#Kjelle fe
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onyxedskies · 10 months ago
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idk man i just really don’t think lucina wants to kill
there are absolutely people in the second gen cast who want to and will kill (severa and kjelle, to name a few) but lucina just isn’t one of them to me. she’s a leader—the last surviving leader from the world she grew up in—who watched her citizens and other citizens die in the fight against grima while she felt entirely inadequate for not being able to stop it soon enough. i don’t think that she ever really gets over having to kill people who are not willingly associated with the grimleal, because in the end lucina may have grown up in a war for humanity but she herself is a fairly peaceful person. its one of the key differences between her and chrom, and one of the pieces that she got from emmerynn. in the end, i don’t think she would have been able to kill robin even if chrom hadn’t intervened, and if she did, i don’t think she would have been anywhere near the same person that we know her to be. lucina, after all she’s gone through, wants her friends and family and citizens to be safe, and i think she considers all the people that lived under grima’s influence for any amount of time among those people.
idk. i just think that people tend to make lucina more inclined to kill people than she is. she does so purely out of necessity but is otherwise mainly a leader; if you want someone who’s truly angry, who’s truly willing to get into fights and kill not just for self defense or the good of the world but for another cause, focus more on severa or kjelle, two characters who are generally developed to be soldiers (or, in severa’s case, a very willing and relatively happy sellsword).
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almoststedytimetravel · 1 year ago
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what if the rest of the lucina gang got sent to hoshido/nohr
Oh, bby girl you can't enable me like this...
Okay so, for balancing reasons you'd have to split the kids 50/50 so we need both Morgan's and some starting classes would have to be changed.
Hoshido
F!Morgan - Deviner/Skyknight
M!Morgan - Samurai/Sorcerer
Cynthia - Skyknight/Cavalier
Noire - Archer/Deviner
Kjelle - Spear master/Knight
Brady - Monk/Trubadour
Yarne - Apothecary/Taguel
F!Morgan gets deviner and M!Morgan gets Samurai because in their offical art M!Morgan was holding a sword and F!Morgan is holding a tome. Kjelle get's spear master because she starts with spears. I don't know why I chose Apothecary for Yarne, it just felt right. F!Morgan having Skyknight as her Heart Seal class is based on her heroes class being dark flier. Noire having deviner is in reference to her mother's class, deviner and not sorcerer because she's stated to be unskilled at dark magic. Yarne gets his base Taguel class back by heart sealing into it.
Nohr
Laurent - Sorcerer/Apothecary
Lucina - Mercenary/Spear master
Gerome - Wyvern rider/Ninja
Nah - Wyvern rider/Manakete
Inigo - Mercenary/Ninja
Severa - Mercenary/Skyknight
Owain - Sorcerer/Samurai
Nah gets wyvern rider because she's a dragon and I think that woulds be funny. Also I think Laurent should be able to wear the slutty sorcerer fit, I think it would be funny. Mercenary is the only Nohrian class that starts with swords so that's what Lucina gets she ger spear master because lords get lances on promote in Awakening. I feel like Ninja fits Gerome personality wise.
I think only the original trio would be retainers to the royals everyone else would be doing something different. I think the Morgan's would be Azura's equivalent of Flora/Felicia. Twins who serve as Azura's maids/bodyguards which would also make them neutral units. Cynthia would be a Skyknight stationed at the capital. I can see her being an early recruit in Birthright, like she joins you when you first leave the capital. I think Noire and Kjelle would all also be early game recruits while Yarne and Brady would be mid game recruits.
I actually think Nah and Gerome would be Neutral units serving in Cheve. They get auto recruited in birthright/revelations but need to be recruited in conquest by having one of the Awakening kids talk to them. It would be on the same map where you get Charlotte and Benny. It would also give the Awakening units two neutral units per nation. Laurent would join you after one of Corrin's returns to Krakenburg, best time I think would be when they get sent to the rainbow sage. Lucina I can also see being recruited durring the seven fold sanctuary map, perhaps having been sent a head by Xander.
This would also give five more child units for the male characters.
M!Morgan's child would have to have their own version of "Time to tip the scales!" and "Time to even the odds!" I think their gimmick would be remembering what happened in Heir's of Fate and have the starting class of ninja.
Yarne I can see having a child unit that's the complete oppisite of him, bold and reckless who gives him no end of heart attacks. staring class of Oni Savage
Laurent's child unit would be a detective, trying to solve mysteries like Miriel but rather then being a scientist they do dective work. The best starting class for that would be outlaw with Ninja for a heart seal class.
Brady's child unit would be a 'Sukeban' a sterotypical japanese female deliquent. But one who's quite skilled at the more 'high class' activities. Basically Brady but with the Japanese aesthetic and cultural influences because she'd be a Hoshiden unit
Gerome, child unit who has a wyvern named Maria. I think they would have conflict with Gerome baced on being in the deep realm. "I'd rather see you less often as you grew up rather than be stories for you to hear." vs. "I would have been satisfied with stories of you if it meant not being alone." A follow on from "I didn't want heroes I wanted my parents."
I also think they would have a mechanic where if you fight one of the Awakening kids with another they won't defeat each other but will leave each other at 1hp/they will miss any attack that would defeat them.
Oh and Noire would defiantly be able to S support Hayato and have unique dialogue with Rahjat
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wizling · 2 years ago
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i always forget that i like severa a lot but i do
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dvrtrblhr · 2 months ago
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i started this because i wanted to paint a certain kind of face and i thought kjelle would fit nicely. then i touched it up for her birthday :p
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paunchsalazar · 1 year ago
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Fire Emblem Awakening fathers…
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sieglinde-freud · 6 months ago
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wipe those tears girl there are hot singles in your area!!
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pandorastower · 5 months ago
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children's work day! by AlexiusSana
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pezgenial · 29 days ago
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FIRE EMBLEM AWAKENING (FAN) FAN CAFE 2ND GEN SWEET DRINKS!!! HI
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fore-seer · 9 months ago
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hyliansnacks · 1 year ago
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Grocery shopping! My full piece for the Future's Reforged Fire Emblem Awakening Zine :)
It's been a while since I've drawn this but still one of the biggest and most difficult drawings I had done and I'm proud of the outcome. Super appreciate the opportunity to take part in this project!
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real-fire-emblem-takes · 5 months ago
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I feel like Kellam and Kjelle and other such goofy heavy armor unit designs come from the fact that the designers fundamentally don't understand the purpose of each armor piece, which in turn makes them difficult to draw or design, and to cope with that fact they just make them excessively silly so that no one will question them
.
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wizling · 6 months ago
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HAPPY BIRTHDAY CYNTHIA!!!!!!!!!!!!!!!!!!!!
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fushigidane · 10 months ago
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Personal skills for the awakening kids
i wish awakening had personal skills SO BAD it's not even funny.
anyway. i thought up some personal skills for the 2nd gen. these are all made within the context of 3h as that's the au that's been swimming about in my head for several weeks hence any reference to those mechanics but pls enjoy :) :)
lucina
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gee, lucina, how come mum lets YOU bring the overpowered game mechanic to other games--
basically just the engage chain attack feature as lucina there is The Chain Attack Emblem. killassisting killstealing left and right. would serve really well with 3h's love of chunky hp monsters. the weapon durability aspect is kind of incentive to always have her equip falchion (3h regalia should NOT have limited durability and in THIS essay i will--) or a forged training weapon as the damage is fixed.
this probably could transfer to fateswakening where this would proc on top of normal dual strikes, but another option i thought up for her would be the ability to dual strike for anyone as long as the targeted enemy is within her movement range (i.e. she can dual strike without being adjacent to an ally)
owain
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i wanted to make the fateswakening trio's skills distinct from their fates counterparts... though i wouldn't be able to use aching blood in a 3h setting anyway as it has no weapon naming feature. truly tragic.
this is probably self-explanatory: owain does extra damage when using any attack that has a name bc He Gets Excited. it would apply to each individual strike rather than the total damage number, and part of me wonders if this would make 3h-astra actually viable.
also, rip to like half the crests in 3h which have this exact effect but separate and worse since they're a non-guaranteed proc. we honour your sacrifice so owain could rise
inigo
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3h's authority makes rally skills pretty easy to get, but the fact they only affect one unit means i barely use them and it makes me sad. inigo deserves his funky little rallies and he will GET his funky little rallies.
this skill would also apply to the stat boost from special dance (though not the dance effect itself).
not much else to say. i just think this skill is neat
brady
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this is basically the skill stealth, which is otherwise exclusive to the thief/assassin/trickster classes in 3h. it puts the unit at the bottom of the priority list for enemy attacks so they will only be attacked if there are NO other viable targets.
great for a healing brady. i always put him in a support role so this is perfect for me. less great if you want brady to be a combatant as it limits what you can do on enemy phase, but you could still use it to your advantage
i just have this image of enemies seeing a healer on the battlefield, going to attack them, and then being hit by this Stare of Promised Violence that makes them back off and decide to attack,, idk. fucking dedue instead. and brady is sitting here confused bc he didn't do anything (it's just his normal face)
kjelle
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She Will Not Be Knocked Over. armour too strong. 10/10. truly a GET DOWN MR PRESIDENT skill of all time, as she has earned
this skill means she takes the damage but doesn't get movement sealed or debuffed or anything after being hit by a gambit. Not Even The Force Of Ten Dozen Men Charging Will Faze You.
a fateswakening equivalent i considered would be preventing specifically armour-effective damage i.e. from hammers or armourslayers, so they just deal normal damage instead (or, in fates' case, the weapons get hit with the non-effective target debuff).
cynthia
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basically a stronger but more situational variant of elise's and flayn's lily's poise. all about protecting the vulnerable, plays into her more sensible (read: comparative to owain) idea of heroism.
i personally like this a lot bc i always always go falcon knight cynthia (it feels better) and cynthia with a healer flavour... mwah.
i'm generally a massive fan of aura skills (i.e. buffs to allies within a certain range of a unit) and this is the type of skill that could definitely save your units after an unfortunate mistake
severa
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THE COUNTERPART TO BERUKA'S PERSONAL THAT SELENA SHOULD HAVE HAD. NO I WILL NOT TAKE CRITICISM they did her SOOO dirty with her fates personal--
aside from being perfect personality-wise (she WILL prove she is better than others--), this also syncs well with most classes severa will find herself in. swords are pretty much wholly 1-range weapons, so are usually facing a counterattack, except the levin sword...but nobody is rushing to give her that. (she has a 10% MAG growth in awakening, which is quite literally the lowest available...)
i wanted to name this competitive but apparently that's takumi's personal skill name. so rude of him
gerome
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local teenager fixates on dragons, more at 6
he's studied dragons + minervikins so hard he knows how to fight beside them in a way that lets them fight to the fullest. also he gets so secretly happy (and it is secret do not tell a soul) to be next to a dragon that he too fights better.
this would apply equally to wyvern units and units that are dragons in non-dragon classes e.g. a mage nah.
gerome <3
yarne
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the original name of this skill was sudden brevity until i realised brevity does not mean what i clearly thought it did when i wrote it.
an improved version of strong riposte from fates. poor yarne spends so much time wanting to hide on player phase that any damage he is directed to deal is only mediocre, but when enemies attack HIM on ENEMY phase, he's like oh shit gotta survive--
DONT MESS WITH A BUNNY indeed :)
laurent
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3h's limits on spell learning means this basically has a cap of +10 in the late game, but even that is still mega broken. this skill would serve as a really strong incentive to train his reason/faith in the early game and the extra power you get from learning spells would scale well as you progress further.
now that the meta is out the way, this skill is like when a character (not necessarily a fe one) gets a new skill in a game and there's this super exaggerated powerup sound effect and a victory quote, and you're just like... 'all you learned was how to wear heavier armour' but with THIS skill it's actually VALID
knowledge = power and also justification for laurent joining the cast of fodlan characters found near exclusively in the library
noire
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it's a little criminal that awakening wasn't able to give us something that reflects noire's blood and thunder state in combat aside from her crit quotes, so this is what i came up with.
the more she fights, the more BLOOD AND THUNDER she gets.
it makes the most sense that her offense would be the one boosted, and even though she's an archer she can fill a good role as a mixed attacker (i WISH awakening had a shining bow), hence STR/MAG being boosted. i briefly considered SPD, but noire has one of the best base speed growths in the game anyway (before growth inheritance; she's on par with lon'qu and a speed-boon robin, and weirdly only beat out by PANNE with 55 base speed for some reason) so it'd be a little redundant when she already doubles everything
nah
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this is based off that odd quirk of nah's where she always forgets she can turn into a dragon. i think of her support with f!morgan all the time, where she spends ages trying to learn how to catch a wyrmslayer and in the end realises it was a wasted effort bc she doesn't even fight in her human form and her dragon arms are too small to do what she learned.
"until engaging in combat" applies to combat initiated with nah on either player OR enemy phase. you'd have to have her avoid combat completely for this skill to build up. it would apply to offensive non-damaging magic e.g. silence, but wouldn't apply to healing, so nah could spend her time doing that.
this is a skill you need to dedicate yourself to using yourself, but in the hypothetical scenario where she's a boss, this skill is absolutely terrifying. especially if you took all the limiters off. it would actually make for a very fun map i think--the best fe maps are those that make you go on the offensive IMO, but that's not exactly what this post is about, so i'll move on.
f!morgan
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i've made separate skills for the morgans because their supports are different enough that they feel like different characters to me, even if just slightly. it's why i always like them as twins.
what i wanted with the morgans is a skill that hints at what they were before losing their memory and joining the shepherds. for this one, though she is a wyvern lord in future past 2 she is a malig knight in my heart. they just hadn't yet invented malig knights when they made her. this skill is based on its lvl15 skill, savage blow. (to be clear, the 5 extra damage would also apply after combat).
this is a fun one that's good for crowd control and mopping up large groups of enemies, especially with the existence of 3h canto where you can just swoop out of enemy range after obliterating their movement.
it's a very fitting skill if you have morgan in, say, a wyvern class or even dark flier. but if you put her in a dainty little base pegasus knight class... the image of a fragile little pegasus that will fall to like two axes hunting people down is kind of hilarious. sorry morgy
m!morgan
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last but not least, the son himself... likewise to f!morgan, i wanted this skill to reflect who he was before the shepherds. he's a sorcerer in the future past 1, which is why i wanted this skill to be dark magic based. both morgans having skills that debuff enemies is another intentional choice.
it's loosely based upon the -taker skills. this skill isn't as powerful as them (you get less stat per proc and the cap is smaller) but you can gain the boosts without delivering the killing blow and you have more variety in what boosts you can get. morgan tends to be a jack-of-all-trades like robin, so an all-round boost is good for him.
past morgan was probably pretty scary with this, but present morgan without a hint of memory now just goes around Yoinking enemy stats. Morgan Says Teehee Mine Now. as he should :)
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feshippingpolls · 3 months ago
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Could we get an Owain x Kjelle FE13 poll?
FE: Should they kiss?
Owain x Kjelle
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sieglinde-freud · 1 year ago
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WHERE WERE THE AWAKENING SECOND GEN ON JULY 21ST 2023
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voxmilia · 1 year ago
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The Exalted Princess and the 12 Heroes
Finished my first awakening run ever so to celebrate, some edits of my versions of the 2nd gen! ft. bonus unmasked gerome
psd from jaynedits, sprites from serene forest
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