#Luxury World Travel Agency
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luxuryworldtrave · 2 months ago
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Experience Unparalleled Service with the Top Luxury Travel Agencies in the World
Are you ready to explore the world with the top luxury travel agencies in the world? At Luxury World Travel Agency, we are committed to creating unforgettable travel experiences that cater to your every desire. Whether you want to escape to a tropical paradise, embark on a cultural journey, or indulge in a luxury cruise, we have the expertise to make it happen.
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hd365travelllc · 16 days ago
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H. D. 3 6 5 Travel LLC is a Public Service and Private Retailer Travel Agency Service in the Travel Industry. H. D. 3 6 5 Travel LLC is an Online Travel Agency that facilitates in arranging Outdoor Recreational Travel on behalf of the General Public interested in Traveling Locally or Internationally for Tourism.
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equatortravel · 4 months ago
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Leading Tour and Travel Agency in Dubai | Equator Travel
Equator Travel Management is your premier choice for corporate travel management and tour and travel agency services in Dubai. Our experienced business travel agents offer comprehensive solutions tailored to your company's needs. Trust Equator Travel Management, the best travel agency in Dubai, for seamless corporate travel experiences.
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ceruleanworldtravelus · 6 months ago
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Cerulean World Travel, Luxury Travel Vacations Agency
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The trip of a lifetime … every time. We are luxury travel advisors who don't believe in mediocre vacations. We believe you deserve to enjoy a vacation that was planned with you in mind, and know that every detail has been handled correctly. We know who to talk to. And what perks and touches to add that will make your experience a one-of-a-kind
Luxury Travel Advisor
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saharalajrami · 1 month ago
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Don't skip just read this please
Hi world , it’s Sahar
Please read this as if I'm a member of your family . maybe your sister, daughter or a friend and as if my family who's under death now is yours.
My name is Sahar. A marketer shopping from Gaza, athe dreams she worked for but found herself losing the city she’s living in and losing any hope of a better future with it . And after a whole 4 years of studying and internship, the war had another idea.
I have 4 children: Hala the oldest, Rital, Odi, and Talin. We had a house full of love, dreams, and hopes that we strive to achieve one by one, but the war came and destroyed everything. We strive to travel outside Gaza to preserve our lives and obtain safety.
. In 15th of January 2024 my son Odai has An injury in his leg byShooting from a quadcopter aircraft in a shelter belonging to the UN Relief Agency
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This loss circle didn’t end here, cause after more than 5 times of being displaced and having to leave our house escaping from rockets and death, we returned to our house and found it almost wiped off, more than half if it was destroyed and became an unlivable place leaving us not only with tired hearts but also without a place to stay in
Our Home
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We are suffering in the UNRWA shelter center from overcrowding, the spread of diseases, pollution, and the difficulty of obtaining water and entering the bathroom due to the large number present in the place. It has been a year since this suffering.
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Look what this horrible war has done to us. It has turned our lives upside down. It is hard for your mind to imagine. You were living in a villa with all your necessities and luxury items available until the war transferred you to live in a school for more than 13 months. We saw death 100 times a minute. I have attached pictures of the suffering of living in the school.
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The situation after almost 13 months of this genocide is that the borders of Gaza are still unfortunately closed and no one can get out of it, of course unless you pay the most money to save your life and cross the Rafah crossing to reach Egypt, as crossing the Rafah crossing costs about $25,00 to $5,000 per person, and as a family of 9, the amount we have to pay just to get to Egypt seems impossible to bear.
So, this is how the money will be spent:
* Paying about $5,000 for each member of my family of 9 to cross the Rafah crossing and safely reach Egypt
* About $5,000 covers the GoFundMe transaction fees (2.9% + $0.30 per transaction)
* The rest of the money will be for housing, food, etc. for a period of time in Egypt
Asking for your help is the only way to save my family’s life and future, and your help may become our hope when hope is far from us under these circumstances, every dollar you can help with may save a life, bring hope to a tired heart and save a young future.
Please don't read this as a tragedy, I am here to ask you to prevent further tragedy and help us start our lives over. I am here to ask for your help not your sympathy, to ask you to take action either by donating or by sharing this with everyone you know who can help, please read this with your heart and take action as if it were your family, your mother and your siblings who are living in these circumstances.
Here is the donation link. Don't be stingy with me, even if it is a little. You will have contributed to preserving the lives of my family. With best wishes.
Vetted by :@bilal-salah0
Vetted by :@90-ghost
Vetted by :
@gaza-evacuation-funds
Vetted by :
@gazavetters , my number verified on the list is ( #264 )
☑️☑️
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flewwithus · 11 months ago
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Unleash the Explorer Within: Flew With Us’s Epic Expeditions.
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unhotelglobal040823 · 1 year ago
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Croatia Luxury Tour Packages - Unhotel Global
Discover the Adriatic paradise of Croatia in style with our luxury tour packages. From the historic streets of Dubrovnik to the stunning beaches of Hvar, we ensure you experience the best of Croatia.
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inky-duchess · 1 year ago
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WorldBuilding Ask Game
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Here is a little ask game for WorldBuilding in your WIP to pad out one country or all of them! Use it for yourself or ask a friend and spread some love. Focus on a particular section and have fun!
Geography
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What does your world look like? What's the biome? Are there different ones?
Are there any oceans? If so, are they accessible? Are they a reliable source of travel and food?
Are there any rivers in your world? Any lakes? What's the longest river? Deepest lake?
Is there a safe supply of drinking water? If not, why not?
Are there mountains in your world? What's the highest one?
What is the weather like? How does this effect life?
What animals inhabit the world? What animals are indigenous or considered exotic?
What are some natural features your world is famous for? Is your world considered beautiful?
How many countries in your world?
How are countries divided? By natural lines or by agreements?
Population
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What's the population like? Is it large or sparse?
Is there any factors in population density? Do more people live in a certain area more than elsewhere? Why is that?
Are there different peoples living in your world? If so, how do they get on?
How important is nationality? Are foreigners tolerated? Or are they unwelcome?
What countries get on? What countries hate one another?
Are there any important cities? Why are they important?
What's the architecture like? Are there any outside influences?
What's a typical building material? What's considered an expensive feature to include?
What is infrastructure like? Are roads and railways in good condition?
Is there public transport? Is it reliable?
Government
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What system of government does your world adhere to? Is it popular?
Where is the seat of government?
Are there different governmental agencies?
Are there political parties? If so, what are their goals?
How much control does the government have over the average person?
Can your people vote? If not, why not? If so, who has/hasn't the right to?
Are there any parties or organisations that oppose the government?
How does the government crack down on sedition?
Are people allowed to criticise the government? If so, how? If not, how do they get around it?
How are laws made? Who makes them?
Is there any odd laws in your world?
What are some punishments to crime? Are they considered fair?
What crimes are unfathomable for the people?
Who handles justice? Is justice obtainable for all?
Are there any police? What's their reputation?
What role does the military play in your world?
Who controls the army? Head of state or government as a whole?
Is it considered a good career path?
Who can join the army? Are there any restrictions?
What is your world's stance on war? Are there any neutral parties? Or particularly warlike ones?
Commerce and Trade
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How is trade done?
Is currency universal or dictated by region?
How is your economy going? What effects it?
What trade is your world known for?
What are some exports? What must your world import?
Are any goods considered luxurious?
What services are available in your world? What services are niche?
What sort of work is common? Is work readily available?
Who is expected to work?
Are workers treated fairly or unfairly?
Are there any ways workers are protected? If not, what are some consequences?
Is your world more reliant on technology or on labour?
Is agriculture possible in your world? If so what can your people grow?
How big is industry? What goods can your people make?
What resources can your country exploit?
What are some barriers to trade and commerce?
Is your nation known for quality? Or Quantity?
Who does your country trade with most often? Who do they boycott?
Are there any major ports in your country?
Are there any banned goods? If so, is there a black market for their purchase?
Society
How society expect one to behave in public? Are there different expectations for different people/genders/ranks?
Is there a social order? Can one move up the ranks?
Is there any considerations made on account of rank, gender, age or position?
What is considered a social faux pas?
Are there any gestures or actions that are considered rude or socially unforgivable?
What would utterly shock somebody to see somebody do?
What are some opinions that are normal for your world but can be considered subversive in real life?
How can one rise up the status ladder? Is there much trouble to do so?
What denotes a person's place in society?
How is life different in cities compared to life in the countryside?
Daily life
Where would someone go to buy their weekly shop? Is food easy to come by?
What would be the daily routine of the wealthy? The common man?
How is hygiene handled in your world? Where does one go to spruce up?
What would be some day to day tasks one might face?
What is the favoured means of travel?
Are there any problems in your world that could effect a daily routine? Potholes? Gigantic spiders? Acid rain?
What ammenties would an average person expect to have access to?
Where would one go if they are injured or ill? What's healthcare like?
Do people feel safe where they live? Are there any places somebody might face danger?
How do people communicate? Is it difficult? Why?
What do people do for fun? What's considered normal fun versus hedonistic?
What pastimes are common? What kind aren't?
Is education valued?
Is there access to education? If so, for who?
Are the population educated? If so to what extent?
Family Life
What is the typical family set up?
Is extended family important?
Who can be considered family? Who can't be?
Is marriage considered a duty? Or is it more of a personal choice?
Is divorce possible?
Can people adopt children?
What happens to orphaned children?
Are children important? If not, why not? If so, why?
What are some typical toys children play with?
What are some games children play with one another?
How is in charge of household chores?
Is there a hierarchy in families?
Are children expected to take on certain roles?
What is the living situation like between the different ranks? Are the roles different?
What's considered the proper way to raise a child?
Culture and Languages
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Are there multiple cultures in your world? How do they differ? Do they mesh well together?
How are cultures similar? How are they different?
Are there any traditions in your world? How important is tradition?
What are some rituals your culture undertakes?
Are there any special days? Events?
What are some traditional values in your world? Does it effect daily life?
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
What languages are spoken in your world? If so, how do they sound?
Are there any dialects? If so, how do they sound?
Are most people monolingual? Or bilingual? Or multilingual?
Are there any languages that are closely related?
What is considered a universal language?
Religion
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Is religion a thing in your world?
Is religion a staple of life or just a small part?
Does religion affect politics, personal lives and affiliations?
Is your world sectarian? Or ruled by religion?
What are some influences religion has on daily life?
What sort of religion is it? Monotheistic? Polytheistic?
What are some myths your people believe in?
What common rituals does one undertake on a day to day basis?
How does one please a deity?
Where do your people pray? How do they?
What symbols would denote a follower of a certain belief system to a stranger?
What places or objects are considered sacred?
Are there religious orders? If so, who can join?
Is there tolerance or violence over religion? If so, between which faiths?
Food and Drink
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What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What would lunch be?
What would be a typical dinner?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
Are there certain rules about how one can prepare food?
Are there any restrictions on eating with certain people?
How is food generally prepared by?
History
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Who are some notable figures from history?
Who founded the country?
Is history looked back on with fondness? Or do your people rather forget?
Are there any heroes in history? Any villains?
What are some highpoints in the history of your land?
What are some points of history nobody likes to speak about?
Does history effect your land, people, culture, language in the present? If so in what ways?
What historic monuments are still around in the present day? What has been lost?
How do people learn about history? Do they learn the truth? Or just an abridged version?
What's a historical event that is important to the story?
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servantofthefates · 1 month ago
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I have always felt The Fates' work.
Way before my initiation into the craft. As early as when I was in Catholic school. And even during my skeptic period.
Windfalls? Miracles? Surprises? That's not them. That's Jupiter. Or Jesus, if he's who you believe in.
The Fates' movements always feel like a disappointment at first, before they reveal their blessing — a blessing in disguise.
In college, I was so upset that I didn't get into the freshman dorm at my university. It was quite prestigious. Instead, I'd been assigned to the all-girls dorm, which was a lot older and quite dilapidated.
But then... I found out that getting a dorm room at my university is a near-impossible thing in the first place. And that as you get older (in your sophomore, junior, senior years), it gets even harder because the slots are extremely limited, and freshmen are always the priority. However... getting into the all-girls dorm in my freshman year meant I was guaranteed a spot in the building until I graduate!
The Fates are like that. They don't give you the shiny thing. They give you the stable thing.
Same as when I started working. I'd graduated magna cum laude at the #1 university in my country. So I wondered why all my job offers came from boutique agencies and not from multinationals. I was so hurt and confused by this. I was the best, so why the fuck were the big players not interested in me?!
And then out of the blue, I got an opportunity to work abroad. My first job offer was SEVEN times the amount I was making back then. But had I been working for a prestigious multinational company, I never would've grabbed the chance to move. I would've stayed home, because I would've felt happy already. Which means I wouldn't have been able to afford all my luxury travel, my weekly salon visits, the Sephoras in my vanity, the Louis Vuittons in my closet.
That's the Fates. They deny you silver, so they can give you gold.
I did eventually get to work for a multinational. I loooved it. My boss and I were soul kin. One mind. One heart. Our work together was phenomenal, unparalleled, award-winning. We were the dream team.
And then he got fired.
I felt like a little girl whose lollipop got violently dragged out of her mouth.
My world came crashing down. I started questioning my faith, my ability to manifest, my power as a lineage witch. I thought I was protected by the divine. What the fuck was this tragedy then?
But... because my beloved boss was out of the picture, that meant I had to do his job for a while. That's when I started presenting to managing directors, to decision makers, to the CEO himself. That's when I earned a name for myself.
That's the Fates. They take away your comfort to give you the spotlight.
Even now, I have a lot of agnostic and atheist friends. I resonate with their critical thinking... their rejection of the status quo... their rebelliousness against authority. I share all of those values very strongly.
But I am not one of them. How can I be, when I have always felt the Fates writing my destiny?
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loveemagicpeace · 1 year ago
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💘Mars cazimi in Scorpio
A Mars cazimi is an exact conjunction between the Sun and Mars, the planet of drive, courage, and agency. Mars cazimi will be in scorpio and it’s a two years cycle. You can think of this cazimi as the start of a new adventure and your chance to turn the page on a fresh chapter in life. Now, with the alignment of the sun (ego) and Mars (passion), you are symbolically shedding your old self and leaving behind any emotional scars from your past. Brace for sudden shifts that could finally push you to your limits.
🏹Scorpio rising -you'll be more active. Maybe your personality ,style or something related to you will change. You will start to look at yourself a lot more deeper or you will be a lot more private about your personality and who you meet and who you let in your life. Could also be things related to how you see things or how you do things.
💕Libra rising- more emphasis on finances, personality, working on yourself. Perhaps you will make a big change in terms of the relationships you have with others. You can get rid of many things that no longer serve you. You will start valuing yourself more and putting yourself first. It can also be about how you enjoying things and luxurious things, materialistic things. Maybe you will start read more, listening to music or find the pleasure and desire you need.
🥤Sagittarius rising- maybe you will spend more time alone, in your own company and become more aware of things around you. What do you really need, what is important to you, what brings you joy and happiness. Maybe you'll think more about your goals and the things you want to create. Greater emphasis on your mental values. Greater connection with your subconscious. Maybe you'll find out about your new hobby or hidden talent. You can also find out so something about yourself that you never seen before or find a new way of seeing you.
⭐️Capricorn rising- you can make more friends, meet more new people, realize your wishes, goals, dreams, You can get a lot of recognition and visibility. You do a lot in the direction of innovation. But you can also get rid of a lot of friends and make a new ones. You can create very strong and powerful friendships. Also with a lot of powerful people. You will also gain a lot of money through social media. Maybe you can also find out about things that make you unique and special and you'll be more aware of how special you actually are and how different you are from others and how you do things in your unique way. You can also be aware of how powerful you actually are. And how you can impact on other people.
🪴Aquarius rising- change careers, make a big deal out of it. Your reputation and the way people look at you will change. You can gain more power more visibility. People will start watching you. You can get a lot of recognition. Could also be something related to your father or parents or people that are more in authority. But in general it will be about you and career and how you perceive things how you want to leave a mark on the world & other people. Your public appearance & maybe people will recognize you a lot more.
🎆Pisces rising- you can change your way of how you seeing things. Finding new believing & new faith. You can also meet a lot of people that will change your life or change your perspective of how you seeing things. You will experience a lot of growth and new things. You can educate yourself a lot more & finding out that you're much more intelligent that you think you are. You can travel a lot and you meet a lot of foreign people.
❤️‍🔥Aries rising- A big boost to your finances. You can gain a lot from others. You start some mysterious business. Maybe you will share with people all of things that you will never share before. You will have a lot more deep connections with people and transformation coming into your way. You can also deal with a lot of secretive or mysterious things or more powerful things. 8th house is all about the truth( maybe you will care more about the truth or finding out about things than usual).It's also about rebirth & death ( emotional). You will start to rely much more on your intuition, maybe you will approach things in a more philosophical way.
☕️Taurus rising- maybe you will care all out more about your relationships with others. Maybe you will get into relationships some kind. You will have to work a lot more about your relationships. It's also about your spouse so it could be something related to that or maybe you will care a lot more about your other person.
🌿Gemini rising-Much more emphasis on your health, routine. Maybe you will find a new way to do something in life. There is also a lot of connection with your physical body (maybe you will start to take more care of your body and skin). A healthy lifestyle for sure. You can also prepare something with your job, work. You can start doing something that suits you better. There is more passion and emphasis on it. Maybe you will think more about what to do for yourself. Realxing vibes.
🧁Cancer rising-you will create a lot more & you will be creative or find a new hobby. Just doing fun things you will not think about it that much. Enjoying in your happiness and things that make you happy. You can also be a lot more selfish because fifth house is about you and yourself & how you perceive yourself. It is also about spotlight. You will want to be more in the spotlight and want people to see you. You will find a way that you can express yourself a lot more and talk about things that you don't usually talk about. It can also be related to your children or family stuff.
🌹Leo rising-it's about family , your mom, things that make you comfortable , your comfortable space , home , decoration. Also about your ancestors , where you come from & what home means to you. You can also care more about your comfortable space and people that are close to you. Maybe you will want to spend a lot more time at home and in space that it feels that you belong to. You can also find out a lot of things about your family. Things can also get messy & you can find out the truth about some things you will not want to.
🌸Virgo rising- your perspective on things can change your & way of how you communicate with others can change. You will find a new way of how you express yourself to others and to you. The mind of other people will become more important to you & how intelligent people are. The way they think the way they communicate with you. How you reacting on things will also change. It will be much more harsh. People will find your reactions and words much more honest direct and harsh. You will be very fast with how you react and you will cut the bullshit of people and you will expect much more from people and the way they think and express themselves. You will want quick communications. You can get a new phone ,computer ,car or things related electronic things. It is very good for website, social media maybe you will post a lot more on social media. Maybe you will get all more private with your relationships.
-Rebekah🐚☁️💘
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eugenedebs1920 · 1 month ago
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When a company decides they want to take their business venture forward and have it publicly traded, the Securities and Exchange commission (SEC) mandates the heads or owner of the company file a S-4 registration statement. This gives possible investors a background on the owners of the stock in questions past business dealings. Did they exceed expectations for growth in their previous companies? Was there any litigation or leans? What were the profit margins? This enables investors to make an educated and thoughtful decision before investing.
Since the 80’s it has been Trump’s priority to portray wealth. The golden decor, the foreign model wife, huge 747s with his name plastered on them, his name plastered on buildings, hotels and skyscrapers worldwide. This giving the illusion of success. What’s lesser known is often the buildings that bare his name do not belong to him nor are they financially affiliated with him. Some are. Some are just a marketing stunt that the name, Trump, brings luxury to, or used to, mind.
When the idea of making Truth Social a publicly traded company was introduced it was mandated that a S-4 registration statement be made public before the SPAC, Digital World Acquisition Corp could move forward with the merger of Truth Social and Technology Group Corp. it reads as follows.
Entities associated with President Trump have filed for bankruptcy protection. The Trump Taj Mahal, which was built and owned by President Trump, filed for chapter 11 bankruptcy in 1991. The Trump plaza, the Trump Castle, The Plaza Hotel, all owned by President Trump at the time, filed for chapter 11 bankruptcy in 1992. THCR, which was founded by President Trump in 1995, filed for chapter 11 bankruptcy in 2004. Trump Entertainment Resorts, Inc, the new name given to Trump Hotels and Casino Resort after its 2004 bankruptcy, declared bankruptcy in 2009. While all the forgoing were different businesses than TMTG, there can be no guarantee that TMTG’s performance will exceed the performance of those entities.
It continues,
Trump Shuttle, Inc, launched by president Trump in 1989, defaulted on its loans in 1990 and ceased to exist by 1992. Trump University, founded by President Trump in 2005, ceased operations in 2011 amid lawsuits and investigations regarding the company’s business practices. Trump vodka, a brand of vodka produced by Drinks Americas under license from the Trump Organization, was introduced in 2005 and discontinued in 2011. Trump Mortgage,LLC a financial services company founded by President Trump in 2006, ceased operations in 2007. GoTrump.com, a travel site founded by President Trump in 2006, ceased operations in 2007. Trump Steaks, a brand of steak and other meats founded by President Trump in 2007, discontinued sales two months after its launch. While all these businesses were in different industries than TMTG, there can be no guarantee that TMTG’s performance will exceed the performance of these entities.
I couldn’t have said it better myself. It’s all a lie. An illusion. Smoke and mirrors. The fortune Trump’s father left to him, Trump squandered quicker than he could recover, leading to a lifetime of shady deals, loans from foreign banks, failed get rich schemes and grifting.
Oh my the grift is strong in that one. From digital trading cards, NFT’s, ugly sneakers, bobble head dolls, $100k watches, madeIn china, sold from a strip mall in Wyoming, there’s ornaments, a $60 Bible, also made in china for $4, where the gold edged pages stick together, heck! He’ll even sell you a piece of the suit he was wearing when he was shot at in PA.
Another financial stronghold of Trump is to simply screw over people. Whether it’s not paying contractors who worked on his properties, not paying employees at his hotels, confiscating their tips as well, suing models who worked at his agencies for defamation, a charity, The Trump Foundation, was found guilty of fraud, stealing from those in need to line his pockets, or trying to cut out the very people who created his TMTG company in the first place. Trump doesn’t seem to care who he stiffs, as long as it benefits him.
The new and most lucrative venture is campaign donations. Whether it’s billionaire oligarchs who are buying favor, or little old Mr and Mrs MAGAdonia, Trump will happily take your money.
Lord knows he needs it. Between owning his rape victim 90 some million dollars and counting. The over half a billion dollars he scammed from New York he has to pay back. The hundreds of millions of dollars in lawyer fees. Not to mention upcoming cases and his lavish lifestyle. Things might get tight.
As you can see it’s a fake. A failed businessman who couldn’t just take the money his father left him and sit on an investment. He wanted fame. He wanted power.
After a lifetime of pursuing fame and power, a lifetime of fraud, cheating, grifting, ripping people off, and skirting the system has come back to haunt him. Accountability is knocking. Eventually it will kick in the door.
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luxuryworldtrave · 1 year ago
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Get Best Travel Agency in Washington  DC
Do you need the best luxury travel agency in the USA? Visit luxuryworldtravelagency.com, Our world-class travel agency offers tailored travel experiences and exceptional service to make your dream vacation a reality. Book now +1 (202)-618-3400
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the-garbanzo-annex-jr · 11 months ago
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by Douglas Murray
All of this money was used by Hamas leaders to buy themselves luxury condos in Qatar and other foreign climes. Inside Gaza, almost none of this money went to help Palestinians in Gaza. Rather Hamas used the funds they didn’t pilfer to build this underground terror network which comes out in hospitals, mosques, and other places that the international community regards as sacred, but which Hamas does not.
And why do I say “we”? Because American taxpayers are among the people who were fooled into sending money to these terrorists.
Since 2007, the US has sent over $400 million in taxpayers’ money to Gaza. That is all after the coup where Hamas seized power. These are the official figures released by USAID (United States Agency for International Development. USAID also says that it has paid more than $500 million between 2021 and the end of this year.
That money may also have gone to the Palestinian Authority in the West Bank. And I can tell you from traveling there many times that I know where our taxpayer dollars went too. They went to the equally corrupt officials of Fatah who built themselves mansions that would cause envy to many homeowners in the Hamptons.
And even that isn’t the end of it. Because the US is also foolish enough to continue to fund the UN agency UNRWA. This is one of the most corrupt entities even at the UN. Which is saying something. And in 2021 alone the US was UNRWA’s largest single donor, shoveling an astonishing $338 million.
Other countries have also been taken for mugs.
The EU is spending more than $100 million in Gaza this year. But even the EU countries don’t give as much money to UNRWA as America does. The US is far and away the biggest donor. The next biggest is Germany with a mere $176 million going annually to the organization. In total, US agencies have funneled billions of dollars to Gaza in recent years. And all of this money has gone not to improving the lives of Palestinians, but to building palaces for Hamas and tunnels for their weaponry and terrorists.
Hamas officials have even said that they regard the tunnels as being for their terrorists. The rest of the world is meant to look after the actual civilians themselves.
I beg to differ. And I also beg American officials to wise up. Our taxpayer dollars have gone to a terrorist group every year since 2007. And now we know what we have got for it. An attack on our allies in Israel.
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homestuckreplay · 5 months ago
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EOA1 ==> Media, Agency and the Suburbs in Act 1 of Homestuck
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It is April 13, 1959. Mr. Egbert, Sr. has recently made the move out of the city into a newly built house in the suburbs, because clowning isn't paying so well after the recession. His son John hasn't seen his friend Rose since they moved. Staring out the window at 4:13pm and glimpsing nothing but the neighbor's wall, John goes downstairs to catch the second half of a black and white episode of Truth or Consequences, losing himself for fifteen minutes in their world of pranks, hilarity and emotional family reunions. Hopefully for his birthday, his dad will get him that cool new board game and its all-important hours of distraction.
We pick up the daily newspaper, and flip to the funnies to see John's new antics.
(Essay below the cut - about 5k words.)
==> I: John’s Suburb in Historical Context, or: Johntext
During the 1940s and 1950s, mass expansion of the American suburbs was accompanied by a ‘best of both worlds’ promise. Families who moved there could enjoy easy travel to the city via car for work and leisure, but wouldn’t have to deal with the ‘undesirable’ parts of city life, such as noise, pollution, or people from marginalized groups. Suburbs were characterized by detached, single family houses that guaranteed each family their own bubble of space away from neighbors, but also promised a community of likeminded people with whom to form neighborhood associations and PTA committees. Residents could enjoy independence from city governance and increased control over their own living spaces, but anybody who might push back against current social norms would be quietly excluded. Utopian promises and attractive prices encouraged many Americans to make the move, and many of them have never left. 
Here in 2009, it’s not uncommon for people to have lived their entire lives in the suburbs - often in a single house. Promises of progress and innovation within households have remained strictly cosmetic, while the values guarding suburban families and communities have changed very little. Although people of color comprise an increasing percentage of suburban residents, white people are still overrepresented. The same is true of married couples’ overrepresentation compared to other family structures. Suburban architecture remains centralized around the car as the primary means of transportation, and the separation of residential from commercial areas. Opportunities and reasons to leave the house are both minimized. 
With the growth of the suburbs came increased criticism of their designs and ideals. Their dream of a spacious home for each family has led to feelings of isolation, while the promised communities have primarily formed around churches and strict Christian ideals. Residents lack trust in their neighbors, and as such, children are no longer left to their own devices outside of the house. The suburban goal of easy car accessibility to cities has ended in highway congestion, air pollution and lack of public transport or pedestrian access. And while the percentage of Americans living in the suburbs continues to increase, not everyone has the luxury of choosing where they live - particularly children and teenagers. 
Homestuck’s main character John Egbert doesn't directly express a hatred of the suburbs - he seems more conflicted, showing fondness for the tire swing in a kid's yard (p.27), the fireplace (p.50) and the father smoking a pipe (p.74), while also expressing that he feels stuck in his home (p.30, 253), that he avoids his father's company (p.30), and that he feels something missing from his life (p.82). He doesn't seem aware of the source of his emptiness, just that he's always felt it, and we can only guess the source through incredibly subtle context clues, such as the work's title and the way John longingly gazes towards the outside.
It's certainly possible for someone with an otherwise privileged life to feel alienation in the suburbs, but those who differ from the white nuclear family ideal tend to have these feelings heightened, and may be ostracized by the community or threatened into conformity. Similarly, the gulf between John and his dad, and their separate perceptions of that relationship, could be simply generational, or could suggest bigger, unseen differences between them.
One interpretation I and others have discussed is that John is a transgender woman who has yet to actively realize her identity, but knows on some level that she can’t achieve the strict gender expectations of a suburban community. This loss of self-understanding would contribute to John's feelings of absence and lack of control, and strain her relationship with a father who expects her to fit a male gender role. 
This might be my favorite possible explanation, but there are lots of others, any or all of which could be true. John being queer in any sense would mean he might not fit into the nuclear family structure of the suburbs as an adult. John being a person of color in an otherwise white neighborhood would visually distinguish him from his neighbors and cause them to judge him based on stereotypes, and if John is mixed race and Dad is white, this distinction could highlight differences between them too, the absence in John's life marked by a disconnection from a culture he's a part of. John being neurodivergent could impact his ability to interact with other people in the neighborhood, or to replicate the rules and performativity of daily life. Single parent family structures are more accepted in 2009 than they were in 1959, but it's still possible that some past scandal involving Dad and John's family life is hanging over them, fresh in the minds of their neighborhood - perhaps one that just like Nanna's death, Dad 'never wants to talk about'. Any of these factors could lead to John being ostracized by his community and mean that even at a young age he didn't 'buy in' to the idea of the happy suburban family. 
I believe it is intentional that Homestuck hasn’t defined John’s location more specifically than ‘west of Kansas’. Although research has shown that different suburbs have their own individual characters, critics tend to emphasize their similarities. We’re supposed to think that John would have broadly the same experiences if he lives in Arizona or Colorado, Texas or Georgia, maybe even England or Belgium. The externalities of John’s life are the same as countless other kids in the Western world, not because of John’s choices or even his dad’s choices, but due to the larger structures that organize families into houses, houses into suburbs, and suburbs into sources of constraint.
==> II: If You Love Your House So Much, Why Don’t You Never Leave It?
The suburbs walk hand in hand with advances in technology. The 1950s saw a boom in the sale of household appliances, with devices for cooking and cleaning promising to lighten the housework load for women, and television providing entertainment for the whole family from the comfort of the living room. Various corporations created model homes to display the futuristic properties of their fantastical appliances, promising consumers that in the future, all homes would look just like this. This was a marketing tactic primarily benefiting the corporations - but in some cases, they were successful. General Electric’s ‘New American’ home in Denver featured a dishwasher as early as 1935, and these increased in affordability and domestic popularity across the 1950s and 60s. Disneyland’s Monsanto ‘House of the Future’ boasted a microwave oven. The house opened in real world 1957 but was ‘set in 1986’, and by 1986, one in four American homes owned a microwave. The Westinghouse ‘Home of Tomorrow’ contained the first ever portable radios - six of them, with radio outlets in every room to grant every family member a constant supply of media. 
This idea of constant, individualized media consumption may have been the greatest called shot of these houses. In 1959, John would be limited to a handful of TV channels on a fixed schedule, fighting over the tuning dials with his dad, but in 2009 he almost certainly knows the delights of Megavideo on top of having a video game collection, DVD collection and TV on demand service. 
Televisions were marketed to families in the 1950s claiming that they would keep families closer, as parents and children alike would want to stay home and watch together instead of going out to separate places, and many parents at first expressed relief at always knowing where their teenage children were, and consequently, being able to keep an eye on them. Television altered the boundaries between public and private space, allowing people to experience a public activity such as a trip to the movies, a performance from a live musician, even witnessing the moon landing, without leaving the home or interacting with strangers. 
Increasingly, media is marketed with the promise of interactivity and agency. Television provided a world to passively escape into, but video games allow the player to actually embody a character in that world. They present fantasies of control, of being able to explore a virtual map according to the player’s whims, and offering in-character choices that allow the player to control the narrative itself. Players are compelled by the possibility of media they can customize to their own specific tastes, and media they can master and bend to their will instead of simply observe. In this way, the Nintendo Wii isn’t so different from the fridge-freezer that promised greater mastery over the family’s diet, or the modern microwave oven and its dozens of settings and options for preparing food. 
As our society moves from home televisions to home computers and video game systems into an age of portable, all in one smartphones, we and the media become more dependent on each other, and we expect to have access to it more of the time. John Egbert has found connection with a close friend who lives multiple timezones east and stays in regular and real time contact with her. That friendship enriches his life, and wouldn't have been possible without today’s high speed internet and instant messaging services. John’s computer opens up an incredible social world, but - as we’ve seen with Rose losing power - if he lost that technology, he’d also lose that community. 
So, advertisers ask, what possible reason is there to leave? Why would you go somewhere mundane, like a park or a youth club, when you could go up on a plane surrounded by dangerous criminals and outsmart them all in time to save your friend? When you can bike down the highways from Missouri to Virginia to save the girl you like from natural disasters? You can be a hard boiled detective, a monster's best friend, a scientist making contact with aliens, an oil magnate turned savior of the world, a FBI agent surgically given the face of a terrorist, and a world leading expert on ghost slime - and you’ll never get dirty, you’ll never get hurt, and your dad will be right in the next room with a constant supply of fresh baked cakes and fatherly affection. What possible reason do kids have to complain, or to feel like anything is missing from their lives, when they can master reality from couches and computer chairs?
John Egbert embodies constant media consumption. Two of his five stated interests are consuming media - specifically movies and video games - and even when he’s not actively watching or playing something, he’s surrounded by media. His room is filled with movie posters, the television in the living room is switched on even when nobody’s watching, and the first thing he does after loading his computer is check for webcomic updates. Even his thoughts are consumed. He’s constantly replaying his favorite scenes in his head, which seems to bring him genuine joy, fixating on the next game he wants to play, and filling his social interactions with references to his favorite franchises. Even before actually entering Sburb’s virtual reality, John already wasn’t present in his material space. He’s digitally transitioned from what Lynn Spigel describes as ‘the home address to “home page”... computer generations rather than genders’. 
==> III: Kids These Days Just Don’t Respect The Cultural Idea Of Childhood We Created For Them
The suburban home loves technology, but the reverse may not be true. A significant amount of mass media depicts the suburbs as the place where creativity and individuality go to die, reflecting the cultural criticisms instead of the promises. Some of the earliest sitcoms, such as I Love Lucy and The George Burns and Gracie Allen Show, predated widespread criticisms of the suburbs and presented an idealized suburban life. These soon gave way to the ‘fantastic sitcoms’ of the 1960s, including Bewitched and I Dream of Jeannie. These shows have implausible premises, featuring supernatural creatures, aliens or futuristic settings while still depicting mundane suburban realities. This juxtaposition opened up new questions about the real world, asking why we exclude certain people from communities and playing with the strict roles within the nuclear family. 
Media aimed at young people often presents a world where kids are in control and regular power structures are inverted. 1950s and 60s comic strips aimed at kids, such as Peanuts and Dennis the Menace, were also set in the suburbs - but an idealized version of the suburbs where kids could roam freely, not confined to the home and able to disobey the instructions of adults without consequences. Some parents restrict these from children, not wanting them to ‘get the wrong idea’ and copy the bad behavior they see in comics or on TV. Popular music is a site of rebellion amongst teenagers - The Kinks in the 1960s, Talking Heads and Bruce Springsteen in the 1980s, Green Day and Blink-182 in the 1990s and 2000s, and uncountable other acts have put criticisms of suburbia to music and created a cultural dream of escape by getting on the road, joining a rock band and never putting down roots again. 
In a time of rapid technological change, parents fear the impact technology and new media will have on their children, partly because they didn’t grow up with those technologies themselves. Television was feared because it gave children access to knowledge, different worldviews, and the realities of the adult world that parents wanted to keep from them, lessening parents’ control over their kids. It was also feared for its all-consuming nature, for making children want to watch constantly at the expense of homework, chores and family meals. More recently, video games have been feared for these same addictive properties, and for the belief that they negatively impact social interaction and cause increased aggression and violence. 
But John isn’t like other teenagers. His taste is striking for being exclusively movies that reinforce ideals of the nuclear family - usually suburban, with the exception of New York City-based Ghostbusters II - which suggests he doesn’t only want to escape his current life, he wants to legitimate it to himself. John’s movies end with family reconciliation, not with the kids getting one over on the parents. If John feels like he doesn’t fit into suburban ideals, he can try to connect with them by seeing them through the eyes of a character he likes. In a world where John’s primary source of agency is the media he chooses to consume, he could easily choose to reject his unsatisfying life altogether and live vicariously through outlaws and exiles, getting really into Westerns or Ferris Bueller’s Day Off, but he doesn’t. He chooses characters who are fundamentally conventional, despite their rough edges, suggesting he’d really like to just fit in and be content with what he has.
Sburb, however, is the game that actualizes parents’ worst fears, inverting the power structures of the house, giving Rose and John dominion over the space while Dad - formerly both the breadwinner and the homemaker - has been relegated to an unseen location. John has access to a physically dangerous inventory system and a strife specibus that encourages him to solve problems by hitting them with a hammer.
Media promises us an escape, and it undoubtedly has the power to teach us and open our eyes to new perspectives, but in many cases provides nothing more than a filter over our lives. Encouraging people to live in a state of distraction, a TV show or video game gives us an easy way to hide from reality. People look for a new technology to solve their problems instead of a social solution, placing parental controls over their children’s television and internet usage instead of having honest conversations among families about media consumption, and designing security systems to keep ‘undesirable’ people from trespassing in middle class neighborhoods without questioning why those people are excluded from suburban society in the first place.
==> IV: There’s A Fine Line Between Fantasy And Reality And My House Is Built There
In the 1935 movie Murder by Television, a money-hungry scientist manipulates the interference between telephone lines and television broadcast signals to create the ‘death ray,’ and murder somebody on the other side of a television screen. Released less than a decade after the world’s first television broadcast, this movie demonstrates our cultural obsession with the boundaries between electrical and real space, and our dream of making those boundaries permeable. The 1950s presented TV families (such as the Nelsons from The Adventures of Ozzie and Harriet) as normal families whose lives just happened to be televised, but who behaved the same way on and off screen to the point of forgetting the cameras were rolling. To this day, reality television such as Big Brother and The Bachelor promise to show us contestants’ authentic private lives, and even when we as viewers know the show is staged, we choose to buy into the fantasy.
More recently, 1998’s The Truman Show literalizes our dependence on the media, its ubiquity in our lives, and the impact this has on our personal relationships by showing a man whose whole life has been orchestrated by a TV production company that broadcasts him 24/7. Through a lucky accident with a time portal I obtained a copy of 2023’s Barbie, in which a plastic doll lives the dream life promised by her marketing, but starts thinking about mortality and the ‘real world’ when her owner’s mother starts drawing pictures of her with typical adult problems.
In both of these movies, the characters are happy until they are forced to confront the constructed nature of their worlds. By understanding the production and design processes controlling their lives, they become disillusioned with the simulation of perfection and begin searching for something more authentic. Even though Truman and Barbie both escape synthesized worlds and achieve full human agency, their endings are bittersweet. Their ‘escape’ lands them in present day Los Angeles, with all the social constraints, local mass produced suburbs, and constant diet of blockbuster media that this implies.
Blurring these boundaries is an effective advertising strategy as well as a narrative one. Adverts invite players to ‘become’ the main character of a video game, such as a Kid Chameleon promotion inviting players to ‘change personalities faster than they’ll change helmets’ and ‘transform’ themselves into a variety of mavericks. A Mortal Kombat arcade machine advert showed real men bursting out of the machine to attack the player. Promotions for The Sims 2 featured real photographs of people with the Sims interface added digitally, presenting the controllable Sims within the game as more than just pixels.
Following in this grand tradition, Sburb takes the permeable boundary between electrical and real space and smashes a meteor through it. Sburb answers the question of ‘can technology transform our society?’ with a 'yes'  loud enough to shake the neighborhood houses from their foundations. Sburb represents the greatest and most utopian promises of technology, as well as the worst of our cultural fears around it. 
The appeal of Sburb as a game is that it promises teenagers control over their lives in a world where they’re otherwise powerless. It’s a way to speedrun growing up - alchemy mechanics offer the chance to manipulate space and create all the material goods the player wants, but the game also bestows responsibility for tackling a crisis, for maintaining the home, perhaps even saving the world. And the players who are going to want this badly enough to fight through the impossible challenges Sburb presents are the kids who really can’t wait, the ones who aren’t doing well, and who feel trapped enough in their everyday lives that they would risk it all on an experimental technology to escape. 
In truth, many scholars challenge the concepts of interactivity and agency in video games, arguing that these are players’ perceptions and not their realities. Games invite players to participate in the creation of art, but the relationship is never equal, with the creators always having the final say on exactly how much free will the player is allowed. Even a game that aims to be open world and allow for as much free play as possible is bound by the limitations of processing power and how many options a human can reasonably write and code for. 
Sburb also puts restrictions on its players. Most likely, there are limits on what objects can be created via alchemy, and Sburb would likely restrict any item that could be used to work against the game. Players being controlled by commands which are interpreted by a computer also ensure that only commands coded for in the game are transmitted to the player. When a command is incorrect, the narrator steps in to help the player (p.253). And so far, the game has dramatic ways of keeping John on a very linear path - first starting a clock so he had no choice but to focus on stopping the meteor, then cutting him off from the world so that he has to stay in his current location. It’s impossible to have agency while living within a game that can and will end your life with four minutes and thirteen seconds of notice.
The ‘homes of tomorrow’ discussed at the start of part II were designed as sentient spaces, responsive to their inhabitants and able to almost anticipate their needs. John Brehm said about MOMA’s 1999 Un-Private House exhibition, ‘one can prepare a meal with the help of a virtual chef from a favorite restaurant and have dinner with a virtual guest or friend through the liquid wall’ and suggested that the house was ‘an extension of the body or a transparency of the mind… that both protects and transcends the limitations of the body’. In 2000, the Microsoft Home in New York City showed a future where people could control the lights, thermostats, security systems and stereos directly from their phones, even from another location. The home of tomorrow promises it can be anything its owner wants it to be, without questioning the idea that the privately owned, individualized home should exist and be desired.
Of course, the houses of tomorrow are always singular, prototype homes built with no thought of neighbors and community, but perhaps sacrificing a whole neighborhood to build the perfect home is a tradeoff some people have to make. Far from the static, impersonal houses of the suburbs, Sburb allows players to create their dream houses, offering bigger bedrooms, additional floors, and an endless void to throw your father’s harlequin statues into. It’s another technology that offers transformative potential for the family home, but is ultimately still driven by it, forming an individualist utopian bubble within a larger, far more conservative and restrictive structure.
==> V: If I Die, I Wanna Die In The Suburbs
The remote control, the video game joystick, and the Sburb alchemiter all tell us we can master reality by mastering technology. If that’s the case, then John still has to master technology. A shattered window from stack modus failures and a desktop littered with enraged programming files show us just how far John is from mastering either of these things.
John’s lack of agency goes far deeper than being trapped in the suburbs. His simple choice to pick something up and put it down is controlled by external agents. Though he can choose to escape his father in the kitchen by going to his room, a variety of screens will follow him and keep him in his own personalized panopticon. Rose’s mastery over the cursor means that John can’t guarantee the objects in his room will be where he left them, and even John’s thoughts are surveilled, interpreted and transmitted outwards by the narrator.
The USA PATRIOT act of 2001 expanded the US government’s legal rights to monitor electronic communication, and the early 2000s saw increased covert network surveillance by governments and private corporations alike. John’s technological illiteracy means he probably doesn’t know how to use a VPN and might not have known as a kid that his internet activities weren’t private, but in Act 2, inside Sburb, he begins to realize. Just as parents fretted at PTA meetings, John’s media has allowed him to eat from the Tree of Knowledge and put an end to his carefully constructed childhood, all on the cultural milestone of his thirteenth birthday. 
Sburb has compounded the problem of John being surveilled and puppeted, but didn't invent it. The first 136 pages of Homestuck establish the meta-narrative restrictions on his life, from his inventory system to his being guided by commands, before he installs the game. There are layers of control over John’s life that he’ll need to break through one at a time. The first will be acquiring the Sburb server disc, which will give John greater power within Sburb, and the ability to use the full extent of its abilities. The second will be escaping the game of Sburb, which could be accomplished by simply winning the game (like in 1995’s Jumanji), or by using some kind of cheat or glitch to break out of it (2003’s Spy Kids 3: Game Over), but either way John will need to master the game mechanics. 
The final layer is Homestuck itself, and unfortunately for us, John escaping the player and narrator’s influence over his life would almost certainly mean the end of the comic. But in Homestuck the Earth is already being destroyed, and being a webcomic that doesn’t have the constraints of a two hour Hollywood movie, the story doesn’t have to stop at the level of escaping the simulation. It has the chance to go a layer further, and imagine a world where John and his friends are able to enact real and meaningful change.
John has clearly had an emotional dependency on media for a long time, and now, he has a physical dependency too. Sburb is the thing keeping him alive, and his only hope to save the rest of the world, but he’s not alone in seeing popular media as a sacred text necessary for his existence. Smethurst and Craps point out that the player reacts to the game as much as the game does to the player - if anywhere, agency can be found in players’ interpretations of a game. Increasingly we rely on fiction to shape our politics and our worldviews, while also reading texts at a surface level. While media itself is insufficient to give us agency, media literacy is a big step towards asking questions about what restricts our agency, how, and why. The way John discusses movies now isn’t too in depth, with reviews like ‘the applejuice scene was so funny’ and ‘cage is sweet. so sweet.’ But in a story about becoming part of a video game, media literacy could be a very powerful tool for John, and he could come out of this as a genuine movie critic.
==> Conclusion
While Homestuck is a distinctly modern multimedia experience, it exists in a much larger tradition of media that criticizes the suburbs, and depicts the fantasy of escape for young people. Like other metafictional works before it, it handles these themes self-reflexively, showing its main character combat the horrors of the suburbs directly, instead of depicting a fantasy where problems do not exist. 
Based on its first act, Homestuck is a story about John Egbert’s quest for agency in a world that constantly tries to restrict it. John’s life so far has been defined by the suburbs, by a single but unremarkable point in space that he’s been trapped in for the first thirteen years of his life. John is both physically confined to his suburban neighborhood, and socially confined into being the ideal of the middle class all American boy that has been presented as his only option. John’s taste in media reinforces the ideals of his society, meaning he has yet to question the status quo of his existence or examine the source of his depression. John is also controlled directly by his server player, the Homestuck players, and the narrator. 
John’s experiences playing Sburb show us that while the escape media provides for us is real and can change us in meaningful ways, it can only solve the first step of the problem - and isn’t without its own risks and drawbacks. In order to truly develop agency, John will need to question the existence of the suburbs themselves, and not only his placein them. He’ll also need to  - at some point - quit the game, return to reality, and use the skills he’s learned in the game to develop mastery over both the physical world and the story itself.
==> Sources
I wrote this essay after reading Lynn Spigel’s excellent essay collection ‘Welcome to the Dreamhouse: Popular Media and Postwar Suburbs’ (2001), which I would highly recommend.
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hoperays-song · 3 months ago
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Named Businesses/Brands in the Sing Franchise: Sing 2
In a recent rewatch of the movies, I tried to find all the named businesses and brands that are in the movies for world building sake (minus bands and entertainment acts cause thats a different list). So here is, in semi chronological order, all the ones that appear in the second movie! There should be minimal overlap between the lists as I only included old ones if we learned new info. Anyways, I'll try to finish the shorts soon!
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New Moon Theatre - The new rebranding of the old Moon Theatre, including a name change!
Dusty’s - I did mention it last time but the color scheme has now changed from orange to green.
Sun’s Up! FM - A radio station seen on a billboard when Suki is in taxi. Also seen advertising on Redshore’s main strip.
Drama Club - An organization advertising on the street the taxi drives down.
Canal Promenade - The riverwalk and canal area that Buster falls into.
Antiques -  A business along the Canal Promenade.
Laundry Service - A business along the Canal Promenade. Funnily enough, it is also seen later advertising in Vacation Newspaper.
Gophers & Associates - A law or real estate group advertising along the Canal Promenade.
Tanning Lotion - A product advertising along the Canal Promenade. Also seen advertising on Redshore’s main strip.
Lounge - An establishment along the Canal Promenade.
Bee Rich - The magazine Eddie was featured on on Buster’s coffee table. I'm not kidding, that's the name.
Rick’s Club - The club Ash performed at.
Pop Soda - Also has returned but now we know it has a lime flavour! That’s my second favourite soda flavor so it gets a shoutout. 
Stage Left - A brand of storage for stage props and band equipment we see at Rick’s. We later see it at Crystal Theatre.
Safe Travels LTD - A travel company seen advertising behind the Canal Promenade and the Bus Station. It is then seen throughout Redshore.
Redshore City Bus - A bus line that seems to run from Calatonia to Redshore, though it is likely to have lines to other major cities nearby.
Critter Deli - A deli in front of the Bus Station.
Ginny’s Chips - A type of chips shaped like smiley faces.
Chips Potato - A type of chips in Mrs. Crawly’s supply box.
Babilonia - A hotel/casino on Redshore’s main strip.
Catty’s Bar - A bar on Redshore’s main strip.
Zeus - A hotel/casino on Redshore’s main strip.
PawJack - A hotel/casino on the Redshore strip,  it has several advertising billboards.
Raincow - A hotel/casino on the Redshore strip, it has several advertising billboards.
Atlas -  A hotel/casino on the Redshore strip, it has several advertising billboards.
Sand-Witches - A sandwich chain advertising on the Raincow billboards.
FireRock - A hotel/casino on the Redshore strip,  it has several advertising billboards.
Soda - A drink that has a new lime hibiscus flavour that was advertising on Raincow’s billboard.
Eclips Gagaming - A business on the Crystal Square bus stop, seemingly an arcade of sorts. 
O4A Fashion - A fashion brand advertising on a billboard next to a Loopee sign.
Karaoke Party Club - A business on the Crystal Square bus stop.
Money Exchange - A business on the Crystal Square bus stop.
Dony’s - A business on the Crystal Square bus stop seemingly associated with the Atlas casino/hotel.
KeyLight - A business on the Crystal Square bus stop seemingly associated with with the Atlas casino/hotel.
PNJ Agency - Another building behind Crystal Tower.
Crystal Entertainment - The entertainment company owned by Jimmy Crystal.
Crystal Tower - The seemingly main offices of Crystal Entertainment.
Mist - A cleaning product seen in the supply closet the troupe hides in.
bog - Another building behind Crystal Tower.
Hot News - A news station heavily focusing on gossip and celebrity culture owned by Crystal Entertainment.
Crystal Tower Hotel - A luxury hotel heavily featuring an indoor water park along with several restaurants and stores that is owned by Crystal Entertainment.
Ice Cream Paradise - An ice cream store in Crystal Hotel’s main lobby.
Donuts - A donuts and pastry shop inside Crystal Hotel’s main lobby.
Cherry Blossom - An establishment inside Crystal Hotel’s main lobby.
Tea Salon - Seemingly a tea parlor and spa in Crystal Hotel’s main lobby.
Crystal Tower Theatre - The theatre that is within Crystal Tower Hotel. It has a minimum of six stages. Out of this world was located on said sixth stage.
Lift-Bub - A construction equipment brand used by Crystal Theatre.
Redshore News - A newspaper used during the hunt for Clay Calloway.
Rock News - A newspaper used during the hunt for Clay Calloway.
Facilisi - A fashion magazine displayed in the costume and design studio.
Scene - A fashion magazine displayed in the costume and design studio.
Cars - A newspaper the tech crew frog is reading during rehearsal that is entirely about cars.
Vacation -  A newspaper the tech crew frog is reading during rehearsal that is entirely about vacations and only costs a dollar a year to get. Guys, this dude is like constantly reading these. I’m starting to think he doesn’t like his job.
Sylvia’s Bakery - A cake and coffee shop advertising in Vacation Newspaper.
Air Sun One - A airline advertising in Vacation Newspaper
Marock - A music store near the Crystal Hotel.
Eclips - A hotel/casino near the Crystal Hotel.
Newshore - A hotel/casino near the Crystal Hotel.
TV underdog - A TV studio near the Crystal Hotel.
Royalty Rental Cars - The rental place Mrs. Crawly got the red car from that specializes in luxury vehicles.
Loopee - The shop where Johnny buys his new skateboard, though we also see it advertise on the main strip as well.
StarTV Channel - A tv channel seemingly about celebrities that is advertising in the square where Nooshy is performing.
Digital Seeds - A company/brand that is advertising in the square where Nooshy is performing.
Canyon Cafe - The cafe that Johnny and Nooshy got to to discuss the training contract. It has a vintage western style.
Lunch Paris - A brand on one of Porsha’s shopping bags.
Alfonso’s Ice Cream - Alfonso’s ice cream truck that he has seemingly been running since he was a kid, which is super cool cause I knew a kid to do the same thing.
Raadio - The brand of speaker that Nooshy has.
Fruity Juicy - The food truck behind Alfonso’s that serves smoothies.
Sweet Jazz Cafe - A cafe near Crystal Hotel.
Community Food Service - The organization that the gang are working with during their parole.
Lantani Car Rental - A rental spot right across from the garage. 
WOAW - A brand that Porsha has a shopping bag for in her bedroom.
Flowers - An establishment along the road Jimmy is driven down to get to the theatre.
Orion - An establishment along the road Jimmy is driven down to get to the theatre.
Deckard Inc - An establishment along the road Jimmy is driven down to get to the theatre.
Beckaro’n Hotel - An establishment along the road Jimmy is driven down to get to the theatre.
Xendary - An establishment along the road Jimmy is driven down to get to the theatre.
Boom Vinyl Records - A records store right behind the Crystal Square bus stop.
Tattoo Shop - An establishment advertising on a billboard seen along Redshore’s main strip.
XEND - An establishment seen along Redshore’s main strip.
The Majestic Palace Theatre - Apparently a famous theatre and hotel combo, commonly shortened to ‘The Majestic’.
The Majestic Palace - The hotel side of the Majestic Palace Theatre.
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chaifootsteps · 4 months ago
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I’d also say that some of the fans live vicariously through viv that’s why so many of them defend her because let’s be real there’s no way anyone is ever gonna have their own animation studio, get picked up by two talent agencies, get picked up by a24 and have Broadway actors in their shows indie or streaming and be able to travel the world or go on luxurious vacations. Only way they’ll ever be able to reach that is if get rid of their own identity and allow her shows to influence them and give them new identities so that why they can feel like their part of something big.
I think that's a big part of it too. They want to be part of it and believe that they can do it too, which is why they get so upset when it's pointed out to them that Viv came from a wealthy family and supposedly has connections through her grandparents.
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