#Magical crafting
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nexusofsorcery · 11 months ago
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Come to Me Oil Recipe and Love Spell
This mystical recipe is designed to attract love and attention, infusing your life with the energy of romance and connection. In this post, I’ll share the process of making this spell oil and conclude with a love-drawing spell. Let’s embark on some Magical Crafting! Sponsored by Exquisite Candles A special thank you to Exquisite Candles for sponsoring this video. Their spell candles are perfect…
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maeviuslynn · 1 year ago
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Making a Moon Goddess altar cloth
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the-grey-necromancer · 3 months ago
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Weird Ingredients/Components
Here is a short list of weird ingredients/components that I have used in various magical practices. Beside each of them you will see the method of acquisition or source of the ingredient/component.
shadows- Bag of Night (enchanted object)
fungal spores- harvested local fungi
light- crow feathers
kraken ink- Kraken Rum bottle
gargoyle dust- gargoyle statue
lamprey saliva- Jarred Horror (enchanted object)
cat eyes- cat's eye gemstones
bird hearts- small bell jar
human ashes- Asian art urns
tiger eyes- tiger eye gemstones
pufferfish flesh- preserved pufferfish
monk blood- Benedictine brandy bottle
peace- olive oil bottle
rage- French mustard crock (the brand name is a pun)
essence of enlightenment- Lucky Buddha Beer bottle
frog slime- strange carved frog bottle
preserved flesh of redheads- Scottish Ginger Preserves jar
devil claws- bag of devil's claw herb
brain fluid- pieces of Native American method tanned leather
As you can guess some of these obviously require certain spells to acquire. I am not going to disclose them of course, but if you can figure a way to do similar things yourself then more power to you! I hope that you find this interesting and of inspirational value to your personal practice.
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the-faultofdaedalus · 1 year ago
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magic system where “dark magic” and “light magic” are literal terms - dark magic consumes photons, making an area around the spell visibly darker, sometimes to an Extreme extent, and light magic releases photons.
because of this most dark mages tend to work in very brightly-lit areas (either artificial light or outside in the daytime) to fuel their spells and wear and use lightly coloured clothes and tools so that they’re easier to see in the dimness their spells create, whereas light mages wear heavy, sometimes leaden robes (depending on the work being done) and the magical equivalent of welding masks to protect themselves from what can be an extreme amount of light, and sometimes other kinds of electromagnet radiation!
needless to say this is incredibly confusing for anyone unfamiliar with the culture
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texaschainsawmascara · 6 months ago
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me n one of the tumblr girlies
2girls1bottl3
& yes we know, don’t pour salt outdoors
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astrosouldivinity · 7 days ago
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𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐁𝐥𝐚𝐜𝐤 𝐖𝐨𝐦𝐞𝐧-𝐎𝐰𝐧𝐞𝐝 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬𝐞𝐬 𝐓𝐡𝐢𝐬 𝐇𝐨𝐥𝐢𝐝𝐚𝐲 𝐒𝐞𝐚𝐬𝐨𝐧! 🎉✨👸🏿
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As we enter the holiday season, let’s uplift and support the amazing and talented Black women-owned businesses in our communities. Each purchase not only helps give back but also celebrates the incredible creativity and resilience within the community.
🔗 Share websites, social media, or shop links! Feel free to reblog and spread the word. Let’s build a space where we can support and uplift one another. ☺️
🌟𝐒𝐡𝐨𝐩 𝐋𝐨𝐜𝐚𝐥, 𝐒𝐡𝐨𝐩 𝐃𝐢𝐯𝐞𝐫𝐬𝐞🌟
From handmade crafts to unique gifts, if you’re searching for the ideal holiday gift this season or the perfect present for your loved ones or treating yourself, you’re in the right place.
I’ll start, my name is Kiki. I’m an astrologist, psychic, healer & artist. From personalized birth chart readings to beautiful art pieces, each creation is infused with love and intention. 💜✨
Stay tuned for my Etsy shop launching soon! In the meantime, feel free to check out my website: https://linktr.ee/DivineSoulVisions
𝐌𝐲 𝐀𝐫𝐭 ~
𝐌𝐲 𝐏𝐫𝐨𝐝𝐮𝐜𝐭𝐬: 𝚗𝚎𝚌𝚔𝚕𝚊𝚌𝚎𝚜, 𝚎𝚊𝚛𝚛𝚒𝚗𝚐𝚜, 𝚛𝚒𝚗𝚐𝚜, 𝚋𝚛𝚊𝚌𝚎𝚕𝚎𝚝𝚜, 𝚛𝚎𝚊𝚍𝚒𝚗𝚐𝚜, 𝚜𝚙𝚎𝚕𝚕 𝚓𝚊𝚛𝚜, & 𝚖𝚘𝚛𝚎!
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𝚃𝚒𝚙 𝙹𝚊𝚛 🫙🙏🏿
𝚂𝚙𝚎𝚕𝚕 𝙹𝚊𝚛𝚜
𝙼𝚊𝚜𝚝𝚎𝚛𝚕𝚒𝚜𝚝
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rosieandthemoon · 5 months ago
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cemetery beauty
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i am thinking how much poorer, how much less colorful the world would be if art was only made by "professionals." if all the music, all the stories, all the sketches & paintings & craftwork of the world was created only by the small category of people able to make a decent living from their art. imagine if the only people allowed to create were the experts & the renowned & those aspiring to the top. what a grey world that would be. how much joy would be bleached away! i love you people who create for the sake of creating, i love you artists who do art for tiny audiences, i love you people who make things even just for one person, even just for themselves, even if no one's watching, thank you thank you thank you for decorating the world in which we all exist
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stingrayextraordinaire · 6 months ago
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I don’t think there is any art in the world quite as astonishing as Kinuko Craft’s illustrations for Patricia McKillip’s novels
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"We are going to defeat Dracula with two things: Garlic, and the ✨Power Of Friendship ✨💕💫😻😽😸🥳🫶🤩🥰🥰. Here, I made crucifix Friendship bracelets! 🥰✝️📿" - Abraham Van Helsing, Dracula
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nowadayz · 17 days ago
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You've got to pick up every stitch, oh no, must be the season of the witch.
THE CRAFT (1996) dir. Andrew Fleming THE WITCH: PART 1 - THE SUBVERSION (2018) dir. Park Soon Jung THE LOVE WITCH (2016) dir. Anna Biller TWITCHES (2005) dir. Stuart Gillard THE VVITCH (2015) dir. Robert Eggers HOCUS POCUS (1993) dir. Kenny Ortega PRACTICAL MAGIC (1998) dir. Griffin Dunne FEAR STREET PART THREE: 1666 (2021) dir. Leigh Janiak
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retrogamingblog2 · 2 months ago
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Animal Crossing Wands made by ChompWorks
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mostlysignssomeportents · 6 months ago
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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escaronarts · 1 year ago
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Final set of photos of the lady Soul Dancer before she dissapear again, to continue her task, the purpose of her existence; to find and give shelter to lost and broken souls, healing them so that they can reincarnate once more.
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poisonnightmares · 2 years ago
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Witch Bedroom
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letmeinimafairy · 1 year ago
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Dromos. The stone itself asked for something like this, pathways through the void
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