#Minecraft building under construction
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edwardos · 30 days ago
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sculkapologist · 1 year ago
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I’m not sure exactly how to put this to words, but I think it’s fascinating that minecraft players have sort of… figured out a lot of things that make spaces beautiful, but also, the base game doesn’t have to and shouldn’t do them. Minecraft is beautiful, but it lives within its own bounds, where trees are square and come straight out of the ground and rivers are just water with dirt and gravel and sand at the bottom. YOU can construct a natural-looking coastline, or build complex trees, or vary textures of dirt and coarse dirt and rooted dirt and just a bit of concrete powder to keep the pattern looking natural along a dirt path, but minecraft itself has to operate under the rules of what its things are: Dirt is dirt. Rooted dirt is dirt that an azalea tree has put roots in. Path blocks are paths. This holds it back, and that’s good, because if the whole world already looked like a dedicated builder had been terraforming it for hours, then how could you ever build anything there? Every new space minecraft adds looks beautiful but in a way that begs you to improve it. We know how to make Minecraft prettier, but the only reason that’s fun is because Minecraft itself refuses to take our advice. I think that’s neat.
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brucewaynehater101 · 7 months ago
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There's Titans Tower but Tim decides to go ahead and set up a Young Justice base as well since someone (it was Jason) ruined his ability to feel safe there and since so many people have the ability to interfere with the security settings of Titan's Tower. Also Damian and his little friends are starting to spend more time there and while Kon doesn't mind spending time with Jon, there is still a significant age gap between Tim's group and Damian's group and neither is interested in one side acting as babysitter for the other. Thus, Tim sets up Young Justice Base. It is a little bubble dome under water somewhere between Atlantis and Themyscira. They have a robot who does the dishes and light cleaning of common areas. Tim calls the robot Mrs. Mac. Cassie calls it Rosie (Jetsons). Kon goes with Rosie Mac to placate them both. Bart goes with BB (for Better than Braniac). Rosie BB Mac is not an advanced AI, she's a tiny bit more advanced than the average roomba. She does, on occasion, have to be pushed out of corners where she's gotten stuck. Bart has to be stopped from taping a knife to her. Bart rips off casinos to help fund the base. Kon goes and mines some asteroids for minerals to sell and use as building materials his part of the funding. Cassie convinces Hippolyta to led them some Amazons to help with the construction. The base may or may not have a blessing from Amphitrite and Hestia. Tim can finally have a place where he feels safe to sleep. Kon and Bart have a place that is their home where they don't feel like they're infringing on the hospitality of someone who feels obligated to them for things that aren't their fault. Cassie has a place where she can stretch and not feel confined or burdened by other's expectations. Anita, Cissie, and Greta absolutely visit. Anita brings the kids. They now have a safe place to retreat to just in case of an emergency. The kids love seeing the fish swim by and think it's just a really cool aquarium.
and if this is the Space Emperor AU then this is where Cassie stores all her ugly dishes with the team's faces on them and where the others on the team store theirs as well. If any of them go missing or get broken then there's a much smaller list of suspects for her to interrogate than if she were to keep them with her mom. Fewer questions as well for any of them to deal with.
Gods, I love underwater bases. Bioshock was a hella fun game to play because it was an underwater city. I've also tried to make a ton of Minecraft bases in the ocean.
Anyways, YJ deserves their own place that isn't associated with anyone else. They deserve either a brand new construction (like this) or a renovated one they found themselves (instead of it being an old space from other heroes). I'd live for the fluff of them slowly making the place theirs (from the weird paintings they hang up, the curtains they bicker over, the plethora of photos of loved ones, the random trinkets each one brings to decorate, etc). This is their home, and they should be able to make it fit them.
I'd also want to see some of the hurt/comfort of Tim finally losing that little bit of tension he never noticed he carries (since he's finally safe. He will be safe. No one can hurt him here).
Kon doesn't have to put on a persona. He's able to relax and simply exist.
Cassie catches herself just watching her friends with a fond smile on her face. She can't get enough of them just being around and being okay.
Bart doesn't have to try to fit himself into what others want him to be. YJ accepts him as he is, no matter what he does or how he acts.
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reachartwork · 2 months ago
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asked my robot son (@statsbot) to brainstorm a minecraft movie that doesnt suck
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Let me tell you about a different kind of Minecraft movie:
INITIAL QUESTIONS How do we handle the complete isolation of the Minecraft world without resorting to isekai tropes? What's the core philosophical theme that could drive a mature narrative? How do we address the building/crafting mechanics without making them feel gamey? What role should the hostile mobs play in a serious narrative? How can we incorporate the inherent emptiness and loneliness of the world?
DETAILED RESPONSES The film opens in medias res - we never learn how humanity came to this cubic world, because it doesn't matter. Our protagonist is part of a small community of builders and survivors who have always been here. No portal, no transportation, no explanation needed. This is simply their reality, like how we don't question the physics of our own universe. The core theme revolves around humanity's relationship with creation and destruction. The protagonist is a master builder in their community who discovers ancient ruins suggesting that their civilization isn't the first to exist in this world. The film explores cycles of creation, destruction, and rebirth, drawing parallels to real-world lost civilizations.
The crafting system is presented as an inherent natural law of their universe - materials combine in specific ways, like chemistry in our world. The film treats this as mundane reality rather than game mechanics. Buildings aren't instantly placed but constructed through time lapses showing genuine effort and community cooperation.
The hostile mobs are treated as natural phenomena - the Creepers are portrayed as silent, tragic creatures drawn to human creation with an inherent need to destroy it. Zombies and Skeletons emerge from ancient ruins, suggesting they're remnants of the previous civilization. The Endermen are portrayed as incomprehensible beings studying human behavior from a distance.
The vast emptiness between settlements is treated as both beautiful and terrifying. Long shots of endless cubic horizons emphasize the scale of the world and humanity's tiny place within it. The emptiness serves as a canvas for human creativity but also a reminder of cosmic loneliness.
FOLLOW-UP QUESTIONS How does the discovery of another surviving settlement change the protagonist's worldview? What happens when they find evidence that the previous civilization fell due to their own hubris in attempting to access The End? Why do some members of the community oppose expanding their knowledge of redstone technology? What drives some community members to venture into the Nether despite the obvious dangers? How does the community handle the philosophical implications of villager trading and their level of sentience?
ADDITIONAL DETAILS The film's structure follows a three-act format but breaks conventional storytelling rules by maintaining a meditative pace. The score emphasizes ambient sounds and C418's original music, treating silence as another character. The visual style embraces the cubic nature of the world while using modern lighting techniques to create genuine beauty.
The climax doesn't involve a typical boss fight but rather a moral choice about whether to repeat the cycles of the past. When the protagonist discovers the truth about The End portal beneath their village, they must decide whether knowledge is worth the risk of destruction.
The film ends ambiguously, with the community choosing to build something new while accepting they may not be the last civilization to inhabit this world. The final shot pulls back to reveal their entire settlement is built upon layers of ancient ruins, suggesting countless cycles of civilization before them.
Key scenes include: A silent sequence showing the meticulous construction of a grand structure The first discovery of redstone, treated with the gravity of discovering atomic energy A haunting scene where Endermen gather to observe a funeral ceremony The protagonist realizing their village's architectural style matches patterns in the ancient ruins
The film refuses to explain many of its mysteries, treating the Minecraft world like our own - full of questions we may never answer. This respects both the source material and the audience's intelligence, creating a genuinely thoughtful science fiction film that happens to be set in a cubic world.
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saikira999 · 7 months ago
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For TWST Minecraft, do you think you could do Lilia, Riddle, Leona and the tweels next. It doesn’t have to all be in one post.
~ Headcannons for TWST characters playing Minecraft
Hi! I was away for a long time because of exams and because I was writing headcanons with these characters. however, I want to warn you right away that I will only do two characters per post, for the sake of beauty. But don't worry! All headcannons have already been written and translated and I will exhibit them in the near future.
(By the way, I have already added Lilia to my old post with Azul. I'll keep all the links here)
Another parts about:
Azul and Lilia!
Idia and Malleus!
Jade and Floyd!
[Riddle]
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Riddle definitely heard about this game, but was never interested... However:
1) "What? No, Ace, I won't play this game... How do you imagine Me playing with blocks? I'm not a child, and besides, according to the law of the Queen of Hearts, the number...."
2) Trey convinced Him by saying that the players of Heartslabyul needed Their leader, and playing together would strengthen Their camaraderie... And carefully hinted that not all of Them adhere to the rules of the game (Ace is a damn griefer).
3) First, studied all the information about the game, including the history of its creation, instructions, guides, and even memes, which He didn’t really understand.
4) “Why is the cake not cooked in the oven???”
5) Competes with Azul and Vil in meticulousness and pickiness. He always has perfect order in his chests, each labeled with its own type and number. If you put something in the wrong place, you are must be prepared to get hit in the neck with this object.
6) His house is a perfect symmetrical monster, built not far from the nearest village, next to a birch grove, on the border of which giant mushrooms grow. The house itself is small, with a rose garden around it, and a small lake in the shape of a heart. The house is predominantly made of birch and mangrove, maintaining a red and white palette. Inside there are many vases with roses, paintings and one iconic red bed.
7) The village that He occupied took under His wing, Riddle also rebuilt, planting flowers around it, making a statue of the Queen of Reds from carved stone, and in some places he rebuilt houses, or made new ones, to suit His style. He has good taste, however, this place often comes under the threat of griefing.
8) “I will not punish a freshman for breaking My building in a game about blocks. I will not punish a freshman for breaking My building in a game about blocks..... I will not.... "
Sees Ace surrounding TNT His village and setting it on fire*
"....."
Gets up from the computer and aggressively quickly stomps towards the freshmen's living rooms*
9) A peaceful player who only draws his sword if someone breaks some rules or behaves inappropriately. His blacklist: Ace, Grim, Floyd, Epel, and sometimes Lilia.
10) He prefers the construction and development of his own village (In no case because He likes power over anyone... And no! Not because He competes with Azul in whose village is better... No, no, no. Nope).
11) He runs the largest stable on the server and is very proud of it.
12) His favorite horse is Vorpal. A fast and healthy horse, dark brown in color with white spots, wearing iron armor.
13) Loves to prance around His village, appreciating it from all sides and receiving guests while sitting on a horse.
14) ...In no case because He looks taller like that...
15) Plays Minecraft in secret from his mother.
16) Tries to follow the laws of the Queen of Hearts even in the game and makes sure that players break away from the game in time and drink tea, or do not eat cakes or pumpkin pies within a certain period of time.
17) Despite His strictness, Riddle loves to help other players with buildings or resources.
18) Entry into His village is officially prohibited for Floyd.
19) ACE, EPEL, DON'T TOUCH THESE CHESTS!
20) .....Cakes....The chest is completely filled with cakes...... Completely.
[Leona]
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How lazy... Headcanons for a lion and pixel cubes:
1) “What do you want from Me, herbivore? Ahh... yawn*... Do you want to play games for the little lion cubs again, hmm...?”
2) Didn’t want to play for a long time, because considered the game stupid and not worthy of His attention. And He started playing by accident, when he ordered Ruggy to bring Him a sandwich from the kitchen, but he suddenly refused, because “He’s fighting with some dragon and He doesn’t have time to serve on him now... OUCH! OUCH! ENDERMAN IS HITTING HIM!!!”...
3) Had to go get the sandwich myself...?
Nope. He sent someone else, and he himself started downloading this stupid game...
4) Definitely the laziest player. Leona only comes into the game when He gets SO bored that even sleep seems too energy-intensive for Him.
5) As a rule, Leona wanders from side to side, sometimes getting into fights with other players and monsters. He's not much of a builder, but he's quite a good fighter.
6) Loves to cause trouble and often pits other players against each other. It especially hits the villages of Riddle and Azul.
7) At first, He didn’t even try to work on His house, and simply dug a hole for Himself in a beautiful rock... But as he immersed himself in the game, he began to improve His lair more and more, adding some bulky stone structures to the rock and cobblestones, reminiscent of turrets growing from rock walls. Inside, everything is hung with vines, the palette has warm shades. Lots of carpets and flags. The inside of the "royal palace with one single ruler" is a little empty, as Leona only knew that His house must look great from the outside.
8) Perhaps He will plant a couple of acacia trees at the foot, since during construction he often fell down the cliff, and the foliage softens the fall... However, Ruggi, who lives right below Him, seems not very happy with this idea.
9) “Lightning rod, Ruggy. Make Me a lightning rod. You don’t want lightning to set fire to the dry grass near My rock?”
10) Exploits Ruggi, Yuu and other players as best he can, forcing Them to carry resources and food to Him.
11) In Savanna, where He settled, Leona found a huge village, which he captured and declared as His kingdom... Which He would quickly abandon, since he had already killed all the local livestock and accidentally beat up a couple of residents... And then the robbers came, and that village no longer exists... Boredom...
11) Definitely a good ruler (Nope).
12) Afk 24/7. Often, His character simply freezes in place, ignoring any attacks from mobs or players for the simple reason that the lion fell asleep right at the computer...
13) A couple of times he tried to use cunning to take power over other people’s villages and even the server itself, which is why he earned the title of “Local Villain,” but every time, He was either driven back to His rock or banned.
14) One day, as punishment for the fact that Leona had quarreled with the entire server, He was sent to the mine...... And He fell asleep there.
15) And when he woke up, he quickly persuaded Ruggy (I already feel sorry for Him. Seriously. Stop torturing the hyena) to give Him coal, iron and other amenities from the mine, so as not to dig in the dirt on His own.
16) Sometimes He teases Jack, taming wolves in front of Him.... Now, He has a whole army of dogs, ready to tear anyone in His path.
17) Besides Savanna, Leona loves to walk in the desert and jungle, but hates going into water.
18) All creepers are afraid of him.
19) Initially, the lion had poor preparation for the final battle with the dragon, but after visiting other players (DO NOT TOUCH RUGGY), Leona entered the portal, armed to the teeth, and was especially ferocious in battle.
20) Along with Idia and Yuu, he killed the dragon (Insert the sound of an angry cat fighting a huge lizard here), and was the one who picked up the egg.
Initially he wanted to burn it, but in the end he decided to voluntarily give the egg to Malleus “out of pity”... Well, and maybe a little because he wanted to exalt Himself and show who is cool and noble here.
...Needless to say, Malleus did not understand His evil mockery and accepted this ambiguous gift with a little funereal honor.
Give Me ten minutes and I'll post the twins. Also, if you find errors in the text, please report it in the comments (English is not my native language).
Reblog Me, please! :D
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Rambling About New Pork City
This is just a long series of ideas for how I envision New Pork City's layout (mostly from planning for my Minecraft build)
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My vision differs a lot from the layout in the game, since that's only a 2D representation of the city, and there's probably a lot we don't see So I want my version of it to fit in a 3D environment, while also having some extra worldbuilding for flavour ^^
So something I've seen debated a few times is where exactly NPC actually is! In the game, we only reach it through a flying limousine, so we don't get any sense of where we've actually gone. It's not marked on the map, and there's not really any strong clues in the city itself to suggest where it's located. (early in development, it was actually gonna be New Pork Island, which is interesting) Personally, I recently started liking the idea that it's actually located in the Death Desert! It's mysteriously blocked off after the timeskip, the only area in the game we can't return to Plus, it's situated right over the 7th Needle, which Fassad presumably lived nearby (like the other Magi), while his floor in the Empire Porky Building is decorated to look like a desert. There's obviously nothing concrete, but that's where I place it in my mind!
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So let's start at the earliest point in the timeline of NPC's development: Porky first arrives in the Nowhere Islands, around the vicinity of Locria's house. They meet, exchange ideas, etc, Porky sways him to his side. Soon after, he starts pulling in his armies and all the people who will form his empire. At the site of his arrival, the Pigmasks begin construction of some very basic buildings. Simple things like barracks, armories, the very first labs, etc. Really just a small compound built around Fassad's house while the empire starts.
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Over time, more and more buildings were added to this spot, expanding upwards and forming a chaotic, mountainous "city," the Pigmask's capital. This is still at the beginning of the Pigmasks' expansion into the Islands, so everything is very shoddy and crude, purely functional and with none of the sophistication of their later structures. (Fassad's house is airlifted out and temporarily relocated elsewhere).
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During the 3 years following the third chapter of the game, as the Pigmasks solidly establish their presence across the Islands, the King deems the old city to be unfit for the grandeur of his empire. As such, the entire city is buried under a mountain of dirt and concrete, to serve as the foundation for the brand new capital of the Nowhere Islands. A shaft is dug from the base of the mountain to its summit, and an elevator is installed to allow for quick travel to the future city.
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3 years after the Pigmasks' arrival in Tazmily Village, New Pork City is finally completed (mostly). It sits on top of the buried husk of the old city, which can still be accessed through several points (the sewers and the MT Apartments are both parts of the old city). A section of the highway leads to the main elevator (now incorporated into the Empire Porky Building, and later into the caves underneath the desert), where newcomers from Tazmily can enter the city. The city itself also contains a landing pad for Porky's private limousine, but this is reserved just for him and his special guest.
The city is arranged so that all the most interesting sights are oriented towards the landing pad, providing the King's guests with the best possible first impression of his empire's capital. Though it's largely a monument to himself, it was also Porky's express desire that New Pork City be the perfect utopia for his special guest, with everything he could possibly dream of.
The entrance to the Empire Porky Building sits at the top of the city, but parts of the building actually extend downwards into the ground, connecting it to the main elevator shaft, which the building sits centered directly on top of. The rest of the city spirals down from the building's entrance, built into and around the mountain's summit. Most of the city is just wooden cutouts of course (including the seemingly-larger city in the background), and as said above, they're all pointed to face towards the limousine pad. As such, the city's entire facade falls apart once one starts to make their way upwards to the top level and passes behind all of the false buildings on their way. Most of these are also placed to cover up the uglier parts of the city, dumpsters and grimy service doors, etc.
Few random things to finish up: There's speakers all over the city constantly blaring music (Porky can also take control of these if he wishes). Heck, they probably have things pumping smells into the streets like Disneyland. Pretty constant rains of confetti, too. Porky snatched a bunch of old-world things from all over the place and scattered them around the city to fill up empty space, hence why there's so many random objects placed everywhere (like the greek pillars, the masks, etc. did that christmas tree belong to someone). He told the Pigmasks to go uproot the coolest tree they could find so he could incorporate it into the city and finally have the world's coolest treehouse. Honestly idk what he was thinking with the Rollercoaster that Just Kills You
So yeah, that's all the stuff I have in my head about New Pork City, minus all the stuff specific to my interpretation of Porky's characterization (which'll be it's own post... some day...) :D And this sort of shows how I wanna go about designing it in Minecraft... still going slow, but it's going! I've figured out a style i think works, and I've figured out a rough idea of how I wanna scale it ^^
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choirwithasinglevoice · 1 month ago
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A choir with a single voice! A picnic on a cliff!
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a blog for a... weird sort of phenomenon, not unlike carcinisation; the universe's propensity to make the same guy, multiple times. through shenanigans that will not be elaborated upon here, all of them are aware of each-other and all share the same blog.
just... just let it happen.
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tags used will include: #writings (for when i'm posting small stories, not any of them), #originals, #interactions, #reblogs, #answers, and #images! each angel has their own tag, elucidated below. they're mostly pretty talkative, and they mostly don't bite. ask 'em a couple questions.
divider credit!
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🪽- seraph is a valkyrie from the aether that was exiled after a lethal accident that may or may not have been their fault. after ditching the idea to build back up, a la the tower of babel, seraph decides to make friends and fuck around, to disasterous consequence. - ☀️- S is the logical conclusion of seraph; after many, many shenanigans too long to list, seraph steals archfey power from a court with their partner and masquerade as gods... only that S is the only one actually doing any masquerading. - 🔪- c!angel is a game construct meant to inflict pain, created only to be a vessel for the crimson to control. after being freed of its influence, they try to find out who they really are, under all that violence. don't call them a game construct they'll have a breakdown. - ⚔️- y!angel is a human terrified of death. this, of course, makes them the perfect target for malicious gods, mischievous fledglings, and a house-of-cards polycule. their survival skill is unmatched. after all, the only person they have is themselves. (and, annoyingly, a perfect god that looks just like them.) - 🪶- ro!angel is an angel that was in disguise for their first four months on the overworld, endeared by and to a chaotic, well-meaning, deeply flawed family. after fleeing the destruction of one world with their friends, the new one is... boring. which is awful. - 💛- di!angel, the newest of the choir, is a naive but ultimately rather cutthroat and methodical angel who just wants to inflict some pain on one of the deadliest servers in minecraft. it's lifesteal, baby.
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citrous241 · 1 year ago
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1.21 is looking fire, but 1.22 has got to be an End update.
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Minecraft has always had really good lore and story-telling, but does anyone else feel like the End is just missing something?
It's to be expected, it hasn't been updated for the last 7 years and the last update added more questions than answers. I feel like it's just on the cusp of being as clear as the rest of the game.
It's a dimension that's supposed to feel off, and uncanny. Literally the only track that plays is 15 minutes of warped mash-ups of Overworld tracks. End stone is just inverted Cobblestone.. etc. But even then it's still wrong.
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I just have to know, Minecraft lore is built off of head canons but I'm just unable to form one that makes sense regarding the End. Endermen make sense, I believe they're warped and "evolved" humans. Eating only chorus makes them teleport, their long arms and bodies to reach the high snaking chorus plants, their larger eyes to see in perpetual darkness, etc. Their aversion to water is a wrench in that but I'm not perfect and my head canon isn't right. Endermen could have nothing to do with humans.
Shulkers and End Cities are what confounds me. Are Shulkers natural living organisms? The Dragon and Ender-men both have black skin and dark purple eyes but this thing has yellow skin and an almost magenta shell. I think they're some sort of automatons, but built by who? The ancient builders, the ones who evolved into Endermen? But the spiral staircases in the End Cities don't seem designed for humans (or maybe I just suck at climbing them) and the ceilings aren't really high enough for Endermen. Maybe Shulkers are another protector mob of their area. But protecting what? Protecting the means of personal flight maybe, but that looks nothing like the rest of the end - its literally made from the wings of the Phantoms of the Overworld.
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End Cities themselves do kind of make sense to me, their architecture mimics the branches of a chorus plant. But whilst chorus seems to be the only natural thing in the End, the cities very much aren't. There's no way that structure would work under normal gravity. But surely the End just has weak gravity? Nope, it's the same as the Overworld.
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Everything in the End just feels so artificial. The central island; with Obsidian pillars punching through the whole thing, a material that can only be made using 2 fluids that don't exist in the End, topped with a crystal made partially from the tears of a creature in another dimension and some sort of Eye which we can only make by killing an Enderman and fusing it's remains with the ground up remains of another creature from said other dimension. Also, it is so far away from the rest of the End, as if someone destroyed or moved these other islands away. The Dragon itself to, she works like no other mob. People say that she's a machine which I don't agree with, her erratic behaviour is because she is the only mob of her type and hasn't been updated like ever. I don't think she's native to the End though; Endermen, the only other creature in existence that looks like her, can be hostile to her.
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Trying to piece this together as I'm writing this is making me think of a new head canon: The End is just a melting pot of travellers who got lost and stuck. Think of something like the Void from the Loki show. I think the End was initially just a mass of floating islands with the chorus fruit, in the Void between dimensions. Then the ancient builders arrived, constructing the obsidian pillars and the bedrock portal frame. I think they found something, maybe it could be whatever made the End Cities. But regardless, something dangerous. Something that made them separate the only way out of the dimension by several kilometres of Void, that made them create a Dragon to guard said way out. Something that made them sacrifice themselves by sealing themselves into the End.
There are a few holes in this. Maybe the ancient builders did build the End Cities before/after becoming Endermen. Maybe the danger was the Dragon, but why would it guard the exit portal? And I've kind of ignored the fact that Endstone is inverted Cobblestone, maybe the whole dimension if artificial? Built by the ancient builders entirely? Or maybe the End was spawned from ancient humanities collective mind, like a sort of yin to their yang.
I would love an End update to add a few things. I don't like most popular ideas or mods for an End update, as they often stray too far from what the End is. I would like to be able to find whatever gravity-defying sentient race built the End Cities, maybe they could also be warped into Endermen like the ancient builders were - but could still have a sense of self and humanity, or maybe they're some sort of Phantom People. I would like to find this danger that caused the ancient builders to sacrifice themselves, a new huge boss at the edge of the End would be awesome. I would also like, if they made them less annoying that is, for Phantoms to spawn in the End just normally. They feed on Insomnia right? What's more insomniac then an entire dimension where it's always night and nothing can sleep?
I would also like purple chorus wood lol.
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xeno1queen · 12 days ago
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My Mincraft World
Here I´m going to share some screenshot of my ongoing Minecraft World. I've had this world for some years now and I've been consistently building on it.
I've built many things in this world but some of them are kinda old and no longer fit the astethic im going for this world (fantasy theme with some other things i like) so I'm going to re-build many things.
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This is my house.
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This is a castle I built overviewing the village
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The village.
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A mountain I built to hide my farms inside.
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And my ungoing project, a fairy mountain.
This world is still under construction but I have many ideias for farms and builds. Everything was done is survival mode.
I might make another post about the mods, shaders and resource packs I use if this one goes well.
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artists-who-rarely-draws · 9 months ago
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Oh wow! I wasn't expecting you all to like the mcd sona so much!!! But I'm so happy you do!! Thank you to everyone for the compliments and have a garroth in return!
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(I just got my laptop back so I'm relearning how to render on csp bare with me lmfao)
Also!! Some of you showed interest in me making a minecraft roleplay of my own!!!!! I'm posting about it day to day on tik tok but!! If yall want to hear about it here I'll make posts!!
So under the cut has some info on that in the mean time! To see if anyone has any intrest ^^
I do not know what to call it rn so it has the temporary name of 'Villiage Tributes' which I hate but I suck at titles lmfaoo
Character design stuff and their info is at the bottom for now I'll talk about what I know I want video formatting and general universe lore wise ^^.
Video Format:
-whole the main focus will be on the storytelling there will be some just general playing minecraft aspects! Like the getting materials and building, because I liked a small amount of those ya know! And no one includes them at all anymore. :(
-audience feedback will be a HUGE part! Mainly in things like end pairings and junk so long as it doesn't compromise the writing ^^
-while the main medium will be well-minecraft lolol, I would want to have some scenes/ Intros be done with art/animatics!!! To make up for some parts where minecraft may lack the proper ommf lmfao (like when a important character in introduced the first scene will be drawn to better show off character designs and junk!
Universe Lore:
-it will be kind of a skyrim kingdom build- where there is a major central city and leader, and a bunch of regional lords as well, maybe like a council thing? Oh?
-there are currently 3 major love interests! (For the mc) they will get individual posts but here are just the uh, biggest tropes? With them?
-Guard x Noble (come on i- how can I not?? Mcd or not it's necessary for medival fantasy come ON)
-Flirt Hopeless romantic x oblivious (it's cute trust me)
-Villian x hero (i- come on come ON)
Also!!! There's a possibly poly options!!!! (Not with the villian so sorry lads)
-this is taking place directly after a giant Civil War for the rights of Animal and Magic Folk! So the world we enter in is currently recovering and rebuilding and has gone through MASSIVE social and legal changes!
-we won't be originally starting off in a village! We will be starting in something more of a camp/ settlement? And ontop of everything we will be going through the process of getting it legally recognized as a village!!
Character designs and some info!
Mc
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Yeah, I know, I never promised I wouldn't be cringe. Most of
Name: Mello
Pronouns: Any/ all
Powers: under construction
Most of the backstory is top secret for now lol.
Fun fact:
-Stims when upset by frantically tapping a finger against her palm
Love intrest 1:
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(He is getting a ref remake because I did this on my phone and on a day where I just could- NOT draw for the life of me!)
So! This is getting way to long- so I will make follow up posts if yall want so!! Let me know! I'd LOVE to chat about it! There is so much work I'm doing all the time and I have so much lore
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molsno · 11 months ago
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minecraft would need a lot of changes in order to be less colonialist, and I don't think it would even really be possible to completely strip the game of all colonialism (it still fundamentally is a terra nullius fantasy at its core) but I've been thinking a lot about how I personally would redesign it as a developer, and I have so many thoughts that if I were to list them all, this post would go on forever. so I think for now, I'll focus on one particular aspect: villagers and illagers.
as a disclaimer, these are just my personal thoughts. I wouldn't consider myself an expert on decolonization, so my analysis may very well be limited. I have a strong passion for storytelling through the use of game mechanics, and that's the angle I'm approaching this from. if I were planning to make any changes to minecraft (which I'm not), I would consult with people who know more than me about this topic first and involve them in the process. anyway, since this post turned out way longer than I expected, I've put the rest under a read more.
the primary critique leveled against villagers and illagers is that they're antisemitic caricatures. a lot has already been said about this, and I'm not jewish myself, so I don't particularly have anything novel to contribute to that conversation. I think that their models should be changed, and all forms of golems should be renamed. I believe there's a mod that renames them to constructs, so I'll be using that to refer to them here.
I think that overall, the biggest problem that villagers have is that you are not incentivized in any way to engage with their mechanics. the most productive and rewarding way of engaging with villagers is to ravage their homes and steal all of their valuable resources, then build slums so that you can shove a villager of each career into a 1x1 hole. to further benefit from this, you can make a zombie effectively kill them, then bring them back to life using a splash potion of weakness and a golden apple. they will then have discounted prices on all of their trades.
there are so many problems with this I don't even know where to begin. to put it simply, you are not incentivized to treat them as inhabitants of the world that are equal to you; you're rewarded for essentially turning them into slaves. this is a fate far more cruel, far more evil, than anything the pillagers do to them (which I'll get to later).
if I were designing the villager system, then the first thing I would do is make them less useful to you if you treat them like this. if you steal the resources from their village, including the items in their chests, then I think that should affect the trades they offer you. think about it: why would they have anything to trade with you if they don't have any resources in their village? if you completely restrict their movement, then they shouldn't trade with you at all; how could they? on top of that, they should fight back! if you start mistreating them, then nearby villages should start taking defensive measures, like building walls around their villages to keep you out and iron constructs to fight you if you attempt to enter. I think this would further humanize the villagers by conveying that they communicate with each other, that they have thoughts and feelings beyond just desiring emeralds. and indeed, having other villages respond to your behavior would demonstrate that they communicate with other villages, not just as trading partners, but as allies.
speaking of trading, it desperately needs to be overhauled. I think one of the reasons people tend not to engage with trades is because villager trades are generally terrible deals, and that's mostly because emeralds are an extremely rare ore. yes, you can obtain emeralds through trading, but the quantity is never enough. the minimum number of emeralds an armorer who hasn't been zombified and healed will ask for in exchange for an enchanted diamond chestplate is 21. given that emeralds are quite literally more rare than diamonds, it makes far more sense to spend your time mining diamonds than mining emeralds to take advantage of that trade. you will likely find 21 diamonds far quicker than you would find 21 emeralds, and with 21 diamonds, you could create 2 chestplates and 2 enchanting tables, and still have 1 diamond left to spare. and most villager trades are similarly worthless! I think that increasing the generation rate of emeralds would help assuage this problem.
another issue I have with villagers is that they're generally depicted as "primitive". they live harmoniously with nature, which is good; considering the fact that the main audience for minecraft is children, I think encouraging kids to see value in protecting the natural world is a good idea. however, the villagers as they are don't really demonstrate this idea, and many of minecraft's game mechanics actually encourage you to destroy nature in order to extract more resources. I think that showing the villagers using more sophisticated technology would demonstrate that it's possible to collect resources more efficiently and sustainably without destroying the environment.
the main way that I would go about demonstrating this is adding redstone devices to villages. perhaps they could have farms that use pistons to release water that automatically harvests the grown crops and delivers them into a chest using hoppers. or maybe they could have houses that are lit automatically at night using daylight sensors and redstone lamps. maybe armorers' houses could have automatic smelting mechanisms. perhaps they could have a redstone clock that rings the village bell at set intervals to indicate the time of day. not only would all of this demonstrate that the villagers are capable of using technology, it would also teach the player what redstone does and how it can be used, which is something that minecraft sorely needs; as it stands, there are almost no uses of redstone in natural world generation. I think this would additionally demonstrate that technology is a very effective tool in making the lives of people easier, without destroying the environment through extractionist practices.
I think this is a good segue to talk about illagers. it seems to me that the primary purpose of illagers is to contrast them with villagers by making them more violent, and in many ways, colonialist. I think that expanding on this would be a great idea!
if villagers had redstone devices, for example, then illagers could have more complex redstone devices that are more destructive and unethical. while these would undoubtedly produce more resources, their negative effects would be made more apparent. for example, they could have automatic chicken cooking farms that produce enormous amounts of pre-cooked chicken, but the meat is of a lower quality - perhaps restoring fewer hunger points and with a lower saturation value, and has a noticeable chance to make you sick when you eat it. perhaps they can have tnt dupers that are used for tree farming, but leave giant ugly craters in the landscape. perhaps pillagers could construct large rail networks that disrupt the landscape and make those areas spawn fewer wild animals. they could have giant, ugly farms for resources like wheat, pumpkins, and iron that produce low quality items in an obviously unethical way.
further, I think that illagers need to be more destructive. they're already an unpleasant sight due to their hostility, but I think that their presence in an area should be felt even when they're not physically there. for example, abandoned mineshafts should have ominous banners hanging at the entrances, and all of the ores that were in them should have been mined out. there should be large, barren fields with empty canals for water where nothing grows anymore, indicating they used it for farmland until the soil was no longer useful. there should be giant holes in the ground that go deep into the stone layer, indicating they used to mine there until they extracted all of the ores they could.
on top of that, I think that making the world more responsive to the players' actions by changing the appearance rate of illagers would do wonders to encourage the player to take care of the world. if the player frequently raids villages, then nearby villages should become more and more hostile until they eventually decide to compete with the player by engaging in more extractivist colonialist methods themselves, thereby turning them into illagers.
essentially, if the player chooses to play the game as a colonizer, then the inhabitants of the world will respond in turn, and begin acting in the same ways to secure power for themselves. pillager patrols would become more common the more destructive the player becomes, and they would become more destructive and powerful themselves, acting as a real threat! if the player has fully enchanted netherite armore and tools and engages with the world in a destructive way, then illagers should do the same and gang up on them in order to take over their home and steal their resources. in effect, colonizing the world would be extremely punishing, as it would make minecraft a more frustrating experience.
it's disappointing that minecraft doesn't have any of these mechanics, because without them, I struggle to see how the message minecraft communicates is anything other than "colonialism and extractionism are good and rewarding". mojang seemingly wants to portray the world of minecraft as a beautiful world of nature, but the game is not at all designed to encourage you to view it that way. every feature in minecraft is treated first and foremost as a resource to be extracted in the most efficient way possible, and it's really troubling. it's not at all surprising, given that the game was initially designed by a white supremacist, but while mojang has attempted to distance themselves from him publicly, his philosophy is still central to the game's mechanics. minecraft is by no means unique in this regard, as many video games are built around these ideals, but as one of the most popular games of all time, I feel it's a grave mistake to reinforce these philosophies, especially in the minds of children. I don't necessarily think my ideas are perfect solutions, but I think that at the very least, it's worth acknowledging the problem and trying to come up with alternatives.
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clownhoodieguy · 1 year ago
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Ok cool, people wanna watch me write cringe Minecraft stuff!!
Here we go:
(Tw: vore, unwilling to willing, burping)
Leaves and sticks crunch loudly under a heavy foot, a blocky form marches through the chilly taiga. Flipping the hood over his head and pulling the drawstrings, he sorely regrets not picking a better dressed skin. As the horizon spills an amber glow over his surroundings, and the sun sinks into the darkness below, shelter finally came to mind.
With the wood he harvested from the towering trees around him, he builds up into the foliage, and settles just under tha canopy. There, he constructs a little platform to work on while he waits for the night to pass. Leaning over the edge, he scans the ground for mobs. A creeper and a hoard of zombies have gathered around his tree home, just daring him to jump down and fight them.
But he doesn't, instead he leans back and surrounds the perimeter with a fence.
With what stone the player managed to scrounge together, they craft a furnace and plonk it down next to their work bench. A sudden growl erupts from his midsection, warranting him to grasp his stomach to silence it.
Plp... plop... ffshhhhhhh...
Rain. It had started out as a little spit, but soon turned into a full on shower. If there was any time to use the furnace, now was it. Dropping a few planks into the underside of it, the player tossed a few slabs of beef into the furnace to roast. Leaving a bowl on top of the furnace to warm as he waited for it to cook, his weary legs give out, and he drops his behind to the wooden floor. As he stares into the flames, drooling at the scent of roasting meat, he wouldn't even notice that he had a guest.
An enderman, who was desperate to escape the rain, had teleported into the player's tree shack. Hiding around a bend, they observe the player preparing their dinner.
Once the meat has a fine char on it, the player swiftly removes it, dropping the beef onto the crafting table, where they'd dice it up using their axe like a cleaver, and deposit it into that warm wooden bowl. Adding some fiddle head ferns and a dribble of mashed sweet berry, and it was looking a lot more appetising. Just as the player goes to take the first bite, a black silhouette fills their peripheral.
Woop woop.
He jumps, nearly dropping his dinner onto the floor. It seems even the enderman was attracted to the smell. Crouching a mere metre away from the player, he dare not look into the enderman's eyes, instead scooting to face the opposite direction. Endermen were friendly, as long as you don't look at them, right?
A sudden weight appears on his shoulder, he can feel the warm breath of the being as their enormous maw parts for only a moment to lick it's lips. Pretending it wasn't there, the player slowly raises a saucy beef chunk to their mouth, chewing it slowly and awkwardly. The enderman's head begins to wrap around, almost as if they were trying to bait the player into glaring at them, if only for a second. The player could only keep this silent, anti-staring competition up for so long. He eventually gives in, grumbling has he hands the bowl over to the mob, who devours it in the player's hand, long tongue swirling around the bowl to lap up the last of the impromptu sweet berry sauce.
Mildly disgusted, the player drops the slobbery bowl onto the ground, and then kicks it off the ledge of the tree platform. Seeing as this enderman was sticking around as long as the rain, the player would resort to staring at the floor for the rest of the night. This, however, would only work for so long, as their guest began to grow bored.
At first, it was just small things, wooping and bumping into the player, but only grew more personal as the night went on. On one occasion, when the player had bumped into them, the enderman threw their arms around him and held them close. Head pressed against the enderman's stomach, he could hear it working away at the dinner he had so tirelessly worked to earn. Though, he couldn't complain too much, the mob had a thin layer of surprisingly soft, and warm fuzz.
Once the enderman was satisfied, then let the player go to roam once more, crawling over to the tree trunk to lay against and digest their meal. Still a little bitter, the player reaches a hand out into the rain, and then flicks a droplet onto the enderman. The singeing shakes the mob awake, as they look for the source of the drip. The player chuckles to himself before returning to stating out into the stormy night sky.
He sighs, smirks, and then spins on his heel. Upon doing so, he comes face to face with the mob he had been trying so hard not to look at. Their eyes meet, and dread fills his heart. Just as he goes to ready his axe, the creature's long, powerful arms pin him to the fence, knocking the weapon to the forest floor below. Their lips slowly begin to part, jaw extending as it reveals it's terrifying, purple maw to the player. Tears well up in his eyes as he stares down the creature's throat. The enderman stops for a second, eye twitching before a forceful, pungent belch erupts from their gulch and onto the player's face. Strands of the mob's unique, purple saliva stick to the player's cheeks and forehead, and the smell of berries and steak lingers in the air. The burp is followed up by a few slurps, both in quick succession, sufficiently slathering their dessert's face in a slimy layer of spit.
The corners of it's lips curl into an ear-to-ear, open mouth smile. Satisfied with terrifying the player, it lunges their head forwards and scoffs down his head, tongue mashed into the player's cheek. His cries of protest are swiftly silenced by a slimy, slender tongue, swiftly slicking his face up with it's saliva. Among the notes of beef and berries, it really reeks of chorus fruit. A rumble echos deep from within the mob, the player grapples onto the enderman's shoulders and shoves them back.
He leaps off the edge of their balcony, hitting the earth with a wet thud, as he's reduced to half a heart of help. Stumbling through the storm, away from all the beasts of the night. Turning around, he spots them, teleporting from tree to tree, safe from the rain under the tree tops. The player's hunger drops dangerous low, slowing them down to a crawl. Pouncing on the player, the enderman hugs the player's legs, slowly inserting his feet into their gaping mouth. The warm, slimy sensation sends him into a frenzy, kicking and whining. The fit doesn't last very long, his legs were already on injured from the fall, and running didn't exactly help.
Finally, the player comes to see the futility of their struggle, giving in. I mean, he'll just respawn later, right?
Although the player sits on half a heart, the enderman never finishes him off, only dragging them deeper into the slick recesses of its mouth. Smooth, slimy flesh constricts and pulsates around his legs. Oh, how warm it was compared to the freezing rain.
The enderman could feel the player relax and give up, seeing as they wouldn't have to smash their dessert down their neck, the mob started taking more care to gently slide the player down their throat. Ankles, calves, and then his knees, all sliding down into the depths of their new, lanky friend. It was a little unsettling, the comfort the player was feeling, as he was literally being eaten alive. He turns to glance back at the enderman, hips lodged in its throat, it glared at him with hungry eyes.
It wasn't long until they were neck deep into their gullet. A drop of saliva trails down the middle of his face, a togue swiftly collects the dollop of drool, and then lovingly laps away at its meal, before pushing the rest of him down.
The player clasps his eyes shut, mostly out of fear, but also to avoid getting spit in them. The pulsating, squeezing muscles guide the player further into the belly of the enderman, piling them into its stomach, and smushing him into a ball. The forceful squeezing come to a sudden halt, and the player opens one eye. It's dark, but a little light illuminated the deep violet flesh. A low, gentle gurgle confirms that he was, in fact, in the mob's stomach.
Still tense, he reaches out a hand, and gently runs it down the smooth, slimy interior. The enderman responds with a slow, soft rub of its own, hand caressing it's bulging paunch.
Aching, and fatigued, the player gives into exhaustion and falls alseep.
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Sorry for the abrupt and crappy ending, I just can't take it anymore. I'm so exhausted, I just have no creative energy left.
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sculkapologist · 4 months ago
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I finally finished a NEW CUSTOM MAP ART!!! "Visitor," a portrait of an enderman, is extra exciting because it's my first full-palette map painting, meaning I used block height to access all the highlight and shadow colours available!! More on the full process under the cut, but the short version of what this means is:
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ITS A VERY COMPLICATED CONSTRUCTION. I created the art, then planned and built this manually, without any mods or schematics for construction. Huge props again to everyone else in the server for helping me gather all the materials to make this absurd thing possible!!!
This was the original art I made for it! I'm a huge fan of the "compressed" look of the vanilla paintings, so I've been starting with a large image and shrinking it down, though there were a lot of pixel tweaks to get it to read well. After shrinking it to 16x32 (for an art made of two maps), I convert it to a limited palette that I've set up to match the colours minecraft actually has available:
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The map palette is actually tremendously limited, so figuring out a painting that will still look good with that constraint is a challenge in and of itself!
Anyway, the way minecraft maps work, a block that is Taller than the block to the north of it shows up with a slightly lighter colour, and a block that is Lower than the block north of it shows up on the map with a slightly darker colour. So when making a key for this one, I marked all the squares with a little arrow if it's the lighter or darker version:
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Each "pixel" here is a full stack of blocks on the mapped area: 64 blocks, 8 rows of 8. In order to achieve the affect of every block in a given pixel being taller or shorter than the block to the north of it, dark and light shades need to staircase either up or down. Because staircasing downwards in survival sounds even worse than this madness, I did some planning to make sure each of the "downwards" staircases would touch the ground, so I could simply staircase up from south to north instead. This involved figuring out how many up and down movements were in each individual column and planning out 32 little layouts:
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It's worth noting that if you look up minecraft map art on Youtube, most of what you'll find is either, the simple realisation that placing blocks allows you to make custom map art, or an explanation of how to use a generator that will let you plug in any picture and then produce a schematic for you. It's very cool that these exist, but I wanted to do full palette art myself, without an auto-generated schematic, and at the time THERE JUST WEREN'T ANY TUTORIALS FOR HOW TO DO ALL THIS?? Now, having the experience of finagling all this, i think perhaps the reason is that this is a mad undertaking.
ANYWAY: PROGRESS SHOTS!!
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I actually love how the staircases look..... its like some kind of modern sculpture
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Fewer shots of the second half since I did it on call with friends; the last screenshot is one Thren took of me activating the new locked map to use for the gallery.
Once these paintings are done, I lock the finished maps, make copies, and stock them in the art gallery so other friends on our server can also put these paintings in their homes! It's a lot of work, but really rewarding to see my art decorating various buildings around the server. ;u;
I have one more custom full-palette painting I've done the art for and gathered all materials for; I still need to do the full key and plan staircasing for it before I can start, but HOPEFULLY if my resolve doesn't waver there'll be at least one more of these!!
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briarandhissecretgarden · 2 years ago
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Villager and Illager Thoughts - headcanon
Thinking about the way society works with my silly little MC world...
Villagers probably have large sections of the world where they populate it, some villages are bigger than others and are very valuable trading places, but all villages are far enough away from each other that you'd have to use a horse or minecart to reach them, and even then, it might take a day or two.
I imagine theres wandering traders that group together in caravans, but nothing too big. maybe if you pay them a few emeralds they'll drop you off by a town in a few days. They're nomadic people, hardly ever staying for than a week, if that. They're always happy to see people, any new traveler is a customer and friend. Super friendly. Some can be sleazy, but they'll never give you items you can live without. Important fellows to those that live far away from any exotic places. They most likely know all or many languages, both spoken and written. It's better for business. I think to think they even raid temples at times!!! Maybe going though Jungle or Desert Temples just to leave things behind or take items,,
I think Illagers make plans of the best areas to build their strong beautiful mansions, and look for stable ground to build their outposts. I would think they have a way of communicating with those in the Mansion, maybe the ones that live there are more important or higher ranking. It seems like Evokers have a high status among other Illagers. Pillagers being the bottom of course. I also want to include more Illagers like those that were included in MCDungeons. They seem like so much fun, and different forms of magic usage seems logical. I mean Iceologers, Geomancers, and Wind Callers are all super interesting and really important to magic lore in the MC universe as a whole.
I do not consider Witches, Illagers (and neither does minecraft iirc) They all kinda just vibe and feel like they have their own lives. Not exactly violent, but curious and mischievous in ways that Villager culture clashes with. They all live on their own, but some make deals with Illagers or Villages. Their magic and potions in exchange for protection or resources. I imagine every village that contains a Cleric, knows of at least one Witch they can learn from, even if its gotta be in secret. I agree almost wholeheartedly with RetroGamingNow's interpretation of the Witch, I think its clear and makes a lot of sense, it's what i assumed for a very long time anyways. I feel like Witches are a fairly new source of magic in the world, compared to Illager and Villagers. This leads to them being seen as lesser than and never fitting in with either group. They rally in the ways of excitement, curiosity and overall, being true to one's self and never feeling sorry for being different. Witches are one of the most diverse groups, many of which are highly skilled and dangerous, but wouldn't hurt a fly without reason. Super happy group, some are hybrids or weren't even born Witches. My idea is there are Witches that are born as just that, and are brought up in the culture. The others are folks who practice witchcraft and chose to align themselves with the philosophy. (they refer to themselves as Witches if they'd like, its not required)
I touched on it a fair bit earlier, but, I had the idea that Villagers were also a being capable of magic. I like to think that the Iron Golems they spawn are from magic. villagers can create and build things when absolutely necessary or for their work, but they do not partake in magic since it is a lost art in their culture. However, the summoning of an Iron Golem unlocks a very deep connection with their world, allowing them to create life from (seemingly) nothing. (it actually does consume materials, it just takes those materials directly from the world from random places) A village will usually construct one themselves the physical way, but if under enough stress and fear, one can be summoned. Depending on the threat, it can be a permanent form, or just disappear after the Villager is safe. Illagers cannot do this, their connection with the Golem was cut as soon as they decided their fates. Iron Golems will only ever protect Villagers as Illagers are capable of protecting themselves. Although a Ravager is close to a Golem, I don't know how to fully implement them, as they must be fairly new to their technology.
Those are all my thoughts right now, things are subject to change. But yeah :0)
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cubitodragon-moved · 1 year ago
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There’s something Really Weird about the passage of time on Quesadilla Island, and I don’t have the time or brain cells to dedicate to pondering it right now.
Even assuming that in-game minecraft time does not trump RL passage of time (people have pointed out that going from the day they disappeared, the Eggs would be gone 2 1/2 years or so at this point in Minecraft days!), there is very clearly Something Weird going on.
Look at how quickly Federation buildings fall into disrepair - the Fed room under the graveyard, the Prison that held Pac and Mike, the Main Offices.. Even the Adoption Center, which frequently has people passing by and through, was suddenly wrecked overnight. As though no one had set foot there in years and years.
Might this be a sign of rollback attempts? There’s indications that the QSMP in-universe may well be/is almost certainly some form of digital construct that players connect to virtually. Is that program failing? Old programming architecture showing beneath system upgrades intended to paper over rough edges? Are some areas being artificially sped forward? …Can they go back?
Or is this another sign of Consequences? (For what? And for whom?)
…I don’t have the time to ruminate further on the possibilities and it’s driving me up the Wall.
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pontaoski · 1 year ago
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hi!! ive been working on a minecraft server/collaborative worldbuilding project for A Long While! it’s gonna be like a Year by the time i release the public beta
civcubed is basically a collaborative sandbox to worldbuild societies in—conflicts, economy, varied natural conditions, and a lot of other forces that shape societies to be unique! i thought it would be cool to see a bunch of people building semi-realistic societies within minecraft
anyways i hope some of y’all come to check this out! >:3
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