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lesbianphan · 5 months
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The Myth of Sisyphus and PHILosophy (lol) - a brief essay on two nerds playing a game that might not be that deep but hey who's gonna stop me from pushing this boulder up the hill of writing this?
Disclaimer: it's finally my turn to use my useless degree that included a lot of literary analysis for something extremely important to society: analyzing Dan and Phil content!!! yay!!! This is about to be incredibly nerdy and waffly, but like what else are you doing with your time anyway on phannie tumblr?? (pls read it, I just reread Camus for this for the first time in years okay I'm dedicated to my craft)
"The struggle itself towards the heights is enough to fill a man's heart. One must imagine Sisyphus happy." Albert Camus
As a part of Camus' essays on absurdist philosophy, The Myth of Sisyphus deals with the pointlessness of existence, through retelling the story of the greek myth about the titular character who, as a punishment for defying Death, was condemned to spend eternity pushing a boulder up a hill just to watch it fall back down. That may sound bleak, such is the futile nature of getting up every day and doing tasks, after all.
However, that's not really what the essay conveys. As the quotation provided in the beginning shows, Camus' takeaway about the myth of Sisyphus isn't about how easy it would be to take the option of not engaging at all with the repetitive tasks that make life what it is, or even focusing on how disappointing this pointlessness is. It's about how the journey of getting up everyday and motivating yourself to hit the peak of the hill is all there is to life, really. The absurd conclusion is, ultimately, that pushing the boulder up the hill everyday is what true revolt against the senselessness of the universe is. If there is no reason, we make the reason by climbing up with our rock everyday.
We choose to be happy every day and appreciate our rock, our hill, our existence as a whole. We choose to believe Sisyphus is happy, and, as disappointing at it may sound at first, it's worth it to live your existence, as long as you decide to appreciate your present more than your future (the destination, that elusive peak of the hill).
In Dan's words, you decide to have "just one good night" together every night on tour, you appreciate the journey of climbing out of that mental health hole again. You climb up that hill again and again, because it's worth it, and there are things - bigger than yourself or your personal boulder or even your destination, - that are worth fighting for every day. You embrace the void, and have the courage to exist today, not tomorrow atop the hill.
As Camus' Myth of Sisyphus was, admitedly, one of the inspirations behind We're All Doomed (and it shows!), it makes it even more intriguing to inquire about how much of their reactions to that particular game about Sisyphus informs their perspectives on the world and their personal philosophies.
As a disclaimer, I must add: I don't claim to know Dan and Phil personally, and I only have acess to the parts of them they decide to share, the performing side of them. So, quite obviously, I can be fully off the mark on this one. Still I think it's interesting to dive into, if not for accuracy, at least for better understanding of the personas they portray online, and how their worldviews bleed into it.
The first big point a lot of people brought to the table is the shift in Dan's philosophy ever since writing and performing We're All Doomed and (most likely) a lot of therapy and work on himself over the years. Gone are the days of existential crises being treated as a joke, or mental health in general being discussed without care for what the audience may take from it. During the video, it's quite apparent that he tries very hard to mantain that voice of reason (sometimes breaking it out of frustration, which is fair!), to somehow guide us into an understanding of what this philosophy means to him personally and to his self-proclaimed magum opus WAD.
This is relevant, of course, insofar as this becomes the thesis of the video, silly gameplay and jokes aside. So I couldn't not mention it here, as it's extremely noticeable and commendable of him to now have a different kind of perspective towards the topic of mental health, in this more mature era of their content. You can tell it's relevant to him to try to get the point of the myth across, in a way that tells his audience, as much as it tells himself, that giving up isn't a choice. You must keep pushing that boulder and you must believe that Sisyphus is happy, and so will you be during that journey up the hill. Even when it falls down again and you meet frustration, you pick yourself back up and keep trying to enjoy the present once again.
Secondly, regarding Dan's behavior during the gameplay, it's notable that he gets extremely frustrated when the boulder falls down (who wouldn't?). However, he always tries to catch it and put it back in the path upwards, instead of throwing his hands and giving up like Phil seems to do. This shows, very loosely, how he handles frustration in his own life: trying to fix things and get them right on path again. It's sometimes the most difficult choice to make, but it's extremely corageous to just keep trying in face of extreme frustration. We've seen it all over gaming videos, but also on his own personal projects getting shut down, and Dan still insisting on carrying on creating things that are personal to him, even in face of rejection.
Phil, however, seemed to give up out of frustration extremely easily, so much so that Dan kept pointing it out how he'd let go of the controls and let it happen. It might not mean much, but since he himself claims he gives up on things that are too difficult, it might just be an aspect of his personality to literally let go in face of things he perceives as impossible to achieve.
It is also notable that when he made a mistake, no matter how competitive they usually are on the surface, Phil decided to ask Dan for help, or try to tag out entirely and hand it over. This may not only be related to frustration, but also to knowing how to ask for help, and also a belief that Dan is "the strongest one out of both of us" and he will be there always to help (quite adorable). Dan's tenacity in front of difficult situations is a great complement to Phil's anxious eagerness to hand over the controls when things get overwhelming.
It's interesting to point out how their personal worldview influenced their gameplay as well. Dan was focused, sharp, driven to get to the top of the mountain by keeping in complete control of the boulder at all times. He held on tight to the challenges and kept going, and he wasn't afraid to run back and catch himself enough to try again. Phil's style showed something very interesting about him that is notable in gaming videos in particular: Phil's propensity for making little goals and celebrating the little things in the path to a goal.
Getting through one obstacle that was once difficult is enough to make Phil seem content with his progress. He celebrates every little step of the journey and, in that way, it's easier for him to appreciate it naturally. He's focused on the little tasks more than the big picture, and that makes the experience more enjoyable. His goals shift, of course, as they progress through the level, and the difficulty ramps up. Even so, he's still more likely to point out that's the farthest they've gotten and, hey look at this ramp, let's get through this ramp and then we've won, because that's my goal right now, and that's enough to make me happy in the present.
This counterbalances Dan's more bleak outlook wonderfully as well. While Dan is focused on making it to the top of the hill, and gets extremely discouraged seeing there's a lot more ahead they'll never get to experience, Phil's view is that they got through that one challenge and, surely, next time they'll get through one more, and so on and so forth. Focusing on smaller things is, ultimately, a good way of finding happiness in the process of pushing up that boulder.
Moreover, Phil's brief comment about how you could "make up little stories in your head" is also extremely telling of the kind of person he is. As Camus' philosophy claims: the only way to live with an absurd world is by living through it and learning what it means to be happy in a world that doesn't make sense. In Phil's mind, a bearable way to get through the harrowing experience of every day existence is making up stories, which matches up with his creative mind. Art and creation are indeed things that can make life worth living, and it seems that even subconsciously, that's the path he'd choose against the pointlessness of repetition. The joy of creation is, certainly, and extremely human and beautiful way to find meaning in life.
The most interesting point I'd like to raise, though, is how they got through that game together: as much as Dan accused Phil of distracting him, it was interesting to see that he didn't notice that's entirely the point. The boulder falling down is nothing compared to the stories we share, the conversations we make. What is important is the journey you take, and hearing about your best friend's weird school inter-sports anecdotes, even if you have to start over because you got distracted.
And that's entirely the point I'd like to leave this of with: pushing up that boulder is only worth it if you learn to live, if you learn to love, if you learn to enjoy the present moment, instead of focusing on that ever elusive destination. Therefore, what makes not only the video interesting, but also the game bearable at all, is their interaction with each other. Much like in life as partners, Dan and Phil would, obviously, climb that hill together. They would find the joy in the little moments together, laugh, yell, get frustrated, pick each other back up again in moments of frustration, and keep going up that hill together.
The only way to live is if one imagines Sisyphus happy. The only way to exist is if you decide that, no matter what, you'll create your own meaning. The only way is to find joy in the now instead of later. The only way to make those grueling day to day tasks happy and fun, is by choosing hapiness. Dan and Phil have, in every sense, decided to keep climbing up that hill of existence together. It may be slow and clumsy and loud at times, but it's their own experience. Ultimately, the only way to experience that gaming content is by imagining Dan and Phil are happy to make it for us, and that we can all share a little bit of our hill in moments of laughter and community. That's what makes life worth it in the end.
A/N: this may be the weirdest thing I've ever done, pls accept me for who I am, thank!
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saltpepperbeard · 1 year
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apnourry · 9 months
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screaming crying throwing up
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hindulivesmatter · 6 months
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I will always remember my goddess
dare i ask, who?
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scarlett-ink · 10 months
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I want to draw Sun and Moon but I want to draw my TSaB Eclipse design but I want to draw Transformers but I have to draw to finish a project for next Monday but I have to draw to finish a project for next Tuesday and-
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In other news uuuuuh I’m going to the Smithsonian this weekend to literally prepare for the next TSaB chapter
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thedemonastrophel · 4 months
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I was trying to remember the word intelligence and my brain came up with "intellectuity"
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shaxxophone · 5 months
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Fanfic authors, help me!!
I have such a huge problem with needing to go back and meticulously editing as I am writing-- as in, if I write a paragraph, i cannot move onto the next until it is "perfect" and then once I have a group of three+ paragraphs, I still keep fixating on just those three and it takes forever until I can add more to my work!!
I want to just get fics out there and start publishing them, but I am soooo so so so worried about them not being up to snuff with my desired quality, that I end up never even finishing the things that I work on.
How do you deal with that? Do I just need to write more so that I get better and write less things I need to edit? Is there a way i can use a proverbial squirt bottle on my brain to make me stop? I don't think I can stop editing entirely, but i juuust want to maybe actually publish the things I write from time to time 😭
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ozarkthedog · 2 years
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what’s another phrase/name for having a power imbalance/power kink... it’s when you’re turned on by the persons title/power. Is there such a thing or am I too tired? 
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xi-writes · 2 years
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the fact you use she/they for rika... my heart im crying /pos thank you so much for the food this is so good!!! - newfound 🦩 anon
This fills my heart with joy, thank you my child. More food on the way soon !!
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laputaskies · 11 days
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I like how the art for this game is freaking gorgeous and then the in game models are just...
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doromoni · 2 months
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Help a girlie out pls 🥹 What app available in ios could i use for fake messages?? The one I used mysteriously vanished 🫥
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triona-tribblescore · 5 months
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I WANNA DRAAWW!! RAHHHGG!! Absolutely swamped with college work, im so tired TT (hence whatever tf this is lmao)
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raevenswritingdesk · 2 years
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Someday I’ll get it into my dumb adhd brain that coffee doesn’t make me more awake, it just makes me tired, but fast.
Someday.
But not today.
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ghost-with-a-teacup · 4 months
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smutty brainrot part 3...?
you lay spread out on a desk, simon's desk no less, with papers scattered all around you in an attempt to clear the space.
between your spread legs knelt johnny, eagerly lapping up the evidence of your arousal like a man starved.
but your eyes weren't on him, instead they were simon who simply loomed in the corner, eyes roaming your body unashamedly. his mask was rucked up from when johnny pulled him into a kiss not 5 minutes earlier.
when he catches you watching him, the bastard only smirks smugly.
"oh gods," you moan, your eyes shutting in bliss as johnny presses his fingers in.
simon clicks his tongue, making his way over before grasping your chin. "eyes on me, pretty girl," he says, but your body refuses to obey his words.
he clicks his tongue again disapprovingly, gripping slightly harder.
"are you gonna make me repeat myself, love?"
this time you force your eyes open despite the flush of embarassment.
"there we go, that wasn't so hard, was it?"
somehow even more arousal pools in the pit of your stomach, your mind growing hazy.
"keep talking, l.t, our girl seems to like it," johnny says before delving back in. this time he swirls his tongue around your clit, and your back arches of the table involuntarily.
simon hums, pressing his hand down on your lower belly to keep you in place. that only serves to heighten the pleasure, and you feel yourself rushing towards that peak.
"you're doing so good, love. taking it so well," he murmurs into your ear, and you practically sob in pleasure.
"im close, oh fuck please, im so close," you say with a shudder.
"come on, cum for us pretty girl," simon says, and like a switch flipped you cum immediately, johnny's fingers and tongue helping you ride through your orgasm.
but soon after, it transitions from being 'too good' to 'too much', but johnny was always known for his voracious appetite after all.
you can't even gasp out the words, but simon can read you like the back of his hand.
"that's enough," simon mutters gruffly, a quiet 'tsk' escaping his lips as he grabs johnny by the hair, yanking him away from between your legs.
his eyes are dazed, drunk on the taste of you and your pleasure as he grins goofily.
"so...round two?"
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its-kinda-snowy · 11 months
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After the End
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thedemonastrophel · 5 months
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Ah missed it,
It's may second and obviously I can't just start a drawing challenge on the second day of the month
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