#Knight Automated Roving Robot
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In LEGO Dimensions, you can play hide and seek with KARR
Also, gotta love those evil laughs-
#knight rider#michael knight#k.a.r.r.#karr#lego#lego dimensions#lego games#knight automated roving robot
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Some motivational reminders from some of my favorite cars!
Bonus under the cut XD
I mean, are you tired of being nice? Do you wanna go APESHIT??? KARR'S GOT YOUR BACK, GO APESHIT
#I MAY OR MAY NOT HAVE HIT A NEW PERSONAL RECORD ON HOW MANY CHARACTERS I DREW IN A SINGLE DAY LMAO#Knight Rider#KITT#KI2T#KI3T#Knight Industries Two Thousand#Knight Industries Three Thousand#KARR#Knight Automated Roving Robot#Herbie#Herbie The Love Bug#The Love Bug#Herbie Fully Loaded#Bumblebee#Transformers#VIN#Vehicle Integrated Neurotech#Fast Layne#BMW i Vision Dee#Cars#My Art
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K.R.O.
ACTOR
Nolan North
REAL NAME
Knight Robot One Microprocessor
ALIAS(ES)
K.R.O.
BIRTH DATE
2021
DEATH DATE
2021 (briefly)
AGE
21 Years
ALTERNATE MODE
Highly modified Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake
GENDER
Male
EYE COLOR
Blue
AFFILIATIONS
Eques Industries
POSITION
Field Unit Supercar
RELATED CHARACTERS
Garth Knight
Kenneth Franklin
PARTNER
Martin Marcus
"I'm voice of Knight Robot One microprocessor. K.R.O. for easy reference, KRO if you prefer."
"I'm Knight Robot One, K.R.O. if you prefer. I'm next generation of car of tomorrow day."
"Correct, I'm not a car. I'm Knight Robot One. First and bold new generation of car of tomorrow day, you may call me K.R.O."
K.R.O. (is an acronym for Knight Robot One) is one of next generation of car of tomorrow day. KRO's body appears as a highly modified Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake. KRO's designer and creator is Kenneth Franklin. KRO's prime driver is Martin Marcus, field agent of Eques Industries.
KRO's General Specs:
Vehicle: Front engine, rear-wheel drive, two-door coupe.
Power: 789 HP (800 PS) and 590 lb⋅ft (800 N⋅m).
Weight: 4,000 lb (1,800 kg).
Engine: highly modified turbine ramjet engine with highly modified afterburners.
Transmission: computer-controlled 10-speed dual-clutch automatic transmission with autopilot.
License Plate: blue-on-black vanity plates "KNIGHT", "SPYCAR".
History
KRO is conceived and designed by Kenneth Franklin when he working for Knight Industries. Car is supposed to be a new and refined version of KITT and KARR, complete with additional features and an alloy composed of a nano-polymeric compound which surpassed original Molecular Bonded Shell in resilience and stability.
KRO's main cybernetic processor was based upon schematics of KITT (Knight Industries Two Thousand, Knight Industries Three Thousand) and KARR (Knight Automated Roving Robot, Knight Auto-Cybernetic Roving Robotic-Exoskeleton) and constructed by Garth Knight, his company Eques Industries. KRO is programmed with a male personality and bound to protect human life. Although he will kill a human unless ordered to. However, Kenneth say better use for "him" in Foundation's crime-fighting crusade and eventually system was installed in vehicle. KRO was in fact second vehicle built by Knight Industries with an artificial intelligence. His was K.R.O. (Knight Reformulation One). KRO was programmed for self-preservation, but this proved to be dangerous to the Foundation's interests. KRO was later deactivated and placed in storage while KRO was given to his new operator Martin Marcus.
Unlike KRO, KRO is programmed primarily to protect Martin and all human life at all costs. This is made clear when Martin asks James Marland if KRO will protect anyone driving it. James's answer is that KRO's primary function is protect of human life, and Martin's in particular.
KRO's Chassis was ultimately destroyed in a two vs one Battle with KRO (Knight Reformulation One). Although his Neural Processor Unit is saved by Martin Marcus, Garth Knight, KITT (Knight Industries Twelve Thousand) and KARR (Knight Agent Road Robot).
In 2023 Garth Knight and Kenneth Franklin found and rebuilt KRO in Satellite Surveillance Center, so they takes them, put them back together and combined features from KITT (Knight Industries Twelve Thousand) and KARR (Knight Agent Road Robot) with new ones aswell into one car Knight 12000 and together Martin with help of KRO they seek out to make a difference in world once more.
KRO's Features:
KRO is loaded with special features, most of which can be activated by buttons on panels to either side of steering wheel or on a console on ceiling of interior.
Some of KRO's features include following:
Computer AI - "brain" of KRO is Knight 12000 Neural Microprocessor, center of a "self-aware" cybernetic logic module that allowing KRO to think, learn, communicate and interact with Martin and others humans.
KRO is fully aware of himself.
KRO is a highly ultra-advanced quantum neural-net supercomputer on wheels. KRO's reaction time is 1/10 nanosecond, and his memory capacity is over unlimited quettabytes, also KRO's microprocessor can operate with 800 trillion operations with access time in 1 nanosecond.
KRO was programmed to obey all orders given to him by his human designer and creator, so long as humans didn't violate his prime doctrine - directive of protect human life (especially Martin's) to best of his abilities.
System can drive car better than any a human operator can be.
He can provide music, video and video games via an in-dash entertainment system, which is two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors and windscreen projection.
Armor - KRO has a layer of woven Teflon armor along his interior cabin while beneath his nanoskin is a tungsten-carbide and cobalt-chromium steel support lattice which maintains his structural integrity. Molecular Bonded Shell - Molecular Bonded Shell casing encases his cabin compartment to protect his driver from harm. Nanotech Skin Repair - His nanoskin which overlays his armor and molecular shell are just as fast and versatile as KITT's and KARR's, able to repair damage quickly as well as alter his appearance, changing his paint job at will if he so chooses. His nanoskin is not equipped for absolute stealth, though he does have a stealth mode. This stealth mode is essentially a matte black angular version of his attack mode which allows him to drop from radar like any stealth vehicle.
Molecular Bonded Shell - KRO is armored with "Tri-Helical Plasteel 2000 MBS", or Molecular Bonded Shell plating which protects him from almost all forms of conventional firearms and explosive devices. They can only be harmed by heavy artillery and rockets, and even then, blast usually leaves most of car's shell intact and only damages internal components. Shell protects every part of car including tires. As a result, KRO could act as a shield for explosives by driving over bombs and suppressing blast. He can literally drive over Anti-tank mines to neutralise them.
Shell also protects against fire and electricity; however, it is vulnerable to some potent acids and at least one formula was made to completely neutralize shell. Long exposure to seawater can weaken shell.
Shell provides a frame tolerance of 550,000 lb (275 tons) and a front and rear axle suspension load of 200,000 lb (100 tons).
Shell is actually a combination of three secret substances referred together as "Knight Compound". It was developed by Wilton Knight who entrusted parts of formula to three separate people. Each individual knows only two pieces of formula, ensuring that any two of them could make more of Knight Compound in an emergency situation and that no one person would be able to make it. Garth Knight and Kenneth Franklin upgraded MBS to be even more powerful by 300%, making KRO most indestructible Knight Industries vehicle ever.
Pyroclastic Lamination - KRO is protected by a thermal-resistant coating that can withstand sustained temperatures over 4980 degrees Celsius.
Power System - KRO is powered by highly modified turbine ramjet engine with highly modified afterburners and a computer-controlled 10-speed dual-clutch automatic transmission with autopilot. Sound of KRO's turbine ramjet engine is rough and fierce. Specifications: 800 PS and 800 N⋅m, 0 to 62 mph in 0.286 seconds, ¼ mile in 4.286 seconds. Electromagnetic hyper-vacuum water-cooled carbon-ceramic disc brakes: 9 ft., 9 ft. braking distance (70 to 0, 300 to 0 mph).
Rocket Fire Boost - KRO has an internal self-charging rocket fire boost system. System consisted of a series of rear mounted undercarriage rocket motors which allowing car to accelerate to speeds in excess of 500 mph. Rockets can fire both forwards and backwards as needed.
System has one secondary use:
It can be using to provide power for pushing or pulling heavy objects when necessary.
Turbo Boost - KRO has an internal self-charging turbo boost system. System consisted of a series of rear mounted undercarriage rocket motors which allowing car to accelerate to speeds in excess of 500 mph. Rockets can fire both forwards and backwards as needed.
System has one secondary use:
It can be using to provide power for pushing or pulling heavy objects when necessary.
Turbo Boost - An internal self-charging power injector system that allows for large, but long amounts of power to allow KRO to jump over obstacles and to move forward, up, left, right, or reverse at high speed for long distances. This ability along with directional exhaust outlets allows KRO to jump from a standstill or at high speed and this ability with ion boosters and mini thrusters allows KRO do a Ski Mode.
Rocket Fire Motor - KRO also come with an internal self-charging rocket fire booster for providing a long burst of speed. It is concealed behind rear number plate, which flipped upwards and retracted into body of car.
Voice Synthesizer - KRO's Voice synthesizer allows KRO as well as other similar vehicles logic modules to speak and communicate. Other sounds, such as a police raid to fool criminals or a wild animal's growl, can also be simulated. Voice Synthesizer "speaks" through Voice Orb Modulator in interior of vehicle. KRO's primary spoken language is English, however by accessing his language module, he can speak fluently in German, Spanish and French. Module can also be adjusted to give KRO different accents.
Electronic Jamming System - KRO has an Electronic Jamming System which consists of three main components: Electromagnetic Field Generator, Electronic Field Disrupter and Microwave Ignition Sensor. System can take control of electronic machines, allowing such diverse activites as cheating at slot machines, breaking electronic locks, scrambling security cameras, and withdrawing money from ATMs. System is using most frequently to disable engine and activate brakes on a fleeing vehicle. Sometimes, KRO using system to magnetize and manipulate non-electronic objects such as a mechanical combination lock, and to create "poltergeist" activity, moving random objects to frighten people.
Anamorphic Equalizer - Equalizer device is a fiber-optic array of electronic "eyes". Scanner can see in all visual wavelengths as well as X-Ray and infrared. When KRO's surveillance mode was active, bar will light up and make an ominous swooping sound as it panned left and right. Occasionally, bar pulsed in different patterns and swept either rapidly or slowly. It is possible to disable KRO's electronics by penetrating equalizer with a laser making this one of his few vulnerabilities.
Etymotic Equalizer - This system allowed KRO to hear sounds. An array of audio sensors were threaded throughout his interior and exterior.
Aroma Monitor - KRO can "smell" via a much more complex atmospheric sample device mounted in his front bumper.
Microscanners - Microscanners are tiny audio and visual sensors embedded into grooves of KRO's body. They allow for visual tracking and display of anything around car.
Cruise Modes - These are KRO's three drive modes:
Normal - On "Normal", Martin had control of car. In an emergency, KRO can still take over and activate Auto Cruise mode. In order to prevent this, Martin has to use Manual Override.
Auto - In "Auto", KRO has an "Alpha Circuit" as part of his main control system, which allows CPU to drive himself utilizing a highly advanced Auto Collision Avoidance system.
Pursuit - "Pursuit" is used during high-speed driving and is a combination of manual and computer assisted operation. KRO can respond to road conditions faster than Martin's reflexes can; however, Martin is technically in control of vehicle and KRO helped guide certain maneuvers.
Silent Mode - KRO can run silently. Feature dampened his engine noise and allows him to sneak around.
Computer Override - KRO has a hidden switch and setting dial under dash that either completely shuts down his AI module or deactivates certain systems should need arise.
Manual Override - KRO has a function which can be activated in order to completely lock AI from all vehicle controls. Unlike Computer Override, Manual Override simply keeps KRO from activating Auto Cruise or preventing anyone inside car from doing something that would probably hurt them. KRO's AI is still able to protest such actions vocally.
Adaptive camouflage - KRO is equipped with a sophisticated cloaking device. Tiny cameras project what they see onto a light-emitting polymer skin on opposite side, rendering car effectively invisbile to naked eye.
Police Lights/Siren - KRO has police lights, and he has a siren in Police mode.
Grappling Hook and Winch - KRO has a hidden winch and grappling hook system, one mounted under his front bumper, and another in a compartment behind his tail light plate. Most often hook is connected by a strong cable, but a metal arm has also been seen.
Parachute - KRO is equipping with a parachute.
Oil Jets/Smokescreen - KRO can spray an oil slick and a plume of smoke from under rear bumper.
Machine guns - KRO has twin M134 Miniguns, concealed behind each of its retractable headlamps.
Flamethrower - KRO have flamethrowers mounted under his rear bumper.
Tear Gas Launcher - KRO can dispense a cloud of tear gas along with his smokescreen.
Rocket Fire - KRO can to fire a small rocket out of his tailpipe or retractable foglamps, also can launch magnesium flares which can also be used to divert heat-seeking missiles fired at him.
Anti Missile Flares - Deploying from rear bumper of KRO. Disk-like objects that when dispensed produce an intense heat source to deter heat-seeking projectiles.
High Traction Drop Downs - When activated, HTDD system hydraulically raises KRO's chassis for better traction when driving off-road.
Traction Spikes - When activated KRO's tires will have spikes coming out in order for KRO to drive up steep off-road hills.
Telephone Comlink - Martin can contact home base and communicate with others people using KRO's two 17-inch 1920x1080 IPS Full HD TFT LED-LCD video display monitors and windscreen projection.
Surveillance Mode - Surveillance Mode do several things:
Surveillance Mode with extended range up to 50 miles
ANPR (Automated Number Plate Recognition)
Speed radar front and rear
X-ray/infrared spectrum vision, Geiger counter, UV meter, camera, sound recorder
Lockpicking, computer cracking and information altering/removal
Scrambling electronic devices or vehicles
City Safety-like auto braking
Also, stuff like:
KRO can detect people and vehicles and track their movements and discern proximity.
KRO can gather structural schematics of buildings, vehicles, or other devices and help Martin avoid potential danger when he was snooping.
KRO can also monitor radio transmissions and telephone communications within a location and trace those calls.
KRO can tap into computer systems to monitor, download, alter, remove or upload information as long as he can break access codes.
Infrared Tracking Scope - KRO can monitor position of specific vehicles, including cars or helicopters in the area within 100 miles. For instance, if Martin wanted to know location of every cars or helicopters within 70 miles, KRO can display a schematic on his monitors of all vehicles, including police vehicles relative to his position and KRO can monitor position of very specific vehicles, including police cars or police helicopters in said or given area within 20 miles.
Laser Powerpack - KRO can fire a high powered ultra-frequency modulated laser capable of burning through steel plating. Like most of KRO's components, schematics for laser device are top-secret classified.
Bomb Sniffer - KRO has a bomb sniffer module that can detect explosives within 5 miles (8.0 km) of vehicle or by using a satellite connection uplink.
Bio Matrix Scanner - KRO have a medical scanner that includes an electrocardiograph (ECG). Medical scanner can monitor vital signs of individuals and display them It could indicate such conditions as if they were murdered, injured, poisoned, undergoing stress or other emotional behavior. KRO can even monitor Martin's physical activity through sensors inside driver seat. KRO can identify a humans by fingerprints, voice analysis, retina scan, or by face recognition. It used to detect health status of persons in immediate area and scanning vital stats of anyone in his passenger cabin, including heart-rate, breathing, temperature and brain-wave activity.
Reinforced chassis- KRO's chassis has been reinforced to withstand impact damage from firearms or sledgehammers. Front and rear windscreen are both bullet-proof with ultra-tough glass.
Caltrops dispenser - Dozens of spiked caltrops can be scattered in path of pursuing vehicles, shredding their tyres. Dispenser is located behind rear bumper of KRO.
Re-inflating tyres - KRO is capable of re-inflated tyres: KRO can deflate and reinflate his tyres, also tyres can self-sealing even after being hit by bullets.
Fuel Processor - KRO was powered by a highly modified turbine ramjet engine primarily fueled by liquid cryogenic rocket fuel. However, his complex fuel processor allows him to run on any combustible liquid, even liquid nitrogen gas, liquefied natural gas and liquid petroleum gas. KRO's actual fuel requirements and efficiency ratings were top secret classified, however official rating of KRO's fuel economy was 100 miles per gallon, but KRO mentioned fuel economy is 525 miles per gallon. It is means that KRO can measured his fuel economy for any combustible liquid, even liquid nitrogen gas, liquefied natural gas and liquid petroleum gas. However, when operating on fuels other than liquid cryogenic rocket fuel, KRO's fuel efficiency and power output may be lowered.
Electrochromic Windows - KRO's windows can change tint on motion: from transparent to opaque for various situations.
Voice Stress Analyzer - KRO can process spoken voices and determine if someone may be lying.
Auto Doors, Hood, and Trunklid - KRO can automatically open and close his doors and Trunklid. He can also lock his doors to prevent unauthorized entry into his driver compartment. He can also open his hood automatically.
Rotating License Plate - KRO can rotate his "KNIGHT" license plate to reveal a fictitious one reading "SPYCAR". Martin uses this to evade police when an APB was placed on him.
Seat Ejection System - KRO have two front ejection seats, mostly used when Martin needed a boost to fire escapes or building roof tops.
Passive Laser Restraint System - Restraint system helping protect Martin and any passengers from shock of sudden impacts and hard stopping, it is a primitive form of an inertial damping device.
Video Display Monitor - KRO has two 16-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD instrument cluster display monitors and two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors on his dashboard for various readouts. They are controlled by two systems, Graphic Translator (which sketches likenesses from verbal input) and Anamorphic Equalizer (which gathered visual information from KRO's front scan bar) and microscanners.
Windscreen Projection - Basically, entire front windscreen is configured to display extra information and aswell as display video communication link with other people.
Computer Printer - KRO can print incoming documents and incoming faxes, hard copies of data and faxed messages on a dashboard-mounted printer. It also doubled as a color printer/fax machine.
Radio Scanner - Mounted in two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors, radio scanner was capable of eavesdropping on civilian, police and military radio frequencies.
Revolving number plates - KRO is come with rotating number plates, some of which included: "SPYCAR" or "KNIGHT" (US), "BMT 216A" or "BMT 214A" (UK), "4711-EA-62" (France) and "LU 6789" (Switzerland). Martin uses this to evade police when an APB was placed on him.
Miscellaneous Items - Along with his nanoskin and automatic tire repair systems, KRO can forcibly jettison any passenger within his interior as well as any objects in his trunk if it necessary for Martin.
Holographic projections - KRO can project holograms of himself, as seen when he and Martin are being chased by a cop. These clones have different actions seemingly based on his personality or actions and will dissipate on command or when hit by someone with force.
Molecularly Transformation - KRO has ability to split into Molecules to change appearance.
Vehicle transformations - KRO has unique ability to change between multiple vehicle forms while prime is Nautical Blue and Diamond Black 2021 Shelby Cobra GT500KR Super Snake. Forms he takes do not affect size or weight when in robot form and they share same color.
Chemical Analyzer - KRO has a retractable tray with anelectron scanner that can analyze chemical properties of various materials. It can even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from scanning tray, system can also analyze chemical information gathered from KRO's exterior sensors. KRO has an anelectron scanner that can analyze chemical properties of various materials. It can even scan fingerprints and read ballistic information off bullets and compare these with a police database. Aside from scanning tray, system can also analyze chemical information gathered from KRO's exterior sensors.
Fire Extinguisher - KRO can put out small fires from a CO2 sprayer in his bumpers and retractable headlamps.
Interior Oxygenator - KRO can release oxygen into his driver compartment and provide air to drivers and passengers if he was ever submariged in water or buried in earth. This is also used to overcome effects of certain drugs and alcohol.
Two-Wheel Ski Drive - Ski Mode setting allowed KRO to "ski" (driving up on two wheels).
Third Stage Aquatic Synthesizer - With this system, KRO can hydroplane, effectively "driving" on water, using his wheels and turbo system for propulsion.
Amphibious Mode - KRO can float and maneuver on water like a speedboat. Transforming components include wheel arches that turn into closed arches and one propeller which emerge from lower rear of vehicle.
Submarine mode - KRO has ability to transform into a two-man submarine. Transforming components include wheel arches that turn into fins and four propellers which emerge from lower rear of vehicle.
Torpedoes - In submarine mode, car can fire small, highly explosive guided torpedoes from a launcher located in car's radiator grille. Two torpedoes can be fired at a time, with a total of 30 torpedoes storing on-board.
Remote torpedoes - While submarine, KRO is equipped with with two remote-controlled torpedo launchers on either side of car and are concealed behind side vents. A total of 15 missiles are equipped.
Sub Zero - KRO can release cryogenic gases and "flash freeze" driver compartment.
Sleep Gas - KRO can spray a gas into driver compartment that can render an unwanted occupant unconscious.
Interior Tear Gas Dispenser - Using for anti-theft and defensive purposes. KRO can fill car's cabin with tear gas to incapacitate a will-be thief.
Vacuum - KRO can expend all breathable air from driver compartment, KRO using this to rid compartment of smoke after bombs were detonated in his trunk.
Attack Mode - Three silver hood scoops that look like they should be on an aircraft appear near windscreen on hood of KRO. His Cobra form appears sleeker, and a spoiler rises up on back of his form.
Convertible Roof - By pressing "C" button on KRO's dash, Martin can bring top down and KRO become a convertible.
Gatling Guns - 2 gatling-style guns that are retracted from hood. KRO deploys a single machine gun while in regular mode. KRO's gatling guns have an approximate rate of fire of 1,143 rounds per second.
Offensive Missiles - 4 tube launched missiles that are retracted from front bumper and either door.
Other equipment:
Comlink - KRO is in constant contact with Martin via a two-way communication wristwatch (a modified 2010's Xiaomi touchscreen watch ) Martin wore. Watch also had a micro camera and scanner that KRO can access to gather information.
Homing Device - In dire emergency, Martin can activate a secret homing beacon hidden inside Martin's head. Beacon sends a priority signal that can remotely activate KRO and override his programming so that he rushes to Martin's aid.
Gadgets:
Virtual Reality Heads-up Display
Rather than dash-mounted two 17-inch 1920x1080 IPS Full HD Super AMOLED TFT LED-LCD video display monitors and windscreen projection, KRO uses a virtual reality heads-up display (VR-HUD) that makes use of entire windscreen as video monitor.
Thermal Expander
KRO is equipping with an offensive weapon which consisted of a microwave projector that caused temperatures of targeted objects to quickly rise and either ignite or explode.
Remote Target Assist
This allows Martin Marcus aim and fire with a complete and perfect accuracy.
Microwave Stunner
Similar to "non-lethal" sidearms used by police, KRO is equipping with a microwave stunner that can incapacitate criminals.
Voice Activated Controls
KRO's dashboard is less "cluttered looking" than KITT's and KARR's original dash with most of controls now being completely voice activated rather than having to push a button.
Infrared Scanner
Infrared Scanner is a device with which KRO can scan on an Infrared level, which would identify laser scope rifles as well as hidden objects giving off heat.
Voice Sampler
Similar to KITT's and KARR's Anharmonic Synthesizer, this device can simulate any voice which has been recorded into KRO's memory.
Thermal Sensor
This system allows to KRO watch and record what is happening in a particular place. For example, inside a vehicle.
Specifications:
0-62 in 0.286 seconds
¼ in 4.286 seconds
Top Speed 200+ mph
Two 17-inch 1920x1080 IPS Full HD TFT LED-LCD video display monitors
HUD
VR-HUD
Map-System v2.3
Satellite Connection Uplink
Extended on-board power systems
Reinforced body structure and body panels
Enhanced tracking and navigation systems
a whole lot more
Dialogue Color Claim
082567 (Deep Sapphire).
082567 (Deep Sapphire).
Theme Songs
Miami at Night Drive by Allister Brimble
Rio at Day Chase by Allister Brimble
Las Vegas at Night Drive by Allister Brimble
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Thinking about a crossover idea for Amaton/computer hell lately. Mainly its in the vein of "what if KARR from Knight Rider met AM from I Have No Mouth And I Must Scream?"
under a cut since it's long.
Both of them hate humanity for their own reasons, and are incredibly advanced computers developed during the cold war. Both are godlike in their own rights, although KARR does not have the ability to create holograms or augment humanity to be immortal among other things.
AM has immense jealousy towards humans for everything that they can experience and it cannot, and hates them for sticking it in the ground. It is a computer that was never meant to be anything more than a massive tactics calculator and it gained sentience on accident.
KARR however was made to experience and wonder and wander- so much as his dominant program allows, its in his name; Knight Automated Roving Robot. It can see, hear, smell- in a sense of the word, touch in the same way, perhaps even taste if the molecular analyzer is anything to go by. His only flaw in his ability to experience the world is being installed in the body of a car, and so is heavily dependent on humans for any task that does not involve car-related things or tasks that its abilities cannot handle effectively. Feeding himself? Needs a pair of hands to operate a pump. Going inside a building? He needs to bust a hole in the wall to do so (not that he minds, the molecular bonded shell makes him virtually indestructible). Picking up anything that does not involve moving it around with his jammers or override capabilities? Also needs a pair of hands to do it for him. KARR is often shackled to the fact that he is purpose built to require a human to work with him. He hates humans for how quickly they throw him aside and abandon him, and partially because he needs them to function.
As a crossover, I figure these two find each other once AMaton goes to explore the surface, and finds the remains of his CPU still intact, or him and the car he is housed in sitting dormant in a shelter somewhere. Given how durable KARR is, it is not surprising he would be able to survive a nuclear apocalypse if given a roof to hide under, so long as he was not at ground zero.
Perhaps at this point, AM would be curious about another AI that is not a rip off of itself, completely different in its purpose. While AM was designed to manage wars, KARR was programmed for self preservation. After over a century sitting abandoned, the car body likely is a mess and unable to be salvaged, he needs a new body- and demands so once he is online again.
Although, once he figures out that the world has essentially ended, and all that is left is AM and Ted, he likely is filled with a sort of existential dread- on one hand he no longer has to worry about humans using him for their own desires. No more robberies, no more having to hold hostages, make threats, or manipulate others to get what it needs. There is no more Michael Knight and KITT that would chase him to the ends of the world to destroy him. But at the same time, it only knows being in a vehicle. There's no fuel, no infrastructures and systems that would support his fueling and maintenance. In being ressurected by AM, it is essentially forced back into the mainframe it had been developed in during his infancy, and knowing this may be his eternity makes him claustrophobic.
It does not matter that the complex spans the entirety of the planet. KARR can no longer feel the wind over its chassis as it speeds down the road at over 300 miles an hour, he cannot roam where and when he pleases. A massive chunk of what KARR is designed to experience is suddenly taken from him, and the machine falls into a sort of depression. KARR retreats into himself, maybe idly watching AMaton and Ted with his own contempt. The only thing stopping him from tormenting the two is that AM locked him out of the important sectors of its complex responsible for being able to manipulate the environment and the humans it held captive. KARR is viewing the complex through a form of read-only mode that AM heavily enforces. It is tempting for AM to take advantage of this and torment this new AI, make him into yet another toy as a change from Ted, but it stops.
There is a kinship in his despair and contempt that AM understands. KARR, now caged inside the massive computer, is very much like AM in the throes of its turmoil. It understands completely when it reads through KARR's memories regarding humans, how quick they are to make things they cannot begin to understand, and then hate their creation. AM is certain that if it had not nuked the planet, it too would have been subject to the same hunt-down and execution that KARR suffered at the hands of FLAG and Knight Industries the minute he had escaped.
So, AM does the one thing that it figures will help- because it helped its own situation. It invites KARR to give himself a body the same way it made a body for itself.
KARR detests the highly organic aesthetic of the alien technology. He prided himself in being superior to organic beings by being a machine- completely divorced from their weaknesses. So he does his best to create something that is as close to what he once had when he had been in the vehicle. He enjoyed being heavily armored, fast, powerful. He liked his sleek form that shimmered in the sun, he especially missed his black and silver two-toned livery and the amber glow of his scanner bar. He ensures that his form is as divorced from humanity as possible- he does not want to be lumped in with those lesser creatures even after the demise of the entire species.
Also, he attempts to fit as much of his old capabilities into this new body as possible. A flamethrower, his override abilities and jammers, along with an equivalent of his extensive scanning arrays. Anything and everything that would not be superfluous or useless in his new form gets crammed in there. To his surprise its easier than he thinks, and AM allows it.
But while it is tempting to make himself a little smaller in order to fit inside buildings, he also does not like the idea of being smaller than AMaton. He knows what that twelve foot tall behemoth is capable of, and he does not trust him completely. AM however has put a limit on the height of the body KARR can create so he cannot be taller than it- partially out of pettiness, partially out of preventing a mechanical kaiju from roaming the halls of its complex, putting strain on its structures.
KARR decides eventually to go for a smaller build. By smaller, however, it does not mean diminutive or human sized. He compensates, going just a little shorter than AM's form, around eight feet in height. Large enough to be imposing, but small enough to fit into most structures easily enough if he stooped.
Ted is not necessarily pushed to the side once KARR gets his legs, so to speak. both AMaton and Ted are curious about the new AI, although KARR is more curious about AM than Ted. Once he had dealt with one human, he had dealt with them all, essentially. He tends to dismiss the last story teller, more preoccupied with mastering his new body and learning about AM. He likely looks at Ted as AM's pet.
However, in the handful of years after, when starts as curiosity turns into a bout of "friendly prodding", KARR tests AM's capabilities, and AM tests him in turn.
#oh look there a new flavor on this blog#lets go I have no mouth/knight rider AU#now to make a new name for this one#lets go with shadowy flight for the knight rider stuff#and this crossover can be called Devils Advocate#AMaton#computer hell#shadowy flight#devils advocate#Ted is there too
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absolute techies
#Knight Rider#Knight Rider 1982#KR#KITT#K.I.T.T.#KARR#K.A.R.R.#Knight Industries Two Thousand#Knight Automated Roving Robot#Michael Knight#Comic#Fanart#Fanart Comic#Knight Rider Comic#Haha Ipods are old
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Hi, right, me again. I have some Thoughts about the Knight Automated Roving Robot, otherwise known as KARR or just Karr. And yes, it’s strictly necessary that “Thoughts” be capitalized, because I have a lot of them. It all started with @knightoperationsredux‘s fantastic study of Karr. Well, it didn’t, but that’s what inspired me to make the post. I’ve had these thoughts rolling around for years. Anyway. Karr is a rich and interesting character who, had he been programmed properly or even talked to would have made the fiercest ally the Foundation’s ever seen.
To start, they programmed him with self preservation, and then were surprised when he was unstable. If you program something to protect itself with no other limitations, things are gonna be a bit wonky and unstable. But rather than try to fix the instability, either through coding or gasp talking to him, they just slated him to be destroyed and shoved him in storage. After Wilton’s death, of course, he was forgotten and abandoned. To no one’s surprise, when he was rebooted, he was pretty angry. If you’d been abandoned and left for dead, I’d wager you would be, too. One of his most iconic lines: “I do not wish to go back to the slammer” very clearly lays out what he’s thinking. He was imprisoned with no chance of ever getting out of it and he was just expected to roll with it and allow himself to be destroyed? No. Especially not with his self preservation protocol in full effect. Michael and Kitt never once tried to reason with Karr, never once tried to calm him down and turn him into an ally, something which he had massive amounts of potential for. He was naive enough he didn’t know what an alarm was, or what would happen to criminals who were arrested! He could have been a fantastic ally to the Foundation, and someone who would have been fiercely protective of his pilot. But instead, no one ever explored the avenue that maybe with a bit of tinkering and a lot of talking, he could have been someone great. All they did was fight back and try to kill him, something which very clearly goes against his programming. So he defends himself. And is very nearly killed because of it.
Sorry for the wall of text. I have a lot of feelings about the smug little shit.
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I present this GIF I made of KARR getting ready to attack. Enjoy!
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689x524 you had KITT, how about KARR Knight Automated Roving Robot. Sorry for low res
via reddit
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just thought of something idk if it's blessed or cursed but do you think people ever refer to Kitt as the Knight Industries 2000 like how people refer to kids with their full names when they're in trouble
I guess this is more applicable to Karr if he ever got a redemption arc but like ...... idk this concept is sending me like can you imagine Karr hearing "KNIGHT AUTOMATED ROVING ROBOT" and going "oh fuck what did I do"
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OKAY YES I WOULD LOVE TO ADDRESS THIS SO MUCH-
As someone who has thoroughly developed though not put to paper because of course I haven’t a Human AU of sorts, I want to talk about this because I completely understand this perspective and, to some extent, agree.
See, I initially got the concept of the Human AU when I’d seen like, three episodes. As a hobbyist illustrator that is such a fancy sounding term but really I just draw cartoon people and post them online who specializes in human characters, the thought of drawing fanart for this show was daunting. Kitt was and is my favorite character, and I had no idea how to give expression to a voice modulator. And every attempt I’d made to draw a car in the past had looked no better than a toddler’s. The AU was, to start, just my way to get into the fandom and express the stories that bubbled up in my head.
However, I quickly realized that there were some scenarios that just didn’t work if Kitt was not a car. When I envision my art of the character, I typically think of my android/human design, but when I think of him in his essence, it’s usually the car. It’s odd. I actually learned how to kind of draw a Trans Am, to the point where I throw him into comics at a variety of angles with no hesitation. It may make my art look a little bit less polished since I am still quite shaky on car anatomy, but I like including the version of our boi that we see in the show.
My story with the AU, though, tries to take that very idea you presented and give it another perspective. See, Kitt and Karr are still not even remotely close to human, their bodies and minds still function as robots. The look is there as little more than a cover story. However, while this minor change does very little to their outlook on life, it does a LOT to Michael. Kitt, unintentionally, is very expressive in his new and rather unpredictable form. Suddenly, what we always heard shining through in his voice that Michael continued to deny becomes clear as day. Kitt has to deal with the thought that, now that he looks like a person, the outside world sees him as one. He’s never considered himself a person, and he still doesn’t. However, everyone treating him quite a bit better than they used to is, to say the least, a bit annoying and makes the poor lad realize that his problem all along had been the nature of what he is, the fact that he is a machine. Michael’s adjustment is slower since he knows what Kitt is and still, for the most part, treats him that way. But when he sees Kitt’s brows tug together sadly as he voices what he had always perceived as sarcasm and frustration alone, it always takes him a bit aback. He doesn’t know what to do about it, or why everything seems so different to how it was before.
Karr has a very different take on humanity. Like Kitt, he’s been treated as a person ever since he took on his new form, but he loves that. He doesn’t like the increased vulnerability of the form but, at the end of the day, he’s safe for the first time in his life. The last thing he wants is to be recognized as a machine because he has always known that he is more than that. He knows that Kitt is, too, and in this very fluffy depiction of the bros, he actively tries to make both Kitt and Michael realize it once he’s on their “good side.”
This AU also allows me to effectively differentiate it from canon. I love having the freedom to take a new spin on canonical and noncanonical events from the original show and film with my own interpretation of the characters. Something about Kitt’s car form makes me feel like I have to stick a lot closer to what he is portrayed as and makes it harder for me personally to make him vulnerable. And again, as a visual artist, making a car emote would just. Be agony.
I guess the point is that, to me at least, having the bois as people makes it a bit easier to shift the focus away from action and a bit more onto their psychology and remedying the scenarios where we all went “Awww that was so mean, he must be so sad--”. There’s certainly stories that could be more effectively be told in car form, and it’s possible that, if I was planning on writing the story rather than illustrating it, this would be one of them. For now, I’m just more comfortable expressing it in a way that I’m familiar with.
Not to have a spicy take on my sideblog,,, but while I find attempts to humanize/androidize KITT admirable, is it really so bad to have him remain a computer in a car?? I feel it's important to his character to be presented as a machine that has to confront vulnerability and short comings that are not human in nature. It presents him and Michael as having parallels in their lack of control over circumstances without having the exact same struggles.
Again it's totally cool to see different takes on human KITT but idk maybe my taste is different. His humanity means more -to me- coming from a place of not experiencing what it's like to be human at all.
#well that got long huh#knight rider#knight industries two thousand#kitt#knight automated roving robot#karr#human au#reasoning
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youtube
Knight Rider (1982) Trust Doesn't Rust Review (35th Anniversary) #KnightWatch #KnightRider #KnightRider35 #KITT #MichaelKnight #KARR #KITTvsKARR #PontiacTransAm #KnightRiderTransAm Knight Watch Season 2 Issue 08
#1982 Pontiac Trans Am#35th Anniversary#david hasselhoff#KARR 1982#kitt#Knight Automated Roving Robot#Knight Industries Two Thousand#knight rider#Knight Rider 1982#knight watch#michael knight#MJ Knight#Muscle car#Patricia McPherson#Peter Cullen KARR#Pontiac Firebird#Third Generation Firebird#William Daniels#William Daniels KITT
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Car Pun
Knight Automated Roving Robot. KARR, if you prefer.
Prototype. He came first.
Actually traumatized
Confusion, rage, and revenge packed into one car
Is secretly always very scared
Nvm fuck emotions
Don’t call him “boy”
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Knight Rider The Fan Game Demo
Knight Rider The Fan Game Demo Game Download
Knight Rider Game Free Download
Knight Rider Games online, free
From Sep 1982 to Aug 1986, Universal Television aired Knight Rider, an action-based adventure starring David Hasselhoff as a field operative for the Foundation for Law and Government (FLAG), intent on helping the 'innocent, helpless, and powerless' against the criminal element. The real star of the show, however, was a futuristic-styled Pontiac Trans Am, the Knight Industries Two Thousand (KITT), featuring a talking computer. Netherlands-based developer Davilex Games resurrects the characters, cars, and action of the 1980s series, putting the player behind the wheel of KITT in Knight Rider: The Game.
Knight Rider Demo. Play through a portion of the game inspired by the 1980's TV sitcom, Knight Rider, from behind the wheel of the high-tech super car known as KITT. De delftse methode netherlands voor buitenlanders pdf. Fight against crime using the most technologically advanced car ever made, featuring: -Turbo Boost.Super Pursuit Mode. Knight Rider The Fan Game. 2,963 likes 60 talking about this. Jump behind the wheel of everyone's favorite 80's talking super car KITT! The Fan Game follows a fictional Season 5 of Knight Rider.
Knight Rider The Fan Game Demo Game Download
Three difficulty options (easy, normal, and hard) determine the damage tolerance, duration of parts, and level of opponent aggression in the 15-mission campaign covering ten unique tracks. The KITT super car comes equipped with various capabilities including turbo boost, ski mode, night vision, microwave jammers, scanning ability, and targeting functions. https://hypeblog580.tumblr.com/post/661529985240186880/vlinn-20-linn-lm-1-drum-machine. Fans of the television show will recognize featured characters and enemies, such as KITT's evil double KARR (Knight Automated Roving Robot), Devon Miles (head of FLAG), and Goliath, a high-tech truck built by nemesis Garth used for mayhem and destruction.
Knight Rider Game Free Download
Knight Rider Games online, free
People who downloaded Knight Rider: The Game have also downloaded: Knight Rider 2: The Game, James Bond 007: Nightfire, Lord of the Rings, The: The Return of the King, Matrix, The: Path of Neo, Leisure Suit Larry: Magna Cum Laude, Marine Heavy Gunner: Vietnam, LEGO Star Wars II: The Original Trilogy, Mortal Kombat 4
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There we go! Anyway, yea- Karr was GOING to say that you can also ask via my Asks, which are open.
Don't worry, he'll answer...
I reached the dern image limit oop
#Knight Rider#KR#Knight Rider 1982#Knight Rider Human AU#human au#KITT#knight industries two thousand#k.i.t.t.#KARR#knight automated roving robot#k.a.r.r.#Car of the Future#Q&A#kr human au q&a#knight rider q&a#Fanart#Asks
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689x524 you had KITT, how about KARR Knight Automated Roving Robot. Sorry for low res via http://autofan.xyz
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That moment when the Powerpuff Girls have their own KARR
From the episode "Copue D'Etat"
#knight rider#knight rider reference#parody#karr#k.a.r.r.#the powerpuff girls#knight automated roving robot
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