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Runic the Dark Magic realm
this template on the lolirock Amino is amazing and i've had it filled out over there for some time, but I've decided to transfer it here. everything below the cut because it is long as all fuck. Behold the massive amount of detail I put into my version of the dark magic realm- Runic!
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G e n e r a l
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~ Name ~
Runic
~ Location ~
Runic borders the realm of Ephedia to the north. On itâs other borders are Calix, Conifer(another fan realm) and Xeris. Runic is a land-locked realm with a distinct mountain range to the north. While there is no way to access the ocean from runic, there are several freshwater lakes throughout the Runician landscape. Most of the realms land is covered in forest, but there is some usable farmland for agriculture
~ Rulers ~
Runic is overseen by 2 monarchs, traditionally a king and queen. Theyâre in charge of maintaining the realm and ensuring it never falls into chaos, which it is at a high risk of doing by nature of itâs magical specialty - dark magic. The Queen of Runic holds the real power while the King's role is to support her.
~ Emblem ~
Traditionally the emblem of Runic has always been some form of black bird, as they have a general symbol of magic and mystery. Runicâs relation to dark magic makes it unique and mysterious to the outside world. In Runic the emblem changes with the royal on the throne, mostly coming from the queen. Most recently the main symbol of Runic was a crow, a symbol of foresight and change. The emblems of the realm are mainly displayed on clothing and the signage of important institutions such as schools.
~ Colours ~
The main colour associated with Runic is black. This is once again because of the dark magic, but also because the royal family has had jet black hair for several generations. Their magical dresses also are mainly black. White is often paired with it to accent the color.
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L o c a t i o n
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~ Terrain ~
Runic is a rocky realm, much of the terrain is exposed continental crust. In the north thereâs a large well known mountain range, this range partially borders Calix and blocks Runic off from the more northern realms. Most of the realm is covered in forested plains, these forests are home to most of the realms wildlife and are extremely diverse. The forests provide a lot to the people of Runic when it comes to Exports for the realm. The fresh water lakes of Runic and rivers connecting them are the only real sources of water in the realm as itâs entirely landlocked. While the forests do cover most of Runic's land, in the southernmost parts of the realm there is usable farmland. This small section is a major source of food for the entire realm and is the heart of their agriculture
~ Climate ~
There are 4 distinct seasons in most of Runic but the northernmost, mountainous part of the realm is cold and snowy most of the year. Springs are temperate and beautiful, but the shift between winter and spring is often wet, thereâs a lot of hailstorms as it transitions from snowfall to rain. Summers are hot and humid until the peak of the season, which is prone to thunderstorms and heavy rain in the nights. Fall is marked by a distinct drop in temperature, itâs the harvest season for the southern farmlands of the realm. Winters are brutally cold and feature heavy snowfall. Almost all the seasons are prone to fog during any kind of precipitation, this makes a lot of the realm look even more foreboding to outsiders but the people of the realm are used to it. Because of the range of temperature housing in Runic must be well insulated to keep homes warm in the winter and cool in the summer months. Most people in Ruinc have both a summer and winter wardrobe to accommodate the temperature shift.
~ Architecture ~
The capital of Runic is located slightly south of the center of the realm not far from the largest lake. Itâs the northernmost farming town with a forest bordering one side. Just to the north of the town, on the top of a hill is the palace. large and imposing, itâs mostly made of tall towers. most of which have domed roofs and decorative stipals. Covered Walkways connect the towers to one another, but all of them also connect to a main castle building. The building itself has a peaked roof with several arches over windows and high doors leading in and out of it. The courtyard of the castle is an elaborate garden with a high fence. The castle is lined with dark crystals that make it seem more imposing and threatening but they really serve as a reminder of the realms respect for dark magic. The homes and buildings of the town itself are often made of wood or stone and are heavily insulated to protect from the harsh weather of the realm. Most runician houses have some form of fireplace/chimney set up to allow people to cast fire spells safely to heat their homes. This style of home is the norm across Runic. Peaked roofs are popular to allow snow to fall off instead of accumulating in the winter.
~ Animals ~
Animals in Runic are somewhat different from other realms because of the concentration of dark magic. While theyâre similar species to their neighboring realms, Runician animals will have differences either in appearance or behaviour. Many are larger, darker in color, or more aggressive than their Xerian or Ephedian counterparts. Some of the more well known runician animals are:
Ursalori
These are native to Runic, Calix, and Ephedia, but the ones in Runic are bigger and more aggressive than their Ephedian or even Calixian counterparts. Huge, powerful and territorial, these are runics largest and most dangerous predators, similar to earthâs grizzly bear. They live in the forests of the realm and mainly eat fish from the rivers and berries. Runician Ursalori have incredibly powerful livers and kidneys that allow them to eat berries off plants that would be poisonous to the average Ephedian person. The ursalori are highly resilient to magic, their plets absorb any magic they come in contact with and turn the power into a hard crystalline armor protecting the creature. A person canât out run an ursalroi and bolting will trigger it to chase, but if itâs interest has been caught by something else moving out of its line of sight is often enough to escape an encounter with this massive predator.
Venatace
Similar to Amarus in the way earth wolves are similar to dogs. Venatace are smaller than earthâs wolves but at least equally as dangerous. This pack species lives in the forests of northern Runic. A pack can communicate telepathically but make no verbal noises. Theyâre agile and place as little of their weight down with each step allowing them to move almost silently through their home territory. Unlike the closely related species Amaru, Venatace don't transform as profoundly, instead they simply sprout wings. Most of these creatures do not fly for long distances but instead use their flight in small bursts, mostly allowing them to take to the trees and more easily catch species of birds native to the area. Runician venatace are almost always jet black and hunt in the night using their dark pelts to camouflage themselves in the shadowy forests.
Cervalux
These creatures look like a deer out of a horror movie, just a little bit wrong. Theyâre large herbivores that feed on the plant life in the forests of Runic. They spend their days lumbering through the woods eating, carefully choosing only the nontoxic plants. They always appear pensive. These creatures are considered to be symbols of knowledge and wisdom in Runic. While they are generally harmless meek creatures they are unsettling to look at and many people fear them. They have large crystalline antlers and luminescent spots dotting their whole bodies. Their eyes also appear to have an eerie glow to them. Itâs said if one of these creatures crosses your path without looking at you, youâre on the right one. but if you see the cervaluxâs eyes turn back.
Slinkies
Kind of a combination of a ferret, a fox and a snake. Roughly the size of an earth fox, runician slinkies are furry creatures with pelts that come in shades of reds, browns, and black. They have long bodies and small legs, they appear to slink and slither when they move. These sly little creatures can manipulate their bone structure to allow themselves to fit into any space they can stick their head through. they can also unhinge their jaws to swallow a meal whole and run off with it if need be. They prefer to eat normally as itâs harder on their digestion to swallow a meal in that way but theyâll do it anyway. Theyâre known thieves and will steal anything they assume is food. Theyâre a major threat to small livestock, but are a cowardly species that doesnât like to fight and thus are not much of a threat to people. Slinkies are an adorable but annoying species.
Ardormenta Cattle
In the farmlands of southern Runic, these cattle are a common livestock animal. Most commonly theyâre found on dairy farms but theyâre also used for meat. These cattle are gentle giants, while they are docile there is still a danger to them because of their size. These creatures donât have any innate magic to them but rather absorb magic from the plants they consume. The magic manifests in giving the cattle a variety of coloured plets and a vague glowing aura around them. This process also produces a fair amount of heat, making the area around the cattle warm. They have a complex digestive system that allows them to eat almost any plant they happen across, even ones that are poisonous to the average person. Because of this there are parts of these cattle that cannot be eaten by people and they must be butchered carefully for the meat to be sold. The cattles diets also affect their milk production and even favor. the dairy industry takes this into account and certain cattle are given different diets to make their milk more suited to creating different dairy products (for example a sweet milk is better suited for desert items than say cheese)
~ Foliage ~
Runic is mainly forested plains, thereâs a diverse array of plant life within these forests. A number of plants in Runic have developed a resilience to the dark magic that surrounds them, others have developed means to filter out this magic entirely. On the other side of things some plants absorb the magic around them, these often grow bigger than the others around them. These types of plants are basically magic sponges and are often used in fending off the negative impacts of dark magic, and some are even useful in helping people recover from corruption. Plants that can completely filter dark magic often produce some kind of incredibly toxic fruit or leaf as a result. Some of these plants are straight up poisonous, others can be used to make drugs, both for medical uses and recreational ones.
Darkwood blood Willow
A large tree species native to southern Runic. The darkwood blood willow adsorbes dark magic from the soil around it, giving its bark a near black tone. Itâs leaves are a deep red, giving it itâs name. These trees are important to keeping dark magic levels balanced in Runic. Their leaves are used in teas that help protect against corruption and ease stress.
Runician Nightshade
Small dark purple berries that grow underside small bright flowers. Bushels of this plant grow near the forest floors in Runic. The flowers of this plant are beautiful and fragrant, theyâre used in a number of perfumes and soaps. The berries however are highly toxic, just one could kill an adult in a matter of hours.
Starlight flowers
Large, tall flowers that grow only in the end of summer and early fall. These flowers bloom mainly at night, giving them their name. These flowers absorb dark magic giving them various dark colored stalks and petals. The leaves and stems of these flowers are toxic, the seeds however are a common healthy snack.
Dripweed
A small pitcher plant found in the forests of Runic. These plants produce a thick liquid that drips into their pitchers. The plants use this to attract and trap unsuspecting insects to use for extra nutrients. This liquid is incredibly bitter to taste but it is incredibly useful in reducing the effects of dark magic on a person, and reversing corrupting. It is a key ingredient in the Runician sludge, a disgusting but highly effective corruption remedy.
Evergreen trees
Similar to the trees of the same name on earth, these trees are found throughout runic and are the most common plant in the realm. In northern Runic they make up most of the forests. These trees grow to huge heights and keep their leaves through the harsh winters of Runic. These trees have strong regenerative abilities and will regrow so long as the roots are left intact making them incredibly useful for lumber. The wood of these trees is naturally magically insulated making it ideal for building housing. The regenerative abilities extend to the pine needles, which have healing properties if used in the right potions or alongside the right spells. The sap from these trees has only minimal magical properties but itâs very sweet and can be boiled down into a syrup and used in a variety of desserts (similar to earth's maple trees).
Basic farm fruits and vegetables are also grown in southern runic, mostly things similar to earth's potatoes, corn, tomatoes, pumpkins, apples, cucumbers and beans.
~ Neighbours ~
Ephedia, Xeris, Conifer and Calix are the closest realms to Runic. All surround the realm and directly border it.
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E c o n o m y
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~ Occupations ~
Runic was an overwhelmingly scholarly realm, many of its people choose to dedicate their lives to the study of magic. Spellcraft and the art of creating new spells is also a high value skill and new spells were once created in runic very regularly. The biggest focus was on countering the effects of dark magic and making it a safer form of magic to use as well as studying the history of black magic and it's many benefits. In southern Runic much of the land is farmland and thus farm work and animal husbandry are very common occupations. Runic being so forest covered in general means lumber work is a major industry as well.
~ Status ~
Runic was once a well established, wealthy realm. Itâs position was solidified by the realm's vast knowledge of dark magic, and development of ways to defend against it, making Runic a needed ally to several prosperous realms
However when Gramorr rose to power, Runic was among the first realms he chose to destroy. Itâs unclear if this was because of the threat the realm posed to him given their knowledge or because of a personal vendetta. His attack on the realm was sudden and brutal, the entire royal court was destroyed in a single attack that all but leveled the palace. There were no known survivors. with no one left to lead and the terrifying new pressure of Gramorrâs forces taking over, the realm fell into chaos. The army of Runic attempted to regain control but could not handle both returning order to the realm and fending off Gramorr's forces. Neighbouring realms were too busy preparing their own defenses to intervene in any way. Runic is generally seen as a fallen realm now, and is currently a hotbed of crime and unregulated dark magic.
~ Export ~
Runic has several exports. Remedies for dark magic corruption are sought after across all of Ephedia and nowhere makes them better than Runic. Certain plant life in Runic naturally produces certain remedies without the need of extra spellcraft to make them work which makes them invaluable, others have the raw materials needed in a number of medicines across the globe. Lumber is another major industry given the vast forests of the realm.
~ Import ~
While the farmlands of southern runic provide food for most of the realm there are a number of things that canât grow in any part of Runic because of the high concentration of dark magic and cold weather. A lot of food is imported from warmer realms. Runic also imports a number of fungi and molds from Loog as these are needed for many of their remedies and spellcraft. A lot of metals also have to be important from other realms.
~ Trading ~
They largely trade with Ephedia, Xeris, and Calix due to their close proximity to those realms
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C u l t u r e
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~ Laws ~
While dark magic is legal to use in Runic, the practice of dark magic is much more restricted than outsiders think
- In order for a person to start learning they must pass a series of tests to prove they wonât be easily corrupted. Practicing dark magic without proof of having passed these tests is illegal. A dark mage can be told to retake these tests at any time.
- No girl may begin her study of dark magic until sheâs passed her Shanila. This is because dark magic doesnât lead to shanila and it would be a waste of potential. It also ensures a rough age restriction on learning dark magic to prevent young children from using it and getting hurt.
- If someone is found to be misusing dark magic they will be banned from continuing their study and practice of said magic. In some cases a mage may be able to petition the court to regain this ability after a set amount of time has passed but it depends on the severity of the case. In extremely serious cases people can be banned from using any magic whatsoever.
~ Values ~
Runic has put a strong value on knowledge and peace. Some dark spells can only be broken by dark magic, thus good people with a knowledge of that magic will always be needed. This is the base ideology of the realm. The realm is often mischaracterized as evil because of its connection to dark magic, but Runicâs study of dark magic has been integral to protecting Ephedia from itâs forces for years.
~ Roles ~
Peopleâs roles in Runic tend to be decided by their bloodline. People traditionally raise their children to inherit the family business, whatever that may be. This ranges from things like family farms and businesses, to whole families of scholars or performers. Sometimes people have passions or talents outside of this structure and can pursue those assuming they have the means to do so. But in general having a familiar background in any profession in Runic is considered an asset. Marrying into another trade or class is not uncommon in Runic and people often choose to enter the professions of their spouse's family as opposed to their own.
~ Fashion ~
Fashion in Runic varies with the seasons, people need to keep warm in the harsh winters and cool in the summer. Clothing that can be easily layered is popular because it allows an article of clothing to be worn across multiple seasons if paired with another. Capes and cloaks are incredibly popular in Runic. Many have fur trims and thick lining for the winter months but there are also lightweight breezy cloaks worn in summer months to keep the sun off people. Young girls are often given caplets instead of full length ones. The working class people of runic tend to wear thicker/sturdier fabrics. Leather clothing, coats, and accessories are popular in runic, and are made from the hides of Ardormenta cattle. Members of the more upper class society wear thinner fabrics in more layers. Shoes are also a big indicator of class in runic. Working class people have strong practical footwear, built to last and withstand hard work. Scholars tend towards more comfortable footwear not needing the added strength but still favoring practicality. Members of high society wear less practical, more frivolous footwear, heels are popular in both men and womens shoes (men have smaller thicker heels while women tend towards a taller sharper one).
~ Diet ~
food in runic is different depending on the area of the realm and what is more abundant. Runic also imported a lot of its food from other realms so there was a lot of variations and different options when It came to meals. Some common drinks/meals native to Runic are;
Blood Willow Tea
Tea made from the leaves of the blackwood blood willow trees. This tea has a deep red color, subtle flavor and helps in fending off negative effects of dark magic and relieving stress.
Fruxius
A dish made from frying a common starchy vegetable, similar to earthâs potato, covering it in a thick sauce and whatâs basically cheese. This is commonly made and served during festivals in southern runic.
Runician aged whiskey
Dark magic affects all things in the realm and ephediaâs equivalent to alcohol is no exception. The magic that surrounds the realm seeps into the drinks over time and gives them deeper richer flavors than can be found in any other realm. All Runician alcohols must be properly aged for this effect to happen but connoisseurs of Ephedian drinks will tell you no realm has one better than properly aged Runician whiskey
~ Holidays ~
Celebration is important in runic, being so connected to dark magic is risky. The more unhappy a person is the more they may be tempted to misuse their magic and the harder it becomes for them to control it. So the people of runic try to keep spirits up with regular lively celebrations
One of the biggest celebrations of the year takes place in the middle of the winter, on the darkest day of the year. In place of other realmsâ festival of lights, this is runicâs festival of the dark. Itâs a celebration of their magic with a heavy emphasis on darkness not being inherently negative. The celebration of this holiday is mainly at night, whole communities will come together to put on displays of magic, dance and music. âLight can only shine itâs brightest when there is darknessâ is a big saying during this holiday.
Shanila is the most important step a girl can take in Runic, hitting your shanila is proof that your light magic foundation is strong. With that foundation a young runician is ready to begin her study of dark magic should she have passed their corruption tests and choose that path. Shanila is about doors opening for the child who has reached it and is cause for massive celebrations. In Runic it is customary to decorate the short hair during the shanila period with ribbons in the color of the mageâs crystal magic. These ribbons symbolize the magic of the person in question and mimic the longer hairâs return once her shanila is complete. A Runicians shanila is normally celebrated with most of their family and friends with one major party early on in the process and several smaller parties throughout her shanila period. When a princess of the realm enters her shanila this is cause for celebration, parties will be held throughout the realm.
~ Arts ~
The arts are very important in Runic, people need a creative outlet to fend off the negative effects of the dark magic around them. Most people in runic are encouraged to take on some form of art as a hobby at the very least. Traveling performers are a common thing in Runic, and are well respected for bringing entertainment to everyone.
Among the most respected of the art forms in Runic is dance. Traditional Runician dance is a very physically intensive style which requires a high level of accuracy and involves a lot of acrobatics. Much like earthâs ballet, professionals in this style of dance are trained from childhood and well respected for their elegance and technical skill.
~ Sports ~
Winter sports are a big deal in ruinc.
Ice skating is a popular activity in Runic. Figure skating is especially popular for implementing many of the same techniques as traditional runician dances.
Thereâs a sport that involves skating, magic and often fighting. The goal is simply to score on the opposite team's net but both sides are allowed to use magic to alter the rink to stop one another. theyâre not allowed to use magic to completely block off their own net, thereâs strict rules about how wide blocades can be and how many can be up per team at a time. You also are not allowed to cast a spell directly on another player. There is however no rule against putting up a barrier in someone's path or knocking another player into an existing one. Getting into an actual brawl is also against the rules but that doesnât stop it from happening, players involved in a fight are given penalties. People of runic enjoy playing this sport as a means of letting off steam and aggression in a regulated and safe manner, and also because it is entertaining to watch.
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L e a d e r s h i p
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~ King ~
King Ravindra -The last king of Runic, was a kind man. The younger son of a noble family who married the queen in his elder brotherâs stead, not to steal the throne but out of true love. He believed fully in the values of Runic. He respected dark magic and also had a healthy fear of it. There was initial controversy about him taking the queenâs hand in marriage but in time the king's good nature and ability to connect with rulers from other realms made him well liked. His job is mainly to maintain affairs with other realms and handle trade negotiations. He also planned many of the events and assemblies for the realm
~ Queen ~
Queen Carrow - The last queen of Runic, was opinionated and headstrong, but a good ruler. She was good at seeing people's true colors. This is why she chose to marry the kinder youngest brother that became the king, rather than the elder one sheâd been betrothed to. She had a responsibility to her people which she took very seriously, keeping her land peaceful and safe. Her dedication to her people made her a well loved queen. Her main job is handling internal affairs, enforcing and writing laws, and handling citizens counsel. But she also handled defense of the realm
~ Heirs ~
In general the Runicain throne is passed down from the queen to her eldest child.
The heir to the throne of Runic was the Princess - Elaina, A rambunctious child with a love of dance and mischief. She was headstrong like her mother but was dedicated to mastering her spell craft. At the time of Runicâs fall she was the sole blood heir to the throne with no other siblings. From her, the right to the thorne would have been passed through a ranking of the royal court but unfortunately the nature of Runicâs fall left none to claim it.
Currently the most likely heirs to the throne of Runic are the legendary âlost survivors of Runicâ. While there are no confirmed survivors of the attack on Runicâs royal court, not every body is accounted for. Rumors run rampant across Ephedia about these potential survivors. The most baseline version of the legend says
âthe survivors will return one day, grown and powerful, destined to take revenge on the forces that took their home from them. They will reclaim and liberate their realm, returning it to its former prosperity. The rise of Runic will symbolize peace returning to Ephedia.â
The legend is highly disputed and no one is sure how much truth there is to it - if any - but it is wildly popular across Ephedia regardless.
~ Challenges ~
The last king of Runic had an elder brother, a skilled and powerful dark mage. This brother was more powerful than the king himself, given that and his status as the eldest he saw himself as the most fit to rule. But his abrasive personality and self satisfying additude made him difficult to be around and as a result it was his younger brother who found success. The queen married the younger of the 2 brothers making him king. This angered the older brother to no end but for years he bit his tongue and continued his study of dark magic. Unfortunately the elder brotherâs study of dark magic was not out of respect for it or to protect others from it, it was only a quest for power. Without respect for the power he sought, the more he studied the more he lost himself to the darkness. Slowly becoming corrupt and allowing his anger and jealousy to fester within him. The king noticed the changes starting in his brother, begging him to stop practicing dark magic, but his brother took this as an insult rather than the attempt it was to save him. The final straw however was when another realmâs king insulted the royal cast of Runic. The king of Runic took the insult in stride, being the bigger person and avoiding a conflict, but his brother saw this as an act of weakness. He decided his brother had no right to call himself a king, he denounced him and said he would show all of Ephedia who was more powerful before disappearing from the realm entirely. Legend has it this was the origin of Gramorr himself - although there's no proof either way of if this is true or not.
Runic currently has no royal court at all and is in a state of pure chaos. On top of that the Tiara of Runic vanished after itâs initial fall. The Tiara was the crown passed down through Runician royals. It has 2 magic gems on itâs sides that always displayed the magic color of the current ruler and next heir to the throne, making the hierarchy very clear to all who saw it. With the tiara missing and the court destroyed no one can be sure who the next rulers should be.
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A l l i e s
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~ Xeris ~
Xeris is the closest and most important ally to Runic. Both realms specialize in knowledge of magic and information. Runic has an unfortunate reputation due to itâs work with dark magic, keeping a close alliance with a realm as respected as Xeris is incredibly important to Runic keeping itâs credibility as a realm. To Xeris keeping track of dark magic and how to fight against it is also incredibly important so keeping an allegiance to Runic is important to them as well. The 2 realms mainly trade in knowledge. But remedies for dark magic corruption are also highly sought after by all realms and Xeris is no exception. The allegiance between Xeris and Runic has existed for generations. At this point The royal families of both realms have known each other since childhood. There was talk before the fall of runic of both royal families having children betrothed to one another to ensure the allegiance for the foreseeable future, although at that time all their heirs in both realms were princesses of varying ages so the arrangement was never made.
The Zanevion book of spells was housed in Runic for years but when Gramorr begane his conquest of Ephedia, they arranged for itâs transfer to Xeris, along with a number of other dark magic artifacts. They did this as a way of making sure not all their dark magic eggs were in one basket so to speak. The exchange was covered up as a political discussion and celebration of the future being brighter than the current times.
~ Conifer ~
The people of Conifer believe in the balance of all magic - because of this they were willing to give up most of their land to the preservation of dark magic this is largely what allowed Runic to form. âRuniciansâ were once a subset of Coniferian people with a darker focus from the start, they took on the role of their own realm because the world needed more dark magic focused mages and a safe place for those mages to practice. Because of this history the realms are closely bonded and there are many agreements in place regarding the land runic exists on and the practices of the realm as a whole. Runic is one of few realms that actively acknowledges conifer's status as a realm, given Conifer's different governing system.
~ Ephedia ~
Runic's allegiance with the realm of Ephedia was necessary for them to continue to function. Similar to their relationship with Xeris, Runic required Ephediaâs approval to avoid conflict with a number of other realms for their research into dark magic. The realms also do a fair amount of trading being so close in proximity. Even with these things relations between Ephedia and Runic are lukewarm at best. There has always been a great deal of distrust between the realms and tension that comes with that. The realms maintained what was basically a polite business arrangement until Ephedia fell to Gramorr.
~ Calix ~
Frankly the realms donât actually get along. There's a huge cultural clash between the warrior realm of Calix and the scholarly Runic, and the dark magic doesnât help that. Fortunately both realms would rather not waste their energies fighting one another and have agreed to several peace treaties. Calix had also agreed to fight on Runicâs behalf should they be invaded, as a means of keeping the dark magic spell books and artifacts housed there from falling into the wrong hands. The realms may not like each other or see eye to eye but they can agree that dark magic is better off contained within a realm that understands it. They also do trade with each other because of proximity but for the most part these neighboring realms want to have as little to do with each other as possible.
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Credit to Norvana for building the template
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#long post#lolirock#lolirock oc#lolirock realm#magical kingdom#world building#god this is so fucking long
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Which kingdom is Tremaine Manor located in?
The King's kingdom
Or Eudora & Tiana's kingdom
#ouat#once upon a time#ouat s7#tremaine manor#new enchanted forest#magical forest#magical kingdom#tumblr polls
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A Frozen Fantasy Comes to Life: World of Frozen Opens in Hong Kong Disneyland on November 20
The enchanting world of Arendelle is no longer confined to the silver screen. On November 20, 2023, Frozen fans will witness the grand unveiling of the World of Frozen at Hong Kong Disneyland Resort. This groundbreaking attraction, inspired by Disneyâs mega-hit animated films, âFrozenâ and âFrozen 2,â promises to redefine the very essence of theme park entertainment. As the first and largestâŚ
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#adventure#Anna#Arendelle#beloved characters#Disney fan#Disney magic#Disneyland Resort#Elsa#enchanting stories#Frozen#Frozen Ever After#grand debut#hong kong disneyland#immersive experience#magical journey#magical kingdom#mask policy#Michael Moriarty#Olaf#press release#Summer Snow Day#theme park#theme park expansion#ticket reservation#Wandering Oakenâs Sliding Sleighs#World of Frozen
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Banner of Eternity
Once upon a time, in a land where the stars were so close they seemed like you could pluck them from the night sky, there lay a small kingdom surrounded by a vast, enchanted forest. This kingdom, known as Lumora, was unlike any other, for it was home to the wisest of scholars, the bravest of knights, and the most intricate of flags. Each flag told a story, stitched carefully by artisans who believed every thread carried a fragment of the kingdomâs soul.
But the most remarkable flag of all was the Banner of Eternity. It was said to have been woven by the kingdomâs founders using strands of starlight and bound with the breath of a dragon. The banner was stored in the Great Hall of Symbols, where it inspired the people of Lumora with its intricate patterns: a golden sun for hope, a silver crescent moon for wisdom, and a red phoenix rising from the ashes, symbolizing eternal rebirth.
The Banner of Eternity had protected Lumora for centuries, glowing faintly whenever danger approached. But as time passed, the people grew complacent, and the bannerâs magic dimmed. The tales of its power became myths told only to children.
One cold winter night, when snow blanketed the kingdom in silence, an ominous shadow spread across the sky. It was a monstrous wyvern, its scales blacker than the depths of the night, with eyes that burned like molten gold. The beast, known as Kalvorr the Boundless, had long slumbered in the depths of the forest. Now, it sought to claim the Banner of Eternity and extinguish the hope of Lumora forever.
The banner flickered weakly in its glass case as the wyvern roared, shaking the Great Hall to its foundations. The people of Lumora turned to their king, a wise and battle-hardened ruler named Alden, for guidance. âWe must find the Weaver of Stars,â he declared, his voice steady despite the chaos.
The Weaver of Stars was a mythical figure said to reside in the heart of the enchanted forest. She alone could restore the banner's power. Many dismissed the king's words as folly, for none who entered the forest had ever returned. But one young knight, Ser Caelum, stepped forward.
âYour Majesty,â he said, kneeling, âI will find the Weaver and bring her to Lumora.â
Caelum was no ordinary knight. He was a dreamer, often found gazing at the stars and sketching new designs for the kingdomâs flags. His heart was brave, and his mind sharp, but what set him apart was his unwavering belief in the power of symbols and stories.
With the kingâs blessing, Caelum set out into the forest, armed with nothing but his sword, his wits, and a small flag he had stitched himself. It bore the image of a lantern, symbolizing his hope to guide Lumora through its darkest hour.
The forest was a maze of towering trees and whispering shadows. Each step seemed to lead him further into an endless night. But Caelum remembered the stories of the Weaver: she could be found where the light danced like fireflies, and the air hummed with a song older than time.
After days of wandering, he stumbled upon a clearing bathed in an ethereal glow. At its center stood a woman draped in a cloak that shimmered like the cosmos. Her hair flowed like silver rivers, and her eyes held the wisdom of ages.
âYou seek the Weaver of Stars,â she said, her voice like the rustling of leaves in a gentle breeze. âBut why should I help you, young knight?â
Caelum unfurled his lantern flag and knelt. âBecause my kingdom needs hope,â he said. âWithout the banner, we will lose more than a symbol. We will lose ourselves.â
The Weaver studied him for a long moment before nodding. âVery well. But to restore the Banner of Eternity, you must face three trials. Each will test your courage, your wisdom, and your heart.â
The first trial led Caelum to the Valley of Echoes, where his deepest fears came to life. He was surrounded by visions of failure: his people in chains, the wyvern reigning over Lumora, and himself, powerless to save them. But he raised his lantern flag high, its light piercing the illusions. âI am more than my fears,â he declared. âI am the hope of my kingdom.â
The illusions vanished, and he moved on to the second trial: the Pool of Truths, where he had to answer three questions from his reflection. Each question probed the core of his being, but Caelumâs honesty and humility guided him through.
The final trial was the hardest. In the Garden of Sacrifice, he found a radiant flower that held the power to restore the banner. But the flowerâs magic came at a cost: his most cherished dream would fade from his heart forever.
Caelum hesitated, for his dream of creating the greatest flag Lumora had ever seen had always driven him. But then he thought of his people, their faces lit with hope under the Banner of Eternity. âSome dreams must be sacrificed for the greater good,â he whispered, plucking the flower.
The Weaver reappeared, her gaze soft with approval. âYou have proven yourself worthy, Caelum. Take this flower and return to your kingdom.â
With the flower in hand, Caelum raced back to Lumora. The wyvern had begun its attack, but asÂ
Caelum approached the Great Hall, the Banner of Eternity flared to life. Its glow drove Kalvorr back into the forest, its magic renewed by Caelumâs courage, wisdom, and sacrifice.
The people of Lumora hailed Caelum as a hero, but he shook his head. âI am no hero. The banner is not just a symbol; it is all of us, united by hope.â
From that day on, Lumora thrived, its people forever inspired by the young knight who believed in the power of stories and symbols. And though Caelum never stitched another flag, the lantern flag he carried became a treasured relic, a reminder that even the smallest light can guide the way through the darkest night.
And so, under a sky filled with stars, Lumora stood as a beacon of hope for all who dared to dream.
The End.
#Fantasy Story#Bedtime Tales#Enchanted Forest#Heroic Knight#Magical Kingdom#Banner of Eternity#Mythical Weaver#Courage and Sacrifice#Starry Night#Legendary Wyvern#Kingdom of Lumora#Hope and Unity#Epic Quest#Fantasy Flags#Symbolism in Stories#Glowing Banner#Medieval Fantasy#Trials of a Hero#Inspirational Tale#Magic and Myth#storytelling#character journey#fantasy elements#dreamlike narrative
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Waking up at The Grand Floridian is Amazing đâ°đâ¤ď¸đĽł @waltdisneyworld
Waking up at The Grand Floridian is Amazing đâ°đâ¤ď¸đĽł @waltdisneyworld đ #psyworks #waltdisneyworld #thegrandfloridian #grandfloridian #wakeup #summervacation #summervibes #morning #disney #disneyworld #magicalkingdom #contemporary #sevenseaslagoon #sevenseas #travelblogger
#blogger#Disney#Disney hotel#florida#grand Floridian#happy birthday#magical kingdom#Orlando#summer vacation#travel blogger#visit Orlando#vlogger#waking up#Waking up at The Grand Floridian is Amazing đâ°đâ¤ď¸đĽł @waltdisneyworld :) psyworks waltdisneyworld thegrandfloridian grandfloridian wakeup#Walt Disney#Walt Disney world
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LINKTOBER DAY 22, SEABED INN
Nothing like ending the adventure with a weird dream and manifesting a new spooky ring! Linkâs too tired to wake Zelda for this one.
(That zora is a strange one, choosing to live near the sky. Have you heard? Rumors have it she even took one of the last zonai as a student.
I heard she taught it healing arts!
I heard she let it near the Sky Princess.
Oh no!
Didnât she know the Zonai are cursed? Nothing ever goes right with their magic. Thatâs why they were taken by the malice.)
Interested in more of this au? Check out this masterpost (it all started when Zelda didnât time travel back in time)
Want to see wips and character faces without Rauruâs brainfog getting in the way? Mayhaps you should check out my patreon :0
#critdraws#lonks diary#familiar familiar au#botw#zelda#link#loz#legend of zelda#tears of the kingdom#art#artists on tumblr#linktober#linktober 2024#totk#zora#botw zora#totk rauru#rauru#totk link#totk zelda#zora oc#water sage#sonia#loz comic#totk sonia#why yes that IS the water sageâs labratory thank you for asking#time was not kind to her or her home#rauru has mixed feelings about disappointing his mentor#jokes on him though. she could never#anyways yes sonia keeps the leaves fresh with her time magic and is enarmored since day one smh
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The Sunnyvale Community Players (SCP) will present Disneyâs The Little Mermaid from Sept. 9 through Oct. 1. The musical is based on the 1989 hit Disney movie, which follows Hans Christian Andersenâs tale of a little mermaid who lives in a magical kingdom under the sea. For complete news visit svvoice.com.
#sunnyvale community players#disney#Sunnyvale Community Center#Sunnyvale Theatre#magical kingdom#svvoice#news#latest news
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florida project, strawberry tea, smoking
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Instagram credit: acalmwalk
#castle combe#cotswolds#england#uk#united kingdom#villagelife#beautiful village#villages#magical places#light academia#coffeeblr#coffeelife#bookworm#books#booklr#bookblr#literature#beautiful places#beautiful#naturelr#nature aesthetic#nature vibes
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#early 2000s#inkheart#gregor the overlander#uglies#circle of magic#the five ancestors#maximum ride#leviathan#leven thumps#deltora quest#keys to the kingdom#cirque du freak#random poll#reading poll#book poll
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hello there!
#huzzah! color!#istg if this gets compressed to kingdom come after i discovered the magic of dithering i'm gonna lose it /j#this actually took me Longer Than A Day and i'm very surprised i stuck with it#maccadam#blitzbee#blitzwing#bumblebee#vart
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stamp dump (^_^) 彥â
#૮â nyaandoll ・ âá#stamps#fairy kei#jfashion#kaomoji#rainbow#colorful#moppu#maromofubiyori#cr kingdom#crk parfait cookie#parfait cookie#cookie run#super sonico#pride#transgender#trans#transgender pride#gay#gay pride#trans pride#mewkledreamy#magical girl#magical#kirby#llama#pastel#plushies#kawaii#sweets
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This giant sandwich was part of Disney World's America on Parade in 1975. And it's awesome.
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Ancient heroâs mask, pt. 2
(1-2)
Sure sucks that thereâs no Song of Healing in TOTK huh? Maybe heâll find the Ocarina of Time somewhere in the Depths before Purah manages to convince him to let her poke around at his internal organs with a scalpel. Eh, Link can trust her, sheâs a doctor!
Purah seems like sheâd be such a fun character to expand upon. Their chaotic friendship potential is unparalleled. Both respected pillars of their community but they also are huge nerds with polar opposite hyperfixations.
Maybe Iâll do a little comic with an original storyline about breaking the Heroâs Aspect Maskâs curse. Could be fun!
These games should have been called The Legend of Zelda: Breadth of the Wildlife Photography Opportunities. The Link I play would kill Ganon thrice more for added album space to fill with pictographs of his horse in scenic locations.
#totk spoilers#totk#totk link#totk purah#ancient hero's aspect#totk fanart#loz fanart#the legend of zelda#tears of the kingdom#for science!#buddy comedy of aspect Link and Purah scrambling about in the Depths finding ancient artifacts#except they all have niche uses that only serve to inconvenience them#(Purah in a Yzma voice) Wave the magic staff Link!#(The Cane of Pacci upends their hot air balloon and yeets them off a cliff screaming) Wrong staff!!
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this was 100% inspired by @melonsap's funny totk+fma comic!!
#who needs the mastersword to revert back to a hylian when there's a glowey magic hand#tears of the kingdom#linked universe#lu#lu twilight#lu wild#fanart#my art#linked universe memes#totk#lu memes#lu wolfie#fizzfog0
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the herta put thoughts into my brakn
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