#Metroid Prime 3: Corruption
Explore tagged Tumblr posts
tanstar · 7 months ago
Text
Tumblr media
Skytown.
485 notes · View notes
mu-te33 · 5 months ago
Text
Tumblr media
Some Gandrayda :3
wish we got to see more of her and the other hunters..
224 notes · View notes
tallon-underworld · 1 year ago
Text
Tumblr media
More than 16 years later, this design still absolutely fucks.
Aside from the pretty colors, it’s also really effective body horror: The glowing, electric blue Phazon seeping through every seam in Samus’ PED Suit clearly conveys that her body is being corrupted and mutated from the inside out… and what’s under the armor may no longer be human at this point.
405 notes · View notes
jimmawww · 1 year ago
Text
Fave Game Over Screens
Ocarina of Time
Tumblr media
Prince of Persia: Warrior Within
Tumblr media Tumblr media
Shadow The Hedgehog
Tumblr media
Resident Evil 4
Tumblr media
Castlevania: Symphony of the Night
Tumblr media
Nier
Tumblr media
Metal Gear Solid
Tumblr media
Metal Gear Solid 3: Snake Eater
Tumblr media
GTA V
Tumblr media
Devil May Cry 3
Tumblr media
Super Metroid
Tumblr media
Metroid Prime
Tumblr media
Metroid Prime 2: Echoes
Tumblr media
Metroid Prime 3: Corruption
Tumblr media
Mass Effect
Tumblr media
Kirby 64: The Crystal Shards
Tumblr media
Sonic The Hedgehog
Tumblr media
Super Mario Bros
Tumblr media
Super Mario 64
Tumblr media
Luigi's Mansion
Tumblr media
Donkey Kong Country
Tumblr media
Banjo Kazooie
Tumblr media
Call of Duty: Modern Warfare 2
Tumblr media
Dark Souls
Tumblr media
Gears of War 2
Tumblr media
Final Fantasy VIII
Tumblr media
Final Fantasy IX
Tumblr media
Final Fantasy XII
Tumblr media
AeternoBlade II
Tumblr media
31 notes · View notes
gentle-hero-blog · 3 months ago
Text
Thoughts about Metroid Prime 3: Corruption (pt. 3/3)
Um. The Neutral?
the gunship was really exciting but did surprisingly little
When I first played MP3 I was CONVINCED we were going to fight a boss from inside the ship only to be kind of disappointed when it didn't happen. i feel like i've heard they were going to include a gunship battle and just ran out of time BUT idk where i heard this. dunno if it's true. anyway Gunship is my baby i love Gunship
the part where she just stares into the camera after throwing up blue goop is really funny to me
phazon barf cutscene is my favorite in the game. phazon barf cutscene changed my life. it's also really really funny how she gets up afterward and looks dead into the camera like "ok 👍 back to business"
it's also really funny how everyone just goes with the nickname "Dark Samus". like god how embarrassing. do you think samus just cringes every time
it almost brings me out of the story i will not lie*. it just feels so unprofessional like why not continue calling her Metroid Prime. but whatever i think it's funny
*ok upon further thought it is probably to help drive home the idea that samus is being corrupted/slowly turning into DS. like oh....it's only a matter of time.....
i kind of feel like the order of the final bosses should have been reversed?
the AU followed by DS would have felt more impactful i think. idk
beam stacking
aauuuhhmmmmm. my preference would have been the choice to toggle between beams like in MP1 + 2 but i do respect that the stacking makes the game more accessible. not a bad choice but i know many were disappointed
ok i didn't know where else to put this. um. listen. i love the grapple transfer
i REALLY REALLY wish it was a bigger deal in-game. the idea of having to use your life energy to bypass certain obstacles a) has a lot of puzzle potential, i.e. having to manage your resources while figuring out how to progress, and b) ties into one of the major character themes for samus in this game. WILLINGLY giving up your literal life energy in order to progress is kindof awesome and idkkkkkk it's a fun game mechanic that acts as symbolism for what samus is voluntarily doing to herself throughout this game. wish we got to use it more/in more drastic ways but i guess balancing the difficulty with the hypermode mechanic was an issue
4 notes · View notes
hardcore-gaming-101 · 2 years ago
Photo
Tumblr media
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption marks the series’ evolution to the Wii, a move which defines its identity in numerous ways. The story begins when Samus is called by the Galactic Federation to defend a base on the planet Norion. She, along with three other bounty hunters, repel the attack, which includes a dramatic battle with Meta Ridley while in freefall. They end up getting ambushed by Dark Samus though, who knocks them all out and infects them with Phazon. The real Samus is unconscious for about a month, after which she awakens to learn that the other hunters have already woken up and were sent on assorted missions, only to have fallen off the radar. It’s up to you to investigate their disappearances and finish the jobs they were supposed to have started.
Read more...
6 notes · View notes
metroidbosshowdown · 2 years ago
Text
Tumblr media Tumblr media
7 notes · View notes
g4zdtechtv · 1 year ago
Text
youtube
THE PILE PRESENTS! - Best of E3 ‘06 Live
The once-a-year, once-in-a-lifetime, one-in-a-million, video game extravaganza.
2 notes · View notes
gauntletqueen · 1 year ago
Text
🤜STREAM TONIGHT🤛
Tumblr media
We're off to the next planet, to find our robot friend who Definitely also hasn't also been turned evil due to Dark Samus' corruption!
7PM GMT+1, see yall there~ (twitch link)
3 notes · View notes
lupodebrinstar · 1 year ago
Photo
Tumblr media Tumblr media Tumblr media
0 notes
wiiroms · 2 years ago
Photo
Tumblr media
(via Metroid Prime 3: Corruption)
0 notes
tanstar · 2 months ago
Text
Tumblr media
Bryyo Ice
122 notes · View notes
samusu-aran · 3 months ago
Text
Tumblr media
243 notes · View notes
tallon-underworld · 1 year ago
Text
Tumblr media Tumblr media
There is no heterosexual explanation for this
96 notes · View notes
coldgoldlazarus · 5 months ago
Text
Something I love about Hunters and Corruption is like
Up to this point, across five 2D games and two 3D ones, we knew that Samus was a bounty hunter. And if you actually read the NES manual, it specifically called bounty hunters out as being A Big Deal, the best way the Federation had to fight back against the space pirates before their own military was established, and still important enough to call on for the most serious cases now. But Samus still kinda existed in a vaccuum.
(Technically the Super Metroid comic had one, but he was just a big guy who had a blue chozo powersuit of his own for some reason, to my understanding.)
So it's really cool to see what kind of people are the closest things Samus has to peers now, and I like how varied they are. I've already gone on my big ramble about how the Hunters cast feel like toonami show action figures, and how much I sincerely love that about them. But I also wanna give some love to the Corruption trio too, who really embody that variety, and that idea of these like, Big Name powerhouses who operate outside of typical factional structures and don't fit any existing molds. They aren't Samus, but they are still people who you'd wince at seeing hired by the other side and be relieved to see on yours, people who take their briefings directly from fleet admirals.
Also something I appreciate about all of them? All aliens. I wish we'd see more of the Federation as the multi-species coalition the NES manual painted it as, but at least that spirit is still kept in an indirect sense with all nine of the other Hunters introduced so far. (I guess technically Sylux is an unknown, but still.) Wish I could sneak back in time and get @kosmonauttihai hired at Retro Studios circa 2005ish to implement that great Gandrayda redesign, though. But still!
142 notes · View notes
gentle-hero-blog · 3 months ago
Text
ummm i've been having thoughts about that game again :] i wanted to do a sort of review-style post because I have a wide range of feelings about it and. I want to ^.^ this is my blog where only the strong survive
Thoughts about Metroid Prime 3: Corruption (pt. 1/3)
starting with: The Bad
the beginning 😑
I've heard this complaint from a lot of other people and I agree. unlike Prime 1 and Echoes the first 1-2 hours of Corruption can feel like a hurdle to complete before you get to actually play. imo this is the only metroid game i've played that feels this way and I feel a lot of it has to do with a) the drawn-out dialogue (see below) b) the length and c) the very on-rails structure of the tutorial which doesn't give you much room to explore (at least to the degree that MP1 and 2 did)
some of the dialogue is just word salad tbh
corruption likes to use way too many words. I feel like just condensing the dialogue throughout the game (esp. with regards to the AUs) would make it more impactful and easier to digest imo.
I almost feel like you can see the seeds of Other M's notoriously hated monologues in this aspect of Corruption ToT
uhhh. i'll call this "hurry up and wait syndrome"
this kind of ties into the beginning again...there are certain sections where the game/other characters WILL NOT stop telling you how urgent the situation is, but the pacing itself is so slow that it almost negates it in a way?? a small example is the cutscene where you find Ghor in the hallway on Norion. iirc during this cutscene he urges Samus to get moving at least 3 separate times, but you the player physically can't until the cutscene stops. samus just stands there like she's dissociating so he can finish his dialogue. the game tries so hard to "build tension" by telling you to MOVE YOUR ASS and yet it's also constantly forcing you to slow down. <not as much of a problem after the beginning but there are still plenty of examples
more of a generic sci-fi game vibe than the previous two games??
maybe this is personal preference but MP3 doesn't feel quite as unique as MP1 and 2. not a totally bad thing and it makes sense with the added story elements, but some of that definitive Metroid feeling gets lost I think. there's a lot less of that restraint Metroid is known for just due the cinematic spin this game has
suchhh a small complaint. I don't like how The Samus Jingle plays every single time you get off the ship
it just feels cheesy idk. it's like if the jingle played every time you used an elevator in MP1 and 2. only hearing it when you start playing (like in most other metroids) would've been my preference
2 notes · View notes