#Mage of Void Analysis
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starlit1daydream · 1 month ago
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Introduction to my Classpecting Ideas
This felt like a good idea for something to put out before I put my Knight & Page analysis out there, since I plan on making this a 6 part series. (Potentially 7 if demand for a Lord/Muse addendum is high enough).
So, I'll be laying out my most important philosophies on the subject here for future reference.
Classpecting is...
Point A. Classpecting is malleable.
There is not one rigid, set definition for any Class pair, or any Aspect pairing. The freedom of the author is that they may assign any symbolism to a concept that they may like.
What I mean by this is that people often seem to think that manifestations of an Aspect within Homestuck's narrative paint that object or idea as a concept inherently tied to that Aspect.
Example: Pumpkins & Void. You would not believe the amount of people in the early fandom who swore by the idea that pumpkins were inherently just Void constructs because of their role in Homestuck's narrative.
No? Pumpkins symbolise Void in Homestuck itself and Homestuck itself only only due to a running gag inherent to Homestuck itself.
Anything, with enough narrative basis and existing thematic ties, can serve to symbolise an Aspect. Furthermore, two different authors may have different ideas of what Aspect something represents.
Some authors may see alcohol, for example, as a Void-bound concept owing to its obfuscation of fair judgement. Some may see it as a Light-bound concept owing to the idea of 'in vino veritas' and the tendency of drunkenness to induce truthful confessions. Some may see it as a Life-bound concept owing to its associations with hedonism and impulsive behaviour.
With enough narrative consistence, anything is possible. Homestuck's narrative is not as rigid of a point of reference as some people would swear by it being. This is deeply important.
Point B. Classpecting is not the whole of a character.
I can't exactly phrase this in a satisfactory manner, but... a Classpect is not a personality type in of itself. An individual being a Prince of Heart does not instantly make them Dirk Strider. It merely means that their core value is identity & selfhood, and they interact with it by destroying it. It is that simple!
I see, time and time again, Classpecting blogs acting as if a Classpect is indicative of a character's whole personality and giving guides as to the exact behaviours & quirks a character with that Classpect should have.
I am imploring you to explore wider possibilities when it comes to this. Even if it means sharing a title with a canon character! It doesn't mean you have to just rewrite that canon character because that's not how Classpecting works.
I've seen fanventure characters share titles with canon characters. (Sovereignstuck's Annomi Errata & Dynama Zarrow sharing titles with Dirk & Porrim respectively, and Porrim herself is also a player in that narrative, mind you!)
I've seen fanventure characters share titles with eachother. (Vast Error's Dismas Mersiv is a Rogue of Mind. One of my fantrolls is also a Rogue of Mind!)
In every instance, they are fundamentally different people. I cannot put it any simpler than this.
Point C. Classpecting is always applicable.
That is the perfection of the Classpecting system. You can give a title to any character, from anything ever made. It's not even that difficult if you're half-decent at media analysis!
Quite literally all you need to do is ask yourself two questions.
"What's this character's core value?" and "How do they interact with that?" Do that, and you've got yourself a Classpect.
That's the beauty of it! It's obviously not going to be as airtight as a story that has the Classpecting system baked directly into the narrative, but it's still going to work out!
Hell, do it to yourself! Do it to your friends! The world's your oyster. You can do anything you want, forever, for the rest of time. I'm a Seer of Life! My best friend is a Page of Blood! My mother is a Witch of Hope! Go wild.
Post formatting
For my Classpecting posts, I'll aim to give two related definitions for every Class.
Definition A is the narrative function, what the Class says about the person and how they interact with their Aspect as an abstract concept.
Definition B is the practical function, what the Class says about their role in the session and how they interact with their Aspect as a SBURB construct.
Therefore, we get an idea of both the abstract, personal definition of a Classpect, and the functional, game application of a Classpect.
I'll also aim to give about two or three examples for each individual title about how you could write a character with them, since there are always going to be multiple directions you can take with a Classpect.
Conclusion
tl;dr - what I'm trying to say is this. Classpecting is malleable, easily applicable & capable of saying any number of things, and my posts will aim to give two concise definitions of both narrative and practical function for every title.
I'll get the Knight:Page analysis done either today or tomorrow, and the rest of the Class posts will be staggered releases in order of poll results. Thus, the order is going to be:
Knights & Pages, Deficiency and Exploitation.
Mages & Seers, Experience and Comprehension.
Witches & Heirs, Adherence and Manipulation.
Princes & Bards, Instability and Destruction.
Thieves & Rogues, Inundation and Redistribution.
Maids & Sylphs, Maintenance and Generation.
And, potentially...
7. Lords & Muses, Absolution and Dominion.
And then, subsequently, the order for the Aspect posts, which I've decided based on relevance to the canon, roughly speaking anyways...
Space & Time, Genesis and Terminus.
Breath & Blood, Fluidity and Stability.
Light & Void, Potential and Simplicity.
Heart & Mind, Instinct and Dialectics.
Life & Doom, Progress and Stagnation.
Hope & Rage, Conviction and Iconoclasm.
I look forward to the next post. Until then, take care.
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highoncatfood · 1 year ago
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welcome to my little Rainstuck hell everyone.
(click read more if ur interested in even more of my rambling...)
if u dont know already i am a huge homestuck nerd who LOVES classpecting so it is pretty much inevitable that i will make a homestuck au out of any media im currently into. and raincode is no exception!
so. heres a part one of i think 5 (unless i change my mind and include more than 2 characters per post) featuring yuma and makoto bcuz theyre the protag/main antag duo so its only expected to do them first i think.
ive written their descriptions first so theyre kinda shitty but the general idea is there. plz note that i am by no means a Writer and i do not have great Writing Skills so dont expect many convoluted sentences and stuff. this is mostly just for me and i try so hard to prioritize having fun over sounding cool or smart
so yeah idk i hope this ruins ur day i guess? LOL
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aortaobservatory · 8 months ago
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How's it going. Would you be able to give you thoughts on the mage of void.
Mage of [Void]:
Know - Too Much Experience with Void
A player who gains thorough understanding of [The Unknown and Possibilities] through near constant good and bad experiences with [Secrecy and Potential], and uses their understanding of it in a practical way to progress
A Mage of Void is almost constantly experiencing secrecy and potential in the people around them and their surroundings, which gives them a unique understanding of how the unknown and possibilities can help a situation... or hurt a situation.
Mages are flooded with their aspect, uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what their aspect is or does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Inverse Classpect Analysis of Mage
Mage of Void: Void (Secrecy, Unknown, Potential, Possibilities) is actively there. Too much experience with aspect causes innate understanding of it.
Inverse: Heir of Light
By experiencing the active presence of Void (Secrecy, Unknown, Potential, Possibilities), the Mage passively changes Light (Knowledge, Evaluation, Insight, Meaning) in others as they understand Void (Secrecy, Unknown, Potential, Possibilities).
Embodiment of Light (Knowledge, Evaluation, Insight, Meaning) in others is changed by the Mage's experience with Void (Secrecy, Unknown, Potential, Possibilities).
The analysis written above is my own writing, analysis, and thoughts. The statements are my own analysis, but they may function as a “fill in the blank” statement for you to create your own interpretation of the classpect as you please.
-aortaObservatory
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mageofmercy · 5 months ago
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bard of void? ::3c
But this I can certainly do. Hello Seer-Void, welcome to our parlor. Si'down, relax. and Enjoy.
This should be fun.
Well, Bard of Void? You came to the right place, this won't be your typical bard post with gnarly horns, jagged teeth, cod-pieces and shoosh paps.
In fact none of my bard posts will be that way.
My posts are raw. As I give you my honest take to the true uniqueness of whoever is out there reading this. Theres very little structure. But, I hope you like it like that.
I am the Mage of Heart, and here is my review!
~~~~~
Bard of Void
In order to remove Aspect, it has to go somewhere. But where do secrets go? Well, there's truth.
But what is truth in the face of a black hole? The true embodiment of mystery, the enigma of a black hole is at it's very core? -We know basically nothing about them-
And this Bard is no different. You'll see what I mean.
As many of us know many bards start their lives defacing their aspect, and ripping it to shreds. (This is often times needed.)
At this point they are destroying void, which means they will not keep secrets, I didn't say cannot, I said will not. They refuse to be apart of anything enigmatic, shady, hidden, secretive, and the like. They probably have a deep fear of the deep blue sea that's relative to the situation. But If they were swimming, and they couldn't see beneath them/it's just a bottomless void? They would royally flip the fuck out.
When I mentioned they refuse to be apart of anything shady, that isn't entirely true. Because they've got a bloodhound nose for anything people want kept secret. This Bard at this stage will have no regard for that. They suck that shit up and spit it back out. The Wildcard class, will act the part when unnecessary. But that doesn't mean they will be like this forever, no. This is just the beginning.
People will begin to catch on, and scold the Bard of Void for being too nosy, and telling. They shall be exiled as that one person who upset the delicate order of truth and lie.
So? They eventually will begin to, shoosh pap themselves. They won't tell a soul what which where how or why. Because they got shamed for the grief they set upon people. and now they feel it too. They are now destroying through void.
If any bard remains in either one of these stages for long... two very different contrasts of black and white moral immoral, me-amano...
There will be dire consequences to what will be.
Because the true word for Bards, is finding BALANCE within themselves. Mind body and spirit. In order to grasp just what it takes to be the master of both worlds of light and void, as a void player.
They will need to understand. that for their own sake and everyone around them. That they are important in their own way, That their secrets, sucking everything in for it to stay there forever? Isnt healthy. I recommend an effective moirail to help vent out all the horrible shit you see and witness so you don't internalize it - You need to stay healthy. Try not to destroy with void as to suck it all up and spit it out. But also don't keep it all hidden neither. Prune, don't eviscerate. Deep breaths. Because you've got this. You absolutely do matter, despite what some might say. YOU ARE IMPORTANT. As well as you being a shy, sensitive, knowledgeable person. Keep in mind that the things you share do affect people, and can lead some down some sticky roads. Pay heed to TACT, Keep BALANCE, and remember. You're IMPORTANT to the world. Why? Because I say so. :)
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ask-the-witch-of-mind · 3 months ago
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Hiiii
Id love to hear your thoughts on the Mage of Void (<- my classpect !)
hi! thx 4 ur ask 8D here are my th0ughts 0n the mage 0f v0id:
i personally think mages are more likely to be derse dreamers then prospit dreamers (eg sollux and meulin) the main reason i think this is because (other than cannon examples of mages) on the research ive done, it never fails to say something along the lines of "mages suffer from the horrorterrors". i assume for prospit mages, skaia would take the place of the horrorterrors. (to be more specific about mages "suffering" through the horrorterrors and skaia, i assume its through the knowledge it gives or just its existence in general)
mages know their aspect/know through their aspect, void is about secrecy, nothingness and absence of things, so with this in mind; a mage of void would know void/know through void (quite literally knowing nothing/knowing through nothing.)
mages of void would be extremely well at telling when someone is lying, whether that be through speech, behaviour and movement patterns. along with this mages of void would be extremely well at lying (ironically enough)
mages of void might feel useless and/or meaningless, which could lead to them isolating themselves
people can often not think/care much of the mage of void, which could potentially come back to bite them. mainly because mages of void never forget secrets, they always seem to know WHERE you've put some weirdly specific item, and HOW you've forgotten it.
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comicaurora · 1 year ago
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These have been pent up for a while, so there's a whole list lol. Some are Aurora, some are not.
1) Can lacrimas carry out multiple purposes at once? Or will they blend them? I'm assuming that this is possible, considering that the automaton in the ruins was using a lacrima as a brain
2) Has anyone tried to make tools or weapons out of lacrimas? I'm talking like chisel that needs no hammer. Or maybe a Fire lacrima on a bow that sets your arrows on fire
3) Can you engrave runes on lacrimas to make them affect themselves?
4) Where can I read more about the Twins? If I'm not wrong they're the creator gods, aided by the Light dragon and the Void dragon to create life, but I might be getting a wrong read on that
5) Since we see Erin successfully become the first Void mage, does that now mean there's potential for him to make a Void lacrima? The dragon probably won't allow it, but still
6) What exactly does elemental corruption of each element do? Fire literally burns you up, as we saw in Arc 1. I can infer that Life likely makes you a chimera. Void corruption makes you a cave crawler. But what do the other one do? Does Earth make you a statue? Does Wind disintegrate you, Thanos style?
7) Now onto the non-Aurora questions, is your art vector or raster? I believe it's vector, but it's always better to confirm
8) What are your opinions on reading into the environment and the character design to infer things about the character themselves? In any type of media
9) Have you played Baldur's Gate 3?
10) Do you have any music that you'd recommend? I've listened to every song I liked so many times that I hate them now.
11) I'm new to Tumblr, anything that I should know? You don't have to answer this one if you don't wanna. I think I know some of the basics already. Reblog what you like, and avoid the terfs, right?
You might be able to tell that I like the idea of the lacrimas a little bit. Just a teensy bit. The artificer in me definitely isn't obsessed. I appreciate any answers you can give :3
Cheers!
Ooh, lots of stuff!
Yes, it's possible. A lacrima can be engraved with multiple spells, set in a casing engraved with commands, or some combination of the two. Typically, all spells engraved directly on a lacrima will activate at once when the lacrima is "switched on", but a spell can be quite complex, and conditional activations are possible - "if-then-else" statements, basically.
Yes, magic items exist.
Generally no. If the lacrima is disrupted or broken, the spell generally stops functioning, so a self-affecting lacrima will run only as long as it takes for the lacrima to distort or break.
There's an extra lore page about them!
He probably could if he wanted to (and the Dragon allowed it) but Void energy is very dangerous, so he likely doesn't want to.
Each form of elemental corruption agitates the presence of the element in the mage's body. Earth corruption can damage or alter bones, encourage unhealthy petrification of soft tissues, etc. Wind corruption can have physical effects but it often most obviously produces breakdowns in the person's ability to speak or understand language. Lightning damages, numbs or intensifies a person's physical senses.
Raster, I draw with CSP's digital pens. I've only very briefly experimented with vector art - I don't like how it simplifies the lines.
I think it's a fun school of analysis but, like all literary analysis, it runs into trouble if it tries to lock down exactly what the writer was thinking or intending (which is an objective fact that one can be incorrect about) rather than trying to analyze the story on its own and what meaning might, intentionally or unintentionally, be factoring into it.
Nope
don't trust my taste in music it's 90% nu metal and sonic OSTs
Like what you like, reblog what you want, generally it's considered dubious form to add a comment to a reblog unless you have something profound to contribute (commenting in the tags is fine), steer clear of discourse and callout posts and generally the sectors of the site that are constantly on fire, blocking someone for any reason is 100% fine
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arcsin27 · 2 months ago
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@bugbbear and i went through @dahniwitchoflight's old classpect analysis posts since i thought the powers everyone got in the superhero wild life episode matched up with classpects pretty well. i focused on their powers, he helped me analyze the players actual personalities to see if they fit
it got really late so we stopped after getting through everyone quickly, but we wanna go back and revise a few parts sometime. so far we have:
grian - thief of life mumbo - n/a rage? skizz - n/a hope? scar - maid of blood lizzie - knight of void jimmy - heir of void etho - knight of breath bdubs - witch of time tango - bard of time gem - heir of mind ? joel - prince of space martyn - mage of light ren - thief of heart impulse - rogue of space pearl - heir of breath cleo - rogue of doom scott - bard of heart bigb - sylph of life
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janetkwallace · 5 months ago
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On the consequences of the Burmecian Genocide
You don't have to agree with what I'm about to say.
As a matter of fact, you can disagree as much as you want, I'm not saying that what I say is the right thing or that my view is better than yours. Everyone hold different views on the things they like and they don't, and today I'm writing about something I both like and dislike about one of my favorite games. The thing is, I don't like to do this sort of analysis where I comment on the negatives of my favorite stuff, even if I were to do it with a bit of humor.
Well, do not expect any humor.
I was kinda hesitant to write about it, but then I found myself writing it on a whim, so here we go... There is no turning back.
I've written about my thoughts on Final Fantasy IX before, its goods and its flaws. I've said what I had to say about the second visit to Alexandria during Disc 2, aka the point in the game where my enjoyment for the story has significantly decreased, it did not ran out as the game is still good after that point, but for me things were no longer the same as they did during the first hours of gameplay.
If you read the title, you know what I'll be commenting on today. So, genocide... It happens across most of the Final Fantasy games, it's shown to be very graphic when it happens, and IX was no different. Disc 1 ends with the party visiting Gizamaluke's Grotto, and later Burmecia, places filled with dead soldiers and NPCs lying down on the streets. The bleak atmosphere combined with haunting music adds a lot to these scenes. When the party fights against the Black Mages at Cleyra, each fight doesn't end with a victory pose... Because there's no victory when lots of innocents are annihilated by a powerful attack all at once. Later, when you revisit Lindblum, a giant monster is swallowing everything in its dark void, from knights to people to Black Mages themselves, it doesn't matter who gets sucked in or whose corpses fall in midair.
Pretty graphic, don't you think? The scenes do not include any blood or gore, it's just these little gruesome details that the player clearly sees with their eyes, this nightmarish stuff that happens and you can't do jack about it. One of my praises for Final Fantasy IX is for doing these sorts of things and not being afraid of doing it so. Sometimes it's whimsical fantasy, and other times a bleak, chaotic mess that belongs to dark fantasy, all of it happens in one game that most people – and I still can't believe it – think it's for children or that because it's geared towards children it has to dumb down a lot of themes they can’t grasp by themselves.
It doesn't. From the beginning, it’s clear that people do die, and it doesn't matter if your party members are well-trained or skilled, people in the world still die. I believe this is one of the core themes present in the games Sakaguchi worked with, that death is inevitable and out of the player's control. The original Final Fantasy VII had a lot of scenes revolved around said theme, such as when Barret meets his old friend Dyne or the main antagonist revealed to be a walking corpse who and whose mother – also a corpse – refuses to die in contrast with a party member whose sacrifices gives everyone else a chance to live.
I'm not here to talk about VII, maybe someday, but returning to the main point... The Burmecian genocide that occurs in Final Fantasy IX is shocking due everything I've said before, but the consequences of it are not fully explored. It's something that not only happens in this game, but a problem with the Final Fantasy series as a whole where the act of genocide is shown to be a horrifying event that leads to many casualties, and yet, very little is told or shown in the aftermath. Sure, there is an attempt to show the Burmecians leading their lives after the invasion, a few NPCs in Lindblum and some Cleyrans who managed to flee their settlement that are spread across the entire world, but it's not enough.
Genocide not only kills people, but their culture. How does the Burmecian culture look like after the genocide? Do people want to go home or do they want to build a new home elsewhere? The destruction of symbols can be demoralizing, so do any of the Burmecians feel sad or guilty or depressed after witnessing the collapse of their birthplace? Do other NPCs consider Burmecians as victims or do they see the mass murder as a justified act, given the few times conflicts between Burmecia and Alexandria were mentioned? What about the Cleyrans, what do they have to say about the giant crater that lies where Cleyra used to be? Are there any attempts from the citizens of Burmecia to restore their homeland to its full glory or is that something impossible to be achieved?
We see Lindblum in ruins and during its reconstruction, but nothing happens in Burmecia, it's abandoned the way it is since Disc 1. You could say that's a result of disc limitation at the time, and yes, while the limits of what can fit inside a 700mb disc plays a factor, it isn't the sole reason why a lot of things about Final Fantasy IX and other games from the series feel rushed or underdeveloped.
I'd say it's not only a lack of digital space, or budget constraints , but I do see it as a lack of care too, which's weird to think about since a lot of effort was put on the game, its story, characters, graphics, the backgrounds that we see for just a second and then never again, all of that done with such intricate and pure detail, and then you have stuff that isn't very well executed or explored. Disc 4 is there to show this dissonance of "let's put lots of details in these background elements" combined with "the story goes crazy and we will offer cryptic explanations as to why this happens and the characters in the party barely react to the information".
In the end, nothing that I wish for will be true. This game is called "Final Fantasy IX", not "Burmecian Fantasy IX", after all. They were never meant to be given any focus, but that doesn't mean they're irrelevant or any less important than anything else that takes place in the game.
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zal-cryptid · 10 months ago
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How about toyfolk class/aspects? And maybe lands?
Oh boy, the Theories channel on Discord are gonna have a hay day disecting this. So, I've thought about it, and here's what I got for aspects:
Eleanor - Light player.
Charlie - Blood player.
Dolly - Mind player.
Gabe - Void player.
Paul - Heart player.
Jen - Doom player.
Tammy - Space player.
Mel - Time player.
Maria - Hope player.
As for classes, I'm still thinking. I think Eleanor would be a Sylph? Dolly would be a Maid. Charlie a Bard, and Gabe possibly a Mage. I'd love to hear any of your guy's thoughts and suggestions.
UPDATE:
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Thanks to @gargusscp for her awesome analysis and speculations 🙏
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starlit1daydream · 26 days ago
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Mages & Seers: Experience and Comprehension
Those who know, everybody. I love Seers - so this should be one hell of an analysis.
The Mage:Seer class dichotomy embodies experience, comprehension and knowledge of their Aspect. Their Quest and their role in the session revolves wholly around their personal comprehension of their Aspect; and the ways in which that may shift or change their (or others!) viewpoint.
I can't definitively say they're one of the Classes that say something about their session, beyond perhaps the concept that a Mage or a Seer will obviously have a well of knowledge on their Aspect present.
Canonical Mage players are Sollux Captor (Mage of Doom) and Meulin Leijon (Mage of Heart).
Canonical Seer players are Rose Lalonde (Seer of Light), Terezi Pyrope (Seer of Mind) and Kankri Vantas (Seer of Blood).
Point A. The narrative function of the Mage.
Mages know about their Aspect. They are that simple to understand. A lot of people will argue that the Mage is one of the more nebulous classes in Homestuck; and I'd argue this is because there really isn't much in the way of complexity with them. They've got a fairly straightforward relationship with their Aspect; having experienced it wholly throughout their life prior to the session.
It's almost, to me, as if their Aspect haunts them in a sense. We see this with Sollux's recurring visions of Doom and misfortune; considering that the Mages & Seers are meant to fill a sort of 'prophet' archetype.
Sollux is consistently depicted as knowledgeable on coding (a manifestation of Doom in the form of rigid order and regulation) and holding a vast well of knowledge and foresight on the topic of suffering. It's important to hold the distinction that Doom does not deal directly with absolute death (Time does), and so Sollux's visions are of the imminently doomed and the suffering, not the already deceased.
Meulin is a little more difficult to pin down, but inference from stray lines of dialogue and particularly her complex moirallegiance with Horuss give me some substance to work with. Toxic positivity? Alluded 'darkness' in her without elaboration? Her disability being inflicted directly as a result of her partner & lover? I think what we're looking at here is depression.
If Meulin has experience with Heart in all facets - this implies to me that she has a share of experience with emotion in all facets. Good and bad. And what better manifestation of poor emotional control than that? I think it's a very conclusive theory.
It becomes clear to me that Mages aren't absolute in their assertions, and so therein comes my theory that their quest involves an expansion of perspective and reconsideration of their knowledge. It is to accept that they may not understand their Aspect as thoroughly as once thought and subsequently grow to accomodate a wider worldview. They're stagnant, having experienced so much that they feel they have no further room to learn.
Point B. The practical function of the Mage.
This is a more difficult one to understand since neither Mage in the comic God Tiers and they aren't seen fighting much over the course of the story. Even when Sollux takes to action, he applies his psiionics rather than utilising Doom in any way.
My theory is that the application of a Mage is to inform. Mages & Seers may very well hold the same occupation broadly speaking, to accomodate for the gaps in co-players' knowledge and bring about newfound understanding. Being active players, the Mages presumably advance this through their own means. This is some of the most active conjecture I'll be writing, since we do not ever see a God-Tiered Mage in canon.
Point C. The narrative function of the Seer!
In case it wasn't obvious, I am very excited to get this segment done; after all, who better to talk on the topic of Seers than... a Seer?
Seers have a little more depth to their function involving their relationship with both their Aspect and its diemetric opposite. Seers begin their sessions holding a poor or deficient comprehension of their Aspect; to the point where they seek their opposite. The notion of their base Aspect comes into play fairly soon - though they may superficially seek their opposite, it is their Aspect they seek in actuality.
They do hold a certain level of foresight, but rather than the Mage's inherent comprehension, Seers tend to rely upon external sources and stimuli to further their understanding; Rose with the Horrorterrors, Terezi with Scratch & Aranea, and we can only guess with Kankri.
They are capable of having visions, though - as Rose & The Signless can both attest to!
Rose seeks Void. She seeks to breach the unknowable, catalogues the Zoologically Dubious and finds comfort in oblivion and the pursuit of ignorance. She resolves to leave the game to Void rather than seek its Light; at first.
Terezi seeks Heart. Her final speech to Vriska talks of her emotional insecurity and pursuit of self-assurance. She wishes most prominently for security in herself and her identity; and yet this manifests in a flawed pursuit of binary, deficient Mind.
Kankri seeks Breath. Having been coddled and patronised all his life, freedom is his ultimate aim. His rebellious spirit and compulsive boot-licking seem to be a direct manifestation of his desire to think for himself and be free in his direction. Kankri's a particularly interesting one given that he fucked up his quest, canonically.
...The Signless didn't, however. The Signless pursued unity through freedom his whole life.
Rose resolves to pursue knowledge through the unknown.
Terezi seeks logic through emotion.
All of them grow, the further they pursue their Session's aims, to understand their base Aspect. It's a reversal of the Mage's quest; the stagnant Mage must embrace diversity wheras the directionless Seer embraces their certain path.
Point D. The practical function of the Seer.
Apologies, this is going to be mostly just about Rose.
Rose's role in her session post-ascension is to understand and inform her session-mates about the most fortuitous path. Her visions allow her to comprehend Light and sift through the endless possibilities and synthesis of her Aspect to find the most precise outcome. They grow to be an indispensible well of knowledge; always learning and finding out their Aspect's truth.
Terezi does the same, albeit without ascending; her greatest moment of heroism is the prelude to the Retcon, which she directly causes. Terezi applies all of her knowledge of consequence, cause & effect to undo the resultant consequences of the actions taken by her sessionmates. She uses her comprehension of Mind to her utmost ability; which is why I find it gut-wrenching that she still believes she was never enough.
Kankri... does jack shit other than be a whiny little bootlicker, but The Signless certainly applies his Aspect for the greater good. The fire of his rebellion and his pursuit of unity and free communication on Alternia ignite the spark of revolution for generations to come; his quest for Blood bringing utmost comprehension and sight of unity.
Overall, this is one Class where the narrative:practical lines tend to blur a little, owing to the general non-combatant status of the Classes in general. Rose shows they're capable of using their Aspect in combat just as all players are; but it seems clear to me that they function the best as advisors.
Next week, I'll be elucidating on the Witches & Heirs; which will be an interesting one since it'll require me to actually understand what a Witch does. That should be fun.
Take care, everybody. I know nothing.
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ultimateprankster · 11 months ago
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feastings sprite edits of the drv3 crew. transparent version and titles under the cut
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Rantaro, Kaede, Ryoma, and Kirumi all got prototyped because that's the best way I could figure out how to include them without getting fanmade classes and aspects involved (I think those are really cool, just not what I wanted for this particular thing)
also I referenced the blog classpect-navelgazing while assigning these, cuz that style of analysis really made sense to me. I highly recommend reading through it if you haven't already
Kiibo: Heir of Hope
Shuichi: Page of Light (yes I gave him tights)
Kirumi: [prototyped with a spider (because of course)]
Korekiyo: Witch of Blood
Tsumugi: Bard of Time (yes I gave her an outfit that is slightly less complete horseshit than the canon one)
Kaede: [prototyped with a mantis (presumably several of Gonta's bugs escaped and some of them got into the kernelsprites)]
Kaito: Seer of Heart
Ryoma: [prototyped with his cat]
Miu: Prince of Rage
Rantaro: [prototyped with Kaito's NASA-themed Snoopy plushie]
Himiko: Mage of Void (no I did not make her a Mage solely because of the name, but it was for sure a factor)
Tenko: Maid of Breath
Kokichi: Rogue of Mind
Maki: Knight of Doom
Angie: Thief of Life (wow that title sounds so brutal out of context)
Gonta: Sylph of Space
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aortaobservatory · 10 months ago
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Classes of Light - AO Classpecting
Chosen Keywords: Knowledge, Evaluation, Insight, Meaning
TEZ Keywords: Knowledge-seekers, students, problem-solvers, precision, scholars, researchers, resourceful, driven, (fussy, pedantic, insensitive)
CANON: Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive.
All of the analysis written below is my own writing, analysis, and thoughts as based on the sources I consulted. The statements are my own analysis, but they may function as a "fill in the blank" statement for you to create your own interpretation of the classpect as you please by replacing the aspect word with any of the provided keywords above.
Sources consulted: (dahniwitchoflight), (rosespecting), (godtier-haven), (TEZ), (MSPA Wiki)
LINK: (Classpecting Analysis Masterpost)
TAGS: [Mage], [Seer], [Witch], [Heir]
TAGS: [Knight], [Page], [Thief], [Rogue]
TAGS: [Sylph], [Maid], [Prince], [Bard]
-aortaObservatory
Knowers/Changers
Mage (Active): Know - Too Much Experience with Light
A Mage of Light is almost constantly experiencing knowledge and evaluation from the people around them and their surroundings, which gives them a unique understanding of how insight and the meaning of something can help a situation... or hurt a situation.
A Mage of Light is flooded with Light (Knowledge, Evaluation, Insight, Meaning), uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what Light is and does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Heir of Void (Inverse): As the Mage of Light knows Light in a flood of both good and bad, they end up embodying Void, whether on purpose or accidental. They have an indirect relationship with Void; because they know and experience Light (that which is knowledge, evaluation, insight, and meaning), they fully embody and thus must change Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Mage of Light does not undergo the Heir of Void's challenge; their relationship with the Heir class and the Void aspect is purely surface level.
~
Seer (Passive): Know - Too Little Experience with Light
A Seer of Light is surrounded by secrecy and many potential unknowns, and lacks knowledge and insight in their life, and as a result are driven to learn everything they can about meaningful evaluation in order to understand what they previously lacked.
A Seer of Light studies Light (Knowledge, Evaluation, Insight, Meaning), craving knowledge of it from their previous lack of it. They seek knowledge of Light with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with Light so as to not overwhelm themself or others.
Witch of Void (Inverse): As the Seer of Light attempts to gain experience with Light from their previous lack of it, they end up changing Void, whether on purpose or accidental. They have a direct relationship with Void; because they change and thus half embody Void (that which is secrecy, unknown, potential, and possibilities), they gain experience with and thus know Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Seer of Light does not undergo the Witch of Void's challenge; their relationship with the Witch class and the Void aspect is purely surface level.
~
Witch (Active): Change - Too Little Embodiment of Light
A) A Witch of Light embodies knowledge and the insight it gives them, in order to change their own and others evaluation of what something means.
B) A Witch of Light embodies the evaluation of what something means, in order to change their own and others knowledge and the insight it gives them.
Witches are self-assured and conclusive individualists. They pick and choose which parts and pieces of Light (Knowledge, Evaluation, Insight, Meaning) fit into their own already determined desires, making Light embody themself and changing it to suit their own wants and needs. Their challenge is to achieve a stable balance in themself without losing themself to Light or their own changing whims.
Seer of Void (Inverse): As the Witch of Light changes the pieces of Light within themself, they end up experiencing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they change and half embody Light (that which is knowledge, evaluation, insight, and meaning), they gain experience with and thus know Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Witch of Light does not undergo the Seer of Void's challenge; their relationship with the Seer class and the Void aspect is purely surface level.
~
Heir (Passive): Change - Too Much Embodiment of Light
An Heir of Light embodies the ability of evaluation, meaning they are knowledgable; however, only by changing themself can they change the insight they gain and the meaning of it.
An Heir of Light inherits and embodies Light (Knowledge, Evaluation, Insight, Meaning), allowing Light to change themself or itself. They have huge amounts of Light related strengths, allowing themself to be surrounded by Light or naturally gravitating towards it. Their challenge is to not get stuck on Light, to know when to move on and change themself to keep themself balanced.
Mage of Void (Inverse): As the Heir of Light embodies Light within themself, they end up knowing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fully embody and thus must change Light (that which is knowledge, evaluation, insight, and meaning), they know and experience Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Heir of Light does not undergo the Mage of Void's challenge; their relationship with the Mage class and the Void aspect is purely surface level.
-
Utilizers/Allocators
Knight (Active): Utilize - Too Much Skill with Light
A Knight of Light would be very skilled in using the knowledge they possess and the insight it gives them, to protect and defend the evaluation of others and the meaning given to them.
A Knight of Light is extremely adept with their Light (Knowledge, Evaluation, Insight, Meaning), their driving effort to protect it and others through it. They are loyal to Light's cause and naturally gifted with it, using it as a tool to achieve whatever they set themself to. Their challenge is to learn how to be less harsh on themself, to accept and learn from failure, and to accept the assistance of others when they need it.
Rogue of Void (Inverse): As the Knight of Light utilizes Light from their loyalty to it, they end up valuing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they utilize and are skilled with Light (that which is knowledge, evaluation, insight, and meaning), they value and thus give/allocate Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Knight of Light does not undergo the Rogue of Void's challenge; their relationship with the Rogue class and the Void aspect is purely surface level.
~
Page (Passive): Utilize - Too Little Skill with Light
A Page of Light is a beginner when it comes to learning and evaluating the knowledge they gain, but they repeatedly strive to master it using the insight they've acquired and the meaning they've ascribed to it.
A Page of Light starts unskilled in Light (Knowledge, Evaluation, Insight, Meaning), learning how it works and how to use it to its full potential over time. In their many attempts to master Light, they teach others the value of Light, becoming an unintentional source of inspiration. Their challenge is to keep at it, learn from failure, and eventually master Light, being able to confidently provide Light to others.
Thief of Void (Inverse): As the Page of Light attempts to gain skill with Light from their previous lack of it, they end up allocating Void, whether on purpose or accidental. They have a direct relationship with Void; because they take/allocate and thus do not value Void (that which is secrecy, unknown, potential, and possibilities), they gain skill with and thus utilize Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Page of Light does not undergo the Thief of Void's challenge; their relationship with the Thief class and the Void aspect is purely surface level.
~
Thief (Active): Allocate - Too Little Value towards Light
A Thief of Light lacks knowledge and evaluation in their life, resulting in a fierce desire to possess such things for themself and leading to them not understanding the value of the insights they gain and what that means, as they take knowledge and the evaluations of others from others and hoard it all to themself for their own benefit.
A Thief of Light takes Light (Knowledge, Evaluation, Insight, Meaning), either craving it fiercely from their lack of it in their lives or simply because they like it, stealing and hoarding it all for themself and their own personal benefit. Despite their outward confidence with Light, they often take it at face-value without learning of its true value, being unsatisfied with how much Light they hoard and craving more and more. Their challenge is to focus less on attaining and more on learning about the value their aspect, as well as to let others have their aspect and learning why it is important to others.
Page of Void (Inverse): As the Thief of Light allocates pieces of Light to themself, they end up gaining skill with Void, whether on purpose or accidental. They have an indirect relationship with Void; because they take/allocate and do not value Light (that which is knowledge, evaluation, insight, and meaning), they gain skill with and thus utilize Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Thief of Light does not undergo the Page of Void's challenge; their relationship with the Page class and the Void aspect is purely surface level.
~
Rogue (Passive): Allocate - Too Much Value towards Light
A Rogue of Light would redistribute, allow others to take, and/or give knowledge and insight to others in the name of balancing the meanings born of evaluation.
A Rogue of Light gives Light (Knowledge, Evaluation, Insight, Meaning) away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of Light, and are able to see where there is too much or too little of Light and redistribute it in a balanced way around themself. Their challenge is to not let Light run dry within themself, and to learn how to healthily balance Light in themself.
Knight of Void (Inverse): As the Rogue of Light values Light within themself, they end up utilizing Void, whether on purpose or accidental. They have a direct relationship with Void; because they value and thus give/allocate Light (that which is knowledge, evaluation, insight, and meaning), they utilize and are skilled with Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Rogue of Light does not undergo the Knight of Void's challenge; their relationship with the Knight class and the Void aspect is purely surface level.
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Enhancers/Destroyers
Sylph (Active): Enhance - Too Much Reliance on Light
A Sylph of Light is a pure source of insight and the meaning behind it, and driven by knowledge and evaluation, attempt to restore/purify the meaning behind others insights.
A Sylph of Light starts off relying on themself for Light (Knowledge, Evaluation, Insight, Meaning), attempting to heal, restore, and enhance Light in others. They are a pure source of Light for others, and though this can cause frustration and irritation in themself and others, they can see ways for Light to help and heal the struggling of others. Their challenge is to learn how to listen to the needs of others instead of assuming they know best, and to balance themself by learning that it's okay to rely on others for Light sometimes.
Bard of Void (Inverse): As the Sylph of Light enhances Light from their love of it, they end up fearing control of Void, whether on purpose or accidental. They have an indirect relationship with Void; because they enhance and rely on Light (that which is knowledge, evaluation, insight, and meaning), they fear control of and thus destroy Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Sylph of Light does not undergo the Bard of Void's challenge; their relationship with the Bard class and the Void aspect is purely surface level.
~
Maid (Passive) - Too Little Reliance on Light
A Maid of Light relies on anyone or anything but themself to tell them knowledge and information as well as what it means, before learning how to rely on themself, restoring and purifying their knowledge and what it means for themself through precise evaluation and insight.
A Maid of Light starts off pushed around by others' view of Light (Knowledge, Evaluation, Insight, Meaning), but eventually allow Light to heal, restore, and enhance themself, making them into an entirely new person and purifying their aspect to themself. They start out relying on others for Light or being told by others how to interact with Light. Their challenge is to listen to themself instead of others, and to not let others opinions dilute their aspect as they restore it for themself and allow it to make them into a new person.
Prince of Void (Inverse): As the Maid of Light attempts to gain reliance on Light from their previous lack of it, they end up destroying Void, whether on purpose or accidental. They have a direct relationship with Void; because they destroy and thus cannot control Void (that which is secrecy, unknown, potential, and possibilities), they gain reliance on and thus enhance Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Maid of Light does not undergo the Prince of Void's challenge; their relationship with the Prince class and the Void aspect is purely surface level.
~
Prince (Active): Destroy - Too Little Control of Light
A Prince of Light is surrounded by knowledge and the evaluative demeanor they crave, but they can't control it or have no means of reaching it, so they lash out because of their own insight and meaning, to destroy the evaluated knowledge that others have, in the name of their own insight and meaning.
A Prince of Light destroys Light (Knowledge, Evaluation, Insight, Meaning) with Light or in the name of Light, and as a result, often end up appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. Princes start off with disdain or hate for Light, likely because of its overwhelming presence in their lives, and because despite its abundance, they can never seem to grasp or control it for themself. Their challenge is to be able to recognize Light's presence in themself before they destroy themself beyond repair, and learn that they do not need to control or bend Light to their will.
Maid of Void (Inverse): As the Prince of Light destroys pieces of Light in themself and others, they end up gaining reliance on Void, whether on purpose or accidental. They have an indirect relationship with Void; because they destroy and cannot control Light (that which is knowledge, evaluation, insight, and meaning), they gain reliance on and thus enhance Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Prince of Light does not undergo the Maid of Void's challenge; their relationship with the Maid class and the Void aspect is purely surface level.
~
Bard (Passive): Destroy - Too Much Control of Light
A Bard of Light is surrounded by a lot of evaluated knowledge, but fears being controlled by it or fears the control such things have over them, and as such ignores the evaluated knowledge and allows it to deteriorate via keeping it unknown and letting it wonder into possibilities; only by embracing meaningful insight can they begin to destroy the secrecy that destroyed them.
A Bard of Light allows Light (Knowledge, Evaluation, Insight, Meaning) to be destroyed via simply not reaching out for it, and ignoring its presence in their lives, leading to them appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. This is typically due to a fear of being controlled by Light; while they may see benefits to what it could offer them, they can also see all the downsides to it simply because of their fear of what could go wrong. Their challenge is to be able to embrace Light and not be ruled by its whims, learning to control the way it impacts themself without letting it be destroyed.
Sylph of Void (Inverse): As the Bard of Light fears control of Light within themself and others, they end up enhancing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fear control of and destroy Light (that which is knowledge, evaluation, insight, and meaning), they enhance and rely on Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Bard of Light does not undergo the Sylph of Void's challenge; their relationship with the Sylph class and the Void aspect is purely surface level.
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qwuilty · 5 months ago
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It's been almost a year or so of CAD/A&D fixation so you know what that means. Obligatory classpecting. Admittedly it is late so I can't fully write up a full analysis as to Why for the classpects but the basics are:
Ethan - Witch of Hope: Initially I leaned more towards Ethan being a Page or an Heir of Hope as he has a heavy focus on the ideas of Heroism and the morality involved with that, however I feel that those classes feel a bit too passive for Ethan, Ethan very much believes in his conviction and wants to see the good in people and makes that effort to change other's mindsets, feeling more fitting for the manipulation aspect of the Witch class
Lucas - Knight of Blood: Knights both tend to protect their element while also being insecure about them and I think especially with these more recent pages, Lucas struggles mostly with opening up to his friends and his interpersonal relationships. He's very protective of his friends and is willing to (almost self destructively) risk his own life for their sake but also fears being judged and hurt, leading to him not having that many bonds that the Blood aspect is more about than Heart which I considered for him. Also just him usually being the one who puts himself in the most physical risk and tends to bleed for the ones he loves literally
Scott - Prince of Void: OK so hear me out. I initially thought Mage of Void or potentially Seer of Void but after some thinking I believe the Prince class would be more interesting for his previous developments. Scott struggles immensely with the fear of the unknown and the damage that comes with that, so in ghosting Light he seeks out knowledge and understanding, clinging to what he understands already to be "true" (That sentient artificial life is impossible and if possible, is a risk to everyone he loves) and ultimately utilizes Void as a weapon while trying to destroy Void. (Lying to Lucas and especially Ethan because he believed they were at risk because of that uncertain future that could have lead to them getting hurt, of which became self fulfilling in a way)
Again I could probably write a more complex / through reasoning post but for now. ✨️ Them ✨️
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classpectingcaxy · 9 months ago
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so i have this character im obsessed with but ive been having trouble classpecting her, can you help? she grows up with an excess of void in the way of being ignored and forgotten (because her brother is a thief of light and stole the attention), so she ends up idolizing the inverse (light) and has to learn to make peace with the fact that she isn't a light player and she just needs a balance. also she does kill and replace the god of secrets and deception if you wanna take that into account. tysm!!
Oooh, thank you for this! This is a good exercise in my ability to classpect. Hmm...
Analysis below the cut!
An excess of an Aspect makes me think they are a Prince, Rogue, Mage, Heir, or Seer.
Note, if you subscribe to the "Gendered Classes" idea, you're GOING to disagree with my analysis here because the only "Female" Class in the list is Seer, and the only "Non-Gendered" Class in the list is Rogue.
I do not subscribe to the "Gendered Classes" idea, as it limits ALL players to the "nearest" Class to their personality rather than the ACCURATE Class to their personality, in the case of females who align more with the archetypes of "Male" Classes like Knight, Prince, Mage, or Heir, or in the case of males who align more with the archetypes of "Female" Classes like Seer, Sylph, Witch, or Maid.
The game is clearly set in such a way that the Class directly aligns with the personality of the player, which implies that biological sex and gender identity have no bearing on Class selection, but rather it is entirely personality based, meaning male or male-identifying individuals can be Witches or Sylphs, and female or female-identifying individuals can be Knights or Mages.
With that said, let's move on.
Idolizing their inverse, or actively seeking/yearning for, the opposite of their Aspect means they tend to mitigate their Aspect. So an excess that they actively try to reduce...
Prince or Rogue, then, as Destroyer or Distributor.
That brings us to her "quest" which you've stated as being to recognize she isn't, and will never be, a Light player and must find the balance.
This is the deciding factor, and it is 100% a Prince's quest.
Which brings us to Aspect. You mention Void, specifically, and mention that she kills and replaces the god of secrets and deception.
This makes it very, very tricky, because one of the possibilities here goes against something earlier, but could actually lend itself well to the story all the same.
They may be a Prince of Void, but they could just as easily be a Prince of Light.
Allow me to explain.
A Prince of Light Destroys Light or destroys by using Light, and these things are, most often, their active choices. They choose to destroy Light and it's concepts, resulting in nothing but Void remaining. By destroying knowledge, truth, attention, and fortune, they leave nothing behind but lies, secrecy, deception, and such.
By Destroying Light, they create Void, and if their personality is to idolize Light and it's Aspects, it would mean their powers, their very nature, goes AGAINST that idolization, as the very thing they crave is the one thing they can never create, never cause.
Their efforts to act like a Light player, their efforts to BE a Light player, trying so hard to forge it, obtain it, change it, create it, would be the very actions that would Destroy it, leading to their Classing as a Prince.
This would also explain their replacing the God of Secrets and Deception. Who better to do so than one who is destined to leave behind nothing BUT Secrets and Deception, through the active destruction of Revelation and Truth?
This would mean her quest is not so much to accept that she isn't a Light player and never will be, but rather to accept that she is destined to be a Destroyer of Light.
However, if you would like to maintain the original Quest you mentioned, then the only remaining option is to be a Rogue of Void, like our own Roxy Lalonde, gathering Void from every source they can and distributing it for the sake of protecting or benefitting those around them.
This would serve the original Quest well, as they would bear an excess of Void, struggle with learning to accept their role as a Void player, and their Quest being to accept not only being Void, but also that they will never serve any of the roles of a Light player, fits well with the Rogue's usual Quest of recognizing and accepting the value of their Aspect and learning to accept it not only for themselves, but accepting that it's okay to have it and to share it in kind, rather than seeing it as an inherently negative force.
Conclusion
A Prince of Light or Rogue of Void would both fit, for different reasons.
If you would like to keep the Void player aspect, Rogue of Void fits incredibly well, if not perfectly, and if you're interested in a different angle on the story, a Prince of Light fits almost perfectly.
Feel free to reblog this, or even simply send in a second Ask, if you want me to re-evaluate this! Any additional information may help me hit more accurately if this isn't to your liking!
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tavtiers · 1 year ago
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an analysis for an Heir of void please?
The Heir of Void [symbols: star, shadow]
The Heir class has its basis in the chosen one trope. An example would be Beowulf.
The Void aspect’s main theme is the unknown. You can find its official description here.
An Heir of Void is among those who explore knowing and perceiving. This is the “classpect group” they belong to. Members include: the Mage, Seer, Heir, and Witch of Void/Light. These classes are all opposites or inverses of each other that explore the Void/Light dichotomy (knowing and perceiving). A description of classpect groupings can be found here.
The Heir of Void passively manipulates the Void aspect. Passive classes are guided by others or act for the benefit of others. They are more likely to be kind, but less likely to stand up for themselves. Witches and Heirs possess great power over their aspect and everything it symbolizes that has been granted to them from an outside source. Simplified, the Heir of Void is motivated by others to manipulate the unknown.
In personality, the Heir of Void struggles with restraint, gets caught up easily, and is very independent. Personality descriptions can be found here.
Their archetype is the Child Spy, defined by uninhibited secrecy. Archetypes are explained here.
Their opposite is the Witch of Light, who actively manipulates awareness.
Their inverse is the Mage of Light, who actively knows awareness.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Heir of Void begins life motivated by themselves to know awareness. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead manipulating the unknown for others. When realized, they will stabilize and continue to manipulate the Void aspect passively, in a positive way.
They share their archetype with the Thief of Life, the Spy Child.
The Heir of Void would quest on a planet similar to the Land of Darkness [Heir] and Void [Aspect]. An example would be the Land of Rainclouds and Waves. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Nyx (Goddess of Night) or Poseidon (God of the Sea). Other Void aspect denizens can be found here.
When the Heir of Void completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of bats (symbols of night). A list of soul animals can be found here.
The characters that I have currently classpected as Heirs of Void are: Equius Zahhak from Homestuck [canon example], Sten from Dragon Age, June from Dragon Age, Uncle Arthur from A Serious Man, Patrick Star from SpongeBob SquarePants, and Captain Haddock from Tintin.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions
Personality Descriptions
Aspect Denizens
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rogue-of-heart-classpecting · 9 months ago
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:3 hi! epic blog, could you do a session analysis of my oc's classpects? Sylph of Void - Derse Mage of Space - Prospit Maid of Doom - Derse Seer of Rage - Prospit Thief of Heart - Prospit Heir of Time - Derse Witch of Hope - Derse Prince of Light - Prospit Page of Mind - Derse Bard of Life - Prospit
Hopefully this isn't too much :<
thank u for answering! :3
Looks winnable. There needs to be more void in the session. The check engine light is on for space in the session workings. There is a distinct lack of doom in the session that must be remedied. No one in the party understands rage. There is not a lot of heart to go around, so the thief has to find some to steal. The session has a hearty helping of time. The session will be a bit unorthodox by hope standards. There’s a lot of bad light going around that needs to be cleared up. Mind is not what the party thinks it is. Life is waiting to wake up.
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