#Like they had to nerf the dlc story so people would actually remember the main game exists šŸ˜­
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crimescrimson Ā· 1 year ago
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The Scorned Hacktivist Wrench in Watch_Dogs Legion: Bloodline (2021)
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alethiometry Ā· 4 years ago
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How are you liking AC Valhalla so far? Any characters you love? Any characters you hate? Is there anyone as sexy as Brasidas?
hiiii thank you for asking!! iā€™m going to keep this as spoiler-free as possible.
iā€™m really liking it so far! i have my gripes about gameplay mechanics and the buggy launch, but at this point i have either grown used to them or am happily experiencing stockholm syndrome and am just enjoying the game for what it is (and hoping the stuff that needs patching gets patched soon).
here are some things i love:
the voice acting is so good. SO GOOD!!!
eivor! she stands out among the protags of other ac games iā€™ve played because she always has this community about her. sheā€™s a loved and respected leader to her people, theyā€™re always happy to see her return to the settlement, sheā€™s got her crew to back her up at a momentā€™s notice, thereā€™s always portions of the main quests where she has companions fighting beside her.
basically all the other characters in ravensthorpe! theyā€™re a fun bunch and a loving community and they have their quirks and i love hanging out with all of them. petra in particular is an absolute sweetheart and not a day goes by where i donā€™t feel awful for breaking up with her bc my goblin brain decided ā€œlol i want to fuck my stepbrotherā€™s wife who looks like kassandra in sweatpantsā€
HYTHAM IS A SWEETHEART. we love an assassin who is also, to use 2012 lingo, a pure and sweet cinnamon roll, too perfect for this world.
petting dogs and cats!
how dynamic the settlement is. every time i go back thereā€™s something new and interesting happening, whether itā€™s a new sidequest an npc wants me to help out with, or a dispute between neighbors, or new dialogue with npcs i repeatedly interact with. i love having a home base that i can upgrade and that i want to spend time in.
the minigames! orlog is fun and frustrating but mostly fun, and the drinking contest is AWESOME.
quick-time assassinations for higher-level enemies! itā€™s a good balance between the old games where you could just indiscriminately kill fucking anybody in one overpowered hit, and odyssey where you had to either stack your assassination damage to get that sweet OHKO, or straight up fight the polemarchs.
the relationship between eivor and sigurd. iā€™m only about 40-50% of the way through the game so iā€™ve only seen a bit of it, but as someone who generally gravitates towards sibling narratives (i.e. odyssey, fullmetal alchemist, and way too many of my prime years wasted on supernatural) i really love their dynamic. i think it was an excellent idea to have that become one of eivorā€™s central narratives from the very beginning of the game. also, i get to fuck his wife.
(forces through gritted teeth) the... modern... day. i HATED layla in odyssey, to the point where i donā€™t even remember what happened in the modern story at all because every playthrough except for my very first one i simply mashed the skip button until i got back in the goddamn animus.. and i do not remember a single thing she did in origins. and maybe it says more about me than anything else that i wasnā€™t able to care about her until ubisoft (finally!!!!) brought back shaun and rebecca to make me care, but... this is the closest the modern day has felt to the desmond games, and thereā€™s post-odyssey continuity with laylaā€™s struggle as the keeper of the staff or whatever, and i really like it!
when you hover over different things in the map, the sound effects change. you get chanting music when you hover over monasteries, and ocean noises when you hover over the ocean! ITā€™S SUPER NEAT.
taking damage when you swim in the cold cold waters of norway made me chuckle. i can see how it might get annoying, but it doesnā€™t really bother me that much and itā€™s not that much damage.
THE SOUNDTRACK GIVES ME CHILLS IT IS SO GODDAMN GOOD
things iā€™m ambivalent about:
fall damage? iā€™m peeved that itā€™s back, but it makes sense. i do love that the breakfall skill makes it so that the most damage iā€™ve ever gotten from taking a long fall is like... 5 hp lmao
kill animations. theyā€™re really cool and i love seeing what new fun way eivor has to brutally murder her enemies. on the other hand, the shift in camera angle can be annoying in the middle of a massive battle, and if thereā€™s an object in the way of the very specific camera angle then sometimes i canā€™t see the animation at all and have to just stare at some wood/stone texture for like 10 seconds.
environment puzzles. sometimes theyā€™re fun but sometimes iā€™m too damn tired to try and figure out the 3895th way to break into a locked building.
side quests world events. theyā€™re fun but also seem largely... pointless? i wish we had one or two longer sidequests; some of my favorite moments in odyssey were on long sidequests like mykonos or the battle of 100 hands. i feel like this was a reactionary mechanic to people complaining that odyssey had ā€œtoo manyā€ sidequests or something idk.
tattoo parkour. i would like it more if eivor didnā€™t feel so ā€œstickyā€ if that makes sense. i like the return of parkour puzzles, and i like collecting tattoos (the tattoo shop is always the first place i visit when i return to ravensthorpe), but the parkour in the game often feels quite clunky.
social stealth. another excellent idea that they brought back, but executed clumsily. i just donā€™t understand how it works, or, more importantly, why itā€™s even necessary in the first place. but itā€™s also easy to ignore, so whatever.
animus glitch platform puzzles. theyā€™re super cool but for some reason give me massive anxiety.
things i donā€™t love:
some combat mechanics, like having a stamina bar and losing adrenaline when you get hit. iā€™m not here for any of that *~*~sO gRiTtY aNd rEaLiStIc~*~* bullshit. i just want to have fun and hack shit up.
that motherfucking god damn terrible fucking skill tree/map/web. who the FUCK thought it was a good idea??? the incremental changes between the big nodes feel kind of meaningless, and itā€™s very difficult to see the (completely arbitrary) progression towards the big nodes because theyā€™re pathed out on SKINNY WHITE FUCKING LINES
synin got nerfed real bad :(
dag is a massive chode. and not even in a fun way, like stentor was in odyssey.
donā€™t really care for ivarr either if iā€™m being honest.
i do not give a single shit about fantasy asgard, and iā€™m kind of peeved that i apparently have to finish that arc in order to finish the game. (i didnā€™t like the atlantis dlc in odyssey eitherā€”a couple hades sidequests notwithstandingā€”so go figure.)
congratulations on reading this far if you actually bothered to do that! i donā€™t think any game will top odyssey for me in terms of setting/storyline/general vibes. but valhalla is a great, solid game in its own right.
no npc will EVER be as sexy as brasidas, but eivor is definitely sexier. she and kassandra and aya hold the 3-way title of Sexiest Assassinā€™s Creed Characters But Not In Like A Creepy Incel Gamer Way.
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cruddyborderlandstheories Ā· 5 years ago
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THE SEEINā€™ DEAD MOD IS A BAND-AID FIX
gearbox locked zaneā€™s lazy fix behind a paywall
tl;dr: for the love of god, the seeinā€™ dead class mod should be what the seeinā€™ red capstone is and vice versa. also. MORE SYNERGY. also i redesigned all of Zaneā€™s trees and augments for more synergy youā€™re welcome.
is 1am and i donā€™t want tomorrow and im angry and thinking about borderlands so this seems like the perfect time to immerse myself in remaking Zaneā€™s skill trees (for the 5th time). mainly because some of zaneā€™s skills are still irking me and iā€™ve written extensive essays for the bl3 subreddit about the seeinā€™ dead class mod and just playing around with zaneā€™s skills in general, but i donā€™t think iā€™ve ever posted here before about it. so here we are. i notice i usually save lore/theories/characterizations for this blog and meta/balancing/gear talk for reddit. not sure why thatā€™s a split for me.Ā 
now iā€™ve remade zaneā€™s skills a number of times, but honestly this was all before the seeinā€™ dead mod was released. then, instead of fixing his skill trees, i wrote a lot of essays about why that mod was a terrible bad decision on gearboxā€™s part (you can read one of the shorter arguments in a comment from 5 months agoĀ here). Iā€™m just gonna remake the skill trees now with all his current abilities in mind.this post really should be titled: ALL THE PROBLEMS WITH THEIR BALANCING DECISIONS
so imma just talk for a bit about why i love/hate the seeinā€™ dead class mod.Ā 
Obviously itā€™s a god tier mod, and you see almost no zane builds without it, and no top tier, can solo m10 true takedown builds without it (unless ur like, the 1% of masochistic players, in which case i salute you). and while that obviously means its a good mod, it also shows the problems with all his other class mods and his skill trees in general.
They all kinda suck. and that wouldnā€™t be a problem, bc, hey, the seeinā€™ dead mod is ez to get, just pop on over to the casino and kill a few baddies and theyā€™llĀ  drop like candy. Which is really awesome!
slight problem.
the dlc is locked behind a PAYWALL
now this is a problem because if zane was a top tier character BEFORE the dlc, and everything was hunky dory and people werenā€™t on their knees begging for gearbox to fix Zane, then him getting a new badass class mod wouldnā€™t be such a big deal. but the problem was this was gearboxā€™s solution to giving Zane a buff.
they literally locked a buff for a character behind a pay wall.
I recommend Zane is every single person I try to convince to play bl3, but i always have to add this like, commercial-esque asterisk. you know, terms and conditions or, side effects or whatever. *you probably want to get the seeinā€™ dead mod if youā€™re looking at end-game play because unless you wanna struggle thatā€™s his only viable play style.
what if they donā€™t want to buy the dlc?! for real...
Thereā€™s also the point that this class mod makes his (arguably) BEST capstone obsolete. so we have distributed denial which literally no one uses because its broken, double barrel which is always traded for seeinā€™ red or more points in other skills, and seeinā€™ red, WHICH WAS MADE USELESS BY THIS CLASS MOD
gsfdhjikdhgdaskjfhgaskdfjh
okay and it wouldnā€™t even be so bad
IF THEY DIDNā€™T CHANGE HIS ENTIRE SKILL SET BEFORE RELEASE
like they lowered ALL his kill skills, then they turned Seeinā€™ Red into his capstone instead of Death Follows Close, meaning they nerfed Death Follows Close so it could fit as just a game changer. my poor boy was g u t t e d.
so, imagine this, everyone is reaching the end-game content of bl3. itā€™s a month or 2 weeks or whatever after the game dropped and people are finally hitting level 50. and moze/fl4k/amara are all killinā€™ it, and the zane players have to work their ASSES off to do like... 50% of that damage output (now, they did also eventually nerf the crap outta moze and fl4k but the point stands).Ā 
so instead of gearbox going:Ā ā€œoh... shit that pre-release nerf was an awful idea, revert the changes guysā€ they decided to keep him gutted and then they released what was, in my opinion, a kick in the nuts with the maliwan takedown (aka the antifreeze mod, alongside the spiritual driver) ahahahahahaha. what good times it was. (I say this sarcastically.)Ā 
man i remember people were soooo livid with that class mod release. well, both of them. zane mains were pissed off (for good reason).Ā ā€œyes, letā€™s make the people who are begging for a straight damage increase jump through MORE hoops (LITERALLY) for a pitiful amount of damage. oh, also, letā€™s give their 28 skill point build to the strongest character in the game for free and also make it 10x betterā€. because it was 10x better than violent momentum (driver didnā€™t have a damage cap) until they fixed both the spiritual driver and the violent momentum skill. it was the worst of times.
i will note here they did, around this time, let zane have stackable kill skills, but it was only 2 stacks and also it was still *incredibly* difficult to achieve stacks because zane just. struggled to kill anything. I still remember when i grinded the shit outta an antifreeze class mod and it took me over 20 minutes to kill Wotan my first time solo on m4. Not the fight UP to wotan. literally. just killing wotan.
then the seeinā€™ dead mod dropped and i had. a fuckin. 15 minute decrease to my time on killing wotan (5 minutes!!!!). now i am not perfect, and i 100% believe i couldā€™ve lowered the time even more. but that... that shows a VERY CLEAR problem.
they never actually fixed zane, they gave him a class mod thatā€™s stupid OP just to make sure he could hang on next to the other Vault Hunters. itā€™s just a bandaid fix. you remove the class mod, and heā€™s back to pre-jackpot power levels (which will NOT hold up at m10, let me tell you).Ā 
all his pre-jackpot problems are still here, and thatā€™s why people are not using any other class mod of his. I bet we could have some really fun builds with the conductor mod! but nobody will ever use it because itā€™s just... not even close to the seeinā€™ dead mod.
So what does the seeinā€™ dead mod do that makes Zane so good?
IT BRINGS HIM BACK TO PRE-RELEASE VALUES
this mod, plus Death Follows Close, brings Zane back to pre-release zane. and i donā€™t understand how gearbox isnā€™t putting two and two together and goingĀ ā€œOh.ā€
it also is a BETTER VERSION of Seeinā€™ Red!!! something players could have had at, like, level 15, but instead had to wait until they hit a capstone! the capstone is completely obsolete at this point. There is nothing seeinā€™ red can give you that seeinā€™ dead doesnā€™t do but better. Getting that capstone is a w a s t e of skill points.
AND they locked this fix behind a pay wall!!! i cannot say that enough. you donā€™t wanna get the handsome jackpot dlc?? guess u donā€™t wanna play zane at endgame then. too bad, so sad.
have i stated that enough? because it still blows my fuckin mind. THEY LOCKED A CHARACTER FIX BEHIND A PAYWALL
djhdgakjhakjdah. imagine playing without any prior knowledge and being like, aw man i love this zane character. canā€™t wait to get to max mayhem end game like all my favorite youtubers and friends!! then finding out you gotta drop 15 bucks or whatever it is just to actually be able to play at max mayhem level. that is not a skill difference, that is A BALANCING PROBLEM MY DUDES. like. my favorite zer0 build was still viable without the story DLCs. obviously grog > rubi, pimp > lyuda, rapier > law but, it was still fuckin viable.
guh. gufhgufhsdgkfjsdh. it bothers me.
ok so thereā€™s a lot i just went over: my main issue? is that by making Seeinā€™ Red a capstone, they did nothing to make it an actual legit capstone. They definitely nerfed Death Followed Close to make it a gamechanger, but they never gave Seeinā€™ Red a buff to move it from a gamechanger to a capstone. It was the same exact skill. Seeinā€™ Dead is what Seeinā€™ Red SHOULD be and thatā€™s what angers the crap outta me. they locked this obvious fix behind a pay wall (AND a gear slot!!!!!) n ur probably thinkingĀ ā€˜but cruddy this WAS really nice of them to try and fix zane... they couldā€™ve just let him be suucā€™ and like, yeah, they couldā€™ve, and it is good theyā€™re TRYING, but also, theyā€™re leaving the people who DONā€™T buy the DLC high and dry.
keep in mind i DO own the dlc. have the season pass and everything. IM STILL MAD!!!
Zane should be strong no matter what class mod the players want to use. Same with Amara, same with Moze, same with Fl4k. FFS, it is not that hard. CHANGE THEIR SKILLS!!!!!
so im gonna be taking the time to go over all of zaneā€™s skills and shit just to put him more on par with the others (WITHOUT THE SEEINā€™ DEAD MOD)
imagine the seeinā€™ dead mod doesnā€™t exist for this. weā€™re gonna make a balanced character since apparently THATā€™S TOO HARD FOR A TRIPLE-A BALANCING TEAM
first things first, the tree with the most fuckin problems:Ā 
Under Cover
oh god this tree is a fucking train wreck what the hell were they thinking. good god. my eyes. theyā€™re burning.
not actually, but it still kinda sucks.
Action Skill: Barrier is fine. I would not add the ā€˜picking it up decreases benefitsā€™ when Zaneā€™s whole schtick is running around fast. You get the full bonus no matter what form itā€™s in. also, you can hold down the action skill activation button to deploy the barrier directly on yourself.
Tier 1: Hearty Stock is a trap. never get this. so dumb. no synergy with his other skills. Adrenaline is okay, but not really great during end game. Ready For Action is similarly okay. Just a very MEH start to this tree.Ā 
Adrenaline: Zane gains increased Action Skill Cooldown Rate. 10% per level, up to 50%. this shouldnā€™t be tied to his shields being full because if your barrier is down (cooling DOWN)... your shield is taking damage. cā€™mon now. THINK GEARBOX T H I N K
Hearty Stock: (maxed) Zane and his clone gain 5% magazine regeneration while an action skill is active. This skill stacks. In itā€™s original state, this skill is such a trap skill. for real.
Ready For Action: i mean, itā€™s fine. Weā€™ll keep it. +30% shield recharge rate and -29% (why????) recharge delay
Tier 2: ech. Stiff Upper Lip is not that good. Brain freeze is what u really want. Rise to the Occasion is also okay.
Brain Freeze: keep the same.
Stiff Upper Lip: when Zane is damaged with a hit that would break his shield, he gains (max) +20% bonus gun damage on his next shot through the barrier.
Rise to the Occasion: Zane and his clone gain health regeneration. +5% max health/s. Not determined by shield availability.
Tier 3: `screams in confident competence` oh lawd. this skill is good. the accuracy thing is kinda laughable. i tell you, i always thought that zane was originally meant to be the sniper with the Under Cover tree but they decided to swap Zane and Fl4kā€™s skills. which is why Zane has soooo many accuracy buffs.
Confident Competence: fine the way it is. I would also add, since this IS a game changer, that the Barrierā€™s damage amp is now 40%.
Tier 4: ew. tier 4. Really Expensive Jacket is literally the only skill you might want to get and EVEN THEN. ugh. Best Served Cold is so pointless. and so is Futility Belt. YOU TAKE MORE DAMAGE WITH IT
Really Expensive Jacket: Elemental Status Effects have reduced duration (-50%). Additionally, Zane is not slowed by Cryo anymore.
Best Served Cold: Remove the cooldown. Buff up the damage at least 200%. Make it an AOE Brain Freeze. That is, the cryo novas stack and if overkill damage is high enough, enemies hit with the novas freeze. Kinda like a discount Frozen Heart.
Futility Belt: HA. Ahahahahaha. Ha. Zane gains resistance to non-elemental and cryo damage (+15%). Futhermore, after killing an enemy, Zaneā€™s barrier gains additional cryo damage (+20%) for 8s.
Tier 5: is oki. My only real complaint is with Nerves of Steel. Like. Seriously.
Refreshment: god tier skill actually. Keep the same.
Best Served Cold: also keep the same. The only change I will make is this: resetting your action skillsā€™ cooldowns counts as action skill start and end.
Nerves of Steel: The longer Zaneā€™s barrier is active, the more stacks of Nerves of Steel he gains (a maximum of 15). For each stack, Zane gains 2% shock damage, 2% cryo efficiency, and 1% damage to frozen enemies. (why shock damage? cryo doesnā€™t do well against shields.)
Tier 6: *cries in the worst capstone in the entire series* WHO DID THIS. WHY. WHATā€™S WRONG WITH YOU???
Distributed Denial: no. just. no. scrap this whole damn thing. IT DOESNā€™T EVEN WORK!!!! either fix it COMPLETELY or do something else. My recommendation? Whenever Zane throws down his barrier, his shield instantly begins recharging. If Zaneā€™s shield is already full or recharging, enemies with no shields (or freeze immunity) that touch Zaneā€™s Barrier for the next 10s are instantly frozen.
Augments: why the hell do i gotta place my barrier down when my entire fuckinā€™ character is about RUNNING. ALSO JUST AS A BLANKET STATEMENT: ALL THESE AUGMENTS WORK 100% EVEN IF HIS BARRIER IS PICKED UP. SO DUMB. a fully pointless restriction.
that last sentence immediately fixes Charged Relay and Nanites or Some Shite.
Redistribution: If his shields are full, Zane can sacrifice 50% of his shields to have his next shot deal 100% bonus cryo damage by holding F.
All-Rounder: Fine as is. Only thing I would add: whenever Zane melees an enemy, his shields are drained by 50% and his sliding augment is added to the melee attack.
Deterrence Field: Fine as is. But! I would add: whenever Zane sprints into an enemy, his shields are drained by 50% and slam augment is activated.
THAT WAY we can have both slam/sliding relics actually DO SOMETHING. because my god theyā€™re so useless rn.
alright, moving on.
Hitman
Tier 1: is okay. nobody ever takes cold bore. ever.
Violent Speed: fine as is, but weā€™re taking it back to pre-release values. Max: 30%. can stack 2x.
Cold Bore: Zane gains (max) 20% bonus cryo damage to all shots fired while moving.
Violent Momentum: fine as is, but taking it back to pre-release values. 30% gun damage at default walk speed. Additionally, Zane can now shoot while sprinting.
Tier 2: my boy zoomer needs more fun.
Cool Hand: fine as it is. I would buff his base reload speed up to 20% and kill skill reload to 20% as well. 17 and 13 are such weird numbers.
Drone Delivery: fine as it is. Additionally, Zoomerā€™s base shots now take on the element of Zaneā€™s grenade mod.
Salvation: fine as it is. I wonā€™t mess with this bc life steal is messy business (coughs in grog)
Tier 3: hhhynf.fdsg.Ā 
Death Follows Close: Kill Skill Bonus: +30%. Kill Skill Time: +7s. Additionally, enemies targeted by Zoomer take 5% more damage from Zane.
Tier 4: these two skills are actually p dope by themselves. it can stay as it is. I would MAYBE increase the violent violenceĀ max buff up to 20% but thatā€™s just me.
Tier 5: ahahahaha. this skill. just remember, weā€™re pretending Seeinā€™ Dead doesnā€™t exist, so imagine how this skill looks next to calm cool n collected. so pointless.
Good Misfortune: Killing an enemy with a critical hit adds (max) 10% efficiency to Zaneā€™s kill skills for 8s. This does not stack.
Tier 6: WEā€™RE GONNA MAKE YOU RELEVANT AGAIN BOO HANG IN THERE
Seeinā€™ Red: Zane has a (4%) chance to activate his kill skills upon dealing gun damage to an enemy. Additionally, enemies targeted by Zoomer now take 15% more damage from Zane.
so why didnā€™t we make good misfortune the infinite action skill build?? BECAUSE THATā€™S WHAT CCnC IS SUPPOSED TO DO!!! why have 2 skills that do the exact same thing AT THE EXACT SAME TIER except ONE IS OBJECTIVELY WORSE!!!!!
what happens to the Seeinā€™ Dead class mod if weā€™re giving its perk to this capstone? Iā€™m so glad you asked.Ā ā€œZane activates his kill skills when activating his action skills. Additionally, the kill skills activated this way have 15% more efficiencyā€. look how much better balanced that is!!!! thatā€™s a class mod!!!!!!!!
Augments: these arenā€™t THAT bad, but they could be a lot better.
Winterā€™s Drone: Zoomer gains 20% bonus cryo damage to all shots.
Bad Dose: pump these numbers up. Fire Rate: +7% per affected enemy. Movement Speed: +10% per enemy. everything else is fine.
Boomsday: just make this more beefy. fr. Itā€™d be a good choice if it were stronger.
Static Field: also fine. I would again give it better damage output, but thatā€™s just me.
Almighty Ordnance: remove the build up honestly. Like i get the vibe and itā€™s really cool, but in combat it just DOESNā€™T WORK. maybe if Zoomer is targeting an enemy, he will unleash the missiles if they are above 50% health after 30s or something. I honestly think these should have a debuffing factor instead of a damage factor (you know, to not get in the way of boomsday). maybe something around 15%? the 1x per action skill activation thing would be easily subverted with CCnC with the changes we suggested, so it could work.Ā 
Doubled Agent
ahhh, Blane. Blue Zane. Love ya, buddy. One change: he prioritizes pinged targets. That way you can kinda get him to fight specific people. Also, lower the teleportation timer. pls.
Tier 1: actually p good. could be better, but its not bad.
Synchronicity: Zane gains 20% bonus damage per active action skill. While Zane has an action skill active, he gains a stack of Synchronicity. Max Stacks: 10. For each stack of Synchronicity, Zane gains 5% Action Skill Cooldown Rate and 2% Action Skill Damage.
Praemunitus: Zane and his digiclone gain (max) 30% magazine size.
Borrowed Time: For each action skill active, Zane gains 30% action skill duration. The longer Zaneā€™s action skills are active, he and Blane gain a higher Fire Rate and faster Reload Speed, up to 20%. (the idea is you choose between this or synchronicity bc... either permanent action skills build or fast paced action skills build)
Tier 2: Donnybrook is fun. Fractal Frags is fun. Duct tape mod is a GODDAMN DISAPPOINTMENT
Donnybrook: fine as it is. I might buff the max numbers up to 20% gun damage and 3% health regen. But thatā€™s really it.
Fractal Frags: Blane will periodically toss a grenade from Zaneā€™s stockpile at his targeted enemy (cooldown: 20s). Kill Skill: Blane has a 45% chance to throw a free grenade.
Duct Tape Mod: this skill... why... No cooldown. NONE. Zane has a 1% chance to also fire a grenade from his gun. Kill Skill: This is increased to 15% for 8s (stays at 1% for the whole time, but the kill skill will increase by 3% for each tier)
Tier 3: Actually Quick Breather is one of my favorite skills. this can stay.
Quick Breather: Same as is. Additionally, Zane and his clone gain 25% Gun Damage after swapping places for a short time (8s).Ā  I really wanna promote swapping places. Itā€™s really underutilized. theyā€™ve ADDED stuff to this skill already!!! even tho it didnā€™t work until the next patch. BUT THEY SHOW ITS POSSIBLE TO ADD TO SKILLS!!!
Tier 4: actually a really good tier. a few minor changes.Ā 
Pocket Full of Grenades: Kill Skill: Zane gains (max) 15% grenade regeneration for 8s. If Zaneā€™s grenades are full, any excess grenades are shot from his gun with 25% bonus damage.
Old-U: If Zane falls into FFYL while his digiclone is active, he can press the action skill activation key to destroy his clone and gain a second wind. When he does this, he takes the place of his clone. His clone will also drop a grenade when it is destroyed.
Supersonic Man: Zane gains increased movement speed for each active action skill: (max) 15% each. Additionally, teleportation is considered to be Zaneā€™s maximum speed for its duration and 5s after.Ā 
Tier 5: oh god oh fuck oh god.
Like a Ghost: Oh god why. Zane and his digiclone gain a (max) 15% chance to ignore all damage while teleporting and for 7s after.
Boom. Enhance: actually a pretty swell skill. I would probably add Health Regen +3% per grenade tho. Blane needs help a lot.
Trick of the Light: bring back the shock damage. Zane deals 40% bonus shock damage for 7s after swapping places with his clone.
Tier 6: oh ngl I actually love this capstone lol
Double Barrel: Zaneā€™s digiclone gains a copy of Zaneā€™s current gun when it is deployed (and all the anointments work and he actually fires it like a reasonable person). Zaneā€™s clone now deals damage equal to Zaneā€™s base weapon damage. Upon swapping places, both Zane and his digiclone deal 50% bonus damage for 7s.
Augments:Ā 
Binary System: is okay. Kinda uhhh underwhelming tho. Buff up the damage and also maybe reduce teleportation time.
Schadenfreude: I like this one a lot. Zaneā€™s shield is restored by 100% of the damage his digiclone takes and vice versa.
Dopplebanger: lower the waiting time. I get that u donā€™t wanna override the teleportation, but itā€™s really annoying. Buff damage and donā€™t make it dependent on action skill duration. If this explosion kills an enemy, the clone is reactivated with 50% action skill duration.
Which Oneā€™s Real?: Iā€™ve never actually felt this work. Maybe for like 2 seconds? Make it work more like Zer0ā€²s hologram or Timmyā€™s Jack clones or smth. Maybe give an activation cue? im v lost with this one. Enemies targeting Zane take 30% more damage from the digiclone.
Digital Distribution: 75% of the health damage Zane takes is distributed to his clone instead. The digiclone gains 5% Health Regeneration/s and sends out 3 [level specific damage] shock spikes to enemies that attack it.Ā 
literally all Zane needs is SYNERGY. if they can change a few skills, pump up a few numbers, and ffs fix the seeinā€™ red/dead capstone/mod, theyā€™d be in FUCKIN BUSINESS
but no instead
THEY LOCKED THE BUFF BEHIND A PAYWALL.
WHYYYYYY
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thegeminisage Ā· 7 years ago
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pls you sent me so many thank u ilu
9. Most regrettable purchase?
itā€™s a tie between 1. the white knight chronicle games & 2. the tron legacy video game - but for very different reasons. i LOOOVED white knight chronicles and the online play was PERFECT it was like not a full mmo so not #cursed (sorry mmo players but dont boo me for being right) so it was really great to play with my pal @skillethelm but then RIGHT after i got into it they SHUT THE SERVERS DOWN and so like i wasnā€™t allowed to sort of move on naturally and i always feel really bitter and resentful when i think of it. the tron video game, on the other hand, was just super awful. unplayable. i tried real hard to like it bc i love the movie more dearly than any other movie on godā€™s green earth butā€¦i couldnā€™t. im sorry sam flynn
14. Favorite game music?
all of it? there are games i have played JUST BECAUSE the soundtracks were so good i couldnā€™t stop listening and i got curious - these include chrono trigger, ff6, UT, and mirrorā€™s edge (kinda). like, my favorite of all time will always be zelda music, & my favorite zelda track is ootā€™s title screen theme, but likeā€¦i just fucking love game music man. i love sonicā€™s buttrock and dragon ageā€™s elven emo pop and zeldaā€™s grand orchestrations and ff13ā€²s/mirrorā€™s edge smooth synth-y stuff and all the catchy tunes of Ye Olde Game Era and dishonoredā€™sĀ  goth harpsichord steampunk shitā€¦like i could never really TRULY pick - actually the very first time i ever used a computer it was to visit websites about zelda and listen to the music online - and before that i used to run chrono cross and kingdom hearts on the title screens/opening cinematics for hours just to listen, like before i really knew there was like, online music. man. so much. i love everything
19. Favorite handheld console?
gameboy advance sp, hands down. gameboy advance had the best/most games that i love, could also play regular gameboy games, and the sp had a BACKLIGHT so you could play in the dark. i used to play the original tetris every night to fall asleep on mine. 3DS is a close runner up but you just canā€™t fit that thing in your pocket the way you can an SP
27. Game that makes you rage?
i fuckin hate super smash bros melee. YEAH I SAID IT LOL likeā€¦ ok everyone says itā€™s sooo good and they RUINED smash after that but like, i main pikachu? and they nerfed the FUCK out of pikachu in melee. so i could never win. and it was a horrible teenhood i had growing up playing that shit. brawl was like ten zillion times better. i still lost a lot but i was because i sucked not because the game sucked. melee worshippers can kiss my ass
also, as i was recently reminded, the fight sections of mirrorā€™s edge. fucking bullshit
and a special award to life is strange for having the WORST ending to a NEARLY PERFECT GAME of ALL TIME
39. A sequel that you would die for them to make?
UNDERTAā€“ no sorry. sorry. sorry iā€™m not gonna say it
ok uhhhhh honestly? my main answer is: any zelda sequel. like all the games take place hundreds or thousands of years apart with different characters and timelinesā€¦save for like the oracle games, mm & oot, and then like TECHNICALLY phantom hourglassā€¦i would really just like to see an honest to god sequel in the same continuity. more throwbacks. i lost every bit of my shit when [someone from skyward sword] sorta-kinda made a cameo in botw. itā€™s everything i want
my other answer is: golden sun 4. we had to wait a literal decade for golden sun 3 and then it ENDS ON A CLIFFHANGER ARE YOU FUCKING KIDDING ME? im still lowkey mad abt it. idk if itā€™ll EVER happen
41. A genre that you just canā€™t get into?
iā€™m actually pretty flexible when it comes to genre? iā€™ve tried & liked: platformers, adventure games, open world, dating sims, stealth, shooters, QTEs, RPGs, racing, music/beat timing, whatever the hell genre animal crossing and harvest moon areā€¦but like the one thing. i cannot do. is real-time strategy. itā€™s just too boring rip
also, i dislike playing online against other people bc they are usually jerks lol
69. In your opinion, best game ever made?Ā 
thatā€™s such a hard one!! itā€™d be easy to say ocarina of time because it holds such a special place in my heart, but just because itā€™s special doesnā€™t mean itā€™s the most fun or satisfying to play. the best game EVER made would have to have it all - great gameplay, a good amount of story that isnā€™t too sparse, a catchy and memorable soundtrack, lovable characters, lots and lots of replay value, and excel in online/dlc if thatā€™s a thing, good voice acting/graphics if thatā€™s a thing, no ragequit sectionsā€¦like i could easily just name the zelda game that comes closest but i wanna be as objective as possible hereā€¦
ok iā€™m gonna go with two categories - 2D games & 3D games - bc they are such different beasts
for 2D im gonna have to say chrono triggerā€¦some places are really frutstratingly hard, but not ragequit hard, and level grinding can be a BIT repetitive but the story, characters, cast, & music are all top notch, and with all the different endings + new game plus you could play it over and over and still have things to do
then for 3Dā€¦mmmm see this is hard because like nothing meets ALL of those requirementsā€¦portal 2 and okami both have very satisfying stories and wonderfully addicting gameplay that varies up often, but not a lot of replay valueā€¦breath of the wild and dragon age inquisition both have amazing story/gameplay balance and near-infinite replay value, but i have a few major nitpicks with both stories, and none of the games i mentioned have online play. i think in the end my nitpicks with zeldaā€™s story and direction are pretty minimal + i have a personal loyalty to the series, so iā€™d go with breath of the wild.
70. Very first game you ever beat?Ā 
you know, i actually canā€™t remember for sure! i suspect it was either majoraā€™s mask or linkā€™s awakening - funnily enough it was years before i first beat ocarina on my own.
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