the game. To this day, it appears it has a somewhat active speedrunning community!
If you don’t mind the effort of using an emulator, and like old games, Azure Dreams just might be that timesink you were looking for in quarantine.
Honorable mentions:
Pokemon Insurgence (or any Pokemon fangame/ROMhack, really!) is a Pokemon fangame that introduces Delta Pokemon, which are really cool type-swapped versions of existing Pokemon. It’s sufficiently challenging and has a lot of variety in what you can catch in the wild, so you can pretty much add whatever you want to your team! The story is quite good, and the main campaign is multiple times longer than a typical Pokemon game’s campaign. Download it here!
ARK: Survival Evolved is NOT a monster collecting game BUT you do get to tame and fight alongside a lot of really cool extinct species, including but not limited to the dinosaurs we all know and love. This game is genuinely fun as hell, especially with friends, but I must warn you: never play on official servers. I highly recommend singleplayer, playing on a casual private server, or making your own server. Here’s the Steam page.
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satoshi-mochida · 7 years ago
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Capcom announced Monster Hunter: World for PlayStation 4, Xbox One, and PC during the Sony E3 2017 press conference. It will launch in early 2018.
Here’s an overview of the game, via Capcom:
Gameplay Overview
The latest entry in the critically acclaimed 40 million unit selling action RPG series, Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. Venture on quests alone or with up to three other hunters in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the global player base for the first time ever. Monster Hunter: World will also be the first game in the series with a worldwide simultaneous launch window and is planned for release on PlayStation 4 computer entertainment system and Xbox One in early 2018. A PC release will follow at a later date.
Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the ultimate hunter!
Features
Welcome to the new World: Taking on the role of a hunter, players are tasked with going on a research expedition to a newly discovered continent known only as “new world” as they venture on quests to discover more about this mysterious land.
Living and breathing ecosystem: Utilize the surrounding environment and wildlife to your advantage. For example, pit monsters against one another to lure the main target creature to the right place, but be careful not to become hindered by the hazards they present.
Global simultaneous release: For the first time in the Monster Hunter series the latest title will release within the same launch window and unite hunters across the world with cross-region cooperative play options.
Online drop-in multiplayer: When the battle is too daunting to take on single-handedly, hail up to three other hunters to assist during quests by sending up a SOS flare to a worldwide server full of potential teammates.
Hunt to craft new gear: Defeat monsters and collect loot from fallen foes to craft equipment and weapons styled after the monsters that have been slain. Selecting the right loadout can help exploit enemy weaknesses to gain an advantage in battle. 
Master the beasts: A variety of ferocious creatures inhabit the new world landscape including the series mainstay Rathalos and the all new Anjanath. Players can mount the monsters with the dynamic riding mechanic, allowing them to travel along the monster’s body and deliver locational damage.
Seamless gameplay: Players and monsters can move from one map area to another freely and without loading screens whilst gameplay also dynamically transitions between night and day.
Watch the announcement trailer below. View the first screenshots at the gallery.
youtube
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genshin-impact-updates · 4 years ago
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Invitation of Windblume: Version 1.4 Update Details
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Dear Travelers,
Below are the details of the Version 1.4 update "Invitation of Windblume" and the update compensation.
〓Compensation〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Eligibility〓
Maintenance Compensation: All Travelers who have reached Adventure Rank 5 or above by 2021/03/17 06:00 (UTC+8)
Please claim before the end of Version 1.4.
Issue Fix Compensation: All Travelers who have reached Adventure Rank 5 or above by 2021/03/17 06:00 (UTC+8)
Please claim the compensation before 2021/03/20 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2021/03/17 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS4: Highlight Genshin Impact from the PS4 Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Character
4-Star Character "Thorny Benevolence" Rosaria (Cryo)
◇ Vision: Cryo
◇ Weapon: Polearm
◇ A sister of the church, though you wouldn't know it if it weren't for her attire. Known for her sharp, cold words and manner, she often works alone.
◆ Elemental Skill "Ravaging Confession": Quickly maneuvers behind the enemy (except for some large enemies) and unleashes an attack that deals Cryo DMG. Elemental Burst "Rites of Termination": Casts an Ice Lance into the ground that deals periodic bouts of AoE Cryo DMG.
II. New Equipment
◇ New Weapons: Elegy for the End (5-Star Bow), The Alley Flash (4-Star Sword), Wine and Song (4-Star Catalyst), Alley Hunter (4-Star Bow), Windblume Ode (4-Star Bow)
◆ Take part in the Invitation of Windblume event for a chance to obtain the event-exclusive weapon, Windblume Ode.
◆ During the Event Wish "Epitome Invocation," from after the Version 1.4 update – 2021/04/06 15:59, the event-exclusive 5-star bow Elegy for the End, 5-star sword Skyward Blade, event-exclusive 4-star sword The Alley Flash, and event-exclusive 4-star catalyst Wine and Song will have their Wish drop rates greatly increased!
*Alley Hunter (Bow) will appear in a future Event Wish.
III. New Events
Take part in Version 1.4's flagship event "Invitation of Windblume" for a chance to obtain the bow, Windblume Ode.
◆ Gameplay Duration: 2021/03/19 10:00 – 2021/04/05 03:59
◆ Event Shop Duration: 2021/03/19 10:00 – 2021/04/12 03:59
◆ Event Rules: Take part in challenges during the Windblume Festival to obtain two currencies: Festive Tour Tickets and Peculiar Collab Coupons. Spend these currencies at the Event Shop to purchase the event-exclusive weapon Windblume Ode and its exclusive refinement material "The Visible Winds," as well as the Crown of Insight and more.
〓Festive Anecdotes〓
Act I: 2021/03/19 10:00 – 2021/04/05 03:59
Act II: 2021/03/22 04:00 – 2021/04/05 03:59
Act III: 2021/03/25 04:00 – 2021/04/05 03:59
Act IV: 2021/03/28 04:00 – 2021/04/05 03:59
◆ A series of Windblume Festival quests will become available during the event period. Four acts of "Festive Anecdotes" will unlock over the course of the event, each bringing new quests. Complete these quests to win rewards including Primogems, Character EXP Materials, and Mora.
More events to follow during Version 1.4.
IV. New Game Feature
New Feature: Hangout Events
◆ After the Version 1.4 update, the new "Hangout Events" feature will be added to the game. Travelers who reach the required Adventure Rank and complete the prerequisite quests will be able to unlock Hangout Events for Barbara, Noelle, Chongyun, and Bennett using Story Keys. (Each Hangout Event requires 2 Story Keys to unlock.)
The Hangout Events feature unlocks at Adventure Rank 26. Story Keys are obtained by completing Daily Commissions (1 Story Key is awarded for every 8 commissions completed.)
V. New Quests
New Archon Quest
◇ You hear from Ganyu and Lan that the Treasure Hoarders of Mondstadt and Liyue have banded together and plan to get involved in some ruins associated with the Abyss Order. Fearing the chaos that the Treasure Hoarders might cause through their involvement, you take up the commission and investigate...
◆ The Archon Quest "Chapter I: Act IV - We Will Be Reunited" will become available at a later date. Stay tuned for more information.
New World Quests
◆ A total of 8 world quests will become available over the course of the Windblume Festival.
◆ Complete these quests to win Mora, Character EXP Materials, and more!
※ Windblume Festival world quests will no longer be available after the event ends on 2021/04/05 03:59.
VI. Other Additions
● Gameplay
New Elite Monster: Abyss Herald - Wicked Torrents (In Version 1.4, this monster will only appear in the Archon Quest)
An Abyss Order monster that uses a dark power to command warped torrents in battle.
Some of its attacks increase the CD of characters' skills if they are currently in cooldown.
New Windblume-Exclusive Gadgets: Windblume Festival Commemorative Balloon, Windsong Lyre. Another event-exclusive gadget, Endora, will be obtainable in a subsequent event.
New Recipes:
○ Good Hunter (Mondstadt): Crispy Potato Shrimp Platter, Mint Jelly
○ Wanmin Restaurant (Liyue): Mint Salad, Minty Meat Rolls
○ "Outland Gastronomy" Login Event Reward: Golden Chicken Burger, Golden Fried Chicken, Fragrant Mashed Potatoes
New Namecards:
○ Travel Notes: Windblume (BP reward)
○ Rosaria: Indenture (reward for reaching Friendship Lv. 10 with Rosaria)
New Achievements: Additions to the "Wonders of the World" category
Parametric Transformer: Now lets you add various ores as materials
Liyue NPC Changshun: Now additionally sells Potatoes, Sugar, Cheese, Cor Lapis, and Electro Crystal
Liyue NPC Bolai: Now additionally sells Apples, Sunsettias, Fish, and Starconches
● System
Adjust World Level: After reaching World Level 5, the option to lower your World Level will be unlocked. Using this function, you can lower your World Level by 1. Each time you change your World Level, whether lowering it by 1 or restoring your World Level, you will be unable to change your World Level again for the following 24 hours.
After reaching Adventure Rank 60, any further Adventure EXP you receive will be converted to Mora at a rate of 10 Mora per Adventure EXP point.
Adds a new events/new content summary page to the mobile version of the game.
● Co-Op Mode
In Co-Op Mode, Travelers can now see the idle animations of teammates' characters.
VII. Adjustments & Optimizations
● System
Spiral Abyss
Starting from the first time that the Blessing of the Abyssal Moon changes after updating to Version 1.4, the two Blessings of the Abyssal Moon will be as follows:
○ Period I: Windward Moon
Characters possess an ATK-increasing Windward Aura that can increase their ATK by a maximum of 60%. For every opponent who steps within the Aura, the Aura's effect is decreased by 25%. When 4 or more opponents are within the Aura, this effect will not provide an ATK increase.
○ Period II: Skyward Moon
Hitting an opponent with a Plunging Attack decreases their DEF by 40% for 10s.
※ There will be no change to the reset times of the Spiral Abyss and Blessing of the Abyssal Moon. These remain the first and sixteenth days of each month, respectively.
Increases the maximum quantity of Condensed Resin that may be held. Travelers may now hold up to 5 Condensed Resin at any one time.
Optimizes the order of item drops: More valuable items will appear earlier in the list.
Optimizes the cooking function: After unlocking Auto Cook, the option Cook Manually remains.
Optimizes the Spiral Abyss challenge: Challenges can be restarted mid-stage; Elemental Resonance effects can be viewed from the character selection screen; adds the option to exit before entering the next floor.
Cooking, crafting, and forging functions remember your previous character selection.
Optimizes Xiao's expression when casting his Elemental Skill.
Optimizes the visual effect in Co-Op Mode when the camera makes contact with a teammate or NPC.
Optimizes camera close-up transitions in some domains and quests.
Optimizes the Original Resin replenishment screen: Travelers can view the quantity of Fragile Resin they own and decide which item to replenish Original Resin with more easily.
When you first download the game client on a mobile device, only the voice-over resources corresponding to your device's system language will be downloaded initially by default. (Example: Devices where the system language is set to English will download only English voice-over resources by default.) When you update the game client on a mobile device, voice-over resources will be downloaded for both the voice-over language corresponding to your device's system language and the currently selected voice-over language in the game. (Example: If your device's system language is set to English and you have selected Japanese voice-over in the game, both English and Japanese voice-over resources will be downloaded when you update the game.)
Travelers can download any additional voice-over languages they wish to use from within the game.
● Audio
The Chinese voice artist for Amber is changed.
Adjusts the Chinese and Japanese voice-over for certain characters.
Adjusts the English voice-over for certain NPCs.
Adds Chinese voice-over for certain characters.
Adds dialogue voice-over to the Oceanid boss fight as well as certain sound effects for Oceanid Creatures.
Optimizes the sound effects for certain character skills and environments.
Optimizes the playback setting for the sound effect when characters take damage.
● Other
Adjusts the appearance of Rosaria.
Fixes an issue whereby some characters who have not hit a target with an attack can jump while returning to a standby pose and thus perform a Plunging Attack.
*Additional Note: We are paying close attention to the possible impact of other operations that can produce the same effect. If we have plans to change them in the future, we will announce that as soon as possible.
VIII. Bug Fixes
● Domains
Fixes an issue in the Spiral Abyss whereby after reconnecting to the server, buffs provided by Benediction of the Abyss may stack incorrectly.
Fixes an issue with the Domain "Enter the 'border'" whereby characters may skip certain parts of the process under specific circumstances.
● Monsters
Fixes an issue whereby the boss Stormterror does not take certain types of damage.
Fixes an issue with the Childe boss fight whereby Childe may be Frozen or Petrified in the third phase of the battle.
Fixes an issue with the boss fight "Andrius, Dominator of Wolves" whereby if Andrius takes damage while sprinting around the perimeter of the proving ground, or while sprinting from the perimeter towards the center, his movements will be interrupted.
Fixes an issue whereby some special effects do not scale properly for large monsters.
Fixes an issue whereby Ice Cage, Vacuum Vortex, Rumbling Stone, Lightning Stake, Pursuing Fireball, Mist Bubble, and other monster skill effects may incorrectly remain after the monster is defeated.
Fixes an issue whereby monsters have a small chance to attack incorrect targets. (For example, monsters may incorrectly attack the Jade Screen created by Ningguang's Elemental Skill.)
Fixes an issue whereby characters' shields may disappear when within the range of the shield created by the Geo Hypostasis boss's energy cube.
Fixes an issue whereby Abyss Mages or Fatui Cicin Mages may incorrectly activate pressure pads while their shields are active.
Fixes an issue whereby the blocking effect of Fatui Skirmisher - Anemoboxer Vanguards may incorrectly remain.
● Co-Op
Fixes an issue in Co-Op Mode whereby after a large slime jumps, it still takes DMG if the location from which it jumps is attacked.
Fixes an issue in Co-Op Mode whereby after other players enter the world, monsters affected by an element may display the wrong elemental symbol.
Fixes an issue in Co-Op Mode whereby wild animals may incorrectly remain in place.
Fixes an issue in Co-Op Mode whereby multiple players' characters can sit in the same location.
● Characters
Fixes an issue affecting some characters whereby simultaneously casting an Elemental Burst and switching character while the character is sprinting may cause errors with the Elemental Burst.
Fixes an issue whereby a character who is sitting down may be lifted up by the crystallized platform generated by a Solar Isotoma.
Fixes an issue with Tartaglia whereby after applying the Riptide status to a monster, removing the character from the party and adding him back in may incorrectly trigger the Riptide effect that was previously applied.
Fixes an issue whereby Albedo's Level 6 Constellation "Dust of Purification" may not take effect properly.
Fixes an issue with Qiqi's animation on the Dressing Room screen.
Fixes an issue with Qiqi whereby casting the Elemental Skill "Adeptus Art: Herald of Frost" in the same location multiple times consecutively may cause the skill's effects to disappear.
Fixes an issue with Fischl's Passive Talent "Undone Be Thy Sinful Hex" whereby it has a small chance to target Oz.
Fixes an issue whereby Xiao's Elemental Skill "Lemniscatic Wind Cycling" fails to complete quest objectives that involve cleaning/sweeping/etc.
Fixes an issue with Xiao whereby even if his Lv. 1 Constellation "Dissolution Eon: Destroyer of Worlds" has not been unlocked, there is still a chance that the Elemental Skill "Lemniscatic Wind Cycling" may be cast three times in succession.
Fixes an issue with the Traveler whereby jumping or sprinting while casting the Elemental Skill "Palm Vortex" stops the Talent "Second Wind" from being triggered properly.
Fixes an issue with some of Benett's movements and facial expressions on the Character Screen.
Fixes an issue whereby when Klee leaves the field just as the duration of her Elemental Burst "Sparks 'n' Splash" is about to end, her Lv. 4 Constellation "Sparkly Explosion" does not correctly take effect.
Fixes an issue whereby when Hu Tao's Elemental Burst "Spirit Soother" hits multiple enemies, the HP regeneration value displayed may be lower than the correct value (the actual regeneration effect still functions correctly).
Fixes an issue whereby Ningguang's Charged Attack animation may lag.
Fixes an issue whereby the homing function of Ningguang's Elemental Burst "Starshatter" may fail to take effect.
Fixes a visual issue with characters' shields whereby after reconnecting to the server, the shield may incorrectly remain. (Note: This is not an issue with the functional effects of the shields, which work in-game as intended.)
Fixes an issue whereby when a character uses a Plunging Attack, they may become obstructed by a Geo construct and unable to perform any other actions.
Fixes an issue whereby if a character is hit by a monster while jumping, the character may be launched far away.
Fixes an issue whereby performing a Plunging Attack may not reduce the fall damage sustained by the character as intended.
Fixes an issue whereby character animations may be incorrect when walking up and down steps.
Fixes an issue with Noelle's Passive Talent "Devotion" whereby its cooldown does not function correctly.
Fixes an issue affecting characters with shield skills whereby generating a shield, then switching character, then removing the character who generated the shield from the party may cause errors with the shield's duration.
Fixes an issue whereby closing the PC game client while a character's shield is active then logging back in to the game may cause errors with the shield's duration.
● System
Fixes an issue whereby when certain characters use a skill to defeat the second phase of the Childe boss, the skill effect does not correctly display in the third phase of the boss fight.
Fixes an issue whereby multiple instances of a single character may appear in the Character Showcase.
Fixes the color of the dialogue option "I'd like something" with Master Zhang in Liyue Harbor when a forging task is complete.
Fixes an issue whereby the Compare function on the Weapon Selection screen may not close correctly.
Fixes an issue with the Parametric Transformer gadget whereby after adding the required quantity of materials, it is still possible to adjust the quantity of other materials that have not yet been added.
Fixes an issue with the Destroy function whereby the information on which character has which weapon/artifacts equipped may not be up-to-date.
Fixes an issue in Photo Mode whereby certain UI elements are not hidden after selecting Hide UI.
● Audio
Fixes an issue of incorrect Japanese and English voice-over in certain quests.
● Other
Fixes an issue in single player mode whereby pausing the game by opening the menu may cause the Elemental Reaction trigger mechanic to not function correctly.
Fixes textual errors and display issues in Spanish, Korean, French, and Indonesian and optimizes the localization of text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
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senseidennis · 3 years ago
Text
E3 All games that have been announced 😊
Tumblr media
Microsoft /Bethesda
• Yakuza: Like a Dragon
• Back 4 Blood
• Starfield
• Contraband
• STALKER 2
• Somerville
• Halo Infinite
• Hades
• A Plague Tale Requiem
• Slime Rancher 2
• Party Animals
• Psychonauts 2
• Shredders
• Atomic Heart
• Replaced
• Grounded: The Shroom and Doom update
• Eiyuden Chronicle Rising
• Eiyuden Chronicle Hundred Heroes
• The Ascent
• Age of Empires 4
• The Outer Worlds 2
• Microsoft Flight Simulator
• Forza Horizon 5
• Among Us
• Dungeons & Dragons: Dark Alliance
• Twelve Minutes
• Anacrusis
• Scorn
• Aragami 2
• Sable
• Hello Neighbor 2
• The Gunk
• Redfall
---------------
Square Enix
• Marvel Guardians of the Galaxy
• Hitman Sniper: The Shadows
•Babylon’s Fall
• Life is Strange : True Colors
• Stranger of Paradise Final Fantasy Origin
• Final Fantasy Pixel Remaster
• Legend of Mana
• Marvel’s Avengers Expansion: Black Panther War for Wakanda
• NieR Re[in]carnation
• War of Visions Final Fantasy Brave Exius
• Final Fantasy VII The First Solider
-----------------
Capcom
• The Great Ace Attorney Chronicles
• Monster Hunter Stories 2
• Monster Hunter Rise
• Resident Evil Village (Upcoming DLC)
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Ubisoft
• Rainbow Six Extraction
• Rocksmith+
• Riders Republic
• Rainbow Six Siege (CrossPlay)
• Just Dance 2022
• Ubisoft Film and Television
• Far Cry 6 (DLCS)
• Mario + Rabbids Sparks of Hope
• Avatar: Frontiers of Pandora
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Gearbox
• Godfall (Ps4 Version)
• Tribes of Midgard
•Homeworld 3
•A Tiny Update on Tiny Tina's Wonderlands
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Nintendo
• Super smash bros ultimate (Kazuya dlc)
• Life is Strange series to Switch
• Super Monkey Ball game
• Mario Party Superstars
• Metroid 5
• Cruisn Blast
• Dragon Ball Z Kakarot
• Mario Golf Super Rush
• Shin Megami Tensei V
• Danganronpa
• Fatal Frame
• Doom Eternal (DLC)
• Strange Brigade
• Advance Wars 1+2
• Zelda Game & Watch
• The Legend of Zelda :Breath of the Wild 2
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