#Minecraft lore theorizing
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I don't know if I can even find the post from Reddit so here's a rundown of some thoughts about The End
• While it's weird that the Ender Dragon doesn't have any teleport-related power even though it shares most of the same pallet and particles of mobs from there Endermen/Endermites/Shulkers, it's possible that the reason why we can only get out of The End dimension by killing them is because its crystals have Ender Eyes, potentially connecting with The End portal
• It's also possible that the reason why the Ender Dragon egg can teleport while the dragon herself can't do it might be because the egg developed or absorbed some of the teleport properties from the End Crystals
• There's a possibility of Enderman being related to Nether portals due to the minimal size of it being the exact measure which a Enderman can fit perfectly along while also sharing the same colors and particles
as a last note, I still hope we can find more discussions of Minecraft lore
#minecraft theory#minecraftloretheorizing#minecraft#Minecraft lore#Minecraftlore#Minecraft lore theorizing#Minecraft lore theory#Minecraft game theory#Minecraftgametheory#game theory#game theory Minecraft#HEEEEEEEEEEEEEEEEEELP
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Hey, wanna see how much I sent to my friends about the Purgatory Finale? :D
#qsmp purgatory#my autism has attached itself so heavily to the QSMP#ah yes the Minecraft Egg Tele novela RP#yes ill take that one please#and not think about anything else besides Egg RP lore awesome#theres so much more ive written#but this is from today#its probably not even that much?#im just really excited to share now excited i am#i want to do cool fandom stuff :) like art and theorizing and puzzle solving!#i just gotta interact more ;w;#qsmp#discord screenshot#autism#hyperfixation
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Biome makes the sky change???? No mobs?? It has its own sound design? TREE MONSTER MOB? PARTICLES????? YOU CAN SILK TOUCH THE HEART? minecraft lore theorizers what are y'all gonna do with this
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I guess this guy woke up at 5am to theorize about lore and threaten quackity in minecraft. honestly based of him
#qsmp#badboyhalo#or bro didn’t sleep at all#doesn’t this guy have a doctors appointment tomorrow?? cucurucho haunting his dreams fr
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^^^^^ all the of this is canon because we said so, you’re welcome gay people
i would also like to add on more evidence:
brewing- requires blaze powder as fuel, and potions are quite literally labeled as magic by the game (“ex. X was killed by Y using magic” when killed with a potion).
similarly, the dragon’s breath- it wouldn’t be a stretch to say that the dragon’s breath is very hot, cause yknow, it’s a dragon, and dragons famously breathe fire. dragon’s breath is also labeled as “magic” in death messages AND is used in brewing.
ender pearls- when activated by blaze powder, they change form, almost appearing alive, and gain powerful and mysterious abilities like being drawn to strongholds and activating the portal.
undead mobs- we know that undead mobs get the inverse effects from certain potions (ie. harming portions heal them, and vice versa). they are also very sensitive to the sun’s heat. they don’t even spawn if there’s light, whether from the sun or not. we know that heat tends to create light, which can explain this. in general they seem to operate on vastly different rules regarding heat and magic than other mobs.
as you can see we’re both very normal about minecraft B)))
Apologies to everyone who reads my posts, but the hyperfixation demands this.
Soo, Minecraft lore, if youre close to me then you know that I have been theorizing about Minecraft lore for a good while. So, here is one of the first theories ive came up with that I really like:
Heat has magical properties
Now, what do I mean by this? Well, ive noticed that in minecraft, things relating to magic (like potions, xp, etc.) can be the result of a huge ammount or sudden burst of heat!
Lets start with some small peices of evidence first: furnaces (and smokers [and blast furnaces])
To explain furnaces, I need to beifly go over xp. Xp is a PHYSICAL thing in the minecraft world, it is NOT just a gameplay mechanic. This is proven by xp bottles and how the Illagers have xp bottles in outposts (the reason for that, plus illagers in general, have to be discussed for another day, but I have the feeling that they are extremley important)
Now, furnaces, what the FUCK do they have to do with magic? Well I'll tell you!
In minecraft, you need to smelt raw ores for them to be useful, doing this grants you xp. The thing I want to direct your attention too is how ONLY ores (aka raw ores I guess, you get it) give off xp when smelted. In real life, it takes ALOT of heat to melt minerals. Possibly so much heat that the magic manifests into xp?
I do think its important to keep track of where you get xp from, since it is confirmed to be a physical item
Anyways, peace of evidence #2: more ore stuff
Coal, Redstone, Diamonds, Emeralds, Lapis, Quartz, and nether gold ore, they all drop xp.
Xp = magic = heat
All of these real life ores are made with heat or can conduct heat in real life, meaning that it makes sense that they give off xp. Redstone also conducts electricity, which gives off heat obviously, so it makes sense that theyd give off xp too
And as for nether ores, theyre in the *nether*, ofcourse theyre gonna give off heat
Admittedly im not too sure if ancient debris gives off heat, whenever I find some im too excited to mine it that I dont notice if they do or not lol
But anyways, on to #3: Lightning
Lightning in minecraft is really weird. It can convert, and even CREATE mobs that it strikes. Villagers turn into witches, pigs turn into zombified piglins, mooshrooms turn a different color, and it charges creepers (admittedly the less important attribute here)
Let me spell it out here
Witches use potions, potions rely on magic
Pigs become more sentient, smarter, and they give off, get this, MORE xp when they drop
Not sure why it converts mooshrooms though, mushrooms in general are their own can of worms
Now, for my final peice of evidence: PORTALS
The nether portal, the end portal, and that structure in the ancient city that was a portal until it wasnt, they all seem to require heat to power up for atleast ONE ingredient
Nether portals are obvious
End portals were built above lava by the Ancient Builders, ofc you dont need lava to activate it but that could either just be game mechanics throwing us a bone, or the ancient builders assumed that theyd need heat to activate the portal cus, yknow, heat = magic
And that huge part of the ancient city had soul fire beneth it. I know it isn't a portal anymore, but it definitely was at some point, hence the design implementation
One thing that could disprove this is that getting rid of fire or mining things like netherrack dont give xp, but its possible that those just arent hot enough for xp to form
Anyways, thats all I have for now in terms of Minecraft lore. @bulbasauryeee likley has more details I didnt talk about since we both theorize about the game's lore together :]
#but that’s just a theory#A KATE AND VEE THEORY#y’all theorizing about minecraft lore is so goddamn FUN#there’s like infinite stuff to theorize about as well bc of how vast and versatile the game is#OUGH i love minecraft
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I’ve been going down the rabbit hole of old Minecraft ARG’s and CreepyPasta stories. And somethings I’ve stumbled across is that a lot of theories about what happened to the Minecraft world to leave behind so many ruins and abandoned temples/cities is that there must’ve been a race of…
… ancient builders.
Given that season 2 of MCSM was made before the Aquatic Update, I find this history of theorizing about ancient builders to be fascinating!
Makes me appreciate the Old Builders in Season 2 a lot more given that there were theories that they existed in Minecraft Lore according to players even back then!
#mcsm#minecraft story mode#minecraft#old builders#ancient builders#minecraft creepypasta#minecraft arg
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Scott smajor… what is he?
Scott smajor is one of my favorite Minecraft YouTuber the series I’m talking about today is the life series
so I’m going to some up the life series for y’all, so we’re on the same page.
The life series is a series created by Grian, you get three lives, a green life, yellow life in a red life. Greens are peaceful, yellow lives are aggressive to greens and reds are aggressive to everyone. Each series within the life series, has a little twist to it. Like last life with the bogeyman in the amount of lives assigned at the beginning, double life with the soul bonds, Limited life being limited by a clock, in secret life where you were assigned tasks to do things along with the bogeyman curse in both limited life and secret life. Scott as a character has a lot of lore when it comes to the life series. He’s been there since third life, and we know he’s pissed off the watchers. The thing that I’m confused about is why was he in third life at least from a lore perspective. The cast of third life had all been on the evolution server, but not Scott. So why was he there? He didn’t have a connection to the watchers for them to have pulled him into the game, so how did Scott get there? That’s the question that led me down this theorizing path.
I couldn’t really figure out a reason why he would be in third life, but I do know this the watchers don’t like Scott. The watchers have said before “he mocks us”. He refuses to do the bogeyman curse, and still wins. Scott is bright, both as a character and intelligence wise. It makes sense for the Waters to have their eyes on Scott and for Scott to have gotten their attention. The problem is pinpointing where that comes from. Obviously, the watcher his attention was drawn whenever he refused to do the bogeyman curse, but if that was the case, why was he put back? Where the watcher is trying to expand the people that they influence so they added more people during last life? Did Scott do some thing in third life that drew the attention of the watchers? Because I don’t think he was a part of the Yandry high school lore so there’s no way for the watchers to have gotten involved there, and even then there seems to be times with that pre-dates when the watchers were causing a lot of problems. he could also have gotten their attention from some of the other series that he’s done, but then why only Scott why not anyone else? What makes Scott so special that the Watchers felt the need to include him in third life
Also, what is up with that Ally blessing.
The ally blessing is a blessing that has surprisingly held out through all of the series. How Scott’s ally blessing works, is, if he’s allied with a person that person will win or he will win. Well, some believe he wasn’t allied with scar in secret life he, in fact was allied with scar. He gave him that enchanted sword, and during the opposite episode on scars perspective, the way he talked implied that he had caught onto what scars task was or at least he understood that he was doing the opposite of what he was saying so when scar said I’m so glad we’re not allies Scott played along. I understand that logistically the ally blessing is just Scott being a really good player and wanting the others to win but I am doing this purely from a lore point of view.
all of this kind of swirled together until I came up with this theory.
Scott is some thing like the watchers. I don’t think he’s a watcher, I also don’t think he’s a listener, I think he’s his own thing, something separate to the watchers in the listeners, so I started calling him a whisper, since we have watchers for the eyes listeners for the ears so it’s only logical the next thing we get is whispers out of the mouth. and when you look at it from that perspective, a lot of the questions I was asking earlier kind of get solved
if he’s a whisper as I’m calling it, it makes sense for him to effectively be an opposite of a watcher or a listener, giving blessings instead of curses or breaking curses for other people in fact, Scott is the reason why the canary curse got broken. Lizzie was attacking Scott when she fell into the void and took the curse,
i’m thinking the watchers knew that Scott was something otherworldly and decided to drag him in along with grain.
I also support this with the fact that Scott is aware of the past lives, he repeatedly makes references to rats smp, witchcraft smp, third life, new life, pirates smp , and so many more. He’s very obviously not an NPC if we’re using Martin‘s lore.
but we also don’t have any conformation that he’s a player like Martin is
but we do know Grain does remember at least some of the past lives
so, using this evidence, I am suggesting that Scott falls into another category of otherworldly beings like the watchers and the listeners
But that’s just a theory
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Hi I am NOT normal about pottery shards and I WILL talk about them
AKA: under the cut is me explaining all the pottery shard designs out in Minecraft 1.20 snapshots as of now (March 23, 2023) in alphabetical order, going over their design and their possible meaning in the lore. Pictures of each shard will be above the text of the listed shard. Now, let's get on with it shall we?
Angler. Starting off simple. A fishing rod with a fish at the end. The ancient society knew how to craft fishing rods and catch fish.
Archer. A drawn bow and arrow. They crafted bows and arrows and knew how to use them. Probably related to skeletons somehow. Maybe the skeletons are them? Maybe the skeletons just stole their technology once they were gone? Unsure.
In real life, bow-and-arrow technology was revolutionary in terms of human evolution. Some archeologists even theorize that bows were the tools that began the end for our cousins, Neanderthals. But in Minecraft... who knows?
Arms Up. A humanoid figure with their arms raised. The arms-up pose means something unknown. Perhaps a gesture of friendship, or peace? What we do know is that, for near certain, the ancient peoples were humanoid in nature, close if not near identical to modern players.
Blade. A sword. Very similar to the standard Minecraft sword model, with a slightly different hilt. Maybe a pixel art limitation, maybe not. The ancient peoples knew how to make swords.
Brewer. A bottle of some description. Seems like a mixed design between a glass bottle and a cauldron. Nevertheless, it has its origins in brewing. They knew how to brew potions. Did they have a different system of brewing to the modern day, or did they have access to the Nether for materials? Currently unknown.
Burn. A flame. They knew how to make fire, or at least knew of its existence. But drawing on the last point, perhaps it's not a fire, but a blaze powder instead. The textures are oddly similar to one another.
Danger. A creeper. Seems like these mobs have been around for a while, and have always been a pain in the backside to watch out for. Wonder if they replied to such a call of danger with "aw man."
Explorer. A map with an X, marking a specific spot. They hid treasures in the ground likely in the same way of IRL pirates - marking a spot on a map for later. Sadly, from modern treasure maps found in shipwrecks, it seems they weren't able to get back to all their spoils in time. Also indicates they knew how to make and use maps.
Friend. An iron golem face. The ancient peoples knew that iron golems existed and that they were protective and friendly towards them. Perhaps, building upon other, older theories, they made the iron golems themselves.
Heart. A standard heart shape. Possibly a visualization of love. Or perhaps they had hearts within them as humans do in the real world, and this is what they looked like.
Heartbreak. A heart broken in two down the vertical center. ...Let's go with the first assumption of the previous shard's imagery. A broken heart is often a symbol of a bad feeling over a lost relationship. The ancient society had intricate relationships between its peoples. They loved and fell out of love, in any and possibly every such meaning of the term.
Howl. A wolf. In the words of a dear friend of mine, "They had doggies!" Or, more likely, began the process of domesticating wolves into the tamable breed we know today. At the very least, they knew of the existence of wolves, regardless of whether the ancient people-wolf relations were good or not.
Miner. A pickaxe. The ancient peoples were able to craft tools like pickaxes to mine for resources. The pickaxe here, much like the sword, is slightly different in design to what we know today.
Mourner. A warden. Now this... this is a very interesting one. I have my own theories that would require a bit more explaining than this format will allow for. (Maybe I will express such thoughts at a later date, if readers wish to hear them...) Let your thoughts be known in the tags!
Plenty. An open chest. This proves that the ancient peoples had the ability to craft chests, and the need for extra storage beyond what could be carried (presumably in their inventories, if they had them).
Prize. A gem. This is an indicator that they were able to mine for resources. Now, some sources may indicate this as a diamond. However, the shape is very distinct from that of any diamonds ever in Minecraft. This may be a completely new - or rather, very old - and different gem than anything players have seen before.
Sheaf. A bundle of wheat. They had means of farming and collecting wheat, and perhaps other crops as well. Agriculture is a part of their culture.
Shelter. A tree. They were able to hide from the elements underneath trees, later emulating this with their own buildings.
Skull. A skull. This could either be the skull of a skeleton mob, from which the skull item drops today, or perhaps the skull of the deceased. They knew of skeletons and death in one form or another.
Snort. A sniffer. This proves that sniffers existed at the same time as this ancient civilization, and that these people were in some form of contact with sniffers.
-~-~-
Remember that anything listed here was important enough to the society of ancient peoples to be immortalized in the art of their pottery. Each one of these has some sort of significance.
-~-~-
Taglist: @darubyprincxx @nightshadeowl @eagle-warri
#i use the word 'golem' only because of its use in-game#i do not fully agree with the term and prefer construct#figured i should state that loll#twelves rambles#minecraft#mineblr#twelves theories#also another disclaimer: any one of these could be wrong#these are educated guesses here#can use for theories IF CREDITED#emphasis on the CREDITED
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All about Piggies! (Mobile edition!)
The Entelodont are hypothesized to be the predecessor to all of the pig-types in the Minecraft universe. The Entelodont are based off the Entelodontidae, which were a real thing in this world! (Wikipedia link)
Not much is known about the Sarolin other than they are a race that evolved underground. They evolved large ears and a disadvantage to seeing in the dark, resorting to echolocation similarly to bats. It is theorized that the Sculk drove them out of the Ancient Cities like a plague, though there is currently nothing to prove this. It has been presumed the Sarolin created the Wardens, while others have theorized the Sarolin have turned into Wardens, or that Wardens evolved separately to protect the Sculk. The Sarolin were thought to be completely extinct prior to the discovery of Kheroc. It is currently unknown how Kheroc has lived for supposedly thousands of years, nor is it clear if the Sarolin have always looked like this or if this is unique to her.
The Eirlin are speculative, as no pig species within the End have formed their own civilizations.
Tusklins are from Alex’s Mobs.
Enderbara are technically from the Habitable End Mod - though we conceptualized lore with @leaf4e for new design, which they textured (As seen below). The Enderbara and Enderwarthogs evolved separately from Endermen taking Pigs to the End and interspecies hybridization eventually resulting in the two.
Enderbara have shells to protect from projectiles and predators, heavy rock-like shelling on their feet to keep them from floating away in the low gravity of the End, and multiple eyes to help them detect predators and see in the darkness of the End.
Enderwarthogs are from AdventureZ.
Boarlins and their many variants - Illagers, Zombie Boarlins, Ravagers, Iron Constructs, etc - come from the Village of Pigs resource pack.
Phygs (left) and Taegore (right) are from the Aether mod[s].
It was previously speculated that there was some sort of cataclysmic event in the Overworld. This cataclysm caused some Pigs to turn into Creepers. In search of trying to solve this event, Boarlins unintentionally created an undead virus - in turn creating Skeletons and Zombies.
Many Boarlins went to the Nether in search for a cure to the virus, unintentionally spreading it there. Their travels brought many resources with them, including various animals and building material in hopes of long-term residence and research. Among these animals, Pigs lasted the longest due to being omnivores. These domesticated pigs evolved into Hoglins over time. These travelers no longer saw the point in returning to the overworld due to both dimensions having the virus and the Nether being deemed the safer of the two, and eventually evolved into Piglins.
This information has now been updated upon further research:
The Blight is a microorganism that comes from the Aether after the Sun Spirit was killed, returning Night to the Aether. It rapidly infects its host and spreads to their offspring, resulting in a sped up evolution process toward violent tendencies. The Blight, however, is weak to Sunlight exposure, and will kill its host when exposed to sunlight for prolonged periods of time.
When the Blight spread throughout the Aether upon the Sun Spirit's death, it was brought into the Overworld - rapidly spreading and evolving. The Blight is ultimately the cause for the evolution of Creepers, as well as: Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Zoglins, Zombified Boarlins, Zombified Piglins, and is partially responsible for the creation of Wither Skeletons.
Whilst the Boarlins in the overworld discovered a temporary cure for the Blight with Golden Apples and Weakness potions, the Piglins were less successful. It is speculated their attempts at curing their Zombified brethren resulted in the Wither Skeletons as the Blight evolved and mutated, and in turn the Wither.
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Life Series SMP/Eyes and Ears AU Thematic Discussion + Theorycrafting (pt. 1)
WARNING: Extremely long post
Kachow what’s poppin fellas, I’m back at it again talking about boomer block Youtubers and their surprisingly in-depth improv series. Now that the Life Series’ 5th season has finally concluded, I’m back on the lore train and poor Scar is left to suffer the consequences, and Martyn’s concluded yet another lore stream, I decided to compile a long master post of lore notes and theories about what we have so far.
Obviously all the ‘lore’ of the Life Series is purely unofficial; Grian has not approved any of it as being actually official/set in stone for what he intended the series to be. Most of it has been us in the crazy fandom extrapolating their really good storytelling, and also “semi-canonized” by Martyn in what he calls the Eyes and Ears AU (and this post assumes you are familiar with it). As someone who’s been a fan since the beginning way back in 3rd Life, I’ve pretty much hopped on the lore train since the beginning as well (if casually) and enjoying all the different extrapolations/analysis/angst written around the players. Rather than just theorizing lore details in a vacuum, however, I’ve always liked imagining the lore based around the reoccurring themes, symbolism and arcs we’ve seen across the series. I’d been bouncing my various thoughts and theories around these themes for a while, and finally I decided to compile my notes together.
This post is basically my imagining what the Life Series/Eyes and Ears AU story is “about,” as if it were a fleshed-out, long-running and story-driven tv show. Initially this post started as simply a gigantic “Eyes and Ears Theory,” me trying to sus out my own theories/ideas of what the Life Series’ mysteries were based on Martyn’s lore. However, considering that Martyn is ALSO writing the lore on the fly, and I have some details I would interpret differently or change, this ended up less a ‘theory’ and more ‘me writing an entire AU/interpretation of the Life Series as a whole.’ My intention is NOT to ‘correct’ Martyn’s lore, nor to claim my theory as the ‘right’ interpretation; rather, this is my personal interpretation of what the Life Series story is about, based on information shown in the original SMP and in Martyn’s AU.
One last disclaimer: I am ONLY drawing on lore details from the Life Series, Martyn’s lore streams, and Minecraft EVO, and also references to the iRL creators. I am not drawing on any story from other SMPs such as Pirates or Empires; there may be some Hermitcraft references here and there.
This is going to be very long, and a multi-parter, because I can’t summarize to save my life. And I promise I’ll come up with a proper name for my series of posts another time. If you’ve stuck around to read, I thank you.
Part 1: The Overall Plot + Understanding the Watchers
Recap of official lore details
Although Martyn hasn’t given specific details on the Watcher + Listener species (he hasn’t come up with a name yet), we know the following details for sure (from EVO, lore streams etc.)
Watchers + Listeners + The Council are all deity-like beings of the same species, and they all consume human emotions
The Council are the upper ranks/possibly leaders, whereas the Watchers + Listeners are separate factions
The Watchers are at LEAST two high-ranking members of the species (the two dots being outcast from the wider circle, as is their logo)
The Watchers were behind Minecraft EVO, where they gave all the players tasks (much like Secret Life) and eventually ending in them fighting the Ender Dragon separately
While the Watchers may not have been evil in EVO, they certainly became so AFTER, when they began to crave more negative human emotions, viewing them as “tasty” (Martyn’s words), s p i c y
They first kidnapped Grian at the end of EVO season 1, turning him into a Watcher to possibly have him join their ranks, but he’s gone rogue after realizing what their plans for the Life Series were, and plans to rescue his friends from them
The Life Series was the Watchers’ ploy to trap the players in an infinite death game where they betray and cause each other pain, all to harvest their negative emotions. Grian, in defiance to this, takes control as the ‘game master’ to make the whole thing…well, a game, so that his friends can enjoy, have fun and ease their anguish. In Martyn’s words, this is like “pouring ketchup all over the Watchers’ sundae.”
The Listeners (EVO season 2) are an opposing faction to the Watchers who disagree with their methods, although why is unknown. They’ve attempted to contact some players (e.g. Jimmy) before back in EVO in order to oppose the Watchers, but it’s not known how successful they were. They’ve also tried to swap in players in the Life Series before (e.g. subbing Lizzie and Gem for Pearl and Cleo in Lim. Life) in order to sneak them in and try to subvert the game. The Watchers kidnapping Gem for Secret Life is partially in retaliation to the Listeners. The Listeners may not be good and may have nefarious intentions also, it is as yet still unknown.
There’s potentially a third faction, the Speakers, but very little is known about them and Martyn doesn’t want to elaborate on them yet.
Okay, but what are the Watchers even after?
"Accept your fate."
From here on out is my real conjecturing/theorizing. The main question on my mind has been why are the Watchers doing what they’re doing? Obviously Martyn has confirmed that they are malicious deities who find negative human emotions tasty, but this raises further questions. Why exactly do they desire such emotions, or need them to survive (if they do, anyway)? Why do they favour negativity, when the other members of their species consume a wide range of emotions? They were confirmed to be outcast in some way from the other factions for this ploy, so what does that say about them then?
The whole species fundamentally do not understand human emotions (or perhaps do not even possess them)
This seems to me the most logical conclusion. These are powerful deities who can create miniature worlds/dimensions, life, and time to an extent (death loop). They should theoretically be self-sufficient, so I doubt that their consumption of human emotion is for survivability reasons (i.e. I don’t think Watchers will literally die if they don’t consume emotions, the same way humans die without food). What seems more likely is that human emotions bring them some benefit to their intelligence or power that they’d otherwise be quite non-functional without. (Think like the demons in The Promised Neverland, who regress to feral natures/lack of sapience if they don’t eat humans)
The Watchers’ powers and their lab-rat experimentation on the players gives a huge vibe of not being able to understand human emotions in an involved way, but only from a distance. They know methodically things like murder and betrayal cause panic and anguish, so they enforce these experiences through the game, mechanics like the Boogeyman, the Secret Tasks etc. But they don’t really know internally why these emotions come about the way humans do. Being above time, they probably don’t understand why the funny small animals have so much attachment to their transitory experiences and memories (more on this later).
world's angriest pumpkin
The Watchers are Losers, Actually
Going further, don’t you think the Watchers have a very misanthropic mindset all around? “Anguish and panic are s p i c y.” They conversely have a complete disgust for positive emotions, and can’t stand Grian making things fun for everybody. It almost feels like they have the mindset that only things like hatred and fear are exciting, bringing motivation and life to the humans, whereas things like happiness and fun are ‘useless’ because they don’t bring about the same results. Let’s also not forget their name – Watchers – and that Martyn’s confirmed them to be symbolically based off us, the audience. It’s almost like a commentary of the worst of the entertainment industry, of an audience who crave watching anything and everything to satisfy their own desires, even at the expense of the privacy and safety of the entertainer. Given the current state of the internet and social media, I don’t think I need to elaborate how awful things can get.
In other words, I believe the main motivation the Watchers are eating humans emotions is because they WANT to understand and ‘take into themselves’ such emotions. I don’t think they’re totally emotionless – Martyn does portray them with moments of glee and anger. But their understanding of emotions is superficial (self-centered, if you will) at best. As deities with no needs, being above time, they have nothing to be afraid of and nothing to feel sad or anguished over. It’s a boring, dull and empty existence. And that’s precisely why they’ve set up the Life Series game: by kidnapping a few humans and putting them through the artificially constructed wringer of panic and betrayal, they think they can create a human farm of such rich, complex and exciting emotions, all for themselves to enjoy at their own pleasure and fill the void they have.
(Listeners’ side note: If all that is the philosophy of the Watchers, it’s probably not difficult to see how/why the Listeners oppose them. The Listeners likely disagree that negative emotions are the most optimal state of humans, and unlike the Watchers do not think human suffering is just tasty popcorn one can eat at one’s pleasure. Their name – Listeners – implies they’re a more sympathetic faction, as in they listen to one’s troubles and heart rather than take delight in suffering at a superficial level. But if they are the same species, it’s very likely they have the same lack of instinctive understanding of human emotions that the Watchers do, and this could cause…problems.)
Why turn Grian?
All this is also why I believe the Watchers kidnapped Grian + turned him into a Watcher in the first place. Firstly, if they were going to concoct their plan to trap humans, they needed a collaborator from the humans in the first place. Secondly, and most importantly, this collaborator was going to be their only direct source of how human emotions work/feel like, and therefore what were the most optimal conditions needed to ensure their death game would generate the most pain and anguish. They picked Grian because he’s always the ‘leader’ of the SMP players, the person gathering and organizing everyone, so logically, he is the most ‘representative’ of the humans, and the one with the greatest ability to control them.
Of course, it’s also true that Grian was a little $#@% throughout EVO and actively rebelled against the Watchers’ tasks, so making him their collaborator might seem strange. Ignoring the meta reason that the ending was written to explain Grian’s exit from the series. But I figured in this case, they considered the benefits more than the costs. Grian’s chaotic nature is not unlike the Watchers’, considering how much he loves causing pranks and trouble to others. So, as a huge oversight, they think Grian is just like them: he loves to see people suffer, so they think. Additionally, the Watchers are desperate to understand how Grian gets his fellow humans to follow him and do what he asks with little effort. You’ll notice the Watchers have very direct, authoritative ways of trying to wrest control (e.g. the tasks, “do this or you fail”), and they get very petty and upset when people rebel against them (re: Scott’s refusal to be the Boogeyman, their motto is a very demanding “OUR WILL BE DONE.”) They see Grian’s charisma as yet another aspect of human emotions they fail to understand and thus WANT to possess for themselves.
Pictured above: The Watchers, coping and seething
Of course as we know, the Watchers believing Grian would help them is a major oversight. Becoming a god doesn’t just fundamentally change who Grian is, and he definitely doesn’t want to consign his friends to an infinite death loop of suffering. That being said, I don’t think Grianhas truly gone ‘rogue’ so much as taken as much advantage as possible of his ‘deal’ with the Watchers. We can guess the Watchers promised to him some kind of control/leadership over his friends’ circumstances as long as he worked for them, which led to them giving him the keys to the Life Series. In other words, so long as he fulfils their requirements of things being a death game that will generate ‘food’ for them, and lets them revive everyone each loop, he gets to decide how the games go.
And we know exactly what Grian’s done with this: he created the green-yellow-red lives system, he creates a fun gimmick each season, he inserts himself into the game as a player, all to bring out the best and most creative side of his friends rather than the worst. The Boogeyman probably is the only gimmick the Watchers added on their own initiative (re: Martyn’s POV in Last Life) in order to make things more spicy. Probably Grian’s conversation with the Watchers each time goes, “hey, I got an idea on how to bring out the most creative ways for everyone to cause pain in each other, [comes up with some bullcrap justification for the game’s fun mechanics].” I like to think the Watchers were going to make the death games even more vicious, cruel and competitive, but because of Grian’s wrangling he’s convinced them that a slow burn from joy to horror creates better results, and they tolerate it as long as they see him useful.
Memories and Emotions
There is also one BIG detail of the Watchers’ plan I’d like to mention: Martyn claims that the Watchers do NOT erase the players’ memories. At the end of each season, they consume everyone’s emotions so that there’s no more angst/ill will towards each other, and they start each season afresh. The players remember what’s happened in past seasons, but they don’t continue to hold the pain and negative feelings they had towards each other.
I don’t buy this, for numerous reasons.
For one, Martyn has confirmed the Watchers ARE capable of removing people’s memories. The one memory they have outright altered was the ex-EVO players’ (Martyn, Jimmy, BigB etc.) memory of what happened to Grian: they don’t remember that Grian was taken to be turned into a Watcher, and instead remember it as him either going missing or dying after the Ender Dragon fight. All this presumably to not give away the Watchers’ schemes and to ensure they still listen to Grian as if nothing ever happened.
More importantly, however, memories are vital to humanity’s emotional experience and mental health. I am not an expert by any means, but there are studies showing how people with amnesia, PTSD or other conditions affecting memories have flashbacks/emotional reactions to trauma they don’t remember consciously. The Watchers have (supposedly) done something far more simplistic yet fantastic by just eating up everybody’s emotions. All this, even though they see humans as emotion factories, constantly able to generate emotions just by existing, by their ability to draw and create meaning through emotional experiences, and by creating memories – the clearest embodiment of a mortal’s attachment to time (which if you remember, I believe the Watchers have no concept of).
You cannot just tell a human to stop feelingcompletely (under normal circumstances anyway), but especially not if they remember something very very traumatic.
Besides, there ARE clear instances when some of the players remember the events of past seasons and are STILL not over them! Impulse and Tango still being bitter/distrustful after Bdubs betrayed each of them separately, Cleo distrusting BigB for the same reason, Scott referencing Flower Husbands a lot, Pearl feeling betrayed by Cleo/Scott when they supposedly broke up the Gaslight/Gatekeep/Girlboss trio at the start of DL, Bdubs’ “I wanna be your favorite son” in Secret Life, the list goes on. Note that I’ve only listed negative/bittersweet instances; there are plenty more cases of the players remembering past seasons and alliances positively which the Watchers may have ignored. The point is, if the Watchers truly consumed everyone’s emotions to the point of a clean slate, they haven’t exactly been thorough. Nor do I think it’s very conducive for them either – don’t they want players to have enduring, unending, unresolved pain, the sweetest of all (to them)?
No, I think the Watchers HAVE been erasing/suppressing the players’ memories – they’ve just been very selective which ones. Martyn’s said that the Watchers do not care what families or connections they separate so long as they get the people they want and the plans they want. I’m going to assume the players in my theory/the Eyes and Ears AU are exactly the same as their CC counterparts. In other words: they’ve stolen Grian away from his wife. They stole Martyn away from his and his daughter. Ditto with Skizz, Impulse, Tango etc. They stole Scar away from his family. Joel and Lizzie are the only couple they didn’t separate, perhaps because they needed both for their plans, and also so they can inflict the most torture on them by ripping them away from each other, over and over again. And in order to ensure the complete submissiveness of the players to the game, the Watchers have taken away their memories of their past lives, their families, basically anyone who isn’t a fellow player in the game. The Watchers don’t erase the memories of bonds between seasons, because it’s a pain to have to teach the humans how to play all over again, but they erase any memories they find disadvantageous to keeping the game running.
They might even go one step further: while they haven’t erased the players’ memories of who each other are (so as to not cause confusion), they do try to suppress important memories. Things like how they met, the times they confided in each other after a bad day, cried on each other’s shoulder, laughed in each other’s successes, the times they hung out with each other’s families. Imagine the different alliances constantly gravitating to each other, but never being able to remember why they care about each other so much. Imagine Bdubs’ “Come on, you know you and I go way back!” when trying to justify taking Cleo’s stuff, and Cleo laughs back, even though she can’t quite remember what exactly Bdubs has done to warrant that. Imagine Joel or Lizzie trying to remember why they loved each other so much.
They fight and kill some of their friends, and protect others, because…because why again? It’s for survival value, surely, so the Watchers whisper. It’s because the strong must congregate with the strong and leave the weak to die, surely. It’s because Martyn’s always been a loner, and always will be, and should remain so. So they tell him. So they whisper, this is a deathmatch for a reason.
Grian’s Fundamental Rebellion
I think all this is the real reason Grian is rebelling against the Watchers. The most immediate reason is obvious: he wants to free his friends from this death loop. But the deeper reason as to why he’s rebelled is that the Watchers are torturing and robbing his friends of their humanity. They’re taking a tight-knit group of friends who love and would do anything for each other, and turning them against each other in a cruel and unescapable death game. On TOP of this, the Watchers have constantly messed with their heads in order to make them obedient and submissive to their schemes and the worst of their human nature, trapping them in fear, pettiness and paranoia. Of course Grian is upset. Of course he wants to save them from this fate. It’s an insult to who he knows these people to be.
This all leaves Grian in a pretty precarious position. While outwardly the Watchers want to make him a lackey as the “game master”, both he and they know he really wants to save his friends (they probably see it as their ‘cattle’ showing a bit of resistance, which once again they need to suppress). And while on one hand he’s making the games fun to ease his friends’ pain and bring the best out of them, this is just a hotfix rather than a real solution. In order to really rescue the players, Grian’s got to get them to rebel against the Watchers as well. Refuse to play by the rules, by the expectation that they must murder and kill without mercy, without any attachment to their alliances or past friendships. Make everyone like Scott refusing to be the Boogeyman, or Skizz constantly trying to be wholesome (until the bloodlust gets the better of him anyway).
Ironically in order to achieve this, Grian’s best bet is to try to jog everyone’s lost memories of each other and the things they lost, both good and bad. But ultimately, this is going to make them (in the short term) suffer more. This is where you can insert all your Desert Duo/Flower Husband/whatever alliance you like most angst. But more practically, I like to imagine when “the cameras” are not watching, when Grian knows no one will notice or catch him, he sneaks around to the different alliances, even the ones he’s not part of, to ask them how they’re doing, if they remember anything from the past etc. (in a meta sense, the players edit and cut stuff from their videos all the time; who’s to say he isn’t trying to catch a quick chat while everyone’s mining?!) It also reflects in why Grian is constantly trying to make alliances with different people instead of just gravitate to one person, he needs to check on everyone and capitalize on every single opportunity. (besides the meta reason, being that cc!Grian wants to be creative, and sticking to the same person all the time isn’t very entertaining from a content creator perspective)
One last detail about the winners: I don’t have much to say about the fragments yet, because Martyn (sneaky boi) hasn’t yet revealed the significance of the fragments nor of their healing, although he has hinted Bad Things™ will happen if a player gets too fragmented. But I do think the winners are important: with the game finished, they give Grian a very short window of time to talk to one person directly, without Watcher interference. They’re always the last to be killed/swept away/revived by the Watchers, and I can imagine there’s a brief period of time when their souls are being transferred to The Void w/e where Grian can step in and interfere. In my theory, Grian passes on some sort of clue/push to the winners, as like a subtle message about what they can do to stand up to the Watchers. I’ll detail on what I think these individual messages were in part 2. Needless to say, 3rd Life was a traumatic experience for Grian for many reasons, but the nail in the coffin was the fact that he won, and therefore there was no way for him to pass a message onto anyone.
Conclusion
Hooooooo jeepers that was long @A@; Thank you so much for your patience reading this if you made it to the end, I really appreciate it. As I said, I’ve had these lore ideas bouncing in my head for a LONG time, and with the end of Secret Life I couldn’t get out of my head the different trends/symbolism that was popping out of an improv series. It honestly speaks a lot to how genius our favorite block dudes are at improv, that they can turn their improv nonsense into a coherent narrative. I really wanted to try my hand at fleshing out such a narrative, and with Martyn constantly drip-feeding lore to the fans, I had more than enough material to not just put out guesses but construct something a full XYZ. As I mentioned, I enjoy workshopping themes and characters a LOT more than just worldbuilding or “what if this or that” details in a vacuum, hence why I’ve written all that I have, so this was a fun exercise for me all around!
Next time in part 2 I talk about Character Development™, or character specific notes and details I’ve noticed and extrapolated from what we’ve seen of each individual player, as well as what their different arcs across the seasons mean for them within the lore. Stay tuned for another wordbarf!
Bonus list of works I was inspired by for this loredump:
Log Horizon
The Promised Neverland
Danganronpa (ironic as I’m not really a fan of this franchise, but the first game has an otherwise solid premise which I found really similar to the Life Series)
The Fate franchise (when Martyn asked “what’s Fate?” on the latest lore stream, let me tell you I couldn’t stop laughing; NO MARTYN DON’T GO INTO THE WEEB RABBIT HOLE)
Various amazing animatics from the Traffic fandom: Earth, Bang!, most of Melloz Heist’s works, and of course all the amazing fanart
Way too many conversations with my friends about fantasy species
#what have I done#trafficblr#traffic life#traffic smp#life series smp#life series#eyesandears#eyes and ears theory#inthelittlewood#thematic discussion#theorycrafting#3rd life smp#last life smp#double life smp#limited life smp#secret life smp#long post
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fan fact: before this drama I was under the impression that you either don't care about ccs and are only interested in dsmp lore or that you're a cc!dranti😭
lol… I mean I always planned on not talking about ccs and just sticking to lore. But then this drama caught my eye especially Dream’s comment about being autistic, because yoooo I was right (no surprise, I’m always right lol jk jk XD - though just to be clear I’ve theorized about it since 2021 as an aside) so I couldn’t help but say something. And I was going to leave it at that first post and be done, but then I sucked into watching the streams and things devolved from there lol. I also actually intended to keep All of cc things over here, but accidentally forgot to check which blog I was posting on and posted on main instead, oops… which seemed to work out okay and I’m glad I seemed to be able to reach people and help them feel a little less alone in their frustration and commiseration…
But yeah I actually only got into the dsmp by being into Manhunts first then Minecraft But… and then after watching all the Dream content I was like - I need more. So I was like- welp I guess it’s time to watch hours and hours of streams to figure what is going on in the dsmp… and that’s how I got here lol
Wait, you really thought I was a cc!dranti? What gave you that impression?
#is that okay? or this a gen z moment where you’re using 😭 to be laughing?…. this makes me feel old :(#hello there#dreamblr#dtblr#me on the menu
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I've already said it but I'm still unsure if Withers were that much of a threat in the past
Assuming the loot we get in Nether Fortresses and End Cities were from humans before us, I don't know exactly how they wouldn't be able to defeat a Wither. I can imagine some explanations like Wither's strength in lore not being 1:1 with their in-game strength, older Withers being bigger and harder to kill than what we know currently or even that it was spawned merely by accident which could also mean there were more than one Wither at the time
Honestly, it could be all of these but something still doesn't fully fit in my mind and I can't really point my finger to what's bothering me. I mean, we kinda have some confirmation of Withers being a threat at some point with disc 5 but I don't exactly know if it/they're The Big Bad
#HELP#Minecraftlore#Minecraft lore#Minecraft lore theorizing#minecraftloretheorizing#lore theory#lore theorizing#Minecraft lore-related#lore-related#discussion#discussions#minecraft theory#Minecrafttheory#minecraft#wither#boss#ancient builder#ancientbuilder#ancientbuilders#ancient builders#game theory#gametheory#game theory Minecraft#gametheoryminecraft
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I find it ironic that Minecraft lore can be theorized on so deeply by many with various pieces of evidence to support those theories but the one thing that can only be speculated on is the origin of how we, the player, got there. The only thing we know about ourselves in Minecraft is that we’re here and we have so much to do in this world.
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unrelated to me being so brave but i was watching pearls video from last week and she pointed out something interesting for my building minecraft lore
"i like how [all the trial mobs] have [armour] trims, makes them all unique"
and they do all have trims dont they! at least most of them do
it feels like looking at the look table for the sherds and seeing that the trail ruins have the most of them iirc, and a lot of trims
the trial chambers also have sherds so theyre included in the pottery civilization tree with the trail ruin people and the warm and cold ocean people
what i think is interesting is that all the undead mobs have trims so we can theorize that the people who used to live in or use these places used trims
but they only use their own trims (flow and bolt) so maybe trims were like a secret technique or like how banners used to identify a group in an army
thinking about the pottery civilization again
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companions start a minecraft server. how do they play? who lives with who? who starts a war over their dog dying?
Companions play Minecraft
Cait; hardcore mode speedrunner who looks for increasingly difficult and mindfuck ways to kill the Elder Dragon. Why? Success is a kind of high you'll get from nothing else. Especially when you kill the final boss with nothing but eggs and slime pistons. When playing on Hancock's server, functions as a bodyguard during less-safe builds, like underground, or at the edge of the forest. The first line of defense during a raid. Does busywork for Codsworth in exchange for throwing eggs. Piper built a traditional Irish pub for her to live in and you can occasionally see her just staring at it in wonder. Is the one with the pack of wolves. The town graveyard is filled with her fallen pups. Also has a parrot, just to watch it dance to the pub's jukebox.
Codsworth; Does the busywork around the town Hancock and the others have built. Town is probably called Goodneighbor, let's be real. Tends the farms, the animals, makes food, etc. Does a little bit of everything. Takes care of Curie's zoo, goes fishing with Danse, gives opinions on building materials...pure chilling. Refuses to slaughter farm animals for meat, he's too attached. Fish, bread, and vegetables are on the menu in Goodneighbor. Lives in a quaint little birch cottage by the river, where he keeps flowers, bees, and chickens. All of them have nametags. Second line of defense during a raid—touch his potato fields, and enjoy eggs for your last meal.
Curie; Spends all of her time following and studying the more fantastical creatures, like Endermen. Keeps real notes in a notebook as she plays, theorizing on their biology. Endlessly fascinated with the convergent evolution between Villagers and Pillagers. Will often join Preston's archeology expeditions to discover the lore hints in the environment. Dies a lot, usually has nothing but seeds and dirt in her inventory. Keeps an area filled with specimens in appropriate pens. Puts bounties out for new creatures. Favors the axolotls and fish, though. Lives in the second floor of the zoo's visitor center.
Danse; Minecraft has a powerful aura of sad nostalgia, and I don't think he could handle it. Will help out in Goodneighbor by going and getting materials for building. Enjoys fishing more than anything, though. Gets very attached to his orange cat that sits on his bed. His dirt hut is on the outskirts of Goodneighbor, but is covered in flowers, paintings, and whatever else decor the others have put up. Nick dyed his cat's collar pink. Accompanies X6 on Curie's specimen bounties. Will sometimes stop moving. Don't worry, he's just enraptured by the music and is enjoying it. Or is being made very sad by it. Same thing, right?
Deacon; Pays money to change his username to look like someone else's every week. Changes to their skin, too, but edited to have sunglasses. Otherwise, Herobrine wannabe. If you don't know what that is, you are too young to be reading this blog. Deacon will make small, uniform tunnels, fill them with oddities like bone and paper. He'll leave structures reminiscent of crosses. He'll use armor stands and elaborate Redstone mechanisms, make it look like someone's watching you from the trees, only for you to step on a hidden pressure plate, and the figure vanishes. Adds to the lore of the world. Has a rainbow wool house filled with so many rabbits, the game crashes when he approaches.
Gage; You think Gage is playing a kids game? He has shit to do. Like pirate it and sell copies for dirt cheap. Not even to make money, he just does it for the principle. The principle of fuck you, I will make as many copies of this shit as I damn well please. Probably has his face hung up in Mojang HQ, with darts stuck in the one good eye. Would play if he could join the side of the Pillagers. Yeah, sure. He could just set villages on fire himself...but where's the community in that?
Hancock; Owns the server. Keeps it on harder difficulties for the challenge, but not so much of a...whatever you call Cait's type of player. Avid builder, Goodneighbor is a massive project recreating Boston. It's not quite 1 to 1, but still damn impressive. But, hey, if Bobby wants to build places from Grognak, that's chill. Doesn't care about aesthetic or accuracy, just wants to relax and let the creative juices flow. Hancock himself lives in a giant mushroom he made out of mushroom blocks, wool, and mycelium. Pet of choice? Mushroom cow, obviously, courtesy of X6.
MacCready; Got sick for a week. Built the entire Ux-Ron galaxy on the other side of the river. Doesn't remember it, was hopped up on Nyquil and chicken broth in hot water. The resident hunter, when he isn't on a grape-chicken-liquid diet. He's good at building, but can get bored quickly. Aim is...frightening. Can kill a chicken across any gulf. Takes the nightshift guard duty to shoot down Phantoms. His house is a crashed UFO. Even got Deacon to do his redstone trickery, so it lights up all blinky when you trigger a plate at the door. Has a parrot for a pet.
Nick; One of the more adventurous ones. Goes off with Preston, X6, and Cait to explore the different biomes. The resident potion master. It's just a puzzlegame, but for cocktails that can make you jump real high. Keeps a garden with various ingredients, often ventures into the Nether for blaze powder and rods. Has a spawner caged up, so he just smacks them through the door. Writes down all potion or poison recipes in an in-game book and quill. The trial-and-error- failed recipes are also listed, so it's 200+ pages long. His potion hut is built like a speakeasy, and he lives in the basement with a black cat. Would fill the place with ravens, if they weren't in the spin-off game. Third line of defense in town—keeps a chest full of splash poisons. Occasionally opens it and stares at them, like he's not sure if he's willing to commit such an act.
Piper; Obsessed with the underwater update. Always diving for treasure and sunken ships and temples. Keeps all of the knickknacks in a chest back at Goodneighbor, not even for use. Piper isn't even an ocean kinda gal in real life, but...it's so pretty! And the dolphins are so cute! Trades resources for water-breathing potions from Nick. Fills out so many maps, keeps them framed on a massive wall on the Goodneighbor docks. Also keeps a book-and-quill with coordinates and traveling notes, it's longer than Nick's recipe book. Lives in an underwater bubble habitat off the coast of Goodneighbor. Keeps a pink dolphin in a massive glass habitat outside.
Preston; Resident archeologist. Excavates ruins and structures to study them. Spent a month in real life sponging up an underwater temple. Even longer digging out an End fortress. Goes into mineshafts and renovates them entirely, puts signs and maps up. Takes X6 most often on his expeditions, has his own wall of land-maps. Preston spends a lot of time studying the builds left in the world and pondering the historical implications. Real theorist over here. He's fascinated with the subtle story telling and clues. The End keeps him up at night. His house is the huge community library. Also keeps books, writes down his notes and theories. Has a llama for traveling. If anything happened to it, would be very distraught.
X6-88; Resident mercenary. Nick accidentally summoned the Wither? There's a baby zombie running around? Deacon's rabbits have broken out the windows, and the server is in legitimate danger if the horde grows any larger? Get X6-88. Appears with a clap of thunder on his black warhorse, wielding only the most enchanted of weapons, wearing the most enchanted of armor. He does all the hard, dangerous work. Clears out the Nether, the End, Dark Forests, Pillager encampments...X6 is the hard hitter that goes out into danger, whereas Cait stays behind to defend. Is the one who leashes animals and painstakingly brings them back to Goodneighbor, occasionally with Danse's help. He lost his mind, looking for pandas for Curie. Keeps one as a pet in his house, which is the castle in the graveyard.
#fo4#fallout 4#paladin danse#preston garvey#piper wright#nick valentine#companions react#x6-88#robert joseph maccready#porter gage#codsworth
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Damn, just realized I forgot Jimmy in my headcannon list.
Which is embarrasing, since he´s one of my faves.
He is a csi-fi movies nerd, specially of Pixel and Back in the Future.
He has defeated Tertis once, and to this day that´s the achievement he´s most proud of.
He is a Harry Potter fan thanks to the influence of his weird, on the run and probably a mafia memeber uncle, who has enough debts to sink Mark Zucchenberg in poverty. He has a boat tho:)
Jimmy comes from a HUGE family full of Gingers™, and at some point the Wild Kratts theorized he could be a Weasley, but it was descarted because JZ is VERY rich.
His wardrobe is full of the Adam Sandler´ aesthetic. That, and a sinlge Gala Suit that no one is sure how it got there.
When looking where to apply for a job after graduating, at first he had thought on joining the air force ,since he didn´t want to go to a local airport to get experience; but then Chris (a dude he met playing minecraft online and later on became friends) offered him to work as a pilot in his older brother´s proyect for an academy.
He couldn´t belive it when he met Koki again, and they pretty much tackled eachother into a hug.
He has a power suit, but Jimmy never uses it (plus, it has malfunctioned so many times that Aviva is impressed its still working)
bro is great at social events, but he has to be dragged in to participate.
Jimmy thinks very little of Gourmand to a professional perspective, if not as a decent human being, and finds his recipes disastrous, and not only because they are made with endangered species.
Back when his grandma wasn´t in the nursing home, she had a five star restaurant that she later on lost to a bet, in which she would teach enterprising chefs her recipes and different cooking skills, including a teen Jimmy, who wanted to be just like her if his dream of becoming a pilot didn´t work out. Between those enterprising chefs was Gourmand, the so called "prodigy", who even got to become the main cheff when Grandma Jimmelda retired. He also won the restaurant when betting with the old woman (he probably cheated, but there´s no evidence)
Jimmy went there regulary and even worked there because his parents wanted him to be hardworking (didn´t exaclty work, but ok)...
Until he found out about the cooked endangered animals and reported Gourmand, making him loose the restaurant and his cooking liscense. Yeah. They don´t get along.
He has a shark stuffed plushie that Martin gave him on christmas. (Jimmy gave him a new pair of socks. He needed those.)
He likes to make pastries a lot, specially if it´s one of his gandma´s recipes.
Grandma Jimmelda has some very deep lore stories from her youth, including marrying at 14 and going to war twice (don´t ask which one though, not even she knows).
Jimmy has had thought of letting his hair grow long, and I personaly belive he would have it very long to try to make the Rapunzel fight moves(he can´t).
Still, he has to go and have a haircut every time he visits his parents and Zach.
Oh yeah, I forgot to mention that: Grandma Jimmelda has a niece, Aunt Jaminet, who is the cousin of the mother of Zach´s grandma. Somehow (I don´t want to know how), they´re almost the same age.
The family meetings are just something else, specially when there´s a whole bunch of gingers on the table and a singe black haired guy that only comes once every two christmas because he lives across the state and no one likes (Jimmy also rarely shows up, but he´s the cool cousin/uncle, so he´s been forgiven by the little ones, unlike Zach)
Tbh, nor Zach or Jimmy know they are related. I mean, they are distant second cousins(?), but they are still family. Somehow.
He has played World War Z and finished it in three days.
He has also bested with full stars Cooking Mama, ofc at the extent of his emotional stability, but pshh Who needs it?
Martin´s - Chris´- Aviva´s - Koki´s
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