#Labyrinth of galleria: the moon society
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Doodle of Eureka from labyrinth of galleria : the moon society
I have been obsessed with the Labyrinth series ever since I tried Refrain , please give more
#labyrinth of galleria#Labyrinth of galleria: the moon society#nis#fanart#doodle#Obsessed with niche dungeon crawler#Send help#my art#digital art#artists on tumblr#Eureka
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Disgaeatober Day 4: Witch
the soot witch and her guiding lights
#disgaeatober#labyrinth of galleria#labyrinth of galleria: the moon society#nachiroux colbert#eureka du soleil#lanterne de fantasmagorie#luc draws things
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Labyrinth of Galleria: The Moon Society - NA Launch Trailer.
#Labyrinth of Galleria: The Moon Society#Labyrinth of Galleria#Labyrinth of Refrain#NIS America#Nippon Ichi Software#DRPG
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Alright, Labyrinth of Galleria thoughts. Sorta spoilers and really long so:
-Story is great. Started out better integrated together with the dungeon crawling and went in a way different and interesting direction after the major story shift. Characters too, love the main gals and the side characters are good too, though some get somewhat less focus overall due to their numbers, compared to the more compact cast of Refrain.
-Combat and rpg mechanics got a number of sensible small improvements. Facet unique skills and support attacks all fit in great and increase the character building possibilities, which is really where the meat of the rpg gameplay is for a game like this.
-Facets im a bit so and so on. All the new additions are great, but im disappointed by how sort of standardized the designs seemed to get. Just kinda generic pretty anime people with similar body types. Refrain had some tubby folks, super semen demons and the occasional more goofy designs. This one is particularly irritating, since they kept the fucking loli designs for the female designs of certain facets.
-The dungeons are a tough one. On the other hand, Narthex and Apse are both really well designed and fun to explore quality dungeons that you can compare to the better ones in Refrain. But then... those are basically the only proper full length dungeons in the game. The Transepts are way too short and simple, and the randomized dungeons are... kinda shitty, honestly. More on that in a bit.
-Mentioned this in an earlier post, but the dungeons don’t really have anything interesting in terms of events or story within them. Refrain’s dungeons each had a little story arc and a number of npcs to bring flavor. In here it’s really just the single dungeon story, stretched way too thin, and it’s all explained in the main story anyway. It makes exploring overall way less interesting.
-Kind related to above a part of that is also just not making the best use of dungeon mechanics. The gooey darkness and aqueducts are pretty cool, but most of the others are just new forms of locked doors essentially, made into non issues once you get the ability to deal with them. Even the first two disappear entirely once you actually finish Apse. All the new reinforcement abilities have a similar issue, where they are cool additions and perfectly usable, but never necessary or even super helpful, since the enemy orb mechanics work exactly the same as in the last game. At least the floor portal makes moving around a bit faster.
-And the real big problem imo, almost no boss fights. I mean sure, Wiccards always there to be a pain in the ass, but it just summons jacked up regular enemies, which really aren’t interesting to either see or fight. Like, the combat challenge in these games never really came from random encounters, it’s in preparation, either for a dungeon dive or a boss fight. So the fact that the game has barely any boss fight, especially during the first half, means that a pretty big part of the gameplay feels like it’s been totally cut out. Some climactic bossfight would help gate and section off the areas better too, even without the story stuff surrounding them necessarily.
-And then there’s just the pacing. I mentioned the randomized dungeons. When I first got to the apartment after the first section ended, I thought it was cool. Something different with new mechanics dedicated to it. But once it ends you briefly backtrack some of the original dungeons... and then go into another randomized dungeon, which is pretty much the same fucking thing as the original. Then you just have a few short inbetweeny dungeons before the “final” boss, comparable to Transepts in length. The randomized dungeons just totally destroy the pace of the second section of the story, because they are the fucking same thing over and over. Randomized floors with nothing but loot and disconnected random skits. No wonder they let you just skip entire sections of them.
When I got to Grand Corridor, I was fucking elated. A new, actually hand crafted dungeon with unique mechanics and bossfights (with big tits!). Which is why it was really disappointing that it’s only a few floors ín length and the actual final dungeon is... another randomized dungeon. And a real motherfucker at that.
Overall I did still enjoy the game, in spite of all that whining. It was definitely a disappointment in some regards, but the story was still great and I was always willing to keep playing to see more of it. And the gameplay was still fun when the design held together. I don’t know if the reliance on long randomized dungeons and having so few proper boss fights were conscious design decisions, or if they were necessary due to some kind of production issues, but they are major detriments to the game either way.
Wow, that was mucho texto. In short: worth playing for the story and even the gameplay, even though the latter really shat the bed compared to the last game. Also, should have had more Bocklin. I loved that dude.
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REVIEW: Labyrinth of Galleria: The Moon Society
Title Labyrinth of Galleria: The Moon Society Developer NIS Publisher NIS America Release Date February 14, 2023 Genre RPG Platform PC, Switch, PlayStation 4|5 Age Rating Mature Official Website I’m always up for a good dungeon crawler, so I decided to take a look at Labyrinth of Galleria: The Moon Society from NIS America. This one is made by the same team that brought us Labyrinth of…
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#drpg#Dungeon Crawler#Labyrinth of Galleria: The Moon Society#Nippon Ichi Software#NIS#NIS America#NISA#RPG
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I started playing Labyrinth of Galleria!
I have no idea what I am doing but I hope I'll make it through with my cute little puppets!
Hooo Boy they will probably die a lot...
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Frolicking in the fields is all fun and games until the hay fever kicks in.
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We're all born, and we all die! That's what makes life beautiful!
#labyrinth of galleria#nippon ichi#eureka de soleil#labyrinth of galleria the moon society#gamingedit#gamediting#takehito harada#been cleaning out my drafts#I made this after I beat the game awhile back#may as well post it!
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can't walk 5 minutes in this damn labyrinth without this guy showing up and calling her mom to come kick my ass
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Labyrinth of Galleria: The Moon Society [Switch] | Gameplay Walkthrough Part 2 | No Commentary
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The song is "Club Coven" from the game 'Labyrinth of Galleria: The Moon Society', a 2020 RPG developed and published by Nippon Ichi Software. Released on Playstation 4 / Playstation 5 / Playstation Vita / Nintendo Switch / Windows
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-Submission by @thefunphone
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Man Labyrinth of Galleria: The Moon Society is an extremely fascinating game though like. Half Go In The Dark create your own guys dungeon crawler half visual novel that follows a main character that's just her own person. You watch her do her thing as she's settling into her new position as a witch's assistant and medium. IT'S SOOO FASCINATING because I feel like there's an underlying Thing here... how as the player, you have very little agency or say. In a game where you also Make Guys. But the guys are literal puppets brought to "life" that Eureka, main girl, has to See through as THEY explore the dungeon. The puppets have A Purpose, and do not really exist outside of that purpose. And then there's a Third thing going on. The spirit Eureka binds her soul with. Dubbed Fantie. That is the ONLY time you, as the player, seem to have any "say" and it's just three options (literally called Self Assertion if I'm remembering right) -- You can Affirm. Deny. Or be Silent. ALSO ALSO THE GAME HAS YOU ENTER A NAME IN THE VERY BEGINNING.... HEAVILY implying that your name might be Fantie's true name...
I'm not at all very far in it LMFAOO BUT... EXTREMELY FASCINATED BY THE THEMES HERE.......
#idk if i'll main tag this bc like. it's just first impressions just picked it up recently after having it for a bit LMFAOO#BUT. ALSO. REALLY FUN. you get to microdose on it/its pronouns. through fantie AND the puppets#kind of epic... i have such a funny relationship w it/its pronouns bc of moe/mani LMFAOO#they're like honorary pronouns... to me... solidarity pronouns... like he/him is Me that's what clicks for me#but it is fun... so awesoem...#ALSO. FEELS GOOD TO HAVE A HORROR GAME. TBH. it's not super horror heavy but#it has The Themes. the general atmosphere. combined w a really cute artstyle for the charas... it's so fun#part of me wants to try and pick up art again but... it is so tempting.... BUT I CAN'T JUST WASTE MY MEDS....#i do wanna chip away at my 40 convo comic...
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soot witch
#labyrinth of galleria#labyrinth of galleria: the moon society#nachiroux#nachiroux colbert#natyl colbert#luc draws things
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Labyrinth of Galleria: The Moon Society releases today in North America, and on the 17th in the EU, for the PS5, PS4, Switch and Steam.
#Labyrinth of Galleria: The Moon Society#Labyrinth of Galleria#Labyrinth of Refrain#NIS America#DRPG
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Haven’t finished the game yet, but I thought about this bit a fair bit while at work:
Spoilers for Galleria endgame.
I don’t like the revelation that the Discordance is also Velkuvrana, as well as Niike. I totally buy those two being the same thing, since they have a punch of similarities in the first place, but in this game the Discordance has very much been set up and treated as almost just like a natural disaster. A thing that just happens when the anchor for the stability of the world, the oracle, is “killed”. Fantasy global warming, that kinda thing.
Niike meanwhile may have fulfilled a fairly similar function, destroying worlds so there isn’t an excess of them, but was also an actual character, albeit a almost entirely silent one. In both Hundred Knight and Refrain you could alternatively see the destroyer birdie as either a cruel, senseless monster or a multiverse janitor filling his quotas, all depending on the perspective of the games characters, with makes the two gel together pretty well. The Discordance meanwhile really has nothing indicating it has a specific will or mind of any kind, and it’s literally just seen as big red clouds, not even having a vague form of a living creature like the other things it supposedly is.
Which... I mean yeah, means that the Discordance isn’t a big bird. So fuck off, not my multi-universal world eater!
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What are some video games that you really like?
Well, aside from the obvious--
I'm a bit of a sucker for fantasy-based farming sims that blend the harvest moon thing with dungeon crawling and stuff--so Stardew Valley, but I'd say what really scratches my itch in that regard would be Rune Factory 2 and Rune Factory 4! (Only played a bit of 1, never played 3, and 5 was handled by a different studio so it's. Hm.)
I'm also a Pokemon junkie, liking the mainline games as well as the Mystery Dungeon series--I'm a shameless Explorers stan, but I also like OG Rescuers just because of how easily broken and OP you can get in that.
I enjoy rhythm games as well, but I kinda stick primarily to Project Diva for that--I've been playing Mega Mix on both the Switch and PC, but I think I like Project Diva X the best because it's the main game I played on console really getting into it--I also have WAAAAYYYY too many hours sunk into Project Mirai: DX because the portability made it easy to just pick up and play during lulls in high school.
Other games I've enjoyed have been Digimon World: Next Order, Labyrinth of Galleria: The Moon Society, and Trinity Trigger!
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