#Kobold related
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dunmeshistash · 8 months ago
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I remembered seeing an info on why Kobolds in dungeon meshi depicted as dogs because when DnD was first introduced in Japan, there was a mistranslation. in DnD, their Kobolds are Lizard people.
but i'm starting to think I've seen it wrong and can't find that info anymore
Not a mistranslation as far as I known it's cause 1st edition describe them as having a doglike head? And that version was what became popularized in japan. Here's the post I first saw about it but if you search online there's more info on the subject. I'm really not very familiar with D&D
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the-weatherperson · 3 months ago
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Kobold the kobold says...
You can do this!
I believe in you!
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ubercharge · 2 years ago
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Considering Miacerra's looks, there's a question a guy simply needs to ask about a gal like her: what's the size of her jaw muscles and how strong is her bite
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something like this
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extemthehedgehog · 1 year ago
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OMFG I COMPLETELY FORGOT TO SHOW YOU GUYS this goofy goober I made to test pixel art in the SRB2 style
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dzamie · 2 years ago
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Usually, two of the guys are for the dragon, and the kobolds split the other 3 amongst themselves.
Once a week dragons will order fast food for themselves and all the kobolds under their care.
Their usual go-to? Five Guys.
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thehmn · 8 months ago
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Because I’m more of a folklore and myth fan than modern fantasy fan I had no idea kobolds are usually depicted as lizards in the West and dogs in the East.
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I’ve read up on why (in the original dnd manual kobolds looked like weird lizard dog people and afterwards some creators focused more on the lizard aspects while others focused more on the dog aspect, which resulted in some creators depicting them as any random animal they like) but in folklore kobolds are literally just the German version of gnomes, or the Scandinavian nisse/tomte.
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They are both small and dress like the peasant class of their respective countries, they both have the ability to transform into animals and inanimate objects, though they tend to change back pretty quickly suggesting they don’t have the “stamina” to keep the illusion up for long, they act as house helpers and protectors but will turn nasty if disrespected sometimes going so far as to burn the whole house down, and they also work on ships both as helpers and bad omens. The ship thing overlaps so much that if you look up ship kobold or ship gnome (skibsnisse) you get the same pictures.
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The only big difference I could find is that folklore kobolds are also known to work in mines, though I wouldn’t be surprised if you get some mine nisse/tomte in Norway or Sweden that I just haven’t come across yet. The Danish nisse variant is also known to have a wide variety of jobs like farmer, church helper, scribe and miller.
My general impression is that folklore kobolds are sliiightly meaner gnomes but not by much, so while I’d never tell fantasy kobold fans to change anything about their beloved creature, if I were ever to make a fantasy world I’d depict them as the bad boy relative of the nisses who are very close knit with humans, even living with them, while kobolts prefer more unsavory or unrefined humans and naturally encountering dwarfs more often in the mines, and have tomtes live in nature with more close relations to wild animals but still relatively close to humans and put them all under the species of gnome.
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yourplayersaidwhat · 5 months ago
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This all occurs after the rogue asks some chefs the party scared shitless for the spicest spice they have, they offer him hell hotsauce, and he asks for a powedered spice instead
Head Chef: "it's- it's n-not as hot as the sauce, b-but we do have this powederd version. they're both made of a- a species of mushroom from a specific reigion of hell"
Goblin Rouge: "thank ye kindly, [rogue] will take this as compensation for the failure to help earlier"
Kobold Bard, who was clearly not paying attention: "hey can you bring the hotsauce back, i want it!"
Head Chef: "o-of course!"
Kobold Bard: "thanks!"
everyone looks on in horror as the little creten chugs the whole fucking bottle, and doubles down on it when asked if they're sure
DM: "as you drink it, the feeling of it going down can only be described as if you were drinking actual lava. roll for fire damage my guy!"
KB ooc: "WAIT WHAT!?"
GR ooc: "IT'S HOTSAUCE FROM HELL!!!"
DM: "i literally told [rogue] it was made from mushrooms from hell! the sauce was called hellsauce!"
KB ooc: "I DIDN'T HEAR THAT :("
KB ends up taking half their health in fire damage, GR tries to reason with the DM for a leneint hit cause "logic they're a kobold so dragon related" and fails, and Warforge Paladan feels bad for them and heals them back to full health out of pitty
Goblin Rouge: "maybe Lava-Chugger is a better nickname for [bard] than pipsqueak is!"
Kobold Bard: "shut up :("
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literaryvein-reblogs · 1 month ago
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Writing Ghosts
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Astral projection - The process of separating the astral body, the body’s spirit or consciousness, from the physical body. It’s an out-of-body experience. Deriving from the Latin astralis, astral projection can also be called astral travel, because it’s believed the spirit traverses the entire universe. Spiritualists use astral projection to communicate with those beyond the earthly realm.
Bogey - another word for evil spirit. The word probably traces back to the Middle English bugge, “frightening specter”.
Boggart - Related to bogey and bugge, boggarts can haunt domestic or geographic areas. Boggarts are always mean.
Channeling - In spiritualism, it is communicating with the paranormal in a state of trance or meditation. Spiritualists describe the action as “plugging into a switchboard” or a “grid frequency” to receive information from the ‘other side.’
Clairvoyance - Any ability to perceive psychic phenomena. In spiritualism, clair (“clear”) can be prefixed before any of the other four ‘normal’ senses, resulting in terminology that applies to a medium’s super-sensitive perception of a spirit: clairaudience is “clear hearing,” clairsentience “clear feeling,” clairalience “clear smelling,” and clairgustance “clear tasting.”
Cold spots - In the paranormal world, cold spots are indications of spirit activity. They aren’t sensed by everyone; the ones that do feel the chill are said to be more sensitive to the preternatural.
Doppelgänger - In the ghostly realm, a doppelgänger is an exceptional spirit, possessing the unique ability to appear in more than one place at once. This talent is reflected in its German name, which means “double goer” or “double walker.” Usually, a person’s doppelgänger appears as a sign of something bad to come, or as an omen of the viewer’s impending death. The poet Percy Bysshe Shelley is said to have seen his doppelgänger a week before he drowned.
Ectoplasm - Adopting a biological term originating in the late 1800s, spiritualists define ectoplasm as a cloudy mist, “usually a milky white vaporous color,” that halos before an apparition appears. From Greek ecto (“outside”) and plasma (“something developed or created”), this mystical mist is like a protective skin through which the specter shimmers into view.
Eidolon - In Ancient Greece, eidolons were spirits of the dead who possessed the living. Not always menacing, they would inhabit a living individual to convey a message, carry out an action for one of the gods, or tie up loose ends leftover after they died.
Kobold - Meaning “hut goblins,” kobolds can be kind or conniving depending on their mood. They’re also entirely changeable in appearance, with the option to materialize in human, animal, or object form.
Lemures - (also called larvae) The unequivocally bad ghosts of Ancient Rome, whose violent tempers and deeds in life mean eternal punishment to roam the limbo between worlds. To keep lemures at bay, Romans would fling spit-soaked black beans into the night shouting, “Be gone, you specters of the house!”
Manes - Romans believed people’s souls were demons, which were categorized in the afterlife. Good souls were called lares, bad souls lemures, and the in-betweeners were the manes. These are “the thin or unsubstantial” souls.
Necromancy - Whether you converse with spirits the old-fashioned way or by exchanging telepathic thought-waves, communicating with the deceased is an example of necromancy. The word traces back to the Ancient Greek nekromanteia, where nekros meant “dead body” and manteia “divination” or “oracle.” In effect, a necromancer is divining or discovering information from the deceased about the past, the future, or the world beyond.
Poltergeist - In German, poltergeist means “noisy ghost,” the ‘noise” in question produced by the sounds objects make when hurled and smashed against walls, ceilings, other objects, and screaming human beings.
Psychokinesis - Another paranormal power is psychokinesis or telekinesis, where objects are moved without physical contact with them. In Greek, kinesis means “movement” or “motion.” The psycho– prefix highlights the “mental,” “spirit,” or “unconscious” force behind the movement (movement with the mind), while tele- references the “distance” between the mover and the thing moved (movement without being close to or touching the object).
Revenant - One that returns after death or a long absence.
Vortex - Just as a natural vortex is a whirling mass of water, fire, or air, a paranormal vortex is a spinning swirl. But it’s composed of supernatural elements, which can apparently only be captured in photographs—they appear as refractions or corkscrews of light.
Wraith - In Scottish lore, doppelgängers or fetches were called wraiths. The wraith can be a water spirit portending a sailor’s death at sea, or a more general prophesy of demise, taking shape in the exhalation of a dying person’s breath.
Sources: 1 2 3 ⚜ More: Notes & References ⚜ Writing Resources PDFs
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grimeclown · 4 months ago
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My post about ethics and morality and how they relate to playing D&D and other tabletops has been going around again and it's just kind of devolved into people talking about the moral tests they design for their parties and like. That's fine I guess but still not the point I was getting at. I don't care about Good Person Tests for your party. I want people to play villains with the understanding that theyre playing villains. I want people to ask if it makes sense for their character to partake in racialized violence against an encampment of orcs or kobolds or goblins that happen to be in their way. Or to assist a lord in his stamping out a rebellious faction that objects to his rule. Or wipe out a subversive religious movement because it's Mysterious or sounds scary.
And most of all I want to encourage people to look critically at games that don't want you to think that hard about these things. (COUGH BG3)
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dailyadventureprompts · 7 months ago
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Monsters Reimagined: Kobolds
I started playing d&d during 3rd edition, which presented kobolds as a trap happy gaggle of dragon obsessives who were counted as the weakest but smartest of the traditional dungeonfodder humanoids. Other than being lizardy they were presented near identically to goblins, both being petty and cruel and resentful over their small stature and the place it meant they occupied in the world. This overlap is actually one of the reasons I haven't gotten to kobolds before now, as I kinda felt like I covered most of it in my writeup for goblins a couple years ago.
Since Kobolds are a reoccuring request however I eventually decided I was going to give the people what they wanted. My plan was to talk about d&d dragonsimp kobolds vs. warcraft candleloving kobolds vs. jrpg dogpeople kobolds, and how all of these relate back to creature's mythological origin but hey wait a minute the official forgotten realms wiki says WHAT ?
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Huh, that sounds like a weird sort of projection from a man who's super insecure about his height. I wonder if the original dragon magazine listed as a source here has anything more to.. Oh.... OH-NO
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Living space, huh? Extinction of weaker peoples, eh? A religion based around survival, insularity, obedience, and the defeat of stronger enemies through attrition, yadon'tsay? Man, the canine kobolds might be on to something because there's an ORCHESTRA of dogwhistles going on here.
Friends, there's a lot to unpack here, so like a kobold with a pickax lets dig in
Where it started: the connection between kobolds and goblins and gnomes predates d&d back to mythological roots, as all are names shared by the european folklore character of "weird little guy who lives under the hill and plays tricks on us". Kobolds have an even more delightful bit of etymology attached, as miners blamed them for magically transforming valuable silver for (at the time) worthless cobalt. Originally my rehash of kobalds was going to centre on them as tinkerers/engineers for this reason, as alchemical cobalt batteries sound rad as hell.
Kobolds are in this way also part of the greater traditions of "mine spirits", Knackers, tommyknockers, and the like. Who play tricks on miners, and are just as likely to cause disaster when displeased as they are to warn of it when befriended.
Then the d&d authors did what they always do, they pilfered the name of folkloric creatures for the game while ignoring actual mythology, drawing hard and fast lines and making up rigid catagories as they went.
What's wrong: Given their proclivity for traps, sneak attacks, and guerilla tactics you end up getting a LOT of comparisons between Kobolds and the Viet Cong… which I find very telling.  So many of the original d&d antagonists were vessels for middle aged geeks of the 70s and 80s to hit back at their insecurities ( whether it be challenges to their masculinity, sexuality, or something more existential) it doesn’t surprise me at all that d&d has an enemy that let american boomers rehash their nation’s at the time biggest military debacle. 
Kobolds are so weak and undeserving you understand, they’ve only survived because they’re tricky, but this time we’ll get them, if we come in with enough firepower and hirelings to get through the meatgrinder we can finally hit them where they live and deal with them for good. 
D&D worldbuilding imagines kobolds as “the other” from an occupier’s lens: resentful of their rightful displacement, nursing their hatreds in the shadows, emerging only to attack or to steal and despoil what they’ve been denied. They have no ambition, no culture, no wants beyond being a threat for the new dominant power. They’re cowards for using traps and poison and tactics on those here to plunder their homes. 
What’s worth Salvaging:  While the 3e revision of kobolds as dracomaniacs is a welcome change from their old lore I’m not especially fond of it. Overuse of dragons is one of the things that most turns me off general fantasy media. Any group of sapient creatures serving a dragon is just as likely to form a dragoncult, it doesn’t make kobolds special. 
That said, if you did want to double down on kobold dragon worship you might consider spicing in a few elements from my revamped version of Tiamat, painting their reverence not just as ego and overcompensation but as a desire to emulate and become…certian kobold enclaves possibly using sorcery or alchemy to transform a chosen among their people into a fully fledged wyrm. 
While we’ve mostly tossed alignment to the curb where it belongs,to distinguish kobolds from goblins it might be worth leaning into their lawful aspects; Underfoot foremen and notaries and  work crews addressing things with a utilitarian collective effort before scurrying out of sight when the shift change occurs.  Where as goblins are screwball and slapstick onto the verge of cartoonishness, perhaps kobolds are practical and industrious to the point of causing problems: They dam a river to access a sacred cave heedless of the disruption and flooding it’d cause, they tear down, occupying and restoring a derelict mill and restoring it to function regardless of who owns it, undermining the foundations of the duke’s palace following a vein of copper in the nearby hills. 
This efficiency-focused attitude also helps thematically define mechanically minded kobolds against gnomes and dwarves as the game’s other tinkerers:  They share the practicality of dwarven artisans and the inventiveness of gnomish artificers, but lack the sentiment the other two place on what they make.  Kobold craft is often regarded as lower quality, but that’s because resource efficiency and easy replaceability are primary metrics upon which they judge something. 
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ranticore · 4 months ago
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wanted to very quickly make up an interesting & engaging culture for the lil kobold guys so that it hurts more when they all die. here's my ramble about that.
they are not reptiles but like many reptiles they develop into male or female based on ambient temperature during embryonic development, but they also evolved into endothermic livebearers. so with the parent at regular body temp it's a fifty-fifty sex-at-birth split, but in conditions of colder-than-average daughters are produced, and hotter-than-average gives you sons. other sex traits are temperature linked so it can also be possible to trans your sex if you go through a temperature shock in either direction (hypo/hyperthermia) but that's pretty rare because you'd be more likely to die. other traits are temperature-linked including skintone saturation, hair coverage, etc and can change over time throughout an individual's life.
all of these are evolutionary traits to allow them to survive seasons without a dragon in the cave providing warmth; the lairs are usually high up in cold mountainous regions. a dragon's lair then has zonations of temperature from hottest (dragon) to coldest and kobolds are able to exploit the widest range possible. when there is no dragon, there's almost no warmth (as campfires and the like are lethal in tunnel systems), and in extreme circumstances colonies can become all-female and propagate by parthenogenisis until a dragon settles the lair again and provides warmth. naturally their little colonies are matriarchal, and the matriarch has to commune with the dragon in an area that is extremely hot (because of the dragon). this causes her to only bear sons. it means that there also has to be a mother of matriarchs whose job it is to produce a matriarch, which she does by staying in the cold parts of the cave, to give birth to daughters. the daughters can be next in line for matriarch if they can survive the dragon (i.e.. if it chooses not to kill em) and thereafter have to stay in the hot zone.
anyway this results in a kind of alternation of generations and two complimentary ruling bloodlines who, while related, can never meet past birth - if a matriarch has a daughter it's an indication that she was not as close with the dragon as her duties demand (she is supposed to interpret the dragon's moods and provide predictions of future prosperity based on them). and if a mother of matriarchs has a son it means she was also not being dutiful enough (but i mean. ice baths all day everyday aren't fun either so this scenario is more common than the reverse). once a mother of matriarchs has a son then she's out of a job due to old superstitions that sons, being smaller at birth and easier to produce, will permanently taint a uterus by showing it the easy way out, and thereafter it will always pick that route. that's only superstition tho. the matriarch & mother of matriarchs both have a group of consort malewives. these usually have a mix of cold and hot phase traits and tend to bounce between temperature zones so they don't become too inclined in any direction.
the colony does not have only two reproductive members ofc, these are only ruling bloodlines. most individuals are not born from a matriarch or mother of matriarchs, and when the lair is occupied by a dragon there should be an even bimodal distribution of sex traits. a child is named based on imagery from both parents' dreams during the baby's first sleep (there is no day or night. baby is left out unattended by the dragon while it sleeps and the dragon 'decides' if it's worthy to live or not. dragon doesn't give a fuck and is barely aware of all this btw). if it survives it gets two names, one from each parent. then later in life those two names are used by the matriarch (if upperclass/Important) or the division leader (if lowerclass; hunters, scavengers, etc) to pair up one individual with another who has a complimentary name. the four names should go well together and paint a nice word-picture. the two individuals then become partners in a kind of culturally-enshrined buddy system and do their tasks together. it's very dangerous in the warrens and tunnels after all and it's best to go in pairs.
for example holly's full name is Holly Burn (due to being the very unlucky son of a mother of matriarchs, who had to retire; he 'burned' her) and his partner's name is Red Leaf. the names when spoken together make a little four-word poem which is optimally good in their culture
so that's what i got since last night but i have more Ideas. anyway all that's going on including some intense interpersonal drama between himself and red leaf when the knights come
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dzamie · 1 year ago
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You'd be surprised how many wannabe hoard-plunderers will simply disbelieve a kobold telling them the reason their co-conspirators vanished was because the kobold ate them all in one bite. And even moreso how many will then decide to test the kobold' ability to do so.
a kobolds belly is like a bag of holding the hard part is getting what you want because the kobold will not like it
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dunmeshistash · 6 days ago
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Do you have the part where kabru and i think maizoru are talking about defining human and demihiman and bone count and stuff? If there are other examples of characters talking about that topic in the story or otherwise id appreciate that too if it's convenient for you. Thank you!(in general for your work on this blog)
No problem! Here you go, it's Kabru and Hien chatting!
Just for context: that explanation Kabru gives isn't really "scientific" and kinda falls apart in the same comic (Ogres have horns but are considered humans, he says it's a modified part of the skull but still...) it's more something arbitrary people in that world made up to justify why some races are human and some aren't. There's more people talking about it in the notes of that post if you're interested.
In the AB both Kobolds and Orcs are described as being "a cross between humans and monsters" but both times that's described as something that isn't confirmed ("seem to be" "thought to be") so I don't think Kui wanted to confirm or deny that that's what they are
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One guess of how they came to be is the demon's influence, since its implied that's the source of how the races became so different from each other (at least when it comes to lifespan and magical powers)
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Here's a post I made when I first noticed this part, the notes on this one also have interesting discussion
Another interesting things about demihumans are mermaids and fishmen, here Laios and Chilchuck even have a small discussion of whats a demihuman
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Chilchuck calls fishmen demihumans but they aren't related to humans at all (mermaids get called demihumans in the AB tho). He even says it just "feels wrong" so yeah demihuman as a classification is completely arbitrary.
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rayroseu · 10 months ago
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I drew this for @chernabogs story Elegy !!! The way they wrote this scene was just so tender and soft, I HAD TO DRAW IT ‼️‼️😭😭🙏🏻💖💖���✨ it was such a perfect treat considering how the previous chapters was "coarse" with how the story handled Malleus poor coping skills with loss, I love reading and rereading the chapters lol
I wishhh i was eloquent enough to verbalize how much I loved reading it 😩😩😩 The repeated questions of am i ill or that ever repeating quote that love is for the lonely then it gradually changed to its meant to be or or the way in every chapter there is always an element of Malleus wanting to get to know Yuu WAGHHHDJDBIEB JUST THE YEARNING OF IT ALL!!!!
ALSO ALSO ONE THING I NOTICED.... all the chapter names relates to a lament for the dead, and i just think thats such a devastatingly beautiful detail to add considering that even until the ending Malleus will still lose Yuu from death and he'll be alone just like how he always fears JUTSGUEGKFGDKBCHFKN i know it ended on a happy note but the chapter titles makes me think of that quote where "there WAS love but it didnt change anything" or smth😭😭😭
also love how "Malleus in a crisis" was written as well,,, malleus was so on character omfggg I swear Ames' characterization of this guy makes me feel like Yana Toboso is ghostwriting with them/lh ☠️☠️ LIKE HELLOOO the way the story sways erratically between Malleus accepting Yuu made an impact of his life and Malleus wanting to go back to being alone where he didnt know anything at all and wasn't quite in distress about having relationships, thats soooooo GOOD 😭😭💐💖💖💖 granted i cried from it though aihskwbks
Dont even get me started on the buildup????!!! and conflict that was all resolved in the final chapter was AUGHHH THATS BEAUTIFUL IM SO GLAD I CAN READ 😭😭✨✨✨ And and the realization that Malleus fears is not death but them?? Beautiful!!!!! 😭🙏🏻✨✨💖💖 Cuz really its true throughout the whole story he was more stressed that he's so attached now XD AND AND I LOVE HOW ALL THE MESSAGES(?) FROM PREVIOUS CHAPTERS MAKES A CALLBACK TO THE FINAL CLIMAX LIKEEE "He can be bold. He can be brave. He can say this.“I was not ill that night, nor are you at fault for that. I was… I am afraid." PEAK LITERATURE!!!!!!! I LOVE FORESHADOWS AND REPEATING THEMES, MAKES ME GO YELL ABOUT IT ALL 😭😭😭💖💖💖💚💚 I love the kobold on the last part as well lol he is a promoted therapist now 😭✨✨✨
also going back to the way the chapter titles are meant to be lamenting for the dead, "A new memory for each day he outlives you. He can capture those memories, store them in a glass ball so that he may watch them whenever he pleases. You will never truly be gone if you can both make it work." HELPPP THE RESOLUTION,..... AUUGHH IT MAKES ME CRY AIHWLDHOSHSK 😭😭😭💖💚💚
anyways my favorite part always ehehe grim fishing with lilia✨✨✨🥺🥺 and malleus having the naive expectation that first kiss is magical and wanting to test it out again skgixgsk😂
I love the part where Meleanor would raise an objection the moment its a human hes been contemplating about, this story just made me think.... LMAO MALLEUS IF MELEANOR SAW YOU LIKE THIS,,,, XD i feel like she'll tell you that if you fear living alone, just go out first and damned the other person about it instead JSKHDKDHHK i think it was really tragic how Lilia seemed to be set on dying for Meleanor only for the tables to turn ☠️
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yes i did reference that acheswan dance from honkai star rail on lilinor part lol
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koboldfactory · 1 month ago
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Is it wrong for me to think of the Kobold Factory as kinda like Willy Wonka's Chocolate Factory? Because I think that if the Kobold Factory has a tour, instead of candy related accidents, anyone that doesn't follow the rules ends up getting turned into a kobold!
You can just ask them to do that and they’ll turn you into a kobold for free
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dzamie · 1 year ago
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they're such helpful and tasty little guys
dragons eat kobolds like popcorn shrimb, its fucked up but thats nature for ya
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