#Matt Bitner
Explore tagged Tumblr posts
legrandefungus · 9 months ago
Text
Takes breath loud enough to fold the sun.
The Great Machine, Grendel, Waterflame, Andreas Waldetoft, Jose Pavli, Wayne Lytle, Plump DJs, Chris Christodoulou, Elia Cmiral, Shinji Hosoe, Zts, Auriplane, Alonso Rojas, Remi Gallego, Mili, Morgan King, SIHanatsuka, Mili, Dom Beken, Max LL, Audioantics, Author and Punisher, Brent Barkman and Maribeth Solomon, Zircon, Stuart Chatwood, Heaven Pierce her, Oxblood, Masayoshi Soken, Keiichi Okabe, Keigo Hoashi, Everyone on the Explorers of Sky team, David Orr, Soichi Terada, Miles Tilmann, Madame Macabre, Darren Korb, Ristik, Phosgore, FGFC820, Stahlnebel and Black Selket, Phyrnna, Gareth Coker, Studio EIM, Kyle Hnedak, Everyone on the Klonoa team, Gramatik, Nemesis Theory, Johnny Frizz, -45, Zts, Juha Korpelainen & Niilo Takalainen, Chris Mann, Nobuyoshi Sano, Tilarids, Alex Roe, John Morgan, and Matt Bitner.
EDIT: JUST SAW THE KID PART. IRRELEVANT, I AM SUBJECTING YOU ALL TO AWESOME MUSIC ARTISTS.
Oh you're a queer kid? what's your fav music artist? and don't say...
will wood
will wood and the tapeworms
Tally hall
Miracle musical
mitski
jackstuber
joe hawley
that handsome devil
chonny jash
tom leher
ghost and pals
maretu
6arelyhuman
odetari
penelope scott
rio romeo
cuarteto de nos
riki musso
santiago tavella
laufey
taylor swift
radiohead
marina
weezer
the beatles
tv girl
billie ellish
milk in the microwave
bo burnham
fish in a birdcage
toby fox
lemon demon
sarah and the safe word
asteria
artic monkeys
they might be giants
my chemical romance
green day
gorillaz
ado
melanie martinez
the strokes
evanecense
glass animals
soddiken
the scary jokes
whatever Your favorite martian was smoking
tyler, the creator
the crane wives
the living tombstone
hazbin hotel soundtrack
paparrapa the rapper soundtrack
or the omori soundtrack
12K notes · View notes
linuxgamenews · 2 years ago
Text
KOP KILLER 22XX action platformer hits Early Access
Tumblr media
KOP KILLER 22XX fast-paced bloody combat game releases on Linux and Windows PC. Which is the result of design work from developer Morningstar Game Studio and Dr. Shameless Cat Games. Available now via Steam Early Access with 100% Positive reviews. Get ready for a gritty, beat-’em-up, action platformer with gameplay you won’t find anywhere else. KOP KILLER 22XX fast-paced bloody combat game is available now. Morningstar Game Studio’s Matt Bitner (known for the 2017 indie favorite A Robot Named Fight) created KOP KILLER 22XX. Doing so along with new developer Dr. Shameles. As a response to ever rising police brutality. The Early Access version of KOP KILLER 22XX features a thrilling Arcade Mode. One that pits players against hordes of fascist KOPs. Also, as early access progresses, the devs intend to gradually release the three acts. All coming in a carefully crafted Story Mode. With the full version of the game due to release in early 2024
KOP KILLER 22XX Early Access Release Date Trailer
youtube
In the grim 23rd-century future of KOP KILLER 22XX, vile oligarchs lord over the Americas from KAPITAL, a floating fortress city. They also control the populace with KAPITAL OPERATIVES, brutal thugs better known as KOPs. You play the KOP KILLER, a humble miner turned cyborg killing machine through human testing. So, after being arrested and sold to the highest bidder, a mysterious accident stops the prison overseers. Doing so before they take full control of your mind. Now you must dole out your own brand of justice against the KOPs. Behind a retro look and side-scroller view is gameplay you can’t find anywhere else. KOP KILLER 22XX grants the player a robust move set with more than 260 frames of animation. Climb ladders and ledges, leap from walls, and shoot in eight directions. You can also execute a variety of melee attacks from any vantage. Advanced enemy AI controls hordes of KOPs that equally leverage the setting. All due to hunt you down. Punch, kick, and shoot your way through endless hordes of fascist foes.
The initial Early Access release features a thrilling ARCADE MODE:
Experience white-knuckle arcade action in procedurally generated arenas.
Battle over a dozen AI enemy types in KOP KILLER 22XX. Als they jump, climb and fly to hunt you down.
Collect loads of power-ups to customize your build as you advance.
Recruit AI comrades with unique abilities to join your fight against KAPITAL.
Compete globally and with your friends on Steam Leaderboards.
As Early Access progresses, the developers will also add chapters to KOP KILLER 22XX. All coming together in a carefully crafted STORY MODE. Filled with engaging platforming and compelling story. The STORY MODE will offer a fully fleshed out adventure. Battle bosses, make friends and foes, and find KAPITAL’s secrets. KOP KILLER 22XX fast-paced bloody combat game is available via Steam Early Access. for Windows and Linux (Steam Deck compatible). The game is also priced at $2.00 USD / £1.66 / 2,00€, including the 33% discount until March 14. As development continues and the game’s content expands, the price will likewise increase. Which is also available for Linux and Windows PC.
0 notes
hardcoregamer · 7 years ago
Photo
Tumblr media
Review: A Robot Named Fight
A Robot Named Fight combines a blaster-centric Metroidvania with a roguelite and works wonderfully. It blends the sub-genre with a bit of Turrican, and much like that classic series, this one man game delivers the goods. Matt Bitner’s passion project is one of the finest Metroidvanias on PC and something that any action-platformer fan will enjoy.
Read some more!
http://www.hardcoregamer.com/2017/09/04/review-a-robot-named-fight/270317/
1 note · View note
nuclearmonster · 7 years ago
Text
A Robot Named Fight Review (Windows)
A Robot Named Fight Review (Windows)
Matt Bitner’s A Robot Named Fight feels like it might be the answer to a question: What if a third-party developer had made a Super Metroid style of game for Sega’s Genesis console? Here’s the concept: You’re a robot, you fight some meat-monsters until your remains are tossed on a heap of other robots that have failed in their task. Each time the robot named Fight dies another robot you control…
View On WordPress
0 notes
niche-gamer · 6 years ago
Photo
Tumblr media
Massive Update Now Available for A Robot Named Fight! https://nichegamer.com/2019/05/24/massive-update-now-available-for-a-robot-named-fight/
0 notes
Video
youtube
DAY 1734) A Robot Name Fight - Title Theme
Composer: Matt Bitner
Happy 5/4 time day in day/month date systems!!! Here’s something 5/4 all the way through! There’s lots of parts where it doesn’t quite sound like it’s 5/4 all the way through, the downbeat becomes pretty ambiguous at parts when the drums starts to do kick-snare-kick-snare looping over the barline about halfway through, but it still lines up with 5/4 in the end!
3 notes · View notes
operationrainfall · 7 years ago
Text
An Interview with Matt Bitner, Creator of A Robot Named Fight
An Interview with Matt Bitner, Creator of A Robot Named Fight
After getting the opportunity to play A Robot Named Fight, I was so intrigued that I decided to chat with the creator, Matt Bitner. The following is a transcription of my interview, with my questions in bold. How did you get your start as a gamer? Is there one particular game that drew you in? I was exposed to video games at a very young age. The earliest game I remember playing was Transylvania…
View On WordPress
0 notes
level99games · 5 years ago
Text
New Level Cap Podcast - Episode 49 | A Dev Named Matt
Episode 49 (Recorded on December 11)
Holiday Gift Guide: CLICK HERE!
A Robot Named Fight on Steam: CLICK HERE!
A Robot Named Fight on Switch: CLICK HERE!
Send your questions here: https://forms.gle/5UN3AHay437FkDE28
“A Dev Named Matt”
Summary:
Marco brings in a guy named Matt Bitner, creator of A Robot Named Fight, for an initerview. Peek into his mind and see how we collaborated to bring Fight into Exceed!
This blog supports an RSS Feed which you can add to your podcast app of choice to automatically get each episode as it releases! Here's a link to the feed!
You can also just visit our page on some popular podcasting apps: Apple Music, Google Play, and Spotify.
Music provided by Wesley Slover
1 note · View note
retrogamerj · 4 years ago
Text
Modern Gaming: A Robot Named Fight! (Nintendo Switch) Review
Tumblr media
A new edition of Modern Gaming Reviews is up, and we check out a Metroidvania style game on the Nintendo Switch. The game is called A Robot Named Fight! as it is Metroid inspired in many ways. If you didn’t know, the term Metroidvania was coined due to Metroid and Castlevania implementing similar ideas during the last 25 years. Even though Nintendo’s sci-fi themed game was the series that used this the most, Castlevania was no slouch either. It is true CV was mostly an action platformer, but CVII on the NES and Symphony of the Night on the PS1 also used such concepts. That is the reason for the coined term because both series popularized the genre. MV has gone through its own evolution over the years especially in these retro style releases. However, they not only keep things faithful but push the original ideas further with improvements. A Robot Named Fight! was made by a sole developer named Matt Bitner in 2017 when it originally released. Even since it came out Matt has updated the software that greatly improved the game. The updates served to give more content and features to increase the value of ARNF. However, unlike Outbuddies and Axiom Verge that strived for an 8-bit MV experience, ARNF goes more for Super Metroid. Nintendo’s 16-bit classic is still the gold standard in the genre as many for years tried to emulate its style and level design. There is a difference as Matt made a randomizer rogue MV to the likes we haven’t seen before. The only other time I played a randomizer was both the Modern and Super Randomizers from Zelda Classic based on the first game. ARNF does this too but also with each room throughout a seed which Modern and Super Randomizer of LOZ1 did not do.
A Robot Named Fight! (Nintendo Switch) Review
0 notes
gymnasticscoaching · 4 years ago
Text
2021 Nissen-Emery nominees
Andrew Bitner, Bennet Huang, Blake Sun, Brennan Pantazis, Cameron Bock, Danny Graham, Gage Dyer, Griffin Kehler, Matt Wenske, Sean Neighbarager, & Shane Wiskus. https://twitter.com/CollegeMGym/status/1370039661033312268
View On WordPress
0 notes
oinfamededoindicador · 6 years ago
Text
A Robot Named Fight!
The binding of samus
Matt Bitner é um homem com um sonho. Fazer o seu metroid na base do amor, mapas procedurais e monstros asquerosos feitos de carne moida. Nada como bases tradicionais. O resultado é um roguevania com permadeath e tranqueras desbloqueaveis. Cada vez que você morre tem que começar novamente em um mapa novo aleatório com objetivos aleatórios, chefes aleatórios e power ups aleatórios. A vibe é bem Biding of Isaac.
Cada partida dura uma hora e pouco se tudo der certo. As interações mudam porque o build e o mapa muda e conforme você vai jogando o jogo vai te dando novos brinquedos e inclusives novos mapas, com novos monstros e chefes. É descaradamente metroid, com direito a pulo meio flutuante e com estilo musical descaradmente similar, o que não é necessariamente uma crítica.
Eu gostei, mas gosto desse tipo de esperiência autocontida. A história é meio meh e envolve robôs, povo toupeira, a almondega-deus que veio do espaço e segredos terriveis que ainda não terminei de desvendar pois falta o terceiro final. Não são milhares de horas de diversão, mas uma boa duzia delas com certeza.
0 notes
nuclearmonster · 7 years ago
Video
youtube
A Metroidvania Called A Robot Named Fight Released If you've ever wanted to fight meat in a 2d side-scrolling procedurally-generated metroidvania, then Matt Bitner has good news for you. His game, A Robot Named Fight, is out on Steam for Windows and macOS today for $10 or $7.50 during its launch sale.
0 notes
oneangrygamer · 6 years ago
Text
A Robot Named Fight Update Adds 4-Player Co-op Mode For PC, Nintendo Switch
A Robot Named Fight Update Adds 4-Player Co-op Mode For PC, Nintendo Switch | #IndieGame #4PlayerCoop #Nintendo #Steam #FunWithFriends
Hitcents and Matt Bitner Games announced that there’s a free update for the PC and Nintendo Switch version of A Robot Named Fightthat adds a four-player cooperative mode to the game. The Switch update is live right now while the Steam update is set to go live on July 15th. The update is free for everyone who owns the game, while those of you who don’t own the game will be able to pick up a…
View On WordPress
0 notes
powerupsmagazine · 7 years ago
Text
A Robot Named Fight – Análisis Nintendo Switch
A Robot Named Fight – Análisis Nintendo Switch
Mucho más que un homenaje a Super Metroid
[dropcap]E[/dropcap]n A Robot Named Fightnos encontramos en un mundo post-apocalíptico poblado por robots, en el que tras cientos de años, la mega bestia, una enorme masa gigante terrorífica procedente del espacio profundo decide atacar al planeta e infestarlo de sus esbirros. Para salvar el planeta, nosotros tomaremos el control de un robot solitario e…
View On WordPress
0 notes
bonusstageuk-blog · 7 years ago
Text
A Robot Named Fight Review
While I’m usually not very fond of comparing two different franchises, it’s very hard to dismiss the notion that A Robot named Fight! shares too many similarities with the Metroid series. This not only happens if you compare the way both games look side by side, but also the way both play. At its core, A Robot named Fight! mixes elements from the metroidvania genre with permanent death,…
View On WordPress
0 notes
operationrainfall · 7 years ago
Text
Title A Robot Named Fight Developer Matt Bitner Games Publisher Matt Bitner Games Release Date September 7th, 2017 Genre Metroidvania Platform Steam Age Rating N/A Official Website
One of my favorite genres of all time is the Metroidvania. Like many gamers, it all started with Super Metroid, but my passion was also reinforced by the glorious period of time where Castlevania started to adopt that style, all beginning with the incredible Symphony of the Night. As a result of my fandom, I do a lot of research into upcoming Metroidvanias, and do my best to follow their progress. So it was to my utter surprise that one came out of nowhere and slapped me across the face, demanding my attention. It wasn’t just a Metroidvania, it was a procedurally generated one with roguelike aspects. That game is called A Robot Named Fight.
Drawn, programmed and created by the one man team of Matt Bitner (with some assistance from his lovely wife), A Robot Named Fight is a tribute to many games he loved from the good old days of the SNES. That inspiration shows in how it borrows the winning aspects of many games, such as Super Metroid and Contra. At first glance it would be easy to make the erroneous claim that the game is just wilfully copying those games, but that couldn’t be further from the truth. You need to appreciate that Matt spent the time to teach himself many aspects of game creation while making A Robot Named Fight, and while you’ll be familiar with some parts of the game, it was more of a delightful mash up of recognizable features than theft. After playing the game for six hours, I can say with confidence that it more than stands up on the merits of its own ideas, and you’ll quickly look past those features which may remind you of older games.
With that out of the way, let’s talk about the meat of the game. The basic premise is that robots have become the dominant members of society and have heralded in a age of prosperity. Enter the hideous Megabeast, a cancerous collection of mutant horrors, which it literally rains upon the land in endless horrifying combinations. Robot society is devastated by this assault, not least of all because the legions of the Megabeast are capable of infesting and controlling some robots. Enter our hero, a nameless plucky robot determined to slay the Megabeast, and in so doing earn the distinction of being named Fight. It’s a little silly and very 90s, but the plot provided just enough motivation to get drawn into the game. Like any Metroidvania, the whole point is the action and exploration, and A Robot Named Fight doesn’t disappoint.
A great part of exploration is finding odd graffiti which gives hints to the lore behind the game.
I said earlier that the game is procedurally generated, and that’s very true, but with some provisos. Though the layout and weapons you find on a given run are totally random, the basic order in which you proceed is not. You always start at the same opening stage, working your way to the Caves, then the Factory, down into the Buried City, and then back to the beginning to finish things. That probably sounds like a short jaunt, and while that’s true, the game has ways to keep things going. Every level you discover and every boss you first defeat unlocks new content, from weapons and upgrades you can find on subsequent runs to save stations you can use. In essence, the farther you get, the more the game world expands and becomes more complex. If you find a dark room, you’ll need to find a Bright Shell to illuminate it. Can’t proceed through a narrow tunnel? Find a Arachnomorph transformation! While you can beat the game in less than an hour, it will take time to get powerful enough to successfully do so. I spent a good 3 hours trying and dying again and again until I had unlocked enough upgrades and gotten the perfect weapon and skill setup (Infinijump, Flamethrower, Buzzsaw and Tri Orb) to take on and beat the filthy Megabeast, and managed to do so in just over 51 minutes. So it’s both a game with good amounts of exploration and combat as well as a game that can be speedrun for fun.
Nothing wakes you up like the smell of roasted Megabeast in the morning!
The procedural generation has good and bad aspects. The good is that you’ll be given different upgrades at different points in the game. One run I got a flamethrower that could unlock flesh covered doors as well as do burn damage on foes; another time I got a slide move that took me under tight tunnels, and yet another I got an electrical blast that could shoot through walls to trigger switches. I loved this variety, as the same basic goals can be accomplished a million different ways, and that makes each run an unpredictable delight. The bad is that sometimes it seemed that I was locked out of progressing forward. Multiple times I came to a room where the way forward was blocked by a huge pillar, and since I had no upgrades at that early point, I couldn’t go farther. I forcibly restarted several times until I had the bright idea that maybe there was a hidden passage. Sure enough, by shooting at the ceiling I revealed a way forward, a technique that has worked ever since. This was to the game’s credit, as the way it unveils the stages teaches players what to expect and how to think critically. Like in Super Metroid, there are lots of locked doors and hidden paths, and diligence and patience will always reward you with a way forward. While I did occasionally find that the game would create rooms where entering would immediately put me right next to an enemy, instantly inflicting damage and even killing me one time, this was the exception and not the norm. Overall the procedural generation is well implemented and keeps things fresh. Combined with the intuitive controls found when paired with an XBox 360 controller, the game proceeds at a brisk pace.
The more you unlock, the better your chances for success.
Fight On! ->
It wouldn’t be a true Metroidvania without hulking and beastly bosses, and A Robot Named Fight mostly doesn’t disappoint. While each of the bosses is well animated, freaky and challenging, some are much easier than others. That might not sound like an issue, and it mostly isn’t, but given the random nature of the game, you might encounter wild difficulty spikes unexpectedly. For example, you might fight a boss such as Sluggard, a slow moving boss that does little to threaten you, and then move onto a much more difficult boss next, such as Wall Creep. Most boss fights are one note, as they only have a single phase, and typically revolve around rushing them with a torrent of gun blasts, avoiding their attacks and then rushing them again. There are a few bosses which are much more of a challenge, such as the sinister Metal Patriarch or the Megabeast itself, but it’s hard to know what to expect whenever you enter a boss chamber. To be fair, most of the bosses are fair for what your current weapon setup turns out to be, just don’t expect the game to always play gentle.
One way to even the odds in your favor is to use scrap and artifacts you have collected to buy upgrades and new weapons from robot shopkeeps scattered about the game. They only have a couple different things on sale at a time, and there’s no way of knowing exactly what you’re getting. At first I was ready to complain about this, until I realized another well known roguelike, The Binding of Isaac, basically does the same thing in the shop, and only experience used in subsequent playthroughs will tell players what to expect from items. While I do wish A Robot Named Fight was a bit clearer, you can usually get an idea what items do from visual cues you’ll find on the selection screen. I will say that if you ever see an icon that looks like a green buzzsaw, buy it. That weapon is utterly devastating, as it can slice through hordes of foes with ease. My only other minor complaint with regard to the shopkeeps is that I wish the scrap and artifacts needed to buy things were held between games instead of lost when you die.
Visually, the game is quite pleasing and features robust enemy variety, as well as colorful attack animations. The monsters you face are all delightfully horrifying, striking me as some dark mix of Aliens, Contra and even Dementium. None of the foes you face look remotely normal, and the vast panoply of horrors gave the game a unique flavor not usually seen in Metroidvanias. There’s also plenty of gore, as defeating enemies generally paints the walls with their gore and guts. The synth music is catchy, and reminds me fondly of Mega Man X, and I loved the ominous sounds found outside a boss room, but the basic sound effects can get grating. The standard shot is very loud and some enemies screech every time they move. When you hear the same foe screeching every other second as it bounces against the far end of a room and then rebounds, it can get a bit annoying.
Those egg sacks will always release lovely monsters when you burst them. How fun!
While I don’t have any major complaints against the game, there were a couple of minor issues that nagged me. For one thing, I’m not sure if there are only four main areas in the game, or if I can unlock more eventually. Though the variety present isn’t lacking, I always love getting lost in sprawling Metroidvanias. I also desperately wanted a bestiary. From following the game on Twitter, I see that many of the bosses have great names, like the aforementioned Sluggard and Metal Patriarch, yet the game doesn’t clarify which is which. Yes, upon beating a boss you get the achievement for doing so and their name, but the accompanying picture is of the weapon you unlock, not the beast that you beat to unlock it. I would love being able to pause the game, bring up a picture of all the bosses I beat and some flavor text to round things out. I think doing so would provide the game with a longer legacy, as it’s much easier to remember monsters with memorable names, such as Ridley, as opposed to monsters whose name you’re uncertain of.
This room caused me to restart repeatedly until I found the hidden passage.
Overall, I was quite impressed with A Robot Named Fight. It provided a healthy challenge, tons of unexpected variety and just enough exploration to satisfy fans of the genre. It’s clear to me that Matt truly understands the factors that make this genre great, and did his level best to include all of them in this, his very first game. While the base journey is pretty short, the various achievements and the need to find everything keeps me playing. I would venture that even Sundered, another fantastic Metroidvania with random generation, isn’t quite so adept at procedural generation as this one. For only $9.99 (or 25% cheaper for the next few days) this game is one any Metroidvania fan should own. I can only hope that it does well in sales, since I’d love to see it make its way to other consoles, as well as maybe getting some DLC. Now if you’ll excuse me, I need to go and beat the Megabeast for the third time and finish getting 100% of those achievements!
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4.5″]
Review Copy Provided by Developer
REVIEW: A Robot Named Fight Title A Robot Named Fight
0 notes