#Maybe at some point I’ll make a separate post detailing all the games I’ve played before and rank them based on how likely I would recommen
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hodgepodgequack · 4 months ago
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Emio fandom..
I caved today and finished the rest of the game. Holy Hell does my heart hurt. I’ll probably be posting shitposts for the next few days, updating the checklist, making and playing through the game again to see all of the dialogue choices.
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meruz · 4 years ago
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once again i am answering asks in a big compilation post. included is... gotham, patrick stump, tips about drawing backgrounds, tips about drawing in general, links to my faq, and infinity train
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like.... the tv series? No... I’ve drawn dc comics fanart before, though. But it’s been years since I’ve been really into it. I like jumped ship like 10 years ago when the New 52 happened LOL.
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AFJHDSLKGH I’m sorry I (probably) won’t do it again??
Actually full disclosure I have a truly cringe amount of p stump drawings/photo studies in my sketchbook right now LOL. He’s just fun to draw... hats, glasses, guitar, a good shape... but I don’t think I’ll rly post those until I can hide them in another big sketchbook pdf.. probably Jan 2022. Stay tuned........ (ominous) 
(ominous preview)
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These are all sort of related to backgrounds/painting so I grouped them together even though they’re pretty much entirely separate questions.... ANYWAYS
a) How is it working as a BG artist? Is it hard? What show are you drawing for?
I think you’re the first person to ever ask me about my job! Being a background artist is great. It’s definitely labor intensive but I think that could describe pretty much any art job (If something were rote or easy to automate, you wouldn’t hire an artist to do it) and I hesitate to say whether its harder or easier than any other role in the animation pipeline. Plus, so much of what truly makes a job difficult varies from one production to the next, schedule, working environment, co-workers etc. But I will say that I think while BGs are generally a lot of work on the upfront, I think they’re subject to less scrutiny/revisions than something like character/props/effects design and you don’t have to pitch them to a room like boards. So I guess it’s good if you don’t like to talk to people? LOL
A lot of my previous projects + the show I’ve worked on the longest aren’t public yet so I can’t talk about em (but I assure you if/when the news does break I won’t shut up about it). But I’m currently working on Archer Season 12 LOL. I’m like 90% sure I’m allowed to say that.
b) ~~~THANK YOU!! ~~~
c) What exactly do you like to draw most [in a background]?
@kaitomiury​ Lots of stuff! I really like to draw clutter! Because it’s a great opportunity for environmental storytelling and also you can be kind of messy with it because the sheer mass will supersede any details LOL. 
I like to draw clouds... I like to draw grass but not trees lol,,, I like to draw anything that sells perspective really easily like tiled floors and ceilings, shelves, lamp posts on a street etc.
d) Do you have any tips on how to paint (observational)?
god there’s so much to say. painting is really a whole ass discipline like someone can paint their whole life and still discover new things about it. I guess if you’re really just starting out my best advice is that habit is more important than product. especially with traditional plein air painting, I find that the procedure of going outside and setting up your paints is almost harder than the actual painting. There’s a lot of artists who say “I want to do plein air sometime!!” and then never actually get around to doing it. A lot of people just end up working from google streetview or photos on their computer.
But going outside to paint is a really good challenge because it forces you to make and commit to lighting and composition decisions really quickly. And to work through your mistakes instead of against them via undo button.
My last tip is to check out James Gurney’s youtube channel because hes probably the best and most consistent resource on observational painting out there rn. There’s lots other artists doing the same thing (off the top of my head I know a lot of the Warrior Painters group has people regularly posting plein air stuff and lightbox expo had a Jesse Schmidt lecture abt it last year) but Gurney’s probably the most prolific poster and one of the best at explaining the more technical stuff - his books are great too.
e) Do you have tips for drawing cleanly on heavypaint?
@marigoldfool​ UMM LOL I LIKE ONLY USE THE FILL TOOL so maybe use the fill tool? Fill and rectangle are good for edge control as opposed to the rest of the heavy paint tools which can get sort of muddles. And also I use a stylus so maybe if you’re using your finger, find a stylus that works with your device instead. That’s all I’ve got, frankly I don’t think my drawings are particularly clean lol.
f) Tips on improving backgrounds/scenes making them more dynamic practicing etc?
Ive given some tips about backgrounds/scenes before so I’m not gonna re-tread those but here’s another thing that might be helpful...
I think a good way to approach backgrounds is to think of the specific story or even mood you want to convey with the background first. Thinking “I just need to put something behind this character” is going to lead you to drawing like... a green screen tourist photo backdrop. But if you think “I need this bg to make the characters feel small” or “I need this bg to make the world feel colorful” then it gives you requirements and cues to work off of.
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If I know a character needs to feel overwhelmed and small, then I know I need to create environment elements that will cage them in and corner them. If a character needs to feel triumphant/on top of the world then I know I need to let the environment open up around them. etc. If I know my focal point/ where I want to draw attention, I can build the background around that.
Also, backgrounds like figure compositions will have focal points of their own and you can draw attention to it/ the relationship the characters have with the bg element via scale or directionality or color, any number of cues. I think of it almost as a second/third character in a scene.
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Not every composition is gonna have something so obvious like this but it helps me to think about these because then the characters feel connected and integrated with the environment.
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Some more general art questions
a) Do you have any process/tips to start drawing character/bodies/heads?
I tried to kind of draw something to answer this but honestly this is difficult for me to answer because I don’t think I’m that great at drawing characters LOL. Ok, I think I have two tips.
1) flip your canvas often. A lot about what makes human bodies look correct and believable is symmetry and balance. Even if someone has asymmetrical features, the body will often pull and push in a way to counterbalance it. we often have inherent biases to one side or another like dominant hands dominant eyes etc. you know how right-handed artists will often favor drawing characters facing 45 degrees facing (the artist’s) left? that’s part of it. so viewing your drawing flipped even just to evaluate it helps compensate for that bias and makes you more aware of balance.
2) draw the whole figure often. I feel like a lot of beginner artists (myself included for a long time) defer to just drawing headshots or busts because it’s easier, you dont have to think about posing limbs etc. But drawing a full body allows you to better gauge proportion, perspective, body language, everything that makes a character look believable and grounded.
Like if you (me) have that issue where you draw the head too big and then have to resize it to fit the proportions of the rest of the body, it’s probably because you (I) drew the head first and are treating the body as an afterthought/attachment. Sketching out the whole figure first or even just quick drawing guides for it will help you think of it more holistically. I learned this figure drawing in charcoal at art school LOL.
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oh. third mini tip - try to draw people from life often! its the best study. if you can get into a figure drawing/nude drawing class EVEN BETTER and if you have a local college/art space/museum that hosts those for free TREASURE IT AND TAKE ADVANTAGE OF IT, that’s a huge boon that a lot of artists (me again) wish they had. though if youre not so lucky and youre sitting in a park trying to creeper draw people and they keep moving.. don’t let that stop you! that’s good practice because it’s forcing you to work fast to get the important stuff down LOL. its a challenge!
b) I’ve been pretty out of energy and have had no inspiration to draw but I have the desire to. Any advice?
Dude, take a walk or something.... Or a nap? Low energy is going to effect everything else so you gotta hit that problem at its source.
If you’re looking for inspiration though, I’d recommend stuff like watching a movie, reading a book, playing video games etc. Fill up your idea bank with content and then give yourself time/space to gestate it into new concepts. Sometimes looking at other art works but sometimes it can work against you because it’s too close. 
Also something that helps me is remembering that art doesn’t always have to be groundbreaking... like it’s okay to make something shitty and stupid that you don’t post online and only show to your friend. That’s all part of the process imo. If you want to hit a home run you gotta warm up first, right? Sports.
I should probably compile everytime i give tips on stuff like this but that’s getting dangerously close to being a social media artist who makes stupid boiled down art tutorials for clout which is the last thing i want to be... the thing I want to stress is that art is a whole visual language and there are widely agreed upon rules and customs but they exist in large part to be broken. Like there's an infinite number of ways to reach an infinite number of solutions and that’s actually what makes it really cool and personal for both the artist and the viewer. So when you make work you like or you find someone else’s work you like, take a step back and ask yourself what about it speaks for you, what about it works for you, what makes it effective, how to recreate that effect and how to break that effect completely, etc. And have a good time with it or else what’s the point.
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for the first 2, I direct you to my FAQ
For the last one, I don’t actually believe I’ve ever addressed artwork as insp for stories/rp but I’ll say here and now yeah go ahead! As long as you’re not making profit or taking credit for my work then I’m normally ok with it. Especially anything thats private and purely recreational, that’s generally 100% green light go. I only ask that if you post it anywhere public that you please credit me.
(and I reserve the right to ask you to take it down if I see it and don’t approve of it’s use but I think that case is pretty rare.)
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a) @lemuelzero101 Thank you!!! I haven’t played Life is Strange but actually  that series’ vis dev artist Edouard Caplain is one of my bigger art inspirations lately so that’s a really high compliment lol. And yeah I hope we get 5-8 too...!
b) Thank you for sticking around! I’ve been thinking about Digimon and Infinity Train in tandem lately, actually. They’re a little similar? Enter a dangerous alternate world and have wacky adventures with monsters/inanimate objects that have weird powers... there’s like weird engineers and mechanisms behind the scenes... also frontier literally starts with them getting on a train. Anyways if anyone else followed me for digimon... maybe you’d like Infinity Train? LOL
c) @king-wens-king I’M GLAD MY ART JUST HAS PINOY VIBES LOL I hope you are having a good day too :^)
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a, b, c, d) yessss my Watch Infinity Train agenda is working....
e) aw thank you!! i think you should watch infinity train :)
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gb-patch · 4 years ago
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Ask Answers: March 30th, 2021- Part 1
We’ve been really focused on getting the Step 3 DLC done and keeping up with asks kind of got away from me, aha. Thank you for waiting for a reply! We’re still definitely behind, but here’s a good chunk of responses!
I love Our Life so much but if the release of the step 3 dlc is in April, please don't "release" it on April 1, my poor heart can't take that prank 😭
Don’t worry! I’m horrible at pranks, haha. When we do post something specifically for April Fool’s it’s always to pretend it’s a joke when in reality it’s something we’re actually planning to do. But we don’t have anything like that arranged for this year. Any posts on April 1st will just be like normal.
Omigod, can you end the game in love with Cove but not in a relationship? My character stayed calm at the restaurant and Cove slept over at her home and I think I may have missed it. I'm delirious if I did, may never stop laughing. The children are idiots 
Haha, yes, it is possible to be in love and still not get into an actual relationship. There’s no forced ending where the two are made to confess their feelings and accept, it’s all optional/avoidable.
How can you see the new main character cut-in images? I'm not trying to be rude, but, all of my playthroughs, but I haven't seen them yet. (I know you can go through an entire game without seeing them, but I have went through multiple games.) 
It’s a bit of a spoiler to say here, but you can check out the guide we posted on Steam HERE!
Is it possible to win first place in the library quiz with Lizzy (Step 1 DLC) 
Yep, it is! Someone made a guide for the answers HERE (it’s also on Steam). We probably shouldn’t have required a perfect score to win a children quiz, but oh well, haha.
Hello!
In the future (in step 4) can you marry Cove even if you are friends? I would love to have a platonic wedding with him!
I’m afraid not. As much as he cares for the MC when they’re besties, Cove would only really want an official marriage if it’s based on romance.
Hello! I bumped into Our Life randomly last month, and it is one of the best coincidences I have ever laid on. I love how the choices and little details in the story changes throughout the game, and I'm excited to keep supporting you! I'm absolutely in love with Cove and would like to ask what keeps him to be especially interested in the MC? Other than how you can choose what fondness level you have with him, what ultimately leads him to be in sync with us? Sorry if it's a little much & thank u! 
Cove likes the MC because, regardless of the different personality traits you can give the MC, they meet him on his level, listen to him, understand him (even if you’re indifferent and not really close the MC still gets where he’s coming from), and if you’re fond/crush/love than you’re there for him. He finds the MC someone he can respect, trust, and, if they’re close, feel safe with. I’m glad you enjoyed the game!
hi there! for xoxo droplets i see the that female pronouns are used in the description, in the actual game can you change the pronouns or are they stuck as female? i'm aware the game is free, but i have a bad habit of buying dlc's before playing the game so it would be helpful to know before i spend money on it. if anything i'll save that money for more our life dlcs when they come out :D
XOXO Droplets does have a set MC. It’s the story of a specific person rather than a game about making your own story. All of our games prior to Our Life were about exploring MCs that were fully fleshed out people in their own right, so you can’t get the OL experience from what we did before. But we do plan to do more custom-style MCs going forward from here!
For the our life nsfw dlc, will you have to be in the patron to have it or  will there be another way for people who really support the game but can't pay to get it? 
I’m afraid not. We might put it up for sale somewhere other than Patreon someday (though never on Steam or Itch) since we know not everyone can use that site, but it will still cost money on any other hosting page we use. It’s unfortunately not a piece of content we can give away for free.
Hello! I finally got to play Xoxo Blood Droplets and it mentioned about a DLC coming out soon. Is it already out or are you still planning it?
We are still planning to finish it when we can, we just had to put it on hold because 2020 was a tough year and we needed to put all our focus on Our Life. There’s some of the extra DLC stories available for beta testing on the Patreon.
Is there a link to the soundtrack for Xoxo Blood Droplets? I really like the music in this game! 
That’s not available yet, but we’ll probably put it up for sale once the rest of the stories are done.
Would there be any chance for XOXO Droplets OSTs to be released in the future? (Please take my money-) 
We might! There are some things we wanna do and fix before we really start advertising XOXO Droplets things again, but hopefully it all comes together.
Why does Cove dislike Shiloh so much despite all of Shiloh's efforts to get along? I can understand his dislike for Lizzie, but why Shiloh? 
They met under bad terms (with an arranged play date he had no choice in), Shiloh’s sort of pushy himself when it comes to trying to get along, and Cove thinks he’s just kind of unusual in how he interacts/reacts with people. They don’t click, basically.
Is there a way to have your character be a tsundere? And have Cove toughened up a bit due to that? Sorry if the is a stupid question! ^^;
Maybe? The options in the game aren’t based on those types of personality tropes and I don’t know them well enough to say if you can accurately find a way to make it work with the available options. But it’s not a stupid question, I’m sure plenty of other people have considered something similar c:
do voiced names work only with their exact spelling? cause my mc is called Sophia and one of the voiced names is Soffia so i was wondering but if only works like that it's fine (sorry if i made any mistakes, english isn't my first language) 
“Voice” and “text” are separate! You can pick the “voice” you want and then type in whatever “text” you prefer. And your English is really good.
Will OL:NF be based on a season/break like the first game? Or some other type of setting? 
Our Life: Now & Forever takes place over the full course of Autumn. So, the start of school and then into the fall holiday season type of time period.
Will we ever see a jealous cove😭😭 please im begging u- 
Only in small ways, really. Sadly, I’m just not someone who enjoys jealousy in stories and therefore I don’t know how to implement it in a way that feels enjoyable. Maybe I’ll figure out a angle I can work with in future projects.
Do you have any plans with Our Life once step 4 has been released along with step 3's DLCs? 
After the Step 3 DLCs and Step 4 we’ll be releasing the Cove wedding DLC, the Derek romance DLC, and then the Baxter romance DLC. The project will likely be considered fully complete at that point.
Hello, I just needed to first of all sat how amazed I was when I discovered this game. I thought I would be disappointed by the lack of love interests, but you worked so hard to make sure Cove is the Best Boy for so many different people!! It really has been my comfort game for a while now, and I think all the different choices you allow make it the best romance game I’ve played in my life. The only problem is now my expectations for love are Cove level, and no one can live up to that. You’ve put so much consideration to make this game super inclusive and I think it’s amazing. If I can ask, for the exclusive NSFW Patreon dlc, will it only be available for the month it comes out? Or could I become a patron months later and still be able to download it. I just don’t have a job right now otherwise I would LOVE to subscribe to your Patreon and definitely will once I have the money again!! Thank you so so much for making such a lovely game that’s brought me so much joy.
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Hiya! I'm so sorry for sounding like a complete degenerate for asking, but will the nsfw moment on patreon still be available even if i'm not a patron of the month it comes out? (e.g. i didnt pay/join the necessary tier before the moment is released) Thank you for your hard work on OL, I really connected with Cove in a way I never anticipated.
Thank you very much for such kind words! The Patreon DLC will be up for download on the Patreon indefinitely once it’s done. Just like the normal DLCs, you can pay to get it whenever you like but it won’t be up for sale until it’s finished. So take all the time you need.
Sorry to bother you guys, but there was an earlier ask detailing the OL LI's love languages and I was just wondering- Would that be for them personally, as in what they do, or the love language they enjoy receiving the most? Because I know for some people it's different for both on giving and receiving and was a bit confused, haha. Sorry for the trouble, your games are really nice!
For Cove and Derek it’s what they like to receive and what they give. For Baxter, it’s what he likes to get. What he gives is tailored to his partner. He’s flexible that way~ And it’s no trouble.
asking (and also fanning... fanboying? fangirling? fanpersoning? screw it- from a distance) anonymously because my confidence is nonexistent.
will you be doing a kickstarter for our life: now and forever? i know it's probably been asked and mentioned before, but will you be doing a kickstarter akin to the one done for our life: beginnings and always? if so, will you be doing similar tier rewards? (if you guys do so, i will [politely] throw my money at you).
now, to the fan.. personing? FAN. uhm. to the part where this anonymous agender idiot will begin to act as the fan they are.
THE GAME IS SO. SO NICE. IT'S CUSTOMIZABLE. I'M REALLY HAPPY ABOUT THAT PART. AAAAA I ALSO ENJOY THAT YOU GAVE US THE OPTION TO JUST STAY BEST FRIENDS OR SOMETHING A8DBAIHEW- AND YOU INCLUDED AROS AND ACES IN THAT SEXUALITY CHOOSING PART- aaaAAA AND YOU MADE ELIZABETH FILIPINO- THANK YOU SO SO MUCH FOR CREATING SUCH AN INCLUSIVE GAME!!!
to summarize; will you be doing a kickstarter? and thank you for creating such a nice game. i, and likely the majority if not all of those who have played the game, am thankful.
Aw, thanks <3! I’m so happy it was such a nice experience for you. We are planning on having a Kickstarter for Our Life: Now & Forever. It’ll have similar rewards to the Our Life: O&A Kickstarter, but some changes will have to be made. Like, we’ll definitely need to increase the rate for getting a voiced name. Originally it was $3USD, which was super low for how much work it really took to add in a customized piece of voice acting, aha. Live and learn.
So sorry if you've already answered this, I looked but I couldn't find anything. Is the 18+ DLC coming out alongside the Step 3 DLC, or do they have different development timelines entirely? I'm so excited for all the DLC coming out in the future, and even though the release dates aren't out, I'm already counting down the days. :)
They have different development times and will come out separately. Despite taking place in the same Step period, they’re disconnected pieces of content and making progress on one doesn’t mean the other is closer to being finished. The normal Step 3 DLC is releasing first. It’s great to hear you’re looking forward to them!
Hey!! I'm absolutely LOVING Our Life! I have been pondering on one question though, what's Cove's ethnicity, if there is a set one? Or is it something we can Headcanon? 
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hi hi! i wanted to say first of all that i absolutely adore our life. it's one of my favourite games of 2020, and i think it was just the perfect dose of positivity we all needed, even if you didn't intend to release it during such a hectic year lol! secondly, i wanted to say: if it's alright to ask, what ethnicity is cove? :-0 and what about his parents? i was just curious about it ^^)/ thank you!!
Cove’s mom, Kyra, is white. But his dad’s, Cliff’s, race doesn’t come up and players are able to headcanon it. So Cove is half white and half whatever you prefer Cliff to be! 
hello! there was a post on the patreon where you can run your fingers down cove's chest in errands - how do you get that scene? ♥ 
That was an old mistake on my part- you can only get that scene in the Ending rather Errands. You have to leave the big family dinner at the restaurant to go into the car, be dating Cove for a while, have Cove come see you there, and then mention using your hands when Cove makes a joke about hands.
in baxter’s dlc, is there any point where you can tell him about the previous renters of the condo? 
You can talk to him about that in the normal Step 3 DLC!
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Thank you for all the interest in our games everybody :D
We released a new FAQ! It answers common questions and we’ll keep adding more to it. Please check there before sending an ask. FAQ   Also, if you prefer to just see the main posts without all the asks/reblogs, feel free to follow our side account instead: GB Patch Updates Blog
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goldenlie · 3 years ago
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I already made that point in the ask on a different blog but I dislike how they put Dream on pedestal and relate anything that happens with George to him. Jokes and more serious takes calling him covid warrior get me annoyed because it's the same person that allows his mom do groceries for him and didn't see any issues with Sapnap going to visit Karl, create irl content with him and other ccs and even make video with mr beast despite Sapnap apparently interacting with his mom and sister. It also surprises me how the fans push so much towards meet up when it's clear they are the ones that care the most about it. Don't get me wrong I do believe dream team wants to meet up however question directed at Dream if he would visit George in UK was meet with awkward silence and George had to answer for him that it means no. Clearly it's important but there is no feeling of urgency or even a maybe in there. Same with George, I feel like after experiencing irl content and hanging out more with ccs in UK he isn't in any real rush to get to the US when he knows neither Sapnap or Dream will be down to create that type of content which is fine but George seems to enjoy making it so losing advantage of meeting up with Wilbur, Tommy etc to create content might be something that he started to care more about. Wilbur also planned to move to US from what I remember so it's just a theory, not really serious but maybe George wants to move when Wilbur does so they both have someone to create irl content with? Sorry for rambling but this situation rubs me the wrong way in so many ways, hope you'll have a nice day!
(The following is a depiction of my own personal views containing fandom critical aspects which mostly dissolves into a general discussion. This isn't intended to speak on behalf of any DT members (S+G+D) in any sense or to insinuate how they feel regarding their following.)
In an effort to shorten the length of this, my thoughts on the "covid warrior" situation are in more detail here. In summary, It's not the best idea to hold a cc so high for the expected, eventually something will slip and the fall will be much greater than it deserves to be. As you mentioned, allowing quarantines to occur in his own home where other family members frequent doesn't fit the narrative created by some. No ones going to be perfect in a pandemic, yet we shouldn't act oblivious in favor of holding up this pristine image specifically crafted and implemented by fans.
Regarding the Dream association with George. I'll preface this with acknowledgement that getting the green light from the creators themselves to view their relationship romantically, will create a ripple effect of posts, clips, and overall more attention funneled to the cc's. However, I don't think the aim was to ever be overshadowed by the idea of themselves in a romantic sense. To be truly frank George is the one facing the brunt of this association. People think Dream and they imagine a high tier mc player, people think George and know him from being flirted with in tiktok clips. This link leaks into moments unintended to be related to one another, bringing up his name whenever George even interacts with other ccs? Expecting Dream to give George a slap on the wrist for attending a party? Unwarranted behavior. Dream is not responsible for George (or Sapnap) and vice versa. They are separate people responsible for their own actions.
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The initial excitement at meeting each other was very clear in December/January due to both Karl+Quackity and Sapnap+Dream meeting up. Understandably over time the thrill at the thought began wearing off due to the shaky future presented by the pandemic (Yet I've no doubt they'll be glad to be together under one roof in the future). I think this was especially obvious during the puffy podcast in particular when Minx directed the question to Dream whether he would visit George now or wait another one and a half years before meeting him. Dream toyed with the question for a bit, confirming the timeframe before being pressured for an answer to which he responded he'd guess he'd go. It didn't exactly sound ecstatic and as you said it's not the first time the question has been dodged or answered with such emotion or lack thereof.
That being said, It's not surprising they don't want to get their hopes up considering the pandemic is too reliant on people to predict. However, I saw a lot of talk at the time concerning how sweet it was Dream said he'd go to London. It's down to personal perception but in all honesty the situation did not read that sweet to me. Although I understand the desire for a heartfelt sentiment declaring "Yes! Of course I'd go across the Atlantic for George!", this was not it. There is a tendency to romanticize and view subjects with a rose tint in this fandom but this instance was one of the more painfully obvious times.
A similar reaction occurred on Georges solo PkMn stream. Dream joined heavily insinuating him to end stream despite George explaining his plans to continue for a further hour. At a weak attempt at pleasing the fans Dream promised a dnf stream and within seconds the chat spammed "take the deal!". It felt very self exposing of chat, these joint streams are not uncommon but it had been five months since the previous solo stream. On top of that, some started claiming how whipped George was to leave steam when in reality there wasn't much of a choice presented. When watching a trailer to a game they might potentially play, commentating it with "what's happening" Dream responded "you're ending stream". Not everything is a "cute" moment (if anything looking back this was comical) and that's expected, but lets not act tone deaf when we bare witness to such.
Returning to your initial point regarding the meetup, Sapnap seems to be the one who carries the brightest torch for it publicly. During a GTA stream he excitably referenced the long awaited time in which he would collect George from the airport. George once expressed offhandedly how he thought S+D might not have room for him to which he joined the call expressing how they could do bunk beds together and reassured him they'd have space (although surely that was obvious from the beginning). Sapnap once posed the question to George where he'd take him if he showed up in London, asking if they'd go to Tesco. Even during the PkMn card unboxing stream (Karls), he told the camera George could have any of the cards he pulls and they'll be waiting for him in Florida. These were all such genuinely kind sentiments where you could tell he's been anticipating the meeting for a while yet, they've been talked about to a much lesser degree.
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Regarding the content situation, there hasn't been a stream which consciously consisted of Sapnap and Dream together since the move in. Baring in mind Sapnap often disregards face-cam streams the odd joint stream could've occurred if they so wished. It's not apparent to a random viewer they live together, not to say that's a bad thing or that they needed to in any sense, but I feel like it's a good teller of how content will be once George moves in. Obviously Georgenap could do face cam streams together and I have no doubt that's what we'll get, which I can't complain about. Honestly it wouldn't be surprising if George and Wilbur do the plane journey over together. However, Wilbur has expressed his desire to travel America and as much as I'd enjoy Georgebur taking landmark after landmark, it seems more likely for George to travel on occasion to the states where Wilbur finds himself. Sadly indicating the real life vlogs with Gnf will regrettably be left in the UK.
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yakocchi · 4 years ago
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My Darling’s the Strongest (Scenario Event) // Leonardo
(graphic is separate from the event)
me: wow i wonder what cool and amazing new content there will be for white day week cybird: we heard from no one that u like reprints that only have new ranking avatars. so heres another reprint that only has new ranking avatars me:
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…….cybird it’s ok to not make every event have ranking cards. yea i know they make gangbusters versus events without cards, but if it results in less new scenario events overall… that’s not great
anyway, it’s been like 4 months since a new Count scenario event has been released (which is a better track record than several charas) and i wanted to do a longer string of text to test out a keyboard i ordered. yea im very fickle with my output but ehehe what’s new i archive leo events sometimes, so i decided to dredge one up to translate. i actually wanted to do vlad’s first post-main-route event as a sort of celebration for when it would inevitably happen, but then said scenario event appeared and it ended up being an AU. why does this game like AUs so much? the canon universe already pretty farfetched… u literally have dracula and ure telling me u would rather put him in a situation where he would not be dracula. cowards
This event (first released ~July 2020) was made for the 3rd Anniversary of JP Ikevam later that month. The event was split into two parts, where iirc the first part contained the Count, Arthur, and Mozart. Leo was in the second part with Napo and Isaac.
Spoilers under the cut!! Please credit if you take any of it, thenk u (・ω・*) image-heavy!!
The master of the manse, from time to time, starts his conversations with the most unexpected topics. One of those “times”, was today.
...
[Count]: “—So, I’d like the two of you to go out for the Best Couples’ Contest.” [Leonardo & Kara]: “Huh…?” As soon as we had excused ourselves into his quarters, the Count had said something completely unexpected. Leonardo and I had responded with a confused noise spilling out of our lips. (The “Best Couples’ Contest” is that event where they pick the best couple in Paris, right?) (I wonder why he suddenly decided to say he wants us to go.) Even as the two of us stood bewildered in front of him, the Count’s smile remained, untarnished. Leonardo then heaved a massive sigh…
[Leonardo]: “Now, I’m used to you telling me crazy things—" [Leonardo]: “But at the very least, could you give us the entire story, O’ great Count?” The Count began to speak once more—
[Count]: “Well—” [Count]: “Last night, I had visited an acquaintance upon them telling me that they had gotten their hands on some good wine.” [Count]: “At one point, they informed me that they were going to hold a contest to determine the best couple.” [Count]: “Then, they asked me if I was acquainted with any prospective couples for it.” Leonardo then took over from Count as if he had read this story before.
[Leonardo]: “Then, in your drunken state you selfishly entered me and the little sweetheart to the contest, did you?” (And that means… the Count thinks me and Leonardo would have a chance?)
The Count responded to Leonardo’s summation of the events with apparent amusement. [Count]: “I do believe I wasn’t drunk at the time, I’ll have you know?” [Leonardo]: “That’s even worse, then.”
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[Count]: “Oh my, Leonardo. Is it really all right for you to say that?” [Leonardo]: “Hah?” [Kara]: “gh-…” The Count had turned in my direction— and so Leonardo, as if in pursuit of the gentleman, then turned to face me as well. Their gazes seemed to urge me to confess my true feelings on the matter, and I earnestly comply.
[Kara]: “Ah-, I… I just thought it sounded fun.” [Kara]: “And on top of that, I’d be really happy if everyone acknowledged me and Leonardo as the best couple.” (Even though I’d be nervous to stand in front of so many people,) (I’d be able to boast that such a wonderful person is my lover…) (And I also think it’d be a good opportunity to see if I’m able to become a suitable woman for Leonardo.)
[Leonardo]: “…” A surprised expression appeared on Leonardo’s face for a moment, before it was replaced with a smile…
[Leonardo]: “Shall we partake?” [Kara]: “Huh? Is it okay?” I had blurted out my question, and Leonardo gently patted my head. [Leonardo]: “This situation’s turned into nothing but a good opportunity, so we might as well have some fun and aim to win this thing, yeah?” [Kara]: “gh- Okay…!” Glad that Leonardo was also interested, my voice naturally gained a bounce to it.
[Kara]: “But, I wonder how they’re going to determine the best couple?” Muttering this, the Count then handed me the invitation, which had a general outline of the event written inside. Promptly opening it, written was—
(The contest is to be a few days from now, and I can look forward to what we’ll be tested on… on the day itself?) The portion I wanted to know about most of all hadn’t been written, and I internally slumped my shoulders.   The invitation concluded with a single line— “The key to victory is to have a mind and soul of love towards one another,” (I guess the ‘mind and soul of love’ is supposed to be a hint, but…) [Kara]: “Hmm… With just this, I don’t know what the contest could be about, at all.” [Leonardo]: “Don’t sweat it, sweetheart.” (Huh?) Leonardo brought his face up close to the Count… And as if he had devised a scheme, a mischievous smile had turned the corners of his lips. [Leonardo]: “You’re close with the contest organizer, right? I’m led to believe that they have some sort of hint on ‘em.” [Count]: “Leonardo…?” [Leonardo]: “We may have willingly chose to participate in the contest— but it doesn’t change the reality that it was our lovely Count who dragged us into this in the first place.” [Leonardo]: “So, naturally, you’re gonna cooperate with us, no?”
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As a result of forcing the Count (against his will) to spill the details, we were able to make a guess on what we’d be doing in the contest. But…
most everyone else in this event: (thinking hard on what to do bc they dont kno what the contest is going to cover) leo: fuc it CHEAT
[Leonardo]: “…” (…Leonardo has an awfully complicated look on his face right now.) In my mind, I think over our discussion from a moment ago:
The organizer of the couples’ contest appears to have hosted several dance contests as well. To put it plainly, the organizer is both a huge socialite and a huge fan of dances. (So, individuals are called from high society circles to be chosen as the “best couple”, and) (The probability of competing based on our dancing… is high.)
[Leonardo]: “Hagh…” [Kara]: “…Hehe.” Seeing Leonardo’s pouting face, I unwittingly laughed. Then— [Leonardo]: “What are you laughing for, sweetheart?”
[Kara]: “I just remembered something from back before we became lovers.” The conversation of that day, the day where a weakness of his had been exposed, replayed in my head—
[Leonardo]: “…I can’t dance.” (Huh…?) [Kara]: “You’ve got to be kidding, right…? You can build and play instruments, and yet…” [Kara]: “Is it because you don’t go to many socialite parties to begin with, so you haven’t had many opportunities to dance….?” [Leonardo]: “No, I’ve participated in ‘em the point where I’ve even had a hand in producing those sorts of dazzling venues.” [Kara]: “’Producing’…” (This person really can do anything and everything. No, no, that’s not true…) [Kara]: “Leonardo, the mystery that surrounds you is only getting deeper and deeper.”
[Leonardo]: “I avoided having to do it.” [Kara]: “…’Avoid’?” [Leonardo]: “…Try to imagine it. Me, dancing?” [Leonardo]: “It doesn’t suit me, I don’t have the look required for it…” (…What… is this?)
[Kara]: “…Hehe, ahaha!” [Leonardo]: “…Hey, sweetheart. What are you laughing for?
(He said the same thing back then.) Unable to hold it in, I continued to giggle… [Leonardo]: “Don’t laugh.” [Kara]: “I think you’re the one smiling here, though?” [Leonardo]: “…I’m just feeling terribly nostalgic right now.” Answering me, his eyes held a gentle light within them as if cherishing those days, [Kara]: “You still hate dancing, I assume?” [Leonardo]: “Even to this day, I find it embarrassing to do. Radiant, cheerful stuff doesn’t mesh with me. But—" (Huh?)
The second I wondered if Leonardo was going to start something, he suddenly pulled my waist towards him for an embrace… [Kara]: “Woah, woah-…!” Regaining my senses— Led by Leonardo himself, I properly danced. [Leonardo]: “I’m able to dance like the average person now— and it’s all because you came to keep me company.” While I was still surprised, Leonardo dropped a light kiss on my forehead. [Kara]: “Nn-…” Flustered, I looked up to find a completely composed smile on his face… [Kara]: “…ngh-“ An impulse overwhelming me, I lean my head against his chest.
[Kara]: “…Sly as usual.” [Leonardo]: “Hm?” [Kara]: “Even though I thought I had finally found a weakness of yours, you’ll get over that hurdle too pretty soon.” [Kara]: “When you do things like that, you become sly so smoothly, exquisitely.”
(When he shows this side of him… I get driven to work even harder than before so I can catch up to him.) While even feeling a frustration from it, I turned my gaze back to Leonardo.
[Kara]: “It seems like this world is going to become one where there’s absolutely nothing you can’t do.”
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[Leonardo]: “…Maybe?” (…Hm?) For a second it felt as if he were pondering over something, a particular emotion washing over his face.
But before I could say anything, I was swiftly embraced, and that thought of mine scattered, and vanished. [Kara]: “l- Leonardo?” [Leonardo]: “Hey, look there, sweetheart.” (Huh?)
Following Leonardo’s gaze— I could see the dusk dying the sky from a distance away. (Pretty…) The view that he showed me, was beautiful.   But, at the same time… my chest was tightened by this sorrow. (Although the scene before our eyes is the same between us, time passes differently between us…) (During moments like this, I feel that difference.) (However— When we became lovers, I had decided that no matter how different we are, I’m going to embrace the present, make the most out of it.) (I’m going to savor even the passing seconds, cherish them… as we live together, as two.)
As if to confirm he was really there, I embraced his warmth in return… [Kara]: “Leonardo, I’m looking forward to the contest.” [Leonardo]: “Mhm.” In the vivid sunset, we smiled to each other.
—Time passed, and the night of the contest arrived at last.
(W-Wow…) When we had entered the venue in our formalwear, there were several couples eagerly waiting for the contest to start. (All of the people here have to be participants for the contest, huh. …Somehow, my heart’s pounding.) I took a deep breath to calm myself down, and when I did that— Leonardo, as if to soothe my heart, lightly stroked my hair. [Leonardo]: “Why is it necessary for you to feel all anxious?” [Kara]: “Leonardo?” [Leonardo]: “To the point where there’s just no way we can lose to any couple here— I love you, you know.”
[Leonardo]: “—Well, and you?” Inquiring me, his smile was brimming with self-confidence… And caught up in his mood, I smiled cheerfully.
[Kara]: “I love you too— to the point where it’s impossible for us lose to anyone…!”
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[Leonardo]: “Heh… Very nice, then.” [Judge]: “—And so, the contest shall begin now. The means of competition is to be by dance.” (Ah-…!) We look to each other, and Leonardo, extending his hand towards me, says, [Leonardo]: “Kara… You’ll do me the honor of a dance, no…?”
PREMIUM END
[Kara]: “Yes, I’d be delighted!” (Even though I was so nervous about this until now… Now, I can’t help but just be excited about it.) (I want everyone to quickly feast their eyes on our dancing, and our bond!) Taking his hand, I nestled close to him as an elegant melody began to echo within the dance hall. To become a flower that offsets the man before me, I step forward—
—When the contest had ended without a hitch, the both of us walked along the moonlit Seine as we made our way home. The chilly breeze felt pleasant on my heated skin. [Kara]: “We really were able to win!” (I was able to prove my bond with Leonardo to all of Paris… I’m so happy that I can’t stop a smile from showing on my face.) [Leonardo]: “I did say we wouldn’t lose to anyone, didn’t I?” [Leonardo]: “But, well, to think… the winning prize was a year’s supply of wine of all things. ‘Guess sensuality and allure are as good as goddamn useless to them.”
he’s trying to say that he doesn’t like the prize cuz it isn’t very sensual/sexy (suppose he imagined a prize for a lovers’ contest would be more along those lines). even Arthur in the epilogue is like “…thought the prize for a best couples’ contest would be more special”….
[Kara]: Hehe, it’s a nice prize, isn’t it? Let’s drink it with everyone else in the manse.” [Leonardo]: “If you’re satisfied with it, that’s good, I suppose.” As he spoke, Leonardo looked to be the same as usual, but his eyes reflected some kind of joy from within. (I’m glad that this will become a lovely memory I’ll have about him.) (…But, even then) The very sight of Leonardo of when I had danced with him in the dance hall, wouldn’t leave my head. [Kara]: “Your dancing was really, really stunning.” [Kara]: “As I had always thought… you’re the strongest one around.” [Leonardo]: “What’s all this about, hmm?”
i probably should’ve bothered explaining it last year since i used the title “My Darling’s the Strongest” for the other translation but uh might as well do it now that it’s explicitly used in the story so by “strongest”, it doesn’t necessarily mean physical strength (though it can be). It’s “strongest” as in a form of “mightiest” or “most powerful”, kind of like when someone says “my baseball team is the strongest in the league”,
[Kara]: “I just think that you’re the mightiest lover as there’s nothing you can’t do.” Carried away by the thrill of victory, I professed my thoughts. In doing so Leonardo’s brows lowered, and a bit of a troubled smile graced his lips. [Leonardo]: “If I’m able to put some effort into it, then I guess there’s really nothing I can’t do. But…”
[Leonardo]: “There is something I simply cannot do, no matter how hard I try.” (Huh…?) [Kara]: “Something you can’t do… I can’t imagine such a thing existing.” He was undoubtedly an almighty genius, and was also the type of person willing to confront even his awkward dancing skills head-on.
At my murmurs, Leonardo continued as if the topic was no big deal.
[Leonardo]: “It exists.” [Leonardo]: “I cannot become an ordinary human.”
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(gh-…) His words had vanished into the night breeze.
I inadvertently stopped in my tracks, and he stopped as well… and the both of us stood still in that one corner.
In my current view, the moonlight illuminated his figure as he stood before me. [Leonardo]: “As a pureblood vampire,” [Leonardo]: “I give you much loneliness— A loneliness that, if I were an ordinary human, you would never have to experience.” [Leonardo]: “However, if I went and lamented over every single little detail of that truth, I would be rendered unable to be with you. —Thus from the very beginning, I do not intend to lament either.” [Leonardo]: “I’m going to use as much of my power as I possibly can to grant your wishes, and that’s all.” (Using his power, my wishes…) I recalled the exchange we had a few days ago:
[Kara]: “Ah-, I… I just thought it sounded fun.” [Kara]: “And on top of that, I’d be really happy if everyone acknowledged me and Leonardo as the best couple.” [Leonardo]: “…”
[Kara]: “Did… you say that we should go and try to win the contest… merely because I…” With a smile, Leonardo proceeded to stare intently at me. [Leonardo]: “Well, there’s that, but additionally… I had the same motive as you had.” [Leonardo]: “I also had wanted the both of us to be acknowledged as the best couple.” [Leonardo]: “I wanted news to spread that I had been able to become the man of such a wonderful woman, you know.”   (gh- Leonardo…) Leonardo, whenever and wherever, envelops me in his great, unparalleled affection. Roused by the surging love within me, I went to grip his hand.
[Kara]: “…Leonardo, I want to be by your side tonight, and all night.” (I want to give him, in return for the love I received from him… those same feelings, that same love.) (I want him… to feel my love as well.)
[Leonardo]: “…” [Kara]: “gh- Ah-!” I was suddenly yanked towards him; and almost stumbling over my feet, it had closed the distance between us. Bringing his lips to my ear, he whispered:
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[Leonardo]: “What a coincidence. I was just thinking the same thing.”
—As soon as we entered his room, we melded, deeply kissing each other. [Leonardo]: “…Hah-, Kara…” He called my name with a wet, heady timbre between kisses, the sensuality of it making me go lightheaded. Crowded atop the bed, he pried my lips open with his finger… [Leonardo]: “Thinking about it, I haven’t received a reward from you yet.” [Kara]: “’Reward’…?” [Leonardo]: “When I’m feeling, touching you like this… I know that you’re not so dumb to be oblivious to what I want?” [Kara]: “ngh-…” Taking a guess on what he desired from me, I slowly brought my face closer to his.
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[Leonardo]: “Good girl. Come on— Try to turn me on with a kiss?”
FIN
yes the event really stops here before the epilogue teaser. cybird when a sexi scene is about to start:
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since this was a glorified keyboard test, this is mostly a one-off… so don’t expect leo translations from me otherwise ahah
u know, it’s always weird to me that leo’s stuff is always very sorrowful bc of the vast diff in lifespan, humans vs. vampires thing. like, does he not plan to turn her into a vampire? the wedding stuff makes it sound like they’d like to be together forever but they still don’t really like to broach the topic itself……… kinda sus given that the Count’s stuff gets several mentions of biting in events and vlad clearly doesn’t mind biting whenever (and is just waiting for her to give him the go-ahead). ive seen some ppl talk about how maybe leo likes her because she’s human (both as in being a literal human and the figurative idea of being “human”) and honestly……… it is kinda messed up to think about, but i can see it LOL now im not saying the other pureblood x mc relationships are super healthy but that’s a convo for another time
well at least these guys don’t have to ask someone for vampire-turning assistance. im imagining one of the other charas having to ask the Count to bite mc akin to how teenagers have to ask their parents to drive them and their friends around to do stuff…….. who wants to relive that nightmare
also sorry if like leo’s voice doesn’t match up with w/e the official engl localization does. ive literally never played an engl cybird game in my life, so it’s a crime of ignorance i swear. tho imo if they’re not making him sound like a rascal… that’s very lame, im not gonna lie
the epilogue is obviously not available for purchase rn, but please buy it and/or support the game with purchases when you can!!
As always, thanks for reading!
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guiltysecretpasttime · 4 years ago
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Adversity - 13-A
Fanfic update
I’ve decided to utilize this tumblr space to put in WIPs/partial chapters/unedited stories from my end. Then I’ll post it somewhere in Ao3 or FF.net. Maybe.
 In the meantime, here’s an installment of Adversity (the chapters here in tumblr aren’t updated – it would make much more sense if you check it out on Ao3 first before coming back here). In essence this is part of Chapter 13.
Keen to hear what you think about this portion :)
-
Adversity details
Multi-chapter, work in progress, AU, pre-LoK,
Latest status: up to Chapter 12 uploaded in A03
Blurb: Lin and Tenzin are both at the height of their respective     careers – she with the Metalbending Police and he with the Air Nation.     Questions about their future begin to arise and things come to a head when     Lin responded to an emergency call. Would her job take them from each     other forever? Eventual happy ending. Alternatively: The one where Lin and     Tenzin had to go through adversity like Lin’s dangerous job, a near-death     experience, temporary separation and memory loss, unplanned pregnancy and     Tenzin’s responsibilities before they end up with a family.
Tumblr chapters 1 | 2 | 3 | 4 | 5
Ao3 link |   Ff.net link
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Adversity – 13-A
 Tenzin clutches a warm towel and wipes it across her forehead. He did not know why and if it would help but he thought it might make her feel better.
Her chest rose and fell with each breath, no longer laborious or irregular. Nonetheless, he kept vigil and held one of her hands. It reminded him of incidents in the past years where he kept watch over her – that night in the Fire Nation Royal Compound when they first found her alive, those nights after missions that might have gone fatally wrong…
The day had started promising. But as always with the two of them, it never was easy…
Once he had the cabana in his view, he should have known that Izumi would have pulled something like this.
---
Tenzin received a message from one of the staff that the princess requested for lunch to be served at one of the beach cabanas. He did not think much about it; it has happened before and figured that maybe Izumi was being a good host.
There was only one person else in the cabana – Lin, who was looking puzzled and was frowning at something on the table.
His feet hit the sand and the earthbender turned to him. “Oh, it’s you.” She looked at him incredulously.
“Sorry to disappoint.” He deadpanned, seating across her. He did not ask questions, assuming that she was led to the cabana using the same ruse.
"I had no idea that you were the man that Izumi said that I'll be meeting for lunch." Lin flicked a note towards him. “Why is she doing this? I found that upon arriving here.”
He caught the paper that slid on the table.
It was in Izumi’s handwriting – informing Lin to please consider (consider – the word was underlined heavily, the insinuation not lost to the reader) this man that she has invited for her. And that they would be left to their own devices as the princess has taken the entire family off for a scenic tour of the island on Druk, Appa and Oogi.
Trust that Izumi would have connived with the rest of the family to pull something like this off.
Tenzin felt the need to apologize for their meddling family and did just that.
Lin shrugged, seemingly uninterested. “Is this supposed to be a test?”
“A test?” What does she mean?
“For me – or for you?” Lin asked back.
“Like for your memory?” To the airbender, it seemed like they were having a different conversation.
The earthbender looked vaguely uncomfortable now, hand lightly patting her belly. “Um no – I mean, for you – is Izumi…?” She trailed off.
For the life of him, Tenzin could not think of what the continuation was.
“Your partner?” Lin finally asked.
What.
“No!” Tenzin’s voice rose, surprised by the question that he did not even consider that the response might have sounded rude. “Of course not!”
“Don’t you protest too much?” Lin was amused. “It’s fine really – or is it a matter of security?” She was being nonchalant about it though Tenzin could have sworn there was a tiny bit of relief in her voice.
“What. No – it’s not like that.” Tenzin had to disabuse her of this ludicrous idea she had. “They’re all just meddling – they mean well – look, Izumi – she’s not my type -!”
Now you just sounded like a whiny teenager.
He cleared his throat and tugged at his collar. “Well, seems like they’re setting us up.”
“Whatever for,” She rolled her eyes then grinned. “Let’s not waste the food then.”
He found himself chuckling at that as Lin proceeded to scoop some food on her plate. “Joke’s on them though.”
Lin’s only response was a raised eyebrow.
“I actually intend to ask you out for dinner today.”
She paused and left her chopstick hanging in the air. “Dinner.”
He wet his dry lips. “Yes.”
“I take it you haven’t told them yet?” Lin examined the other dishes available to them. “What time do we need to get ready or we don’t know yet, depending on how soon they get back?”
Tenzin held the back of his neck as the heat crept up. “I mean, dinner – just us, you and me?”
As much as he did not want to admit, maybe Bumi was right – he did not have game.
Lin’s face was unreadable.
He was able to back-pedal when he heard it.
“Okay.”
 ---
The rest of their lunch went a smoother.
They talked about the mundane things – he talked about Republic City, she talked about the Fire Nation. She asked about what he does in the council and how the RCPD was when they left. He was more than happy to oblige and took the time to answer her questions in great detail.
Before long, when she declared that she felt too full for dessert, he invited her to walk along the shore. He pointed out a cluster of rock formations at the edge of the island.
Lin looked intrigued and they set forth.
He explained that Lord Zuko had told them when they were children that the rocks were formed when the volcano used to be active. It made for an impressive sight, tall and a bit forbidding.
That did not stop them though, Tenzin shared, as they would keep going back there to play when they were younger.
They stood beside the rocks, sandals soaked by the sea, small waves lapping at their legs.
He was in the middle of a retelling of the time Bumi had dared Su to race him to the top (not knowing that the kid can earthbend really well by then) when rather large wave crashed against the rock formation, spraying and drenching them with salt water.
He was laughing, saying he probably should have warned that that usually happens. His eyes alighted on her and was caught mid-laugh.
Lin stood stiffly, her eyes wild. One hand on her cheek (her scars), another on her chest - breathing erratically gulping air.
“Lin!” He immediately held her by the shoulders; she was shaking. “Lin!”
A panic attack.
Each breath rattled against chest as she started blankly, unseeing. Lin was insensible to her surroundings.
Tenzin scooped her up and ran as it all clicked.
Captain Tomasu did say that they had found Lin in the water.
Damn.
The minutes it took him to the rest house felt like hours. With the family away on whatever excursion Izumi and Iroh planned, he had to rely on the staff to come to their aid. Fortunately, the in-house healer was at hand.
The rest was a blur.
 He felt the moment she regained consciousness. Her breathing shifted yet her eyes remained close.
Tenzin continued to run his fingers on her knuckles, whether to comfort her or himself was unclear.
Lin blinked slowly, her breathing sped up. Her hand quickly slapped to her cheek, tracing the scar with shaking fingers.
The airbender could hear her murmuring softly.
“My name is Lin. I’m in Ember Island. I’m okay. I’m safe. We’re -.” Her eyes focused and saw Tenzin at the periphery. “The baby?”
Tenzin leaned forward, grasping both of her hands and placing them on her stomach. “Is okay. You’re both okay – I had you both checked. You just had a little panic attack.”
There was no use alarming her.
“Panic attack…” She whispered to herself. “I used to black out before…”
“I’m sorry,” Tenzin said quietly. “I should have paid more attention to you.”
“You couldn’t have known.” Lin said in an equally soft tone. To his astonishment, she pulled his hand up to her cheek and leaned on it. “You couldn’t have done anything.”
He extended his fingers, gingerly touching her cheek. There were still times in the past weeks when he could not believe that she was here and she was alive. Little touches like these were rare and he savored the moments to remind himself that she was truly there.
“The rice granary,” Lin began, staring at the ceiling, actively avoiding Tenzin’s gaze. “It exploded, you know, the man – the firebender –.”
The airbender waited, this was in the papers and the reports that he was very familiar with.
“He knew what he was doing,” Lin held on his fingers tightly. “He saw me and he set fire – I fell to the water. I felt like drowning – maybe I did.” Tenzin gripped her hand back. “It was really hot and there was a lot of metal scraps. I remember sinking and maybe removing my armor…” Her face scrunched, obviously thinking. “The current was fast, rapidly swept me away – it was so cold. I thought I was going to die.” She resolutely focused on the ceiling when she heard Tenzin’s gasp. “I don’t know how long it was – it was dark, then there was light. My lungs – they burned so bad. Next thing I knew – I was aboard Captain Tomasu’s ship.”
Tenzin’s own breath caught.
Could it be… her memories have returned?
“Don’t force it.” He rubbed her wrist back and forth, hoping to sooth her.
“It’s still blank.” Her face was troubled and eyes were shiny with unshed tears. “I don’t remember what happened before the explosion.”
Feeling her get distressed, Tenzin moved closer to tuck her hair behind her ear. “Don’t worry about it.”
“I’m Lin Beifong, my mother is Toph – we grew up together in Republic City.” She now turned to him. “I live in Republic City now…”
His stomach churned. “What’s the last thing you remember from before?” He asked cautiously, afraid of triggering something.
“I’m deputy chief, I think.” She racked her brains. “There’s this small apartment. I think I live there.”
Tenzin swallowed. This was from a time before they lived together, when they were still exploring their relationship.
“I’m not losing it, am I? That really happened?” Her green eyes wide, seeing reassurance.
He nodded, still silently contemplating what this meant.
“After that – it’s blank.” She released a breath. “Did something significant happen during that missing period?”
“You got promoted to Chief of Police.”
“Maybe that’s it…something to do with work.” Lin guessed absentmindedly, biting her lip.
He added tentatively. “We’ve also decided to move in together.”
The way she looked at him now – it was as if she was seeing him for the first time.
“You’re the father.” She stated it so plaintively with a hint of caution.
“That’s the first time you’ve told me that.” Tenzin attempted to downplay the significance of the revelation. “Don’t worry about it – you probably didn’t know you were pregnant back then before –.” He waved a hand around, at a loss for words on how to explain the situation.
“You’re not even questioning it?” Her voice was tight and her posture tense.
“Not at all.”
She finally let tears flow.
 ---
He embraced her, murmuring reassurances that he will be there for her and the child. He will be involved.
But somehow – there was still that gap in her memory. She was missing something crucial, she can feel it - it was about the Air Nation. The gut feel was of hesitation and wariness. What was it about?
She had talked to Aang the previous days and there were no mentions of issues with the Air Nation.
Maybe it had something to do with crime? With her promotion as Chief of Police?
If only her mother were around… Maybe she could help her piece her memory together.
Lin pulled back from the airbender, who suddenly looked at her with apprehension.
“What happens now – what if I don’t remember?” Now that she had part of her memories back – she hated the feeling of uncertainty.
“We’ll take it one day at a time.” Tenzin inched closer to her, gently cupping her face in his hands, wiping her tears. “Just know that you’re never alone.”
The sincerity in his eyes was enough for her. She did not even need to employ her seismic sense to know he was telling the truth.
She closed her eyes as he moved. She felt his lips on her forehead.
The airbender sat back down, a soft smile on his face.
She looked at their entwined fingers.
She will take this chance.
This was for her child. All for their child. And it will be enough.
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laurenhufflepuff2 · 3 years ago
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A list of fandoms I'm in (in no particular order, will probably be updated regularly. Some fandoms are more intense and some are more casual. Depending on the fandom, I could go on and on about fandom topics for HOURS. Let's get into it!)
Harry Potter, Disney, Marvel, DC comics, Miraculous Ladybug, Avatar: The Last Airbender/The Legend of Korra, Star Wars, Literature, Winx Club, Nintendo, Minecraft, Little Witch Academia, Voltron, Coraline
Details:
Harry Potter- I got into Harry Potter in 7th grade and now I am the resident expert in my family and in my friend group. I read all the books, watched all the movies (notably the British version), and I've seen the Fantastic Beasts films as well. I've also read Tales of Beedle the Bard (the Warlock's Hairy Heart was traumatizing) along with the Fantastic Beasts and Where to Find Them textbook (plus an updated edition). I also read The Cursed Child script and while I mean no hate to anyone that liked it, I hated what it did to the canon. I am in Hufflepuff with some Ravenclaw tendencies (I took the Pottermore quiz 3 times, 2 out of 3 I got Hufflepuff, the other time was Ravenclaw). I had a pottermore account and I was so upset when it got converted to the Wizarding World page. I cosplayed Hermione in 7th grade complete with British accent and even monologued as her for a talent show (classmates and teachers would recognize me as the Hermione girl all the way through high school). I was obsessed and I still love it even if J.K. Rowling has gone off the deep end on Twitter... yeah... my favorite character is Hermione but I also relate to Luna
Disney- there's so much that goes into the Disney part of my fandom list. I'm excluding Marvel and Star Wars from this part as they were originally separate entities before Disney got the rights to them. I have seen almost every animated Disney film ever and often use random movie quotes in conversation. My favorite villain is Maleficent, my favorite princess is Ariel (followed by Belle, Rapunzel, and Anna). I relate to so many of the characters. I'm not sure who my favorite Pixar character is though (I love Violet, Sadness, Dory, and Piper (from the short)). My favorite Disney fairy is Fawn. My favorite characters overall are Ariel and Stitch. Disney is definitely on the list as one of my biggest obsessions. My favorite movies are Lilo and Stitch, the Little Mermaid, Inside Out, Alice in Wonderland (original), and The Many Adventures of Winnie the Pooh.
Marvel- I mostly get my Marvel exposure through the MCU, other movies, and animated TV shows. I have difficulty reading graphic novels so most of my comic book knowledge comes from friends, posts, or wikis. My favorite characters are Spider-Man, Captain America, Peggy Carter, and Scarlet Witch. I also like Gwenpool, Deadpool, Spider-Gwen/ Ghost-Spider, Venom, Squirrel Girl, Daredevil, Mantis, Gamora, Black Widow, Iron Man, Thor, Loki, Bucky, Black Panther, and most MCU characters. Out of the X-men I really like Professor X, Wolverine, Mystique, Magneto, Nightcrawler, and Quicksilver (either version- MCU or Fox).
DC- this was the franchise I was more familiar with growing up but again, graphic novels aren't easy for me to read so most of my knowledge comes from information pages about the comics or from tv/movies. My earliest experience with DC came from the 60s Batman series, with Catwoman and Robin being my favorites. I also watched the Wonder Woman series from the 70s and a handful of CW shows, my favorite of which being the Flash and Arrow. I also managed to watch all 5 seasons of the Teen Titans Cartoon Network series from 2003. With that being said, my favorite characters are Wonder Woman, Catwoman, Flash, Batman, Nightwing/Robin (Dick Grayson), Green Arrow, Starfire, Raven, Harley Quinn, Poison Ivy, and Alfred. I also like most of the bat family, and when it comes to CW I LOVE Caitlin Snow/Killer Frost and Cisco.
Miraculous- this is one of my guilty fandoms but since this is Tumblr I'm not too worried about it. I love Marinette and I relate to her on an astoundingly deep level (minus the stalking and obsession with potential lovers, that's creepy). If I had a miraculous, I'd probably want the Ladybug one, but the Cat miraculous, fox miraculous, and snake miraculous are good too. My favorite character is Marinette/Ladybug.
Atla/Tlok- I jumped on the avatar bandwagon just when it was starting to get popular, so I managed to get through the series before the memes took over everything. Same with Tlok, although i couldn't completely avoid the spoilers for that when i started it. I've been wanting to get into the comics because of the short story comics I've read, they seem easier to read than superhero comics. My favorite characters are Aang, Katara, Ty Lee, Iroh, Korra, Jinora, Asami, Suki, Appa, Momo, Naga, and Pabu. I also like Sokka, Mai, Zuko, Lin, Kuvira, Varrick, Zhu Lee, and Azula. I feel really sorry for her and while I understand that a redemption arc would undermine the importance of her corruption arc, I still wish she could have one. I would love to be a waterbender or an airbender... maybe a waterbender raised in the air nation? Obviously, being the avatar itself would be awesome. The show has taught me a lot of great lessons and put a lot of stuff into perspective for me.
Star Wars- oh boy, talking about this one is dangerous. I've seen firsthand the horrors of the Star Wars fandom but then again no one will probably see this anyway so... I've seen all the movies and I remember watching the clone wars series with my brother when I was younger but we fell wayyy behind and it's taking us forever to get back into it. I've also seen the Mandalorian and quite enjoyed it. I like the prequels unironically, in fact, the prequels are some of my favorite movies. I especially like how they switched from lightsabers being heavy weapons to light weapons that can be used for all kinds of tricks that make for epic battles like the ones we see in Revenge of the Sith. The sequels were fun to watch but when I would analyze them along side their predecessors, I came to the conclusion that, for me, they were good to watch but did not do anything good for the rest of the franchise. My favorite characters are prequels/clone wars Obi Wan and Anakin, Padme, Ashoka, Leia, R2D2, BB-8, R4-P17, the Mandalorian (Din Djarin), and Grogu. If I had a lightsaber I'd want it to be blue, but when I was little I got a purple one like Mace Windu because it was closer to pink and I was into pink at the time. I still have that lightsaber and none of my friends have a purple one so it's one of my flexes. I feel like I wouldn't make a good jedi because of attachments being forbidden, so I'd probably become a grey jedi.
Literature- this is a broad term I use to cover all the random books and stories I liked reading and have studied. So we have Shakespeare (Macbeth, Much Ado About Nothing, Romeo and Juliet), The Great Gatsby (bored while reading, loved to analyze), Grendel (HATED reading, loved to analyze, Grendel really needed a hug and a friend), The Crucible, Fahrenheit 451, Dark Life (+ the sequel Riptide, both are by Kat Falls good reads, sci-fi and kind of dystopian), The Once and Future King
Winx Club- I think the show is trashy but I still love watching it. I haven't been able to get through season 6 though and I hated what they did with season 8 and Fate: the Winx Saga. My favorite character is Bloom along with Stella and Flora. I prefer rai to nick. My favorite transformations are magic winx, enchantix, and harmonix. My favorite member of the Trix is Icy followed by Darcy. My favorite Pixies are Chatta and Lockette.
Nintendo- mainly Pokémon above all else, followed by Animal Crossing. I have also played (mostly as player 2 or just never beat or watched my brother play) mario games, legend of zelda, pikmin, and kirby. Games I haven't played but I just liked the characters/the lore and probably learned about through Super Smash Bros. are Fire Emblem (Lucina mostly), Metroid (Samus and baby metroid), and Kid Icarus. Pokémon is where I'm most knowledgeable but you'll most likely beat me in battle. I am however great at MarioKart and I always destroy my friends at it. Terrible at fighting games though.
Minecraft- I like playing this casually. Sure, I'll play for hours and hours on end for months, but I prefer to stay exclusively in peaceful when playing Survival mode and I don't make anything too ambitious in Creative mode. I like to write, so sometimes I'll make a rough layout of the settings of my stories in different worlds. I prefer interior design and decorating when building, and when in survival mode I focus more on mining and gathering while my brother works on ambitious building projects. I just bring him the raw materials and furnish the interior when he finishes the outside.
Little Witch Academia- this takes up a smaller portion of my fandom list because there were only 2 seasons and a couple movies and I watched the whole series years ago, but I still enjoy it. At one point I wanted to cosplay Akko, and I loved the nod at Twilight through the Nightfall series. And I especially liked the twist that Shiny Chariot was Ursula, which I suspected for some time. The blend between magic and technology was fun to see, but I was so sad that the series ended RIGHT when Akko finally showed signs of magic proficiency. Also, Shiny Chariot being the reason Akko couldn't do magic was heartbreaking.
Voltron- this takes up a much smaller portion of my fandom list mainly because I haven't even finished it. I know hardly anything about Transformers aside from the Bumblebee movie so to me I just watch it for fun. It reminds me of power rangers, star wars, and star trek, and then there's just a transformer insert. But I don't know anything about Transformers so maybe the show is more rooted in canon than I think.
Coraline- I am in a love-hate relationship with Coraline. I have watched the movie several times, I've read the book, I've watched hours of theories and analyses on youtube, I've watched behind the scenes videos by Laika, and I even wrote a script for a fan film parody. I am amazed at how original the story is and how impressive the stop motion animation is but I also have recurring nightmares from it and it scares me/creeps me out to the max. If anyone asks what my scariness limit is, it's definitely Coraline.
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snarktheater · 4 years ago
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Ready Player Two — Opening Cutscene & Chapter 0
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Hello again.
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It’s been a while. I haven’t been active on this blog since, fittingly enough, Ready Player One. I was going to do this sooner—even had an alarm set up and everything—but then, it turns out, I’m feeling so much negativity about the world in general that a book just pales in comparison.
Seriously, I had to scrap this post’s entire intro because it’s not even 2020 anymore as I write this. And you know, maybe that’s for the best. I’m not really in the mood for doom and gloom and bitching anymore. I uninstalled Twitter from my phone a while back, I’ve been doing good at my daily writing sprints, my biggest fanfic project concluded on a positive note from people I didn’t even realize had been following it for years.
So I don’t know what this is going to be like. My commentary, I mean; I’ve heard echoes of what the book is like, so I’m not expecting a surprise there.
The book opens right after the end of Ready Player One, in a “Cutscene” where Wade recounts to us what happened after he won Halliday’s contest. It also assumes you remember exactly who the main characters of the book are, which is a bold move for a sequel that came out almost a decade after the original.
Technically, I could just look up the details I’m fuzzy about. But also, I think it’s more authentic if I don’t. I trust my memory enough that if I’m wrong, it’ll be in subtle enough ways that it’ll almost be a private jokes between all of us. An “if you know, you know” sort of error system. And I don’t think there’s anything more true to the spirit of this book than that.
Shoto had flown back home to Japan to take over operations at GSS’s Hokkaido division.
So Wade starts his tenure with nepotism. Wasn’t Shoto really young? Why is he qualified to run anything?
Aech was enjoying an extended vacation in Senegal, a country she’d dreamed of visiting her whole life, because her ancestors had come from there.
You know what, I’m not touching “send the token black character back to Africa.” This isn’t my lane.
And Samantha had flown back to Vancouver to pack up her belongings and say goodbye to her grandmother, Evelyn.
Why is she saying goodbye? Why, she’s moving to Columbus to be with Wade, of course! It’s not like there was anything else in her life. Was there? And why isn’t she referred to as Art3mis? I’m pretty sure Wade found out all of their offline names in the last book, and the inconsistency mildly bothers me.
These three sentences are back to back, by the way. Someone—I forget who—once described Ready Player One as a book that’s fun to write a wiki about, because it’s got fun concepts to summarize about until you realize that all the emotional connective tissue you need to turn a list of things into a story is missing, and that’s roughly how this first page feels.
Hell, the first line of the book is Wade telling us he remained offline for nine whole days after winning the contest, but by the end of the second paragraph we’re already to him logging back into the OASIS to "distract himself from [his and Samantha’s] reunion.
I’ll give Ernest Cline one thing: it feels like he wrote this opening nine days after the first book and did about as much maturing as a teenage boy would do between the two books.
Way more time is spent describing Wade’s OASIS rig, or the in-game planet where the climax of the last book happened, than anything else in this introduction. He is immediately greeted by a crowd of adoring fans who have been waiting over a week for him to come back in the game, because they’re all grateful that our protagonist and his friends restored their avatars after they were annihilated by the Sixers.
You’d think the adoring fans would serve some kind of purpose, or that something would happen, but no. Wade immediately goes “ew, people” and teleports away, since he essentially has ultimate powers within the game. With a caveat: the powers are actually coming from the Robes of Anorak he’s wearing, and I’m mentioning that in the hopes that it will pay off sometime in the book’s future, assuming Cline at least learned to do that. But still, let’s not skip too fast the fact that we introduced that crowd of adoring fans for no other purpose than to tell us they’re out there, because it fits right in with the last book’s attempts at saying as little as humanly possible in as many words as possible.
Anyway, Wade went back into Anorak’s study, where he arbitrarily checks out the Easter Egg he got at the end of the last book, and finds an inscription on it. I was dreading another riddle, but no, it’s just straight-up instructions to a vault in the GSS archives, so Wade logs off and goes to check it out.
Of course Halliday had put [the archives] [on the 13th floor]. In one of his favorite TV shows, Max Headroom, Network 23’s hidden research-and-development lab was located on the thirteenth floor. And The Thirteenth Floor was also the title of an old sci-fi film about virtual reality, released in 1999, right on the heels of both The Matrix and eXistenZ.
I’m equally shocked that it took two whole pages (on my ereader) to get to the first slew of references, and that one of these references is from 1999. I didn’t know we were allowed to think of anything that isn’t the 80s. Speaking of which, I’ll spare you the whole paragraph, but the book does feel the need to explain why it’s vault 42.
Inside the vault, there’s another egg containing a super-fancy and advanced OASIS headset. The egg also has a video monitor that plays a video message from James Halliday shortly before his death.
But despite his condition, he hadn’t used his OASIS avatar to record this message like he had with Anorak’s Invitation. For some reason, he’d chosen to appear in the flesh this time, under the brutal, unforgiving light of reality.
That oh-so-important message? An infodump about the headset’s working. He called it an OASIS Neural Interface, ONI for short. It basically lets you experience the OASIS through all your senses with sensory input just like the real thing, you know, that thing Wade had to get a fancy suit and massive rig to do in the first book. And yes, Wade does spend a paragraph or two comparing it to other works of science fiction. Of course he does.
More importantly, it also records all the sensory input into a separate file, which can then be replayed over to re-experience said sensations, or live someone else’s experiences. Halliday tries to frame it as a tool to generate communication and empathy, seemingly all without acknowledging the potential creepiness of that. But hey. Who knows. Maybe that’s because this is the setup stage, and it’ll pay off eventually.
I also wondered about the name Halliday had chosen for his invention. I’d seen enough anime to know that oni was also a Japanese word for a giant horned demon from the pits of hell.
Add “reducing Japan to anime” to the list of things the book has failed to improve upon. By the way, the narration insisted on spelling out ONI letter by letter earlier, so it’s weird to make that link now. It’s also just kind of inelegant to just tell us “this is the symbolism behind the name”, but that’s just the sort of thing I’ve come to expect from this book.
Anyway, the reason Halliday kept this for his successor to find is he wants Wade to test out the technology and decide if humanity is ready for it. Why Halliday thinks the most glorified pop culture trivia / video game competition qualifies you for such a decision should be a problem, but sadly, a lot of billionaires have said and done a lot of dumb and eerily similar things in the past few years since I read Ready Player One, so actually, I can’t fault the book for that one. Tragically, our fates really are in the hands of people who should rightfully be cartoon villains.
To his credit, Wade does question Halliday’s motives in keeping this under wraps at all rather than releasing it himself. So hey, maybe it really is setting something up.
Wade goes back to his office with the ONI, and we’re treated with this lovely piece of narration:
I was grateful that Samantha wasn’t there. I didn’t want to give her the opportunity to talk me out of testing the ONI. Because I was worried she might try to, and if she did, she would’ve succeeded. (I’d recently discovered that when you’re madly in love with someone they can persuade you to do pretty much anything.)
There’s a lot to unpack about the implications this has for their relationship, but it’s way too early in the book for me to editorialize when one character hasn’t even been on the page yet. So I’ll just leave it here for the record. Hopefully you see the problem without me needing to point it out anyway. If not, feel free to hit my inbox.
So Wade, confident in the fact that Halliday would have warned him if there were any risks to using the ONI, decides to try it out. Even though he immediately follows up that statement with this:
According to the ONI documentation, forcibly removing the headset while it was in operation could severely damage the wearer’s brain and/or leave them in a permanent coma. So the titanium-reinforced safety bands made certain this couldn’t happen. I found this little detail comforting instead of unsettling. Riding in an automobile was risky, too, if you didn’t wear your seatbelt…
Wade. My dude. What the fuck is this simile. And why don’t you see that maybe a machine where you’re forcibly trapping yourself inside a virtual reality might be dangerous? Hell, when I said this was setting something up, I was expecting something vaguely interesting about the potential breach of privacy, or how you don’t need to literally walk in someone’s shoes to feel empathy for them, or anything substantial, but now I’m worried it’ll just end up as “man, sometimes science fiction machines will scramble your brain, isn’t that weird”?
Like, I don’t know, to me “it will put you in a coma” sounds like a good reason for Halliday not to release the ONI. Maybe we can still make it into a commentary on how corporations will sell stuff they know is directly harmful if it can make them a profit. Who knows.
The book waffles on about more risks, and the mechanics of how the ONI activates, and the warning disclaimer when it does turn on. Specifically, there’s a time limit of twelve consecutive hours, after which you’ll be automatically logged out, because yes, using the thing for too long can also cause brain damage.
Gregarious Simulation Systems will not be held responsible for any injuries caused by improper use of the OASIS Neural Interface.
See, now there’s the sort of thing that could be a source for commentary, but no, instead it’s thrown in there like it’s nothing and Wade glosses over the entire warning, and instead keep wondering why Halliday didn’t just release the ONI if even the safety disclaimers were in place.
By the way: this whole system has apparently gone through several independent human trials already, so I’m finding it hard to imagine that it’s actually a secret Halliday took to the grave as Wade says. Unless he also had everyone involved in those trials killed afterwards. Or maybe they all ended up with brain damage which rendered them incapable of talking about it.
And before you think I’m being unfair and maybe we’re supposed to understand that ourselves even if the protagonist doesn’t, I’ll remind you that the book didn’t trust its reader to know what the number 42 is a reference to, or what an oni is, even though I don’t think anyone in the target audience wouldn’t know about these two things.
There’s also the fact that, since this book came out, a video game did release with a scene intentionally designed to cause seizures, and it had countless fans flocking to defend it over that fact. So you’ll have to excuse me if I’m not assuming this book’s stance on whether your video game console causes brain damage and possibly coma is actually a bad thing, or just an acceptable risk.
Wade certainly seems to think so, since he agrees to the terms of service.
As the timestamp faded away, it was replaced by a short message, just three words long—the last thing I would see before I left the real world and entered the virtual one. But they weren’t the three words I was used to seeing. I—like every other ONI user to come—was greeted by a new message Halliday had created, to welcome those visitors who had adopted his new technology: READY PLAYER TWO
Well now that’s just silly.
And that’s our opening cutscene. And while this post is already long enough, I feel like I have to go on to chapter 0, because it feels like barely anything has happened so far. We didn’t even introduce any new character motivation or conflict, or a mystery to set the plot into motion, unless I’m supposed to think “why didn’t Halliday release this?” counts.
So Wade is back into the OASIS, and tells us about how much more real it all feels thanks to the ONI. I especially have to question how he can smell or taste anything—both of which he tells us he can. Like, who coded that? Did Halliday implement every single smell and taste himself, without anyone noticing? I hope you don’t need me to tell you that’s not typically how features are added to a large-scale video game.
If it feels like I’m nitpicking at the logic of the book, even though I always say I’m not very interested in that and would rather talk themes, it’s because I am, because there isn’t much else to discuss so far. Wade is happy about tasting virtual fruit. That’s the scene.
He tests out if he can feel pain, but no, the ONI reduces pain (a gunshot is translated as “a hard pinch”). On one hand, good, it would be a nightmare otherwise. On the other hand, I sort of hope there’s a setting for that in there, because otherwise, you just lost an entire clientele of kinksters.
This was it—the final, inevitable step in the evolution of videogames and virtual reality. The simulation had now become indistinguishable from real life.
Ah, now we have some juicy themes. Because if you think this is the inevitable final step in the evolution of video games, I invite you to look at literally any other art form, and what happened to them once hyperrealism became easy. Hint: they didn’t stop evolving, because it turns out realism isn’t the only goal one can achieve with art.
The realism discussion is not a new one in video games, mind you. In case you’re out of the loop: most of the big-budget blockbuster games (“AAA” as they’re known) are aiming for hyperrealism nowadays, and it results in development teams being forced to work in horrible conditions (known with the equally horrible euphemism of “crunch”). And, because it turns out that 1) humans working themselves to the bones isn’t healthy and 2) racing for realism with little to no vision besides it makes for poor creativity, a lot of these games come out as disappointments. Oh, there are hordes of Gamers™ who will defend them to the bitter end, but inevitably, in the months following release, the defense cools off while the criticism keeps on going, because the defense was a knee-jerk reaction born of a mix of people hyping themselves up for a game they hadn’t seen that much of yet, then attaching a part of their identity to liking that thing.
Anyway, what I’m trying to say is that this throwaway line feels like it comes from someone who is so out of touch as to accidentally support a world view that has in fact resulted in the biggest part of the industry stagnating artistically while growing more toxic for the people working in it. All the while, more and more independent games come out every year, proving that that realism is nowhere near the most important thing to making a game good, and that you can achieve much better results with a small team.
What I’m trying to say is: watch Jim Sterling’s channel, they’ve been bleeding out subscribers since they came out as nonbinary and make much better commentary on this topic than I could, and play Hades.
Back to the book, which sadly hasn’t become any more interesting since I decided to go on a tangent. Wade tests the ONI functions some more, all the while musing on how he knows Samantha would disapprove but that he doesn’t care, because what loving relationship doesn’t consist of that?
Among the functions, he tries the ONI files, the aforementioned recordings of someone else’s experiences. Specifically, a woman, which Wade tells us by telling us he suddenly has breasts, I suppose because Ernest Cline saw that subreddit about men writing women and went “I want a piece of that”. Oh, and also, those sample files were recorded from real people, in the real world. And yes, this goes exactly where you think it does.
SEX-M-F.oni, SEX-F-F.oni, and SEX-Nonbinary.oni
Look, I actually started writing a complaint about the boobs thing, and I deleted it, but now Cline is doing it on purpose. So, here goes: I saw a quote from this book on Twitter that looked like Cline attempting to make up for Wade’s casual transphobia in the first book. It wasn’t good, but it at least sounded like he was trying. So to immediately get this is…a lot? Let’s go for a lot.
I can almost excuse the use of “M” and “F”. You gotta name your files and you could excuse a non-exhaustive list. But…nonbinary? On one hand, I want to know what Cline means. On the other hand, I don’t think he can come up with an answer I’ll find satisfactory.
We are thankfully spared from finding out because Wade has just lost his virginity to Samantha a few days ago and he’s 1) not ready for this and 2) pretty sure this counts as cheating. You could make a case that this is more like porn, but I can see that this is more of a personal distinction anyway, and I can respect that one. Plus, you know. I don’t want to find out.
Wade logs off, and he can’t tell the difference between the OASIS with the ONI, and decides this will change the world. And then it’s back to the “how did he do it and keep it a secret”, even though Wade now finds out in the documentation that this had been in development for twenty-five years, basically since the OASIS launched. So it’s not really that it’s a secret, so much as there are a lot of people under very strict NDAs out there. Or, again, they’re all dead and/or otherwise incapacitated.
The ONI is the product of the Accessibility Research Lab, and Wade tells us about other stuff that the lab has produced using similar technology, mostly for medical purposes.
GSS patented each of the Accessibility Research Lab’s inventions, but Halliday never made any effort to profit from them. Instead, he set up a program to give these neuroprosthetic implants away, to any OASIS users who could benefit from them. GSS even subsidized the cost of their implant surgery.
Look, it’s nice that you want Halliday to be the good guy through and through, but it’s kind of hard to take any social commentary seriously when you think this is how a billionaire is made. Hell, even when he shut down the lab and fired its entire staff, he gave them a big enough severance package to set them for life. You know. Capitalism!
Hey, remember when Samantha said she was going to end world hunger if she won the contest, a thing billionaires right now could be doing, but aren’t, and she is now the co-owner of GSS? Yeah, I kind of hope the book remembers that too.
Speaking of the co-owners, the book just completely skips over the debate that our four main characters have over whether or not to release the ONI to the world. All we know is that they voted, and the vote goes in favor of releasing it. I mean, why have characters who could have opinions and feelings that could create a discussion? That might make us care about them! And who wants to care about characters in a story?
We put them on sale at the lowest possible price, to make sure as many people as possible could experience the OASIS Neural Interface for themselves.
What exactly is “the lowest possible price” here? Your company literally owns money. Like, OASIS money is real money. There is literally nothing stopping you from giving them away, especially because what you’re giving away is access to the platform you’re already running for a profit.
It’s almost like, even trying to make “good billionaires” out of its protagonists, the book can’t stop and actually make them significantly good.
Oh, I should mention. If you thought my Ready Player One review was angry at capitalism, wait until you see what the past couple years have done to me.
Anyway, once they his 7,777,777 simultaneous ONI users, a new riddle shows up on Halliday’s website. Because yep: our plot is apparently not about the implications of releasing the ONI, or any of the potential ideological discussions associated with that, it’s another riddle. Oh boy, do I wish I’d known that.
Seek the Seven Shards of the Siren’s Soul On the seven worlds where the Siren once played a role For each fragment my heir must pay a toll To once again make the Siren whole
I cannot wait to have the book give me just not enough information to solve the riddle until it’s solved by the book itself. That was so much fun the other…what was it, five times? Six times? Something like that. Wade already tells us the Siren might be Kira Morrow, because her alias was named after one of the sirens of Greek myth, so I can’t wait for that plot point to stick around. It was so fun to hear all about this man pining for another man’s wife the first time!
So this is the “Shard Riddle”. People are apparently convinced it was made by Wade and his crew as a publicity stunt, but of course, they know that that isn’t the case, and they also don’t know what that riddle is supposed to lead to. So, that’s great. We have a puzzle, and we also don’t know what the stakes are. All we know is that Wade wants to solve the puzzle essentially because it’s a challenge.
We skip over a year, and Wade tells us about how IOI collapses and gets absorbed by GSS because of the ONI’s launch. Remember IOI? They were the bad guys, so I guess we have to cheer?
GSS absorbed IOI and all of its assets, transforming us into an unstoppable megacorporation with a global monopoly on the world’s most popular entertainment, education, and communications platform.To celebrate, we released all of IOI’s indentured servants and forgave their outstanding debts.
On one hand: good for the slave. On the other hand: not gonna cheer for a monopoly, you guys.
Another year’s skip, and now 99% of the OASIS users are using the ONI, and yes, that includes trading their experiences with one another too. And I guess we’re still hand-waving any possible problems associated with that technology, because the technology is made so that all recordings must be shared and played through the OASIS.
This allowed us to weed out unsavory or illegal recordings before they could be shared with other users.
How? Do you know any of the problems associated with content moderations on the current platforms? I don’t know if I want to point to Youtube’s extremely faulty algorithm, Twitter’s complete apathy towards its Nazis, or Facebook doing moderation by making underpaid staff watch all potentially problematic content, which resulted in serious psychological damage to said staff.
You can’t just say that as if it solved everything. The chapter later says this is handled by an AI called “CenSoft”, and as an AI engineer myself, let me tell you: this is not going to work. Again: Youtube is the way it is for a reason.
It also let us maintain our monopoly on what was rapidly becoming the most popular form of entertainment in the history of the world.
And again, monopolies are totally a good thing as long as it’s in the right hands!
When I’m implying that the book does not care for any of these potential problems, I mean it. These enormous ethical issues are sidestepped in cold narratin, and we just keep going on introducing new slang that I hate, but have to quote so help you keep up.
“Sims” were recordings made inside the OASIS, and “Recs” were ONI recordings made in reality. Except that most kids no longer referred to it as “reality.” They called it “the Earl.” (A term derived from the initialism IRL.) And “Ito” was slang for “in the OASIS.” So Recs were recorded in the Earl, and Sims were created Ito.
There. You have been infodumped.
In the midst of all this (still extremely dry) exposition about how this changed media, we also get this tidbit:
You could take any drug, eat any kind of food, and have any kind of sex, without worrying about addiction, calories, or consequences.
Now, I was going to rant about this, but then, a page later, this happens and spares me the trouble:
I’d struggled with OASIS addiction before the ONI was released. Now logging on to the simulation was like mainlining some sort of chemically engineered superheroin.
So, you are aware that addiction isn’t just possible, but extremely facilitated by this. But sure, no worries! It’s perfectly safe! Because our protagonists are good.
Also, remember how the last book ended on a weak attempt at having a moral that maybe the real world is good, actually? Yeah, Wade tells us the ONI helps poor people live enjoyable lives in the OASIS. So. Fuck that message, I guess. It only applies if you’re the literal wealthiest man on Earth.
And me? All my dreams had come true. I’d gotten stupidly rich and absurdly famous. I’d fallen in love with my dream girl and she had fallen in love with me. Surely I was happy, right? Not so much, as this account will show.
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Aside from the aforementioned returning OASIS affiction, there’s the Shard riddle that Wade is now obsessed with, to the point of offering a billion-dollar reward to anyone with information about the riddle’s answer.
I announced this reward with a stylized short film that I modeled after Anorak’s Invitation. I hoped it would seem like a lighthearted play on Halliday’s contest instead of a desperate cry for help. It seemed to work.
On one hand: good, Wade finally has a character flaw that the book actually acknowledges as a character flaw. I can work with that. On the other hand: this is all told to me in such a dispassionate that I am dreading how the book will handle this character flaw. Which is to say, I’m not expecting it to be very good.
(For a brief time, some of the younger, more idealistic shard hunters referred to themselves as “shunters” to differentiate themselves from their elder counterparts. But when everyone began to call them “sharters” instead, they changed their minds and started to call themselves gunters too. The moniker still fit. The Seven Shards were Easter eggs hidden by Halliday, and we were all hunting for them.)
Especially when this is something the narration feels is more important to tell me about.
Anyway, skip another year, and a gunter finally leads Wade to the First Shard. Solved that riddle, I guess. And wait, wasn’t part of why IOI was ~evil~ in the first book that they were paying people to find the Easter Egg for them? How is this any different, Wade?
And when I picked it up, I set in motion a series of events that would drastically alter the fate of the human race. As one of the only eyewitnesses to these historic events, I feel obligated to give my own written account of what occurred. So that future generations—if there are any—will have all the facts at their disposal when they decide how to judge my actions.
And that is the end of our chapter 0. And can I just say: what a mess already. I don’t think my snark can properly convey how utterly devoid of emotion this book’s writing is, and that alone is honestly more of a turn-off than anything else in the book so far. Even, knowing that I railed about it in the first book, I still feel newly unprepared for it. And it’s not like this double-prologue is making me hopeful that the book will show an ounce more critical thinking—or decent fucking humanity towards marginalized groups—as its predecessor.
So, that’s a lot to look forward to! For the sake of my sanity and schedule, don’t expect me to do such big posts every time. I’ll probably do one chapter a week from now on, if that. We’re in for a long ride, but I hope it’s worth it, at least.
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dgcatanisiri · 4 years ago
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Welcome to DG’s Listing of Wish These DLC Existed, where I theorize, speculate, and just kinda generally throw ideas at the wall about DLCs for games I love that never happened and never will happen, but damn, I’d like to see them anyway.
Because I have ideas, I can’t get them made as mods, I don’t have time to make them into fic, and they’re never going to happen anyway, so why not put them up in a public place? After all, they’re tie ins to games I have no control over anyway, so it’s not like I’ll ever make money off of them anyway. And, as I’m not bound by any hardware limitations in terms of crafting ideas, or production cycles dictating when the game’s endpoint is, these can and do go on a great deal longer than the standard lifespan of a game.
A review of the format: There will be a name for the DLC, a brief synopsis, a reference to when this hypothetical DLC would become available/if and when it becomes unavailable, and then an expansion/write up of the ideas going in to them. Some ideas will have more expansion than others, because I’ve just plainly put more thought into them - in a lot of cases, I wrote them down just on the basis of ‘this idea seems pretty cool,’ and then gave them more context later on.
Feedback is welcome! Like an idea? Don’t like an idea? I welcome conversation and interaction on these ideas. Keep it civil, remember that these are just one person’s ideas, we can discuss them. Perhaps you’ll even help inspire a part two for these write ups! Because I do reserve the right to come up with more ideas in the future - these are the ideas that I’ve had to this point, but the whole reason this series exists is because I come up with new ideas for old stories.
So I HAVE actually been working on my ongoing series of hypothetical DLC to games that I love over the last year (it was the end of January 2020 when my last one of these got posted, this is going up at the beginning of May 2021). Which, yes, some is pandemic related because *screams* but... I was looking over what I’ve been working on, and realized that I was at about the combined length of my first two of these in my present examination, and I was only about a third of the way through the ideas that I had. I could either keep going and do these all at once in a massive post in like another year or two, or I could break it up into chunks.
So instead of waiting, this is going to be Part 1 of (I hope) 3 in an examination at ideas and possibilities of what additional content could have been made for Mass Effect 2, which for some is considered the best of the series. Me, I’m a little more critical of it. To me, this game is a textbook example of bridge syndrome, of the plot spinning its wheels to hold off on the payoff until the third part of the trilogy - the Collectors are, in practice, an entirely separate threat from the Reapers, even acknowledging the connection in the plot. We see this in the impact that the ME2 characters have in the next game - most are in side missions, all perform roles in the plot that literally can have them swapped out, even if it’s to the ultimate detriment of your War Asset count.
So in my mind, there’s a lot of room to make these DLCs, these glimpses into further areas of the world of Mass Effect at large. Because for me, what ME2 SHOULD have been was about making the alliances with the galaxy at large, rather than the big set piece of the Suicide Mission. We got some of this in ME2 proper, but that’s where the core of my focus and attention is with these DLCs.
Admittedly, I am aware of the difficulties of working around ME2 having both optional companions (Thane, Samara, and Tali don’t have to be recruited at all, Zaeed and Kasumi are DLC, many missions are available before you necessarily pick up certain companions...) and the ability to hold off on doing the DLC until after the Suicide Mission, where any or all of your companions may end up dying. However, for simplicity’s sake (because these things are long enough as it is without having a dozen variations apiece), we will assume that all companions are recruited and alive for the sake of plot advancement. Minds greater than mine can figure out how these would work without a given character – me, I tend to clear out the quest log before the Suicide Mission (aside from Lair of the Shadow Broker and Arrival, both of which are minimal on the squadmates from the rest of the game) and rarely let myself lose someone on the Suicide Mission, and since these are my ideas, we’re working in my framework.
Also, timeline note: Like ME2′s actual DLC, the fact that these would unlock at certain points in the game’s timeline does not necessarily reflect when they would best be played in the in-game timeline. Like Lair of the Shadow Broker and Arrival are (as I mentioned above), at least in my personal timeline, post-Suicide Mision content. BUT, they both become available to play after Horizon. Just because they unlock at certain points in the plot, that doesn’t mean that they best fit the timeline in that point. It was just a convenient way to organize things in my notes. So there will be ones that unlock at plot point A, but probably play best after plot point B. Players would be able to decide where they fit as it works for them.
Ghost of the Machine
A phenomenon is spreading across colonies in Citadel space. Machine cultists are cropping up on planets. Shortly thereafter, these colonies go dead quiet – often overrun by husks. To Admiral Anderson, this sounds like Reaper tech, and there’s only one person who he trusts to investigate the truth of the machine cults...
(Post-Freedom’s Progress)
So back to the machine cultists. In our last installment, there was Evolution, which featured them. Here, though, we’re looking at something that kinda resolves this little storyline. Y’know, since ME3 isn’t really going to have the time for this sort of thing. Which, sure, I’m saying this becomes unlocked before you can unlock this game’s machine cultist sidequest, but shush – just because it unlocks at this point doesn’t mean it has to be played at this point. This time, it’s not just about learning about the problem, but we’re also going to see what we can do to understand it, especially since we’re now acknowledging that this is a recurring problem within the universe and maybe we want to find a proper solution to it before stumbling blindly into it gets more and more people killed.
So this takes Shepard to a planet that’s making its first steps at colonization, yet again (because I am trying to be cognizant of what practical realities exist in the game development, even acknowledging that this is a hypothetical thing anyway – early colonization means limited extras wandering around out in the open and a self-contained area to play around in). Those seem to be the places where these devices mainly get uncovered, so that’s why this is here.
Of course, we have a situation where the devices are known about, so there’s an immediate lockdown, and the reason that Shepard and crew are getting sent out is because Reaper experience is needed – in the event that this colony can have anyone saved, who is it and how do we get them out safely?
I kinda look at this as revealing the process – the previous encounters were the parts that told us the existence of the metaphorical monster of this story, here we’re getting to see the “monster” properly in action. And I feel like this should be about also introducing some of what will become ME3’s foot soldiers among the Reaper armies – we know about the husks from ME1, now we’re going to encounter another for the first time. Probably the marauders. Given that they and the cannibals (who are so numerous in part because of the batarian worlds being first in the invasion path) are the most numerous in ME3 aside from husks, we should at least get to see them be pre-established because of their involvement ahead of time – they don’t get any proper introduction as is in ME3, just accepted as being there.
The honest general idea in this one is tying off this thread that was seemingly built, by way of being a repeated thread in both ME1 and ME2, but goes entirely unmentioned in ME3. Obvious reasons are obvious, but that’s why these hypothetical DLCs “exist,” to address things that the games didn’t have time for. (And that’s a big part of a lot of these, so... buckle up.)
Obviously, we have some of the supplementary material to work off of here – I’m specifically thinking of the Illusive Man’s comic series, Evolution. (Side note, TIM’s involvement there should probably also be part of the reason he’s quick to send Shepard in here – he knows what these artifacts can do.) You can read the wiki page as easily as this, but to quickly detail the important part, we know what these are through them, artifacts meant to ease the way for the eventual arrival of the Reapers by doing the huskifying work ahead of time, without the need for things like the Dragon’s Teeth (which... I want to bring these into this in some fashion, considering they seemed to have importance in ME1, but as the numbers of husks increased in the later games, they fell by the wayside – ME3 claimed that they were basically just to increase a subject’s adrenaline and spread the Reaper tech through the victim’s body quicker from the fear of impalement, and that seems like a lot of effort for little reward, since nothing indicates a way to come back after infection anyway).
So why are these on far-flung colonies, especially when the husks definitely don’t have the mental capacity to control ships and spread out that way?
Since, again, there’s no way to come back after infection anyway, that’s going to be one of the core questions. This seems like a highly inefficient way to set about conquering the galaxy. Why spread this if there’s no reliable method of getting it to go beyond any singular world? (Obviously, the original idea seems to be a) BioWare shock value and b) something to horrify the audience with no reason attached – so it’s time to add that reason). What is the purpose?
So that’s going to be a running thread, probably the major subplot of the story. Obviously, though, the first priority is Shepard trying to escape getting caught up in this colony that is descending into Reaper control. Also, since I said we’re introducing the marauders here, I think we need a turian contact on the ground – I almost said make them a female turian, introduce them to the world of Mass Effect well ahead of the DLC for ME3 (a-HEM!), but I also think that we’ve got another situation of seeing them get infected and die as a result – it IS a consistent point in this series that coming back from Reaper infections Is Not Done. And repeating that here makes it a consistent theme, considering Nyreen.
So while I still say there should be female turians making their appearance among the turians of the colony, our turian buddy is going to be a guy, just for the sake of not stuffing another named female turian in the fridge. I’ll get to a more proper introduction of a female turian later, promise. (And, I like to imagine, with the number of DLCs I’m writing up here, there’s some kind of ability to retroactively introduce female turians into the crowds in the base game as a “patch” through at least one of them, as well as into ME3 proper... Hey, this is all fantasy as it is, let me have that one.)
Anyway, the turian contact is going to be frosty with Shepard – he (I don’t have a name for him at this point) not only doesn’t trust Cerberus, he was also friends with Saren, making him distrust Shepard. While Saren was a traitor, it’s got an element of ‘guilt by association’ to have had close ties to him, so Shepard’s kind of a living embodiment of the hit to his good name. Even if he didn’t do what he did because of Shepard specifically, they’re still associated. But he is still on a mission and Shepard is here and willing to assist him, so...
That said, he’s a Cerberus contact – Cerberus may be human first, but, given the ME2 crew, they can cultivate non-human contacts and aid, and under the circumstances of this colony, being a joint endeavor of humans and turians (probably throw in some callbacks to the last edition of these hypothetical DLCs and mention Ambassador Goyle and the Planet of Peace story). He’s been influenced by Cerberus operatives because hey, it’s good for humanity and turians to make peace if there’s a greater threat, right? Shepard meets with him on the outskirts of the colony proper – in order not to be influenced, they’re acting as much outside of the colony as possible. (Come to think about it, it might be a good idea to make recruiting Mordin a pre-req for this, at least handwave him having come up with a measure meant to protect from Indoctrination and the effects of these artifacts.)
The artifact is already influencing colonists, of course, and our turian friend is ready to write them off immediately – they’ve read the reports, and indoctrination can’t be reversed. I picture a brief discussion about how horrible indoctrination is as a weapon, making the Reapers enemies into their servants, and so warping their minds and perceptions that they’d never be able to trust that any thought they have afterwards is their own, even if they could be saved. Because seriously, that’s one of the most unsettling things for me in this franchise.
The idea is, of course, to get in to where this artifact is and destroy it unseen. That probably means a stealth segment through this colony – honestly, do it like the batarian base in Arrival, I don’t think that it would be so bad. That offered some nice variation, if a little spare on interactable things. Here are going to be some interactable things, things you can get to if you’re good, pay enough attention to the line of sights and such, but will still risk discovery.
Those interactable things are going to be some of the background of the artifact and what’s the whole deal – y’know, codex stuff, things that aren’t essential to the story but good background. Lay some groundwork for the idea of what the Reapers want out of these things being left behind.
Stealth section comes before the inevitable action section, of course. Here, the artifact is in underground caverns (like normal) and our turian buddy sets out to make some quick scans, get the information they need. And, of course, it activates at his approach, zapping him with energy. He tries to shake off any effects but... Well, I already said that he was gonna get infected and die.
So here’s where we start seeing the husks show up. It’d be really nifty if we could get them in varying states of their evolution (or devolution, depending how you look at it), some people just having glowing eyes, others being full on huskified.
And, of course, our turian contact is now in the process of becoming a marauder. I’m thinking we’re having something of the same thing as with Saren here – now that the Reapers made contact with him, they’re framing him as their “herald,” the one who’s going to act as their instrument. Shepard rightly gets to point out the comparison, which does at least get some hesitation – he’s being indoctrinated, is in the process of becoming a pure Reaper tool, but isn’t all the way there yet, the process isn’t 100% immediate.
Also I figure this is a good time to really establish (in terms of ME2’s plot) that the Reapers are so interested in Shepard and why. Like, yeah, sure, we do get Harbinger’s whole thing, but that’s not really a dialogue where we get to ask questions. It’s not even an interrogation where Harbinger demands information. Harbinger just spouts out dialogue of “this hurts you” and such. That’s not really telling us anything. So, yeah, there’s the basic “Shepard defeated a Reaper,” but hey, let’s just get a little more out of it.
I mean, we can intuit what Shepard means for the Reapers, sure, but if it’s important enough to be a major motivation, it’s important enough to say outright, you know? So Shepard is a pinnacle for this cycle – they killed a Reaper, delayed the advancement of the cycle for a few years, that’s a bit of a big deal when it comes before the harvest proper starts up – and the Reapers (like Leviathan will later) want to better understand what makes them tick. If this is unique to Shepard or the human condition, and, if it’s the later, how to break this down to its basic chemical composition and make it their own.
Turian buddy is also here to mouthpiece the explanation for what the Reapers even expect to gain from this. Slaves who can’t operate the mechanisms that they’ll be using are poor servants. I figure it’s as much an intimidation matter as anything – prompt the effective burning of a colony without deeper investigation, sow some fear about the unknown and keep people staying to the comfortable and familiar areas of the space that they live in, corral them in the familiar patterns. It’s a plan with the intent of intimidation – it isn’t until the harvest that they need the servants, so until then, they just want the borders firmly established.
Seems simple enough, sure, but this is still a mystery as far as the game proper is concerned, and I am trying to work within the established structure of the trilogy, rather than come up with some massive reveal that changes our understanding of everything – if I WERE just going to rewrite the franchise, I could do that, instead of writing up synopses of add-ons to the main game, y’know?
Of course Shepard’s gonna get free – I’m thinking that it’s a rescue effort by some of the other crew on the Normandy (because it really bugs me that, when the game is focused around Shepard gathering up the “Dirty Dozen” for their “Suicide Squad” (look, I had to get that out of my system), they only take two members out on missions at a time, so hey, look, they get up to something while Shepard’s busy doing the dirty work. This being ME2, we have to shoot our way out even further to get back to the artifact, which is where our turian ‘friend’ waits.
Paragon/Renegade choice here – do we try and reach out to him, get him to help us blow the artifact to hell, or just jump straight to the boss fight? By this point he has some additional help, by way of our introduction to a harvester – these were dropped into ME3, on Menae, with no exploration, and non-Reaper ones were meant to be enemies during the development of this game, so call this the natural evolution of matters. We’re introducing the marauders and the harvesters ahead of time, explaining the lack of fanfare that these enter the “proper” storyline with. The difference is if our turian friend is aiding us or the harvester, the harvester being our big end boss for this DLC.
The harvester gets killed, the artifact is blown up with the turian (he chooses to remain if Paragoned, a reminder of the permanent effects of the indoctrination process and how this is something that can’t be fixed – hammer home some of the fear and anguish that will be impacting those left behind from the inevitable fighting). Shepard returns to the Normandy for a debrief (I do kinda picture Miranda being involved in that, because, again, squadmates get additional dialogue here, and she IS the ranking Cerberus officer). Also some set up about discussing about Cerberus efforts to better understand indoctrination (foreshadowing for Henry Lawson’s experiments on Horizon next game).
Post Game Followups:
ME3: Indoctrination has seen further study, providing a war asset. Dialogue changes to reference Shepard having encountered marauders and harvesters before.
 Commander Shepard
The Suicide Mission is coming, and the Illusive Man has asked for all of Shepard’s companions to have their heads cleared. Now it’s Shepard’s turn. Their burdens have remained – the loss of the Normandy, the death on Virmire, and their death at the hands of the Collectors. The rest of the team has to clear their heads, and now so must Commander Shepard.
(Post-Horizon)
Yeah, why is it that, while we’re dealing with having to clear the heads of our crew, our PC, who has canonically been killed and resurrected, does NOT have to do this? So, yeah, Shepard needs a good head clearing. (For the record, I have written a fic of this: Lazarus Risen, and that’s effectively where I’m going with this, so if you’re so inclined, check it out instead of reading this, since while the recap is shorter, the fic itself is not too long.)
So, if you don’t want to read that, my idea when I made the fic was to explore both the idea of “Commander Shepard’s loyalty mission,” or the one where Shepard clears their head, AND the thought of just what the heck required Shepard to take all their companions on a mission and leave the Normandy vulnerable to the Collector attack after obtaining the IFF. Now, I’m saying that this mission unlocks after Horizon, but in my mind, that’s when and where this mission takes place. I just don’t know how to implement it within the game design that presently exists, so we’re gonna leave that open to player interpretation.
So the starting point of the fic (and thus, this DLC – like I said, that’s effectively where I’m going with this) is that Kelly Chambers, in her role as the Normandy’s official unofficial counselor/therapist, has recognized that Shepard has a lot of trauma associated with their death and resurrection they have not worked through, and so that’s gone into her reports to the Illusive Man. Mister Illusive contacts the Normandy, declaring that Shepard’s going in to a Cerberus facility, along with their crew, for a full psychiatric workup – the mission is too important to not have all these issues dealt with before going into things.
A bit of fun with this, on the basis of it being why Shepard is taking their whole squad off the ship, is that there’s the opportunity for some banter and genuine crew interaction, something that is sadly missing from the base game itself. Since I’m me, and this is about what I want from these, this is also an opportunity for some character stuff with Shepard, both playing referee (maybe getting a chance to recover some of the loyalty divisions from the confrontations if need be?) and getting to be able to better build and display the growth these characters are going through from seeing their loyalty missions resolved (cuz you DO resolve all the loyalty missions before activating the Reaper IFF, right?). The whole point of doing them was to clear their heads, encourage growth, and the thing is, we don’t get much of that forward arc in ME2, with ME3 just catching us up later. At least half the point of these is some retroactive continuity to smooth out the trilogy’s edges, after all.
Moving on. The arrival at the Cerberus Station (I am assuming this is the same one from the early part of the game, the one Miranda and Jacob take Shepard after they escape the Lazarus facility, though it doesn’t have to be, just a convenient use of model reuse) is uh... complicated. After all, Shepard’s motley crew is not exactly Cerberus approved (even if TIM authorized it – remember how Brooks in Citadel will mention that “Cerberus was a human organization bringing in aliens”?). There is a stir. A handful of situations have to be defused before everything properly gets under way.
This isn’t in my fic because that was focused on the one thing, while, as DLC, this would have to fill out some additional content to justify the time spent and the resultant price tag players spend to buy it, but I kinda figure this is where we can start seeing where the dissent is for Miranda in particular (probably Jacob too), given her Cerberus loyalties. This is a Shepard-focused mission, but I do see Miranda having a relatively decent role in any sidequests, character bits, and dialogue, given that we presently have in her a Cerberus loyalist right up to the point that she sees the human Reaper in the endgame. Especially if she isn’t part of the endgame squad, I feel we should have some material that connects those dots somewhat. I mean, I expect all the characters SHOULD get some, but Miranda in specific is the one with the almost explicit arc of taking her from Cerberus loyalist to her “consider this my resignation” remark to the Illusive Man at the endgame.
The Cerberus station director (my fic said her name is Doctor Nuwali, so we’ll be going with that) tries to organize the chaos that is Shepard’s squad (Shepard being as helpful or obstructionistic as the player chooses to allow, because Cerberus and authorities figures are always fun to poke at, and we’re getting both of those rolled up in one). Building off the above point with Miranda, there’s also clearly tension between her and Nuwali – Nuwali is, in many ways, a reflection of who she was at the start of the game, the pure, uncompromising believer to the cause and the results-driven focus without acknowledging the human cost, while Miranda has been in the position of growing and developing and questioning (Like I said, connective tissue for her character arc).
Nuwali directs Shepard into a private room for their psych evaluation, insisting on the separation of Shepard from the squad. (Just go with it, it’s for plot purposes.) Within is a prothean artifact, and it begins to react at Shepard’s arrival. It flashes-
-and Shepard finds they’re now in the Virmire facility. This is the requisite combat segment stuff that I can brush past during the recapping. The point is that they’re making their way through the geth to the area where the bomb was deployed, to find Ashley or Kaidan, whoever was left behind on Virmire (even if they were left with the distraction team and Shepard didn’t go back for the bomb, Shepard is guaranteed to have been at the bomb site, not the other area, so...).
They assist Shepard in clearing out the geth and then go into confrontation mode – “you’re working with Cerberus now, what the hell?” You know all the fan debates about why is Shepard working with Cerberus, given the horrors they uncover in ME1, especially if you roll a Sole Survivor (and, considering that is the default Shepard background, that’s clearly BioWare’s preference, so it’s not even like this shouldn’t come up �� DLC is better than nothing, you know?).
Yes, we’re doing a “defending your life” style thing here. Hey, the game could use that, considering how Cerberus is the bad guy and we’re working with them. We deserve a more critical examination of this concept.
It’s a bit of a verbal joust – Ashley/Kaidan question what Shepard’s doing, their purpose in working with Cerberus, why they aren’t just leaving, how they could have tried to turn them in to the Alliance and the Council after they were given the Normandy and use the information in the ship’s databases as evidence of the Collector threat? There were ways for the story to progress that weren’t this deal with the devil. Shepard gets to acknowledge their points, struggle to justify what they’re doing. Emphasizing that this IS a deal with the devil, and if Shepard doesn’t find a loophole out of it, they’ll be condemned alongside Cerberus as well – not blowing them to hell in the here and now can make them culpable for their future activities, especially if Cerberus tries to bank on the idea of “Commander Shepard worked with us” (like they do with Conrad Verner in ME3).
Call it “preempting the ‘we should have been able to side with Cerberus’ discussion” that cropped up after ME3 – people, we ARE talking about a xenophobic terrorist group, how were they EVER gonna come out of this series looking like the good guys in the final analysis?
The ultimate point is that this is not a good situation – whatever good might come of Cerberus in general, Cerberus cannot be trusted. Ashley/Kaidan point blank ask can Shepard truly justify staying with them, doing the Illusive Man’s bidding, regardless of their good intentions. And I don’t really think there’s a good answer here – again, in my head, this plays as the mission Shepard’s on when the Collectors attack the Normandy, and, because I make sure to do all the loyalty missions before going to the Collector Base, Shepard is about to cut ties with Cerberus by way of a massive explosion (because I’d never trust the Illusive Man with the Collector Base), this is basically laying groundwork for that moment.
If you don’t do things that way... Well, sorry, but this is my hypothetical DLC, so we’re playing things my way.
Anyway, this sends Shepard on their way to the next installment of “defending your life.” Because we’re absolutely following the Rule of Three here, so there’s more than just the one segment. More requisite combat stuff happens, this time fighting through the Citadel tower again. At the end is Saren. Because why wouldn’t we have an encounter with him when Shepard is doing questionable things in the name of defending the galaxy?
He, of course, is rather smug about the fact that Shepard is allying with the devil in the name of fighting the Reapers – to him, it comes across as something of a victory, because here Shepard is, the person who came after him for his alliance with Sovereign, having made his own deal with the devil. If Ashley/Kaidan were the angel on Shepard’s shoulder, the voice of their conscience, telling them that they are making a mistake working with Cerberus, Saren is here to be the devil on the other shoulder, pointing out all the value there is in working with them, in doing whatever the mission calls for to put an end to the Collectors and the Reapers.
One would hope that this kind of rhetoric from the villain of the first game would make it very clear that Cerberus are the bad guys. As if to drive the point home, Saren also brings up that Shepard was rebuilt by them – with what is certainly Reaper tech. Shepard has begun the process of ascending to the Reapers level, what’s some more, melding more with their tech, bringing that melding, that joining, that unification of organic and machine, to the people of the galaxy, of doing the Reapers a favor and acting as their instrument in raising up galactic civilization?
Things of course descend into a firefight (because we’ve got to have our action quota). This time, Shepard gets to pull the trigger and personally kill Saren – sure, I get satisfaction out of persuading him to shoot himself, and I can always take the other options if I’m really pressed to face off against him, but I want the visceral satisfaction of having Shepard standing over Saren themselves and pulling the trigger.
It’s the little things, you know?
Anyway, because Rule of Three, this proceeds Shepard to the third point. They are back on Lazarus Station. No combat this time, just proceeding through the halls until they find themselves in the spot where they met Jacob in the prologue. Here, they see Miranda and Liara, discussing the act of giving Shepard to Cerberus to rebuild. While at first they’re talking to each other (whether or not you want to interpret this as Shepard somehow having heard the conversation or this just being Shepard’s interpretation, that’s up to you – we’re already in the center of Shepard’s mind here, does that really need explaining?), eventually, Shepard gets to speak, raise concerns, raise their voice.
Shepard gets options – do they understand and appreciate what was done to them, the resurrection and effective drafting into Cerberus? Or are they angry and pissed off – they were dead, and then someone else comes along and decides not to let them rest. For me, this has always been an issue of bodily autonomy, where, with Liara using the reasoning, and I quote, that she “couldn’t let [Shepard] go,” SHE is the one deciding what to do with Shepard’s body. Whatever you might say about what that did to make the galaxy a better place... Was it what Shepard would have wanted done with their corpse, to be handed off to a terrorist group culpable in acts of horrific deeds so that they could play Frankenstein with it? This is, in the games proper, just completely ignored – the one option to be angry is about Liara hiding this from them, not about her DOING it, and in ME3, Shepard – without player input – frames Miranda and the Lazarus Project as “giving them back their life.”
Yeah, no. I can forgive Miranda’s actions, given her characterization is actively about her going from looking at Shepard as a resource to be tapped to a friend (or possibly lover). It’s not perfect, but it’s still part of her arc, and she does at least make an apology (even if the writing doesn’t focus on the part I want it to, that ME3 conversation being focused on her wanting to implant Shepard with a control chip).
But I NEED to be able to express anger at Liara in some way just to like her, considering her canonical reason for doing this is all about HER – not that she considered Shepard the only one in the galaxy who could stand against the Reapers, but that SHE couldn’t let Shepard go. When in my games, she has no right to that. She’s not the one my Shepard’s are in a relationship with. So what those who romance her probably see as an act of love and devotion, I, not romancing her, can’t see it as anything but an act of obsession. And, even if I have to limit myself to a mental simulacrum of her, because there’s not a better place to include such a thing in these DLCs, it will help me, because it’s at least acknowledgement that hey, maybe Shepard is kinda pissed about people making decisions about them for them.
*ahem*
Right, so, where were we? Right, the reaction to Miranda and Liara discussing what to do with Shepard’s body. So as Shepard reacts, this prompts appearances from Ashley, Kaidan, and Saren, all of them playing Greek chorus about the decisions made about Shepard and how Shepard is reacting to them all. And yes, now we have both Ashley and Kaidan, regardless of who was left on Virmire, because why not – if we have one of them showing up for this DLC, why NOT include both of them? You’d have both actors in the studio anyway, so... Basically this is the big character confrontation where they all make the points that fans can debate and nitpick over when they bring up this topic, until finally the question gets put as, effectively, “well, however you feel about it, it has been done, so what are you going to do now?”
And to answer that, Shepard has to reenter the room they woke up in. Because we’re not quite done here yet.
Yeah, that whole conversation piece? THAT was the third “fight” or “combat” scene of this sequence, done in dialogue. Think the Atris confrontation in KOTOR 2, a verbal standoff. The actual interaction that Shepard has to face in the operating room... is themselves.
And their mirror image is offering similar questions, now wanting Shepard to respond, rather than having other characters voice opinions for them. How do you play Shepard’s reaction to their death and resurrection? To the fact that they are spending this game working with Cerberus, who is responsible for a traumatic event in roughly one third of all Shepard histories? Who Shepard uncovered multiple instances of their mad science in ME1 that crossed every ethical line? Who have it repeated rather consistently, is a humanity-first organization who will put human interests (and Cerberus interests, claiming they’re the same) ahead of galactic ones? If the Collector Base has (or is) a Reaper weapon, do they legitimately trust the Illusive Man with this power? Does Cerberus or the Illusive Man REALLY deserve any loyalty from Shepard?
Think of this as “stage two” of the verbal boss battle.
So, the confrontation with themselves concludes with, effectively, Shepard making their decision for going forward – the idea is that it has all been a mental debate, Shepard talking to themselves and coming to a conclusion that they needed to make. The general idea probably is one that, if you’re an obsessive fan with a penchant for filling in the gaps of canon (hey how are you?), you may have imagined these kinds of thoughts and discussions and conversations happening, but isn’t it more satisfying to actually have them take place on screen? And two, Shepard confronting themselves is, in and of itself, always a big deal. As I said at the beginning, this is Shepard’s loyalty mission, done to clear their head. How could it not result in Shepard facing themselves and asking themselves these big questions directly?
When Shepard officially makes their decision for the forward march, you know, figuring out how to handle Cerberus from here on in, which basically come to, effectively, use them for their resources and cut them loose at the end of the crisis or cut ties now and let the chips fall – since, after all, aside from Miranda and Jacob, whose loyalties to Cerberus are already wavering, Shepard has a squad full of the most dangerous people in the galaxy, so they could handle a mutiny of any kind (and, on the player end, there’s the knowledge that, while all this is taking place, EDI is getting unshackled and effectively is capable of running the ship) – they’re kicked back to reality.
And yes, those are the only two results of this, because, just to hammer it home, Cerberus is NOT. THE GOOD GUYS. The Illusive Man is not secretly good, he’s just using the “humanity needs protection” line to justify his actions and attitudes that are about seizing power. And anyone who thought that we would, should, or could side with Cerberus come ME3 was kidding themselves.
Granted, with this line of thinking, I’m not sure what the motivation would be to give Cerberus the Collector Base at the endgame (I mean, I never have, so...). Maybe the idea of “indoctrinate yourself, get taken in by the Reapers, you bastard,” but... That doesn’t seem right for Shepard’s characterization. Eh, like I said, much of this is based in how I play in the first place, so if you want to try and figure that out, feel free, but my list, we go by my way of approaching things. Because that’s just how I roll.
So I haven’t explained what, exactly, this prothean artifact is. Well, it’s effectively nothing more than a plot device, but let’s say there’s a note that becomes interactable, that basically talks up the artifact as being what I’ve called it so far, something that is meant to allow the user a chance to directly interact with themselves, face the truths they deny. Again, this really is a plot device meant to allow the circumstances of the plot, and while I could go into the details of how I assume it works, it really just needs to exist, but that’s my handwave excuse to justify how it worked. It works very well, thank you for asking. The reality is the how is less important than what it brings up.
So, Shepard is back in the physical world, and sets about putting the ideas into motion – the Illusive Man wanted them here? Yeah, no. Not doing that anymore. Shepard gets their crew out of there, upsetting doc Nuwali (giving the impression that there were some sketchy ideas in mind for Shepard’s companions when they were alone themselves, invasive procedures that they’d knock them out and see if they could take them apart and put them back together, now loyal to the Cerberus banner that sort of thing) and has a brief chat with Miranda as they fly back to the Normandy.
...You know, which, based on my time table, is currently under Collector attack. Fun times!
Post Game Followups:
ME3: The artifact as a war asset, reports about Nuwali being captured by Alliance officers while in the process of having attempted some of those ‘sketchy ideas’ she’d meant to enact on Shepard’s companions.
The Lights of Klencory
The planet Klencory is rumored to hold secrets regarding ‘the machine devils.’ Admiral Hackett of the Alliance has suspicions these are references to the Reapers, and has been secretly investigating these. Now, a team of Alliance soldiers have vanished out there, and he’s calling in Commander Shepard as a specialist, along with an old friend...
Bonus Companion: Ashley Williams/Kaidan Alenko
(Post-Horizon)
So back on the old days of the BSN, before Arrival came out, the speculation was, after Lair of the Shadow Broker, that the successive DLC would feature Ashley or Kaidan, give them the same treatment Liara got by featuring them in a DLC. One of my favorite ideas featured the concept of the “machine devils” of Klencory. You know, the planet blurb from ME1 where a volus is digging into a planet in search of evidence of “lost crypts of beings of light,” the indication being that he’d had his mind scrambled by a prothean beacon. So, hey, guess where we’re going?
I mean, obviously Illium, duh.
Actually, that’s not a bad starting point. Illium in general seems to be fairly neutral territory – sure, technically a planet in Citadel space, given its an asari world, but with many Citadel laws relaxed, it makes for a place where “an Alliance operative” will meet with Shepard (We’re starting by way of a letter from Hackett, for the record) without it being considered suspicious behavior by those looking in who are not in the know about the tacit support that both Hackett and Anderson are offering Shepard. There’s a lot of questions coming into this on Shepard’s part, given that, at this point in time, they’re not really an Alliance officer, and yet this is apparently something that is getting them called on? Probably means Reapers.
It gets complicated once Shepard arrives for the meeting and finds Ashley/Kaidan is their contact.
So, before we go further, I want to acknowledge, by the nature of having any real contact between Shepard and Ashley/Kaidan between the encounter on Horizon and the opening of ME3, I am effectively breaking one of my cardinal rules for these, namely the idea of not screwing with the pre-existing structure of the games’ plots in allowing Shepard and Ashley/Kaidan SOME form of genuine contact and communication, to the point of a chance for a legitimate conversation about things and where they stand with one another (Yes, the previous entry was bending that rule, but this is an outright breaking of it).
Thing is, this is one thing that really SHOULD have existed in the games proper, I shouldn’t have to have built something up to include here, and I will 100% die mad about it. Ashley and Kaidan got shafted by BioWare’s handling of things, and I’m not willing to forgive it (if you follow my liveblogs of replaying the games, you’ll know I frequently complain that Arrival really was gift-wrapped to serve this function, and yet it doesn’t so much as mentioned Ashley/Kaidan). So yeah, we’re having an opportunity to address this stuff right off, it’s taking place in the game “proper” (for a given value, considering all of this is made up, but...). I’ll get into how this will impact their interactions come ME3 in the “Post Game Followups” section, for now, we’re just going with this.
Also on the “to note” element, I am mostly going to refer to Ashley/Kaidan in the sense of swapping them into place for one another, since, obviously, they are mutually exclusive at this point in the trilogy. But I do want it understood that I am not viewing them as interchangeable characters but as individuals. Just... If I stop to explain all the little differences of how they interact with Shepard in this, the variations of what they say and do on the character level, I’d basically be writing this out twice, which this is going to be long enough as it is, you don’t need to read the plot summary twice, and I certainly don’t need to write it twice. Assume that, even if not explicitly indicated, there ARE differences in behavior and dialogue that are reflective of them as separate characters and people, even if the overall plot must go forward regardless of how differently they’d react as individuals.
And you might want to pay close attention, since there will be a lot of use of “they” pronouns ahead, since Ashley/Kaidan is more awkward to write and I make it a point to not address the player character (in this case, Shepard) by one gender or the other in these write-ups, given that that’s variable, so things might get a little confusing if you’re not paying close enough attention to the context.
So... The meeting with Ashley/Kaidan begins... awkwardly. They’re uncertain how to really react to Shepard – sure, the encounter on Horizon means they know that Shepard is back, but now they’re really having to deal with this particular reality. So they’re going to aim to jump to business. Alliance intel has intercepted some messages from mercs hired out near Klencory, which got Admiral Hackett paying attention to things happening out there – like Shepard will acknowledge, between the circumstances of this meeting and the quick summary of the reason for the mercs all being out there, this sounds like it’s connected to the Reapers. Hackett wants to have Shepard as a “special consultant” as the Alliance has someone (re: Ashley/Kaidan) investigate (“consultant” since Shepard may not have had their Spectre status restored, so it gives them legitimacy either way). It could, potentially, just all be a massive coincidence. But since when are things ever “just” a coincidence?
Ashley/Kaidan are willing to use the Normandy as transport – Hackett figured that, between the stealth systems, and the lack of official Alliance authority in the area, the Normandy is the better option for getting there without being told to get lost. The bigger question is how they’ll be received – it’s not like merc gangs take well to outside interference, and the Alliance having any jurisdiction out there is questionable at best. But they should at least TRY to go in with civility. If this volus billionaire spending all this money on this (his name, for the record, is canonically given as Kumun Shol, so hey, less work for me, having to come up with a name!), then if he hears from someone who seems to be taking him seriously, it might get them invited in explicitly.
Obviously, though, if they’re hitching a ride on the Normandy, if things remain unspoken, the trip out there will be very awkward and seem longer than it is. So they have to address Horizon. They’re not going to apologize for not joining Shepard – Shepard is still operating on a ship flying Cerberus colors, even with good intentions, that is a betrayal of their oaths to the Alliance, Cerberus are terrorists and xenophobes, who want to secure human dominance. But they will acknowledge that they reacted to Shepard’s return in a way that wasn’t their best. I am not going all the way to “they admit that they were wrong,” because based solely on the information that they had, they handled things as best as they realistically could. But they will regret that things ended on the terms that they did.
Shepard gets to respond to that – are they accepting that it was a bad reaction to unexpected information, do they still hold a grudge, whatever. The conversation continues to a point of conclusion – Ashley/Kaidan don’t trust Cerberus, they want to trust Shepard, but the connection between the two at the moment makes that difficult, and they don’t know how to bridge that gap as things stand, but they’re going to try this.
We will be coming back to this, never you fear. But, of course, that’s more for the ending than it is the beginning, and this one conversation is far from the end.
Klencory is a world with a toxic atmosphere, so they first have to gain access to a semi-decent landing zone near where Shol has established himself. Because, naturally, he’s not interested in visitors – the brief communication we get with him is him effectively talking himself into the idea that Shepard is “the agent of the machine devils,” which... I mean, considering the prothean beacons and communications with the Reapers, it’s not crazy that he goes there, even if (by the rest of his actions), Shol’s gone a little nuts.
Shooty shooty bang bang, fight through the exterior guards and into the facility proper. Ashley/Kaidan are a little uncomfortable about what’s gone on – this really isn’t how they pictured things going, given the legitimate credentials they were supposed to be coming in with, and they can recognize the fighting is because of Shol not giving them an alternative, but it does still make them feel like they’re acting as little more than the thugs they’re dispatching.
Call this a reaction to the fact that Shepard doesn’t exactly get much of a differentiation in the game themselves. Particularly when they can call out looters on Omega while swiping whatever’s not nailed down.
This is another conversation that’s going to be part of that “coming back to” thing – assume there’s some kind of tracking metric for all of this in the same vein as how ME3 tracked how Ashley/Kaidan responded to Shepard as a lead in to the confrontation during the coup. Just, I’ll get to how that all plays out at the end.
Because a band of mercs aren’t enough to hold off Shepard, Ashley/Kaidan, and the third companion (yay party balance), they reach Shol’s central command. He’s a little batty, but it finally gets through to him that Shepard is not the agent of the machine devils. He is skeptical of Shepard being the savior from them, though. Instead, he wants Shepard and company to do something for him.
There is a vault. A vault none of his men have come back from. Shol declares that, if Shepard can enter, learn its secrets, and survive, then they will have proven themselves to be salvation from the machine devils. Since this is the advancement of the plot, Shepard will have to go ahead with this, even with the natural objections of Ashley/Kaidan (and, probably, Shepard themselves).
Another pause for a dialogue – Ashley/Kaidan are skeptical of Shol’s motives, and believe it may be too dangerous to just do what he says. Especially considering that he’s clearly not entirely stable. This is a situation that really calls for calling for backup. But there’s really not the option of waiting, because if they don’t do as Shol says, he’ll throw all his mercs at Shepard – even if we’re assuming that Shepard versus countless mercs ends well for Shepard (because, after all, it’s Shepard), it’s just a senseless loss of life.
Going in is a set piece of suspense. Think the Peragus mine, with a dash of Korriban for good measure, from KOTOR 2 – lot of littered corpses, this creeping and foreboding unease and feeling of being watched, this overbearing expectation of SOMETHING appearing down every dead end... Build the tension. This is a place that, the littered dead aside, no one has entered in thousands of years, it should absolutely be a place that could chill you to the bone. The examination of anything should feel like it’s disturbing the dead.
You know there’s some ancient security device active, right? I mean, something’s killing the people who trespass here. Obviously, it has to be something that will put up a fight as our end boss, and it needs to be something that is able to last a long time. I’m thinking an ancient robot (my mind is going in the direction of something similar in design to the ancient droids of KOTOR’s Star Forge), a last defense, left behind by a precursor to the protheans.
Yeah, it feels like an underwhelming result to me too, but it makes logical sense all the same – we have some evidence of things from prior cycles, not just the prothean cycle, making it through to the next ones, not the least of which is the plans for the Crucible. Seeing as how that bit of intel is just dropped into our laps come ME3, this is at least making it functionally foreshadowed, if indirectly, by actually showing us ancient technology that is still functional and viable even after more than fifty, a hundred thousand years. Plus the foreshadowing of things surviving to this cycle in the vein of Javik. Things lasting this long in forms beyond just ruins at least makes all of that happening in ME3 at least have some groundwork laid in these prior games – otherwise, we only have a few codex references to ancient civilizations, as opposed to it being an actual component of gameplay, things that the player MUST interact with.
But yeah, the threat may be underwhelming, but the payoff is what it guarded – the last remnants of this ancient culture. The corpses have been preserved, given that it’s a bunker into the planet’s mantle – the toxic nature of the atmosphere now came about because of the Reapers, though, of course, this is only spoken of in the material available as “the machine devils.” There could be a great wealth of information among this stuff.
Thing is, now that the threat’s dealt with, Shol wants his prize. He spent years of his life and a great deal of his money on this, and now he wants to use it – and, because he still is a paranoid bastard, he’s not particularly inclined to uphold his end of the bargain, having expected to have Shepard and the “guardian” of the tomb (for lack of a better term) kill each other. He just wants all of this to increase his own fortune – he’ll sell everything within to the highest bidder and damn what the Alliance, the Citadel, anyone might be able to get from the archives. Giving it to private collectors – like, say, the Illusive Man, or even any interested faction of capital-c Collectors (as in “the enemies we fight throughout ME2”) – will enrich him and it doesn’t matter what that information might do to help make the galaxy ready for war against the Reapers.
Now, normally you would think this would lead to a Paragon/Renegade choice. BUT, instead, we’re going to have a variation moment for Ashley and Kaidan. They’ll deal with Shol, but in unique ways. Ashley, having marine hand to hand combat skills (as she mentions in character discussion during the first game), manages to get close and disable the volus’s suit enough to render him unconscious, while Kaidan uses his biotics to get the same result. So they get to have a moment of protecting Shepard (not necessarily “saving” them, because a volus getting the drop on Shepard would certainly be an embarrassing way to go, but definitely helping them sidestep a situation).
NOW’S the time for the Paragon/Renegade choice, dealing with Shol himself. He is an obstacle, considering that dealing with the legal claim to this cache of information leaves the door open to some sticky situations as a result – the last thing they need is to have anything that might be useful be wrapped up in the legal battle. But he DOES have a valid claim. Just unilaterally taking this place from him is questionable at best – even if Shepard’s still a Spectre, are they REALLY able to just come in and declare the location to no longer be the property of the individual with the legal claim on it? Likewise, there’s a lot of sticky issues with the idea of killing him – after all, as mentioned above, he does have a bunch of trained mercenaries on hand, and it’s reasonable to try and walk out without adding to the bloodshed. But if it’s made clear that his madness has overtaken him (which, I mean... it kinda HAS), then there’s room for the Citadel to be able to legally seize his assets, including his claim on Klencory and its vault. But this still means institutionalizing a person because they’re inconvenient.
That’s the choice – institutionalize Shol and seize his assets, despite the subsequent legal battle that he and his kin can draw everyone in to, or cut through the red tape preemptively, kill him, and claim what amounts to squatter’s rights, since with him dead, no one else is there to take charge of the archive, whatever it contains. Ashley/Kaidan are going to say they have no intention of letting Shepard kill Shol (because that would certainly always be a line for them), but there will be a Renegade interrupt to take that choice out of their hands anyway, and Shepard can make an argument that, if they don’t do SOMETHING, Shol’s men will come in and try to kill them, while if he’s dead, that denies them their paycheck (because for one time ever, can we just have the mercs give up and run off once the source of their paycheck is dead?!). Shol certainly isn’t going to tell them to back down, and “survival instincts” have never been at the top of their hiring priorities.
Ashley/Kaidan will have some words about the decision Shepard is making, but they can be swayed to understand Shepard’s motivations, at least, in the moment, though any disagreements they have are more in the “waiting for a more opportune moment” than “what you say goes, Commander.” More on that shortly. With that matter resolved, Shepard calls for a pickup.
Back on the Normandy, Shepard and Ashley/Kaidan are having an informal debriefing in Shepard’s cabin (save the jokes for the end of the scene everyone, we’ll get to that). They do a brief discussion of what the likely followup will be – the fact is, the Reapers are probably already uncomfortably close at the moment already, so there’s not likely to be much opportunity to examine this place too much before they show. Still, every little bit is going to help.
The big thing is going to be how Shepard’s handled things through to this point. This was an accumulation metric (in the same style as Aria showing mercy on Petrovsky or not during Omega), so the various Paragon/Renegade decisions through to this point will lead to their reaction. Paragon Shepards get Ashley/Kaidan acknowledging that Shepard is still someone they respect, and that perhaps this whole Cerberus alliance was one of necessity. Renegade Shepards are leaving them questioning what Cerberus is doing to them, and are they really the person that they once were.
That leads to the question of where they stand if they’re a romance – like with Liara in Lair of the Shadow Broker, this leads to a romance rekindling, but only for Paragon Shepard, because that’s the version that has shown that Shepard is still the person they followed to hell and back, still the person they loved.
Yes, while I try and offer reasonably similar options for both Paragon and Renegade versions of Shepard, this is dependent on that. Because it’s about setting their concerns at ease, about listening to them and allowing them to be angry and upset and come around. Renegade Shepard will have shown they don’t care about that, so why WOULD Ashley/Kaidan take them back?
Anyway, insert “debriefing” joke here.
And, y’know, a reminder that, in these DLCs I’m writing, we’re going with the assumption that Ashley and Kaidan both were bisexual romance options back in the first game, and it’s an option to rekindle for both gendered Shepards.
After the interlude (however it plays out), there’s the discussion of what’s coming next for Ashley/Kaidan. They’re returning to the Alliance, of course – with Shepard’s official ties still in limbo, taking them out of the official chain, Hackett has made them a floating troubleshooter at points where he suspects Reaper involvement in some fashion, be it machine cultists and husks, Collectors, or what have you. However they feel about Shepard, Hackett is still seeming inclined to trust them on this, so they expect that the intel will still reach Shepard as they do their work. They make it clear they expect this to be the calm before the storm, and when the fight starts, they know Shepard will be on the front line. Paragons get them promising to back Shepard up when the time comes, Renegades get them hoping that they’ll still be on the same side when that happens.
Post Game Followups:
So here’s the part where, typically, I’d talk about how this impacts War Assets for ME3. But this is giving the ability to resolve the major Ashley/Kaidan element of ME3 before we even get there (like we should have in the first place...) and that means we have to deal with that. To that end, I obviously have left the door open for the lack of trust by way of Renegade Shepard, and that’ll go through things as they are, the same as if this DLC didn’t exist (I mean, it doesn’t exist anyway, but... You know what I mean!). The alternative for a Paragon completion is that there will be a distinct lessening of the tension between Shepard and Ashley/Kaidan in ME3, leading to some serious dialogue changes on Mars – more of an acceptance, instead of distrust.
I’m also thinking that, with the air cleared, there’s no moment of hesitation among them during the Citadel Coup, that it basically defaults them to trusting Shepard, regardless of how much they interact with them in Huerta and “clear the air” of Horizon. After all, Shepard already allayed their concerns with their practical involvement, gave them the chance to see them as the person they were, rather than the possibility that they were no longer the person they trusted. This changes the dynamics of their earlier interactions, and if you have rekindled the romance during the debriefing (no I’m not going to stop using that gag), then the dialogue will have more romantic undertones, the conversations more focused on matters of both them and the future together, trying to figure out if they even have a future, what with the invasion commencing, let alone where they stand with one another in that future.
I feel like I should have more done here, really, but I am really, genuinely TRYING to remain within the basic structures of the games as they are with this, because I totally could trash them and rebuild them from the start, but that’s defeating the purpose of this as additional material to the games, so that’s the most I’m offering on that. I want to do more, Ashley/Kaidan deserve a bigger and better role in ME3’s plot (which I’ll be trying to address further when we get to the ME3 hypothetical DLC, but that’s not here), but I’m trying not to totally rewrite ME3 as it is, that would probably be its own long involved project, and this is already ongoing. The original version of events can still be involved in the game proper, as the Renegade version, but that won’t be the only version any more.
Oh, and, we’re getting some war assets out of the place we discovered. That feels like an afterthought here, though. This has been about Ashley/Kaidan and their relationship with Shepard, more than anything, and we really did deserve this as much as Lair of the Shadow Broker.
 The Omega Heist
An old contact of Miranda and Jacob’s draws them – and Commander Shepard – back to Omega, where, with the merc bands decimated, an old threat they thought they’d dealt with long ago has reemerged. With Commander Shepard’s help, they must try their utmost to put this genie back in its bottle before it’s unleashed on the whole of Omega – and, potentially, the rest of the galaxy!
(Post-Horizon)
Considering Omega’s status as the dark reflection of the Citadel, the answer to it in the Terminus Systems, I just really want to explore it some more. Tie in to that, Miranda and Jacob have great prominence when they’re literally your only crewmates, but the second you start picking up the rest of the crew, they start falling off the map. Given that they’re our viewpoints into Cerberus as an organization, this feels like a mistake. Cerberus spends both the preceding and following game as enemies, and I think we need to spend some time at exploring why either of them would even fall under Cerberus and the Illusive Man’s sway.
It begins with Miranda asking to speak to Shepard. I’m gonna assume that, considering the unlock pattern of loyalty missions, this is most likely going to be played post-loyalty mission for both of them, since they’re both the first to unlock. Just to firmly establish where the characterization is going in to this. So both of them are at a point where they’re starting to question their loyalty to Cerberus (hence why I’m considering it a default that, in particular, Miranda’s loyalty has been obtained).
She’s heard from a contact on Omega about something that she wants to get Shepard involved in. The meeting moves to her office, where Jacob joins them. This concerns a mission they’d both undertaken shortly after their first mission together (see Mass Effect Galaxy, the mission Jacob talks to Shepard about having lost his faith in the Alliance over). They had an assignment to dispose of a biological sample – their assignment had been not to ‘get curious’ and investigate what it was, just get rid of it. The orders had come directly from the Illusive Man, so they were actually obeyed.
Jacob had been suspicious of the whole thing – when you’re moving something that you’re not supposed to investigate, it’s usually something that could blow up in your face. He opted for a little extra security monitoring, with Miranda agreeing and having kept track of it. That’s why this is now coming to her attention. They still don’t know what this was, but they can’t imagine that it getting let loose where any idiot could stumble across it would be a good thing.
So we’re returning to Omega. Personally, I’m disappointed that there’s no real change in Omega as ME2 carries on, even though you have to both clear out merc gangs and an active plague in the course of the game – recruiting Garrus and Mordin are mandatory quests, after all, so their joining the crew, their recruitment missions, these have to happen regardless of anything else Shepard may decide to do. So we’re getting another hub area on Omega besides Afterlife and the Gozu District market place. If Omega is the Citadel of the lawless Terminus Systems, then it can certainly fit in more of this (plus give more life to this place that, we know, will have people threatened come ME3 and the Omega DLC there).
Our central hub sector will be a safehouse established near the Kenzo District (picked because beyond existing as where Garrus had his run-in with Garm, we know nothing specific about it, so it can be used however the plot needs it to be). Under the circumstances – meaning “since we stored dangerous material on Omega without even speaking with Aria on the subject” – the idea here is stealth. Shepard, Miranda, and Jacob arrived via a transient shuttle rather than via the Normandy, and did so hopefully with some element of stealth. It’s not that Aria is going to be a threat here, just that she wouldn’t be happy learning about this going on under her nose and Cerberus is trying to cultivate some of her resources (sort of tie-in to the Cerberus takeover of Omega come ME3).
Their contact is my chance to get that female turian I mentioned a ways back into things – a turian trader who I’ll name Naevia (what, I’m a Spartacus fan and the reference makes me smile). The biological sample has fallen into the hands of a gang that’s trying to take up the space left by the biggest gangs of Omega losing their leadership (I’m thinking one of the gangs from our last edition of hypothetical DLCs, from “The Clean-Up,” because continuity!).
It’s around here that Shepard does ask the most important question on the subject that I think we’re all thinking – why the hell was this dangerous and hazardous sample kept rather than destroyed? Naevia admits she thought the same thing, but she was paid enough not to care, just to watch it. Miranda states that there was a possibility of using it for something in the future – this is a sign of her beginning to waver, because she can’t really justify the use of this sample, the fact that, though they’d been told to get rid of it, the “disposal team” had kept it, and were keeping it in a place with a population.
Granted this is a long standing tradition with dangerous science, but still, it needs to be called out.
The important thing is that it’s there, on Omega, and in particular when the station is already in the recovery process of a plague that targeted every race except humanity – there is still a lot of anti-human resentment on Omega, and the last thing that Cerberus should want is a human-spawned crisis breaking out (because no matter where the sample came from, a human organization, known to have a humans-first bent to it, was the group that stashed it here on Omega). Hence our presence.
We’re gonna have plenty of time to talk with Miranda and Jacob, so assume character conversations sprinkled here throughout (much as I cite it as reason that I don’t particularly care for their loyalty missions in comparison to others, that their loyalty missions also only have one ending, that once you start the mission, the only resolution is obtaining their loyalty, makes for a useful method of characterization trajectory here). This is here for the sake of exploring and deepening their character arcs, their division with Cerberus from the endgame, given that they’re both set against Cerberus come ME3, so we’re going with that.
We also get to spend some time with Naevia and getting a new perspective with the turians – she is a free agent, sort of like Vetra ended up being in Andromeda, in the sense that she’s a rebel to the status quo of turian military discipline. She’s looser and less rule-bound. She lives on the fringe of society and that shapes her reactions. She has no need for the turian rules of combat and prefers to take preemptive action – the rules of combat are a great idea in theory, when you have enemies who will respect them. But the Terminus is full of people who won’t. And, while she hasn’t been read into the Reaper matters, she is clearly picking up on the undercurrent between Shepard, Miranda, and Jacob.
Now if you’re assuming that this is leading to Naevia turning out to be involved in matters with this sample... Well, that’s definitely going to be a thing to follow, but let’s just keep going for now.
And yes, I have been cagey about what this sample even is. Remember, that’s because it’s a mystery even to Miranda and Jacob – they were still in a point where they were willing to listen to the Illusive Man’s orders without questioning them. The assumption was that the team they were giving it off to was a proper disposal team, and the failure of either of them to investigate it beyond his word. Y’know, the idea being they’re both starting to push themselves to look beyond the word they’re officially given by their boss and question him.
So… investigative work. We’ve already been over how in these summaries, that’s not where I focus on, not having a layout or anything to work with and such. So I’ve given the core ideas of character work and plot that plays out over the course of things, let’s cut to the climax.
The sample is being held by one of the gangs and a member of the Cerberus disposal squad. Because hey, look at that, a Cerberus agent went rogue and started killing all their guys, Commander Shepard, can you take care of that? He explains just what this sample is – a contaminant that can devastate a planetary atmosphere, hence why it was being kept on Omega, a space station. Of course, the problem with it is that it won’t discriminate and a rapid atmospheric dissolution will kill human lives as well. This is one of those things that it’s actually entirely justifiable that the Illusive Man didn’t want to use... y’know, if it weren’t for the fact that he still kept it, but...
Anyway, here’s where we come to Naevia’s sudden but inevitable betrayal, citing the profit to be earned – it’s easy enough to live on ships instead of a planet, so she’ll come out of this fine. Shepard gets the chance to shoot her with a Renegade interrupt, and look at that! She WASN’T betraying the team, just pretending to in order to slide a knife in the bad guy’s gut. It doesn’t kill him, and it still leads to a fight, but it’s easier if you don’t take the interrupt (because as much as I like the interrupt system, I think there should occasionally be consequences for taking a quick and reflexive response rather than the more considerate and thoughtful and examinative approach to a situation).
A multi-stage boss fight ensues – basic ground troops, interspersed with standard LOKI mechs, a YMIR mech joining the fight with reinforcements, and then a gunship. Maybe the gunship peels off midway and lets in another YMIR mech, just to really hammer the ‘boss fight’ element, or at the least let that be a higher level difficulty challenge. I mean you can only do so much with the mechanics of the game to create boss fights, right?
Anyway, Naevia is either dying, laughing at how her turncoat act was too effective, or she’s made it through with a few scratches and is patching them up as Miranda and Jacob are recovering the sample. Here’s the expected Paragon/Renegade choice of destroying the sample or storing it somewhere else – I can even see a reasoning for keeping in the idea of ‘once knowledge exists, it can’t just be destroyed, we need to study this to be able to devise a countermeasure.’ It’s a sucky one, for the record, but it’s a way to justify the Renegade stance.
This is where you see the culmination of Miranda and Jacob’s development. Jacob is open about wanting to correct their prior mistake of leaving this sample around to be used by anyone who might try to actually use it. No matter what, he sees no possible good coming from it and wants it destroyed. Miranda is conflicted. Her trust in the Illusive Man tells her that it would be right to hold on to this, it’s a weapon that could protect humanity if the aliens were to attack them – which is something that can’t be discounted as a possibility, considering the batarian hostility and the general aggravation of other races like the turians (see the previous Hypothetical DLC entry for more expansion on why I consider that a thing gets brought up). But she also knows that if this exists, then there’s a chance humanity can’t control it. She is looking to Shepard for guidance on this – she’s not turning to the Illusive Man’s standing orders here.
When the group returns to their safehouse, they find Aria there. Because this has been happening on Omega, and it’s her business to be fully aware of what’s happening on Omega. She thanks Shepard for disposing of that little business – if the sample was spared, she does imply that she knows about it, but, so long as it’s leaving Omega, she’s not going to be concerned about it. After all, she only cares about Omega’s interests. But, as a reward for what Shepard’s done for Omega, from the plague to Archangel to this (plus, potentially, dealing with Morinth, given that was the presence of an Ardat-Yakshi on Omega), she is offering a reward for Shepard – a penthouse suite.
Yes, I’m letting Shepard get an Omega apartment. I mean, okay, having one right before the Cerberus takeover of Omega come ME3 is not exactly the most prime real estate, but hey, Shepard deserves a place to relax, right? Plus it also comes with access to a special Omega market, a place where Shepard will be able to purchase any weapons or upgrades they might have been missed in the course of their missions (and any that get added through the DLC, including these). Because really, we should be able to have access to those things somehow, as in the game as is, if you miss it, it’s gone forever.
Anyway, Miranda and Jacob will also have follow up conversations when they return to the Normandy, discuss the way that things have played out and how they’ve evolved as people in the course of the game. Because as I said at the start, the two of them, in terms of their character development, kinda falls off the map in the course of the second half of the game. So they get a little additional content that helps fit them into the big picture of their character arcs.
Post Game Followups:
ME3: If Naevia survived, she’s an available war asset in regards to her underworld connections and such to send help Shepard’s way. If it’s kept intact, the sample also has some benefit for Alliance scientists in the study of reversing its effects and how to restore ravaged worlds. Also some additional content in the Omega DLC, though I’m not sure about the details of that right now.
And, y’know, since Naevia’s existence means that we have a female turian model built and developed circa ME2, this SHOULD mean that there are female turians scattered throughout both further DLC (as in ‘assume their existence in further installments, even if it goes unsaid’) and (because now they’d “exist” prior to the release of ME3) there would be numerous turian females in ME3 as assorted extras and such. Should go without saying, but I’m saying it. There will still be a few important female turian NPCs I introduce in further installments, but these are now part the standard background NPC collection.
 Battle Scars
Alliance officers on shore leave have been disappearing from the Citadel with no trace. Ambassador Anderson suspects there’s more to this than the standard dangers of a space station that’s practically its own world. Though Shepard is in a questionable position among the Council, they’re the one person Anderson can trust to solve this.
(Post-Horizon)
The Citadel being so limited a space in ME2 always bothered me. Y’know, I get the thematic idea, that ME2 was about exploring the darker underside of the galaxy at large. But I liked the Citadel. There was a lot about it to explore, all things considered – we’re talking about the galactic hub of politics and commerce. This really should be a major location, no matter the game. And as I’ve said elsewhere, there could be a whole game set on the Citadel with room for more. So yeah, we’re doing this here, exploring an area of the Citadel that we never got to see before.
There are Alliance officers going missing and Anderson gets Shepard involved. Obviously, the synopsis covered that bit. The idea here is that we’re going into areas of the Citadel that normally, Shepard has no business in, and in areas that are more like vacation areas. You know what this means? It means we’re going to have non-combat segments, in the same vein as Kasumi’s mission. There’s gonna be an extended sequence of Shepard out of combat armor in this one, because Shepard is not being called on to be a soldier but to infiltrate and be seen as a civilian more than a combat fighter. (I’m thinking this is going to involve a new casual outfit as well.)
And we’re gonna say that this is happening at an exclusive resort, meant to be a location that’s relaxing – a resort on the Citadel, effectively. It’s primarily a place for Citadel-aligned soldiers (Alliance and other races) to recover after combat, a therapeutic place for soldiers to get treatment for their PTSD (think a place where they’d probably have sent the PTSD asari in ME3 to if there wasn’t an existential war on). It’s why it’s a popular place for these Alliance soldiers to be, and we’re also going to rate it as having the highest success rate as a psychological and therapeutic facility in the known galaxy (because, being on the Citadel, why wouldn’t a place like this have a reputation of being the best, given how the Citadel is effectively the metaphorical center of the galaxy) and it’s a bit of a mixing bowl of Citadel culture, which allows for the rest of the party to come along.
I’m going to stick with mandatory companions here for a handful of reasons – one, Shepard’s got an eclectic band, and I feel like if they walk around a Citadel resort with Grunt and Legion, for example, that’s probably going to blow their cover. For two, I like the idea of mandating some pairings and developing the relationships more. Last entry was about Miranda and Jacob. Here, I’m thinking... For a resort, I honestly lean towards Samara and Kasumi, characters who, respectively, can blend in with “high society” and can pass through unseen by others. Kasumi, of course, does her cloaking to accompany Shepard – she does prefer going unseen. Samara, though, is playing at being a Matriarch – given the setting, let’s say that she’s pretending to be looking for a facility for her rambunctious daughter who is ‘disgracing’ the family name – sort of playing on her own history with Morinth (because Samara’s method that way), while still being a role she plays.
Yes, I’m aware that Kasumi is a DLC character, not everyone necessarily has her, but hey. If you’re playing DLC in the first place, you’ve probably collected other DLC, particularly a new companion, we’re just gonna roll with it, because I’m not going to develop an alternative without her, so consider them connected – I don’t know, say they got packaged in a sale together or something. This is all hypothetical in the first place, remember, does it REALLY matter that she’s not in the base game?
Shepard, of course, is going in as what they’re looking for, an Alliance officer looking for leave. This way there can be a solo segment, and the tension of “will Shepard run into trouble they can’t handle on their own before their companions come to their rescue?” Obviously, there does have to be some addressing of Shepard’s fame and notoriety, but it’s not like Shepard’s not doing other things that are putting their famous mug in places they shouldn’t be, particularly when it comes to involving Kasumi (The Hock heist, anyone? How, exactly, was the most famous human in the galaxy supposed to keep a low profile there?). So we’re just gonna handwave that, like you do.
As always when these are investigative sequences, I’m just gonna gloss over that part for the sake of convenience – the basic facts are that we have a lot of suspects with no clear motive at the outset of things. You know, get your basic archetypes wandering around – look at any show that features a recovery center, you’ll find them, I’m not gonna go into detail on the incidental characters.
The trick is that Shepard is going to be doing their initial investigating solo – they have to get entrenched before their companions show up (given that Samara’s cover is going to have her supposedly only there to look the place over, rather than sign herself in as needing “treatment” and Kasumi is going to be cloaked, searching for the things that Shepard can’t get access to – yes, for the record, I’m setting up for a Big Damn Heroes moment, I would think that would be obvious). They’ll meet with the above mentioned archetypes, learning details.
The details are more for the flavor – how well does Shepard figure out the scheme (which I’m getting to) before the villain shows up to explain in a monologue? Because, y’know, what villain doesn’t love explaining their nefarious deeds with a monologue? Shepard figuring out more and more of the plot before they confront the bad guy will impact the way the end fight goes down – figure it all out, you can sidestep the big final confrontation, figure most of it out, the fight’s significantly easier, stick to the bare minimum, it’s the hardest it can be.
This of course gets Shepard caught by our villain of the piece. So, what’s going on? Well, it’s an attempt by one of the doctors at this facility at cooking up the same shady shit Cerberus has, in the form of cyborg soldiers – the soldiers who have been kidnapped have been converted into these cybernetically enhanced soldiers. Problem is, they’re mindless automatons – higher brain functions didn’t survive the implantation process. So while these six million credit men are superior soldiers for combat, able to shrug off the kind of injuries that would cripple any other organic soldier, probably even have like nano-tech that speeds up any kind of healing and recovery process, they’re ONLY for combat, there is no human mind, no individual still alive in these shells – they’ll do as ordered because of the computer control chips in their heads, but only because those chips fire off the impulses needed.
“No glands, replaced by tech. No digestive system, replaced by tech. No soul. Replaced by tech. Whatever they were, gone forever.”
This is a point that I wanted to bring up in Miranda’s chat about “disposable soldiers” – the concept of soldiers being disposable is the kind of thought that cleans up war, something that the very idea is MEANT to be “dirty.” When you have these disposable soldiers, something that replaces the flesh and blood troops, you’re now in a position where going to war is not a difficult choice – you’re not sacrificing anything in the fight, because your best and brightest are safely out of the line of fire. When you don’t fear war, you’re going to turn to it as the first option, not the last. And, as pointed out by the use of Mordin’s quote above, at some point, your “disposable soldiers” become exactly what the Collectors are, mindless automatons who perform the duties of their masters, and, because of that distance, their masters’ own humanity erodes, because they never have to get their own hands dirty, while their servants are incapable of arguing with the orders.
This is when we get the aforementioned Big Damn Heroes moment, where Samara and Kasumi rejoin the party – since I’m assuming Shepard is being restrained at the moment, we have Kasumi Overload the controls and get them loose while Samara covers her by biotically handling the guards (because there are always guards).
So we get to that ending of how the boss fight can go down – Shepard gets to argue about the whole “disposable soldier” thing, bringing up and expanding on the above argument. If they uncovered all the details of the plot prior to the point they’re found out and taken captive, they can talk the doctor out of the inevitable fight (they still can choose to fight, of course, but the option is there to avoid a fight altogether) and have them shut down the project, effectively take their “prototypes” of these cyborg soldiers off life support and let them all die out (because, again, it’s the cybernetics that are even keeping them alive at this point), they can try and fail because of a lack of information, or they can actually agree with the idea, just that this doctor isn’t the one to be controlling them – it’s a valid choice, after all, to have a viable standing army to face the Reapers with.
I did debate making that last an option, just because I am morally opposed to the idea, but I am trying to respect that the Paragon/Renegade division was meant to be more than “goody-two-shoes versus puppy-kicking-monster,” and approach it from a level of “win with morals versus ends justify the means” – if you’re looking for something that can face the Reapers, like Shepard is aiming for throughout the trilogy, then a pragmatic approach says “we can use this resource, and I’ll deal with the moral weight of it later.”
Thinking about it, this does kinda make a flaw of the Kasumi-Samara team, because I do struggle with seeing how they’d just casually go along with Shepard saying “zombie cyborg army? Sign me up!” But maybe the Justicar code says that, regardless of origin, their existence has purpose and use, while Kasumi is horrified at the idea of using – and defiling – the dead like this. Basically, I want there to be a shoulder angel-devil scenario here, but I may not have selected the right companion pairing for this. Still, I’m not going back and rewriting this to make that work, so we’re just going to acknowledge that and move on – they’re both on the team, and there are other Renegade choices Shepard has available that they both just accept, so we’ll accept that.
And, y’know, I have a personal preference for Paragon at these decision points, and would probably stick to choosing to wipe out the zombie cyborg soldiers myself, and these are my ideas so I roll with what works for my decision making process, so nyah.
This still leads to the question of what, exactly, should be done with this facility – this is the head of the place we’re talking about as being responsible, with them out of commission (either being killed by Shepard or taken into C-Sec custody, depending on your choice), it’s entirely possible the place will be shuttered, or at least in chaos for a time, and that means all of its current residents are going to be kicked out – this is one of those “well intentions doesn’t change negative results” scenarios. Of course, Anderson will try to step in and do something, but... He can only do so much. Especially with having to clear out the devices and secret lab material and such, there’s a lot in this that just... is not going to have this place in a condition to be what it’s meant to be. Especially if things turned into a fight with the doctor and trashed the place.
Shepard themselves can only do so much – they can make a recommendation, but ultimately, there will be a board decision. They can offer a suggestion, a way for the staff to try and focus going forward, but it’s going to mean downsizing their care in some fashion – either they focus only on the immediately at-risk patients, going in the way of ‘if you’re not an active threat to yourself or others, you have to find somewhere else to seek treatment,’ or they limit themselves to just the care of a single species, because the psychological experts for multiple species is a resource drain.
And this one is NOT a Paragon/Renegade choice. It’s player’s best take on the subject, because there is no “right” choice in this scenario. Either way, someone is getting screwed over. You can hope sending the not at-risk patients won’t exacerbate their conditions, but you can’t be sure of that – especially when it comes to people who have been there for some time, PTSD and other conditions won’t just go away, they need to be managed and treated, and if you go from one facility and one medical professional to another, that can throw off your recovery. And you can specialize in the treatment and wellness of a single species, but what about the members of the other species? What about the “melting pot” nature of the Citadel and how, realistically, reinforcing those barriers between species only makes it harder for these species to get along with one another?
It’s a “no good choice” scenario, and I think it’s worth a discussion with Anderson at the end (rather than back on the Normandy with all the companions, just because I don’t think the game can really account for everyone there having an opinion). Though let’s also give a follow-up conversation with Kelly – y’know, the therapist – and let her have more to do in this game.
Post Game Followups:
ME3: If the doctor was taken in to custody, they’re among the Cerberus scientists during the mission on Gellix – Mister Illusive stepped in to get their work under his banner, and, like Gavin Archer, Shepard’s involvement eventually made them hesitate to do his bidding. If the cyborgs were kept on, they’re a decent strength war asset.
 The Batarian Connection
A Cerberus vessel goes missing out near the batarian border. While the Collectors are still the first priority for Commander Shepard and company, the Illusive Man is concerned this may be the first stage of a batarian incursion of Alliance space. He tasks Shepard and company with recovering the missing ship. The batarians, however, have other ideas...
(Post-Horizon)
We hear a lot of talk about the batarians making slave grabs throughout the first two games, and the Colonist background has this as a part of the things Shepard has been through. But we don’t actually see it. And we probably can’t manage to see the absolute worst horrors of the batarian slavers, but that’s not the full point of this.
No, the point is to start showing another face to the batarians. See, we’re going in with the idea of the batarians slavers we’re after handing off the captives they take – of various races, though krogan and turian are not likely, given their own, more aggressive nature (maybe useful in gladiatorial rings... We might be coming back to that before these DLC are done), and the quarians aren’t going to be as numerous, that still leaves humans, asari, salarians, and other batarians. And we know from Mass Effect 3, having the Cannibals being introduced in the first segment of the game, the Reapers have access to a lot of batarian genetic material, so they’ve already spent a lot of time developing how they intend to repurpose the batarians into the servants they need to wage war in this cycle.
Codex material speaks of how the Collectors want certain specific types of people to collect, and that is going to be what’s happening here – while the Collectors main focus in the game is to gather up humans to turn into Reaper slurry, we’re also looking at the other races, because there’s a history of the other races being taken by the Collectors for various unknown reasons. It wasn’t clear if there would have been an intent to build additional Reapers out of the other races – an asari Reaper, a turian Reaper, etc. - or if they’d just be left to rot, possibly slurried alongside the humans and just put in the same shell. To build off the idea of “organic preservation” of the species who consist of a cycle, I’m going to assume that they would be fused into a Reaper of their own, though there’s room to argue they were going to just be pulped into the same Reaper or left as the Collectors of the next cycle. But my ideas, my interpretation of things. And if BioWare wants to fight my interpretation, hey, should have included it in the game.
So yeah, the batarian slavers we’re coming across were going to offer the Collectors more of those captives of various races and such. The idea here is to not just have a look at the horrors of batarian slavery, but also an upfront acknowledgment that the batarians do this to their own people as well. The crappy situation for your average batarian is reduced to codex and one-liners, so we don’t actually have this knowledge available for the common players, and this is a thing that needs correcting.
We’re also going to have an encounter with a different Collector ship (just to avoid too much of the whole “small universe syndrome” of the same ship dogging Shepard for two years – it wasn’t until ME3 and James’s backstory that I got the impression that the Collectors had more than the one ship, since they made this one ship out to be this major force). Because, really, if the Collectors taking colonies was something of a plan B when the Citadel didn’t open, then they should be readying themselves for more than just humanity to be taken.
Among the batarians is a sense of distrust – batarian propaganda says the galaxy hates them, and, because we get the slavers and mercs running around in the games, the audience is probably not inclined to disprove that theory (particularly if there’s a Colonist Shepard doing the run – because I say so, there can be plenty of statements from them on the subject that fit the background specifically, because it’s nice that these are all theoretical and I can throw in whatever I like). Still, the general idea is that Shepard does feel a moral responsibility to save them, even if, as in the case of Renegade Shepard, it’s just in the name of preventing the Collectors get their claws on them.
But, thing is, ME2 offers no ship piloting mechanic, and I’m not bringing that in. And, y’know, I still get war flashbacks of getting ambushed by Sith fighters in KOTOR. So that means that the Normandy heads off, Shepard ordering them to find help (we’re gonna say that this is taking place somewhere near the batarian-turian border, so the Normandy can go find a few turian ships – going back to my idea of “shaking up companions” concept, I don’t have any particular choices to go with Shepard this time, but this makes it almost mandatory for a companion other than Garrus to come along, since Garrus can sway the turians to come to the rescue of alien nationals – and this ship ends up crashing, with Shepard and companions still on board – as are the freed slaves.
And we’re not crashing on a habitable planet. Because while there’s the helmets and all, I feel sometimes like the franchise as a whole underplays how much the atmosphere of planets being conducive to life as we know it is kind of rare. So while the cargo hold, settled in the heart of the ship and surrounded by the various additional decks of the ship, makes it through, there are portions of the ship that have been vented into space.
And the Collectors are coming.
Shepard gets to make a Paragon/Renegade “inspiration” speech to the captives, recommending that they get to trying to save themselves. Paragon will get a majority on their side, Renegade only a particularly brave soul. This one would be the Paragon’s contact/coordinator, just so that I can have a clearly identifiable person to turn to. And, yeah, we’re punishing Renegades here, but here’s the thing about this – we have stolen people, taken prisoner, made into slaves, about to be handed off to aliens who are only known to the galaxy as kidnapping and experimenting on people who never return, and then crashed on a deadly planet, with their only shelter pocked with holes letting out the valuable atmosphere that keeps them alive. I’m sorry, but being an asshole to these traumatized people? Even in the name of saving their asses from said kidnapping and experimenting aliens, they are NOT going to be ready to take up arms and fight. Read the room.
So, it becomes a game of causing enough losses to the Collectors for them to retreat for the Normandy to arrive with rescue vessels. Cat and mouse combat, with interspersed dialogue with our batarian coordinator (Making a name up on the spot... Kahvahr). That’s giving the expansion on both him as a character, talking about himself – a political exile, he spoke out against the Hegemony’s attitudes and practices, that they are so isolationistic that the necessary trade with the Citadel races, trade that could reduce their reliance on slavery, is killing them, which led to him attempting to leave, an attempt that ended up putting him into the hands of the slavers he argued against, and he’s certain that the Hegemony’s leaders basically gave him up. Talk about the beauty of Khar’shan, as a planet and place, something more tangible for us the audience of this place that we never get to go – he speaks longingly of these natural wonders he doesn’t expect he’ll ever see again.
The aid of the batarians Kahvahr leads can offer some combat segments getting avoided, but I do want to include some elements of the Collector faction from ME3 in combat segments all the same, the Collector Captain in specific. Because these things never appeared in ME2, so let’s remedy that.
And our end boss is going to be some variant of the Collector drones we see in Paragon Lost, which are these giant sized Collectors. So they get some additional tricks and are a clear case that Shepard is now facing the worst forces the Collectors can throw at them. Because I figure you can give them some interesting additional boss tricks.
The turians arrive and the Collectors withdraw, so Shepard gets to pass on what to do with these batarians – treat them as refugees who are seeking asylum in Citadel space or ship them back to batarian space. Because the thing is... batarians in Citadel space are probably not going to have things pretty well. Like there’s a reason we see batarians on Omega but not the Citadel. And a lot of these batarians still have families in the Hegemony. So there’s a very real argument to the idea that they’d be better off going back. It’s probably bull, considering the Hegemony’s leadership (and definitely bull on the basis of the Reapers being about to steamroll the batarians in between games), but... It can be made.
And it also speaks to how well Shepard is responding to Kahvahr – Kahvahr makes it clear, batarian slaves tend to be those who speak out. How much good can they really do going back to the Hegemony? Sure, you can argue that it’s in the name of encouraging rebellion against the Hegemony’s leadership, but realistically? It’s signing a death warrant – if this attempt at silencing him didn’t work, the Hegemony will likely just go straight to killing him.
And maybe Shepard’s okay with that – the whole reason we’re doing this is because the portrayal of batarians through the rest of the series is almost exclusively them as an always chaotic evil antagonistic force. What do they contribute to the galaxy, right? But this whole thing has been to help paint the batarians in a new light – now, shipping these batarians back to their people isn’t a mercy but a death sentence. What can I say, I like that script-flipping. But, as always, it is a choice for Shepard, for the players. Because apparently, people who play these games like the chance to play the asshole. Fine, you can, but you’re definitely getting judged for it.
Post Game Followups:
ME3: If given asylum, a batarian militia will have formed, both the survivors of the crash and of batarian refugees, wanting to aid the Citadel forces, Kahvahr himself as an asset.
 Shadow Dance
Shepard’s connections to Cerberus have not gone unnoticed. A Spectre – Vexx Liranus – has decided that they are a key component to Cerberus plans (not untrue) and that their capture or death would be useful in combatting Cerberus (definitely untrue). With a fellow Spectre nipping at their heels, Shepard has to face what should be a comrade in arms in a deadly game of cat and mouse!
(Post-Horizon)
We meet three other Spectres in the trilogy, and only one of them, Jondum Bau, in ME3, is actually an ally. This is turning that on its head – all things considered, Vexx Liranus should be an ally. After all, we’re talking about a fellow Spectre, working for the Council, and Cerberus IS using Shepard for their plans, so taking Shepard out would make sense.
It’s just Shepard is a good guy, working with Cerberus as more an alliance of necessity, rather than any ideological alignment. And while I’m sure if you had a chance to sit down and talk to another Spectre, they’d probably eventually come around to the idea, well... Where’s the fun in that.
So Vexx. We had Naevia above in “The Omega Heist” as our “first” female turian for the trilogy, though she does potentially get killed. So we’re gonna have another female turian here, just to really sell the “no fridging female turians” concept. She is a badass turian soldier, like I want a planet with an “r” name to say she had a major incident on so that she can be “the Raptor of [wherever].” Because I love alliteration. I picture her being voiced by Claudia Christian (who was a favorite of mine to voice a female turian back before we knew anything about Mass Effect Andromeda, and while I’m absolutely a fan of Danielle Rayne’s performance as Vetra, I still regret that lack, so I’m making this happen here).
As for the actual plot, we’re gonna start on a small waystation location. It’s a standard resupply place, in the vein of like those Fuel Depots or something, a place like the Citadel but smaller. Because I think that space stations are an underdeveloped aspect of the Mass Effect universe. Like in Star Trek, there are Starbases and Deep Space Stations (such as DS9). Surely the various militaries of the Citadel races are doing the same, building their own stations that act as refuel and resupply, as well as standard rest and relaxation – Spacer Shepard will talk about living on ships, but I don’t see a child actually being raised on military vessels. But a space station that acts as a rallying point and home base for a vessel? That I’ll buy.
So this begins with the Normandy pulling in to one of these types of stations. You know, a little bit of a supply run, something simple. Things do not go according to plan, though, because, y’know, why would they, we wouldn’t have a plot if they did.
It begins simply. They settle in for a resupply, Miranda suggesting that the operational crew get a chance for some break time, Kelly adding that crew like Rolston and Hadley should have an opportunity to contact their families. That’s how we get here. As Shepard proceeds to look through the market, we get other angles of Vexx monitoring and observing Shepard. Shepard will begin to get that feeling of being watched, and that’s when she makes her first strike.
Now, yeah, I say right off in the synopsis that Vexx is a Spectre, but in the story proper? This is going to be kept quiet for a while. Sorta like how Vasir gets this intro that kinda clearly marks her as someone who we’re going to have to fight later, Vexx is getting the appearance of being a straight up antagonist. Because in her mind, she IS an antagonist to Shepard. She just believes that she’s the protagonist of the story, specifically because of Shepard’s ties to Cerberus, coming to this place in a vessel flying Cerberus colors, operating with a Cerberus crew. In her mind, she has discovered a threat to the Citadel and the Council.
While I’m still on the “give the companions more of a role” train, in this case, we’re going to see Shepard cut off from the crew – they come under fire from Vexx, they give the command to evacuate the station, return to the Normandy, and get out until they give the signal. Paragon Shepard wants to minimize casualties, Renegade Shepard wants to handle this themselves – Vexx interrupts their leave? It’s on now.
This leads to a chase through the station, and finding that she’s gotten things pretty well set up for this chase – I figure at some point, Shepard comes across like a secured bunker she’d been using as a command base, finds logs that have been tracking them since they landed on Omega at the start of the game. (Timeline being what it is, meaning as variable as it is, I’m gonna say that this is taking place functionally around, say, the Collector ship mission.)
That discovery is also when her Spectre status is made clear. Now, while there’s a good chance that Shepard’s had their Spectre status reinstated (thank you Dad!miral Anderson), well, we still need a plot here. Vexx doesn’t believe Shepard’s claim to have Council approval – after all, she certainly can’t just casually check this out while on a mission, Spectres are supposed to function independently of the Council. And she’s pretty good with the “better beg forgiveness than to ask permission” approach – Shepard helping Cerberus, even as a double agent, is a threat (for a less competent example of why, see how Shepard helping Cerberus in ME2 leads to Conrad Verner preaching Cerberus values in ME3).
The hunt continues. I’m basically picturing this functionally working a lot like a lower-levelled version of Arrival’s Project Base level, just with like security drones and such, and Vexx popping in and out of combat range. This is a hunting mission, on both sides, and the idea is that Shepard (and, by extension, the player) should feel like Vexx or her drones might show up around any corner. If nothing else, call it useful practice and experience.
Now, I said before I wanted to avoid stuffing our first female turian in the fridge. While Naevia could survive, she also could die. So I want to guarantee that at least one female turian of prominence is introduced without killing her off. That means that we’re going to have to find a peaceful resolution, as well as an alternative that allows the bloodthirsty playerbase to be satisfied.
That means an outside agent, a third party, getting in on this. I’m thinking a krogan merc with a grudge and a krantt and a blood oath against Vexx he’s more than willing to extend to Shepard, the Spectres, and the Council – with Vexx, it’s personal, having tangled with her before, with Shepard, they’re in the way, and with the Spectres, they work for the Council, and the Council gave the go-ahead on the genophage, so hey, it’s a good day to be him.
This eventually leads to, after some three-way combat, Shepard suggesting a truce for the time being – the krogan (Vargan, for want of a name) is a bigger threat to them both at the moment, since he’s distracting them and endangering the station as a whole. Vexx sees the wisdom in this and is willing to work with Shepard.
This gives a little more time to explore her, now that Shepard can talk to her. Vargan’s grudge stems from her disbanding his merc pack a while pack – they had ideas similar to the Blood Pack and Clan Weyrloc (re: Mordin’s loyalty mission), just without the aid of any salarian scientists. Maybe they’d sought out Okeer (possibly part of the reason that Okeer became a “very hated name,” as Wrex puts it? I don’t know, I’m spitballing here). Whatever the goal, however, she managed to put a stop to it, enough that Vargan was stripped of his clan name – given the structure of krogan society, I figure that in doing that, a krogan loses all right to even attempt to mate with the females, a big blow to a proud krogan leader, basically leading him to a voluntary exile from Tuchanka. That he still has a krantt after that still speaks to his skill and prowess, but also makes it clear that these are his only allies in the galaxy.
Shoot-y shoot-y stuff happens, yadda yadda... We’ve been over how writing about combat in these write-ups is boring. End result, we learn more about Vexx, develop and establish her further, give her this likeable air now that we’re on the same side, and get to Vargan, taking out his krantt in the process. Now that he’s alone, he is ready to die. He got everyone loyal to him killed, that means he’ll never regain a clan name now. He wants to die.
Typically, Paragon/Renegade decisions are a clear binary of “good means letting people live, bad means letting people die!” But here, Paragon is understanding the krogan mindset – he wants to die because he will never have a place in krogan society if he lives. He got his krantt killed, so he will never be able to gather a krantt again. He will never have that trust again, and so his death is the only way he can have an honorable ending. Meanwhile, Renegade is saying “no, I’m not going to grant you the mercy of death, live with your failure.” And doing that will likely mean he will strike out and go on some kind of suicide run (indeed, I picture that result being a news announcement overheard on the galactic news points).
Because I like the idea of twisting the Paragon/Renegade assumptions around – the idea behind it is supposed to be more nuanced than “good = blue, bad = red,” but in context, a lot of the use of the system through most of the series is a lot more binary. So this is showing the flip side of both ideas’ general attitudes – you are saving more lives and respecting his attitudes and beliefs by killing him, while knowingly leaving a threat to others that you KNOW he’ll act on by keeping him alive.
Vargan defeated, it comes back to Shepard and Vexx. She’s more impressed by Shepard at this point. Paragon Shepard showed an understanding of non-human mindsets, and that more than anything makes her hesitate to paint them with the same brush as Cerberus. Renegade Shepard showed enough martial skill that she’s concerned that things will only reach the point of a stalemate, and likely do too much damage to the station for it to continue operation.
So she offers Shepard what she’s going to call a deal – keep to the Terminus Systems, like they have been, and she’ll let things stand as they are, with the added note that, if their Council reinstatement is genuine, she’ll also send a letter with a fuller apology after the DLC concludes. Yeah, it’s basically going back to the status quo, but one, I’ve been clear that my goal is to make these slot in comfortably with the existing game, and two, back to the in-universe justifications, it also means that she can prevent other Spectres from coming after Shepard – after all, we learned with Saren, the only real way to respond to a Spectre going rogue is to send another Spectre after them. If Vexx is in Shepard’s corner, it prevents other Spectres from coming after them later.
Probably should lead to a line or two in reference to Vexx from Tela Vasir, depending on when Lair of the Shadow Broker is played – alternatively, I suppose Vexx should have some comments about Vasir’s death as well, but I did say above that I see this functionally being roughly around the point of the Collector Ship in the timeline, and I always view Lair of the Shadow Broker as taking place after the Suicide Mission, and my write-ups, my timeline. Moving on.
Shepard has to agree to this, because see above: not fridging female turians when the trilogy is so bereft of them in the first place. We don’t kill Vexx. Because, really, that would mean that Shepard would have killed three of the four fellow Spectres they encounter in the course of the trilogy, and their numbers are said to only go to about a hundred or so. That’s a three percent fatality rate for the Spectres, and a seventy-five percent fatality rate of meeting Shepard. Someone has to think those numbers look bad. So, in accepting the deal, Vexx walks away and Shepard calls the Normandy for a pick up.
Post Game Followups:
ME3: Vexx has a sidequest on the post-Coup Citadel, regarding her work with the unifying of turian and krogan forces. Given Shepard having contributed, she’s asking them to join in her efforts. Complete that and she gets to be an asset and there’s a boost for both of those groups as well.
 Underworld
Illium is home to many elite in the galaxy. It’s called the gateway to the Terminus Systems. But it’s equally a warning that there is as much danger in Illium’s shadows as on Omega. And now a high-profile Alliance official goes missing there. Ambassador Anderson asks Shepard to investigate as he keeps the disappearance quiet, and Shepard gets drawn into a web of conspiracy...
(Post-Horizon)
Illium seems like it should be a bigger deal, don’t you think? I mean, in ME2 we get three hub worlds in Omega, the Citadel, and Illium, but Illium is introduced after Horizon, being locked to (on console) disc two, and, while Lair of the Shadow Broker gave us more of Illium in general... Hey. Let’s explore more. Cuz now we can open up some new areas that can stick around and still be explorable after the DLC ends.
We open with a message from Anderson – “one of our people went missing out on Illium, I’d like you to look into this as a favor to me,” that sort of thing. This official is an ambassadorial figure from the Alliance to the asari (so, for the sake of a name, I’m in a Power Rangers mood right now, I’m gonna call her Kimberly Hart). She’s been attempting to shore up some diplomatic ties – I’d figure this would include matters like getting stronger ties between the asari in the name of gaining access to teachers for Grissom Academy, better relations in the name of biotic rights, that sort of thing.
Illium, being a free trade world, is a place where these kinds of negotiations take place without government oversight – I figure, based on things like the asari on Noveria in ME1 who wants to protect asari patents by getting Shepard to help her engage in corporate espionage, the asari government is extremely strict about their “secrets” while humans, who are still struggling to get a handle on what to do with first and second gen biotics, are willing to take on free agents more than like the commandos and such. Also, don’t want a repeat of Vyrnnus, so the turians are definitely out. It’s “asari free agents” who they’re looking at bringing on for this.
But with her having gone missing, that’s concerning – again, we have the asari being fiercely protective of what they view as their copyrights (which I do want to have a running theme here surrounding the idea “how do you copyright something that has this melding with the life it is bonded to?” – amps working as they do, mapped to biological systems as they are, this seems like it borders on trying to patent people in the process, since they’ll gain full maps of the people those amps are implanted in). Anderson wants Shepard to go in, since they’re off the official books.
Now we return to that earlier concept of mandatory companions. Because of the matter of biotics, this feels like a mission that Jack pushes her way in to – both because she’s been the subject of biotic experimentation, and she wants to ensure that this doesn’t turn in to the Teltin facility all over again, and to help give some foreshadowing for her becoming one of Grissom Academy’s teachers next game. Additionally, I’ll go with Thane as the other companion for this – he’s done work in Illium’s criminal underworld.
Now then, to our central hub of Illium. We’re on a different city than Nos Astra, but it’s going to have a similar flavor to it, in the same way that Azure still felt like it wasn’t all that out of place alongside the trading center. Nos Vidia, I’ll call it (sounds suitably asari, anyway). It’s not as major a hub of intergalactic trade and commerce, meaning that Shepard and company are going to stand out in the crowd.
This is also one of the more “crime” areas, where the black market has moved in. We have Eclipse symbols on the wall and, while they’re not wearing the uniform, many of the people around here are obviously in the gang. Which also makes Shepard stand out. Thane, however, manages to bring up a former contact, someone who has been able to stay alive this long, meaning they’re skilled enough that they’ve survived.
The contact is an asari I’m gonna call Kassria. Kassria has picked up some Eclipse chatter that references our missing ambassador. That means Eclipse has her, but it’s not clear so much if her being taken is because of her getting in the way of Eclipse as a gang or if the Eclipse are working for some asari company.
We pause for some talk about the various asari copyrights, explore that conversation, with Jack having quite a few words on the subject of trying to make people property. That kind of thinking creates situations that create the same kind of science as Teltin. Thane offers something of the drell perspective – he’s the one who argues that he was raised and trained as a weapon for the hanar, and that he was not responsible for the lives he took. Who owns the abilities, the user or the one calling for their use? (I mean, there’s an obvious answer, but Thane’s bringing up the alternative to this – the people who are broken down and made into weapons at the hands of others.)
Like actually, let’s make that aside a point of having Jack and Thane – in Jack’s eyes, Thane’s attitude towards the people he’s killed is much how Cerberus would have wanted her to have ended up, as a weapon for them to point, pull the trigger, and give no concern for the ways that it impacts the person who acts because of that order.
It’s the same argument that we have with Miranda – the idea of “disposable troops” does not make it a matter of saving lives, just a matter of how war becomes easier, having these weapons to unleash upon others with no risk to the people who are supposedly being protected by them. It’s a way of absolving yourself for creating slaves by giving them some higher purpose.
This really is going to be a turning point with Jack’s arc proper, with how it leads to her being a teacher, because she wants to protect the young biotics. It’s not just about her protecting the kids at the Ascension Project from ending up tortured like the kidnapped victims at the Teltin facility. It’s also about reclaiming and maintaining personhood.
And while it’s hard for me to really give the separation theory Thane speaks of (we ARE going to come back to issues of the drell in general a few DLCs from here, so consider this to be foreshadowing and set up for that bit), I’m going to try and offer his point of view – that of “if you hone someone to only be a weapon, to only look at the world from that perspective, is it really on them as an individual that they proceed to see the world from that viewpoint?”
Of course, yes, I’m aware that the inherent flaw of ALL of this is that we’re not talking about drell youths giving themselves up to the hanar in the fulfillment of the Compact or with “different brain structures” to humans. It’s the tangent that they end up on because they’re along for the ride, and Shepard eventually has to get them back on track – finding Ambassador Hart. Whether or not the asari corporations are intending to use people as weapons, the Eclipse sisters presently have her held captive, and this means staging a rescue operation.
I want to take this chance to get a better idea of Eclipse’s organization (which, by extension, showcases the ideas that are moving the other merc gangs in the series). Like, what goals do they really have – Blood Pack are basically chaotic berserkers who want the world to burn (which, fitting, considering the general krogan mindset following the genophage and the vorcha having a complete lack of survival instincts because they never needed to evolve them), while Blue Suns have the veneer of respectability, acting as private security. But when we meet Jona Sedaris in ME3, she’s a raving psychopath, ready to kill anyone in her way. So what does the Eclipse gang want? I mean, besides the obvious of money.
Kassria is a former Eclipse sister, so she offers this insight – Eclipse doesn’t even really know itself. The non-asari members are almost leaning towards biotic extremism, given how the other races tend to mistreat and look down on the biotics among them, which makes them angry and want to lash out at those who’ve hurt them. Meanwhile, the asari who join in are often driven by other motivations, given that all asari have biotics – some are outcasts (purebloods, in pureblood relationships, or people with the Ardat-Yakshi mutation – let’s just assume Samara will have shared about her loyalty mission by the time this mission is unlocked so we don’t have to have the characters explain this to Shepard), others are maidens looking for glory (think Elnora the mercenary from Samara’s recruitment mission), some are obsessed with killing (like Sedaris), and some are just looking for a purpose.
She suggests that, if given something better, Eclipse might be a valuable asset for Shepard – not just in biotics, but also in their mechs. It’d be something to use when the Reapers come calling, not that she knows about the Reapers, just that she can figure that whatever Shepard’s up to, they’ll want an army at their back (because we’re still ME2 here, so this means we don’t know that Aria will be assembling the merc gangs under her banner).
This leads to an assault on the Eclipse base and trying to reach Hart before anyone proceeds to try and kill her or worse. As we continue, we find out that there is a high-ranking Eclipse member among this group – Jona Sedaris.
Yes, that’s right, we’re going to be responsible for her getting locked up come ME3. Obviously, this does mean she’ll survive the inevitable conflict and boss battle, but hey, we’re gonna have other things to deal with in the final analysis, so hold all questions to the end.
The Eclipse sisters and the techs with their mechs are heavy throughout the place, but eventually, we reach the place they’re holding Hart. She’s been roughed up a bit, but she’s alive. She’d made contact with an asari firm who’d claimed to be willing to trade some “asari patents” in the name of cross-cultural cooperation, but Hart got suspicious of what was happening. Turns out, she was being used – the company (a minor company, not one of our major equipment suppliers from the actual games, that she had gone to them in the name of avoiding those big names) was going to give her access, only to revoke it and claim that she had stolen these patents. That would give them an opening to start consolidating biotic patents in a human market, because humans would now be running amps and implants with copyrighted asari material, and, by extension, that would mean the company would own those human biotics.
That, of course, gets Jack’s ire up, and she’s ready to tear the place apart – people aren’t things to be owned. Even Thane’s ready to join in – even accepting his claims of lacking a responsibility for the lives that his employers hired him to take (again, we’ll be digging deeper into this in the future), this is trying to force people to be under the control of this company – based on his reaction when Shepard suggests that the Compact between the hanar and the drell constitutes slavery, Thane’s definitely not on board with that idea. And even on Illium, a planet with legalized “indentured servitude,” this contract is definitely sketchy – but it would be just legal enough that the company leadership would be able to get their foot in the door, and make it harder for human biotics to be able to exist without “company oversight,” giving them access to the human biotics before they have a chance to stabilize their position in human society.
It’s some further asari haughtiness, the idea of asari like Erinya, the lawyer who holds the contract to the Feros colonists, that the asari are “better” than the other races. The asari in charge of this company are of the belief that only the asari “deserve” biotics, and want to keep all biotics in the galaxy under their control. These asari in particular don’t see any race other than asari as even deserving of evolving out of the primordial muck. Not a mainstream view, but one that we do have foundation for existing in the universe proper, and, let’s be honest, it’s not hard to imagine this being a thing anyway based on our world (We’ll touch on these themes in more detail later). And this idea, especially combined with the asari willingness to indulge in “indentured servitude” on Illium, if no where else, gets taken to its natural endpoint – they see human biotics as little more than pack mules, livestock.
Short step from there to going along with batarian or Collector ideas, but really, it’s not like we don’t know exactly where that endpoint is from our history.
Obviously, Shepard is a walking contradiction to those ideas, so combat is the only way through. Sedaris might be an unrepentant murderer, but we do still have to take her into custody – this is where Kassria comes in, taking her down and intending to hand her over to the authorities in the name of getting a slice of the Eclipse pie with her out of the picture. It won’t be a clean takeover, which will justify why Sayn is running things for Sedaris outside of prison instead of Kassria (who would DEFINITELY just leave Sedaris to rot and probably arrange an ‘accident’ for her), but it’s getting her more power.
As for the company, they’re JUST on the side of legality – the efforts of Eclipse on their behalf were by way of verbal contracts, and no lawyer on Illium is going to take the word of a mercenary over those of these high-ranking business officials. Hart swears that she can make things hell for them, lose them some very lucrative contracts with the Alliance. Thing is, that also makes her job all the more difficult, now that she’s been found out having attempted to make these grey legality ties for the sake of “getting an edge” in the biotics market – they have the resources to make this a fight that, meanwhile, would set the cause of human biotics back. (Which, as we’ve been over in other write-ups, actually is a bit of a thing that has some deeper ties in to the overall universe that the people of this setting are still working on figuring out.)
The Paragon/Renegade choice here becomes the rather obvious “do we take the option that handles this cleanly but lets the bad guys escape responsibility, or the messy alternative that may not even get the result we want?” choice. Because the thing about asari litigation is that they can afford to tie things up for decades without concern for the “short term” consequences. So if this DOES go to courts, they can wrap things up and keep them there for a long time – which will impact how things go for the human biotics, the whole idea of ‘owning’ people because they have these abilities. Because then their legality, their agency, their right to choose for themselves would be being litigated, and being done so in the court of aliens.
It doesn’t feel GOOD to me to have it left like this, honestly, but I don’t really see this as something that is supposed to have a conclusion that feels good – we’re talking about issues of corporate ownership of individuals, and the truth is... that exploitation just goes on, it doesn’t resolve itself with a few showy displays of violence. It gets caught up in red tape and paperwork, and people lose, even as they win. And the point of this has basically been, at its heart, to show that the “underworld” isn’t the black and grey markets that scrounge a semblance of society. It’s the businesses who will crush people underfoot then complain about the mess they stepped in. The design of a lot of the locations introduced in ME2 had this cyberpunk dystopia look to them, but only really focused on the criminal gangs – the core of this is approaching the white collar criminal element that was not shown off as much, how it encourages both further street crime and the depersonalization that comes from treating humans as a commodity.
Jack is pissed either way because this is all kinds of bullshit – it’s Shepard who points out that as angry as Jack defaults to, this is, for once, her being pissed at something beyond herself, where it’s not just that she wants to cause mayhem, but that she wants to make things different for others. To do something to protect future human biotics, kids who are in need. It’s her actively wanting to find a way to make a different, not just chaos.
As for Thane, he is still drell, still a proponent of the Compact (again, we’ll be coming back to this issue), but he does understand how easy it is to see something ostensibly done to the benefit of people turns around and is used by malicious actors to take advantage of them. It’s one of those things that he certainly understood in the abstract, but it’s another thing to see in practice. He leaves it on the note that “this has given me much to consider.”
As for Ambassador Hart, she knows that either way, she’s tanked her chances for getting the instructors that she’d been hoping for. Basically, the diplomatic ties she’d wanted from the asari government are off the table, given the combination of asari tied to the company and just general political embarrassment at the fact that all of this even happened – they want to ignore it, paint things over in pastels, and she is a living embodiment of the event to the asari, able to bring up the reality at a time of her choosing. The asari would rather that this go away, rather than have this constant reminder. Still, she’s grateful for Shepard’s rescue – the Eclipse might not have actively been planning on her death, but it wasn’t a good position. And, at this point, she can at least salvage a career going forward. Maybe not with the asari, but there’s a chance that relations with the turians have thawed out some.
Post Game Followups:
ME3: The fate of the company plays a part in War Assets – being tied up in legal red tape, they’re not able to contribute to the war effort, or, in a magnanimous show of “inter-species cooperation,” they’re sharing some patents with the other races. Additionally, Ambassador Hart shows up for a sidequest after the Cerberus Coup, making another go at the effort, now that Grissom is gone and the human biotics are here – might as well make the effort to get these asari instructors anyway, and she wants Shepard to help her out with smoothing the ruffled feathers (since this would still be in that period of time where the asari are still trying to avoid joining the active war effort).
Also, while this wouldn’t really impact anything via saved game import, I also figure this would at least tie in to Andromeda, that several human biotics joined the Initiative in the name of getting away from the corporations who want to hold them as “patented property” and such. Probably would be a way to help at least make Cora’s arc tighten up a little – it’s not just that she thought she’d only be a “useful freak” as a human biotic, as opposed to an asari commando or an Initiative Pathfinder, but that in getting away from Citadel space, she’d be allowed to just be, to find out who it is that she is beyond her biotics, rather than have to have her biotics “registered” with a corporation who’d exploit them and her. Not sure how to incorporate that into Andromeda proper, but it’s something that would be acknowledged.
End of Part 1, link to Part 2 forthcoming.
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lees-blogs · 4 years ago
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thanks for allowing us to ask questions, I’ve actually been looking for someone to help me so hopefully you can. I’m writing a story with a character who has ASD, and as I was doing some research, I found two things that stuck in my mind: I found a post that tells people how to write authentic autistic characters and one point they highlighted was, “don’t point out the fact that the character is autistic” and I noted that. but then a few days later I found a completely separate post with a different person telling people how to write authentic autistic characters and this person said, “state plainly that the person is autistic, don’t jump around it” and now, it is confusing me. should I point out my autistic character or not? or should I just give a few visible signs in the character and just hope it’s enough for the audience to tell that this character is autistic? I’m not autistic myself, so I cannot tell the difference between the statements these two people are making. or maybe I’m just bad at comprehension, I really don’t know. but if you have any tips on how to maybe address an autistic character in a story, it would be of much help.
I want to say, first off.. it’s very awesome that you are going to write a story about us or at least a character. That truly means a lot, especially with all the ableism we receive.
secondly, my advice to you is ( and I’ll try to give some helpful tips after this! ) try to figure out your character first before determining what those people are saying. Are they diagnosed? Or undiagnosed? What kind of autistic traits do they have? And if so are they sensory issues? Because sensory issues can be a very dodgy and difficult thing to work with in real life. If you need anymore information after this, I know a website and also this one account I really like! Also those people are correct, but as I asked.. if they are undiagnosed, then the character would be masking unless you choose to have them be open about it. If they are diagnosed, I’m sure the character will be more happier but also have anxiety if it’s correct or not ( thought wise! ) due to either being diagnosed late.
What some of us would like to see in representation for us or at least me, and this is me vouching for myself.. I don’t know who else would like to add on.
• Executive dysfunction.
Executive dysfunction can happen within whatever reason, or at least for me. It’s very difficult to manage ( for myself ) and it’s basically hard to identify when I’m hungry, need a shower, or need to brush teeth, etc. We want more representation of this especially when it gets so bad that we sometimes can’t even move. ( if you still don’t understand this, I will be happy to help! )
• Repeitive movements.
So I feel a lot of people may know this, but not every autistic character will flap their hands. Along with not being happy on top of flapping their hands. You can have the character express their emotions within these movements, because that’s basically what we do with them. For me, I flap my hands but it’s not something I caught on till a while now. I wasn’t born with it sadly, but I did have rocking and twisting. Along with this weird chugging motion like a train when I’m happy/enjoying myself. On top of that, this one is very concerning apparently to people. But mine is bopping my head. ( rocking it. Either side to side, or up and down. ) So please, if you want.. try to be original or maybe show something different that the character expresses.
• masking.
Masking is typically when we hide our autistic traits. Basically can lead to dissociation ( note: dissociation would have to lead to traumatic events more then multiple times before the person can be that way. ), and it’s very harmful for us. This is only when we feel a sense of discomfort from words of others, or we start to dislike this sort of behavior that others aren’t displaying. I used to be very open about my autism as a tiny bean, but as I grew older and nobody else did the things I did or received backlash. I stopped doing them in public or around people. I became more cautious, self aware when it happened, and scared that someone would think I’m crazy for still doing them. Of course I also thought I was alone in this world until my aunt surprised me with this word. But I won’t go into full detail of this, but please.. if you need/want more information to help you better understand. Please message me privately!
• INFO DUMPING.
Ah yes, the sweet info dumping as you have seen in this commentary! Basically we info dump so much that it’s basically on a few of our special interests. For me, I love info dumping about autism! I may be a little hesitant in some areas, and I’m not extremely smart on the way they happen/work but I try! That’s all that counts. But this is honestly so much information to comply on. For me, when I info dump. I info dump my brains out! My dad gets upset when I talk about Marvel typically because I should be doing other things but.. 😆 heh, you can’t stop someone who likes to info dump. Typically because I have to start over and explain the beginning of marvel, the heroes, and eventually the character. I even throw in science ( in the beginning sometimes if I have to explain that. ) which is something I like as well! I say like, but I actually mean love. Ha!
• the difference between special interests and hyperfixations!
Special interests are basically what bring us comfort, what helps us in times of need. They can be old special interests, or new ones. Basically like a change in your liking. For me, I used to like watching boy shows ( preferably legos, or generator Rex, Ninjago. ) and disney. I also played with dolls, but it varied! Now those are typically my old special interests and I still hyperfixate on them every now and then.
Hyperfixation can last up to a week, maybe a week and a half or a few days. I actually had hyperfixation for a while ago, and my friend got me Netflix. It was so nice, because I could binge some of my old shows there! But now my comfort lies in comics, science, video games, and Greek myth!
If you need anymore tips, anymore guidance, or anything else. I’d be happy to help, and please remember, we all vary on a different scale!
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mapleandgingeroatmeal · 4 years ago
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CR2E76-Refjorged
HOLY SHIT THIS EPISODE HAD EVERYTHING. WHERE DO I EVEN START?? This is gonna be a long one for sure.
The spontaneous Mead Pong game was so fun. I love how they all just went for that, and Caleb getting a perfect shot only when nobody was watching? Priceless.
They haven’t really done a heist w/ Caduceus. have they? Unless you count boarding that one ship, but I don’t think you can since that wasn’t a stealth thing. It’s weird, but that detail felt like almost a mark of how far the Nein have come already
I’m sure people have written a lot about this (I’d love meta recs if anyone has ‘em), but that makes me think about what may have changed about the m9′s path if Molly had stayed alive. Clay has been such a huge force in pushing the nein to do good in the world, and although he has plenty of his own issues, I think the fact that he believes in everyone’s ability to be good people has really had a huge impact. This may be a Hot Take, maybe I’ll regret this cause idk what Molly fans are like, but I really don’t think the group would have made nearly as much moral and emotional progress w out Caduceus. They would probably be at least a lot closer to crossing over that line into Bad People.
THE BREAD. This is another famous joke that I new existed, but had no context or knowledge for. I was so excited when I heard it come up! Caleb and polymorph is such a delightful combo. The dumb brain really lets him escape his misery I think, and he had such a gleeful face and relaxed posture for that whole scene.
“Last time we did this, you put a sword to my throat”. Whatta callback! Despite how much everything has changed, Fjord and Caleb still have this interesting intensity to their relationship. The moment when they start a mysterious blood ritual and Caleb’s accent confrontation come to mind. I hope we get more in the future about how these two interact in a more casual setting, tbh, because at this point I have a hard time pinning down their dynamic. The trust is definitely there now, and all the Nein obviously love each other, but in many ways it feels almost delicate? Like in the scene from this ep, I think both of them probably reflect on that day thinking they were in the right, even if they’ve moved on. Interesting stuff!
The reactions when Nott murdered that guard were so priceless. Little moments like that are kinda sobering reminders of how broken she is. Since probably the moment that Veth killed that Goblin leader with a vile of acid, she’s led a life that seems to have been very much kill-or-be-killed. Empire people aren’t taught to see Goblins as much more than kill-on-sight monsters, and in a self-defense situation Nott is so small that she would really have only one chance before getting overpowered. It’s upsetting and definitely bad, but I think it makes a lot of sense that her first instinct when panicked is to go for the throat.
Caduceus is truly such a dummy and I love him for it. The man knows two things: Death and People. Nothing else. Strategy? Never heard of her. High-stakes stealth mission with an important decision to make? “it’s always nice to see my friends :)”. 
Whats in the book they stole! We didn’t find out for the entire episode if I’m not mistaken! Caleb just gave to Fjord with some cryptic comments! Wtf kind of book isn’t useful/ interesting to Caleb? This is going to drive me insane.
The pack-rat elf lady wearing Reani’s crown finally was v sweet. She was a character that Matt seemed to hint at a lot of depth for. I wonder if we’ll ever get back to Uthadorn? I’d like to see her again
The dusts are also a bunch of npcs that I kinda wish we’d gotten more time with! The way that Matt had the whole family and their personalities mapped out makes me feel like there was a lot that didn’t get explored there. Clay has a tendency to minimize his own priorities and as much as it’s a neat character choice, I wish it didn’t mean that we see less of the neat stuff around his arc!
Fjord’s dream sequence had me tearing up. Matt’s writing is just so emotionally intelligent and deep. The specification that the Wild Mother can ease the pain but the wound will always be there? That hit me so goddamn hard. I love this character. 
If I think too much about what this sword-collecting arc means for Fjord I’m gonna start crying again. Here’s a guy that grew up unloved, with nobody that ever cared enough to give him anything. He was so recently convinced that the Nein only cared about him while he was useful. And what happens once he looses all utility to the group? They give him magic weapons, and circle around to protect him, and face down a fucking ancient white dragon, all just to get him a gift from the Wild Mother. What does that feel like to a man who’s never ever had a family before? Can he even really recognize the kind of devotion the m9 just displayed? I hope once he has a quiet moment he can do some reflection and appreciate how much he is just unconditionally supported now. I want him to understand that he is loved.
Beau and Reani! I did remember right! They are adorable and everyone’s reaction at the table was priceless. That moment had a neat meta-level feel to it w/ the addition of Mica as a guest character. I could tell she was feeling out if this was a role-play boundary or not, just like Reani was feeling out if Beau was interested. Beau going in for the kiss out of nowhere was also Marisha signaling “yes please bang my hot gay monk”. A perfect ending for a wonderful character!
Jester and Caduceus almost judgy convo was actually fascinating to me, because it kinda highlighted one of my favorite things about Beau in that she breaks the norms arounf sexualy agency that you usually see with female charecters. She’s an action movie protag, casually banging hot ladies and hiring sex workers, and she’s celebrated for it like you would celebrate that behavior in james bond! I don’t know if I’ve ever seen a female character that does that before.
I could talk about Caleb and Nott’s conversation here for fucking hours, and I think I’m gonna actually do a whole separate post about it so this doesn’t get too long. Why is every interaction they have just the most poignant beautiful incredible moment ever committed to film?  What did the world do to deserve this? Nothing. We do not deserve them. 
Fjord getting his powers back and celebrating and the callback to Nott turning into a tiny Fjord and Eldritch Blaaaaaaayyyst returning and being wrapped up in seaweed and awkwardly objectified by Jester and Caduceus big goofy grin and all of it was such a joyful, hopeful note to end on! More than ever the Nein are feeling like a family, with all the wonderful messy things that entails, and I couldn’t be happier about it. I’m going to go watch Nott and Caleb and cry again.
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luna-loner · 4 years ago
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Kanzaki Yukiko Character Analysis
So yesterday, I saw @nuggxxt's post asking if anyone's done an analysis on their favorite characters. I've done one myself for Kanzaki, but never actually wrote it here. Then, I had a dream that I made an analysis here....guess that means subconsciously, I want to share my analysis. (Plus more Kanzaki content, yay!) 
Okay, I'll make that dream come true.
Note: Very long post. (Because once I start talking about best girl, I can’t seem to stop)
Kanzaki Yukiko
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Words fail to express how much I love this girl,so I’ll settle with a simple *chef’s kiss*
What’s intriguing is that in Episode 7, we actually get two Kanzakis:
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When we first got to meet Yukiko, we met the graceful and elegant class idol who has most boys fawning over her. A very kind and seemingly perfect girl.
But later in the episode, we see another, contrasting side: A rebellious gamer girl, albeit, in flashbacks only. Here, we realize that there’s more to Yukiko than meets the idea.
So the question on my mind was: Who’s the real Kanzaki Yukiko?
It was just one question that got me breaking down her character, scavenging for the tiniest of details, all just to get to know this girl.
Background:
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Yukiko comes from a conservative and high class family. She had a strict upbringing coupled with countless expectations from her lawyer father. 
We should note the kind of relationships she shares with her family members. Her older brother is kind to her, her grandmother was the one who introduced her to video games, and relationship with her mother is unknown. (In fact, barely anything is mentioned about her mother other than the fact she works at her husband’s law firm). 
So really, she only has a terrible relationship with her father.
At some point in her life, Yukiko’s grandmother fell ill and Yukiko was the one who tended to her until the end, and because of the grateful look she received from her, Yukiko became aspired to be nurse for the elderly.
However, her father had other plans for her. He wanted her to excel at school and earn a prestigious title. He actually wanted her to follow in his footsteps and become a lawyer. And since frivolity was frowned upon in their society, she had to hide her gamer side as it wasn’t suitable for a girl of her status. 
In her second year, she was unable to handle the pressure anymore. She wanted to run away from it all and be her own person, so what does she do?
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She changes her appearance and frequently visits arcades with complete disregard for her studies. That eventually landed her in E Class, and Yukiko does regret her actions, and rightfully so because, while reason for her rebellion is understandable, neglecting your studies is irresponsible. 
Generally, Yukiko is responsible, and a good example of that would be when she tended to her sick grandmother (presumably by herself). However, at the end of the day, she’s still young and bound to make mistakes. Ryuki mentioned that the photo he had of Yukiko is from last summer, meaning Yukiko was still 13 at the time (She was born in March, making her  one of the youngest in class).
After landing in E Class, she starts attending to her studies again and although she and rest of her class fail to reach the top 50 in the first trimester midterms, she is ranked 85th place, which is actually a good grade and would place her in C Class. (Each main campus class has 40 students, so the first 120 students are A, B, and C Class combined)
Also, she is among the best 5 in class on the girls’ side, right after Kataoka. Kayano and Korosensei mentioned how she is diligent and that’s demonstrated when puts together an itinerary all by herself and researches Gion.   
As she narrates her story to Kayano, we see the regret painted all over her face. At this point, she’s lost all hope, even saying she doesn’t know where she belongs anymore.
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“Be they in a clear stream or a muddy river, the fish who swim forward turn out the finest.” (Note: This is the actual quote from the sub)
Korosensei’s words were what Yukiko needed to break away from her guilt and depression. They made her realize that it doesn’t matter what happened in the past; what’s important is to keep on moving forward, and that’s exactly what she does later on in the series. 
Post-Kyoto
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For most part, Post-Kyoto Kanzaki remains the same, expect for a few things.
For starters, she is much more confident in herself and no longer cares what others think. She also gains the confidence to stand up to her father by flipping him off and stating she will become a nurse rather than a lawyer. 
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Her gamer side becomes public knowledge to the class. First, we see her happily playing in front of her friends in Episode 8. Next, Takebayashi gives her the code name “Mistress/Grandmaster Kanzaki” (Which according to @ansatsu-database​, is a reference to the famous gamer, Toshiyuki Takahashi.) Also, during the Civil War, Chiba remarks how she is a champion in an online war game. 
So, yeah, Yukiko grows much more comfortable in her own skin. We also see her grow stronger as demonstrated when she stood up to Takaoka even though she had seen how violent he truly is. We also saw how deadly she can be such as when she elegantly held up a pencil to Ren’s eye, and in both scenarios, she does it with an elegant smile.
My own thoughts:
Okay we are no longer in canon territory. Here, I’ll be talking about some of my theories and interpretations:
The first is Yukiko’s fashion style. When I first saw her gamer look, it made me wonder which kind of clothes is Yukiko truly comfortable in.
Looking back, that was a stupid question because the goddamn answer was in the roll book!
Irina notes how Yukiko is conscious about dressing up modestly and her tights are an essential part of her attire, be it her school uniform (Both winter and summer) or her street clothes.
Heck, in the first episode of season 2, Rio tells Irina if she wants to attract Karasuma, she needs to more “neatly dressed” just like Yukiko. 
So, why would she dress drastically different from her usual, neat style?
Here’s my theory, and it has to do with her line “I don’t know where I belong anymore”
Gamer girls have it rough. Everyone has their own idea of how a gamer girl “should be like”...how they should act...how they should look like....and if a girl doesn’t mean this criteria, then she’s simply not a  “real” gamer.
Yukiko, with her girly style and elegant demeanor would be considered the furthest thing from a “real” gamer. She probably felt the need to change her appearance (Maybe her personality as well, given that uncharacteristically hard look we saw on Ryuki’s phone) o fit into the gaming community. Plus, she wanted to run away from her prestigious lifestyle so by dressing differently, it was like she was separating herself from her family.  
Remember, Yukiko does mature after Kyoto, and she becomes more assertive (Even if it’s not shown that much), if she can flip off her strict father and no longer care about how others view her, then she can dress in whatever style she wants.
But she doesn’t, she still dresses elegantly and modestly. In fact, she doesn’t even bother changing her style anymore when she hits the arcades:
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She no longer feels the need to fit others’ idea of what a gamer girl should be. She’s a gamer girl no matter how she acts or dresses, and if someone’s got a problem with that....well, they can always step in ring against her.
Honestly, I feel like there’s a tendency to understatement her due to her soft, gentle appearance. I imagine she likes this since this gives her the element of surprise. Remember the Civil War? No one expected her of all people to score three kills, even being the first on Blue team to do so.
In the roll book, Karma feels like Yukiko is very confident in her gaming prowess, to the point, she feels like she’s better than everyone else. I’m not sure if it’s just Karma, or if Yukiko really is that confident (Maybe to the point of being consider arrogant?), but I think the latter is possible. Maybe she got a little too confident?
Conclusion:
Between the elegant class idol and the rebellious gamer girl, I feel like Kanzaki Yukiko is somewhere in between, though she seems to lean more towards the former.
She is the sweet girl we met early in Episode 7, but by no means does that make her weak. She’s mostly quiet, but can stand up to herself. She’s kind and compassionate, but can be deadly when she wants to be. But most importantly, she’s confident in herself and doesn’t care what others think.  
***
Honestly, I feel like I got carried away, but it can’t be helped, I just love this girl to death <3
Also, this is actually my first time doing a character analysis, so...I’m not sure if everything I mentioned was necessary. There were more things I wanted to talk about, but I wasn’t sure how relevant they are. Maybe it’s probably a good thing I didn’t put them because this is by far, the longest post I’ve ever written.
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phoenotopia · 4 years ago
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2020 August Update
For once, development has moved on time (sorta). I am happy to announce that the "Reveal and Launch" trailer for Phoenotopia Awakening will drop this morning at 9AM. And the game itself is set to launch for Nintendo Switch on August 20th.
You may recognize that August 20th is in fact the 6th year anniversary of the Flash game. I wasn't particularly aiming for this date - I actually wanted August 14th. It's like a minefield - even just one week offset forward or backward could put you into a crowded release slot. And you don't know how everyone's moving because they're also probably considering the same things. At some point you're locked in and you can't change course. In the end, I added 1 week to the time I wanted initially as an error buffer in case some things came up - which they did! So August 20 ended up being about just right for us and a neat coincidence to boot.
First half of July
The first half of July, I threw myself well into the PC port. The controls still need to be figured out, but we did make a lot of progress. I found out about a 3rd party library called "Rewired" which is all about supporting a multitude of different controllers, disconnects, reconnects, and so forth. It doesn't take us all the way there, but it did remove a lot of the headache involved.
There's still a lot of design involved concerning controller rebinding. For instance, how much of the controls do you expose and allow to be remapped? Technically, you could allow so much freedom that you can break the controls. One solution for that is to lock a portion of the keyboard to be unmappable and so you're never without controls that can remap a menu.
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(my solution was to have a lock screen that confirms you have the necessary inputs to at least return to the rebind menu and fix the controls should they ever be set in so bad a state)
There are also some things that a joypad can do that a keyboard can't, and vice versa. For instance, the control stick allows 360 degrees of movement and detects sensitivity. How much you push the control stick will determine whether Gail walks or jogs. However, the buttons on the keyboard do not have sensitivity - they're either all ON or all OFF. Thus, there's no way to "walk" if using a keyboard. I could add a separate "hold to walk" button to the keyboard but that introduces an incongruence between the joypad and the keyboard.
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(Rewired's interface for mapping keyboard and joypads. If a "hold to walk" action existed, it would only make sense for the keyboard column, but not the joypad column. Finding that perfect balance between joystick and keyboard will be a challenge.)
Another snag we've hit are button names. If using a Nintendo, Sony, or Microsoft controller, the Right Trigger is either going to be named ZR, R2, or RT. Rewired can be agnostic about joypads, which is great because it reduces the workload on my end, but the caveat is that buttons like this will simply be called "Right Trigger". (See that first image again). Not really elegant...
I can probably fix this after I've had more time to investigate. However, around this time I had to pause PC development, because the Switch version became unblocked and now required my full attention.
Second half of July
The 2nd half of July proved quite busy. As noted in my previous blog post, I thought the Switch version was on track and off my hands. Turns out there were a few more hurdles to clear, and the ball came back into my court, and it moved back and forth a few times. Luckily, the hurdles are really cleared now and we're set to release (August 20!). The specifics of this process are under NDA, so I won't go into details.
We also went around updating a bunch of the game's social media sites - facebook, twitter, youtube. The second half of July was also when we started acting in a PR capacity - we're combing websites and youtube channels and looking for people who look like they might want to cover Phoenotopia. This was fun! I used to read IGN daily over a decade ago (back when Matt and Fran ran the IGN Nintendo channel). Then college happened followed by early work life, and I wasn't able to follow videogames as much anymore. I didn't even have access to a TV for a few years. And I never found a new landing page after that, so combing for websites and youtube channels was a lot of fun. It was interesting to see how the landscape has changed, and the new depth and variety that exists.
We're set to send out a BUNCH of emails tomorrow. Will they catch? No idea... I think if I had 20 reviews on launch day on OpenCritic, I'd consider that a success. We'll see!
Fan Art 
This past month, we see a lot of fan artists cross Phoenotopia with other universes. Luckily, all universes I'm familiar with. I'm impressed by the creativity on display!
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First, what if Gail appeared as an enemy in Undertale? Glittering_Touch_904 depicts the scene. Gale, like Sans, has only one eye shining meaning she's about to dish out some serious pain. Nice! Definitely choose the Mercy option.
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R_Contagio answers the question of what would happen if Phoenotopia was depicted in the style of Limbo? And the answer is very pretty! I'm impressed by how everything is done with one color. Using a band of white to depict water, the creepy eyes on every creature, the patience in drawing each leaf... very impressive! I'd play this game!
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UnrealWorld_32 depicts a scene that asks what it would look like if Gale was still back in Panselo when the invasion happens :D I'm impressed by the use of colors - they look like they could come from the game itself! I think it wouldn't be a fair fight. For the invader.
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A rare scene, Didi depicts Gail, hammer at the ready, approaching a dreaded Phoenix Pod. We get lots of depictions of 66, but rarely of the pod itself! In the Flash game, we skirt around how the pod opens by having it opened off-screen, so it's nice to see the pod up close. The mystery remains... how does it open?
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Another crossover of Phoenotopia and the Shrek universe - this "Shrale" is drawn by Firanka. I'm impressed by the use of colors - dominant use of red garb contrasts well with her green skin. She kinda looks like a grumpy Namekian. Hah hah. What is she annoyed at? 
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Maybe this little running Gail underfoot (also drawn by Firanka)
Coming Up
We'll continue acting in a PR capacity leading up to the game's release. When the game finally does launch on Switch, I suspect I'll become swamped handling bug reports. When the flash game launched, I remember being swamped for 3 weeks straight! Day in, day out, fixing bugs. I suspect it'll be the same with Phoenotopia: Awakening, but to a heightened degree. 
Regardless, we'll post an update on the state of ourselves at the end of September. Even if it's only a small one. Until then!
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everwitch-magiks · 4 years ago
Text
dance with somebody (ch. 13)
start from ch. 1 | back to ch. 12
They don't win.
It’s not their first loss nor anywhere near their worst, but the team is still predictably subdued as they pile back into the locker room. Whiskey makes for his stall and slumps into it, closing his eyes and allowing himself one minute to just breathe, and think of nothing. Absolutely nothing.
Then he gets back up, and crosses the room.
“Pips. Hey, Pips.”
Pips, preoccupied with slowly and methodically unlacing his skates, barely looks up.
“Hey,” Whiskey repeats, his tone a little gentler. “Good shot.”
Pips shrugs.
“Great angle,” Whiskey continues patiently. “Good call.”
“Would’ve been,” Pips mumbles. “If I hadn’t missed.”
“It was a great angle.” Whiskey’s tone is firm. “Yale’s got a killer defense, you know they do. We all knew this would be a tough one. But we almost had it – we could’ve won – and if we’d won it would’ve been because we played good, solid hockey, we stuck to our strategy and it really worked. I honestly think this is one of the best games we’ve played, this season.”
“Easy for you to say,” Pips points out, his tone still a little quiet. “Nice goal, by the way.”
Whiskey pauses for a moment. Pips is right – it was a nice goal. Maybe even the kind of goal that would’ve still been on Whiskey’s mind, last season, whether or not Samwell had won or lost in the end. This year, Whiskey can’t say he’s been as focused on his own achievements as he once used to be. Or maybe, it’s just become more difficult to separate the idea of his own progress from the progress they make as a team.
“I’d never have scored that goal without the assist from Jader,” Whiskey points out. “Which you set up, as I recall – beautiful pass, there. We should go over that sequence again at practice, see if we can make it into a new play.”
Pips shrugs.
“We still lost, in the end,” he reminds Whiskey, as if Whiskey might somehow have forgotten. Still, he sounds significantly less shattered. “This sucks. I’m so exhausted, I could sleep for a week.”
“How about you shower, first,” Whiskey suggests firmly. “Come on. We still have the kegster.”
Pips makes a face that’s somewhere right in between a frown and a grimace.
“Remember, you’re not allowed at post-keg breakfast unless you actually come to the kegster,” Whiskey makes up, perhaps a little bit too quickly. “And I’m baking, so. You kind of have to come.”
“Not sure if I’ve ever seen that in the bylaws,” Pips chirps back, without any real bite. “You making scones?”
“I fucking hope so, since I literally can’t bake anything else.”
“Ugh. Fine, then.” Pips’s expression changes into something that isn’t not a smile. “Now leave me alone so I can actually shower.”
Whiskey smiles back, relieved.
He straightens up, and looks around. The rest of the team still seems to be in varying stages of grief. Dex is across the room caught up in a quiet conversation with Louis, his expression predictably earnest – he looks up just long enough to catch Whiskey’s eye and jerk his head in Joyo’s general direction, probably because Joyo looks like he’s about to be fucking sick.
Whiskey spares a second to offer Dex a single nod. Then he goes.
Much, much later, Whiskey finally makes it out of the locker room.
Technically speaking, he isn’t late. Because thankfully, he did have the sense to inform Miguel that it might take him a little while before they could meet up, after the game. Still, Miguel probably didn’t expect a little while to equal almost two hours.
Maybe it’s just as well, Whiskey thinks miserably. Maybe he's been pathetically nervous all week about taking a boy to the post-game kegster for absolutely no reason at all.
A little out of breath, Whiskey half-jogs the last few steps down the corridor before finally pushing the door open, stepping into the night. Their agreed-upon meeting place is just around the corner. As Whiskey makes the turn, he fully expects to find it completely empty.
It’s not.
Miguel is sitting cross-legged on the steps to the side entrance of Faber. He’s typing something on his phone, his fingers moving rapidly, which is why he hasn’t seemed to notice Whiskey’s presence just yet. He looks… Really pretty. Almost more so than usually.
Whiskey pauses for a moment.
It feels more than a little bit surreal, now that the moment is finally here. This is actually happening. Miguel has waited for him, all this time, and any minute now Whiskey will go over to him, and say hi, and then he’ll-
Miguel looks up.
Whiskey’s breath catches as their eyes meet.
Immediately, Miguel gets to his feet.
“Hey.”
“Hi.” Whiskey manages a few steps forward. There. He can totally do this. “I’m so sorry I took so long.”
“No, no, it’s fine.” Miguel shifts his feet. He’s smiling a little, in a way that makes him look uncharacteristically shy. “I’m not sure what the protocol is for when you play super well but don’t actually win… Congratulations is probably wrong, but that goal? Was seriously awesome.”
“Thanks.” Whiskey clears his throat. He’s not sure what the protocol is for any of this. “Um. Should we…?”
“Yeah, yes.” Miguel sticks his hands in his pockets. “D’you… It’s this way, right? The hockey frat.”
“The Haus,” Whiskey corrects him automatically. “Yeah. Let’s go.”
Miguel continues to chat about the game as they walk, bringing up details about Whiskey's playing that are specific enough for Whiskey to wonder if Miguel has watched any of the other players much at all. It’s kind of sweet, in a way that Whiskey hasn't been sure if he has any reason to expect, tonight.
Because it's not like Whiskey actually knows whether or not Miguel thinks of this as a date. Whether or not Miguel even wants it to be.
When they get there, the kegster seems to be nearing full swing.
Whiskey gets them each a cup of tub juice, which Miguel has several intrigued questions about, and that conversation carries them inside. Without any real plan, Whiskey leads Miguel into the kitchen. The volume is a little less unbearable there, and Whiskey is nowhere near ready to be faced with a dance floor just yet.
They say hello to Tango and Louis, who both appear almost disappointingly unfaced when Whiskey introduces Miguel. Still, when Dex looks up from his pie dough long enough to spare them a glance, Whiskey isn't entirely comfortable with how Dex’s eyes dart curiously between Whiskey and Miguel, either.
"This is by far the nicest frat house I've ever been to." Miguel sips his tub juice, his gaze moving from the colorful curtains to the potted plants on the windowsill. "You have to tell me your secret. D'you lot have a housekeeper cooped up in the basement, or something?"
"Not a housekeeper, exactly," Whiskey says, grinning slightly. "But he does actually live in the basement."
"Hey!" Dex protests cheerfully. "I'll have you know Bitty called my bungalow a five-star resort."
"Was that before or after you installed the jacuzzi?" Tango asks.
Miguel catches Whiskey's eyes, his eyebrows raised.
"No, really." Whiskey shrugs. "Dex built a bungalow in the basement. With a jacuzzi."
"Right. Suddenly, I'm not as impressed by the houseplants." Miguel smiles. "Who's Bitty?"
"Oh, he was our captain last year," Louis tells him. "Solid dude. And of course the first out NCAA men’s hockey captain. Hey, Dex, does that make you the second?"
"Dunno, there's this dude in Colorado who came out around the same time." Dex shrugs. "And there's out players in lots of places, this year."
"As there should be." Tango raises his can of beer, grinning. "Here's to us, blazing the trail as the gayest NCAA team there is!"
Whiskey shakes his head, smiling a little as he takes a drink with the rest of them. Miguel meets his eyes again over the top of his cup. His expression is somewhat difficult to read – he looks both curious and, for some reason, a little doubtful.
"I never really got why Bitty gave you his dibs," Tango tells Whiskey, before Miguel has the chance to ask anything else. "Obviously, super well deserved. I just didn't think you two were ever that close."
It's just like Tango, to be asking a question even when he technically isn't.
"Dibs?" Miguel repeats with interest.
"His room," Whiskey says quickly. "I got Bitty's room, when he moved out." He turns towards Tango. "I don't know. We had some good conversations, I guess."
"Well, then that must've..." Tango begins, then stops. He grins. "Hey. That's the song, isn't it?"
As if on cue, Ford bursts through the door.
"Legends only!" she hollers, grinning happily towards Tango and Whiskey before noticing Miguel's presence between them. "Oh. Hello, there."
"Ford, this is Miguel, we’re.... He's in my class, and-"
"Yes, great, we can all meet later. Now come on." Ford gestures wildly towards the living room. "We have to dance!"
They pile out of the kitchen, Miguel sticking close to Whiskey. Thankfully, he looks mostly amused, as opposed to completely and utterly panicked. Whiskey wishes he could say the same for himself.
It's not too bad, at first. I wanna dance with somebody has been the song of their trio for a while, now – Whiskey can’t quite pinpoint when exactly that happened, but that doesn’t make it any less true – and so it’s not the first time he’s found himself in the middle of the Haus dance floor making himself look ridiculous next to Ford and Tango. He’s done this before, and it’s not so different with Miguel right there beside him, smiling and moving to the music. If anything, it’s a little better. A little more.
The next song is different.
It’s still up-tempo, thank God, and they all keep dancing, but there’s something about the sound of this song, or maybe the lyrics, that makes Whiskey look over towards Miguel a lot more. Surprisingly, Miguel is looking at him too. Miguel is looking at Whiskey a whole fucking lot. Maybe he’s been, the whole time since they got to the Haus – or maybe, if Whiskey thinks about it, Miguel has kind of been paying close attention to him for a lot longer than that.
Out of the corner of his eye, Whiskey sees Dex pull Nursey into a kiss. Across the room, Joyo is stepping into Jader’s personal space without any hesitation, and then they’re both disappearing out of the Haus, their hands loosely intertwined. There’s nothing holding me back croons the singer on the track, his voice raw and hungry and desperate, and all of a sudden, Whiskey wants to scream.
He needs to get out of there.
“Hey,” he says, getting Miguel’s attention – not that he didn’t have it, already. “D’you want-”
“Yeah.” Miguel doesn’t even wait for Whiskey to finish the sentence. “Sure. Sounds good.”
“Okay.” Whiskey breathes, in and out. “Okay. This way.”
He leads Miguel through the crowd, out into the hallway and up the stairs. Before he can think too much about it, they’re stepping into Whiskey’s bedroom. Unfortunately, the state of it is truly a testament to the fact that Whiskey never imagined tonight playing out quite like this.
“Man, I wish I didn't share a dorm room.” Miguel is looking around himself, a little curiously. He doesn’t seem to mind the unmade bed or the dirty laundry discarded in various places. “I’m hoping to move into the water polo frat, next semester – we don’t have a dibs system, so there’s basically just a list, and…”
Miguel trails off. He’s looking at Whiskey, who’s sitting on the edge of his bed, still struggling to keep his breaths even.
“Hey,” Miguel says gently. “You okay?”
“Yeah,” Whiskey manages, before shaking his head. “No. Not really.”
“Okay.” Miguel shifts his feet. “D’you… Should I go?”
“No,” Whiskey says immediately. He looks up at Miguel, his mind suddenly a little clearer. “No, I’m… I’d like it if you stayed. Please.”
Miguel studies his expression for a moment, biting his lower lip, and all of a sudden it seems like he finds what he’s been looking for all this time. He takes a step forward, then another, until he’s slowly walked all the way over to Whiskey. Carefully, and very deliberately, he reaches out to gently trace his fingertips across Whiskey’s cheek.
“I’m not reading this wrong, am I?” he asks, his tone quiet. “Whiskey. Please say something.”
Whiskey takes a steadying breath.
“You’re exactly right,” he admits, his voice coming out rougher than he expected. “Exactly right. Miguel, I’m… I want-”
“Okay,” Miguel breathes out. “Okay. Good.”
Then he leans in.
It’s a wonderful kiss, soft and languid and unhurried, and Whiskey lets his eyes fall shut. He can’t believe that this is actually happening. Can’t believe how he ever got so lucky.
There’s a noise from the stairs, and then someone passes by out in the hallway. Whiskey pulls back, abruptly.
“I’m not out,” he says hurriedly.
Miguel blinks.
“Oh,” he says, clearly startled. “Okay, that’s… Okay.”
“Can I…” Whiskey licks his lips. “Can I close the door?”
“Yeah. Of course.”
Quickly, Whiskey crosses the room and closes the door. Then he turns around. Miguel sits down in the space Whiskey just vacated, his expression a little confused.
The moment has passed.
Whiskey pulls out his desk chair and sinks down into it.
“I’m sorry,” he adds, even though he’s not sure what good it’ll do. Still, it’s the truth. “I’m so sorry that I’m not… That we can’t just-”
“No. Stop.” Miguel’s tone is firm. “You’ve done nothing wrong. Obviously, you’re not required to be out. It’s hardly mandatory.”
“It would make things easier,” Whiskey argues weakly.
“Maybe, yeah.” Miguel shrugs. He smiles a little. “This actually explains so much.”
“I’m so sorry,” Whiskey repeats, then continues before Miguel can protest again. “Are you, uh. Are you out?”
“Yeah. I came out at the end of last semester.” Miguel shrugs again. “I’m the only one on the water polo team, but they’ve all been very cool about it. Maybe not quite as cool as your team, but that’s kind of asking for a lot, isn’t it?”
“Samwell Men’s Hockey is a special place,” Whiskey agrees. It doesn’t make him feel any less guilty. “I’m just… I don’t know, if…”
Whiskey trails off. He’s not even sure what he’s trying to say.
“Okay,” Miguel says calmly. He tilts his head, his expression shifting into something a little less hesitant. “So.”
There’s something in his tone that Whiskey can’t quite place. He’s never been so confused by a single syllable, before.
“So,” Miguel repeats, a little more firmly. “Does this mean kissing’s off the table, or…?”
Whiskey stares at him.
“No,” he says, at least five seconds too late. “No, that’s… You still want to?”
“Uh, yes?” Miguel grins sheepishly. “I mean, only if you do, too. No pressure. We can just chill, or whatever."
“Um.” Whiskey licks his lips. “No, I’m… I’d actually really like that.”
Miguel's grin widens, just a bit.
Then he gets up, and quickly makes his way over.
ch. 14
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judediangelo75 · 4 years ago
Text
Under the Celestial Lights
Hi everyone! First I would like to thank you guys for my first post for the TalbottxMC fandom. I appreciate it a lot. So this is my second contribution, this time covering the Celestial Ball. 
As you all already know, Talbott is not option (tragic I know) so this is gonna be a hint of a love triangle situation. Playing the game, I did go with Andre because I found him to be rather sweet (and cute). It was either him or Barnaby, sue me. But I pick our favorite style wizard.
I would entertain my MC liking Andre as a bit, but her endgame is Talbott. And she feels terrible for having to choose and breaking someone’s heart in that process. She doesn’t like to hurt anyone she considers a good friend.
Also this is featuring my best friend in this story, we’re co-writing our Hogwarts experience from the game.
So here it is, my version of the Celestial Ball featuring our favorite bird boy, Talbott Winger. Hope you all like it!
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(Talbott Winger)
The Celestial Ball.
Something that caused a stir in the student population at Hogwarts. Where everyone seems to be anxious on what they will wear and who their guest will be as they'll dance the night away.
Not my scene.
Or so I thought before I saw her.
On Andre's arm was my secret crush. Judith Harris.
If I thought she looked beautiful before, she was absolutely stunning now...
If I were in my human form, I would most definitely be blushing. The dress seem to be made just to fit her and her alone. Red and gold complimenting her skin and eyes. Even the slit of the dress that showed off her leg did funny things to me. Her dark brown hair styled in curls flowing around her shoulders and upper back. Her gold eyes were outlined in black, making her eyes sharp and enticing. The dark brown, nearly black, shadow added depth to her eyes. Her lips looked soft and a bit shiny.
Andre looked like he was walking on air, a hint of a blush can found on his cheeks paired with the biggest smile on his face. He gazed at Judith with a soft lovesick expression.
'Lucky bloke...' I mentally huffed as I shifted in my little corner by the windows. I didn't even plan on going to the Ball but after a certain conversation with Judith early this morning.
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"Hey Talbott..." I glanced at the Hufflepuff sitting next to me. After breakfast in the Great Hall, Judith decided to join me in my hiding spot in the Courtyard.
"Yes, Judith," I asked. On the way here, she seemed to thinking about something.
"I was wondering... you plan on going to the Ball?" I rolled my eyes.
"I see no real point to go. Sure, there are people I know that'll be there, but it's not like they're looking to spend time with the weird looking loner. Plus, it's not my scene to begin with," I shrugged. I didn't notice a crestfallen expression on Judith's face.
"O-Oh... Just wondering..." I turned to the Hufflepuff who was facing the opposite direction.
"I'm going. I'm sure it'll be fun..." I arched at brow.
"You going with a guest?"
"No one asked me. I guess I'm going to be third wheeling Brooke and Penny. No wizard would want me as their guest..." I frowned. I would want her to be my guest. I opened my mouth to say something but the girl abruptly stood up.
"I got to go, I'm pretty sure getting ready for the Ball will take forever. Might as well and get a head start. I'll... I'll see you around, Talbott..." were her final words before walking back into the castle. I was left alone in the quiet Courtyard, feeling like I ruined something...
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Turns out Judith did find a guest, but her eyes didn't hold it's usual spark. Whenever she was alone, I notice the look on her face. Her eyes were half lidded, it almost made her eyes enticing. But by closer inspection, her eyes looked slightly clouded and dazed. Like she wasn't truly present. She would look outside, her expression wistful before morphing to a smile when one of her friends or Andre approach her. But I know what I saw.
A look I've seen in our long classes. A look that reads she rather be somewhere else.
Or maybe in this case, with someone else...
"Heyyyyyy Talbott~" I blinked as I turned to Brooke, who was now casually leaning against the windowsill. She looked amazing, I wouldn't be surprised if she was the master mind behind her and her best friend's outfits. But that's not what I wondering about.
Just how did she see me and why is she talking to me...
"So I noticed you here all by your lonesome so I decided to come keep you company with awhile." I detect a bit of lying in that statement. I blinked at her unimpressed.
"Hey! What's with that look? I can't check up on one of my friends?" I don't know, can you? I gave her a head tilt as answer. She rolled my eyes.
"Why can I tell that you're being sarcastic with me right now?" Maybe because I am. She sighed, exasperated.
"Alright, alright. So I have a bit of an ulterior motive here, but it's nothing bad. I promise!" If I could raise a brow at her, I would. I simply sat there, waiting for her to continue.
"So I know that you fucked up, but I'm here to help you..." I flapped my wings, slightly bewildered. What was that suppose to mean? The girl rolled her eyes.
"I promised I wouldn't interfere too much but I can push you in the right direction..." I still not following completely...
"The Ball will be over soon and I wouldn't stand to see my best friend sulk any longer! So here's the plan: I gonna convince Judith to help me with something and I separate her from Andre for little while. You're gonna be hiding out in the Courtyard. While Judith is "helping" me, I gonna go back to the Great Hall and you'll make your grand entrance. I think a dance with you will make her night ten times better. You got all that, bird boy?" I simply turned around and flew out of the open window behind me.
I guess a quick stop to my room wouldn't hurt...
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(Judith Harris)
I'm ready to just crash in my bed right now. I'm over it.
Now don't get me wrong, I'm happy to be at the Celestial Ball. After all this timing planning, it great to see that it was all worth it. Though one detail that just made me see dim colors.
I wasn't with the person I wanted to go with.
I have no clue where I possibly got the idea that Talbott would be interested in me and would go to the Ball with me. Once I heard that he wasn't going, I just mentally gave up and walked away before I could make a bigger fool of myself. I was internally wallowing in my self pity when I unknowingly bumped into Andre.
The boy seem anxious for whatever reason. I softly asked the style wizard if everything was okay. And that's when he shyly asked me if I was going to the Ball with anyone. Still kinda down about how the situation played out with Talbott, I told the stylish Ravenclaw no. Perking up a bit, he asked if I would like to go with him.
The silence that ensued was deafening. I meant what I said that I doubt any wizard would consider asking me to be their guest to the Ball. Look at the universe proving me wrong and shit. I shyly accepted Andre's offer. We're going as friends.
The universe was partially laughing at me.
I was enjoying my time with Andre, don't get me wrong. He's the definition of a gentleman. Making sure that I was okay, getting me drinks or little snacks if I needed it, showering me in compliments. Everything.
And I admit, he looked rather handsome tonight. The lights bringing out a shine in those brown eyes that never seem to leave me. Even when I was in his arms for a particular slow dance, he looked down at me with a fond expression. The way his hand was holding my own and the way its twin held by the curve of my waist was rather... intimate. The way he spoke is low hush tones as we quietly spoke during our dance felt private. For the life of me, I couldn't stop blushing because of how being that close to him made me feel. The dance was rather sweet but I knew my heart wasn't in it, which made me feel a bit guilty.
His arms weren't the ones I wanted to be in.
His brown eyes weren't the eyes I wanted looking at me with adoration and shy affection.
Andre wasn't the one I wanted to be with.
I consider him to be a good friend, an amazing mate at that. But that's as far as I'll ever see him.
I let out a soft sigh, gazing out one of the windows of the Great Hall. I wonder how Talbott is spending his night. I felt someone grab my hand, bringing me out of my thoughts.
"I brought you some more punch, Judith," Andre said, holding a goblet in his other hand. I gave him a small smile.
"Thank you, Andre..." Taking the goblet, I drank the cool beverage. Shit, I need it. With trying to help Brooke with her chaotic love life and making sure a jealous Penny doesn't rip Diego a new one, I deserve a small breather. Especially when I had to steal Diego away temporarily for a dance. Diego was a hint to overzealous about this and didn't hesitate to sweep me across the dance floor. Just as I was regretting my decisions in life when Diego talked about a possible "date", Brooke stepped in and saved my ass. I was surprised I was able to dart away so quickly in heels.
Needless to say, I need a little something to relax me.
"Heyyyyy Judith~" Oh for crying out loud, what now? I side eyed my best friend as she gave me a guileless smile.
"What did you do this time," I asked. Brooke looked at me slightly offended.
"Psh, me?! I didn't do any-" I gave her a pointed look. She had the decency to look embarrassed.
"It's nothing bad, I was wondering if you can help me find my earring..." Looking closer, I noticed that one of her clip on dragon earrings was indeed missing.
"How the heck did you manage to lose it," I asked, confused.
"I went to the Courtyard to get some air because it was getting hot in here and it must've fallen off my ear." I raised a brow.
"Wouldn't you have felt it come off? Plus, isn't it metal? So you would've heard it hit the ground," I pointed out.
"I was wondering around and was lost in my thoughts, Judith. You know I wouldn't be paying attention like that," she said with an eye roll.
"But you should've been able to find it, you do have sharp eyesight thanks to your glasses," I hinted. The girl was an avian Animagus. She should have ridiculously good eyesight.
"I must've been so much in a panic looking for it, I gonna need a second pair of eyes."
"But-"
"Oh my gosh, Judith. Are you gonna help me or not?!" I sighed and nodded to my best friend. I turned to Andre, who was smirking down at me.
"The Sorting Hat certainly was right about you having the qualities to be a Ravenclaw, Judith," he said. I rolled my eyes and let out a soft chuckle.
"But I'm not. I just tend to think about certain things more. I'll be back later..." Andre nodded, taking my hand and kissing the back of it. I was a little stunned, even as Brooke quickly dragged me to the Courtyard.
Oh Andre, why must you make this difficult?
"I'm gonna look at this side of the Courtyard and you'll look over there? Alright," Brooke said as she walked over to one end of the Courtyard. I rolled my eyes. Okay, I guess. I casted Lumos and began to search for the earring. After awhile, I came up with nothing.
"Brooke, I can't find the damn thing, you sure you dropped it out here?"
"Hello Judith..." ...that's not Brooke...
I slowly turned to find myself looking into red eyes. I felt my heart stall in my chest for a few moments.
"T-Talbott?! What are you doing here," I asked, my face felt like it was burning. The quiet Ravenclaw boy sheepishly rubbed the back of his neck, looking slightly unsure of himself.
"I-I... um... I'm actually here to see you..."
"R-really," I asked shyly. Sugar Honey Ice Tea, is this really happening right now? Talbott stepped closer and held my right hand, tying something around my wrist. I looked closer and blushed.
A red camellia with a gold ribbon...
You're a flame in my heart...
Do. Not. Faint.
"I know I said I didn't want to go to the Ball, b-but... I was wondering if you're willing to spare me a dance," he whispered. I looked into his eyes. His red eyes screamed his fear... but whispered his hope. My heart was jack hammering against my ribcage as I made my decision.
"I-I... I would love to dance with you..." Talbott gave me a small smile, relief washing over his features. That's when I took a moment to study him. Surprisingly, he wasn't in his class robes. His usual black slacks and dress shoes were present, but a red short sleeve dress shirt with gold tribal designs on his right side took the place of his usual vest and robe.
Has he always been this handsome?
Stupid question, yes he has been. Dear Gods, help me...
His hand slipped into my own as he led me to the middle of Courtyard. I felt my heart race as he paused to look at me. I suddenly became self conscious.
"W-what? Is there something on my face," I asked shyly. Talbott shook his head and let out a shaky sigh.
"N-no... I just... you look stunning tonight, Judith... I almost can't believe that you agreed to do this with me..." Mind if I swoon right now?
"T-thank you, Talbott... and if I can be honest right now..." I took a deep breath, my heart just threatening to make me pass out right now. Talbott's red eyes staring into my own.
"I-I-I... I actually wanted to go to the Ball with you," I confessed. Talbott froze, for a second I thought he forget to breathe. He let out a low chuckle and dropped his head.
"No wonder she said I fucked up... because I did," he mumbled, running his fingers through his hair. I blushed a bit at the sight of him looking slightly disheveled. But I picked up on what he said and mentally slapped my forehead.
Brooke...
As much as I wanna find her and shake her stupid...
She did give me an opportunity...
I reached up, taking the Ravenclaw's face in between my hands so he could look at me.
"Hey, that doesn't matter right now. We're here, aren't we? So let's make the most of it," I whispered. Talbott bit his lip before nodding. One hand found the small of my back while it's twin held my right hand. I rested my remaining hand on his shoulder, stepping closer.
Why does this feel so familiar...
"There isn't any real music for us to dance to," I pointed out. The boy smiled at me.
"I know a song... from my childhood... something my parents use to dance to. I'll share with you one day, but for right now, do you trust me," he asked, looking slightly unsure of himself. I squeezed his hand.
"I trust you, Talbott..." That was all he needed.
https://www.youtube.com/watch?v=c7JXLczaxJs
Talbott led the dance. It was surprisingly slow in the beginning but picking up speed and fluidity as the song played in Talbott's head. Even more surprisingly, how I was able to keep up with him and never heard the melody. I could only imagine seeing Talbott as a little boy, sitting and watching his parents dance the same way he is now...
With me, of all people...
I snapped out of my thoughts as I felt him release my hand in favor of the holding the curve of my waist. I instinctively gripped both his shoulders and he picked me and spun me around. I couldn't help the carefree laughter that escaped me. The warmth the bubbled within my heart spread throughout my body as I looked down at him. This moment...
His eyes were shining bright under the moon light, shadowed by his dark lashes. His full lips spread into a small smile, but something about this smile was different.
It held a level of warmth and sincerity.
Fondness and affection.
Shyness and caution.
His expression spoke of emotion I wouldn't dare to name aloud. Talbott has been alone for a good portion of his life, for him to lo...
Me?
I didn't dare put any hope on it, in case I was wrong. I don't wish to be on the receiving end of a broken heart. I've seen it happened to Brooke, and I don't think I ready to face such a thing myself.
Talbott set me down, resuming our initial position and continuing our dance.
"I've never known you to be playful, Talbott," I chuckled as gazed into those captivating red eyes. He smirked at me.
"There are many things you don't know about me, Judith," he said, spinning me under his arm. I let out a laugh.
"'Tis true, Mr. Winger. You are a Keeper of Secrets, everything hidden away under an cold lock," I teased as I found myself back in his arms. The hand on my back pressed me closer to him and for a split second I almost forgot how to breathe.
"You may be on to something, Miss Harris... maybe you hold the key to that lock..." I-
I didn't get the chance to reply as Talbott braced his arm around me, dipping me with surprising grace. Time seem to slow down as he pulled me back up, both of us spinning around with grace and poise. We slowed to a stop. I felt him release my hand to find my waist yet again, pulling me closer. Both my hands pressed against his chest, leaning into him. Neither of us spoke, simply taking in the moment. Our faces were surprisingly close, our eyes half lid as we silently stared at each other.
Red and gold...
I took a deep breath, the scent of his cologne, which reminds the crisp morning air in the forest. My eyes fluttered dainty as I felt my knees weaken. Talbott's grip tighten on me, keeping me upright.
"Talbott..." came my breathless whisper.
"Yes, Judith," he whispered back. I don't know what came over me. Maybe because of the adrenaline from our dance. Maybe it was because of the comforting scent of his cologne that was just so him. Maybe it's because of how I'm noticing how dashingly handsome the loner Ravenclaw boy was, especially until the mystical moonlight.
Maybe it's because I like him more than I'm willing to admit at this current point in time...
I leaned in and pressed a chaste kiss on his cheek. I heard his breath hitch but he didn't push me away. I let myself to linger for a few moments, longer than necessary. I didn't want to part with him so soon, but I knew I had to go back to the Ball and Andre...
I pulled away, giving the blushing boy a smile.
"Thank you for the dance, Talbott... you made my night..." Talbott returned the smile.
"Anything for you, Judith. I know you have to go back but..." he took one of my right hand, kissing my knuckles while he looked into my eyes.
"Goodnight, little bird. Sweet dreams," he said softly. If he keeps this up, I'm gonna swoon for real...
"Goodnight, Talbott. Sweet dreams," I softly replied. I slowly began to walk away, our hands lingering until I was too far away to hold on anymore. As I approached the entrance of the castle, I glanced over my shoulder. The aloof Ravenclaw graced me with one last smile before transforming into his massive Golden Eagle and taking off. I sighed, gazing at the flower around my wrist before holding it close over my heart.
What a night under the Celestial Lights...
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diyeoracha · 5 years ago
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IwaOi Master Fic Rec List (50+ Fics)
Hello! In celebration accumulating over 190+ bookmarks on my AO3 account featuring IwaOi and Iwaizumi coming back into the manga (and for his (almost) birthday), I decided to create a masterlist of all of my favorite fanfictions in order to keep myself organized as well as contributing to more traffic on those works! I decided to split the works up by my own self-imposed genres, such as angst, coming-of-age (or the childhood-friends-to-lovers trope that we all love which depicts how their relationship changes as they grow up and will mostly be canon-compliant), and alternate universe. With the revival of Iwaizumi in the manga, alternate universes will be broken down into adulting AU where he and Oikawa’s diverge differs from in canon and actual, legit AU where there’s basically no volleyball.
I’ll include the title, link, word count, fic summary, and my own commentary (mostly for my own personal entertainment). While the AO3 fandom has been going strong since 2014, I personally have only been reading IwaOi fics for about 3 months, so I will most likely be recommending some cult-favorites, especially since I’ve been reading my fics by sorting through the tag with the most kudos.
My absolute favorites (or the ones where I personally push onto my IRL haikyuu friends) will be denoted with ♡ in increments of 1-3 with 3 ♡ being an absolute must-read. Fics marked with a * indicate that Iwaizumi or Oikawa or both are professional athletes because that’s honestly my Favorite Trope. This is incomplete as I got distracted while re-reading a lot of these and have only gone through half of my bookmarks, but feel free to check my own page here for the rest of them! This took me about 9 days to compile (aka this was in my drafts for about 9 days) but I do hope you guys enjoy reading these and leave comments and kudos!
Adulting AU 
*♡♡Thirty Years and Change (the Games of the XXXIII Olympiad)
Word count: 19k
Summary: It’s July 10th, 2024, and Oikawa Tooru is an Olympian. His smiling face airs on an NHK promo every 45 seconds. He’s captain of the national men’s volleyball team, reigning star of the professional leagues, and he hasn't spoken to Iwaizumi Hajime in two years.
Thoughts: THIS IS IT. THIS FIC IS GOD TIER. They’ve been separated but now are falling back into old habits and there’s a confession on the line? Akaashi is in here and he’s pretty funny. I reread this all the time.
*♡♡♡the courtship ritual of the hercules beetle
Word count: 66k
Summary: Tooru is pretty sure he could manage the mating habits of a mosquito. It’s the mating habits of people he can’t seem to get right.
Thoughts: Absolutely the best IwaOi fic I’ve ever read. I’ve reread this about 4x and I always pay attention to a new sentence or detail that leaves me breathless. The characterization is pretty spot on, and I have to admit that this fic made me appreciate IwaOi a little more. I’ve cried countless times too. A cult-favorite but it doesn’t have nearly as many hits as it deserves.
♡days fall away
Word count: 17k
Summary: Except now he’s back home, so close to his old haunts and to Oikawa himself, and it's—weird.
Thoughts: They’ve separated for a bit but now they’re back in the same city and learning to be around each other again. Cue teasing from the biological and Seijoh family
it's been so long (nobody knows me the way you do)
Word count: 8k
Summary: Tooru hums, only half-listening. Somewhere along the way, Hajime’s palm has settled itself over the curve of Tooru’s cheek, thumb tracing over the line of his jaw.
Thoughts: They’re living together post-college feat. snapshots from their lives before getting together and their Seijoh team! It’s really soft but it manages a humorous tone as well.
Time
Word count: 5k
Summary: When they're twenty-three, their story only begins.
Thoughts: A piecewise fic told from Oikawa’s point of view. The tone is almost chatty but it really fits the pacing of the work as you get snippets and sentences of their relationship throughout the years
♡Almost a Stranger
Word count: 16k
Summary: Iwa-chan's leaving Japan. Tooru's not sure he can forgive him, but he's not going to admit his long-held feelings, either. A trip to Miyajima complicates everything.
Thoughts: They go on vacation right before Iwaizumi leaves Oikawa for a year. Oikawa ponders their relationship.
where fireflies never die
Word count: 4k
Summary: >>Oikawa: Hey Iwa-chan >>Oikawa: Did I ruin it?
Thoughts: Oikawa is a mangaka and basically writes his best selling series based off of him and Iwaizumi. This was pretty angsty ngl with a lot of introspection and second-guessing.
In the Business of Love
Word count: 22k
Summary: Meet Oikawa Tooru: He's a best-selling shoujo manga artist, a hardcore romantic and you won't believe where he's getting his lovey dovey fodder from...Enter Iwaizumi Hajime: He's Oikawa's best friend, a realist who also happens to be a wedding magazine writer despite not believing in romance...
Thoughts: Mangaka Oikawa but this is basically a rom-com lmao
Alternate Universe
Even Heroes (have the right to dream) 
Word count: 20k 
Summary: Oikawa Tooru, ace reporter of the superhero beat of Asahi Shimbun, hates superheroes. Or maybe he just hasn’t met the knight one yet. 
Thoughts: Superhero-hiding-his-identity-Iwaizumi and begrudging Oikawa? Sign me up. This fic spent a little more time on worldbuilding than eventual romance, but it is still absolutely unique and entertaining
The secret omega
Word count: 17k
Summary: Iwaizumi’s annoying as fuck best friend. Who absolutely, definitely, no matter what, cannot find out that Iwaizumi is an omega.
Thoughts: A/B/O dynamics where Iwa is the omega and Oikawa is the alpha. 90% plot building which is pretty nice.
Conquering the Great King
Word count: 105k
Summary: Oikawa's lips twitched into a smirk and he brought them hovering just over Iwaizumi's, "One time thing, Two time thing, what's it matter as long as it's not a Relationship thing?"
Thoughts: Malicious and flirtatious Oikawa meet immovable object Iwaizumi. They’re businessmen trying to navigate friends-with-benefits and love all at the same time. A+ sex scenes tbh. 
♡Infinite Risks
Word count: 8k
Summary: “It’s my fate,” Oikawa responds slowly. He’s crying.“It’s too lonely,” Iwaizumi’s heart sounded broken. “And I’m not there with you. Not really.”
Thoughts: Edge of Tomorrow AU!!!!! Please watch Edge of Tomorrow first because it’s truly a brilliant movie that I wholly enjoyed and this fic reflects that. This also made me really sad so Beware
*♡Something Like Us
Word count: 28k
Summary: Friends since childhood, Oikawa and Iwaizumi now live together, both playing for the National Team. It's no secret that athletes who are bonded perform better. So if the two of them happen to bond...It'd be for the good of the team, right?
Thoughts: ABO dynamics (and somewhat canon-compliant) as they’re roommates, on the national team, and try to navigate being “fake” mated while harboring feelings
And All the Prince’s Men
Word count: 65k
Summary: “Father only loves that which he owns, and I am the one thing that can never truly be his.”
Thoughts: Royal bastard son Oikawa and his servant Iwaizumi. An enthralling read and universe. The romance takes a secondary seat here as it focuses more on plot and world-building. 
♡long nights, no peace
Word count: 18k
Summary: It's the steady knowledge that Iwaizumi Hajime will always be someone that he can rely on, that no matter what the world throws at the two of them, they share in a piece of each other's soul.
Thoughts: Pacific Rim! AU. Otherwise known as my favorite types of AUs because they’re basically soulmates (platonic or not,, but they’re not platonic here)
♡(sing with me) A Song of Conquest and Fate
Word count: 26k
Summary: When Seijou receives a missive from Aobajousai to discuss a potential peace, its emperor Oikawa Tooru could not have foreseen the series of events that would follow.
Thoughts: Warring states/historical fantasy AU. The world building is amazing and this author has great control over her language use
Cotton Breathing
Word count: 13k
Summary: 
Thoughts: Long-distance and summer only but childhood friends Iwaoi!!! A dreamy summer piece and reading it almost makes me feel like I’m in a Studio Ghibli movie because of the mood it puts me in
Similar Creatures
Word count: 53k
Summary: "What's your name?" "Whatever you want it to be."(Or, Oikawa gets directions from an attractive stranger on a street corner.)
Thoughts: Iwaizumi is an escort and Oikawa needs a fancy date
Space
Word count: 44k
Summary: Tries not to think of his rooftop garden, or the apartment he used to inhabit, or Hajime’s broken expression on the night they whispered their goodbyes before Tooru’s launch, attempting to push it all to the back of his mind behind visions of this alien world terraformed
Thoughts: Oikawa’s in outerspace. They’re separated. This left me feeling pretty empty ngl.
♡here comes your man 
Word count: 8k
Summary: Iwa-chan, it reads, Have a good day today! Good luck! <3 <3 <3Suga chokes. It’s hard to imagine anyone calling the scowling and fierce Doctor Iwaizumi “Iwa-chan.” But marriage probably comes with all sorts of liberties.
Thoughts: Doctor AU where Iwaizumi and Oikawa’s relationship is pondered by Suga
In the Telling
Word count: 6k
Summary: Muggleborn Iwaizumi could not be less impressed with pureblood Oikawa Tooru.
Thoughts: Harry Potter AU where they’re in the same year and aren’t really friends but are also friends
♡♡The Loyalty of A Traitor
Word count: 76k
Summary: Iwaizumi Hajime was an undercover officer with a single objective: Infiltrate the Seijoh Syndicate of the Yakuza and tear them down from the inside out. His primary target was the boss, Oikawa Tooru. The job itself was simple enough, until Iwaizumi got in too deep and absconded not only from the mission, but from the city itself.
Thoughts: Oh fuck this was Good. Yakuza boss Oikawa???? Disgraced Iwaizumi??? Do they fall in love (again)?
and suddenly, we were traitors
Word count: 17k
Summary: "sorry, it's just... you’ve been amazingly kind to me these past few days. ...but i'm still not sure who you are.”
Thoughts: The amnesia fic this fandom needed
Trial by Fire
Word count: 78k
Summary: (lawyer!AU - in which Iwaizumi loves his objections, Oikawa is beautiful, and they have more chemistry than two opposing attorneys probably should.)
Thoughts: Hot
dear diary, i met a boy
Word count: 15k
Summary: Iwaizumi's first impression of his upstairs neighbor involves getting woken up at two in the morning to the sound of Oikawa singing along to trashy pop music. He'd thought it would get better, but it all just goes downhill from there.
Thoughts: Model Oikawa and salaryman Iwaizumi meet and try to make it work
on shipwreck shore
Word count: 8k
Summary: “I’m going to murder you in cold blood and feed you to the basilisks,” Iwaizumi says conversationally.“You can’t do that, I’m your boss,” Oikawa sings, positively sparkling. “Also we’re partners, which means,” he points at Iwaizumi and leans in, “you’re stuck with me.”
Thoughts: Detectives but they’re actually funny
♡Lockdown
Word count: 72k
Summary: Within the first few months of his stay, Oikawa gets caught up in a war between cellblocks, becomes a prime target, and must decide just how far he's willing to go to protect Iwaizumi Hajime.
Thoughts: Orange is the New Black AU!!! Im a sl*t for tatted Iwaizumi
an allegory of all the things we could’ve been
Word count: 16k
Summary: “I don’t know anything about some red string,” Iwaizumi murmurs into the cracks of Oikawa’s skin, “or even about lifetimes or fate. But no matter where you are, I’ll find you. Gods or otherwise.”
Thoughts: Reincarnation AU throughout the timelines. A good soft read that leaves you sort of empty
Angst
Timeless (We Have 30 Days)
Word count: 12k
Summary: Or AU where you're branded 50 days before you die. But Oikawa doesn't tell anyone so now there's only 30 days left.
Thoughts: Ahhhhhhhhh tears
the weight of water
Word count: 6k
Summary: “Again,” he says, the smallest tremor in his voice, and Oikawa blinks at him a moment before smiling, soft and sweet. “Iwa-chan,” he replies, and Iwaizumi closes his eyes. “Again.” “Iwa-chan.”
Thoughts: Death fic 
open when
Word count: 1k
Summary: Iwaizumi knew it was coming, but it still hurt. It still hurt when he opens one letter and drowns it in the tears he cannot keep at bay.
Thoughts: It takes only 1.6k words to make me cry
Canon Compliant/Coming-Of-Age
♡♡i sing the body electric
Word count: 8k
Summary: It was never part of the plan, falling in love with his best friend, but then again, most things in Iwaizumi’s life that involve Oikawa rarely unfold the way he thinks they will.
Thoughts: A beautifully introspective piece told from Iwaizumi’s point of view. It’s wholly intimate and it toes along the lines of pining and soft angst. It’s told in snippets from their lives growing up together. 
♡we can do better than that
Word count: 16k
Summary: Oikawa and Iwaizumi go on a road trip during the summer after their high school graduation. It doesn't go as expected, but maybe that's not such a bad thing after all.
Thoughts: There��s a lot of character analysis and it takes a step away from the casual banter they’re always portrayed to have and focuses on the intricacies of their relationship. The tone is almost a little more melancholy. (also they have to share a bed! trope)
♡when it starts to rain, they go inside
Word count: 33k
Summary: “Where?” starts Iwaizumi.“My parent’s old lakehouse, silly, didn’t you hear me the first time?”OR: Oikawa takes Iwaizumi to his lakehouse for two weeks, post-graduation.
Thoughts: Oh This Is It IwaOi stans. This fic really solidified my own headcanon for Oikawa (spoiler alert, OP isn’t too fond of Oikawa but she fleshes out his character and his idiosyncrasies so well that you can’t help but be drawn into all of his imperfection) and this fic respects Iwaizumi as well. It has absolutely great characterization and the fic ends on an ambiguous note. 
to be first, to be best
Word count: 26k
Summary: Hajime is apparently something of a masochist, and as he stares down at the tie-dyed AREA51 T-shirt in his hands, he thinks “I’m totally in love with this asshole, aren't I?”
Thoughts: College roommates trying to navigate having feelings for each other while also dating others and not realizing that they’re jealous? A cult favorite.
♡things that change, things that stay the same
Word count: 8k
Summary: Oikawa realizes he's in love with his best friend; it sucks for a while. (But only a while.)
Thoughts: Ahh a slow burn featuring daily moments between Oikawa and Iwaizumi, and Oikawa starts to notice the little things. This was a cute read because Oikawa just comes off as wonderfully earnest. My first Iwaoi fic! And a great one because it really set the standard to how I interpreted their relationship.
it’s better than words
Word count: 3k
Summary: [ or : oikawa makes iwaizumi participate in three bonding activities for new friends, and iwaizumi just wants to know why oikawa's being so weird about this]
Thoughts: Soft pining, fluff, banter, and whispered confessions. This fic really nailed the banter of high school students really well.
♡shiver
Word count: 16k
Summary: Oikawa was always the brave one. Hajime just followed two paces behind.
Thoughts: Oikawa falls first and but Iwaizumi realizes his feelings later on! So soft, so slow burn, so much pining. We get to see their relationship through Iwaizumi’s eyes and actually read him analyze his own feelings.
♡we shine like diamonds
Word count: 26k
Summary: "You know Abe-kun from class?" they snicker, hands cupped around their mouths like they're passing along a filthy secret. "I hear his older brother is... gay."
Thoughts: Character analysis, homophobia, and coming of age makes a good and angsty iwaoi fic
terrarium
Word count: 11k
Summary: At this point, is he really happy with just staying best friends forever? Will he be writing journals and collecting rocks forever (he will, he knows, but that is aside from the point)?
Thoughts: Oikawa has a terrarium and names all of the rocks he puts in (that Iwaizumi gave him) “Iwa-chan #_”
Chasing Paper Suns
Word count: 10k
Summary: Post-high school, Oikawa makes it to the national volleyball team but Iwaizumi doesn't. The next three years become an exercise in growing up without growing apart.
Thoughts: This was pretty sad tbh. Of what it means to grow up together and then suddenly having to adjust to living without each other’s presence.
with every second that you could give
Word count: 9k
Summary: The journey of Iwaizumi and Oikawa going for gold.
Thoughts: Of growing up together, making decisions for each other, and wanting to be together
Only the jellyfish know
Word count: 6k
Summary: Their third and final year at Aoba Jousai has come to an end, and the guys decide to go to the beach the day after graduation.That day, the ocean water is salty, the watermelon is sweet, and the people are sweeter.
Thoughts: Established relationship
Smut
strange.
Word count: 1k
Summary: "god, i fucking hate you."oikawa smiles, cause he knows it's not true. he knows iwaizumi loves him, knows iwaizumi adores him. but he plays along."i hate you too,"
Thoughts: It’s hot
Say My Name 
Word count: 2k
Summary: “Hey, have you ever tried saying my first name?” Iwaizumi blurts, and the thought jumps out of his subconscious only after he's posed the question.
Thoughts:
No Touching Allowed
Word count: 10k
Summary: “You’ve got one rule,” Iwaizumi winks at him.
Thoughts: ExoticDancer!Iwaizumi and stressed out/repressed businessman Oikawa also an AU.
Honorable Mentions
things wikipedia doesn’t tell you
pillow
Phone Home
Share my life, it’s yours to keep
in progress to you
no sleep in the city
The PDA jar
Kissmarked
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